1 /***********************************************************
2 * Artsoft Retro-Game Library *
3 *----------------------------------------------------------*
4 * (c) 1994-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #if defined(PLATFORM_MACOSX)
23 #elif defined(PLATFORM_WIN32)
25 #elif defined(PLATFORM_MSDOS)
27 #elif defined(PLATFORM_ANDROID)
31 #if defined(TARGET_SDL)
33 #elif defined(TARGET_X11)
38 /* the additional 'b' is needed for Win32 to open files in binary mode */
39 #define MODE_READ "rb"
40 #define MODE_WRITE "wb"
41 #define MODE_APPEND "ab"
43 #define DEFAULT_DEPTH 0
47 #define BLIT_INVERSE 2
48 #define BLIT_ON_BACKGROUND 3
50 /* values for fullscreen status */
51 #define FULLSCREEN_NOT_AVAILABLE FALSE
52 #define FULLSCREEN_AVAILABLE TRUE
54 /* values for window scaling */
55 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
56 #define WINDOW_SCALING_AVAILABLE TRUE
58 #define MIN_WINDOW_SCALING_PERCENT 50
59 #define STD_WINDOW_SCALING_PERCENT 100
60 #define MAX_WINDOW_SCALING_PERCENT 300
61 #define STEP_WINDOW_SCALING_PERCENT 10
63 /* values for window scaling quality */
64 #define SCALING_QUALITY_NEAREST "nearest"
65 #define SCALING_QUALITY_LINEAR "linear"
66 #define SCALING_QUALITY_BEST "best"
68 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
70 /* default input keys */
71 #define DEFAULT_KEY_LEFT KSYM_Left
72 #define DEFAULT_KEY_RIGHT KSYM_Right
73 #define DEFAULT_KEY_UP KSYM_Up
74 #define DEFAULT_KEY_DOWN KSYM_Down
75 #if defined(PLATFORM_MACOSX)
76 #define DEFAULT_KEY_SNAP KSYM_Control_L
77 #define DEFAULT_KEY_DROP KSYM_KP_Enter
79 #define DEFAULT_KEY_SNAP KSYM_Control_L
80 #define DEFAULT_KEY_DROP KSYM_Control_R
82 #define DEFAULT_KEY_OKAY KSYM_Return
83 #define DEFAULT_KEY_CANCEL KSYM_Escape
85 /* default shortcut keys */
86 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
87 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
88 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
89 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
90 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
91 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
92 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
93 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
94 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
95 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
96 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
97 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
98 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
99 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
100 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
101 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
102 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
103 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
104 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
105 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
106 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
108 /* values for key_status */
109 #define KEY_NOT_PRESSED FALSE
110 #define KEY_RELEASED FALSE
111 #define KEY_PRESSED TRUE
113 /* values for button status */
114 #define MB_NOT_PRESSED FALSE
115 #define MB_NOT_RELEASED TRUE
116 #define MB_RELEASED FALSE
117 #define MB_PRESSED TRUE
118 #define MB_MENU_CHOICE FALSE
119 #define MB_MENU_MARK TRUE
120 #define MB_MENU_INITIALIZE (-1)
121 #define MB_MENU_LEAVE (-2)
122 #define MB_LEFTBUTTON 1
123 #define MB_MIDDLEBUTTON 2
124 #define MB_RIGHTBUTTON 3
125 #define MB_WHEEL_UP 4
126 #define MB_WHEEL_DOWN 5
127 #define MB_WHEEL_LEFT 6
128 #define MB_WHEEL_RIGHT 7
129 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
130 (b) <= MB_WHEEL_DOWN)
131 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
132 (b) <= MB_WHEEL_RIGHT)
133 #define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
134 (b) <= MB_WHEEL_DOWN)
135 #define DEFAULT_WHEEL_STEPS 3
137 /* values for move directions */
138 #define MV_BIT_LEFT 0
139 #define MV_BIT_RIGHT 1
141 #define MV_BIT_DOWN 3
143 #define NUM_DIRECTIONS 4
145 /* diagonal movement directions are used in a different contect than buttons */
146 #define MV_BIT_UPLEFT 4
147 #define MV_BIT_UPRIGHT 5
148 #define MV_BIT_DOWNLEFT 6
149 #define MV_BIT_DOWNRIGHT 7
151 #define NUM_DIRECTIONS_FULL 8
153 /* values for special "button" bitmasks */
157 #define NUM_PLAYER_ACTIONS 6
159 /* values for special "focus player" bitmasks */
160 #define BIT_SET_FOCUS 6
162 /* values for move directions and special "button" key bitmasks */
164 #define MV_LEFT (1 << MV_BIT_LEFT)
165 #define MV_RIGHT (1 << MV_BIT_RIGHT)
166 #define MV_UP (1 << MV_BIT_UP)
167 #define MV_DOWN (1 << MV_BIT_DOWN)
169 #define MV_UPLEFT (MV_UP | MV_LEFT)
170 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
171 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
172 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
174 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
175 #define MV_VERTICAL (MV_UP | MV_DOWN)
176 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
177 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
178 #define MV_NO_DIRECTION (MV_NONE)
180 #define KEY_BUTTON_1 (1 << BUTTON_1)
181 #define KEY_BUTTON_2 (1 << BUTTON_2)
182 #define KEY_BUTTON_SNAP KEY_BUTTON_1
183 #define KEY_BUTTON_DROP KEY_BUTTON_2
184 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
185 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
186 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
188 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
190 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
191 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
192 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
193 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
194 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
197 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
198 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
199 (x) == MV_UP ? MV_BIT_UP : \
200 (x) == MV_DOWN ? MV_BIT_DOWN : \
201 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
202 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
203 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
204 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
207 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
208 (x) == MV_RIGHT ? MV_LEFT : \
209 (x) == MV_UP ? MV_DOWN : \
210 (x) == MV_DOWN ? MV_UP : \
211 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
212 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
213 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
214 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
217 /* values for animation mode (frame order and direction) */
219 #define ANIM_LOOP (1 << 0)
220 #define ANIM_LINEAR (1 << 1)
221 #define ANIM_PINGPONG (1 << 2)
222 #define ANIM_PINGPONG2 (1 << 3)
223 #define ANIM_RANDOM (1 << 4)
224 #define ANIM_CE_VALUE (1 << 5)
225 #define ANIM_CE_SCORE (1 << 6)
226 #define ANIM_CE_DELAY (1 << 7)
227 #define ANIM_REVERSE (1 << 8)
228 #define ANIM_OPAQUE_PLAYER (1 << 9)
230 /* values for special (non game element) animation modes */
231 #define ANIM_HORIZONTAL (1 << 10)
232 #define ANIM_VERTICAL (1 << 11)
233 #define ANIM_CENTERED (1 << 12)
234 #define ANIM_STATIC_PANEL (1 << 13)
236 #define ANIM_DEFAULT ANIM_LOOP
238 /* values for special drawing styles (currently only for crumbled graphics) */
240 #define STYLE_ACCURATE_BORDERS (1 << 0)
241 #define STYLE_INNER_CORNERS (1 << 1)
243 #define STYLE_DEFAULT STYLE_NONE
245 /* values for fade mode */
246 #define FADE_TYPE_NONE 0
247 #define FADE_TYPE_FADE_IN (1 << 0)
248 #define FADE_TYPE_FADE_OUT (1 << 1)
249 #define FADE_TYPE_TRANSFORM (1 << 2)
250 #define FADE_TYPE_CROSSFADE (1 << 3)
251 #define FADE_TYPE_MELT (1 << 4)
252 #define FADE_TYPE_SKIP (1 << 5)
254 #define FADE_MODE_NONE (FADE_TYPE_NONE)
255 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
256 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
257 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
258 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
259 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
260 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
261 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
262 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
264 #define FADE_MODE_DEFAULT FADE_MODE_FADE
266 /* values for text alignment */
267 #define ALIGN_LEFT (1 << 0)
268 #define ALIGN_RIGHT (1 << 1)
269 #define ALIGN_CENTER (1 << 2)
270 #define ALIGN_DEFAULT ALIGN_LEFT
272 #define VALIGN_TOP (1 << 0)
273 #define VALIGN_BOTTOM (1 << 1)
274 #define VALIGN_MIDDLE (1 << 2)
275 #define VALIGN_DEFAULT VALIGN_TOP
277 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
278 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
279 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
280 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
281 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
282 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
284 /* values for redraw_mask */
285 #define REDRAW_NONE (0)
286 #define REDRAW_ALL (1 << 0)
287 #define REDRAW_FIELD (1 << 1)
288 #define REDRAW_TILES (1 << 2)
289 #define REDRAW_DOOR_1 (1 << 3)
290 #define REDRAW_VIDEO_1 (1 << 4)
291 #define REDRAW_VIDEO_2 (1 << 5)
292 #define REDRAW_VIDEO_3 (1 << 6)
293 #define REDRAW_MICROLEVEL (1 << 7)
294 #define REDRAW_MICROLABEL (1 << 8)
295 #define REDRAW_FROM_BACKBUFFER (1 << 9)
296 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
299 #define REDRAW_DOOR_3 (1 << 10)
300 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
303 #define REDRAW_MAIN (REDRAW_FIELD | \
306 #define REDRAW_FPS (1 << 11)
308 #if defined(TARGET_X11)
309 /* on old-style, classic and potentially slow graphics systems, redraw single
310 tiles instead of the whole playfield unless a certain threshold is reached;
311 when using the X11 target, this method should still be fast on all systems */
312 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
314 /* on modern graphics systems and when using the SDL target, this tile redraw
315 optimization can slow things down a lot due to many small blits compared to
316 one single playfield-sized blit (especially observed on Mac OS X with SDL) */
317 #define REDRAWTILES_THRESHOLD 0
320 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
321 y >= gfx.sy && y < gfx.sy + gfx.sysize)
322 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
323 x < gfx.real_sx + gfx.full_sxsize && \
324 y >= gfx.real_sy && \
325 y < gfx.real_sy + gfx.full_sysize)
326 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
327 y >= gfx.dy && y < gfx.dy + gfx.dysize)
328 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
329 y >= gfx.vy && y < gfx.vy + gfx.vysize)
330 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
331 y >= gfx.ey && y < gfx.ey + gfx.eysize)
333 /* values for mouse cursor */
334 #define CURSOR_DEFAULT 0
335 #define CURSOR_NONE 1
336 #define CURSOR_PLAYFIELD 2
338 /* fundamental game speed values */
339 #define ONE_SECOND_DELAY 1000 /* delay value for one second */
340 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
341 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
342 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
343 #define FRAMES_PER_SECOND_SP 35
345 /* maximum playfield size supported by libgame functions */
346 #define MAX_PLAYFIELD_WIDTH 128
347 #define MAX_PLAYFIELD_HEIGHT 128
349 /* maximum number of parallel players supported by libgame functions */
350 #define MAX_PLAYERS 4
352 /* maximum allowed length of player name */
353 #define MAX_PLAYER_NAME_LEN 10
355 /* maximum number of levels in a level set */
356 #define MAX_LEVELS 1000
358 /* default name for empty highscore entry */
359 #define EMPTY_PLAYER_NAME "no name"
361 /* default name for unknown player names */
362 #define ANONYMOUS_NAME "anonymous"
364 /* default for other unknown names */
365 #define UNKNOWN_NAME "unknown"
367 /* default name for new levels */
368 #define NAMELESS_LEVEL_NAME "nameless level"
370 /* default text for non-existant artwork */
371 #define NOT_AVAILABLE "(not available)"
373 /* default value for undefined filename */
374 #define UNDEFINED_FILENAME "[NONE]"
376 /* default value for undefined parameter */
377 #define ARG_DEFAULT "[DEFAULT]"
379 /* default values for undefined configuration file parameters */
380 #define ARG_UNDEFINED "-1000000"
381 #define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
383 /* definitions for game sub-directories */
385 #define RO_GAME_DIR "."
389 #define RW_GAME_DIR "."
392 #define RO_BASE_PATH RO_GAME_DIR
393 #define RW_BASE_PATH RW_GAME_DIR
395 /* directory names */
396 #define GRAPHICS_DIRECTORY "graphics"
397 #define SOUNDS_DIRECTORY "sounds"
398 #define MUSIC_DIRECTORY "music"
399 #define LEVELS_DIRECTORY "levels"
400 #define TAPES_DIRECTORY "tapes"
401 #define SCORES_DIRECTORY "scores"
402 #define DOCS_DIRECTORY "docs"
403 #define CACHE_DIRECTORY "cache"
405 #if !defined(PLATFORM_MSDOS)
406 #define GFX_CLASSIC_SUBDIR "gfx_classic"
407 #define SND_CLASSIC_SUBDIR "snd_classic"
408 #define MUS_CLASSIC_SUBDIR "mus_classic"
410 #define GFX_CLASSIC_SUBDIR "gfx_orig"
411 #define SND_CLASSIC_SUBDIR "snd_orig"
412 #define MUS_CLASSIC_SUBDIR "mus_orig"
415 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
416 #define GFX_DEFAULT_SUBDIR "jue0"
417 #define SND_DEFAULT_SUBDIR "jue0"
418 #define MUS_DEFAULT_SUBDIR "jue0"
420 #define GFX_DEFAULT_SUBDIR GFX_CLASSIC_SUBDIR
421 #define SND_DEFAULT_SUBDIR SND_CLASSIC_SUBDIR
422 #define MUS_DEFAULT_SUBDIR MUS_CLASSIC_SUBDIR
425 #if defined(CREATE_SPECIAL_EDITION)
426 #define GFX_FALLBACK_FILENAME "fallback.pcx"
427 #define SND_FALLBACK_FILENAME "fallback.wav"
428 #define MUS_FALLBACK_FILENAME "fallback.wav"
431 /* file names and filename extensions */
432 #if !defined(PLATFORM_MSDOS)
433 #define LEVELSETUP_DIRECTORY "levelsetup"
434 #define SETUP_FILENAME "setup.conf"
435 #define LEVELSETUP_FILENAME "levelsetup.conf"
436 #define EDITORSETUP_FILENAME "editorsetup.conf"
437 #define EDITORCASCADE_FILENAME "editorcascade.conf"
438 #define HELPANIM_FILENAME "helpanim.conf"
439 #define HELPTEXT_FILENAME "helptext.conf"
440 #define LEVELINFO_FILENAME "levelinfo.conf"
441 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
442 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
443 #define MUSICINFO_FILENAME "musicinfo.conf"
444 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
445 #define LEVELFILE_EXTENSION "level"
446 #define TAPEFILE_EXTENSION "tape"
447 #define SCOREFILE_EXTENSION "score"
449 #define LEVELSETUP_DIRECTORY "lvlsetup"
450 #define SETUP_FILENAME "setup.cnf"
451 #define LEVELSETUP_FILENAME "lvlsetup.cnf"
452 #define EDITORSETUP_FILENAME "edsetup.cnf"
453 #define EDITORCASCADE_FILENAME "edcascad.conf"
454 #define HELPANIM_FILENAME "helpanim.cnf"
455 #define HELPTEXT_FILENAME "helptext.cnf"
456 #define LEVELINFO_FILENAME "lvlinfo.cnf"
457 #define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
458 #define SOUNDSINFO_FILENAME "sndinfo.cnf"
459 #define MUSICINFO_FILENAME "musinfo.cnf"
460 #define ARTWORKINFO_CACHE_FILE "artinfo.cac"
461 #define LEVELFILE_EXTENSION "lvl"
462 #define TAPEFILE_EXTENSION "tap"
463 #define SCOREFILE_EXTENSION "sco"
466 #define ERROR_BASENAME "stderr.txt"
468 #define CHAR_PATH_SEPARATOR_UNIX '/'
469 #define CHAR_PATH_SEPARATOR_DOS '\\'
471 #define STRING_PATH_SEPARATOR_UNIX "/"
472 #define STRING_PATH_SEPARATOR_DOS "\\"
474 #define STRING_NEWLINE_UNIX "\n"
475 #define STRING_NEWLINE_DOS "\r\n"
477 #if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
478 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
479 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
480 #define STRING_NEWLINE STRING_NEWLINE_DOS
482 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
483 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
484 #define STRING_NEWLINE STRING_NEWLINE_UNIX
488 /* areas in bitmap PIX_DOOR */
489 /* meaning in PIX_DB_DOOR: (3 PAGEs)
490 PAGEX1: 1. buffer for DOOR_1
491 PAGEX2: 2. buffer for DOOR_1
492 PAGEX3: buffer for animations
495 /* these values are hard-coded to be able to use them in initialization */
496 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
497 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
499 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
500 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
501 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
502 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
503 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
504 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
505 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
506 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
507 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
508 #define DOOR_GFX_PAGEY1 (0)
509 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
512 /* macros for version handling */
513 #define VERSION_MAJOR(x) ((x) / 1000000)
514 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
515 #define VERSION_PATCH(x) (((x) % 10000) / 100)
516 #define VERSION_BUILD(x) ((x) % 100)
517 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
520 /* macros for parent/child process identification */
521 #if defined(PLATFORM_UNIX)
522 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
523 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
524 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
526 #define IS_PARENT_PROCESS() TRUE
527 #define IS_CHILD_PROCESS() FALSE
528 #define HAS_CHILD_PROCESS() FALSE
532 /* values for artwork type */
533 #define ARTWORK_TYPE_GRAPHICS 0
534 #define ARTWORK_TYPE_SOUNDS 1
535 #define ARTWORK_TYPE_MUSIC 2
537 #define NUM_ARTWORK_TYPES 3
540 /* values for tree type (chosen to match artwork type) */
541 #define TREE_TYPE_UNDEFINED -1
542 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
543 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
544 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
545 #define TREE_TYPE_LEVEL_DIR 3
546 #define TREE_TYPE_LEVEL_NR 4
548 #define NUM_TREE_TYPES 5
550 #define INFOTEXT_UNDEFINED ""
551 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
552 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
553 #define INFOTEXT_MUSIC_DIR "Custom Music"
554 #define INFOTEXT_LEVEL_DIR "Level Sets"
555 #define INFOTEXT_LEVEL_NR "Levels"
557 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
558 INFOTEXT_LEVEL_NR : \
559 (t) == TREE_TYPE_LEVEL_DIR ? \
560 INFOTEXT_LEVEL_DIR : \
561 (t) == TREE_TYPE_GRAPHICS_DIR ? \
562 INFOTEXT_GRAPHICS_DIR : \
563 (t) == TREE_TYPE_SOUNDS_DIR ? \
564 INFOTEXT_SOUNDS_DIR : \
565 (t) == TREE_TYPE_MUSIC_DIR ? \
566 INFOTEXT_MUSIC_DIR : \
569 /* values for artwork handling */
570 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
571 ((type) == ARTWORK_TYPE_GRAPHICS ? \
572 &(leveldir)->graphics_set : \
573 (type) == ARTWORK_TYPE_SOUNDS ? \
574 &(leveldir)->sounds_set : \
575 &(leveldir)->music_set)
577 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
578 ((type) == ARTWORK_TYPE_GRAPHICS ? \
579 (leveldir)->graphics_set : \
580 (type) == ARTWORK_TYPE_SOUNDS ? \
581 (leveldir)->sounds_set : \
582 (leveldir)->music_set)
584 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
585 ((type) == ARTWORK_TYPE_GRAPHICS ? \
586 &(leveldir)->graphics_path : \
587 (type) == ARTWORK_TYPE_SOUNDS ? \
588 &(leveldir)->sounds_path : \
589 &(leveldir)->music_path)
591 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
592 ((type) == ARTWORK_TYPE_GRAPHICS ? \
593 (leveldir)->graphics_path : \
594 (type) == ARTWORK_TYPE_SOUNDS ? \
595 (leveldir)->sounds_path : \
596 (leveldir)->music_path)
598 #define SETUP_ARTWORK_SET(setup, type) \
599 ((type) == ARTWORK_TYPE_GRAPHICS ? \
600 (setup).graphics_set : \
601 (type) == ARTWORK_TYPE_SOUNDS ? \
602 (setup).sounds_set : \
605 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
606 ((type) == ARTWORK_TYPE_GRAPHICS ? \
607 (setup).override_level_graphics : \
608 (type) == ARTWORK_TYPE_SOUNDS ? \
609 (setup).override_level_sounds : \
610 (setup).override_level_music)
612 #define GFX_OVERRIDE_ARTWORK(type) \
613 ((type) == ARTWORK_TYPE_GRAPHICS ? \
614 gfx.override_level_graphics : \
615 (type) == ARTWORK_TYPE_SOUNDS ? \
616 gfx.override_level_sounds : \
617 gfx.override_level_music)
619 #define ARTWORK_FIRST_NODE(artwork, type) \
620 ((type) == ARTWORK_TYPE_GRAPHICS ? \
621 (artwork).gfx_first : \
622 (type) == ARTWORK_TYPE_SOUNDS ? \
623 (artwork).snd_first : \
626 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
627 ((type) == ARTWORK_TYPE_GRAPHICS ? \
628 &(artwork).gfx_current_identifier : \
629 (type) == ARTWORK_TYPE_SOUNDS ? \
630 &(artwork).snd_current_identifier : \
631 &(artwork).mus_current_identifier)
633 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
634 ((type) == ARTWORK_TYPE_GRAPHICS ? \
635 (artwork).gfx_current_identifier : \
636 (type) == ARTWORK_TYPE_SOUNDS ? \
637 (artwork).snd_current_identifier : \
638 (artwork).mus_current_identifier)
640 #define ARTWORKINFO_FILENAME(type) \
641 ((type) == ARTWORK_TYPE_GRAPHICS ? \
642 GRAPHICSINFO_FILENAME : \
643 (type) == ARTWORK_TYPE_SOUNDS ? \
644 SOUNDSINFO_FILENAME : \
645 (type) == ARTWORK_TYPE_MUSIC ? \
646 MUSICINFO_FILENAME : "")
648 #define ARTWORK_DIRECTORY(type) \
649 ((type) == ARTWORK_TYPE_GRAPHICS ? \
650 GRAPHICS_DIRECTORY : \
651 (type) == ARTWORK_TYPE_SOUNDS ? \
653 (type) == ARTWORK_TYPE_MUSIC ? \
654 MUSIC_DIRECTORY : "")
656 #define OPTIONS_ARTWORK_DIRECTORY(type) \
657 ((type) == ARTWORK_TYPE_GRAPHICS ? \
658 options.graphics_directory : \
659 (type) == ARTWORK_TYPE_SOUNDS ? \
660 options.sounds_directory : \
661 (type) == ARTWORK_TYPE_MUSIC ? \
662 options.music_directory : "")
664 #define UPDATE_BUSY_STATE() \
666 if (gfx.draw_busy_anim_function != NULL) \
667 gfx.draw_busy_anim_function(); \
671 /* type definitions */
672 #if defined(TARGET_SDL2)
673 typedef int (*EventFilter)(void *, Event *);
675 typedef int (*EventFilter)(const Event *);
679 /* structure definitions */
683 char *command_basepath; /* path to the program binary */
684 char *command_basename; /* base filename of the program binary */
686 char *maindata_path; /* main game data (installation) directory */
688 char *userdata_subdir; /* personal user game data directory */
689 char *userdata_subdir_unix; /* personal user game data directory (Unix) */
690 char *userdata_path; /* resulting full path to game data directory */
696 char *x11_icon_filename;
697 char *x11_iconmask_filename;
698 char *sdl_icon_filename;
699 char *msdos_cursor_filename;
702 char *filename_prefix; /* prefix to cut off from DOS filenames */
704 char *error_filename; /* filename where to write error messages to */
705 FILE *error_file; /* (used instead of 'stderr' on some systems) */
711 void (*exit_message_function)(char *, va_list);
712 void (*exit_function)(int);
721 char *ro_base_directory;
722 char *rw_base_directory;
723 char *level_directory;
724 char *graphics_directory;
725 char *sounds_directory;
726 char *music_directory;
727 char *docs_directory;
729 char *execute_command;
737 boolean debug_x11_sync;
740 struct ScreenModeInfo
745 struct VideoSystemInfo
748 int width, height, depth;
749 int window_width, window_height;
751 boolean fullscreen_available;
752 boolean fullscreen_enabled;
753 boolean fullscreen_initial;
754 struct ScreenModeInfo *fullscreen_modes;
755 char *fullscreen_mode_current;
757 boolean window_scaling_available;
758 int window_scaling_percent;
759 char *window_scaling_quality;
762 struct AudioSystemInfo
764 boolean sound_available;
765 boolean loops_available;
766 boolean music_available;
768 boolean sound_enabled;
769 boolean sound_deactivated; /* for temporarily disabling sound */
778 int first_sound_channel;
781 struct FontBitmapInfo
785 int src_x, src_y; /* start position of animation frames */
786 int width, height; /* width/height of each animation frame */
788 int draw_xoffset; /* offset for drawing font characters */
789 int draw_yoffset; /* offset for drawing font characters */
792 int num_chars_per_line;
794 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
795 Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
803 int real_sx, real_sy;
804 int full_sxsize, full_sysize;
805 int scrollbuffer_width, scrollbuffer_height;
816 int win_xsize, win_ysize;
818 int draw_deactivation_mask;
819 int draw_background_mask;
821 Bitmap *field_save_buffer;
823 Bitmap *background_bitmap;
824 int background_bitmap_mask;
826 boolean clipping_enabled;
828 int clip_width, clip_height;
830 boolean override_level_graphics;
831 boolean override_level_sounds;
832 boolean override_level_music;
834 boolean draw_init_text;
837 struct FontBitmapInfo *font_bitmap_info;
838 int (*select_font_function)(int);
839 int (*get_font_from_token_function)(char *);
841 int anim_random_frame;
843 void (*draw_busy_anim_function)(void);
849 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
852 struct SetupJoystickInfo
854 char *device_name; /* device name of player's joystick */
856 int xleft, xmiddle, xright;
857 int yupper, ymiddle, ylower;
861 struct SetupKeyboardInfo
863 Key left, right, up, down;
867 struct SetupInputInfo
869 boolean use_joystick;
870 struct SetupJoystickInfo joy;
871 struct SetupKeyboardInfo key;
874 struct SetupEditorInfo
876 boolean el_boulderdash;
877 boolean el_emerald_mine;
878 boolean el_emerald_mine_club;
882 boolean el_diamond_caves;
883 boolean el_dx_boulderdash;
885 boolean el_steel_chars;
887 boolean el_user_defined;
890 boolean el_headlines;
895 boolean show_element_token;
898 struct SetupEditorCascadeInfo
909 boolean el_steel_chars;
917 struct SetupShortcutInfo
923 Key focus_player[MAX_PLAYERS];
924 Key focus_player_all;
943 struct SetupSystemInfo
945 char *sdl_videodriver;
946 char *sdl_audiodriver;
947 int audio_fragment_size;
957 boolean sound_simple;
959 boolean scroll_delay;
960 boolean scroll_delay_value;
961 boolean soft_scrolling;
962 boolean fade_screens;
964 boolean show_titlescreen;
971 char *fullscreen_mode;
972 int window_scaling_percent;
973 char *window_scaling_quality;
974 boolean ask_on_escape;
975 boolean ask_on_escape_editor;
976 boolean quick_switch;
977 boolean input_on_focus;
978 boolean prefer_aga_graphics;
979 int game_frame_delay;
980 boolean sp_show_border_elements;
981 boolean small_game_graphics;
986 int override_level_graphics; /* not boolean -- can also be "AUTO" */
987 int override_level_sounds; /* not boolean -- can also be "AUTO" */
988 int override_level_music; /* not boolean -- can also be "AUTO" */
994 struct SetupEditorInfo editor;
995 struct SetupEditorCascadeInfo editor_cascade;
996 struct SetupShortcutInfo shortcut;
997 struct SetupInputInfo input[MAX_PLAYERS];
998 struct SetupSystemInfo system;
999 struct OptionInfo options;
1004 struct TreeInfo **node_top; /* topmost node in tree */
1005 struct TreeInfo *node_parent; /* parent level directory info */
1006 struct TreeInfo *node_group; /* level group sub-directory info */
1007 struct TreeInfo *next; /* next level series structure node */
1009 int cl_first; /* internal control field for setup screen */
1010 int cl_cursor; /* internal control field for setup screen */
1012 int type; /* type of tree content */
1014 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
1016 char *subdir; /* tree info sub-directory basename (may be ".") */
1017 char *fullpath; /* complete path relative to tree base directory */
1018 char *basepath; /* absolute base path of tree base directory */
1019 char *identifier; /* identifier string for configuration files */
1020 char *name; /* tree info name, as displayed in selection menues */
1021 char *name_sorting; /* optional sorting name for correct name sorting */
1022 char *author; /* level or artwork author name */
1023 char *year; /* optional year of creation for levels or artwork */
1024 char *imported_from; /* optional comment for imported levels or artwork */
1025 char *imported_by; /* optional comment for imported levels or artwork */
1026 char *tested_by; /* optional comment to name people who tested a set */
1028 char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
1029 char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
1030 char *graphics_set; /* optional custom graphics set (level tree only) */
1031 char *sounds_set; /* optional custom sounds set (level tree only) */
1032 char *music_set; /* optional custom music set (level tree only) */
1033 char *graphics_path; /* path to optional custom graphics set (level only) */
1034 char *sounds_path; /* path to optional custom sounds set (level only) */
1035 char *music_path; /* path to optional custom music set (level only) */
1037 char *level_filename; /* filename of level file (for packed level file) */
1038 char *level_filetype; /* type of levels in level directory or level file */
1040 char *special_flags; /* flags for special actions performed on level file */
1042 int levels; /* number of levels in level series */
1043 int first_level; /* first level number (to allow start with 0 or 1) */
1044 int last_level; /* last level number (automatically calculated) */
1045 int sort_priority; /* sort levels by 'sort_priority' and then by name */
1047 boolean latest_engine;/* force level set to use the latest game engine */
1049 boolean level_group; /* directory contains more level series directories */
1050 boolean parent_link; /* entry links back to parent directory */
1051 boolean in_user_dir; /* user defined levels are stored in home directory */
1052 boolean user_defined; /* levels in user directory and marked as "private" */
1053 boolean readonly; /* readonly levels can not be changed with editor */
1054 boolean handicap; /* level set has no handicap when set to "false" */
1055 boolean skip_levels; /* levels can be skipped when set to "true" */
1057 int color; /* color to use on selection screen for this level */
1058 char *class_desc; /* description of level series class */
1059 int handicap_level; /* number of the lowest unsolved level */
1061 char *infotext; /* optional text to describe the tree type (headline) */
1064 typedef struct TreeInfo TreeInfo;
1065 typedef struct TreeInfo LevelDirTree;
1066 typedef struct TreeInfo ArtworkDirTree;
1067 typedef struct TreeInfo GraphicsDirTree;
1068 typedef struct TreeInfo SoundsDirTree;
1069 typedef struct TreeInfo MusicDirTree;
1073 GraphicsDirTree *gfx_first;
1074 GraphicsDirTree *gfx_current;
1075 SoundsDirTree *snd_first;
1076 SoundsDirTree *snd_current;
1077 MusicDirTree *mus_first;
1078 MusicDirTree *mus_current;
1080 char *gfx_current_identifier;
1081 char *snd_current_identifier;
1082 char *mus_current_identifier;
1085 struct ValueTextInfo
1097 struct ConfigTypeInfo
1104 struct TokenIntPtrInfo
1114 char *default_filename;
1117 char **default_parameter; /* array of file parameters */
1118 char **parameter; /* array of file parameters */
1121 boolean fallback_to_default;
1122 boolean default_is_cloned;
1125 struct SetupFileList
1130 struct SetupFileList *next;
1135 char *source_filename; /* primary key for node list */
1139 struct PropertyMapping
1149 struct ArtworkListInfo
1151 int type; /* type of artwork */
1153 int num_file_list_entries;
1154 int num_dynamic_file_list_entries;
1155 struct FileInfo *file_list; /* static artwork file array */
1156 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
1158 int num_suffix_list_entries;
1159 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
1161 int num_base_prefixes;
1162 int num_ext1_suffixes;
1163 int num_ext2_suffixes;
1164 int num_ext3_suffixes;
1165 char **base_prefixes; /* base token prefixes array */
1166 char **ext1_suffixes; /* property suffixes array 1 */
1167 char **ext2_suffixes; /* property suffixes array 2 */
1168 char **ext3_suffixes; /* property suffixes array 3 */
1170 int num_ignore_tokens;
1171 char **ignore_tokens; /* file tokens to be ignored */
1173 int num_property_mapping_entries;
1174 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
1176 int sizeof_artwork_list_entry;
1178 struct ListNodeInfo **artwork_list; /* static artwork node array */
1179 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
1180 struct ListNode *content_list; /* dynamic artwork node list */
1182 void *(*load_artwork)(char *); /* constructor function */
1183 void (*free_artwork)(void *); /* destructor function */
1197 struct RectWithBorder
1211 struct DoorPartPosInfo
1218 int start_step_opening;
1219 int start_step_closing;
1220 boolean draw_masked;
1231 boolean draw_masked;
1232 boolean draw_player; /* special case for network player buttons */
1244 /* ========================================================================= */
1245 /* exported variables */
1246 /* ========================================================================= */
1248 extern struct ProgramInfo program;
1249 extern struct OptionInfo options;
1250 extern struct VideoSystemInfo video;
1251 extern struct AudioSystemInfo audio;
1252 extern struct GfxInfo gfx;
1253 extern struct AnimInfo anim;
1254 extern struct ArtworkInfo artwork;
1255 extern struct JoystickInfo joystick;
1256 extern struct SetupInfo setup;
1258 extern LevelDirTree *leveldir_first_all;
1259 extern LevelDirTree *leveldir_first;
1260 extern LevelDirTree *leveldir_current;
1261 extern int level_nr;
1263 extern struct LevelStats level_stats[];
1265 extern Display *display;
1266 extern Visual *visual;
1268 extern Colormap cmap;
1270 extern DrawWindow *window;
1271 extern DrawBuffer *backbuffer;
1272 extern DrawBuffer *drawto;
1274 extern int button_status;
1275 extern boolean motion_status;
1276 #if defined(TARGET_SDL2)
1277 extern boolean keyrepeat_status;
1280 extern int redraw_mask;
1281 extern int redraw_tiles;
1283 extern int FrameCounter;
1286 /* function definitions */
1288 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1289 char *, char *, char *, char *, char *, int);
1291 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1292 void InitExitFunction(void (*exit_function)(int));
1293 void InitPlatformDependentStuff(void);
1294 void ClosePlatformDependentStuff(void);
1296 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1297 void InitGfxDoor1Info(int, int, int, int);
1298 void InitGfxDoor2Info(int, int, int, int);
1299 void InitGfxDoor3Info(int, int, int, int);
1300 void InitGfxWindowInfo(int, int);
1301 void InitGfxScrollbufferInfo(int, int);
1302 void InitGfxClipRegion(boolean, int, int, int, int);
1303 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1304 void InitGfxCustomArtworkInfo();
1305 void SetDrawDeactivationMask(int);
1306 void SetDrawBackgroundMask(int);
1307 void SetWindowBackgroundBitmap(Bitmap *);
1308 void SetMainBackgroundBitmap(Bitmap *);
1309 void SetDoorBackgroundBitmap(Bitmap *);
1311 void LimitScreenUpdates(boolean);
1313 void InitVideoDisplay(void);
1314 void CloseVideoDisplay(void);
1315 void InitVideoBuffer(int, int, int, boolean);
1316 Bitmap *CreateBitmapStruct(void);
1317 Bitmap *CreateBitmap(int, int, int);
1318 void ReCreateBitmap(Bitmap **, int, int, int);
1319 void FreeBitmap(Bitmap *);
1320 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1321 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1322 void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
1323 void (*draw_border_function)(void));
1324 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1325 void ClearRectangle(Bitmap *, int, int, int, int);
1326 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1327 void SetClipMask(Bitmap *, GC, Pixmap);
1328 void SetClipOrigin(Bitmap *, GC, int, int);
1329 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1330 boolean DrawingOnBackground(int, int);
1331 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1332 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1333 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1334 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1335 Pixel GetPixel(Bitmap *, int, int);
1336 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1337 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1339 void FlushDisplay(void);
1340 void SyncDisplay(void);
1341 void KeyboardAutoRepeatOn(void);
1342 void KeyboardAutoRepeatOff(void);
1343 boolean PointerInWindow(DrawWindow *);
1344 boolean SetVideoMode(boolean);
1345 boolean ChangeVideoModeIfNeeded(boolean);
1347 Bitmap *LoadImage(char *);
1348 Bitmap *LoadCustomImage(char *);
1349 void ReloadCustomImage(Bitmap *, char *);
1351 Bitmap *ZoomBitmap(Bitmap *, int, int);
1352 void CreateBitmapWithSmallBitmaps(Bitmap *, int);
1353 void ScaleBitmap(Bitmap *, int);
1355 void SetMouseCursor(int);
1357 void OpenAudio(void);
1358 void CloseAudio(void);
1359 void SetAudioMode(boolean);
1361 void InitEventFilter(EventFilter);
1362 boolean PendingEvent(void);
1363 void NextEvent(Event *event);
1364 void PeekEvent(Event *event);
1365 Key GetEventKey(KeyEvent *, boolean);
1366 KeyMod HandleKeyModState(Key, int);
1367 KeyMod GetKeyModState();
1368 KeyMod GetKeyModStateFromEvents();
1369 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1371 void InitJoysticks();
1372 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1374 #endif /* SYSTEM_H */