1 /***********************************************************
2 * Artsoft Retro-Game Library *
3 *----------------------------------------------------------*
4 * (c) 1994-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #if defined(PLATFORM_MACOSX)
23 #elif defined(PLATFORM_WIN32)
25 #elif defined(PLATFORM_MSDOS)
29 #if defined(TARGET_SDL)
31 #elif defined(TARGET_X11)
36 /* the additional 'b' is needed for Win32 to open files in binary mode */
37 #define MODE_READ "rb"
38 #define MODE_WRITE "wb"
39 #define MODE_APPEND "ab"
41 #define DEFAULT_DEPTH 0
45 #define BLIT_INVERSE 2
46 #define BLIT_ON_BACKGROUND 3
48 #define FULLSCREEN_NOT_AVAILABLE FALSE
49 #define FULLSCREEN_AVAILABLE TRUE
51 /* default input keys */
52 #define DEFAULT_KEY_LEFT KSYM_Left
53 #define DEFAULT_KEY_RIGHT KSYM_Right
54 #define DEFAULT_KEY_UP KSYM_Up
55 #define DEFAULT_KEY_DOWN KSYM_Down
56 #if defined(PLATFORM_MACOSX)
57 #define DEFAULT_KEY_SNAP KSYM_Control_L
58 #define DEFAULT_KEY_DROP KSYM_KP_Enter
60 #define DEFAULT_KEY_SNAP KSYM_Control_L
61 #define DEFAULT_KEY_DROP KSYM_Control_R
63 #define DEFAULT_KEY_OKAY KSYM_Return
64 #define DEFAULT_KEY_CANCEL KSYM_Escape
66 /* default shortcut keys */
67 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
68 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
69 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
70 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
71 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
72 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
73 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
74 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
75 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
76 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
77 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
78 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
79 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
80 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
81 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
82 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
83 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
84 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
85 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
86 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
87 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
89 /* values for key_status */
90 #define KEY_NOT_PRESSED FALSE
91 #define KEY_RELEASED FALSE
92 #define KEY_PRESSED TRUE
94 /* values for button status */
95 #define MB_NOT_PRESSED FALSE
96 #define MB_NOT_RELEASED TRUE
97 #define MB_RELEASED FALSE
98 #define MB_PRESSED TRUE
99 #define MB_MENU_CHOICE FALSE
100 #define MB_MENU_MARK TRUE
101 #define MB_MENU_INITIALIZE (-1)
102 #define MB_MENU_LEAVE (-2)
103 #define MB_LEFTBUTTON 1
104 #define MB_MIDDLEBUTTON 2
105 #define MB_RIGHTBUTTON 3
106 #define MB_WHEEL_UP 4
107 #define MB_WHEEL_DOWN 5
108 #define MB_WHEEL_LEFT 6
109 #define MB_WHEEL_RIGHT 7
110 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
111 (b) <= MB_WHEEL_DOWN)
112 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
113 (b) <= MB_WHEEL_RIGHT)
114 #define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
115 (b) <= MB_WHEEL_DOWN)
116 #define DEFAULT_WHEEL_STEPS 3
118 /* values for move directions */
119 #define MV_BIT_LEFT 0
120 #define MV_BIT_RIGHT 1
122 #define MV_BIT_DOWN 3
124 #define NUM_DIRECTIONS 4
126 /* diagonal movement directions are used in a different contect than buttons */
127 #define MV_BIT_UPLEFT 4
128 #define MV_BIT_UPRIGHT 5
129 #define MV_BIT_DOWNLEFT 6
130 #define MV_BIT_DOWNRIGHT 7
132 #define NUM_DIRECTIONS_FULL 8
134 /* values for special "button" bitmasks */
138 #define NUM_PLAYER_ACTIONS 6
140 /* values for special "focus player" bitmasks */
141 #define BIT_SET_FOCUS 6
143 /* values for move directions and special "button" key bitmasks */
145 #define MV_LEFT (1 << MV_BIT_LEFT)
146 #define MV_RIGHT (1 << MV_BIT_RIGHT)
147 #define MV_UP (1 << MV_BIT_UP)
148 #define MV_DOWN (1 << MV_BIT_DOWN)
150 #define MV_UPLEFT (MV_UP | MV_LEFT)
151 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
152 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
153 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
155 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
156 #define MV_VERTICAL (MV_UP | MV_DOWN)
157 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
158 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
159 #define MV_NO_DIRECTION (MV_NONE)
161 #define KEY_BUTTON_1 (1 << BUTTON_1)
162 #define KEY_BUTTON_2 (1 << BUTTON_2)
163 #define KEY_BUTTON_SNAP KEY_BUTTON_1
164 #define KEY_BUTTON_DROP KEY_BUTTON_2
165 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
166 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
167 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
169 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
171 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
172 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
173 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
174 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
175 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
178 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
179 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
180 (x) == MV_UP ? MV_BIT_UP : \
181 (x) == MV_DOWN ? MV_BIT_DOWN : \
182 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
183 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
184 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
185 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
188 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
189 (x) == MV_RIGHT ? MV_LEFT : \
190 (x) == MV_UP ? MV_DOWN : \
191 (x) == MV_DOWN ? MV_UP : \
192 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
193 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
194 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
195 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
198 /* values for animation mode (frame order and direction) */
200 #define ANIM_LOOP (1 << 0)
201 #define ANIM_LINEAR (1 << 1)
202 #define ANIM_PINGPONG (1 << 2)
203 #define ANIM_PINGPONG2 (1 << 3)
204 #define ANIM_RANDOM (1 << 4)
205 #define ANIM_CE_VALUE (1 << 5)
206 #define ANIM_CE_SCORE (1 << 6)
207 #define ANIM_CE_DELAY (1 << 7)
208 #define ANIM_REVERSE (1 << 8)
209 #define ANIM_OPAQUE_PLAYER (1 << 9)
211 /* values for special (non game element) animation modes */
212 #define ANIM_HORIZONTAL (1 << 10)
213 #define ANIM_VERTICAL (1 << 11)
214 #define ANIM_CENTERED (1 << 12)
215 #define ANIM_STATIC_PANEL (1 << 13)
217 #define ANIM_DEFAULT ANIM_LOOP
219 /* values for special drawing styles (currently only for crumbled graphics) */
221 #define STYLE_ACCURATE_BORDERS (1 << 0)
222 #define STYLE_INNER_CORNERS (1 << 1)
224 #define STYLE_DEFAULT STYLE_NONE
226 /* values for fade mode */
227 #define FADE_TYPE_NONE 0
228 #define FADE_TYPE_FADE_IN (1 << 0)
229 #define FADE_TYPE_FADE_OUT (1 << 1)
230 #define FADE_TYPE_TRANSFORM (1 << 2)
231 #define FADE_TYPE_CROSSFADE (1 << 3)
232 #define FADE_TYPE_MELT (1 << 4)
233 #define FADE_TYPE_SKIP (1 << 5)
235 #define FADE_MODE_NONE (FADE_TYPE_NONE)
236 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
237 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
238 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
239 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
240 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
241 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
242 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
243 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
245 #define FADE_MODE_DEFAULT FADE_MODE_FADE
247 /* values for text alignment */
248 #define ALIGN_LEFT (1 << 0)
249 #define ALIGN_RIGHT (1 << 1)
250 #define ALIGN_CENTER (1 << 2)
251 #define ALIGN_DEFAULT ALIGN_LEFT
253 #define VALIGN_TOP (1 << 0)
254 #define VALIGN_BOTTOM (1 << 1)
255 #define VALIGN_MIDDLE (1 << 2)
256 #define VALIGN_DEFAULT VALIGN_TOP
258 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
259 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
260 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
261 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
262 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
263 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
265 /* values for redraw_mask */
266 #define REDRAW_NONE (0)
267 #define REDRAW_ALL (1 << 0)
268 #define REDRAW_FIELD (1 << 1)
269 #define REDRAW_TILES (1 << 2)
270 #define REDRAW_DOOR_1 (1 << 3)
271 #define REDRAW_VIDEO_1 (1 << 4)
272 #define REDRAW_VIDEO_2 (1 << 5)
273 #define REDRAW_VIDEO_3 (1 << 6)
274 #define REDRAW_MICROLEVEL (1 << 7)
275 #define REDRAW_MICROLABEL (1 << 8)
276 #define REDRAW_FROM_BACKBUFFER (1 << 9)
277 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
280 #define REDRAW_DOOR_3 (1 << 10)
281 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
284 #define REDRAW_MAIN (REDRAW_FIELD | \
287 #define REDRAW_FPS (1 << 11)
289 #if defined(TARGET_X11)
290 /* on old-style, classic and potentially slow graphics systems, redraw single
291 tiles instead of the whole playfield unless a certain threshold is reached;
292 when using the X11 target, this method should still be fast on all systems */
293 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
295 /* on modern graphics systems and when using the SDL target, this tile redraw
296 optimization can slow things down a lot due to many small blits compared to
297 one single playfield-sized blit (especially observed on Mac OS X with SDL) */
298 #define REDRAWTILES_THRESHOLD 0
301 #define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
302 y >= gfx.sy && y < gfx.sy + gfx.sysize)
303 #define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
304 y >= gfx.dy && y < gfx.dy + gfx.dysize)
305 #define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
306 y >= gfx.vy && y < gfx.vy + gfx.vysize)
308 /* values for mouse cursor */
309 #define CURSOR_DEFAULT 0
310 #define CURSOR_NONE 1
311 #define CURSOR_PLAYFIELD 2
313 /* fundamental game speed values */
314 #define ONE_SECOND_DELAY 1000 /* delay value for one second */
315 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
316 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
317 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
318 #define FRAMES_PER_SECOND_SP 35
320 /* maximum playfield size supported by libgame functions */
321 #define MAX_PLAYFIELD_WIDTH 128
322 #define MAX_PLAYFIELD_HEIGHT 128
324 /* maximum number of parallel players supported by libgame functions */
325 #define MAX_PLAYERS 4
327 /* maximum allowed length of player name */
328 #define MAX_PLAYER_NAME_LEN 10
330 /* maximum number of levels in a level set */
331 #define MAX_LEVELS 1000
333 /* default name for empty highscore entry */
334 #define EMPTY_PLAYER_NAME "no name"
336 /* default name for unknown player names */
337 #define ANONYMOUS_NAME "anonymous"
339 /* default for other unknown names */
340 #define UNKNOWN_NAME "unknown"
342 /* default name for new levels */
343 #define NAMELESS_LEVEL_NAME "nameless level"
345 /* default text for non-existant artwork */
346 #define NOT_AVAILABLE "(not available)"
348 /* default value for undefined filename */
349 #define UNDEFINED_FILENAME "[NONE]"
351 /* default value for undefined parameter */
352 #define ARG_DEFAULT "[DEFAULT]"
354 /* default values for undefined configuration file parameters */
355 #define ARG_UNDEFINED "-1000000"
356 #define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
358 /* definitions for game sub-directories */
360 #define RO_GAME_DIR "."
364 #define RW_GAME_DIR "."
367 #define RO_BASE_PATH RO_GAME_DIR
368 #define RW_BASE_PATH RW_GAME_DIR
370 /* directory names */
371 #define GRAPHICS_DIRECTORY "graphics"
372 #define SOUNDS_DIRECTORY "sounds"
373 #define MUSIC_DIRECTORY "music"
374 #define LEVELS_DIRECTORY "levels"
375 #define TAPES_DIRECTORY "tapes"
376 #define SCORES_DIRECTORY "scores"
377 #define DOCS_DIRECTORY "docs"
378 #define CACHE_DIRECTORY "cache"
380 #if !defined(PLATFORM_MSDOS)
381 #define GFX_CLASSIC_SUBDIR "gfx_classic"
382 #define SND_CLASSIC_SUBDIR "snd_classic"
383 #define MUS_CLASSIC_SUBDIR "mus_classic"
385 #define GFX_CLASSIC_SUBDIR "gfx_orig"
386 #define SND_CLASSIC_SUBDIR "snd_orig"
387 #define MUS_CLASSIC_SUBDIR "mus_orig"
390 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
391 #define GFX_DEFAULT_SUBDIR "jue0"
392 #define SND_DEFAULT_SUBDIR "jue0"
393 #define MUS_DEFAULT_SUBDIR "jue0"
395 #define GFX_DEFAULT_SUBDIR GFX_CLASSIC_SUBDIR
396 #define SND_DEFAULT_SUBDIR SND_CLASSIC_SUBDIR
397 #define MUS_DEFAULT_SUBDIR MUS_CLASSIC_SUBDIR
400 #if defined(CREATE_SPECIAL_EDITION)
401 #define GFX_FALLBACK_FILENAME "fallback.pcx"
402 #define SND_FALLBACK_FILENAME "fallback.wav"
403 #define MUS_FALLBACK_FILENAME "fallback.wav"
406 /* file names and filename extensions */
407 #if !defined(PLATFORM_MSDOS)
408 #define LEVELSETUP_DIRECTORY "levelsetup"
409 #define SETUP_FILENAME "setup.conf"
410 #define LEVELSETUP_FILENAME "levelsetup.conf"
411 #define EDITORSETUP_FILENAME "editorsetup.conf"
412 #define EDITORCASCADE_FILENAME "editorcascade.conf"
413 #define HELPANIM_FILENAME "helpanim.conf"
414 #define HELPTEXT_FILENAME "helptext.conf"
415 #define LEVELINFO_FILENAME "levelinfo.conf"
416 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
417 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
418 #define MUSICINFO_FILENAME "musicinfo.conf"
419 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
420 #define LEVELFILE_EXTENSION "level"
421 #define TAPEFILE_EXTENSION "tape"
422 #define SCOREFILE_EXTENSION "score"
424 #define LEVELSETUP_DIRECTORY "lvlsetup"
425 #define SETUP_FILENAME "setup.cnf"
426 #define LEVELSETUP_FILENAME "lvlsetup.cnf"
427 #define EDITORSETUP_FILENAME "edsetup.cnf"
428 #define EDITORCASCADE_FILENAME "edcascad.conf"
429 #define HELPANIM_FILENAME "helpanim.cnf"
430 #define HELPTEXT_FILENAME "helptext.cnf"
431 #define LEVELINFO_FILENAME "lvlinfo.cnf"
432 #define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
433 #define SOUNDSINFO_FILENAME "sndinfo.cnf"
434 #define MUSICINFO_FILENAME "musinfo.cnf"
435 #define ARTWORKINFO_CACHE_FILE "artinfo.cac"
436 #define LEVELFILE_EXTENSION "lvl"
437 #define TAPEFILE_EXTENSION "tap"
438 #define SCOREFILE_EXTENSION "sco"
441 #define ERROR_BASENAME "stderr.txt"
443 #define CHAR_PATH_SEPARATOR_UNIX '/'
444 #define CHAR_PATH_SEPARATOR_DOS '\\'
446 #define STRING_PATH_SEPARATOR_UNIX "/"
447 #define STRING_PATH_SEPARATOR_DOS "\\"
449 #define STRING_NEWLINE_UNIX "\n"
450 #define STRING_NEWLINE_DOS "\r\n"
452 #if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
453 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
454 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
455 #define STRING_NEWLINE STRING_NEWLINE_DOS
457 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
458 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
459 #define STRING_NEWLINE STRING_NEWLINE_UNIX
463 /* areas in bitmap PIX_DOOR */
464 /* meaning in PIX_DB_DOOR: (3 PAGEs)
465 PAGEX1: 1. buffer for DOOR_1
466 PAGEX2: 2. buffer for DOOR_1
467 PAGEX3: buffer for animations
470 /* these values are hard-coded to be able to use them in initialization */
471 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
472 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
474 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
475 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
476 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
477 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
478 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
479 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
480 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
481 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
482 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
483 #define DOOR_GFX_PAGEY1 (0)
484 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
487 /* macros for version handling */
488 #define VERSION_MAJOR(x) ((x) / 1000000)
489 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
490 #define VERSION_PATCH(x) (((x) % 10000) / 100)
491 #define VERSION_BUILD(x) ((x) % 100)
492 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
495 /* macros for parent/child process identification */
496 #if defined(PLATFORM_UNIX)
497 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
498 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
499 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
501 #define IS_PARENT_PROCESS() TRUE
502 #define IS_CHILD_PROCESS() FALSE
503 #define HAS_CHILD_PROCESS() FALSE
507 /* values for artwork type */
508 #define ARTWORK_TYPE_GRAPHICS 0
509 #define ARTWORK_TYPE_SOUNDS 1
510 #define ARTWORK_TYPE_MUSIC 2
512 #define NUM_ARTWORK_TYPES 3
515 /* values for tree type (chosen to match artwork type) */
516 #define TREE_TYPE_UNDEFINED -1
517 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
518 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
519 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
520 #define TREE_TYPE_LEVEL_DIR 3
521 #define TREE_TYPE_LEVEL_NR 4
523 #define NUM_TREE_TYPES 5
525 #define INFOTEXT_UNDEFINED ""
526 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
527 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
528 #define INFOTEXT_MUSIC_DIR "Custom Music"
529 #define INFOTEXT_LEVEL_DIR "Level Sets"
530 #define INFOTEXT_LEVEL_NR "Levels"
532 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
533 INFOTEXT_LEVEL_NR : \
534 (t) == TREE_TYPE_LEVEL_DIR ? \
535 INFOTEXT_LEVEL_DIR : \
536 (t) == TREE_TYPE_GRAPHICS_DIR ? \
537 INFOTEXT_GRAPHICS_DIR : \
538 (t) == TREE_TYPE_SOUNDS_DIR ? \
539 INFOTEXT_SOUNDS_DIR : \
540 (t) == TREE_TYPE_MUSIC_DIR ? \
541 INFOTEXT_MUSIC_DIR : \
544 /* values for artwork handling */
545 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
546 ((type) == ARTWORK_TYPE_GRAPHICS ? \
547 &(leveldir)->graphics_set : \
548 (type) == ARTWORK_TYPE_SOUNDS ? \
549 &(leveldir)->sounds_set : \
550 &(leveldir)->music_set)
552 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
553 ((type) == ARTWORK_TYPE_GRAPHICS ? \
554 (leveldir)->graphics_set : \
555 (type) == ARTWORK_TYPE_SOUNDS ? \
556 (leveldir)->sounds_set : \
557 (leveldir)->music_set)
559 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
560 ((type) == ARTWORK_TYPE_GRAPHICS ? \
561 &(leveldir)->graphics_path : \
562 (type) == ARTWORK_TYPE_SOUNDS ? \
563 &(leveldir)->sounds_path : \
564 &(leveldir)->music_path)
566 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
567 ((type) == ARTWORK_TYPE_GRAPHICS ? \
568 (leveldir)->graphics_path : \
569 (type) == ARTWORK_TYPE_SOUNDS ? \
570 (leveldir)->sounds_path : \
571 (leveldir)->music_path)
573 #define SETUP_ARTWORK_SET(setup, type) \
574 ((type) == ARTWORK_TYPE_GRAPHICS ? \
575 (setup).graphics_set : \
576 (type) == ARTWORK_TYPE_SOUNDS ? \
577 (setup).sounds_set : \
580 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
581 ((type) == ARTWORK_TYPE_GRAPHICS ? \
582 (setup).override_level_graphics : \
583 (type) == ARTWORK_TYPE_SOUNDS ? \
584 (setup).override_level_sounds : \
585 (setup).override_level_music)
587 #define GFX_OVERRIDE_ARTWORK(type) \
588 ((type) == ARTWORK_TYPE_GRAPHICS ? \
589 gfx.override_level_graphics : \
590 (type) == ARTWORK_TYPE_SOUNDS ? \
591 gfx.override_level_sounds : \
592 gfx.override_level_music)
594 #define ARTWORK_FIRST_NODE(artwork, type) \
595 ((type) == ARTWORK_TYPE_GRAPHICS ? \
596 (artwork).gfx_first : \
597 (type) == ARTWORK_TYPE_SOUNDS ? \
598 (artwork).snd_first : \
601 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
602 ((type) == ARTWORK_TYPE_GRAPHICS ? \
603 &(artwork).gfx_current_identifier : \
604 (type) == ARTWORK_TYPE_SOUNDS ? \
605 &(artwork).snd_current_identifier : \
606 &(artwork).mus_current_identifier)
608 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
609 ((type) == ARTWORK_TYPE_GRAPHICS ? \
610 (artwork).gfx_current_identifier : \
611 (type) == ARTWORK_TYPE_SOUNDS ? \
612 (artwork).snd_current_identifier : \
613 (artwork).mus_current_identifier)
615 #define ARTWORKINFO_FILENAME(type) \
616 ((type) == ARTWORK_TYPE_GRAPHICS ? \
617 GRAPHICSINFO_FILENAME : \
618 (type) == ARTWORK_TYPE_SOUNDS ? \
619 SOUNDSINFO_FILENAME : \
620 (type) == ARTWORK_TYPE_MUSIC ? \
621 MUSICINFO_FILENAME : "")
623 #define ARTWORK_DIRECTORY(type) \
624 ((type) == ARTWORK_TYPE_GRAPHICS ? \
625 GRAPHICS_DIRECTORY : \
626 (type) == ARTWORK_TYPE_SOUNDS ? \
628 (type) == ARTWORK_TYPE_MUSIC ? \
629 MUSIC_DIRECTORY : "")
631 #define OPTIONS_ARTWORK_DIRECTORY(type) \
632 ((type) == ARTWORK_TYPE_GRAPHICS ? \
633 options.graphics_directory : \
634 (type) == ARTWORK_TYPE_SOUNDS ? \
635 options.sounds_directory : \
636 (type) == ARTWORK_TYPE_MUSIC ? \
637 options.music_directory : "")
639 #define UPDATE_BUSY_STATE() \
641 if (gfx.draw_busy_anim_function != NULL) \
642 gfx.draw_busy_anim_function(); \
646 /* type definitions */
647 #if defined(TARGET_SDL2)
648 typedef int (*EventFilter)(void *, Event *);
650 typedef int (*EventFilter)(const Event *);
654 /* structure definitions */
658 char *command_basepath; /* path to the program binary */
659 char *command_basename; /* base filename of the program binary */
661 char *maindata_path; /* main game data (installation) directory */
663 char *userdata_subdir; /* personal user game data directory */
664 char *userdata_subdir_unix; /* personal user game data directory (Unix) */
665 char *userdata_path; /* resulting full path to game data directory */
671 char *x11_icon_filename;
672 char *x11_iconmask_filename;
673 char *sdl_icon_filename;
674 char *msdos_cursor_filename;
677 char *filename_prefix; /* prefix to cut off from DOS filenames */
679 char *error_filename; /* filename where to write error messages to */
680 FILE *error_file; /* (used instead of 'stderr' on some systems) */
686 void (*exit_message_function)(char *, va_list);
687 void (*exit_function)(int);
696 char *ro_base_directory;
697 char *rw_base_directory;
698 char *level_directory;
699 char *graphics_directory;
700 char *sounds_directory;
701 char *music_directory;
702 char *docs_directory;
704 char *execute_command;
712 boolean debug_x11_sync;
715 struct ScreenModeInfo
720 struct VideoSystemInfo
723 int width, height, depth;
725 boolean fullscreen_available;
726 boolean fullscreen_enabled;
727 struct ScreenModeInfo *fullscreen_modes;
728 char *fullscreen_mode_current;
731 struct AudioSystemInfo
733 boolean sound_available;
734 boolean loops_available;
735 boolean music_available;
737 boolean sound_enabled;
738 boolean sound_deactivated; /* for temporarily disabling sound */
747 int first_sound_channel;
750 struct FontBitmapInfo
754 int src_x, src_y; /* start position of animation frames */
755 int width, height; /* width/height of each animation frame */
757 int draw_xoffset; /* offset for drawing font characters */
758 int draw_yoffset; /* offset for drawing font characters */
761 int num_chars_per_line;
763 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
764 Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
772 int real_sx, real_sy;
773 int full_sxsize, full_sysize;
774 int scrollbuffer_width, scrollbuffer_height;
782 int win_xsize, win_ysize;
784 int draw_deactivation_mask;
785 int draw_background_mask;
787 Bitmap *field_save_buffer;
789 Bitmap *background_bitmap;
790 int background_bitmap_mask;
792 boolean clipping_enabled;
794 int clip_width, clip_height;
796 boolean override_level_graphics;
797 boolean override_level_sounds;
798 boolean override_level_music;
800 boolean draw_init_text;
803 struct FontBitmapInfo *font_bitmap_info;
804 int (*select_font_function)(int);
805 int (*get_font_from_token_function)(char *);
807 int anim_random_frame;
809 void (*draw_busy_anim_function)(void);
815 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
818 struct SetupJoystickInfo
820 char *device_name; /* device name of player's joystick */
822 int xleft, xmiddle, xright;
823 int yupper, ymiddle, ylower;
827 struct SetupKeyboardInfo
829 Key left, right, up, down;
833 struct SetupInputInfo
835 boolean use_joystick;
836 struct SetupJoystickInfo joy;
837 struct SetupKeyboardInfo key;
840 struct SetupEditorInfo
842 boolean el_boulderdash;
843 boolean el_emerald_mine;
844 boolean el_emerald_mine_club;
848 boolean el_diamond_caves;
849 boolean el_dx_boulderdash;
851 boolean el_steel_chars;
853 boolean el_user_defined;
856 boolean el_headlines;
861 boolean show_element_token;
864 struct SetupEditorCascadeInfo
875 boolean el_steel_chars;
883 struct SetupShortcutInfo
889 Key focus_player[MAX_PLAYERS];
890 Key focus_player_all;
909 struct SetupSystemInfo
911 char *sdl_videodriver;
912 char *sdl_audiodriver;
913 int audio_fragment_size;
923 boolean sound_simple;
925 boolean scroll_delay;
926 boolean scroll_delay_value;
927 boolean soft_scrolling;
928 boolean fade_screens;
930 boolean show_titlescreen;
937 char *fullscreen_mode;
938 boolean ask_on_escape;
939 boolean ask_on_escape_editor;
940 boolean quick_switch;
941 boolean input_on_focus;
942 boolean prefer_aga_graphics;
943 int game_frame_delay;
944 boolean sp_show_border_elements;
945 boolean small_game_graphics;
950 int override_level_graphics; /* not boolean -- can also be "AUTO" */
951 int override_level_sounds; /* not boolean -- can also be "AUTO" */
952 int override_level_music; /* not boolean -- can also be "AUTO" */
958 struct SetupEditorInfo editor;
959 struct SetupEditorCascadeInfo editor_cascade;
960 struct SetupShortcutInfo shortcut;
961 struct SetupInputInfo input[MAX_PLAYERS];
962 struct SetupSystemInfo system;
963 struct OptionInfo options;
968 struct TreeInfo **node_top; /* topmost node in tree */
969 struct TreeInfo *node_parent; /* parent level directory info */
970 struct TreeInfo *node_group; /* level group sub-directory info */
971 struct TreeInfo *next; /* next level series structure node */
973 int cl_first; /* internal control field for setup screen */
974 int cl_cursor; /* internal control field for setup screen */
976 int type; /* type of tree content */
978 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
980 char *subdir; /* tree info sub-directory basename (may be ".") */
981 char *fullpath; /* complete path relative to tree base directory */
982 char *basepath; /* absolute base path of tree base directory */
983 char *identifier; /* identifier string for configuration files */
984 char *name; /* tree info name, as displayed in selection menues */
985 char *name_sorting; /* optional sorting name for correct name sorting */
986 char *author; /* level or artwork author name */
987 char *year; /* optional year of creation for levels or artwork */
988 char *imported_from; /* optional comment for imported levels or artwork */
989 char *imported_by; /* optional comment for imported levels or artwork */
990 char *tested_by; /* optional comment to name people who tested a set */
992 char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
993 char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
994 char *graphics_set; /* optional custom graphics set (level tree only) */
995 char *sounds_set; /* optional custom sounds set (level tree only) */
996 char *music_set; /* optional custom music set (level tree only) */
997 char *graphics_path; /* path to optional custom graphics set (level only) */
998 char *sounds_path; /* path to optional custom sounds set (level only) */
999 char *music_path; /* path to optional custom music set (level only) */
1001 char *level_filename; /* filename of level file (for packed level file) */
1002 char *level_filetype; /* type of levels in level directory or level file */
1004 char *special_flags; /* flags for special actions performed on level file */
1006 int levels; /* number of levels in level series */
1007 int first_level; /* first level number (to allow start with 0 or 1) */
1008 int last_level; /* last level number (automatically calculated) */
1009 int sort_priority; /* sort levels by 'sort_priority' and then by name */
1011 boolean latest_engine;/* force level set to use the latest game engine */
1013 boolean level_group; /* directory contains more level series directories */
1014 boolean parent_link; /* entry links back to parent directory */
1015 boolean in_user_dir; /* user defined levels are stored in home directory */
1016 boolean user_defined; /* levels in user directory and marked as "private" */
1017 boolean readonly; /* readonly levels can not be changed with editor */
1018 boolean handicap; /* level set has no handicap when set to "false" */
1019 boolean skip_levels; /* levels can be skipped when set to "true" */
1021 int color; /* color to use on selection screen for this level */
1022 char *class_desc; /* description of level series class */
1023 int handicap_level; /* number of the lowest unsolved level */
1025 char *infotext; /* optional text to describe the tree type (headline) */
1028 typedef struct TreeInfo TreeInfo;
1029 typedef struct TreeInfo LevelDirTree;
1030 typedef struct TreeInfo ArtworkDirTree;
1031 typedef struct TreeInfo GraphicsDirTree;
1032 typedef struct TreeInfo SoundsDirTree;
1033 typedef struct TreeInfo MusicDirTree;
1037 GraphicsDirTree *gfx_first;
1038 GraphicsDirTree *gfx_current;
1039 SoundsDirTree *snd_first;
1040 SoundsDirTree *snd_current;
1041 MusicDirTree *mus_first;
1042 MusicDirTree *mus_current;
1044 char *gfx_current_identifier;
1045 char *snd_current_identifier;
1046 char *mus_current_identifier;
1049 struct ValueTextInfo
1061 struct ConfigTypeInfo
1068 struct TokenIntPtrInfo
1078 char *default_filename;
1081 char **default_parameter; /* array of file parameters */
1082 char **parameter; /* array of file parameters */
1085 boolean fallback_to_default;
1086 boolean default_is_cloned;
1089 struct SetupFileList
1094 struct SetupFileList *next;
1099 char *source_filename; /* primary key for node list */
1103 struct PropertyMapping
1113 struct ArtworkListInfo
1115 int type; /* type of artwork */
1117 int num_file_list_entries;
1118 int num_dynamic_file_list_entries;
1119 struct FileInfo *file_list; /* static artwork file array */
1120 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
1122 int num_suffix_list_entries;
1123 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
1125 int num_base_prefixes;
1126 int num_ext1_suffixes;
1127 int num_ext2_suffixes;
1128 int num_ext3_suffixes;
1129 char **base_prefixes; /* base token prefixes array */
1130 char **ext1_suffixes; /* property suffixes array 1 */
1131 char **ext2_suffixes; /* property suffixes array 2 */
1132 char **ext3_suffixes; /* property suffixes array 3 */
1134 int num_ignore_tokens;
1135 char **ignore_tokens; /* file tokens to be ignored */
1137 int num_property_mapping_entries;
1138 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
1140 int sizeof_artwork_list_entry;
1142 struct ListNodeInfo **artwork_list; /* static artwork node array */
1143 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
1144 struct ListNode *content_list; /* dynamic artwork node list */
1146 void *(*load_artwork)(char *); /* constructor function */
1147 void (*free_artwork)(void *); /* destructor function */
1161 struct RectWithBorder
1182 boolean draw_masked;
1194 /* ========================================================================= */
1195 /* exported variables */
1196 /* ========================================================================= */
1198 extern struct ProgramInfo program;
1199 extern struct OptionInfo options;
1200 extern struct VideoSystemInfo video;
1201 extern struct AudioSystemInfo audio;
1202 extern struct GfxInfo gfx;
1203 extern struct AnimInfo anim;
1204 extern struct ArtworkInfo artwork;
1205 extern struct JoystickInfo joystick;
1206 extern struct SetupInfo setup;
1208 extern LevelDirTree *leveldir_first_all;
1209 extern LevelDirTree *leveldir_first;
1210 extern LevelDirTree *leveldir_current;
1211 extern int level_nr;
1213 extern struct LevelStats level_stats[];
1215 extern Display *display;
1216 extern Visual *visual;
1218 extern Colormap cmap;
1220 extern DrawWindow *window;
1221 extern DrawBuffer *backbuffer;
1222 extern DrawBuffer *drawto;
1224 extern int button_status;
1225 extern boolean motion_status;
1226 #if defined(TARGET_SDL2)
1227 extern boolean keyrepeat_status;
1230 extern int redraw_mask;
1231 extern int redraw_tiles;
1233 extern int FrameCounter;
1236 /* function definitions */
1238 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1239 char *, char *, char *, char *, char *, int);
1241 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1242 void InitExitFunction(void (*exit_function)(int));
1243 void InitPlatformDependentStuff(void);
1244 void ClosePlatformDependentStuff(void);
1246 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1247 void InitGfxDoor1Info(int, int, int, int);
1248 void InitGfxDoor2Info(int, int, int, int);
1249 void InitGfxWindowInfo(int, int);
1250 void InitGfxScrollbufferInfo(int, int);
1251 void InitGfxClipRegion(boolean, int, int, int, int);
1252 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1253 void InitGfxCustomArtworkInfo();
1254 void SetDrawDeactivationMask(int);
1255 void SetDrawBackgroundMask(int);
1256 void SetWindowBackgroundBitmap(Bitmap *);
1257 void SetMainBackgroundBitmap(Bitmap *);
1258 void SetDoorBackgroundBitmap(Bitmap *);
1260 void InitVideoDisplay(void);
1261 void CloseVideoDisplay(void);
1262 void InitVideoBuffer(int, int, int, boolean);
1263 Bitmap *CreateBitmapStruct(void);
1264 Bitmap *CreateBitmap(int, int, int);
1265 void ReCreateBitmap(Bitmap **, int, int, int);
1266 void FreeBitmap(Bitmap *);
1267 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1268 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1269 void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
1270 void (*draw_border_function)(void));
1271 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1272 void ClearRectangle(Bitmap *, int, int, int, int);
1273 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1274 void SetClipMask(Bitmap *, GC, Pixmap);
1275 void SetClipOrigin(Bitmap *, GC, int, int);
1276 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1277 boolean DrawingOnBackground(int, int);
1278 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1279 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1280 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1281 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1282 Pixel GetPixel(Bitmap *, int, int);
1283 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1284 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1286 void FlushDisplay(void);
1287 void SyncDisplay(void);
1288 void KeyboardAutoRepeatOn(void);
1289 void KeyboardAutoRepeatOff(void);
1290 boolean PointerInWindow(DrawWindow *);
1291 boolean SetVideoMode(boolean);
1292 boolean ChangeVideoModeIfNeeded(boolean);
1294 Bitmap *LoadImage(char *);
1295 Bitmap *LoadCustomImage(char *);
1296 void ReloadCustomImage(Bitmap *, char *);
1298 Bitmap *ZoomBitmap(Bitmap *, int, int);
1299 void CreateBitmapWithSmallBitmaps(Bitmap *, int);
1300 void ScaleBitmap(Bitmap *, int);
1302 void SetMouseCursor(int);
1304 void OpenAudio(void);
1305 void CloseAudio(void);
1306 void SetAudioMode(boolean);
1308 void InitEventFilter(EventFilter);
1309 boolean PendingEvent(void);
1310 void NextEvent(Event *event);
1311 void PeekEvent(Event *event);
1312 Key GetEventKey(KeyEvent *, boolean);
1313 KeyMod HandleKeyModState(Key, int);
1314 KeyMod GetKeyModState();
1315 KeyMod GetKeyModStateFromEvents();
1316 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1318 void InitJoysticks();
1319 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1321 #endif /* SYSTEM_H */