1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
27 #include "conf_gfx.h" /* include auto-generated data structure definitions */
28 #include "conf_snd.h" /* include auto-generated data structure definitions */
29 #include "conf_mus.h" /* include auto-generated data structure definitions */
32 #define IMG_UNDEFINED (-1)
33 #define IMG_EMPTY IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
36 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START IMG_CHAR_SPACE
38 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
39 #define IMG_CUSTOM_START IMG_CUSTOM_1
41 #define SND_UNDEFINED (-1)
42 #define MUS_UNDEFINED (-1)
44 #define DEFAULT_FULLSCREEN_MODE "800x600"
46 #define WIN_XSIZE_DEFAULT 672
47 #define WIN_YSIZE_DEFAULT 560
49 #define SCR_FIELDX_DEFAULT 17
50 #define SCR_FIELDY_DEFAULT 17
52 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
55 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX 3
58 #define MIN_LEV_FIELDY 3
59 #define STD_LEV_FIELDX 64
60 #define STD_LEV_FIELDY 32
61 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
64 #define MIN_SCROLL_DELAY 0
65 #define STD_SCROLL_DELAY 3
66 #define MAX_SCROLL_DELAY 8
68 #define SCREENX(a) ((a) - scroll_x)
69 #define SCREENY(a) ((a) - scroll_y)
70 #define LEVELX(a) ((a) + scroll_x)
71 #define LEVELY(a) ((a) + scroll_y)
73 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
74 (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
76 ((x) >= (xmin) && (x) <= (xmax) && \
77 (y) >= (ymin) && (y) <= (ymax))
79 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
80 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
81 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
83 /* values for configurable properties (custom elem's only, else pre-defined) */
84 /* (never change these values, as they are stored in level files!) */
86 #define EP_COLLECTIBLE_ONLY 1
87 #define EP_DONT_RUN_INTO 2
88 #define EP_DONT_COLLIDE_WITH 3
89 #define EP_DONT_TOUCH 4
90 #define EP_INDESTRUCTIBLE 5
92 #define EP_CAN_CHANGE 7
95 #define EP_CAN_SMASH_PLAYER 10
96 #define EP_CAN_SMASH_ENEMIES 11
97 #define EP_CAN_SMASH_EVERYTHING 12
98 #define EP_EXPLODES_BY_FIRE 13
99 #define EP_EXPLODES_SMASHED 14
100 #define EP_EXPLODES_IMPACT 15
101 #define EP_WALKABLE_OVER 16
102 #define EP_WALKABLE_INSIDE 17
103 #define EP_WALKABLE_UNDER 18
104 #define EP_PASSABLE_OVER 19
105 #define EP_PASSABLE_INSIDE 20
106 #define EP_PASSABLE_UNDER 21
107 #define EP_DROPPABLE 22
108 #define EP_EXPLODES_1X1_OLD 23
109 #define EP_PUSHABLE 24
110 #define EP_EXPLODES_CROSS_OLD 25
111 #define EP_PROTECTED 26
112 #define EP_CAN_MOVE_INTO_ACID 27
113 #define EP_THROWABLE 28
114 #define EP_CAN_EXPLODE 29
115 #define EP_GRAVITY_REACHABLE 30
116 #define EP_DONT_GET_HIT_BY 31
118 /* values for pre-defined properties */
119 /* (from here on, values can be changed by inserting new values) */
121 #define EP_CAN_PASS_MAGIC_WALL 33
122 #define EP_CAN_PASS_DC_MAGIC_WALL 34
123 #define EP_SWITCHABLE 35
124 #define EP_BD_ELEMENT 36
125 #define EP_SP_ELEMENT 37
126 #define EP_SB_ELEMENT 38
128 #define EP_FOOD_DARK_YAMYAM 40
129 #define EP_FOOD_PENGUIN 41
130 #define EP_FOOD_PIG 42
131 #define EP_HISTORIC_WALL 43
132 #define EP_HISTORIC_SOLID 44
133 #define EP_CLASSIC_ENEMY 45
135 #define EP_BELT_ACTIVE 47
136 #define EP_BELT_SWITCH 48
138 #define EP_ACID_POOL 50
139 #define EP_KEYGATE 51
140 #define EP_AMOEBOID 52
141 #define EP_AMOEBALIVE 53
142 #define EP_HAS_EDITOR_CONTENT 54
143 #define EP_CAN_TURN_EACH_MOVE 55
144 #define EP_CAN_GROW 56
145 #define EP_ACTIVE_BOMB 57
146 #define EP_INACTIVE 58
148 /* values for special configurable properties (depending on level settings) */
149 #define EP_EM_SLIPPERY_WALL 59
151 /* values for special graphics properties (no effect on game engine) */
152 #define EP_GFX_CRUMBLED 60
154 /* values for derived properties (determined from properties above) */
155 #define EP_ACCESSIBLE_OVER 61
156 #define EP_ACCESSIBLE_INSIDE 62
157 #define EP_ACCESSIBLE_UNDER 63
158 #define EP_WALKABLE 64
159 #define EP_PASSABLE 65
160 #define EP_ACCESSIBLE 66
161 #define EP_COLLECTIBLE 67
162 #define EP_SNAPPABLE 68
164 #define EP_SOLID_FOR_PUSHING 70
165 #define EP_DRAGONFIRE_PROOF 71
166 #define EP_EXPLOSION_PROOF 72
167 #define EP_CAN_SMASH 73
168 #define EP_EXPLODES_3X3_OLD 74
169 #define EP_CAN_EXPLODE_BY_FIRE 75
170 #define EP_CAN_EXPLODE_SMASHED 76
171 #define EP_CAN_EXPLODE_IMPACT 77
172 #define EP_SP_PORT 78
173 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 79
174 #define EP_CAN_EXPLODE_BY_EXPLOSION 80
175 #define EP_COULD_MOVE_INTO_ACID 81
176 #define EP_MAYBE_DONT_COLLIDE_WITH 82
177 #define EP_CAN_BE_CLONED_BY_ANDROID 83
179 /* values for internal purpose only (level editor) */
180 #define EP_WALK_TO_OBJECT 84
182 #define EP_EDITOR_CASCADE 86
183 #define EP_EDITOR_CASCADE_ACTIVE 87
184 #define EP_EDITOR_CASCADE_INACTIVE 88
186 /* values for internal purpose only (game engine) */
187 #define EP_HAS_ACTION 89
188 #define EP_CAN_CHANGE_OR_HAS_ACTION 90
190 /* values for internal purpose only (other) */
191 #define EP_OBSOLETE 91
193 #define NUM_ELEMENT_PROPERTIES 92
195 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
196 #define EP_BITFIELD_BASE_NR 0
198 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
199 #define EP_BITMASK_DEFAULT 0
201 #define PROPERTY_BIT(p) (1 << ((p) % 32))
202 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32])
203 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
204 #define SET_PROPERTY(e,p,v) ((v) ? \
205 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
206 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
209 /* values for change events for custom elements (stored in level file) */
211 #define CE_TOUCHED_BY_PLAYER 1
212 #define CE_PRESSED_BY_PLAYER 2
213 #define CE_PUSHED_BY_PLAYER 3
214 #define CE_DROPPED_BY_PLAYER 4
215 #define CE_HITTING_SOMETHING 5
218 #define CE_TOUCHING_X 8
219 #define CE_CHANGE_OF_X 9
220 #define CE_EXPLOSION_OF_X 10
221 #define CE_PLAYER_TOUCHES_X 11
222 #define CE_PLAYER_PRESSES_X 12
223 #define CE_PLAYER_PUSHES_X 13
224 #define CE_PLAYER_COLLECTS_X 14
225 #define CE_PLAYER_DROPS_X 15
226 #define CE_VALUE_GETS_ZERO 16
227 #define CE_VALUE_GETS_ZERO_OF_X 17
228 #define CE_BY_OTHER_ACTION 18
229 #define CE_BY_DIRECT_ACTION 19
230 #define CE_PLAYER_DIGS_X 20
231 #define CE_ENTERED_BY_PLAYER 21
232 #define CE_LEFT_BY_PLAYER 22
233 #define CE_PLAYER_ENTERS_X 23
234 #define CE_PLAYER_LEAVES_X 24
235 #define CE_SWITCHED 25
236 #define CE_SWITCH_OF_X 26
237 #define CE_HIT_BY_SOMETHING 27
238 #define CE_HITTING_X 28
239 #define CE_HIT_BY_X 29
240 #define CE_BLOCKED 30
241 #define CE_SWITCHED_BY_PLAYER 31
242 #define CE_PLAYER_SWITCHES_X 32
243 #define CE_SNAPPED_BY_PLAYER 33
244 #define CE_PLAYER_SNAPS_X 34
245 #define CE_MOVE_OF_X 35
246 #define CE_DIGGING_X 36
247 #define CE_CREATION_OF_X 37
248 #define CE_SCORE_GETS_ZERO 38
249 #define CE_SCORE_GETS_ZERO_OF_X 39
250 #define CE_VALUE_CHANGES 40
251 #define CE_VALUE_CHANGES_OF_X 41
252 #define CE_SCORE_CHANGES 42
253 #define CE_SCORE_CHANGES_OF_X 43
255 #define NUM_CHANGE_EVENTS 44
257 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
259 #define CE_BITMASK_DEFAULT 0
261 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
262 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
264 #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
265 #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
267 #define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
268 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
270 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
271 CH_ANY_EVENT_VAR(e,c))
273 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
274 CH_EVENT_VAR(e,c) = (v) : 0)
275 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
276 CH_ANY_EVENT_VAR(e,c) = (v) : 0)
278 /* values for player bitmasks */
279 #define PLAYER_BITS_NONE 0
280 #define PLAYER_BITS_1 (1 << 0)
281 #define PLAYER_BITS_2 (1 << 1)
282 #define PLAYER_BITS_3 (1 << 2)
283 #define PLAYER_BITS_4 (1 << 3)
284 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
288 #define PLAYER_BITS_TRIGGER (1 << 4)
289 #define PLAYER_BITS_ACTION (1 << 5)
291 /* values for move directions (bits 0 - 3: basic move directions) */
292 #define MV_BIT_PREVIOUS 4
293 #define MV_BIT_TRIGGER 5
294 #define MV_BIT_TRIGGER_BACK 6
295 #define MV_BIT_NORMAL MV_BIT_TRIGGER
296 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
298 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
299 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
300 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
301 #define MV_NORMAL (1 << MV_BIT_NORMAL)
302 #define MV_REVERSE (1 << MV_BIT_REVERSE)
304 /* values for move stepsize */
305 #define STEPSIZE_NOT_MOVING 0
306 #define STEPSIZE_VERY_SLOW 1
307 #define STEPSIZE_SLOW 2
308 #define STEPSIZE_NORMAL 4
309 #define STEPSIZE_FAST 8
310 #define STEPSIZE_VERY_FAST 16
311 #define STEPSIZE_EVEN_FASTER 32
312 #define STEPSIZE_SLOWER 50 /* (symbolic value only) */
313 #define STEPSIZE_FASTER 200 /* (symbolic value only) */
314 #define STEPSIZE_RESET 100 /* (symbolic value only) */
316 /* values for change side for custom elements */
317 #define CH_SIDE_NONE MV_NONE
318 #define CH_SIDE_LEFT MV_LEFT
319 #define CH_SIDE_RIGHT MV_RIGHT
320 #define CH_SIDE_TOP MV_UP
321 #define CH_SIDE_BOTTOM MV_DOWN
322 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
323 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
324 #define CH_SIDE_ANY MV_ANY_DIRECTION
326 /* values for change player for custom elements */
327 #define CH_PLAYER_NONE PLAYER_BITS_NONE
328 #define CH_PLAYER_1 PLAYER_BITS_1
329 #define CH_PLAYER_2 PLAYER_BITS_2
330 #define CH_PLAYER_3 PLAYER_BITS_3
331 #define CH_PLAYER_4 PLAYER_BITS_4
332 #define CH_PLAYER_ANY PLAYER_BITS_ANY
334 /* values for change page for custom elements */
335 #define CH_PAGE_ANY_FILE (0xff)
336 #define CH_PAGE_ANY (0xffffffff)
338 /* values for change power for custom elements */
339 #define CP_WHEN_EMPTY 0
340 #define CP_WHEN_DIGGABLE 1
341 #define CP_WHEN_DESTRUCTIBLE 2
342 #define CP_WHEN_COLLECTIBLE 3
343 #define CP_WHEN_REMOVABLE 4
344 #define CP_WHEN_WALKABLE 5
346 /* values for change actions for custom elements (stored in level file) */
347 #define CA_NO_ACTION 0
348 #define CA_EXIT_PLAYER 1
349 #define CA_KILL_PLAYER 2
350 #define CA_MOVE_PLAYER 3
351 #define CA_RESTART_LEVEL 4
352 #define CA_SHOW_ENVELOPE 5
353 #define CA_SET_LEVEL_TIME 6
354 #define CA_SET_LEVEL_GEMS 7
355 #define CA_SET_LEVEL_SCORE 8
356 #define CA_SET_LEVEL_WIND 9
357 #define CA_SET_PLAYER_GRAVITY 10
358 #define CA_SET_PLAYER_KEYS 11
359 #define CA_SET_PLAYER_SPEED 12
360 #define CA_SET_PLAYER_SHIELD 13
361 #define CA_SET_PLAYER_ARTWORK 14
362 #define CA_SET_CE_SCORE 15
363 #define CA_SET_CE_VALUE 16
364 #define CA_SET_ENGINE_SCAN_MODE 17
365 #define CA_SET_PLAYER_INVENTORY 18
366 #define CA_SET_CE_ARTWORK 19
367 #define CA_SET_LEVEL_RANDOM_SEED 20
369 #define CA_HEADLINE_LEVEL_ACTIONS 250
370 #define CA_HEADLINE_PLAYER_ACTIONS 251
371 #define CA_HEADLINE_CE_ACTIONS 252
372 #define CA_HEADLINE_ENGINE_ACTIONS 253
373 #define CA_UNDEFINED 255
375 /* values for change action mode for custom elements */
376 #define CA_MODE_UNDEFINED 0
377 #define CA_MODE_SET 1
378 #define CA_MODE_ADD 2
379 #define CA_MODE_SUBTRACT 3
380 #define CA_MODE_MULTIPLY 4
381 #define CA_MODE_DIVIDE 5
382 #define CA_MODE_MODULO 6
384 /* values for change action parameters for custom elements */
397 #define CA_ARG_100 100
398 #define CA_ARG_1000 1000
399 #define CA_ARG_MAX 9999
400 #define CA_ARG_PLAYER 10000
401 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
402 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
403 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
404 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
405 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
406 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
407 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
408 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
409 #define CA_ARG_NUMBER 11000
410 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
411 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
412 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
413 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
414 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
415 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
416 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
417 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
418 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
419 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
420 #define CA_ARG_ELEMENT 12000
421 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
422 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
423 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
424 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
425 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
426 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
427 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
428 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
429 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
430 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
431 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
432 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
433 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
434 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
435 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
436 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
437 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
438 #define CA_ARG_SPEED 13000
439 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
440 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
441 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
442 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
443 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
444 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
445 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
446 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
447 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
448 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
449 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
450 #define CA_ARG_GRAVITY 14000
451 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
452 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
453 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
454 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
455 #define CA_ARG_DIRECTION 15000
456 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
457 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
458 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
459 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
460 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
461 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
462 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
463 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
464 #define CA_ARG_SHIELD 16000
465 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
466 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
467 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
468 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
469 #define CA_ARG_SCAN_MODE 17000
470 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
471 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
472 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
473 #define CA_ARG_INVENTORY 18000
474 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
475 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
476 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
477 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
478 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
479 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
480 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
481 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
482 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
483 #define CA_ARG_UNDEFINED 65535
485 /* values for custom move patterns (bits 0 - 3: basic move directions) */
486 #define MV_BIT_TOWARDS_PLAYER 4
487 #define MV_BIT_AWAY_FROM_PLAYER 5
488 #define MV_BIT_ALONG_LEFT_SIDE 6
489 #define MV_BIT_ALONG_RIGHT_SIDE 7
490 #define MV_BIT_TURNING_LEFT 8
491 #define MV_BIT_TURNING_RIGHT 9
492 #define MV_BIT_WHEN_PUSHED 10
493 #define MV_BIT_MAZE_RUNNER 11
494 #define MV_BIT_MAZE_HUNTER 12
495 #define MV_BIT_WHEN_DROPPED 13
496 #define MV_BIT_TURNING_LEFT_RIGHT 14
497 #define MV_BIT_TURNING_RIGHT_LEFT 15
498 #define MV_BIT_TURNING_RANDOM 16
499 #define MV_BIT_WIND_DIRECTION 17
501 /* values for custom move patterns */
502 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
503 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
504 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
505 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
506 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
507 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
508 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
509 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
510 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
511 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
512 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
513 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
514 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
515 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
516 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
518 /* values for initial move direction */
519 #define MV_START_NONE (MV_NONE)
520 #define MV_START_AUTOMATIC (MV_NONE)
521 #define MV_START_LEFT (MV_LEFT)
522 #define MV_START_RIGHT (MV_RIGHT)
523 #define MV_START_UP (MV_UP)
524 #define MV_START_DOWN (MV_DOWN)
525 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
526 #define MV_START_PREVIOUS (MV_PREVIOUS)
528 /* values for elements left behind by custom elements */
529 #define LEAVE_TYPE_UNLIMITED 0
530 #define LEAVE_TYPE_LIMITED 1
532 /* values for slippery property for custom elements */
533 #define SLIPPERY_ANY_RANDOM 0
534 #define SLIPPERY_ANY_LEFT_RIGHT 1
535 #define SLIPPERY_ANY_RIGHT_LEFT 2
536 #define SLIPPERY_ONLY_LEFT 3
537 #define SLIPPERY_ONLY_RIGHT 4
539 /* values for explosion type for custom elements */
540 #define EXPLODES_3X3 0
541 #define EXPLODES_1X1 1
542 #define EXPLODES_CROSS 2
544 /* macros for configurable properties */
545 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
546 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
547 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
548 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
549 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
550 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
551 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
552 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
553 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
554 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
555 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
556 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
557 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
558 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
559 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
560 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
561 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
562 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
563 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
564 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
565 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
566 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
567 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
568 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
569 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
570 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
571 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
572 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
573 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
574 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
575 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
576 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
578 /* macros for special configurable properties */
579 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
581 /* macros for special graphics properties */
582 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
584 /* macros for pre-defined properties */
585 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
586 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
587 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
588 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
589 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
590 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
591 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
592 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
593 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
594 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
595 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
596 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
597 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
598 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
599 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
600 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
601 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
602 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
603 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
604 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
605 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
606 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
607 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
608 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
609 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
610 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
611 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
613 /* macros for derived properties */
614 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
615 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
616 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
617 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
618 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
619 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
620 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
621 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
622 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
623 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
624 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
625 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
626 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
627 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
628 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
629 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
630 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
631 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
632 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \
633 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
634 #define CAN_EXPLODE_BY_EXPLOSION(e) \
635 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
636 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
637 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
638 #define CAN_BE_CLONED_BY_ANDROID(e) \
639 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
641 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
642 #define IS_EDITOR_CASCADE_ACTIVE(e) \
643 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
644 #define IS_EDITOR_CASCADE_INACTIVE(e) \
645 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
647 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
648 #define CAN_CHANGE_OR_HAS_ACTION(e) \
649 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
651 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
653 /* special macros used in game engine */
654 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
655 (e) <= NUM_FILE_ELEMENTS)
657 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
658 (e) <= NUM_DRAWABLE_ELEMENTS)
660 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
661 (e) <= NUM_RUNTIME_ELEMENTS)
663 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
664 (e) <= MAX_NUM_ELEMENTS)
666 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
667 (e) <= EL_CUSTOM_END)
669 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
672 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
673 (e) <= EL_INTERNAL_CLIPBOARD_END)
675 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
676 (e) <= EL_INTERNAL_END)
678 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
679 (e) <= EL_ENVELOPE_4)
681 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
683 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
685 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
687 #define IS_KEY(e) (IS_RND_KEY(e) || \
690 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
691 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
692 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
693 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
694 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
695 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
697 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
699 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
701 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
702 (e) <= EL_EMC_GATE_8)
703 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
704 #define IS_GATE(e) (IS_RND_GATE(e) || \
708 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
709 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
710 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
711 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
712 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
713 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
715 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
716 (e) <= EL_GATE_4_GRAY)
717 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
718 (e) <= EL_GATE_4_GRAY_ACTIVE)
719 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
720 (e) <= EL_EM_GATE_4_GRAY)
721 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
722 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
723 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
724 (e) <= EL_EMC_GATE_8_GRAY)
725 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
726 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
727 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
728 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
730 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
731 IS_EM_GATE_GRAY(e) || \
732 IS_EMC_GATE_GRAY(e) || \
734 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
735 IS_EM_GATE_GRAY_ACTIVE(e) || \
736 IS_EMC_GATE_GRAY_ACTIVE(e) || \
737 IS_DC_GATE_GRAY_ACTIVE(e))
738 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
739 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
740 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
741 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
742 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
743 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
744 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
745 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
746 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
748 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
750 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
751 (e) <= EL_EMC_WALL_3)
752 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
753 (e) == EL_SP_CHIP_LEFT || \
754 (e) == EL_SP_CHIP_RIGHT || \
755 (e) == EL_SP_CHIP_TOP || \
756 (e) == EL_SP_CHIP_BOTTOM)
757 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
758 (e) == EL_SP_HARDWARE_BASE_2 || \
759 (e) == EL_SP_HARDWARE_BASE_3 || \
760 (e) == EL_SP_HARDWARE_BASE_4 || \
761 (e) == EL_SP_HARDWARE_BASE_5 || \
762 (e) == EL_SP_HARDWARE_BASE_6)
764 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
765 (e) <= EL_DC_STEELWALL_2_SINGLE)
767 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
769 /* !!! CHECK THIS !!! */
771 #define TILE_GFX_ELEMENT(x, y) \
772 (GfxElement[x][y] != EL_UNDEFINED && \
773 Feld[x][y] != EL_EXPLOSION ? \
774 GfxElement[x][y] : Feld[x][y])
776 #define TILE_GFX_ELEMENT(x, y) \
777 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
778 Feld[x][y] != EL_EXPLOSION ? \
779 GfxElement[x][y] : Feld[x][y])
782 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
783 /* (solution: add separate "use sound of element" to level file and editor) */
785 #define SND_ELEMENT(e) GFX_ELEMENT(e)
787 #define SND_ELEMENT(e) (e)
790 #define GROUP_NR(e) ((e) - EL_GROUP_START)
791 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
792 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
794 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
795 (ge == EL_ANY_ELEMENT ? TRUE : \
796 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
798 #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
800 #define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
801 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
803 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
804 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
805 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
807 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
809 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
810 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
811 (e) == EL_EMERALD ? EL_DIAMOND : \
812 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
813 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
814 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
816 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
817 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
819 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
820 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
821 (e) == EL_EMERALD ? EL_DIAMOND : \
822 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
823 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
824 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
825 (e) == EL_PEARL ? EL_BOMB : \
826 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
828 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
829 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
830 #define TAPE_IS_EMPTY(x) ((x).length == 0)
831 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
833 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
834 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
836 #define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \
837 IS_PROTECTED(Back[x][y]))
838 #define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y]))
839 #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
840 ENEMY_PROTECTED_FIELD(x, y))
841 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
842 EXPLOSION_PROTECTED_FIELD(x, y))
844 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
845 (p)->switch_x == (x) && (p)->switch_y == (y))
847 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
848 (p)->drop_x == (x) && (p)->drop_y == (y))
850 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
852 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
855 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
857 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
858 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
859 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
861 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
864 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
865 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
866 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
867 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
869 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
871 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
873 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
875 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
876 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
877 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
878 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
880 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
881 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
882 (d) == MV_LEFT ? "MV_LEFT" : \
883 (d) == MV_RIGHT ? "MV_RIGHT" : \
884 (d) == MV_UP ? "MV_UP" : \
885 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
887 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
888 #define BUTTON_ACTIVE(b) (ActiveButton[b])
889 #define FONT_ACTIVE(f) (ActiveFont[f])
891 /* fundamental game speed values */
892 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
893 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
895 /* boundaries of arrays etc. */
896 #define MAX_LEVEL_NAME_LEN 32
897 #define MAX_LEVEL_AUTHOR_LEN 32
898 #define MAX_ELEMENT_NAME_LEN 32
899 #define MAX_TAPES_PER_SET 1024
900 #define MAX_SCORE_ENTRIES 100
901 #define MAX_NUM_TITLE_IMAGES 5
902 #define MAX_NUM_TITLE_MESSAGES 5
904 #define MAX_NUM_AMOEBA 100
906 #define NUM_ENVELOPES 4
907 #define MIN_ENVELOPE_XSIZE 1
908 #define MIN_ENVELOPE_YSIZE 1
909 #define MAX_ENVELOPE_XSIZE 30
910 #define MAX_ENVELOPE_YSIZE 20
911 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
912 #define MIN_CHANGE_PAGES 1
913 #define MAX_CHANGE_PAGES 32
914 #define MIN_ELEMENTS_IN_GROUP 1
915 #define MAX_ELEMENTS_IN_GROUP 16
916 #define MIN_ANDROID_ELEMENTS 1
917 #define MAX_ANDROID_ELEMENTS 16
919 /* values for elements with content */
920 #define MIN_ELEMENT_CONTENTS 1
921 #define STD_ELEMENT_CONTENTS 4
922 #define MAX_ELEMENT_CONTENTS 8
924 /* values for initial player inventory */
925 #define MIN_INITIAL_INVENTORY_SIZE 1
926 #define MAX_INITIAL_INVENTORY_SIZE 8
928 /* often used screen positions */
930 #define TILEX TILESIZE
931 #define TILEY TILESIZE
932 #define TILEX_VAR TILESIZE_VAR
933 #define TILEY_VAR TILESIZE_VAR
934 #define MINI_TILESIZE (TILESIZE / 2)
935 #define MINI_TILEX MINI_TILESIZE
936 #define MINI_TILEY MINI_TILESIZE
937 #define MICRO_TILESIZE (TILESIZE / 8)
938 #define MICRO_TILEX MICRO_TILESIZE
939 #define MICRO_TILEY MICRO_TILESIZE
940 #define MIDPOSX (SCR_FIELDX / 2)
941 #define MIDPOSY (SCR_FIELDY / 2)
942 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
943 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
945 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
946 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
947 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
948 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
949 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
950 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
952 /* values for GfxRedraw */
953 #define GFX_REDRAW_NONE (0)
954 #define GFX_REDRAW_TILE (1 << 0)
955 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
956 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
957 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
959 /* score for elements */
963 #define SC_SPACESHIP 3
968 #define SC_DYNAMITE 8
970 #define SC_TIME_BONUS 10
971 #define SC_CRYSTAL 11
974 #define SC_UNKNOWN_14 14
975 #define SC_UNKNOWN_15 15
977 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
980 /* "real" level file elements */
981 #define EL_UNDEFINED -1
983 #define EL_EMPTY_SPACE 0
984 #define EL_EMPTY EL_EMPTY_SPACE
987 #define EL_WALL_SLIPPERY 3
989 #define EL_KEY_OBSOLETE 5 /* obsolete; now EL_KEY_1 */
991 #define EL_EXIT_CLOSED 7
992 #define EL_PLAYER_OBSOLETE 8 /* obsolete; now EL_PLAYER_1 */
994 #define EL_SPACESHIP 10
997 #define EL_STEELWALL 13
998 #define EL_DIAMOND 14
999 #define EL_AMOEBA_DEAD 15
1000 #define EL_QUICKSAND_EMPTY 16
1001 #define EL_QUICKSAND_FULL 17
1002 #define EL_AMOEBA_DROP 18
1004 #define EL_MAGIC_WALL 20
1005 #define EL_SPEED_PILL 21
1007 #define EL_AMOEBA_WET 23
1008 #define EL_AMOEBA_DRY 24
1010 #define EL_GAME_OF_LIFE 26
1011 #define EL_BIOMAZE 27
1012 #define EL_DYNAMITE_ACTIVE 28
1013 #define EL_STONEBLOCK 29
1014 #define EL_ROBOT_WHEEL 30
1015 #define EL_ROBOT_WHEEL_ACTIVE 31
1020 #define EL_GATE_1 36
1021 #define EL_GATE_2 37
1022 #define EL_GATE_3 38
1023 #define EL_GATE_4 39
1024 #define EL_GATE_1_GRAY 40
1025 #define EL_GATE_2_GRAY 41
1026 #define EL_GATE_3_GRAY 42
1027 #define EL_GATE_4_GRAY 43
1028 #define EL_DYNAMITE 44
1029 #define EL_PACMAN 45
1030 #define EL_INVISIBLE_WALL 46
1032 #define EL_LAMP_ACTIVE 48
1033 #define EL_WALL_EMERALD 49
1034 #define EL_WALL_DIAMOND 50
1035 #define EL_AMOEBA_FULL 51
1036 #define EL_BD_AMOEBA 52
1037 #define EL_TIME_ORB_FULL 53
1038 #define EL_TIME_ORB_EMPTY 54
1039 #define EL_EXPANDABLE_WALL 55
1040 #define EL_BD_DIAMOND 56
1041 #define EL_EMERALD_YELLOW 57
1042 #define EL_WALL_BD_DIAMOND 58
1043 #define EL_WALL_EMERALD_YELLOW 59
1044 #define EL_DARK_YAMYAM 60
1045 #define EL_BD_MAGIC_WALL 61
1046 #define EL_INVISIBLE_STEELWALL 62
1047 #define EL_SOKOBAN_FIELD_PLAYER 63
1048 #define EL_DYNABOMB_INCREASE_NUMBER 64
1049 #define EL_DYNABOMB_INCREASE_SIZE 65
1050 #define EL_DYNABOMB_INCREASE_POWER 66
1051 #define EL_SOKOBAN_OBJECT 67
1052 #define EL_SOKOBAN_FIELD_EMPTY 68
1053 #define EL_SOKOBAN_FIELD_FULL 69
1054 #define EL_BD_BUTTERFLY_RIGHT 70
1055 #define EL_BD_BUTTERFLY_UP 71
1056 #define EL_BD_BUTTERFLY_LEFT 72
1057 #define EL_BD_BUTTERFLY_DOWN 73
1058 #define EL_BD_FIREFLY_RIGHT 74
1059 #define EL_BD_FIREFLY_UP 75
1060 #define EL_BD_FIREFLY_LEFT 76
1061 #define EL_BD_FIREFLY_DOWN 77
1062 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
1063 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
1064 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
1065 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
1066 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
1067 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
1068 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
1069 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
1070 #define EL_BD_BUTTERFLY 78
1071 #define EL_BD_FIREFLY 79
1072 #define EL_PLAYER_1 80
1073 #define EL_PLAYER_2 81
1074 #define EL_PLAYER_3 82
1075 #define EL_PLAYER_4 83
1076 #define EL_BUG_RIGHT 84
1077 #define EL_BUG_UP 85
1078 #define EL_BUG_LEFT 86
1079 #define EL_BUG_DOWN 87
1080 #define EL_SPACESHIP_RIGHT 88
1081 #define EL_SPACESHIP_UP 89
1082 #define EL_SPACESHIP_LEFT 90
1083 #define EL_SPACESHIP_DOWN 91
1084 #define EL_PACMAN_RIGHT 92
1085 #define EL_PACMAN_UP 93
1086 #define EL_PACMAN_LEFT 94
1087 #define EL_PACMAN_DOWN 95
1088 #define EL_EMERALD_RED 96
1089 #define EL_EMERALD_PURPLE 97
1090 #define EL_WALL_EMERALD_RED 98
1091 #define EL_WALL_EMERALD_PURPLE 99
1092 #define EL_ACID_POOL_TOPLEFT 100
1093 #define EL_ACID_POOL_TOPRIGHT 101
1094 #define EL_ACID_POOL_BOTTOMLEFT 102
1095 #define EL_ACID_POOL_BOTTOM 103
1096 #define EL_ACID_POOL_BOTTOMRIGHT 104
1097 #define EL_BD_WALL 105
1098 #define EL_BD_ROCK 106
1099 #define EL_EXIT_OPEN 107
1100 #define EL_BLACK_ORB 108
1101 #define EL_AMOEBA_TO_DIAMOND 109
1103 #define EL_PENGUIN 111
1104 #define EL_SATELLITE 112
1105 #define EL_ARROW_LEFT 113
1106 #define EL_ARROW_RIGHT 114
1107 #define EL_ARROW_UP 115
1108 #define EL_ARROW_DOWN 116
1110 #define EL_DRAGON 118
1112 #define EL_EM_KEY_1_FILE_OBSOLETE 119 /* obsolete; now EL_EM_KEY_1 */
1114 #define EL_CHAR_START 120
1115 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1116 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1118 #include "conf_chr.h" /* include auto-generated data structure definitions */
1120 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1121 #define EL_CHAR_END (EL_CHAR_START + 79)
1123 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1125 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1126 #define EL_EXPANDABLE_WALL_VERTICAL 201
1127 #define EL_EXPANDABLE_WALL_ANY 202
1129 #define EL_EM_GATE_1 203
1130 #define EL_EM_GATE_2 204
1131 #define EL_EM_GATE_3 205
1132 #define EL_EM_GATE_4 206
1134 #define EL_EM_KEY_2_FILE_OBSOLETE 207 /* obsolete; now EL_EM_KEY_2 */
1135 #define EL_EM_KEY_3_FILE_OBSOLETE 208 /* obsolete; now EL_EM_KEY_3 */
1136 #define EL_EM_KEY_4_FILE_OBSOLETE 209 /* obsolete; now EL_EM_KEY_4 */
1138 #define EL_SP_START 210
1139 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1140 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1141 #define EL_SP_ZONK (EL_SP_START + 1)
1142 #define EL_SP_BASE (EL_SP_START + 2)
1143 #define EL_SP_MURPHY (EL_SP_START + 3)
1144 #define EL_SP_INFOTRON (EL_SP_START + 4)
1145 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1146 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1147 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1148 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1149 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1150 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1151 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1152 #define EL_SP_PORT_UP (EL_SP_START + 12)
1153 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1154 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1155 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1156 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1157 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1158 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1159 #define EL_SP_TERMINAL (EL_SP_START + 19)
1160 #define EL_SP_DISK_RED (EL_SP_START + 20)
1161 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1162 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1163 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1164 #define EL_SP_ELECTRON (EL_SP_START + 24)
1165 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1166 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1167 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1168 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1169 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1170 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1171 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1172 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1173 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1174 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1175 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1176 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1177 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1178 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1179 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1180 #define EL_SP_END (EL_SP_START + 39)
1182 #define EL_EM_GATE_1_GRAY 250
1183 #define EL_EM_GATE_2_GRAY 251
1184 #define EL_EM_GATE_3_GRAY 252
1185 #define EL_EM_GATE_4_GRAY 253
1187 #define EL_EM_DYNAMITE 254
1188 #define EL_EM_DYNAMITE_ACTIVE 255
1190 #define EL_PEARL 256
1191 #define EL_CRYSTAL 257
1192 #define EL_WALL_PEARL 258
1193 #define EL_WALL_CRYSTAL 259
1194 #define EL_DC_GATE_WHITE 260
1195 #define EL_DC_GATE_WHITE_GRAY 261
1196 #define EL_DC_KEY_WHITE 262
1197 #define EL_SHIELD_NORMAL 263
1198 #define EL_EXTRA_TIME 264
1199 #define EL_SWITCHGATE_OPEN 265
1200 #define EL_SWITCHGATE_CLOSED 266
1201 #define EL_SWITCHGATE_SWITCH_UP 267
1202 #define EL_SWITCHGATE_SWITCH_DOWN 268
1204 #define EL_UNUSED_269 269
1205 #define EL_UNUSED_270 270
1207 #define EL_CONVEYOR_BELT_1_LEFT 271
1208 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1209 #define EL_CONVEYOR_BELT_1_RIGHT 273
1210 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1211 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1212 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1213 #define EL_CONVEYOR_BELT_2_LEFT 277
1214 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1215 #define EL_CONVEYOR_BELT_2_RIGHT 279
1216 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1217 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1218 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1219 #define EL_CONVEYOR_BELT_3_LEFT 283
1220 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1221 #define EL_CONVEYOR_BELT_3_RIGHT 285
1222 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1223 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1224 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1225 #define EL_CONVEYOR_BELT_4_LEFT 289
1226 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1227 #define EL_CONVEYOR_BELT_4_RIGHT 291
1228 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1229 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1230 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1231 #define EL_LANDMINE 295
1232 #define EL_ENVELOPE_OBSOLETE 296 /* obsolete; now EL_ENVELOPE_1 */
1233 #define EL_LIGHT_SWITCH 297
1234 #define EL_LIGHT_SWITCH_ACTIVE 298
1235 #define EL_SIGN_EXCLAMATION 299
1236 #define EL_SIGN_RADIOACTIVITY 300
1237 #define EL_SIGN_STOP 301
1238 #define EL_SIGN_WHEELCHAIR 302
1239 #define EL_SIGN_PARKING 303
1240 #define EL_SIGN_NO_ENTRY 304
1241 #define EL_SIGN_UNUSED_1 305
1242 #define EL_SIGN_GIVE_WAY 306
1243 #define EL_SIGN_ENTRY_FORBIDDEN 307
1244 #define EL_SIGN_EMERGENCY_EXIT 308
1245 #define EL_SIGN_YIN_YANG 309
1246 #define EL_SIGN_UNUSED_2 310
1247 #define EL_MOLE_LEFT 311
1248 #define EL_MOLE_RIGHT 312
1249 #define EL_MOLE_UP 313
1250 #define EL_MOLE_DOWN 314
1251 #define EL_STEELWALL_SLIPPERY 315
1252 #define EL_INVISIBLE_SAND 316
1253 #define EL_DX_UNKNOWN_15 317
1254 #define EL_DX_UNKNOWN_42 318
1256 #define EL_UNUSED_319 319
1257 #define EL_UNUSED_320 320
1259 #define EL_SHIELD_DEADLY 321
1260 #define EL_TIMEGATE_OPEN 322
1261 #define EL_TIMEGATE_CLOSED 323
1262 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1263 #define EL_TIMEGATE_SWITCH 325
1265 #define EL_BALLOON 326
1266 #define EL_BALLOON_SWITCH_LEFT 327
1267 #define EL_BALLOON_SWITCH_RIGHT 328
1268 #define EL_BALLOON_SWITCH_UP 329
1269 #define EL_BALLOON_SWITCH_DOWN 330
1270 #define EL_BALLOON_SWITCH_ANY 331
1272 #define EL_EMC_STEELWALL_1 332
1273 #define EL_EMC_STEELWALL_2 333
1274 #define EL_EMC_STEELWALL_3 334
1275 #define EL_EMC_STEELWALL_4 335
1276 #define EL_EMC_WALL_1 336
1277 #define EL_EMC_WALL_2 337
1278 #define EL_EMC_WALL_3 338
1279 #define EL_EMC_WALL_4 339
1280 #define EL_EMC_WALL_5 340
1281 #define EL_EMC_WALL_6 341
1282 #define EL_EMC_WALL_7 342
1283 #define EL_EMC_WALL_8 343
1285 #define EL_TUBE_ANY 344
1286 #define EL_TUBE_VERTICAL 345
1287 #define EL_TUBE_HORIZONTAL 346
1288 #define EL_TUBE_VERTICAL_LEFT 347
1289 #define EL_TUBE_VERTICAL_RIGHT 348
1290 #define EL_TUBE_HORIZONTAL_UP 349
1291 #define EL_TUBE_HORIZONTAL_DOWN 350
1292 #define EL_TUBE_LEFT_UP 351
1293 #define EL_TUBE_LEFT_DOWN 352
1294 #define EL_TUBE_RIGHT_UP 353
1295 #define EL_TUBE_RIGHT_DOWN 354
1296 #define EL_SPRING 355
1298 #define EL_DX_SUPABOMB 357
1300 #define EL_UNUSED_358 358
1301 #define EL_UNUSED_359 359
1303 /* ---------- begin of custom elements section ----------------------------- */
1304 #define EL_CUSTOM_START 360
1306 #include "conf_cus.h" /* include auto-generated data structure definitions */
1308 #define NUM_CUSTOM_ELEMENTS 256
1309 #define EL_CUSTOM_END 615
1310 /* ---------- end of custom elements section ------------------------------- */
1312 #define EL_EM_KEY_1 616
1313 #define EL_EM_KEY_2 617
1314 #define EL_EM_KEY_3 618
1315 #define EL_EM_KEY_4 619
1316 #define EL_ENVELOPE_1 620
1317 #define EL_ENVELOPE_2 621
1318 #define EL_ENVELOPE_3 622
1319 #define EL_ENVELOPE_4 623
1321 /* ---------- begin of group elements section ------------------------------ */
1322 #define EL_GROUP_START 624
1324 #include "conf_grp.h" /* include auto-generated data structure definitions */
1326 #define NUM_GROUP_ELEMENTS 32
1327 #define EL_GROUP_END 655
1328 /* ---------- end of custom elements section ------------------------------- */
1330 #define EL_UNKNOWN 656
1331 #define EL_TRIGGER_ELEMENT 657
1332 #define EL_TRIGGER_PLAYER 658
1334 /* SP style elements */
1335 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1336 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1337 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1338 #define EL_SP_GRAVITY_ON_PORT_UP 662
1339 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1340 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1341 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1342 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1344 /* EMC style elements */
1345 #define EL_BALLOON_SWITCH_NONE 667
1346 #define EL_EMC_GATE_5 668
1347 #define EL_EMC_GATE_6 669
1348 #define EL_EMC_GATE_7 670
1349 #define EL_EMC_GATE_8 671
1350 #define EL_EMC_GATE_5_GRAY 672
1351 #define EL_EMC_GATE_6_GRAY 673
1352 #define EL_EMC_GATE_7_GRAY 674
1353 #define EL_EMC_GATE_8_GRAY 675
1354 #define EL_EMC_KEY_5 676
1355 #define EL_EMC_KEY_6 677
1356 #define EL_EMC_KEY_7 678
1357 #define EL_EMC_KEY_8 679
1358 #define EL_EMC_ANDROID 680
1359 #define EL_EMC_GRASS 681
1360 #define EL_EMC_MAGIC_BALL 682
1361 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1362 #define EL_EMC_MAGIC_BALL_SWITCH 684
1363 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1364 #define EL_EMC_SPRING_BUMPER 686
1365 #define EL_EMC_PLANT 687
1366 #define EL_EMC_LENSES 688
1367 #define EL_EMC_MAGNIFIER 689
1368 #define EL_EMC_WALL_9 690
1369 #define EL_EMC_WALL_10 691
1370 #define EL_EMC_WALL_11 692
1371 #define EL_EMC_WALL_12 693
1372 #define EL_EMC_WALL_13 694
1373 #define EL_EMC_WALL_14 695
1374 #define EL_EMC_WALL_15 696
1375 #define EL_EMC_WALL_16 697
1376 #define EL_EMC_WALL_SLIPPERY_1 698
1377 #define EL_EMC_WALL_SLIPPERY_2 699
1378 #define EL_EMC_WALL_SLIPPERY_3 700
1379 #define EL_EMC_WALL_SLIPPERY_4 701
1380 #define EL_EMC_FAKE_GRASS 702
1381 #define EL_EMC_FAKE_ACID 703
1382 #define EL_EMC_DRIPPER 704
1384 #define EL_TRIGGER_CE_VALUE 705
1385 #define EL_TRIGGER_CE_SCORE 706
1386 #define EL_CURRENT_CE_VALUE 707
1387 #define EL_CURRENT_CE_SCORE 708
1389 #define EL_YAMYAM_LEFT 709
1390 #define EL_YAMYAM_RIGHT 710
1391 #define EL_YAMYAM_UP 711
1392 #define EL_YAMYAM_DOWN 712
1394 #define EL_BD_EXPANDABLE_WALL 713
1396 #define EL_PREV_CE_8 714
1397 #define EL_PREV_CE_7 715
1398 #define EL_PREV_CE_6 716
1399 #define EL_PREV_CE_5 717
1400 #define EL_PREV_CE_4 718
1401 #define EL_PREV_CE_3 719
1402 #define EL_PREV_CE_2 720
1403 #define EL_PREV_CE_1 721
1405 #define EL_NEXT_CE_1 723
1406 #define EL_NEXT_CE_2 724
1407 #define EL_NEXT_CE_3 725
1408 #define EL_NEXT_CE_4 726
1409 #define EL_NEXT_CE_5 727
1410 #define EL_NEXT_CE_6 728
1411 #define EL_NEXT_CE_7 729
1412 #define EL_NEXT_CE_8 730
1413 #define EL_ANY_ELEMENT 731
1415 #define EL_STEEL_CHAR_START 732
1416 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1417 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1419 /* (auto-generated data structure definitions included with normal chars) */
1421 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1422 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1424 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1426 #define EL_SPERMS 812
1427 #define EL_BULLET 813
1428 #define EL_HEART 814
1429 #define EL_CROSS 815
1430 #define EL_FRANKIE 816
1431 #define EL_SIGN_SPERMS 817
1432 #define EL_SIGN_BULLET 818
1433 #define EL_SIGN_HEART 819
1434 #define EL_SIGN_CROSS 820
1435 #define EL_SIGN_FRANKIE 821
1437 #define EL_STEEL_EXIT_CLOSED 822
1438 #define EL_STEEL_EXIT_OPEN 823
1440 #define EL_DC_STEELWALL_1_LEFT 824
1441 #define EL_DC_STEELWALL_1_RIGHT 825
1442 #define EL_DC_STEELWALL_1_TOP 826
1443 #define EL_DC_STEELWALL_1_BOTTOM 827
1444 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1445 #define EL_DC_STEELWALL_1_VERTICAL 829
1446 #define EL_DC_STEELWALL_1_TOPLEFT 830
1447 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1448 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1449 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1450 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1451 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1452 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1453 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1455 #define EL_DC_STEELWALL_2_LEFT 838
1456 #define EL_DC_STEELWALL_2_RIGHT 839
1457 #define EL_DC_STEELWALL_2_TOP 840
1458 #define EL_DC_STEELWALL_2_BOTTOM 841
1459 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1460 #define EL_DC_STEELWALL_2_VERTICAL 843
1461 #define EL_DC_STEELWALL_2_MIDDLE 844
1462 #define EL_DC_STEELWALL_2_SINGLE 845
1464 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1465 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1466 #define EL_DC_TIMEGATE_SWITCH 848
1467 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1469 #define EL_DC_LANDMINE 850
1471 #define EL_EXPANDABLE_STEELWALL 851
1472 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1473 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1474 #define EL_EXPANDABLE_STEELWALL_ANY 854
1476 #define EL_EM_EXIT_CLOSED 855
1477 #define EL_EM_EXIT_OPEN 856
1478 #define EL_EM_STEEL_EXIT_CLOSED 857
1479 #define EL_EM_STEEL_EXIT_OPEN 858
1481 #define EL_DC_GATE_FAKE_GRAY 859
1483 #define EL_DC_MAGIC_WALL 860
1485 #define EL_QUICKSAND_FAST_EMPTY 861
1486 #define EL_QUICKSAND_FAST_FULL 862
1488 #define EL_FROM_LEVEL_TEMPLATE 863
1490 #define NUM_FILE_ELEMENTS 864
1493 /* "real" (and therefore drawable) runtime elements */
1494 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
1496 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
1497 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
1498 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
1499 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
1500 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
1501 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
1502 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
1503 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
1504 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
1505 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
1506 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
1507 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
1508 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
1509 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
1510 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
1511 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1512 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
1513 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
1514 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1515 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
1516 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
1517 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1518 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
1519 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
1520 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1521 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
1522 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
1523 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
1524 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
1525 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
1526 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
1527 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
1528 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
1529 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
1530 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
1531 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
1532 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
1533 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
1534 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
1535 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
1536 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
1537 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
1538 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
1539 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
1540 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
1541 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
1542 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
1543 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
1544 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
1545 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
1546 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
1547 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
1548 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
1549 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
1550 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
1551 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
1552 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
1553 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
1554 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
1555 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
1556 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
1557 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
1558 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
1559 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
1560 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
1561 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
1562 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
1563 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
1564 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
1565 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
1566 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
1567 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
1569 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 72)
1571 /* "unreal" (and therefore not drawable) runtime elements */
1572 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
1574 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
1575 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
1576 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
1577 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
1578 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
1579 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
1580 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
1581 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
1582 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
1583 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1584 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
1585 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
1586 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
1587 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
1588 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
1589 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
1590 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
1591 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
1592 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
1593 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
1594 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
1595 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
1596 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
1597 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
1599 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
1601 /* dummy elements (never used as game elements, only used as graphics) */
1602 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
1604 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
1605 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
1606 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
1607 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
1608 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
1609 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
1610 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
1611 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
1612 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
1613 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1614 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
1615 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
1616 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
1617 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
1618 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
1619 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
1620 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
1621 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
1622 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
1623 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
1624 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
1625 #define EL_DEFAULT (EL_FIRST_DUMMY + 21)
1626 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
1627 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
1628 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
1629 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 25)
1630 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 26)
1631 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 27)
1632 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 28)
1633 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 29)
1634 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 30)
1635 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 31)
1636 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 32)
1638 /* internal elements (only used for internal purposes like copying) */
1639 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 33)
1641 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
1642 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
1643 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
1644 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
1646 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
1647 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
1648 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
1649 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
1650 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
1651 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
1652 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
1653 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
1654 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
1655 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
1656 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
1657 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
1658 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
1659 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
1660 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
1661 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
1662 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20)
1663 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21)
1664 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 22)
1665 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 23)
1666 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 24)
1667 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 25)
1668 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 26)
1669 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 27)
1670 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 28)
1671 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 29)
1672 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 30)
1673 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 31)
1674 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 32)
1675 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 33)
1677 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
1678 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
1679 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
1680 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 33)
1682 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 34)
1685 /* values for graphics/sounds action types */
1686 #define ACTION_DEFAULT 0
1687 #define ACTION_WAITING 1
1688 #define ACTION_FALLING 2
1689 #define ACTION_MOVING 3
1690 #define ACTION_DIGGING 4
1691 #define ACTION_SNAPPING 5
1692 #define ACTION_COLLECTING 6
1693 #define ACTION_DROPPING 7
1694 #define ACTION_PUSHING 8
1695 #define ACTION_WALKING 9
1696 #define ACTION_PASSING 10
1697 #define ACTION_IMPACT 11
1698 #define ACTION_BREAKING 12
1699 #define ACTION_ACTIVATING 13
1700 #define ACTION_DEACTIVATING 14
1701 #define ACTION_OPENING 15
1702 #define ACTION_CLOSING 16
1703 #define ACTION_ATTACKING 17
1704 #define ACTION_GROWING 18
1705 #define ACTION_SHRINKING 19
1706 #define ACTION_ACTIVE 20
1707 #define ACTION_FILLING 21
1708 #define ACTION_EMPTYING 22
1709 #define ACTION_CHANGING 23
1710 #define ACTION_EXPLODING 24
1711 #define ACTION_BORING 25
1712 #define ACTION_BORING_1 26
1713 #define ACTION_BORING_2 27
1714 #define ACTION_BORING_3 28
1715 #define ACTION_BORING_4 29
1716 #define ACTION_BORING_5 30
1717 #define ACTION_BORING_6 31
1718 #define ACTION_BORING_7 32
1719 #define ACTION_BORING_8 33
1720 #define ACTION_BORING_9 34
1721 #define ACTION_BORING_10 35
1722 #define ACTION_SLEEPING 36
1723 #define ACTION_SLEEPING_1 37
1724 #define ACTION_SLEEPING_2 38
1725 #define ACTION_SLEEPING_3 39
1726 #define ACTION_AWAKENING 40
1727 #define ACTION_DYING 41
1728 #define ACTION_TURNING 42
1729 #define ACTION_TURNING_FROM_LEFT 43
1730 #define ACTION_TURNING_FROM_RIGHT 44
1731 #define ACTION_TURNING_FROM_UP 45
1732 #define ACTION_TURNING_FROM_DOWN 46
1733 #define ACTION_SMASHED_BY_ROCK 47
1734 #define ACTION_SMASHED_BY_SPRING 48
1735 #define ACTION_EATING 49
1736 #define ACTION_TWINKLING 50
1737 #define ACTION_SPLASHING 51
1738 #define ACTION_PAGE_1 52
1739 #define ACTION_PAGE_2 53
1740 #define ACTION_PAGE_3 54
1741 #define ACTION_PAGE_4 55
1742 #define ACTION_PAGE_5 56
1743 #define ACTION_PAGE_6 57
1744 #define ACTION_PAGE_7 58
1745 #define ACTION_PAGE_8 59
1746 #define ACTION_PAGE_9 60
1747 #define ACTION_PAGE_10 61
1748 #define ACTION_PAGE_11 62
1749 #define ACTION_PAGE_12 63
1750 #define ACTION_PAGE_13 64
1751 #define ACTION_PAGE_14 65
1752 #define ACTION_PAGE_15 66
1753 #define ACTION_PAGE_16 67
1754 #define ACTION_PAGE_17 68
1755 #define ACTION_PAGE_18 69
1756 #define ACTION_PAGE_19 70
1757 #define ACTION_PAGE_20 71
1758 #define ACTION_PAGE_21 72
1759 #define ACTION_PAGE_22 73
1760 #define ACTION_PAGE_23 74
1761 #define ACTION_PAGE_24 75
1762 #define ACTION_PAGE_25 76
1763 #define ACTION_PAGE_26 77
1764 #define ACTION_PAGE_27 78
1765 #define ACTION_PAGE_28 79
1766 #define ACTION_PAGE_29 80
1767 #define ACTION_PAGE_30 81
1768 #define ACTION_PAGE_31 82
1769 #define ACTION_PAGE_32 83
1770 #define ACTION_PART_1 84
1771 #define ACTION_PART_2 85
1772 #define ACTION_PART_3 86
1773 #define ACTION_PART_4 87
1774 #define ACTION_PART_5 88
1775 #define ACTION_PART_6 89
1776 #define ACTION_PART_7 90
1777 #define ACTION_PART_8 91
1778 #define ACTION_OTHER 92
1780 #define NUM_ACTIONS 93
1782 #define ACTION_BORING_LAST ACTION_BORING_10
1783 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
1786 /* values for special image configuration suffixes (must match game mode) */
1787 #define GFX_SPECIAL_ARG_DEFAULT 0
1788 #define GFX_SPECIAL_ARG_LOADING 1
1789 #define GFX_SPECIAL_ARG_TITLE_INITIAL 2
1790 #define GFX_SPECIAL_ARG_TITLE 3
1791 #define GFX_SPECIAL_ARG_MAIN 4
1792 #define GFX_SPECIAL_ARG_LEVELS 5
1793 #define GFX_SPECIAL_ARG_LEVELNR 6
1794 #define GFX_SPECIAL_ARG_SCORES 7
1795 #define GFX_SPECIAL_ARG_EDITOR 8
1796 #define GFX_SPECIAL_ARG_INFO 9
1797 #define GFX_SPECIAL_ARG_SETUP 10
1798 #define GFX_SPECIAL_ARG_PLAYING 11
1799 #define GFX_SPECIAL_ARG_DOOR 12
1800 #define GFX_SPECIAL_ARG_TAPE 13
1801 #define GFX_SPECIAL_ARG_PANEL 14
1802 #define GFX_SPECIAL_ARG_PREVIEW 15
1803 #define GFX_SPECIAL_ARG_CRUMBLED 16
1805 #define NUM_SPECIAL_GFX_ARGS 17
1807 /* these additional definitions are currently only used for draw offsets */
1808 #define GFX_SPECIAL_ARG_INFO_MAIN 0
1809 #define GFX_SPECIAL_ARG_INFO_TITLE 1
1810 #define GFX_SPECIAL_ARG_INFO_ELEMENTS 2
1811 #define GFX_SPECIAL_ARG_INFO_MUSIC 3
1812 #define GFX_SPECIAL_ARG_INFO_CREDITS 4
1813 #define GFX_SPECIAL_ARG_INFO_PROGRAM 5
1814 #define GFX_SPECIAL_ARG_INFO_VERSION 6
1815 #define GFX_SPECIAL_ARG_INFO_LEVELSET 7
1817 #define NUM_SPECIAL_GFX_INFO_ARGS 8
1819 /* these additional definitions are currently only used for draw offsets */
1820 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
1821 /* (should also match corresponding entries in src/conf_gfx.c) */
1822 #define GFX_SPECIAL_ARG_SETUP_MAIN 0
1823 #define GFX_SPECIAL_ARG_SETUP_GAME 1
1824 #define GFX_SPECIAL_ARG_SETUP_EDITOR 2
1825 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS 3
1826 #define GFX_SPECIAL_ARG_SETUP_SOUND 4
1827 #define GFX_SPECIAL_ARG_SETUP_ARTWORK 5
1828 #define GFX_SPECIAL_ARG_SETUP_INPUT 6
1829 #define GFX_SPECIAL_ARG_SETUP_TOUCH 7
1830 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 8
1831 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 9
1832 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 10
1833 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 11
1834 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 12
1835 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5 13
1836 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 14
1837 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 15
1839 #define NUM_SPECIAL_GFX_SETUP_ARGS 16
1842 /* values for image configuration suffixes */
1845 #define GFX_ARG_XPOS 2
1846 #define GFX_ARG_YPOS 3
1847 #define GFX_ARG_WIDTH 4
1848 #define GFX_ARG_HEIGHT 5
1849 #define GFX_ARG_VERTICAL 6
1850 #define GFX_ARG_OFFSET 7
1851 #define GFX_ARG_XOFFSET 8
1852 #define GFX_ARG_YOFFSET 9
1853 #define GFX_ARG_2ND_MOVEMENT_TILE 10
1854 #define GFX_ARG_2ND_VERTICAL 11
1855 #define GFX_ARG_2ND_OFFSET 12
1856 #define GFX_ARG_2ND_XOFFSET 13
1857 #define GFX_ARG_2ND_YOFFSET 14
1858 #define GFX_ARG_2ND_SWAP_TILES 15
1859 #define GFX_ARG_FRAMES 16
1860 #define GFX_ARG_FRAMES_PER_LINE 17
1861 #define GFX_ARG_START_FRAME 18
1862 #define GFX_ARG_DELAY 19
1863 #define GFX_ARG_ANIM_MODE 20
1864 #define GFX_ARG_GLOBAL_SYNC 21
1865 #define GFX_ARG_CRUMBLED_LIKE 22
1866 #define GFX_ARG_DIGGABLE_LIKE 23
1867 #define GFX_ARG_BORDER_SIZE 24
1868 #define GFX_ARG_STEP_OFFSET 25
1869 #define GFX_ARG_STEP_XOFFSET 26
1870 #define GFX_ARG_STEP_YOFFSET 27
1871 #define GFX_ARG_STEP_FRAMES 28
1872 #define GFX_ARG_STEP_DELAY 29
1873 #define GFX_ARG_DIRECTION 30
1874 #define GFX_ARG_POSITION 31
1875 #define GFX_ARG_DRAW_XOFFSET 32
1876 #define GFX_ARG_DRAW_YOFFSET 33
1877 #define GFX_ARG_DRAW_MASKED 34
1878 #define GFX_ARG_ANIM_DELAY_FIXED 35
1879 #define GFX_ARG_ANIM_DELAY_RANDOM 36
1880 #define GFX_ARG_POST_DELAY_FIXED 37
1881 #define GFX_ARG_POST_DELAY_RANDOM 38
1882 #define GFX_ARG_NAME 39
1883 #define GFX_ARG_SCALE_UP_FACTOR 40
1884 #define GFX_ARG_TILE_SIZE 41
1885 #define GFX_ARG_CLONE_FROM 42
1886 #define GFX_ARG_FADE_MODE 43
1887 #define GFX_ARG_FADE_DELAY 44
1888 #define GFX_ARG_POST_DELAY 45
1889 #define GFX_ARG_AUTO_DELAY 46
1890 #define GFX_ARG_ALIGN 47
1891 #define GFX_ARG_VALIGN 48
1892 #define GFX_ARG_SORT_PRIORITY 49
1893 #define GFX_ARG_CLASS 50
1894 #define GFX_ARG_STYLE 51
1895 #define GFX_ARG_ACTIVE_XOFFSET 52
1896 #define GFX_ARG_ACTIVE_YOFFSET 53
1897 #define GFX_ARG_PRESSED_XOFFSET 54
1898 #define GFX_ARG_PRESSED_YOFFSET 55
1900 #define NUM_GFX_ARGS 56
1903 /* values for sound configuration suffixes */
1904 #define SND_ARG_MODE_LOOP 0
1905 #define SND_ARG_VOLUME 1
1906 #define SND_ARG_PRIORITY 2
1908 #define NUM_SND_ARGS 3
1911 /* values for music configuration suffixes */
1912 #define MUS_ARG_MODE_LOOP 0
1914 #define NUM_MUS_ARGS 1
1917 /* values for font configuration (definitions must match those from main.c) */
1918 #define FONT_INITIAL_1 0
1919 #define FONT_INITIAL_2 1
1920 #define FONT_INITIAL_3 2
1921 #define FONT_INITIAL_4 3
1922 #define FONT_TITLE_1 4
1923 #define FONT_TITLE_2 5
1924 #define FONT_MENU_1_ACTIVE 6
1925 #define FONT_MENU_2_ACTIVE 7
1926 #define FONT_MENU_1 8
1927 #define FONT_MENU_2 9
1928 #define FONT_TEXT_1_ACTIVE 10
1929 #define FONT_TEXT_2_ACTIVE 11
1930 #define FONT_TEXT_3_ACTIVE 12
1931 #define FONT_TEXT_4_ACTIVE 13
1932 #define FONT_TEXT_1 14
1933 #define FONT_TEXT_2 15
1934 #define FONT_TEXT_3 16
1935 #define FONT_TEXT_4 17
1936 #define FONT_ENVELOPE_1 18
1937 #define FONT_ENVELOPE_2 19
1938 #define FONT_ENVELOPE_3 20
1939 #define FONT_ENVELOPE_4 21
1940 #define FONT_REQUEST 22
1941 #define FONT_INPUT_1_ACTIVE 23
1942 #define FONT_INPUT_2_ACTIVE 24
1943 #define FONT_INPUT_1 25
1944 #define FONT_INPUT_2 26
1945 #define FONT_OPTION_OFF 27
1946 #define FONT_OPTION_ON 28
1947 #define FONT_VALUE_1 29
1948 #define FONT_VALUE_2 30
1949 #define FONT_VALUE_OLD 31
1950 #define FONT_LEVEL_NUMBER_ACTIVE 32
1951 #define FONT_LEVEL_NUMBER 33
1952 #define FONT_TAPE_RECORDER 34
1953 #define FONT_GAME_INFO 35
1954 #define FONT_INFO_ELEMENTS 36
1955 #define FONT_INFO_LEVELSET 37
1957 #define NUM_FONTS 38
1958 #define NUM_INITIAL_FONTS 4
1960 /* values for global animation configuration (must match those from main.c) */
1961 #define NUM_GLOBAL_ANIMS 8
1962 #define NUM_GLOBAL_ANIM_PARTS 8
1963 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
1964 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
1966 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
1967 #define GLOBAL_ANIM_ID_GRAPHIC_LAST 7
1968 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS + 0)
1969 #define GLOBAL_ANIM_ID_CONTROL_LAST (NUM_GLOBAL_ANIMS + 7)
1971 #define GLOBAL_ANIM_ID_PART_FIRST 0
1972 #define GLOBAL_ANIM_ID_PART_LAST 7
1973 #define GLOBAL_ANIM_ID_PART_BASE 8
1975 /* values for game_status (must match special image configuration suffixes) */
1976 #define GAME_MODE_DEFAULT 0
1977 #define GAME_MODE_LOADING 1
1978 #define GAME_MODE_TITLE_INITIAL 2
1979 #define GAME_MODE_TITLE 3
1980 #define GAME_MODE_MAIN 4
1981 #define GAME_MODE_LEVELS 5
1982 #define GAME_MODE_LEVELNR 6
1983 #define GAME_MODE_SCORES 7
1984 #define GAME_MODE_EDITOR 8
1985 #define GAME_MODE_INFO 9
1986 #define GAME_MODE_SETUP 10
1987 #define GAME_MODE_PLAYING 11
1988 #define GAME_MODE_PSEUDO_DOOR 12
1989 #define GAME_MODE_PSEUDO_TAPE 13
1990 #define GAME_MODE_PSEUDO_PANEL 14
1991 #define GAME_MODE_PSEUDO_PREVIEW 15
1992 #define GAME_MODE_PSEUDO_CRUMBLED 16
1994 /* there are no special config file suffixes for these modes */
1995 #define GAME_MODE_PSEUDO_TYPENAME 17
1996 #define GAME_MODE_QUIT 18
1998 /* special definitions currently only used for custom artwork configuration */
1999 #define MUSIC_PREFIX_BACKGROUND 0
2000 #define NUM_MUSIC_PREFIXES 1
2002 /* definitions for demo animation lists */
2003 #define HELPANIM_LIST_NEXT -1
2004 #define HELPANIM_LIST_END -999
2007 /* program information and versioning definitions */
2008 #define PROGRAM_VERSION_MAJOR 4
2009 #define PROGRAM_VERSION_MINOR 0
2010 #define PROGRAM_VERSION_PATCH 0
2011 #define PROGRAM_VERSION_BUILD 0
2013 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2014 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2015 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2016 #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
2017 #define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2015 by Holger Schemel"
2018 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
2020 #define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
2022 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2024 #define USERDATA_DIRECTORY_OTHER "userdata"
2026 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2027 ** currently supported/known file version numbers:
2029 ** 1.2 (still in use)
2030 ** 1.4 (still in use)
2033 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2034 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2035 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2036 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2037 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2039 /* file version does not change for every program version, but is changed
2040 when new features are introduced that are incompatible with older file
2041 versions, so that they can be treated accordingly */
2042 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2044 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2045 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2046 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2047 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2048 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2050 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2051 PROGRAM_VERSION_MINOR, \
2052 PROGRAM_VERSION_PATCH, \
2053 PROGRAM_VERSION_BUILD)
2055 /* values for game_emulation */
2057 #define EMU_BOULDERDASH 1
2058 #define EMU_SOKOBAN 2
2059 #define EMU_SUPAPLEX 3
2061 /* values for level file type identifier */
2062 #define LEVEL_FILE_TYPE_UNKNOWN 0
2063 #define LEVEL_FILE_TYPE_RND 1
2064 #define LEVEL_FILE_TYPE_BD 2
2065 #define LEVEL_FILE_TYPE_EM 3
2066 #define LEVEL_FILE_TYPE_SP 4
2067 #define LEVEL_FILE_TYPE_DX 5
2068 #define LEVEL_FILE_TYPE_SB 6
2069 #define LEVEL_FILE_TYPE_DC 7
2071 #define NUM_LEVEL_FILE_TYPES 8
2073 /* values for game engine type identifier */
2074 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
2075 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
2076 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
2077 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
2079 #define NUM_ENGINE_TYPES 4
2081 /* values for automatically playing tapes */
2082 #define AUTOPLAY_TEST 0
2083 #define AUTOPLAY_PLAY 1
2084 #define AUTOPLAY_FFWD 2
2089 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2090 boolean draw_masked_when_fading;
2093 struct RequestButtonInfo
2095 struct TextPosInfo yes;
2096 struct TextPosInfo no;
2097 struct TextPosInfo confirm;
2098 struct TextPosInfo player_1;
2099 struct TextPosInfo player_2;
2100 struct TextPosInfo player_3;
2101 struct TextPosInfo player_4;
2104 struct MenuMainButtonInfo
2106 struct MenuPosInfo name;
2107 struct MenuPosInfo levels;
2108 struct MenuPosInfo scores;
2109 struct MenuPosInfo editor;
2110 struct MenuPosInfo info;
2111 struct MenuPosInfo game;
2112 struct MenuPosInfo setup;
2113 struct MenuPosInfo quit;
2115 struct MenuPosInfo prev_level;
2116 struct MenuPosInfo next_level;
2119 struct MenuMainTextInfo
2121 struct TextPosInfo name;
2122 struct TextPosInfo levels;
2123 struct TextPosInfo scores;
2124 struct TextPosInfo editor;
2125 struct TextPosInfo info;
2126 struct TextPosInfo game;
2127 struct TextPosInfo setup;
2128 struct TextPosInfo quit;
2130 struct TextPosInfo first_level;
2131 struct TextPosInfo last_level;
2132 struct TextPosInfo level_number;
2133 struct TextPosInfo level_info_1;
2134 struct TextPosInfo level_info_2;
2135 struct TextPosInfo level_name;
2136 struct TextPosInfo level_author;
2137 struct TextPosInfo level_year;
2138 struct TextPosInfo level_imported_from;
2139 struct TextPosInfo level_imported_by;
2140 struct TextPosInfo level_tested_by;
2141 struct TextPosInfo title_1;
2142 struct TextPosInfo title_2;
2143 struct TextPosInfo title_3;
2146 struct MenuMainInputInfo
2148 struct TextPosInfo name;
2153 struct MenuMainButtonInfo button;
2154 struct MenuMainTextInfo text;
2155 struct MenuMainInputInfo input;
2158 struct TitleFadingInfo
2166 struct TitleMessageInfo
2175 boolean parse_comments;
2186 struct MenuPosInfo busy;
2191 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2192 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2193 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2194 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2195 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2196 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2198 int scrollbar_xoffset;
2200 int list_size[NUM_SPECIAL_GFX_ARGS];
2201 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2203 struct TitleFadingInfo enter_menu;
2204 struct TitleFadingInfo leave_menu;
2205 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2206 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2207 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2209 int sound[NUM_SPECIAL_GFX_ARGS];
2210 int music[NUM_SPECIAL_GFX_ARGS];
2212 struct MenuMainInfo main;
2217 struct DoorPartPosInfo part_1;
2218 struct DoorPartPosInfo part_2;
2219 struct DoorPartPosInfo part_3;
2220 struct DoorPartPosInfo part_4;
2221 struct DoorPartPosInfo part_5;
2222 struct DoorPartPosInfo part_6;
2223 struct DoorPartPosInfo part_7;
2224 struct DoorPartPosInfo part_8;
2226 struct DoorPartPosInfo panel;
2237 struct RequestButtonInfo button;
2249 boolean wrap_single_words;
2257 int xoffset, yoffset;
2264 struct EditorTabsInfo
2275 struct EditorSettingsInfo
2277 struct MenuPosInfo headline;
2279 struct XY element_graphic;
2280 struct XY element_name;
2282 struct EditorTabsInfo tabs;
2285 struct EditorGadgetInfo
2294 struct Rect separator_line;
2297 struct EditorButtonInfo
2299 struct XY prev_level;
2300 struct XY next_level;
2302 struct XY properties;
2304 struct XY draw_single;
2305 struct XY draw_connected;
2306 struct XY draw_line;
2308 struct XY draw_rectangle;
2309 struct XY draw_filled_box;
2310 struct XY rotate_up;
2311 struct XY draw_text;
2312 struct XY flood_fill;
2313 struct XY rotate_left;
2314 struct XY zoom_level;
2315 struct XY rotate_right;
2316 struct XY draw_random;
2317 struct XY grab_brush;
2318 struct XY rotate_down;
2319 struct XY pick_element;
2321 struct XY ce_copy_from;
2322 struct XY ce_copy_to;
2335 struct EditorInputInfo
2337 struct XY level_number;
2340 struct EditorPaletteElementInfo
2346 struct EditorPaletteInfo
2352 struct EditorPaletteElementInfo element_left;
2353 struct EditorPaletteElementInfo element_middle;
2354 struct EditorPaletteElementInfo element_right;
2357 struct EditorDrawingAreaInfo
2364 struct EditorSettingsInfo settings;
2365 struct EditorGadgetInfo gadget;
2366 struct EditorButtonInfo button;
2367 struct EditorInputInfo input;
2368 struct EditorPaletteInfo palette;
2369 struct EditorDrawingAreaInfo drawingarea;
2374 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2375 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2376 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2377 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2382 char Name[MAX_PLAYER_NAME_LEN + 1];
2399 char text[MAX_ENVELOPE_TEXT_LEN + 1];
2404 int music[MAX_LEVELS];
2407 struct LevelFileInfo
2431 struct LevelFileInfo file_info;
2433 int game_engine_type;
2435 /* level stored in native format for the alternative native game engines */
2436 struct LevelInfo_EM *native_em_level;
2437 struct LevelInfo_SP *native_sp_level;
2439 int file_version; /* file format version the level is stored with */
2440 int game_version; /* game release version the level was created with */
2442 struct DateInfo creation_date;
2444 boolean encoding_16bit_field; /* level contains 16-bit elements */
2445 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
2446 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
2450 int time; /* available time (seconds) */
2453 char name[MAX_LEVEL_NAME_LEN + 1];
2454 char author[MAX_LEVEL_AUTHOR_LEN + 1];
2458 struct EnvelopeInfo envelope[NUM_ENVELOPES];
2460 int score[LEVEL_SCORE_ELEMENTS];
2462 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2463 int num_yamyam_contents;
2468 int game_of_life[4];
2471 int time_magic_wall;
2476 int shield_normal_time;
2477 int shield_deadly_time;
2482 int extra_time_score;
2484 int start_element[MAX_PLAYERS];
2485 boolean use_start_element[MAX_PLAYERS];
2487 int artwork_element[MAX_PLAYERS];
2488 boolean use_artwork_element[MAX_PLAYERS];
2490 int explosion_element[MAX_PLAYERS];
2491 boolean use_explosion_element[MAX_PLAYERS];
2493 /* values for the new EMC elements */
2494 int android_move_time;
2495 int android_clone_time;
2496 boolean ball_random;
2497 boolean ball_state_initial;
2504 int wind_direction_initial;
2506 struct Content ball_content[MAX_ELEMENT_CONTENTS];
2507 int num_ball_contents;
2509 int num_android_clone_elements;
2510 int android_clone_element[MAX_ANDROID_ELEMENTS];
2512 int can_move_into_acid_bits; /* bitfield to store property for elements */
2513 int dont_collide_with_bits; /* bitfield to store property for elements */
2515 int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */
2516 boolean initial_player_gravity[MAX_PLAYERS];
2518 boolean use_initial_inventory[MAX_PLAYERS];
2519 int initial_inventory_size[MAX_PLAYERS];
2520 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2522 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
2523 boolean em_explodes_by_fire; /* EM style chain explosion behaviour */
2524 boolean use_spring_bug; /* for compatibility with old levels */
2525 boolean use_time_orb_bug; /* for compatibility with old levels */
2526 boolean instant_relocation; /* no visual delay when relocating player */
2527 boolean shifted_relocation; /* no level centering when relocating player */
2528 boolean lazy_relocation; /* only redraw off-screen player relocation */
2529 boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2530 boolean grow_into_diggable; /* amoeba can grow into anything diggable */
2531 boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */
2533 boolean continuous_snapping; /* repeated snapping without releasing key */
2534 boolean block_snap_field; /* snapping blocks field to show animation */
2535 boolean block_last_field; /* player blocks previous field while moving */
2536 boolean sp_block_last_field; /* player blocks previous field while moving */
2538 /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2539 int use_step_counter; /* count steps instead of seconds for level */
2541 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2543 boolean use_custom_template; /* use custom properties from template file */
2545 boolean no_valid_file; /* set when level file missing or invalid */
2547 boolean changed; /* set when level was changed in the editor */
2549 /* runtime flags to handle bugs in old levels (not stored in level file) */
2550 boolean use_action_after_change_bug;
2555 char *autoplay_leveldir;
2556 int autoplay_level[MAX_TAPES_PER_SET];
2557 boolean autoplay_all;
2558 boolean autoplay_mode;
2560 char *convert_leveldir;
2561 int convert_level_nr;
2563 char *create_images_dir;
2567 float frames_per_second;
2569 /* global values for fading screens and masking borders */
2572 boolean use_envelope_request;
2575 struct ElementChangeInfo
2577 boolean can_change; /* use or ignore this change info */
2579 boolean has_event[NUM_CHANGE_EVENTS]; /* change events */
2581 int trigger_player; /* player triggering change */
2582 int trigger_side; /* side triggering change */
2583 int trigger_page; /* page triggering change */
2585 int target_element; /* target element after change */
2587 int delay_fixed; /* added frame delay before changed (fixed) */
2588 int delay_random; /* added frame delay before changed (random) */
2589 int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
2591 int initial_trigger_element; /* initial element triggering change */
2593 struct Content target_content;/* elements for extended change target */
2594 boolean use_target_content; /* use extended change target */
2595 boolean only_if_complete; /* only use complete target content */
2596 boolean use_random_replace; /* use random value for replacing elements */
2597 int random_percentage; /* random value for replacing elements */
2598 int replace_when; /* type of elements that can be replaced */
2600 boolean explode; /* explode instead of change */
2602 boolean has_action; /* execute action on specified condition */
2603 int action_type; /* type of action */
2604 int action_mode; /* mode of action */
2605 int action_arg; /* parameter of action */
2606 int action_element; /* element related to action */
2608 /* ---------- internal values used at runtime when playing ---------- */
2610 int trigger_element; /* element triggering change */
2612 /* functions that are called before, while and after the change of an
2613 element -- currently only used for non-custom elements */
2614 void (*pre_change_function)(int x, int y);
2615 void (*change_function)(int x, int y);
2616 void (*post_change_function)(int x, int y);
2618 short actual_trigger_element; /* element that actually triggered change */
2619 int actual_trigger_side; /* element side that triggered the change */
2620 int actual_trigger_player; /* player which actually triggered change */
2621 int actual_trigger_player_bits; /* player bits of triggering players */
2622 int actual_trigger_ce_value; /* CE value of element that triggered change */
2623 int actual_trigger_ce_score; /* CE score of element that triggered change */
2625 boolean can_change_or_has_action; /* can_change | has_action */
2627 /* ---------- internal values used in level editor ---------- */
2629 int direct_action; /* change triggered by actions on element */
2630 int other_action; /* change triggered by other element actions */
2633 struct ElementGroupInfo
2635 int num_elements; /* number of elements in this group */
2636 int element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
2638 int choice_mode; /* how to choose element from group */
2640 /* ---------- internal values used at runtime when playing ---------- */
2642 /* the following is the same as above, but with recursively resolved group
2643 elements (group elements may also contain further group elements!) */
2644 int num_elements_resolved;
2645 short element_resolved[NUM_FILE_ELEMENTS];
2647 int choice_pos; /* current element choice position */
2650 struct ElementNameInfo
2652 /* ---------- token and description strings ---------- */
2654 char *token_name; /* element token used in config files */
2655 char *class_name; /* element class used in config files */
2656 char *editor_description; /* pre-defined description for level editor */
2661 /* ---------- token and description strings ---------- */
2663 char *token_name; /* element token used in config files */
2664 char *class_name; /* element class used in config files */
2665 char *editor_description; /* pre-defined description for level editor */
2666 char *custom_description; /* alternative description from config file */
2667 char description[MAX_ELEMENT_NAME_LEN + 1]; /* for custom/group elements */
2669 /* ---------- graphic and sound definitions ---------- */
2671 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
2672 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2673 /* special graphics for left/right/up/down */
2675 int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */
2676 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2677 /* crumbled graphics for left/right/up/down */
2679 int special_graphic[NUM_SPECIAL_GFX_ARGS];
2680 /* special graphics for certain screens */
2682 int sound[NUM_ACTIONS]; /* default sounds for several actions */
2684 /* ---------- special element property values ---------- */
2686 unsigned int properties[NUM_EP_BITFIELDS]; /* element base properties */
2688 boolean use_gfx_element; /* use custom graphic element */
2689 int gfx_element_initial; /* initial optional custom graphic element */
2691 int access_direction; /* accessible from which direction */
2693 int collect_score_initial; /* initial score value for collecting */
2694 int collect_count_initial; /* initial count value for collecting */
2696 int ce_value_fixed_initial; /* initial value for custom variable (fix) */
2697 int ce_value_random_initial; /* initial value for custom variable (rnd) */
2698 boolean use_last_ce_value; /* use value from element before change */
2700 int push_delay_fixed; /* constant delay before pushing */
2701 int push_delay_random; /* additional random delay before pushing */
2702 int drop_delay_fixed; /* constant delay after dropping */
2703 int drop_delay_random; /* additional random delay after dropping */
2704 int move_delay_fixed; /* constant delay after moving */
2705 int move_delay_random; /* additional random delay after moving */
2707 int move_pattern; /* direction movable element moves to */
2708 int move_direction_initial; /* initial direction element moves to */
2709 int move_stepsize; /* step size element moves with */
2711 int move_enter_element; /* element that can be entered (and removed) */
2712 int move_leave_element; /* element that can be left behind */
2713 int move_leave_type; /* change (limited) or leave (unlimited) */
2715 int slippery_type; /* how/where other elements slip away */
2717 struct Content content; /* new elements after explosion */
2719 int explosion_type; /* type of explosion, like 3x3, 3+3 or 1x1 */
2720 int explosion_delay; /* duration of explosion of this element */
2721 int ignition_delay; /* delay for explosion by other explosion */
2723 struct ElementChangeInfo *change_page; /* actual list of change pages */
2724 struct ElementChangeInfo *change; /* pointer to current change page */
2726 int num_change_pages; /* actual number of change pages */
2727 int current_change_page; /* currently edited change page */
2729 struct ElementGroupInfo *group; /* pointer to element group info */
2731 /* ---------- internal values used at runtime when playing ---------- */
2733 boolean has_change_event[NUM_CHANGE_EVENTS];
2735 int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2736 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2738 boolean in_group[NUM_GROUP_ELEMENTS];
2740 int gfx_element; /* runtime optional custom graphic element */
2742 int collect_score; /* runtime score value for collecting */
2744 /* count of this element on playfield, calculated after each frame */
2747 /* ---------- internal values used in level editor ---------- */
2749 int access_type; /* walkable or passable */
2750 int access_layer; /* accessible over/inside/under */
2751 int access_protected; /* protection against deadly elements */
2752 int walk_to_action; /* diggable/collectible/pushable */
2753 int smash_targets; /* can smash player/enemies/everything */
2754 int deadliness; /* deadly when running/colliding/touching */
2756 boolean can_explode_by_fire; /* element explodes by fire */
2757 boolean can_explode_smashed; /* element explodes when smashed */
2758 boolean can_explode_impact; /* element explodes on impact */
2760 boolean modified_settings; /* set for all modified custom elements */
2765 char *token_name; /* font token used in config files */
2767 int graphic; /* default graphic for this font */
2768 int special_graphic[NUM_SPECIAL_GFX_ARGS];
2769 /* special graphics for certain screens */
2770 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2771 /* internal bitmap ID for special graphics */
2774 struct GlobalAnimInfo
2776 char *token_name; /* global animation token in config files */
2778 /* global animation graphic and control definitions */
2779 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
2784 Bitmap **bitmaps; /* bitmaps in all required sizes */
2785 Bitmap *bitmap; /* bitmap in default size */
2787 int src_image_width; /* scaled bitmap size, but w/o small images */
2788 int src_image_height; /* scaled bitmap size, but w/o small images */
2790 int src_x, src_y; /* start position of animation frames */
2791 int width, height; /* width/height of each animation frame */
2793 int offset_x, offset_y; /* x/y offset to next animation frame */
2794 int offset2_x, offset2_y; /* x/y offset to second movement tile */
2796 boolean double_movement; /* animation has second movement tile */
2797 int swap_double_tiles; /* explicitely force or forbid tile swapping */
2800 int anim_frames_per_line;
2801 int anim_start_frame;
2802 int anim_delay; /* important: delay of 1 means "no delay"! */
2805 boolean anim_global_sync;
2807 int crumbled_like; /* element for cloning crumble graphics */
2808 int diggable_like; /* element for cloning digging graphics */
2810 int border_size; /* border size for "crumbled" graphics */
2812 int scale_up_factor; /* optional factor for scaling image up */
2813 int tile_size; /* optional explicitly defined tile size */
2815 int clone_from; /* graphic for cloning *all* settings */
2817 int anim_delay_fixed; /* optional delay values for bored and */
2818 int anim_delay_random; /* sleeping player animations (animation */
2819 int post_delay_fixed; /* intervall and following pause before */
2820 int post_delay_random; /* next intervall (bored animation only) */
2822 int step_offset; /* optional step offset of toon animations */
2823 int step_xoffset; /* optional step offset of toon animations */
2824 int step_yoffset; /* optional step offset of toon animations */
2825 int step_frames; /* optional step frames of toon animations */
2826 int step_delay; /* optional step delay of toon animations */
2827 int direction; /* optional move direction of toon animations */
2828 int position; /* optional draw position of toon animations */
2829 int x; /* optional draw position of toon animations */
2830 int y; /* optional draw position of toon animations */
2832 int draw_xoffset; /* optional offset for drawing font chars */
2833 int draw_yoffset; /* optional offset for drawing font chars */
2835 int draw_masked; /* optional setting for drawing envelope gfx */
2837 int fade_mode; /* optional setting for drawing title screens */
2838 int fade_delay; /* optional setting for drawing title screens */
2839 int post_delay; /* optional setting for drawing title screens */
2840 int auto_delay; /* optional setting for drawing title screens */
2841 int align, valign; /* optional setting for drawing title screens */
2842 int sort_priority; /* optional setting for drawing title screens */
2849 int pressed_xoffset;
2850 int pressed_yoffset;
2852 boolean use_image_size; /* use image size as default width and height */
2867 struct MusicPrefixInfo
2870 boolean is_loop_music;
2873 struct MusicFileInfo
2878 char *artist_header;
2891 struct MusicFileInfo *next;
2894 struct ElementActionInfo
2898 boolean is_loop_sound;
2901 struct ElementDirectionInfo
2907 struct SpecialSuffixInfo
2923 extern Bitmap *bitmap_db_store;
2924 extern Bitmap *bitmap_db_cross;
2925 extern Bitmap *bitmap_db_field;
2926 extern Bitmap *bitmap_db_panel;
2927 extern Bitmap *bitmap_db_door_1;
2928 extern Bitmap *bitmap_db_door_2;
2929 extern Bitmap *bitmap_db_toons;
2930 extern DrawBuffer *fieldbuffer;
2931 extern DrawBuffer *drawto_field;
2933 extern int game_status;
2934 extern boolean game_status_last_screen;
2935 extern boolean level_editor_test_game;
2936 extern boolean network_playing;
2938 #if defined(TARGET_SDL)
2939 extern boolean network_server;
2940 extern SDL_Thread *server_thread;
2943 extern int key_joystick_mapping;
2945 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2946 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2947 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2948 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2949 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2950 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2951 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2952 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2953 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2954 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2955 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2956 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2957 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2958 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2959 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2960 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2961 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2962 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2963 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2964 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2965 extern short AmoebaCnt[MAX_NUM_AMOEBA];
2966 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
2967 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2968 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2969 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2970 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2971 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2973 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2974 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2975 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2976 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2977 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2978 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2980 extern int ActiveElement[MAX_NUM_ELEMENTS];
2981 extern int ActiveButton[NUM_IMAGE_FILES];
2982 extern int ActiveFont[NUM_FONTS];
2984 extern int lev_fieldx, lev_fieldy;
2985 extern int scroll_x, scroll_y;
2987 extern int WIN_XSIZE, WIN_YSIZE;
2988 extern int SCR_FIELDX, SCR_FIELDY;
2989 extern int REAL_SX, REAL_SY;
2994 extern int dDX, dDY;
2995 extern int FULL_SXSIZE, FULL_SYSIZE;
2996 extern int SXSIZE, SYSIZE;
2997 extern int DXSIZE, DYSIZE;
2998 extern int VXSIZE, VYSIZE;
2999 extern int EXSIZE, EYSIZE;
3000 extern int TILESIZE_VAR;
3002 extern int FADE_SX, FADE_SY;
3003 extern int FADE_SXSIZE, FADE_SYSIZE;
3006 extern int ScrollStepSize;
3007 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3008 extern int BorderElement;
3009 extern int GameFrameDelay;
3010 extern int FfwdFrameDelay;
3011 extern int BX1, BY1;
3012 extern int BX2, BY2;
3013 extern int SBX_Left, SBX_Right;
3014 extern int SBY_Upper, SBY_Lower;
3016 extern int ExitX, ExitY;
3017 extern int AllPlayersGone;
3019 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
3021 extern boolean network_player_action_received;
3023 extern int graphics_action_mapping[];
3025 extern struct LevelSetInfo levelset;
3026 extern struct LevelInfo level, level_template;
3027 extern struct HiScore highscore[];
3028 extern struct TapeInfo tape;
3029 extern struct GlobalInfo global;
3030 extern struct BorderInfo border;
3031 extern struct ViewportInfo viewport;
3032 extern struct TitleFadingInfo fading;
3033 extern struct TitleFadingInfo fading_none;
3034 extern struct TitleFadingInfo title_initial_default;
3035 extern struct TitleFadingInfo title_default;
3036 extern struct TitleMessageInfo titlescreen_initial_default;
3037 extern struct TitleMessageInfo titlescreen_initial_first[];
3038 extern struct TitleMessageInfo titlescreen_initial[];
3039 extern struct TitleMessageInfo titlescreen_default;
3040 extern struct TitleMessageInfo titlescreen_first[];
3041 extern struct TitleMessageInfo titlescreen[];
3042 extern struct TitleMessageInfo titlemessage_initial_default;
3043 extern struct TitleMessageInfo titlemessage_initial_first[];
3044 extern struct TitleMessageInfo titlemessage_initial[];
3045 extern struct TitleMessageInfo titlemessage_default;
3046 extern struct TitleMessageInfo titlemessage_first[];
3047 extern struct TitleMessageInfo titlemessage[];
3048 extern struct TitleMessageInfo readme;
3049 extern struct InitInfo init, init_last;
3050 extern struct MenuInfo menu;
3051 extern struct DoorInfo door_1, door_2;
3052 extern struct RequestInfo request;
3053 extern struct PreviewInfo preview;
3054 extern struct EditorInfo editor;
3055 extern struct ElementInfo element_info[];
3056 extern struct ElementNameInfo element_name_info[];
3057 extern struct ElementActionInfo element_action_info[];
3058 extern struct ElementDirectionInfo element_direction_info[];
3059 extern struct SpecialSuffixInfo special_suffix_info[];
3060 extern struct TokenIntPtrInfo image_config_vars[];
3061 extern struct FontInfo font_info[];
3062 extern struct GlobalAnimInfo global_anim_info[];
3063 extern struct MusicPrefixInfo music_prefix_info[];
3064 extern struct GraphicInfo *graphic_info;
3065 extern struct SoundInfo *sound_info;
3066 extern struct MusicInfo *music_info;
3067 extern struct MusicFileInfo *music_file_info;
3068 extern struct HelpAnimInfo *helpanim_info;
3069 extern SetupFileHash *helptext_info;
3070 extern SetupFileHash *image_config_hash;
3071 extern SetupFileHash *element_token_hash;
3072 extern SetupFileHash *graphic_token_hash;
3073 extern SetupFileHash *font_token_hash;
3074 extern struct ConfigTypeInfo image_config_suffix[];
3075 extern struct ConfigTypeInfo sound_config_suffix[];
3076 extern struct ConfigTypeInfo music_config_suffix[];
3077 extern struct ConfigInfo image_config[];
3078 extern struct ConfigInfo sound_config[];
3079 extern struct ConfigInfo music_config[];
3080 extern struct ConfigInfo helpanim_config[];
3081 extern struct ConfigInfo helptext_config[];