1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 /* needed for comfortably saving engine snapshot buffers */
20 #define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x))
22 struct EngineSnapshotNodeInfo
30 void SaveEngineSnapshotBuffer(void *buffer, int size);
31 void LoadEngineSnapshotBuffers();
32 void FreeEngineSnapshotBuffers();
34 #endif /* SNAPSHOT_H */