1 /***********************************************************
2 * Artsoft Retro-Game Library *
3 *----------------------------------------------------------*
4 * (c) 1994-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #if defined(PLATFORM_MACOSX)
23 #elif defined(PLATFORM_WIN32)
25 #elif defined(PLATFORM_MSDOS)
29 #if defined(TARGET_SDL)
31 #elif defined(TARGET_X11)
36 /* the additional 'b' is needed for Win32 to open files in binary mode */
37 #define MODE_READ "rb"
38 #define MODE_WRITE "wb"
39 #define MODE_APPEND "ab"
41 #define DEFAULT_DEPTH 0
45 #define BLIT_INVERSE 2
46 #define BLIT_ON_BACKGROUND 3
48 #define FULLSCREEN_NOT_AVAILABLE FALSE
49 #define FULLSCREEN_AVAILABLE TRUE
51 /* default input keys */
52 #define DEFAULT_KEY_LEFT KSYM_Left
53 #define DEFAULT_KEY_RIGHT KSYM_Right
54 #define DEFAULT_KEY_UP KSYM_Up
55 #define DEFAULT_KEY_DOWN KSYM_Down
56 #if defined(PLATFORM_MACOSX)
57 #define DEFAULT_KEY_SNAP KSYM_Control_L
58 #define DEFAULT_KEY_DROP KSYM_KP_Enter
60 #define DEFAULT_KEY_SNAP KSYM_Control_L
61 #define DEFAULT_KEY_DROP KSYM_Control_R
63 #define DEFAULT_KEY_OKAY KSYM_Return
64 #define DEFAULT_KEY_CANCEL KSYM_Escape
66 /* default shortcut keys */
67 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
68 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
69 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
71 /* values for key_status */
72 #define KEY_NOT_PRESSED FALSE
73 #define KEY_RELEASED FALSE
74 #define KEY_PRESSED TRUE
76 /* values for button status */
77 #define MB_NOT_PRESSED FALSE
78 #define MB_NOT_RELEASED TRUE
79 #define MB_RELEASED FALSE
80 #define MB_PRESSED TRUE
81 #define MB_MENU_CHOICE FALSE
82 #define MB_MENU_MARK TRUE
83 #define MB_MENU_INITIALIZE (-1)
84 #define MB_MENU_LEAVE (-2)
85 #define MB_LEFTBUTTON 1
86 #define MB_MIDDLEBUTTON 2
87 #define MB_RIGHTBUTTON 3
90 /* values for move directions */
92 #define MV_BIT_RIGHT 1
96 #define NUM_DIRECTIONS 4
98 /* values for special "button" bitmasks */
102 /* values for move directions and special "button" key bitmasks */
104 #define MV_LEFT (1 << MV_BIT_LEFT)
105 #define MV_RIGHT (1 << MV_BIT_RIGHT)
106 #define MV_UP (1 << MV_BIT_UP)
107 #define MV_DOWN (1 << MV_BIT_DOWN)
109 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
110 #define MV_VERTICAL (MV_UP | MV_DOWN)
111 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
112 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
113 #define MV_NO_DIRECTION (MV_NONE)
115 #define KEY_BUTTON_1 (1 << BUTTON_1)
116 #define KEY_BUTTON_2 (1 << BUTTON_2)
117 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
118 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
119 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
121 #define MV_DIR_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
122 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
123 (x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN)
125 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
126 (x) == MV_RIGHT ? MV_LEFT : \
127 (x) == MV_UP ? MV_DOWN : \
128 (x) == MV_DOWN ? MV_UP : MV_NONE)
131 /* values for animation mode (frame order and direction) */
133 #define ANIM_LOOP (1 << 0)
134 #define ANIM_LINEAR (1 << 1)
135 #define ANIM_PINGPONG (1 << 2)
136 #define ANIM_PINGPONG2 (1 << 3)
137 #define ANIM_RANDOM (1 << 4)
138 #define ANIM_CE_VALUE (1 << 5)
139 #define ANIM_CE_SCORE (1 << 6)
140 #define ANIM_REVERSE (1 << 7)
142 /* values for special (non game element) animation modes */
143 #define ANIM_HORIZONTAL (1 << 8)
144 #define ANIM_VERTICAL (1 << 9)
146 #define ANIM_DEFAULT ANIM_LOOP
148 /* values for redraw_mask */
149 #define REDRAW_NONE (0)
150 #define REDRAW_ALL (1 << 0)
151 #define REDRAW_FIELD (1 << 1)
152 #define REDRAW_TILES (1 << 2)
153 #define REDRAW_DOOR_1 (1 << 3)
154 #define REDRAW_VIDEO_1 (1 << 4)
155 #define REDRAW_VIDEO_2 (1 << 5)
156 #define REDRAW_VIDEO_3 (1 << 6)
157 #define REDRAW_MICROLEVEL (1 << 7)
158 #define REDRAW_MICROLABEL (1 << 8)
159 #define REDRAW_FROM_BACKBUFFER (1 << 9)
160 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
163 #define REDRAW_DOOR_3 (1 << 10)
164 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
167 #define REDRAW_MAIN (REDRAW_FIELD | \
170 #define REDRAW_FPS (1 << 11)
171 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
173 #define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
174 y >= gfx.sy && y < gfx.sy + gfx.sysize)
175 #define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
176 y >= gfx.dy && y < gfx.dy + gfx.dysize)
177 #define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
178 y >= gfx.vy && y < gfx.vy + gfx.vysize)
180 /* values for mouse cursor */
181 #define CURSOR_DEFAULT 0
182 #define CURSOR_PLAYFIELD 1
185 /* maximum number of parallel players supported by libgame functions */
186 #define MAX_PLAYERS 4
188 /* maximum allowed length of player name */
189 #define MAX_PLAYER_NAME_LEN 10
191 /* default name for empty highscore entry */
192 #define EMPTY_PLAYER_NAME "no name"
194 /* default name for unknown player names */
195 #define ANONYMOUS_NAME "anonymous"
197 /* default for other unknown names */
198 #define UNKNOWN_NAME "unknown"
200 /* default name for new levels */
201 #define NAMELESS_LEVEL_NAME "nameless level"
203 /* default text for non-existant artwork */
204 #define NOT_AVAILABLE "(not available)"
206 /* default value for undefined filename */
207 #define UNDEFINED_FILENAME "[NONE]"
209 /* default value for undefined parameter */
210 #define ARG_DEFAULT "[DEFAULT]"
212 /* default values for undefined configuration file parameters */
213 #define ARG_UNDEFINED "-1000000"
214 #define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
216 /* definitions for game sub-directories */
218 #define RO_GAME_DIR "."
222 #define RW_GAME_DIR "."
225 #define RO_BASE_PATH RO_GAME_DIR
226 #define RW_BASE_PATH RW_GAME_DIR
228 /* directory names */
229 #define GRAPHICS_DIRECTORY "graphics"
230 #define SOUNDS_DIRECTORY "sounds"
231 #define MUSIC_DIRECTORY "music"
232 #define LEVELS_DIRECTORY "levels"
233 #define TAPES_DIRECTORY "tapes"
234 #define SCORES_DIRECTORY "scores"
235 #define DOCS_DIRECTORY "docs"
237 #if !defined(PLATFORM_MSDOS)
238 #define GFX_CLASSIC_SUBDIR "gfx_classic"
239 #define SND_CLASSIC_SUBDIR "snd_classic"
240 #define MUS_CLASSIC_SUBDIR "mus_classic"
242 #define GFX_CLASSIC_SUBDIR "gfx_orig"
243 #define SND_CLASSIC_SUBDIR "snd_orig"
244 #define MUS_CLASSIC_SUBDIR "mus_orig"
247 /* file names and filename extensions */
248 #if !defined(PLATFORM_MSDOS)
249 #define LEVELSETUP_DIRECTORY "levelsetup"
250 #define SETUP_FILENAME "setup.conf"
251 #define LEVELSETUP_FILENAME "levelsetup.conf"
252 #define EDITORSETUP_FILENAME "editorsetup.conf"
253 #define EDITORCASCADE_FILENAME "editorcascade.conf"
254 #define HELPANIM_FILENAME "helpanim.conf"
255 #define HELPTEXT_FILENAME "helptext.conf"
256 #define LEVELINFO_FILENAME "levelinfo.conf"
257 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
258 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
259 #define MUSICINFO_FILENAME "musicinfo.conf"
260 #define LEVELFILE_EXTENSION "level"
261 #define TAPEFILE_EXTENSION "tape"
262 #define SCOREFILE_EXTENSION "score"
264 #define LEVELSETUP_DIRECTORY "lvlsetup"
265 #define SETUP_FILENAME "setup.cnf"
266 #define LEVELSETUP_FILENAME "lvlsetup.cnf"
267 #define EDITORSETUP_FILENAME "edsetup.cnf"
268 #define EDITORCASCADE_FILENAME "edcascad.conf"
269 #define HELPANIM_FILENAME "helpanim.cnf"
270 #define HELPTEXT_FILENAME "helptext.cnf"
271 #define LEVELINFO_FILENAME "lvlinfo.cnf"
272 #define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
273 #define SOUNDSINFO_FILENAME "sndinfo.cnf"
274 #define MUSICINFO_FILENAME "musinfo.cnf"
275 #define LEVELFILE_EXTENSION "lvl"
276 #define TAPEFILE_EXTENSION "tap"
277 #define SCOREFILE_EXTENSION "sco"
281 /* areas in bitmap PIX_DOOR */
282 /* meaning in PIX_DB_DOOR: (3 PAGEs)
283 PAGEX1: 1. buffer for DOOR_1
284 PAGEX2: 2. buffer for DOOR_1
285 PAGEX3: buffer for animations
288 /* these values are hard-coded to be able to use them in initialization */
289 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
290 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
292 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
293 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
294 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
295 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
296 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
297 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
298 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
299 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
300 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
301 #define DOOR_GFX_PAGEY1 (0)
302 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
305 /* macros for version handling */
306 #define VERSION_MAJOR(x) ((x) / 1000000)
307 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
308 #define VERSION_PATCH(x) (((x) % 10000) / 100)
309 #define VERSION_BUILD(x) ((x) % 100)
310 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
313 /* macros for parent/child process identification */
314 #if defined(PLATFORM_UNIX)
315 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
316 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
317 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
319 #define IS_PARENT_PROCESS() TRUE
320 #define IS_CHILD_PROCESS() FALSE
321 #define HAS_CHILD_PROCESS() FALSE
325 /* values for artwork type */
326 #define ARTWORK_TYPE_GRAPHICS 0
327 #define ARTWORK_TYPE_SOUNDS 1
328 #define ARTWORK_TYPE_MUSIC 2
330 #define NUM_ARTWORK_TYPES 3
333 /* values for tree type (chosen to match artwork type) */
334 #define TREE_TYPE_UNDEFINED -1
335 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
336 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
337 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
338 #define TREE_TYPE_LEVEL_DIR 3
340 #define NUM_TREE_TYPES 4
343 /* values for artwork handling */
344 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
345 ((type) == ARTWORK_TYPE_GRAPHICS ? \
346 &(leveldir)->graphics_set : \
347 (type) == ARTWORK_TYPE_SOUNDS ? \
348 &(leveldir)->sounds_set : \
349 &(leveldir)->music_set)
351 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
352 ((type) == ARTWORK_TYPE_GRAPHICS ? \
353 (leveldir)->graphics_set : \
354 (type) == ARTWORK_TYPE_SOUNDS ? \
355 (leveldir)->sounds_set : \
356 (leveldir)->music_set)
358 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
359 ((type) == ARTWORK_TYPE_GRAPHICS ? \
360 &(leveldir)->graphics_path : \
361 (type) == ARTWORK_TYPE_SOUNDS ? \
362 &(leveldir)->sounds_path : \
363 &(leveldir)->music_path)
365 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
366 ((type) == ARTWORK_TYPE_GRAPHICS ? \
367 (leveldir)->graphics_path : \
368 (type) == ARTWORK_TYPE_SOUNDS ? \
369 (leveldir)->sounds_path : \
370 (leveldir)->music_path)
372 #define SETUP_ARTWORK_SET(setup, type) \
373 ((type) == ARTWORK_TYPE_GRAPHICS ? \
374 (setup).graphics_set : \
375 (type) == ARTWORK_TYPE_SOUNDS ? \
376 (setup).sounds_set : \
379 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
380 ((type) == ARTWORK_TYPE_GRAPHICS ? \
381 (setup).override_level_graphics : \
382 (type) == ARTWORK_TYPE_SOUNDS ? \
383 (setup).override_level_sounds : \
384 (setup).override_level_music)
386 #define ARTWORK_FIRST_NODE(artwork, type) \
387 ((type) == ARTWORK_TYPE_GRAPHICS ? \
388 (artwork).gfx_first : \
389 (type) == ARTWORK_TYPE_SOUNDS ? \
390 (artwork).snd_first : \
393 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
394 ((type) == ARTWORK_TYPE_GRAPHICS ? \
395 &(artwork).gfx_current_identifier : \
396 (type) == ARTWORK_TYPE_SOUNDS ? \
397 &(artwork).snd_current_identifier : \
398 &(artwork).mus_current_identifier)
400 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
401 ((type) == ARTWORK_TYPE_GRAPHICS ? \
402 (artwork).gfx_current_identifier : \
403 (type) == ARTWORK_TYPE_SOUNDS ? \
404 (artwork).snd_current_identifier : \
405 (artwork).mus_current_identifier)
407 #define ARTWORKINFO_FILENAME(type) \
408 ((type) == ARTWORK_TYPE_GRAPHICS ? \
409 GRAPHICSINFO_FILENAME : \
410 (type) == ARTWORK_TYPE_SOUNDS ? \
411 SOUNDSINFO_FILENAME : \
412 (type) == ARTWORK_TYPE_MUSIC ? \
413 MUSICINFO_FILENAME : "")
415 #define ARTWORK_DIRECTORY(type) \
416 ((type) == ARTWORK_TYPE_GRAPHICS ? \
417 GRAPHICS_DIRECTORY : \
418 (type) == ARTWORK_TYPE_SOUNDS ? \
420 (type) == ARTWORK_TYPE_MUSIC ? \
421 MUSIC_DIRECTORY : "")
423 #define OPTIONS_ARTWORK_DIRECTORY(type) \
424 ((type) == ARTWORK_TYPE_GRAPHICS ? \
425 options.graphics_directory : \
426 (type) == ARTWORK_TYPE_SOUNDS ? \
427 options.sounds_directory : \
428 (type) == ARTWORK_TYPE_MUSIC ? \
429 options.music_directory : "")
432 /* type definitions */
433 typedef int (*EventFilter)(const Event *);
436 /* structure definitions */
440 char *command_basepath; /* directory that contains the program */
441 char *command_basename; /* base filename of the program binary */
442 char *userdata_directory; /* personal user data directory */
448 char *x11_icon_filename;
449 char *x11_iconmask_filename;
450 char *msdos_cursor_filename;
453 char *filename_prefix; /* prefix to cut off from DOS filenames */
459 void (*exit_function)(int);
468 char *ro_base_directory;
469 char *rw_base_directory;
470 char *level_directory;
471 char *graphics_directory;
472 char *sounds_directory;
473 char *music_directory;
474 char *docs_directory;
475 char *execute_command;
483 struct VideoSystemInfo
486 int width, height, depth;
487 boolean fullscreen_available;
488 boolean fullscreen_enabled;
491 struct AudioSystemInfo
493 boolean sound_available;
494 boolean loops_available;
495 boolean music_available;
497 boolean sound_enabled;
498 boolean sound_deactivated; /* for temporarily disabling sound */
507 int first_sound_channel;
510 struct FontBitmapInfo
513 int src_x, src_y; /* start position of animation frames */
514 int width, height; /* width/height of each animation frame */
515 int draw_x, draw_y; /* offset for drawing font characters */
517 int num_chars_per_line;
519 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
520 Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
528 int real_sx, real_sy;
529 int full_sxsize, full_sysize;
530 int scrollbuffer_width, scrollbuffer_height;
538 int draw_deactivation_mask;
539 int draw_background_mask;
541 Bitmap *field_save_buffer;
543 Bitmap *background_bitmap;
544 int background_bitmap_mask;
547 struct FontBitmapInfo *font_bitmap_info;
548 int (*select_font_function)(int);
550 int anim_random_frame;
556 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
559 struct SetupJoystickInfo
561 char *device_name; /* device name of player's joystick */
563 int xleft, xmiddle, xright;
564 int yupper, ymiddle, ylower;
568 struct SetupKeyboardInfo
570 Key left, right, up, down;
574 struct SetupInputInfo
576 boolean use_joystick;
577 struct SetupJoystickInfo joy;
578 struct SetupKeyboardInfo key;
581 struct SetupEditorInfo
583 boolean el_boulderdash;
584 boolean el_emerald_mine;
585 boolean el_emerald_mine_club;
589 boolean el_diamond_caves;
590 boolean el_dx_boulderdash;
593 boolean el_user_defined;
596 boolean el_headlines;
599 struct SetupEditorCascadeInfo
617 struct SetupShortcutInfo
624 struct SetupSystemInfo
626 char *sdl_audiodriver;
627 int audio_fragment_size;
637 boolean sound_simple;
639 boolean double_buffering;
640 boolean direct_draw; /* !double_buffering (redundant!) */
641 boolean scroll_delay;
642 boolean soft_scrolling;
651 boolean ask_on_escape;
656 boolean override_level_graphics;
657 boolean override_level_sounds;
658 boolean override_level_music;
660 struct SetupEditorInfo editor;
661 struct SetupEditorCascadeInfo editor_cascade;
662 struct SetupShortcutInfo shortcut;
663 struct SetupInputInfo input[MAX_PLAYERS];
664 struct SetupSystemInfo system;
665 struct OptionInfo options;
670 struct TreeInfo **node_top; /* topmost node in tree */
671 struct TreeInfo *node_parent; /* parent level directory info */
672 struct TreeInfo *node_group; /* level group sub-directory info */
673 struct TreeInfo *next; /* next level series structure node */
675 int cl_first; /* internal control field for setup screen */
676 int cl_cursor; /* internal control field for setup screen */
678 int type; /* type of tree content */
680 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
682 char *subdir; /* tree info sub-directory basename (may be ".") */
683 char *fullpath; /* complete path relative to tree base directory */
684 char *basepath; /* absolute base path of tree base directory */
685 char *identifier; /* identifier string for configuration files */
686 char *name; /* tree info name, as displayed in selection menues */
687 char *name_sorting; /* optional sorting name for correct name sorting */
688 char *author; /* level or artwork author name */
689 char *imported_from; /* optional comment for imported levels or artwork */
690 char *imported_by; /* optional comment for imported levels or artwork */
692 char *graphics_set; /* optional custom graphics set (level tree only) */
693 char *sounds_set; /* optional custom sounds set (level tree only) */
694 char *music_set; /* optional custom music set (level tree only) */
695 char *graphics_path; /* path to optional custom graphics set (level only) */
696 char *sounds_path; /* path to optional custom sounds set (level only) */
697 char *music_path; /* path to optional custom music set (level only) */
699 char *level_filename; /* filename of level file (for packed level file) */
700 char *level_filetype; /* type of levels in level directory or level file */
702 int levels; /* number of levels in level series */
703 int first_level; /* first level number (to allow start with 0 or 1) */
704 int last_level; /* last level number (automatically calculated) */
705 int sort_priority; /* sort levels by 'sort_priority' and then by name */
707 boolean latest_engine;/* force level set to use the latest game engine */
709 boolean level_group; /* directory contains more level series directories */
710 boolean parent_link; /* entry links back to parent directory */
711 boolean in_user_dir; /* user defined levels are stored in home directory */
712 boolean user_defined; /* levels in user directory and marked as "private" */
713 boolean readonly; /* readonly levels can not be changed with editor */
714 boolean handicap; /* level set has no handicap when set to "false" */
715 boolean skip_levels; /* levels can be skipped when set to "true" */
717 int color; /* color to use on selection screen for this level */
718 char *class_desc; /* description of level series class */
719 int handicap_level; /* number of the lowest unsolved level */
722 typedef struct TreeInfo TreeInfo;
723 typedef struct TreeInfo LevelDirTree;
724 typedef struct TreeInfo ArtworkDirTree;
725 typedef struct TreeInfo GraphicsDirTree;
726 typedef struct TreeInfo SoundsDirTree;
727 typedef struct TreeInfo MusicDirTree;
731 GraphicsDirTree *gfx_first;
732 GraphicsDirTree *gfx_current;
733 SoundsDirTree *snd_first;
734 SoundsDirTree *snd_current;
735 MusicDirTree *mus_first;
736 MusicDirTree *mus_current;
738 char *gfx_current_identifier;
739 char *snd_current_identifier;
740 char *mus_current_identifier;
755 struct ConfigTypeInfo
762 struct TokenIntPtrInfo
772 char *default_filename;
775 char **default_parameter; /* array of file parameters */
776 char **parameter; /* array of file parameters */
779 boolean fallback_to_default;
787 struct SetupFileList *next;
792 char *source_filename; /* primary key for node list */
796 struct PropertyMapping
806 struct ArtworkListInfo
808 int type; /* type of artwork */
810 int num_file_list_entries;
811 int num_dynamic_file_list_entries;
812 struct FileInfo *file_list; /* static artwork file array */
813 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
815 int num_suffix_list_entries;
816 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
818 int num_base_prefixes;
819 int num_ext1_suffixes;
820 int num_ext2_suffixes;
821 int num_ext3_suffixes;
822 char **base_prefixes; /* base token prefixes array */
823 char **ext1_suffixes; /* property suffixes array 1 */
824 char **ext2_suffixes; /* property suffixes array 2 */
825 char **ext3_suffixes; /* property suffixes array 3 */
827 int num_ignore_tokens;
828 char **ignore_tokens; /* file tokens to be ignored */
830 int num_property_mapping_entries;
831 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
833 int sizeof_artwork_list_entry;
835 struct ListNodeInfo **artwork_list; /* static artwork node array */
836 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
837 struct ListNode *content_list; /* dynamic artwork node list */
839 void *(*load_artwork)(char *); /* constructor function */
840 void (*free_artwork)(void *); /* destructor function */
844 /* ========================================================================= */
845 /* exported variables */
846 /* ========================================================================= */
848 extern struct ProgramInfo program;
849 extern struct OptionInfo options;
850 extern struct VideoSystemInfo video;
851 extern struct AudioSystemInfo audio;
852 extern struct GfxInfo gfx;
853 extern struct AnimInfo anim;
854 extern struct ArtworkInfo artwork;
855 extern struct JoystickInfo joystick;
856 extern struct SetupInfo setup;
858 extern LevelDirTree *leveldir_first;
859 extern LevelDirTree *leveldir_current;
862 extern Display *display;
863 extern Visual *visual;
865 extern Colormap cmap;
867 extern DrawWindow *window;
868 extern DrawBuffer *backbuffer;
869 extern DrawBuffer *drawto;
871 extern int button_status;
872 extern boolean motion_status;
874 extern int redraw_mask;
875 extern int redraw_tiles;
877 extern int FrameCounter;
880 /* function definitions */
882 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
883 char *, char *, char *, int);
885 void InitExitFunction(void (*exit_function)(int));
886 void InitPlatformDependentStuff(void);
887 void ClosePlatformDependentStuff(void);
889 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
890 void InitGfxDoor1Info(int, int, int, int);
891 void InitGfxDoor2Info(int, int, int, int);
892 void InitGfxScrollbufferInfo(int, int);
893 void SetDrawDeactivationMask(int);
894 void SetDrawBackgroundMask(int);
895 void SetMainBackgroundBitmap(Bitmap *);
896 void SetDoorBackgroundBitmap(Bitmap *);
898 inline void InitVideoDisplay(void);
899 inline void CloseVideoDisplay(void);
900 inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
901 inline Bitmap *CreateBitmapStruct(void);
902 inline Bitmap *CreateBitmap(int, int, int);
903 inline void FreeBitmap(Bitmap *);
904 inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
905 inline void FillRectangle(Bitmap *, int, int, int, int, Pixel);
906 inline void ClearRectangle(Bitmap *, int, int, int, int);
907 inline void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
908 inline void SetClipMask(Bitmap *, GC, Pixmap);
909 inline void SetClipOrigin(Bitmap *, GC, int, int);
910 inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
911 inline boolean DrawingOnBackground(int, int);
912 inline void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int,
914 inline void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
915 inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
916 inline void DrawLines(Bitmap *, struct XY *, int, Pixel);
917 inline Pixel GetPixel(Bitmap *, int, int);
918 inline Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
919 inline Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
921 inline void FlushDisplay(void);
922 inline void SyncDisplay(void);
923 inline void KeyboardAutoRepeatOn(void);
924 inline void KeyboardAutoRepeatOff(void);
925 inline boolean PointerInWindow(DrawWindow *);
926 inline boolean SetVideoMode(boolean);
927 inline boolean ChangeVideoModeIfNeeded(boolean);
929 Bitmap *LoadImage(char *);
930 Bitmap *LoadCustomImage(char *);
931 void ReloadCustomImage(Bitmap *, char *);
933 Bitmap *ZoomBitmap(Bitmap *, int, int);
934 void CreateBitmapWithSmallBitmaps(Bitmap *, int);
936 void SetMouseCursor(int);
938 inline void OpenAudio(void);
939 inline void CloseAudio(void);
940 inline void SetAudioMode(boolean);
942 inline void InitEventFilter(EventFilter);
943 inline boolean PendingEvent(void);
944 inline void NextEvent(Event *event);
945 inline void PeekEvent(Event *event);
946 inline Key GetEventKey(KeyEvent *, boolean);
947 inline KeyMod HandleKeyModState(Key, int);
948 inline KeyMod GetKeyModState();
949 inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
951 inline void InitJoysticks();
952 inline boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
954 #endif /* SYSTEM_H */