1 /***********************************************************
2 * Artsoft Retro-Game Library *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
18 /* values for toon animation */
20 #define ANIM_CONTINUE 1
24 static struct ToonScreenInfo screen_info;
27 /* ========================================================================= */
28 /* generic animation frame calculation */
29 /* ========================================================================= */
31 int getAnimationFrame(int num_frames, int delay, int mode, int start_frame,
36 sync_frame += start_frame * delay;
38 if (mode & ANIM_LOOP) /* looping animation */
40 frame = (sync_frame % (delay * num_frames)) / delay;
42 else if (mode & ANIM_LINEAR) /* linear (non-looping) animation */
44 frame = sync_frame / delay;
46 if (frame > num_frames - 1)
47 frame = num_frames - 1;
49 else if (mode & ANIM_PINGPONG) /* oscillate (border frames once) */
52 int max_anim_frames = (num_frames > 1 ? 2 * num_frames - 2 : 1);
54 int max_anim_frames = 2 * num_frames - 2;
57 frame = (sync_frame % (delay * max_anim_frames)) / delay;
58 frame = (frame < num_frames ? frame : max_anim_frames - frame);
60 else if (mode & ANIM_PINGPONG2) /* oscillate (border frames twice) */
62 int max_anim_frames = 2 * num_frames;
64 frame = (sync_frame % (delay * max_anim_frames)) / delay;
65 frame = (frame < num_frames ? frame : max_anim_frames - frame - 1);
67 else if (mode & ANIM_RANDOM) /* play frames in random order */
69 /* note: expect different frames for the same delay cycle! */
71 if (gfx.anim_random_frame < 0)
72 frame = SimpleRND(num_frames);
74 frame = gfx.anim_random_frame % num_frames;
77 if (mode & ANIM_REVERSE) /* use reverse animation direction */
78 frame = num_frames - frame - 1;
84 /* ========================================================================= */
85 /* toon animation functions */
86 /* ========================================================================= */
88 static int get_toon_direction(char *direction_string_raw)
90 char *direction_string = getStringToLower(direction_string_raw);
91 int direction = (strcmp(direction_string, "left") == 0 ? MV_LEFT :
92 strcmp(direction_string, "right") == 0 ? MV_RIGHT :
93 strcmp(direction_string, "up") == 0 ? MV_UP :
94 strcmp(direction_string, "down") == 0 ? MV_DOWN :
97 free(direction_string);
102 void InitToonScreen(Bitmap *save_buffer,
103 void (*update_function)(void),
104 void (*prepare_backbuffer_function)(void),
105 boolean (*redraw_needed_function)(void),
106 struct ToonInfo *toons, int num_toons,
107 int startx, int starty,
108 int width, int height,
109 int frame_delay_value)
111 screen_info.save_buffer = save_buffer;
112 screen_info.update_function = update_function;
113 screen_info.prepare_backbuffer_function = prepare_backbuffer_function;
114 screen_info.redraw_needed_function = redraw_needed_function;
115 screen_info.toons = toons;
116 screen_info.num_toons = num_toons;
117 screen_info.startx = startx;
118 screen_info.starty = starty;
119 screen_info.width = width;
120 screen_info.height = height;
121 screen_info.frame_delay_value = frame_delay_value;
124 void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc,
125 int src_x, int src_y, int width, int height,
126 int dest_x, int dest_y, int pad_x, int pad_y)
128 int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
131 /* special method to avoid flickering interference with BackToFront() */
132 BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y,
133 width+2*pad_x, height+2*pad_y, buf_x, buf_y);
134 SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y);
135 BlitBitmapMasked(toon_bitmap, backbuffer,
136 src_x, src_y, width, height, dest_x, dest_y);
137 BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y,
138 width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
140 screen_info.update_function();
142 BlitBitmap(screen_info.save_buffer, backbuffer, buf_x, buf_y,
143 width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
145 /* normal method, causing flickering interference with BackToFront() */
146 BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y,
147 width+2*pad_x, height+2*pad_y, buf_x, buf_y);
148 SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y);
149 BlitBitmapMasked(toon_bitmap, screen_info.save_buffer,
150 src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y);
151 BlitBitmap(screen_info.save_buffer, window, buf_x, buf_y,
152 width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
158 boolean AnimateToon(int toon_nr, boolean restart)
160 static unsigned long animation_frame_counter = 0;
161 static int pos_x = 0, pos_y = 0;
162 static int delta_x = 0, delta_y = 0;
163 static int frame = 0;
164 static boolean horiz_move, vert_move;
165 static unsigned long anim_delay = 0;
166 static unsigned long anim_delay_value = 0;
167 static int width,height;
168 static int pad_x,pad_y;
169 static int cut_x,cut_y;
170 static int src_x, src_y;
171 static int dest_x, dest_y;
172 struct ToonInfo *anim = &screen_info.toons[toon_nr];
173 Bitmap *anim_bitmap = screen_info.toons[toon_nr].bitmap;
174 GC anim_clip_gc = anim_bitmap->stored_clip_gc;
175 int direction = get_toon_direction(anim->direction);
179 horiz_move = (direction & (MV_LEFT | MV_RIGHT));
180 vert_move = (direction & (MV_UP | MV_DOWN));
181 anim_delay_value = anim->step_delay * screen_info.frame_delay_value;
183 frame = getAnimationFrame(anim->anim_frames, anim->anim_delay,
184 anim->anim_mode, anim->anim_start_frame,
185 animation_frame_counter++);
189 int pos_bottom = screen_info.height - anim->height;
191 if (strcmp(anim->position, "top") == 0)
193 else if (strcmp(anim->position, "bottom") == 0)
195 else if (strcmp(anim->position, "upper") == 0)
196 pos_y = SimpleRND(pos_bottom / 2);
197 else if (strcmp(anim->position, "lower") == 0)
198 pos_y = pos_bottom / 2 + SimpleRND(pos_bottom / 2);
200 pos_y = SimpleRND(pos_bottom);
202 if (direction == MV_RIGHT)
204 delta_x = anim->step_offset;
205 pos_x = -anim->width + delta_x;
209 delta_x = -anim->step_offset;
210 pos_x = screen_info.width + delta_x;
217 int pos_right = screen_info.width - anim->width;
219 if (strcmp(anim->position, "left") == 0)
221 else if (strcmp(anim->position, "right") == 0)
224 pos_x = SimpleRND(pos_right);
226 if (direction == MV_DOWN)
228 delta_y = anim->step_offset;
229 pos_y = -anim->height + delta_y;
233 delta_y = -anim->step_offset;
234 pos_y = screen_info.width + delta_y;
241 if (pos_x <= -anim->width - anim->step_offset ||
242 pos_x >= screen_info.width + anim->step_offset ||
243 pos_y <= -anim->height - anim->step_offset ||
244 pos_y >= screen_info.height + anim->step_offset)
247 if (!DelayReached(&anim_delay, anim_delay_value))
249 if (screen_info.redraw_needed_function() && !restart)
250 DrawAnim(anim_bitmap, anim_clip_gc,
251 src_x + cut_x, src_y + cut_y,
253 screen_info.startx + dest_x,
254 screen_info.starty + dest_y,
260 if (pos_x < -anim->width)
261 pos_x = -anim->width;
262 else if (pos_x > screen_info.width)
263 pos_x = screen_info.width;
264 if (pos_y < -anim->height)
265 pos_y = -anim->height;
266 else if (pos_y > screen_info.height)
267 pos_y = screen_info.height;
269 pad_x = (horiz_move ? anim->step_offset : 0);
270 pad_y = (vert_move ? anim->step_offset : 0);
271 src_x = anim->src_x + frame * anim->width;
277 height = anim->height;
285 else if (pos_x > screen_info.width - anim->width)
286 width -= (pos_x - (screen_info.width - anim->width));
294 else if (pos_y > screen_info.height - anim->height)
295 height -= (pos_y - (screen_info.height - anim->height));
297 DrawAnim(anim_bitmap, anim_clip_gc,
298 src_x + cut_x, src_y + cut_y,
300 screen_info.startx + dest_x,
301 screen_info.starty + dest_y,
307 frame = getAnimationFrame(anim->anim_frames, anim->anim_delay,
308 anim->anim_mode, anim->anim_start_frame,
309 animation_frame_counter++);
314 void HandleAnimation(int mode)
316 static unsigned long animstart_delay = -1;
317 static unsigned long animstart_delay_value = 0;
318 static boolean anim_running = FALSE;
319 static boolean anim_restart = TRUE;
320 static boolean reset_delay = TRUE;
321 static int toon_nr = 0;
327 /* this may happen after reloading graphics and redefining "num_toons" */
328 if (toon_nr >= screen_info.num_toons)
334 screen_info.prepare_backbuffer_function();
349 redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
351 /* Redraw background even when in direct drawing mode */
352 draw_mode = setup.direct_draw;
353 setup.direct_draw = FALSE;
354 screen_info.update_function();
355 setup.direct_draw = draw_mode;
357 anim_running = FALSE;
367 animstart_delay = Counter();
368 animstart_delay_value = SimpleRND(3000);
374 if (!DelayReached(&animstart_delay, animstart_delay_value))
377 toon_nr = SimpleRND(screen_info.num_toons);
380 anim_restart = reset_delay = AnimateToon(toon_nr, anim_restart);
385 HandleAnimation(ANIM_START);
390 HandleAnimation(ANIM_STOP);
395 HandleAnimation(ANIM_CONTINUE);