1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
30 GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
31 Pixmap pix[NUM_PIXMAPS];
32 Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
34 #ifdef XPM_INCLUDE_FILE
35 XpmAttributes xpm_att[NUM_PICTURES];
38 Drawable drawto, drawto_field, backbuffer, fieldbuffer;
43 char *sound_device_name = SOUND_DEVICE;
44 int joystick_device = 0;
45 char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
46 char *level_directory = LEVEL_PATH;
49 int game_status = MAINMENU;
50 int game_emulation = EMU_NONE;
51 int button_status = MB_NOT_PRESSED, motion_status = FALSE;
52 int key_joystick_mapping = 0;
53 int global_joystick_status = JOYSTICK_STATUS;
54 int joystick_status = JOYSTICK_STATUS;
55 int sound_status = SOUND_STATUS, sound_on = TRUE;
56 int sound_loops_allowed = FALSE, sound_loops_on = FALSE;
57 int sound_music_on = FALSE;
58 int sound_simple_on = FALSE;
60 int direct_draw_on = FALSE;
61 int scroll_delay_on = FALSE;
62 int soft_scrolling_on = TRUE;
63 int fading_on = FALSE;
64 int autorecord_on = FALSE;
66 int quick_doors = FALSE;
68 BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
69 int redraw_x1 = 0, redraw_y1 = 0;
73 int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
74 int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
75 int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
76 int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
77 int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
78 int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
79 int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
80 int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
81 int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
82 int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
83 int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
84 int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
85 long Elementeigenschaften[MAX_ELEMENTS];
87 int level_nr, leveldir_nr, num_leveldirs;
88 int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
90 int FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
91 int GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
92 int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
93 int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
94 int PlayerMovDir, PlayerMovPos, PlayerPushing;
95 int PlayerFrame, PlayerGfxPos;
96 int PlayerGone, LevelSolved, GameOver;
97 int FrameCounter, TimeFrames, TimeLeft, Score;
98 int Gems, SokobanFields, Lights, Friends;
99 int Dynamite, Key[4], MampferNr;
100 int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
103 struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
104 struct LevelInfo level;
105 struct PlayerInfo player;
106 struct HiScore highscore[MAX_SCORE_ENTRIES];
107 struct SoundInfo Sound[NUM_SOUNDS];
108 struct RecordingInfo tape;
110 struct JoystickInfo joystick[2] =
112 { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
113 JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
114 { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
115 JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
118 /* data needed for playing sounds */
119 char *sound_name[NUM_SOUNDS] =
175 /* background music */
176 int background_loop[] =
186 int num_bg_loops = sizeof(background_loop)/sizeof(int);
190 int main(int argc, char *argv[])
195 level_directory = argv[1];