1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MAC)
21 #elif defined(PLATFORM_WINDOWS)
23 #elif defined(PLATFORM_ANDROID)
25 #elif defined(PLATFORM_EMSCRIPTEN)
26 #include "emscripten.h"
32 // the additional 'b' is needed for Win32 to open files in binary mode
33 #define MODE_READ "rb"
34 #define MODE_WRITE "wb"
35 #define MODE_APPEND "ab"
37 #define DEFAULT_DEPTH 0
41 #define BLIT_INVERSE 2
42 #define BLIT_ON_BACKGROUND 3
44 // values for fullscreen status
45 #define FULLSCREEN_NOT_AVAILABLE FALSE
46 #define FULLSCREEN_AVAILABLE TRUE
48 // values for window scaling
49 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
50 #define WINDOW_SCALING_AVAILABLE TRUE
52 #define MIN_WINDOW_SCALING_PERCENT 30
53 #define STD_WINDOW_SCALING_PERCENT 100
54 #define MAX_WINDOW_SCALING_PERCENT 400
55 #define STEP_WINDOW_SCALING_PERCENT 10
57 // values for window scaling quality
58 #define SCALING_QUALITY_NEAREST "nearest"
59 #define SCALING_QUALITY_LINEAR "linear"
60 #define SCALING_QUALITY_BEST "best"
62 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
64 // values for screen rendering mode
65 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
66 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
67 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
68 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
70 #if defined(PLATFORM_EMSCRIPTEN)
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
73 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
76 #define SPECIAL_RENDERING_OFF 0
77 #define SPECIAL_RENDERING_BITMAP 1
78 #define SPECIAL_RENDERING_TARGET 2
79 #define SPECIAL_RENDERING_DOUBLE 3
81 // values for vertical screen retrace synchronization (vsync)
82 #define STR_VSYNC_MODE_OFF "off"
83 #define STR_VSYNC_MODE_NORMAL "normal"
84 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
86 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
88 #define VSYNC_MODE_OFF 0
89 #define VSYNC_MODE_NORMAL 1
90 #define VSYNC_MODE_ADAPTIVE -1
92 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
94 #define VSYNC_MODE_STR_TO_INT(s) \
95 (strEqual((s), STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : \
96 strEqual((s), STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : \
99 #define VSYNC_MODE_INT_TO_STR(i) \
100 ((i) == VSYNC_MODE_NORMAL ? STR_VSYNC_MODE_NORMAL : \
101 (i) == VSYNC_MODE_ADAPTIVE ? STR_VSYNC_MODE_ADAPTIVE : \
104 // values for network server settings
105 #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
106 #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
108 // values for API server settings
109 #define API_SERVER_HOSTNAME "api.artsoft.org"
110 #define API_SERVER_PORT 80
111 #define API_SERVER_METHOD "POST"
112 #define API_SERVER_URI_ADD "/api/scores/add"
113 #define API_SERVER_URI_GET "/api/scores/get"
114 #define API_SERVER_URI_GETTAPE "/api/scores/gettape"
115 #define API_SERVER_URI_RENAME "/api/players/rename"
116 #define API_SERVER_URI_RESETUUID "/api/players/resetuuid"
119 #undef API_SERVER_HOSTNAME
120 #define API_SERVER_HOSTNAME "api-test.artsoft.org"
121 #define TEST_PREFIX "test."
123 #define TEST_PREFIX ""
126 // values for touch control
127 #define TOUCH_CONTROL_OFF "off"
128 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
129 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
130 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
132 #if defined(PLATFORM_ANDROID)
133 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
135 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
138 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
139 #define TOUCH_DROP_DISTANCE_DEFAULT 5
140 #define TOUCH_TRANSPARENCY_DEFAULT 50
142 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
143 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
145 // values for special settings for mobile devices
146 #if defined(PLATFORM_ANDROID)
147 #define HAS_TOUCH_DEVICE
148 #define USE_TOUCH_INPUT_OVERLAY
149 #define USE_COMPLETE_DISPLAY
150 #define HAS_SCREEN_KEYBOARD
151 #define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100)
154 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
155 #if !SDL_VERSION_ATLEAST(2,0,5)
156 #define SDL_DROPTEXT (SDL_DROPFILE + 1)
157 #define SDL_DROPBEGIN (SDL_DROPFILE + 2)
158 #define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
161 // default input keys
162 #define DEFAULT_KEY_LEFT KSYM_Left
163 #define DEFAULT_KEY_RIGHT KSYM_Right
164 #define DEFAULT_KEY_UP KSYM_Up
165 #define DEFAULT_KEY_DOWN KSYM_Down
166 #if defined(PLATFORM_MAC)
167 #define DEFAULT_KEY_SNAP KSYM_Control_L
168 #define DEFAULT_KEY_DROP KSYM_KP_Enter
170 #define DEFAULT_KEY_SNAP KSYM_Control_L
171 #define DEFAULT_KEY_DROP KSYM_Control_R
173 #define DEFAULT_KEY_OKAY KSYM_Return
174 #define DEFAULT_KEY_CANCEL KSYM_Escape
176 // default shortcut keys
177 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
178 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
179 #define DEFAULT_KEY_RESTART_GAME KSYM_F3
180 #define DEFAULT_KEY_PAUSE_BEFORE_END KSYM_F4
181 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
182 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
183 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
184 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
185 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
186 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
187 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
188 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
189 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
190 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
191 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
192 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
193 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
194 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
195 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
196 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
197 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
198 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
199 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
201 // default debug setup keys and values
202 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
203 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
204 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
205 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
206 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
207 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
208 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
209 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
210 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
211 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
213 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
214 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
215 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
216 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
217 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
218 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
219 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
220 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
221 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
222 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
224 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
226 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
227 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
229 // values for key_status
230 #define KEY_NOT_PRESSED FALSE
231 #define KEY_RELEASED FALSE
232 #define KEY_PRESSED TRUE
234 // values for button status
235 #define MB_NOT_PRESSED FALSE
236 #define MB_NOT_RELEASED TRUE
237 #define MB_RELEASED FALSE
238 #define MB_PRESSED TRUE
239 #define MB_MENU_CHOICE FALSE
240 #define MB_MENU_MARK TRUE
241 #define MB_MENU_INITIALIZE (-1)
242 #define MB_MENU_LEAVE (-2)
243 #define MB_MENU_CONTINUE (-3)
244 #define MB_LEFTBUTTON 1
245 #define MB_MIDDLEBUTTON 2
246 #define MB_RIGHTBUTTON 3
247 #define MB_WHEEL_UP 4
248 #define MB_WHEEL_DOWN 5
249 #define MB_WHEEL_LEFT 6
250 #define MB_WHEEL_RIGHT 7
251 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
252 (b) == MB_WHEEL_DOWN)
253 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
254 (b) == MB_WHEEL_RIGHT)
255 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
256 IS_WHEEL_BUTTON_HORIZONTAL(b))
257 #define DEFAULT_WHEEL_STEPS 3
259 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
260 (b) == MB_MIDDLEBUTTON ? 5 : \
261 (b) == MB_RIGHTBUTTON ? 10 : 1)
263 // values for move directions
264 #define MV_BIT_LEFT 0
265 #define MV_BIT_RIGHT 1
267 #define MV_BIT_DOWN 3
269 #define NUM_DIRECTIONS 4
271 // diagonal movement directions are used in a different contect than buttons
272 #define MV_BIT_UPLEFT 4
273 #define MV_BIT_UPRIGHT 5
274 #define MV_BIT_DOWNLEFT 6
275 #define MV_BIT_DOWNRIGHT 7
277 #define NUM_DIRECTIONS_FULL 8
279 // values for special "button" bitmasks
283 #define NUM_PLAYER_ACTIONS 6
285 // values for special "focus player" bitmasks
286 #define BIT_SET_FOCUS 6
288 // values for drawing stages for global animations
289 #define DRAW_GLOBAL_ANIM_STAGE_1 1
290 #define DRAW_GLOBAL_ANIM_STAGE_2 2
291 #define DRAW_GLOBAL_ANIM_STAGE_3 3
292 #define DRAW_GLOBAL_ANIM_STAGE_RESTART 4
294 // values for drawing target (various functions)
295 #define DRAW_TO_BACKBUFFER 0
296 #define DRAW_TO_FIELDBUFFER 1
297 #define DRAW_TO_SCREEN 2
298 #define DRAW_TO_FADE_SOURCE 3
299 #define DRAW_TO_FADE_TARGET 4
301 // values for move directions and special "button" key bitmasks
303 #define MV_LEFT (1 << MV_BIT_LEFT)
304 #define MV_RIGHT (1 << MV_BIT_RIGHT)
305 #define MV_UP (1 << MV_BIT_UP)
306 #define MV_DOWN (1 << MV_BIT_DOWN)
308 #define MV_UPLEFT (MV_UP | MV_LEFT)
309 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
310 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
311 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
313 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
314 #define MV_VERTICAL (MV_UP | MV_DOWN)
315 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
316 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
317 #define MV_NO_DIRECTION (MV_NONE)
319 #define KEY_BUTTON_1 (1 << BUTTON_1)
320 #define KEY_BUTTON_2 (1 << BUTTON_2)
321 #define KEY_BUTTON_SNAP KEY_BUTTON_1
322 #define KEY_BUTTON_DROP KEY_BUTTON_2
323 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
324 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
325 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
327 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
329 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
330 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
331 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
332 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
333 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
336 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
337 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
338 (x) == MV_UP ? MV_BIT_UP : \
339 (x) == MV_DOWN ? MV_BIT_DOWN : \
340 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
341 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
342 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
343 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
346 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
347 (x) == MV_RIGHT ? MV_LEFT : \
348 (x) == MV_UP ? MV_DOWN : \
349 (x) == MV_DOWN ? MV_UP : \
350 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
351 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
352 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
353 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
356 // values for animation mode (frame order and direction)
357 // (stored in level files -- never change existing values)
359 #define ANIM_LOOP (1 << 0)
360 #define ANIM_LINEAR (1 << 1)
361 #define ANIM_PINGPONG (1 << 2)
362 #define ANIM_PINGPONG2 (1 << 3)
363 #define ANIM_RANDOM (1 << 4)
364 #define ANIM_CE_VALUE (1 << 5)
365 #define ANIM_CE_SCORE (1 << 6)
366 #define ANIM_CE_DELAY (1 << 7)
367 #define ANIM_REVERSE (1 << 8)
368 #define ANIM_OPAQUE_PLAYER (1 << 9)
369 #define ANIM_LEVEL_NR (1 << 10)
371 // values for special (non game element) animation modes
372 // (not stored in level files -- can be changed, if needed)
373 #define ANIM_HORIZONTAL (1 << 11)
374 #define ANIM_VERTICAL (1 << 12)
375 #define ANIM_CENTERED (1 << 13)
376 #define ANIM_STATIC_PANEL (1 << 14)
377 #define ANIM_ALL (1 << 15)
378 #define ANIM_ONCE (1 << 16)
379 #define ANIM_TILED (1 << 17)
380 #define ANIM_RANDOM_STATIC (1 << 18)
382 #define ANIM_DEFAULT ANIM_LOOP
384 // values for special global animation events
385 #define ANIM_EVENT_UNDEFINED -1
386 #define ANIM_EVENT_NONE 0
387 #define ANIM_EVENT_SELF (1 << 0)
388 #define ANIM_EVENT_ANY (1 << 1)
389 #define ANIM_EVENT_CLICK (1 << 2)
390 #define ANIM_EVENT_INIT (1 << 3)
391 #define ANIM_EVENT_START (1 << 4)
392 #define ANIM_EVENT_END (1 << 5)
393 #define ANIM_EVENT_POST (1 << 6)
394 #define ANIM_EVENT_UNCLICK_ANY (1 << 7)
395 #define ANIM_EVENT_CE_CHANGE (1 << 8)
397 // event mask: bits 0-15
398 // CE number: bits 16-23
399 // anim number: bits 16-23
400 // page number: bits 24-31
401 // part number: bits 24-31
402 #define ANIM_EVENT_CE_BIT 16
403 #define ANIM_EVENT_ANIM_BIT 16
404 #define ANIM_EVENT_PAGE_BIT 24
405 #define ANIM_EVENT_PART_BIT 24
407 #define ANIM_EVENT_CE_MASK (0xff << ANIM_EVENT_CE_BIT)
408 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
409 #define ANIM_EVENT_PAGE_MASK (0xff << ANIM_EVENT_PAGE_BIT)
410 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
412 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
414 // values for special global animation event actions
415 #define ANIM_EVENT_ACTION_NONE -1
417 // values for special global animation delay types
418 #define ANIM_DELAY_UNDEFINED -1
419 #define ANIM_DELAY_NONE 0
420 #define ANIM_DELAY_INIT 1
421 #define ANIM_DELAY_ANIM 2
422 #define ANIM_DELAY_POST 3
424 // values for special global animation delay actions
425 #define ANIM_DELAY_ACTION_NONE -1
427 // values for special drawing styles and event handling
430 // values used for crumbled graphics
431 #define STYLE_ACCURATE_BORDERS (1 << 0)
432 #define STYLE_INNER_CORNERS (1 << 1)
434 // values used for game panel graphics
435 #define STYLE_REVERSE (1 << 2)
436 #define STYLE_LEFTMOST_POSITION (1 << 3)
438 // values used for global animations
439 #define STYLE_BLOCK (1 << 4)
440 #define STYLE_PASSTHROUGH (1 << 5)
441 #define STYLE_MULTIPLE_ACTIONS (1 << 6)
442 #define STYLE_CONSUME_CE_EVENT (1 << 7)
444 #define STYLE_DEFAULT STYLE_NONE
446 // values for fade mode
447 #define FADE_TYPE_NONE 0
448 #define FADE_TYPE_FADE_IN (1 << 0)
449 #define FADE_TYPE_FADE_OUT (1 << 1)
450 #define FADE_TYPE_TRANSFORM (1 << 2)
451 #define FADE_TYPE_CROSSFADE (1 << 3)
452 #define FADE_TYPE_MELT (1 << 4)
453 #define FADE_TYPE_CURTAIN (1 << 5)
454 #define FADE_TYPE_SKIP (1 << 6)
456 #define FADE_MODE_NONE (FADE_TYPE_NONE)
457 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
458 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
459 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
460 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
461 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
462 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
463 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
464 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
465 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
467 #define FADE_MODE_DEFAULT FADE_MODE_FADE
469 #define AUTO_DELAY_UNIT_MS 0
470 #define AUTO_DELAY_UNIT_FRAMES 1
472 #define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
474 // values for toon positions
475 #define POS_UNDEFINED -1
485 #define POS_CE_TRIGGER 9
488 // values for text alignment
489 #define ALIGN_LEFT (1 << 0)
490 #define ALIGN_RIGHT (1 << 1)
491 #define ALIGN_CENTER (1 << 2)
492 #define ALIGN_DEFAULT ALIGN_LEFT
494 #define VALIGN_TOP (1 << 0)
495 #define VALIGN_BOTTOM (1 << 1)
496 #define VALIGN_MIDDLE (1 << 2)
497 #define VALIGN_DEFAULT VALIGN_TOP
499 #define ALIGNED_XPOS(x, w, a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
500 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
501 #define ALIGNED_YPOS(y, h, v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
502 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
503 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
504 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
505 #define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
506 #define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
508 // values for redraw_mask
509 #define REDRAW_NONE (0)
510 #define REDRAW_ALL (1 << 0)
511 #define REDRAW_FIELD (1 << 1)
512 #define REDRAW_DOOR_1 (1 << 2)
513 #define REDRAW_DOOR_2 (1 << 3)
514 #define REDRAW_DOOR_3 (1 << 4)
515 #define REDRAW_FPS (1 << 5)
517 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
521 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
522 y >= gfx.sy && y < gfx.sy + gfx.sysize)
523 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
524 x < gfx.real_sx + gfx.full_sxsize && \
525 y >= gfx.real_sy && \
526 y < gfx.real_sy + gfx.full_sysize)
527 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
528 y >= gfx.dy && y < gfx.dy + gfx.dysize)
529 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
530 y >= gfx.vy && y < gfx.vy + gfx.vysize)
531 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
532 y >= gfx.ey && y < gfx.ey + gfx.eysize)
534 // values for mouse cursor
535 #define CURSOR_UNDEFINED -1
536 #define CURSOR_DEFAULT 0
537 #define CURSOR_NONE 1
538 #define CURSOR_PLAYFIELD 2
540 // fundamental game speed values
541 #define ONE_SECOND_DELAY 1000 // delay value for one second
542 #define MENU_FRAME_DELAY 20 // frame delay in milliseconds
543 #define GAME_FRAME_DELAY 20 // frame delay in milliseconds
544 #define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
545 #define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
546 #define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
547 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
548 #define FRAMES_PER_SECOND_SP 35
549 #define FRAMES_PER_SECOND_PAL 50
550 #define FRAMES_PER_SECOND_NTSC 60
552 // maximum playfield size supported by libgame functions
553 #define MAX_PLAYFIELD_WIDTH 128
554 #define MAX_PLAYFIELD_HEIGHT 128
556 // maximum number of parallel players supported by libgame functions
557 #define MAX_PLAYERS 4
559 // maximum number of player names
560 #define MAX_PLAYER_NAMES 12
562 // maximum allowed length of player name
563 #define MAX_PLAYER_NAME_LEN 10
565 // maximum number of levels in a level set
566 #define MAX_LEVELS 1000
568 // maximum number of global animation and parts
569 #define MAX_GLOBAL_ANIMS 32
570 #define MAX_GLOBAL_ANIM_PARTS 32
572 // minimum/maximum/default x/y grid size for virtual buttons
573 #define MIN_GRID_XSIZE 3
574 #define MIN_GRID_YSIZE 3
575 #define MAX_GRID_XSIZE 32
576 #define MAX_GRID_YSIZE 32
577 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
578 video.screen_height))
579 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
580 video.screen_height))
581 #define DEFAULT_GRID_XSIZE_0 18
582 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
583 DEFAULT_GRID_XSIZE_0 * \
587 #define DEFAULT_GRID_XSIZE_1 13
588 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
589 DEFAULT_GRID_XSIZE_1 * \
594 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
595 DEFAULT_GRID_XSIZE_1)
596 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
597 DEFAULT_GRID_YSIZE_1)
599 #define GRID_ACTIVE_NR() (video.screen_width > \
600 video.screen_height ? 0 : 1)
602 // values for grid button characters for virtual buttons
603 #define CHAR_GRID_BUTTON_NONE ' '
604 #define CHAR_GRID_BUTTON_LEFT '<'
605 #define CHAR_GRID_BUTTON_RIGHT '>'
606 #define CHAR_GRID_BUTTON_UP '^'
607 #define CHAR_GRID_BUTTON_DOWN 'v'
608 #define CHAR_GRID_BUTTON_SNAP '1'
609 #define CHAR_GRID_BUTTON_DROP '2'
611 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
613 (c) == CHAR_GRID_BUTTON_RIGHT ? \
615 (c) == CHAR_GRID_BUTTON_UP ? \
617 (c) == CHAR_GRID_BUTTON_DOWN ? \
619 (c) == CHAR_GRID_BUTTON_SNAP ? \
621 (c) == CHAR_GRID_BUTTON_DROP ? \
625 // maximum number of level sets in the level set history
626 #define MAX_LEVELDIR_HISTORY 100
628 // default name for empty highscore entry
629 #define EMPTY_PLAYER_NAME "no name"
631 // default name for unknown player names
632 #define ANONYMOUS_NAME "anonymous"
634 // default for other unknown names
635 #define UNKNOWN_NAME "unknown"
637 // default name for new levels
638 #define NAMELESS_LEVEL_NAME "nameless level"
640 // default text for non-existant artwork
641 #define NOT_AVAILABLE "(not available)"
643 // default value for undefined filename
644 #define UNDEFINED_FILENAME "[NONE]"
646 // default value for undefined levelset
647 #define UNDEFINED_LEVELSET "[NONE]"
649 // default value for undefined password
650 #define UNDEFINED_PASSWORD "[undefined]"
652 // default value for undefined string parameter
653 #define ARG_UNDEFINED_STRING "[undefined]"
655 // default value for default string parameter
656 #define ARG_DEFAULT "[DEFAULT]"
658 // default values for undefined numerical parameter (as string and integer)
659 #define ARG_UNDEFINED "-1000000"
660 #define ARG_UNDEFINED_VALUE (-1000000)
662 // default value for off-screen positions
663 #define POS_OFFSCREEN (-1000000)
665 // definitions for game base path and sub-directories
667 #define BASE_PATH "."
671 #define GRAPHICS_DIRECTORY "graphics"
672 #define SOUNDS_DIRECTORY "sounds"
673 #define MUSIC_DIRECTORY "music"
674 #define LEVELS_DIRECTORY "levels"
675 #define TAPES_DIRECTORY "tapes"
676 #define SCORES_DIRECTORY "scores"
677 #define DOCS_DIRECTORY "docs"
678 #define ELEMENTS_DIRECTORY "elements"
679 #define CREDITS_DIRECTORY "credits"
680 #define PROGRAM_INFO_DIRECTORY "program"
681 #define LEVELSET_INFO_DIRECTORY "levelset"
682 #define CACHE_DIRECTORY "cache"
683 #define CONF_DIRECTORY "conf"
684 #define NETWORK_DIRECTORY "network"
685 #define USERS_DIRECTORY "users"
686 #define PERSISTENT_DIRECTORY "/persistent"
688 #define GFX_CLASSIC_SUBDIR "gfx_classic"
689 #define SND_CLASSIC_SUBDIR "snd_classic"
690 #define MUS_CLASSIC_SUBDIR "mus_classic"
692 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
693 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
694 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
696 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
697 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
698 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
700 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
702 // file names and filename extensions
703 #define LEVELSETUP_DIRECTORY "levelsetup"
704 #define SETUP_FILENAME "setup.conf"
705 #define USERSETUP_FILENAME "usersetup.conf"
706 #define AUTOSETUP_FILENAME "autosetup.conf"
707 #define LEVELSETUP_FILENAME "levelsetup.conf"
708 #define SERVERSETUP_FILENAME "serversetup.conf"
709 #define EDITORSETUP_FILENAME "editorsetup.conf"
710 #define EDITORCASCADE_FILENAME "editorcascade.conf"
711 #define HELPANIM_FILENAME "helpanim.conf"
712 #define HELPTEXT_FILENAME "helptext.conf"
713 #define LEVELINFO_FILENAME "levelinfo.conf"
714 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
715 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
716 #define MUSICINFO_FILENAME "musicinfo.conf"
717 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
718 #define LEVELTEMPLATE_FILENAME "template.level"
719 #define UPLOADED_FILENAME ".uploaded"
720 #define LEVELFILE_EXTENSION "level"
721 #define TAPEFILE_EXTENSION "tape"
722 #define SCOREFILE_EXTENSION "score"
724 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
726 #define FALLBACK_TEXT_FILENAME "fallback.txt"
728 #define STRING_PARENT_DIRECTORY ".."
729 #define STRING_TOP_DIRECTORY "/"
731 #define CHAR_PATH_SEPARATOR_UNIX '/'
732 #define CHAR_PATH_SEPARATOR_DOS '\\'
734 #define STRING_PATH_SEPARATOR_UNIX "/"
735 #define STRING_PATH_SEPARATOR_DOS "\\"
737 #define STRING_NEWLINE_UNIX "\n"
738 #define STRING_NEWLINE_DOS "\r\n"
740 #if defined(PLATFORM_WINDOWS)
741 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
742 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
743 #define STRING_NEWLINE STRING_NEWLINE_DOS
745 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
746 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
747 #define STRING_NEWLINE STRING_NEWLINE_UNIX
751 // areas in bitmap PIX_DOOR
752 // meaning in PIX_DB_DOOR: (3 PAGEs)
753 // PAGEX1: 1. buffer for DOOR_1
754 // PAGEX2: 2. buffer for DOOR_1
755 // PAGEX3: buffer for animations
757 // these values are hard-coded to be able to use them in initialization
758 #define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
759 #define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
761 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
762 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
763 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
764 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
765 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
766 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
767 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
768 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
769 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
770 #define DOOR_GFX_PAGEY1 (0)
771 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
774 // macros for version handling
775 #define VERSION_PART_1(x) ((x) / 1000000)
776 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
777 #define VERSION_PART_3(x) (((x) % 10000) / 100)
778 #define VERSION_PART_4(x) ((x) % 100)
780 #define VERSION_SUPER(x) VERSION_PART_1(x)
781 #define VERSION_MAJOR(x) VERSION_PART_2(x)
782 #define VERSION_MINOR(x) VERSION_PART_3(x)
783 #define VERSION_PATCH(x) VERSION_PART_4(x)
784 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
787 // macros for parent/child process identification
788 #if defined(PLATFORM_UNIX)
789 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
790 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
791 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
793 #define IS_PARENT_PROCESS() TRUE
794 #define IS_CHILD_PROCESS() FALSE
795 #define HAS_CHILD_PROCESS() FALSE
799 // values for artwork type
800 #define ARTWORK_TYPE_GRAPHICS 0
801 #define ARTWORK_TYPE_SOUNDS 1
802 #define ARTWORK_TYPE_MUSIC 2
804 #define NUM_ARTWORK_TYPES 3
807 // values for tree type (chosen to match artwork type)
808 #define TREE_TYPE_UNDEFINED -1
809 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
810 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
811 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
812 #define TREE_TYPE_LEVEL_DIR 3
813 #define TREE_TYPE_LEVEL_NR 4
814 #define TREE_TYPE_PLAYER_NAME 5
815 #define TREE_TYPE_SCORE_ENTRY 6
817 #define NUM_BASE_TREE_TYPES 4
818 #define NUM_TREE_TYPES 7
820 #define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \
821 (type) == TREE_TYPE_SOUNDS_DIR || \
822 (type) == TREE_TYPE_MUSIC_DIR || \
823 (type) == TREE_TYPE_LEVEL_DIR)
825 #define INFOTEXT_UNDEFINED ""
826 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
827 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
828 #define INFOTEXT_MUSIC_DIR "Custom Music"
829 #define INFOTEXT_LEVEL_DIR "Level Sets"
830 #define INFOTEXT_LEVEL_NR "Levels"
831 #define INFOTEXT_PLAYER_NAME "Players & Teams"
832 #define INFOTEXT_SCORE_ENTRY "Hall of Fame"
834 #define BACKLINK_TEXT_MAIN ".. (main menu)"
835 #define BACKLINK_TEXT_SETUP ".. (setup menu)"
836 #define BACKLINK_TEXT_PARENT ".. (parent directory)"
837 #define BACKLINK_TEXT_BACK "back"
838 #define BACKLINK_TEXT_NEXT "next"
840 #define TREE_INFOTEXT(t) \
841 ((t) == TREE_TYPE_SCORE_ENTRY ? INFOTEXT_SCORE_ENTRY : \
842 (t) == TREE_TYPE_PLAYER_NAME ? INFOTEXT_PLAYER_NAME : \
843 (t) == TREE_TYPE_LEVEL_NR ? INFOTEXT_LEVEL_NR : \
844 (t) == TREE_TYPE_LEVEL_DIR ? INFOTEXT_LEVEL_DIR : \
845 (t) == TREE_TYPE_GRAPHICS_DIR ? INFOTEXT_GRAPHICS_DIR : \
846 (t) == TREE_TYPE_SOUNDS_DIR ? INFOTEXT_SOUNDS_DIR : \
847 (t) == TREE_TYPE_MUSIC_DIR ? INFOTEXT_MUSIC_DIR : \
850 #define TREE_BACKLINK_TEXT(t) \
851 ((t) == TREE_TYPE_SCORE_ENTRY ? BACKLINK_TEXT_BACK : \
852 (t) == TREE_TYPE_LEVEL_DIR ? BACKLINK_TEXT_MAIN : \
855 #define TREE_USERDIR(t) \
856 ((t) == TREE_TYPE_LEVEL_DIR ? getUserLevelDir(NULL) : \
857 (t) == TREE_TYPE_GRAPHICS_DIR ? getUserGraphicsDir() : \
858 (t) == TREE_TYPE_SOUNDS_DIR ? getUserSoundsDir() : \
859 (t) == TREE_TYPE_MUSIC_DIR ? getUserMusicDir() : \
862 #define TREE_FIRST_NODE_PTR(t) \
863 ((t) == TREE_TYPE_LEVEL_DIR ? &leveldir_first : \
864 (t) == TREE_TYPE_GRAPHICS_DIR ? &artwork.gfx_first : \
865 (t) == TREE_TYPE_SOUNDS_DIR ? &artwork.snd_first : \
866 (t) == TREE_TYPE_MUSIC_DIR ? &artwork.mus_first : \
869 #define TREE_FIRST_NODE(t) \
870 ((t) == TREE_TYPE_LEVEL_DIR ? leveldir_first : \
871 (t) == TREE_TYPE_GRAPHICS_DIR ? artwork.gfx_first : \
872 (t) == TREE_TYPE_SOUNDS_DIR ? artwork.snd_first : \
873 (t) == TREE_TYPE_MUSIC_DIR ? artwork.mus_first : \
876 // values for artwork handling
877 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
878 ((type) == ARTWORK_TYPE_GRAPHICS ? &leveldir->graphics_set : \
879 (type) == ARTWORK_TYPE_SOUNDS ? &leveldir->sounds_set : \
880 &leveldir->music_set)
882 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
883 ((type) == ARTWORK_TYPE_GRAPHICS ? leveldir->graphics_set : \
884 (type) == ARTWORK_TYPE_SOUNDS ? leveldir->sounds_set : \
887 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
888 ((type) == ARTWORK_TYPE_GRAPHICS ? &leveldir->graphics_path : \
889 (type) == ARTWORK_TYPE_SOUNDS ? &leveldir->sounds_path : \
890 &leveldir->music_path)
892 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
893 ((type) == ARTWORK_TYPE_GRAPHICS ? leveldir->graphics_path : \
894 (type) == ARTWORK_TYPE_SOUNDS ? leveldir->sounds_path : \
895 leveldir->music_path)
897 #define SETUP_ARTWORK_SET(setup, type) \
898 ((type) == ARTWORK_TYPE_GRAPHICS ? setup.graphics_set : \
899 (type) == ARTWORK_TYPE_SOUNDS ? setup.sounds_set : \
902 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
903 ((type) == ARTWORK_TYPE_GRAPHICS ? setup.override_level_graphics : \
904 (type) == ARTWORK_TYPE_SOUNDS ? setup.override_level_sounds : \
905 setup.override_level_music)
907 #define GFX_OVERRIDE_ARTWORK(type) \
908 ((type) == ARTWORK_TYPE_GRAPHICS ? gfx.override_level_graphics : \
909 (type) == ARTWORK_TYPE_SOUNDS ? gfx.override_level_sounds : \
910 gfx.override_level_music)
912 #define ARTWORK_FIRST_NODE(artwork, type) \
913 ((type) == ARTWORK_TYPE_GRAPHICS ? artwork.gfx_first : \
914 (type) == ARTWORK_TYPE_SOUNDS ? artwork.snd_first : \
917 #define ARTWORK_CURRENT_PTR(artwork, type) \
918 ((type) == ARTWORK_TYPE_GRAPHICS ? &artwork.gfx_current : \
919 (type) == ARTWORK_TYPE_SOUNDS ? &artwork.snd_current : \
920 &artwork.mus_current)
922 #define ARTWORK_CURRENT(artwork, type) \
923 ((type) == ARTWORK_TYPE_GRAPHICS ? artwork.gfx_current : \
924 (type) == ARTWORK_TYPE_SOUNDS ? artwork.snd_current : \
927 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
928 ((type) == ARTWORK_TYPE_GRAPHICS ? &artwork.gfx_current_identifier : \
929 (type) == ARTWORK_TYPE_SOUNDS ? &artwork.snd_current_identifier : \
930 &artwork.mus_current_identifier)
932 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
933 ((type) == ARTWORK_TYPE_GRAPHICS ? artwork.gfx_current_identifier : \
934 (type) == ARTWORK_TYPE_SOUNDS ? artwork.snd_current_identifier : \
935 artwork.mus_current_identifier)
937 #define ARTWORKINFO_FILENAME(type) \
938 ((type) == ARTWORK_TYPE_GRAPHICS ? GRAPHICSINFO_FILENAME : \
939 (type) == ARTWORK_TYPE_SOUNDS ? SOUNDSINFO_FILENAME : \
940 (type) == ARTWORK_TYPE_MUSIC ? MUSICINFO_FILENAME : \
943 #define ARTWORK_DIRECTORY(type) \
944 ((type) == ARTWORK_TYPE_GRAPHICS ? GRAPHICS_DIRECTORY : \
945 (type) == ARTWORK_TYPE_SOUNDS ? SOUNDS_DIRECTORY : \
946 (type) == ARTWORK_TYPE_MUSIC ? MUSIC_DIRECTORY : \
949 #define OPTIONS_ARTWORK_DIRECTORY(type) \
950 ((type) == ARTWORK_TYPE_GRAPHICS ? options.graphics_directory : \
951 (type) == ARTWORK_TYPE_SOUNDS ? options.sounds_directory : \
952 (type) == ARTWORK_TYPE_MUSIC ? options.music_directory : \
955 #define USER_ARTWORK_DIRECTORY(type) \
956 ((type) == ARTWORK_TYPE_GRAPHICS ? getUserGraphicsDir() : \
957 (type) == ARTWORK_TYPE_SOUNDS ? getUserSoundsDir() : \
958 (type) == ARTWORK_TYPE_MUSIC ? getUserMusicDir() : \
961 #define ARTWORK_DEFAULT_SUBDIR(type) \
962 ((type) == ARTWORK_TYPE_GRAPHICS ? GFX_DEFAULT_SUBDIR : \
963 (type) == ARTWORK_TYPE_SOUNDS ? SND_DEFAULT_SUBDIR : \
966 #define UPDATE_BUSY_STATE() \
968 if (gfx.draw_busy_anim_function != NULL) \
969 gfx.draw_busy_anim_function(TRUE); \
971 #define UPDATE_BUSY_STATE_NOT_LOADING() \
973 if (gfx.draw_busy_anim_function != NULL) \
974 gfx.draw_busy_anim_function(FALSE); \
978 // structure definitions
982 char *command_basepath; // path to the program binary
983 char *command_basename; // base filename of the program binary
985 char *config_filename; // optional global program config filename
987 char *maindata_path; // main game data (installation) directory
989 char *userdata_subdir; // personal user game data directory
990 char *userdata_path; // resulting full path to game data directory
992 char *program_basename;
1000 char *log_filename; // filename for log messages
1001 FILE *log_file; // file handle for log files
1002 FILE *log_file_default; // default log file handle
1010 char *version_string;
1012 char *(*window_title_function)(void);
1013 void (*exit_message_function)(char *, va_list);
1014 void (*exit_function)(int);
1016 int api_thread_count;
1030 SDL_Thread *server_thread;
1031 boolean is_server_thread;
1036 boolean uses_touch_device;
1038 boolean use_api_server;
1046 char *base_directory;
1047 char *level_directory;
1048 char *graphics_directory;
1049 char *sounds_directory;
1050 char *music_directory;
1051 char *docs_directory;
1052 char *conf_directory;
1054 char *execute_command;
1055 char *tape_log_filename;
1057 char *special_flags;
1073 struct VideoSystemInfo
1076 int width, height, depth;
1077 int window_width, window_height;
1078 int display_width, display_height;
1079 int screen_width, screen_height;
1080 int screen_xoffset, screen_yoffset;
1082 boolean fullscreen_available;
1083 boolean fullscreen_enabled;
1084 boolean fullscreen_initial;
1086 boolean window_scaling_available;
1087 int window_scaling_percent;
1088 char *window_scaling_quality;
1089 int screen_rendering_mode;
1092 unsigned int frame_counter;
1093 DelayCounter frame_delay;
1097 int shifted_up_pos_last;
1098 DelayCounter shifted_up_delay;
1100 boolean initialized;
1103 struct AudioSystemInfo
1105 boolean sound_available;
1106 boolean loops_available;
1107 boolean music_available;
1109 boolean sound_enabled;
1110 boolean sound_deactivated; // for temporarily disabling sound
1119 int first_sound_channel;
1122 struct FontBitmapInfo
1126 int src_x, src_y; // start position of font characters
1127 int width, height; // width / height of font characters
1129 int offset_x; // offset to next font character
1130 int offset_y; // offset to next font character
1132 int draw_xoffset; // offset for drawing font characters
1133 int draw_yoffset; // offset for drawing font characters
1136 int num_chars_per_line;
1143 int real_sx, real_sy;
1144 int full_sxsize, full_sysize;
1145 int scrollbuffer_width, scrollbuffer_height;
1147 int game_tile_size, standard_tile_size;
1158 int win_xsize, win_ysize;
1160 int draw_deactivation_mask;
1161 int draw_background_mask;
1163 Bitmap *field_save_buffer;
1165 Bitmap *background_bitmap;
1166 int background_bitmap_mask;
1168 Bitmap *fade_bitmap_backup;
1169 Bitmap *fade_bitmap_source;
1170 Bitmap *fade_bitmap_target;
1171 Bitmap *fade_bitmap_black;
1173 int fade_border_source_status;
1174 int fade_border_target_status;
1175 Bitmap *masked_border_bitmap_ptr;
1177 Bitmap *final_screen_bitmap;
1179 boolean clipping_enabled;
1181 int clip_width, clip_height;
1183 boolean override_level_graphics;
1184 boolean override_level_sounds;
1185 boolean override_level_music;
1187 boolean draw_init_text;
1190 struct FontBitmapInfo *font_bitmap_info;
1191 int (*select_font_function)(int);
1192 int (*get_font_from_token_function)(char *);
1193 char * (*get_token_from_font_function)(int);
1195 int anim_random_frame;
1196 int anim_first_level;
1198 void (*draw_busy_anim_function)(boolean);
1199 void (*draw_global_anim_function)(int, int);
1200 void (*draw_global_border_function)(int);
1201 void (*draw_tile_cursor_function)(int, int);
1202 void (*draw_envelope_request_function)(int);
1205 int cursor_mode_override;
1206 int cursor_mode_final;
1207 int mouse_x, mouse_y;
1210 struct TileCursorInfo
1212 boolean enabled; // tile cursor generally enabled or disabled
1213 boolean active; // tile cursor activated (depending on game)
1214 boolean moving; // tile cursor moving to target position
1216 int xpos, ypos; // tile cursor level playfield position
1217 int x, y; // tile cursor current screen position
1218 int target_x, target_y; // tile cursor target screen position
1220 int sx, sy; // tile cursor screen start position
1222 boolean xsn_debug; // enable or disable XSN debugging
1227 boolean enabled; // overlay generally enabled or disabled
1228 boolean active; // overlay activated (depending on game mode)
1235 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1236 char grid_button_highlight;
1238 int grid_button_action;
1244 int nr[MAX_PLAYERS]; // joystick number for each player
1247 struct SetupJoystickInfo
1249 char *device_name; // device name of player's joystick
1251 int xleft, xmiddle, xright;
1252 int yupper, ymiddle, ylower;
1256 struct SetupKeyboardInfo
1258 Key left, right, up, down;
1262 struct SetupTouchInfo
1271 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1273 int transparency; // in percent (0 == opaque, 100 == invisible)
1274 boolean draw_outlined;
1275 boolean draw_pressed;
1277 boolean grid_initialized;
1279 boolean overlay_buttons;
1282 struct SetupInputInfo
1284 boolean use_joystick;
1285 struct SetupJoystickInfo joy;
1286 struct SetupKeyboardInfo key;
1289 struct SetupEditorInfo
1291 boolean el_boulderdash;
1292 boolean el_boulderdash_native;
1293 boolean el_boulderdash_effects;
1294 boolean el_emerald_mine;
1295 boolean el_emerald_mine_club;
1298 boolean el_supaplex;
1299 boolean el_diamond_caves;
1300 boolean el_dx_boulderdash;
1302 boolean el_mirror_magic;
1303 boolean el_deflektor;
1306 boolean el_steel_chars;
1310 boolean el_user_defined;
1313 boolean el_headlines;
1318 boolean show_element_token;
1320 boolean show_read_only_warning;
1322 boolean use_template_for_new_levels;
1325 struct SetupAutoSetupInfo
1327 int editor_zoom_tilesize;
1330 struct SetupLevelSetupInfo
1332 char *last_level_series[MAX_LEVELDIR_HISTORY + 1];
1335 struct SetupEditorCascadeInfo
1338 boolean el_bd_native;
1339 boolean el_bd_effects;
1350 boolean el_steel_chars;
1359 struct SetupShortcutInfo
1364 Key pause_before_end;
1367 Key focus_player[MAX_PLAYERS];
1368 Key focus_player_all;
1387 struct SetupSystemInfo
1389 char *sdl_renderdriver;
1390 char *sdl_videodriver;
1391 char *sdl_audiodriver;
1392 int audio_fragment_size;
1395 struct SetupInternalInfo
1397 char *program_title;
1398 char *program_version;
1399 char *program_author;
1400 char *program_email;
1401 char *program_website;
1402 char *program_copyright;
1403 char *program_company;
1405 char *program_icon_file;
1407 char *default_graphics_set;
1408 char *default_sounds_set;
1409 char *default_music_set;
1411 char *fallback_graphics_file;
1412 char *fallback_sounds_file;
1413 char *fallback_music_file;
1415 char *default_level_series;
1417 int default_window_width;
1418 int default_window_height;
1420 boolean choose_from_top_leveldir;
1421 boolean show_scaling_in_title;
1422 boolean create_user_levelset;
1423 boolean info_screens_from_main;
1426 boolean menu_engines;
1427 boolean menu_editor;
1428 boolean menu_graphics;
1430 boolean menu_artwork;
1433 boolean menu_shortcuts;
1435 boolean menu_save_and_exit;
1437 boolean menu_shortcuts_various;
1438 boolean menu_shortcuts_focus;
1439 boolean menu_shortcuts_tape;
1440 boolean menu_shortcuts_sound;
1441 boolean menu_shortcuts_snap;
1444 boolean info_elements;
1446 boolean info_credits;
1447 boolean info_program;
1448 boolean info_version;
1449 boolean info_levelset;
1453 struct SetupDebugInfo
1455 int frame_delay[10];
1456 Key frame_delay_key[10];
1457 boolean frame_delay_use_mod_key;
1458 boolean frame_delay_game_only;
1459 boolean show_frames_per_second;
1470 boolean multiple_users;
1473 boolean sound_loops;
1474 boolean sound_music;
1475 boolean sound_simple;
1477 boolean global_animations;
1478 boolean scroll_delay;
1479 boolean forced_scroll_delay;
1480 int scroll_delay_value;
1481 char *engine_snapshot_mode;
1482 int engine_snapshot_memory;
1483 boolean fade_screens;
1485 boolean autorecord_after_replay;
1486 boolean auto_pause_on_start;
1487 boolean show_titlescreen;
1488 boolean quick_doors;
1491 boolean skip_levels;
1492 boolean increment_levels;
1493 boolean auto_play_next_level;
1494 boolean count_score_after_game;
1495 boolean show_scores_after_game;
1498 int window_scaling_percent;
1499 char *window_scaling_quality;
1500 char *screen_rendering_mode;
1502 boolean ask_on_escape;
1503 boolean ask_on_escape_editor;
1504 boolean ask_on_game_over;
1505 boolean ask_on_quit_game;
1506 boolean ask_on_quit_program;
1507 boolean quick_switch;
1508 boolean input_on_focus;
1509 boolean prefer_aga_graphics;
1510 boolean prefer_lowpass_sounds;
1511 boolean prefer_extra_panel_items;
1512 boolean game_speed_extended;
1513 int game_frame_delay;
1514 int default_game_engine_type;
1515 boolean bd_skip_uncovering;
1516 boolean bd_skip_hatching;
1517 boolean bd_scroll_delay;
1518 int bd_smooth_movements; // not boolean -- can also be "AUTO"
1519 int bd_pushing_graphics; // not boolean -- can also be "AUTO"
1520 int bd_up_down_graphics; // not boolean -- can also be "AUTO"
1521 int bd_skip_falling_sounds; // not boolean -- can also be "AUTO"
1523 int bd_palette_c64dtv;
1524 int bd_palette_atari;
1525 int bd_default_color_type;
1526 int bd_random_colors;
1527 boolean sp_show_border_elements;
1528 boolean small_game_graphics;
1529 boolean show_load_save_buttons;
1530 boolean show_undo_redo_buttons;
1531 char *scores_in_highscore_list;
1536 int override_level_graphics; // not boolean -- can also be "AUTO"
1537 int override_level_sounds; // not boolean -- can also be "AUTO"
1538 int override_level_music; // not boolean -- can also be "AUTO"
1544 boolean network_mode;
1545 int network_player_nr;
1546 char *network_server_hostname;
1548 boolean use_api_server;
1549 char *api_server_hostname;
1550 char *api_server_password;
1551 boolean ask_for_uploading_tapes;
1552 boolean ask_for_remaining_tapes;
1553 boolean provide_uploading_tapes;
1554 boolean ask_for_using_api_server;
1555 boolean has_remaining_tapes;
1557 struct SetupAutoSetupInfo auto_setup;
1558 struct SetupLevelSetupInfo level_setup;
1560 struct SetupEditorInfo editor;
1561 struct SetupEditorCascadeInfo editor_cascade;
1562 struct SetupShortcutInfo shortcut;
1563 struct SetupInputInfo input[MAX_PLAYERS];
1564 struct SetupTouchInfo touch;
1565 struct SetupSystemInfo system;
1566 struct SetupInternalInfo internal;
1567 struct SetupDebugInfo debug;
1569 struct OptionInfo options;
1579 struct TreeInfo **node_top; // topmost node in tree
1580 struct TreeInfo *node_parent; // parent level directory info
1581 struct TreeInfo *node_group; // level group sub-directory info
1582 struct TreeInfo *next; // next level series structure node
1584 int cl_first; // internal control field for setup screen
1585 int cl_cursor; // internal control field for setup screen
1587 int type; // type of tree content
1589 // fields for "type == TREE_TYPE_LEVEL_DIR"
1591 char *subdir; // tree info sub-directory basename (may be ".")
1592 char *fullpath; // complete path relative to tree base directory
1593 char *basepath; // absolute base path of tree base directory
1594 char *identifier; // identifier string for configuration files
1595 char *name; // tree info name, as displayed in selection menues
1596 char *name_sorting; // optional sorting name for correct name sorting
1597 char *author; // level or artwork author name
1598 char *year; // optional year of creation for levels or artwork
1600 char *program_title; // optional alternative text for program title
1601 char *program_copyright; // optional alternative text for program copyright
1602 char *program_company; // optional alternative text for program company
1604 char *imported_from; // optional comment for imported levels or artwork
1605 char *imported_by; // optional comment for imported levels or artwork
1606 char *tested_by; // optional comment to name people who tested a set
1608 char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
1609 char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
1610 char *graphics_set; // optional custom graphics set (level tree only)
1611 char *sounds_set_default; // default EMC custom sounds set
1612 char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter)
1613 char *sounds_set; // optional custom sounds set (level tree only)
1614 char *music_set; // optional custom music set (level tree only)
1615 char *graphics_path; // path to optional custom graphics set (level only)
1616 char *sounds_path; // path to optional custom sounds set (level only)
1617 char *music_path; // path to optional custom music set (level only)
1619 char *level_filename; // filename of level file (for packed level file)
1620 char *level_filetype; // type of levels in level directory or level file
1622 char *special_flags; // flags for special actions performed on level file
1624 char *empty_level_name; // name pattern if level title is "nameless level"
1625 boolean force_level_name; // force also renaming non-nameless level titles
1627 int levels; // number of levels in level series
1628 int first_level; // first level number (to allow start with 0 or 1)
1629 int last_level; // last level number (automatically calculated)
1630 int sort_priority; // sort levels by 'sort_priority' and then by name
1631 int pos; // custom position information of node in tree
1633 boolean latest_engine; // force level set to use the latest game engine
1635 boolean level_group; // directory contains more level series directories
1636 boolean parent_link; // entry links back to parent directory
1637 boolean is_copy; // this entry is a copy of another entry in the tree
1638 boolean in_user_dir; // user defined levels are stored in home directory
1639 boolean user_defined; // levels in user directory and marked as "private"
1640 boolean readonly; // readonly levels can not be changed with editor
1641 boolean handicap; // level set has no handicap when set to "false"
1642 boolean time_limit; // level set has no time limit when set to "false"
1643 boolean skip_levels; // levels can be skipped when set to "true"
1645 boolean use_emc_tiles; // use (swapped) V5/V6 EMC tiles when set to "true"
1646 boolean info_screens_from_main; // can invoke info screens from main menu
1648 int color; // color to use on selection screen for this level
1649 char *class_desc; // description of level series class
1650 int handicap_level; // number of the lowest unsolved level
1652 char *infotext; // optional text to describe the tree type (headline)
1655 typedef struct TreeInfo TreeInfo;
1656 typedef struct TreeInfo LevelDirTree;
1657 typedef struct TreeInfo ArtworkDirTree;
1658 typedef struct TreeInfo GraphicsDirTree;
1659 typedef struct TreeInfo SoundsDirTree;
1660 typedef struct TreeInfo MusicDirTree;
1664 GraphicsDirTree *gfx_first;
1665 GraphicsDirTree *gfx_current;
1666 SoundsDirTree *snd_first;
1667 SoundsDirTree *snd_current;
1668 MusicDirTree *mus_first;
1669 MusicDirTree *mus_current;
1671 char *gfx_current_identifier;
1672 char *snd_current_identifier;
1673 char *mus_current_identifier;
1676 struct ValueTextInfo
1682 struct StringValueTextInfo
1694 struct ConfigTypeInfo
1701 struct TokenIntPtrInfo
1711 char *default_filename;
1714 char **default_parameter; // array of file parameters
1715 char **parameter; // array of file parameters
1718 boolean fallback_to_default;
1719 boolean default_is_cloned;
1722 struct SetupFileList
1727 struct SetupFileList *next;
1732 char *source_filename; // primary key for node list
1736 struct PropertyMapping
1746 struct ArtworkListInfo
1748 int type; // type of artwork
1750 int num_file_list_entries;
1751 int num_dynamic_file_list_entries;
1752 struct FileInfo *file_list; // static artwork file array
1753 struct FileInfo *dynamic_file_list; // dynamic artwrk file array
1755 int num_suffix_list_entries;
1756 struct ConfigTypeInfo *suffix_list; // parameter suffixes array
1758 int num_base_prefixes;
1759 int num_ext1_suffixes;
1760 int num_ext2_suffixes;
1761 int num_ext3_suffixes;
1762 char **base_prefixes; // base token prefixes array
1763 char **ext1_suffixes; // property suffixes array 1
1764 char **ext2_suffixes; // property suffixes array 2
1765 char **ext3_suffixes; // property suffixes array 3
1767 int num_ignore_tokens;
1768 char **ignore_tokens; // file tokens to be ignored
1770 int num_property_mapping_entries;
1771 struct PropertyMapping *property_mapping; // mapping token -> artwork
1773 int sizeof_artwork_list_entry;
1775 struct ListNodeInfo **artwork_list; // static artwork node array
1776 struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
1777 struct ListNode *content_list; // dynamic artwork node list
1779 void *(*load_artwork)(char *); // constructor function
1780 void (*free_artwork)(void *); // destructor function
1800 struct RectWithBorder
1804 int min_width, min_height;
1805 int max_width, max_height;
1826 struct DoorPartPosInfo
1833 int start_step_opening;
1834 int start_step_closing;
1835 boolean draw_masked;
1842 int xoffset; // special case for tape date and time
1843 int xoffset2; // special case for tape date
1844 int yoffset; // special case for list of preview players
1847 int size; // also used for suffix ".digits"
1849 boolean draw_masked;
1850 boolean draw_player; // special case for network player buttons
1851 int sort_priority; // also used for suffix ".draw_order"
1854 int direction; // needed for panel time/health graphics
1855 int class; // needed for panel time/health graphics
1856 int style; // needed for panel time/health graphics
1858 int tile_size; // special case for list of network players
1859 int border_size; // special case for list of preview players
1860 int vertical; // special case for list of preview players
1862 boolean redefined; // redefined by custom artwork
1865 struct MouseActionInfo
1874 int music[MAX_LEVELS];
1887 // ============================================================================
1888 // exported variables
1889 // ============================================================================
1891 extern struct ProgramInfo program;
1892 extern struct NetworkInfo network;
1893 extern struct RuntimeInfo runtime;
1894 extern struct OptionInfo options;
1895 extern struct VideoSystemInfo video;
1896 extern struct AudioSystemInfo audio;
1897 extern struct GfxInfo gfx;
1898 extern struct TileCursorInfo tile_cursor;
1899 extern struct OverlayInfo overlay;
1900 extern struct ArtworkInfo artwork;
1901 extern struct JoystickInfo joystick;
1902 extern struct SetupInfo setup;
1903 extern struct UserInfo user;
1905 extern LevelDirTree *leveldir_first_all;
1906 extern LevelDirTree *leveldir_first;
1907 extern LevelDirTree *leveldir_current;
1908 extern int level_nr;
1910 extern struct LevelSetInfo levelset;
1911 extern struct LevelStats level_stats[];
1913 extern DrawWindow *window;
1914 extern DrawBuffer *backbuffer;
1915 extern DrawBuffer *drawto;
1917 extern int button_status;
1918 extern boolean motion_status;
1919 extern int wheel_steps;
1920 extern boolean keyrepeat_status;
1921 extern boolean textinput_status;
1923 extern int redraw_mask;
1925 extern int FrameCounter;
1928 // function definitions
1930 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1932 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1933 void InitRuntimeInfo(void);
1935 void SetWindowTitle(void);
1937 void InitWindowTitleFunction(char *(*window_title_function)(void));
1938 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1939 void InitExitFunction(void (*exit_function)(int));
1940 void InitPlatformDependentStuff(void);
1941 void ClosePlatformDependentStuff(void);
1943 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1944 void InitGfxTileSizeInfo(int, int);
1945 void InitGfxDoor1Info(int, int, int, int);
1946 void InitGfxDoor2Info(int, int, int, int);
1947 void InitGfxDoor3Info(int, int, int, int);
1948 void InitGfxWindowInfo(int, int);
1949 void InitGfxScrollbufferInfo(int, int);
1950 void InitGfxClipRegion(boolean, int, int, int, int);
1951 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean));
1952 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1953 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1954 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int, int));
1955 void InitGfxDrawEnvelopeRequestFunction(void (*draw_envelope_request_function)(int));
1956 void InitGfxCustomArtworkInfo(void);
1957 void InitGfxOtherSettings(void);
1958 void InitTileCursorInfo(void);
1959 void InitOverlayInfo(void);
1960 void SetOverlayGridSizeAndButtons(void);
1961 void SetTileCursorEnabled(boolean);
1962 void SetTileCursorActive(boolean);
1963 void SetTileCursorTargetXY(int, int);
1964 void SetTileCursorXY(int, int);
1965 void SetTileCursorSXSY(int, int);
1966 void SetOverlayEnabled(boolean);
1967 void SetOverlayActive(boolean);
1968 void SetOverlayShowGrid(boolean);
1969 boolean GetOverlayEnabled(void);
1970 boolean GetOverlayActive(void);
1971 void SetDrawDeactivationMask(int);
1972 int GetDrawDeactivationMask(void);
1973 void SetDrawBackgroundMask(int);
1974 void SetBackgroundBitmap(Bitmap *, int, int, int, int, int);
1975 void SetRedrawMaskFromArea(int, int, int, int);
1977 void LimitScreenUpdates(boolean);
1979 void InitVideoDefaults(void);
1980 void InitVideoDisplay(void);
1981 void CloseVideoDisplay(void);
1982 void InitVideoBuffer(int, int, int, boolean);
1983 void ResetBitmapAlpha(Bitmap *);
1984 Bitmap *CreateBitmapStruct(void);
1985 Bitmap *CreateBitmap(int, int, int);
1986 void ReCreateBitmap(Bitmap **, int, int);
1987 void FreeBitmap(Bitmap *);
1988 void SetBitmapAlphaNextBlit(Bitmap *, int);
1989 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1990 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int, int);
1991 void FadeRectangle(int, int, int, int, int, int, int,
1992 void (*draw_border_function)(void));
1993 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1994 void ClearRectangle(Bitmap *, int, int, int, int);
1995 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1996 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1997 boolean DrawingDeactivatedField(void);
1998 boolean DrawingDeactivated(int, int);
1999 boolean DrawingOnBackground(int, int);
2000 boolean DrawingAreaChanged(void);
2001 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
2002 void BlitTexture(Bitmap *, int, int, int, int, int, int);
2003 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
2004 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
2005 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
2006 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
2007 void DrawLines(Bitmap *, struct XY *, int, Pixel);
2008 Pixel GetPixel(Bitmap *, int, int);
2009 Pixel GetPixelFromRGB(Bitmap *, unsigned int, unsigned int, unsigned int);
2011 void KeyboardAutoRepeatOn(void);
2012 void KeyboardAutoRepeatOff(void);
2013 boolean SetVideoMode(boolean);
2014 void SetVideoFrameDelay(unsigned int);
2015 unsigned int GetVideoFrameDelay(void);
2016 boolean ChangeVideoModeIfNeeded(boolean);
2018 Bitmap *LoadImage(char *);
2019 Bitmap *LoadCustomImage(char *);
2020 void ReloadCustomImage(Bitmap *, char *);
2022 Bitmap *ZoomBitmap(Bitmap *, int, int);
2023 void ReCreateGameTileSizeBitmap(Bitmap **);
2024 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
2025 void CreateBitmapTextures(Bitmap **);
2026 void FreeBitmapTextures(Bitmap **);
2027 void ScaleBitmap(Bitmap **, int);
2029 void SetMouseCursor(int);
2030 void UpdateRawMousePosition(int, int);
2031 void UpdateMousePosition(void);
2033 void OpenAudio(void);
2034 void CloseAudio(void);
2035 void SetAudioMode(boolean);
2037 void InitEventFilter(EventFilter);
2038 boolean PendingEvent(void);
2039 void WaitEvent(Event *event);
2040 void PeekEvent(Event *event);
2041 void PumpEvents(void);
2042 void CheckQuitEvent(void);
2043 Key GetEventKey(KeyEvent *);
2044 KeyMod HandleKeyModState(Key, int);
2045 KeyMod GetKeyModState(void);
2046 KeyMod GetKeyModStateFromEvents(void);
2047 void StartTextInput(int, int, int, int);
2048 void StopTextInput(void);
2049 void PushUserEvent(int, int, int);
2050 boolean PendingEscapeKeyEvent(void);
2052 void InitJoysticks(void);
2053 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
2054 boolean CheckJoystickOpened(int);
2055 void ClearJoystickState(void);
2057 void InitEmscriptenFilesystem(void);
2058 void SyncEmscriptenFilesystem(void);