added support for BD game engine to Makefile for Android
[rocksndiamonds.git] / src / libgame / system.h
1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // system.h
10 // ============================================================================
11
12 #ifndef SYSTEM_H
13 #define SYSTEM_H
14
15 #include "platform.h"
16 #include "types.h"
17
18
19 #if defined(PLATFORM_MAC)
20 #include "macosx.h"
21 #elif defined(PLATFORM_WINDOWS)
22 #include "windows.h"
23 #elif defined(PLATFORM_ANDROID)
24 #include "android.h"
25 #elif defined(PLATFORM_EMSCRIPTEN)
26 #include "emscripten.h"
27 #endif
28
29 #include "sdl.h"
30
31
32 // the additional 'b' is needed for Win32 to open files in binary mode
33 #define MODE_READ                       "rb"
34 #define MODE_WRITE                      "wb"
35 #define MODE_APPEND                     "ab"
36
37 #define DEFAULT_DEPTH                   0
38
39 #define BLIT_OPAQUE                     0
40 #define BLIT_MASKED                     1
41 #define BLIT_INVERSE                    2
42 #define BLIT_ON_BACKGROUND              3
43
44 // values for fullscreen status
45 #define FULLSCREEN_NOT_AVAILABLE        FALSE
46 #define FULLSCREEN_AVAILABLE            TRUE
47
48 // values for window scaling
49 #define WINDOW_SCALING_NOT_AVAILABLE    FALSE
50 #define WINDOW_SCALING_AVAILABLE        TRUE
51
52 #define MIN_WINDOW_SCALING_PERCENT      30
53 #define STD_WINDOW_SCALING_PERCENT      100
54 #define MAX_WINDOW_SCALING_PERCENT      400
55 #define STEP_WINDOW_SCALING_PERCENT     10
56
57 // values for window scaling quality
58 #define SCALING_QUALITY_NEAREST         "nearest"
59 #define SCALING_QUALITY_LINEAR          "linear"
60 #define SCALING_QUALITY_BEST            "best"
61
62 #define SCALING_QUALITY_DEFAULT         SCALING_QUALITY_LINEAR
63
64 // values for screen rendering mode
65 #define STR_SPECIAL_RENDERING_OFF       "stream_texture_only"
66 #define STR_SPECIAL_RENDERING_BITMAP    "bitmap_and_stream_texture"
67 #define STR_SPECIAL_RENDERING_TARGET    "target_texture_only"
68 #define STR_SPECIAL_RENDERING_DOUBLE    "stream_and_target_texture"
69
70 #if defined(PLATFORM_EMSCRIPTEN)
71 #define STR_SPECIAL_RENDERING_DEFAULT   STR_SPECIAL_RENDERING_BITMAP
72 #else
73 #define STR_SPECIAL_RENDERING_DEFAULT   STR_SPECIAL_RENDERING_DOUBLE
74 #endif
75
76 #define SPECIAL_RENDERING_OFF           0
77 #define SPECIAL_RENDERING_BITMAP        1
78 #define SPECIAL_RENDERING_TARGET        2
79 #define SPECIAL_RENDERING_DOUBLE        3
80
81 // values for vertical screen retrace synchronization (vsync)
82 #define STR_VSYNC_MODE_OFF              "off"
83 #define STR_VSYNC_MODE_NORMAL           "normal"
84 #define STR_VSYNC_MODE_ADAPTIVE         "adaptive"
85
86 #define STR_VSYNC_MODE_DEFAULT          STR_VSYNC_MODE_OFF
87
88 #define VSYNC_MODE_OFF                  0
89 #define VSYNC_MODE_NORMAL               1
90 #define VSYNC_MODE_ADAPTIVE             -1
91
92 #define VSYNC_MODE_DEFAULT              VSYNC_MODE_OFF
93
94 #define VSYNC_MODE_STR_TO_INT(s)                                        \
95   (strEqual((s), STR_VSYNC_MODE_NORMAL)         ? VSYNC_MODE_NORMAL :   \
96    strEqual((s), STR_VSYNC_MODE_ADAPTIVE)       ? VSYNC_MODE_ADAPTIVE : \
97    VSYNC_MODE_OFF)
98
99 #define VSYNC_MODE_INT_TO_STR(i)                                        \
100   ((i) == VSYNC_MODE_NORMAL             ? STR_VSYNC_MODE_NORMAL :       \
101    (i) == VSYNC_MODE_ADAPTIVE           ? STR_VSYNC_MODE_ADAPTIVE :     \
102    STR_VSYNC_MODE_OFF)
103
104 // values for network server settings
105 #define STR_NETWORK_AUTO_DETECT         "auto_detect_network_server"
106 #define STR_NETWORK_AUTO_DETECT_SETUP   "(auto detect network server)"
107
108 // values for API server settings
109 #define API_SERVER_HOSTNAME             "api.artsoft.org"
110 #define API_SERVER_PORT                 80
111 #define API_SERVER_METHOD               "POST"
112 #define API_SERVER_URI_ADD              "/api/scores/add"
113 #define API_SERVER_URI_GET              "/api/scores/get"
114 #define API_SERVER_URI_GETTAPE          "/api/scores/gettape"
115 #define API_SERVER_URI_RENAME           "/api/players/rename"
116 #define API_SERVER_URI_RESETUUID        "/api/players/resetuuid"
117
118 #if defined(TESTING)
119 #undef API_SERVER_HOSTNAME
120 #define API_SERVER_HOSTNAME             "api-test.artsoft.org"
121 #define TEST_PREFIX                     "test."
122 #else
123 #define TEST_PREFIX                     ""
124 #endif
125
126 // values for touch control
127 #define TOUCH_CONTROL_OFF               "off"
128 #define TOUCH_CONTROL_VIRTUAL_BUTTONS   "virtual_buttons"
129 #define TOUCH_CONTROL_WIPE_GESTURES     "wipe_gestures"
130 #define TOUCH_CONTROL_FOLLOW_FINGER     "follow_finger"
131
132 #if defined(PLATFORM_ANDROID)
133 #define TOUCH_CONTROL_DEFAULT           TOUCH_CONTROL_VIRTUAL_BUTTONS
134 #else
135 #define TOUCH_CONTROL_DEFAULT           TOUCH_CONTROL_OFF
136 #endif
137
138 #define TOUCH_MOVE_DISTANCE_DEFAULT     2
139 #define TOUCH_DROP_DISTANCE_DEFAULT     5
140 #define TOUCH_TRANSPARENCY_DEFAULT      50
141
142 #define ALPHA_FROM_TRANSPARENCY(x)      ((100 - x) * SDL_ALPHA_OPAQUE / 100)
143 #define ALPHA_FADING_STEPSIZE(x)        ((x) / 25)
144
145 // values for special settings for mobile devices
146 #if defined(PLATFORM_ANDROID)
147 #define HAS_TOUCH_DEVICE
148 #define USE_TOUCH_INPUT_OVERLAY
149 #define USE_COMPLETE_DISPLAY
150 #define HAS_SCREEN_KEYBOARD
151 #define SCREEN_KEYBOARD_POS(h)          ((h) * 40 / 100)
152 #endif
153
154 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
155 #if !SDL_VERSION_ATLEAST(2,0,5)
156 #define SDL_DROPTEXT                    (SDL_DROPFILE + 1)
157 #define SDL_DROPBEGIN                   (SDL_DROPFILE + 2)
158 #define SDL_DROPCOMPLETE                (SDL_DROPFILE + 3)
159 #endif
160
161 // default input keys
162 #define DEFAULT_KEY_LEFT                KSYM_Left
163 #define DEFAULT_KEY_RIGHT               KSYM_Right
164 #define DEFAULT_KEY_UP                  KSYM_Up
165 #define DEFAULT_KEY_DOWN                KSYM_Down
166 #if defined(PLATFORM_MAC)
167 #define DEFAULT_KEY_SNAP                KSYM_Control_L
168 #define DEFAULT_KEY_DROP                KSYM_KP_Enter
169 #else
170 #define DEFAULT_KEY_SNAP                KSYM_Control_L
171 #define DEFAULT_KEY_DROP                KSYM_Control_R
172 #endif
173 #define DEFAULT_KEY_OKAY                KSYM_Return
174 #define DEFAULT_KEY_CANCEL              KSYM_Escape
175
176 // default shortcut keys
177 #define DEFAULT_KEY_SAVE_GAME           KSYM_F1
178 #define DEFAULT_KEY_LOAD_GAME           KSYM_F2
179 #define DEFAULT_KEY_RESTART_GAME        KSYM_F3
180 #define DEFAULT_KEY_PAUSE_BEFORE_END    KSYM_F4
181 #define DEFAULT_KEY_TOGGLE_PAUSE        KSYM_space
182 #define DEFAULT_KEY_FOCUS_PLAYER_1      KSYM_F5
183 #define DEFAULT_KEY_FOCUS_PLAYER_2      KSYM_F6
184 #define DEFAULT_KEY_FOCUS_PLAYER_3      KSYM_F7
185 #define DEFAULT_KEY_FOCUS_PLAYER_4      KSYM_F8
186 #define DEFAULT_KEY_FOCUS_PLAYER_ALL    KSYM_F9
187 #define DEFAULT_KEY_TAPE_EJECT          KSYM_UNDEFINED
188 #define DEFAULT_KEY_TAPE_EXTRA          KSYM_UNDEFINED
189 #define DEFAULT_KEY_TAPE_STOP           KSYM_UNDEFINED
190 #define DEFAULT_KEY_TAPE_PAUSE          KSYM_UNDEFINED
191 #define DEFAULT_KEY_TAPE_RECORD         KSYM_UNDEFINED
192 #define DEFAULT_KEY_TAPE_PLAY           KSYM_UNDEFINED
193 #define DEFAULT_KEY_SOUND_SIMPLE        KSYM_UNDEFINED
194 #define DEFAULT_KEY_SOUND_LOOPS         KSYM_UNDEFINED
195 #define DEFAULT_KEY_SOUND_MUSIC         KSYM_UNDEFINED
196 #define DEFAULT_KEY_SNAP_LEFT           KSYM_UNDEFINED
197 #define DEFAULT_KEY_SNAP_RIGHT          KSYM_UNDEFINED
198 #define DEFAULT_KEY_SNAP_UP             KSYM_UNDEFINED
199 #define DEFAULT_KEY_SNAP_DOWN           KSYM_UNDEFINED
200 #define DEFAULT_KEY_SPEED_FAST          KSYM_f
201 #define DEFAULT_KEY_SPEED_SLOW          KSYM_s
202
203 // default debug setup keys and values
204 #define DEFAULT_FRAME_DELAY_0           20              // 100 % speed
205 #define DEFAULT_FRAME_DELAY_1           500             // 4 % speed
206 #define DEFAULT_FRAME_DELAY_2           250             // 8 % speed
207 #define DEFAULT_FRAME_DELAY_3           125             // 16 % speed
208 #define DEFAULT_FRAME_DELAY_4           60              // 33 % speed
209 #define DEFAULT_FRAME_DELAY_5           40              // 50 % speed
210 #define DEFAULT_FRAME_DELAY_6           30              // 66 % speed
211 #define DEFAULT_FRAME_DELAY_7           10              // 200 % speed
212 #define DEFAULT_FRAME_DELAY_8           5               // 400 % speed
213 #define DEFAULT_FRAME_DELAY_9           0               // maximum speed
214
215 #define DEFAULT_KEY_FRAME_DELAY_0       KSYM_0
216 #define DEFAULT_KEY_FRAME_DELAY_1       KSYM_1
217 #define DEFAULT_KEY_FRAME_DELAY_2       KSYM_2
218 #define DEFAULT_KEY_FRAME_DELAY_3       KSYM_3
219 #define DEFAULT_KEY_FRAME_DELAY_4       KSYM_4
220 #define DEFAULT_KEY_FRAME_DELAY_5       KSYM_5
221 #define DEFAULT_KEY_FRAME_DELAY_6       KSYM_6
222 #define DEFAULT_KEY_FRAME_DELAY_7       KSYM_7
223 #define DEFAULT_KEY_FRAME_DELAY_8       KSYM_8
224 #define DEFAULT_KEY_FRAME_DELAY_9       KSYM_9
225
226 #define NUM_DEBUG_FRAME_DELAY_KEYS      10
227
228 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
229 #define DEFAULT_FRAME_DELAY_GAME_ONLY   TRUE
230
231 // values for key_status
232 #define KEY_NOT_PRESSED                 FALSE
233 #define KEY_RELEASED                    FALSE
234 #define KEY_PRESSED                     TRUE
235
236 // values for button status
237 #define MB_NOT_PRESSED                  FALSE
238 #define MB_NOT_RELEASED                 TRUE
239 #define MB_RELEASED                     FALSE
240 #define MB_PRESSED                      TRUE
241 #define MB_MENU_CHOICE                  FALSE
242 #define MB_MENU_MARK                    TRUE
243 #define MB_MENU_INITIALIZE              (-1)
244 #define MB_MENU_LEAVE                   (-2)
245 #define MB_MENU_CONTINUE                (-3)
246 #define MB_LEFTBUTTON                   1
247 #define MB_MIDDLEBUTTON                 2
248 #define MB_RIGHTBUTTON                  3
249 #define MB_WHEEL_UP                     4
250 #define MB_WHEEL_DOWN                   5
251 #define MB_WHEEL_LEFT                   6
252 #define MB_WHEEL_RIGHT                  7
253 #define IS_WHEEL_BUTTON_VERTICAL(b)     ((b) == MB_WHEEL_UP ||          \
254                                          (b) == MB_WHEEL_DOWN)
255 #define IS_WHEEL_BUTTON_HORIZONTAL(b)   ((b) == MB_WHEEL_LEFT ||        \
256                                          (b) == MB_WHEEL_RIGHT)
257 #define IS_WHEEL_BUTTON(b)              (IS_WHEEL_BUTTON_VERTICAL(b) || \
258                                          IS_WHEEL_BUTTON_HORIZONTAL(b))
259 #define DEFAULT_WHEEL_STEPS             3
260
261 #define BUTTON_STEPSIZE(b)              ((b) == MB_LEFTBUTTON   ?  1 :  \
262                                          (b) == MB_MIDDLEBUTTON ?  5 :  \
263                                          (b) == MB_RIGHTBUTTON  ? 10 : 1)
264
265 // values for move directions
266 #define MV_BIT_LEFT                     0
267 #define MV_BIT_RIGHT                    1
268 #define MV_BIT_UP                       2
269 #define MV_BIT_DOWN                     3
270
271 #define NUM_DIRECTIONS                  4
272
273 // diagonal movement directions are used in a different contect than buttons
274 #define MV_BIT_UPLEFT                   4
275 #define MV_BIT_UPRIGHT                  5
276 #define MV_BIT_DOWNLEFT                 6
277 #define MV_BIT_DOWNRIGHT                7
278
279 #define NUM_DIRECTIONS_FULL             8
280
281 // values for special "button" bitmasks
282 #define BUTTON_1                        4
283 #define BUTTON_2                        5
284
285 #define NUM_PLAYER_ACTIONS              6
286
287 // values for special "focus player" bitmasks
288 #define BIT_SET_FOCUS                   6
289
290 // values for drawing stages for global animations
291 #define DRAW_GLOBAL_ANIM_STAGE_1        1
292 #define DRAW_GLOBAL_ANIM_STAGE_2        2
293 #define DRAW_GLOBAL_ANIM_STAGE_3        3
294 #define DRAW_GLOBAL_ANIM_STAGE_RESTART  4
295
296 // values for drawing target (various functions)
297 #define DRAW_TO_BACKBUFFER              0
298 #define DRAW_TO_FIELDBUFFER             1
299 #define DRAW_TO_SCREEN                  2
300 #define DRAW_TO_FADE_SOURCE             3
301 #define DRAW_TO_FADE_TARGET             4
302
303 // values for move directions and special "button" key bitmasks
304 #define MV_NONE                         0
305 #define MV_LEFT                         (1 << MV_BIT_LEFT)
306 #define MV_RIGHT                        (1 << MV_BIT_RIGHT)
307 #define MV_UP                           (1 << MV_BIT_UP)
308 #define MV_DOWN                         (1 << MV_BIT_DOWN)
309
310 #define MV_UPLEFT                       (MV_UP   | MV_LEFT)
311 #define MV_UPRIGHT                      (MV_UP   | MV_RIGHT)
312 #define MV_DOWNLEFT                     (MV_DOWN | MV_LEFT)
313 #define MV_DOWNRIGHT                    (MV_DOWN | MV_RIGHT)
314
315 #define MV_HORIZONTAL                   (MV_LEFT | MV_RIGHT)
316 #define MV_VERTICAL                     (MV_UP   | MV_DOWN)
317 #define MV_ALL_DIRECTIONS               (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
318 #define MV_ANY_DIRECTION                (MV_ALL_DIRECTIONS)
319 #define MV_NO_DIRECTION                 (MV_NONE)
320
321 #define KEY_BUTTON_1                    (1 << BUTTON_1)
322 #define KEY_BUTTON_2                    (1 << BUTTON_2)
323 #define KEY_BUTTON_SNAP                 KEY_BUTTON_1
324 #define KEY_BUTTON_DROP                 KEY_BUTTON_2
325 #define KEY_MOTION                      (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
326 #define KEY_BUTTON                      (KEY_BUTTON_1 | KEY_BUTTON_2)
327 #define KEY_ACTION                      (KEY_MOTION | KEY_BUTTON)
328
329 #define KEY_SET_FOCUS                   (1 << BIT_SET_FOCUS)
330
331 #define MV_DIR_FROM_BIT(x)              ((x) < NUM_DIRECTIONS ? 1 << (x) :        \
332                                          (x) == MV_BIT_UPLEFT    ? MV_UPLEFT    : \
333                                          (x) == MV_BIT_UPRIGHT   ? MV_UPRIGHT   : \
334                                          (x) == MV_BIT_DOWNLEFT  ? MV_DOWNLEFT  : \
335                                          (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
336                                          MV_NONE)
337
338 #define MV_DIR_TO_BIT(x)                ((x) == MV_LEFT      ? MV_BIT_LEFT      : \
339                                          (x) == MV_RIGHT     ? MV_BIT_RIGHT     : \
340                                          (x) == MV_UP        ? MV_BIT_UP        : \
341                                          (x) == MV_DOWN      ? MV_BIT_DOWN      : \
342                                          (x) == MV_UPLEFT    ? MV_BIT_UPLEFT    : \
343                                          (x) == MV_UPRIGHT   ? MV_BIT_UPRIGHT   : \
344                                          (x) == MV_DOWNLEFT  ? MV_BIT_DOWNLEFT  : \
345                                          (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
346                                          MV_BIT_DOWN)
347
348 #define MV_DIR_OPPOSITE(x)              ((x) == MV_LEFT      ? MV_RIGHT     : \
349                                          (x) == MV_RIGHT     ? MV_LEFT      : \
350                                          (x) == MV_UP        ? MV_DOWN      : \
351                                          (x) == MV_DOWN      ? MV_UP        : \
352                                          (x) == MV_UPLEFT    ? MV_DOWNRIGHT : \
353                                          (x) == MV_UPRIGHT   ? MV_DOWNLEFT  : \
354                                          (x) == MV_DOWNLEFT  ? MV_UPRIGHT   : \
355                                          (x) == MV_DOWNRIGHT ? MV_UPLEFT    : \
356                                          MV_NONE)
357
358 // values for animation mode (frame order and direction)
359 // (stored in level files -- never change existing values)
360 #define ANIM_NONE                       0
361 #define ANIM_LOOP                       (1 << 0)
362 #define ANIM_LINEAR                     (1 << 1)
363 #define ANIM_PINGPONG                   (1 << 2)
364 #define ANIM_PINGPONG2                  (1 << 3)
365 #define ANIM_RANDOM                     (1 << 4)
366 #define ANIM_CE_VALUE                   (1 << 5)
367 #define ANIM_CE_SCORE                   (1 << 6)
368 #define ANIM_CE_DELAY                   (1 << 7)
369 #define ANIM_REVERSE                    (1 << 8)
370 #define ANIM_OPAQUE_PLAYER              (1 << 9)
371 #define ANIM_LEVEL_NR                   (1 << 10)
372
373 // values for special (non game element) animation modes
374 // (not stored in level files -- can be changed, if needed)
375 #define ANIM_HORIZONTAL                 (1 << 11)
376 #define ANIM_VERTICAL                   (1 << 12)
377 #define ANIM_CENTERED                   (1 << 13)
378 #define ANIM_STATIC_PANEL               (1 << 14)
379 #define ANIM_ALL                        (1 << 15)
380 #define ANIM_ONCE                       (1 << 16)
381 #define ANIM_TILED                      (1 << 17)
382 #define ANIM_RANDOM_STATIC              (1 << 18)
383
384 #define ANIM_DEFAULT                    ANIM_LOOP
385
386 // values for special global animation events
387 #define ANIM_EVENT_UNDEFINED            -1
388 #define ANIM_EVENT_NONE                 0
389 #define ANIM_EVENT_SELF                 (1 << 0)
390 #define ANIM_EVENT_ANY                  (1 << 1)
391 #define ANIM_EVENT_CLICK                (1 << 2)
392 #define ANIM_EVENT_INIT                 (1 << 3)
393 #define ANIM_EVENT_START                (1 << 4)
394 #define ANIM_EVENT_END                  (1 << 5)
395 #define ANIM_EVENT_POST                 (1 << 6)
396 #define ANIM_EVENT_UNCLICK_ANY          (1 << 7)
397 #define ANIM_EVENT_CE_CHANGE            (1 << 8)
398
399 // event mask:  bits 0-15
400 // CE number:   bits 16-23
401 // anim number: bits 16-23
402 // page number: bits 24-31
403 // part number: bits 24-31
404 #define ANIM_EVENT_CE_BIT               16
405 #define ANIM_EVENT_ANIM_BIT             16
406 #define ANIM_EVENT_PAGE_BIT             24
407 #define ANIM_EVENT_PART_BIT             24
408
409 #define ANIM_EVENT_CE_MASK              (0xff << ANIM_EVENT_CE_BIT)
410 #define ANIM_EVENT_ANIM_MASK            (0xff << ANIM_EVENT_ANIM_BIT)
411 #define ANIM_EVENT_PAGE_MASK            (0xff << ANIM_EVENT_PAGE_BIT)
412 #define ANIM_EVENT_PART_MASK            (0xff << ANIM_EVENT_PART_BIT)
413
414 #define ANIM_EVENT_DEFAULT              ANIM_EVENT_NONE
415
416 // values for special global animation event actions
417 #define ANIM_EVENT_ACTION_NONE          -1
418
419 // values for special global animation delay types
420 #define ANIM_DELAY_UNDEFINED            -1
421 #define ANIM_DELAY_NONE                 0
422 #define ANIM_DELAY_INIT                 1
423 #define ANIM_DELAY_ANIM                 2
424 #define ANIM_DELAY_POST                 3
425
426 // values for special global animation delay actions
427 #define ANIM_DELAY_ACTION_NONE          -1
428
429 // values for special drawing styles and event handling
430 #define STYLE_NONE                      0
431
432 // values used for crumbled graphics
433 #define STYLE_ACCURATE_BORDERS          (1 << 0)
434 #define STYLE_INNER_CORNERS             (1 << 1)
435
436 // values used for game panel graphics
437 #define STYLE_REVERSE                   (1 << 2)
438 #define STYLE_LEFTMOST_POSITION         (1 << 3)
439
440 // values used for global animations
441 #define STYLE_BLOCK                     (1 << 4)
442 #define STYLE_PASSTHROUGH               (1 << 5)
443 #define STYLE_MULTIPLE_ACTIONS          (1 << 6)
444 #define STYLE_CONSUME_CE_EVENT          (1 << 7)
445
446 #define STYLE_DEFAULT                   STYLE_NONE
447
448 // values for fade mode
449 #define FADE_TYPE_NONE                  0
450 #define FADE_TYPE_FADE_IN               (1 << 0)
451 #define FADE_TYPE_FADE_OUT              (1 << 1)
452 #define FADE_TYPE_TRANSFORM             (1 << 2)
453 #define FADE_TYPE_CROSSFADE             (1 << 3)
454 #define FADE_TYPE_MELT                  (1 << 4)
455 #define FADE_TYPE_CURTAIN               (1 << 5)
456 #define FADE_TYPE_SKIP                  (1 << 6)
457
458 #define FADE_MODE_NONE                  (FADE_TYPE_NONE)
459 #define FADE_MODE_FADE_IN               (FADE_TYPE_FADE_IN)
460 #define FADE_MODE_FADE_OUT              (FADE_TYPE_FADE_OUT)
461 #define FADE_MODE_FADE                  (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
462 #define FADE_MODE_TRANSFORM             (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
463 #define FADE_MODE_CROSSFADE             (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
464 #define FADE_MODE_MELT                  (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
465 #define FADE_MODE_CURTAIN               (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
466 #define FADE_MODE_SKIP_FADE_IN          (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
467 #define FADE_MODE_SKIP_FADE_OUT         (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
468
469 #define FADE_MODE_DEFAULT               FADE_MODE_FADE
470
471 #define AUTO_DELAY_UNIT_MS              0
472 #define AUTO_DELAY_UNIT_FRAMES          1
473
474 #define AUTO_DELAY_UNIT_DEFAULT         AUTO_DELAY_UNIT_MS
475
476 // values for toon positions
477 #define POS_UNDEFINED                   -1
478 #define POS_LEFT                        0
479 #define POS_RIGHT                       1
480 #define POS_TOP                         2
481 #define POS_UPPER                       3
482 #define POS_MIDDLE                      4
483 #define POS_LOWER                       5
484 #define POS_BOTTOM                      6
485 #define POS_ANY                         7
486 #define POS_CE                          8
487 #define POS_CE_TRIGGER                  9
488 #define POS_LAST                        10
489
490 // values for text alignment
491 #define ALIGN_LEFT                      (1 << 0)
492 #define ALIGN_RIGHT                     (1 << 1)
493 #define ALIGN_CENTER                    (1 << 2)
494 #define ALIGN_DEFAULT                   ALIGN_LEFT
495
496 #define VALIGN_TOP                      (1 << 0)
497 #define VALIGN_BOTTOM                   (1 << 1)
498 #define VALIGN_MIDDLE                   (1 << 2)
499 #define VALIGN_DEFAULT                  VALIGN_TOP
500
501 #define ALIGNED_XPOS(x, w, a)           ((a) == ALIGN_CENTER  ? (x) - (w) / 2 : \
502                                          (a) == ALIGN_RIGHT   ? (x) - (w) : (x))
503 #define ALIGNED_YPOS(y, h, v)           ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
504                                          (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
505 #define ALIGNED_TEXT_XPOS(p)            ALIGNED_XPOS((p)->x, (p)->width,  (p)->align)
506 #define ALIGNED_TEXT_YPOS(p)            ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
507 #define ALIGNED_VP_XPOS(p)              ALIGNED_TEXT_XPOS(p)
508 #define ALIGNED_VP_YPOS(p)              ALIGNED_TEXT_YPOS(p)
509
510 // values for redraw_mask
511 #define REDRAW_NONE                     (0)
512 #define REDRAW_ALL                      (1 << 0)
513 #define REDRAW_FIELD                    (1 << 1)
514 #define REDRAW_DOOR_1                   (1 << 2)
515 #define REDRAW_DOOR_2                   (1 << 3)
516 #define REDRAW_DOOR_3                   (1 << 4)
517 #define REDRAW_FPS                      (1 << 5)
518
519 #define REDRAW_DOORS                    (REDRAW_DOOR_1 | \
520                                          REDRAW_DOOR_2 | \
521                                          REDRAW_DOOR_3)
522
523 #define IN_GFX_FIELD_PLAY(x, y)         (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
524                                          y >= gfx.sy && y < gfx.sy + gfx.sysize)
525 #define IN_GFX_FIELD_FULL(x, y)         (x >= gfx.real_sx && \
526                                          x <  gfx.real_sx + gfx.full_sxsize && \
527                                          y >= gfx.real_sy && \
528                                          y <  gfx.real_sy + gfx.full_sysize)
529 #define IN_GFX_DOOR_1(x, y)             (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
530                                          y >= gfx.dy && y < gfx.dy + gfx.dysize)
531 #define IN_GFX_DOOR_2(x, y)             (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
532                                          y >= gfx.vy && y < gfx.vy + gfx.vysize)
533 #define IN_GFX_DOOR_3(x, y)             (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
534                                          y >= gfx.ey && y < gfx.ey + gfx.eysize)
535
536 // values for mouse cursor
537 #define CURSOR_UNDEFINED                -1
538 #define CURSOR_DEFAULT                  0
539 #define CURSOR_NONE                     1
540 #define CURSOR_PLAYFIELD                2
541
542 // fundamental game speed values
543 #define ONE_SECOND_DELAY                1000    // delay value for one second
544 #define MENU_FRAME_DELAY                20      // frame delay in milliseconds
545 #define GAME_FRAME_DELAY                20      // frame delay in milliseconds
546 #define FFWD_FRAME_DELAY                10      // 200% speed for fast forward
547 #define MIN_VSYNC_FRAME_DELAY           15      // minimum value for vsync to keep
548 #define MAX_VSYNC_FRAME_DELAY           16      // maximum value for vsync to work
549 #define FRAMES_PER_SECOND               (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
550 #define FRAMES_PER_SECOND_SP            35
551 #define FRAMES_PER_SECOND_PAL           50
552 #define FRAMES_PER_SECOND_NTSC          60
553
554 // maximum playfield size supported by libgame functions
555 #define MAX_PLAYFIELD_WIDTH             128
556 #define MAX_PLAYFIELD_HEIGHT            128
557
558 // maximum number of parallel players supported by libgame functions
559 #define MAX_PLAYERS                     4
560
561 // maximum number of player names
562 #define MAX_PLAYER_NAMES                12
563
564 // maximum allowed length of player name
565 #define MAX_PLAYER_NAME_LEN             10
566
567 // maximum number of levels in a level set
568 #define MAX_LEVELS                      1000
569
570 // maximum number of global animation and parts
571 #define MAX_GLOBAL_ANIMS                32
572 #define MAX_GLOBAL_ANIM_PARTS           32
573
574 // minimum/maximum/default x/y grid size for virtual buttons
575 #define MIN_GRID_XSIZE                  3
576 #define MIN_GRID_YSIZE                  3
577 #define MAX_GRID_XSIZE                  32
578 #define MAX_GRID_YSIZE                  32
579 #define GRID_REAL_WIDTH                 MAX(1, MAX(video.screen_width,  \
580                                                    video.screen_height))
581 #define GRID_REAL_HEIGHT                MAX(1, MIN(video.screen_width,  \
582                                                    video.screen_height))
583 #define DEFAULT_GRID_XSIZE_0            18
584 #define DEFAULT_GRID_YSIZE_0            MIN(MAX(MIN_GRID_YSIZE,         \
585                                                 DEFAULT_GRID_XSIZE_0 *  \
586                                                 GRID_REAL_HEIGHT /      \
587                                                 GRID_REAL_WIDTH),       \
588                                             MAX_GRID_YSIZE)
589 #define DEFAULT_GRID_XSIZE_1            13
590 #define DEFAULT_GRID_YSIZE_1            MIN(MAX(MIN_GRID_YSIZE,         \
591                                                 DEFAULT_GRID_XSIZE_1 *  \
592                                                 GRID_REAL_WIDTH /       \
593                                                 GRID_REAL_HEIGHT),      \
594                                             MAX_GRID_YSIZE)
595
596 #define DEFAULT_GRID_XSIZE(n)           ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
597                                          DEFAULT_GRID_XSIZE_1)
598 #define DEFAULT_GRID_YSIZE(n)           ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
599                                          DEFAULT_GRID_YSIZE_1)
600
601 #define GRID_ACTIVE_NR()                (video.screen_width >   \
602                                          video.screen_height ? 0 : 1)
603
604 // values for grid button characters for virtual buttons
605 #define CHAR_GRID_BUTTON_NONE           ' '
606 #define CHAR_GRID_BUTTON_LEFT           '<'
607 #define CHAR_GRID_BUTTON_RIGHT          '>'
608 #define CHAR_GRID_BUTTON_UP             '^'
609 #define CHAR_GRID_BUTTON_DOWN           'v'
610 #define CHAR_GRID_BUTTON_SNAP           '1'
611 #define CHAR_GRID_BUTTON_DROP           '2'
612
613 #define GET_ACTION_FROM_GRID_BUTTON(c)  ((c) == CHAR_GRID_BUTTON_LEFT ?  \
614                                          JOY_LEFT :                      \
615                                          (c) == CHAR_GRID_BUTTON_RIGHT ? \
616                                          JOY_RIGHT :                     \
617                                          (c) == CHAR_GRID_BUTTON_UP ?    \
618                                          JOY_UP :                        \
619                                          (c) == CHAR_GRID_BUTTON_DOWN ?  \
620                                          JOY_DOWN :                      \
621                                          (c) == CHAR_GRID_BUTTON_SNAP ?  \
622                                          JOY_BUTTON_1 :                  \
623                                          (c) == CHAR_GRID_BUTTON_DROP ?  \
624                                          JOY_BUTTON_2 :                  \
625                                          JOY_NO_ACTION)
626
627 // maximum number of level sets in the level set history
628 #define MAX_LEVELDIR_HISTORY            100
629
630 // default name for empty highscore entry
631 #define EMPTY_PLAYER_NAME               "no name"
632
633 // default name for unknown player names
634 #define ANONYMOUS_NAME                  "anonymous"
635
636 // default for other unknown names
637 #define UNKNOWN_NAME                    "unknown"
638
639 // default name for new levels
640 #define NAMELESS_LEVEL_NAME             "nameless level"
641
642 // default text for non-existant artwork
643 #define NOT_AVAILABLE                   "(not available)"
644
645 // default value for undefined filename
646 #define UNDEFINED_FILENAME              "[NONE]"
647
648 // default value for undefined levelset
649 #define UNDEFINED_LEVELSET              "[NONE]"
650
651 // default value for undefined password
652 #define UNDEFINED_PASSWORD              "[undefined]"
653
654 // default value for undefined string parameter
655 #define ARG_UNDEFINED_STRING            "[undefined]"
656
657 // default value for default string parameter
658 #define ARG_DEFAULT                     "[DEFAULT]"
659
660 // default values for undefined numerical parameter (as string and integer)
661 #define ARG_UNDEFINED                   "-1000000"
662 #define ARG_UNDEFINED_VALUE             (-1000000)
663
664 // default value for off-screen positions
665 #define POS_OFFSCREEN                   (-1000000)
666
667 // definitions for game base path and sub-directories
668 #ifndef BASE_PATH
669 #define BASE_PATH                       "."
670 #endif
671
672 // directory names
673 #define GRAPHICS_DIRECTORY              "graphics"
674 #define SOUNDS_DIRECTORY                "sounds"
675 #define MUSIC_DIRECTORY                 "music"
676 #define LEVELS_DIRECTORY                "levels"
677 #define TAPES_DIRECTORY                 "tapes"
678 #define SCORES_DIRECTORY                "scores"
679 #define DOCS_DIRECTORY                  "docs"
680 #define ELEMENTS_DIRECTORY              "elements"
681 #define CREDITS_DIRECTORY               "credits"
682 #define PROGRAM_INFO_DIRECTORY          "program"
683 #define LEVELSET_INFO_DIRECTORY         "levelset"
684 #define CACHE_DIRECTORY                 "cache"
685 #define CONF_DIRECTORY                  "conf"
686 #define NETWORK_DIRECTORY               "network"
687 #define USERS_DIRECTORY                 "users"
688 #define PERSISTENT_DIRECTORY            "/persistent"
689
690 #define GFX_CLASSIC_SUBDIR              "gfx_classic"
691 #define SND_CLASSIC_SUBDIR              "snd_classic"
692 #define MUS_CLASSIC_SUBDIR              "mus_classic"
693
694 #define GFX_DEFAULT_SUBDIR              (setup.internal.default_graphics_set)
695 #define SND_DEFAULT_SUBDIR              (setup.internal.default_sounds_set)
696 #define MUS_DEFAULT_SUBDIR              (setup.internal.default_music_set)
697
698 #define GFX_FALLBACK_FILENAME           (setup.internal.fallback_graphics_file)
699 #define SND_FALLBACK_FILENAME           (setup.internal.fallback_sounds_file)
700 #define MUS_FALLBACK_FILENAME           (setup.internal.fallback_music_file)
701
702 #define DEFAULT_LEVELSET                (setup.internal.default_level_series)
703
704 // file names and filename extensions
705 #define LEVELSETUP_DIRECTORY            "levelsetup"
706 #define SETUP_FILENAME                  "setup.conf"
707 #define USERSETUP_FILENAME              "usersetup.conf"
708 #define AUTOSETUP_FILENAME              "autosetup.conf"
709 #define LEVELSETUP_FILENAME             "levelsetup.conf"
710 #define SERVERSETUP_FILENAME            "serversetup.conf"
711 #define EDITORSETUP_FILENAME            "editorsetup.conf"
712 #define EDITORCASCADE_FILENAME          "editorcascade.conf"
713 #define HELPANIM_FILENAME               "helpanim.conf"
714 #define HELPTEXT_FILENAME               "helptext.conf"
715 #define LEVELINFO_FILENAME              "levelinfo.conf"
716 #define GRAPHICSINFO_FILENAME           "graphicsinfo.conf"
717 #define SOUNDSINFO_FILENAME             "soundsinfo.conf"
718 #define MUSICINFO_FILENAME              "musicinfo.conf"
719 #define ARTWORKINFO_CACHE_FILE          "artworkinfo.cache"
720 #define LEVELTEMPLATE_FILENAME          "template.level"
721 #define UPLOADED_FILENAME               ".uploaded"
722 #define LEVELFILE_EXTENSION             "level"
723 #define TAPEFILE_EXTENSION              "tape"
724 #define SCOREFILE_EXTENSION             "score"
725
726 #define GAMECONTROLLER_BASENAME         "gamecontrollerdb.txt"
727
728 #define FALLBACK_TEXT_FILENAME          "fallback.txt"
729
730 #define STRING_PARENT_DIRECTORY         ".."
731 #define STRING_TOP_DIRECTORY            "/"
732
733 #define CHAR_PATH_SEPARATOR_UNIX        '/'
734 #define CHAR_PATH_SEPARATOR_DOS         '\\'
735
736 #define STRING_PATH_SEPARATOR_UNIX      "/"
737 #define STRING_PATH_SEPARATOR_DOS       "\\"
738
739 #define STRING_NEWLINE_UNIX             "\n"
740 #define STRING_NEWLINE_DOS              "\r\n"
741
742 #if defined(PLATFORM_WINDOWS)
743 #define CHAR_PATH_SEPARATOR             CHAR_PATH_SEPARATOR_DOS
744 #define STRING_PATH_SEPARATOR           STRING_PATH_SEPARATOR_DOS
745 #define STRING_NEWLINE                  STRING_NEWLINE_DOS
746 #else
747 #define CHAR_PATH_SEPARATOR             CHAR_PATH_SEPARATOR_UNIX
748 #define STRING_PATH_SEPARATOR           STRING_PATH_SEPARATOR_UNIX
749 #define STRING_NEWLINE                  STRING_NEWLINE_UNIX
750 #endif
751
752
753 // areas in bitmap PIX_DOOR
754 // meaning in PIX_DB_DOOR: (3 PAGEs)
755 // PAGEX1: 1. buffer for DOOR_1
756 // PAGEX2: 2. buffer for DOOR_1
757 // PAGEX3: buffer for animations
758
759 // these values are hard-coded to be able to use them in initialization
760 #define DOOR_GFX_PAGE_WIDTH             100     // should be set to "gfx.dxsize"
761 #define DOOR_GFX_PAGE_HEIGHT            280     // should be set to "gfx.dysize"
762
763 #define DOOR_GFX_PAGESIZE               (DOOR_GFX_PAGE_WIDTH)
764 #define DOOR_GFX_PAGEX1                 (0 * DOOR_GFX_PAGESIZE)
765 #define DOOR_GFX_PAGEX2                 (1 * DOOR_GFX_PAGESIZE)
766 #define DOOR_GFX_PAGEX3                 (2 * DOOR_GFX_PAGESIZE)
767 #define DOOR_GFX_PAGEX4                 (3 * DOOR_GFX_PAGESIZE)
768 #define DOOR_GFX_PAGEX5                 (4 * DOOR_GFX_PAGESIZE)
769 #define DOOR_GFX_PAGEX6                 (5 * DOOR_GFX_PAGESIZE)
770 #define DOOR_GFX_PAGEX7                 (6 * DOOR_GFX_PAGESIZE)
771 #define DOOR_GFX_PAGEX8                 (7 * DOOR_GFX_PAGESIZE)
772 #define DOOR_GFX_PAGEY1                 (0)
773 #define DOOR_GFX_PAGEY2                 (DOOR_GFX_PAGE_HEIGHT)
774
775
776 // macros for version handling
777 #define VERSION_PART_1(x)               ((x) / 1000000)
778 #define VERSION_PART_2(x)               (((x) % 1000000) / 10000)
779 #define VERSION_PART_3(x)               (((x) % 10000) / 100)
780 #define VERSION_PART_4(x)               ((x) % 100)
781
782 #define VERSION_SUPER(x)                VERSION_PART_1(x)
783 #define VERSION_MAJOR(x)                VERSION_PART_2(x)
784 #define VERSION_MINOR(x)                VERSION_PART_3(x)
785 #define VERSION_PATCH(x)                VERSION_PART_4(x)
786 #define VERSION_IDENT(a,b,c,d)          ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
787
788
789 // macros for parent/child process identification
790 #if defined(PLATFORM_UNIX)
791 #define IS_PARENT_PROCESS()             (audio.mixer_pid != getpid())
792 #define IS_CHILD_PROCESS()              (audio.mixer_pid == getpid())
793 #define HAS_CHILD_PROCESS()             (audio.mixer_pid > 0)
794 #else
795 #define IS_PARENT_PROCESS()             TRUE
796 #define IS_CHILD_PROCESS()              FALSE
797 #define HAS_CHILD_PROCESS()             FALSE
798 #endif
799
800
801 // values for artwork type
802 #define ARTWORK_TYPE_GRAPHICS           0
803 #define ARTWORK_TYPE_SOUNDS             1
804 #define ARTWORK_TYPE_MUSIC              2
805
806 #define NUM_ARTWORK_TYPES               3
807
808
809 // values for tree type (chosen to match artwork type)
810 #define TREE_TYPE_UNDEFINED             -1
811 #define TREE_TYPE_GRAPHICS_DIR          ARTWORK_TYPE_GRAPHICS
812 #define TREE_TYPE_SOUNDS_DIR            ARTWORK_TYPE_SOUNDS
813 #define TREE_TYPE_MUSIC_DIR             ARTWORK_TYPE_MUSIC
814 #define TREE_TYPE_LEVEL_DIR             3
815 #define TREE_TYPE_LEVEL_NR              4
816 #define TREE_TYPE_PLAYER_NAME           5
817 #define TREE_TYPE_SCORE_ENTRY           6
818
819 #define NUM_BASE_TREE_TYPES             4
820 #define NUM_TREE_TYPES                  7
821
822 #define TREE_TYPE_IS_DIR(type)          ((type) == TREE_TYPE_GRAPHICS_DIR ||    \
823                                          (type) == TREE_TYPE_SOUNDS_DIR ||      \
824                                          (type) == TREE_TYPE_MUSIC_DIR ||       \
825                                          (type) == TREE_TYPE_LEVEL_DIR)
826
827 #define INFOTEXT_UNDEFINED              ""
828 #define INFOTEXT_GRAPHICS_DIR           "Custom Graphics"
829 #define INFOTEXT_SOUNDS_DIR             "Custom Sounds"
830 #define INFOTEXT_MUSIC_DIR              "Custom Music"
831 #define INFOTEXT_LEVEL_DIR              "Level Sets"
832 #define INFOTEXT_LEVEL_NR               "Levels"
833 #define INFOTEXT_PLAYER_NAME            "Players & Teams"
834 #define INFOTEXT_SCORE_ENTRY            "Hall of Fame"
835
836 #define BACKLINK_TEXT_MAIN              ".. (main menu)"
837 #define BACKLINK_TEXT_SETUP             ".. (setup menu)"
838 #define BACKLINK_TEXT_PARENT            ".. (parent directory)"
839 #define BACKLINK_TEXT_BACK              "back"
840 #define BACKLINK_TEXT_NEXT              "next"
841
842 #define TREE_INFOTEXT(t)                                                                        \
843                         ((t) == TREE_TYPE_SCORE_ENTRY  ? INFOTEXT_SCORE_ENTRY :                 \
844                          (t) == TREE_TYPE_PLAYER_NAME  ? INFOTEXT_PLAYER_NAME :                 \
845                          (t) == TREE_TYPE_LEVEL_NR     ? INFOTEXT_LEVEL_NR :                    \
846                          (t) == TREE_TYPE_LEVEL_DIR    ? INFOTEXT_LEVEL_DIR :                   \
847                          (t) == TREE_TYPE_GRAPHICS_DIR ? INFOTEXT_GRAPHICS_DIR :                \
848                          (t) == TREE_TYPE_SOUNDS_DIR   ? INFOTEXT_SOUNDS_DIR :                  \
849                          (t) == TREE_TYPE_MUSIC_DIR    ? INFOTEXT_MUSIC_DIR :                   \
850                          INFOTEXT_UNDEFINED)
851
852 #define TREE_BACKLINK_TEXT(t)                                                                   \
853                         ((t) == TREE_TYPE_SCORE_ENTRY  ? BACKLINK_TEXT_BACK :                   \
854                          (t) == TREE_TYPE_LEVEL_DIR    ? BACKLINK_TEXT_MAIN :                   \
855                          BACKLINK_TEXT_SETUP)
856
857 #define TREE_USERDIR(t)                                                                         \
858                         ((t) == TREE_TYPE_LEVEL_DIR    ? getUserLevelDir(NULL) :                \
859                          (t) == TREE_TYPE_GRAPHICS_DIR ? getUserGraphicsDir() :                 \
860                          (t) == TREE_TYPE_SOUNDS_DIR   ? getUserSoundsDir() :                   \
861                          (t) == TREE_TYPE_MUSIC_DIR    ? getUserMusicDir() :                    \
862                          NULL)
863
864 #define TREE_FIRST_NODE_PTR(t)                                                                  \
865                         ((t) == TREE_TYPE_LEVEL_DIR    ? &leveldir_first :                      \
866                          (t) == TREE_TYPE_GRAPHICS_DIR ? &artwork.gfx_first :                   \
867                          (t) == TREE_TYPE_SOUNDS_DIR   ? &artwork.snd_first :                   \
868                          (t) == TREE_TYPE_MUSIC_DIR    ? &artwork.mus_first :                   \
869                          NULL)
870
871 #define TREE_FIRST_NODE(t)                                                                      \
872                         ((t) == TREE_TYPE_LEVEL_DIR    ? leveldir_first :                       \
873                          (t) == TREE_TYPE_GRAPHICS_DIR ? artwork.gfx_first :                    \
874                          (t) == TREE_TYPE_SOUNDS_DIR   ? artwork.snd_first :                    \
875                          (t) == TREE_TYPE_MUSIC_DIR    ? artwork.mus_first :                    \
876                          NULL)
877
878 // values for artwork handling
879 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type)                                                \
880                         ((type) == ARTWORK_TYPE_GRAPHICS ? &leveldir->graphics_set :            \
881                          (type) == ARTWORK_TYPE_SOUNDS   ? &leveldir->sounds_set :              \
882                          &leveldir->music_set)
883
884 #define LEVELDIR_ARTWORK_SET(leveldir, type)                                                    \
885                         ((type) == ARTWORK_TYPE_GRAPHICS ? leveldir->graphics_set :             \
886                          (type) == ARTWORK_TYPE_SOUNDS   ? leveldir->sounds_set :               \
887                          leveldir->music_set)
888
889 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type)                                               \
890                         ((type) == ARTWORK_TYPE_GRAPHICS ? &leveldir->graphics_path :           \
891                          (type) == ARTWORK_TYPE_SOUNDS   ? &leveldir->sounds_path :             \
892                          &leveldir->music_path)
893
894 #define LEVELDIR_ARTWORK_PATH(leveldir, type)                                                   \
895                         ((type) == ARTWORK_TYPE_GRAPHICS ? leveldir->graphics_path :            \
896                          (type) == ARTWORK_TYPE_SOUNDS   ? leveldir->sounds_path :              \
897                          leveldir->music_path)
898
899 #define SETUP_ARTWORK_SET(setup, type)                                                          \
900                         ((type) == ARTWORK_TYPE_GRAPHICS ? setup.graphics_set :                 \
901                          (type) == ARTWORK_TYPE_SOUNDS   ? setup.sounds_set :                   \
902                          setup.music_set)
903
904 #define SETUP_OVERRIDE_ARTWORK(setup, type)                                                     \
905                         ((type) == ARTWORK_TYPE_GRAPHICS ? setup.override_level_graphics :      \
906                          (type) == ARTWORK_TYPE_SOUNDS   ? setup.override_level_sounds :        \
907                          setup.override_level_music)
908
909 #define GFX_OVERRIDE_ARTWORK(type)                                                              \
910                         ((type) == ARTWORK_TYPE_GRAPHICS ? gfx.override_level_graphics :        \
911                          (type) == ARTWORK_TYPE_SOUNDS   ? gfx.override_level_sounds :          \
912                          gfx.override_level_music)
913
914 #define ARTWORK_FIRST_NODE(artwork, type)                                                       \
915                         ((type) == ARTWORK_TYPE_GRAPHICS ? artwork.gfx_first :                  \
916                          (type) == ARTWORK_TYPE_SOUNDS   ? artwork.snd_first :                  \
917                          artwork.mus_first)
918
919 #define ARTWORK_CURRENT_PTR(artwork, type)                                                      \
920                         ((type) == ARTWORK_TYPE_GRAPHICS ? &artwork.gfx_current :               \
921                          (type) == ARTWORK_TYPE_SOUNDS   ? &artwork.snd_current :               \
922                          &artwork.mus_current)
923
924 #define ARTWORK_CURRENT(artwork, type)                                                          \
925                         ((type) == ARTWORK_TYPE_GRAPHICS ? artwork.gfx_current :                \
926                          (type) == ARTWORK_TYPE_SOUNDS   ? artwork.snd_current :                \
927                          artwork.mus_current)
928
929 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)                                           \
930                         ((type) == ARTWORK_TYPE_GRAPHICS ? &artwork.gfx_current_identifier :    \
931                          (type) == ARTWORK_TYPE_SOUNDS   ? &artwork.snd_current_identifier :    \
932                          &artwork.mus_current_identifier)
933
934 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type)                                               \
935                         ((type) == ARTWORK_TYPE_GRAPHICS ? artwork.gfx_current_identifier :     \
936                          (type) == ARTWORK_TYPE_SOUNDS   ? artwork.snd_current_identifier :     \
937                          artwork.mus_current_identifier)
938
939 #define ARTWORKINFO_FILENAME(type)                                                              \
940                         ((type) == ARTWORK_TYPE_GRAPHICS ? GRAPHICSINFO_FILENAME :              \
941                          (type) == ARTWORK_TYPE_SOUNDS   ? SOUNDSINFO_FILENAME :                \
942                          (type) == ARTWORK_TYPE_MUSIC    ? MUSICINFO_FILENAME :                 \
943                          "")
944
945 #define ARTWORK_DIRECTORY(type)                                                                 \
946                         ((type) == ARTWORK_TYPE_GRAPHICS ? GRAPHICS_DIRECTORY :                 \
947                          (type) == ARTWORK_TYPE_SOUNDS   ? SOUNDS_DIRECTORY :                   \
948                          (type) == ARTWORK_TYPE_MUSIC    ? MUSIC_DIRECTORY :                    \
949                          "")
950
951 #define OPTIONS_ARTWORK_DIRECTORY(type)                                                         \
952                         ((type) == ARTWORK_TYPE_GRAPHICS ? options.graphics_directory :         \
953                          (type) == ARTWORK_TYPE_SOUNDS   ? options.sounds_directory :           \
954                          (type) == ARTWORK_TYPE_MUSIC    ? options.music_directory :            \
955                          "")
956
957 #define USER_ARTWORK_DIRECTORY(type)                                                            \
958                         ((type) == ARTWORK_TYPE_GRAPHICS ? getUserGraphicsDir() :               \
959                          (type) == ARTWORK_TYPE_SOUNDS   ? getUserSoundsDir() :                 \
960                          (type) == ARTWORK_TYPE_MUSIC    ? getUserMusicDir() :                  \
961                          "")
962
963 #define ARTWORK_DEFAULT_SUBDIR(type)                                                            \
964                         ((type) == ARTWORK_TYPE_GRAPHICS ? GFX_DEFAULT_SUBDIR :                 \
965                          (type) == ARTWORK_TYPE_SOUNDS   ? SND_DEFAULT_SUBDIR :                 \
966                          MUS_DEFAULT_SUBDIR)
967
968 #define UPDATE_BUSY_STATE()                     \
969 {                                               \
970   if (gfx.draw_busy_anim_function != NULL)      \
971     gfx.draw_busy_anim_function(TRUE);          \
972 }
973 #define UPDATE_BUSY_STATE_NOT_LOADING()         \
974 {                                               \
975   if (gfx.draw_busy_anim_function != NULL)      \
976     gfx.draw_busy_anim_function(FALSE);         \
977 }
978
979
980 // structure definitions
981
982 struct ProgramInfo
983 {
984   char *command_basepath;       // path to the program binary
985   char *command_basename;       // base filename of the program binary
986
987   char *config_filename;        // optional global program config filename
988
989   char *maindata_path;          // main game data (installation) directory
990
991   char *userdata_subdir;        // personal user game data directory
992   char *userdata_path;          // resulting full path to game data directory
993
994   char *program_basename;
995   char *program_title;
996   char *window_title;
997
998   char *icon_filename;
999
1000   char *cookie_prefix;
1001
1002   char *log_filename;           // filename for log messages
1003   FILE *log_file;               // file handle for log files
1004   FILE *log_file_default;       // default log file handle
1005
1006   int version_super;
1007   int version_major;
1008   int version_minor;
1009   int version_patch;
1010   int version_ident;
1011
1012   char *version_string;
1013
1014   char *(*window_title_function)(void);
1015   void (*exit_message_function)(char *, va_list);
1016   void (*exit_function)(int);
1017
1018   int api_thread_count;
1019
1020   boolean headless;
1021 };
1022
1023 struct NetworkInfo
1024 {
1025   boolean enabled;
1026   boolean connected;
1027   boolean serveronly;
1028
1029   char *server_host;
1030   int server_port;
1031
1032   SDL_Thread *server_thread;
1033   boolean is_server_thread;
1034 };
1035
1036 struct RuntimeInfo
1037 {
1038   boolean uses_touch_device;
1039
1040   boolean use_api_server;
1041 };
1042
1043 struct OptionInfo
1044 {
1045   char *server_host;
1046   int server_port;
1047
1048   char *base_directory;
1049   char *level_directory;
1050   char *graphics_directory;
1051   char *sounds_directory;
1052   char *music_directory;
1053   char *docs_directory;
1054   char *conf_directory;
1055
1056   char *execute_command;
1057   char *tape_log_filename;
1058
1059   char *special_flags;
1060   char *debug_mode;
1061
1062   char *player_name;
1063   char *identifier;
1064   char *level_nr;
1065
1066   int display_nr;
1067
1068   boolean mytapes;
1069   boolean serveronly;
1070   boolean network;
1071   boolean verbose;
1072   boolean debug;
1073 };
1074
1075 struct VideoSystemInfo
1076 {
1077   int default_depth;
1078   int width, height, depth;
1079   int window_width, window_height;
1080   int display_width, display_height;
1081   int screen_width, screen_height;
1082   int screen_xoffset, screen_yoffset;
1083
1084   boolean fullscreen_available;
1085   boolean fullscreen_enabled;
1086   boolean fullscreen_initial;
1087
1088   boolean window_scaling_available;
1089   int window_scaling_percent;
1090   char *window_scaling_quality;
1091   int screen_rendering_mode;
1092   int vsync_mode;
1093
1094   unsigned int frame_counter;
1095   DelayCounter frame_delay;
1096
1097   boolean shifted_up;
1098   int shifted_up_pos;
1099   int shifted_up_pos_last;
1100   DelayCounter shifted_up_delay;
1101
1102   boolean initialized;
1103 };
1104
1105 struct AudioSystemInfo
1106 {
1107   boolean sound_available;
1108   boolean loops_available;
1109   boolean music_available;
1110
1111   boolean sound_enabled;
1112   boolean sound_deactivated;    // for temporarily disabling sound
1113
1114   int mixer_pipe[2];
1115   int mixer_pid;
1116   char *device_name;
1117   int device_fd;
1118
1119   int sample_rate;
1120
1121   int num_channels;
1122   int music_channel;
1123   int first_sound_channel;
1124 };
1125
1126 struct FontBitmapInfo
1127 {
1128   Bitmap *bitmap;
1129
1130   int src_x, src_y;             // start position of font characters
1131   int width, height;            // width / height of font characters
1132
1133   int offset_x;                 // offset to next font character
1134   int offset_y;                 // offset to next font character
1135
1136   int draw_xoffset;             // offset for drawing font characters
1137   int draw_yoffset;             // offset for drawing font characters
1138
1139   int num_chars;
1140   int num_chars_per_line;
1141 };
1142
1143 struct GfxInfo
1144 {
1145   int sx, sy;
1146   int sxsize, sysize;
1147   int real_sx, real_sy;
1148   int full_sxsize, full_sysize;
1149   int scrollbuffer_width, scrollbuffer_height;
1150
1151   int game_tile_size, standard_tile_size;
1152
1153   int dx, dy;
1154   int dxsize, dysize;
1155
1156   int vx, vy;
1157   int vxsize, vysize;
1158
1159   int ex, ey;
1160   int exsize, eysize;
1161
1162   int win_xsize, win_ysize;
1163
1164   int draw_deactivation_mask;
1165   int draw_background_mask;
1166
1167   Bitmap *field_save_buffer;
1168
1169   Bitmap *background_bitmap;
1170   int background_bitmap_mask;
1171
1172   Bitmap *fade_bitmap_backup;
1173   Bitmap *fade_bitmap_source;
1174   Bitmap *fade_bitmap_target;
1175   Bitmap *fade_bitmap_black;
1176
1177   int fade_border_source_status;
1178   int fade_border_target_status;
1179   Bitmap *masked_border_bitmap_ptr;
1180
1181   Bitmap *final_screen_bitmap;
1182
1183   boolean clipping_enabled;
1184   int clip_x, clip_y;
1185   int clip_width, clip_height;
1186
1187   boolean override_level_graphics;
1188   boolean override_level_sounds;
1189   boolean override_level_music;
1190
1191   boolean draw_init_text;
1192
1193   int num_fonts;
1194   struct FontBitmapInfo *font_bitmap_info;
1195   int (*select_font_function)(int);
1196   int (*get_font_from_token_function)(char *);
1197   char * (*get_token_from_font_function)(int);
1198
1199   int anim_random_frame;
1200   int anim_first_level;
1201
1202   void (*draw_busy_anim_function)(boolean);
1203   void (*draw_global_anim_function)(int, int);
1204   void (*draw_global_border_function)(int);
1205   void (*draw_tile_cursor_function)(int, int);
1206   void (*draw_envelope_request_function)(int);
1207
1208   int cursor_mode;
1209   int cursor_mode_override;
1210   int cursor_mode_final;
1211   int mouse_x, mouse_y;
1212 };
1213
1214 struct TileCursorInfo
1215 {
1216   boolean enabled;              // tile cursor generally enabled or disabled
1217   boolean active;               // tile cursor activated (depending on game)
1218   boolean moving;               // tile cursor moving to target position
1219
1220   int xpos, ypos;               // tile cursor level playfield position
1221   int x, y;                     // tile cursor current screen position
1222   int target_x, target_y;       // tile cursor target screen position
1223
1224   int sx, sy;                   // tile cursor screen start position
1225
1226   boolean xsn_debug;            // enable or disable XSN debugging
1227 };
1228
1229 struct OverlayInfo
1230 {
1231   boolean enabled;              // overlay generally enabled or disabled
1232   boolean active;               // overlay activated (depending on game mode)
1233
1234   boolean show_grid;
1235
1236   int grid_xsize;
1237   int grid_ysize;
1238
1239   char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1240   char grid_button_highlight;
1241
1242   int grid_button_action;
1243 };
1244
1245 struct JoystickInfo
1246 {
1247   int status;
1248   int nr[MAX_PLAYERS];          // joystick number for each player
1249 };
1250
1251 struct SetupJoystickInfo
1252 {
1253   char *device_name;            // device name of player's joystick
1254
1255   int xleft, xmiddle, xright;
1256   int yupper, ymiddle, ylower;
1257   int snap, drop;
1258 };
1259
1260 struct SetupKeyboardInfo
1261 {
1262   Key left, right, up, down;
1263   Key snap, drop;
1264 };
1265
1266 struct SetupTouchInfo
1267 {
1268   char *control_type;
1269   int move_distance;
1270   int drop_distance;
1271
1272   int grid_xsize[2];
1273   int grid_ysize[2];
1274
1275   char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1276
1277   int transparency;             // in percent (0 == opaque, 100 == invisible)
1278   boolean draw_outlined;
1279   boolean draw_pressed;
1280
1281   boolean grid_initialized;
1282
1283   boolean overlay_buttons;
1284 };
1285
1286 struct SetupInputInfo
1287 {
1288   boolean use_joystick;
1289   struct SetupJoystickInfo joy;
1290   struct SetupKeyboardInfo key;
1291 };
1292
1293 struct SetupEditorInfo
1294 {
1295   boolean el_boulderdash;
1296   boolean el_boulderdash_native;
1297   boolean el_boulderdash_effects;
1298   boolean el_emerald_mine;
1299   boolean el_emerald_mine_club;
1300   boolean el_more;
1301   boolean el_sokoban;
1302   boolean el_supaplex;
1303   boolean el_diamond_caves;
1304   boolean el_dx_boulderdash;
1305
1306   boolean el_mirror_magic;
1307   boolean el_deflektor;
1308
1309   boolean el_chars;
1310   boolean el_steel_chars;
1311
1312   boolean el_classic;
1313   boolean el_custom;
1314   boolean el_user_defined;
1315   boolean el_dynamic;
1316
1317   boolean el_headlines;
1318
1319   boolean el_by_game;
1320   boolean el_by_type;
1321
1322   boolean show_element_token;
1323
1324   boolean show_read_only_warning;
1325
1326   boolean use_template_for_new_levels;
1327 };
1328
1329 struct SetupAutoSetupInfo
1330 {
1331   int editor_zoom_tilesize;
1332 };
1333
1334 struct SetupLevelSetupInfo
1335 {
1336   char *last_level_series[MAX_LEVELDIR_HISTORY + 1];
1337 };
1338
1339 struct SetupEditorCascadeInfo
1340 {
1341   boolean el_bd;
1342   boolean el_bdx;
1343   boolean el_bdx_effects;
1344   boolean el_em;
1345   boolean el_emc;
1346   boolean el_rnd;
1347   boolean el_sb;
1348   boolean el_sp;
1349   boolean el_dc;
1350   boolean el_dx;
1351   boolean el_mm;
1352   boolean el_df;
1353   boolean el_chars;
1354   boolean el_steel_chars;
1355   boolean el_ce;
1356   boolean el_ge;
1357   boolean el_es;
1358   boolean el_ref;
1359   boolean el_user;
1360   boolean el_dynamic;
1361 };
1362
1363 struct SetupShortcutInfo
1364 {
1365   Key save_game;
1366   Key load_game;
1367   Key restart_game;
1368   Key pause_before_end;
1369   Key toggle_pause;
1370
1371   Key focus_player[MAX_PLAYERS];
1372   Key focus_player_all;
1373
1374   Key tape_eject;
1375   Key tape_extra;
1376   Key tape_stop;
1377   Key tape_pause;
1378   Key tape_record;
1379   Key tape_play;
1380
1381   Key sound_simple;
1382   Key sound_loops;
1383   Key sound_music;
1384
1385   Key snap_left;
1386   Key snap_right;
1387   Key snap_up;
1388   Key snap_down;
1389
1390   Key speed_fast;
1391   Key speed_slow;
1392 };
1393
1394 struct SetupSystemInfo
1395 {
1396   char *sdl_renderdriver;
1397   char *sdl_videodriver;
1398   char *sdl_audiodriver;
1399   int audio_fragment_size;
1400 };
1401
1402 struct SetupInternalInfo
1403 {
1404   char *program_title;
1405   char *program_version;
1406   char *program_author;
1407   char *program_email;
1408   char *program_website;
1409   char *program_copyright;
1410   char *program_company;
1411
1412   char *program_icon_file;
1413
1414   char *default_graphics_set;
1415   char *default_sounds_set;
1416   char *default_music_set;
1417
1418   char *fallback_graphics_file;
1419   char *fallback_sounds_file;
1420   char *fallback_music_file;
1421
1422   char *default_level_series;
1423
1424   int default_window_width;
1425   int default_window_height;
1426
1427   boolean choose_from_top_leveldir;
1428   boolean show_scaling_in_title;
1429   boolean create_user_levelset;
1430   boolean info_screens_from_main;
1431
1432   boolean menu_game;
1433   boolean menu_engines;
1434   boolean menu_editor;
1435   boolean menu_graphics;
1436   boolean menu_sound;
1437   boolean menu_artwork;
1438   boolean menu_input;
1439   boolean menu_touch;
1440   boolean menu_shortcuts;
1441   boolean menu_exit;
1442   boolean menu_save_and_exit;
1443
1444   boolean menu_shortcuts_various;
1445   boolean menu_shortcuts_focus;
1446   boolean menu_shortcuts_tape;
1447   boolean menu_shortcuts_sound;
1448   boolean menu_shortcuts_snap;
1449   boolean menu_shortcuts_speed;
1450
1451   boolean info_title;
1452   boolean info_elements;
1453   boolean info_music;
1454   boolean info_credits;
1455   boolean info_program;
1456   boolean info_version;
1457   boolean info_levelset;
1458   boolean info_exit;
1459 };
1460
1461 struct SetupDebugInfo
1462 {
1463   int frame_delay[10];
1464   Key frame_delay_key[10];
1465   boolean frame_delay_use_mod_key;
1466   boolean frame_delay_game_only;
1467   boolean show_frames_per_second;
1468   int xsn_mode;
1469   int xsn_percent;
1470 };
1471
1472 struct SetupInfo
1473 {
1474   char *player_name;
1475   char *player_uuid;
1476   int player_version;
1477
1478   boolean multiple_users;
1479
1480   boolean sound;
1481   boolean sound_loops;
1482   boolean sound_music;
1483   boolean sound_simple;
1484   boolean toons;
1485   boolean global_animations;
1486   boolean scroll_delay;
1487   boolean forced_scroll_delay;
1488   int scroll_delay_value;
1489   char *engine_snapshot_mode;
1490   int engine_snapshot_memory;
1491   boolean fade_screens;
1492   boolean autorecord;
1493   boolean autorecord_after_replay;
1494   boolean auto_pause_on_start;
1495   boolean show_titlescreen;
1496   boolean quick_doors;
1497   boolean team_mode;
1498   boolean handicap;
1499   boolean skip_levels;
1500   boolean allow_skipping_levels;
1501   boolean increment_levels;
1502   boolean auto_play_next_level;
1503   boolean count_score_after_game;
1504   boolean show_scores_after_game;
1505   boolean time_limit;
1506   boolean fullscreen;
1507   int window_scaling_percent;
1508   char *window_scaling_quality;
1509   char *screen_rendering_mode;
1510   char *vsync_mode;
1511   boolean ask_on_escape;
1512   boolean ask_on_escape_editor;
1513   boolean ask_on_game_over;
1514   boolean ask_on_quit_game;
1515   boolean ask_on_quit_program;
1516   boolean quick_switch;
1517   boolean input_on_focus;
1518   boolean prefer_aga_graphics;
1519   boolean prefer_lowpass_sounds;
1520   boolean prefer_extra_panel_items;
1521   boolean game_speed_extended;
1522   int game_frame_delay;
1523   int default_game_engine_type;
1524   boolean bd_skip_uncovering;
1525   boolean bd_skip_hatching;
1526   boolean bd_scroll_delay;
1527   boolean bd_show_invisible_outbox;
1528   int bd_smooth_movements;              // not boolean -- can also be "MODE_AUTO"
1529   int bd_pushing_graphics;              // not boolean -- can also be "MODE_AUTO"
1530   int bd_up_down_graphics;              // not boolean -- can also be "MODE_AUTO"
1531   int bd_skip_falling_sounds;           // not boolean -- can also be "MODE_AUTO"
1532   int bd_palette_c64;
1533   int bd_palette_c64dtv;
1534   int bd_palette_atari;
1535   int bd_default_color_type;
1536   int bd_random_colors;
1537   boolean sp_show_border_elements;
1538   boolean small_game_graphics;
1539   boolean show_load_save_buttons;
1540   boolean show_undo_redo_buttons;
1541   char *scores_in_highscore_list;
1542
1543   char *graphics_set;
1544   char *sounds_set;
1545   char *music_set;
1546   int override_level_graphics;          // not boolean -- can also be "MODE_AUTO"
1547   int override_level_sounds;            // not boolean -- can also be "MODE_AUTO"
1548   int override_level_music;             // not boolean -- can also be "MODE_AUTO"
1549
1550   int volume_simple;
1551   int volume_loops;
1552   int volume_music;
1553   boolean audio_sample_rate_44100;
1554
1555   boolean network_mode;
1556   int network_player_nr;
1557   char *network_server_hostname;
1558
1559   boolean use_api_server;
1560   char *api_server_hostname;
1561   char *api_server_password;
1562   boolean ask_for_uploading_tapes;
1563   boolean ask_for_remaining_tapes;
1564   boolean provide_uploading_tapes;
1565   boolean ask_for_using_api_server;
1566   boolean has_remaining_tapes;
1567
1568   struct SetupAutoSetupInfo auto_setup;
1569   struct SetupLevelSetupInfo level_setup;
1570
1571   struct SetupEditorInfo editor;
1572   struct SetupEditorCascadeInfo editor_cascade;
1573   struct SetupShortcutInfo shortcut;
1574   struct SetupInputInfo input[MAX_PLAYERS];
1575   struct SetupTouchInfo touch;
1576   struct SetupSystemInfo system;
1577   struct SetupInternalInfo internal;
1578   struct SetupDebugInfo debug;
1579
1580   struct OptionInfo options;
1581 };
1582
1583 struct UserInfo
1584 {
1585   int nr;
1586 };
1587
1588 struct TreeInfo
1589 {
1590   struct TreeInfo **node_top;   // topmost node in tree
1591   struct TreeInfo *node_parent; // parent level directory info
1592   struct TreeInfo *node_group;  // level group sub-directory info
1593   struct TreeInfo *next;        // next level series structure node
1594
1595   int cl_first;                 // internal control field for setup screen
1596   int cl_cursor;                // internal control field for setup screen
1597
1598   int type;                     // type of tree content
1599
1600   // fields for "type == TREE_TYPE_LEVEL_DIR"
1601
1602   char *subdir;                 // tree info sub-directory basename (may be ".")
1603   char *fullpath;               // complete path relative to tree base directory
1604   char *basepath;               // absolute base path of tree base directory
1605   char *identifier;             // identifier string for configuration files
1606   char *name;                   // tree info name, as displayed in selection menues
1607   char *name_sorting;           // optional sorting name for correct name sorting
1608   char *author;                 // level or artwork author name
1609   char *year;                   // optional year of creation for levels or artwork
1610
1611   char *program_title;          // optional alternative text for program title
1612   char *program_copyright;      // optional alternative text for program copyright
1613   char *program_company;        // optional alternative text for program company
1614
1615   char *imported_from;          // optional comment for imported levels or artwork
1616   char *imported_by;            // optional comment for imported levels or artwork
1617   char *tested_by;              // optional comment to name people who tested a set
1618
1619   char *graphics_set_ecs;       // special EMC custom graphics set (ECS graphics)
1620   char *graphics_set_aga;       // special EMC custom graphics set (AGA graphics)
1621   char *graphics_set;           // optional custom graphics set (level tree only)
1622   char *sounds_set_default;     // default EMC custom sounds set
1623   char *sounds_set_lowpass;     // special EMC custom sounds set (lowpass filter)
1624   char *sounds_set;             // optional custom sounds set (level tree only)
1625   char *music_set;              // optional custom music set (level tree only)
1626   char *graphics_path;          // path to optional custom graphics set (level only)
1627   char *sounds_path;            // path to optional custom sounds set (level only)
1628   char *music_path;             // path to optional custom music set (level only)
1629
1630   char *level_filename;         // filename of level file (for packed level file)
1631   char *level_filetype;         // type of levels in level directory or level file
1632
1633   char *special_flags;          // flags for special actions performed on level file
1634
1635   char *empty_level_name;       // name pattern if level title is "nameless level"
1636   boolean force_level_name;     // force also renaming non-nameless level titles
1637
1638   int levels;                   // number of levels in level series
1639   int first_level;              // first level number (to allow start with 0 or 1)
1640   int last_level;               // last level number (automatically calculated)
1641   int sort_priority;            // sort levels by 'sort_priority' and then by name
1642   int pos;                      // custom position information of node in tree
1643
1644   boolean latest_engine;        // force level set to use the latest game engine
1645
1646   boolean level_group;          // directory contains more level series directories
1647   boolean parent_link;          // entry links back to parent directory
1648   boolean is_copy;              // this entry is a copy of another entry in the tree
1649   boolean in_user_dir;          // user defined levels are stored in home directory
1650   boolean user_defined;         // levels in user directory and marked as "private"
1651   boolean readonly;             // readonly levels can not be changed with editor
1652   boolean handicap;             // level set has no handicap when set to "false"
1653   boolean time_limit;           // level set has no time limit when set to "false"
1654   boolean skip_levels;          // levels can be skipped when set to "true"
1655
1656   boolean use_emc_tiles;        // use (swapped) V5/V6 EMC tiles when set to "true"
1657   boolean info_screens_from_main; // can invoke info screens from main menu
1658
1659   int color;                    // color to use on selection screen for this level
1660   char *class_desc;             // description of level series class
1661   int handicap_level;           // number of the lowest unsolved level
1662
1663   char *infotext;               // optional text to describe the tree type (headline)
1664 };
1665
1666 typedef struct TreeInfo TreeInfo;
1667 typedef struct TreeInfo LevelDirTree;
1668 typedef struct TreeInfo ArtworkDirTree;
1669 typedef struct TreeInfo GraphicsDirTree;
1670 typedef struct TreeInfo SoundsDirTree;
1671 typedef struct TreeInfo MusicDirTree;
1672
1673 struct ArtworkInfo
1674 {
1675   GraphicsDirTree *gfx_first;
1676   GraphicsDirTree *gfx_current;
1677   SoundsDirTree *snd_first;
1678   SoundsDirTree *snd_current;
1679   MusicDirTree *mus_first;
1680   MusicDirTree *mus_current;
1681
1682   char *gfx_current_identifier;
1683   char *snd_current_identifier;
1684   char *mus_current_identifier;
1685 };
1686
1687 struct ValueTextInfo
1688 {
1689   int value;
1690   char *text;
1691 };
1692
1693 struct StringValueTextInfo
1694 {
1695   char *value;
1696   char *text;
1697 };
1698
1699 struct ConfigInfo
1700 {
1701   char *token;
1702   char *value;
1703 };
1704
1705 struct ConfigTypeInfo
1706 {
1707   char *token;
1708   char *value;
1709   int type;
1710 };
1711
1712 struct TokenIntPtrInfo
1713 {
1714   char *token;
1715   int *value;
1716 };
1717
1718 struct FileInfo
1719 {
1720   char *token;
1721
1722   char *default_filename;
1723   char *filename;
1724
1725   char **default_parameter;                     // array of file parameters
1726   char **parameter;                             // array of file parameters
1727
1728   boolean redefined;
1729   boolean fallback_to_default;
1730   boolean default_is_cloned;
1731 };
1732
1733 struct SetupFileList
1734 {
1735   char *token;
1736   char *value;
1737
1738   struct SetupFileList *next;
1739 };
1740
1741 struct ListNodeInfo
1742 {
1743   char *source_filename;                        // primary key for node list
1744   int num_references;
1745 };
1746
1747 struct PropertyMapping
1748 {
1749   int base_index;
1750   int ext1_index;
1751   int ext2_index;
1752   int ext3_index;
1753
1754   int artwork_index;
1755 };
1756
1757 struct ArtworkListInfo
1758 {
1759   int type;                                     // type of artwork
1760
1761   int num_file_list_entries;
1762   int num_dynamic_file_list_entries;
1763   struct FileInfo *file_list;                   // static artwork file array
1764   struct FileInfo *dynamic_file_list;           // dynamic artwrk file array
1765
1766   int num_suffix_list_entries;
1767   struct ConfigTypeInfo *suffix_list;           // parameter suffixes array
1768
1769   int num_base_prefixes;
1770   int num_ext1_suffixes;
1771   int num_ext2_suffixes;
1772   int num_ext3_suffixes;
1773   char **base_prefixes;                         // base token prefixes array
1774   char **ext1_suffixes;                         // property suffixes array 1
1775   char **ext2_suffixes;                         // property suffixes array 2
1776   char **ext3_suffixes;                         // property suffixes array 3
1777
1778   int num_ignore_tokens;
1779   char **ignore_tokens;                         // file tokens to be ignored
1780
1781   int num_property_mapping_entries;
1782   struct PropertyMapping *property_mapping;     // mapping token -> artwork
1783
1784   int sizeof_artwork_list_entry;
1785
1786   struct ListNodeInfo **artwork_list;           // static artwork node array
1787   struct ListNodeInfo **dynamic_artwork_list;   // dynamic artwrk node array
1788   struct ListNode *content_list;                // dynamic artwork node list
1789
1790   void *(*load_artwork)(char *);                // constructor function
1791   void (*free_artwork)(void *);                 // destructor function
1792 };
1793
1794 struct XY
1795 {
1796   int x, y;
1797 };
1798
1799 struct XYTileSize
1800 {
1801   int x, y;
1802   int tile_size;
1803 };
1804
1805 struct Rect
1806 {
1807   int x, y;
1808   int width, height;
1809 };
1810
1811 struct RectWithBorder
1812 {
1813   int x, y;
1814   int width, height;
1815   int min_width, min_height;
1816   int max_width, max_height;
1817   int margin_left;
1818   int margin_right;
1819   int margin_top;
1820   int margin_bottom;
1821   int border_left;
1822   int border_right;
1823   int border_top;
1824   int border_bottom;
1825   int border_size;
1826   int align_size;
1827   int align, valign;
1828 };
1829
1830 struct MenuPosInfo
1831 {
1832   int x, y;
1833   int width, height;
1834   int align, valign;
1835 };
1836
1837 struct DoorPartPosInfo
1838 {
1839   int x, y;
1840   int step_xoffset;
1841   int step_yoffset;
1842   int step_delay;
1843   int start_step;
1844   int start_step_opening;
1845   int start_step_closing;
1846   boolean draw_masked;
1847   int sort_priority;
1848 };
1849
1850 struct TextPosInfo
1851 {
1852   int x, y;
1853   int xoffset;                  // special case for tape date and time
1854   int xoffset2;                 // special case for tape date
1855   int yoffset;                  // special case for list of preview players
1856   int width, height;
1857   int align, valign;
1858   int size;                     // also used for suffix ".digits"
1859   int font, font_alt;
1860   boolean draw_masked;
1861   boolean draw_player;          // special case for network player buttons
1862   int sort_priority;            // also used for suffix ".draw_order"
1863   int id;
1864
1865   int direction;                // needed for panel time/health graphics
1866   int class;                    // needed for panel time/health graphics
1867   int style;                    // needed for panel time/health graphics
1868
1869   int tile_size;                // special case for list of network players
1870   int border_size;              // special case for list of preview players
1871   int vertical;                 // special case for list of preview players
1872
1873   boolean redefined;            // redefined by custom artwork
1874 };
1875
1876 struct MouseActionInfo
1877 {
1878   int lx, ly;
1879   int button;
1880   int button_hint;
1881 };
1882
1883 struct LevelSetInfo
1884 {
1885   int music[MAX_LEVELS];
1886
1887   char *identifier;
1888   int level_nr;
1889 };
1890
1891 struct LevelStats
1892 {
1893   int played;
1894   int solved;
1895 };
1896
1897
1898 // ============================================================================
1899 // exported variables
1900 // ============================================================================
1901
1902 extern struct ProgramInfo       program;
1903 extern struct NetworkInfo       network;
1904 extern struct RuntimeInfo       runtime;
1905 extern struct OptionInfo        options;
1906 extern struct VideoSystemInfo   video;
1907 extern struct AudioSystemInfo   audio;
1908 extern struct GfxInfo           gfx;
1909 extern struct TileCursorInfo    tile_cursor;
1910 extern struct OverlayInfo       overlay;
1911 extern struct ArtworkInfo       artwork;
1912 extern struct JoystickInfo      joystick;
1913 extern struct SetupInfo         setup;
1914 extern struct UserInfo          user;
1915
1916 extern LevelDirTree            *leveldir_first_all;
1917 extern LevelDirTree            *leveldir_first;
1918 extern LevelDirTree            *leveldir_current;
1919 extern int                      level_nr;
1920
1921 extern struct LevelSetInfo      levelset;
1922 extern struct LevelStats        level_stats[];
1923
1924 extern DrawWindow              *window;
1925 extern DrawBuffer              *backbuffer;
1926 extern DrawBuffer              *drawto;
1927
1928 extern int                      button_status;
1929 extern boolean                  motion_status;
1930 extern int                      wheel_steps;
1931 extern boolean                  keyrepeat_status;
1932 extern boolean                  textinput_status;
1933
1934 extern int                      redraw_mask;
1935
1936 extern int                      FrameCounter;
1937
1938
1939 // function definitions
1940
1941 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1942                      char *, int);
1943 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1944 void InitRuntimeInfo(void);
1945
1946 void SetWindowTitle(void);
1947
1948 void InitWindowTitleFunction(char *(*window_title_function)(void));
1949 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1950 void InitExitFunction(void (*exit_function)(int));
1951 void InitPlatformDependentStuff(void);
1952 void ClosePlatformDependentStuff(void);
1953
1954 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1955 void InitGfxTileSizeInfo(int, int);
1956 void InitGfxDoor1Info(int, int, int, int);
1957 void InitGfxDoor2Info(int, int, int, int);
1958 void InitGfxDoor3Info(int, int, int, int);
1959 void InitGfxWindowInfo(int, int);
1960 void InitGfxScrollbufferInfo(int, int);
1961 void InitGfxClipRegion(boolean, int, int, int, int);
1962 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean));
1963 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1964 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1965 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int, int));
1966 void InitGfxDrawEnvelopeRequestFunction(void (*draw_envelope_request_function)(int));
1967 void InitGfxCustomArtworkInfo(void);
1968 void InitGfxOtherSettings(void);
1969 void InitTileCursorInfo(void);
1970 void InitOverlayInfo(void);
1971 void SetOverlayGridSizeAndButtons(void);
1972 void SetTileCursorEnabled(boolean);
1973 void SetTileCursorActive(boolean);
1974 void SetTileCursorTargetXY(int, int);
1975 void SetTileCursorXY(int, int);
1976 void SetTileCursorSXSY(int, int);
1977 void SetOverlayEnabled(boolean);
1978 void SetOverlayActive(boolean);
1979 void SetOverlayShowGrid(boolean);
1980 boolean GetOverlayEnabled(void);
1981 boolean GetOverlayActive(void);
1982 void SetDrawDeactivationMask(int);
1983 int GetDrawDeactivationMask(void);
1984 void SetDrawBackgroundMask(int);
1985 void SetBackgroundBitmap(Bitmap *, int, int, int, int, int);
1986 void SetRedrawMaskFromArea(int, int, int, int);
1987
1988 void LimitScreenUpdates(boolean);
1989
1990 void InitVideoDefaults(void);
1991 void InitVideoDisplay(void);
1992 void CloseVideoDisplay(void);
1993 void InitVideoBuffer(int, int, int, boolean);
1994 void ResetBitmapAlpha(Bitmap *);
1995 Bitmap *CreateBitmapStruct(void);
1996 Bitmap *CreateBitmap(int, int, int);
1997 void ReCreateBitmap(Bitmap **, int, int);
1998 void FreeBitmap(Bitmap *);
1999 void SetBitmapAlphaNextBlit(Bitmap *, int);
2000 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
2001 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int, int);
2002 void FadeRectangle(int, int, int, int, int, int, int,
2003                    void (*draw_border_function)(void));
2004 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
2005 void ClearRectangle(Bitmap *, int, int, int, int);
2006 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
2007 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
2008 boolean DrawingDeactivatedField(void);
2009 boolean DrawingDeactivated(int, int);
2010 boolean DrawingOnBackground(int, int);
2011 boolean DrawingAreaChanged(void);
2012 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
2013 void BlitTexture(Bitmap *, int, int, int, int, int, int);
2014 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
2015 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
2016 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
2017 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
2018 void DrawLines(Bitmap *, struct XY *, int, Pixel);
2019 Pixel GetPixel(Bitmap *, int, int);
2020 Pixel GetPixelFromRGB(Bitmap *, unsigned int, unsigned int, unsigned int);
2021
2022 void KeyboardAutoRepeatOn(void);
2023 void KeyboardAutoRepeatOff(void);
2024 boolean SetVideoMode(boolean);
2025 void SetVideoFrameDelay(unsigned int);
2026 unsigned int GetVideoFrameDelay(void);
2027 boolean ChangeVideoModeIfNeeded(boolean);
2028
2029 Bitmap *LoadImage(char *);
2030 Bitmap *LoadCustomImage(char *);
2031 void ReloadCustomImage(Bitmap *, char *);
2032
2033 Bitmap *ZoomBitmap(Bitmap *, int, int);
2034 void ReCreateGameTileSizeBitmap(Bitmap **);
2035 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
2036 void CreateBitmapTextures(Bitmap **);
2037 void FreeBitmapTextures(Bitmap **);
2038 void ScaleBitmap(Bitmap **, int);
2039
2040 void SetMouseCursor(int);
2041 void UpdateRawMousePosition(int, int);
2042 void UpdateMousePosition(void);
2043
2044 void OpenAudio(void);
2045 void CloseAudio(void);
2046 void SetAudioMode(boolean);
2047
2048 void InitEventFilter(EventFilter);
2049 boolean PendingEvent(void);
2050 void WaitEvent(Event *event);
2051 void PeekEvent(Event *event);
2052 void PumpEvents(void);
2053 void CheckQuitEvent(void);
2054 Key GetEventKey(KeyEvent *);
2055 KeyMod HandleKeyModState(Key, int);
2056 KeyMod GetKeyModState(void);
2057 KeyMod GetKeyModStateFromEvents(void);
2058 void StartTextInput(int, int, int, int);
2059 void StopTextInput(void);
2060 void PushUserEvent(int, int, int);
2061 boolean PendingEscapeKeyEvent(void);
2062
2063 void InitJoysticks(void);
2064 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
2065 boolean CheckJoystickOpened(int);
2066 void ClearJoystickState(void);
2067
2068 void InitEmscriptenFilesystem(void);
2069 void SyncEmscriptenFilesystem(void);
2070
2071 #endif // SYSTEM_H