1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
25 #elif defined(PLATFORM_EMSCRIPTEN)
26 #include "emscripten.h"
32 // the additional 'b' is needed for Win32 to open files in binary mode
33 #define MODE_READ "rb"
34 #define MODE_WRITE "wb"
35 #define MODE_APPEND "ab"
37 #define DEFAULT_DEPTH 0
41 #define BLIT_INVERSE 2
42 #define BLIT_ON_BACKGROUND 3
44 // values for fullscreen status
45 #define FULLSCREEN_NOT_AVAILABLE FALSE
46 #define FULLSCREEN_AVAILABLE TRUE
48 // values for window scaling
49 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
50 #define WINDOW_SCALING_AVAILABLE TRUE
52 #define MIN_WINDOW_SCALING_PERCENT 30
53 #define STD_WINDOW_SCALING_PERCENT 100
54 #define MAX_WINDOW_SCALING_PERCENT 400
55 #define STEP_WINDOW_SCALING_PERCENT 10
57 // values for window scaling quality
58 #define SCALING_QUALITY_NEAREST "nearest"
59 #define SCALING_QUALITY_LINEAR "linear"
60 #define SCALING_QUALITY_BEST "best"
62 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
64 // values for screen rendering mode
65 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
66 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
67 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
68 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
70 #if defined(PLATFORM_EMSCRIPTEN)
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
73 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
76 #define SPECIAL_RENDERING_OFF 0
77 #define SPECIAL_RENDERING_BITMAP 1
78 #define SPECIAL_RENDERING_TARGET 2
79 #define SPECIAL_RENDERING_DOUBLE 3
81 // values for vertical screen retrace synchronization (vsync)
82 #define STR_VSYNC_MODE_OFF "off"
83 #define STR_VSYNC_MODE_NORMAL "normal"
84 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
86 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
88 #define VSYNC_MODE_OFF 0
89 #define VSYNC_MODE_NORMAL 1
90 #define VSYNC_MODE_ADAPTIVE -1
92 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
94 #define VSYNC_MODE_STR_TO_INT(s) \
95 (strEqual((s), STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : \
96 strEqual((s), STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : \
99 #define VSYNC_MODE_INT_TO_STR(i) \
100 ((i) == VSYNC_MODE_NORMAL ? STR_VSYNC_MODE_NORMAL : \
101 (i) == VSYNC_MODE_ADAPTIVE ? STR_VSYNC_MODE_ADAPTIVE : \
104 // values for network server settings
105 #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
106 #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
108 // values for API server settings
109 #define API_SERVER_HOSTNAME "api.artsoft.org"
110 #define API_SERVER_PORT 80
111 #define API_SERVER_METHOD "POST"
112 #define API_SERVER_URI_ADD "/api/scores/add"
113 #define API_SERVER_URI_GET "/api/scores/get"
114 #define API_SERVER_URI_RENAME "/api/players/rename"
116 // values for touch control
117 #define TOUCH_CONTROL_OFF "off"
118 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
119 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
120 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
122 #if defined(PLATFORM_ANDROID)
123 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
125 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
128 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
129 #define TOUCH_DROP_DISTANCE_DEFAULT 5
130 #define TOUCH_TRANSPARENCY_DEFAULT 50
132 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
133 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
135 // values for special settings for mobile devices
136 #if defined(PLATFORM_ANDROID)
137 #define HAS_TOUCH_DEVICE
138 #define USE_TOUCH_INPUT_OVERLAY
139 #define USE_COMPLETE_DISPLAY
140 #define HAS_SCREEN_KEYBOARD
141 #define SCREEN_KEYBOARD_POS(h) ((h) / 2)
144 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
145 #if !SDL_VERSION_ATLEAST(2,0,5)
146 #define SDL_DROPTEXT (SDL_DROPFILE + 1)
147 #define SDL_DROPBEGIN (SDL_DROPFILE + 2)
148 #define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
151 // default input keys
152 #define DEFAULT_KEY_LEFT KSYM_Left
153 #define DEFAULT_KEY_RIGHT KSYM_Right
154 #define DEFAULT_KEY_UP KSYM_Up
155 #define DEFAULT_KEY_DOWN KSYM_Down
156 #if defined(PLATFORM_MACOSX)
157 #define DEFAULT_KEY_SNAP KSYM_Control_L
158 #define DEFAULT_KEY_DROP KSYM_KP_Enter
160 #define DEFAULT_KEY_SNAP KSYM_Control_L
161 #define DEFAULT_KEY_DROP KSYM_Control_R
163 #define DEFAULT_KEY_OKAY KSYM_Return
164 #define DEFAULT_KEY_CANCEL KSYM_Escape
166 // default shortcut keys
167 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
168 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
169 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
170 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
171 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
172 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
173 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
174 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
175 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
176 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
177 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
178 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
179 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
180 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
181 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
182 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
183 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
184 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
185 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
186 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
187 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
189 // default debug setup keys and values
190 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
191 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
192 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
193 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
194 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
195 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
196 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
197 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
198 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
199 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
201 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
202 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
203 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
204 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
205 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
206 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
207 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
208 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
209 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
210 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
212 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
214 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
215 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
217 // values for key_status
218 #define KEY_NOT_PRESSED FALSE
219 #define KEY_RELEASED FALSE
220 #define KEY_PRESSED TRUE
222 // values for button status
223 #define MB_NOT_PRESSED FALSE
224 #define MB_NOT_RELEASED TRUE
225 #define MB_RELEASED FALSE
226 #define MB_PRESSED TRUE
227 #define MB_MENU_CHOICE FALSE
228 #define MB_MENU_MARK TRUE
229 #define MB_MENU_INITIALIZE (-1)
230 #define MB_MENU_LEAVE (-2)
231 #define MB_LEFTBUTTON 1
232 #define MB_MIDDLEBUTTON 2
233 #define MB_RIGHTBUTTON 3
234 #define MB_WHEEL_UP 4
235 #define MB_WHEEL_DOWN 5
236 #define MB_WHEEL_LEFT 6
237 #define MB_WHEEL_RIGHT 7
238 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
239 (b) == MB_WHEEL_DOWN)
240 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
241 (b) == MB_WHEEL_RIGHT)
242 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
243 IS_WHEEL_BUTTON_HORIZONTAL(b))
244 #define DEFAULT_WHEEL_STEPS 3
246 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
247 (b) == MB_MIDDLEBUTTON ? 5 : \
248 (b) == MB_RIGHTBUTTON ? 10 : 1)
250 // values for move directions
251 #define MV_BIT_LEFT 0
252 #define MV_BIT_RIGHT 1
254 #define MV_BIT_DOWN 3
256 #define NUM_DIRECTIONS 4
258 // diagonal movement directions are used in a different contect than buttons
259 #define MV_BIT_UPLEFT 4
260 #define MV_BIT_UPRIGHT 5
261 #define MV_BIT_DOWNLEFT 6
262 #define MV_BIT_DOWNRIGHT 7
264 #define NUM_DIRECTIONS_FULL 8
266 // values for special "button" bitmasks
270 #define NUM_PLAYER_ACTIONS 6
272 // values for special "focus player" bitmasks
273 #define BIT_SET_FOCUS 6
275 // values for drawing stages for global animations
276 #define DRAW_GLOBAL_ANIM_STAGE_1 1
277 #define DRAW_GLOBAL_ANIM_STAGE_2 2
279 // values for drawing target (various functions)
280 #define DRAW_TO_BACKBUFFER 0
281 #define DRAW_TO_FIELDBUFFER 1
282 #define DRAW_TO_SCREEN 2
283 #define DRAW_TO_FADE_SOURCE 3
284 #define DRAW_TO_FADE_TARGET 4
286 // values for move directions and special "button" key bitmasks
288 #define MV_LEFT (1 << MV_BIT_LEFT)
289 #define MV_RIGHT (1 << MV_BIT_RIGHT)
290 #define MV_UP (1 << MV_BIT_UP)
291 #define MV_DOWN (1 << MV_BIT_DOWN)
293 #define MV_UPLEFT (MV_UP | MV_LEFT)
294 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
295 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
296 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
298 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
299 #define MV_VERTICAL (MV_UP | MV_DOWN)
300 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
301 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
302 #define MV_NO_DIRECTION (MV_NONE)
304 #define KEY_BUTTON_1 (1 << BUTTON_1)
305 #define KEY_BUTTON_2 (1 << BUTTON_2)
306 #define KEY_BUTTON_SNAP KEY_BUTTON_1
307 #define KEY_BUTTON_DROP KEY_BUTTON_2
308 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
309 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
310 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
312 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
314 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
315 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
316 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
317 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
318 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
321 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
322 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
323 (x) == MV_UP ? MV_BIT_UP : \
324 (x) == MV_DOWN ? MV_BIT_DOWN : \
325 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
326 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
327 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
328 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
331 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
332 (x) == MV_RIGHT ? MV_LEFT : \
333 (x) == MV_UP ? MV_DOWN : \
334 (x) == MV_DOWN ? MV_UP : \
335 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
336 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
337 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
338 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
341 // values for animation mode (frame order and direction)
342 // (stored in level files -- never change existing values)
344 #define ANIM_LOOP (1 << 0)
345 #define ANIM_LINEAR (1 << 1)
346 #define ANIM_PINGPONG (1 << 2)
347 #define ANIM_PINGPONG2 (1 << 3)
348 #define ANIM_RANDOM (1 << 4)
349 #define ANIM_CE_VALUE (1 << 5)
350 #define ANIM_CE_SCORE (1 << 6)
351 #define ANIM_CE_DELAY (1 << 7)
352 #define ANIM_REVERSE (1 << 8)
353 #define ANIM_OPAQUE_PLAYER (1 << 9)
355 // values for special (non game element) animation modes
356 // (not stored in level files -- can be changed, if needed)
357 #define ANIM_HORIZONTAL (1 << 10)
358 #define ANIM_VERTICAL (1 << 11)
359 #define ANIM_CENTERED (1 << 12)
360 #define ANIM_STATIC_PANEL (1 << 13)
361 #define ANIM_ALL (1 << 14)
362 #define ANIM_ONCE (1 << 15)
364 #define ANIM_DEFAULT ANIM_LOOP
366 // values for special drawing styles and event handling
369 // values used for crumbled graphics
370 #define STYLE_ACCURATE_BORDERS (1 << 0)
371 #define STYLE_INNER_CORNERS (1 << 1)
373 // values used for game panel graphics
374 #define STYLE_REVERSE (1 << 2)
375 #define STYLE_LEFTMOST_POSITION (1 << 3)
377 // values used for global animations
378 #define STYLE_BLOCK (1 << 4)
379 #define STYLE_PASSTHROUGH (1 << 5)
380 #define STYLE_MULTIPLE_ACTIONS (1 << 6)
382 #define STYLE_DEFAULT STYLE_NONE
384 // values for special global animation delay types
385 #define ANIM_DELAY_UNDEFINED -1
386 #define ANIM_DELAY_NONE 0
387 #define ANIM_DELAY_INIT 1
388 #define ANIM_DELAY_ANIM 2
389 #define ANIM_DELAY_POST 3
391 // values for special global animation delay actions
392 #define ANIM_DELAY_ACTION_NONE -1
394 // values for special global animation events
395 #define ANIM_EVENT_UNDEFINED -1
396 #define ANIM_EVENT_NONE 0
397 #define ANIM_EVENT_SELF (1 << 16)
398 #define ANIM_EVENT_ANY (1 << 17)
399 #define ANIM_EVENT_CLICK (1 << 18)
400 #define ANIM_EVENT_INIT (1 << 19)
401 #define ANIM_EVENT_START (1 << 20)
402 #define ANIM_EVENT_END (1 << 21)
403 #define ANIM_EVENT_POST (1 << 22)
404 #define ANIM_EVENT_UNCLICK_ANY (1 << 23)
406 // anim number: bits 0-7
407 // part number: bits 8-15
408 #define ANIM_EVENT_ANIM_BIT 0
409 #define ANIM_EVENT_PART_BIT 8
411 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
412 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
414 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
416 // values for special global animation event actions
417 #define ANIM_EVENT_ACTION_NONE -1
419 // values for fade mode
420 #define FADE_TYPE_NONE 0
421 #define FADE_TYPE_FADE_IN (1 << 0)
422 #define FADE_TYPE_FADE_OUT (1 << 1)
423 #define FADE_TYPE_TRANSFORM (1 << 2)
424 #define FADE_TYPE_CROSSFADE (1 << 3)
425 #define FADE_TYPE_MELT (1 << 4)
426 #define FADE_TYPE_CURTAIN (1 << 5)
427 #define FADE_TYPE_SKIP (1 << 6)
429 #define FADE_MODE_NONE (FADE_TYPE_NONE)
430 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
431 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
432 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
433 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
434 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
435 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
436 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
437 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
438 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
440 #define FADE_MODE_DEFAULT FADE_MODE_FADE
442 #define AUTO_DELAY_UNIT_MS 0
443 #define AUTO_DELAY_UNIT_FRAMES 1
445 #define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
447 // values for toon positions
448 #define POS_UNDEFINED -1
459 // values for text alignment
460 #define ALIGN_LEFT (1 << 0)
461 #define ALIGN_RIGHT (1 << 1)
462 #define ALIGN_CENTER (1 << 2)
463 #define ALIGN_DEFAULT ALIGN_LEFT
465 #define VALIGN_TOP (1 << 0)
466 #define VALIGN_BOTTOM (1 << 1)
467 #define VALIGN_MIDDLE (1 << 2)
468 #define VALIGN_DEFAULT VALIGN_TOP
470 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
471 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
472 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
473 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
474 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
475 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
476 #define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
477 #define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
479 // values for redraw_mask
480 #define REDRAW_NONE (0)
481 #define REDRAW_ALL (1 << 0)
482 #define REDRAW_FIELD (1 << 1)
483 #define REDRAW_DOOR_1 (1 << 2)
484 #define REDRAW_DOOR_2 (1 << 3)
485 #define REDRAW_DOOR_3 (1 << 4)
486 #define REDRAW_FPS (1 << 5)
488 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
492 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
493 y >= gfx.sy && y < gfx.sy + gfx.sysize)
494 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
495 x < gfx.real_sx + gfx.full_sxsize && \
496 y >= gfx.real_sy && \
497 y < gfx.real_sy + gfx.full_sysize)
498 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
499 y >= gfx.dy && y < gfx.dy + gfx.dysize)
500 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
501 y >= gfx.vy && y < gfx.vy + gfx.vysize)
502 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
503 y >= gfx.ey && y < gfx.ey + gfx.eysize)
505 // values for mouse cursor
506 #define CURSOR_UNDEFINED -1
507 #define CURSOR_DEFAULT 0
508 #define CURSOR_NONE 1
509 #define CURSOR_PLAYFIELD 2
511 // fundamental game speed values
512 #define ONE_SECOND_DELAY 1000 // delay value for one second
513 #define MENU_FRAME_DELAY 20 // frame delay in milliseconds
514 #define GAME_FRAME_DELAY 20 // frame delay in milliseconds
515 #define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
516 #define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
517 #define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
518 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
519 #define FRAMES_PER_SECOND_SP 35
521 // maximum playfield size supported by libgame functions
522 #define MAX_PLAYFIELD_WIDTH 128
523 #define MAX_PLAYFIELD_HEIGHT 128
525 // maximum number of parallel players supported by libgame functions
526 #define MAX_PLAYERS 4
528 // maximum number of player names
529 #define MAX_PLAYER_NAMES 12
531 // maximum allowed length of player name
532 #define MAX_PLAYER_NAME_LEN 10
534 // maximum number of levels in a level set
535 #define MAX_LEVELS 1000
537 // maximum number of global animation and parts
538 #define MAX_GLOBAL_ANIMS 32
539 #define MAX_GLOBAL_ANIM_PARTS 32
541 // minimum/maximum/default x/y grid size for virtual buttons
542 #define MIN_GRID_XSIZE 3
543 #define MIN_GRID_YSIZE 3
544 #define MAX_GRID_XSIZE 32
545 #define MAX_GRID_YSIZE 32
546 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
547 video.screen_height))
548 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
549 video.screen_height))
550 #define DEFAULT_GRID_XSIZE_0 18
551 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
552 DEFAULT_GRID_XSIZE_0 * \
556 #define DEFAULT_GRID_XSIZE_1 13
557 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
558 DEFAULT_GRID_XSIZE_1 * \
563 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
564 DEFAULT_GRID_XSIZE_1)
565 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
566 DEFAULT_GRID_YSIZE_1)
568 #define GRID_ACTIVE_NR() (video.screen_width > \
569 video.screen_height ? 0 : 1)
571 // values for grid button characters for virtual buttons
572 #define CHAR_GRID_BUTTON_NONE ' '
573 #define CHAR_GRID_BUTTON_LEFT '<'
574 #define CHAR_GRID_BUTTON_RIGHT '>'
575 #define CHAR_GRID_BUTTON_UP '^'
576 #define CHAR_GRID_BUTTON_DOWN 'v'
577 #define CHAR_GRID_BUTTON_SNAP '1'
578 #define CHAR_GRID_BUTTON_DROP '2'
580 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
582 (c) == CHAR_GRID_BUTTON_RIGHT ? \
584 (c) == CHAR_GRID_BUTTON_UP ? \
586 (c) == CHAR_GRID_BUTTON_DOWN ? \
588 (c) == CHAR_GRID_BUTTON_SNAP ? \
590 (c) == CHAR_GRID_BUTTON_DROP ? \
594 // maximum number of level sets in the level set history
595 #define MAX_LEVELDIR_HISTORY 12
597 // default name for empty highscore entry
598 #define EMPTY_PLAYER_NAME "no name"
600 // default name for unknown player names
601 #define ANONYMOUS_NAME "anonymous"
603 // default for other unknown names
604 #define UNKNOWN_NAME "unknown"
606 // default name for new levels
607 #define NAMELESS_LEVEL_NAME "nameless level"
609 // default text for non-existant artwork
610 #define NOT_AVAILABLE "(not available)"
612 // default value for undefined filename
613 #define UNDEFINED_FILENAME "[NONE]"
615 // default value for undefined levelset
616 #define UNDEFINED_LEVELSET "[NONE]"
618 // default value for undefined password
619 #define UNDEFINED_PASSWORD "[undefined]"
621 // default value for undefined parameter
622 #define ARG_DEFAULT "[DEFAULT]"
624 // default values for undefined configuration file parameters
625 #define ARG_UNDEFINED "-1000000"
626 #define ARG_UNDEFINED_VALUE (-1000000)
628 // default value for off-screen positions
629 #define POS_OFFSCREEN (-1000000)
631 // definitions for game base path and sub-directories
633 #define BASE_PATH "."
637 #define GRAPHICS_DIRECTORY "graphics"
638 #define SOUNDS_DIRECTORY "sounds"
639 #define MUSIC_DIRECTORY "music"
640 #define LEVELS_DIRECTORY "levels"
641 #define TAPES_DIRECTORY "tapes"
642 #define SCORES_DIRECTORY "scores"
643 #define DOCS_DIRECTORY "docs"
644 #define CACHE_DIRECTORY "cache"
645 #define CONF_DIRECTORY "conf"
646 #define NETWORK_DIRECTORY "network"
647 #define USERS_DIRECTORY "users"
649 #define GFX_CLASSIC_SUBDIR "gfx_classic"
650 #define SND_CLASSIC_SUBDIR "snd_classic"
651 #define MUS_CLASSIC_SUBDIR "mus_classic"
653 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
654 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
655 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
657 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
658 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
659 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
661 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
663 // file names and filename extensions
664 #define LEVELSETUP_DIRECTORY "levelsetup"
665 #define SETUP_FILENAME "setup.conf"
666 #define USERSETUP_FILENAME "usersetup.conf"
667 #define AUTOSETUP_FILENAME "autosetup.conf"
668 #define LEVELSETUP_FILENAME "levelsetup.conf"
669 #define EDITORSETUP_FILENAME "editorsetup.conf"
670 #define EDITORCASCADE_FILENAME "editorcascade.conf"
671 #define HELPANIM_FILENAME "helpanim.conf"
672 #define HELPTEXT_FILENAME "helptext.conf"
673 #define LEVELINFO_FILENAME "levelinfo.conf"
674 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
675 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
676 #define MUSICINFO_FILENAME "musicinfo.conf"
677 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
678 #define LEVELTEMPLATE_FILENAME "template.level"
679 #define LEVELFILE_EXTENSION "level"
680 #define TAPEFILE_EXTENSION "tape"
681 #define SCOREFILE_EXTENSION "score"
683 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
685 #define LOG_OUT_BASENAME "stdout.txt"
686 #define LOG_ERR_BASENAME "stderr.txt"
692 #define STRING_PARENT_DIRECTORY ".."
693 #define STRING_TOP_DIRECTORY "/"
695 #define CHAR_PATH_SEPARATOR_UNIX '/'
696 #define CHAR_PATH_SEPARATOR_DOS '\\'
698 #define STRING_PATH_SEPARATOR_UNIX "/"
699 #define STRING_PATH_SEPARATOR_DOS "\\"
701 #define STRING_NEWLINE_UNIX "\n"
702 #define STRING_NEWLINE_DOS "\r\n"
704 #if defined(PLATFORM_WIN32)
705 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
706 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
707 #define STRING_NEWLINE STRING_NEWLINE_DOS
709 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
710 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
711 #define STRING_NEWLINE STRING_NEWLINE_UNIX
715 // areas in bitmap PIX_DOOR
716 // meaning in PIX_DB_DOOR: (3 PAGEs)
717 // PAGEX1: 1. buffer for DOOR_1
718 // PAGEX2: 2. buffer for DOOR_1
719 // PAGEX3: buffer for animations
721 // these values are hard-coded to be able to use them in initialization
722 #define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
723 #define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
725 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
726 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
727 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
728 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
729 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
730 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
731 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
732 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
733 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
734 #define DOOR_GFX_PAGEY1 (0)
735 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
738 // macros for version handling
739 #define VERSION_PART_1(x) ((x) / 1000000)
740 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
741 #define VERSION_PART_3(x) (((x) % 10000) / 100)
742 #define VERSION_PART_4(x) ((x) % 100)
744 #define VERSION_SUPER(x) VERSION_PART_1(x)
745 #define VERSION_MAJOR(x) VERSION_PART_2(x)
746 #define VERSION_MINOR(x) VERSION_PART_3(x)
747 #define VERSION_PATCH(x) VERSION_PART_4(x)
748 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
751 // macros for parent/child process identification
752 #if defined(PLATFORM_UNIX)
753 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
754 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
755 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
757 #define IS_PARENT_PROCESS() TRUE
758 #define IS_CHILD_PROCESS() FALSE
759 #define HAS_CHILD_PROCESS() FALSE
763 // values for artwork type
764 #define ARTWORK_TYPE_GRAPHICS 0
765 #define ARTWORK_TYPE_SOUNDS 1
766 #define ARTWORK_TYPE_MUSIC 2
768 #define NUM_ARTWORK_TYPES 3
771 // values for tree type (chosen to match artwork type)
772 #define TREE_TYPE_UNDEFINED -1
773 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
774 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
775 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
776 #define TREE_TYPE_LEVEL_DIR 3
777 #define TREE_TYPE_LEVEL_NR 4
778 #define TREE_TYPE_PLAYER_NAME 5
780 #define NUM_BASE_TREE_TYPES 4
781 #define NUM_TREE_TYPES 6
783 #define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \
784 (type) == TREE_TYPE_SOUNDS_DIR || \
785 (type) == TREE_TYPE_MUSIC_DIR || \
786 (type) == TREE_TYPE_LEVEL_DIR)
788 #define INFOTEXT_UNDEFINED ""
789 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
790 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
791 #define INFOTEXT_MUSIC_DIR "Custom Music"
792 #define INFOTEXT_LEVEL_DIR "Level Sets"
793 #define INFOTEXT_LEVEL_NR "Levels"
794 #define INFOTEXT_PLAYER_NAME "Players & Teams"
796 #define BACKLINK_TEXT_MAIN ".. (main menu)"
797 #define BACKLINK_TEXT_SETUP ".. (setup menu)"
798 #define BACKLINK_TEXT_PARENT ".. (parent directory)"
800 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_PLAYER_NAME ? \
801 INFOTEXT_PLAYER_NAME : \
802 (t) == TREE_TYPE_LEVEL_NR ? \
803 INFOTEXT_LEVEL_NR : \
804 (t) == TREE_TYPE_LEVEL_DIR ? \
805 INFOTEXT_LEVEL_DIR : \
806 (t) == TREE_TYPE_GRAPHICS_DIR ? \
807 INFOTEXT_GRAPHICS_DIR : \
808 (t) == TREE_TYPE_SOUNDS_DIR ? \
809 INFOTEXT_SOUNDS_DIR : \
810 (t) == TREE_TYPE_MUSIC_DIR ? \
811 INFOTEXT_MUSIC_DIR : \
814 #define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
815 BACKLINK_TEXT_MAIN : \
818 #define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
819 getUserLevelDir(NULL) : \
820 (t) == TREE_TYPE_GRAPHICS_DIR ? \
821 getUserGraphicsDir() : \
822 (t) == TREE_TYPE_SOUNDS_DIR ? \
823 getUserSoundsDir() : \
824 (t) == TREE_TYPE_MUSIC_DIR ? \
825 getUserMusicDir() : \
828 #define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
830 (t) == TREE_TYPE_GRAPHICS_DIR ? \
831 &artwork.gfx_first : \
832 (t) == TREE_TYPE_SOUNDS_DIR ? \
833 &artwork.snd_first : \
834 (t) == TREE_TYPE_MUSIC_DIR ? \
835 &artwork.mus_first : \
838 #define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
840 (t) == TREE_TYPE_GRAPHICS_DIR ? \
841 artwork.gfx_first : \
842 (t) == TREE_TYPE_SOUNDS_DIR ? \
843 artwork.snd_first : \
844 (t) == TREE_TYPE_MUSIC_DIR ? \
845 artwork.mus_first : \
848 // values for artwork handling
849 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
850 ((type) == ARTWORK_TYPE_GRAPHICS ? \
851 &(leveldir)->graphics_set : \
852 (type) == ARTWORK_TYPE_SOUNDS ? \
853 &(leveldir)->sounds_set : \
854 &(leveldir)->music_set)
856 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
857 ((type) == ARTWORK_TYPE_GRAPHICS ? \
858 (leveldir)->graphics_set : \
859 (type) == ARTWORK_TYPE_SOUNDS ? \
860 (leveldir)->sounds_set : \
861 (leveldir)->music_set)
863 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
864 ((type) == ARTWORK_TYPE_GRAPHICS ? \
865 &(leveldir)->graphics_path : \
866 (type) == ARTWORK_TYPE_SOUNDS ? \
867 &(leveldir)->sounds_path : \
868 &(leveldir)->music_path)
870 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
871 ((type) == ARTWORK_TYPE_GRAPHICS ? \
872 (leveldir)->graphics_path : \
873 (type) == ARTWORK_TYPE_SOUNDS ? \
874 (leveldir)->sounds_path : \
875 (leveldir)->music_path)
877 #define SETUP_ARTWORK_SET(setup, type) \
878 ((type) == ARTWORK_TYPE_GRAPHICS ? \
879 (setup).graphics_set : \
880 (type) == ARTWORK_TYPE_SOUNDS ? \
881 (setup).sounds_set : \
884 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
885 ((type) == ARTWORK_TYPE_GRAPHICS ? \
886 (setup).override_level_graphics : \
887 (type) == ARTWORK_TYPE_SOUNDS ? \
888 (setup).override_level_sounds : \
889 (setup).override_level_music)
891 #define GFX_OVERRIDE_ARTWORK(type) \
892 ((type) == ARTWORK_TYPE_GRAPHICS ? \
893 gfx.override_level_graphics : \
894 (type) == ARTWORK_TYPE_SOUNDS ? \
895 gfx.override_level_sounds : \
896 gfx.override_level_music)
898 #define ARTWORK_FIRST_NODE(artwork, type) \
899 ((type) == ARTWORK_TYPE_GRAPHICS ? \
900 (artwork).gfx_first : \
901 (type) == ARTWORK_TYPE_SOUNDS ? \
902 (artwork).snd_first : \
905 #define ARTWORK_CURRENT_PTR(artwork, type) \
906 ((type) == ARTWORK_TYPE_GRAPHICS ? \
907 &(artwork).gfx_current : \
908 (type) == ARTWORK_TYPE_SOUNDS ? \
909 &(artwork).snd_current : \
910 &(artwork).mus_current)
912 #define ARTWORK_CURRENT(artwork, type) \
913 ((type) == ARTWORK_TYPE_GRAPHICS ? \
914 (artwork).gfx_current : \
915 (type) == ARTWORK_TYPE_SOUNDS ? \
916 (artwork).snd_current : \
917 (artwork).mus_current)
919 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
920 ((type) == ARTWORK_TYPE_GRAPHICS ? \
921 &(artwork).gfx_current_identifier : \
922 (type) == ARTWORK_TYPE_SOUNDS ? \
923 &(artwork).snd_current_identifier : \
924 &(artwork).mus_current_identifier)
926 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
927 ((type) == ARTWORK_TYPE_GRAPHICS ? \
928 (artwork).gfx_current_identifier : \
929 (type) == ARTWORK_TYPE_SOUNDS ? \
930 (artwork).snd_current_identifier : \
931 (artwork).mus_current_identifier)
933 #define ARTWORKINFO_FILENAME(type) \
934 ((type) == ARTWORK_TYPE_GRAPHICS ? \
935 GRAPHICSINFO_FILENAME : \
936 (type) == ARTWORK_TYPE_SOUNDS ? \
937 SOUNDSINFO_FILENAME : \
938 (type) == ARTWORK_TYPE_MUSIC ? \
939 MUSICINFO_FILENAME : "")
941 #define ARTWORK_DIRECTORY(type) \
942 ((type) == ARTWORK_TYPE_GRAPHICS ? \
943 GRAPHICS_DIRECTORY : \
944 (type) == ARTWORK_TYPE_SOUNDS ? \
946 (type) == ARTWORK_TYPE_MUSIC ? \
947 MUSIC_DIRECTORY : "")
949 #define OPTIONS_ARTWORK_DIRECTORY(type) \
950 ((type) == ARTWORK_TYPE_GRAPHICS ? \
951 options.graphics_directory : \
952 (type) == ARTWORK_TYPE_SOUNDS ? \
953 options.sounds_directory : \
954 (type) == ARTWORK_TYPE_MUSIC ? \
955 options.music_directory : "")
957 #define USER_ARTWORK_DIRECTORY(type) \
958 ((type) == ARTWORK_TYPE_GRAPHICS ? \
959 getUserGraphicsDir() : \
960 (type) == ARTWORK_TYPE_SOUNDS ? \
961 getUserSoundsDir() : \
962 (type) == ARTWORK_TYPE_MUSIC ? \
963 getUserMusicDir() : "")
965 #define ARTWORK_DEFAULT_SUBDIR(type) \
966 ((type) == ARTWORK_TYPE_GRAPHICS ? \
967 GFX_DEFAULT_SUBDIR : \
968 (type) == ARTWORK_TYPE_SOUNDS ? \
969 SND_DEFAULT_SUBDIR : \
972 #define UPDATE_BUSY_STATE() \
974 if (gfx.draw_busy_anim_function != NULL) \
975 gfx.draw_busy_anim_function(); \
979 // structure definitions
983 char *command_basepath; // path to the program binary
984 char *command_basename; // base filename of the program binary
986 char *config_filename; // optional global program config filename
988 char *maindata_path; // main game data (installation) directory
990 char *userdata_subdir; // personal user game data directory
991 char *userdata_path; // resulting full path to game data directory
1001 char *log_filename[NUM_LOGS]; // log filenames for out/err messages
1002 FILE *log_file[NUM_LOGS]; // log file handles for out/err files
1003 FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
1011 char *version_string;
1013 char *(*window_title_function)(void);
1014 void (*exit_message_function)(char *, va_list);
1015 void (*exit_function)(int);
1029 SDL_Thread *server_thread;
1030 boolean is_server_thread;
1035 boolean uses_touch_device;
1045 char *base_directory;
1046 char *level_directory;
1047 char *graphics_directory;
1048 char *sounds_directory;
1049 char *music_directory;
1050 char *docs_directory;
1051 char *conf_directory;
1053 char *execute_command;
1054 char *tape_log_filename;
1056 char *special_flags;
1068 struct VideoSystemInfo
1071 int width, height, depth;
1072 int window_width, window_height;
1073 int display_width, display_height;
1074 int screen_width, screen_height;
1075 int screen_xoffset, screen_yoffset;
1077 boolean fullscreen_available;
1078 boolean fullscreen_enabled;
1079 boolean fullscreen_initial;
1081 boolean window_scaling_available;
1082 int window_scaling_percent;
1083 char *window_scaling_quality;
1084 int screen_rendering_mode;
1087 unsigned int frame_counter;
1088 unsigned int frame_delay;
1089 unsigned int frame_delay_value;
1093 int shifted_up_pos_last;
1094 unsigned int shifted_up_delay;
1095 unsigned int shifted_up_delay_value;
1097 boolean initialized;
1100 struct AudioSystemInfo
1102 boolean sound_available;
1103 boolean loops_available;
1104 boolean music_available;
1106 boolean sound_enabled;
1107 boolean sound_deactivated; // for temporarily disabling sound
1116 int first_sound_channel;
1119 struct FontBitmapInfo
1123 int src_x, src_y; // start position of font characters
1124 int width, height; // width / height of font characters
1126 int offset_x; // offset to next font character
1127 int offset_y; // offset to next font character
1129 int draw_xoffset; // offset for drawing font characters
1130 int draw_yoffset; // offset for drawing font characters
1133 int num_chars_per_line;
1140 int real_sx, real_sy;
1141 int full_sxsize, full_sysize;
1142 int scrollbuffer_width, scrollbuffer_height;
1144 int game_tile_size, standard_tile_size;
1155 int win_xsize, win_ysize;
1157 int draw_deactivation_mask;
1158 int draw_background_mask;
1160 Bitmap *field_save_buffer;
1162 Bitmap *background_bitmap;
1163 int background_bitmap_mask;
1165 Bitmap *fade_bitmap_backup;
1166 Bitmap *fade_bitmap_source;
1167 Bitmap *fade_bitmap_target;
1168 Bitmap *fade_bitmap_black;
1170 int fade_border_source_status;
1171 int fade_border_target_status;
1172 Bitmap *masked_border_bitmap_ptr;
1174 Bitmap *final_screen_bitmap;
1176 boolean clipping_enabled;
1178 int clip_width, clip_height;
1180 boolean override_level_graphics;
1181 boolean override_level_sounds;
1182 boolean override_level_music;
1184 boolean draw_init_text;
1187 struct FontBitmapInfo *font_bitmap_info;
1188 int (*select_font_function)(int);
1189 int (*get_font_from_token_function)(char *);
1191 int anim_random_frame;
1193 void (*draw_busy_anim_function)(void);
1194 void (*draw_global_anim_function)(int, int);
1195 void (*draw_global_border_function)(int);
1196 void (*draw_tile_cursor_function)(int);
1199 int cursor_mode_override;
1200 int cursor_mode_final;
1201 int mouse_x, mouse_y;
1204 struct TileCursorInfo
1206 boolean enabled; // tile cursor generally enabled or disabled
1207 boolean active; // tile cursor activated (depending on game)
1208 boolean moving; // tile cursor moving to target position
1210 int xpos, ypos; // tile cursor level playfield position
1211 int x, y; // tile cursor current screen position
1212 int target_x, target_y; // tile cursor target screen position
1214 int sx, sy; // tile cursor screen start position
1216 boolean xsn_debug; // enable or disable XSN debugging
1221 boolean enabled; // overlay generally enabled or disabled
1222 boolean active; // overlay activated (depending on game mode)
1229 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1230 char grid_button_highlight;
1232 int grid_button_action;
1238 int nr[MAX_PLAYERS]; // joystick number for each player
1241 struct SetupJoystickInfo
1243 char *device_name; // device name of player's joystick
1245 int xleft, xmiddle, xright;
1246 int yupper, ymiddle, ylower;
1250 struct SetupKeyboardInfo
1252 Key left, right, up, down;
1256 struct SetupTouchInfo
1265 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1267 int transparency; // in percent (0 == opaque, 100 == invisible)
1268 boolean draw_outlined;
1269 boolean draw_pressed;
1271 boolean grid_initialized;
1274 struct SetupInputInfo
1276 boolean use_joystick;
1277 struct SetupJoystickInfo joy;
1278 struct SetupKeyboardInfo key;
1281 struct SetupEditorInfo
1283 boolean el_boulderdash;
1284 boolean el_emerald_mine;
1285 boolean el_emerald_mine_club;
1288 boolean el_supaplex;
1289 boolean el_diamond_caves;
1290 boolean el_dx_boulderdash;
1292 boolean el_mirror_magic;
1293 boolean el_deflektor;
1296 boolean el_steel_chars;
1300 boolean el_user_defined;
1303 boolean el_headlines;
1308 boolean show_element_token;
1310 boolean show_read_only_warning;
1312 boolean use_template_for_new_levels;
1315 struct SetupAutoSetupInfo
1317 int editor_zoom_tilesize;
1320 struct SetupLevelSetupInfo
1322 char *last_level_series[MAX_LEVELDIR_HISTORY + 1];
1325 struct SetupEditorCascadeInfo
1338 boolean el_steel_chars;
1346 struct SetupShortcutInfo
1352 Key focus_player[MAX_PLAYERS];
1353 Key focus_player_all;
1372 struct SetupSystemInfo
1374 char *sdl_renderdriver;
1375 char *sdl_videodriver;
1376 char *sdl_audiodriver;
1377 int audio_fragment_size;
1380 struct SetupInternalInfo
1382 char *program_title;
1383 char *program_version;
1384 char *program_author;
1385 char *program_email;
1386 char *program_website;
1387 char *program_copyright;
1388 char *program_company;
1390 char *program_icon_file;
1392 char *default_graphics_set;
1393 char *default_sounds_set;
1394 char *default_music_set;
1396 char *fallback_graphics_file;
1397 char *fallback_sounds_file;
1398 char *fallback_music_file;
1400 char *default_level_series;
1402 int default_window_width;
1403 int default_window_height;
1405 boolean choose_from_top_leveldir;
1406 boolean show_scaling_in_title;
1407 boolean create_user_levelset;
1410 boolean menu_engines;
1411 boolean menu_editor;
1412 boolean menu_graphics;
1414 boolean menu_artwork;
1417 boolean menu_shortcuts;
1419 boolean menu_save_and_exit;
1422 struct SetupDebugInfo
1424 int frame_delay[10];
1425 Key frame_delay_key[10];
1426 boolean frame_delay_use_mod_key;
1427 boolean frame_delay_game_only;
1428 boolean show_frames_per_second;
1438 boolean multiple_users;
1441 boolean sound_loops;
1442 boolean sound_music;
1443 boolean sound_simple;
1445 boolean scroll_delay;
1446 boolean forced_scroll_delay;
1447 int scroll_delay_value;
1448 char *engine_snapshot_mode;
1449 int engine_snapshot_memory;
1450 boolean fade_screens;
1452 boolean show_titlescreen;
1453 boolean quick_doors;
1456 boolean skip_levels;
1457 boolean increment_levels;
1458 boolean auto_play_next_level;
1459 boolean count_score_after_game;
1460 boolean show_scores_after_game;
1463 int window_scaling_percent;
1464 char *window_scaling_quality;
1465 char *screen_rendering_mode;
1467 boolean ask_on_escape;
1468 boolean ask_on_escape_editor;
1469 boolean ask_on_game_over;
1470 boolean ask_on_quit_game;
1471 boolean ask_on_quit_program;
1472 boolean quick_switch;
1473 boolean input_on_focus;
1474 boolean prefer_aga_graphics;
1475 boolean prefer_lowpass_sounds;
1476 boolean prefer_extra_panel_items;
1477 boolean game_speed_extended;
1478 int game_frame_delay;
1479 boolean sp_show_border_elements;
1480 boolean small_game_graphics;
1481 boolean show_load_save_buttons;
1482 boolean show_undo_redo_buttons;
1483 boolean only_show_local_scores;
1488 int override_level_graphics; // not boolean -- can also be "AUTO"
1489 int override_level_sounds; // not boolean -- can also be "AUTO"
1490 int override_level_music; // not boolean -- can also be "AUTO"
1496 boolean network_mode;
1497 int network_player_nr;
1498 char *network_server_hostname;
1501 char *api_server_hostname;
1502 char *api_server_password;
1503 boolean ask_for_uploading_tapes;
1505 struct SetupAutoSetupInfo auto_setup;
1506 struct SetupLevelSetupInfo level_setup;
1508 struct SetupEditorInfo editor;
1509 struct SetupEditorCascadeInfo editor_cascade;
1510 struct SetupShortcutInfo shortcut;
1511 struct SetupInputInfo input[MAX_PLAYERS];
1512 struct SetupTouchInfo touch;
1513 struct SetupSystemInfo system;
1514 struct SetupInternalInfo internal;
1515 struct SetupDebugInfo debug;
1517 struct OptionInfo options;
1527 struct TreeInfo **node_top; // topmost node in tree
1528 struct TreeInfo *node_parent; // parent level directory info
1529 struct TreeInfo *node_group; // level group sub-directory info
1530 struct TreeInfo *next; // next level series structure node
1532 int cl_first; // internal control field for setup screen
1533 int cl_cursor; // internal control field for setup screen
1535 int type; // type of tree content
1537 // fields for "type == TREE_TYPE_LEVEL_DIR"
1539 char *subdir; // tree info sub-directory basename (may be ".")
1540 char *fullpath; // complete path relative to tree base directory
1541 char *basepath; // absolute base path of tree base directory
1542 char *identifier; // identifier string for configuration files
1543 char *name; // tree info name, as displayed in selection menues
1544 char *name_sorting; // optional sorting name for correct name sorting
1545 char *author; // level or artwork author name
1546 char *year; // optional year of creation for levels or artwork
1548 char *program_title; // optional alternative text for program title
1549 char *program_copyright; // optional alternative text for program copyright
1550 char *program_company; // optional alternative text for program company
1552 char *imported_from; // optional comment for imported levels or artwork
1553 char *imported_by; // optional comment for imported levels or artwork
1554 char *tested_by; // optional comment to name people who tested a set
1556 char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
1557 char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
1558 char *graphics_set; // optional custom graphics set (level tree only)
1559 char *sounds_set_default; // default EMC custom sounds set
1560 char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter)
1561 char *sounds_set; // optional custom sounds set (level tree only)
1562 char *music_set; // optional custom music set (level tree only)
1563 char *graphics_path; // path to optional custom graphics set (level only)
1564 char *sounds_path; // path to optional custom sounds set (level only)
1565 char *music_path; // path to optional custom music set (level only)
1567 char *level_filename; // filename of level file (for packed level file)
1568 char *level_filetype; // type of levels in level directory or level file
1570 char *special_flags; // flags for special actions performed on level file
1572 int levels; // number of levels in level series
1573 int first_level; // first level number (to allow start with 0 or 1)
1574 int last_level; // last level number (automatically calculated)
1575 int sort_priority; // sort levels by 'sort_priority' and then by name
1577 boolean latest_engine;// force level set to use the latest game engine
1579 boolean level_group; // directory contains more level series directories
1580 boolean parent_link; // entry links back to parent directory
1581 boolean is_copy; // this entry is a copy of another entry in the tree
1582 boolean in_user_dir; // user defined levels are stored in home directory
1583 boolean user_defined; // levels in user directory and marked as "private"
1584 boolean readonly; // readonly levels can not be changed with editor
1585 boolean handicap; // level set has no handicap when set to "false"
1586 boolean skip_levels; // levels can be skipped when set to "true"
1588 boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
1590 int color; // color to use on selection screen for this level
1591 char *class_desc; // description of level series class
1592 int handicap_level; // number of the lowest unsolved level
1594 char *infotext; // optional text to describe the tree type (headline)
1597 typedef struct TreeInfo TreeInfo;
1598 typedef struct TreeInfo LevelDirTree;
1599 typedef struct TreeInfo ArtworkDirTree;
1600 typedef struct TreeInfo GraphicsDirTree;
1601 typedef struct TreeInfo SoundsDirTree;
1602 typedef struct TreeInfo MusicDirTree;
1606 GraphicsDirTree *gfx_first;
1607 GraphicsDirTree *gfx_current;
1608 SoundsDirTree *snd_first;
1609 SoundsDirTree *snd_current;
1610 MusicDirTree *mus_first;
1611 MusicDirTree *mus_current;
1613 char *gfx_current_identifier;
1614 char *snd_current_identifier;
1615 char *mus_current_identifier;
1618 struct ValueTextInfo
1624 struct StringValueTextInfo
1636 struct ConfigTypeInfo
1643 struct TokenIntPtrInfo
1653 char *default_filename;
1656 char **default_parameter; // array of file parameters
1657 char **parameter; // array of file parameters
1660 boolean fallback_to_default;
1661 boolean default_is_cloned;
1664 struct SetupFileList
1669 struct SetupFileList *next;
1674 char *source_filename; // primary key for node list
1678 struct PropertyMapping
1688 struct ArtworkListInfo
1690 int type; // type of artwork
1692 int num_file_list_entries;
1693 int num_dynamic_file_list_entries;
1694 struct FileInfo *file_list; // static artwork file array
1695 struct FileInfo *dynamic_file_list; // dynamic artwrk file array
1697 int num_suffix_list_entries;
1698 struct ConfigTypeInfo *suffix_list; // parameter suffixes array
1700 int num_base_prefixes;
1701 int num_ext1_suffixes;
1702 int num_ext2_suffixes;
1703 int num_ext3_suffixes;
1704 char **base_prefixes; // base token prefixes array
1705 char **ext1_suffixes; // property suffixes array 1
1706 char **ext2_suffixes; // property suffixes array 2
1707 char **ext3_suffixes; // property suffixes array 3
1709 int num_ignore_tokens;
1710 char **ignore_tokens; // file tokens to be ignored
1712 int num_property_mapping_entries;
1713 struct PropertyMapping *property_mapping; // mapping token -> artwork
1715 int sizeof_artwork_list_entry;
1717 struct ListNodeInfo **artwork_list; // static artwork node array
1718 struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
1719 struct ListNode *content_list; // dynamic artwork node list
1721 void *(*load_artwork)(char *); // constructor function
1722 void (*free_artwork)(void *); // destructor function
1742 struct RectWithBorder
1746 int min_width, min_height;
1747 int max_width, max_height;
1768 struct DoorPartPosInfo
1775 int start_step_opening;
1776 int start_step_closing;
1777 boolean draw_masked;
1784 int xoffset; // special case for tape date and time
1785 int xoffset2; // special case for tape date
1786 int yoffset; // special case for list of preview players
1789 int size; // also used for suffix ".digits"
1791 boolean draw_masked;
1792 boolean draw_player; // special case for network player buttons
1793 int sort_priority; // also used for suffix ".draw_order"
1796 int direction; // needed for panel time/health graphics
1797 int class; // needed for panel time/health graphics
1798 int style; // needed for panel time/health graphics
1800 int tile_size; // special case for list of network players
1801 int border_size; // special case for list of preview players
1802 int vertical; // special case for list of preview players
1804 boolean redefined; // redefined by custom artwork
1807 struct MouseActionInfo
1816 int music[MAX_LEVELS];
1829 // ============================================================================
1830 // exported variables
1831 // ============================================================================
1833 extern struct ProgramInfo program;
1834 extern struct NetworkInfo network;
1835 extern struct RuntimeInfo runtime;
1836 extern struct OptionInfo options;
1837 extern struct VideoSystemInfo video;
1838 extern struct AudioSystemInfo audio;
1839 extern struct GfxInfo gfx;
1840 extern struct TileCursorInfo tile_cursor;
1841 extern struct OverlayInfo overlay;
1842 extern struct AnimInfo anim;
1843 extern struct ArtworkInfo artwork;
1844 extern struct JoystickInfo joystick;
1845 extern struct SetupInfo setup;
1846 extern struct UserInfo user;
1848 extern LevelDirTree *leveldir_first_all;
1849 extern LevelDirTree *leveldir_first;
1850 extern LevelDirTree *leveldir_current;
1851 extern int level_nr;
1853 extern struct LevelSetInfo levelset;
1854 extern struct LevelStats level_stats[];
1856 extern DrawWindow *window;
1857 extern DrawBuffer *backbuffer;
1858 extern DrawBuffer *drawto;
1860 extern int button_status;
1861 extern boolean motion_status;
1862 extern int wheel_steps;
1863 extern boolean keyrepeat_status;
1864 extern boolean textinput_status;
1866 extern int redraw_mask;
1868 extern int FrameCounter;
1871 // function definitions
1873 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1875 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1876 void InitRuntimeInfo(void);
1878 void SetWindowTitle(void);
1880 void InitWindowTitleFunction(char *(*window_title_function)(void));
1881 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1882 void InitExitFunction(void (*exit_function)(int));
1883 void InitPlatformDependentStuff(void);
1884 void ClosePlatformDependentStuff(void);
1886 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1887 void InitGfxTileSizeInfo(int, int);
1888 void InitGfxDoor1Info(int, int, int, int);
1889 void InitGfxDoor2Info(int, int, int, int);
1890 void InitGfxDoor3Info(int, int, int, int);
1891 void InitGfxWindowInfo(int, int);
1892 void InitGfxScrollbufferInfo(int, int);
1893 void InitGfxClipRegion(boolean, int, int, int, int);
1894 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1895 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1896 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1897 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
1898 void InitGfxCustomArtworkInfo(void);
1899 void InitGfxOtherSettings(void);
1900 void InitTileCursorInfo(void);
1901 void InitOverlayInfo(void);
1902 void SetOverlayGridSizeAndButtons(void);
1903 void SetTileCursorEnabled(boolean);
1904 void SetTileCursorActive(boolean);
1905 void SetTileCursorTargetXY(int, int);
1906 void SetTileCursorXY(int, int);
1907 void SetTileCursorSXSY(int, int);
1908 void SetOverlayEnabled(boolean);
1909 void SetOverlayActive(boolean);
1910 void SetOverlayShowGrid(boolean);
1911 boolean GetOverlayEnabled(void);
1912 boolean GetOverlayActive(void);
1913 void SetDrawDeactivationMask(int);
1914 int GetDrawDeactivationMask(void);
1915 void SetDrawBackgroundMask(int);
1916 void SetWindowBackgroundBitmap(Bitmap *);
1917 void SetMainBackgroundBitmap(Bitmap *);
1918 void SetDoorBackgroundBitmap(Bitmap *);
1919 void SetRedrawMaskFromArea(int, int, int, int);
1921 void LimitScreenUpdates(boolean);
1923 void InitVideoDefaults(void);
1924 void InitVideoDisplay(void);
1925 void CloseVideoDisplay(void);
1926 void InitVideoBuffer(int, int, int, boolean);
1927 Bitmap *CreateBitmapStruct(void);
1928 Bitmap *CreateBitmap(int, int, int);
1929 void ReCreateBitmap(Bitmap **, int, int);
1930 void FreeBitmap(Bitmap *);
1931 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1932 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1933 void FadeRectangle(int, int, int, int, int, int, int,
1934 void (*draw_border_function)(void));
1935 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1936 void ClearRectangle(Bitmap *, int, int, int, int);
1937 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1938 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1939 boolean DrawingDeactivatedField(void);
1940 boolean DrawingDeactivated(int, int, int, int);
1941 boolean DrawingOnBackground(int, int);
1942 boolean DrawingAreaChanged(void);
1943 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1944 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1945 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1946 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1947 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1948 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1949 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1950 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1951 Pixel GetPixel(Bitmap *, int, int);
1952 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1953 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1955 void KeyboardAutoRepeatOn(void);
1956 void KeyboardAutoRepeatOff(void);
1957 boolean SetVideoMode(boolean);
1958 void SetVideoFrameDelay(unsigned int);
1959 unsigned int GetVideoFrameDelay(void);
1960 boolean ChangeVideoModeIfNeeded(boolean);
1962 Bitmap *LoadImage(char *);
1963 Bitmap *LoadCustomImage(char *);
1964 void ReloadCustomImage(Bitmap *, char *);
1966 Bitmap *ZoomBitmap(Bitmap *, int, int);
1967 void ReCreateGameTileSizeBitmap(Bitmap **);
1968 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1969 void CreateBitmapTextures(Bitmap **);
1970 void FreeBitmapTextures(Bitmap **);
1971 void ScaleBitmap(Bitmap **, int);
1973 void SetMouseCursor(int);
1974 void UpdateRawMousePosition(int, int);
1975 void UpdateMousePosition(void);
1977 void OpenAudio(void);
1978 void CloseAudio(void);
1979 void SetAudioMode(boolean);
1981 void InitEventFilter(EventFilter);
1982 boolean PendingEvent(void);
1983 void WaitEvent(Event *event);
1984 void PeekEvent(Event *event);
1985 void PumpEvents(void);
1986 void CheckQuitEvent(void);
1987 Key GetEventKey(KeyEvent *, boolean);
1988 KeyMod HandleKeyModState(Key, int);
1989 KeyMod GetKeyModState(void);
1990 KeyMod GetKeyModStateFromEvents(void);
1991 void StartTextInput(int, int, int, int);
1992 void StopTextInput(void);
1993 void PushUserEvent(int, int, int);
1995 void InitJoysticks(void);
1996 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1997 boolean CheckJoystickOpened(int);
1998 void ClearJoystickState(void);
2000 void InitEmscriptenFilesystem(void);
2001 void SyncEmscriptenFilesystem(void);