1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
30 // the additional 'b' is needed for Win32 to open files in binary mode
31 #define MODE_READ "rb"
32 #define MODE_WRITE "wb"
33 #define MODE_APPEND "ab"
35 #define DEFAULT_DEPTH 0
39 #define BLIT_INVERSE 2
40 #define BLIT_ON_BACKGROUND 3
42 // values for fullscreen status
43 #define FULLSCREEN_NOT_AVAILABLE FALSE
44 #define FULLSCREEN_AVAILABLE TRUE
46 // values for window scaling
47 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
48 #define WINDOW_SCALING_AVAILABLE TRUE
50 #define MIN_WINDOW_SCALING_PERCENT 30
51 #define STD_WINDOW_SCALING_PERCENT 100
52 #define MAX_WINDOW_SCALING_PERCENT 400
53 #define STEP_WINDOW_SCALING_PERCENT 10
55 // values for window scaling quality
56 #define SCALING_QUALITY_NEAREST "nearest"
57 #define SCALING_QUALITY_LINEAR "linear"
58 #define SCALING_QUALITY_BEST "best"
60 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
62 // values for screen rendering mode
63 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
64 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
65 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
66 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
68 #if defined(PLATFORM_EMSCRIPTEN)
69 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
74 #define SPECIAL_RENDERING_OFF 0
75 #define SPECIAL_RENDERING_BITMAP 1
76 #define SPECIAL_RENDERING_TARGET 2
77 #define SPECIAL_RENDERING_DOUBLE 3
79 // values for vertical screen retrace synchronization (vsync)
80 #define STR_VSYNC_MODE_OFF "off"
81 #define STR_VSYNC_MODE_NORMAL "normal"
82 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
84 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
86 #define VSYNC_MODE_OFF 0
87 #define VSYNC_MODE_NORMAL 1
88 #define VSYNC_MODE_ADAPTIVE -1
90 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
92 #define VSYNC_MODE_STR_TO_INT(s) \
93 (strEqual((s), STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : \
94 strEqual((s), STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : \
97 #define VSYNC_MODE_INT_TO_STR(i) \
98 ((i) == VSYNC_MODE_NORMAL ? STR_VSYNC_MODE_NORMAL : \
99 (i) == VSYNC_MODE_ADAPTIVE ? STR_VSYNC_MODE_ADAPTIVE : \
102 // values for network server settings
103 #define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
104 #define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
106 // values for touch control
107 #define TOUCH_CONTROL_OFF "off"
108 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
109 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
110 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
112 #if defined(PLATFORM_ANDROID)
113 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
115 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
118 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
119 #define TOUCH_DROP_DISTANCE_DEFAULT 5
120 #define TOUCH_TRANSPARENCY_DEFAULT 50
122 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
123 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
125 // values for special settings for mobile devices
126 #if defined(PLATFORM_ANDROID)
127 #define HAS_TOUCH_DEVICE
128 #define USE_TOUCH_INPUT_OVERLAY
129 #define USE_COMPLETE_DISPLAY
130 #define HAS_SCREEN_KEYBOARD
131 #define SCREEN_KEYBOARD_POS(h) ((h) / 2)
134 // values for drag-and-drop support (some parts not added before SDL 2.0.5)
135 #if !SDL_VERSION_ATLEAST(2,0,5)
136 #define SDL_DROPTEXT (SDL_DROPFILE + 1)
137 #define SDL_DROPBEGIN (SDL_DROPFILE + 2)
138 #define SDL_DROPCOMPLETE (SDL_DROPFILE + 3)
141 // default input keys
142 #define DEFAULT_KEY_LEFT KSYM_Left
143 #define DEFAULT_KEY_RIGHT KSYM_Right
144 #define DEFAULT_KEY_UP KSYM_Up
145 #define DEFAULT_KEY_DOWN KSYM_Down
146 #if defined(PLATFORM_MACOSX)
147 #define DEFAULT_KEY_SNAP KSYM_Control_L
148 #define DEFAULT_KEY_DROP KSYM_KP_Enter
150 #define DEFAULT_KEY_SNAP KSYM_Control_L
151 #define DEFAULT_KEY_DROP KSYM_Control_R
153 #define DEFAULT_KEY_OKAY KSYM_Return
154 #define DEFAULT_KEY_CANCEL KSYM_Escape
156 // default shortcut keys
157 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
158 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
159 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
160 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
161 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
162 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
163 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
164 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
165 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
166 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
167 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
168 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
169 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
170 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
171 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
172 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
173 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
174 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
175 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
176 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
177 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
179 // default debug setup keys and values
180 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
181 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
182 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
183 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
184 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
185 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
186 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
187 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
188 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
189 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
191 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
192 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
193 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
194 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
195 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
196 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
197 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
198 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
199 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
200 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
202 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
204 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
205 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
207 // values for key_status
208 #define KEY_NOT_PRESSED FALSE
209 #define KEY_RELEASED FALSE
210 #define KEY_PRESSED TRUE
212 // values for button status
213 #define MB_NOT_PRESSED FALSE
214 #define MB_NOT_RELEASED TRUE
215 #define MB_RELEASED FALSE
216 #define MB_PRESSED TRUE
217 #define MB_MENU_CHOICE FALSE
218 #define MB_MENU_MARK TRUE
219 #define MB_MENU_INITIALIZE (-1)
220 #define MB_MENU_LEAVE (-2)
221 #define MB_LEFTBUTTON 1
222 #define MB_MIDDLEBUTTON 2
223 #define MB_RIGHTBUTTON 3
224 #define MB_WHEEL_UP 4
225 #define MB_WHEEL_DOWN 5
226 #define MB_WHEEL_LEFT 6
227 #define MB_WHEEL_RIGHT 7
228 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
229 (b) == MB_WHEEL_DOWN)
230 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
231 (b) == MB_WHEEL_RIGHT)
232 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
233 IS_WHEEL_BUTTON_HORIZONTAL(b))
234 #define DEFAULT_WHEEL_STEPS 3
236 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
237 (b) == MB_MIDDLEBUTTON ? 5 : \
238 (b) == MB_RIGHTBUTTON ? 10 : 1)
240 // values for move directions
241 #define MV_BIT_LEFT 0
242 #define MV_BIT_RIGHT 1
244 #define MV_BIT_DOWN 3
246 #define NUM_DIRECTIONS 4
248 // diagonal movement directions are used in a different contect than buttons
249 #define MV_BIT_UPLEFT 4
250 #define MV_BIT_UPRIGHT 5
251 #define MV_BIT_DOWNLEFT 6
252 #define MV_BIT_DOWNRIGHT 7
254 #define NUM_DIRECTIONS_FULL 8
256 // values for special "button" bitmasks
260 #define NUM_PLAYER_ACTIONS 6
262 // values for special "focus player" bitmasks
263 #define BIT_SET_FOCUS 6
265 // values for drawing stages for global animations
266 #define DRAW_GLOBAL_ANIM_STAGE_1 1
267 #define DRAW_GLOBAL_ANIM_STAGE_2 2
269 // values for drawing target (various functions)
270 #define DRAW_TO_BACKBUFFER 0
271 #define DRAW_TO_FIELDBUFFER 1
272 #define DRAW_TO_SCREEN 2
273 #define DRAW_TO_FADE_SOURCE 3
274 #define DRAW_TO_FADE_TARGET 4
276 // values for move directions and special "button" key bitmasks
278 #define MV_LEFT (1 << MV_BIT_LEFT)
279 #define MV_RIGHT (1 << MV_BIT_RIGHT)
280 #define MV_UP (1 << MV_BIT_UP)
281 #define MV_DOWN (1 << MV_BIT_DOWN)
283 #define MV_UPLEFT (MV_UP | MV_LEFT)
284 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
285 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
286 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
288 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
289 #define MV_VERTICAL (MV_UP | MV_DOWN)
290 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
291 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
292 #define MV_NO_DIRECTION (MV_NONE)
294 #define KEY_BUTTON_1 (1 << BUTTON_1)
295 #define KEY_BUTTON_2 (1 << BUTTON_2)
296 #define KEY_BUTTON_SNAP KEY_BUTTON_1
297 #define KEY_BUTTON_DROP KEY_BUTTON_2
298 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
299 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
300 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
302 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
304 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
305 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
306 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
307 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
308 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
311 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
312 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
313 (x) == MV_UP ? MV_BIT_UP : \
314 (x) == MV_DOWN ? MV_BIT_DOWN : \
315 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
316 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
317 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
318 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
321 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
322 (x) == MV_RIGHT ? MV_LEFT : \
323 (x) == MV_UP ? MV_DOWN : \
324 (x) == MV_DOWN ? MV_UP : \
325 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
326 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
327 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
328 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
331 // values for animation mode (frame order and direction)
332 // (stored in level files -- never change existing values)
334 #define ANIM_LOOP (1 << 0)
335 #define ANIM_LINEAR (1 << 1)
336 #define ANIM_PINGPONG (1 << 2)
337 #define ANIM_PINGPONG2 (1 << 3)
338 #define ANIM_RANDOM (1 << 4)
339 #define ANIM_CE_VALUE (1 << 5)
340 #define ANIM_CE_SCORE (1 << 6)
341 #define ANIM_CE_DELAY (1 << 7)
342 #define ANIM_REVERSE (1 << 8)
343 #define ANIM_OPAQUE_PLAYER (1 << 9)
345 // values for special (non game element) animation modes
346 // (not stored in level files -- can be changed, if needed)
347 #define ANIM_HORIZONTAL (1 << 10)
348 #define ANIM_VERTICAL (1 << 11)
349 #define ANIM_CENTERED (1 << 12)
350 #define ANIM_STATIC_PANEL (1 << 13)
351 #define ANIM_ALL (1 << 14)
352 #define ANIM_ONCE (1 << 15)
354 #define ANIM_DEFAULT ANIM_LOOP
356 // values for special drawing styles (currently only for crumbled graphics)
358 #define STYLE_ACCURATE_BORDERS (1 << 0)
359 #define STYLE_INNER_CORNERS (1 << 1)
360 #define STYLE_REVERSE (1 << 2)
362 // values for special event handling style (used for global animation)
363 #define STYLE_BLOCK (1 << 3)
364 #define STYLE_PASSTHROUGH (1 << 4)
365 #define STYLE_MULTIPLE_ACTIONS (1 << 5)
367 #define STYLE_DEFAULT STYLE_NONE
369 // values for special global animation delay types
370 #define ANIM_DELAY_UNDEFINED -1
371 #define ANIM_DELAY_NONE 0
372 #define ANIM_DELAY_INIT 1
373 #define ANIM_DELAY_ANIM 2
374 #define ANIM_DELAY_POST 3
376 // values for special global animation delay actions
377 #define ANIM_DELAY_ACTION_NONE -1
379 // values for special global animation events
380 #define ANIM_EVENT_UNDEFINED -1
381 #define ANIM_EVENT_NONE 0
382 #define ANIM_EVENT_SELF (1 << 16)
383 #define ANIM_EVENT_ANY (1 << 17)
384 #define ANIM_EVENT_CLICK (1 << 18)
385 #define ANIM_EVENT_INIT (1 << 19)
386 #define ANIM_EVENT_START (1 << 20)
387 #define ANIM_EVENT_END (1 << 21)
388 #define ANIM_EVENT_POST (1 << 22)
389 #define ANIM_EVENT_UNCLICK_ANY (1 << 23)
391 // anim number: bits 0-7
392 // part number: bits 8-15
393 #define ANIM_EVENT_ANIM_BIT 0
394 #define ANIM_EVENT_PART_BIT 8
396 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
397 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
399 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
401 // values for special global animation event actions
402 #define ANIM_EVENT_ACTION_NONE -1
404 // values for fade mode
405 #define FADE_TYPE_NONE 0
406 #define FADE_TYPE_FADE_IN (1 << 0)
407 #define FADE_TYPE_FADE_OUT (1 << 1)
408 #define FADE_TYPE_TRANSFORM (1 << 2)
409 #define FADE_TYPE_CROSSFADE (1 << 3)
410 #define FADE_TYPE_MELT (1 << 4)
411 #define FADE_TYPE_CURTAIN (1 << 5)
412 #define FADE_TYPE_SKIP (1 << 6)
414 #define FADE_MODE_NONE (FADE_TYPE_NONE)
415 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
416 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
417 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
418 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
419 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
420 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
421 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
422 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
423 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
425 #define FADE_MODE_DEFAULT FADE_MODE_FADE
427 #define AUTO_DELAY_UNIT_MS 0
428 #define AUTO_DELAY_UNIT_FRAMES 1
430 #define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
432 // values for toon positions
433 #define POS_UNDEFINED -1
444 // values for text alignment
445 #define ALIGN_LEFT (1 << 0)
446 #define ALIGN_RIGHT (1 << 1)
447 #define ALIGN_CENTER (1 << 2)
448 #define ALIGN_DEFAULT ALIGN_LEFT
450 #define VALIGN_TOP (1 << 0)
451 #define VALIGN_BOTTOM (1 << 1)
452 #define VALIGN_MIDDLE (1 << 2)
453 #define VALIGN_DEFAULT VALIGN_TOP
455 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
456 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
457 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
458 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
459 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
460 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
461 #define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
462 #define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
464 // values for redraw_mask
465 #define REDRAW_NONE (0)
466 #define REDRAW_ALL (1 << 0)
467 #define REDRAW_FIELD (1 << 1)
468 #define REDRAW_DOOR_1 (1 << 2)
469 #define REDRAW_DOOR_2 (1 << 3)
470 #define REDRAW_DOOR_3 (1 << 4)
471 #define REDRAW_FPS (1 << 5)
473 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
477 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
478 y >= gfx.sy && y < gfx.sy + gfx.sysize)
479 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
480 x < gfx.real_sx + gfx.full_sxsize && \
481 y >= gfx.real_sy && \
482 y < gfx.real_sy + gfx.full_sysize)
483 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
484 y >= gfx.dy && y < gfx.dy + gfx.dysize)
485 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
486 y >= gfx.vy && y < gfx.vy + gfx.vysize)
487 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
488 y >= gfx.ey && y < gfx.ey + gfx.eysize)
490 // values for mouse cursor
491 #define CURSOR_UNDEFINED -1
492 #define CURSOR_DEFAULT 0
493 #define CURSOR_NONE 1
494 #define CURSOR_PLAYFIELD 2
496 // fundamental game speed values
497 #define ONE_SECOND_DELAY 1000 // delay value for one second
498 #define MENU_FRAME_DELAY 20 // frame delay in milliseconds
499 #define GAME_FRAME_DELAY 20 // frame delay in milliseconds
500 #define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
501 #define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
502 #define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
503 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
504 #define FRAMES_PER_SECOND_SP 35
506 // maximum playfield size supported by libgame functions
507 #define MAX_PLAYFIELD_WIDTH 128
508 #define MAX_PLAYFIELD_HEIGHT 128
510 // maximum number of parallel players supported by libgame functions
511 #define MAX_PLAYERS 4
513 // maximum number of player names
514 #define MAX_PLAYER_NAMES 12
516 // maximum allowed length of player name
517 #define MAX_PLAYER_NAME_LEN 10
519 // maximum number of levels in a level set
520 #define MAX_LEVELS 1000
522 // maximum number of global animation and parts
523 #define MAX_GLOBAL_ANIMS 32
524 #define MAX_GLOBAL_ANIM_PARTS 32
526 // minimum/maximum/default x/y grid size for virtual buttons
527 #define MIN_GRID_XSIZE 3
528 #define MIN_GRID_YSIZE 3
529 #define MAX_GRID_XSIZE 32
530 #define MAX_GRID_YSIZE 32
531 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
532 video.screen_height))
533 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
534 video.screen_height))
535 #define DEFAULT_GRID_XSIZE_0 18
536 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
537 DEFAULT_GRID_XSIZE_0 * \
541 #define DEFAULT_GRID_XSIZE_1 13
542 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
543 DEFAULT_GRID_XSIZE_1 * \
548 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
549 DEFAULT_GRID_XSIZE_1)
550 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
551 DEFAULT_GRID_YSIZE_1)
553 #define GRID_ACTIVE_NR() (video.screen_width > \
554 video.screen_height ? 0 : 1)
556 // values for grid button characters for virtual buttons
557 #define CHAR_GRID_BUTTON_NONE ' '
558 #define CHAR_GRID_BUTTON_LEFT '<'
559 #define CHAR_GRID_BUTTON_RIGHT '>'
560 #define CHAR_GRID_BUTTON_UP '^'
561 #define CHAR_GRID_BUTTON_DOWN 'v'
562 #define CHAR_GRID_BUTTON_SNAP '1'
563 #define CHAR_GRID_BUTTON_DROP '2'
565 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
567 (c) == CHAR_GRID_BUTTON_RIGHT ? \
569 (c) == CHAR_GRID_BUTTON_UP ? \
571 (c) == CHAR_GRID_BUTTON_DOWN ? \
573 (c) == CHAR_GRID_BUTTON_SNAP ? \
575 (c) == CHAR_GRID_BUTTON_DROP ? \
579 // default name for empty highscore entry
580 #define EMPTY_PLAYER_NAME "no name"
582 // default name for unknown player names
583 #define ANONYMOUS_NAME "anonymous"
585 // default for other unknown names
586 #define UNKNOWN_NAME "unknown"
588 // default name for new levels
589 #define NAMELESS_LEVEL_NAME "nameless level"
591 // default text for non-existant artwork
592 #define NOT_AVAILABLE "(not available)"
594 // default value for undefined filename
595 #define UNDEFINED_FILENAME "[NONE]"
597 // default value for undefined levelset
598 #define UNDEFINED_LEVELSET "[NONE]"
600 // default value for undefined parameter
601 #define ARG_DEFAULT "[DEFAULT]"
603 // default values for undefined configuration file parameters
604 #define ARG_UNDEFINED "-1000000"
605 #define ARG_UNDEFINED_VALUE (-1000000)
607 // default value for off-screen positions
608 #define POS_OFFSCREEN (-1000000)
610 // definitions for game sub-directories
612 #define RO_GAME_DIR "."
616 #define RW_GAME_DIR "."
619 #define RO_BASE_PATH RO_GAME_DIR
620 #define RW_BASE_PATH RW_GAME_DIR
623 #define GRAPHICS_DIRECTORY "graphics"
624 #define SOUNDS_DIRECTORY "sounds"
625 #define MUSIC_DIRECTORY "music"
626 #define LEVELS_DIRECTORY "levels"
627 #define TAPES_DIRECTORY "tapes"
628 #define SCORES_DIRECTORY "scores"
629 #define DOCS_DIRECTORY "docs"
630 #define CACHE_DIRECTORY "cache"
631 #define CONF_DIRECTORY "conf"
632 #define NETWORK_DIRECTORY "network"
633 #define USERS_DIRECTORY "users"
635 #define GFX_CLASSIC_SUBDIR "gfx_classic"
636 #define SND_CLASSIC_SUBDIR "snd_classic"
637 #define MUS_CLASSIC_SUBDIR "mus_classic"
639 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
640 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
641 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
643 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
644 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
645 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
647 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
649 // file names and filename extensions
650 #define LEVELSETUP_DIRECTORY "levelsetup"
651 #define SETUP_FILENAME "setup.conf"
652 #define USERSETUP_FILENAME "usersetup.conf"
653 #define AUTOSETUP_FILENAME "autosetup.conf"
654 #define LEVELSETUP_FILENAME "levelsetup.conf"
655 #define EDITORSETUP_FILENAME "editorsetup.conf"
656 #define EDITORCASCADE_FILENAME "editorcascade.conf"
657 #define HELPANIM_FILENAME "helpanim.conf"
658 #define HELPTEXT_FILENAME "helptext.conf"
659 #define LEVELINFO_FILENAME "levelinfo.conf"
660 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
661 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
662 #define MUSICINFO_FILENAME "musicinfo.conf"
663 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
664 #define LEVELTEMPLATE_FILENAME "template.level"
665 #define LEVELFILE_EXTENSION "level"
666 #define TAPEFILE_EXTENSION "tape"
667 #define SCOREFILE_EXTENSION "score"
669 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
671 #define LOG_OUT_BASENAME "stdout.txt"
672 #define LOG_ERR_BASENAME "stderr.txt"
678 #define STRING_PARENT_DIRECTORY ".."
679 #define STRING_TOP_DIRECTORY "/"
681 #define CHAR_PATH_SEPARATOR_UNIX '/'
682 #define CHAR_PATH_SEPARATOR_DOS '\\'
684 #define STRING_PATH_SEPARATOR_UNIX "/"
685 #define STRING_PATH_SEPARATOR_DOS "\\"
687 #define STRING_NEWLINE_UNIX "\n"
688 #define STRING_NEWLINE_DOS "\r\n"
690 #if defined(PLATFORM_WIN32)
691 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
692 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
693 #define STRING_NEWLINE STRING_NEWLINE_DOS
695 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
696 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
697 #define STRING_NEWLINE STRING_NEWLINE_UNIX
701 // areas in bitmap PIX_DOOR
702 // meaning in PIX_DB_DOOR: (3 PAGEs)
703 // PAGEX1: 1. buffer for DOOR_1
704 // PAGEX2: 2. buffer for DOOR_1
705 // PAGEX3: buffer for animations
707 // these values are hard-coded to be able to use them in initialization
708 #define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
709 #define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
711 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
712 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
713 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
714 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
715 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
716 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
717 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
718 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
719 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
720 #define DOOR_GFX_PAGEY1 (0)
721 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
724 // macros for version handling
725 #define VERSION_PART_1(x) ((x) / 1000000)
726 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
727 #define VERSION_PART_3(x) (((x) % 10000) / 100)
728 #define VERSION_PART_4(x) ((x) % 100)
730 #define VERSION_SUPER(x) VERSION_PART_1(x)
731 #define VERSION_MAJOR(x) VERSION_PART_2(x)
732 #define VERSION_MINOR(x) VERSION_PART_3(x)
733 #define VERSION_PATCH(x) VERSION_PART_4(x)
734 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
737 // macros for parent/child process identification
738 #if defined(PLATFORM_UNIX)
739 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
740 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
741 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
743 #define IS_PARENT_PROCESS() TRUE
744 #define IS_CHILD_PROCESS() FALSE
745 #define HAS_CHILD_PROCESS() FALSE
749 // values for artwork type
750 #define ARTWORK_TYPE_GRAPHICS 0
751 #define ARTWORK_TYPE_SOUNDS 1
752 #define ARTWORK_TYPE_MUSIC 2
754 #define NUM_ARTWORK_TYPES 3
757 // values for tree type (chosen to match artwork type)
758 #define TREE_TYPE_UNDEFINED -1
759 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
760 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
761 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
762 #define TREE_TYPE_LEVEL_DIR 3
763 #define TREE_TYPE_LEVEL_NR 4
764 #define TREE_TYPE_PLAYER_NAME 5
766 #define NUM_BASE_TREE_TYPES 4
767 #define NUM_TREE_TYPES 6
769 #define INFOTEXT_UNDEFINED ""
770 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
771 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
772 #define INFOTEXT_MUSIC_DIR "Custom Music"
773 #define INFOTEXT_LEVEL_DIR "Level Sets"
774 #define INFOTEXT_LEVEL_NR "Levels"
775 #define INFOTEXT_PLAYER_NAME "Players & Teams"
777 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_PLAYER_NAME ? \
778 INFOTEXT_PLAYER_NAME : \
779 (t) == TREE_TYPE_LEVEL_NR ? \
780 INFOTEXT_LEVEL_NR : \
781 (t) == TREE_TYPE_LEVEL_DIR ? \
782 INFOTEXT_LEVEL_DIR : \
783 (t) == TREE_TYPE_GRAPHICS_DIR ? \
784 INFOTEXT_GRAPHICS_DIR : \
785 (t) == TREE_TYPE_SOUNDS_DIR ? \
786 INFOTEXT_SOUNDS_DIR : \
787 (t) == TREE_TYPE_MUSIC_DIR ? \
788 INFOTEXT_MUSIC_DIR : \
791 #define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
792 getUserLevelDir(NULL) : \
793 (t) == TREE_TYPE_GRAPHICS_DIR ? \
794 getUserGraphicsDir() : \
795 (t) == TREE_TYPE_SOUNDS_DIR ? \
796 getUserSoundsDir() : \
797 (t) == TREE_TYPE_MUSIC_DIR ? \
798 getUserMusicDir() : \
801 #define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
803 (t) == TREE_TYPE_GRAPHICS_DIR ? \
804 &artwork.gfx_first : \
805 (t) == TREE_TYPE_SOUNDS_DIR ? \
806 &artwork.snd_first : \
807 (t) == TREE_TYPE_MUSIC_DIR ? \
808 &artwork.mus_first : \
811 #define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
813 (t) == TREE_TYPE_GRAPHICS_DIR ? \
814 artwork.gfx_first : \
815 (t) == TREE_TYPE_SOUNDS_DIR ? \
816 artwork.snd_first : \
817 (t) == TREE_TYPE_MUSIC_DIR ? \
818 artwork.mus_first : \
821 // values for artwork handling
822 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
823 ((type) == ARTWORK_TYPE_GRAPHICS ? \
824 &(leveldir)->graphics_set : \
825 (type) == ARTWORK_TYPE_SOUNDS ? \
826 &(leveldir)->sounds_set : \
827 &(leveldir)->music_set)
829 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
830 ((type) == ARTWORK_TYPE_GRAPHICS ? \
831 (leveldir)->graphics_set : \
832 (type) == ARTWORK_TYPE_SOUNDS ? \
833 (leveldir)->sounds_set : \
834 (leveldir)->music_set)
836 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
837 ((type) == ARTWORK_TYPE_GRAPHICS ? \
838 &(leveldir)->graphics_path : \
839 (type) == ARTWORK_TYPE_SOUNDS ? \
840 &(leveldir)->sounds_path : \
841 &(leveldir)->music_path)
843 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
844 ((type) == ARTWORK_TYPE_GRAPHICS ? \
845 (leveldir)->graphics_path : \
846 (type) == ARTWORK_TYPE_SOUNDS ? \
847 (leveldir)->sounds_path : \
848 (leveldir)->music_path)
850 #define SETUP_ARTWORK_SET(setup, type) \
851 ((type) == ARTWORK_TYPE_GRAPHICS ? \
852 (setup).graphics_set : \
853 (type) == ARTWORK_TYPE_SOUNDS ? \
854 (setup).sounds_set : \
857 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
858 ((type) == ARTWORK_TYPE_GRAPHICS ? \
859 (setup).override_level_graphics : \
860 (type) == ARTWORK_TYPE_SOUNDS ? \
861 (setup).override_level_sounds : \
862 (setup).override_level_music)
864 #define GFX_OVERRIDE_ARTWORK(type) \
865 ((type) == ARTWORK_TYPE_GRAPHICS ? \
866 gfx.override_level_graphics : \
867 (type) == ARTWORK_TYPE_SOUNDS ? \
868 gfx.override_level_sounds : \
869 gfx.override_level_music)
871 #define ARTWORK_FIRST_NODE(artwork, type) \
872 ((type) == ARTWORK_TYPE_GRAPHICS ? \
873 (artwork).gfx_first : \
874 (type) == ARTWORK_TYPE_SOUNDS ? \
875 (artwork).snd_first : \
878 #define ARTWORK_CURRENT_PTR(artwork, type) \
879 ((type) == ARTWORK_TYPE_GRAPHICS ? \
880 &(artwork).gfx_current : \
881 (type) == ARTWORK_TYPE_SOUNDS ? \
882 &(artwork).snd_current : \
883 &(artwork).mus_current)
885 #define ARTWORK_CURRENT(artwork, type) \
886 ((type) == ARTWORK_TYPE_GRAPHICS ? \
887 (artwork).gfx_current : \
888 (type) == ARTWORK_TYPE_SOUNDS ? \
889 (artwork).snd_current : \
890 (artwork).mus_current)
892 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
893 ((type) == ARTWORK_TYPE_GRAPHICS ? \
894 &(artwork).gfx_current_identifier : \
895 (type) == ARTWORK_TYPE_SOUNDS ? \
896 &(artwork).snd_current_identifier : \
897 &(artwork).mus_current_identifier)
899 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
900 ((type) == ARTWORK_TYPE_GRAPHICS ? \
901 (artwork).gfx_current_identifier : \
902 (type) == ARTWORK_TYPE_SOUNDS ? \
903 (artwork).snd_current_identifier : \
904 (artwork).mus_current_identifier)
906 #define ARTWORKINFO_FILENAME(type) \
907 ((type) == ARTWORK_TYPE_GRAPHICS ? \
908 GRAPHICSINFO_FILENAME : \
909 (type) == ARTWORK_TYPE_SOUNDS ? \
910 SOUNDSINFO_FILENAME : \
911 (type) == ARTWORK_TYPE_MUSIC ? \
912 MUSICINFO_FILENAME : "")
914 #define ARTWORK_DIRECTORY(type) \
915 ((type) == ARTWORK_TYPE_GRAPHICS ? \
916 GRAPHICS_DIRECTORY : \
917 (type) == ARTWORK_TYPE_SOUNDS ? \
919 (type) == ARTWORK_TYPE_MUSIC ? \
920 MUSIC_DIRECTORY : "")
922 #define OPTIONS_ARTWORK_DIRECTORY(type) \
923 ((type) == ARTWORK_TYPE_GRAPHICS ? \
924 options.graphics_directory : \
925 (type) == ARTWORK_TYPE_SOUNDS ? \
926 options.sounds_directory : \
927 (type) == ARTWORK_TYPE_MUSIC ? \
928 options.music_directory : "")
930 #define USER_ARTWORK_DIRECTORY(type) \
931 ((type) == ARTWORK_TYPE_GRAPHICS ? \
932 getUserGraphicsDir() : \
933 (type) == ARTWORK_TYPE_SOUNDS ? \
934 getUserSoundsDir() : \
935 (type) == ARTWORK_TYPE_MUSIC ? \
936 getUserMusicDir() : "")
938 #define ARTWORK_DEFAULT_SUBDIR(type) \
939 ((type) == ARTWORK_TYPE_GRAPHICS ? \
940 GFX_DEFAULT_SUBDIR : \
941 (type) == ARTWORK_TYPE_SOUNDS ? \
942 SND_DEFAULT_SUBDIR : \
945 #define UPDATE_BUSY_STATE() \
947 if (gfx.draw_busy_anim_function != NULL) \
948 gfx.draw_busy_anim_function(); \
952 // structure definitions
956 char *command_basepath; // path to the program binary
957 char *command_basename; // base filename of the program binary
959 char *config_filename; // optional global program config filename
961 char *maindata_path; // main game data (installation) directory
963 char *userdata_subdir; // personal user game data directory
964 char *userdata_path; // resulting full path to game data directory
974 char *log_filename[NUM_LOGS]; // log filenames for out/err messages
975 FILE *log_file[NUM_LOGS]; // log file handles for out/err files
976 FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
984 char *version_string;
986 char *(*window_title_function)(void);
987 void (*exit_message_function)(char *, va_list);
988 void (*exit_function)(int);
990 boolean global_scores;
991 boolean many_scores_per_name;
1005 SDL_Thread *server_thread;
1006 boolean is_server_thread;
1011 boolean uses_touch_device;
1019 char *ro_base_directory;
1020 char *rw_base_directory;
1021 char *level_directory;
1022 char *graphics_directory;
1023 char *sounds_directory;
1024 char *music_directory;
1025 char *docs_directory;
1026 char *conf_directory;
1028 char *execute_command;
1030 char *special_flags;
1040 struct VideoSystemInfo
1043 int width, height, depth;
1044 int window_width, window_height;
1045 int display_width, display_height;
1046 int screen_width, screen_height;
1047 int screen_xoffset, screen_yoffset;
1049 boolean fullscreen_available;
1050 boolean fullscreen_enabled;
1051 boolean fullscreen_initial;
1053 boolean window_scaling_available;
1054 int window_scaling_percent;
1055 char *window_scaling_quality;
1056 int screen_rendering_mode;
1059 unsigned int frame_counter;
1060 unsigned int frame_delay;
1061 unsigned int frame_delay_value;
1065 int shifted_up_pos_last;
1066 unsigned int shifted_up_delay;
1067 unsigned int shifted_up_delay_value;
1069 boolean initialized;
1072 struct AudioSystemInfo
1074 boolean sound_available;
1075 boolean loops_available;
1076 boolean music_available;
1078 boolean sound_enabled;
1079 boolean sound_deactivated; // for temporarily disabling sound
1088 int first_sound_channel;
1091 struct FontBitmapInfo
1095 int src_x, src_y; // start position of font characters
1096 int width, height; // width / height of font characters
1098 int offset_x; // offset to next font character
1099 int offset_y; // offset to next font character
1101 int draw_xoffset; // offset for drawing font characters
1102 int draw_yoffset; // offset for drawing font characters
1105 int num_chars_per_line;
1112 int real_sx, real_sy;
1113 int full_sxsize, full_sysize;
1114 int scrollbuffer_width, scrollbuffer_height;
1116 int game_tile_size, standard_tile_size;
1127 int win_xsize, win_ysize;
1129 int draw_deactivation_mask;
1130 int draw_background_mask;
1132 Bitmap *field_save_buffer;
1134 Bitmap *background_bitmap;
1135 int background_bitmap_mask;
1137 Bitmap *fade_bitmap_backup;
1138 Bitmap *fade_bitmap_source;
1139 Bitmap *fade_bitmap_target;
1140 Bitmap *fade_bitmap_black;
1142 int fade_border_source_status;
1143 int fade_border_target_status;
1144 Bitmap *masked_border_bitmap_ptr;
1146 Bitmap *final_screen_bitmap;
1148 boolean clipping_enabled;
1150 int clip_width, clip_height;
1152 boolean override_level_graphics;
1153 boolean override_level_sounds;
1154 boolean override_level_music;
1156 boolean draw_init_text;
1159 struct FontBitmapInfo *font_bitmap_info;
1160 int (*select_font_function)(int);
1161 int (*get_font_from_token_function)(char *);
1163 int anim_random_frame;
1165 void (*draw_busy_anim_function)(void);
1166 void (*draw_global_anim_function)(int, int);
1167 void (*draw_global_border_function)(int);
1168 void (*draw_tile_cursor_function)(int);
1171 int cursor_mode_override;
1172 int cursor_mode_final;
1173 int mouse_x, mouse_y;
1176 struct TileCursorInfo
1178 boolean enabled; // tile cursor generally enabled or disabled
1179 boolean active; // tile cursor activated (depending on game)
1180 boolean moving; // tile cursor moving to target position
1182 int xpos, ypos; // tile cursor level playfield position
1183 int x, y; // tile cursor current screen position
1184 int target_x, target_y; // tile cursor target screen position
1186 int sx, sy; // tile cursor screen start position
1188 boolean xsn_debug; // enable or disable XSN debugging
1193 boolean enabled; // overlay generally enabled or disabled
1194 boolean active; // overlay activated (depending on game mode)
1201 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1202 char grid_button_highlight;
1204 int grid_button_action;
1210 int nr[MAX_PLAYERS]; // joystick number for each player
1213 struct SetupJoystickInfo
1215 char *device_name; // device name of player's joystick
1217 int xleft, xmiddle, xright;
1218 int yupper, ymiddle, ylower;
1222 struct SetupKeyboardInfo
1224 Key left, right, up, down;
1228 struct SetupTouchInfo
1237 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1239 int transparency; // in percent (0 == opaque, 100 == invisible)
1240 boolean draw_outlined;
1241 boolean draw_pressed;
1243 boolean grid_initialized;
1246 struct SetupInputInfo
1248 boolean use_joystick;
1249 struct SetupJoystickInfo joy;
1250 struct SetupKeyboardInfo key;
1253 struct SetupEditorInfo
1255 boolean el_boulderdash;
1256 boolean el_emerald_mine;
1257 boolean el_emerald_mine_club;
1260 boolean el_supaplex;
1261 boolean el_diamond_caves;
1262 boolean el_dx_boulderdash;
1264 boolean el_mirror_magic;
1265 boolean el_deflektor;
1268 boolean el_steel_chars;
1272 boolean el_user_defined;
1275 boolean el_headlines;
1280 boolean show_element_token;
1282 boolean use_template_for_new_levels;
1285 struct SetupAutoSetupInfo
1287 int editor_zoom_tilesize;
1290 struct SetupEditorCascadeInfo
1303 boolean el_steel_chars;
1311 struct SetupShortcutInfo
1317 Key focus_player[MAX_PLAYERS];
1318 Key focus_player_all;
1337 struct SetupSystemInfo
1339 char *sdl_renderdriver;
1340 char *sdl_videodriver;
1341 char *sdl_audiodriver;
1342 int audio_fragment_size;
1345 struct SetupInternalInfo
1347 char *program_title;
1348 char *program_version;
1349 char *program_author;
1350 char *program_email;
1351 char *program_website;
1352 char *program_copyright;
1353 char *program_company;
1355 char *program_icon_file;
1357 char *default_graphics_set;
1358 char *default_sounds_set;
1359 char *default_music_set;
1361 char *fallback_graphics_file;
1362 char *fallback_sounds_file;
1363 char *fallback_music_file;
1365 char *default_level_series;
1367 int default_window_width;
1368 int default_window_height;
1370 boolean choose_from_top_leveldir;
1371 boolean show_scaling_in_title;
1372 boolean create_user_levelset;
1375 boolean menu_engines;
1376 boolean menu_editor;
1377 boolean menu_graphics;
1379 boolean menu_artwork;
1382 boolean menu_shortcuts;
1384 boolean menu_save_and_exit;
1387 struct SetupDebugInfo
1389 int frame_delay[10];
1390 Key frame_delay_key[10];
1391 boolean frame_delay_use_mod_key;
1392 boolean frame_delay_game_only;
1393 boolean show_frames_per_second;
1402 boolean multiple_users;
1405 boolean sound_loops;
1406 boolean sound_music;
1407 boolean sound_simple;
1409 boolean scroll_delay;
1410 boolean forced_scroll_delay;
1411 int scroll_delay_value;
1412 char *engine_snapshot_mode;
1413 int engine_snapshot_memory;
1414 boolean fade_screens;
1416 boolean show_titlescreen;
1417 boolean quick_doors;
1420 boolean skip_levels;
1421 boolean increment_levels;
1422 boolean auto_play_next_level;
1423 boolean skip_scores_after_game;
1426 int window_scaling_percent;
1427 char *window_scaling_quality;
1428 char *screen_rendering_mode;
1430 boolean ask_on_escape;
1431 boolean ask_on_escape_editor;
1432 boolean ask_on_game_over;
1433 boolean quick_switch;
1434 boolean input_on_focus;
1435 boolean prefer_aga_graphics;
1436 boolean prefer_lowpass_sounds;
1437 boolean prefer_extra_panel_items;
1438 boolean game_speed_extended;
1439 int game_frame_delay;
1440 boolean sp_show_border_elements;
1441 boolean small_game_graphics;
1442 boolean show_snapshot_buttons;
1447 int override_level_graphics; // not boolean -- can also be "AUTO"
1448 int override_level_sounds; // not boolean -- can also be "AUTO"
1449 int override_level_music; // not boolean -- can also be "AUTO"
1455 boolean network_mode;
1456 int network_player_nr;
1457 char *network_server_hostname;
1459 struct SetupAutoSetupInfo auto_setup;
1460 struct SetupEditorInfo editor;
1461 struct SetupEditorCascadeInfo editor_cascade;
1462 struct SetupShortcutInfo shortcut;
1463 struct SetupInputInfo input[MAX_PLAYERS];
1464 struct SetupTouchInfo touch;
1465 struct SetupSystemInfo system;
1466 struct SetupInternalInfo internal;
1467 struct SetupDebugInfo debug;
1469 struct OptionInfo options;
1479 struct TreeInfo **node_top; // topmost node in tree
1480 struct TreeInfo *node_parent; // parent level directory info
1481 struct TreeInfo *node_group; // level group sub-directory info
1482 struct TreeInfo *next; // next level series structure node
1484 int cl_first; // internal control field for setup screen
1485 int cl_cursor; // internal control field for setup screen
1487 int type; // type of tree content
1489 // fields for "type == TREE_TYPE_LEVEL_DIR"
1491 char *subdir; // tree info sub-directory basename (may be ".")
1492 char *fullpath; // complete path relative to tree base directory
1493 char *basepath; // absolute base path of tree base directory
1494 char *identifier; // identifier string for configuration files
1495 char *name; // tree info name, as displayed in selection menues
1496 char *name_sorting; // optional sorting name for correct name sorting
1497 char *author; // level or artwork author name
1498 char *year; // optional year of creation for levels or artwork
1500 char *program_title; // optional alternative text for program title
1501 char *program_copyright; // optional alternative text for program copyright
1502 char *program_company; // optional alternative text for program company
1504 char *imported_from; // optional comment for imported levels or artwork
1505 char *imported_by; // optional comment for imported levels or artwork
1506 char *tested_by; // optional comment to name people who tested a set
1508 char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
1509 char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
1510 char *graphics_set; // optional custom graphics set (level tree only)
1511 char *sounds_set_default; // default EMC custom sounds set
1512 char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter)
1513 char *sounds_set; // optional custom sounds set (level tree only)
1514 char *music_set; // optional custom music set (level tree only)
1515 char *graphics_path; // path to optional custom graphics set (level only)
1516 char *sounds_path; // path to optional custom sounds set (level only)
1517 char *music_path; // path to optional custom music set (level only)
1519 char *level_filename; // filename of level file (for packed level file)
1520 char *level_filetype; // type of levels in level directory or level file
1522 char *special_flags; // flags for special actions performed on level file
1524 int levels; // number of levels in level series
1525 int first_level; // first level number (to allow start with 0 or 1)
1526 int last_level; // last level number (automatically calculated)
1527 int sort_priority; // sort levels by 'sort_priority' and then by name
1529 boolean latest_engine;// force level set to use the latest game engine
1531 boolean level_group; // directory contains more level series directories
1532 boolean parent_link; // entry links back to parent directory
1533 boolean in_user_dir; // user defined levels are stored in home directory
1534 boolean user_defined; // levels in user directory and marked as "private"
1535 boolean readonly; // readonly levels can not be changed with editor
1536 boolean handicap; // level set has no handicap when set to "false"
1537 boolean skip_levels; // levels can be skipped when set to "true"
1539 boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
1541 int color; // color to use on selection screen for this level
1542 char *class_desc; // description of level series class
1543 int handicap_level; // number of the lowest unsolved level
1545 char *infotext; // optional text to describe the tree type (headline)
1548 typedef struct TreeInfo TreeInfo;
1549 typedef struct TreeInfo LevelDirTree;
1550 typedef struct TreeInfo ArtworkDirTree;
1551 typedef struct TreeInfo GraphicsDirTree;
1552 typedef struct TreeInfo SoundsDirTree;
1553 typedef struct TreeInfo MusicDirTree;
1557 GraphicsDirTree *gfx_first;
1558 GraphicsDirTree *gfx_current;
1559 SoundsDirTree *snd_first;
1560 SoundsDirTree *snd_current;
1561 MusicDirTree *mus_first;
1562 MusicDirTree *mus_current;
1564 char *gfx_current_identifier;
1565 char *snd_current_identifier;
1566 char *mus_current_identifier;
1569 struct ValueTextInfo
1575 struct StringValueTextInfo
1587 struct ConfigTypeInfo
1594 struct TokenIntPtrInfo
1604 char *default_filename;
1607 char **default_parameter; // array of file parameters
1608 char **parameter; // array of file parameters
1611 boolean fallback_to_default;
1612 boolean default_is_cloned;
1615 struct SetupFileList
1620 struct SetupFileList *next;
1625 char *source_filename; // primary key for node list
1629 struct PropertyMapping
1639 struct ArtworkListInfo
1641 int type; // type of artwork
1643 int num_file_list_entries;
1644 int num_dynamic_file_list_entries;
1645 struct FileInfo *file_list; // static artwork file array
1646 struct FileInfo *dynamic_file_list; // dynamic artwrk file array
1648 int num_suffix_list_entries;
1649 struct ConfigTypeInfo *suffix_list; // parameter suffixes array
1651 int num_base_prefixes;
1652 int num_ext1_suffixes;
1653 int num_ext2_suffixes;
1654 int num_ext3_suffixes;
1655 char **base_prefixes; // base token prefixes array
1656 char **ext1_suffixes; // property suffixes array 1
1657 char **ext2_suffixes; // property suffixes array 2
1658 char **ext3_suffixes; // property suffixes array 3
1660 int num_ignore_tokens;
1661 char **ignore_tokens; // file tokens to be ignored
1663 int num_property_mapping_entries;
1664 struct PropertyMapping *property_mapping; // mapping token -> artwork
1666 int sizeof_artwork_list_entry;
1668 struct ListNodeInfo **artwork_list; // static artwork node array
1669 struct ListNodeInfo **dynamic_artwork_list; // dynamic artwrk node array
1670 struct ListNode *content_list; // dynamic artwork node list
1672 void *(*load_artwork)(char *); // constructor function
1673 void (*free_artwork)(void *); // destructor function
1693 struct RectWithBorder
1697 int min_width, min_height;
1698 int max_width, max_height;
1719 struct DoorPartPosInfo
1726 int start_step_opening;
1727 int start_step_closing;
1728 boolean draw_masked;
1735 int xoffset; // special case for tape date and time
1736 int xoffset2; // special case for tape date
1737 int yoffset; // special case for list of preview players
1740 int size; // also used for suffix ".digits"
1742 boolean draw_masked;
1743 boolean draw_player; // special case for network player buttons
1744 int sort_priority; // also used for suffix ".draw_order"
1747 int direction; // needed for panel time/health graphics
1748 int class; // needed for panel time/health graphics
1749 int style; // needed for panel time/health graphics
1751 int tile_size; // special case for list of network players
1752 int border_size; // special case for list of preview players
1753 int vertical; // special case for list of preview players
1755 boolean redefined; // redefined by custom artwork
1758 struct MouseActionInfo
1767 int music[MAX_LEVELS];
1780 // ============================================================================
1781 // exported variables
1782 // ============================================================================
1784 extern struct ProgramInfo program;
1785 extern struct NetworkInfo network;
1786 extern struct RuntimeInfo runtime;
1787 extern struct OptionInfo options;
1788 extern struct VideoSystemInfo video;
1789 extern struct AudioSystemInfo audio;
1790 extern struct GfxInfo gfx;
1791 extern struct TileCursorInfo tile_cursor;
1792 extern struct OverlayInfo overlay;
1793 extern struct AnimInfo anim;
1794 extern struct ArtworkInfo artwork;
1795 extern struct JoystickInfo joystick;
1796 extern struct SetupInfo setup;
1797 extern struct UserInfo user;
1799 extern LevelDirTree *leveldir_first_all;
1800 extern LevelDirTree *leveldir_first;
1801 extern LevelDirTree *leveldir_current;
1802 extern int level_nr;
1804 extern struct LevelSetInfo levelset;
1805 extern struct LevelStats level_stats[];
1807 extern DrawWindow *window;
1808 extern DrawBuffer *backbuffer;
1809 extern DrawBuffer *drawto;
1811 extern int button_status;
1812 extern boolean motion_status;
1813 extern int wheel_steps;
1814 extern boolean keyrepeat_status;
1815 extern boolean textinput_status;
1817 extern int redraw_mask;
1819 extern int FrameCounter;
1822 // function definitions
1824 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1826 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1827 void InitRuntimeInfo(void);
1829 void InitScoresInfo(void);
1830 void SetWindowTitle(void);
1832 void InitWindowTitleFunction(char *(*window_title_function)(void));
1833 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1834 void InitExitFunction(void (*exit_function)(int));
1835 void InitPlatformDependentStuff(void);
1836 void ClosePlatformDependentStuff(void);
1838 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1839 void InitGfxTileSizeInfo(int, int);
1840 void InitGfxDoor1Info(int, int, int, int);
1841 void InitGfxDoor2Info(int, int, int, int);
1842 void InitGfxDoor3Info(int, int, int, int);
1843 void InitGfxWindowInfo(int, int);
1844 void InitGfxScrollbufferInfo(int, int);
1845 void InitGfxClipRegion(boolean, int, int, int, int);
1846 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1847 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1848 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1849 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
1850 void InitGfxCustomArtworkInfo(void);
1851 void InitGfxOtherSettings(void);
1852 void InitTileCursorInfo(void);
1853 void InitOverlayInfo(void);
1854 void SetOverlayGridSizeAndButtons(void);
1855 void SetTileCursorEnabled(boolean);
1856 void SetTileCursorActive(boolean);
1857 void SetTileCursorTargetXY(int, int);
1858 void SetTileCursorXY(int, int);
1859 void SetTileCursorSXSY(int, int);
1860 void SetOverlayEnabled(boolean);
1861 void SetOverlayActive(boolean);
1862 void SetOverlayShowGrid(boolean);
1863 boolean GetOverlayEnabled(void);
1864 boolean GetOverlayActive(void);
1865 void SetDrawDeactivationMask(int);
1866 int GetDrawDeactivationMask(void);
1867 void SetDrawBackgroundMask(int);
1868 void SetWindowBackgroundBitmap(Bitmap *);
1869 void SetMainBackgroundBitmap(Bitmap *);
1870 void SetDoorBackgroundBitmap(Bitmap *);
1871 void SetRedrawMaskFromArea(int, int, int, int);
1873 void LimitScreenUpdates(boolean);
1875 void InitVideoDefaults(void);
1876 void InitVideoDisplay(void);
1877 void CloseVideoDisplay(void);
1878 void InitVideoBuffer(int, int, int, boolean);
1879 Bitmap *CreateBitmapStruct(void);
1880 Bitmap *CreateBitmap(int, int, int);
1881 void ReCreateBitmap(Bitmap **, int, int);
1882 void FreeBitmap(Bitmap *);
1883 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1884 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1885 void FadeRectangle(int, int, int, int, int, int, int,
1886 void (*draw_border_function)(void));
1887 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1888 void ClearRectangle(Bitmap *, int, int, int, int);
1889 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1890 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1891 boolean DrawingDeactivatedField(void);
1892 boolean DrawingDeactivated(int, int, int, int);
1893 boolean DrawingOnBackground(int, int);
1894 boolean DrawingAreaChanged(void);
1895 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1896 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1897 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1898 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1899 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1900 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1901 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1902 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1903 Pixel GetPixel(Bitmap *, int, int);
1904 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1905 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1907 void KeyboardAutoRepeatOn(void);
1908 void KeyboardAutoRepeatOff(void);
1909 boolean SetVideoMode(boolean);
1910 void SetVideoFrameDelay(unsigned int);
1911 unsigned int GetVideoFrameDelay(void);
1912 boolean ChangeVideoModeIfNeeded(boolean);
1914 Bitmap *LoadImage(char *);
1915 Bitmap *LoadCustomImage(char *);
1916 void ReloadCustomImage(Bitmap *, char *);
1918 void ReCreateGameTileSizeBitmap(Bitmap **);
1919 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1920 void CreateBitmapTextures(Bitmap **);
1921 void FreeBitmapTextures(Bitmap **);
1922 void ScaleBitmap(Bitmap **, int);
1924 void SetMouseCursor(int);
1925 void UpdateRawMousePosition(int, int);
1926 void UpdateMousePosition(void);
1928 void OpenAudio(void);
1929 void CloseAudio(void);
1930 void SetAudioMode(boolean);
1932 void InitEventFilter(EventFilter);
1933 boolean PendingEvent(void);
1934 void WaitEvent(Event *event);
1935 void PeekEvent(Event *event);
1936 void PumpEvents(void);
1937 void CheckQuitEvent(void);
1938 Key GetEventKey(KeyEvent *, boolean);
1939 KeyMod HandleKeyModState(Key, int);
1940 KeyMod GetKeyModState(void);
1941 KeyMod GetKeyModStateFromEvents(void);
1942 void StartTextInput(int, int, int, int);
1943 void StopTextInput(void);
1944 void PushUserEvent(int, int, int);
1946 void InitJoysticks(void);
1947 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1948 boolean CheckJoystickOpened(int);
1949 void ClearJoystickState(void);