1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
30 /* the additional 'b' is needed for Win32 to open files in binary mode */
31 #define MODE_READ "rb"
32 #define MODE_WRITE "wb"
33 #define MODE_APPEND "ab"
35 #define DEFAULT_DEPTH 0
39 #define BLIT_INVERSE 2
40 #define BLIT_ON_BACKGROUND 3
42 /* values for fullscreen status */
43 #define FULLSCREEN_NOT_AVAILABLE FALSE
44 #define FULLSCREEN_AVAILABLE TRUE
46 /* values for window scaling */
47 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
48 #define WINDOW_SCALING_AVAILABLE TRUE
50 #define MIN_WINDOW_SCALING_PERCENT 30
51 #define STD_WINDOW_SCALING_PERCENT 100
52 #define MAX_WINDOW_SCALING_PERCENT 400
53 #define STEP_WINDOW_SCALING_PERCENT 10
55 /* values for window scaling quality */
56 #define SCALING_QUALITY_NEAREST "nearest"
57 #define SCALING_QUALITY_LINEAR "linear"
58 #define SCALING_QUALITY_BEST "best"
60 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
62 /* values for screen rendering mode */
63 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
64 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
65 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
66 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
68 #if defined(TARGET_SDL2)
69 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
74 #define SPECIAL_RENDERING_OFF 0
75 #define SPECIAL_RENDERING_BITMAP 1
76 #define SPECIAL_RENDERING_TARGET 2
77 #define SPECIAL_RENDERING_DOUBLE 3
79 #if defined(TARGET_SDL2)
80 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
82 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_BITMAP
85 /* values for touch control */
86 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
87 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
89 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
91 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
92 #define TOUCH_DROP_DISTANCE_DEFAULT 5
95 /* default input keys */
96 #define DEFAULT_KEY_LEFT KSYM_Left
97 #define DEFAULT_KEY_RIGHT KSYM_Right
98 #define DEFAULT_KEY_UP KSYM_Up
99 #define DEFAULT_KEY_DOWN KSYM_Down
100 #if defined(PLATFORM_MACOSX)
101 #define DEFAULT_KEY_SNAP KSYM_Control_L
102 #define DEFAULT_KEY_DROP KSYM_KP_Enter
104 #define DEFAULT_KEY_SNAP KSYM_Control_L
105 #define DEFAULT_KEY_DROP KSYM_Control_R
107 #define DEFAULT_KEY_OKAY KSYM_Return
108 #define DEFAULT_KEY_CANCEL KSYM_Escape
110 /* default shortcut keys */
111 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
112 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
113 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
114 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
115 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
116 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
117 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
118 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
119 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
120 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
121 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
122 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
123 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
124 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
125 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
126 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
127 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
128 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
129 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
130 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
131 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
133 /* default debug setup keys and values */
134 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
135 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
136 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
137 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
138 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
139 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
140 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
141 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
142 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
143 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
145 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
146 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
147 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
148 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
149 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
150 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
151 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
152 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
153 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
154 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
156 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
158 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
159 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
161 /* values for key_status */
162 #define KEY_NOT_PRESSED FALSE
163 #define KEY_RELEASED FALSE
164 #define KEY_PRESSED TRUE
166 /* values for button status */
167 #define MB_NOT_PRESSED FALSE
168 #define MB_NOT_RELEASED TRUE
169 #define MB_RELEASED FALSE
170 #define MB_PRESSED TRUE
171 #define MB_MENU_CHOICE FALSE
172 #define MB_MENU_MARK TRUE
173 #define MB_MENU_INITIALIZE (-1)
174 #define MB_MENU_LEAVE (-2)
175 #define MB_LEFTBUTTON 1
176 #define MB_MIDDLEBUTTON 2
177 #define MB_RIGHTBUTTON 3
178 #define MB_WHEEL_UP 4
179 #define MB_WHEEL_DOWN 5
180 #define MB_WHEEL_LEFT 6
181 #define MB_WHEEL_RIGHT 7
182 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
183 (b) == MB_WHEEL_DOWN)
184 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
185 (b) == MB_WHEEL_RIGHT)
186 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
187 IS_WHEEL_BUTTON_HORIZONTAL(b))
188 #define DEFAULT_WHEEL_STEPS 3
190 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
191 (b) == MB_MIDDLEBUTTON ? 5 : \
192 (b) == MB_RIGHTBUTTON ? 10 : 1)
194 /* values for move directions */
195 #define MV_BIT_LEFT 0
196 #define MV_BIT_RIGHT 1
198 #define MV_BIT_DOWN 3
200 #define NUM_DIRECTIONS 4
202 /* diagonal movement directions are used in a different contect than buttons */
203 #define MV_BIT_UPLEFT 4
204 #define MV_BIT_UPRIGHT 5
205 #define MV_BIT_DOWNLEFT 6
206 #define MV_BIT_DOWNRIGHT 7
208 #define NUM_DIRECTIONS_FULL 8
210 /* values for special "button" bitmasks */
214 #define NUM_PLAYER_ACTIONS 6
216 /* values for special "focus player" bitmasks */
217 #define BIT_SET_FOCUS 6
219 /* values for drawing stages for global animations */
220 #define DRAW_GLOBAL_ANIM_STAGE_1 1
221 #define DRAW_GLOBAL_ANIM_STAGE_2 2
223 /* values for drawing target (various functions) */
224 #define DRAW_TO_BACKBUFFER 0
225 #define DRAW_TO_FIELDBUFFER 1
226 #define DRAW_TO_SCREEN 2
227 #define DRAW_TO_FADE_SOURCE 3
228 #define DRAW_TO_FADE_TARGET 4
230 /* values for move directions and special "button" key bitmasks */
232 #define MV_LEFT (1 << MV_BIT_LEFT)
233 #define MV_RIGHT (1 << MV_BIT_RIGHT)
234 #define MV_UP (1 << MV_BIT_UP)
235 #define MV_DOWN (1 << MV_BIT_DOWN)
237 #define MV_UPLEFT (MV_UP | MV_LEFT)
238 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
239 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
240 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
242 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
243 #define MV_VERTICAL (MV_UP | MV_DOWN)
244 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
245 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
246 #define MV_NO_DIRECTION (MV_NONE)
248 #define KEY_BUTTON_1 (1 << BUTTON_1)
249 #define KEY_BUTTON_2 (1 << BUTTON_2)
250 #define KEY_BUTTON_SNAP KEY_BUTTON_1
251 #define KEY_BUTTON_DROP KEY_BUTTON_2
252 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
253 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
254 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
256 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
258 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
259 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
260 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
261 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
262 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
265 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
266 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
267 (x) == MV_UP ? MV_BIT_UP : \
268 (x) == MV_DOWN ? MV_BIT_DOWN : \
269 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
270 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
271 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
272 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
275 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
276 (x) == MV_RIGHT ? MV_LEFT : \
277 (x) == MV_UP ? MV_DOWN : \
278 (x) == MV_DOWN ? MV_UP : \
279 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
280 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
281 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
282 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
285 /* values for animation mode (frame order and direction) */
286 /* (stored in level files -- never change existing values) */
288 #define ANIM_LOOP (1 << 0)
289 #define ANIM_LINEAR (1 << 1)
290 #define ANIM_PINGPONG (1 << 2)
291 #define ANIM_PINGPONG2 (1 << 3)
292 #define ANIM_RANDOM (1 << 4)
293 #define ANIM_CE_VALUE (1 << 5)
294 #define ANIM_CE_SCORE (1 << 6)
295 #define ANIM_CE_DELAY (1 << 7)
296 #define ANIM_REVERSE (1 << 8)
297 #define ANIM_OPAQUE_PLAYER (1 << 9)
299 /* values for special (non game element) animation modes */
300 /* (not stored in level files -- can be changed, if needed) */
301 #define ANIM_HORIZONTAL (1 << 10)
302 #define ANIM_VERTICAL (1 << 11)
303 #define ANIM_CENTERED (1 << 12)
304 #define ANIM_STATIC_PANEL (1 << 13)
305 #define ANIM_ALL (1 << 14)
306 #define ANIM_ONCE (1 << 15)
308 #define ANIM_DEFAULT ANIM_LOOP
310 /* values for special drawing styles (currently only for crumbled graphics) */
312 #define STYLE_ACCURATE_BORDERS (1 << 0)
313 #define STYLE_INNER_CORNERS (1 << 1)
315 #define STYLE_DEFAULT STYLE_NONE
317 /* values for fade mode */
318 #define FADE_TYPE_NONE 0
319 #define FADE_TYPE_FADE_IN (1 << 0)
320 #define FADE_TYPE_FADE_OUT (1 << 1)
321 #define FADE_TYPE_TRANSFORM (1 << 2)
322 #define FADE_TYPE_CROSSFADE (1 << 3)
323 #define FADE_TYPE_MELT (1 << 4)
324 #define FADE_TYPE_CURTAIN (1 << 5)
325 #define FADE_TYPE_SKIP (1 << 6)
327 #define FADE_MODE_NONE (FADE_TYPE_NONE)
328 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
329 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
330 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
331 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
332 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
333 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
334 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
335 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
336 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
338 #define FADE_MODE_DEFAULT FADE_MODE_FADE
340 /* values for toon positions */
341 #define POS_UNDEFINED -1
351 /* values for text alignment */
352 #define ALIGN_LEFT (1 << 0)
353 #define ALIGN_RIGHT (1 << 1)
354 #define ALIGN_CENTER (1 << 2)
355 #define ALIGN_DEFAULT ALIGN_LEFT
357 #define VALIGN_TOP (1 << 0)
358 #define VALIGN_BOTTOM (1 << 1)
359 #define VALIGN_MIDDLE (1 << 2)
360 #define VALIGN_DEFAULT VALIGN_TOP
362 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
363 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
364 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
365 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
366 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
367 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
369 /* values for redraw_mask */
370 #define REDRAW_NONE (0)
371 #define REDRAW_ALL (1 << 0)
372 #define REDRAW_FIELD (1 << 1)
373 #define REDRAW_DOOR_1 (1 << 2)
374 #define REDRAW_DOOR_2 (1 << 3)
375 #define REDRAW_DOOR_3 (1 << 4)
376 #define REDRAW_FPS (1 << 5)
378 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
382 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
383 y >= gfx.sy && y < gfx.sy + gfx.sysize)
384 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
385 x < gfx.real_sx + gfx.full_sxsize && \
386 y >= gfx.real_sy && \
387 y < gfx.real_sy + gfx.full_sysize)
388 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
389 y >= gfx.dy && y < gfx.dy + gfx.dysize)
390 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
391 y >= gfx.vy && y < gfx.vy + gfx.vysize)
392 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
393 y >= gfx.ey && y < gfx.ey + gfx.eysize)
395 /* values for mouse cursor */
396 #define CURSOR_DEFAULT 0
397 #define CURSOR_NONE 1
398 #define CURSOR_PLAYFIELD 2
400 /* fundamental game speed values */
401 #define ONE_SECOND_DELAY 1000 /* delay value for one second */
402 #define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */
403 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
404 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
405 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
406 #define FRAMES_PER_SECOND_SP 35
408 /* maximum playfield size supported by libgame functions */
409 #define MAX_PLAYFIELD_WIDTH 128
410 #define MAX_PLAYFIELD_HEIGHT 128
412 /* maximum number of parallel players supported by libgame functions */
413 #define MAX_PLAYERS 4
415 /* maximum allowed length of player name */
416 #define MAX_PLAYER_NAME_LEN 10
418 /* maximum number of levels in a level set */
419 #define MAX_LEVELS 1000
421 /* default name for empty highscore entry */
422 #define EMPTY_PLAYER_NAME "no name"
424 /* default name for unknown player names */
425 #define ANONYMOUS_NAME "anonymous"
427 /* default for other unknown names */
428 #define UNKNOWN_NAME "unknown"
430 /* default name for new levels */
431 #define NAMELESS_LEVEL_NAME "nameless level"
433 /* default text for non-existant artwork */
434 #define NOT_AVAILABLE "(not available)"
436 /* default value for undefined filename */
437 #define UNDEFINED_FILENAME "[NONE]"
439 /* default value for undefined levelset */
440 #define UNDEFINED_LEVELSET "[NONE]"
442 /* default value for undefined parameter */
443 #define ARG_DEFAULT "[DEFAULT]"
445 /* default values for undefined configuration file parameters */
446 #define ARG_UNDEFINED "-1000000"
447 #define ARG_UNDEFINED_VALUE (-1000000)
449 /* default value for off-screen positions */
450 #define POS_OFFSCREEN (-1000000)
452 /* definitions for game sub-directories */
454 #define RO_GAME_DIR "."
458 #define RW_GAME_DIR "."
461 #define RO_BASE_PATH RO_GAME_DIR
462 #define RW_BASE_PATH RW_GAME_DIR
464 /* directory names */
465 #define GRAPHICS_DIRECTORY "graphics"
466 #define SOUNDS_DIRECTORY "sounds"
467 #define MUSIC_DIRECTORY "music"
468 #define LEVELS_DIRECTORY "levels"
469 #define TAPES_DIRECTORY "tapes"
470 #define SCORES_DIRECTORY "scores"
471 #define DOCS_DIRECTORY "docs"
472 #define CACHE_DIRECTORY "cache"
474 #define GFX_CLASSIC_SUBDIR "gfx_classic"
475 #define SND_CLASSIC_SUBDIR "snd_classic"
476 #define MUS_CLASSIC_SUBDIR "mus_classic"
478 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
479 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
480 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
482 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
483 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
484 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
486 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
488 /* file names and filename extensions */
489 #define LEVELSETUP_DIRECTORY "levelsetup"
490 #define SETUP_FILENAME "setup.conf"
491 #define LEVELSETUP_FILENAME "levelsetup.conf"
492 #define EDITORSETUP_FILENAME "editorsetup.conf"
493 #define EDITORCASCADE_FILENAME "editorcascade.conf"
494 #define HELPANIM_FILENAME "helpanim.conf"
495 #define HELPTEXT_FILENAME "helptext.conf"
496 #define LEVELINFO_FILENAME "levelinfo.conf"
497 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
498 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
499 #define MUSICINFO_FILENAME "musicinfo.conf"
500 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
501 #define LEVELFILE_EXTENSION "level"
502 #define TAPEFILE_EXTENSION "tape"
503 #define SCOREFILE_EXTENSION "score"
505 #define LOG_OUT_BASENAME "stdout.txt"
506 #define LOG_ERR_BASENAME "stderr.txt"
512 #define STRING_PARENT_DIRECTORY ".."
513 #define STRING_TOP_DIRECTORY "/"
515 #define CHAR_PATH_SEPARATOR_UNIX '/'
516 #define CHAR_PATH_SEPARATOR_DOS '\\'
518 #define STRING_PATH_SEPARATOR_UNIX "/"
519 #define STRING_PATH_SEPARATOR_DOS "\\"
521 #define STRING_NEWLINE_UNIX "\n"
522 #define STRING_NEWLINE_DOS "\r\n"
524 #if defined(PLATFORM_WIN32)
525 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
526 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
527 #define STRING_NEWLINE STRING_NEWLINE_DOS
529 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
530 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
531 #define STRING_NEWLINE STRING_NEWLINE_UNIX
535 /* areas in bitmap PIX_DOOR */
536 /* meaning in PIX_DB_DOOR: (3 PAGEs)
537 PAGEX1: 1. buffer for DOOR_1
538 PAGEX2: 2. buffer for DOOR_1
539 PAGEX3: buffer for animations
542 /* these values are hard-coded to be able to use them in initialization */
543 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
544 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
546 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
547 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
548 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
549 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
550 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
551 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
552 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
553 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
554 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
555 #define DOOR_GFX_PAGEY1 (0)
556 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
559 /* macros for version handling */
560 #define VERSION_MAJOR(x) ((x) / 1000000)
561 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
562 #define VERSION_PATCH(x) (((x) % 10000) / 100)
563 #define VERSION_BUILD(x) ((x) % 100)
564 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
567 /* macros for parent/child process identification */
568 #if defined(PLATFORM_UNIX)
569 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
570 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
571 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
573 #define IS_PARENT_PROCESS() TRUE
574 #define IS_CHILD_PROCESS() FALSE
575 #define HAS_CHILD_PROCESS() FALSE
579 /* values for artwork type */
580 #define ARTWORK_TYPE_GRAPHICS 0
581 #define ARTWORK_TYPE_SOUNDS 1
582 #define ARTWORK_TYPE_MUSIC 2
584 #define NUM_ARTWORK_TYPES 3
587 /* values for tree type (chosen to match artwork type) */
588 #define TREE_TYPE_UNDEFINED -1
589 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
590 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
591 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
592 #define TREE_TYPE_LEVEL_DIR 3
593 #define TREE_TYPE_LEVEL_NR 4
595 #define NUM_TREE_TYPES 5
597 #define INFOTEXT_UNDEFINED ""
598 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
599 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
600 #define INFOTEXT_MUSIC_DIR "Custom Music"
601 #define INFOTEXT_LEVEL_DIR "Level Sets"
602 #define INFOTEXT_LEVEL_NR "Levels"
604 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
605 INFOTEXT_LEVEL_NR : \
606 (t) == TREE_TYPE_LEVEL_DIR ? \
607 INFOTEXT_LEVEL_DIR : \
608 (t) == TREE_TYPE_GRAPHICS_DIR ? \
609 INFOTEXT_GRAPHICS_DIR : \
610 (t) == TREE_TYPE_SOUNDS_DIR ? \
611 INFOTEXT_SOUNDS_DIR : \
612 (t) == TREE_TYPE_MUSIC_DIR ? \
613 INFOTEXT_MUSIC_DIR : \
616 /* values for artwork handling */
617 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
618 ((type) == ARTWORK_TYPE_GRAPHICS ? \
619 &(leveldir)->graphics_set : \
620 (type) == ARTWORK_TYPE_SOUNDS ? \
621 &(leveldir)->sounds_set : \
622 &(leveldir)->music_set)
624 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
625 ((type) == ARTWORK_TYPE_GRAPHICS ? \
626 (leveldir)->graphics_set : \
627 (type) == ARTWORK_TYPE_SOUNDS ? \
628 (leveldir)->sounds_set : \
629 (leveldir)->music_set)
631 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
632 ((type) == ARTWORK_TYPE_GRAPHICS ? \
633 &(leveldir)->graphics_path : \
634 (type) == ARTWORK_TYPE_SOUNDS ? \
635 &(leveldir)->sounds_path : \
636 &(leveldir)->music_path)
638 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
639 ((type) == ARTWORK_TYPE_GRAPHICS ? \
640 (leveldir)->graphics_path : \
641 (type) == ARTWORK_TYPE_SOUNDS ? \
642 (leveldir)->sounds_path : \
643 (leveldir)->music_path)
645 #define SETUP_ARTWORK_SET(setup, type) \
646 ((type) == ARTWORK_TYPE_GRAPHICS ? \
647 (setup).graphics_set : \
648 (type) == ARTWORK_TYPE_SOUNDS ? \
649 (setup).sounds_set : \
652 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
653 ((type) == ARTWORK_TYPE_GRAPHICS ? \
654 (setup).override_level_graphics : \
655 (type) == ARTWORK_TYPE_SOUNDS ? \
656 (setup).override_level_sounds : \
657 (setup).override_level_music)
659 #define GFX_OVERRIDE_ARTWORK(type) \
660 ((type) == ARTWORK_TYPE_GRAPHICS ? \
661 gfx.override_level_graphics : \
662 (type) == ARTWORK_TYPE_SOUNDS ? \
663 gfx.override_level_sounds : \
664 gfx.override_level_music)
666 #define ARTWORK_FIRST_NODE(artwork, type) \
667 ((type) == ARTWORK_TYPE_GRAPHICS ? \
668 (artwork).gfx_first : \
669 (type) == ARTWORK_TYPE_SOUNDS ? \
670 (artwork).snd_first : \
673 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
674 ((type) == ARTWORK_TYPE_GRAPHICS ? \
675 &(artwork).gfx_current_identifier : \
676 (type) == ARTWORK_TYPE_SOUNDS ? \
677 &(artwork).snd_current_identifier : \
678 &(artwork).mus_current_identifier)
680 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
681 ((type) == ARTWORK_TYPE_GRAPHICS ? \
682 (artwork).gfx_current_identifier : \
683 (type) == ARTWORK_TYPE_SOUNDS ? \
684 (artwork).snd_current_identifier : \
685 (artwork).mus_current_identifier)
687 #define ARTWORKINFO_FILENAME(type) \
688 ((type) == ARTWORK_TYPE_GRAPHICS ? \
689 GRAPHICSINFO_FILENAME : \
690 (type) == ARTWORK_TYPE_SOUNDS ? \
691 SOUNDSINFO_FILENAME : \
692 (type) == ARTWORK_TYPE_MUSIC ? \
693 MUSICINFO_FILENAME : "")
695 #define ARTWORK_DIRECTORY(type) \
696 ((type) == ARTWORK_TYPE_GRAPHICS ? \
697 GRAPHICS_DIRECTORY : \
698 (type) == ARTWORK_TYPE_SOUNDS ? \
700 (type) == ARTWORK_TYPE_MUSIC ? \
701 MUSIC_DIRECTORY : "")
703 #define OPTIONS_ARTWORK_DIRECTORY(type) \
704 ((type) == ARTWORK_TYPE_GRAPHICS ? \
705 options.graphics_directory : \
706 (type) == ARTWORK_TYPE_SOUNDS ? \
707 options.sounds_directory : \
708 (type) == ARTWORK_TYPE_MUSIC ? \
709 options.music_directory : "")
711 #define UPDATE_BUSY_STATE() \
713 if (gfx.draw_busy_anim_function != NULL) \
714 gfx.draw_busy_anim_function(); \
718 /* type definitions */
719 #if defined(TARGET_SDL2)
720 typedef int (*EventFilter)(void *, Event *);
722 typedef int (*EventFilter)(const Event *);
726 /* structure definitions */
730 char *command_basepath; /* path to the program binary */
731 char *command_basename; /* base filename of the program binary */
733 char *config_filename; /* optional global program config filename */
735 char *maindata_path; /* main game data (installation) directory */
737 char *userdata_subdir; /* personal user game data directory */
738 char *userdata_path; /* resulting full path to game data directory */
748 char *log_filename[NUM_LOGS]; /* log filenames for out/err messages */
749 FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
750 FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
758 char *(*window_title_function)(void);
759 void (*exit_message_function)(char *, va_list);
760 void (*exit_function)(int);
768 char *ro_base_directory;
769 char *rw_base_directory;
770 char *level_directory;
771 char *graphics_directory;
772 char *sounds_directory;
773 char *music_directory;
774 char *docs_directory;
776 char *execute_command;
786 struct VideoSystemInfo
789 int width, height, depth;
790 int window_width, window_height;
792 boolean fullscreen_available;
793 boolean fullscreen_enabled;
794 boolean fullscreen_initial;
796 boolean window_scaling_available;
797 int window_scaling_percent;
798 char *window_scaling_quality;
799 int screen_rendering_mode;
801 unsigned int frame_delay;
802 unsigned int frame_delay_value;
807 struct AudioSystemInfo
809 boolean sound_available;
810 boolean loops_available;
811 boolean music_available;
813 boolean sound_enabled;
814 boolean sound_deactivated; /* for temporarily disabling sound */
823 int first_sound_channel;
826 struct FontBitmapInfo
830 int src_x, src_y; /* start position of animation frames */
831 int width, height; /* width/height of each animation frame */
833 int draw_xoffset; /* offset for drawing font characters */
834 int draw_yoffset; /* offset for drawing font characters */
837 int num_chars_per_line;
844 int real_sx, real_sy;
845 int full_sxsize, full_sysize;
846 int scrollbuffer_width, scrollbuffer_height;
848 int game_tile_size, standard_tile_size;
859 int win_xsize, win_ysize;
861 int draw_deactivation_mask;
862 int draw_background_mask;
864 Bitmap *field_save_buffer;
866 Bitmap *background_bitmap;
867 int background_bitmap_mask;
869 Bitmap *fade_bitmap_backup;
870 Bitmap *fade_bitmap_source;
871 Bitmap *fade_bitmap_target;
872 Bitmap *fade_bitmap_black;
874 int fade_border_source_status;
875 int fade_border_target_status;
876 Bitmap *masked_border_bitmap_ptr;
878 Bitmap *final_screen_bitmap;
880 boolean clipping_enabled;
882 int clip_width, clip_height;
884 boolean override_level_graphics;
885 boolean override_level_sounds;
886 boolean override_level_music;
888 boolean draw_init_text;
891 struct FontBitmapInfo *font_bitmap_info;
892 int (*select_font_function)(int);
893 int (*get_font_from_token_function)(char *);
895 int anim_random_frame;
897 void (*draw_busy_anim_function)(void);
898 void (*draw_global_anim_function)(int, int);
899 void (*draw_global_border_function)(int);
907 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
910 struct SetupJoystickInfo
912 char *device_name; /* device name of player's joystick */
914 int xleft, xmiddle, xright;
915 int yupper, ymiddle, ylower;
919 struct SetupKeyboardInfo
921 Key left, right, up, down;
925 struct SetupTouchInfo
932 struct SetupInputInfo
934 boolean use_joystick;
935 struct SetupJoystickInfo joy;
936 struct SetupKeyboardInfo key;
939 struct SetupEditorInfo
941 boolean el_boulderdash;
942 boolean el_emerald_mine;
943 boolean el_emerald_mine_club;
947 boolean el_diamond_caves;
948 boolean el_dx_boulderdash;
950 boolean el_steel_chars;
952 boolean el_user_defined;
955 boolean el_headlines;
960 boolean show_element_token;
963 struct SetupEditorCascadeInfo
974 boolean el_steel_chars;
982 struct SetupShortcutInfo
988 Key focus_player[MAX_PLAYERS];
989 Key focus_player_all;
1008 struct SetupSystemInfo
1010 char *sdl_videodriver;
1011 char *sdl_audiodriver;
1012 int audio_fragment_size;
1015 struct SetupInternalInfo
1017 char *program_title;
1018 char *program_author;
1019 char *program_email;
1020 char *program_website;
1021 char *program_copyright;
1022 char *program_company;
1024 char *program_icon_file;
1026 char *default_graphics_set;
1027 char *default_sounds_set;
1028 char *default_music_set;
1030 char *fallback_graphics_file;
1031 char *fallback_sounds_file;
1032 char *fallback_music_file;
1034 char *default_level_series;
1036 int default_window_width;
1037 int default_window_height;
1039 boolean choose_from_top_leveldir;
1042 struct SetupDebugInfo
1044 int frame_delay[10];
1045 Key frame_delay_key[10];
1046 boolean frame_delay_use_mod_key;
1047 boolean frame_delay_game_only;
1055 boolean sound_loops;
1056 boolean sound_music;
1057 boolean sound_simple;
1059 boolean scroll_delay;
1060 boolean scroll_delay_value;
1061 char *engine_snapshot_mode;
1062 int engine_snapshot_memory;
1063 boolean fade_screens;
1065 boolean show_titlescreen;
1066 boolean quick_doors;
1069 boolean skip_levels;
1072 int window_scaling_percent;
1073 char *window_scaling_quality;
1074 char *screen_rendering_mode;
1075 boolean ask_on_escape;
1076 boolean ask_on_escape_editor;
1077 boolean quick_switch;
1078 boolean input_on_focus;
1079 boolean prefer_aga_graphics;
1080 int game_frame_delay;
1081 boolean sp_show_border_elements;
1082 boolean small_game_graphics;
1083 boolean show_snapshot_buttons;
1088 int override_level_graphics; /* not boolean -- can also be "AUTO" */
1089 int override_level_sounds; /* not boolean -- can also be "AUTO" */
1090 int override_level_music; /* not boolean -- can also be "AUTO" */
1096 struct SetupEditorInfo editor;
1097 struct SetupEditorCascadeInfo editor_cascade;
1098 struct SetupShortcutInfo shortcut;
1099 struct SetupInputInfo input[MAX_PLAYERS];
1100 struct SetupTouchInfo touch;
1101 struct SetupSystemInfo system;
1102 struct SetupInternalInfo internal;
1103 struct SetupDebugInfo debug;
1105 struct OptionInfo options;
1110 struct TreeInfo **node_top; /* topmost node in tree */
1111 struct TreeInfo *node_parent; /* parent level directory info */
1112 struct TreeInfo *node_group; /* level group sub-directory info */
1113 struct TreeInfo *next; /* next level series structure node */
1115 int cl_first; /* internal control field for setup screen */
1116 int cl_cursor; /* internal control field for setup screen */
1118 int type; /* type of tree content */
1120 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
1122 char *subdir; /* tree info sub-directory basename (may be ".") */
1123 char *fullpath; /* complete path relative to tree base directory */
1124 char *basepath; /* absolute base path of tree base directory */
1125 char *identifier; /* identifier string for configuration files */
1126 char *name; /* tree info name, as displayed in selection menues */
1127 char *name_sorting; /* optional sorting name for correct name sorting */
1128 char *author; /* level or artwork author name */
1129 char *year; /* optional year of creation for levels or artwork */
1130 char *imported_from; /* optional comment for imported levels or artwork */
1131 char *imported_by; /* optional comment for imported levels or artwork */
1132 char *tested_by; /* optional comment to name people who tested a set */
1134 char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
1135 char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
1136 char *graphics_set; /* optional custom graphics set (level tree only) */
1137 char *sounds_set; /* optional custom sounds set (level tree only) */
1138 char *music_set; /* optional custom music set (level tree only) */
1139 char *graphics_path; /* path to optional custom graphics set (level only) */
1140 char *sounds_path; /* path to optional custom sounds set (level only) */
1141 char *music_path; /* path to optional custom music set (level only) */
1143 char *level_filename; /* filename of level file (for packed level file) */
1144 char *level_filetype; /* type of levels in level directory or level file */
1146 char *special_flags; /* flags for special actions performed on level file */
1148 int levels; /* number of levels in level series */
1149 int first_level; /* first level number (to allow start with 0 or 1) */
1150 int last_level; /* last level number (automatically calculated) */
1151 int sort_priority; /* sort levels by 'sort_priority' and then by name */
1153 boolean latest_engine;/* force level set to use the latest game engine */
1155 boolean level_group; /* directory contains more level series directories */
1156 boolean parent_link; /* entry links back to parent directory */
1157 boolean in_user_dir; /* user defined levels are stored in home directory */
1158 boolean user_defined; /* levels in user directory and marked as "private" */
1159 boolean readonly; /* readonly levels can not be changed with editor */
1160 boolean handicap; /* level set has no handicap when set to "false" */
1161 boolean skip_levels; /* levels can be skipped when set to "true" */
1163 int color; /* color to use on selection screen for this level */
1164 char *class_desc; /* description of level series class */
1165 int handicap_level; /* number of the lowest unsolved level */
1167 char *infotext; /* optional text to describe the tree type (headline) */
1170 typedef struct TreeInfo TreeInfo;
1171 typedef struct TreeInfo LevelDirTree;
1172 typedef struct TreeInfo ArtworkDirTree;
1173 typedef struct TreeInfo GraphicsDirTree;
1174 typedef struct TreeInfo SoundsDirTree;
1175 typedef struct TreeInfo MusicDirTree;
1179 GraphicsDirTree *gfx_first;
1180 GraphicsDirTree *gfx_current;
1181 SoundsDirTree *snd_first;
1182 SoundsDirTree *snd_current;
1183 MusicDirTree *mus_first;
1184 MusicDirTree *mus_current;
1186 char *gfx_current_identifier;
1187 char *snd_current_identifier;
1188 char *mus_current_identifier;
1191 struct ValueTextInfo
1203 struct ConfigTypeInfo
1210 struct TokenIntPtrInfo
1220 char *default_filename;
1223 char **default_parameter; /* array of file parameters */
1224 char **parameter; /* array of file parameters */
1227 boolean fallback_to_default;
1228 boolean default_is_cloned;
1231 struct SetupFileList
1236 struct SetupFileList *next;
1241 char *source_filename; /* primary key for node list */
1245 struct PropertyMapping
1255 struct ArtworkListInfo
1257 int type; /* type of artwork */
1259 int num_file_list_entries;
1260 int num_dynamic_file_list_entries;
1261 struct FileInfo *file_list; /* static artwork file array */
1262 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
1264 int num_suffix_list_entries;
1265 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
1267 int num_base_prefixes;
1268 int num_ext1_suffixes;
1269 int num_ext2_suffixes;
1270 int num_ext3_suffixes;
1271 char **base_prefixes; /* base token prefixes array */
1272 char **ext1_suffixes; /* property suffixes array 1 */
1273 char **ext2_suffixes; /* property suffixes array 2 */
1274 char **ext3_suffixes; /* property suffixes array 3 */
1276 int num_ignore_tokens;
1277 char **ignore_tokens; /* file tokens to be ignored */
1279 int num_property_mapping_entries;
1280 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
1282 int sizeof_artwork_list_entry;
1284 struct ListNodeInfo **artwork_list; /* static artwork node array */
1285 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
1286 struct ListNode *content_list; /* dynamic artwork node list */
1288 void *(*load_artwork)(char *); /* constructor function */
1289 void (*free_artwork)(void *); /* destructor function */
1303 struct RectWithBorder
1317 struct DoorPartPosInfo
1324 int start_step_opening;
1325 int start_step_closing;
1326 boolean draw_masked;
1333 int xoffset; /* special case for tape date and time */
1334 int xoffset2; /* special case for tape date */
1337 int size; /* also used for suffix ".digits" */
1339 boolean draw_masked;
1340 boolean draw_player; /* special case for network player buttons */
1341 int sort_priority; /* also used for suffix ".draw_order" */
1352 /* ========================================================================= */
1353 /* exported variables */
1354 /* ========================================================================= */
1356 extern struct ProgramInfo program;
1357 extern struct OptionInfo options;
1358 extern struct VideoSystemInfo video;
1359 extern struct AudioSystemInfo audio;
1360 extern struct GfxInfo gfx;
1361 extern struct AnimInfo anim;
1362 extern struct ArtworkInfo artwork;
1363 extern struct JoystickInfo joystick;
1364 extern struct SetupInfo setup;
1366 extern LevelDirTree *leveldir_first_all;
1367 extern LevelDirTree *leveldir_first;
1368 extern LevelDirTree *leveldir_current;
1369 extern int level_nr;
1371 extern struct LevelStats level_stats[];
1373 extern DrawWindow *window;
1374 extern DrawBuffer *backbuffer;
1375 extern DrawBuffer *drawto;
1377 extern int button_status;
1378 extern boolean motion_status;
1379 extern int wheel_steps;
1380 #if defined(TARGET_SDL2)
1381 extern boolean keyrepeat_status;
1384 extern int redraw_mask;
1386 extern int FrameCounter;
1389 /* function definitions */
1391 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1394 void SetWindowTitle();
1396 void InitWindowTitleFunction(char *(*window_title_function)(void));
1397 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1398 void InitExitFunction(void (*exit_function)(int));
1399 void InitPlatformDependentStuff(void);
1400 void ClosePlatformDependentStuff(void);
1402 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1403 void InitGfxTileSizeInfo(int, int);
1404 void InitGfxDoor1Info(int, int, int, int);
1405 void InitGfxDoor2Info(int, int, int, int);
1406 void InitGfxDoor3Info(int, int, int, int);
1407 void InitGfxWindowInfo(int, int);
1408 void InitGfxScrollbufferInfo(int, int);
1409 void InitGfxClipRegion(boolean, int, int, int, int);
1410 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1411 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1412 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1413 void InitGfxCustomArtworkInfo();
1414 void InitGfxOtherSettings();
1415 void SetDrawDeactivationMask(int);
1416 void SetDrawBackgroundMask(int);
1417 void SetWindowBackgroundBitmap(Bitmap *);
1418 void SetMainBackgroundBitmap(Bitmap *);
1419 void SetDoorBackgroundBitmap(Bitmap *);
1420 void SetRedrawMaskFromArea(int, int, int, int);
1422 void LimitScreenUpdates(boolean);
1424 void InitVideoDisplay(void);
1425 void CloseVideoDisplay(void);
1426 void InitVideoBuffer(int, int, int, boolean);
1427 Bitmap *CreateBitmapStruct(void);
1428 Bitmap *CreateBitmap(int, int, int);
1429 void ReCreateBitmap(Bitmap **, int, int);
1430 void FreeBitmap(Bitmap *);
1431 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1432 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1433 void FadeRectangle(int, int, int, int, int, int, int,
1434 void (*draw_border_function)(void));
1435 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1436 void ClearRectangle(Bitmap *, int, int, int, int);
1437 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1438 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1439 boolean DrawingDeactivated(int, int, int, int);
1440 boolean DrawingOnBackground(int, int);
1441 boolean DrawingAreaChanged();
1442 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1443 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1444 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1445 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1446 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1447 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1448 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1449 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1450 Pixel GetPixel(Bitmap *, int, int);
1451 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1452 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1454 void KeyboardAutoRepeatOn(void);
1455 void KeyboardAutoRepeatOff(void);
1456 boolean SetVideoMode(boolean);
1457 void SetVideoFrameDelay(unsigned int);
1458 unsigned int GetVideoFrameDelay();
1459 boolean ChangeVideoModeIfNeeded(boolean);
1461 Bitmap *LoadImage(char *);
1462 Bitmap *LoadCustomImage(char *);
1463 void ReloadCustomImage(Bitmap *, char *);
1465 Bitmap *ZoomBitmap(Bitmap *, int, int);
1466 void ReCreateGameTileSizeBitmap(Bitmap **);
1467 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1468 void CreateBitmapTextures(Bitmap **);
1469 void FreeBitmapTextures(Bitmap **);
1470 void ScaleBitmap(Bitmap **, int);
1472 void SetMouseCursor(int);
1474 void OpenAudio(void);
1475 void CloseAudio(void);
1476 void SetAudioMode(boolean);
1478 void InitEventFilter(EventFilter);
1479 boolean PendingEvent(void);
1480 void NextEvent(Event *event);
1481 void PeekEvent(Event *event);
1482 Key GetEventKey(KeyEvent *, boolean);
1483 KeyMod HandleKeyModState(Key, int);
1484 KeyMod GetKeyModState();
1485 KeyMod GetKeyModStateFromEvents();
1486 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1488 void InitJoysticks();
1489 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1491 #endif /* SYSTEM_H */