1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
30 GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
31 Pixmap pix[NUM_PIXMAPS];
32 Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
34 #ifdef USE_XPM_LIBRARY
35 XpmAttributes xpm_att[NUM_PICTURES];
38 Drawable drawto, drawto_field, backbuffer, fieldbuffer;
43 char *sound_device_name = SOUND_DEVICE;
44 int joystick_device = 0;
45 char *joystick_device_name[MAX_PLAYERS] =
53 char *program_name = NULL;
55 int game_status = MAINMENU;
56 boolean level_editor_test_game = FALSE;
57 boolean network_playing = FALSE;
58 int button_status = MB_NOT_PRESSED;
59 boolean motion_status = FALSE;
60 int key_joystick_mapping = 0;
61 int global_joystick_status = JOYSTICK_STATUS;
62 int joystick_status = JOYSTICK_STATUS;
63 int sound_status = SOUND_STATUS;
64 boolean sound_loops_allowed = FALSE;
66 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
67 int redraw_x1 = 0, redraw_y1 = 0;
71 short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
72 short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
73 short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
74 short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
75 short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
76 short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
77 short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
78 short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
79 short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
80 boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
81 short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
82 short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
83 short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
84 unsigned long Elementeigenschaften[MAX_ELEMENTS];
86 int level_nr, leveldir_nr, num_leveldirs;
87 int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
89 int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
90 int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
92 int BorderElement = EL_BETON;
93 int GameFrameDelay = GAME_FRAME_DELAY;
94 int FfwdFrameDelay = FFWD_FRAME_DELAY;
96 int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
97 int SBX_Left, SBX_Right;
98 int SBY_Upper, SBY_Lower;
99 int ZX,ZY, ExitX,ExitY;
101 int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
102 int MampferMax, MampferNr;
106 int game_emulation = EMU_NONE;
108 boolean network_player_action_received = FALSE;
110 struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
111 struct LevelInfo level;
112 struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
113 struct HiScore highscore[MAX_SCORE_ENTRIES];
114 struct SoundInfo Sound[NUM_SOUNDS];
115 struct TapeInfo tape;
116 struct OptionInfo options;
117 struct SetupInfo setup;
118 struct SetupFileList *setup_list = NULL;
119 struct SetupFileList *level_setup_list = NULL;
121 /* data needed for playing sounds */
122 char *sound_name[NUM_SOUNDS] =
187 /* background music */
188 int background_loop[] =
198 int num_bg_loops = sizeof(background_loop)/sizeof(int);
200 int main(int argc, char *argv[])
202 program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
212 exit(0); /* to keep compilers happy */