1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
30 GC gc, clip_gc[NUM_BITMAPS], tile_clip_gc;
31 Bitmap pix[NUM_BITMAPS];
32 Bitmap pix_masked[NUM_BITMAPS], tile_masked[NUM_TILES];
33 Pixmap clipmask[NUM_BITMAPS], tile_clipmask[NUM_TILES];
35 #ifdef USE_XPM_LIBRARY
36 XpmAttributes xpm_att[NUM_PICTURES];
39 DrawBuffer drawto, drawto_field, backbuffer, fieldbuffer;
44 char *sound_device_name = SOUND_DEVICE;
45 int joystick_device = 0;
46 char *joystick_device_name[MAX_PLAYERS] =
54 char *program_name = NULL;
56 int game_status = MAINMENU;
57 boolean level_editor_test_game = FALSE;
58 boolean network_playing = FALSE;
59 int button_status = MB_NOT_PRESSED;
60 boolean motion_status = FALSE;
61 int key_joystick_mapping = 0;
62 int global_joystick_status = JOYSTICK_STATUS;
63 int joystick_status = JOYSTICK_STATUS;
64 int sound_status = SOUND_STATUS;
65 boolean sound_loops_allowed = FALSE;
67 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
68 int redraw_x1 = 0, redraw_y1 = 0;
72 short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
73 short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
74 short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
75 short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
76 short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
77 short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
78 short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
79 short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
80 short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
81 boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
82 short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
83 short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
84 short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
85 unsigned long Elementeigenschaften1[MAX_ELEMENTS];
86 unsigned long Elementeigenschaften2[MAX_ELEMENTS];
89 int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
91 int FX = SX, FY = SY, ScrollStepSize;
92 int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
94 int BorderElement = EL_BETON;
95 int GameFrameDelay = GAME_FRAME_DELAY;
96 int FfwdFrameDelay = FFWD_FRAME_DELAY;
97 int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
98 int SBX_Left, SBX_Right;
99 int SBY_Upper, SBY_Lower;
100 int ZX,ZY, ExitX,ExitY;
102 int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
104 boolean network_player_action_received = FALSE;
106 struct LevelDirInfo *leveldir_first = NULL, *leveldir_current = NULL;
107 struct LevelInfo level;
108 struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
109 struct HiScore highscore[MAX_SCORE_ENTRIES];
110 struct SoundInfo Sound[NUM_SOUNDS];
111 struct TapeInfo tape;
112 struct OptionInfo options;
113 struct SetupInfo setup;
114 struct GameInfo game;
115 struct GlobalInfo global;
117 /* data needed for playing sounds */
118 char *sound_name[NUM_SOUNDS] =
184 /* background music */
185 int background_loop[] =
195 int num_bg_loops = sizeof(background_loop)/sizeof(int);
197 char *element_info[] =
199 "empty space", /* 0 */
209 "spaceship", /* 10 */
216 "quicksand with rock",
219 "magic wall", /* 20 */
229 "magic wheel", /* 30 */
239 "gray door (opened by red key)", /* 40 */
240 "gray door (opened by yellow key)",
241 "gray door (opened by green key)",
242 "gray door (opened by blue key)",
245 "invisible normal wall",
247 "ligh bulb (glowing)",
249 "wall with diamond", /* 50 */
250 "amoeba with content",
255 "diamond (BD style)",
257 "wall with BD style diamond",
258 "wall with yellow emerald",
259 "dark yam yam", /* 60 */
260 "magic wall (BD style)",
261 "invisible steel wall",
263 "increases number of bombs",
264 "increases explosion size",
265 "increases power of explosion",
267 "sokoban empty field",
268 "sokoban field with object",
269 "butterfly (starts moving right)", /* 70 */
270 "butterfly (starts moving up)",
271 "butterfly (starts moving left)",
272 "butterfly (starts moving down)",
273 "firefly (starts moving right)",
274 "firefly (starts moving up)",
275 "firefly (starts moving left)",
276 "firefly (starts moving down)",
279 "yellow player", /* 80 */
283 "bug (starts moving right)",
284 "bug (starts moving up)",
285 "bug (starts moving left)",
286 "bug (starts moving down)",
287 "spaceship (starts moving right)",
288 "spaceship (starts moving up)",
289 "spaceship (starts moving left)", /* 90 */
290 "spaceship (starts moving down)",
291 "pac man (starts moving right)",
292 "pac man (starts moving up)",
293 "pac man (starts moving left)",
294 "pac man (starts moving down)",
297 "wall with red emerald",
298 "wall with violet emerald",
304 "normal wall (BD style)",
317 "fire breathing dragon",
319 "letter ' '", /* 120 */
329 "letter '*'", /* 130 */
339 "letter '4'", /* 140 */
349 "letter '>'", /* 150 */
359 "letter 'H'", /* 160 */
369 "letter 'R'", /* 170 */
379 "letter 'Ö'", /* 180 */
389 "letter ''", /* 190 */
399 "growing wall (horizontal)", /* 200 */
400 "growing wall (vertical)",
401 "growing wall (all directions)",
409 "empty space", /* 210 */
418 "port (leading right)",
419 "port (leading down)", /* 220 */
420 "port (leading left)",
422 "port (leading right)",
423 "port (leading down)",
424 "port (leading left)",
429 "red disk", /* 230 */
432 "port (all directions)",
439 "hardware", /* 240 */
462 "white door", /* 260 */
463 "gray door (opened by white key)",
467 "switch gate (open)",
468 "switch gate (closed)",
469 "switch for switch gate",
470 "switch for switch gate",
473 "red conveyor belt (left)",
474 "red conveyor belt (middle)",
475 "red conveyor belt (right)",
476 "switch for red conveyor belt (left)",
477 "switch for red conveyor belt (middle)",
478 "switch for red conveyor belt (right)",
479 "yellow conveyor belt (left)",
480 "yellow conveyor belt (middle)",
481 "yellow conveyor belt (right)",
482 "switch for yellow conveyor belt (left)", /* 280 */
483 "switch for yellow conveyor belt (middle)",
484 "switch for yellow conveyor belt (right)",
485 "green conveyor belt (left)",
486 "green conveyor belt (middle)",
487 "green conveyor belt (right)",
488 "switch for green conveyor belt (left)",
489 "switch for green conveyor belt (middle)",
490 "switch for green conveyor belt (right)",
491 "blue conveyor belt (left)",
492 "blue conveyor belt (middle)", /* 290 */
493 "blue conveyor belt (right)",
494 "switch for blue conveyor belt (left)",
495 "switch for blue conveyor belt (middle)",
496 "switch for blue conveyor belt (right)",
499 "light switch (off)",
501 "sign (exclamation)",
502 "sign (radio activity)", /* 300 */
504 "sign (wheel chair)",
512 "sign (other)", /* 310 */
513 "mole (starts moving left)",
514 "mole (starts moving right)",
515 "mole (starts moving up)",
516 "mole (starts moving down)",
517 "steel wall (slanted)",
523 "shield (active, kills enemies)",
525 "time gate (closed)",
526 "switch for time gate",
527 "switch for time gate",
529 "send balloon to the left",
530 "send balloon to the right",
532 "send balloon down", /* 330 */
533 "send balloon in any direction",
542 "normal wall", /* 340 */
546 "tube (all directions)",
549 "tube (vertical & left)",
550 "tube (vertical & right)",
551 "tube (horizontal & up)",
552 "tube (horizontal & down)", /* 350 */
554 "tube (left & down)",
556 "tube (right & down)",
559 "stable bomb (DX style)",
563 "-------------------------------",
569 /* +-----------------------------------------------------------------------+ */
570 /* | SDL TEST STUFF | */
571 /* +-----------------------------------------------------------------------+ */
573 #ifdef USE_SDL_LIBRARY
575 SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked;
576 SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked;
578 void TEST_SDL_BLIT_RECT(int x, int y)
580 SDL_Rect rect_src, rect_dst;
582 SDLCopyArea(pix_masked[PIX_HEROES], window,
583 8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y);
586 rect_src.x = 8 * TILEX;
587 rect_src.y = 8 * TILEY;
596 SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst);
597 SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY);
600 void TEST_SDL_INIT_DISPLAY()
602 SDL_Rect rect_src, rect_dst;
604 if (SDL_Init(SDL_INIT_VIDEO) < 0)
606 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
610 /* automatically cleanup SDL stuff after exit() */
613 if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE))
616 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
620 SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
622 if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL)
624 fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
628 sdl_image = SDL_DisplayFormat(sdl_image_tmp);
630 SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
631 SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
632 sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp);
634 SDL_FreeSurface(sdl_image_tmp);
636 if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL)
638 fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
642 sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp);
643 SDL_FreeSurface(sdl_image2_tmp);
645 sdl_image2_masked = SDL_DisplayFormat(sdl_image2);
646 SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY,
647 SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00));
651 rect_src.w = sdl_image->w;
652 rect_src.h = sdl_image->h;
656 rect_dst.w = sdl_image->w;
657 rect_dst.h = sdl_image->h;
659 SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst);
662 SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE);
665 SDL_UpdateRect(sdl_screen, 0, 0, 0, 0);
667 SDL_Flip(sdl_screen);
674 void TEST_SDL_EVENT_LOOP()
678 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
681 while (!quit_loop && SDL_WaitEvent(&event) >=0)
688 if (SDL_PollEvent(&event))
690 /* hier werden die Ereignisse behandelt */
699 case SDL_MOUSEBUTTONDOWN:
701 int x = event.button.x;
702 int y = event.button.y;
704 SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
706 TEST_SDL_BLIT_RECT(x, y);
708 printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y);
712 case SDL_MOUSEBUTTONUP:
714 int x = event.button.x;
715 int y = event.button.y;
717 SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
719 printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y);
723 case SDL_MOUSEMOTION:
725 int x = event.motion.x;
726 int y = event.motion.y;
728 TEST_SDL_BLIT_RECT(x, y);
730 printf("SDL_MOUSEMOTION(%d, %d)\n", x, y);
739 if (!SDL_PollEvent(NULL)) /* delay only if no pending events */
741 printf("waiting...\n");
746 SDL_FreeSurface(sdl_image);
750 #endif /* USE_SDL_LIBRARY */
752 /* +-----------------------------------------------------------------------+ */
753 /* | SDL TEST STUFF | */
754 /* +-----------------------------------------------------------------------+ */
758 int main(int argc, char *argv[])
760 program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
770 #ifdef USE_SDL_LIBRARY
771 TEST_SDL_BLIT_RECT((WIN_XSIZE - TILEX)/2, (WIN_YSIZE - TILEY)/2);
772 TEST_SDL_EVENT_LOOP();
779 exit(0); /* to keep compilers happy */