1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
30 // the additional 'b' is needed for Win32 to open files in binary mode
31 #define MODE_READ "rb"
32 #define MODE_WRITE "wb"
33 #define MODE_APPEND "ab"
35 #define DEFAULT_DEPTH 0
39 #define BLIT_INVERSE 2
40 #define BLIT_ON_BACKGROUND 3
42 // values for fullscreen status
43 #define FULLSCREEN_NOT_AVAILABLE FALSE
44 #define FULLSCREEN_AVAILABLE TRUE
46 // values for window scaling
47 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
48 #define WINDOW_SCALING_AVAILABLE TRUE
50 #define MIN_WINDOW_SCALING_PERCENT 30
51 #define STD_WINDOW_SCALING_PERCENT 100
52 #define MAX_WINDOW_SCALING_PERCENT 400
53 #define STEP_WINDOW_SCALING_PERCENT 10
55 // values for window scaling quality
56 #define SCALING_QUALITY_NEAREST "nearest"
57 #define SCALING_QUALITY_LINEAR "linear"
58 #define SCALING_QUALITY_BEST "best"
60 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
62 // values for screen rendering mode
63 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
64 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
65 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
66 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
68 #if defined(PLATFORM_EMSCRIPTEN)
69 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
74 #define SPECIAL_RENDERING_OFF 0
75 #define SPECIAL_RENDERING_BITMAP 1
76 #define SPECIAL_RENDERING_TARGET 2
77 #define SPECIAL_RENDERING_DOUBLE 3
79 // values for vertical screen retrace synchronization (vsync)
80 #define STR_VSYNC_MODE_OFF "off"
81 #define STR_VSYNC_MODE_NORMAL "normal"
82 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
84 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
86 #define VSYNC_MODE_OFF 0
87 #define VSYNC_MODE_NORMAL 1
88 #define VSYNC_MODE_ADAPTIVE -1
90 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
92 #define VSYNC_MODE_STR_TO_INT(s) \
93 (strEqual((s), STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : \
94 strEqual((s), STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : \
97 #define VSYNC_MODE_INT_TO_STR(i) \
98 ((i) == VSYNC_MODE_NORMAL ? STR_VSYNC_MODE_NORMAL : \
99 (i) == VSYNC_MODE_ADAPTIVE ? STR_VSYNC_MODE_ADAPTIVE : \
102 // values for network server settings
103 #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
104 #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
106 // values for touch control
107 #define TOUCH_CONTROL_OFF "off"
108 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
109 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
110 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
112 #if defined(PLATFORM_ANDROID)
113 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
115 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
118 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
119 #define TOUCH_DROP_DISTANCE_DEFAULT 5
120 #define TOUCH_TRANSPARENCY_DEFAULT 50
122 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
123 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
125 // values for special settings for mobile devices
126 #if defined(PLATFORM_ANDROID)
127 #define HAS_TOUCH_DEVICE
128 #define USE_TOUCH_INPUT_OVERLAY
129 #define USE_COMPLETE_DISPLAY
130 #define HAS_SCREEN_KEYBOARD
131 #define SCREEN_KEYBOARD_POS(h) ((h) / 2)
134 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
135 #if !SDL_VERSION_ATLEAST(2,0,5)
136 #define SDL_DROPTEXT (SDL_DROPFILE + 1)
137 #define SDL_DROPBEGIN (SDL_DROPFILE + 2)
138 #define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
141 // default input keys
142 #define DEFAULT_KEY_LEFT KSYM_Left
143 #define DEFAULT_KEY_RIGHT KSYM_Right
144 #define DEFAULT_KEY_UP KSYM_Up
145 #define DEFAULT_KEY_DOWN KSYM_Down
146 #if defined(PLATFORM_MACOSX)
147 #define DEFAULT_KEY_SNAP KSYM_Control_L
148 #define DEFAULT_KEY_DROP KSYM_KP_Enter
150 #define DEFAULT_KEY_SNAP KSYM_Control_L
151 #define DEFAULT_KEY_DROP KSYM_Control_R
153 #define DEFAULT_KEY_OKAY KSYM_Return
154 #define DEFAULT_KEY_CANCEL KSYM_Escape
156 // default shortcut keys
157 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
158 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
159 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
160 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
161 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
162 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
163 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
164 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
165 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
166 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
167 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
168 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
169 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
170 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
171 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
172 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
173 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
174 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
175 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
176 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
177 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
179 // default debug setup keys and values
180 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
181 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
182 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
183 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
184 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
185 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
186 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
187 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
188 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
189 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
191 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
192 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
193 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
194 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
195 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
196 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
197 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
198 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
199 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
200 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
202 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
204 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
205 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
207 // values for key_status
208 #define KEY_NOT_PRESSED FALSE
209 #define KEY_RELEASED FALSE
210 #define KEY_PRESSED TRUE
212 // values for button status
213 #define MB_NOT_PRESSED FALSE
214 #define MB_NOT_RELEASED TRUE
215 #define MB_RELEASED FALSE
216 #define MB_PRESSED TRUE
217 #define MB_MENU_CHOICE FALSE
218 #define MB_MENU_MARK TRUE
219 #define MB_MENU_INITIALIZE (-1)
220 #define MB_MENU_LEAVE (-2)
221 #define MB_LEFTBUTTON 1
222 #define MB_MIDDLEBUTTON 2
223 #define MB_RIGHTBUTTON 3
224 #define MB_WHEEL_UP 4
225 #define MB_WHEEL_DOWN 5
226 #define MB_WHEEL_LEFT 6
227 #define MB_WHEEL_RIGHT 7
228 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
229 (b) == MB_WHEEL_DOWN)
230 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
231 (b) == MB_WHEEL_RIGHT)
232 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
233 IS_WHEEL_BUTTON_HORIZONTAL(b))
234 #define DEFAULT_WHEEL_STEPS 3
236 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
237 (b) == MB_MIDDLEBUTTON ? 5 : \
238 (b) == MB_RIGHTBUTTON ? 10 : 1)
240 // values for move directions
241 #define MV_BIT_LEFT 0
242 #define MV_BIT_RIGHT 1
244 #define MV_BIT_DOWN 3
246 #define NUM_DIRECTIONS 4
248 // diagonal movement directions are used in a different contect than buttons
249 #define MV_BIT_UPLEFT 4
250 #define MV_BIT_UPRIGHT 5
251 #define MV_BIT_DOWNLEFT 6
252 #define MV_BIT_DOWNRIGHT 7
254 #define NUM_DIRECTIONS_FULL 8
256 // values for special "button" bitmasks
260 #define NUM_PLAYER_ACTIONS 6
262 // values for special "focus player" bitmasks
263 #define BIT_SET_FOCUS 6
265 // values for drawing stages for global animations
266 #define DRAW_GLOBAL_ANIM_STAGE_1 1
267 #define DRAW_GLOBAL_ANIM_STAGE_2 2
269 // values for drawing target (various functions)
270 #define DRAW_TO_BACKBUFFER 0
271 #define DRAW_TO_FIELDBUFFER 1
272 #define DRAW_TO_SCREEN 2
273 #define DRAW_TO_FADE_SOURCE 3
274 #define DRAW_TO_FADE_TARGET 4
276 // values for move directions and special "button" key bitmasks
278 #define MV_LEFT (1 << MV_BIT_LEFT)
279 #define MV_RIGHT (1 << MV_BIT_RIGHT)
280 #define MV_UP (1 << MV_BIT_UP)
281 #define MV_DOWN (1 << MV_BIT_DOWN)
283 #define MV_UPLEFT (MV_UP | MV_LEFT)
284 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
285 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
286 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
288 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
289 #define MV_VERTICAL (MV_UP | MV_DOWN)
290 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
291 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
292 #define MV_NO_DIRECTION (MV_NONE)
294 #define KEY_BUTTON_1 (1 << BUTTON_1)
295 #define KEY_BUTTON_2 (1 << BUTTON_2)
296 #define KEY_BUTTON_SNAP KEY_BUTTON_1
297 #define KEY_BUTTON_DROP KEY_BUTTON_2
298 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
299 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
300 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
302 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
304 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
305 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
306 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
307 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
308 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
311 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
312 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
313 (x) == MV_UP ? MV_BIT_UP : \
314 (x) == MV_DOWN ? MV_BIT_DOWN : \
315 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
316 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
317 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
318 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
321 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
322 (x) == MV_RIGHT ? MV_LEFT : \
323 (x) == MV_UP ? MV_DOWN : \
324 (x) == MV_DOWN ? MV_UP : \
325 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
326 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
327 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
328 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
331 // values for animation mode (frame order and direction)
332 // (stored in level files -- never change existing values)
334 #define ANIM_LOOP (1 << 0)
335 #define ANIM_LINEAR (1 << 1)
336 #define ANIM_PINGPONG (1 << 2)
337 #define ANIM_PINGPONG2 (1 << 3)
338 #define ANIM_RANDOM (1 << 4)
339 #define ANIM_CE_VALUE (1 << 5)
340 #define ANIM_CE_SCORE (1 << 6)
341 #define ANIM_CE_DELAY (1 << 7)
342 #define ANIM_REVERSE (1 << 8)
343 #define ANIM_OPAQUE_PLAYER (1 << 9)
345 // values for special (non game element) animation modes
346 // (not stored in level files -- can be changed, if needed)
347 #define ANIM_HORIZONTAL (1 << 10)
348 #define ANIM_VERTICAL (1 << 11)
349 #define ANIM_CENTERED (1 << 12)
350 #define ANIM_STATIC_PANEL (1 << 13)
351 #define ANIM_ALL (1 << 14)
352 #define ANIM_ONCE (1 << 15)
354 #define ANIM_DEFAULT ANIM_LOOP
356 // values for special drawing styles (currently only for crumbled graphics)
358 #define STYLE_ACCURATE_BORDERS (1 << 0)
359 #define STYLE_INNER_CORNERS (1 << 1)
360 #define STYLE_REVERSE (1 << 2)
362 // values for special event handling style (used for global animation)
363 #define STYLE_BLOCK (1 << 3)
364 #define STYLE_PASSTHROUGH (1 << 4)
365 #define STYLE_MULTIPLE_ACTIONS (1 << 5)
367 #define STYLE_DEFAULT STYLE_NONE
369 // values for special global animation delay types
370 #define ANIM_DELAY_UNDEFINED -1
371 #define ANIM_DELAY_NONE 0
372 #define ANIM_DELAY_INIT 1
373 #define ANIM_DELAY_ANIM 2
374 #define ANIM_DELAY_POST 3
376 // values for special global animation delay actions
377 #define ANIM_DELAY_ACTION_NONE -1
379 // values for special global animation events
380 #define ANIM_EVENT_UNDEFINED -1
381 #define ANIM_EVENT_NONE 0
382 #define ANIM_EVENT_SELF (1 << 16)
383 #define ANIM_EVENT_ANY (1 << 17)
384 #define ANIM_EVENT_CLICK (1 << 18)
385 #define ANIM_EVENT_INIT (1 << 19)
386 #define ANIM_EVENT_START (1 << 20)
387 #define ANIM_EVENT_END (1 << 21)
388 #define ANIM_EVENT_POST (1 << 22)
389 #define ANIM_EVENT_UNCLICK_ANY (1 << 23)
391 // anim number: bits 0-7
392 // part number: bits 8-15
393 #define ANIM_EVENT_ANIM_BIT 0
394 #define ANIM_EVENT_PART_BIT 8
396 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
397 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
399 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
401 // values for special global animation event actions
402 #define ANIM_EVENT_ACTION_NONE -1
404 // values for fade mode
405 #define FADE_TYPE_NONE 0
406 #define FADE_TYPE_FADE_IN (1 << 0)
407 #define FADE_TYPE_FADE_OUT (1 << 1)
408 #define FADE_TYPE_TRANSFORM (1 << 2)
409 #define FADE_TYPE_CROSSFADE (1 << 3)
410 #define FADE_TYPE_MELT (1 << 4)
411 #define FADE_TYPE_CURTAIN (1 << 5)
412 #define FADE_TYPE_SKIP (1 << 6)
414 #define FADE_MODE_NONE (FADE_TYPE_NONE)
415 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
416 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
417 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
418 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
419 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
420 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
421 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
422 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
423 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
425 #define FADE_MODE_DEFAULT FADE_MODE_FADE
427 #define AUTO_DELAY_UNIT_MS 0
428 #define AUTO_DELAY_UNIT_FRAMES 1
430 #define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
432 // values for toon positions
433 #define POS_UNDEFINED -1
444 // values for text alignment
445 #define ALIGN_LEFT (1 << 0)
446 #define ALIGN_RIGHT (1 << 1)
447 #define ALIGN_CENTER (1 << 2)
448 #define ALIGN_DEFAULT ALIGN_LEFT
450 #define VALIGN_TOP (1 << 0)
451 #define VALIGN_BOTTOM (1 << 1)
452 #define VALIGN_MIDDLE (1 << 2)
453 #define VALIGN_DEFAULT VALIGN_TOP
455 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
456 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
457 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
458 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
459 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
460 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
461 #define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
462 #define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
464 // values for redraw_mask
465 #define REDRAW_NONE (0)
466 #define REDRAW_ALL (1 << 0)
467 #define REDRAW_FIELD (1 << 1)
468 #define REDRAW_DOOR_1 (1 << 2)
469 #define REDRAW_DOOR_2 (1 << 3)
470 #define REDRAW_DOOR_3 (1 << 4)
471 #define REDRAW_FPS (1 << 5)
473 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
477 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
478 y >= gfx.sy && y < gfx.sy + gfx.sysize)
479 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
480 x < gfx.real_sx + gfx.full_sxsize && \
481 y >= gfx.real_sy && \
482 y < gfx.real_sy + gfx.full_sysize)
483 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
484 y >= gfx.dy && y < gfx.dy + gfx.dysize)
485 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
486 y >= gfx.vy && y < gfx.vy + gfx.vysize)
487 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
488 y >= gfx.ey && y < gfx.ey + gfx.eysize)
490 // values for mouse cursor
491 #define CURSOR_UNDEFINED -1
492 #define CURSOR_DEFAULT 0
493 #define CURSOR_NONE 1
494 #define CURSOR_PLAYFIELD 2
496 // fundamental game speed values
497 #define ONE_SECOND_DELAY 1000 // delay value for one second
498 #define MENU_FRAME_DELAY 20 // frame delay in milliseconds
499 #define GAME_FRAME_DELAY 20 // frame delay in milliseconds
500 #define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
501 #define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
502 #define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
503 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
504 #define FRAMES_PER_SECOND_SP 35
506 // maximum playfield size supported by libgame functions
507 #define MAX_PLAYFIELD_WIDTH 128
508 #define MAX_PLAYFIELD_HEIGHT 128
510 // maximum number of parallel players supported by libgame functions
511 #define MAX_PLAYERS 4
513 // maximum number of player names
514 #define MAX_PLAYER_NAMES 10
516 // maximum allowed length of player name
517 #define MAX_PLAYER_NAME_LEN 10
519 // maximum number of levels in a level set
520 #define MAX_LEVELS 1000
522 // maximum number of global animation and parts
523 #define MAX_GLOBAL_ANIMS 32
524 #define MAX_GLOBAL_ANIM_PARTS 32
526 // minimum/maximum/default x/y grid size for virtual buttons
527 #define MIN_GRID_XSIZE 3
528 #define MIN_GRID_YSIZE 3
529 #define MAX_GRID_XSIZE 32
530 #define MAX_GRID_YSIZE 32
531 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
532 video.screen_height))
533 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
534 video.screen_height))
535 #define DEFAULT_GRID_XSIZE_0 18
536 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
537 DEFAULT_GRID_XSIZE_0 * \
541 #define DEFAULT_GRID_XSIZE_1 13
542 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
543 DEFAULT_GRID_XSIZE_1 * \
548 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
549 DEFAULT_GRID_XSIZE_1)
550 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
551 DEFAULT_GRID_YSIZE_1)
553 #define GRID_ACTIVE_NR() (video.screen_width > \
554 video.screen_height ? 0 : 1)
556 // values for grid button characters for virtual buttons
557 #define CHAR_GRID_BUTTON_NONE ' '
558 #define CHAR_GRID_BUTTON_LEFT '<'
559 #define CHAR_GRID_BUTTON_RIGHT '>'
560 #define CHAR_GRID_BUTTON_UP '^'
561 #define CHAR_GRID_BUTTON_DOWN 'v'
562 #define CHAR_GRID_BUTTON_SNAP '1'
563 #define CHAR_GRID_BUTTON_DROP '2'
565 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
567 (c) == CHAR_GRID_BUTTON_RIGHT ? \
569 (c) == CHAR_GRID_BUTTON_UP ? \
571 (c) == CHAR_GRID_BUTTON_DOWN ? \
573 (c) == CHAR_GRID_BUTTON_SNAP ? \
575 (c) == CHAR_GRID_BUTTON_DROP ? \
579 // default name for empty highscore entry
580 #define EMPTY_PLAYER_NAME "no name"
582 // default name for unknown player names
583 #define ANONYMOUS_NAME "anonymous"
585 // default for other unknown names
586 #define UNKNOWN_NAME "unknown"
588 // default name for new levels
589 #define NAMELESS_LEVEL_NAME "nameless level"
591 // default text for non-existant artwork
592 #define NOT_AVAILABLE "(not available)"
594 // default value for undefined filename
595 #define UNDEFINED_FILENAME "[NONE]"
597 // default value for undefined levelset
598 #define UNDEFINED_LEVELSET "[NONE]"
600 // default value for undefined parameter
601 #define ARG_DEFAULT "[DEFAULT]"
603 // default values for undefined configuration file parameters
604 #define ARG_UNDEFINED "-1000000"
605 #define ARG_UNDEFINED_VALUE (-1000000)
607 // default value for off-screen positions
608 #define POS_OFFSCREEN (-1000000)
610 // definitions for game sub-directories
612 #define RO_GAME_DIR "."
616 #define RW_GAME_DIR "."
619 #define RO_BASE_PATH RO_GAME_DIR
620 #define RW_BASE_PATH RW_GAME_DIR
623 #define GRAPHICS_DIRECTORY "graphics"
624 #define SOUNDS_DIRECTORY "sounds"
625 #define MUSIC_DIRECTORY "music"
626 #define LEVELS_DIRECTORY "levels"
627 #define TAPES_DIRECTORY "tapes"
628 #define SCORES_DIRECTORY "scores"
629 #define DOCS_DIRECTORY "docs"
630 #define CACHE_DIRECTORY "cache"
631 #define CONF_DIRECTORY "conf"
632 #define NETWORK_DIRECTORY "network"
633 #define USERS_DIRECTORY "users"
635 #define GFX_CLASSIC_SUBDIR "gfx_classic"
636 #define SND_CLASSIC_SUBDIR "snd_classic"
637 #define MUS_CLASSIC_SUBDIR "mus_classic"
639 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
640 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
641 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
643 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
644 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
645 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
647 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
649 // file names and filename extensions
650 #define LEVELSETUP_DIRECTORY "levelsetup"
651 #define SETUP_FILENAME "setup.conf"
652 #define USERSETUP_FILENAME "usersetup.conf"
653 #define AUTOSETUP_FILENAME "autosetup.conf"
654 #define LEVELSETUP_FILENAME "levelsetup.conf"
655 #define EDITORSETUP_FILENAME "editorsetup.conf"
656 #define EDITORCASCADE_FILENAME "editorcascade.conf"
657 #define HELPANIM_FILENAME "helpanim.conf"
658 #define HELPTEXT_FILENAME "helptext.conf"
659 #define LEVELINFO_FILENAME "levelinfo.conf"
660 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
661 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
662 #define MUSICINFO_FILENAME "musicinfo.conf"
663 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
664 #define LEVELTEMPLATE_FILENAME "template.level"
665 #define LEVELFILE_EXTENSION "level"
666 #define TAPEFILE_EXTENSION "tape"
667 #define SCOREFILE_EXTENSION "score"
669 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
671 #define LOG_OUT_BASENAME "stdout.txt"
672 #define LOG_ERR_BASENAME "stderr.txt"
678 #define STRING_PARENT_DIRECTORY ".."
679 #define STRING_TOP_DIRECTORY "/"
681 #define CHAR_PATH_SEPARATOR_UNIX '/'
682 #define CHAR_PATH_SEPARATOR_DOS '\\'
684 #define STRING_PATH_SEPARATOR_UNIX "/"
685 #define STRING_PATH_SEPARATOR_DOS "\\"
687 #define STRING_NEWLINE_UNIX "\n"
688 #define STRING_NEWLINE_DOS "\r\n"
690 #if defined(PLATFORM_WIN32)
691 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
692 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
693 #define STRING_NEWLINE STRING_NEWLINE_DOS
695 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
696 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
697 #define STRING_NEWLINE STRING_NEWLINE_UNIX
701 // areas in bitmap PIX_DOOR
702 // meaning in PIX_DB_DOOR: (3 PAGEs)
703 // PAGEX1: 1. buffer for DOOR_1
704 // PAGEX2: 2. buffer for DOOR_1
705 // PAGEX3: buffer for animations
707 // these values are hard-coded to be able to use them in initialization
708 #define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
709 #define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
711 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
712 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
713 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
714 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
715 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
716 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
717 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
718 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
719 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
720 #define DOOR_GFX_PAGEY1 (0)
721 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
724 // macros for version handling
725 #define VERSION_PART_1(x) ((x) / 1000000)
726 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
727 #define VERSION_PART_3(x) (((x) % 10000) / 100)
728 #define VERSION_PART_4(x) ((x) % 100)
730 #define VERSION_SUPER(x) VERSION_PART_1(x)
731 #define VERSION_MAJOR(x) VERSION_PART_2(x)
732 #define VERSION_MINOR(x) VERSION_PART_3(x)
733 #define VERSION_PATCH(x) VERSION_PART_4(x)
734 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
737 // macros for parent/child process identification
738 #if defined(PLATFORM_UNIX)
739 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
740 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
741 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
743 #define IS_PARENT_PROCESS() TRUE
744 #define IS_CHILD_PROCESS() FALSE
745 #define HAS_CHILD_PROCESS() FALSE
749 // values for artwork type
750 #define ARTWORK_TYPE_GRAPHICS 0
751 #define ARTWORK_TYPE_SOUNDS 1
752 #define ARTWORK_TYPE_MUSIC 2
754 #define NUM_ARTWORK_TYPES 3
757 // values for tree type (chosen to match artwork type)
758 #define TREE_TYPE_UNDEFINED -1
759 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
760 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
761 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
762 #define TREE_TYPE_LEVEL_DIR 3
763 #define TREE_TYPE_LEVEL_NR 4
765 #define NUM_BASE_TREE_TYPES 4
766 #define NUM_TREE_TYPES 5
768 #define INFOTEXT_UNDEFINED ""
769 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
770 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
771 #define INFOTEXT_MUSIC_DIR "Custom Music"
772 #define INFOTEXT_LEVEL_DIR "Level Sets"
773 #define INFOTEXT_LEVEL_NR "Levels"
775 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
776 INFOTEXT_LEVEL_NR : \
777 (t) == TREE_TYPE_LEVEL_DIR ? \
778 INFOTEXT_LEVEL_DIR : \
779 (t) == TREE_TYPE_GRAPHICS_DIR ? \
780 INFOTEXT_GRAPHICS_DIR : \
781 (t) == TREE_TYPE_SOUNDS_DIR ? \
782 INFOTEXT_SOUNDS_DIR : \
783 (t) == TREE_TYPE_MUSIC_DIR ? \
784 INFOTEXT_MUSIC_DIR : \
787 #define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
788 getUserLevelDir(NULL) : \
789 (t) == TREE_TYPE_GRAPHICS_DIR ? \
790 getUserGraphicsDir() : \
791 (t) == TREE_TYPE_SOUNDS_DIR ? \
792 getUserSoundsDir() : \
793 (t) == TREE_TYPE_MUSIC_DIR ? \
794 getUserMusicDir() : \
797 #define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
799 (t) == TREE_TYPE_GRAPHICS_DIR ? \
800 &artwork.gfx_first : \
801 (t) == TREE_TYPE_SOUNDS_DIR ? \
802 &artwork.snd_first : \
803 (t) == TREE_TYPE_MUSIC_DIR ? \
804 &artwork.mus_first : \
807 #define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
809 (t) == TREE_TYPE_GRAPHICS_DIR ? \
810 artwork.gfx_first : \
811 (t) == TREE_TYPE_SOUNDS_DIR ? \
812 artwork.snd_first : \
813 (t) == TREE_TYPE_MUSIC_DIR ? \
814 artwork.mus_first : \
817 // values for artwork handling
818 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
819 ((type) == ARTWORK_TYPE_GRAPHICS ? \
820 &(leveldir)->graphics_set : \
821 (type) == ARTWORK_TYPE_SOUNDS ? \
822 &(leveldir)->sounds_set : \
823 &(leveldir)->music_set)
825 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
826 ((type) == ARTWORK_TYPE_GRAPHICS ? \
827 (leveldir)->graphics_set : \
828 (type) == ARTWORK_TYPE_SOUNDS ? \
829 (leveldir)->sounds_set : \
830 (leveldir)->music_set)
832 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
833 ((type) == ARTWORK_TYPE_GRAPHICS ? \
834 &(leveldir)->graphics_path : \
835 (type) == ARTWORK_TYPE_SOUNDS ? \
836 &(leveldir)->sounds_path : \
837 &(leveldir)->music_path)
839 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
840 ((type) == ARTWORK_TYPE_GRAPHICS ? \
841 (leveldir)->graphics_path : \
842 (type) == ARTWORK_TYPE_SOUNDS ? \
843 (leveldir)->sounds_path : \
844 (leveldir)->music_path)
846 #define SETUP_ARTWORK_SET(setup, type) \
847 ((type) == ARTWORK_TYPE_GRAPHICS ? \
848 (setup).graphics_set : \
849 (type) == ARTWORK_TYPE_SOUNDS ? \
850 (setup).sounds_set : \
853 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
854 ((type) == ARTWORK_TYPE_GRAPHICS ? \
855 (setup).override_level_graphics : \
856 (type) == ARTWORK_TYPE_SOUNDS ? \
857 (setup).override_level_sounds : \
858 (setup).override_level_music)
860 #define GFX_OVERRIDE_ARTWORK(type) \
861 ((type) == ARTWORK_TYPE_GRAPHICS ? \
862 gfx.override_level_graphics : \
863 (type) == ARTWORK_TYPE_SOUNDS ? \
864 gfx.override_level_sounds : \
865 gfx.override_level_music)
867 #define ARTWORK_FIRST_NODE(artwork, type) \
868 ((type) == ARTWORK_TYPE_GRAPHICS ? \
869 (artwork).gfx_first : \
870 (type) == ARTWORK_TYPE_SOUNDS ? \
871 (artwork).snd_first : \
874 #define ARTWORK_CURRENT_PTR(artwork, type) \
875 ((type) == ARTWORK_TYPE_GRAPHICS ? \
876 &(artwork).gfx_current : \
877 (type) == ARTWORK_TYPE_SOUNDS ? \
878 &(artwork).snd_current : \
879 &(artwork).mus_current)
881 #define ARTWORK_CURRENT(artwork, type) \
882 ((type) == ARTWORK_TYPE_GRAPHICS ? \
883 (artwork).gfx_current : \
884 (type) == ARTWORK_TYPE_SOUNDS ? \
885 (artwork).snd_current : \
886 (artwork).mus_current)
888 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
889 ((type) == ARTWORK_TYPE_GRAPHICS ? \
890 &(artwork).gfx_current_identifier : \
891 (type) == ARTWORK_TYPE_SOUNDS ? \
892 &(artwork).snd_current_identifier : \
893 &(artwork).mus_current_identifier)
895 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
896 ((type) == ARTWORK_TYPE_GRAPHICS ? \
897 (artwork).gfx_current_identifier : \
898 (type) == ARTWORK_TYPE_SOUNDS ? \
899 (artwork).snd_current_identifier : \
900 (artwork).mus_current_identifier)
902 #define ARTWORKINFO_FILENAME(type) \
903 ((type) == ARTWORK_TYPE_GRAPHICS ? \
904 GRAPHICSINFO_FILENAME : \
905 (type) == ARTWORK_TYPE_SOUNDS ? \
906 SOUNDSINFO_FILENAME : \
907 (type) == ARTWORK_TYPE_MUSIC ? \
908 MUSICINFO_FILENAME : "")
910 #define ARTWORK_DIRECTORY(type) \
911 ((type) == ARTWORK_TYPE_GRAPHICS ? \
912 GRAPHICS_DIRECTORY : \
913 (type) == ARTWORK_TYPE_SOUNDS ? \
915 (type) == ARTWORK_TYPE_MUSIC ? \
916 MUSIC_DIRECTORY : "")
918 #define OPTIONS_ARTWORK_DIRECTORY(type) \
919 ((type) == ARTWORK_TYPE_GRAPHICS ? \
920 options.graphics_directory : \
921 (type) == ARTWORK_TYPE_SOUNDS ? \
922 options.sounds_directory : \
923 (type) == ARTWORK_TYPE_MUSIC ? \
924 options.music_directory : "")
926 #define USER_ARTWORK_DIRECTORY(type) \
927 ((type) == ARTWORK_TYPE_GRAPHICS ? \
928 getUserGraphicsDir() : \
929 (type) == ARTWORK_TYPE_SOUNDS ? \
930 getUserSoundsDir() : \
931 (type) == ARTWORK_TYPE_MUSIC ? \
932 getUserMusicDir() : "")
934 #define ARTWORK_DEFAULT_SUBDIR(type) \
935 ((type) == ARTWORK_TYPE_GRAPHICS ? \
936 GFX_DEFAULT_SUBDIR : \
937 (type) == ARTWORK_TYPE_SOUNDS ? \
938 SND_DEFAULT_SUBDIR : \
941 #define UPDATE_BUSY_STATE() \
943 if (gfx.draw_busy_anim_function != NULL) \
944 gfx.draw_busy_anim_function(); \
948 // structure definitions
952 char *command_basepath; // path to the program binary
953 char *command_basename; // base filename of the program binary
955 char *config_filename; // optional global program config filename
957 char *maindata_path; // main game data (installation) directory
959 char *userdata_subdir; // personal user game data directory
960 char *userdata_path; // resulting full path to game data directory
970 char *log_filename[NUM_LOGS]; // log filenames for out/err messages
971 FILE *log_file[NUM_LOGS]; // log file handles for out/err files
972 FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
980 char *version_string;
982 char *(*window_title_function)(void);
983 void (*exit_message_function)(char *, va_list);
984 void (*exit_function)(int);
986 boolean global_scores;
987 boolean many_scores_per_name;
1001 SDL_Thread *server_thread;
1002 boolean is_server_thread;
1007 boolean uses_touch_device;
1015 char *ro_base_directory;
1016 char *rw_base_directory;
1017 char *level_directory;
1018 char *graphics_directory;
1019 char *sounds_directory;
1020 char *music_directory;
1021 char *docs_directory;
1022 char *conf_directory;
1024 char *execute_command;
1026 char *special_flags;
1036 struct VideoSystemInfo
1039 int width, height, depth;
1040 int window_width, window_height;
1041 int display_width, display_height;
1042 int screen_width, screen_height;
1043 int screen_xoffset, screen_yoffset;
1045 boolean fullscreen_available;
1046 boolean fullscreen_enabled;
1047 boolean fullscreen_initial;
1049 boolean window_scaling_available;
1050 int window_scaling_percent;
1051 char *window_scaling_quality;
1052 int screen_rendering_mode;
1055 unsigned int frame_counter;
1056 unsigned int frame_delay;
1057 unsigned int frame_delay_value;
1061 int shifted_up_pos_last;
1062 unsigned int shifted_up_delay;
1063 unsigned int shifted_up_delay_value;
1065 boolean initialized;
1068 struct AudioSystemInfo
1070 boolean sound_available;
1071 boolean loops_available;
1072 boolean music_available;
1074 boolean sound_enabled;
1075 boolean sound_deactivated; // for temporarily disabling sound
1084 int first_sound_channel;
1087 struct FontBitmapInfo
1091 int src_x, src_y; // start position of font characters
1092 int width, height; // width / height of font characters
1094 int offset_x; // offset to next font character
1095 int offset_y; // offset to next font character
1097 int draw_xoffset; // offset for drawing font characters
1098 int draw_yoffset; // offset for drawing font characters
1101 int num_chars_per_line;
1108 int real_sx, real_sy;
1109 int full_sxsize, full_sysize;
1110 int scrollbuffer_width, scrollbuffer_height;
1112 int game_tile_size, standard_tile_size;
1123 int win_xsize, win_ysize;
1125 int draw_deactivation_mask;
1126 int draw_background_mask;
1128 Bitmap *field_save_buffer;
1130 Bitmap *background_bitmap;
1131 int background_bitmap_mask;
1133 Bitmap *fade_bitmap_backup;
1134 Bitmap *fade_bitmap_source;
1135 Bitmap *fade_bitmap_target;
1136 Bitmap *fade_bitmap_black;
1138 int fade_border_source_status;
1139 int fade_border_target_status;
1140 Bitmap *masked_border_bitmap_ptr;
1142 Bitmap *final_screen_bitmap;
1144 boolean clipping_enabled;
1146 int clip_width, clip_height;
1148 boolean override_level_graphics;
1149 boolean override_level_sounds;
1150 boolean override_level_music;
1152 boolean draw_init_text;
1155 struct FontBitmapInfo *font_bitmap_info;
1156 int (*select_font_function)(int);
1157 int (*get_font_from_token_function)(char *);
1159 int anim_random_frame;
1161 void (*draw_busy_anim_function)(void);
1162 void (*draw_global_anim_function)(int, int);
1163 void (*draw_global_border_function)(int);
1164 void (*draw_tile_cursor_function)(int);
1167 int cursor_mode_override;
1168 int cursor_mode_final;
1169 int mouse_x, mouse_y;
1172 struct TileCursorInfo
1174 boolean enabled; // tile cursor generally enabled or disabled
1175 boolean active; // tile cursor activated (depending on game)
1176 boolean moving; // tile cursor moving to target position
1178 int xpos, ypos; // tile cursor level playfield position
1179 int x, y; // tile cursor current screen position
1180 int target_x, target_y; // tile cursor target screen position
1182 int sx, sy; // tile cursor screen start position
1184 boolean xsn_debug; // enable or disable XSN debugging
1189 boolean enabled; // overlay generally enabled or disabled
1190 boolean active; // overlay activated (depending on game mode)
1197 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1198 char grid_button_highlight;
1200 int grid_button_action;
1206 int nr[MAX_PLAYERS]; // joystick number for each player
1209 struct SetupJoystickInfo
1211 char *device_name; // device name of player's joystick
1213 int xleft, xmiddle, xright;
1214 int yupper, ymiddle, ylower;
1218 struct SetupKeyboardInfo
1220 Key left, right, up, down;
1224 struct SetupTouchInfo
1233 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1235 int transparency; // in percent (0 == opaque, 100 == invisible)
1236 boolean draw_outlined;
1237 boolean draw_pressed;
1239 boolean grid_initialized;
1242 struct SetupInputInfo
1244 boolean use_joystick;
1245 struct SetupJoystickInfo joy;
1246 struct SetupKeyboardInfo key;
1249 struct SetupEditorInfo
1251 boolean el_boulderdash;
1252 boolean el_emerald_mine;
1253 boolean el_emerald_mine_club;
1256 boolean el_supaplex;
1257 boolean el_diamond_caves;
1258 boolean el_dx_boulderdash;
1260 boolean el_mirror_magic;
1261 boolean el_deflektor;
1264 boolean el_steel_chars;
1268 boolean el_user_defined;
1271 boolean el_headlines;
1276 boolean show_element_token;
1278 boolean use_template_for_new_levels;
1281 struct SetupAutoSetupInfo
1283 int editor_zoom_tilesize;
1286 struct SetupEditorCascadeInfo
1299 boolean el_steel_chars;
1307 struct SetupShortcutInfo
1313 Key focus_player[MAX_PLAYERS];
1314 Key focus_player_all;
1333 struct SetupSystemInfo
1335 char *sdl_renderdriver;
1336 char *sdl_videodriver;
1337 char *sdl_audiodriver;
1338 int audio_fragment_size;
1341 struct SetupInternalInfo
1343 char *program_title;
1344 char *program_version;
1345 char *program_author;
1346 char *program_email;
1347 char *program_website;
1348 char *program_copyright;
1349 char *program_company;
1351 char *program_icon_file;
1353 char *default_graphics_set;
1354 char *default_sounds_set;
1355 char *default_music_set;
1357 char *fallback_graphics_file;
1358 char *fallback_sounds_file;
1359 char *fallback_music_file;
1361 char *default_level_series;
1363 int default_window_width;
1364 int default_window_height;
1366 boolean choose_from_top_leveldir;
1367 boolean show_scaling_in_title;
1368 boolean create_user_levelset;
1371 boolean menu_engines;
1372 boolean menu_editor;
1373 boolean menu_graphics;
1375 boolean menu_artwork;
1378 boolean menu_shortcuts;
1380 boolean menu_save_and_exit;
1383 struct SetupDebugInfo
1385 int frame_delay[10];
1386 Key frame_delay_key[10];
1387 boolean frame_delay_use_mod_key;
1388 boolean frame_delay_game_only;
1389 boolean show_frames_per_second;
1398 boolean multiple_users;
1401 boolean sound_loops;
1402 boolean sound_music;
1403 boolean sound_simple;
1405 boolean scroll_delay;
1406 boolean forced_scroll_delay;
1407 int scroll_delay_value;
1408 char *engine_snapshot_mode;
1409 int engine_snapshot_memory;
1410 boolean fade_screens;
1412 boolean show_titlescreen;
1413 boolean quick_doors;
1416 boolean skip_levels;
1417 boolean increment_levels;
1418 boolean auto_play_next_level;
1419 boolean skip_scores_after_game;
1422 int window_scaling_percent;
1423 char *window_scaling_quality;
1424 char *screen_rendering_mode;
1426 boolean ask_on_escape;
1427 boolean ask_on_escape_editor;
1428 boolean ask_on_game_over;
1429 boolean quick_switch;
1430 boolean input_on_focus;
1431 boolean prefer_aga_graphics;
1432 boolean prefer_lowpass_sounds;
1433 boolean game_speed_extended;
1434 int game_frame_delay;
1435 boolean sp_show_border_elements;
1436 boolean small_game_graphics;
1437 boolean show_snapshot_buttons;
1442 int override_level_graphics; // not boolean -- can also be "AUTO"
1443 int override_level_sounds; // not boolean -- can also be "AUTO"
1444 int override_level_music; // not boolean -- can also be "AUTO"
1450 boolean network_mode;
1451 int network_player_nr;
1452 char *network_server_hostname;
1454 struct SetupAutoSetupInfo auto_setup;
1455 struct SetupEditorInfo editor;
1456 struct SetupEditorCascadeInfo editor_cascade;
1457 struct SetupShortcutInfo shortcut;
1458 struct SetupInputInfo input[MAX_PLAYERS];
1459 struct SetupTouchInfo touch;
1460 struct SetupSystemInfo system;
1461 struct SetupInternalInfo internal;
1462 struct SetupDebugInfo debug;
1464 struct OptionInfo options;
1474 struct TreeInfo **node_top; // topmost node in tree
1475 struct TreeInfo *node_parent; // parent level directory info
1476 struct TreeInfo *node_group; // level group sub-directory info
1477 struct TreeInfo *next; // next level series structure node
1479 int cl_first; // internal control field for setup screen
1480 int cl_cursor; // internal control field for setup screen
1482 int type; // type of tree content
1484 // fields for "type == TREE_TYPE_LEVEL_DIR"
1486 char *subdir; // tree info sub-directory basename (may be ".")
1487 char *fullpath; // complete path relative to tree base directory
1488 char *basepath; // absolute base path of tree base directory
1489 char *identifier; // identifier string for configuration files
1490 char *name; // tree info name, as displayed in selection menues
1491 char *name_sorting; // optional sorting name for correct name sorting
1492 char *author; // level or artwork author name
1493 char *year; // optional year of creation for levels or artwork
1495 char *program_title; // optional alternative text for program title
1496 char *program_copyright; // optional alternative text for program copyright
1497 char *program_company; // optional alternative text for program company
1499 char *imported_from; // optional comment for imported levels or artwork
1500 char *imported_by; // optional comment for imported levels or artwork
1501 char *tested_by; // optional comment to name people who tested a set
1503 char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
1504 char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
1505 char *graphics_set; // optional custom graphics set (level tree only)
1506 char *sounds_set_default; // default EMC custom sounds set
1507 char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter)
1508 char *sounds_set; // optional custom sounds set (level tree only)
1509 char *music_set; // optional custom music set (level tree only)
1510 char *graphics_path; // path to optional custom graphics set (level only)
1511 char *sounds_path; // path to optional custom sounds set (level only)
1512 char *music_path; // path to optional custom music set (level only)
1514 char *level_filename; // filename of level file (for packed level file)
1515 char *level_filetype; // type of levels in level directory or level file
1517 char *special_flags; // flags for special actions performed on level file
1519 int levels; // number of levels in level series
1520 int first_level; // first level number (to allow start with 0 or 1)
1521 int last_level; // last level number (automatically calculated)
1522 int sort_priority; // sort levels by 'sort_priority' and then by name
1524 boolean latest_engine;// force level set to use the latest game engine
1526 boolean level_group; // directory contains more level series directories
1527 boolean parent_link; // entry links back to parent directory
1528 boolean in_user_dir; // user defined levels are stored in home directory
1529 boolean user_defined; // levels in user directory and marked as "private"
1530 boolean readonly; // readonly levels can not be changed with editor
1531 boolean handicap; // level set has no handicap when set to "false"
1532 boolean skip_levels; // levels can be skipped when set to "true"
1534 boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
1536 int color; // color to use on selection screen for this level
1537 char *class_desc; // description of level series class
1538 int handicap_level; // number of the lowest unsolved level
1540 char *infotext; // optional text to describe the tree type (headline)
1543 typedef struct TreeInfo TreeInfo;
1544 typedef struct TreeInfo LevelDirTree;
1545 typedef struct TreeInfo ArtworkDirTree;
1546 typedef struct TreeInfo GraphicsDirTree;
1547 typedef struct TreeInfo SoundsDirTree;
1548 typedef struct TreeInfo MusicDirTree;
1552 GraphicsDirTree *gfx_first;
1553 GraphicsDirTree *gfx_current;
1554 SoundsDirTree *snd_first;
1555 SoundsDirTree *snd_current;
1556 MusicDirTree *mus_first;
1557 MusicDirTree *mus_current;
1559 char *gfx_current_identifier;
1560 char *snd_current_identifier;
1561 char *mus_current_identifier;
1564 struct ValueTextInfo
1570 struct StringValueTextInfo
1582 struct ConfigTypeInfo
1589 struct TokenIntPtrInfo
1599 char *default_filename;
1602 char **default_parameter; // array of file parameters
1603 char **parameter; // array of file parameters
1606 boolean fallback_to_default;
1607 boolean default_is_cloned;
1610 struct SetupFileList
1615 struct SetupFileList *next;
1620 char *source_filename; // primary key for node list
1624 struct PropertyMapping
1634 struct ArtworkListInfo
1636 int type; // type of artwork
1638 int num_file_list_entries;
1639 int num_dynamic_file_list_entries;
1640 struct FileInfo *file_list; // static artwork file array
1641 struct FileInfo *dynamic_file_list; // dynamic artwrk file array
1643 int num_suffix_list_entries;
1644 struct ConfigTypeInfo *suffix_list; // parameter suffixes array
1646 int num_base_prefixes;
1647 int num_ext1_suffixes;
1648 int num_ext2_suffixes;
1649 int num_ext3_suffixes;
1650 char **base_prefixes; // base token prefixes array
1651 char **ext1_suffixes; // property suffixes array 1
1652 char **ext2_suffixes; // property suffixes array 2
1653 char **ext3_suffixes; // property suffixes array 3
1655 int num_ignore_tokens;
1656 char **ignore_tokens; // file tokens to be ignored
1658 int num_property_mapping_entries;
1659 struct PropertyMapping *property_mapping; // mapping token -> artwork
1661 int sizeof_artwork_list_entry;
1663 struct ListNodeInfo **artwork_list; // static artwork node array
1664 struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
1665 struct ListNode *content_list; // dynamic artwork node list
1667 void *(*load_artwork)(char *); // constructor function
1668 void (*free_artwork)(void *); // destructor function
1688 struct RectWithBorder
1692 int min_width, min_height;
1693 int max_width, max_height;
1714 struct DoorPartPosInfo
1721 int start_step_opening;
1722 int start_step_closing;
1723 boolean draw_masked;
1730 int xoffset; // special case for tape date and time
1731 int xoffset2; // special case for tape date
1732 int yoffset; // special case for list of preview players
1735 int size; // also used for suffix ".digits"
1737 boolean draw_masked;
1738 boolean draw_player; // special case for network player buttons
1739 int sort_priority; // also used for suffix ".draw_order"
1742 int direction; // needed for panel time/health graphics
1743 int class; // needed for panel time/health graphics
1744 int style; // needed for panel time/health graphics
1746 int tile_size; // special case for list of network players
1747 int border_size; // special case for list of preview players
1748 int vertical; // special case for list of preview players
1750 boolean redefined; // redefined by custom artwork
1753 struct MouseActionInfo
1762 int music[MAX_LEVELS];
1775 // ============================================================================
1776 // exported variables
1777 // ============================================================================
1779 extern struct ProgramInfo program;
1780 extern struct NetworkInfo network;
1781 extern struct RuntimeInfo runtime;
1782 extern struct OptionInfo options;
1783 extern struct VideoSystemInfo video;
1784 extern struct AudioSystemInfo audio;
1785 extern struct GfxInfo gfx;
1786 extern struct TileCursorInfo tile_cursor;
1787 extern struct OverlayInfo overlay;
1788 extern struct AnimInfo anim;
1789 extern struct ArtworkInfo artwork;
1790 extern struct JoystickInfo joystick;
1791 extern struct SetupInfo setup;
1792 extern struct UserInfo user;
1794 extern LevelDirTree *leveldir_first_all;
1795 extern LevelDirTree *leveldir_first;
1796 extern LevelDirTree *leveldir_current;
1797 extern int level_nr;
1799 extern struct LevelSetInfo levelset;
1800 extern struct LevelStats level_stats[];
1802 extern DrawWindow *window;
1803 extern DrawBuffer *backbuffer;
1804 extern DrawBuffer *drawto;
1806 extern int button_status;
1807 extern boolean motion_status;
1808 extern int wheel_steps;
1809 extern boolean keyrepeat_status;
1810 extern boolean textinput_status;
1812 extern int redraw_mask;
1814 extern int FrameCounter;
1817 // function definitions
1819 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1821 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1822 void InitRuntimeInfo(void);
1824 void InitScoresInfo(void);
1825 void SetWindowTitle(void);
1827 void InitWindowTitleFunction(char *(*window_title_function)(void));
1828 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1829 void InitExitFunction(void (*exit_function)(int));
1830 void InitPlatformDependentStuff(void);
1831 void ClosePlatformDependentStuff(void);
1833 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1834 void InitGfxTileSizeInfo(int, int);
1835 void InitGfxDoor1Info(int, int, int, int);
1836 void InitGfxDoor2Info(int, int, int, int);
1837 void InitGfxDoor3Info(int, int, int, int);
1838 void InitGfxWindowInfo(int, int);
1839 void InitGfxScrollbufferInfo(int, int);
1840 void InitGfxClipRegion(boolean, int, int, int, int);
1841 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1842 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1843 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1844 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
1845 void InitGfxCustomArtworkInfo(void);
1846 void InitGfxOtherSettings(void);
1847 void InitTileCursorInfo(void);
1848 void InitOverlayInfo(void);
1849 void SetOverlayGridSizeAndButtons(void);
1850 void SetTileCursorEnabled(boolean);
1851 void SetTileCursorActive(boolean);
1852 void SetTileCursorTargetXY(int, int);
1853 void SetTileCursorXY(int, int);
1854 void SetTileCursorSXSY(int, int);
1855 void SetOverlayEnabled(boolean);
1856 void SetOverlayActive(boolean);
1857 void SetOverlayShowGrid(boolean);
1858 boolean GetOverlayEnabled(void);
1859 boolean GetOverlayActive(void);
1860 void SetDrawDeactivationMask(int);
1861 int GetDrawDeactivationMask(void);
1862 void SetDrawBackgroundMask(int);
1863 void SetWindowBackgroundBitmap(Bitmap *);
1864 void SetMainBackgroundBitmap(Bitmap *);
1865 void SetDoorBackgroundBitmap(Bitmap *);
1866 void SetRedrawMaskFromArea(int, int, int, int);
1868 void LimitScreenUpdates(boolean);
1870 void InitVideoDefaults(void);
1871 void InitVideoDisplay(void);
1872 void CloseVideoDisplay(void);
1873 void InitVideoBuffer(int, int, int, boolean);
1874 Bitmap *CreateBitmapStruct(void);
1875 Bitmap *CreateBitmap(int, int, int);
1876 void ReCreateBitmap(Bitmap **, int, int);
1877 void FreeBitmap(Bitmap *);
1878 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1879 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1880 void FadeRectangle(int, int, int, int, int, int, int,
1881 void (*draw_border_function)(void));
1882 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1883 void ClearRectangle(Bitmap *, int, int, int, int);
1884 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1885 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1886 boolean DrawingDeactivatedField(void);
1887 boolean DrawingDeactivated(int, int, int, int);
1888 boolean DrawingOnBackground(int, int);
1889 boolean DrawingAreaChanged(void);
1890 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1891 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1892 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1893 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1894 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1895 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1896 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1897 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1898 Pixel GetPixel(Bitmap *, int, int);
1899 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1900 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1902 void KeyboardAutoRepeatOn(void);
1903 void KeyboardAutoRepeatOff(void);
1904 boolean SetVideoMode(boolean);
1905 void SetVideoFrameDelay(unsigned int);
1906 unsigned int GetVideoFrameDelay(void);
1907 boolean ChangeVideoModeIfNeeded(boolean);
1909 Bitmap *LoadImage(char *);
1910 Bitmap *LoadCustomImage(char *);
1911 void ReloadCustomImage(Bitmap *, char *);
1913 void ReCreateGameTileSizeBitmap(Bitmap **);
1914 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1915 void CreateBitmapTextures(Bitmap **);
1916 void FreeBitmapTextures(Bitmap **);
1917 void ScaleBitmap(Bitmap **, int);
1919 void SetMouseCursor(int);
1920 void UpdateRawMousePosition(int, int);
1921 void UpdateMousePosition(void);
1923 void OpenAudio(void);
1924 void CloseAudio(void);
1925 void SetAudioMode(boolean);
1927 void InitEventFilter(EventFilter);
1928 boolean PendingEvent(void);
1929 void WaitEvent(Event *event);
1930 void PeekEvent(Event *event);
1931 void PumpEvents(void);
1932 void CheckQuitEvent(void);
1933 Key GetEventKey(KeyEvent *, boolean);
1934 KeyMod HandleKeyModState(Key, int);
1935 KeyMod GetKeyModState(void);
1936 KeyMod GetKeyModStateFromEvents(void);
1937 void StartTextInput(int, int, int, int);
1938 void StopTextInput(void);
1939 void PushUserEvent(int, int, int);
1941 void InitJoysticks(void);
1942 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1943 boolean CheckJoystickOpened(int);
1944 void ClearJoystickState(void);