1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
30 /* the additional 'b' is needed for Win32 to open files in binary mode */
31 #define MODE_READ "rb"
32 #define MODE_WRITE "wb"
33 #define MODE_APPEND "ab"
35 #define DEFAULT_DEPTH 0
39 #define BLIT_INVERSE 2
40 #define BLIT_ON_BACKGROUND 3
42 /* values for fullscreen status */
43 #define FULLSCREEN_NOT_AVAILABLE FALSE
44 #define FULLSCREEN_AVAILABLE TRUE
46 /* values for window scaling */
47 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
48 #define WINDOW_SCALING_AVAILABLE TRUE
50 #define MIN_WINDOW_SCALING_PERCENT 50
51 #define STD_WINDOW_SCALING_PERCENT 100
52 #define MAX_WINDOW_SCALING_PERCENT 300
53 #define STEP_WINDOW_SCALING_PERCENT 10
55 /* values for window scaling quality */
56 #define SCALING_QUALITY_NEAREST "nearest"
57 #define SCALING_QUALITY_LINEAR "linear"
58 #define SCALING_QUALITY_BEST "best"
60 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
62 /* values for touch control */
63 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
64 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
66 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
68 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
69 #define TOUCH_DROP_DISTANCE_DEFAULT 5
72 /* default input keys */
73 #define DEFAULT_KEY_LEFT KSYM_Left
74 #define DEFAULT_KEY_RIGHT KSYM_Right
75 #define DEFAULT_KEY_UP KSYM_Up
76 #define DEFAULT_KEY_DOWN KSYM_Down
77 #if defined(PLATFORM_MACOSX)
78 #define DEFAULT_KEY_SNAP KSYM_Control_L
79 #define DEFAULT_KEY_DROP KSYM_KP_Enter
81 #define DEFAULT_KEY_SNAP KSYM_Control_L
82 #define DEFAULT_KEY_DROP KSYM_Control_R
84 #define DEFAULT_KEY_OKAY KSYM_Return
85 #define DEFAULT_KEY_CANCEL KSYM_Escape
87 /* default shortcut keys */
88 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
89 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
90 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
91 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
92 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
93 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
94 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
95 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
96 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
97 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
98 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
99 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
100 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
101 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
102 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
103 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
104 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
105 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
106 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
107 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
108 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
110 /* values for key_status */
111 #define KEY_NOT_PRESSED FALSE
112 #define KEY_RELEASED FALSE
113 #define KEY_PRESSED TRUE
115 /* values for button status */
116 #define MB_NOT_PRESSED FALSE
117 #define MB_NOT_RELEASED TRUE
118 #define MB_RELEASED FALSE
119 #define MB_PRESSED TRUE
120 #define MB_MENU_CHOICE FALSE
121 #define MB_MENU_MARK TRUE
122 #define MB_MENU_INITIALIZE (-1)
123 #define MB_MENU_LEAVE (-2)
124 #define MB_LEFTBUTTON 1
125 #define MB_MIDDLEBUTTON 2
126 #define MB_RIGHTBUTTON 3
127 #define MB_WHEEL_UP 4
128 #define MB_WHEEL_DOWN 5
129 #define MB_WHEEL_LEFT 6
130 #define MB_WHEEL_RIGHT 7
131 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
132 (b) <= MB_WHEEL_DOWN)
133 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
134 (b) <= MB_WHEEL_RIGHT)
135 #define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
136 (b) <= MB_WHEEL_DOWN)
137 #define DEFAULT_WHEEL_STEPS 3
139 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
140 (b) == MB_MIDDLEBUTTON ? 5 : \
141 (b) == MB_RIGHTBUTTON ? 10 : 1)
143 /* values for move directions */
144 #define MV_BIT_LEFT 0
145 #define MV_BIT_RIGHT 1
147 #define MV_BIT_DOWN 3
149 #define NUM_DIRECTIONS 4
151 /* diagonal movement directions are used in a different contect than buttons */
152 #define MV_BIT_UPLEFT 4
153 #define MV_BIT_UPRIGHT 5
154 #define MV_BIT_DOWNLEFT 6
155 #define MV_BIT_DOWNRIGHT 7
157 #define NUM_DIRECTIONS_FULL 8
159 /* values for special "button" bitmasks */
163 #define NUM_PLAYER_ACTIONS 6
165 /* values for special "focus player" bitmasks */
166 #define BIT_SET_FOCUS 6
168 /* values for drawing stages for global animations */
169 #define DRAW_GLOBAL_ANIM_STAGE_1 1
170 #define DRAW_GLOBAL_ANIM_STAGE_2 2
172 /* values for drawing target for global border */
173 #define DRAW_BORDER_TO_BACKBUFFER 0
174 #define DRAW_BORDER_TO_SCREEN 1
175 #define DRAW_BORDER_TO_FADE_SOURCE 2
176 #define DRAW_BORDER_TO_FADE_TARGET 3
178 /* values for move directions and special "button" key bitmasks */
180 #define MV_LEFT (1 << MV_BIT_LEFT)
181 #define MV_RIGHT (1 << MV_BIT_RIGHT)
182 #define MV_UP (1 << MV_BIT_UP)
183 #define MV_DOWN (1 << MV_BIT_DOWN)
185 #define MV_UPLEFT (MV_UP | MV_LEFT)
186 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
187 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
188 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
190 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
191 #define MV_VERTICAL (MV_UP | MV_DOWN)
192 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
193 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
194 #define MV_NO_DIRECTION (MV_NONE)
196 #define KEY_BUTTON_1 (1 << BUTTON_1)
197 #define KEY_BUTTON_2 (1 << BUTTON_2)
198 #define KEY_BUTTON_SNAP KEY_BUTTON_1
199 #define KEY_BUTTON_DROP KEY_BUTTON_2
200 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
201 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
202 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
204 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
206 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
207 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
208 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
209 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
210 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
213 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
214 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
215 (x) == MV_UP ? MV_BIT_UP : \
216 (x) == MV_DOWN ? MV_BIT_DOWN : \
217 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
218 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
219 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
220 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
223 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
224 (x) == MV_RIGHT ? MV_LEFT : \
225 (x) == MV_UP ? MV_DOWN : \
226 (x) == MV_DOWN ? MV_UP : \
227 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
228 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
229 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
230 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
233 /* values for animation mode (frame order and direction) */
234 /* (stored in level files -- never change existing values) */
236 #define ANIM_LOOP (1 << 0)
237 #define ANIM_LINEAR (1 << 1)
238 #define ANIM_PINGPONG (1 << 2)
239 #define ANIM_PINGPONG2 (1 << 3)
240 #define ANIM_RANDOM (1 << 4)
241 #define ANIM_CE_VALUE (1 << 5)
242 #define ANIM_CE_SCORE (1 << 6)
243 #define ANIM_CE_DELAY (1 << 7)
244 #define ANIM_REVERSE (1 << 8)
245 #define ANIM_OPAQUE_PLAYER (1 << 9)
247 /* values for special (non game element) animation modes */
248 /* (not stored in level files -- can be changed, if needed) */
249 #define ANIM_HORIZONTAL (1 << 10)
250 #define ANIM_VERTICAL (1 << 11)
251 #define ANIM_CENTERED (1 << 12)
252 #define ANIM_STATIC_PANEL (1 << 13)
253 #define ANIM_ALL (1 << 14)
254 #define ANIM_ONCE (1 << 15)
256 #define ANIM_DEFAULT ANIM_LOOP
258 /* values for special drawing styles (currently only for crumbled graphics) */
260 #define STYLE_ACCURATE_BORDERS (1 << 0)
261 #define STYLE_INNER_CORNERS (1 << 1)
263 #define STYLE_DEFAULT STYLE_NONE
265 /* values for fade mode */
266 #define FADE_TYPE_NONE 0
267 #define FADE_TYPE_FADE_IN (1 << 0)
268 #define FADE_TYPE_FADE_OUT (1 << 1)
269 #define FADE_TYPE_TRANSFORM (1 << 2)
270 #define FADE_TYPE_CROSSFADE (1 << 3)
271 #define FADE_TYPE_MELT (1 << 4)
272 #define FADE_TYPE_CURTAIN (1 << 5)
273 #define FADE_TYPE_SKIP (1 << 6)
275 #define FADE_MODE_NONE (FADE_TYPE_NONE)
276 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
277 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
278 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
279 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
280 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
281 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
282 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
283 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
284 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
286 #define FADE_MODE_DEFAULT FADE_MODE_FADE
288 /* values for toon positions */
289 #define POS_UNDEFINED -1
299 /* values for text alignment */
300 #define ALIGN_LEFT (1 << 0)
301 #define ALIGN_RIGHT (1 << 1)
302 #define ALIGN_CENTER (1 << 2)
303 #define ALIGN_DEFAULT ALIGN_LEFT
305 #define VALIGN_TOP (1 << 0)
306 #define VALIGN_BOTTOM (1 << 1)
307 #define VALIGN_MIDDLE (1 << 2)
308 #define VALIGN_DEFAULT VALIGN_TOP
310 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
311 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
312 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
313 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
314 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
315 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
317 /* values for redraw_mask */
318 #define REDRAW_NONE (0)
319 #define REDRAW_ALL (1 << 0)
320 #define REDRAW_FIELD (1 << 1)
321 #define REDRAW_DOOR_1 (1 << 2)
322 #define REDRAW_DOOR_2 (1 << 3)
323 #define REDRAW_DOOR_3 (1 << 4)
324 #define REDRAW_FPS (1 << 5)
326 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
330 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
331 y >= gfx.sy && y < gfx.sy + gfx.sysize)
332 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
333 x < gfx.real_sx + gfx.full_sxsize && \
334 y >= gfx.real_sy && \
335 y < gfx.real_sy + gfx.full_sysize)
336 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
337 y >= gfx.dy && y < gfx.dy + gfx.dysize)
338 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
339 y >= gfx.vy && y < gfx.vy + gfx.vysize)
340 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
341 y >= gfx.ey && y < gfx.ey + gfx.eysize)
343 /* values for mouse cursor */
344 #define CURSOR_DEFAULT 0
345 #define CURSOR_NONE 1
346 #define CURSOR_PLAYFIELD 2
348 /* fundamental game speed values */
349 #define ONE_SECOND_DELAY 1000 /* delay value for one second */
350 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
351 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
352 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
353 #define FRAMES_PER_SECOND_SP 35
355 /* maximum playfield size supported by libgame functions */
356 #define MAX_PLAYFIELD_WIDTH 128
357 #define MAX_PLAYFIELD_HEIGHT 128
359 /* maximum number of parallel players supported by libgame functions */
360 #define MAX_PLAYERS 4
362 /* maximum allowed length of player name */
363 #define MAX_PLAYER_NAME_LEN 10
365 /* maximum number of levels in a level set */
366 #define MAX_LEVELS 1000
368 /* default name for empty highscore entry */
369 #define EMPTY_PLAYER_NAME "no name"
371 /* default name for unknown player names */
372 #define ANONYMOUS_NAME "anonymous"
374 /* default for other unknown names */
375 #define UNKNOWN_NAME "unknown"
377 /* default name for new levels */
378 #define NAMELESS_LEVEL_NAME "nameless level"
380 /* default text for non-existant artwork */
381 #define NOT_AVAILABLE "(not available)"
383 /* default value for undefined filename */
384 #define UNDEFINED_FILENAME "[NONE]"
386 /* default value for undefined levelset */
387 #define UNDEFINED_LEVELSET "[NONE]"
389 /* default value for undefined parameter */
390 #define ARG_DEFAULT "[DEFAULT]"
392 /* default values for undefined configuration file parameters */
393 #define ARG_UNDEFINED "-1000000"
394 #define ARG_UNDEFINED_VALUE (-1000000)
396 /* default value for off-screen positions */
397 #define POS_OFFSCREEN (-1000000)
399 /* definitions for game sub-directories */
401 #define RO_GAME_DIR "."
405 #define RW_GAME_DIR "."
408 #define RO_BASE_PATH RO_GAME_DIR
409 #define RW_BASE_PATH RW_GAME_DIR
411 /* directory names */
412 #define GRAPHICS_DIRECTORY "graphics"
413 #define SOUNDS_DIRECTORY "sounds"
414 #define MUSIC_DIRECTORY "music"
415 #define LEVELS_DIRECTORY "levels"
416 #define TAPES_DIRECTORY "tapes"
417 #define SCORES_DIRECTORY "scores"
418 #define DOCS_DIRECTORY "docs"
419 #define CACHE_DIRECTORY "cache"
421 #define GFX_CLASSIC_SUBDIR "gfx_classic"
422 #define SND_CLASSIC_SUBDIR "snd_classic"
423 #define MUS_CLASSIC_SUBDIR "mus_classic"
425 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
426 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
427 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
429 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
430 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
431 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
433 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
435 /* file names and filename extensions */
436 #define LEVELSETUP_DIRECTORY "levelsetup"
437 #define SETUP_FILENAME "setup.conf"
438 #define LEVELSETUP_FILENAME "levelsetup.conf"
439 #define EDITORSETUP_FILENAME "editorsetup.conf"
440 #define EDITORCASCADE_FILENAME "editorcascade.conf"
441 #define HELPANIM_FILENAME "helpanim.conf"
442 #define HELPTEXT_FILENAME "helptext.conf"
443 #define LEVELINFO_FILENAME "levelinfo.conf"
444 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
445 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
446 #define MUSICINFO_FILENAME "musicinfo.conf"
447 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
448 #define LEVELFILE_EXTENSION "level"
449 #define TAPEFILE_EXTENSION "tape"
450 #define SCOREFILE_EXTENSION "score"
452 #define LOG_OUT_BASENAME "stdout.txt"
453 #define LOG_ERR_BASENAME "stderr.txt"
459 #define STRING_PARENT_DIRECTORY ".."
460 #define STRING_TOP_DIRECTORY "/"
462 #define CHAR_PATH_SEPARATOR_UNIX '/'
463 #define CHAR_PATH_SEPARATOR_DOS '\\'
465 #define STRING_PATH_SEPARATOR_UNIX "/"
466 #define STRING_PATH_SEPARATOR_DOS "\\"
468 #define STRING_NEWLINE_UNIX "\n"
469 #define STRING_NEWLINE_DOS "\r\n"
471 #if defined(PLATFORM_WIN32)
472 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
473 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
474 #define STRING_NEWLINE STRING_NEWLINE_DOS
476 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
477 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
478 #define STRING_NEWLINE STRING_NEWLINE_UNIX
482 /* areas in bitmap PIX_DOOR */
483 /* meaning in PIX_DB_DOOR: (3 PAGEs)
484 PAGEX1: 1. buffer for DOOR_1
485 PAGEX2: 2. buffer for DOOR_1
486 PAGEX3: buffer for animations
489 /* these values are hard-coded to be able to use them in initialization */
490 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
491 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
493 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
494 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
495 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
496 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
497 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
498 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
499 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
500 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
501 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
502 #define DOOR_GFX_PAGEY1 (0)
503 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
506 /* macros for version handling */
507 #define VERSION_MAJOR(x) ((x) / 1000000)
508 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
509 #define VERSION_PATCH(x) (((x) % 10000) / 100)
510 #define VERSION_BUILD(x) ((x) % 100)
511 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
514 /* macros for parent/child process identification */
515 #if defined(PLATFORM_UNIX)
516 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
517 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
518 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
520 #define IS_PARENT_PROCESS() TRUE
521 #define IS_CHILD_PROCESS() FALSE
522 #define HAS_CHILD_PROCESS() FALSE
526 /* values for artwork type */
527 #define ARTWORK_TYPE_GRAPHICS 0
528 #define ARTWORK_TYPE_SOUNDS 1
529 #define ARTWORK_TYPE_MUSIC 2
531 #define NUM_ARTWORK_TYPES 3
534 /* values for tree type (chosen to match artwork type) */
535 #define TREE_TYPE_UNDEFINED -1
536 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
537 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
538 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
539 #define TREE_TYPE_LEVEL_DIR 3
540 #define TREE_TYPE_LEVEL_NR 4
542 #define NUM_TREE_TYPES 5
544 #define INFOTEXT_UNDEFINED ""
545 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
546 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
547 #define INFOTEXT_MUSIC_DIR "Custom Music"
548 #define INFOTEXT_LEVEL_DIR "Level Sets"
549 #define INFOTEXT_LEVEL_NR "Levels"
551 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
552 INFOTEXT_LEVEL_NR : \
553 (t) == TREE_TYPE_LEVEL_DIR ? \
554 INFOTEXT_LEVEL_DIR : \
555 (t) == TREE_TYPE_GRAPHICS_DIR ? \
556 INFOTEXT_GRAPHICS_DIR : \
557 (t) == TREE_TYPE_SOUNDS_DIR ? \
558 INFOTEXT_SOUNDS_DIR : \
559 (t) == TREE_TYPE_MUSIC_DIR ? \
560 INFOTEXT_MUSIC_DIR : \
563 /* values for artwork handling */
564 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
565 ((type) == ARTWORK_TYPE_GRAPHICS ? \
566 &(leveldir)->graphics_set : \
567 (type) == ARTWORK_TYPE_SOUNDS ? \
568 &(leveldir)->sounds_set : \
569 &(leveldir)->music_set)
571 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
572 ((type) == ARTWORK_TYPE_GRAPHICS ? \
573 (leveldir)->graphics_set : \
574 (type) == ARTWORK_TYPE_SOUNDS ? \
575 (leveldir)->sounds_set : \
576 (leveldir)->music_set)
578 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
579 ((type) == ARTWORK_TYPE_GRAPHICS ? \
580 &(leveldir)->graphics_path : \
581 (type) == ARTWORK_TYPE_SOUNDS ? \
582 &(leveldir)->sounds_path : \
583 &(leveldir)->music_path)
585 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
586 ((type) == ARTWORK_TYPE_GRAPHICS ? \
587 (leveldir)->graphics_path : \
588 (type) == ARTWORK_TYPE_SOUNDS ? \
589 (leveldir)->sounds_path : \
590 (leveldir)->music_path)
592 #define SETUP_ARTWORK_SET(setup, type) \
593 ((type) == ARTWORK_TYPE_GRAPHICS ? \
594 (setup).graphics_set : \
595 (type) == ARTWORK_TYPE_SOUNDS ? \
596 (setup).sounds_set : \
599 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
600 ((type) == ARTWORK_TYPE_GRAPHICS ? \
601 (setup).override_level_graphics : \
602 (type) == ARTWORK_TYPE_SOUNDS ? \
603 (setup).override_level_sounds : \
604 (setup).override_level_music)
606 #define GFX_OVERRIDE_ARTWORK(type) \
607 ((type) == ARTWORK_TYPE_GRAPHICS ? \
608 gfx.override_level_graphics : \
609 (type) == ARTWORK_TYPE_SOUNDS ? \
610 gfx.override_level_sounds : \
611 gfx.override_level_music)
613 #define ARTWORK_FIRST_NODE(artwork, type) \
614 ((type) == ARTWORK_TYPE_GRAPHICS ? \
615 (artwork).gfx_first : \
616 (type) == ARTWORK_TYPE_SOUNDS ? \
617 (artwork).snd_first : \
620 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
621 ((type) == ARTWORK_TYPE_GRAPHICS ? \
622 &(artwork).gfx_current_identifier : \
623 (type) == ARTWORK_TYPE_SOUNDS ? \
624 &(artwork).snd_current_identifier : \
625 &(artwork).mus_current_identifier)
627 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
628 ((type) == ARTWORK_TYPE_GRAPHICS ? \
629 (artwork).gfx_current_identifier : \
630 (type) == ARTWORK_TYPE_SOUNDS ? \
631 (artwork).snd_current_identifier : \
632 (artwork).mus_current_identifier)
634 #define ARTWORKINFO_FILENAME(type) \
635 ((type) == ARTWORK_TYPE_GRAPHICS ? \
636 GRAPHICSINFO_FILENAME : \
637 (type) == ARTWORK_TYPE_SOUNDS ? \
638 SOUNDSINFO_FILENAME : \
639 (type) == ARTWORK_TYPE_MUSIC ? \
640 MUSICINFO_FILENAME : "")
642 #define ARTWORK_DIRECTORY(type) \
643 ((type) == ARTWORK_TYPE_GRAPHICS ? \
644 GRAPHICS_DIRECTORY : \
645 (type) == ARTWORK_TYPE_SOUNDS ? \
647 (type) == ARTWORK_TYPE_MUSIC ? \
648 MUSIC_DIRECTORY : "")
650 #define OPTIONS_ARTWORK_DIRECTORY(type) \
651 ((type) == ARTWORK_TYPE_GRAPHICS ? \
652 options.graphics_directory : \
653 (type) == ARTWORK_TYPE_SOUNDS ? \
654 options.sounds_directory : \
655 (type) == ARTWORK_TYPE_MUSIC ? \
656 options.music_directory : "")
658 #define UPDATE_BUSY_STATE() \
660 if (gfx.draw_busy_anim_function != NULL) \
661 gfx.draw_busy_anim_function(); \
665 /* type definitions */
666 #if defined(TARGET_SDL2)
667 typedef int (*EventFilter)(void *, Event *);
669 typedef int (*EventFilter)(const Event *);
673 /* structure definitions */
677 char *command_basepath; /* path to the program binary */
678 char *command_basename; /* base filename of the program binary */
680 char *config_filename; /* optional global program config filename */
682 char *maindata_path; /* main game data (installation) directory */
684 char *userdata_subdir; /* personal user game data directory */
685 char *userdata_path; /* resulting full path to game data directory */
695 char *log_filename[NUM_LOGS]; /* log filenames for out/err messages */
696 FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
697 FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
705 char *(*window_title_function)(void);
706 void (*exit_message_function)(char *, va_list);
707 void (*exit_function)(int);
715 char *ro_base_directory;
716 char *rw_base_directory;
717 char *level_directory;
718 char *graphics_directory;
719 char *sounds_directory;
720 char *music_directory;
721 char *docs_directory;
723 char *execute_command;
733 struct VideoSystemInfo
736 int width, height, depth;
737 int window_width, window_height;
739 boolean fullscreen_available;
740 boolean fullscreen_enabled;
741 boolean fullscreen_initial;
743 boolean window_scaling_available;
744 int window_scaling_percent;
745 char *window_scaling_quality;
750 struct AudioSystemInfo
752 boolean sound_available;
753 boolean loops_available;
754 boolean music_available;
756 boolean sound_enabled;
757 boolean sound_deactivated; /* for temporarily disabling sound */
766 int first_sound_channel;
769 struct FontBitmapInfo
773 int src_x, src_y; /* start position of animation frames */
774 int width, height; /* width/height of each animation frame */
776 int draw_xoffset; /* offset for drawing font characters */
777 int draw_yoffset; /* offset for drawing font characters */
780 int num_chars_per_line;
787 int real_sx, real_sy;
788 int full_sxsize, full_sysize;
789 int scrollbuffer_width, scrollbuffer_height;
791 int game_tile_size, standard_tile_size;
802 int win_xsize, win_ysize;
804 int draw_deactivation_mask;
805 int draw_background_mask;
807 Bitmap *field_save_buffer;
809 Bitmap *background_bitmap;
810 int background_bitmap_mask;
812 Bitmap *fade_bitmap_source;
813 Bitmap *fade_bitmap_target;
814 Bitmap *fade_bitmap_black;
816 int fade_border_source_status;
817 int fade_border_target_status;
818 Bitmap *masked_border_bitmap_ptr;
820 #if USE_FINAL_SCREEN_BITMAP
821 Bitmap *final_screen_bitmap;
824 boolean clipping_enabled;
826 int clip_width, clip_height;
828 boolean override_level_graphics;
829 boolean override_level_sounds;
830 boolean override_level_music;
832 boolean draw_init_text;
835 struct FontBitmapInfo *font_bitmap_info;
836 int (*select_font_function)(int);
837 int (*get_font_from_token_function)(char *);
839 int anim_random_frame;
841 void (*draw_busy_anim_function)(void);
842 void (*draw_global_anim_function)(int);
843 void (*draw_global_border_function)(int);
851 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
854 struct SetupJoystickInfo
856 char *device_name; /* device name of player's joystick */
858 int xleft, xmiddle, xright;
859 int yupper, ymiddle, ylower;
863 struct SetupKeyboardInfo
865 Key left, right, up, down;
869 struct SetupTouchInfo
876 struct SetupInputInfo
878 boolean use_joystick;
879 struct SetupJoystickInfo joy;
880 struct SetupKeyboardInfo key;
883 struct SetupEditorInfo
885 boolean el_boulderdash;
886 boolean el_emerald_mine;
887 boolean el_emerald_mine_club;
891 boolean el_diamond_caves;
892 boolean el_dx_boulderdash;
894 boolean el_steel_chars;
896 boolean el_user_defined;
899 boolean el_headlines;
904 boolean show_element_token;
907 struct SetupEditorCascadeInfo
918 boolean el_steel_chars;
926 struct SetupShortcutInfo
932 Key focus_player[MAX_PLAYERS];
933 Key focus_player_all;
952 struct SetupSystemInfo
954 char *sdl_videodriver;
955 char *sdl_audiodriver;
956 int audio_fragment_size;
959 struct SetupInternalInfo
962 char *program_author;
964 char *program_website;
965 char *program_copyright;
966 char *program_company;
968 char *program_icon_file;
970 char *default_graphics_set;
971 char *default_sounds_set;
972 char *default_music_set;
974 char *fallback_graphics_file;
975 char *fallback_sounds_file;
976 char *fallback_music_file;
978 char *default_level_series;
980 int default_window_width;
981 int default_window_height;
983 boolean choose_from_top_leveldir;
993 boolean sound_simple;
995 boolean scroll_delay;
996 boolean scroll_delay_value;
997 char *engine_snapshot_mode;
998 boolean fade_screens;
1000 boolean show_titlescreen;
1001 boolean quick_doors;
1004 boolean skip_levels;
1007 int window_scaling_percent;
1008 char *window_scaling_quality;
1009 boolean ask_on_escape;
1010 boolean ask_on_escape_editor;
1011 boolean quick_switch;
1012 boolean input_on_focus;
1013 boolean prefer_aga_graphics;
1014 int game_frame_delay;
1015 boolean sp_show_border_elements;
1016 boolean small_game_graphics;
1017 boolean show_snapshot_buttons;
1022 int override_level_graphics; /* not boolean -- can also be "AUTO" */
1023 int override_level_sounds; /* not boolean -- can also be "AUTO" */
1024 int override_level_music; /* not boolean -- can also be "AUTO" */
1030 struct SetupEditorInfo editor;
1031 struct SetupEditorCascadeInfo editor_cascade;
1032 struct SetupShortcutInfo shortcut;
1033 struct SetupInputInfo input[MAX_PLAYERS];
1034 struct SetupTouchInfo touch;
1035 struct SetupSystemInfo system;
1036 struct SetupInternalInfo internal;
1037 struct OptionInfo options;
1042 struct TreeInfo **node_top; /* topmost node in tree */
1043 struct TreeInfo *node_parent; /* parent level directory info */
1044 struct TreeInfo *node_group; /* level group sub-directory info */
1045 struct TreeInfo *next; /* next level series structure node */
1047 int cl_first; /* internal control field for setup screen */
1048 int cl_cursor; /* internal control field for setup screen */
1050 int type; /* type of tree content */
1052 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
1054 char *subdir; /* tree info sub-directory basename (may be ".") */
1055 char *fullpath; /* complete path relative to tree base directory */
1056 char *basepath; /* absolute base path of tree base directory */
1057 char *identifier; /* identifier string for configuration files */
1058 char *name; /* tree info name, as displayed in selection menues */
1059 char *name_sorting; /* optional sorting name for correct name sorting */
1060 char *author; /* level or artwork author name */
1061 char *year; /* optional year of creation for levels or artwork */
1062 char *imported_from; /* optional comment for imported levels or artwork */
1063 char *imported_by; /* optional comment for imported levels or artwork */
1064 char *tested_by; /* optional comment to name people who tested a set */
1066 char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
1067 char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
1068 char *graphics_set; /* optional custom graphics set (level tree only) */
1069 char *sounds_set; /* optional custom sounds set (level tree only) */
1070 char *music_set; /* optional custom music set (level tree only) */
1071 char *graphics_path; /* path to optional custom graphics set (level only) */
1072 char *sounds_path; /* path to optional custom sounds set (level only) */
1073 char *music_path; /* path to optional custom music set (level only) */
1075 char *level_filename; /* filename of level file (for packed level file) */
1076 char *level_filetype; /* type of levels in level directory or level file */
1078 char *special_flags; /* flags for special actions performed on level file */
1080 int levels; /* number of levels in level series */
1081 int first_level; /* first level number (to allow start with 0 or 1) */
1082 int last_level; /* last level number (automatically calculated) */
1083 int sort_priority; /* sort levels by 'sort_priority' and then by name */
1085 boolean latest_engine;/* force level set to use the latest game engine */
1087 boolean level_group; /* directory contains more level series directories */
1088 boolean parent_link; /* entry links back to parent directory */
1089 boolean in_user_dir; /* user defined levels are stored in home directory */
1090 boolean user_defined; /* levels in user directory and marked as "private" */
1091 boolean readonly; /* readonly levels can not be changed with editor */
1092 boolean handicap; /* level set has no handicap when set to "false" */
1093 boolean skip_levels; /* levels can be skipped when set to "true" */
1095 int color; /* color to use on selection screen for this level */
1096 char *class_desc; /* description of level series class */
1097 int handicap_level; /* number of the lowest unsolved level */
1099 char *infotext; /* optional text to describe the tree type (headline) */
1102 typedef struct TreeInfo TreeInfo;
1103 typedef struct TreeInfo LevelDirTree;
1104 typedef struct TreeInfo ArtworkDirTree;
1105 typedef struct TreeInfo GraphicsDirTree;
1106 typedef struct TreeInfo SoundsDirTree;
1107 typedef struct TreeInfo MusicDirTree;
1111 GraphicsDirTree *gfx_first;
1112 GraphicsDirTree *gfx_current;
1113 SoundsDirTree *snd_first;
1114 SoundsDirTree *snd_current;
1115 MusicDirTree *mus_first;
1116 MusicDirTree *mus_current;
1118 char *gfx_current_identifier;
1119 char *snd_current_identifier;
1120 char *mus_current_identifier;
1123 struct ValueTextInfo
1135 struct ConfigTypeInfo
1142 struct TokenIntPtrInfo
1152 char *default_filename;
1155 char **default_parameter; /* array of file parameters */
1156 char **parameter; /* array of file parameters */
1159 boolean fallback_to_default;
1160 boolean default_is_cloned;
1163 struct SetupFileList
1168 struct SetupFileList *next;
1173 char *source_filename; /* primary key for node list */
1177 struct PropertyMapping
1187 struct ArtworkListInfo
1189 int type; /* type of artwork */
1191 int num_file_list_entries;
1192 int num_dynamic_file_list_entries;
1193 struct FileInfo *file_list; /* static artwork file array */
1194 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
1196 int num_suffix_list_entries;
1197 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
1199 int num_base_prefixes;
1200 int num_ext1_suffixes;
1201 int num_ext2_suffixes;
1202 int num_ext3_suffixes;
1203 char **base_prefixes; /* base token prefixes array */
1204 char **ext1_suffixes; /* property suffixes array 1 */
1205 char **ext2_suffixes; /* property suffixes array 2 */
1206 char **ext3_suffixes; /* property suffixes array 3 */
1208 int num_ignore_tokens;
1209 char **ignore_tokens; /* file tokens to be ignored */
1211 int num_property_mapping_entries;
1212 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
1214 int sizeof_artwork_list_entry;
1216 struct ListNodeInfo **artwork_list; /* static artwork node array */
1217 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
1218 struct ListNode *content_list; /* dynamic artwork node list */
1220 void *(*load_artwork)(char *); /* constructor function */
1221 void (*free_artwork)(void *); /* destructor function */
1235 struct RectWithBorder
1249 struct DoorPartPosInfo
1256 int start_step_opening;
1257 int start_step_closing;
1258 boolean draw_masked;
1265 int xoffset; /* special case for tape date and time */
1266 int xoffset2; /* special case for tape date */
1269 int size; /* also used for suffix ".digits" */
1271 boolean draw_masked;
1272 boolean draw_player; /* special case for network player buttons */
1273 int sort_priority; /* also used for suffix ".draw_order" */
1284 /* ========================================================================= */
1285 /* exported variables */
1286 /* ========================================================================= */
1288 extern struct ProgramInfo program;
1289 extern struct OptionInfo options;
1290 extern struct VideoSystemInfo video;
1291 extern struct AudioSystemInfo audio;
1292 extern struct GfxInfo gfx;
1293 extern struct AnimInfo anim;
1294 extern struct ArtworkInfo artwork;
1295 extern struct JoystickInfo joystick;
1296 extern struct SetupInfo setup;
1298 extern LevelDirTree *leveldir_first_all;
1299 extern LevelDirTree *leveldir_first;
1300 extern LevelDirTree *leveldir_current;
1301 extern int level_nr;
1303 extern struct LevelStats level_stats[];
1305 extern DrawWindow *window;
1306 extern DrawBuffer *backbuffer;
1307 extern DrawBuffer *drawto;
1309 extern int button_status;
1310 extern boolean motion_status;
1311 #if defined(TARGET_SDL2)
1312 extern boolean keyrepeat_status;
1315 extern int redraw_mask;
1317 extern int FrameCounter;
1320 /* function definitions */
1322 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1325 void SetWindowTitle();
1327 void InitWindowTitleFunction(char *(*window_title_function)(void));
1328 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1329 void InitExitFunction(void (*exit_function)(int));
1330 void InitPlatformDependentStuff(void);
1331 void ClosePlatformDependentStuff(void);
1333 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1334 void InitGfxTileSizeInfo(int, int);
1335 void InitGfxDoor1Info(int, int, int, int);
1336 void InitGfxDoor2Info(int, int, int, int);
1337 void InitGfxDoor3Info(int, int, int, int);
1338 void InitGfxWindowInfo(int, int);
1339 void InitGfxScrollbufferInfo(int, int);
1340 void InitGfxClipRegion(boolean, int, int, int, int);
1341 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1342 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int));
1343 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1344 void InitGfxCustomArtworkInfo();
1345 void InitGfxOtherSettings();
1346 void SetDrawDeactivationMask(int);
1347 void SetDrawBackgroundMask(int);
1348 void SetWindowBackgroundBitmap(Bitmap *);
1349 void SetMainBackgroundBitmap(Bitmap *);
1350 void SetDoorBackgroundBitmap(Bitmap *);
1351 void SetRedrawMaskFromArea(int, int, int, int);
1353 void LimitScreenUpdates(boolean);
1355 void InitVideoDisplay(void);
1356 void CloseVideoDisplay(void);
1357 void InitVideoBuffer(int, int, int, boolean);
1358 Bitmap *CreateBitmapStruct(void);
1359 Bitmap *CreateBitmap(int, int, int);
1360 void ReCreateBitmap(Bitmap **, int, int, int);
1361 void FreeBitmap(Bitmap *);
1362 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1363 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1364 void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
1365 void (*draw_border_function)(void));
1366 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1367 void ClearRectangle(Bitmap *, int, int, int, int);
1368 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1369 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1370 boolean DrawingOnBackground(int, int);
1371 boolean DrawingAreaChanged();
1372 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1373 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1374 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1375 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1376 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1377 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1378 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1379 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1380 Pixel GetPixel(Bitmap *, int, int);
1381 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1382 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1384 void KeyboardAutoRepeatOn(void);
1385 void KeyboardAutoRepeatOff(void);
1386 boolean SetVideoMode(boolean);
1387 boolean ChangeVideoModeIfNeeded(boolean);
1389 Bitmap *LoadImage(char *);
1390 Bitmap *LoadCustomImage(char *);
1391 void ReloadCustomImage(Bitmap *, char *);
1393 Bitmap *ZoomBitmap(Bitmap *, int, int);
1394 void ReCreateGameTileSizeBitmap(Bitmap **);
1395 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1396 void CreateBitmapTextures(Bitmap **);
1397 void FreeBitmapTextures(Bitmap **);
1398 void ScaleBitmap(Bitmap **, int);
1400 void SetMouseCursor(int);
1402 void OpenAudio(void);
1403 void CloseAudio(void);
1404 void SetAudioMode(boolean);
1406 void InitEventFilter(EventFilter);
1407 boolean PendingEvent(void);
1408 void NextEvent(Event *event);
1409 void PeekEvent(Event *event);
1410 Key GetEventKey(KeyEvent *, boolean);
1411 KeyMod HandleKeyModState(Key, int);
1412 KeyMod GetKeyModState();
1413 KeyMod GetKeyModStateFromEvents();
1414 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1416 void InitJoysticks();
1417 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1419 #endif /* SYSTEM_H */