1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
25 #elif defined(PLATFORM_EMSCRIPTEN)
26 #include "emscripten.h"
32 // the additional 'b' is needed for Win32 to open files in binary mode
33 #define MODE_READ "rb"
34 #define MODE_WRITE "wb"
35 #define MODE_APPEND "ab"
37 #define DEFAULT_DEPTH 0
41 #define BLIT_INVERSE 2
42 #define BLIT_ON_BACKGROUND 3
44 // values for fullscreen status
45 #define FULLSCREEN_NOT_AVAILABLE FALSE
46 #define FULLSCREEN_AVAILABLE TRUE
48 // values for window scaling
49 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
50 #define WINDOW_SCALING_AVAILABLE TRUE
52 #define MIN_WINDOW_SCALING_PERCENT 30
53 #define STD_WINDOW_SCALING_PERCENT 100
54 #define MAX_WINDOW_SCALING_PERCENT 400
55 #define STEP_WINDOW_SCALING_PERCENT 10
57 // values for window scaling quality
58 #define SCALING_QUALITY_NEAREST "nearest"
59 #define SCALING_QUALITY_LINEAR "linear"
60 #define SCALING_QUALITY_BEST "best"
62 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
64 // values for screen rendering mode
65 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
66 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
67 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
68 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
70 #if defined(PLATFORM_EMSCRIPTEN)
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
73 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
76 #define SPECIAL_RENDERING_OFF 0
77 #define SPECIAL_RENDERING_BITMAP 1
78 #define SPECIAL_RENDERING_TARGET 2
79 #define SPECIAL_RENDERING_DOUBLE 3
81 // values for vertical screen retrace synchronization (vsync)
82 #define STR_VSYNC_MODE_OFF "off"
83 #define STR_VSYNC_MODE_NORMAL "normal"
84 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
86 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
88 #define VSYNC_MODE_OFF 0
89 #define VSYNC_MODE_NORMAL 1
90 #define VSYNC_MODE_ADAPTIVE -1
92 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
94 #define VSYNC_MODE_STR_TO_INT(s) \
95 (strEqual((s), STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : \
96 strEqual((s), STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : \
99 #define VSYNC_MODE_INT_TO_STR(i) \
100 ((i) == VSYNC_MODE_NORMAL ? STR_VSYNC_MODE_NORMAL : \
101 (i) == VSYNC_MODE_ADAPTIVE ? STR_VSYNC_MODE_ADAPTIVE : \
104 // values for network server settings
105 #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
106 #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
108 // values for API server settings
109 #define API_SERVER_HOSTNAME "api.artsoft.org"
110 #define API_SERVER_PORT 80
111 #define API_SERVER_METHOD "POST"
112 #define API_SERVER_URI_ADD "/api/scores/add"
113 #define API_SERVER_URI_GET "/api/scores/get"
114 #define API_SERVER_URI_GETTAPE "/api/scores/gettape"
115 #define API_SERVER_URI_RENAME "/api/players/rename"
116 #define API_SERVER_URI_RESETUUID "/api/players/resetuuid"
119 #undef API_SERVER_HOSTNAME
120 #define API_SERVER_HOSTNAME "api-test.artsoft.org"
121 #define TEST_PREFIX "test."
123 #define TEST_PREFIX ""
126 // values for touch control
127 #define TOUCH_CONTROL_OFF "off"
128 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
129 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
130 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
132 #if defined(PLATFORM_ANDROID)
133 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
135 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
138 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
139 #define TOUCH_DROP_DISTANCE_DEFAULT 5
140 #define TOUCH_TRANSPARENCY_DEFAULT 50
142 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
143 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
145 // values for special settings for mobile devices
146 #if defined(PLATFORM_ANDROID)
147 #define HAS_TOUCH_DEVICE
148 #define USE_TOUCH_INPUT_OVERLAY
149 #define USE_COMPLETE_DISPLAY
150 #define HAS_SCREEN_KEYBOARD
151 #define SCREEN_KEYBOARD_POS(h) ((h) / 2)
154 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
155 #if !SDL_VERSION_ATLEAST(2,0,5)
156 #define SDL_DROPTEXT (SDL_DROPFILE + 1)
157 #define SDL_DROPBEGIN (SDL_DROPFILE + 2)
158 #define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
161 // default input keys
162 #define DEFAULT_KEY_LEFT KSYM_Left
163 #define DEFAULT_KEY_RIGHT KSYM_Right
164 #define DEFAULT_KEY_UP KSYM_Up
165 #define DEFAULT_KEY_DOWN KSYM_Down
166 #if defined(PLATFORM_MACOSX)
167 #define DEFAULT_KEY_SNAP KSYM_Control_L
168 #define DEFAULT_KEY_DROP KSYM_KP_Enter
170 #define DEFAULT_KEY_SNAP KSYM_Control_L
171 #define DEFAULT_KEY_DROP KSYM_Control_R
173 #define DEFAULT_KEY_OKAY KSYM_Return
174 #define DEFAULT_KEY_CANCEL KSYM_Escape
176 // default shortcut keys
177 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
178 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
179 #define DEFAULT_KEY_RESTART_GAME KSYM_F3
180 #define DEFAULT_KEY_PAUSE_BEFORE_END KSYM_F4
181 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
182 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
183 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
184 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
185 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
186 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
187 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
188 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
189 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
190 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
191 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
192 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
193 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
194 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
195 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
196 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
197 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
198 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
199 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
201 // default debug setup keys and values
202 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
203 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
204 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
205 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
206 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
207 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
208 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
209 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
210 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
211 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
213 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
214 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
215 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
216 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
217 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
218 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
219 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
220 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
221 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
222 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
224 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
226 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
227 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
229 // values for key_status
230 #define KEY_NOT_PRESSED FALSE
231 #define KEY_RELEASED FALSE
232 #define KEY_PRESSED TRUE
234 // values for button status
235 #define MB_NOT_PRESSED FALSE
236 #define MB_NOT_RELEASED TRUE
237 #define MB_RELEASED FALSE
238 #define MB_PRESSED TRUE
239 #define MB_MENU_CHOICE FALSE
240 #define MB_MENU_MARK TRUE
241 #define MB_MENU_INITIALIZE (-1)
242 #define MB_MENU_LEAVE (-2)
243 #define MB_LEFTBUTTON 1
244 #define MB_MIDDLEBUTTON 2
245 #define MB_RIGHTBUTTON 3
246 #define MB_WHEEL_UP 4
247 #define MB_WHEEL_DOWN 5
248 #define MB_WHEEL_LEFT 6
249 #define MB_WHEEL_RIGHT 7
250 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
251 (b) == MB_WHEEL_DOWN)
252 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
253 (b) == MB_WHEEL_RIGHT)
254 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
255 IS_WHEEL_BUTTON_HORIZONTAL(b))
256 #define DEFAULT_WHEEL_STEPS 3
258 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
259 (b) == MB_MIDDLEBUTTON ? 5 : \
260 (b) == MB_RIGHTBUTTON ? 10 : 1)
262 // values for move directions
263 #define MV_BIT_LEFT 0
264 #define MV_BIT_RIGHT 1
266 #define MV_BIT_DOWN 3
268 #define NUM_DIRECTIONS 4
270 // diagonal movement directions are used in a different contect than buttons
271 #define MV_BIT_UPLEFT 4
272 #define MV_BIT_UPRIGHT 5
273 #define MV_BIT_DOWNLEFT 6
274 #define MV_BIT_DOWNRIGHT 7
276 #define NUM_DIRECTIONS_FULL 8
278 // values for special "button" bitmasks
282 #define NUM_PLAYER_ACTIONS 6
284 // values for special "focus player" bitmasks
285 #define BIT_SET_FOCUS 6
287 // values for drawing stages for global animations
288 #define DRAW_GLOBAL_ANIM_STAGE_1 1
289 #define DRAW_GLOBAL_ANIM_STAGE_2 2
291 // values for drawing target (various functions)
292 #define DRAW_TO_BACKBUFFER 0
293 #define DRAW_TO_FIELDBUFFER 1
294 #define DRAW_TO_SCREEN 2
295 #define DRAW_TO_FADE_SOURCE 3
296 #define DRAW_TO_FADE_TARGET 4
298 // values for move directions and special "button" key bitmasks
300 #define MV_LEFT (1 << MV_BIT_LEFT)
301 #define MV_RIGHT (1 << MV_BIT_RIGHT)
302 #define MV_UP (1 << MV_BIT_UP)
303 #define MV_DOWN (1 << MV_BIT_DOWN)
305 #define MV_UPLEFT (MV_UP | MV_LEFT)
306 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
307 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
308 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
310 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
311 #define MV_VERTICAL (MV_UP | MV_DOWN)
312 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
313 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
314 #define MV_NO_DIRECTION (MV_NONE)
316 #define KEY_BUTTON_1 (1 << BUTTON_1)
317 #define KEY_BUTTON_2 (1 << BUTTON_2)
318 #define KEY_BUTTON_SNAP KEY_BUTTON_1
319 #define KEY_BUTTON_DROP KEY_BUTTON_2
320 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
321 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
322 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
324 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
326 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
327 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
328 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
329 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
330 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
333 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
334 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
335 (x) == MV_UP ? MV_BIT_UP : \
336 (x) == MV_DOWN ? MV_BIT_DOWN : \
337 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
338 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
339 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
340 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
343 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
344 (x) == MV_RIGHT ? MV_LEFT : \
345 (x) == MV_UP ? MV_DOWN : \
346 (x) == MV_DOWN ? MV_UP : \
347 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
348 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
349 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
350 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
353 // values for animation mode (frame order and direction)
354 // (stored in level files -- never change existing values)
356 #define ANIM_LOOP (1 << 0)
357 #define ANIM_LINEAR (1 << 1)
358 #define ANIM_PINGPONG (1 << 2)
359 #define ANIM_PINGPONG2 (1 << 3)
360 #define ANIM_RANDOM (1 << 4)
361 #define ANIM_CE_VALUE (1 << 5)
362 #define ANIM_CE_SCORE (1 << 6)
363 #define ANIM_CE_DELAY (1 << 7)
364 #define ANIM_REVERSE (1 << 8)
365 #define ANIM_OPAQUE_PLAYER (1 << 9)
367 // values for special (non game element) animation modes
368 // (not stored in level files -- can be changed, if needed)
369 #define ANIM_HORIZONTAL (1 << 10)
370 #define ANIM_VERTICAL (1 << 11)
371 #define ANIM_CENTERED (1 << 12)
372 #define ANIM_STATIC_PANEL (1 << 13)
373 #define ANIM_ALL (1 << 14)
374 #define ANIM_ONCE (1 << 15)
375 #define ANIM_TILED (1 << 16)
376 #define ANIM_RANDOM_STATIC (1 << 17)
378 #define ANIM_DEFAULT ANIM_LOOP
380 // values for special drawing styles and event handling
383 // values used for crumbled graphics
384 #define STYLE_ACCURATE_BORDERS (1 << 0)
385 #define STYLE_INNER_CORNERS (1 << 1)
387 // values used for game panel graphics
388 #define STYLE_REVERSE (1 << 2)
389 #define STYLE_LEFTMOST_POSITION (1 << 3)
391 // values used for global animations
392 #define STYLE_BLOCK (1 << 4)
393 #define STYLE_PASSTHROUGH (1 << 5)
394 #define STYLE_MULTIPLE_ACTIONS (1 << 6)
396 #define STYLE_DEFAULT STYLE_NONE
398 // values for special global animation delay types
399 #define ANIM_DELAY_UNDEFINED -1
400 #define ANIM_DELAY_NONE 0
401 #define ANIM_DELAY_INIT 1
402 #define ANIM_DELAY_ANIM 2
403 #define ANIM_DELAY_POST 3
405 // values for special global animation delay actions
406 #define ANIM_DELAY_ACTION_NONE -1
408 // values for special global animation events
409 #define ANIM_EVENT_UNDEFINED -1
410 #define ANIM_EVENT_NONE 0
411 #define ANIM_EVENT_SELF (1 << 16)
412 #define ANIM_EVENT_ANY (1 << 17)
413 #define ANIM_EVENT_CLICK (1 << 18)
414 #define ANIM_EVENT_INIT (1 << 19)
415 #define ANIM_EVENT_START (1 << 20)
416 #define ANIM_EVENT_END (1 << 21)
417 #define ANIM_EVENT_POST (1 << 22)
418 #define ANIM_EVENT_UNCLICK_ANY (1 << 23)
420 // anim number: bits 0-7
421 // part number: bits 8-15
422 #define ANIM_EVENT_ANIM_BIT 0
423 #define ANIM_EVENT_PART_BIT 8
425 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
426 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
428 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
430 // values for special global animation event actions
431 #define ANIM_EVENT_ACTION_NONE -1
433 // values for fade mode
434 #define FADE_TYPE_NONE 0
435 #define FADE_TYPE_FADE_IN (1 << 0)
436 #define FADE_TYPE_FADE_OUT (1 << 1)
437 #define FADE_TYPE_TRANSFORM (1 << 2)
438 #define FADE_TYPE_CROSSFADE (1 << 3)
439 #define FADE_TYPE_MELT (1 << 4)
440 #define FADE_TYPE_CURTAIN (1 << 5)
441 #define FADE_TYPE_SKIP (1 << 6)
443 #define FADE_MODE_NONE (FADE_TYPE_NONE)
444 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
445 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
446 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
447 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
448 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
449 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
450 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
451 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
452 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
454 #define FADE_MODE_DEFAULT FADE_MODE_FADE
456 #define AUTO_DELAY_UNIT_MS 0
457 #define AUTO_DELAY_UNIT_FRAMES 1
459 #define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
461 // values for toon positions
462 #define POS_UNDEFINED -1
473 // values for text alignment
474 #define ALIGN_LEFT (1 << 0)
475 #define ALIGN_RIGHT (1 << 1)
476 #define ALIGN_CENTER (1 << 2)
477 #define ALIGN_DEFAULT ALIGN_LEFT
479 #define VALIGN_TOP (1 << 0)
480 #define VALIGN_BOTTOM (1 << 1)
481 #define VALIGN_MIDDLE (1 << 2)
482 #define VALIGN_DEFAULT VALIGN_TOP
484 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
485 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
486 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
487 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
488 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
489 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
490 #define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
491 #define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
493 // values for redraw_mask
494 #define REDRAW_NONE (0)
495 #define REDRAW_ALL (1 << 0)
496 #define REDRAW_FIELD (1 << 1)
497 #define REDRAW_DOOR_1 (1 << 2)
498 #define REDRAW_DOOR_2 (1 << 3)
499 #define REDRAW_DOOR_3 (1 << 4)
500 #define REDRAW_FPS (1 << 5)
502 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
506 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
507 y >= gfx.sy && y < gfx.sy + gfx.sysize)
508 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
509 x < gfx.real_sx + gfx.full_sxsize && \
510 y >= gfx.real_sy && \
511 y < gfx.real_sy + gfx.full_sysize)
512 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
513 y >= gfx.dy && y < gfx.dy + gfx.dysize)
514 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
515 y >= gfx.vy && y < gfx.vy + gfx.vysize)
516 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
517 y >= gfx.ey && y < gfx.ey + gfx.eysize)
519 // values for mouse cursor
520 #define CURSOR_UNDEFINED -1
521 #define CURSOR_DEFAULT 0
522 #define CURSOR_NONE 1
523 #define CURSOR_PLAYFIELD 2
525 // fundamental game speed values
526 #define ONE_SECOND_DELAY 1000 // delay value for one second
527 #define MENU_FRAME_DELAY 20 // frame delay in milliseconds
528 #define GAME_FRAME_DELAY 20 // frame delay in milliseconds
529 #define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
530 #define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
531 #define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
532 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
533 #define FRAMES_PER_SECOND_SP 35
535 // maximum playfield size supported by libgame functions
536 #define MAX_PLAYFIELD_WIDTH 128
537 #define MAX_PLAYFIELD_HEIGHT 128
539 // maximum number of parallel players supported by libgame functions
540 #define MAX_PLAYERS 4
542 // maximum number of player names
543 #define MAX_PLAYER_NAMES 12
545 // maximum allowed length of player name
546 #define MAX_PLAYER_NAME_LEN 10
548 // maximum number of levels in a level set
549 #define MAX_LEVELS 1000
551 // maximum number of global animation and parts
552 #define MAX_GLOBAL_ANIMS 32
553 #define MAX_GLOBAL_ANIM_PARTS 32
555 // minimum/maximum/default x/y grid size for virtual buttons
556 #define MIN_GRID_XSIZE 3
557 #define MIN_GRID_YSIZE 3
558 #define MAX_GRID_XSIZE 32
559 #define MAX_GRID_YSIZE 32
560 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
561 video.screen_height))
562 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
563 video.screen_height))
564 #define DEFAULT_GRID_XSIZE_0 18
565 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
566 DEFAULT_GRID_XSIZE_0 * \
570 #define DEFAULT_GRID_XSIZE_1 13
571 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
572 DEFAULT_GRID_XSIZE_1 * \
577 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
578 DEFAULT_GRID_XSIZE_1)
579 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
580 DEFAULT_GRID_YSIZE_1)
582 #define GRID_ACTIVE_NR() (video.screen_width > \
583 video.screen_height ? 0 : 1)
585 // values for grid button characters for virtual buttons
586 #define CHAR_GRID_BUTTON_NONE ' '
587 #define CHAR_GRID_BUTTON_LEFT '<'
588 #define CHAR_GRID_BUTTON_RIGHT '>'
589 #define CHAR_GRID_BUTTON_UP '^'
590 #define CHAR_GRID_BUTTON_DOWN 'v'
591 #define CHAR_GRID_BUTTON_SNAP '1'
592 #define CHAR_GRID_BUTTON_DROP '2'
594 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
596 (c) == CHAR_GRID_BUTTON_RIGHT ? \
598 (c) == CHAR_GRID_BUTTON_UP ? \
600 (c) == CHAR_GRID_BUTTON_DOWN ? \
602 (c) == CHAR_GRID_BUTTON_SNAP ? \
604 (c) == CHAR_GRID_BUTTON_DROP ? \
608 // maximum number of level sets in the level set history
609 #define MAX_LEVELDIR_HISTORY 12
611 // default name for empty highscore entry
612 #define EMPTY_PLAYER_NAME "no name"
614 // default name for unknown player names
615 #define ANONYMOUS_NAME "anonymous"
617 // default for other unknown names
618 #define UNKNOWN_NAME "unknown"
620 // default name for new levels
621 #define NAMELESS_LEVEL_NAME "nameless level"
623 // default text for non-existant artwork
624 #define NOT_AVAILABLE "(not available)"
626 // default value for undefined filename
627 #define UNDEFINED_FILENAME "[NONE]"
629 // default value for undefined levelset
630 #define UNDEFINED_LEVELSET "[NONE]"
632 // default value for undefined password
633 #define UNDEFINED_PASSWORD "[undefined]"
635 // default value for undefined parameter
636 #define ARG_DEFAULT "[DEFAULT]"
638 // default values for undefined configuration file parameters
639 #define ARG_UNDEFINED "-1000000"
640 #define ARG_UNDEFINED_VALUE (-1000000)
642 // default value for off-screen positions
643 #define POS_OFFSCREEN (-1000000)
645 // definitions for game base path and sub-directories
647 #define BASE_PATH "."
651 #define GRAPHICS_DIRECTORY "graphics"
652 #define SOUNDS_DIRECTORY "sounds"
653 #define MUSIC_DIRECTORY "music"
654 #define LEVELS_DIRECTORY "levels"
655 #define TAPES_DIRECTORY "tapes"
656 #define SCORES_DIRECTORY "scores"
657 #define DOCS_DIRECTORY "docs"
658 #define ELEMENTS_DIRECTORY "elements"
659 #define CREDITS_DIRECTORY "credits"
660 #define INFO_DIRECTORY "info"
661 #define CACHE_DIRECTORY "cache"
662 #define CONF_DIRECTORY "conf"
663 #define NETWORK_DIRECTORY "network"
664 #define USERS_DIRECTORY "users"
666 #define GFX_CLASSIC_SUBDIR "gfx_classic"
667 #define SND_CLASSIC_SUBDIR "snd_classic"
668 #define MUS_CLASSIC_SUBDIR "mus_classic"
670 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
671 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
672 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
674 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
675 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
676 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
678 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
680 // file names and filename extensions
681 #define LEVELSETUP_DIRECTORY "levelsetup"
682 #define SETUP_FILENAME "setup.conf"
683 #define USERSETUP_FILENAME "usersetup.conf"
684 #define AUTOSETUP_FILENAME "autosetup.conf"
685 #define LEVELSETUP_FILENAME "levelsetup.conf"
686 #define SERVERSETUP_FILENAME "serversetup.conf"
687 #define EDITORSETUP_FILENAME "editorsetup.conf"
688 #define EDITORCASCADE_FILENAME "editorcascade.conf"
689 #define HELPANIM_FILENAME "helpanim.conf"
690 #define HELPTEXT_FILENAME "helptext.conf"
691 #define LEVELINFO_FILENAME "levelinfo.conf"
692 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
693 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
694 #define MUSICINFO_FILENAME "musicinfo.conf"
695 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
696 #define LEVELTEMPLATE_FILENAME "template.level"
697 #define UPLOADED_FILENAME ".uploaded"
698 #define LEVELFILE_EXTENSION "level"
699 #define TAPEFILE_EXTENSION "tape"
700 #define SCOREFILE_EXTENSION "score"
702 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
704 #define LOG_OUT_BASENAME "stdout.txt"
705 #define LOG_ERR_BASENAME "stderr.txt"
711 #define STRING_PARENT_DIRECTORY ".."
712 #define STRING_TOP_DIRECTORY "/"
714 #define CHAR_PATH_SEPARATOR_UNIX '/'
715 #define CHAR_PATH_SEPARATOR_DOS '\\'
717 #define STRING_PATH_SEPARATOR_UNIX "/"
718 #define STRING_PATH_SEPARATOR_DOS "\\"
720 #define STRING_NEWLINE_UNIX "\n"
721 #define STRING_NEWLINE_DOS "\r\n"
723 #if defined(PLATFORM_WIN32)
724 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
725 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
726 #define STRING_NEWLINE STRING_NEWLINE_DOS
728 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
729 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
730 #define STRING_NEWLINE STRING_NEWLINE_UNIX
734 // areas in bitmap PIX_DOOR
735 // meaning in PIX_DB_DOOR: (3 PAGEs)
736 // PAGEX1: 1. buffer for DOOR_1
737 // PAGEX2: 2. buffer for DOOR_1
738 // PAGEX3: buffer for animations
740 // these values are hard-coded to be able to use them in initialization
741 #define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
742 #define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
744 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
745 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
746 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
747 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
748 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
749 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
750 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
751 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
752 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
753 #define DOOR_GFX_PAGEY1 (0)
754 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
757 // macros for version handling
758 #define VERSION_PART_1(x) ((x) / 1000000)
759 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
760 #define VERSION_PART_3(x) (((x) % 10000) / 100)
761 #define VERSION_PART_4(x) ((x) % 100)
763 #define VERSION_SUPER(x) VERSION_PART_1(x)
764 #define VERSION_MAJOR(x) VERSION_PART_2(x)
765 #define VERSION_MINOR(x) VERSION_PART_3(x)
766 #define VERSION_PATCH(x) VERSION_PART_4(x)
767 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
770 // macros for parent/child process identification
771 #if defined(PLATFORM_UNIX)
772 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
773 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
774 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
776 #define IS_PARENT_PROCESS() TRUE
777 #define IS_CHILD_PROCESS() FALSE
778 #define HAS_CHILD_PROCESS() FALSE
782 // values for artwork type
783 #define ARTWORK_TYPE_GRAPHICS 0
784 #define ARTWORK_TYPE_SOUNDS 1
785 #define ARTWORK_TYPE_MUSIC 2
787 #define NUM_ARTWORK_TYPES 3
790 // values for tree type (chosen to match artwork type)
791 #define TREE_TYPE_UNDEFINED -1
792 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
793 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
794 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
795 #define TREE_TYPE_LEVEL_DIR 3
796 #define TREE_TYPE_LEVEL_NR 4
797 #define TREE_TYPE_PLAYER_NAME 5
798 #define TREE_TYPE_SCORE_ENTRY 6
800 #define NUM_BASE_TREE_TYPES 4
801 #define NUM_TREE_TYPES 7
803 #define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \
804 (type) == TREE_TYPE_SOUNDS_DIR || \
805 (type) == TREE_TYPE_MUSIC_DIR || \
806 (type) == TREE_TYPE_LEVEL_DIR)
808 #define INFOTEXT_UNDEFINED ""
809 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
810 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
811 #define INFOTEXT_MUSIC_DIR "Custom Music"
812 #define INFOTEXT_LEVEL_DIR "Level Sets"
813 #define INFOTEXT_LEVEL_NR "Levels"
814 #define INFOTEXT_PLAYER_NAME "Players & Teams"
815 #define INFOTEXT_SCORE_ENTRY "Hall of Fame"
817 #define BACKLINK_TEXT_MAIN ".. (main menu)"
818 #define BACKLINK_TEXT_SETUP ".. (setup menu)"
819 #define BACKLINK_TEXT_PARENT ".. (parent directory)"
820 #define BACKLINK_TEXT_SCORES "back"
822 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
823 INFOTEXT_SCORE_ENTRY : \
824 (t) == TREE_TYPE_PLAYER_NAME ? \
825 INFOTEXT_PLAYER_NAME : \
826 (t) == TREE_TYPE_LEVEL_NR ? \
827 INFOTEXT_LEVEL_NR : \
828 (t) == TREE_TYPE_LEVEL_DIR ? \
829 INFOTEXT_LEVEL_DIR : \
830 (t) == TREE_TYPE_GRAPHICS_DIR ? \
831 INFOTEXT_GRAPHICS_DIR : \
832 (t) == TREE_TYPE_SOUNDS_DIR ? \
833 INFOTEXT_SOUNDS_DIR : \
834 (t) == TREE_TYPE_MUSIC_DIR ? \
835 INFOTEXT_MUSIC_DIR : \
838 #define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
839 BACKLINK_TEXT_SCORES : \
840 (t) == TREE_TYPE_LEVEL_DIR ? \
841 BACKLINK_TEXT_MAIN : \
844 #define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
845 getUserLevelDir(NULL) : \
846 (t) == TREE_TYPE_GRAPHICS_DIR ? \
847 getUserGraphicsDir() : \
848 (t) == TREE_TYPE_SOUNDS_DIR ? \
849 getUserSoundsDir() : \
850 (t) == TREE_TYPE_MUSIC_DIR ? \
851 getUserMusicDir() : \
854 #define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
856 (t) == TREE_TYPE_GRAPHICS_DIR ? \
857 &artwork.gfx_first : \
858 (t) == TREE_TYPE_SOUNDS_DIR ? \
859 &artwork.snd_first : \
860 (t) == TREE_TYPE_MUSIC_DIR ? \
861 &artwork.mus_first : \
864 #define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
866 (t) == TREE_TYPE_GRAPHICS_DIR ? \
867 artwork.gfx_first : \
868 (t) == TREE_TYPE_SOUNDS_DIR ? \
869 artwork.snd_first : \
870 (t) == TREE_TYPE_MUSIC_DIR ? \
871 artwork.mus_first : \
874 // values for artwork handling
875 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
876 ((type) == ARTWORK_TYPE_GRAPHICS ? \
877 &(leveldir)->graphics_set : \
878 (type) == ARTWORK_TYPE_SOUNDS ? \
879 &(leveldir)->sounds_set : \
880 &(leveldir)->music_set)
882 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
883 ((type) == ARTWORK_TYPE_GRAPHICS ? \
884 (leveldir)->graphics_set : \
885 (type) == ARTWORK_TYPE_SOUNDS ? \
886 (leveldir)->sounds_set : \
887 (leveldir)->music_set)
889 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
890 ((type) == ARTWORK_TYPE_GRAPHICS ? \
891 &(leveldir)->graphics_path : \
892 (type) == ARTWORK_TYPE_SOUNDS ? \
893 &(leveldir)->sounds_path : \
894 &(leveldir)->music_path)
896 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
897 ((type) == ARTWORK_TYPE_GRAPHICS ? \
898 (leveldir)->graphics_path : \
899 (type) == ARTWORK_TYPE_SOUNDS ? \
900 (leveldir)->sounds_path : \
901 (leveldir)->music_path)
903 #define SETUP_ARTWORK_SET(setup, type) \
904 ((type) == ARTWORK_TYPE_GRAPHICS ? \
905 (setup).graphics_set : \
906 (type) == ARTWORK_TYPE_SOUNDS ? \
907 (setup).sounds_set : \
910 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
911 ((type) == ARTWORK_TYPE_GRAPHICS ? \
912 (setup).override_level_graphics : \
913 (type) == ARTWORK_TYPE_SOUNDS ? \
914 (setup).override_level_sounds : \
915 (setup).override_level_music)
917 #define GFX_OVERRIDE_ARTWORK(type) \
918 ((type) == ARTWORK_TYPE_GRAPHICS ? \
919 gfx.override_level_graphics : \
920 (type) == ARTWORK_TYPE_SOUNDS ? \
921 gfx.override_level_sounds : \
922 gfx.override_level_music)
924 #define ARTWORK_FIRST_NODE(artwork, type) \
925 ((type) == ARTWORK_TYPE_GRAPHICS ? \
926 (artwork).gfx_first : \
927 (type) == ARTWORK_TYPE_SOUNDS ? \
928 (artwork).snd_first : \
931 #define ARTWORK_CURRENT_PTR(artwork, type) \
932 ((type) == ARTWORK_TYPE_GRAPHICS ? \
933 &(artwork).gfx_current : \
934 (type) == ARTWORK_TYPE_SOUNDS ? \
935 &(artwork).snd_current : \
936 &(artwork).mus_current)
938 #define ARTWORK_CURRENT(artwork, type) \
939 ((type) == ARTWORK_TYPE_GRAPHICS ? \
940 (artwork).gfx_current : \
941 (type) == ARTWORK_TYPE_SOUNDS ? \
942 (artwork).snd_current : \
943 (artwork).mus_current)
945 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
946 ((type) == ARTWORK_TYPE_GRAPHICS ? \
947 &(artwork).gfx_current_identifier : \
948 (type) == ARTWORK_TYPE_SOUNDS ? \
949 &(artwork).snd_current_identifier : \
950 &(artwork).mus_current_identifier)
952 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
953 ((type) == ARTWORK_TYPE_GRAPHICS ? \
954 (artwork).gfx_current_identifier : \
955 (type) == ARTWORK_TYPE_SOUNDS ? \
956 (artwork).snd_current_identifier : \
957 (artwork).mus_current_identifier)
959 #define ARTWORKINFO_FILENAME(type) \
960 ((type) == ARTWORK_TYPE_GRAPHICS ? \
961 GRAPHICSINFO_FILENAME : \
962 (type) == ARTWORK_TYPE_SOUNDS ? \
963 SOUNDSINFO_FILENAME : \
964 (type) == ARTWORK_TYPE_MUSIC ? \
965 MUSICINFO_FILENAME : "")
967 #define ARTWORK_DIRECTORY(type) \
968 ((type) == ARTWORK_TYPE_GRAPHICS ? \
969 GRAPHICS_DIRECTORY : \
970 (type) == ARTWORK_TYPE_SOUNDS ? \
972 (type) == ARTWORK_TYPE_MUSIC ? \
973 MUSIC_DIRECTORY : "")
975 #define OPTIONS_ARTWORK_DIRECTORY(type) \
976 ((type) == ARTWORK_TYPE_GRAPHICS ? \
977 options.graphics_directory : \
978 (type) == ARTWORK_TYPE_SOUNDS ? \
979 options.sounds_directory : \
980 (type) == ARTWORK_TYPE_MUSIC ? \
981 options.music_directory : "")
983 #define USER_ARTWORK_DIRECTORY(type) \
984 ((type) == ARTWORK_TYPE_GRAPHICS ? \
985 getUserGraphicsDir() : \
986 (type) == ARTWORK_TYPE_SOUNDS ? \
987 getUserSoundsDir() : \
988 (type) == ARTWORK_TYPE_MUSIC ? \
989 getUserMusicDir() : "")
991 #define ARTWORK_DEFAULT_SUBDIR(type) \
992 ((type) == ARTWORK_TYPE_GRAPHICS ? \
993 GFX_DEFAULT_SUBDIR : \
994 (type) == ARTWORK_TYPE_SOUNDS ? \
995 SND_DEFAULT_SUBDIR : \
998 #define UPDATE_BUSY_STATE() \
1000 if (gfx.draw_busy_anim_function != NULL) \
1001 gfx.draw_busy_anim_function(TRUE); \
1003 #define UPDATE_BUSY_STATE_NOT_LOADING() \
1005 if (gfx.draw_busy_anim_function != NULL) \
1006 gfx.draw_busy_anim_function(FALSE); \
1010 // structure definitions
1014 char *command_basepath; // path to the program binary
1015 char *command_basename; // base filename of the program binary
1017 char *config_filename; // optional global program config filename
1019 char *maindata_path; // main game data (installation) directory
1021 char *userdata_subdir; // personal user game data directory
1022 char *userdata_path; // resulting full path to game data directory
1024 char *program_title;
1028 char *icon_filename;
1030 char *cookie_prefix;
1032 char *log_filename[NUM_LOGS]; // log filenames for out/err messages
1033 FILE *log_file[NUM_LOGS]; // log file handles for out/err files
1034 FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
1042 char *version_string;
1044 char *(*window_title_function)(void);
1045 void (*exit_message_function)(char *, va_list);
1046 void (*exit_function)(int);
1048 int api_thread_count;
1062 SDL_Thread *server_thread;
1063 boolean is_server_thread;
1068 boolean uses_touch_device;
1070 boolean use_api_server;
1078 char *base_directory;
1079 char *level_directory;
1080 char *graphics_directory;
1081 char *sounds_directory;
1082 char *music_directory;
1083 char *docs_directory;
1084 char *conf_directory;
1086 char *execute_command;
1087 char *tape_log_filename;
1089 char *special_flags;
1103 struct VideoSystemInfo
1106 int width, height, depth;
1107 int window_width, window_height;
1108 int display_width, display_height;
1109 int screen_width, screen_height;
1110 int screen_xoffset, screen_yoffset;
1112 boolean fullscreen_available;
1113 boolean fullscreen_enabled;
1114 boolean fullscreen_initial;
1116 boolean window_scaling_available;
1117 int window_scaling_percent;
1118 char *window_scaling_quality;
1119 int screen_rendering_mode;
1122 unsigned int frame_counter;
1123 unsigned int frame_delay;
1124 unsigned int frame_delay_value;
1128 int shifted_up_pos_last;
1129 unsigned int shifted_up_delay;
1130 unsigned int shifted_up_delay_value;
1132 boolean initialized;
1135 struct AudioSystemInfo
1137 boolean sound_available;
1138 boolean loops_available;
1139 boolean music_available;
1141 boolean sound_enabled;
1142 boolean sound_deactivated; // for temporarily disabling sound
1151 int first_sound_channel;
1154 struct FontBitmapInfo
1158 int src_x, src_y; // start position of font characters
1159 int width, height; // width / height of font characters
1161 int offset_x; // offset to next font character
1162 int offset_y; // offset to next font character
1164 int draw_xoffset; // offset for drawing font characters
1165 int draw_yoffset; // offset for drawing font characters
1168 int num_chars_per_line;
1175 int real_sx, real_sy;
1176 int full_sxsize, full_sysize;
1177 int scrollbuffer_width, scrollbuffer_height;
1179 int game_tile_size, standard_tile_size;
1190 int win_xsize, win_ysize;
1192 int draw_deactivation_mask;
1193 int draw_background_mask;
1195 Bitmap *field_save_buffer;
1197 Bitmap *background_bitmap;
1198 int background_bitmap_mask;
1200 Bitmap *fade_bitmap_backup;
1201 Bitmap *fade_bitmap_source;
1202 Bitmap *fade_bitmap_target;
1203 Bitmap *fade_bitmap_black;
1205 int fade_border_source_status;
1206 int fade_border_target_status;
1207 Bitmap *masked_border_bitmap_ptr;
1209 Bitmap *final_screen_bitmap;
1211 boolean clipping_enabled;
1213 int clip_width, clip_height;
1215 boolean override_level_graphics;
1216 boolean override_level_sounds;
1217 boolean override_level_music;
1219 boolean draw_init_text;
1222 struct FontBitmapInfo *font_bitmap_info;
1223 int (*select_font_function)(int);
1224 int (*get_font_from_token_function)(char *);
1226 int anim_random_frame;
1228 void (*draw_busy_anim_function)(boolean);
1229 void (*draw_global_anim_function)(int, int);
1230 void (*draw_global_border_function)(int);
1231 void (*draw_tile_cursor_function)(int);
1234 int cursor_mode_override;
1235 int cursor_mode_final;
1236 int mouse_x, mouse_y;
1239 struct TileCursorInfo
1241 boolean enabled; // tile cursor generally enabled or disabled
1242 boolean active; // tile cursor activated (depending on game)
1243 boolean moving; // tile cursor moving to target position
1245 int xpos, ypos; // tile cursor level playfield position
1246 int x, y; // tile cursor current screen position
1247 int target_x, target_y; // tile cursor target screen position
1249 int sx, sy; // tile cursor screen start position
1251 boolean xsn_debug; // enable or disable XSN debugging
1256 boolean enabled; // overlay generally enabled or disabled
1257 boolean active; // overlay activated (depending on game mode)
1264 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1265 char grid_button_highlight;
1267 int grid_button_action;
1273 int nr[MAX_PLAYERS]; // joystick number for each player
1276 struct SetupJoystickInfo
1278 char *device_name; // device name of player's joystick
1280 int xleft, xmiddle, xright;
1281 int yupper, ymiddle, ylower;
1285 struct SetupKeyboardInfo
1287 Key left, right, up, down;
1291 struct SetupTouchInfo
1300 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1302 int transparency; // in percent (0 == opaque, 100 == invisible)
1303 boolean draw_outlined;
1304 boolean draw_pressed;
1306 boolean grid_initialized;
1309 struct SetupInputInfo
1311 boolean use_joystick;
1312 struct SetupJoystickInfo joy;
1313 struct SetupKeyboardInfo key;
1316 struct SetupEditorInfo
1318 boolean el_boulderdash;
1319 boolean el_emerald_mine;
1320 boolean el_emerald_mine_club;
1323 boolean el_supaplex;
1324 boolean el_diamond_caves;
1325 boolean el_dx_boulderdash;
1327 boolean el_mirror_magic;
1328 boolean el_deflektor;
1331 boolean el_steel_chars;
1335 boolean el_user_defined;
1338 boolean el_headlines;
1343 boolean show_element_token;
1345 boolean show_read_only_warning;
1347 boolean use_template_for_new_levels;
1350 struct SetupAutoSetupInfo
1352 int editor_zoom_tilesize;
1355 struct SetupLevelSetupInfo
1357 char *last_level_series[MAX_LEVELDIR_HISTORY + 1];
1360 struct SetupEditorCascadeInfo
1373 boolean el_steel_chars;
1382 struct SetupShortcutInfo
1387 Key pause_before_end;
1390 Key focus_player[MAX_PLAYERS];
1391 Key focus_player_all;
1410 struct SetupSystemInfo
1412 char *sdl_renderdriver;
1413 char *sdl_videodriver;
1414 char *sdl_audiodriver;
1415 int audio_fragment_size;
1418 struct SetupInternalInfo
1420 char *program_title;
1421 char *program_version;
1422 char *program_author;
1423 char *program_email;
1424 char *program_website;
1425 char *program_copyright;
1426 char *program_company;
1428 char *program_icon_file;
1430 char *default_graphics_set;
1431 char *default_sounds_set;
1432 char *default_music_set;
1434 char *fallback_graphics_file;
1435 char *fallback_sounds_file;
1436 char *fallback_music_file;
1438 char *default_level_series;
1440 int default_window_width;
1441 int default_window_height;
1443 boolean choose_from_top_leveldir;
1444 boolean show_scaling_in_title;
1445 boolean create_user_levelset;
1448 boolean menu_engines;
1449 boolean menu_editor;
1450 boolean menu_graphics;
1452 boolean menu_artwork;
1455 boolean menu_shortcuts;
1457 boolean menu_save_and_exit;
1460 struct SetupDebugInfo
1462 int frame_delay[10];
1463 Key frame_delay_key[10];
1464 boolean frame_delay_use_mod_key;
1465 boolean frame_delay_game_only;
1466 boolean show_frames_per_second;
1477 boolean multiple_users;
1480 boolean sound_loops;
1481 boolean sound_music;
1482 boolean sound_simple;
1484 boolean scroll_delay;
1485 boolean forced_scroll_delay;
1486 int scroll_delay_value;
1487 char *engine_snapshot_mode;
1488 int engine_snapshot_memory;
1489 boolean fade_screens;
1491 boolean auto_pause_on_start;
1492 boolean show_titlescreen;
1493 boolean quick_doors;
1496 boolean skip_levels;
1497 boolean increment_levels;
1498 boolean auto_play_next_level;
1499 boolean count_score_after_game;
1500 boolean show_scores_after_game;
1503 int window_scaling_percent;
1504 char *window_scaling_quality;
1505 char *screen_rendering_mode;
1507 boolean ask_on_escape;
1508 boolean ask_on_escape_editor;
1509 boolean ask_on_game_over;
1510 boolean ask_on_quit_game;
1511 boolean ask_on_quit_program;
1512 boolean quick_switch;
1513 boolean input_on_focus;
1514 boolean prefer_aga_graphics;
1515 boolean prefer_lowpass_sounds;
1516 boolean prefer_extra_panel_items;
1517 boolean game_speed_extended;
1518 int game_frame_delay;
1519 boolean sp_show_border_elements;
1520 boolean small_game_graphics;
1521 boolean show_load_save_buttons;
1522 boolean show_undo_redo_buttons;
1523 char *scores_in_highscore_list;
1528 int override_level_graphics; // not boolean -- can also be "AUTO"
1529 int override_level_sounds; // not boolean -- can also be "AUTO"
1530 int override_level_music; // not boolean -- can also be "AUTO"
1536 boolean network_mode;
1537 int network_player_nr;
1538 char *network_server_hostname;
1540 boolean use_api_server;
1541 char *api_server_hostname;
1542 char *api_server_password;
1543 boolean ask_for_uploading_tapes;
1544 boolean ask_for_remaining_tapes;
1545 boolean provide_uploading_tapes;
1546 boolean ask_for_using_api_server;
1547 boolean has_remaining_tapes;
1549 struct SetupAutoSetupInfo auto_setup;
1550 struct SetupLevelSetupInfo level_setup;
1552 struct SetupEditorInfo editor;
1553 struct SetupEditorCascadeInfo editor_cascade;
1554 struct SetupShortcutInfo shortcut;
1555 struct SetupInputInfo input[MAX_PLAYERS];
1556 struct SetupTouchInfo touch;
1557 struct SetupSystemInfo system;
1558 struct SetupInternalInfo internal;
1559 struct SetupDebugInfo debug;
1561 struct OptionInfo options;
1571 struct TreeInfo **node_top; // topmost node in tree
1572 struct TreeInfo *node_parent; // parent level directory info
1573 struct TreeInfo *node_group; // level group sub-directory info
1574 struct TreeInfo *next; // next level series structure node
1576 int cl_first; // internal control field for setup screen
1577 int cl_cursor; // internal control field for setup screen
1579 int type; // type of tree content
1581 // fields for "type == TREE_TYPE_LEVEL_DIR"
1583 char *subdir; // tree info sub-directory basename (may be ".")
1584 char *fullpath; // complete path relative to tree base directory
1585 char *basepath; // absolute base path of tree base directory
1586 char *identifier; // identifier string for configuration files
1587 char *name; // tree info name, as displayed in selection menues
1588 char *name_sorting; // optional sorting name for correct name sorting
1589 char *author; // level or artwork author name
1590 char *year; // optional year of creation for levels or artwork
1592 char *program_title; // optional alternative text for program title
1593 char *program_copyright; // optional alternative text for program copyright
1594 char *program_company; // optional alternative text for program company
1596 char *imported_from; // optional comment for imported levels or artwork
1597 char *imported_by; // optional comment for imported levels or artwork
1598 char *tested_by; // optional comment to name people who tested a set
1600 char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
1601 char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
1602 char *graphics_set; // optional custom graphics set (level tree only)
1603 char *sounds_set_default; // default EMC custom sounds set
1604 char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter)
1605 char *sounds_set; // optional custom sounds set (level tree only)
1606 char *music_set; // optional custom music set (level tree only)
1607 char *graphics_path; // path to optional custom graphics set (level only)
1608 char *sounds_path; // path to optional custom sounds set (level only)
1609 char *music_path; // path to optional custom music set (level only)
1611 char *level_filename; // filename of level file (for packed level file)
1612 char *level_filetype; // type of levels in level directory or level file
1614 char *special_flags; // flags for special actions performed on level file
1616 int levels; // number of levels in level series
1617 int first_level; // first level number (to allow start with 0 or 1)
1618 int last_level; // last level number (automatically calculated)
1619 int sort_priority; // sort levels by 'sort_priority' and then by name
1620 int pos; // custom position information of node in tree
1622 boolean latest_engine;// force level set to use the latest game engine
1624 boolean level_group; // directory contains more level series directories
1625 boolean parent_link; // entry links back to parent directory
1626 boolean is_copy; // this entry is a copy of another entry in the tree
1627 boolean in_user_dir; // user defined levels are stored in home directory
1628 boolean user_defined; // levels in user directory and marked as "private"
1629 boolean readonly; // readonly levels can not be changed with editor
1630 boolean handicap; // level set has no handicap when set to "false"
1631 boolean skip_levels; // levels can be skipped when set to "true"
1633 boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
1635 int color; // color to use on selection screen for this level
1636 char *class_desc; // description of level series class
1637 int handicap_level; // number of the lowest unsolved level
1639 char *infotext; // optional text to describe the tree type (headline)
1642 typedef struct TreeInfo TreeInfo;
1643 typedef struct TreeInfo LevelDirTree;
1644 typedef struct TreeInfo ArtworkDirTree;
1645 typedef struct TreeInfo GraphicsDirTree;
1646 typedef struct TreeInfo SoundsDirTree;
1647 typedef struct TreeInfo MusicDirTree;
1651 GraphicsDirTree *gfx_first;
1652 GraphicsDirTree *gfx_current;
1653 SoundsDirTree *snd_first;
1654 SoundsDirTree *snd_current;
1655 MusicDirTree *mus_first;
1656 MusicDirTree *mus_current;
1658 char *gfx_current_identifier;
1659 char *snd_current_identifier;
1660 char *mus_current_identifier;
1663 struct ValueTextInfo
1669 struct StringValueTextInfo
1681 struct ConfigTypeInfo
1688 struct TokenIntPtrInfo
1698 char *default_filename;
1701 char **default_parameter; // array of file parameters
1702 char **parameter; // array of file parameters
1705 boolean fallback_to_default;
1706 boolean default_is_cloned;
1709 struct SetupFileList
1714 struct SetupFileList *next;
1719 char *source_filename; // primary key for node list
1723 struct PropertyMapping
1733 struct ArtworkListInfo
1735 int type; // type of artwork
1737 int num_file_list_entries;
1738 int num_dynamic_file_list_entries;
1739 struct FileInfo *file_list; // static artwork file array
1740 struct FileInfo *dynamic_file_list; // dynamic artwrk file array
1742 int num_suffix_list_entries;
1743 struct ConfigTypeInfo *suffix_list; // parameter suffixes array
1745 int num_base_prefixes;
1746 int num_ext1_suffixes;
1747 int num_ext2_suffixes;
1748 int num_ext3_suffixes;
1749 char **base_prefixes; // base token prefixes array
1750 char **ext1_suffixes; // property suffixes array 1
1751 char **ext2_suffixes; // property suffixes array 2
1752 char **ext3_suffixes; // property suffixes array 3
1754 int num_ignore_tokens;
1755 char **ignore_tokens; // file tokens to be ignored
1757 int num_property_mapping_entries;
1758 struct PropertyMapping *property_mapping; // mapping token -> artwork
1760 int sizeof_artwork_list_entry;
1762 struct ListNodeInfo **artwork_list; // static artwork node array
1763 struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
1764 struct ListNode *content_list; // dynamic artwork node list
1766 void *(*load_artwork)(char *); // constructor function
1767 void (*free_artwork)(void *); // destructor function
1787 struct RectWithBorder
1791 int min_width, min_height;
1792 int max_width, max_height;
1813 struct DoorPartPosInfo
1820 int start_step_opening;
1821 int start_step_closing;
1822 boolean draw_masked;
1829 int xoffset; // special case for tape date and time
1830 int xoffset2; // special case for tape date
1831 int yoffset; // special case for list of preview players
1834 int size; // also used for suffix ".digits"
1836 boolean draw_masked;
1837 boolean draw_player; // special case for network player buttons
1838 int sort_priority; // also used for suffix ".draw_order"
1841 int direction; // needed for panel time/health graphics
1842 int class; // needed for panel time/health graphics
1843 int style; // needed for panel time/health graphics
1845 int tile_size; // special case for list of network players
1846 int border_size; // special case for list of preview players
1847 int vertical; // special case for list of preview players
1849 boolean redefined; // redefined by custom artwork
1852 struct MouseActionInfo
1861 int music[MAX_LEVELS];
1874 // ============================================================================
1875 // exported variables
1876 // ============================================================================
1878 extern struct ProgramInfo program;
1879 extern struct NetworkInfo network;
1880 extern struct RuntimeInfo runtime;
1881 extern struct OptionInfo options;
1882 extern struct VideoSystemInfo video;
1883 extern struct AudioSystemInfo audio;
1884 extern struct GfxInfo gfx;
1885 extern struct TileCursorInfo tile_cursor;
1886 extern struct OverlayInfo overlay;
1887 extern struct AnimInfo anim;
1888 extern struct ArtworkInfo artwork;
1889 extern struct JoystickInfo joystick;
1890 extern struct SetupInfo setup;
1891 extern struct UserInfo user;
1893 extern LevelDirTree *leveldir_first_all;
1894 extern LevelDirTree *leveldir_first;
1895 extern LevelDirTree *leveldir_current;
1896 extern int level_nr;
1898 extern struct LevelSetInfo levelset;
1899 extern struct LevelStats level_stats[];
1901 extern DrawWindow *window;
1902 extern DrawBuffer *backbuffer;
1903 extern DrawBuffer *drawto;
1905 extern int button_status;
1906 extern boolean motion_status;
1907 extern int wheel_steps;
1908 extern boolean keyrepeat_status;
1909 extern boolean textinput_status;
1911 extern int redraw_mask;
1913 extern int FrameCounter;
1916 // function definitions
1918 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1920 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1921 void InitRuntimeInfo(void);
1923 void SetWindowTitle(void);
1925 void InitWindowTitleFunction(char *(*window_title_function)(void));
1926 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1927 void InitExitFunction(void (*exit_function)(int));
1928 void InitPlatformDependentStuff(void);
1929 void ClosePlatformDependentStuff(void);
1931 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1932 void InitGfxTileSizeInfo(int, int);
1933 void InitGfxDoor1Info(int, int, int, int);
1934 void InitGfxDoor2Info(int, int, int, int);
1935 void InitGfxDoor3Info(int, int, int, int);
1936 void InitGfxWindowInfo(int, int);
1937 void InitGfxScrollbufferInfo(int, int);
1938 void InitGfxClipRegion(boolean, int, int, int, int);
1939 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean));
1940 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1941 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1942 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
1943 void InitGfxCustomArtworkInfo(void);
1944 void InitGfxOtherSettings(void);
1945 void InitTileCursorInfo(void);
1946 void InitOverlayInfo(void);
1947 void SetOverlayGridSizeAndButtons(void);
1948 void SetTileCursorEnabled(boolean);
1949 void SetTileCursorActive(boolean);
1950 void SetTileCursorTargetXY(int, int);
1951 void SetTileCursorXY(int, int);
1952 void SetTileCursorSXSY(int, int);
1953 void SetOverlayEnabled(boolean);
1954 void SetOverlayActive(boolean);
1955 void SetOverlayShowGrid(boolean);
1956 boolean GetOverlayEnabled(void);
1957 boolean GetOverlayActive(void);
1958 void SetDrawDeactivationMask(int);
1959 int GetDrawDeactivationMask(void);
1960 void SetDrawBackgroundMask(int);
1961 void SetWindowBackgroundBitmap(Bitmap *);
1962 void SetMainBackgroundBitmap(Bitmap *);
1963 void SetDoorBackgroundBitmap(Bitmap *);
1964 void SetRedrawMaskFromArea(int, int, int, int);
1966 void LimitScreenUpdates(boolean);
1968 void InitVideoDefaults(void);
1969 void InitVideoDisplay(void);
1970 void CloseVideoDisplay(void);
1971 void InitVideoBuffer(int, int, int, boolean);
1972 Bitmap *CreateBitmapStruct(void);
1973 Bitmap *CreateBitmap(int, int, int);
1974 void ReCreateBitmap(Bitmap **, int, int);
1975 void FreeBitmap(Bitmap *);
1976 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1977 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1978 void FadeRectangle(int, int, int, int, int, int, int,
1979 void (*draw_border_function)(void));
1980 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1981 void ClearRectangle(Bitmap *, int, int, int, int);
1982 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1983 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1984 boolean DrawingDeactivatedField(void);
1985 boolean DrawingDeactivated(int, int, int, int);
1986 boolean DrawingOnBackground(int, int);
1987 boolean DrawingAreaChanged(void);
1988 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1989 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1990 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1991 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1992 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1993 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1994 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1995 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1996 Pixel GetPixel(Bitmap *, int, int);
1997 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1998 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
2000 void KeyboardAutoRepeatOn(void);
2001 void KeyboardAutoRepeatOff(void);
2002 boolean SetVideoMode(boolean);
2003 void SetVideoFrameDelay(unsigned int);
2004 unsigned int GetVideoFrameDelay(void);
2005 boolean ChangeVideoModeIfNeeded(boolean);
2007 Bitmap *LoadImage(char *);
2008 Bitmap *LoadCustomImage(char *);
2009 void ReloadCustomImage(Bitmap *, char *);
2011 Bitmap *ZoomBitmap(Bitmap *, int, int);
2012 void ReCreateGameTileSizeBitmap(Bitmap **);
2013 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
2014 void CreateBitmapTextures(Bitmap **);
2015 void FreeBitmapTextures(Bitmap **);
2016 void ScaleBitmap(Bitmap **, int);
2018 void SetMouseCursor(int);
2019 void UpdateRawMousePosition(int, int);
2020 void UpdateMousePosition(void);
2022 void OpenAudio(void);
2023 void CloseAudio(void);
2024 void SetAudioMode(boolean);
2026 void InitEventFilter(EventFilter);
2027 boolean PendingEvent(void);
2028 void WaitEvent(Event *event);
2029 void PeekEvent(Event *event);
2030 void PumpEvents(void);
2031 void CheckQuitEvent(void);
2032 Key GetEventKey(KeyEvent *, boolean);
2033 KeyMod HandleKeyModState(Key, int);
2034 KeyMod GetKeyModState(void);
2035 KeyMod GetKeyModStateFromEvents(void);
2036 void StartTextInput(int, int, int, int);
2037 void StopTextInput(void);
2038 void PushUserEvent(int, int, int);
2039 boolean PendingEscapeKeyEvent(void);
2041 void InitJoysticks(void);
2042 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
2043 boolean CheckJoystickOpened(int);
2044 void ClearJoystickState(void);
2046 void InitEmscriptenFilesystem(void);
2047 void SyncEmscriptenFilesystem(void);