1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
30 GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
31 Pixmap pix[NUM_PIXMAPS];
32 Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
34 #ifdef USE_XPM_LIBRARY
35 XpmAttributes xpm_att[NUM_PICTURES];
38 Drawable drawto, drawto_field, backbuffer, fieldbuffer;
43 char *sound_device_name = SOUND_DEVICE;
44 int joystick_device = 0;
45 char *joystick_device_name[MAX_PLAYERS] =
53 char *program_name = NULL;
55 int game_status = MAINMENU;
56 boolean level_editor_test_game = FALSE;
57 boolean network_playing = FALSE;
58 int button_status = MB_NOT_PRESSED;
59 boolean motion_status = FALSE;
60 int key_joystick_mapping = 0;
61 int global_joystick_status = JOYSTICK_STATUS;
62 int joystick_status = JOYSTICK_STATUS;
63 int sound_status = SOUND_STATUS;
64 boolean sound_loops_allowed = FALSE;
66 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
67 int redraw_x1 = 0, redraw_y1 = 0;
71 short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
72 short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
73 short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
74 short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
75 short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
76 short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
77 short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
78 short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
79 short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
80 boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
81 short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
82 short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
83 short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
84 unsigned long Elementeigenschaften1[MAX_ELEMENTS];
85 unsigned long Elementeigenschaften2[MAX_ELEMENTS];
88 int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
90 int FX = SX, FY = SY, ScrollStepSize;
91 int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
93 int BorderElement = EL_BETON;
94 int GameFrameDelay = GAME_FRAME_DELAY;
95 int FfwdFrameDelay = FFWD_FRAME_DELAY;
96 int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
97 int SBX_Left, SBX_Right;
98 int SBY_Upper, SBY_Lower;
99 int ZX,ZY, ExitX,ExitY;
101 int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
103 boolean network_player_action_received = FALSE;
105 struct LevelDirInfo *leveldir_first = NULL, *leveldir_current = NULL;
106 struct LevelInfo level;
107 struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
108 struct HiScore highscore[MAX_SCORE_ENTRIES];
109 struct SoundInfo Sound[NUM_SOUNDS];
110 struct TapeInfo tape;
111 struct OptionInfo options;
112 struct SetupInfo setup;
113 struct GameInfo game;
114 struct GlobalInfo global;
116 /* data needed for playing sounds */
117 char *sound_name[NUM_SOUNDS] =
183 /* background music */
184 int background_loop[] =
194 int num_bg_loops = sizeof(background_loop)/sizeof(int);
196 char *element_info[] =
198 "empty space", /* 0 */
208 "spaceship", /* 10 */
215 "quicksand with rock",
218 "magic wall", /* 20 */
228 "magic wheel", /* 30 */
238 "gray door (opened by red key)", /* 40 */
239 "gray door (opened by yellow key)",
240 "gray door (opened by green key)",
241 "gray door (opened by blue key)",
244 "invisible normal wall",
246 "ligh bulb (glowing)",
248 "wall with diamond", /* 50 */
249 "amoeba with content",
254 "diamond (BD style)",
256 "wall with BD style diamond",
257 "wall with yellow emerald",
258 "dark yam yam", /* 60 */
259 "magic wall (BD style)",
260 "invisible steel wall",
262 "increases number of bombs",
263 "increases explosion size",
264 "increases power of explosion",
266 "sokoban empty field",
267 "sokoban field with object",
268 "butterfly (starts moving right)", /* 70 */
269 "butterfly (starts moving up)",
270 "butterfly (starts moving left)",
271 "butterfly (starts moving down)",
272 "firefly (starts moving right)",
273 "firefly (starts moving up)",
274 "firefly (starts moving left)",
275 "firefly (starts moving down)",
278 "yellow player", /* 80 */
282 "bug (starts moving right)",
283 "bug (starts moving up)",
284 "bug (starts moving left)",
285 "bug (starts moving down)",
286 "spaceship (starts moving right)",
287 "spaceship (starts moving up)",
288 "spaceship (starts moving left)", /* 90 */
289 "spaceship (starts moving down)",
290 "pac man (starts moving right)",
291 "pac man (starts moving up)",
292 "pac man (starts moving left)",
293 "pac man (starts moving down)",
296 "wall with red emerald",
297 "wall with violet emerald",
303 "normal wall (BD style)",
316 "fire breathing dragon",
318 "letter ' '", /* 120 */
328 "letter '*'", /* 130 */
338 "letter '4'", /* 140 */
348 "letter '>'", /* 150 */
358 "letter 'H'", /* 160 */
368 "letter 'R'", /* 170 */
378 "letter 'Ö'", /* 180 */
388 "letter ''", /* 190 */
398 "growing wall (horizontal)", /* 200 */
399 "growing wall (vertical)",
400 "growing wall (all directions)",
408 "empty space", /* 210 */
417 "port (leading right)",
418 "port (leading down)", /* 220 */
419 "port (leading left)",
421 "port (leading right)",
422 "port (leading down)",
423 "port (leading left)",
428 "red disk", /* 230 */
431 "port (all directions)",
438 "hardware", /* 240 */
461 "white door", /* 260 */
462 "gray door (opened by white key)",
466 "switch gate (open)",
467 "switch gate (closed)",
468 "switch for switch gate",
469 "switch for switch gate",
472 "red conveyor belt (left)",
473 "red conveyor belt (middle)",
474 "red conveyor belt (right)",
475 "switch for red conveyor belt (left)",
476 "switch for red conveyor belt (middle)",
477 "switch for red conveyor belt (right)",
478 "yellow conveyor belt (left)",
479 "yellow conveyor belt (middle)",
480 "yellow conveyor belt (right)",
481 "switch for yellow conveyor belt (left)", /* 280 */
482 "switch for yellow conveyor belt (middle)",
483 "switch for yellow conveyor belt (right)",
484 "green conveyor belt (left)",
485 "green conveyor belt (middle)",
486 "green conveyor belt (right)",
487 "switch for green conveyor belt (left)",
488 "switch for green conveyor belt (middle)",
489 "switch for green conveyor belt (right)",
490 "blue conveyor belt (left)",
491 "blue conveyor belt (middle)", /* 290 */
492 "blue conveyor belt (right)",
493 "switch for blue conveyor belt (left)",
494 "switch for blue conveyor belt (middle)",
495 "switch for blue conveyor belt (right)",
498 "light switch (off)",
500 "sign (exclamation)",
501 "sign (radio activity)", /* 300 */
503 "sign (wheel chair)",
511 "sign (other)", /* 310 */
512 "mole (starts moving left)",
513 "mole (starts moving right)",
514 "mole (starts moving up)",
515 "mole (starts moving down)",
516 "steel wall (slanted)",
522 "shield (active, kills enemies)",
524 "time gate (closed)",
525 "switch for time gate",
526 "switch for time gate",
528 "send balloon to the left",
529 "send balloon to the right",
531 "send balloon down", /* 330 */
532 "send balloon in any direction",
541 "normal wall", /* 340 */
545 "tube (all directions)",
548 "tube (vertical & left)",
549 "tube (vertical & right)",
550 "tube (horizontal & up)",
551 "tube (horizontal & down)", /* 350 */
553 "tube (left & down)",
555 "tube (right & down)",
558 "stable bomb (DX style)",
562 "-------------------------------",
566 int main(int argc, char *argv[])
568 program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
578 exit(0); /* to keep compilers happy */