1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
18 /* values for toon animation */
20 #define ANIM_CONTINUE 1
27 void (*update_function)(void);
28 void (*prepare_backbuffer_function)(void);
29 boolean (*redraw_needed_function)(void);
31 struct ToonInfo *toons;
37 int frame_delay_value;
58 int getAnimationFrame(int, int, int, int, int);
60 void InitToonScreen(Bitmap *, void (*update_function)(void),
61 void (*prepare_backbuffer_function)(void),
62 boolean (*redraw_needed_function)(void),
63 struct ToonInfo *, int, int, int, int, int, int);
65 void HandleAnimation(int);