1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
30 // the additional 'b' is needed for Win32 to open files in binary mode
31 #define MODE_READ "rb"
32 #define MODE_WRITE "wb"
33 #define MODE_APPEND "ab"
35 #define DEFAULT_DEPTH 0
39 #define BLIT_INVERSE 2
40 #define BLIT_ON_BACKGROUND 3
42 // values for fullscreen status
43 #define FULLSCREEN_NOT_AVAILABLE FALSE
44 #define FULLSCREEN_AVAILABLE TRUE
46 // values for window scaling
47 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
48 #define WINDOW_SCALING_AVAILABLE TRUE
50 #define MIN_WINDOW_SCALING_PERCENT 30
51 #define STD_WINDOW_SCALING_PERCENT 100
52 #define MAX_WINDOW_SCALING_PERCENT 400
53 #define STEP_WINDOW_SCALING_PERCENT 10
55 // values for window scaling quality
56 #define SCALING_QUALITY_NEAREST "nearest"
57 #define SCALING_QUALITY_LINEAR "linear"
58 #define SCALING_QUALITY_BEST "best"
60 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
62 // values for screen rendering mode
63 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
64 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
65 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
66 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
68 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
70 #define SPECIAL_RENDERING_OFF 0
71 #define SPECIAL_RENDERING_BITMAP 1
72 #define SPECIAL_RENDERING_TARGET 2
73 #define SPECIAL_RENDERING_DOUBLE 3
75 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
77 // values for vertical screen retrace synchronization (vsync)
78 #define STR_VSYNC_MODE_OFF "off"
79 #define STR_VSYNC_MODE_NORMAL "normal"
80 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
82 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
84 #define VSYNC_MODE_OFF 0
85 #define VSYNC_MODE_NORMAL 1
86 #define VSYNC_MODE_ADAPTIVE -1
88 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
90 // values for network server settings
91 #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
92 #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
94 // values for touch control
95 #define TOUCH_CONTROL_OFF "off"
96 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
97 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
98 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
100 #if defined(PLATFORM_ANDROID)
101 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
103 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
106 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
107 #define TOUCH_DROP_DISTANCE_DEFAULT 5
108 #define TOUCH_TRANSPARENCY_DEFAULT 50
110 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
111 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
113 // values for special settings for mobile devices
114 #if defined(PLATFORM_ANDROID)
115 #define USE_TOUCH_INPUT_OVERLAY
116 #define USE_COMPLETE_DISPLAY
117 #define HAS_SCREEN_KEYBOARD
118 #define SCREEN_KEYBOARD_POS(h) ((h) / 2)
121 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
122 #if !SDL_VERSION_ATLEAST(2,0,5)
123 #define SDL_DROPTEXT (SDL_DROPFILE + 1)
124 #define SDL_DROPBEGIN (SDL_DROPFILE + 2)
125 #define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
128 // default input keys
129 #define DEFAULT_KEY_LEFT KSYM_Left
130 #define DEFAULT_KEY_RIGHT KSYM_Right
131 #define DEFAULT_KEY_UP KSYM_Up
132 #define DEFAULT_KEY_DOWN KSYM_Down
133 #if defined(PLATFORM_MACOSX)
134 #define DEFAULT_KEY_SNAP KSYM_Control_L
135 #define DEFAULT_KEY_DROP KSYM_KP_Enter
137 #define DEFAULT_KEY_SNAP KSYM_Control_L
138 #define DEFAULT_KEY_DROP KSYM_Control_R
140 #define DEFAULT_KEY_OKAY KSYM_Return
141 #define DEFAULT_KEY_CANCEL KSYM_Escape
143 // default shortcut keys
144 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
145 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
146 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
147 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
148 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
149 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
150 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
151 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
152 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
153 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
154 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
155 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
156 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
157 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
158 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
159 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
160 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
161 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
162 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
163 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
164 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
166 // default debug setup keys and values
167 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
168 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
169 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
170 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
171 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
172 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
173 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
174 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
175 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
176 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
178 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
179 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
180 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
181 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
182 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
183 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
184 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
185 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
186 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
187 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
189 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
191 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
192 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
194 // values for key_status
195 #define KEY_NOT_PRESSED FALSE
196 #define KEY_RELEASED FALSE
197 #define KEY_PRESSED TRUE
199 // values for button status
200 #define MB_NOT_PRESSED FALSE
201 #define MB_NOT_RELEASED TRUE
202 #define MB_RELEASED FALSE
203 #define MB_PRESSED TRUE
204 #define MB_MENU_CHOICE FALSE
205 #define MB_MENU_MARK TRUE
206 #define MB_MENU_INITIALIZE (-1)
207 #define MB_MENU_LEAVE (-2)
208 #define MB_LEFTBUTTON 1
209 #define MB_MIDDLEBUTTON 2
210 #define MB_RIGHTBUTTON 3
211 #define MB_WHEEL_UP 4
212 #define MB_WHEEL_DOWN 5
213 #define MB_WHEEL_LEFT 6
214 #define MB_WHEEL_RIGHT 7
215 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
216 (b) == MB_WHEEL_DOWN)
217 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
218 (b) == MB_WHEEL_RIGHT)
219 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
220 IS_WHEEL_BUTTON_HORIZONTAL(b))
221 #define DEFAULT_WHEEL_STEPS 3
223 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
224 (b) == MB_MIDDLEBUTTON ? 5 : \
225 (b) == MB_RIGHTBUTTON ? 10 : 1)
227 // values for move directions
228 #define MV_BIT_LEFT 0
229 #define MV_BIT_RIGHT 1
231 #define MV_BIT_DOWN 3
233 #define NUM_DIRECTIONS 4
235 // diagonal movement directions are used in a different contect than buttons
236 #define MV_BIT_UPLEFT 4
237 #define MV_BIT_UPRIGHT 5
238 #define MV_BIT_DOWNLEFT 6
239 #define MV_BIT_DOWNRIGHT 7
241 #define NUM_DIRECTIONS_FULL 8
243 // values for special "button" bitmasks
247 #define NUM_PLAYER_ACTIONS 6
249 // values for special "focus player" bitmasks
250 #define BIT_SET_FOCUS 6
252 // values for drawing stages for global animations
253 #define DRAW_GLOBAL_ANIM_STAGE_1 1
254 #define DRAW_GLOBAL_ANIM_STAGE_2 2
256 // values for drawing target (various functions)
257 #define DRAW_TO_BACKBUFFER 0
258 #define DRAW_TO_FIELDBUFFER 1
259 #define DRAW_TO_SCREEN 2
260 #define DRAW_TO_FADE_SOURCE 3
261 #define DRAW_TO_FADE_TARGET 4
263 // values for move directions and special "button" key bitmasks
265 #define MV_LEFT (1 << MV_BIT_LEFT)
266 #define MV_RIGHT (1 << MV_BIT_RIGHT)
267 #define MV_UP (1 << MV_BIT_UP)
268 #define MV_DOWN (1 << MV_BIT_DOWN)
270 #define MV_UPLEFT (MV_UP | MV_LEFT)
271 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
272 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
273 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
275 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
276 #define MV_VERTICAL (MV_UP | MV_DOWN)
277 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
278 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
279 #define MV_NO_DIRECTION (MV_NONE)
281 #define KEY_BUTTON_1 (1 << BUTTON_1)
282 #define KEY_BUTTON_2 (1 << BUTTON_2)
283 #define KEY_BUTTON_SNAP KEY_BUTTON_1
284 #define KEY_BUTTON_DROP KEY_BUTTON_2
285 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
286 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
287 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
289 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
291 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
292 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
293 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
294 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
295 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
298 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
299 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
300 (x) == MV_UP ? MV_BIT_UP : \
301 (x) == MV_DOWN ? MV_BIT_DOWN : \
302 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
303 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
304 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
305 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
308 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
309 (x) == MV_RIGHT ? MV_LEFT : \
310 (x) == MV_UP ? MV_DOWN : \
311 (x) == MV_DOWN ? MV_UP : \
312 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
313 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
314 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
315 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
318 // values for animation mode (frame order and direction)
319 // (stored in level files -- never change existing values)
321 #define ANIM_LOOP (1 << 0)
322 #define ANIM_LINEAR (1 << 1)
323 #define ANIM_PINGPONG (1 << 2)
324 #define ANIM_PINGPONG2 (1 << 3)
325 #define ANIM_RANDOM (1 << 4)
326 #define ANIM_CE_VALUE (1 << 5)
327 #define ANIM_CE_SCORE (1 << 6)
328 #define ANIM_CE_DELAY (1 << 7)
329 #define ANIM_REVERSE (1 << 8)
330 #define ANIM_OPAQUE_PLAYER (1 << 9)
332 // values for special (non game element) animation modes
333 // (not stored in level files -- can be changed, if needed)
334 #define ANIM_HORIZONTAL (1 << 10)
335 #define ANIM_VERTICAL (1 << 11)
336 #define ANIM_CENTERED (1 << 12)
337 #define ANIM_STATIC_PANEL (1 << 13)
338 #define ANIM_ALL (1 << 14)
339 #define ANIM_ONCE (1 << 15)
341 #define ANIM_DEFAULT ANIM_LOOP
343 // values for special drawing styles (currently only for crumbled graphics)
345 #define STYLE_ACCURATE_BORDERS (1 << 0)
346 #define STYLE_INNER_CORNERS (1 << 1)
347 #define STYLE_REVERSE (1 << 2)
349 // values for special event handling style (used for global animation)
350 #define STYLE_PASSTHROUGH (1 << 3)
351 #define STYLE_MULTIPLE_ACTIONS (1 << 4)
353 #define STYLE_DEFAULT STYLE_NONE
355 // values for special global animation events
356 #define ANIM_EVENT_UNDEFINED -1
357 #define ANIM_EVENT_NONE 0
358 #define ANIM_EVENT_SELF (1 << 16)
359 #define ANIM_EVENT_ANY (1 << 17)
360 #define ANIM_EVENT_CLICK (1 << 18)
361 #define ANIM_EVENT_INIT (1 << 19)
362 #define ANIM_EVENT_START (1 << 20)
363 #define ANIM_EVENT_END (1 << 21)
364 #define ANIM_EVENT_POST (1 << 22)
366 // anim number: bits 0-7
367 // part number: bits 8-15
368 #define ANIM_EVENT_ANIM_BIT 0
369 #define ANIM_EVENT_PART_BIT 8
371 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
372 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
374 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
376 // values for special global animation event actions
377 #define ANIM_EVENT_ACTION_NONE -1
379 // values for fade mode
380 #define FADE_TYPE_NONE 0
381 #define FADE_TYPE_FADE_IN (1 << 0)
382 #define FADE_TYPE_FADE_OUT (1 << 1)
383 #define FADE_TYPE_TRANSFORM (1 << 2)
384 #define FADE_TYPE_CROSSFADE (1 << 3)
385 #define FADE_TYPE_MELT (1 << 4)
386 #define FADE_TYPE_CURTAIN (1 << 5)
387 #define FADE_TYPE_SKIP (1 << 6)
389 #define FADE_MODE_NONE (FADE_TYPE_NONE)
390 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
391 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
392 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
393 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
394 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
395 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
396 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
397 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
398 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
400 #define FADE_MODE_DEFAULT FADE_MODE_FADE
402 // values for toon positions
403 #define POS_UNDEFINED -1
414 // values for text alignment
415 #define ALIGN_LEFT (1 << 0)
416 #define ALIGN_RIGHT (1 << 1)
417 #define ALIGN_CENTER (1 << 2)
418 #define ALIGN_DEFAULT ALIGN_LEFT
420 #define VALIGN_TOP (1 << 0)
421 #define VALIGN_BOTTOM (1 << 1)
422 #define VALIGN_MIDDLE (1 << 2)
423 #define VALIGN_DEFAULT VALIGN_TOP
425 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
426 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
427 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
428 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
429 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
430 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
431 #define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
432 #define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
434 // values for redraw_mask
435 #define REDRAW_NONE (0)
436 #define REDRAW_ALL (1 << 0)
437 #define REDRAW_FIELD (1 << 1)
438 #define REDRAW_DOOR_1 (1 << 2)
439 #define REDRAW_DOOR_2 (1 << 3)
440 #define REDRAW_DOOR_3 (1 << 4)
441 #define REDRAW_FPS (1 << 5)
443 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
447 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
448 y >= gfx.sy && y < gfx.sy + gfx.sysize)
449 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
450 x < gfx.real_sx + gfx.full_sxsize && \
451 y >= gfx.real_sy && \
452 y < gfx.real_sy + gfx.full_sysize)
453 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
454 y >= gfx.dy && y < gfx.dy + gfx.dysize)
455 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
456 y >= gfx.vy && y < gfx.vy + gfx.vysize)
457 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
458 y >= gfx.ey && y < gfx.ey + gfx.eysize)
460 // values for mouse cursor
461 #define CURSOR_DEFAULT 0
462 #define CURSOR_NONE 1
463 #define CURSOR_PLAYFIELD 2
465 // fundamental game speed values
466 #define ONE_SECOND_DELAY 1000 // delay value for one second
467 #define MENU_FRAME_DELAY 20 // frame delay in milliseconds
468 #define GAME_FRAME_DELAY 20 // frame delay in milliseconds
469 #define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
470 #define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
471 #define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
472 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
473 #define FRAMES_PER_SECOND_SP 35
475 // maximum playfield size supported by libgame functions
476 #define MAX_PLAYFIELD_WIDTH 128
477 #define MAX_PLAYFIELD_HEIGHT 128
479 // maximum number of parallel players supported by libgame functions
480 #define MAX_PLAYERS 4
482 // maximum allowed length of player name
483 #define MAX_PLAYER_NAME_LEN 10
485 // maximum number of levels in a level set
486 #define MAX_LEVELS 1000
488 // maximum number of global animation and parts
489 #define MAX_GLOBAL_ANIMS 32
490 #define MAX_GLOBAL_ANIM_PARTS 32
492 // minimum/maximum/default x/y grid size for virtual buttons
493 #define MIN_GRID_XSIZE 3
494 #define MIN_GRID_YSIZE 3
495 #define MAX_GRID_XSIZE 32
496 #define MAX_GRID_YSIZE 32
497 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
498 video.screen_height))
499 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
500 video.screen_height))
501 #define DEFAULT_GRID_XSIZE_0 18
502 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
503 DEFAULT_GRID_XSIZE_0 * \
507 #define DEFAULT_GRID_XSIZE_1 13
508 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
509 DEFAULT_GRID_XSIZE_1 * \
514 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
515 DEFAULT_GRID_XSIZE_1)
516 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
517 DEFAULT_GRID_YSIZE_1)
519 #define GRID_ACTIVE_NR() (video.screen_width > \
520 video.screen_height ? 0 : 1)
522 // values for grid button characters for virtual buttons
523 #define CHAR_GRID_BUTTON_NONE ' '
524 #define CHAR_GRID_BUTTON_LEFT '<'
525 #define CHAR_GRID_BUTTON_RIGHT '>'
526 #define CHAR_GRID_BUTTON_UP '^'
527 #define CHAR_GRID_BUTTON_DOWN 'v'
528 #define CHAR_GRID_BUTTON_SNAP '1'
529 #define CHAR_GRID_BUTTON_DROP '2'
531 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
533 (c) == CHAR_GRID_BUTTON_RIGHT ? \
535 (c) == CHAR_GRID_BUTTON_UP ? \
537 (c) == CHAR_GRID_BUTTON_DOWN ? \
539 (c) == CHAR_GRID_BUTTON_SNAP ? \
541 (c) == CHAR_GRID_BUTTON_DROP ? \
545 // default name for empty highscore entry
546 #define EMPTY_PLAYER_NAME "no name"
548 // default name for unknown player names
549 #define ANONYMOUS_NAME "anonymous"
551 // default for other unknown names
552 #define UNKNOWN_NAME "unknown"
554 // default name for new levels
555 #define NAMELESS_LEVEL_NAME "nameless level"
557 // default text for non-existant artwork
558 #define NOT_AVAILABLE "(not available)"
560 // default value for undefined filename
561 #define UNDEFINED_FILENAME "[NONE]"
563 // default value for undefined levelset
564 #define UNDEFINED_LEVELSET "[NONE]"
566 // default value for undefined parameter
567 #define ARG_DEFAULT "[DEFAULT]"
569 // default values for undefined configuration file parameters
570 #define ARG_UNDEFINED "-1000000"
571 #define ARG_UNDEFINED_VALUE (-1000000)
573 // default value for off-screen positions
574 #define POS_OFFSCREEN (-1000000)
576 // definitions for game sub-directories
578 #define RO_GAME_DIR "."
582 #define RW_GAME_DIR "."
585 #define RO_BASE_PATH RO_GAME_DIR
586 #define RW_BASE_PATH RW_GAME_DIR
589 #define GRAPHICS_DIRECTORY "graphics"
590 #define SOUNDS_DIRECTORY "sounds"
591 #define MUSIC_DIRECTORY "music"
592 #define LEVELS_DIRECTORY "levels"
593 #define TAPES_DIRECTORY "tapes"
594 #define SCORES_DIRECTORY "scores"
595 #define DOCS_DIRECTORY "docs"
596 #define CACHE_DIRECTORY "cache"
597 #define CONF_DIRECTORY "conf"
598 #define NETWORK_DIRECTORY "network"
600 #define GFX_CLASSIC_SUBDIR "gfx_classic"
601 #define SND_CLASSIC_SUBDIR "snd_classic"
602 #define MUS_CLASSIC_SUBDIR "mus_classic"
604 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
605 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
606 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
608 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
609 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
610 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
612 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
614 // file names and filename extensions
615 #define LEVELSETUP_DIRECTORY "levelsetup"
616 #define SETUP_FILENAME "setup.conf"
617 #define AUTOSETUP_FILENAME "autosetup.conf"
618 #define LEVELSETUP_FILENAME "levelsetup.conf"
619 #define EDITORSETUP_FILENAME "editorsetup.conf"
620 #define EDITORCASCADE_FILENAME "editorcascade.conf"
621 #define HELPANIM_FILENAME "helpanim.conf"
622 #define HELPTEXT_FILENAME "helptext.conf"
623 #define LEVELINFO_FILENAME "levelinfo.conf"
624 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
625 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
626 #define MUSICINFO_FILENAME "musicinfo.conf"
627 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
628 #define LEVELTEMPLATE_FILENAME "template.level"
629 #define LEVELFILE_EXTENSION "level"
630 #define TAPEFILE_EXTENSION "tape"
631 #define SCOREFILE_EXTENSION "score"
633 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
635 #define LOG_OUT_BASENAME "stdout.txt"
636 #define LOG_ERR_BASENAME "stderr.txt"
642 #define STRING_PARENT_DIRECTORY ".."
643 #define STRING_TOP_DIRECTORY "/"
645 #define CHAR_PATH_SEPARATOR_UNIX '/'
646 #define CHAR_PATH_SEPARATOR_DOS '\\'
648 #define STRING_PATH_SEPARATOR_UNIX "/"
649 #define STRING_PATH_SEPARATOR_DOS "\\"
651 #define STRING_NEWLINE_UNIX "\n"
652 #define STRING_NEWLINE_DOS "\r\n"
654 #if defined(PLATFORM_WIN32)
655 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
656 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
657 #define STRING_NEWLINE STRING_NEWLINE_DOS
659 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
660 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
661 #define STRING_NEWLINE STRING_NEWLINE_UNIX
665 // areas in bitmap PIX_DOOR
666 // meaning in PIX_DB_DOOR: (3 PAGEs)
667 // PAGEX1: 1. buffer for DOOR_1
668 // PAGEX2: 2. buffer for DOOR_1
669 // PAGEX3: buffer for animations
671 // these values are hard-coded to be able to use them in initialization
672 #define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
673 #define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
675 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
676 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
677 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
678 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
679 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
680 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
681 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
682 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
683 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
684 #define DOOR_GFX_PAGEY1 (0)
685 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
688 // macros for version handling
689 #define VERSION_PART_1(x) ((x) / 1000000)
690 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
691 #define VERSION_PART_3(x) (((x) % 10000) / 100)
692 #define VERSION_PART_4(x) ((x) % 100)
694 #define VERSION_SUPER(x) VERSION_PART_1(x)
695 #define VERSION_MAJOR(x) VERSION_PART_2(x)
696 #define VERSION_MINOR(x) VERSION_PART_3(x)
697 #define VERSION_PATCH(x) VERSION_PART_4(x)
698 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
701 // macros for parent/child process identification
702 #if defined(PLATFORM_UNIX)
703 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
704 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
705 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
707 #define IS_PARENT_PROCESS() TRUE
708 #define IS_CHILD_PROCESS() FALSE
709 #define HAS_CHILD_PROCESS() FALSE
713 // values for artwork type
714 #define ARTWORK_TYPE_GRAPHICS 0
715 #define ARTWORK_TYPE_SOUNDS 1
716 #define ARTWORK_TYPE_MUSIC 2
718 #define NUM_ARTWORK_TYPES 3
721 // values for tree type (chosen to match artwork type)
722 #define TREE_TYPE_UNDEFINED -1
723 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
724 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
725 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
726 #define TREE_TYPE_LEVEL_DIR 3
727 #define TREE_TYPE_LEVEL_NR 4
729 #define NUM_BASE_TREE_TYPES 4
730 #define NUM_TREE_TYPES 5
732 #define INFOTEXT_UNDEFINED ""
733 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
734 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
735 #define INFOTEXT_MUSIC_DIR "Custom Music"
736 #define INFOTEXT_LEVEL_DIR "Level Sets"
737 #define INFOTEXT_LEVEL_NR "Levels"
739 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
740 INFOTEXT_LEVEL_NR : \
741 (t) == TREE_TYPE_LEVEL_DIR ? \
742 INFOTEXT_LEVEL_DIR : \
743 (t) == TREE_TYPE_GRAPHICS_DIR ? \
744 INFOTEXT_GRAPHICS_DIR : \
745 (t) == TREE_TYPE_SOUNDS_DIR ? \
746 INFOTEXT_SOUNDS_DIR : \
747 (t) == TREE_TYPE_MUSIC_DIR ? \
748 INFOTEXT_MUSIC_DIR : \
751 #define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
752 getUserLevelDir(NULL) : \
753 (t) == TREE_TYPE_GRAPHICS_DIR ? \
754 getUserGraphicsDir() : \
755 (t) == TREE_TYPE_SOUNDS_DIR ? \
756 getUserSoundsDir() : \
757 (t) == TREE_TYPE_MUSIC_DIR ? \
758 getUserMusicDir() : \
761 #define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
763 (t) == TREE_TYPE_GRAPHICS_DIR ? \
764 &artwork.gfx_first : \
765 (t) == TREE_TYPE_SOUNDS_DIR ? \
766 &artwork.snd_first : \
767 (t) == TREE_TYPE_MUSIC_DIR ? \
768 &artwork.mus_first : \
771 #define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
773 (t) == TREE_TYPE_GRAPHICS_DIR ? \
774 artwork.gfx_first : \
775 (t) == TREE_TYPE_SOUNDS_DIR ? \
776 artwork.snd_first : \
777 (t) == TREE_TYPE_MUSIC_DIR ? \
778 artwork.mus_first : \
781 // values for artwork handling
782 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
783 ((type) == ARTWORK_TYPE_GRAPHICS ? \
784 &(leveldir)->graphics_set : \
785 (type) == ARTWORK_TYPE_SOUNDS ? \
786 &(leveldir)->sounds_set : \
787 &(leveldir)->music_set)
789 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
790 ((type) == ARTWORK_TYPE_GRAPHICS ? \
791 (leveldir)->graphics_set : \
792 (type) == ARTWORK_TYPE_SOUNDS ? \
793 (leveldir)->sounds_set : \
794 (leveldir)->music_set)
796 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
797 ((type) == ARTWORK_TYPE_GRAPHICS ? \
798 &(leveldir)->graphics_path : \
799 (type) == ARTWORK_TYPE_SOUNDS ? \
800 &(leveldir)->sounds_path : \
801 &(leveldir)->music_path)
803 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
804 ((type) == ARTWORK_TYPE_GRAPHICS ? \
805 (leveldir)->graphics_path : \
806 (type) == ARTWORK_TYPE_SOUNDS ? \
807 (leveldir)->sounds_path : \
808 (leveldir)->music_path)
810 #define SETUP_ARTWORK_SET(setup, type) \
811 ((type) == ARTWORK_TYPE_GRAPHICS ? \
812 (setup).graphics_set : \
813 (type) == ARTWORK_TYPE_SOUNDS ? \
814 (setup).sounds_set : \
817 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
818 ((type) == ARTWORK_TYPE_GRAPHICS ? \
819 (setup).override_level_graphics : \
820 (type) == ARTWORK_TYPE_SOUNDS ? \
821 (setup).override_level_sounds : \
822 (setup).override_level_music)
824 #define GFX_OVERRIDE_ARTWORK(type) \
825 ((type) == ARTWORK_TYPE_GRAPHICS ? \
826 gfx.override_level_graphics : \
827 (type) == ARTWORK_TYPE_SOUNDS ? \
828 gfx.override_level_sounds : \
829 gfx.override_level_music)
831 #define ARTWORK_FIRST_NODE(artwork, type) \
832 ((type) == ARTWORK_TYPE_GRAPHICS ? \
833 (artwork).gfx_first : \
834 (type) == ARTWORK_TYPE_SOUNDS ? \
835 (artwork).snd_first : \
838 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
839 ((type) == ARTWORK_TYPE_GRAPHICS ? \
840 &(artwork).gfx_current_identifier : \
841 (type) == ARTWORK_TYPE_SOUNDS ? \
842 &(artwork).snd_current_identifier : \
843 &(artwork).mus_current_identifier)
845 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
846 ((type) == ARTWORK_TYPE_GRAPHICS ? \
847 (artwork).gfx_current_identifier : \
848 (type) == ARTWORK_TYPE_SOUNDS ? \
849 (artwork).snd_current_identifier : \
850 (artwork).mus_current_identifier)
852 #define ARTWORKINFO_FILENAME(type) \
853 ((type) == ARTWORK_TYPE_GRAPHICS ? \
854 GRAPHICSINFO_FILENAME : \
855 (type) == ARTWORK_TYPE_SOUNDS ? \
856 SOUNDSINFO_FILENAME : \
857 (type) == ARTWORK_TYPE_MUSIC ? \
858 MUSICINFO_FILENAME : "")
860 #define ARTWORK_DIRECTORY(type) \
861 ((type) == ARTWORK_TYPE_GRAPHICS ? \
862 GRAPHICS_DIRECTORY : \
863 (type) == ARTWORK_TYPE_SOUNDS ? \
865 (type) == ARTWORK_TYPE_MUSIC ? \
866 MUSIC_DIRECTORY : "")
868 #define OPTIONS_ARTWORK_DIRECTORY(type) \
869 ((type) == ARTWORK_TYPE_GRAPHICS ? \
870 options.graphics_directory : \
871 (type) == ARTWORK_TYPE_SOUNDS ? \
872 options.sounds_directory : \
873 (type) == ARTWORK_TYPE_MUSIC ? \
874 options.music_directory : "")
876 #define USER_ARTWORK_DIRECTORY(type) \
877 ((type) == ARTWORK_TYPE_GRAPHICS ? \
878 getUserGraphicsDir() : \
879 (type) == ARTWORK_TYPE_SOUNDS ? \
880 getUserSoundsDir() : \
881 (type) == ARTWORK_TYPE_MUSIC ? \
882 getUserMusicDir() : "")
884 #define ARTWORK_DEFAULT_SUBDIR(type) \
885 ((type) == ARTWORK_TYPE_GRAPHICS ? \
886 GFX_DEFAULT_SUBDIR : \
887 (type) == ARTWORK_TYPE_SOUNDS ? \
888 SND_DEFAULT_SUBDIR : \
891 #define UPDATE_BUSY_STATE() \
893 if (gfx.draw_busy_anim_function != NULL) \
894 gfx.draw_busy_anim_function(); \
898 // structure definitions
902 char *command_basepath; // path to the program binary
903 char *command_basename; // base filename of the program binary
905 char *config_filename; // optional global program config filename
907 char *maindata_path; // main game data (installation) directory
909 char *userdata_subdir; // personal user game data directory
910 char *userdata_path; // resulting full path to game data directory
920 char *log_filename[NUM_LOGS]; // log filenames for out/err messages
921 FILE *log_file[NUM_LOGS]; // log file handles for out/err files
922 FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
930 char *version_string;
932 char *(*window_title_function)(void);
933 void (*exit_message_function)(char *, va_list);
934 void (*exit_function)(int);
936 boolean global_scores;
937 boolean many_scores_per_name;
955 boolean uses_touch_device;
963 char *ro_base_directory;
964 char *rw_base_directory;
965 char *level_directory;
966 char *graphics_directory;
967 char *sounds_directory;
968 char *music_directory;
969 char *docs_directory;
970 char *conf_directory;
972 char *execute_command;
983 struct VideoSystemInfo
986 int width, height, depth;
987 int window_width, window_height;
988 int display_width, display_height;
989 int screen_width, screen_height;
990 int screen_xoffset, screen_yoffset;
992 boolean fullscreen_available;
993 boolean fullscreen_enabled;
994 boolean fullscreen_initial;
996 boolean window_scaling_available;
997 int window_scaling_percent;
998 char *window_scaling_quality;
999 int screen_rendering_mode;
1002 unsigned int frame_delay;
1003 unsigned int frame_delay_value;
1007 int shifted_up_pos_last;
1008 unsigned int shifted_up_delay;
1009 unsigned int shifted_up_delay_value;
1011 boolean initialized;
1014 struct AudioSystemInfo
1016 boolean sound_available;
1017 boolean loops_available;
1018 boolean music_available;
1020 boolean sound_enabled;
1021 boolean sound_deactivated; // for temporarily disabling sound
1030 int first_sound_channel;
1033 struct FontBitmapInfo
1037 int src_x, src_y; // start position of font characters
1038 int width, height; // width / height of font characters
1040 int offset_x; // offset to next font character
1041 int offset_y; // offset to next font character
1043 int draw_xoffset; // offset for drawing font characters
1044 int draw_yoffset; // offset for drawing font characters
1047 int num_chars_per_line;
1054 int real_sx, real_sy;
1055 int full_sxsize, full_sysize;
1056 int scrollbuffer_width, scrollbuffer_height;
1058 int game_tile_size, standard_tile_size;
1069 int win_xsize, win_ysize;
1071 int draw_deactivation_mask;
1072 int draw_background_mask;
1074 Bitmap *field_save_buffer;
1076 Bitmap *background_bitmap;
1077 int background_bitmap_mask;
1079 Bitmap *fade_bitmap_backup;
1080 Bitmap *fade_bitmap_source;
1081 Bitmap *fade_bitmap_target;
1082 Bitmap *fade_bitmap_black;
1084 int fade_border_source_status;
1085 int fade_border_target_status;
1086 Bitmap *masked_border_bitmap_ptr;
1088 Bitmap *final_screen_bitmap;
1090 boolean clipping_enabled;
1092 int clip_width, clip_height;
1094 boolean override_level_graphics;
1095 boolean override_level_sounds;
1096 boolean override_level_music;
1098 boolean draw_init_text;
1101 struct FontBitmapInfo *font_bitmap_info;
1102 int (*select_font_function)(int);
1103 int (*get_font_from_token_function)(char *);
1105 int anim_random_frame;
1107 void (*draw_busy_anim_function)(void);
1108 void (*draw_global_anim_function)(int, int);
1109 void (*draw_global_border_function)(int);
1110 void (*draw_tile_cursor_function)(int);
1115 struct TileCursorInfo
1117 boolean enabled; // tile cursor generally enabled or disabled
1118 boolean active; // tile cursor activated (depending on game)
1119 boolean moving; // tile cursor moving to target position
1121 int xpos, ypos; // tile cursor level playfield position
1122 int x, y; // tile cursor current screen position
1123 int target_x, target_y; // tile cursor target screen position
1125 int sx, sy; // tile cursor screen start position
1130 boolean enabled; // overlay generally enabled or disabled
1131 boolean active; // overlay activated (depending on game mode)
1138 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1139 char grid_button_highlight;
1141 int grid_button_action;
1147 int nr[MAX_PLAYERS]; // joystick number for each player
1150 struct SetupJoystickInfo
1152 char *device_name; // device name of player's joystick
1154 int xleft, xmiddle, xright;
1155 int yupper, ymiddle, ylower;
1159 struct SetupKeyboardInfo
1161 Key left, right, up, down;
1165 struct SetupTouchInfo
1174 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1176 int transparency; // in percent (0 == opaque, 100 == invisible)
1177 boolean draw_outlined;
1178 boolean draw_pressed;
1180 boolean grid_initialized;
1183 struct SetupInputInfo
1185 boolean use_joystick;
1186 struct SetupJoystickInfo joy;
1187 struct SetupKeyboardInfo key;
1190 struct SetupEditorInfo
1192 boolean el_boulderdash;
1193 boolean el_emerald_mine;
1194 boolean el_emerald_mine_club;
1197 boolean el_supaplex;
1198 boolean el_diamond_caves;
1199 boolean el_dx_boulderdash;
1201 boolean el_mirror_magic;
1202 boolean el_deflektor;
1205 boolean el_steel_chars;
1209 boolean el_user_defined;
1212 boolean el_headlines;
1217 boolean show_element_token;
1219 boolean use_template_for_new_levels;
1222 struct SetupAutoSetupInfo
1224 int editor_zoom_tilesize;
1227 struct SetupEditorCascadeInfo
1240 boolean el_steel_chars;
1248 struct SetupShortcutInfo
1254 Key focus_player[MAX_PLAYERS];
1255 Key focus_player_all;
1274 struct SetupSystemInfo
1276 char *sdl_videodriver;
1277 char *sdl_audiodriver;
1278 int audio_fragment_size;
1281 struct SetupInternalInfo
1283 char *program_title;
1284 char *program_version;
1285 char *program_author;
1286 char *program_email;
1287 char *program_website;
1288 char *program_copyright;
1289 char *program_company;
1291 char *program_icon_file;
1293 char *default_graphics_set;
1294 char *default_sounds_set;
1295 char *default_music_set;
1297 char *fallback_graphics_file;
1298 char *fallback_sounds_file;
1299 char *fallback_music_file;
1301 char *default_level_series;
1303 int default_window_width;
1304 int default_window_height;
1306 boolean choose_from_top_leveldir;
1307 boolean show_scaling_in_title;
1310 boolean menu_editor;
1311 boolean menu_graphics;
1313 boolean menu_artwork;
1316 boolean menu_shortcuts;
1318 boolean menu_save_and_exit;
1321 struct SetupDebugInfo
1323 int frame_delay[10];
1324 Key frame_delay_key[10];
1325 boolean frame_delay_use_mod_key;
1326 boolean frame_delay_game_only;
1327 boolean show_frames_per_second;
1335 boolean sound_loops;
1336 boolean sound_music;
1337 boolean sound_simple;
1339 boolean scroll_delay;
1340 boolean scroll_delay_value;
1341 char *engine_snapshot_mode;
1342 int engine_snapshot_memory;
1343 boolean fade_screens;
1345 boolean show_titlescreen;
1346 boolean quick_doors;
1349 boolean skip_levels;
1350 boolean increment_levels;
1351 boolean auto_play_next_level;
1352 boolean skip_scores_after_game;
1355 int window_scaling_percent;
1356 char *window_scaling_quality;
1357 char *screen_rendering_mode;
1359 boolean ask_on_escape;
1360 boolean ask_on_escape_editor;
1361 boolean ask_on_game_over;
1362 boolean quick_switch;
1363 boolean input_on_focus;
1364 boolean prefer_aga_graphics;
1365 boolean game_speed_extended;
1366 int game_frame_delay;
1367 boolean sp_show_border_elements;
1368 boolean small_game_graphics;
1369 boolean show_snapshot_buttons;
1374 int override_level_graphics; // not boolean -- can also be "AUTO"
1375 int override_level_sounds; // not boolean -- can also be "AUTO"
1376 int override_level_music; // not boolean -- can also be "AUTO"
1382 boolean network_mode;
1383 int network_player_nr;
1384 char *network_server_hostname;
1386 struct SetupAutoSetupInfo auto_setup;
1387 struct SetupEditorInfo editor;
1388 struct SetupEditorCascadeInfo editor_cascade;
1389 struct SetupShortcutInfo shortcut;
1390 struct SetupInputInfo input[MAX_PLAYERS];
1391 struct SetupTouchInfo touch;
1392 struct SetupSystemInfo system;
1393 struct SetupInternalInfo internal;
1394 struct SetupDebugInfo debug;
1396 struct OptionInfo options;
1401 struct TreeInfo **node_top; // topmost node in tree
1402 struct TreeInfo *node_parent; // parent level directory info
1403 struct TreeInfo *node_group; // level group sub-directory info
1404 struct TreeInfo *next; // next level series structure node
1406 int cl_first; // internal control field for setup screen
1407 int cl_cursor; // internal control field for setup screen
1409 int type; // type of tree content
1411 // fields for "type == TREE_TYPE_LEVEL_DIR"
1413 char *subdir; // tree info sub-directory basename (may be ".")
1414 char *fullpath; // complete path relative to tree base directory
1415 char *basepath; // absolute base path of tree base directory
1416 char *identifier; // identifier string for configuration files
1417 char *name; // tree info name, as displayed in selection menues
1418 char *name_sorting; // optional sorting name for correct name sorting
1419 char *author; // level or artwork author name
1420 char *year; // optional year of creation for levels or artwork
1422 char *program_title; // optional alternative text for program title
1423 char *program_copyright; // optional alternative text for program copyright
1424 char *program_company; // optional alternative text for program company
1426 char *imported_from; // optional comment for imported levels or artwork
1427 char *imported_by; // optional comment for imported levels or artwork
1428 char *tested_by; // optional comment to name people who tested a set
1430 char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
1431 char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
1432 char *graphics_set; // optional custom graphics set (level tree only)
1433 char *sounds_set; // optional custom sounds set (level tree only)
1434 char *music_set; // optional custom music set (level tree only)
1435 char *graphics_path; // path to optional custom graphics set (level only)
1436 char *sounds_path; // path to optional custom sounds set (level only)
1437 char *music_path; // path to optional custom music set (level only)
1439 char *level_filename; // filename of level file (for packed level file)
1440 char *level_filetype; // type of levels in level directory or level file
1442 char *special_flags; // flags for special actions performed on level file
1444 int levels; // number of levels in level series
1445 int first_level; // first level number (to allow start with 0 or 1)
1446 int last_level; // last level number (automatically calculated)
1447 int sort_priority; // sort levels by 'sort_priority' and then by name
1449 boolean latest_engine;// force level set to use the latest game engine
1451 boolean level_group; // directory contains more level series directories
1452 boolean parent_link; // entry links back to parent directory
1453 boolean in_user_dir; // user defined levels are stored in home directory
1454 boolean user_defined; // levels in user directory and marked as "private"
1455 boolean readonly; // readonly levels can not be changed with editor
1456 boolean handicap; // level set has no handicap when set to "false"
1457 boolean skip_levels; // levels can be skipped when set to "true"
1459 int color; // color to use on selection screen for this level
1460 char *class_desc; // description of level series class
1461 int handicap_level; // number of the lowest unsolved level
1463 char *infotext; // optional text to describe the tree type (headline)
1466 typedef struct TreeInfo TreeInfo;
1467 typedef struct TreeInfo LevelDirTree;
1468 typedef struct TreeInfo ArtworkDirTree;
1469 typedef struct TreeInfo GraphicsDirTree;
1470 typedef struct TreeInfo SoundsDirTree;
1471 typedef struct TreeInfo MusicDirTree;
1475 GraphicsDirTree *gfx_first;
1476 GraphicsDirTree *gfx_current;
1477 SoundsDirTree *snd_first;
1478 SoundsDirTree *snd_current;
1479 MusicDirTree *mus_first;
1480 MusicDirTree *mus_current;
1482 char *gfx_current_identifier;
1483 char *snd_current_identifier;
1484 char *mus_current_identifier;
1487 struct ValueTextInfo
1493 struct StringValueTextInfo
1505 struct ConfigTypeInfo
1512 struct TokenIntPtrInfo
1522 char *default_filename;
1525 char **default_parameter; // array of file parameters
1526 char **parameter; // array of file parameters
1529 boolean fallback_to_default;
1530 boolean default_is_cloned;
1533 struct SetupFileList
1538 struct SetupFileList *next;
1543 char *source_filename; // primary key for node list
1547 struct PropertyMapping
1557 struct ArtworkListInfo
1559 int type; // type of artwork
1561 int num_file_list_entries;
1562 int num_dynamic_file_list_entries;
1563 struct FileInfo *file_list; // static artwork file array
1564 struct FileInfo *dynamic_file_list; // dynamic artwrk file array
1566 int num_suffix_list_entries;
1567 struct ConfigTypeInfo *suffix_list; // parameter suffixes array
1569 int num_base_prefixes;
1570 int num_ext1_suffixes;
1571 int num_ext2_suffixes;
1572 int num_ext3_suffixes;
1573 char **base_prefixes; // base token prefixes array
1574 char **ext1_suffixes; // property suffixes array 1
1575 char **ext2_suffixes; // property suffixes array 2
1576 char **ext3_suffixes; // property suffixes array 3
1578 int num_ignore_tokens;
1579 char **ignore_tokens; // file tokens to be ignored
1581 int num_property_mapping_entries;
1582 struct PropertyMapping *property_mapping; // mapping token -> artwork
1584 int sizeof_artwork_list_entry;
1586 struct ListNodeInfo **artwork_list; // static artwork node array
1587 struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
1588 struct ListNode *content_list; // dynamic artwork node list
1590 void *(*load_artwork)(char *); // constructor function
1591 void (*free_artwork)(void *); // destructor function
1611 struct RectWithBorder
1615 int min_width, min_height;
1616 int max_width, max_height;
1637 struct DoorPartPosInfo
1644 int start_step_opening;
1645 int start_step_closing;
1646 boolean draw_masked;
1653 int xoffset; // special case for tape date and time
1654 int xoffset2; // special case for tape date
1655 int yoffset; // special case for list of preview players
1658 int size; // also used for suffix ".digits"
1660 boolean draw_masked;
1661 boolean draw_player; // special case for network player buttons
1662 int sort_priority; // also used for suffix ".draw_order"
1665 int direction; // needed for panel time/health graphics
1666 int class; // needed for panel time/health graphics
1667 int style; // needed for panel time/health graphics
1669 int tile_size; // special case for list of network players
1670 int border_size; // special case for list of preview players
1671 int vertical; // special case for list of preview players
1673 boolean redefined; // redefined by custom artwork
1676 struct MouseActionInfo
1685 int music[MAX_LEVELS];
1698 // ============================================================================
1699 // exported variables
1700 // ============================================================================
1702 extern struct ProgramInfo program;
1703 extern struct NetworkInfo network;
1704 extern struct RuntimeInfo runtime;
1705 extern struct OptionInfo options;
1706 extern struct VideoSystemInfo video;
1707 extern struct AudioSystemInfo audio;
1708 extern struct GfxInfo gfx;
1709 extern struct TileCursorInfo tile_cursor;
1710 extern struct OverlayInfo overlay;
1711 extern struct AnimInfo anim;
1712 extern struct ArtworkInfo artwork;
1713 extern struct JoystickInfo joystick;
1714 extern struct SetupInfo setup;
1716 extern LevelDirTree *leveldir_first_all;
1717 extern LevelDirTree *leveldir_first;
1718 extern LevelDirTree *leveldir_current;
1719 extern int level_nr;
1721 extern struct LevelSetInfo levelset;
1722 extern struct LevelStats level_stats[];
1724 extern DrawWindow *window;
1725 extern DrawBuffer *backbuffer;
1726 extern DrawBuffer *drawto;
1728 extern int button_status;
1729 extern boolean motion_status;
1730 extern int wheel_steps;
1731 extern boolean keyrepeat_status;
1733 extern int redraw_mask;
1735 extern int FrameCounter;
1738 // function definitions
1740 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1742 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1743 void InitRuntimeInfo(void);
1745 void InitScoresInfo(void);
1746 void SetWindowTitle(void);
1748 void InitWindowTitleFunction(char *(*window_title_function)(void));
1749 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1750 void InitExitFunction(void (*exit_function)(int));
1751 void InitPlatformDependentStuff(void);
1752 void ClosePlatformDependentStuff(void);
1754 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1755 void InitGfxTileSizeInfo(int, int);
1756 void InitGfxDoor1Info(int, int, int, int);
1757 void InitGfxDoor2Info(int, int, int, int);
1758 void InitGfxDoor3Info(int, int, int, int);
1759 void InitGfxWindowInfo(int, int);
1760 void InitGfxScrollbufferInfo(int, int);
1761 void InitGfxClipRegion(boolean, int, int, int, int);
1762 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1763 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1764 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1765 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
1766 void InitGfxCustomArtworkInfo(void);
1767 void InitGfxOtherSettings(void);
1768 void InitTileCursorInfo(void);
1769 void InitOverlayInfo(void);
1770 void SetTileCursorEnabled(boolean);
1771 void SetTileCursorActive(boolean);
1772 void SetTileCursorTargetXY(int, int);
1773 void SetTileCursorXY(int, int);
1774 void SetTileCursorSXSY(int, int);
1775 void SetOverlayEnabled(boolean);
1776 void SetOverlayActive(boolean);
1777 void SetOverlayShowGrid(boolean);
1778 boolean GetOverlayEnabled(void);
1779 boolean GetOverlayActive(void);
1780 void SetDrawDeactivationMask(int);
1781 int GetDrawDeactivationMask(void);
1782 void SetDrawBackgroundMask(int);
1783 void SetWindowBackgroundBitmap(Bitmap *);
1784 void SetMainBackgroundBitmap(Bitmap *);
1785 void SetDoorBackgroundBitmap(Bitmap *);
1786 void SetRedrawMaskFromArea(int, int, int, int);
1788 void LimitScreenUpdates(boolean);
1790 void InitVideoDefaults(void);
1791 void InitVideoDisplay(void);
1792 void CloseVideoDisplay(void);
1793 void InitVideoBuffer(int, int, int, boolean);
1794 Bitmap *CreateBitmapStruct(void);
1795 Bitmap *CreateBitmap(int, int, int);
1796 void ReCreateBitmap(Bitmap **, int, int);
1797 void FreeBitmap(Bitmap *);
1798 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1799 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1800 void FadeRectangle(int, int, int, int, int, int, int,
1801 void (*draw_border_function)(void));
1802 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1803 void ClearRectangle(Bitmap *, int, int, int, int);
1804 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1805 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1806 boolean DrawingDeactivatedField(void);
1807 boolean DrawingDeactivated(int, int, int, int);
1808 boolean DrawingOnBackground(int, int);
1809 boolean DrawingAreaChanged(void);
1810 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1811 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1812 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1813 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1814 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1815 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1816 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1817 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1818 Pixel GetPixel(Bitmap *, int, int);
1819 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1820 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1822 void KeyboardAutoRepeatOn(void);
1823 void KeyboardAutoRepeatOff(void);
1824 boolean SetVideoMode(boolean);
1825 void SetVideoFrameDelay(unsigned int);
1826 unsigned int GetVideoFrameDelay(void);
1827 boolean ChangeVideoModeIfNeeded(boolean);
1829 Bitmap *LoadImage(char *);
1830 Bitmap *LoadCustomImage(char *);
1831 void ReloadCustomImage(Bitmap *, char *);
1833 void ReCreateGameTileSizeBitmap(Bitmap **);
1834 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1835 void CreateBitmapTextures(Bitmap **);
1836 void FreeBitmapTextures(Bitmap **);
1837 void ScaleBitmap(Bitmap **, int);
1839 void SetMouseCursor(int);
1841 void OpenAudio(void);
1842 void CloseAudio(void);
1843 void SetAudioMode(boolean);
1845 boolean PendingEvent(void);
1846 void WaitEvent(Event *event);
1847 void PeekEvent(Event *event);
1848 void CheckQuitEvent(void);
1849 Key GetEventKey(KeyEvent *, boolean);
1850 KeyMod HandleKeyModState(Key, int);
1851 KeyMod GetKeyModState(void);
1852 KeyMod GetKeyModStateFromEvents(void);
1853 void StartTextInput(int, int, int, int);
1854 void StopTextInput(void);
1855 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1857 void InitJoysticks(void);
1858 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1859 boolean CheckJoystickOpened(int);
1860 void ClearJoystickState(void);