1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
30 // the additional 'b' is needed for Win32 to open files in binary mode
31 #define MODE_READ "rb"
32 #define MODE_WRITE "wb"
33 #define MODE_APPEND "ab"
35 #define DEFAULT_DEPTH 0
39 #define BLIT_INVERSE 2
40 #define BLIT_ON_BACKGROUND 3
42 // values for fullscreen status
43 #define FULLSCREEN_NOT_AVAILABLE FALSE
44 #define FULLSCREEN_AVAILABLE TRUE
46 // values for window scaling
47 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
48 #define WINDOW_SCALING_AVAILABLE TRUE
50 #define MIN_WINDOW_SCALING_PERCENT 30
51 #define STD_WINDOW_SCALING_PERCENT 100
52 #define MAX_WINDOW_SCALING_PERCENT 400
53 #define STEP_WINDOW_SCALING_PERCENT 10
55 // values for window scaling quality
56 #define SCALING_QUALITY_NEAREST "nearest"
57 #define SCALING_QUALITY_LINEAR "linear"
58 #define SCALING_QUALITY_BEST "best"
60 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
62 // values for screen rendering mode
63 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
64 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
65 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
66 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
68 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
70 #define SPECIAL_RENDERING_OFF 0
71 #define SPECIAL_RENDERING_BITMAP 1
72 #define SPECIAL_RENDERING_TARGET 2
73 #define SPECIAL_RENDERING_DOUBLE 3
75 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
77 // values for vertical screen retrace synchronization (vsync)
78 #define STR_VSYNC_MODE_OFF "off"
79 #define STR_VSYNC_MODE_NORMAL "normal"
80 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
82 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
84 #define VSYNC_MODE_OFF 0
85 #define VSYNC_MODE_NORMAL 1
86 #define VSYNC_MODE_ADAPTIVE -1
88 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
90 // values for network server settings
91 #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
92 #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
94 // values for touch control
95 #define TOUCH_CONTROL_OFF "off"
96 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
97 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
98 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
100 #if defined(PLATFORM_ANDROID)
101 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
103 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
106 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
107 #define TOUCH_DROP_DISTANCE_DEFAULT 5
108 #define TOUCH_TRANSPARENCY_DEFAULT 50
110 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
111 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
113 // values for special settings for mobile devices
114 #if defined(PLATFORM_ANDROID)
115 #define USE_TOUCH_INPUT_OVERLAY
116 #define USE_COMPLETE_DISPLAY
117 #define HAS_SCREEN_KEYBOARD
118 #define SCREEN_KEYBOARD_POS(h) ((h) / 2)
121 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
122 #if !SDL_VERSION_ATLEAST(2,0,5)
123 #define SDL_DROPTEXT (SDL_DROPFILE + 1)
124 #define SDL_DROPBEGIN (SDL_DROPFILE + 2)
125 #define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
128 // default input keys
129 #define DEFAULT_KEY_LEFT KSYM_Left
130 #define DEFAULT_KEY_RIGHT KSYM_Right
131 #define DEFAULT_KEY_UP KSYM_Up
132 #define DEFAULT_KEY_DOWN KSYM_Down
133 #if defined(PLATFORM_MACOSX)
134 #define DEFAULT_KEY_SNAP KSYM_Control_L
135 #define DEFAULT_KEY_DROP KSYM_KP_Enter
137 #define DEFAULT_KEY_SNAP KSYM_Control_L
138 #define DEFAULT_KEY_DROP KSYM_Control_R
140 #define DEFAULT_KEY_OKAY KSYM_Return
141 #define DEFAULT_KEY_CANCEL KSYM_Escape
143 // default shortcut keys
144 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
145 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
146 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
147 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
148 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
149 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
150 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
151 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
152 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
153 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
154 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
155 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
156 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
157 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
158 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
159 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
160 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
161 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
162 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
163 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
164 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
166 // default debug setup keys and values
167 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
168 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
169 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
170 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
171 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
172 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
173 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
174 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
175 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
176 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
178 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
179 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
180 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
181 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
182 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
183 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
184 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
185 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
186 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
187 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
189 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
191 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
192 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
194 // values for key_status
195 #define KEY_NOT_PRESSED FALSE
196 #define KEY_RELEASED FALSE
197 #define KEY_PRESSED TRUE
199 // values for button status
200 #define MB_NOT_PRESSED FALSE
201 #define MB_NOT_RELEASED TRUE
202 #define MB_RELEASED FALSE
203 #define MB_PRESSED TRUE
204 #define MB_MENU_CHOICE FALSE
205 #define MB_MENU_MARK TRUE
206 #define MB_MENU_INITIALIZE (-1)
207 #define MB_MENU_LEAVE (-2)
208 #define MB_LEFTBUTTON 1
209 #define MB_MIDDLEBUTTON 2
210 #define MB_RIGHTBUTTON 3
211 #define MB_WHEEL_UP 4
212 #define MB_WHEEL_DOWN 5
213 #define MB_WHEEL_LEFT 6
214 #define MB_WHEEL_RIGHT 7
215 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
216 (b) == MB_WHEEL_DOWN)
217 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
218 (b) == MB_WHEEL_RIGHT)
219 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
220 IS_WHEEL_BUTTON_HORIZONTAL(b))
221 #define DEFAULT_WHEEL_STEPS 3
223 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
224 (b) == MB_MIDDLEBUTTON ? 5 : \
225 (b) == MB_RIGHTBUTTON ? 10 : 1)
227 // values for move directions
228 #define MV_BIT_LEFT 0
229 #define MV_BIT_RIGHT 1
231 #define MV_BIT_DOWN 3
233 #define NUM_DIRECTIONS 4
235 // diagonal movement directions are used in a different contect than buttons
236 #define MV_BIT_UPLEFT 4
237 #define MV_BIT_UPRIGHT 5
238 #define MV_BIT_DOWNLEFT 6
239 #define MV_BIT_DOWNRIGHT 7
241 #define NUM_DIRECTIONS_FULL 8
243 // values for special "button" bitmasks
247 #define NUM_PLAYER_ACTIONS 6
249 // values for special "focus player" bitmasks
250 #define BIT_SET_FOCUS 6
252 // values for drawing stages for global animations
253 #define DRAW_GLOBAL_ANIM_STAGE_1 1
254 #define DRAW_GLOBAL_ANIM_STAGE_2 2
256 // values for drawing target (various functions)
257 #define DRAW_TO_BACKBUFFER 0
258 #define DRAW_TO_FIELDBUFFER 1
259 #define DRAW_TO_SCREEN 2
260 #define DRAW_TO_FADE_SOURCE 3
261 #define DRAW_TO_FADE_TARGET 4
263 // values for move directions and special "button" key bitmasks
265 #define MV_LEFT (1 << MV_BIT_LEFT)
266 #define MV_RIGHT (1 << MV_BIT_RIGHT)
267 #define MV_UP (1 << MV_BIT_UP)
268 #define MV_DOWN (1 << MV_BIT_DOWN)
270 #define MV_UPLEFT (MV_UP | MV_LEFT)
271 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
272 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
273 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
275 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
276 #define MV_VERTICAL (MV_UP | MV_DOWN)
277 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
278 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
279 #define MV_NO_DIRECTION (MV_NONE)
281 #define KEY_BUTTON_1 (1 << BUTTON_1)
282 #define KEY_BUTTON_2 (1 << BUTTON_2)
283 #define KEY_BUTTON_SNAP KEY_BUTTON_1
284 #define KEY_BUTTON_DROP KEY_BUTTON_2
285 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
286 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
287 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
289 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
291 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
292 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
293 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
294 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
295 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
298 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
299 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
300 (x) == MV_UP ? MV_BIT_UP : \
301 (x) == MV_DOWN ? MV_BIT_DOWN : \
302 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
303 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
304 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
305 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
308 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
309 (x) == MV_RIGHT ? MV_LEFT : \
310 (x) == MV_UP ? MV_DOWN : \
311 (x) == MV_DOWN ? MV_UP : \
312 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
313 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
314 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
315 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
318 // values for animation mode (frame order and direction)
319 // (stored in level files -- never change existing values)
321 #define ANIM_LOOP (1 << 0)
322 #define ANIM_LINEAR (1 << 1)
323 #define ANIM_PINGPONG (1 << 2)
324 #define ANIM_PINGPONG2 (1 << 3)
325 #define ANIM_RANDOM (1 << 4)
326 #define ANIM_CE_VALUE (1 << 5)
327 #define ANIM_CE_SCORE (1 << 6)
328 #define ANIM_CE_DELAY (1 << 7)
329 #define ANIM_REVERSE (1 << 8)
330 #define ANIM_OPAQUE_PLAYER (1 << 9)
332 // values for special (non game element) animation modes
333 // (not stored in level files -- can be changed, if needed)
334 #define ANIM_HORIZONTAL (1 << 10)
335 #define ANIM_VERTICAL (1 << 11)
336 #define ANIM_CENTERED (1 << 12)
337 #define ANIM_STATIC_PANEL (1 << 13)
338 #define ANIM_ALL (1 << 14)
339 #define ANIM_ONCE (1 << 15)
341 #define ANIM_DEFAULT ANIM_LOOP
343 // values for special drawing styles (currently only for crumbled graphics)
345 #define STYLE_ACCURATE_BORDERS (1 << 0)
346 #define STYLE_INNER_CORNERS (1 << 1)
347 #define STYLE_REVERSE (1 << 2)
349 // values for special event handling style (used for global animation)
350 #define STYLE_BLOCK (1 << 3)
351 #define STYLE_PASSTHROUGH (1 << 4)
352 #define STYLE_MULTIPLE_ACTIONS (1 << 5)
354 #define STYLE_DEFAULT STYLE_NONE
356 // values for special global animation delay types
357 #define ANIM_DELAY_UNDEFINED -1
358 #define ANIM_DELAY_NONE 0
359 #define ANIM_DELAY_INIT 1
360 #define ANIM_DELAY_ANIM 2
361 #define ANIM_DELAY_POST 3
363 // values for special global animation delay actions
364 #define ANIM_DELAY_ACTION_NONE -1
366 // values for special global animation events
367 #define ANIM_EVENT_UNDEFINED -1
368 #define ANIM_EVENT_NONE 0
369 #define ANIM_EVENT_SELF (1 << 16)
370 #define ANIM_EVENT_ANY (1 << 17)
371 #define ANIM_EVENT_CLICK (1 << 18)
372 #define ANIM_EVENT_INIT (1 << 19)
373 #define ANIM_EVENT_START (1 << 20)
374 #define ANIM_EVENT_END (1 << 21)
375 #define ANIM_EVENT_POST (1 << 22)
376 #define ANIM_EVENT_UNCLICK_ANY (1 << 23)
378 // anim number: bits 0-7
379 // part number: bits 8-15
380 #define ANIM_EVENT_ANIM_BIT 0
381 #define ANIM_EVENT_PART_BIT 8
383 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
384 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
386 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
388 // values for special global animation event actions
389 #define ANIM_EVENT_ACTION_NONE -1
391 // values for fade mode
392 #define FADE_TYPE_NONE 0
393 #define FADE_TYPE_FADE_IN (1 << 0)
394 #define FADE_TYPE_FADE_OUT (1 << 1)
395 #define FADE_TYPE_TRANSFORM (1 << 2)
396 #define FADE_TYPE_CROSSFADE (1 << 3)
397 #define FADE_TYPE_MELT (1 << 4)
398 #define FADE_TYPE_CURTAIN (1 << 5)
399 #define FADE_TYPE_SKIP (1 << 6)
401 #define FADE_MODE_NONE (FADE_TYPE_NONE)
402 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
403 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
404 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
405 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
406 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
407 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
408 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
409 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
410 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
412 #define FADE_MODE_DEFAULT FADE_MODE_FADE
414 #define AUTO_DELAY_UNIT_MS 0
415 #define AUTO_DELAY_UNIT_FRAMES 1
417 #define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
419 // values for toon positions
420 #define POS_UNDEFINED -1
431 // values for text alignment
432 #define ALIGN_LEFT (1 << 0)
433 #define ALIGN_RIGHT (1 << 1)
434 #define ALIGN_CENTER (1 << 2)
435 #define ALIGN_DEFAULT ALIGN_LEFT
437 #define VALIGN_TOP (1 << 0)
438 #define VALIGN_BOTTOM (1 << 1)
439 #define VALIGN_MIDDLE (1 << 2)
440 #define VALIGN_DEFAULT VALIGN_TOP
442 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
443 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
444 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
445 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
446 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
447 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
448 #define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
449 #define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
451 // values for redraw_mask
452 #define REDRAW_NONE (0)
453 #define REDRAW_ALL (1 << 0)
454 #define REDRAW_FIELD (1 << 1)
455 #define REDRAW_DOOR_1 (1 << 2)
456 #define REDRAW_DOOR_2 (1 << 3)
457 #define REDRAW_DOOR_3 (1 << 4)
458 #define REDRAW_FPS (1 << 5)
460 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
464 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
465 y >= gfx.sy && y < gfx.sy + gfx.sysize)
466 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
467 x < gfx.real_sx + gfx.full_sxsize && \
468 y >= gfx.real_sy && \
469 y < gfx.real_sy + gfx.full_sysize)
470 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
471 y >= gfx.dy && y < gfx.dy + gfx.dysize)
472 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
473 y >= gfx.vy && y < gfx.vy + gfx.vysize)
474 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
475 y >= gfx.ey && y < gfx.ey + gfx.eysize)
477 // values for mouse cursor
478 #define CURSOR_UNDEFINED -1
479 #define CURSOR_DEFAULT 0
480 #define CURSOR_NONE 1
481 #define CURSOR_PLAYFIELD 2
483 // fundamental game speed values
484 #define ONE_SECOND_DELAY 1000 // delay value for one second
485 #define MENU_FRAME_DELAY 20 // frame delay in milliseconds
486 #define GAME_FRAME_DELAY 20 // frame delay in milliseconds
487 #define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
488 #define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
489 #define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
490 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
491 #define FRAMES_PER_SECOND_SP 35
493 // maximum playfield size supported by libgame functions
494 #define MAX_PLAYFIELD_WIDTH 128
495 #define MAX_PLAYFIELD_HEIGHT 128
497 // maximum number of parallel players supported by libgame functions
498 #define MAX_PLAYERS 4
500 // maximum allowed length of player name
501 #define MAX_PLAYER_NAME_LEN 10
503 // maximum number of levels in a level set
504 #define MAX_LEVELS 1000
506 // maximum number of global animation and parts
507 #define MAX_GLOBAL_ANIMS 32
508 #define MAX_GLOBAL_ANIM_PARTS 32
510 // minimum/maximum/default x/y grid size for virtual buttons
511 #define MIN_GRID_XSIZE 3
512 #define MIN_GRID_YSIZE 3
513 #define MAX_GRID_XSIZE 32
514 #define MAX_GRID_YSIZE 32
515 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
516 video.screen_height))
517 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
518 video.screen_height))
519 #define DEFAULT_GRID_XSIZE_0 18
520 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
521 DEFAULT_GRID_XSIZE_0 * \
525 #define DEFAULT_GRID_XSIZE_1 13
526 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
527 DEFAULT_GRID_XSIZE_1 * \
532 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
533 DEFAULT_GRID_XSIZE_1)
534 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
535 DEFAULT_GRID_YSIZE_1)
537 #define GRID_ACTIVE_NR() (video.screen_width > \
538 video.screen_height ? 0 : 1)
540 // values for grid button characters for virtual buttons
541 #define CHAR_GRID_BUTTON_NONE ' '
542 #define CHAR_GRID_BUTTON_LEFT '<'
543 #define CHAR_GRID_BUTTON_RIGHT '>'
544 #define CHAR_GRID_BUTTON_UP '^'
545 #define CHAR_GRID_BUTTON_DOWN 'v'
546 #define CHAR_GRID_BUTTON_SNAP '1'
547 #define CHAR_GRID_BUTTON_DROP '2'
549 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
551 (c) == CHAR_GRID_BUTTON_RIGHT ? \
553 (c) == CHAR_GRID_BUTTON_UP ? \
555 (c) == CHAR_GRID_BUTTON_DOWN ? \
557 (c) == CHAR_GRID_BUTTON_SNAP ? \
559 (c) == CHAR_GRID_BUTTON_DROP ? \
563 // default name for empty highscore entry
564 #define EMPTY_PLAYER_NAME "no name"
566 // default name for unknown player names
567 #define ANONYMOUS_NAME "anonymous"
569 // default for other unknown names
570 #define UNKNOWN_NAME "unknown"
572 // default name for new levels
573 #define NAMELESS_LEVEL_NAME "nameless level"
575 // default text for non-existant artwork
576 #define NOT_AVAILABLE "(not available)"
578 // default value for undefined filename
579 #define UNDEFINED_FILENAME "[NONE]"
581 // default value for undefined levelset
582 #define UNDEFINED_LEVELSET "[NONE]"
584 // default value for undefined parameter
585 #define ARG_DEFAULT "[DEFAULT]"
587 // default values for undefined configuration file parameters
588 #define ARG_UNDEFINED "-1000000"
589 #define ARG_UNDEFINED_VALUE (-1000000)
591 // default value for off-screen positions
592 #define POS_OFFSCREEN (-1000000)
594 // definitions for game sub-directories
596 #define RO_GAME_DIR "."
600 #define RW_GAME_DIR "."
603 #define RO_BASE_PATH RO_GAME_DIR
604 #define RW_BASE_PATH RW_GAME_DIR
607 #define GRAPHICS_DIRECTORY "graphics"
608 #define SOUNDS_DIRECTORY "sounds"
609 #define MUSIC_DIRECTORY "music"
610 #define LEVELS_DIRECTORY "levels"
611 #define TAPES_DIRECTORY "tapes"
612 #define SCORES_DIRECTORY "scores"
613 #define DOCS_DIRECTORY "docs"
614 #define CACHE_DIRECTORY "cache"
615 #define CONF_DIRECTORY "conf"
616 #define NETWORK_DIRECTORY "network"
618 #define GFX_CLASSIC_SUBDIR "gfx_classic"
619 #define SND_CLASSIC_SUBDIR "snd_classic"
620 #define MUS_CLASSIC_SUBDIR "mus_classic"
622 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
623 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
624 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
626 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
627 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
628 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
630 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
632 // file names and filename extensions
633 #define LEVELSETUP_DIRECTORY "levelsetup"
634 #define SETUP_FILENAME "setup.conf"
635 #define AUTOSETUP_FILENAME "autosetup.conf"
636 #define LEVELSETUP_FILENAME "levelsetup.conf"
637 #define EDITORSETUP_FILENAME "editorsetup.conf"
638 #define EDITORCASCADE_FILENAME "editorcascade.conf"
639 #define HELPANIM_FILENAME "helpanim.conf"
640 #define HELPTEXT_FILENAME "helptext.conf"
641 #define LEVELINFO_FILENAME "levelinfo.conf"
642 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
643 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
644 #define MUSICINFO_FILENAME "musicinfo.conf"
645 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
646 #define LEVELTEMPLATE_FILENAME "template.level"
647 #define LEVELFILE_EXTENSION "level"
648 #define TAPEFILE_EXTENSION "tape"
649 #define SCOREFILE_EXTENSION "score"
651 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
653 #define LOG_OUT_BASENAME "stdout.txt"
654 #define LOG_ERR_BASENAME "stderr.txt"
660 #define STRING_PARENT_DIRECTORY ".."
661 #define STRING_TOP_DIRECTORY "/"
663 #define CHAR_PATH_SEPARATOR_UNIX '/'
664 #define CHAR_PATH_SEPARATOR_DOS '\\'
666 #define STRING_PATH_SEPARATOR_UNIX "/"
667 #define STRING_PATH_SEPARATOR_DOS "\\"
669 #define STRING_NEWLINE_UNIX "\n"
670 #define STRING_NEWLINE_DOS "\r\n"
672 #if defined(PLATFORM_WIN32)
673 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
674 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
675 #define STRING_NEWLINE STRING_NEWLINE_DOS
677 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
678 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
679 #define STRING_NEWLINE STRING_NEWLINE_UNIX
683 // areas in bitmap PIX_DOOR
684 // meaning in PIX_DB_DOOR: (3 PAGEs)
685 // PAGEX1: 1. buffer for DOOR_1
686 // PAGEX2: 2. buffer for DOOR_1
687 // PAGEX3: buffer for animations
689 // these values are hard-coded to be able to use them in initialization
690 #define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
691 #define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
693 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
694 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
695 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
696 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
697 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
698 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
699 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
700 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
701 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
702 #define DOOR_GFX_PAGEY1 (0)
703 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
706 // macros for version handling
707 #define VERSION_PART_1(x) ((x) / 1000000)
708 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
709 #define VERSION_PART_3(x) (((x) % 10000) / 100)
710 #define VERSION_PART_4(x) ((x) % 100)
712 #define VERSION_SUPER(x) VERSION_PART_1(x)
713 #define VERSION_MAJOR(x) VERSION_PART_2(x)
714 #define VERSION_MINOR(x) VERSION_PART_3(x)
715 #define VERSION_PATCH(x) VERSION_PART_4(x)
716 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
719 // macros for parent/child process identification
720 #if defined(PLATFORM_UNIX)
721 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
722 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
723 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
725 #define IS_PARENT_PROCESS() TRUE
726 #define IS_CHILD_PROCESS() FALSE
727 #define HAS_CHILD_PROCESS() FALSE
731 // values for artwork type
732 #define ARTWORK_TYPE_GRAPHICS 0
733 #define ARTWORK_TYPE_SOUNDS 1
734 #define ARTWORK_TYPE_MUSIC 2
736 #define NUM_ARTWORK_TYPES 3
739 // values for tree type (chosen to match artwork type)
740 #define TREE_TYPE_UNDEFINED -1
741 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
742 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
743 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
744 #define TREE_TYPE_LEVEL_DIR 3
745 #define TREE_TYPE_LEVEL_NR 4
747 #define NUM_BASE_TREE_TYPES 4
748 #define NUM_TREE_TYPES 5
750 #define INFOTEXT_UNDEFINED ""
751 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
752 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
753 #define INFOTEXT_MUSIC_DIR "Custom Music"
754 #define INFOTEXT_LEVEL_DIR "Level Sets"
755 #define INFOTEXT_LEVEL_NR "Levels"
757 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
758 INFOTEXT_LEVEL_NR : \
759 (t) == TREE_TYPE_LEVEL_DIR ? \
760 INFOTEXT_LEVEL_DIR : \
761 (t) == TREE_TYPE_GRAPHICS_DIR ? \
762 INFOTEXT_GRAPHICS_DIR : \
763 (t) == TREE_TYPE_SOUNDS_DIR ? \
764 INFOTEXT_SOUNDS_DIR : \
765 (t) == TREE_TYPE_MUSIC_DIR ? \
766 INFOTEXT_MUSIC_DIR : \
769 #define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
770 getUserLevelDir(NULL) : \
771 (t) == TREE_TYPE_GRAPHICS_DIR ? \
772 getUserGraphicsDir() : \
773 (t) == TREE_TYPE_SOUNDS_DIR ? \
774 getUserSoundsDir() : \
775 (t) == TREE_TYPE_MUSIC_DIR ? \
776 getUserMusicDir() : \
779 #define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
781 (t) == TREE_TYPE_GRAPHICS_DIR ? \
782 &artwork.gfx_first : \
783 (t) == TREE_TYPE_SOUNDS_DIR ? \
784 &artwork.snd_first : \
785 (t) == TREE_TYPE_MUSIC_DIR ? \
786 &artwork.mus_first : \
789 #define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
791 (t) == TREE_TYPE_GRAPHICS_DIR ? \
792 artwork.gfx_first : \
793 (t) == TREE_TYPE_SOUNDS_DIR ? \
794 artwork.snd_first : \
795 (t) == TREE_TYPE_MUSIC_DIR ? \
796 artwork.mus_first : \
799 // values for artwork handling
800 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
801 ((type) == ARTWORK_TYPE_GRAPHICS ? \
802 &(leveldir)->graphics_set : \
803 (type) == ARTWORK_TYPE_SOUNDS ? \
804 &(leveldir)->sounds_set : \
805 &(leveldir)->music_set)
807 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
808 ((type) == ARTWORK_TYPE_GRAPHICS ? \
809 (leveldir)->graphics_set : \
810 (type) == ARTWORK_TYPE_SOUNDS ? \
811 (leveldir)->sounds_set : \
812 (leveldir)->music_set)
814 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
815 ((type) == ARTWORK_TYPE_GRAPHICS ? \
816 &(leveldir)->graphics_path : \
817 (type) == ARTWORK_TYPE_SOUNDS ? \
818 &(leveldir)->sounds_path : \
819 &(leveldir)->music_path)
821 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
822 ((type) == ARTWORK_TYPE_GRAPHICS ? \
823 (leveldir)->graphics_path : \
824 (type) == ARTWORK_TYPE_SOUNDS ? \
825 (leveldir)->sounds_path : \
826 (leveldir)->music_path)
828 #define SETUP_ARTWORK_SET(setup, type) \
829 ((type) == ARTWORK_TYPE_GRAPHICS ? \
830 (setup).graphics_set : \
831 (type) == ARTWORK_TYPE_SOUNDS ? \
832 (setup).sounds_set : \
835 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
836 ((type) == ARTWORK_TYPE_GRAPHICS ? \
837 (setup).override_level_graphics : \
838 (type) == ARTWORK_TYPE_SOUNDS ? \
839 (setup).override_level_sounds : \
840 (setup).override_level_music)
842 #define GFX_OVERRIDE_ARTWORK(type) \
843 ((type) == ARTWORK_TYPE_GRAPHICS ? \
844 gfx.override_level_graphics : \
845 (type) == ARTWORK_TYPE_SOUNDS ? \
846 gfx.override_level_sounds : \
847 gfx.override_level_music)
849 #define ARTWORK_FIRST_NODE(artwork, type) \
850 ((type) == ARTWORK_TYPE_GRAPHICS ? \
851 (artwork).gfx_first : \
852 (type) == ARTWORK_TYPE_SOUNDS ? \
853 (artwork).snd_first : \
856 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
857 ((type) == ARTWORK_TYPE_GRAPHICS ? \
858 &(artwork).gfx_current_identifier : \
859 (type) == ARTWORK_TYPE_SOUNDS ? \
860 &(artwork).snd_current_identifier : \
861 &(artwork).mus_current_identifier)
863 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
864 ((type) == ARTWORK_TYPE_GRAPHICS ? \
865 (artwork).gfx_current_identifier : \
866 (type) == ARTWORK_TYPE_SOUNDS ? \
867 (artwork).snd_current_identifier : \
868 (artwork).mus_current_identifier)
870 #define ARTWORKINFO_FILENAME(type) \
871 ((type) == ARTWORK_TYPE_GRAPHICS ? \
872 GRAPHICSINFO_FILENAME : \
873 (type) == ARTWORK_TYPE_SOUNDS ? \
874 SOUNDSINFO_FILENAME : \
875 (type) == ARTWORK_TYPE_MUSIC ? \
876 MUSICINFO_FILENAME : "")
878 #define ARTWORK_DIRECTORY(type) \
879 ((type) == ARTWORK_TYPE_GRAPHICS ? \
880 GRAPHICS_DIRECTORY : \
881 (type) == ARTWORK_TYPE_SOUNDS ? \
883 (type) == ARTWORK_TYPE_MUSIC ? \
884 MUSIC_DIRECTORY : "")
886 #define OPTIONS_ARTWORK_DIRECTORY(type) \
887 ((type) == ARTWORK_TYPE_GRAPHICS ? \
888 options.graphics_directory : \
889 (type) == ARTWORK_TYPE_SOUNDS ? \
890 options.sounds_directory : \
891 (type) == ARTWORK_TYPE_MUSIC ? \
892 options.music_directory : "")
894 #define USER_ARTWORK_DIRECTORY(type) \
895 ((type) == ARTWORK_TYPE_GRAPHICS ? \
896 getUserGraphicsDir() : \
897 (type) == ARTWORK_TYPE_SOUNDS ? \
898 getUserSoundsDir() : \
899 (type) == ARTWORK_TYPE_MUSIC ? \
900 getUserMusicDir() : "")
902 #define ARTWORK_DEFAULT_SUBDIR(type) \
903 ((type) == ARTWORK_TYPE_GRAPHICS ? \
904 GFX_DEFAULT_SUBDIR : \
905 (type) == ARTWORK_TYPE_SOUNDS ? \
906 SND_DEFAULT_SUBDIR : \
909 #define UPDATE_BUSY_STATE() \
911 if (gfx.draw_busy_anim_function != NULL) \
912 gfx.draw_busy_anim_function(); \
916 // structure definitions
920 char *command_basepath; // path to the program binary
921 char *command_basename; // base filename of the program binary
923 char *config_filename; // optional global program config filename
925 char *maindata_path; // main game data (installation) directory
927 char *userdata_subdir; // personal user game data directory
928 char *userdata_path; // resulting full path to game data directory
938 char *log_filename[NUM_LOGS]; // log filenames for out/err messages
939 FILE *log_file[NUM_LOGS]; // log file handles for out/err files
940 FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
948 char *version_string;
950 char *(*window_title_function)(void);
951 void (*exit_message_function)(char *, va_list);
952 void (*exit_function)(int);
954 boolean global_scores;
955 boolean many_scores_per_name;
973 boolean uses_touch_device;
981 char *ro_base_directory;
982 char *rw_base_directory;
983 char *level_directory;
984 char *graphics_directory;
985 char *sounds_directory;
986 char *music_directory;
987 char *docs_directory;
988 char *conf_directory;
990 char *execute_command;
1001 struct VideoSystemInfo
1004 int width, height, depth;
1005 int window_width, window_height;
1006 int display_width, display_height;
1007 int screen_width, screen_height;
1008 int screen_xoffset, screen_yoffset;
1010 boolean fullscreen_available;
1011 boolean fullscreen_enabled;
1012 boolean fullscreen_initial;
1014 boolean window_scaling_available;
1015 int window_scaling_percent;
1016 char *window_scaling_quality;
1017 int screen_rendering_mode;
1020 unsigned int frame_counter;
1021 unsigned int frame_delay;
1022 unsigned int frame_delay_value;
1026 int shifted_up_pos_last;
1027 unsigned int shifted_up_delay;
1028 unsigned int shifted_up_delay_value;
1030 boolean initialized;
1033 struct AudioSystemInfo
1035 boolean sound_available;
1036 boolean loops_available;
1037 boolean music_available;
1039 boolean sound_enabled;
1040 boolean sound_deactivated; // for temporarily disabling sound
1049 int first_sound_channel;
1052 struct FontBitmapInfo
1056 int src_x, src_y; // start position of font characters
1057 int width, height; // width / height of font characters
1059 int offset_x; // offset to next font character
1060 int offset_y; // offset to next font character
1062 int draw_xoffset; // offset for drawing font characters
1063 int draw_yoffset; // offset for drawing font characters
1066 int num_chars_per_line;
1073 int real_sx, real_sy;
1074 int full_sxsize, full_sysize;
1075 int scrollbuffer_width, scrollbuffer_height;
1077 int game_tile_size, standard_tile_size;
1088 int win_xsize, win_ysize;
1090 int draw_deactivation_mask;
1091 int draw_background_mask;
1093 Bitmap *field_save_buffer;
1095 Bitmap *background_bitmap;
1096 int background_bitmap_mask;
1098 Bitmap *fade_bitmap_backup;
1099 Bitmap *fade_bitmap_source;
1100 Bitmap *fade_bitmap_target;
1101 Bitmap *fade_bitmap_black;
1103 int fade_border_source_status;
1104 int fade_border_target_status;
1105 Bitmap *masked_border_bitmap_ptr;
1107 Bitmap *final_screen_bitmap;
1109 boolean clipping_enabled;
1111 int clip_width, clip_height;
1113 boolean override_level_graphics;
1114 boolean override_level_sounds;
1115 boolean override_level_music;
1117 boolean draw_init_text;
1120 struct FontBitmapInfo *font_bitmap_info;
1121 int (*select_font_function)(int);
1122 int (*get_font_from_token_function)(char *);
1124 int anim_random_frame;
1126 void (*draw_busy_anim_function)(void);
1127 void (*draw_global_anim_function)(int, int);
1128 void (*draw_global_border_function)(int);
1129 void (*draw_tile_cursor_function)(int);
1132 int cursor_mode_override;
1133 int cursor_mode_final;
1134 int mouse_x, mouse_y;
1137 struct TileCursorInfo
1139 boolean enabled; // tile cursor generally enabled or disabled
1140 boolean active; // tile cursor activated (depending on game)
1141 boolean moving; // tile cursor moving to target position
1143 int xpos, ypos; // tile cursor level playfield position
1144 int x, y; // tile cursor current screen position
1145 int target_x, target_y; // tile cursor target screen position
1147 int sx, sy; // tile cursor screen start position
1152 boolean enabled; // overlay generally enabled or disabled
1153 boolean active; // overlay activated (depending on game mode)
1160 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1161 char grid_button_highlight;
1163 int grid_button_action;
1169 int nr[MAX_PLAYERS]; // joystick number for each player
1172 struct SetupJoystickInfo
1174 char *device_name; // device name of player's joystick
1176 int xleft, xmiddle, xright;
1177 int yupper, ymiddle, ylower;
1181 struct SetupKeyboardInfo
1183 Key left, right, up, down;
1187 struct SetupTouchInfo
1196 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1198 int transparency; // in percent (0 == opaque, 100 == invisible)
1199 boolean draw_outlined;
1200 boolean draw_pressed;
1202 boolean grid_initialized;
1205 struct SetupInputInfo
1207 boolean use_joystick;
1208 struct SetupJoystickInfo joy;
1209 struct SetupKeyboardInfo key;
1212 struct SetupEditorInfo
1214 boolean el_boulderdash;
1215 boolean el_emerald_mine;
1216 boolean el_emerald_mine_club;
1219 boolean el_supaplex;
1220 boolean el_diamond_caves;
1221 boolean el_dx_boulderdash;
1223 boolean el_mirror_magic;
1224 boolean el_deflektor;
1227 boolean el_steel_chars;
1231 boolean el_user_defined;
1234 boolean el_headlines;
1239 boolean show_element_token;
1241 boolean use_template_for_new_levels;
1244 struct SetupAutoSetupInfo
1246 int editor_zoom_tilesize;
1249 struct SetupEditorCascadeInfo
1262 boolean el_steel_chars;
1270 struct SetupShortcutInfo
1276 Key focus_player[MAX_PLAYERS];
1277 Key focus_player_all;
1296 struct SetupSystemInfo
1298 char *sdl_videodriver;
1299 char *sdl_audiodriver;
1300 int audio_fragment_size;
1303 struct SetupInternalInfo
1305 char *program_title;
1306 char *program_version;
1307 char *program_author;
1308 char *program_email;
1309 char *program_website;
1310 char *program_copyright;
1311 char *program_company;
1313 char *program_icon_file;
1315 char *default_graphics_set;
1316 char *default_sounds_set;
1317 char *default_music_set;
1319 char *fallback_graphics_file;
1320 char *fallback_sounds_file;
1321 char *fallback_music_file;
1323 char *default_level_series;
1325 int default_window_width;
1326 int default_window_height;
1328 boolean choose_from_top_leveldir;
1329 boolean show_scaling_in_title;
1330 boolean create_user_levelset;
1333 boolean menu_editor;
1334 boolean menu_graphics;
1336 boolean menu_artwork;
1339 boolean menu_shortcuts;
1341 boolean menu_save_and_exit;
1344 struct SetupDebugInfo
1346 int frame_delay[10];
1347 Key frame_delay_key[10];
1348 boolean frame_delay_use_mod_key;
1349 boolean frame_delay_game_only;
1350 boolean show_frames_per_second;
1358 boolean sound_loops;
1359 boolean sound_music;
1360 boolean sound_simple;
1362 boolean scroll_delay;
1363 boolean forced_scroll_delay;
1364 int scroll_delay_value;
1365 char *engine_snapshot_mode;
1366 int engine_snapshot_memory;
1367 boolean fade_screens;
1369 boolean show_titlescreen;
1370 boolean quick_doors;
1373 boolean skip_levels;
1374 boolean increment_levels;
1375 boolean auto_play_next_level;
1376 boolean skip_scores_after_game;
1379 int window_scaling_percent;
1380 char *window_scaling_quality;
1381 char *screen_rendering_mode;
1383 boolean ask_on_escape;
1384 boolean ask_on_escape_editor;
1385 boolean ask_on_game_over;
1386 boolean quick_switch;
1387 boolean input_on_focus;
1388 boolean prefer_aga_graphics;
1389 boolean game_speed_extended;
1390 int game_frame_delay;
1391 boolean sp_show_border_elements;
1392 boolean small_game_graphics;
1393 boolean show_snapshot_buttons;
1398 int override_level_graphics; // not boolean -- can also be "AUTO"
1399 int override_level_sounds; // not boolean -- can also be "AUTO"
1400 int override_level_music; // not boolean -- can also be "AUTO"
1406 boolean network_mode;
1407 int network_player_nr;
1408 char *network_server_hostname;
1410 struct SetupAutoSetupInfo auto_setup;
1411 struct SetupEditorInfo editor;
1412 struct SetupEditorCascadeInfo editor_cascade;
1413 struct SetupShortcutInfo shortcut;
1414 struct SetupInputInfo input[MAX_PLAYERS];
1415 struct SetupTouchInfo touch;
1416 struct SetupSystemInfo system;
1417 struct SetupInternalInfo internal;
1418 struct SetupDebugInfo debug;
1420 struct OptionInfo options;
1425 struct TreeInfo **node_top; // topmost node in tree
1426 struct TreeInfo *node_parent; // parent level directory info
1427 struct TreeInfo *node_group; // level group sub-directory info
1428 struct TreeInfo *next; // next level series structure node
1430 int cl_first; // internal control field for setup screen
1431 int cl_cursor; // internal control field for setup screen
1433 int type; // type of tree content
1435 // fields for "type == TREE_TYPE_LEVEL_DIR"
1437 char *subdir; // tree info sub-directory basename (may be ".")
1438 char *fullpath; // complete path relative to tree base directory
1439 char *basepath; // absolute base path of tree base directory
1440 char *identifier; // identifier string for configuration files
1441 char *name; // tree info name, as displayed in selection menues
1442 char *name_sorting; // optional sorting name for correct name sorting
1443 char *author; // level or artwork author name
1444 char *year; // optional year of creation for levels or artwork
1446 char *program_title; // optional alternative text for program title
1447 char *program_copyright; // optional alternative text for program copyright
1448 char *program_company; // optional alternative text for program company
1450 char *imported_from; // optional comment for imported levels or artwork
1451 char *imported_by; // optional comment for imported levels or artwork
1452 char *tested_by; // optional comment to name people who tested a set
1454 char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
1455 char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
1456 char *graphics_set; // optional custom graphics set (level tree only)
1457 char *sounds_set; // optional custom sounds set (level tree only)
1458 char *music_set; // optional custom music set (level tree only)
1459 char *graphics_path; // path to optional custom graphics set (level only)
1460 char *sounds_path; // path to optional custom sounds set (level only)
1461 char *music_path; // path to optional custom music set (level only)
1463 char *level_filename; // filename of level file (for packed level file)
1464 char *level_filetype; // type of levels in level directory or level file
1466 char *special_flags; // flags for special actions performed on level file
1468 int levels; // number of levels in level series
1469 int first_level; // first level number (to allow start with 0 or 1)
1470 int last_level; // last level number (automatically calculated)
1471 int sort_priority; // sort levels by 'sort_priority' and then by name
1473 boolean latest_engine;// force level set to use the latest game engine
1475 boolean level_group; // directory contains more level series directories
1476 boolean parent_link; // entry links back to parent directory
1477 boolean in_user_dir; // user defined levels are stored in home directory
1478 boolean user_defined; // levels in user directory and marked as "private"
1479 boolean readonly; // readonly levels can not be changed with editor
1480 boolean handicap; // level set has no handicap when set to "false"
1481 boolean skip_levels; // levels can be skipped when set to "true"
1483 boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
1485 int color; // color to use on selection screen for this level
1486 char *class_desc; // description of level series class
1487 int handicap_level; // number of the lowest unsolved level
1489 char *infotext; // optional text to describe the tree type (headline)
1492 typedef struct TreeInfo TreeInfo;
1493 typedef struct TreeInfo LevelDirTree;
1494 typedef struct TreeInfo ArtworkDirTree;
1495 typedef struct TreeInfo GraphicsDirTree;
1496 typedef struct TreeInfo SoundsDirTree;
1497 typedef struct TreeInfo MusicDirTree;
1501 GraphicsDirTree *gfx_first;
1502 GraphicsDirTree *gfx_current;
1503 SoundsDirTree *snd_first;
1504 SoundsDirTree *snd_current;
1505 MusicDirTree *mus_first;
1506 MusicDirTree *mus_current;
1508 char *gfx_current_identifier;
1509 char *snd_current_identifier;
1510 char *mus_current_identifier;
1513 struct ValueTextInfo
1519 struct StringValueTextInfo
1531 struct ConfigTypeInfo
1538 struct TokenIntPtrInfo
1548 char *default_filename;
1551 char **default_parameter; // array of file parameters
1552 char **parameter; // array of file parameters
1555 boolean fallback_to_default;
1556 boolean default_is_cloned;
1559 struct SetupFileList
1564 struct SetupFileList *next;
1569 char *source_filename; // primary key for node list
1573 struct PropertyMapping
1583 struct ArtworkListInfo
1585 int type; // type of artwork
1587 int num_file_list_entries;
1588 int num_dynamic_file_list_entries;
1589 struct FileInfo *file_list; // static artwork file array
1590 struct FileInfo *dynamic_file_list; // dynamic artwrk file array
1592 int num_suffix_list_entries;
1593 struct ConfigTypeInfo *suffix_list; // parameter suffixes array
1595 int num_base_prefixes;
1596 int num_ext1_suffixes;
1597 int num_ext2_suffixes;
1598 int num_ext3_suffixes;
1599 char **base_prefixes; // base token prefixes array
1600 char **ext1_suffixes; // property suffixes array 1
1601 char **ext2_suffixes; // property suffixes array 2
1602 char **ext3_suffixes; // property suffixes array 3
1604 int num_ignore_tokens;
1605 char **ignore_tokens; // file tokens to be ignored
1607 int num_property_mapping_entries;
1608 struct PropertyMapping *property_mapping; // mapping token -> artwork
1610 int sizeof_artwork_list_entry;
1612 struct ListNodeInfo **artwork_list; // static artwork node array
1613 struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
1614 struct ListNode *content_list; // dynamic artwork node list
1616 void *(*load_artwork)(char *); // constructor function
1617 void (*free_artwork)(void *); // destructor function
1637 struct RectWithBorder
1641 int min_width, min_height;
1642 int max_width, max_height;
1663 struct DoorPartPosInfo
1670 int start_step_opening;
1671 int start_step_closing;
1672 boolean draw_masked;
1679 int xoffset; // special case for tape date and time
1680 int xoffset2; // special case for tape date
1681 int yoffset; // special case for list of preview players
1684 int size; // also used for suffix ".digits"
1686 boolean draw_masked;
1687 boolean draw_player; // special case for network player buttons
1688 int sort_priority; // also used for suffix ".draw_order"
1691 int direction; // needed for panel time/health graphics
1692 int class; // needed for panel time/health graphics
1693 int style; // needed for panel time/health graphics
1695 int tile_size; // special case for list of network players
1696 int border_size; // special case for list of preview players
1697 int vertical; // special case for list of preview players
1699 boolean redefined; // redefined by custom artwork
1702 struct MouseActionInfo
1711 int music[MAX_LEVELS];
1724 // ============================================================================
1725 // exported variables
1726 // ============================================================================
1728 extern struct ProgramInfo program;
1729 extern struct NetworkInfo network;
1730 extern struct RuntimeInfo runtime;
1731 extern struct OptionInfo options;
1732 extern struct VideoSystemInfo video;
1733 extern struct AudioSystemInfo audio;
1734 extern struct GfxInfo gfx;
1735 extern struct TileCursorInfo tile_cursor;
1736 extern struct OverlayInfo overlay;
1737 extern struct AnimInfo anim;
1738 extern struct ArtworkInfo artwork;
1739 extern struct JoystickInfo joystick;
1740 extern struct SetupInfo setup;
1742 extern LevelDirTree *leveldir_first_all;
1743 extern LevelDirTree *leveldir_first;
1744 extern LevelDirTree *leveldir_current;
1745 extern int level_nr;
1747 extern struct LevelSetInfo levelset;
1748 extern struct LevelStats level_stats[];
1750 extern DrawWindow *window;
1751 extern DrawBuffer *backbuffer;
1752 extern DrawBuffer *drawto;
1754 extern int button_status;
1755 extern boolean motion_status;
1756 extern int wheel_steps;
1757 extern boolean keyrepeat_status;
1759 extern int redraw_mask;
1761 extern int FrameCounter;
1764 // function definitions
1766 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1768 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1769 void InitRuntimeInfo(void);
1771 void InitScoresInfo(void);
1772 void SetWindowTitle(void);
1774 void InitWindowTitleFunction(char *(*window_title_function)(void));
1775 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1776 void InitExitFunction(void (*exit_function)(int));
1777 void InitPlatformDependentStuff(void);
1778 void ClosePlatformDependentStuff(void);
1780 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1781 void InitGfxTileSizeInfo(int, int);
1782 void InitGfxDoor1Info(int, int, int, int);
1783 void InitGfxDoor2Info(int, int, int, int);
1784 void InitGfxDoor3Info(int, int, int, int);
1785 void InitGfxWindowInfo(int, int);
1786 void InitGfxScrollbufferInfo(int, int);
1787 void InitGfxClipRegion(boolean, int, int, int, int);
1788 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1789 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1790 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1791 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
1792 void InitGfxCustomArtworkInfo(void);
1793 void InitGfxOtherSettings(void);
1794 void InitTileCursorInfo(void);
1795 void InitOverlayInfo(void);
1796 void SetTileCursorEnabled(boolean);
1797 void SetTileCursorActive(boolean);
1798 void SetTileCursorTargetXY(int, int);
1799 void SetTileCursorXY(int, int);
1800 void SetTileCursorSXSY(int, int);
1801 void SetOverlayEnabled(boolean);
1802 void SetOverlayActive(boolean);
1803 void SetOverlayShowGrid(boolean);
1804 boolean GetOverlayEnabled(void);
1805 boolean GetOverlayActive(void);
1806 void SetDrawDeactivationMask(int);
1807 int GetDrawDeactivationMask(void);
1808 void SetDrawBackgroundMask(int);
1809 void SetWindowBackgroundBitmap(Bitmap *);
1810 void SetMainBackgroundBitmap(Bitmap *);
1811 void SetDoorBackgroundBitmap(Bitmap *);
1812 void SetRedrawMaskFromArea(int, int, int, int);
1814 void LimitScreenUpdates(boolean);
1816 void InitVideoDefaults(void);
1817 void InitVideoDisplay(void);
1818 void CloseVideoDisplay(void);
1819 void InitVideoBuffer(int, int, int, boolean);
1820 Bitmap *CreateBitmapStruct(void);
1821 Bitmap *CreateBitmap(int, int, int);
1822 void ReCreateBitmap(Bitmap **, int, int);
1823 void FreeBitmap(Bitmap *);
1824 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1825 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1826 void FadeRectangle(int, int, int, int, int, int, int,
1827 void (*draw_border_function)(void));
1828 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1829 void ClearRectangle(Bitmap *, int, int, int, int);
1830 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1831 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1832 boolean DrawingDeactivatedField(void);
1833 boolean DrawingDeactivated(int, int, int, int);
1834 boolean DrawingOnBackground(int, int);
1835 boolean DrawingAreaChanged(void);
1836 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1837 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1838 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1839 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1840 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1841 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1842 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1843 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1844 Pixel GetPixel(Bitmap *, int, int);
1845 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1846 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1848 void KeyboardAutoRepeatOn(void);
1849 void KeyboardAutoRepeatOff(void);
1850 boolean SetVideoMode(boolean);
1851 void SetVideoFrameDelay(unsigned int);
1852 unsigned int GetVideoFrameDelay(void);
1853 boolean ChangeVideoModeIfNeeded(boolean);
1855 Bitmap *LoadImage(char *);
1856 Bitmap *LoadCustomImage(char *);
1857 void ReloadCustomImage(Bitmap *, char *);
1859 void ReCreateGameTileSizeBitmap(Bitmap **);
1860 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1861 void CreateBitmapTextures(Bitmap **);
1862 void FreeBitmapTextures(Bitmap **);
1863 void ScaleBitmap(Bitmap **, int);
1865 void SetMouseCursor(int);
1866 void UpdateRawMousePosition(int, int);
1867 void UpdateMousePosition(void);
1869 void OpenAudio(void);
1870 void CloseAudio(void);
1871 void SetAudioMode(boolean);
1873 void InitEventFilter(EventFilter);
1874 boolean PendingEvent(void);
1875 void WaitEvent(Event *event);
1876 void PeekEvent(Event *event);
1877 void PumpEvents(void);
1878 void CheckQuitEvent(void);
1879 Key GetEventKey(KeyEvent *, boolean);
1880 KeyMod HandleKeyModState(Key, int);
1881 KeyMod GetKeyModState(void);
1882 KeyMod GetKeyModStateFromEvents(void);
1883 void StartTextInput(int, int, int, int);
1884 void StopTextInput(void);
1885 void PushUserEvent(int, int, int);
1887 void InitJoysticks(void);
1888 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1889 boolean CheckJoystickOpened(int);
1890 void ClearJoystickState(void);