1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MAC)
21 #elif defined(PLATFORM_WINDOWS)
23 #elif defined(PLATFORM_ANDROID)
25 #elif defined(PLATFORM_EMSCRIPTEN)
26 #include "emscripten.h"
32 // the additional 'b' is needed for Win32 to open files in binary mode
33 #define MODE_READ "rb"
34 #define MODE_WRITE "wb"
35 #define MODE_APPEND "ab"
37 #define DEFAULT_DEPTH 0
41 #define BLIT_INVERSE 2
42 #define BLIT_ON_BACKGROUND 3
44 // values for fullscreen status
45 #define FULLSCREEN_NOT_AVAILABLE FALSE
46 #define FULLSCREEN_AVAILABLE TRUE
48 // values for window scaling
49 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
50 #define WINDOW_SCALING_AVAILABLE TRUE
52 #define MIN_WINDOW_SCALING_PERCENT 30
53 #define STD_WINDOW_SCALING_PERCENT 100
54 #define MAX_WINDOW_SCALING_PERCENT 400
55 #define STEP_WINDOW_SCALING_PERCENT 10
57 // values for window scaling quality
58 #define SCALING_QUALITY_NEAREST "nearest"
59 #define SCALING_QUALITY_LINEAR "linear"
60 #define SCALING_QUALITY_BEST "best"
62 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
64 // values for screen rendering mode
65 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
66 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
67 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
68 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
70 #if defined(PLATFORM_EMSCRIPTEN)
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
73 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
76 #define SPECIAL_RENDERING_OFF 0
77 #define SPECIAL_RENDERING_BITMAP 1
78 #define SPECIAL_RENDERING_TARGET 2
79 #define SPECIAL_RENDERING_DOUBLE 3
81 // values for vertical screen retrace synchronization (vsync)
82 #define STR_VSYNC_MODE_OFF "off"
83 #define STR_VSYNC_MODE_NORMAL "normal"
84 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
86 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
88 #define VSYNC_MODE_OFF 0
89 #define VSYNC_MODE_NORMAL 1
90 #define VSYNC_MODE_ADAPTIVE -1
92 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
94 #define VSYNC_MODE_STR_TO_INT(s) \
95 (strEqual((s), STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : \
96 strEqual((s), STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : \
99 #define VSYNC_MODE_INT_TO_STR(i) \
100 ((i) == VSYNC_MODE_NORMAL ? STR_VSYNC_MODE_NORMAL : \
101 (i) == VSYNC_MODE_ADAPTIVE ? STR_VSYNC_MODE_ADAPTIVE : \
104 // values for network server settings
105 #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
106 #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
108 // values for API server settings
109 #define API_SERVER_HOSTNAME "api.artsoft.org"
110 #define API_SERVER_PORT 80
111 #define API_SERVER_METHOD "POST"
112 #define API_SERVER_URI_ADD "/api/scores/add"
113 #define API_SERVER_URI_GET "/api/scores/get"
114 #define API_SERVER_URI_GETTAPE "/api/scores/gettape"
115 #define API_SERVER_URI_RENAME "/api/players/rename"
116 #define API_SERVER_URI_RESETUUID "/api/players/resetuuid"
119 #undef API_SERVER_HOSTNAME
120 #define API_SERVER_HOSTNAME "api-test.artsoft.org"
121 #define TEST_PREFIX "test."
123 #define TEST_PREFIX ""
126 // values for touch control
127 #define TOUCH_CONTROL_OFF "off"
128 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
129 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
130 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
132 #if defined(PLATFORM_ANDROID)
133 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
135 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
138 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
139 #define TOUCH_DROP_DISTANCE_DEFAULT 5
140 #define TOUCH_TRANSPARENCY_DEFAULT 50
142 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
143 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
145 // values for special settings for mobile devices
146 #if defined(PLATFORM_ANDROID)
147 #define HAS_TOUCH_DEVICE
148 #define USE_TOUCH_INPUT_OVERLAY
149 #define USE_COMPLETE_DISPLAY
150 #define HAS_SCREEN_KEYBOARD
151 #define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100)
154 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
155 #if !SDL_VERSION_ATLEAST(2,0,5)
156 #define SDL_DROPTEXT (SDL_DROPFILE + 1)
157 #define SDL_DROPBEGIN (SDL_DROPFILE + 2)
158 #define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
161 // default input keys
162 #define DEFAULT_KEY_LEFT KSYM_Left
163 #define DEFAULT_KEY_RIGHT KSYM_Right
164 #define DEFAULT_KEY_UP KSYM_Up
165 #define DEFAULT_KEY_DOWN KSYM_Down
166 #if defined(PLATFORM_MAC)
167 #define DEFAULT_KEY_SNAP KSYM_Control_L
168 #define DEFAULT_KEY_DROP KSYM_KP_Enter
170 #define DEFAULT_KEY_SNAP KSYM_Control_L
171 #define DEFAULT_KEY_DROP KSYM_Control_R
173 #define DEFAULT_KEY_OKAY KSYM_Return
174 #define DEFAULT_KEY_CANCEL KSYM_Escape
176 // default shortcut keys
177 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
178 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
179 #define DEFAULT_KEY_RESTART_GAME KSYM_F3
180 #define DEFAULT_KEY_PAUSE_BEFORE_END KSYM_F4
181 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
182 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
183 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
184 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
185 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
186 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
187 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
188 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
189 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
190 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
191 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
192 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
193 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
194 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
195 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
196 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
197 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
198 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
199 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
201 // default debug setup keys and values
202 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
203 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
204 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
205 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
206 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
207 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
208 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
209 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
210 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
211 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
213 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
214 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
215 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
216 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
217 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
218 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
219 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
220 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
221 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
222 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
224 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
226 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
227 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
229 // values for key_status
230 #define KEY_NOT_PRESSED FALSE
231 #define KEY_RELEASED FALSE
232 #define KEY_PRESSED TRUE
234 // values for button status
235 #define MB_NOT_PRESSED FALSE
236 #define MB_NOT_RELEASED TRUE
237 #define MB_RELEASED FALSE
238 #define MB_PRESSED TRUE
239 #define MB_MENU_CHOICE FALSE
240 #define MB_MENU_MARK TRUE
241 #define MB_MENU_INITIALIZE (-1)
242 #define MB_MENU_LEAVE (-2)
243 #define MB_MENU_CONTINUE (-3)
244 #define MB_LEFTBUTTON 1
245 #define MB_MIDDLEBUTTON 2
246 #define MB_RIGHTBUTTON 3
247 #define MB_WHEEL_UP 4
248 #define MB_WHEEL_DOWN 5
249 #define MB_WHEEL_LEFT 6
250 #define MB_WHEEL_RIGHT 7
251 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
252 (b) == MB_WHEEL_DOWN)
253 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
254 (b) == MB_WHEEL_RIGHT)
255 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
256 IS_WHEEL_BUTTON_HORIZONTAL(b))
257 #define DEFAULT_WHEEL_STEPS 3
259 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
260 (b) == MB_MIDDLEBUTTON ? 5 : \
261 (b) == MB_RIGHTBUTTON ? 10 : 1)
263 // values for move directions
264 #define MV_BIT_LEFT 0
265 #define MV_BIT_RIGHT 1
267 #define MV_BIT_DOWN 3
269 #define NUM_DIRECTIONS 4
271 // diagonal movement directions are used in a different contect than buttons
272 #define MV_BIT_UPLEFT 4
273 #define MV_BIT_UPRIGHT 5
274 #define MV_BIT_DOWNLEFT 6
275 #define MV_BIT_DOWNRIGHT 7
277 #define NUM_DIRECTIONS_FULL 8
279 // values for special "button" bitmasks
283 #define NUM_PLAYER_ACTIONS 6
285 // values for special "focus player" bitmasks
286 #define BIT_SET_FOCUS 6
288 // values for drawing stages for global animations
289 #define DRAW_GLOBAL_ANIM_STAGE_1 1
290 #define DRAW_GLOBAL_ANIM_STAGE_2 2
292 // values for drawing target (various functions)
293 #define DRAW_TO_BACKBUFFER 0
294 #define DRAW_TO_FIELDBUFFER 1
295 #define DRAW_TO_SCREEN 2
296 #define DRAW_TO_FADE_SOURCE 3
297 #define DRAW_TO_FADE_TARGET 4
299 // values for move directions and special "button" key bitmasks
301 #define MV_LEFT (1 << MV_BIT_LEFT)
302 #define MV_RIGHT (1 << MV_BIT_RIGHT)
303 #define MV_UP (1 << MV_BIT_UP)
304 #define MV_DOWN (1 << MV_BIT_DOWN)
306 #define MV_UPLEFT (MV_UP | MV_LEFT)
307 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
308 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
309 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
311 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
312 #define MV_VERTICAL (MV_UP | MV_DOWN)
313 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
314 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
315 #define MV_NO_DIRECTION (MV_NONE)
317 #define KEY_BUTTON_1 (1 << BUTTON_1)
318 #define KEY_BUTTON_2 (1 << BUTTON_2)
319 #define KEY_BUTTON_SNAP KEY_BUTTON_1
320 #define KEY_BUTTON_DROP KEY_BUTTON_2
321 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
322 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
323 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
325 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
327 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
328 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
329 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
330 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
331 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
334 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
335 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
336 (x) == MV_UP ? MV_BIT_UP : \
337 (x) == MV_DOWN ? MV_BIT_DOWN : \
338 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
339 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
340 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
341 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
344 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
345 (x) == MV_RIGHT ? MV_LEFT : \
346 (x) == MV_UP ? MV_DOWN : \
347 (x) == MV_DOWN ? MV_UP : \
348 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
349 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
350 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
351 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
354 // values for animation mode (frame order and direction)
355 // (stored in level files -- never change existing values)
357 #define ANIM_LOOP (1 << 0)
358 #define ANIM_LINEAR (1 << 1)
359 #define ANIM_PINGPONG (1 << 2)
360 #define ANIM_PINGPONG2 (1 << 3)
361 #define ANIM_RANDOM (1 << 4)
362 #define ANIM_CE_VALUE (1 << 5)
363 #define ANIM_CE_SCORE (1 << 6)
364 #define ANIM_CE_DELAY (1 << 7)
365 #define ANIM_REVERSE (1 << 8)
366 #define ANIM_OPAQUE_PLAYER (1 << 9)
368 // values for special (non game element) animation modes
369 // (not stored in level files -- can be changed, if needed)
370 #define ANIM_HORIZONTAL (1 << 10)
371 #define ANIM_VERTICAL (1 << 11)
372 #define ANIM_CENTERED (1 << 12)
373 #define ANIM_STATIC_PANEL (1 << 13)
374 #define ANIM_ALL (1 << 14)
375 #define ANIM_ONCE (1 << 15)
376 #define ANIM_TILED (1 << 16)
377 #define ANIM_RANDOM_STATIC (1 << 17)
379 #define ANIM_DEFAULT ANIM_LOOP
381 // values for special drawing styles and event handling
384 // values used for crumbled graphics
385 #define STYLE_ACCURATE_BORDERS (1 << 0)
386 #define STYLE_INNER_CORNERS (1 << 1)
388 // values used for game panel graphics
389 #define STYLE_REVERSE (1 << 2)
390 #define STYLE_LEFTMOST_POSITION (1 << 3)
392 // values used for global animations
393 #define STYLE_BLOCK (1 << 4)
394 #define STYLE_PASSTHROUGH (1 << 5)
395 #define STYLE_MULTIPLE_ACTIONS (1 << 6)
397 #define STYLE_DEFAULT STYLE_NONE
399 // values for special global animation delay types
400 #define ANIM_DELAY_UNDEFINED -1
401 #define ANIM_DELAY_NONE 0
402 #define ANIM_DELAY_INIT 1
403 #define ANIM_DELAY_ANIM 2
404 #define ANIM_DELAY_POST 3
406 // values for special global animation delay actions
407 #define ANIM_DELAY_ACTION_NONE -1
409 // values for special global animation events
410 #define ANIM_EVENT_UNDEFINED -1
411 #define ANIM_EVENT_NONE 0
412 #define ANIM_EVENT_SELF (1 << 16)
413 #define ANIM_EVENT_ANY (1 << 17)
414 #define ANIM_EVENT_CLICK (1 << 18)
415 #define ANIM_EVENT_INIT (1 << 19)
416 #define ANIM_EVENT_START (1 << 20)
417 #define ANIM_EVENT_END (1 << 21)
418 #define ANIM_EVENT_POST (1 << 22)
419 #define ANIM_EVENT_UNCLICK_ANY (1 << 23)
421 // anim number: bits 0-7
422 // part number: bits 8-15
423 #define ANIM_EVENT_ANIM_BIT 0
424 #define ANIM_EVENT_PART_BIT 8
426 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
427 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
429 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
431 // values for special global animation event actions
432 #define ANIM_EVENT_ACTION_NONE -1
434 // values for fade mode
435 #define FADE_TYPE_NONE 0
436 #define FADE_TYPE_FADE_IN (1 << 0)
437 #define FADE_TYPE_FADE_OUT (1 << 1)
438 #define FADE_TYPE_TRANSFORM (1 << 2)
439 #define FADE_TYPE_CROSSFADE (1 << 3)
440 #define FADE_TYPE_MELT (1 << 4)
441 #define FADE_TYPE_CURTAIN (1 << 5)
442 #define FADE_TYPE_SKIP (1 << 6)
444 #define FADE_MODE_NONE (FADE_TYPE_NONE)
445 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
446 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
447 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
448 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
449 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
450 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
451 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
452 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
453 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
455 #define FADE_MODE_DEFAULT FADE_MODE_FADE
457 #define AUTO_DELAY_UNIT_MS 0
458 #define AUTO_DELAY_UNIT_FRAMES 1
460 #define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
462 // values for toon positions
463 #define POS_UNDEFINED -1
474 // values for text alignment
475 #define ALIGN_LEFT (1 << 0)
476 #define ALIGN_RIGHT (1 << 1)
477 #define ALIGN_CENTER (1 << 2)
478 #define ALIGN_DEFAULT ALIGN_LEFT
480 #define VALIGN_TOP (1 << 0)
481 #define VALIGN_BOTTOM (1 << 1)
482 #define VALIGN_MIDDLE (1 << 2)
483 #define VALIGN_DEFAULT VALIGN_TOP
485 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
486 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
487 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
488 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
489 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
490 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
491 #define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
492 #define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
494 // values for redraw_mask
495 #define REDRAW_NONE (0)
496 #define REDRAW_ALL (1 << 0)
497 #define REDRAW_FIELD (1 << 1)
498 #define REDRAW_DOOR_1 (1 << 2)
499 #define REDRAW_DOOR_2 (1 << 3)
500 #define REDRAW_DOOR_3 (1 << 4)
501 #define REDRAW_FPS (1 << 5)
503 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
507 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
508 y >= gfx.sy && y < gfx.sy + gfx.sysize)
509 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
510 x < gfx.real_sx + gfx.full_sxsize && \
511 y >= gfx.real_sy && \
512 y < gfx.real_sy + gfx.full_sysize)
513 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
514 y >= gfx.dy && y < gfx.dy + gfx.dysize)
515 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
516 y >= gfx.vy && y < gfx.vy + gfx.vysize)
517 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
518 y >= gfx.ey && y < gfx.ey + gfx.eysize)
520 // values for mouse cursor
521 #define CURSOR_UNDEFINED -1
522 #define CURSOR_DEFAULT 0
523 #define CURSOR_NONE 1
524 #define CURSOR_PLAYFIELD 2
526 // fundamental game speed values
527 #define ONE_SECOND_DELAY 1000 // delay value for one second
528 #define MENU_FRAME_DELAY 20 // frame delay in milliseconds
529 #define GAME_FRAME_DELAY 20 // frame delay in milliseconds
530 #define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
531 #define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
532 #define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
533 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
534 #define FRAMES_PER_SECOND_SP 35
536 // maximum playfield size supported by libgame functions
537 #define MAX_PLAYFIELD_WIDTH 128
538 #define MAX_PLAYFIELD_HEIGHT 128
540 // maximum number of parallel players supported by libgame functions
541 #define MAX_PLAYERS 4
543 // maximum number of player names
544 #define MAX_PLAYER_NAMES 12
546 // maximum allowed length of player name
547 #define MAX_PLAYER_NAME_LEN 10
549 // maximum number of levels in a level set
550 #define MAX_LEVELS 1000
552 // maximum number of global animation and parts
553 #define MAX_GLOBAL_ANIMS 32
554 #define MAX_GLOBAL_ANIM_PARTS 32
556 // minimum/maximum/default x/y grid size for virtual buttons
557 #define MIN_GRID_XSIZE 3
558 #define MIN_GRID_YSIZE 3
559 #define MAX_GRID_XSIZE 32
560 #define MAX_GRID_YSIZE 32
561 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
562 video.screen_height))
563 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
564 video.screen_height))
565 #define DEFAULT_GRID_XSIZE_0 18
566 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
567 DEFAULT_GRID_XSIZE_0 * \
571 #define DEFAULT_GRID_XSIZE_1 13
572 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
573 DEFAULT_GRID_XSIZE_1 * \
578 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
579 DEFAULT_GRID_XSIZE_1)
580 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
581 DEFAULT_GRID_YSIZE_1)
583 #define GRID_ACTIVE_NR() (video.screen_width > \
584 video.screen_height ? 0 : 1)
586 // values for grid button characters for virtual buttons
587 #define CHAR_GRID_BUTTON_NONE ' '
588 #define CHAR_GRID_BUTTON_LEFT '<'
589 #define CHAR_GRID_BUTTON_RIGHT '>'
590 #define CHAR_GRID_BUTTON_UP '^'
591 #define CHAR_GRID_BUTTON_DOWN 'v'
592 #define CHAR_GRID_BUTTON_SNAP '1'
593 #define CHAR_GRID_BUTTON_DROP '2'
595 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
597 (c) == CHAR_GRID_BUTTON_RIGHT ? \
599 (c) == CHAR_GRID_BUTTON_UP ? \
601 (c) == CHAR_GRID_BUTTON_DOWN ? \
603 (c) == CHAR_GRID_BUTTON_SNAP ? \
605 (c) == CHAR_GRID_BUTTON_DROP ? \
609 // maximum number of level sets in the level set history
610 #define MAX_LEVELDIR_HISTORY 100
612 // default name for empty highscore entry
613 #define EMPTY_PLAYER_NAME "no name"
615 // default name for unknown player names
616 #define ANONYMOUS_NAME "anonymous"
618 // default for other unknown names
619 #define UNKNOWN_NAME "unknown"
621 // default name for new levels
622 #define NAMELESS_LEVEL_NAME "nameless level"
624 // default text for non-existant artwork
625 #define NOT_AVAILABLE "(not available)"
627 // default value for undefined filename
628 #define UNDEFINED_FILENAME "[NONE]"
630 // default value for undefined levelset
631 #define UNDEFINED_LEVELSET "[NONE]"
633 // default value for undefined password
634 #define UNDEFINED_PASSWORD "[undefined]"
636 // default value for undefined string parameter
637 #define ARG_UNDEFINED_STRING "[undefined]"
639 // default value for default string parameter
640 #define ARG_DEFAULT "[DEFAULT]"
642 // default values for undefined numerical parameter (as string and integer)
643 #define ARG_UNDEFINED "-1000000"
644 #define ARG_UNDEFINED_VALUE (-1000000)
646 // default value for off-screen positions
647 #define POS_OFFSCREEN (-1000000)
649 // definitions for game base path and sub-directories
651 #define BASE_PATH "."
655 #define GRAPHICS_DIRECTORY "graphics"
656 #define SOUNDS_DIRECTORY "sounds"
657 #define MUSIC_DIRECTORY "music"
658 #define LEVELS_DIRECTORY "levels"
659 #define TAPES_DIRECTORY "tapes"
660 #define SCORES_DIRECTORY "scores"
661 #define DOCS_DIRECTORY "docs"
662 #define ELEMENTS_DIRECTORY "elements"
663 #define CREDITS_DIRECTORY "credits"
664 #define PROGRAM_INFO_DIRECTORY "program"
665 #define LEVELSET_INFO_DIRECTORY "levelset"
666 #define CACHE_DIRECTORY "cache"
667 #define CONF_DIRECTORY "conf"
668 #define NETWORK_DIRECTORY "network"
669 #define USERS_DIRECTORY "users"
670 #define PERSISTENT_DIRECTORY "/persistent"
672 #define GFX_CLASSIC_SUBDIR "gfx_classic"
673 #define SND_CLASSIC_SUBDIR "snd_classic"
674 #define MUS_CLASSIC_SUBDIR "mus_classic"
676 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
677 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
678 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
680 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
681 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
682 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
684 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
686 // file names and filename extensions
687 #define LEVELSETUP_DIRECTORY "levelsetup"
688 #define SETUP_FILENAME "setup.conf"
689 #define USERSETUP_FILENAME "usersetup.conf"
690 #define AUTOSETUP_FILENAME "autosetup.conf"
691 #define LEVELSETUP_FILENAME "levelsetup.conf"
692 #define SERVERSETUP_FILENAME "serversetup.conf"
693 #define EDITORSETUP_FILENAME "editorsetup.conf"
694 #define EDITORCASCADE_FILENAME "editorcascade.conf"
695 #define HELPANIM_FILENAME "helpanim.conf"
696 #define HELPTEXT_FILENAME "helptext.conf"
697 #define LEVELINFO_FILENAME "levelinfo.conf"
698 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
699 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
700 #define MUSICINFO_FILENAME "musicinfo.conf"
701 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
702 #define LEVELTEMPLATE_FILENAME "template.level"
703 #define UPLOADED_FILENAME ".uploaded"
704 #define LEVELFILE_EXTENSION "level"
705 #define TAPEFILE_EXTENSION "tape"
706 #define SCOREFILE_EXTENSION "score"
708 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
710 #define FALLBACK_TEXT_FILENAME "fallback.txt"
712 #define STRING_PARENT_DIRECTORY ".."
713 #define STRING_TOP_DIRECTORY "/"
715 #define CHAR_PATH_SEPARATOR_UNIX '/'
716 #define CHAR_PATH_SEPARATOR_DOS '\\'
718 #define STRING_PATH_SEPARATOR_UNIX "/"
719 #define STRING_PATH_SEPARATOR_DOS "\\"
721 #define STRING_NEWLINE_UNIX "\n"
722 #define STRING_NEWLINE_DOS "\r\n"
724 #if defined(PLATFORM_WINDOWS)
725 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
726 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
727 #define STRING_NEWLINE STRING_NEWLINE_DOS
729 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
730 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
731 #define STRING_NEWLINE STRING_NEWLINE_UNIX
735 // areas in bitmap PIX_DOOR
736 // meaning in PIX_DB_DOOR: (3 PAGEs)
737 // PAGEX1: 1. buffer for DOOR_1
738 // PAGEX2: 2. buffer for DOOR_1
739 // PAGEX3: buffer for animations
741 // these values are hard-coded to be able to use them in initialization
742 #define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
743 #define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
745 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
746 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
747 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
748 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
749 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
750 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
751 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
752 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
753 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
754 #define DOOR_GFX_PAGEY1 (0)
755 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
758 // macros for version handling
759 #define VERSION_PART_1(x) ((x) / 1000000)
760 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
761 #define VERSION_PART_3(x) (((x) % 10000) / 100)
762 #define VERSION_PART_4(x) ((x) % 100)
764 #define VERSION_SUPER(x) VERSION_PART_1(x)
765 #define VERSION_MAJOR(x) VERSION_PART_2(x)
766 #define VERSION_MINOR(x) VERSION_PART_3(x)
767 #define VERSION_PATCH(x) VERSION_PART_4(x)
768 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
771 // macros for parent/child process identification
772 #if defined(PLATFORM_UNIX)
773 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
774 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
775 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
777 #define IS_PARENT_PROCESS() TRUE
778 #define IS_CHILD_PROCESS() FALSE
779 #define HAS_CHILD_PROCESS() FALSE
783 // values for artwork type
784 #define ARTWORK_TYPE_GRAPHICS 0
785 #define ARTWORK_TYPE_SOUNDS 1
786 #define ARTWORK_TYPE_MUSIC 2
788 #define NUM_ARTWORK_TYPES 3
791 // values for tree type (chosen to match artwork type)
792 #define TREE_TYPE_UNDEFINED -1
793 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
794 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
795 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
796 #define TREE_TYPE_LEVEL_DIR 3
797 #define TREE_TYPE_LEVEL_NR 4
798 #define TREE_TYPE_PLAYER_NAME 5
799 #define TREE_TYPE_SCORE_ENTRY 6
801 #define NUM_BASE_TREE_TYPES 4
802 #define NUM_TREE_TYPES 7
804 #define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \
805 (type) == TREE_TYPE_SOUNDS_DIR || \
806 (type) == TREE_TYPE_MUSIC_DIR || \
807 (type) == TREE_TYPE_LEVEL_DIR)
809 #define INFOTEXT_UNDEFINED ""
810 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
811 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
812 #define INFOTEXT_MUSIC_DIR "Custom Music"
813 #define INFOTEXT_LEVEL_DIR "Level Sets"
814 #define INFOTEXT_LEVEL_NR "Levels"
815 #define INFOTEXT_PLAYER_NAME "Players & Teams"
816 #define INFOTEXT_SCORE_ENTRY "Hall of Fame"
818 #define BACKLINK_TEXT_MAIN ".. (main menu)"
819 #define BACKLINK_TEXT_SETUP ".. (setup menu)"
820 #define BACKLINK_TEXT_PARENT ".. (parent directory)"
821 #define BACKLINK_TEXT_BACK "back"
822 #define BACKLINK_TEXT_NEXT "next"
824 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
825 INFOTEXT_SCORE_ENTRY : \
826 (t) == TREE_TYPE_PLAYER_NAME ? \
827 INFOTEXT_PLAYER_NAME : \
828 (t) == TREE_TYPE_LEVEL_NR ? \
829 INFOTEXT_LEVEL_NR : \
830 (t) == TREE_TYPE_LEVEL_DIR ? \
831 INFOTEXT_LEVEL_DIR : \
832 (t) == TREE_TYPE_GRAPHICS_DIR ? \
833 INFOTEXT_GRAPHICS_DIR : \
834 (t) == TREE_TYPE_SOUNDS_DIR ? \
835 INFOTEXT_SOUNDS_DIR : \
836 (t) == TREE_TYPE_MUSIC_DIR ? \
837 INFOTEXT_MUSIC_DIR : \
840 #define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
841 BACKLINK_TEXT_BACK : \
842 (t) == TREE_TYPE_LEVEL_DIR ? \
843 BACKLINK_TEXT_MAIN : \
846 #define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
847 getUserLevelDir(NULL) : \
848 (t) == TREE_TYPE_GRAPHICS_DIR ? \
849 getUserGraphicsDir() : \
850 (t) == TREE_TYPE_SOUNDS_DIR ? \
851 getUserSoundsDir() : \
852 (t) == TREE_TYPE_MUSIC_DIR ? \
853 getUserMusicDir() : \
856 #define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
858 (t) == TREE_TYPE_GRAPHICS_DIR ? \
859 &artwork.gfx_first : \
860 (t) == TREE_TYPE_SOUNDS_DIR ? \
861 &artwork.snd_first : \
862 (t) == TREE_TYPE_MUSIC_DIR ? \
863 &artwork.mus_first : \
866 #define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
868 (t) == TREE_TYPE_GRAPHICS_DIR ? \
869 artwork.gfx_first : \
870 (t) == TREE_TYPE_SOUNDS_DIR ? \
871 artwork.snd_first : \
872 (t) == TREE_TYPE_MUSIC_DIR ? \
873 artwork.mus_first : \
876 // values for artwork handling
877 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
878 ((type) == ARTWORK_TYPE_GRAPHICS ? \
879 &(leveldir)->graphics_set : \
880 (type) == ARTWORK_TYPE_SOUNDS ? \
881 &(leveldir)->sounds_set : \
882 &(leveldir)->music_set)
884 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
885 ((type) == ARTWORK_TYPE_GRAPHICS ? \
886 (leveldir)->graphics_set : \
887 (type) == ARTWORK_TYPE_SOUNDS ? \
888 (leveldir)->sounds_set : \
889 (leveldir)->music_set)
891 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
892 ((type) == ARTWORK_TYPE_GRAPHICS ? \
893 &(leveldir)->graphics_path : \
894 (type) == ARTWORK_TYPE_SOUNDS ? \
895 &(leveldir)->sounds_path : \
896 &(leveldir)->music_path)
898 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
899 ((type) == ARTWORK_TYPE_GRAPHICS ? \
900 (leveldir)->graphics_path : \
901 (type) == ARTWORK_TYPE_SOUNDS ? \
902 (leveldir)->sounds_path : \
903 (leveldir)->music_path)
905 #define SETUP_ARTWORK_SET(setup, type) \
906 ((type) == ARTWORK_TYPE_GRAPHICS ? \
907 (setup).graphics_set : \
908 (type) == ARTWORK_TYPE_SOUNDS ? \
909 (setup).sounds_set : \
912 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
913 ((type) == ARTWORK_TYPE_GRAPHICS ? \
914 (setup).override_level_graphics : \
915 (type) == ARTWORK_TYPE_SOUNDS ? \
916 (setup).override_level_sounds : \
917 (setup).override_level_music)
919 #define GFX_OVERRIDE_ARTWORK(type) \
920 ((type) == ARTWORK_TYPE_GRAPHICS ? \
921 gfx.override_level_graphics : \
922 (type) == ARTWORK_TYPE_SOUNDS ? \
923 gfx.override_level_sounds : \
924 gfx.override_level_music)
926 #define ARTWORK_FIRST_NODE(artwork, type) \
927 ((type) == ARTWORK_TYPE_GRAPHICS ? \
928 (artwork).gfx_first : \
929 (type) == ARTWORK_TYPE_SOUNDS ? \
930 (artwork).snd_first : \
933 #define ARTWORK_CURRENT_PTR(artwork, type) \
934 ((type) == ARTWORK_TYPE_GRAPHICS ? \
935 &(artwork).gfx_current : \
936 (type) == ARTWORK_TYPE_SOUNDS ? \
937 &(artwork).snd_current : \
938 &(artwork).mus_current)
940 #define ARTWORK_CURRENT(artwork, type) \
941 ((type) == ARTWORK_TYPE_GRAPHICS ? \
942 (artwork).gfx_current : \
943 (type) == ARTWORK_TYPE_SOUNDS ? \
944 (artwork).snd_current : \
945 (artwork).mus_current)
947 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
948 ((type) == ARTWORK_TYPE_GRAPHICS ? \
949 &(artwork).gfx_current_identifier : \
950 (type) == ARTWORK_TYPE_SOUNDS ? \
951 &(artwork).snd_current_identifier : \
952 &(artwork).mus_current_identifier)
954 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
955 ((type) == ARTWORK_TYPE_GRAPHICS ? \
956 (artwork).gfx_current_identifier : \
957 (type) == ARTWORK_TYPE_SOUNDS ? \
958 (artwork).snd_current_identifier : \
959 (artwork).mus_current_identifier)
961 #define ARTWORKINFO_FILENAME(type) \
962 ((type) == ARTWORK_TYPE_GRAPHICS ? \
963 GRAPHICSINFO_FILENAME : \
964 (type) == ARTWORK_TYPE_SOUNDS ? \
965 SOUNDSINFO_FILENAME : \
966 (type) == ARTWORK_TYPE_MUSIC ? \
967 MUSICINFO_FILENAME : "")
969 #define ARTWORK_DIRECTORY(type) \
970 ((type) == ARTWORK_TYPE_GRAPHICS ? \
971 GRAPHICS_DIRECTORY : \
972 (type) == ARTWORK_TYPE_SOUNDS ? \
974 (type) == ARTWORK_TYPE_MUSIC ? \
975 MUSIC_DIRECTORY : "")
977 #define OPTIONS_ARTWORK_DIRECTORY(type) \
978 ((type) == ARTWORK_TYPE_GRAPHICS ? \
979 options.graphics_directory : \
980 (type) == ARTWORK_TYPE_SOUNDS ? \
981 options.sounds_directory : \
982 (type) == ARTWORK_TYPE_MUSIC ? \
983 options.music_directory : "")
985 #define USER_ARTWORK_DIRECTORY(type) \
986 ((type) == ARTWORK_TYPE_GRAPHICS ? \
987 getUserGraphicsDir() : \
988 (type) == ARTWORK_TYPE_SOUNDS ? \
989 getUserSoundsDir() : \
990 (type) == ARTWORK_TYPE_MUSIC ? \
991 getUserMusicDir() : "")
993 #define ARTWORK_DEFAULT_SUBDIR(type) \
994 ((type) == ARTWORK_TYPE_GRAPHICS ? \
995 GFX_DEFAULT_SUBDIR : \
996 (type) == ARTWORK_TYPE_SOUNDS ? \
997 SND_DEFAULT_SUBDIR : \
1000 #define UPDATE_BUSY_STATE() \
1002 if (gfx.draw_busy_anim_function != NULL) \
1003 gfx.draw_busy_anim_function(TRUE); \
1005 #define UPDATE_BUSY_STATE_NOT_LOADING() \
1007 if (gfx.draw_busy_anim_function != NULL) \
1008 gfx.draw_busy_anim_function(FALSE); \
1012 // structure definitions
1016 char *command_basepath; // path to the program binary
1017 char *command_basename; // base filename of the program binary
1019 char *config_filename; // optional global program config filename
1021 char *maindata_path; // main game data (installation) directory
1023 char *userdata_subdir; // personal user game data directory
1024 char *userdata_path; // resulting full path to game data directory
1026 char *program_basename;
1027 char *program_title;
1030 char *icon_filename;
1032 char *cookie_prefix;
1034 char *log_filename; // filename for log messages
1035 FILE *log_file; // file handle for log files
1036 FILE *log_file_default; // default log file handle
1044 char *version_string;
1046 char *(*window_title_function)(void);
1047 void (*exit_message_function)(char *, va_list);
1048 void (*exit_function)(int);
1050 int api_thread_count;
1064 SDL_Thread *server_thread;
1065 boolean is_server_thread;
1070 boolean uses_touch_device;
1072 boolean use_api_server;
1080 char *base_directory;
1081 char *level_directory;
1082 char *graphics_directory;
1083 char *sounds_directory;
1084 char *music_directory;
1085 char *docs_directory;
1086 char *conf_directory;
1088 char *execute_command;
1089 char *tape_log_filename;
1091 char *special_flags;
1107 struct VideoSystemInfo
1110 int width, height, depth;
1111 int window_width, window_height;
1112 int display_width, display_height;
1113 int screen_width, screen_height;
1114 int screen_xoffset, screen_yoffset;
1116 boolean fullscreen_available;
1117 boolean fullscreen_enabled;
1118 boolean fullscreen_initial;
1120 boolean window_scaling_available;
1121 int window_scaling_percent;
1122 char *window_scaling_quality;
1123 int screen_rendering_mode;
1126 unsigned int frame_counter;
1127 DelayCounter frame_delay;
1131 int shifted_up_pos_last;
1132 DelayCounter shifted_up_delay;
1134 boolean initialized;
1137 struct AudioSystemInfo
1139 boolean sound_available;
1140 boolean loops_available;
1141 boolean music_available;
1143 boolean sound_enabled;
1144 boolean sound_deactivated; // for temporarily disabling sound
1153 int first_sound_channel;
1156 struct FontBitmapInfo
1160 int src_x, src_y; // start position of font characters
1161 int width, height; // width / height of font characters
1163 int offset_x; // offset to next font character
1164 int offset_y; // offset to next font character
1166 int draw_xoffset; // offset for drawing font characters
1167 int draw_yoffset; // offset for drawing font characters
1170 int num_chars_per_line;
1177 int real_sx, real_sy;
1178 int full_sxsize, full_sysize;
1179 int scrollbuffer_width, scrollbuffer_height;
1181 int game_tile_size, standard_tile_size;
1192 int win_xsize, win_ysize;
1194 int draw_deactivation_mask;
1195 int draw_background_mask;
1197 Bitmap *field_save_buffer;
1199 Bitmap *background_bitmap;
1200 int background_bitmap_mask;
1202 Bitmap *fade_bitmap_backup;
1203 Bitmap *fade_bitmap_source;
1204 Bitmap *fade_bitmap_target;
1205 Bitmap *fade_bitmap_black;
1207 int fade_border_source_status;
1208 int fade_border_target_status;
1209 Bitmap *masked_border_bitmap_ptr;
1211 Bitmap *final_screen_bitmap;
1213 boolean clipping_enabled;
1215 int clip_width, clip_height;
1217 boolean override_level_graphics;
1218 boolean override_level_sounds;
1219 boolean override_level_music;
1221 boolean draw_init_text;
1224 struct FontBitmapInfo *font_bitmap_info;
1225 int (*select_font_function)(int);
1226 int (*get_font_from_token_function)(char *);
1227 char * (*get_token_from_font_function)(int);
1229 int anim_random_frame;
1231 void (*draw_busy_anim_function)(boolean);
1232 void (*draw_global_anim_function)(int, int);
1233 void (*draw_global_border_function)(int);
1234 void (*draw_tile_cursor_function)(int);
1237 int cursor_mode_override;
1238 int cursor_mode_final;
1239 int mouse_x, mouse_y;
1242 struct TileCursorInfo
1244 boolean enabled; // tile cursor generally enabled or disabled
1245 boolean active; // tile cursor activated (depending on game)
1246 boolean moving; // tile cursor moving to target position
1248 int xpos, ypos; // tile cursor level playfield position
1249 int x, y; // tile cursor current screen position
1250 int target_x, target_y; // tile cursor target screen position
1252 int sx, sy; // tile cursor screen start position
1254 boolean xsn_debug; // enable or disable XSN debugging
1259 boolean enabled; // overlay generally enabled or disabled
1260 boolean active; // overlay activated (depending on game mode)
1267 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1268 char grid_button_highlight;
1270 int grid_button_action;
1276 int nr[MAX_PLAYERS]; // joystick number for each player
1279 struct SetupJoystickInfo
1281 char *device_name; // device name of player's joystick
1283 int xleft, xmiddle, xright;
1284 int yupper, ymiddle, ylower;
1288 struct SetupKeyboardInfo
1290 Key left, right, up, down;
1294 struct SetupTouchInfo
1303 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1305 int transparency; // in percent (0 == opaque, 100 == invisible)
1306 boolean draw_outlined;
1307 boolean draw_pressed;
1309 boolean grid_initialized;
1311 boolean overlay_buttons;
1314 struct SetupInputInfo
1316 boolean use_joystick;
1317 struct SetupJoystickInfo joy;
1318 struct SetupKeyboardInfo key;
1321 struct SetupEditorInfo
1323 boolean el_boulderdash;
1324 boolean el_emerald_mine;
1325 boolean el_emerald_mine_club;
1328 boolean el_supaplex;
1329 boolean el_diamond_caves;
1330 boolean el_dx_boulderdash;
1332 boolean el_mirror_magic;
1333 boolean el_deflektor;
1336 boolean el_steel_chars;
1340 boolean el_user_defined;
1343 boolean el_headlines;
1348 boolean show_element_token;
1350 boolean show_read_only_warning;
1352 boolean use_template_for_new_levels;
1355 struct SetupAutoSetupInfo
1357 int editor_zoom_tilesize;
1360 struct SetupLevelSetupInfo
1362 char *last_level_series[MAX_LEVELDIR_HISTORY + 1];
1365 struct SetupEditorCascadeInfo
1378 boolean el_steel_chars;
1387 struct SetupShortcutInfo
1392 Key pause_before_end;
1395 Key focus_player[MAX_PLAYERS];
1396 Key focus_player_all;
1415 struct SetupSystemInfo
1417 char *sdl_renderdriver;
1418 char *sdl_videodriver;
1419 char *sdl_audiodriver;
1420 int audio_fragment_size;
1423 struct SetupInternalInfo
1425 char *program_title;
1426 char *program_version;
1427 char *program_author;
1428 char *program_email;
1429 char *program_website;
1430 char *program_copyright;
1431 char *program_company;
1433 char *program_icon_file;
1435 char *default_graphics_set;
1436 char *default_sounds_set;
1437 char *default_music_set;
1439 char *fallback_graphics_file;
1440 char *fallback_sounds_file;
1441 char *fallback_music_file;
1443 char *default_level_series;
1445 int default_window_width;
1446 int default_window_height;
1448 boolean choose_from_top_leveldir;
1449 boolean show_scaling_in_title;
1450 boolean create_user_levelset;
1451 boolean info_screens_from_main;
1454 boolean menu_engines;
1455 boolean menu_editor;
1456 boolean menu_graphics;
1458 boolean menu_artwork;
1461 boolean menu_shortcuts;
1463 boolean menu_save_and_exit;
1465 boolean menu_shortcuts_various;
1466 boolean menu_shortcuts_focus;
1467 boolean menu_shortcuts_tape;
1468 boolean menu_shortcuts_sound;
1469 boolean menu_shortcuts_snap;
1472 boolean info_elements;
1474 boolean info_credits;
1475 boolean info_program;
1476 boolean info_version;
1477 boolean info_levelset;
1481 struct SetupDebugInfo
1483 int frame_delay[10];
1484 Key frame_delay_key[10];
1485 boolean frame_delay_use_mod_key;
1486 boolean frame_delay_game_only;
1487 boolean show_frames_per_second;
1498 boolean multiple_users;
1501 boolean sound_loops;
1502 boolean sound_music;
1503 boolean sound_simple;
1505 boolean scroll_delay;
1506 boolean forced_scroll_delay;
1507 int scroll_delay_value;
1508 char *engine_snapshot_mode;
1509 int engine_snapshot_memory;
1510 boolean fade_screens;
1512 boolean autorecord_after_replay;
1513 boolean auto_pause_on_start;
1514 boolean show_titlescreen;
1515 boolean quick_doors;
1518 boolean skip_levels;
1519 boolean increment_levels;
1520 boolean auto_play_next_level;
1521 boolean count_score_after_game;
1522 boolean show_scores_after_game;
1525 int window_scaling_percent;
1526 char *window_scaling_quality;
1527 char *screen_rendering_mode;
1529 boolean ask_on_escape;
1530 boolean ask_on_escape_editor;
1531 boolean ask_on_game_over;
1532 boolean ask_on_quit_game;
1533 boolean ask_on_quit_program;
1534 boolean quick_switch;
1535 boolean input_on_focus;
1536 boolean prefer_aga_graphics;
1537 boolean prefer_lowpass_sounds;
1538 boolean prefer_extra_panel_items;
1539 boolean game_speed_extended;
1540 int game_frame_delay;
1541 boolean sp_show_border_elements;
1542 boolean small_game_graphics;
1543 boolean show_load_save_buttons;
1544 boolean show_undo_redo_buttons;
1545 char *scores_in_highscore_list;
1550 int override_level_graphics; // not boolean -- can also be "AUTO"
1551 int override_level_sounds; // not boolean -- can also be "AUTO"
1552 int override_level_music; // not boolean -- can also be "AUTO"
1558 boolean network_mode;
1559 int network_player_nr;
1560 char *network_server_hostname;
1562 boolean use_api_server;
1563 char *api_server_hostname;
1564 char *api_server_password;
1565 boolean ask_for_uploading_tapes;
1566 boolean ask_for_remaining_tapes;
1567 boolean provide_uploading_tapes;
1568 boolean ask_for_using_api_server;
1569 boolean has_remaining_tapes;
1571 struct SetupAutoSetupInfo auto_setup;
1572 struct SetupLevelSetupInfo level_setup;
1574 struct SetupEditorInfo editor;
1575 struct SetupEditorCascadeInfo editor_cascade;
1576 struct SetupShortcutInfo shortcut;
1577 struct SetupInputInfo input[MAX_PLAYERS];
1578 struct SetupTouchInfo touch;
1579 struct SetupSystemInfo system;
1580 struct SetupInternalInfo internal;
1581 struct SetupDebugInfo debug;
1583 struct OptionInfo options;
1593 struct TreeInfo **node_top; // topmost node in tree
1594 struct TreeInfo *node_parent; // parent level directory info
1595 struct TreeInfo *node_group; // level group sub-directory info
1596 struct TreeInfo *next; // next level series structure node
1598 int cl_first; // internal control field for setup screen
1599 int cl_cursor; // internal control field for setup screen
1601 int type; // type of tree content
1603 // fields for "type == TREE_TYPE_LEVEL_DIR"
1605 char *subdir; // tree info sub-directory basename (may be ".")
1606 char *fullpath; // complete path relative to tree base directory
1607 char *basepath; // absolute base path of tree base directory
1608 char *identifier; // identifier string for configuration files
1609 char *name; // tree info name, as displayed in selection menues
1610 char *name_sorting; // optional sorting name for correct name sorting
1611 char *author; // level or artwork author name
1612 char *year; // optional year of creation for levels or artwork
1614 char *program_title; // optional alternative text for program title
1615 char *program_copyright; // optional alternative text for program copyright
1616 char *program_company; // optional alternative text for program company
1618 char *imported_from; // optional comment for imported levels or artwork
1619 char *imported_by; // optional comment for imported levels or artwork
1620 char *tested_by; // optional comment to name people who tested a set
1622 char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
1623 char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
1624 char *graphics_set; // optional custom graphics set (level tree only)
1625 char *sounds_set_default; // default EMC custom sounds set
1626 char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter)
1627 char *sounds_set; // optional custom sounds set (level tree only)
1628 char *music_set; // optional custom music set (level tree only)
1629 char *graphics_path; // path to optional custom graphics set (level only)
1630 char *sounds_path; // path to optional custom sounds set (level only)
1631 char *music_path; // path to optional custom music set (level only)
1633 char *level_filename; // filename of level file (for packed level file)
1634 char *level_filetype; // type of levels in level directory or level file
1636 char *special_flags; // flags for special actions performed on level file
1638 char *empty_level_name; // name pattern if level title is "nameless level"
1639 boolean force_level_name; // force also renaming non-nameless level titles
1641 int levels; // number of levels in level series
1642 int first_level; // first level number (to allow start with 0 or 1)
1643 int last_level; // last level number (automatically calculated)
1644 int sort_priority; // sort levels by 'sort_priority' and then by name
1645 int pos; // custom position information of node in tree
1647 boolean latest_engine;// force level set to use the latest game engine
1649 boolean level_group; // directory contains more level series directories
1650 boolean parent_link; // entry links back to parent directory
1651 boolean is_copy; // this entry is a copy of another entry in the tree
1652 boolean in_user_dir; // user defined levels are stored in home directory
1653 boolean user_defined; // levels in user directory and marked as "private"
1654 boolean readonly; // readonly levels can not be changed with editor
1655 boolean handicap; // level set has no handicap when set to "false"
1656 boolean time_limit; // level set has no time limit when set to "false"
1657 boolean skip_levels; // levels can be skipped when set to "true"
1659 boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
1660 boolean info_screens_from_main; // can invoke info screens from main menu
1662 int color; // color to use on selection screen for this level
1663 char *class_desc; // description of level series class
1664 int handicap_level; // number of the lowest unsolved level
1666 char *infotext; // optional text to describe the tree type (headline)
1669 typedef struct TreeInfo TreeInfo;
1670 typedef struct TreeInfo LevelDirTree;
1671 typedef struct TreeInfo ArtworkDirTree;
1672 typedef struct TreeInfo GraphicsDirTree;
1673 typedef struct TreeInfo SoundsDirTree;
1674 typedef struct TreeInfo MusicDirTree;
1678 GraphicsDirTree *gfx_first;
1679 GraphicsDirTree *gfx_current;
1680 SoundsDirTree *snd_first;
1681 SoundsDirTree *snd_current;
1682 MusicDirTree *mus_first;
1683 MusicDirTree *mus_current;
1685 char *gfx_current_identifier;
1686 char *snd_current_identifier;
1687 char *mus_current_identifier;
1690 struct ValueTextInfo
1696 struct StringValueTextInfo
1708 struct ConfigTypeInfo
1715 struct TokenIntPtrInfo
1725 char *default_filename;
1728 char **default_parameter; // array of file parameters
1729 char **parameter; // array of file parameters
1732 boolean fallback_to_default;
1733 boolean default_is_cloned;
1736 struct SetupFileList
1741 struct SetupFileList *next;
1746 char *source_filename; // primary key for node list
1750 struct PropertyMapping
1760 struct ArtworkListInfo
1762 int type; // type of artwork
1764 int num_file_list_entries;
1765 int num_dynamic_file_list_entries;
1766 struct FileInfo *file_list; // static artwork file array
1767 struct FileInfo *dynamic_file_list; // dynamic artwrk file array
1769 int num_suffix_list_entries;
1770 struct ConfigTypeInfo *suffix_list; // parameter suffixes array
1772 int num_base_prefixes;
1773 int num_ext1_suffixes;
1774 int num_ext2_suffixes;
1775 int num_ext3_suffixes;
1776 char **base_prefixes; // base token prefixes array
1777 char **ext1_suffixes; // property suffixes array 1
1778 char **ext2_suffixes; // property suffixes array 2
1779 char **ext3_suffixes; // property suffixes array 3
1781 int num_ignore_tokens;
1782 char **ignore_tokens; // file tokens to be ignored
1784 int num_property_mapping_entries;
1785 struct PropertyMapping *property_mapping; // mapping token -> artwork
1787 int sizeof_artwork_list_entry;
1789 struct ListNodeInfo **artwork_list; // static artwork node array
1790 struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
1791 struct ListNode *content_list; // dynamic artwork node list
1793 void *(*load_artwork)(char *); // constructor function
1794 void (*free_artwork)(void *); // destructor function
1814 struct RectWithBorder
1818 int min_width, min_height;
1819 int max_width, max_height;
1840 struct DoorPartPosInfo
1847 int start_step_opening;
1848 int start_step_closing;
1849 boolean draw_masked;
1856 int xoffset; // special case for tape date and time
1857 int xoffset2; // special case for tape date
1858 int yoffset; // special case for list of preview players
1861 int size; // also used for suffix ".digits"
1863 boolean draw_masked;
1864 boolean draw_player; // special case for network player buttons
1865 int sort_priority; // also used for suffix ".draw_order"
1868 int direction; // needed for panel time/health graphics
1869 int class; // needed for panel time/health graphics
1870 int style; // needed for panel time/health graphics
1872 int tile_size; // special case for list of network players
1873 int border_size; // special case for list of preview players
1874 int vertical; // special case for list of preview players
1876 boolean redefined; // redefined by custom artwork
1879 struct MouseActionInfo
1888 int music[MAX_LEVELS];
1901 // ============================================================================
1902 // exported variables
1903 // ============================================================================
1905 extern struct ProgramInfo program;
1906 extern struct NetworkInfo network;
1907 extern struct RuntimeInfo runtime;
1908 extern struct OptionInfo options;
1909 extern struct VideoSystemInfo video;
1910 extern struct AudioSystemInfo audio;
1911 extern struct GfxInfo gfx;
1912 extern struct TileCursorInfo tile_cursor;
1913 extern struct OverlayInfo overlay;
1914 extern struct ArtworkInfo artwork;
1915 extern struct JoystickInfo joystick;
1916 extern struct SetupInfo setup;
1917 extern struct UserInfo user;
1919 extern LevelDirTree *leveldir_first_all;
1920 extern LevelDirTree *leveldir_first;
1921 extern LevelDirTree *leveldir_current;
1922 extern int level_nr;
1924 extern struct LevelSetInfo levelset;
1925 extern struct LevelStats level_stats[];
1927 extern DrawWindow *window;
1928 extern DrawBuffer *backbuffer;
1929 extern DrawBuffer *drawto;
1931 extern int button_status;
1932 extern boolean motion_status;
1933 extern int wheel_steps;
1934 extern boolean keyrepeat_status;
1935 extern boolean textinput_status;
1937 extern int redraw_mask;
1939 extern int FrameCounter;
1942 // function definitions
1944 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1946 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1947 void InitRuntimeInfo(void);
1949 void SetWindowTitle(void);
1951 void InitWindowTitleFunction(char *(*window_title_function)(void));
1952 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1953 void InitExitFunction(void (*exit_function)(int));
1954 void InitPlatformDependentStuff(void);
1955 void ClosePlatformDependentStuff(void);
1957 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1958 void InitGfxTileSizeInfo(int, int);
1959 void InitGfxDoor1Info(int, int, int, int);
1960 void InitGfxDoor2Info(int, int, int, int);
1961 void InitGfxDoor3Info(int, int, int, int);
1962 void InitGfxWindowInfo(int, int);
1963 void InitGfxScrollbufferInfo(int, int);
1964 void InitGfxClipRegion(boolean, int, int, int, int);
1965 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean));
1966 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1967 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1968 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
1969 void InitGfxCustomArtworkInfo(void);
1970 void InitGfxOtherSettings(void);
1971 void InitTileCursorInfo(void);
1972 void InitOverlayInfo(void);
1973 void SetOverlayGridSizeAndButtons(void);
1974 void SetTileCursorEnabled(boolean);
1975 void SetTileCursorActive(boolean);
1976 void SetTileCursorTargetXY(int, int);
1977 void SetTileCursorXY(int, int);
1978 void SetTileCursorSXSY(int, int);
1979 void SetOverlayEnabled(boolean);
1980 void SetOverlayActive(boolean);
1981 void SetOverlayShowGrid(boolean);
1982 boolean GetOverlayEnabled(void);
1983 boolean GetOverlayActive(void);
1984 void SetDrawDeactivationMask(int);
1985 int GetDrawDeactivationMask(void);
1986 void SetDrawBackgroundMask(int);
1987 void SetBackgroundBitmap(Bitmap *, int, int, int, int, int);
1988 void SetRedrawMaskFromArea(int, int, int, int);
1990 void LimitScreenUpdates(boolean);
1992 void InitVideoDefaults(void);
1993 void InitVideoDisplay(void);
1994 void CloseVideoDisplay(void);
1995 void InitVideoBuffer(int, int, int, boolean);
1996 Bitmap *CreateBitmapStruct(void);
1997 Bitmap *CreateBitmap(int, int, int);
1998 void ReCreateBitmap(Bitmap **, int, int);
1999 void FreeBitmap(Bitmap *);
2000 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
2001 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
2002 void FadeRectangle(int, int, int, int, int, int, int,
2003 void (*draw_border_function)(void));
2004 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
2005 void ClearRectangle(Bitmap *, int, int, int, int);
2006 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
2007 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
2008 boolean DrawingDeactivatedField(void);
2009 boolean DrawingDeactivated(int, int);
2010 boolean DrawingOnBackground(int, int);
2011 boolean DrawingAreaChanged(void);
2012 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
2013 void BlitTexture(Bitmap *, int, int, int, int, int, int);
2014 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
2015 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
2016 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
2017 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
2018 void DrawLines(Bitmap *, struct XY *, int, Pixel);
2019 Pixel GetPixel(Bitmap *, int, int);
2020 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
2022 void KeyboardAutoRepeatOn(void);
2023 void KeyboardAutoRepeatOff(void);
2024 boolean SetVideoMode(boolean);
2025 void SetVideoFrameDelay(unsigned int);
2026 unsigned int GetVideoFrameDelay(void);
2027 boolean ChangeVideoModeIfNeeded(boolean);
2029 Bitmap *LoadImage(char *);
2030 Bitmap *LoadCustomImage(char *);
2031 void ReloadCustomImage(Bitmap *, char *);
2033 Bitmap *ZoomBitmap(Bitmap *, int, int);
2034 void ReCreateGameTileSizeBitmap(Bitmap **);
2035 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
2036 void CreateBitmapTextures(Bitmap **);
2037 void FreeBitmapTextures(Bitmap **);
2038 void ScaleBitmap(Bitmap **, int);
2040 void SetMouseCursor(int);
2041 void UpdateRawMousePosition(int, int);
2042 void UpdateMousePosition(void);
2044 void OpenAudio(void);
2045 void CloseAudio(void);
2046 void SetAudioMode(boolean);
2048 void InitEventFilter(EventFilter);
2049 boolean PendingEvent(void);
2050 void WaitEvent(Event *event);
2051 void PeekEvent(Event *event);
2052 void PumpEvents(void);
2053 void CheckQuitEvent(void);
2054 Key GetEventKey(KeyEvent *);
2055 KeyMod HandleKeyModState(Key, int);
2056 KeyMod GetKeyModState(void);
2057 KeyMod GetKeyModStateFromEvents(void);
2058 void StartTextInput(int, int, int, int);
2059 void StopTextInput(void);
2060 void PushUserEvent(int, int, int);
2061 boolean PendingEscapeKeyEvent(void);
2063 void InitJoysticks(void);
2064 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
2065 boolean CheckJoystickOpened(int);
2066 void ClearJoystickState(void);
2068 void InitEmscriptenFilesystem(void);
2069 void SyncEmscriptenFilesystem(void);