1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MAC)
21 #elif defined(PLATFORM_WINDOWS)
23 #elif defined(PLATFORM_ANDROID)
25 #elif defined(PLATFORM_EMSCRIPTEN)
26 #include "emscripten.h"
32 // the additional 'b' is needed for Win32 to open files in binary mode
33 #define MODE_READ "rb"
34 #define MODE_WRITE "wb"
35 #define MODE_APPEND "ab"
37 #define DEFAULT_DEPTH 0
41 #define BLIT_INVERSE 2
42 #define BLIT_ON_BACKGROUND 3
44 // values for fullscreen status
45 #define FULLSCREEN_NOT_AVAILABLE FALSE
46 #define FULLSCREEN_AVAILABLE TRUE
48 // values for window scaling
49 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
50 #define WINDOW_SCALING_AVAILABLE TRUE
52 #define MIN_WINDOW_SCALING_PERCENT 30
53 #define STD_WINDOW_SCALING_PERCENT 100
54 #define MAX_WINDOW_SCALING_PERCENT 400
55 #define STEP_WINDOW_SCALING_PERCENT 10
57 // values for window scaling quality
58 #define SCALING_QUALITY_NEAREST "nearest"
59 #define SCALING_QUALITY_LINEAR "linear"
60 #define SCALING_QUALITY_BEST "best"
62 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
64 // values for screen rendering mode
65 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
66 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
67 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
68 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
70 #if defined(PLATFORM_EMSCRIPTEN)
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
73 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
76 #define SPECIAL_RENDERING_OFF 0
77 #define SPECIAL_RENDERING_BITMAP 1
78 #define SPECIAL_RENDERING_TARGET 2
79 #define SPECIAL_RENDERING_DOUBLE 3
81 // values for vertical screen retrace synchronization (vsync)
82 #define STR_VSYNC_MODE_OFF "off"
83 #define STR_VSYNC_MODE_NORMAL "normal"
84 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
86 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
88 #define VSYNC_MODE_OFF 0
89 #define VSYNC_MODE_NORMAL 1
90 #define VSYNC_MODE_ADAPTIVE -1
92 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
94 #define VSYNC_MODE_STR_TO_INT(s) \
95 (strEqual((s), STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : \
96 strEqual((s), STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : \
99 #define VSYNC_MODE_INT_TO_STR(i) \
100 ((i) == VSYNC_MODE_NORMAL ? STR_VSYNC_MODE_NORMAL : \
101 (i) == VSYNC_MODE_ADAPTIVE ? STR_VSYNC_MODE_ADAPTIVE : \
104 // values for network server settings
105 #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
106 #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
108 // values for API server settings
109 #define API_SERVER_HOSTNAME "api.artsoft.org"
110 #define API_SERVER_PORT 80
111 #define API_SERVER_METHOD "POST"
112 #define API_SERVER_URI_ADD "/api/scores/add"
113 #define API_SERVER_URI_GET "/api/scores/get"
114 #define API_SERVER_URI_GETTAPE "/api/scores/gettape"
115 #define API_SERVER_URI_RENAME "/api/players/rename"
116 #define API_SERVER_URI_RESETUUID "/api/players/resetuuid"
119 #undef API_SERVER_HOSTNAME
120 #define API_SERVER_HOSTNAME "api-test.artsoft.org"
121 #define TEST_PREFIX "test."
123 #define TEST_PREFIX ""
126 // values for touch control
127 #define TOUCH_CONTROL_OFF "off"
128 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
129 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
130 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
132 #if defined(PLATFORM_ANDROID)
133 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
135 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
138 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
139 #define TOUCH_DROP_DISTANCE_DEFAULT 5
140 #define TOUCH_TRANSPARENCY_DEFAULT 50
142 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
143 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
145 // values for special settings for mobile devices
146 #if defined(PLATFORM_ANDROID)
147 #define HAS_TOUCH_DEVICE
148 #define USE_TOUCH_INPUT_OVERLAY
149 #define USE_COMPLETE_DISPLAY
150 #define HAS_SCREEN_KEYBOARD
151 #define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100)
154 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
155 #if !SDL_VERSION_ATLEAST(2,0,5)
156 #define SDL_DROPTEXT (SDL_DROPFILE + 1)
157 #define SDL_DROPBEGIN (SDL_DROPFILE + 2)
158 #define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
161 // default input keys
162 #define DEFAULT_KEY_LEFT KSYM_Left
163 #define DEFAULT_KEY_RIGHT KSYM_Right
164 #define DEFAULT_KEY_UP KSYM_Up
165 #define DEFAULT_KEY_DOWN KSYM_Down
166 #if defined(PLATFORM_MAC)
167 #define DEFAULT_KEY_SNAP KSYM_Control_L
168 #define DEFAULT_KEY_DROP KSYM_KP_Enter
170 #define DEFAULT_KEY_SNAP KSYM_Control_L
171 #define DEFAULT_KEY_DROP KSYM_Control_R
173 #define DEFAULT_KEY_OKAY KSYM_Return
174 #define DEFAULT_KEY_CANCEL KSYM_Escape
176 // default shortcut keys
177 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
178 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
179 #define DEFAULT_KEY_RESTART_GAME KSYM_F3
180 #define DEFAULT_KEY_PAUSE_BEFORE_END KSYM_F4
181 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
182 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
183 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
184 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
185 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
186 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
187 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
188 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
189 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
190 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
191 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
192 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
193 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
194 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
195 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
196 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
197 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
198 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
199 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
201 // default debug setup keys and values
202 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
203 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
204 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
205 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
206 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
207 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
208 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
209 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
210 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
211 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
213 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
214 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
215 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
216 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
217 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
218 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
219 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
220 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
221 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
222 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
224 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
226 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
227 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
229 // values for key_status
230 #define KEY_NOT_PRESSED FALSE
231 #define KEY_RELEASED FALSE
232 #define KEY_PRESSED TRUE
234 // values for button status
235 #define MB_NOT_PRESSED FALSE
236 #define MB_NOT_RELEASED TRUE
237 #define MB_RELEASED FALSE
238 #define MB_PRESSED TRUE
239 #define MB_MENU_CHOICE FALSE
240 #define MB_MENU_MARK TRUE
241 #define MB_MENU_INITIALIZE (-1)
242 #define MB_MENU_LEAVE (-2)
243 #define MB_MENU_CONTINUE (-3)
244 #define MB_LEFTBUTTON 1
245 #define MB_MIDDLEBUTTON 2
246 #define MB_RIGHTBUTTON 3
247 #define MB_WHEEL_UP 4
248 #define MB_WHEEL_DOWN 5
249 #define MB_WHEEL_LEFT 6
250 #define MB_WHEEL_RIGHT 7
251 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
252 (b) == MB_WHEEL_DOWN)
253 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
254 (b) == MB_WHEEL_RIGHT)
255 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
256 IS_WHEEL_BUTTON_HORIZONTAL(b))
257 #define DEFAULT_WHEEL_STEPS 3
259 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
260 (b) == MB_MIDDLEBUTTON ? 5 : \
261 (b) == MB_RIGHTBUTTON ? 10 : 1)
263 // values for move directions
264 #define MV_BIT_LEFT 0
265 #define MV_BIT_RIGHT 1
267 #define MV_BIT_DOWN 3
269 #define NUM_DIRECTIONS 4
271 // diagonal movement directions are used in a different contect than buttons
272 #define MV_BIT_UPLEFT 4
273 #define MV_BIT_UPRIGHT 5
274 #define MV_BIT_DOWNLEFT 6
275 #define MV_BIT_DOWNRIGHT 7
277 #define NUM_DIRECTIONS_FULL 8
279 // values for special "button" bitmasks
283 #define NUM_PLAYER_ACTIONS 6
285 // values for special "focus player" bitmasks
286 #define BIT_SET_FOCUS 6
288 // values for drawing stages for global animations
289 #define DRAW_GLOBAL_ANIM_STAGE_1 1
290 #define DRAW_GLOBAL_ANIM_STAGE_2 2
291 #define DRAW_GLOBAL_ANIM_STAGE_3 3
292 #define DRAW_GLOBAL_ANIM_STAGE_RESTART 4
294 // values for drawing target (various functions)
295 #define DRAW_TO_BACKBUFFER 0
296 #define DRAW_TO_FIELDBUFFER 1
297 #define DRAW_TO_SCREEN 2
298 #define DRAW_TO_FADE_SOURCE 3
299 #define DRAW_TO_FADE_TARGET 4
301 // values for move directions and special "button" key bitmasks
303 #define MV_LEFT (1 << MV_BIT_LEFT)
304 #define MV_RIGHT (1 << MV_BIT_RIGHT)
305 #define MV_UP (1 << MV_BIT_UP)
306 #define MV_DOWN (1 << MV_BIT_DOWN)
308 #define MV_UPLEFT (MV_UP | MV_LEFT)
309 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
310 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
311 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
313 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
314 #define MV_VERTICAL (MV_UP | MV_DOWN)
315 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
316 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
317 #define MV_NO_DIRECTION (MV_NONE)
319 #define KEY_BUTTON_1 (1 << BUTTON_1)
320 #define KEY_BUTTON_2 (1 << BUTTON_2)
321 #define KEY_BUTTON_SNAP KEY_BUTTON_1
322 #define KEY_BUTTON_DROP KEY_BUTTON_2
323 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
324 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
325 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
327 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
329 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
330 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
331 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
332 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
333 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
336 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
337 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
338 (x) == MV_UP ? MV_BIT_UP : \
339 (x) == MV_DOWN ? MV_BIT_DOWN : \
340 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
341 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
342 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
343 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
346 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
347 (x) == MV_RIGHT ? MV_LEFT : \
348 (x) == MV_UP ? MV_DOWN : \
349 (x) == MV_DOWN ? MV_UP : \
350 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
351 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
352 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
353 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
356 // values for animation mode (frame order and direction)
357 // (stored in level files -- never change existing values)
359 #define ANIM_LOOP (1 << 0)
360 #define ANIM_LINEAR (1 << 1)
361 #define ANIM_PINGPONG (1 << 2)
362 #define ANIM_PINGPONG2 (1 << 3)
363 #define ANIM_RANDOM (1 << 4)
364 #define ANIM_CE_VALUE (1 << 5)
365 #define ANIM_CE_SCORE (1 << 6)
366 #define ANIM_CE_DELAY (1 << 7)
367 #define ANIM_REVERSE (1 << 8)
368 #define ANIM_OPAQUE_PLAYER (1 << 9)
370 // values for special (non game element) animation modes
371 // (not stored in level files -- can be changed, if needed)
372 #define ANIM_HORIZONTAL (1 << 10)
373 #define ANIM_VERTICAL (1 << 11)
374 #define ANIM_CENTERED (1 << 12)
375 #define ANIM_STATIC_PANEL (1 << 13)
376 #define ANIM_ALL (1 << 14)
377 #define ANIM_ONCE (1 << 15)
378 #define ANIM_TILED (1 << 16)
379 #define ANIM_RANDOM_STATIC (1 << 17)
381 #define ANIM_DEFAULT ANIM_LOOP
383 // values for special global animation events
384 #define ANIM_EVENT_UNDEFINED -1
385 #define ANIM_EVENT_NONE 0
386 #define ANIM_EVENT_SELF (1 << 0)
387 #define ANIM_EVENT_ANY (1 << 1)
388 #define ANIM_EVENT_CLICK (1 << 2)
389 #define ANIM_EVENT_INIT (1 << 3)
390 #define ANIM_EVENT_START (1 << 4)
391 #define ANIM_EVENT_END (1 << 5)
392 #define ANIM_EVENT_POST (1 << 6)
393 #define ANIM_EVENT_UNCLICK_ANY (1 << 7)
394 #define ANIM_EVENT_CE_CHANGE (1 << 8)
396 // event mask: bits 0-15
397 // CE number: bits 16-23
398 // anim number: bits 16-23
399 // page number: bits 24-31
400 // part number: bits 24-31
401 #define ANIM_EVENT_CE_BIT 16
402 #define ANIM_EVENT_ANIM_BIT 16
403 #define ANIM_EVENT_PAGE_BIT 24
404 #define ANIM_EVENT_PART_BIT 24
406 #define ANIM_EVENT_CE_MASK (0xff << ANIM_EVENT_CE_BIT)
407 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
408 #define ANIM_EVENT_PAGE_MASK (0xff << ANIM_EVENT_PAGE_BIT)
409 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
411 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
413 // values for special global animation event actions
414 #define ANIM_EVENT_ACTION_NONE -1
416 // values for special global animation delay types
417 #define ANIM_DELAY_UNDEFINED -1
418 #define ANIM_DELAY_NONE 0
419 #define ANIM_DELAY_INIT 1
420 #define ANIM_DELAY_ANIM 2
421 #define ANIM_DELAY_POST 3
423 // values for special global animation delay actions
424 #define ANIM_DELAY_ACTION_NONE -1
426 // values for special drawing styles and event handling
429 // values used for crumbled graphics
430 #define STYLE_ACCURATE_BORDERS (1 << 0)
431 #define STYLE_INNER_CORNERS (1 << 1)
433 // values used for game panel graphics
434 #define STYLE_REVERSE (1 << 2)
435 #define STYLE_LEFTMOST_POSITION (1 << 3)
437 // values used for global animations
438 #define STYLE_BLOCK (1 << 4)
439 #define STYLE_PASSTHROUGH (1 << 5)
440 #define STYLE_MULTIPLE_ACTIONS (1 << 6)
441 #define STYLE_CONSUME_CE_EVENT (1 << 7)
443 #define STYLE_DEFAULT STYLE_NONE
445 // values for fade mode
446 #define FADE_TYPE_NONE 0
447 #define FADE_TYPE_FADE_IN (1 << 0)
448 #define FADE_TYPE_FADE_OUT (1 << 1)
449 #define FADE_TYPE_TRANSFORM (1 << 2)
450 #define FADE_TYPE_CROSSFADE (1 << 3)
451 #define FADE_TYPE_MELT (1 << 4)
452 #define FADE_TYPE_CURTAIN (1 << 5)
453 #define FADE_TYPE_SKIP (1 << 6)
455 #define FADE_MODE_NONE (FADE_TYPE_NONE)
456 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
457 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
458 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
459 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
460 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
461 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
462 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
463 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
464 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
466 #define FADE_MODE_DEFAULT FADE_MODE_FADE
468 #define AUTO_DELAY_UNIT_MS 0
469 #define AUTO_DELAY_UNIT_FRAMES 1
471 #define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
473 // values for toon positions
474 #define POS_UNDEFINED -1
486 // values for text alignment
487 #define ALIGN_LEFT (1 << 0)
488 #define ALIGN_RIGHT (1 << 1)
489 #define ALIGN_CENTER (1 << 2)
490 #define ALIGN_DEFAULT ALIGN_LEFT
492 #define VALIGN_TOP (1 << 0)
493 #define VALIGN_BOTTOM (1 << 1)
494 #define VALIGN_MIDDLE (1 << 2)
495 #define VALIGN_DEFAULT VALIGN_TOP
497 #define ALIGNED_XPOS(x, w, a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
498 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
499 #define ALIGNED_YPOS(y, h, v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
500 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
501 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
502 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
503 #define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
504 #define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
506 // values for redraw_mask
507 #define REDRAW_NONE (0)
508 #define REDRAW_ALL (1 << 0)
509 #define REDRAW_FIELD (1 << 1)
510 #define REDRAW_DOOR_1 (1 << 2)
511 #define REDRAW_DOOR_2 (1 << 3)
512 #define REDRAW_DOOR_3 (1 << 4)
513 #define REDRAW_FPS (1 << 5)
515 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
519 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
520 y >= gfx.sy && y < gfx.sy + gfx.sysize)
521 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
522 x < gfx.real_sx + gfx.full_sxsize && \
523 y >= gfx.real_sy && \
524 y < gfx.real_sy + gfx.full_sysize)
525 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
526 y >= gfx.dy && y < gfx.dy + gfx.dysize)
527 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
528 y >= gfx.vy && y < gfx.vy + gfx.vysize)
529 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
530 y >= gfx.ey && y < gfx.ey + gfx.eysize)
532 // values for mouse cursor
533 #define CURSOR_UNDEFINED -1
534 #define CURSOR_DEFAULT 0
535 #define CURSOR_NONE 1
536 #define CURSOR_PLAYFIELD 2
538 // fundamental game speed values
539 #define ONE_SECOND_DELAY 1000 // delay value for one second
540 #define MENU_FRAME_DELAY 20 // frame delay in milliseconds
541 #define GAME_FRAME_DELAY 20 // frame delay in milliseconds
542 #define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
543 #define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
544 #define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
545 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
546 #define FRAMES_PER_SECOND_SP 35
548 // maximum playfield size supported by libgame functions
549 #define MAX_PLAYFIELD_WIDTH 128
550 #define MAX_PLAYFIELD_HEIGHT 128
552 // maximum number of parallel players supported by libgame functions
553 #define MAX_PLAYERS 4
555 // maximum number of player names
556 #define MAX_PLAYER_NAMES 12
558 // maximum allowed length of player name
559 #define MAX_PLAYER_NAME_LEN 10
561 // maximum number of levels in a level set
562 #define MAX_LEVELS 1000
564 // maximum number of global animation and parts
565 #define MAX_GLOBAL_ANIMS 32
566 #define MAX_GLOBAL_ANIM_PARTS 32
568 // minimum/maximum/default x/y grid size for virtual buttons
569 #define MIN_GRID_XSIZE 3
570 #define MIN_GRID_YSIZE 3
571 #define MAX_GRID_XSIZE 32
572 #define MAX_GRID_YSIZE 32
573 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
574 video.screen_height))
575 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
576 video.screen_height))
577 #define DEFAULT_GRID_XSIZE_0 18
578 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
579 DEFAULT_GRID_XSIZE_0 * \
583 #define DEFAULT_GRID_XSIZE_1 13
584 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
585 DEFAULT_GRID_XSIZE_1 * \
590 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
591 DEFAULT_GRID_XSIZE_1)
592 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
593 DEFAULT_GRID_YSIZE_1)
595 #define GRID_ACTIVE_NR() (video.screen_width > \
596 video.screen_height ? 0 : 1)
598 // values for grid button characters for virtual buttons
599 #define CHAR_GRID_BUTTON_NONE ' '
600 #define CHAR_GRID_BUTTON_LEFT '<'
601 #define CHAR_GRID_BUTTON_RIGHT '>'
602 #define CHAR_GRID_BUTTON_UP '^'
603 #define CHAR_GRID_BUTTON_DOWN 'v'
604 #define CHAR_GRID_BUTTON_SNAP '1'
605 #define CHAR_GRID_BUTTON_DROP '2'
607 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
609 (c) == CHAR_GRID_BUTTON_RIGHT ? \
611 (c) == CHAR_GRID_BUTTON_UP ? \
613 (c) == CHAR_GRID_BUTTON_DOWN ? \
615 (c) == CHAR_GRID_BUTTON_SNAP ? \
617 (c) == CHAR_GRID_BUTTON_DROP ? \
621 // maximum number of level sets in the level set history
622 #define MAX_LEVELDIR_HISTORY 100
624 // default name for empty highscore entry
625 #define EMPTY_PLAYER_NAME "no name"
627 // default name for unknown player names
628 #define ANONYMOUS_NAME "anonymous"
630 // default for other unknown names
631 #define UNKNOWN_NAME "unknown"
633 // default name for new levels
634 #define NAMELESS_LEVEL_NAME "nameless level"
636 // default text for non-existant artwork
637 #define NOT_AVAILABLE "(not available)"
639 // default value for undefined filename
640 #define UNDEFINED_FILENAME "[NONE]"
642 // default value for undefined levelset
643 #define UNDEFINED_LEVELSET "[NONE]"
645 // default value for undefined password
646 #define UNDEFINED_PASSWORD "[undefined]"
648 // default value for undefined string parameter
649 #define ARG_UNDEFINED_STRING "[undefined]"
651 // default value for default string parameter
652 #define ARG_DEFAULT "[DEFAULT]"
654 // default values for undefined numerical parameter (as string and integer)
655 #define ARG_UNDEFINED "-1000000"
656 #define ARG_UNDEFINED_VALUE (-1000000)
658 // default value for off-screen positions
659 #define POS_OFFSCREEN (-1000000)
661 // definitions for game base path and sub-directories
663 #define BASE_PATH "."
667 #define GRAPHICS_DIRECTORY "graphics"
668 #define SOUNDS_DIRECTORY "sounds"
669 #define MUSIC_DIRECTORY "music"
670 #define LEVELS_DIRECTORY "levels"
671 #define TAPES_DIRECTORY "tapes"
672 #define SCORES_DIRECTORY "scores"
673 #define DOCS_DIRECTORY "docs"
674 #define ELEMENTS_DIRECTORY "elements"
675 #define CREDITS_DIRECTORY "credits"
676 #define PROGRAM_INFO_DIRECTORY "program"
677 #define LEVELSET_INFO_DIRECTORY "levelset"
678 #define CACHE_DIRECTORY "cache"
679 #define CONF_DIRECTORY "conf"
680 #define NETWORK_DIRECTORY "network"
681 #define USERS_DIRECTORY "users"
682 #define PERSISTENT_DIRECTORY "/persistent"
684 #define GFX_CLASSIC_SUBDIR "gfx_classic"
685 #define SND_CLASSIC_SUBDIR "snd_classic"
686 #define MUS_CLASSIC_SUBDIR "mus_classic"
688 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
689 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
690 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
692 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
693 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
694 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
696 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
698 // file names and filename extensions
699 #define LEVELSETUP_DIRECTORY "levelsetup"
700 #define SETUP_FILENAME "setup.conf"
701 #define USERSETUP_FILENAME "usersetup.conf"
702 #define AUTOSETUP_FILENAME "autosetup.conf"
703 #define LEVELSETUP_FILENAME "levelsetup.conf"
704 #define SERVERSETUP_FILENAME "serversetup.conf"
705 #define EDITORSETUP_FILENAME "editorsetup.conf"
706 #define EDITORCASCADE_FILENAME "editorcascade.conf"
707 #define HELPANIM_FILENAME "helpanim.conf"
708 #define HELPTEXT_FILENAME "helptext.conf"
709 #define LEVELINFO_FILENAME "levelinfo.conf"
710 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
711 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
712 #define MUSICINFO_FILENAME "musicinfo.conf"
713 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
714 #define LEVELTEMPLATE_FILENAME "template.level"
715 #define UPLOADED_FILENAME ".uploaded"
716 #define LEVELFILE_EXTENSION "level"
717 #define TAPEFILE_EXTENSION "tape"
718 #define SCOREFILE_EXTENSION "score"
720 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
722 #define FALLBACK_TEXT_FILENAME "fallback.txt"
724 #define STRING_PARENT_DIRECTORY ".."
725 #define STRING_TOP_DIRECTORY "/"
727 #define CHAR_PATH_SEPARATOR_UNIX '/'
728 #define CHAR_PATH_SEPARATOR_DOS '\\'
730 #define STRING_PATH_SEPARATOR_UNIX "/"
731 #define STRING_PATH_SEPARATOR_DOS "\\"
733 #define STRING_NEWLINE_UNIX "\n"
734 #define STRING_NEWLINE_DOS "\r\n"
736 #if defined(PLATFORM_WINDOWS)
737 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
738 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
739 #define STRING_NEWLINE STRING_NEWLINE_DOS
741 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
742 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
743 #define STRING_NEWLINE STRING_NEWLINE_UNIX
747 // areas in bitmap PIX_DOOR
748 // meaning in PIX_DB_DOOR: (3 PAGEs)
749 // PAGEX1: 1. buffer for DOOR_1
750 // PAGEX2: 2. buffer for DOOR_1
751 // PAGEX3: buffer for animations
753 // these values are hard-coded to be able to use them in initialization
754 #define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
755 #define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
757 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
758 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
759 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
760 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
761 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
762 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
763 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
764 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
765 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
766 #define DOOR_GFX_PAGEY1 (0)
767 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
770 // macros for version handling
771 #define VERSION_PART_1(x) ((x) / 1000000)
772 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
773 #define VERSION_PART_3(x) (((x) % 10000) / 100)
774 #define VERSION_PART_4(x) ((x) % 100)
776 #define VERSION_SUPER(x) VERSION_PART_1(x)
777 #define VERSION_MAJOR(x) VERSION_PART_2(x)
778 #define VERSION_MINOR(x) VERSION_PART_3(x)
779 #define VERSION_PATCH(x) VERSION_PART_4(x)
780 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
783 // macros for parent/child process identification
784 #if defined(PLATFORM_UNIX)
785 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
786 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
787 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
789 #define IS_PARENT_PROCESS() TRUE
790 #define IS_CHILD_PROCESS() FALSE
791 #define HAS_CHILD_PROCESS() FALSE
795 // values for artwork type
796 #define ARTWORK_TYPE_GRAPHICS 0
797 #define ARTWORK_TYPE_SOUNDS 1
798 #define ARTWORK_TYPE_MUSIC 2
800 #define NUM_ARTWORK_TYPES 3
803 // values for tree type (chosen to match artwork type)
804 #define TREE_TYPE_UNDEFINED -1
805 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
806 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
807 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
808 #define TREE_TYPE_LEVEL_DIR 3
809 #define TREE_TYPE_LEVEL_NR 4
810 #define TREE_TYPE_PLAYER_NAME 5
811 #define TREE_TYPE_SCORE_ENTRY 6
813 #define NUM_BASE_TREE_TYPES 4
814 #define NUM_TREE_TYPES 7
816 #define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \
817 (type) == TREE_TYPE_SOUNDS_DIR || \
818 (type) == TREE_TYPE_MUSIC_DIR || \
819 (type) == TREE_TYPE_LEVEL_DIR)
821 #define INFOTEXT_UNDEFINED ""
822 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
823 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
824 #define INFOTEXT_MUSIC_DIR "Custom Music"
825 #define INFOTEXT_LEVEL_DIR "Level Sets"
826 #define INFOTEXT_LEVEL_NR "Levels"
827 #define INFOTEXT_PLAYER_NAME "Players & Teams"
828 #define INFOTEXT_SCORE_ENTRY "Hall of Fame"
830 #define BACKLINK_TEXT_MAIN ".. (main menu)"
831 #define BACKLINK_TEXT_SETUP ".. (setup menu)"
832 #define BACKLINK_TEXT_PARENT ".. (parent directory)"
833 #define BACKLINK_TEXT_BACK "back"
834 #define BACKLINK_TEXT_NEXT "next"
836 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
837 INFOTEXT_SCORE_ENTRY : \
838 (t) == TREE_TYPE_PLAYER_NAME ? \
839 INFOTEXT_PLAYER_NAME : \
840 (t) == TREE_TYPE_LEVEL_NR ? \
841 INFOTEXT_LEVEL_NR : \
842 (t) == TREE_TYPE_LEVEL_DIR ? \
843 INFOTEXT_LEVEL_DIR : \
844 (t) == TREE_TYPE_GRAPHICS_DIR ? \
845 INFOTEXT_GRAPHICS_DIR : \
846 (t) == TREE_TYPE_SOUNDS_DIR ? \
847 INFOTEXT_SOUNDS_DIR : \
848 (t) == TREE_TYPE_MUSIC_DIR ? \
849 INFOTEXT_MUSIC_DIR : \
852 #define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
853 BACKLINK_TEXT_BACK : \
854 (t) == TREE_TYPE_LEVEL_DIR ? \
855 BACKLINK_TEXT_MAIN : \
858 #define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
859 getUserLevelDir(NULL) : \
860 (t) == TREE_TYPE_GRAPHICS_DIR ? \
861 getUserGraphicsDir() : \
862 (t) == TREE_TYPE_SOUNDS_DIR ? \
863 getUserSoundsDir() : \
864 (t) == TREE_TYPE_MUSIC_DIR ? \
865 getUserMusicDir() : \
868 #define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
870 (t) == TREE_TYPE_GRAPHICS_DIR ? \
871 &artwork.gfx_first : \
872 (t) == TREE_TYPE_SOUNDS_DIR ? \
873 &artwork.snd_first : \
874 (t) == TREE_TYPE_MUSIC_DIR ? \
875 &artwork.mus_first : \
878 #define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
880 (t) == TREE_TYPE_GRAPHICS_DIR ? \
881 artwork.gfx_first : \
882 (t) == TREE_TYPE_SOUNDS_DIR ? \
883 artwork.snd_first : \
884 (t) == TREE_TYPE_MUSIC_DIR ? \
885 artwork.mus_first : \
888 // values for artwork handling
889 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
890 ((type) == ARTWORK_TYPE_GRAPHICS ? \
891 &(leveldir)->graphics_set : \
892 (type) == ARTWORK_TYPE_SOUNDS ? \
893 &(leveldir)->sounds_set : \
894 &(leveldir)->music_set)
896 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
897 ((type) == ARTWORK_TYPE_GRAPHICS ? \
898 (leveldir)->graphics_set : \
899 (type) == ARTWORK_TYPE_SOUNDS ? \
900 (leveldir)->sounds_set : \
901 (leveldir)->music_set)
903 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
904 ((type) == ARTWORK_TYPE_GRAPHICS ? \
905 &(leveldir)->graphics_path : \
906 (type) == ARTWORK_TYPE_SOUNDS ? \
907 &(leveldir)->sounds_path : \
908 &(leveldir)->music_path)
910 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
911 ((type) == ARTWORK_TYPE_GRAPHICS ? \
912 (leveldir)->graphics_path : \
913 (type) == ARTWORK_TYPE_SOUNDS ? \
914 (leveldir)->sounds_path : \
915 (leveldir)->music_path)
917 #define SETUP_ARTWORK_SET(setup, type) \
918 ((type) == ARTWORK_TYPE_GRAPHICS ? \
919 (setup).graphics_set : \
920 (type) == ARTWORK_TYPE_SOUNDS ? \
921 (setup).sounds_set : \
924 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
925 ((type) == ARTWORK_TYPE_GRAPHICS ? \
926 (setup).override_level_graphics : \
927 (type) == ARTWORK_TYPE_SOUNDS ? \
928 (setup).override_level_sounds : \
929 (setup).override_level_music)
931 #define GFX_OVERRIDE_ARTWORK(type) \
932 ((type) == ARTWORK_TYPE_GRAPHICS ? \
933 gfx.override_level_graphics : \
934 (type) == ARTWORK_TYPE_SOUNDS ? \
935 gfx.override_level_sounds : \
936 gfx.override_level_music)
938 #define ARTWORK_FIRST_NODE(artwork, type) \
939 ((type) == ARTWORK_TYPE_GRAPHICS ? \
940 (artwork).gfx_first : \
941 (type) == ARTWORK_TYPE_SOUNDS ? \
942 (artwork).snd_first : \
945 #define ARTWORK_CURRENT_PTR(artwork, type) \
946 ((type) == ARTWORK_TYPE_GRAPHICS ? \
947 &(artwork).gfx_current : \
948 (type) == ARTWORK_TYPE_SOUNDS ? \
949 &(artwork).snd_current : \
950 &(artwork).mus_current)
952 #define ARTWORK_CURRENT(artwork, type) \
953 ((type) == ARTWORK_TYPE_GRAPHICS ? \
954 (artwork).gfx_current : \
955 (type) == ARTWORK_TYPE_SOUNDS ? \
956 (artwork).snd_current : \
957 (artwork).mus_current)
959 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
960 ((type) == ARTWORK_TYPE_GRAPHICS ? \
961 &(artwork).gfx_current_identifier : \
962 (type) == ARTWORK_TYPE_SOUNDS ? \
963 &(artwork).snd_current_identifier : \
964 &(artwork).mus_current_identifier)
966 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
967 ((type) == ARTWORK_TYPE_GRAPHICS ? \
968 (artwork).gfx_current_identifier : \
969 (type) == ARTWORK_TYPE_SOUNDS ? \
970 (artwork).snd_current_identifier : \
971 (artwork).mus_current_identifier)
973 #define ARTWORKINFO_FILENAME(type) \
974 ((type) == ARTWORK_TYPE_GRAPHICS ? \
975 GRAPHICSINFO_FILENAME : \
976 (type) == ARTWORK_TYPE_SOUNDS ? \
977 SOUNDSINFO_FILENAME : \
978 (type) == ARTWORK_TYPE_MUSIC ? \
979 MUSICINFO_FILENAME : "")
981 #define ARTWORK_DIRECTORY(type) \
982 ((type) == ARTWORK_TYPE_GRAPHICS ? \
983 GRAPHICS_DIRECTORY : \
984 (type) == ARTWORK_TYPE_SOUNDS ? \
986 (type) == ARTWORK_TYPE_MUSIC ? \
987 MUSIC_DIRECTORY : "")
989 #define OPTIONS_ARTWORK_DIRECTORY(type) \
990 ((type) == ARTWORK_TYPE_GRAPHICS ? \
991 options.graphics_directory : \
992 (type) == ARTWORK_TYPE_SOUNDS ? \
993 options.sounds_directory : \
994 (type) == ARTWORK_TYPE_MUSIC ? \
995 options.music_directory : "")
997 #define USER_ARTWORK_DIRECTORY(type) \
998 ((type) == ARTWORK_TYPE_GRAPHICS ? \
999 getUserGraphicsDir() : \
1000 (type) == ARTWORK_TYPE_SOUNDS ? \
1001 getUserSoundsDir() : \
1002 (type) == ARTWORK_TYPE_MUSIC ? \
1003 getUserMusicDir() : "")
1005 #define ARTWORK_DEFAULT_SUBDIR(type) \
1006 ((type) == ARTWORK_TYPE_GRAPHICS ? \
1007 GFX_DEFAULT_SUBDIR : \
1008 (type) == ARTWORK_TYPE_SOUNDS ? \
1009 SND_DEFAULT_SUBDIR : \
1012 #define UPDATE_BUSY_STATE() \
1014 if (gfx.draw_busy_anim_function != NULL) \
1015 gfx.draw_busy_anim_function(TRUE); \
1017 #define UPDATE_BUSY_STATE_NOT_LOADING() \
1019 if (gfx.draw_busy_anim_function != NULL) \
1020 gfx.draw_busy_anim_function(FALSE); \
1024 // structure definitions
1028 char *command_basepath; // path to the program binary
1029 char *command_basename; // base filename of the program binary
1031 char *config_filename; // optional global program config filename
1033 char *maindata_path; // main game data (installation) directory
1035 char *userdata_subdir; // personal user game data directory
1036 char *userdata_path; // resulting full path to game data directory
1038 char *program_basename;
1039 char *program_title;
1042 char *icon_filename;
1044 char *cookie_prefix;
1046 char *log_filename; // filename for log messages
1047 FILE *log_file; // file handle for log files
1048 FILE *log_file_default; // default log file handle
1056 char *version_string;
1058 char *(*window_title_function)(void);
1059 void (*exit_message_function)(char *, va_list);
1060 void (*exit_function)(int);
1062 int api_thread_count;
1076 SDL_Thread *server_thread;
1077 boolean is_server_thread;
1082 boolean uses_touch_device;
1084 boolean use_api_server;
1092 char *base_directory;
1093 char *level_directory;
1094 char *graphics_directory;
1095 char *sounds_directory;
1096 char *music_directory;
1097 char *docs_directory;
1098 char *conf_directory;
1100 char *execute_command;
1101 char *tape_log_filename;
1103 char *special_flags;
1119 struct VideoSystemInfo
1122 int width, height, depth;
1123 int window_width, window_height;
1124 int display_width, display_height;
1125 int screen_width, screen_height;
1126 int screen_xoffset, screen_yoffset;
1128 boolean fullscreen_available;
1129 boolean fullscreen_enabled;
1130 boolean fullscreen_initial;
1132 boolean window_scaling_available;
1133 int window_scaling_percent;
1134 char *window_scaling_quality;
1135 int screen_rendering_mode;
1138 unsigned int frame_counter;
1139 DelayCounter frame_delay;
1143 int shifted_up_pos_last;
1144 DelayCounter shifted_up_delay;
1146 boolean initialized;
1149 struct AudioSystemInfo
1151 boolean sound_available;
1152 boolean loops_available;
1153 boolean music_available;
1155 boolean sound_enabled;
1156 boolean sound_deactivated; // for temporarily disabling sound
1165 int first_sound_channel;
1168 struct FontBitmapInfo
1172 int src_x, src_y; // start position of font characters
1173 int width, height; // width / height of font characters
1175 int offset_x; // offset to next font character
1176 int offset_y; // offset to next font character
1178 int draw_xoffset; // offset for drawing font characters
1179 int draw_yoffset; // offset for drawing font characters
1182 int num_chars_per_line;
1189 int real_sx, real_sy;
1190 int full_sxsize, full_sysize;
1191 int scrollbuffer_width, scrollbuffer_height;
1193 int game_tile_size, standard_tile_size;
1204 int win_xsize, win_ysize;
1206 int draw_deactivation_mask;
1207 int draw_background_mask;
1209 Bitmap *field_save_buffer;
1211 Bitmap *background_bitmap;
1212 int background_bitmap_mask;
1214 Bitmap *fade_bitmap_backup;
1215 Bitmap *fade_bitmap_source;
1216 Bitmap *fade_bitmap_target;
1217 Bitmap *fade_bitmap_black;
1219 int fade_border_source_status;
1220 int fade_border_target_status;
1221 Bitmap *masked_border_bitmap_ptr;
1223 Bitmap *final_screen_bitmap;
1225 boolean clipping_enabled;
1227 int clip_width, clip_height;
1229 boolean override_level_graphics;
1230 boolean override_level_sounds;
1231 boolean override_level_music;
1233 boolean draw_init_text;
1236 struct FontBitmapInfo *font_bitmap_info;
1237 int (*select_font_function)(int);
1238 int (*get_font_from_token_function)(char *);
1239 char * (*get_token_from_font_function)(int);
1241 int anim_random_frame;
1243 void (*draw_busy_anim_function)(boolean);
1244 void (*draw_global_anim_function)(int, int);
1245 void (*draw_global_border_function)(int);
1246 void (*draw_tile_cursor_function)(int);
1249 int cursor_mode_override;
1250 int cursor_mode_final;
1251 int mouse_x, mouse_y;
1254 struct TileCursorInfo
1256 boolean enabled; // tile cursor generally enabled or disabled
1257 boolean active; // tile cursor activated (depending on game)
1258 boolean moving; // tile cursor moving to target position
1260 int xpos, ypos; // tile cursor level playfield position
1261 int x, y; // tile cursor current screen position
1262 int target_x, target_y; // tile cursor target screen position
1264 int sx, sy; // tile cursor screen start position
1266 boolean xsn_debug; // enable or disable XSN debugging
1271 boolean enabled; // overlay generally enabled or disabled
1272 boolean active; // overlay activated (depending on game mode)
1279 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1280 char grid_button_highlight;
1282 int grid_button_action;
1288 int nr[MAX_PLAYERS]; // joystick number for each player
1291 struct SetupJoystickInfo
1293 char *device_name; // device name of player's joystick
1295 int xleft, xmiddle, xright;
1296 int yupper, ymiddle, ylower;
1300 struct SetupKeyboardInfo
1302 Key left, right, up, down;
1306 struct SetupTouchInfo
1315 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1317 int transparency; // in percent (0 == opaque, 100 == invisible)
1318 boolean draw_outlined;
1319 boolean draw_pressed;
1321 boolean grid_initialized;
1323 boolean overlay_buttons;
1326 struct SetupInputInfo
1328 boolean use_joystick;
1329 struct SetupJoystickInfo joy;
1330 struct SetupKeyboardInfo key;
1333 struct SetupEditorInfo
1335 boolean el_boulderdash;
1336 boolean el_emerald_mine;
1337 boolean el_emerald_mine_club;
1340 boolean el_supaplex;
1341 boolean el_diamond_caves;
1342 boolean el_dx_boulderdash;
1344 boolean el_mirror_magic;
1345 boolean el_deflektor;
1348 boolean el_steel_chars;
1352 boolean el_user_defined;
1355 boolean el_headlines;
1360 boolean show_element_token;
1362 boolean show_read_only_warning;
1364 boolean use_template_for_new_levels;
1367 struct SetupAutoSetupInfo
1369 int editor_zoom_tilesize;
1372 struct SetupLevelSetupInfo
1374 char *last_level_series[MAX_LEVELDIR_HISTORY + 1];
1377 struct SetupEditorCascadeInfo
1390 boolean el_steel_chars;
1399 struct SetupShortcutInfo
1404 Key pause_before_end;
1407 Key focus_player[MAX_PLAYERS];
1408 Key focus_player_all;
1427 struct SetupSystemInfo
1429 char *sdl_renderdriver;
1430 char *sdl_videodriver;
1431 char *sdl_audiodriver;
1432 int audio_fragment_size;
1435 struct SetupInternalInfo
1437 char *program_title;
1438 char *program_version;
1439 char *program_author;
1440 char *program_email;
1441 char *program_website;
1442 char *program_copyright;
1443 char *program_company;
1445 char *program_icon_file;
1447 char *default_graphics_set;
1448 char *default_sounds_set;
1449 char *default_music_set;
1451 char *fallback_graphics_file;
1452 char *fallback_sounds_file;
1453 char *fallback_music_file;
1455 char *default_level_series;
1457 int default_window_width;
1458 int default_window_height;
1460 boolean choose_from_top_leveldir;
1461 boolean show_scaling_in_title;
1462 boolean create_user_levelset;
1463 boolean info_screens_from_main;
1466 boolean menu_engines;
1467 boolean menu_editor;
1468 boolean menu_graphics;
1470 boolean menu_artwork;
1473 boolean menu_shortcuts;
1475 boolean menu_save_and_exit;
1477 boolean menu_shortcuts_various;
1478 boolean menu_shortcuts_focus;
1479 boolean menu_shortcuts_tape;
1480 boolean menu_shortcuts_sound;
1481 boolean menu_shortcuts_snap;
1484 boolean info_elements;
1486 boolean info_credits;
1487 boolean info_program;
1488 boolean info_version;
1489 boolean info_levelset;
1493 struct SetupDebugInfo
1495 int frame_delay[10];
1496 Key frame_delay_key[10];
1497 boolean frame_delay_use_mod_key;
1498 boolean frame_delay_game_only;
1499 boolean show_frames_per_second;
1510 boolean multiple_users;
1513 boolean sound_loops;
1514 boolean sound_music;
1515 boolean sound_simple;
1517 boolean scroll_delay;
1518 boolean forced_scroll_delay;
1519 int scroll_delay_value;
1520 char *engine_snapshot_mode;
1521 int engine_snapshot_memory;
1522 boolean fade_screens;
1524 boolean autorecord_after_replay;
1525 boolean auto_pause_on_start;
1526 boolean show_titlescreen;
1527 boolean quick_doors;
1530 boolean skip_levels;
1531 boolean increment_levels;
1532 boolean auto_play_next_level;
1533 boolean count_score_after_game;
1534 boolean show_scores_after_game;
1537 int window_scaling_percent;
1538 char *window_scaling_quality;
1539 char *screen_rendering_mode;
1541 boolean ask_on_escape;
1542 boolean ask_on_escape_editor;
1543 boolean ask_on_game_over;
1544 boolean ask_on_quit_game;
1545 boolean ask_on_quit_program;
1546 boolean quick_switch;
1547 boolean input_on_focus;
1548 boolean prefer_aga_graphics;
1549 boolean prefer_lowpass_sounds;
1550 boolean prefer_extra_panel_items;
1551 boolean game_speed_extended;
1552 int game_frame_delay;
1553 boolean sp_show_border_elements;
1554 boolean small_game_graphics;
1555 boolean show_load_save_buttons;
1556 boolean show_undo_redo_buttons;
1557 char *scores_in_highscore_list;
1562 int override_level_graphics; // not boolean -- can also be "AUTO"
1563 int override_level_sounds; // not boolean -- can also be "AUTO"
1564 int override_level_music; // not boolean -- can also be "AUTO"
1570 boolean network_mode;
1571 int network_player_nr;
1572 char *network_server_hostname;
1574 boolean use_api_server;
1575 char *api_server_hostname;
1576 char *api_server_password;
1577 boolean ask_for_uploading_tapes;
1578 boolean ask_for_remaining_tapes;
1579 boolean provide_uploading_tapes;
1580 boolean ask_for_using_api_server;
1581 boolean has_remaining_tapes;
1583 struct SetupAutoSetupInfo auto_setup;
1584 struct SetupLevelSetupInfo level_setup;
1586 struct SetupEditorInfo editor;
1587 struct SetupEditorCascadeInfo editor_cascade;
1588 struct SetupShortcutInfo shortcut;
1589 struct SetupInputInfo input[MAX_PLAYERS];
1590 struct SetupTouchInfo touch;
1591 struct SetupSystemInfo system;
1592 struct SetupInternalInfo internal;
1593 struct SetupDebugInfo debug;
1595 struct OptionInfo options;
1605 struct TreeInfo **node_top; // topmost node in tree
1606 struct TreeInfo *node_parent; // parent level directory info
1607 struct TreeInfo *node_group; // level group sub-directory info
1608 struct TreeInfo *next; // next level series structure node
1610 int cl_first; // internal control field for setup screen
1611 int cl_cursor; // internal control field for setup screen
1613 int type; // type of tree content
1615 // fields for "type == TREE_TYPE_LEVEL_DIR"
1617 char *subdir; // tree info sub-directory basename (may be ".")
1618 char *fullpath; // complete path relative to tree base directory
1619 char *basepath; // absolute base path of tree base directory
1620 char *identifier; // identifier string for configuration files
1621 char *name; // tree info name, as displayed in selection menues
1622 char *name_sorting; // optional sorting name for correct name sorting
1623 char *author; // level or artwork author name
1624 char *year; // optional year of creation for levels or artwork
1626 char *program_title; // optional alternative text for program title
1627 char *program_copyright; // optional alternative text for program copyright
1628 char *program_company; // optional alternative text for program company
1630 char *imported_from; // optional comment for imported levels or artwork
1631 char *imported_by; // optional comment for imported levels or artwork
1632 char *tested_by; // optional comment to name people who tested a set
1634 char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
1635 char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
1636 char *graphics_set; // optional custom graphics set (level tree only)
1637 char *sounds_set_default; // default EMC custom sounds set
1638 char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter)
1639 char *sounds_set; // optional custom sounds set (level tree only)
1640 char *music_set; // optional custom music set (level tree only)
1641 char *graphics_path; // path to optional custom graphics set (level only)
1642 char *sounds_path; // path to optional custom sounds set (level only)
1643 char *music_path; // path to optional custom music set (level only)
1645 char *level_filename; // filename of level file (for packed level file)
1646 char *level_filetype; // type of levels in level directory or level file
1648 char *special_flags; // flags for special actions performed on level file
1650 char *empty_level_name; // name pattern if level title is "nameless level"
1651 boolean force_level_name; // force also renaming non-nameless level titles
1653 int levels; // number of levels in level series
1654 int first_level; // first level number (to allow start with 0 or 1)
1655 int last_level; // last level number (automatically calculated)
1656 int sort_priority; // sort levels by 'sort_priority' and then by name
1657 int pos; // custom position information of node in tree
1659 boolean latest_engine;// force level set to use the latest game engine
1661 boolean level_group; // directory contains more level series directories
1662 boolean parent_link; // entry links back to parent directory
1663 boolean is_copy; // this entry is a copy of another entry in the tree
1664 boolean in_user_dir; // user defined levels are stored in home directory
1665 boolean user_defined; // levels in user directory and marked as "private"
1666 boolean readonly; // readonly levels can not be changed with editor
1667 boolean handicap; // level set has no handicap when set to "false"
1668 boolean time_limit; // level set has no time limit when set to "false"
1669 boolean skip_levels; // levels can be skipped when set to "true"
1671 boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
1672 boolean info_screens_from_main; // can invoke info screens from main menu
1674 int color; // color to use on selection screen for this level
1675 char *class_desc; // description of level series class
1676 int handicap_level; // number of the lowest unsolved level
1678 char *infotext; // optional text to describe the tree type (headline)
1681 typedef struct TreeInfo TreeInfo;
1682 typedef struct TreeInfo LevelDirTree;
1683 typedef struct TreeInfo ArtworkDirTree;
1684 typedef struct TreeInfo GraphicsDirTree;
1685 typedef struct TreeInfo SoundsDirTree;
1686 typedef struct TreeInfo MusicDirTree;
1690 GraphicsDirTree *gfx_first;
1691 GraphicsDirTree *gfx_current;
1692 SoundsDirTree *snd_first;
1693 SoundsDirTree *snd_current;
1694 MusicDirTree *mus_first;
1695 MusicDirTree *mus_current;
1697 char *gfx_current_identifier;
1698 char *snd_current_identifier;
1699 char *mus_current_identifier;
1702 struct ValueTextInfo
1708 struct StringValueTextInfo
1720 struct ConfigTypeInfo
1727 struct TokenIntPtrInfo
1737 char *default_filename;
1740 char **default_parameter; // array of file parameters
1741 char **parameter; // array of file parameters
1744 boolean fallback_to_default;
1745 boolean default_is_cloned;
1748 struct SetupFileList
1753 struct SetupFileList *next;
1758 char *source_filename; // primary key for node list
1762 struct PropertyMapping
1772 struct ArtworkListInfo
1774 int type; // type of artwork
1776 int num_file_list_entries;
1777 int num_dynamic_file_list_entries;
1778 struct FileInfo *file_list; // static artwork file array
1779 struct FileInfo *dynamic_file_list; // dynamic artwrk file array
1781 int num_suffix_list_entries;
1782 struct ConfigTypeInfo *suffix_list; // parameter suffixes array
1784 int num_base_prefixes;
1785 int num_ext1_suffixes;
1786 int num_ext2_suffixes;
1787 int num_ext3_suffixes;
1788 char **base_prefixes; // base token prefixes array
1789 char **ext1_suffixes; // property suffixes array 1
1790 char **ext2_suffixes; // property suffixes array 2
1791 char **ext3_suffixes; // property suffixes array 3
1793 int num_ignore_tokens;
1794 char **ignore_tokens; // file tokens to be ignored
1796 int num_property_mapping_entries;
1797 struct PropertyMapping *property_mapping; // mapping token -> artwork
1799 int sizeof_artwork_list_entry;
1801 struct ListNodeInfo **artwork_list; // static artwork node array
1802 struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
1803 struct ListNode *content_list; // dynamic artwork node list
1805 void *(*load_artwork)(char *); // constructor function
1806 void (*free_artwork)(void *); // destructor function
1826 struct RectWithBorder
1830 int min_width, min_height;
1831 int max_width, max_height;
1852 struct DoorPartPosInfo
1859 int start_step_opening;
1860 int start_step_closing;
1861 boolean draw_masked;
1868 int xoffset; // special case for tape date and time
1869 int xoffset2; // special case for tape date
1870 int yoffset; // special case for list of preview players
1873 int size; // also used for suffix ".digits"
1875 boolean draw_masked;
1876 boolean draw_player; // special case for network player buttons
1877 int sort_priority; // also used for suffix ".draw_order"
1880 int direction; // needed for panel time/health graphics
1881 int class; // needed for panel time/health graphics
1882 int style; // needed for panel time/health graphics
1884 int tile_size; // special case for list of network players
1885 int border_size; // special case for list of preview players
1886 int vertical; // special case for list of preview players
1888 boolean redefined; // redefined by custom artwork
1891 struct MouseActionInfo
1900 int music[MAX_LEVELS];
1913 // ============================================================================
1914 // exported variables
1915 // ============================================================================
1917 extern struct ProgramInfo program;
1918 extern struct NetworkInfo network;
1919 extern struct RuntimeInfo runtime;
1920 extern struct OptionInfo options;
1921 extern struct VideoSystemInfo video;
1922 extern struct AudioSystemInfo audio;
1923 extern struct GfxInfo gfx;
1924 extern struct TileCursorInfo tile_cursor;
1925 extern struct OverlayInfo overlay;
1926 extern struct ArtworkInfo artwork;
1927 extern struct JoystickInfo joystick;
1928 extern struct SetupInfo setup;
1929 extern struct UserInfo user;
1931 extern LevelDirTree *leveldir_first_all;
1932 extern LevelDirTree *leveldir_first;
1933 extern LevelDirTree *leveldir_current;
1934 extern int level_nr;
1936 extern struct LevelSetInfo levelset;
1937 extern struct LevelStats level_stats[];
1939 extern DrawWindow *window;
1940 extern DrawBuffer *backbuffer;
1941 extern DrawBuffer *drawto;
1943 extern int button_status;
1944 extern boolean motion_status;
1945 extern int wheel_steps;
1946 extern boolean keyrepeat_status;
1947 extern boolean textinput_status;
1949 extern int redraw_mask;
1951 extern int FrameCounter;
1954 // function definitions
1956 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1958 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1959 void InitRuntimeInfo(void);
1961 void SetWindowTitle(void);
1963 void InitWindowTitleFunction(char *(*window_title_function)(void));
1964 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1965 void InitExitFunction(void (*exit_function)(int));
1966 void InitPlatformDependentStuff(void);
1967 void ClosePlatformDependentStuff(void);
1969 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1970 void InitGfxTileSizeInfo(int, int);
1971 void InitGfxDoor1Info(int, int, int, int);
1972 void InitGfxDoor2Info(int, int, int, int);
1973 void InitGfxDoor3Info(int, int, int, int);
1974 void InitGfxWindowInfo(int, int);
1975 void InitGfxScrollbufferInfo(int, int);
1976 void InitGfxClipRegion(boolean, int, int, int, int);
1977 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean));
1978 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1979 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1980 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
1981 void InitGfxCustomArtworkInfo(void);
1982 void InitGfxOtherSettings(void);
1983 void InitTileCursorInfo(void);
1984 void InitOverlayInfo(void);
1985 void SetOverlayGridSizeAndButtons(void);
1986 void SetTileCursorEnabled(boolean);
1987 void SetTileCursorActive(boolean);
1988 void SetTileCursorTargetXY(int, int);
1989 void SetTileCursorXY(int, int);
1990 void SetTileCursorSXSY(int, int);
1991 void SetOverlayEnabled(boolean);
1992 void SetOverlayActive(boolean);
1993 void SetOverlayShowGrid(boolean);
1994 boolean GetOverlayEnabled(void);
1995 boolean GetOverlayActive(void);
1996 void SetDrawDeactivationMask(int);
1997 int GetDrawDeactivationMask(void);
1998 void SetDrawBackgroundMask(int);
1999 void SetBackgroundBitmap(Bitmap *, int, int, int, int, int);
2000 void SetRedrawMaskFromArea(int, int, int, int);
2002 void LimitScreenUpdates(boolean);
2004 void InitVideoDefaults(void);
2005 void InitVideoDisplay(void);
2006 void CloseVideoDisplay(void);
2007 void InitVideoBuffer(int, int, int, boolean);
2008 Bitmap *CreateBitmapStruct(void);
2009 Bitmap *CreateBitmap(int, int, int);
2010 void ReCreateBitmap(Bitmap **, int, int);
2011 void FreeBitmap(Bitmap *);
2012 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
2013 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int, int);
2014 void FadeRectangle(int, int, int, int, int, int, int,
2015 void (*draw_border_function)(void));
2016 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
2017 void ClearRectangle(Bitmap *, int, int, int, int);
2018 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
2019 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
2020 boolean DrawingDeactivatedField(void);
2021 boolean DrawingDeactivated(int, int);
2022 boolean DrawingOnBackground(int, int);
2023 boolean DrawingAreaChanged(void);
2024 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
2025 void BlitTexture(Bitmap *, int, int, int, int, int, int);
2026 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
2027 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
2028 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
2029 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
2030 void DrawLines(Bitmap *, struct XY *, int, Pixel);
2031 Pixel GetPixel(Bitmap *, int, int);
2032 Pixel GetPixelFromRGB(Bitmap *, unsigned int, unsigned int, unsigned int);
2034 void KeyboardAutoRepeatOn(void);
2035 void KeyboardAutoRepeatOff(void);
2036 boolean SetVideoMode(boolean);
2037 void SetVideoFrameDelay(unsigned int);
2038 unsigned int GetVideoFrameDelay(void);
2039 boolean ChangeVideoModeIfNeeded(boolean);
2041 Bitmap *LoadImage(char *);
2042 Bitmap *LoadCustomImage(char *);
2043 void ReloadCustomImage(Bitmap *, char *);
2045 Bitmap *ZoomBitmap(Bitmap *, int, int);
2046 void ReCreateGameTileSizeBitmap(Bitmap **);
2047 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
2048 void CreateBitmapTextures(Bitmap **);
2049 void FreeBitmapTextures(Bitmap **);
2050 void ScaleBitmap(Bitmap **, int);
2052 void SetMouseCursor(int);
2053 void UpdateRawMousePosition(int, int);
2054 void UpdateMousePosition(void);
2056 void OpenAudio(void);
2057 void CloseAudio(void);
2058 void SetAudioMode(boolean);
2060 void InitEventFilter(EventFilter);
2061 boolean PendingEvent(void);
2062 void WaitEvent(Event *event);
2063 void PeekEvent(Event *event);
2064 void PumpEvents(void);
2065 void CheckQuitEvent(void);
2066 Key GetEventKey(KeyEvent *);
2067 KeyMod HandleKeyModState(Key, int);
2068 KeyMod GetKeyModState(void);
2069 KeyMod GetKeyModStateFromEvents(void);
2070 void StartTextInput(int, int, int, int);
2071 void StopTextInput(void);
2072 void PushUserEvent(int, int, int);
2073 boolean PendingEscapeKeyEvent(void);
2075 void InitJoysticks(void);
2076 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
2077 boolean CheckJoystickOpened(int);
2078 void ClearJoystickState(void);
2080 void InitEmscriptenFilesystem(void);
2081 void SyncEmscriptenFilesystem(void);