1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
32 static char *image_filename[NUM_PICTURES] =
44 "RocksFontMedium.pcx",
48 static void InitSetup(void);
49 static void InitPlayerInfo(void);
50 static void InitLevelInfo(void);
51 static void InitArtworkInfo(void);
52 static void InitLevelArtworkInfo(void);
53 static void InitNetworkServer(void);
54 static void InitImages(void);
55 static void InitMixer(void);
56 static void InitSound(void);
57 static void InitGfx(void);
58 static void InitGfxBackground(void);
59 static void InitGadgets(void);
60 static void InitElementProperties(void);
61 static void InitElementInfo(void);
62 static void InitGraphicInfo(void);
63 static void InitSoundInfo();
64 static void Execute_Debug_Command(char *);
68 if (options.debug_command)
70 Execute_Debug_Command(options.debug_command);
75 if (options.serveronly)
77 #if defined(PLATFORM_UNIX)
78 NetworkServer(options.server_port, options.serveronly);
80 Error(ERR_WARN, "networking only supported in Unix version");
82 exit(0); /* never reached */
85 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
86 PROGRAM_TITLE_STRING, getWindowTitleString(),
87 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
88 MSDOS_POINTER_FILENAME,
89 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
93 InitArtworkInfo(); /* needed before loading gfx, sound & music */
98 InitRND(NEW_RANDOMIZE);
101 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
104 InitEventFilter(FilterMouseMotionEvents);
107 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
111 InitLevelArtworkInfo();
112 InitImages(); /* needs to know current level directory */
113 InitSound(); /* needs to know current level directory */
114 InitGadgets(); /* needs images + number of level series */
126 LoadSetup(); /* global setup info */
129 void InitPlayerInfo()
133 /* choose default local player */
134 local_player = &stored_player[0];
136 for (i=0; i<MAX_PLAYERS; i++)
137 stored_player[i].connected = FALSE;
139 local_player->connected = TRUE;
144 LoadLevelInfo(); /* global level info */
145 LoadLevelSetup_LastSeries(); /* last played series info */
146 LoadLevelSetup_SeriesInfo(); /* last played level info */
149 void InitArtworkInfo()
154 void InitLevelArtworkInfo()
156 LoadLevelArtworkInfo();
159 void InitNetworkServer()
161 #if defined(PLATFORM_UNIX)
165 if (!options.network)
168 #if defined(PLATFORM_UNIX)
169 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
171 if (!ConnectToServer(options.server_host, options.server_port))
172 Error(ERR_EXIT, "cannot connect to network game server");
174 SendToServer_PlayerName(setup.player_name);
175 SendToServer_ProtocolVersion();
178 SendToServer_NrWanted(nr_wanted);
182 static void InitImages()
184 InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
186 /* load custom images */
187 ReloadCustomImages();
192 static void InitMixer()
196 InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
201 static void InitSound()
203 /* load custom sounds and music */
204 InitReloadSounds(artwork.snd_current->identifier);
205 InitReloadMusic(artwork.mus_current->identifier);
210 static void InitTileClipmasks()
212 #if defined(TARGET_X11)
213 XGCValues clip_gc_values;
214 unsigned long clip_gc_valuemask;
216 #if defined(TARGET_X11_NATIVE)
224 tile_needs_clipping[] =
226 { GFX_SPIELER1_UP, 4 },
227 { GFX_SPIELER1_DOWN, 4 },
228 { GFX_SPIELER1_LEFT, 4 },
229 { GFX_SPIELER1_RIGHT, 4 },
230 { GFX_SPIELER1_PUSH_LEFT, 4 },
231 { GFX_SPIELER1_PUSH_RIGHT, 4 },
232 { GFX_SPIELER2_UP, 4 },
233 { GFX_SPIELER2_DOWN, 4 },
234 { GFX_SPIELER2_LEFT, 4 },
235 { GFX_SPIELER2_RIGHT, 4 },
236 { GFX_SPIELER2_PUSH_LEFT, 4 },
237 { GFX_SPIELER2_PUSH_RIGHT, 4 },
238 { GFX_SPIELER3_UP, 4 },
239 { GFX_SPIELER3_DOWN, 4 },
240 { GFX_SPIELER3_LEFT, 4 },
241 { GFX_SPIELER3_RIGHT, 4 },
242 { GFX_SPIELER3_PUSH_LEFT, 4 },
243 { GFX_SPIELER3_PUSH_RIGHT, 4 },
244 { GFX_SPIELER4_UP, 4 },
245 { GFX_SPIELER4_DOWN, 4 },
246 { GFX_SPIELER4_LEFT, 4 },
247 { GFX_SPIELER4_RIGHT, 4 },
248 { GFX_SPIELER4_PUSH_LEFT, 4 },
249 { GFX_SPIELER4_PUSH_RIGHT, 4 },
250 { GFX_SP_MURPHY, 1 },
251 { GFX_MURPHY_GO_LEFT, 3 },
252 { GFX_MURPHY_GO_RIGHT, 3 },
253 { GFX_MURPHY_SNAP_UP, 1 },
254 { GFX_MURPHY_SNAP_DOWN, 1 },
255 { GFX_MURPHY_SNAP_RIGHT, 1 },
256 { GFX_MURPHY_SNAP_LEFT, 1 },
257 { GFX_MURPHY_PUSH_RIGHT, 1 },
258 { GFX_MURPHY_PUSH_LEFT, 1 },
259 { GFX_GEBLUBBER, 4 },
262 { GFX_EXPLOSION, 8 },
263 { GFX_SOKOBAN_OBJEKT, 1 },
264 { GFX_FUNKELN_BLAU, 3 },
265 { GFX_FUNKELN_WEISS, 3 },
266 { GFX2_SHIELD_PASSIVE, 3 },
267 { GFX2_SHIELD_ACTIVE, 3 },
270 #endif /* TARGET_X11_NATIVE */
271 #endif /* TARGET_X11 */
275 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
276 for(i=0; i<NUM_TILES; i++)
277 tile_clipmask[i] = None;
279 #if defined(TARGET_X11)
280 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
281 often very slow when preparing a masked XCopyArea() for big Pixmaps.
282 To prevent this, create small (tile-sized) mask Pixmaps which will then
283 be set much faster with XSetClipOrigin() and speed things up a lot. */
285 clip_gc_values.graphics_exposures = False;
286 clip_gc_valuemask = GCGraphicsExposures;
287 tile_clip_gc = XCreateGC(display, window->drawable,
288 clip_gc_valuemask, &clip_gc_values);
290 for(i=0; i<NUM_BITMAPS; i++)
292 if (pix[i]->clip_mask)
294 clip_gc_values.graphics_exposures = False;
295 clip_gc_values.clip_mask = pix[i]->clip_mask;
296 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
297 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
298 clip_gc_valuemask, &clip_gc_values);
302 #if defined(TARGET_X11_NATIVE)
304 /* create graphic context structures needed for clipping */
305 clip_gc_values.graphics_exposures = False;
306 clip_gc_valuemask = GCGraphicsExposures;
307 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
308 clip_gc_valuemask, &clip_gc_values);
310 /* create only those clipping Pixmaps we really need */
311 for(i=0; tile_needs_clipping[i].start>=0; i++)
315 for(j=0; j<tile_needs_clipping[i].count; j++)
317 int tile = tile_needs_clipping[i].start + j;
323 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
324 src_pixmap = src_bitmap->clip_mask;
326 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
329 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
330 src_x, src_y, TILEX, TILEY, 0, 0);
334 XFreeGC(display, copy_clipmask_gc);
336 #endif /* TARGET_X11_NATIVE */
337 #endif /* TARGET_X11 */
340 void FreeTileClipmasks()
342 #if defined(TARGET_X11)
345 for(i=0; i<NUM_TILES; i++)
347 if (tile_clipmask[i] != None)
349 XFreePixmap(display, tile_clipmask[i]);
350 tile_clipmask[i] = None;
355 XFreeGC(display, tile_clip_gc);
358 for(i=0; i<NUM_BITMAPS; i++)
360 if (pix[i] != NULL && pix[i]->stored_clip_gc)
362 XFreeGC(display, pix[i]->stored_clip_gc);
363 pix[i]->stored_clip_gc = None;
366 #endif /* TARGET_X11 */
373 /* initialize some global variables */
374 global.frames_per_second = 0;
375 global.fps_slowdown = FALSE;
376 global.fps_slowdown_factor = 1;
378 /* initialize screen properties */
379 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
380 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
381 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
382 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
383 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
385 /* create additional image buffers for double-buffering */
386 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
387 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
389 pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
391 InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
393 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
394 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
396 DrawInitText("Loading graphics:", 120, FC_GREEN);
398 for(i=0; i<NUM_PICTURES; i++)
400 if (i != PIX_FONT_SMALL)
402 DrawInitText(image_filename[i], 150, FC_YELLOW);
404 pix[i] = LoadCustomImage(image_filename[i]);
408 InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
414 void InitGfxBackground()
419 fieldbuffer = pix[PIX_DB_FIELD];
420 SetDrawtoField(DRAW_BACKBUFFER);
422 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
423 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
424 ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
426 for(x=0; x<MAX_BUF_XSIZE; x++)
427 for(y=0; y<MAX_BUF_YSIZE; y++)
430 redraw_mask = REDRAW_ALL;
433 void ReloadCustomArtwork()
435 static char *leveldir_current_identifier = NULL;
436 static boolean last_override_level_graphics = FALSE;
437 static boolean last_override_level_sounds = FALSE;
438 static boolean last_override_level_music = FALSE;
440 /* identifier for new artwork; default: artwork configured in setup */
441 char *gfx_new_identifier = artwork.gfx_current->identifier;
442 char *snd_new_identifier = artwork.snd_current->identifier;
443 char *mus_new_identifier = artwork.mus_current->identifier;
446 printf("graphics --> '%s' ('%s')\n",
447 artwork.gfx_current_identifier, artwork.gfx_current->filename);
448 printf("sounds --> '%s' ('%s')\n",
449 artwork.snd_current_identifier, artwork.snd_current->filename);
450 printf("music --> '%s' ('%s')\n",
451 artwork.mus_current_identifier, artwork.mus_current->filename);
454 /* leveldir_current may be invalid (level group, parent link) */
455 if (!validLevelSeries(leveldir_current))
459 printf("--> '%s'\n", artwork.gfx_current_identifier);
462 /* when a new level series was selected, check if there was a change
463 in custom artwork stored in level series directory */
464 if (leveldir_current_identifier != leveldir_current->identifier)
466 char *identifier_old = leveldir_current_identifier;
467 char *identifier_new = leveldir_current->identifier;
469 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
470 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
471 gfx_new_identifier = identifier_new;
472 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
473 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
474 snd_new_identifier = identifier_new;
475 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
476 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
477 mus_new_identifier = identifier_new;
479 leveldir_current_identifier = leveldir_current->identifier;
482 /* custom level artwork configured in level series configuration file
483 always overrides custom level artwork stored in level series directory
484 and (level independant) custom artwork configured in setup menue */
485 if (leveldir_current->graphics_set != NULL)
486 gfx_new_identifier = leveldir_current->graphics_set;
487 if (leveldir_current->sounds_set != NULL)
488 snd_new_identifier = leveldir_current->sounds_set;
489 if (leveldir_current->music_set != NULL)
490 mus_new_identifier = leveldir_current->music_set;
492 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
493 last_override_level_graphics != setup.override_level_graphics)
497 setLevelArtworkDir(artwork.gfx_first);
499 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
501 for(i=0; i<NUM_PICTURES; i++)
503 DrawInitText(image_filename[i], 150, FC_YELLOW);
504 ReloadCustomImage(pix[i], image_filename[i]);
507 ReloadCustomImages();
514 /* force redraw of (open or closed) door graphics */
515 SetDoorState(DOOR_OPEN_ALL);
516 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
518 artwork.gfx_current_identifier = gfx_new_identifier;
519 last_override_level_graphics = setup.override_level_graphics;
522 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
523 last_override_level_sounds != setup.override_level_sounds)
525 /* set artwork path to send it to the sound server process */
526 setLevelArtworkDir(artwork.snd_first);
528 InitReloadSounds(snd_new_identifier);
530 artwork.snd_current_identifier = snd_new_identifier;
531 last_override_level_sounds = setup.override_level_sounds;
534 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
535 last_override_level_music != setup.override_level_music)
537 /* set artwork path to send it to the sound server process */
538 setLevelArtworkDir(artwork.mus_first);
540 InitReloadMusic(mus_new_identifier);
542 artwork.mus_current_identifier = mus_new_identifier;
543 last_override_level_music = setup.override_level_music;
547 printf("<-- '%s'\n", artwork.gfx_current_identifier);
553 CreateLevelEditorGadgets();
557 CreateScreenGadgets();
560 void InitElementInfo()
568 element_to_graphic[] =
570 { EL_EMPTY, GFX_LEERRAUM },
571 { EL_SAND, GFX_ERDREICH },
572 { EL_WALL, GFX_MAUERWERK },
573 { EL_WALL_CRUMBLED, GFX_FELSBODEN },
574 { EL_ROCK, GFX_FELSBROCKEN },
575 { EL_EMERALD, GFX_EDELSTEIN },
576 { EL_EXIT_CLOSED, GFX_AUSGANG_ZU },
577 { EL_EXIT_OPENING, GFX_AUSGANG_ACT },
578 { EL_EXIT_OPEN, GFX_AUSGANG_AUF },
579 { EL_SP_EXIT_OPEN, GFX_SP_EXIT },
580 { EL_PLAYER1, GFX_SPIELER1 },
581 { EL_PLAYER2, GFX_SPIELER2 },
582 { EL_PLAYER3, GFX_SPIELER3 },
583 { EL_PLAYER4, GFX_SPIELER4 },
584 { EL_BUG, GFX_KAEFER },
585 { EL_BUG_RIGHT, GFX_KAEFER_RIGHT },
586 { EL_BUG_UP, GFX_KAEFER_UP },
587 { EL_BUG_LEFT, GFX_KAEFER_LEFT },
588 { EL_BUG_DOWN, GFX_KAEFER_DOWN },
589 { EL_SPACESHIP, GFX_FLIEGER },
590 { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT },
591 { EL_SPACESHIP_UP, GFX_FLIEGER_UP },
592 { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT },
593 { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN },
594 { EL_BD_BUTTERFLY, GFX_BUTTERFLY },
595 { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
596 { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
597 { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
598 { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
599 { EL_BD_FIREFLY, GFX_FIREFLY },
600 { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
601 { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP },
602 { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
603 { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
604 { EL_YAMYAM, GFX_MAMPFER },
605 { EL_ROBOT, GFX_ROBOT },
606 { EL_STEELWALL, GFX_BETON },
607 { EL_DIAMOND, GFX_DIAMANT },
608 { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER },
609 { EL_QUICKSAND_FULL, GFX_MORAST_VOLL },
610 { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
611 { EL_AMOEBA_DROP, GFX_TROPFEN },
612 { EL_BOMB, GFX_BOMBE },
613 { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF },
614 { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY },
615 { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
616 { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
617 { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
618 { EL_ACID, GFX_SALZSAEURE },
619 { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT },
620 { EL_AMOEBA_WET, GFX_AMOEBE_NASS },
621 { EL_AMOEBA_DRY, GFX_AMOEBE_NORM },
622 { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL },
623 { EL_BD_AMOEBA, GFX_AMOEBE_BD },
624 { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM },
625 { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
626 { EL_NUT, GFX_KOKOSNUSS },
627 { EL_GAMEOFLIFE, GFX_LIFE },
628 { EL_BIOMAZE, GFX_LIFE_ASYNC },
629 { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
630 { EL_STONEBLOCK, GFX_BADEWANNE },
631 { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 },
632 { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 },
633 { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 },
634 { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 },
635 { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 },
636 { EL_ROBOT_WHEEL, GFX_ABLENK_AUS },
637 { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN },
638 { EL_KEY1, GFX_SCHLUESSEL1 },
639 { EL_KEY2, GFX_SCHLUESSEL2 },
640 { EL_KEY3, GFX_SCHLUESSEL3 },
641 { EL_KEY4, GFX_SCHLUESSEL4 },
642 { EL_GATE1, GFX_PFORTE1 },
643 { EL_GATE2, GFX_PFORTE2 },
644 { EL_GATE3, GFX_PFORTE3 },
645 { EL_GATE4, GFX_PFORTE4 },
646 { EL_GATE1_GRAY, GFX_PFORTE1X },
647 { EL_GATE2_GRAY, GFX_PFORTE2X },
648 { EL_GATE3_GRAY, GFX_PFORTE3X },
649 { EL_GATE4_GRAY, GFX_PFORTE4X },
650 { EL_DYNAMITE, GFX_DYNAMIT_AUS },
651 { EL_PACMAN, GFX_PACMAN },
652 { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
653 { EL_PACMAN_UP, GFX_PACMAN_UP },
654 { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
655 { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
656 { EL_INVISIBLE_WALL, GFX_UNSICHTBAR },
657 { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON },
658 { EL_WALL_EMERALD, GFX_ERZ_EDEL },
659 { EL_WALL_DIAMOND, GFX_ERZ_DIAM },
660 { EL_LAMP, GFX_BIRNE_AUS },
661 { EL_LAMP_ACTIVE, GFX_BIRNE_EIN },
662 { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL },
663 { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER },
664 { EL_WALL_GROWING, GFX_MAUER_LEBT },
665 { EL_WALL_GROWING_X, GFX_MAUER_X },
666 { EL_WALL_GROWING_Y, GFX_MAUER_Y },
667 { EL_WALL_GROWING_XY, GFX_MAUER_XY },
668 { EL_BD_DIAMOND, GFX_EDELSTEIN_BD },
669 { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB },
670 { EL_EMERALD_RED, GFX_EDELSTEIN_ROT },
671 { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA },
672 { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD },
673 { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB },
674 { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT },
675 { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA },
676 { EL_DARK_YAMYAM, GFX_MAMPFER2 },
677 { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF },
678 { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY },
679 { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
680 { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL },
681 { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD },
682 { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB },
683 { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB },
684 { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB },
685 { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB },
686 { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
687 { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
688 { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
689 { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT },
690 { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER },
691 { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL },
692 { EL_MOLE, GFX_MOLE },
693 { EL_PENGUIN, GFX_PINGUIN },
694 { EL_PIG, GFX_SCHWEIN },
695 { EL_DRAGON, GFX_DRACHE },
696 { EL_SATELLITE, GFX_SONDE },
697 { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT },
698 { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT },
699 { EL_ARROW_BLUE_UP, GFX_PFEIL_UP },
700 { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN },
701 { EL_SPEED_PILL, GFX_SPEED_PILL },
702 { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
703 { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE },
704 { EL_SP_ZONK, GFX_SP_ZONK },
705 { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL },
706 { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON },
707 { EL_BLACK_ORB, GFX_BLACK_ORB },
708 { EL_EM_GATE1, GFX_EM_GATE_1 },
709 { EL_EM_GATE2, GFX_EM_GATE_2 },
710 { EL_EM_GATE3, GFX_EM_GATE_3 },
711 { EL_EM_GATE4, GFX_EM_GATE_4 },
712 { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X },
713 { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X },
714 { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X },
715 { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X },
716 { EL_EM_KEY1_FILE, GFX_EM_KEY_1 },
717 { EL_EM_KEY2_FILE, GFX_EM_KEY_2 },
718 { EL_EM_KEY3_FILE, GFX_EM_KEY_3 },
719 { EL_EM_KEY4_FILE, GFX_EM_KEY_4 },
720 { EL_EM_KEY1, GFX_EM_KEY_1 },
721 { EL_EM_KEY2, GFX_EM_KEY_2 },
722 { EL_EM_KEY3, GFX_EM_KEY_3 },
723 { EL_EM_KEY4, GFX_EM_KEY_4 },
724 { EL_PEARL, GFX_PEARL },
725 { EL_CRYSTAL, GFX_CRYSTAL },
726 { EL_WALL_PEARL, GFX_WALL_PEARL },
727 { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
728 { EL_DOOR_WHITE, GFX_DOOR_WHITE },
729 { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
730 { EL_KEY_WHITE, GFX_KEY_WHITE },
731 { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE },
732 { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE },
733 { EL_EXTRA_TIME, GFX_EXTRA_TIME },
734 { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
735 { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
736 { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 },
737 { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 },
738 { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT },
739 { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
740 { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT },
741 { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT },
742 { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE },
743 { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT },
744 { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
745 { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
746 { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
747 { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT },
748 { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
749 { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT },
750 { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT },
751 { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE },
752 { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT },
753 { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
754 { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
755 { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
756 { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT },
757 { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
758 { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT },
759 { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT },
760 { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE },
761 { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT },
762 { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
763 { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
764 { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
765 { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT },
766 { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
767 { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT },
768 { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT },
769 { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE },
770 { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT },
771 { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
772 { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
773 { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
774 { EL_LANDMINE, GFX_LANDMINE },
775 { EL_ENVELOPE, GFX_ENVELOPE },
776 { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF },
777 { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON },
778 { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
779 { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
780 { EL_SIGN_STOP, GFX_SIGN_STOP },
781 { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
782 { EL_SIGN_PARKING, GFX_SIGN_PARKING },
783 { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
784 { EL_SIGN_HEART, GFX_SIGN_HEART },
785 { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
786 { EL_SIGN_ROUND, GFX_SIGN_ROUND },
787 { EL_SIGN_EXIT, GFX_SIGN_EXIT },
788 { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
789 { EL_SIGN_OTHER, GFX_SIGN_OTHER },
790 { EL_MOLE_LEFT, GFX_MOLE_LEFT },
791 { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
792 { EL_MOLE_UP, GFX_MOLE_UP },
793 { EL_MOLE_DOWN, GFX_MOLE_DOWN },
794 { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED },
795 { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE },
796 { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON },
797 { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
798 { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
799 { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
800 { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
801 { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH },
802 { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH },
803 { EL_BALLOON, GFX_BALLOON },
804 { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
805 { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
806 { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
807 { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
808 { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY },
809 { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 },
810 { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 },
811 { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 },
812 { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 },
813 { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 },
814 { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 },
815 { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 },
816 { EL_EMC_WALL4, GFX_EMC_WALL_4 },
817 { EL_EMC_WALL5, GFX_EMC_WALL_5 },
818 { EL_EMC_WALL6, GFX_EMC_WALL_6 },
819 { EL_EMC_WALL7, GFX_EMC_WALL_7 },
820 { EL_EMC_WALL8, GFX_EMC_WALL_8 },
821 { EL_TUBE_ALL, GFX_TUBE_CROSS },
822 { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
823 { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
824 { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT },
825 { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT },
826 { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP },
827 { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN },
828 { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
829 { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
830 { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
831 { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
832 { EL_SPRING, GFX_SPRING },
833 { EL_SPRING_MOVING, GFX_SPRING },
834 { EL_TRAP, GFX_TRAP_INACTIVE },
835 { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
836 { EL_BD_WALL, GFX_BD_WALL },
837 { EL_BD_ROCK, GFX_BD_ROCK },
838 { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
839 { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
851 element_to_direction_graphic[] =
855 IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT,
856 IMG_PLAYER1_UP, IMG_PLAYER1_DOWN
860 IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT,
861 IMG_PLAYER2_UP, IMG_PLAYER2_DOWN
865 IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT,
866 IMG_PLAYER3_UP, IMG_PLAYER3_DOWN
870 IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT,
871 IMG_PLAYER4_UP, IMG_PLAYER4_DOWN
875 IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT,
876 IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN
880 IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT,
881 IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN
885 IMG_BUG_LEFT, IMG_BUG_RIGHT,
886 IMG_BUG_UP, IMG_BUG_DOWN
890 IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT,
891 IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN
895 IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT,
896 IMG_PACMAN_UP, IMG_PACMAN_DOWN
900 IMG_MOLE_LEFT, IMG_MOLE_RIGHT,
901 IMG_MOLE_UP, IMG_MOLE_DOWN
905 IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT,
906 IMG_PENGUIN_UP, IMG_PENGUIN_DOWN
910 IMG_PIG_LEFT, IMG_PIG_RIGHT,
911 IMG_PIG_UP, IMG_PIG_DOWN
915 IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT,
916 IMG_DRAGON_UP, IMG_DRAGON_DOWN
928 /* set values to -1 to identify later as "uninitialized" values */
929 for(i=0; i<MAX_ELEMENTS; i++)
931 for(act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
933 element_info[i].graphic[act] = -1;
935 for(dir=0; dir<NUM_MV_DIRECTIONS; dir++)
936 element_info[i].direction_graphic[act][dir] = -1;
941 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
942 element_info[i].graphic[GFX_ACTION_DEFAULT] =
943 GFX_CHAR_START + (i - EL_CHAR_START);
945 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
946 element_info[i].graphic[GFX_ACTION_DEFAULT] =
947 IMG_CHAR_START + (i - EL_CHAR_START);
951 for (i=EL_SP_START; i<=EL_SP_END; i++)
953 int nr_element = i - EL_SP_START;
954 int gfx_per_line = 8;
956 (nr_element / gfx_per_line) * SP_PER_LINE +
957 (nr_element % gfx_per_line);
959 element_info[i].graphic[GFX_ACTION_DEFAULT] =
960 GFX_START_ROCKSSP + nr_graphic;
965 /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
967 while (element_to_graphic[i].element > -1)
969 int element = element_to_graphic[i].element;
970 int graphic = element_to_graphic[i].graphic;
972 element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
976 /* this initializes special graphics for left/right/up/down directions */
978 while (element_to_direction_graphic[i].element > -1)
980 int element = element_to_direction_graphic[i].element;
982 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
983 element_to_direction_graphic[i].graphic_left;
984 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
985 element_to_direction_graphic[i].graphic_right;
986 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
987 element_to_direction_graphic[i].graphic_up;
988 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
989 element_to_direction_graphic[i].graphic_down;
991 element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
997 while (element_to_graphic[i].element > -1)
999 int element = element_to_graphic[i].element;
1000 int direction = element_to_graphic[i].direction;
1001 int action = element_to_graphic[i].action;
1002 int graphic = element_to_graphic[i].graphic;
1005 action = graphics_action_mapping[action];
1007 action = GFX_ACTION_DEFAULT;
1011 direction = MV_DIR_BIT(direction);
1013 element_info[element].direction_graphic[action][direction] = graphic;
1016 element_info[element].graphic[action] = graphic;
1021 /* now set all '-1' values to element specific default values */
1022 for(i=0; i<MAX_ELEMENTS; i++)
1024 int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
1025 int default_action_direction_graphic[NUM_MV_DIRECTIONS];
1027 if (default_action_graphic == -1)
1028 default_action_graphic = IMG_CHAR_QUESTION;
1030 for(dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1032 default_action_direction_graphic[dir] =
1033 element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
1035 if (default_action_direction_graphic[dir] == -1)
1036 default_action_direction_graphic[dir] = default_action_graphic;
1039 for(act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1041 for(dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1043 int default_direction_graphic = element_info[i].graphic[act];
1045 /* no graphic for current action -- use default direction graphic */
1046 if (default_direction_graphic == -1)
1047 default_direction_graphic = default_action_direction_graphic[dir];
1049 if (element_info[i].direction_graphic[act][dir] == -1)
1050 element_info[i].direction_graphic[act][dir] =
1051 default_direction_graphic;
1054 /* no graphic for this specific action -- use default action graphic */
1055 if (element_info[i].graphic[act] == -1)
1056 element_info[i].graphic[act] = default_action_graphic;
1063 static void InitGraphicInfo()
1067 image_files = getCurrentImageList();
1069 for(i=0; i<MAX_GRAPHICS; i++)
1071 /* always start with reliable default values */
1072 graphic_info[i].bitmap = NULL;
1073 graphic_info[i].src_x = 0;
1074 graphic_info[i].src_y = 0;
1076 getGraphicSource(i, &graphic_info[i].bitmap,
1077 &graphic_info[i].src_x, &graphic_info[i].src_y);
1080 for(i=0; i<NUM_IMAGE_FILES; i++)
1082 int *parameter = image_files[i].parameter;
1084 new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1086 new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1087 new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1088 new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
1089 new_graphic_info[i].offset_y = 0;
1091 /* animation frames are ordered vertically instead of horizontally */
1092 if (parameter[GFX_ARG_VERTICAL])
1094 new_graphic_info[i].offset_x = 0;
1095 new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
1098 new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1100 new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1101 if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
1102 new_graphic_info[i].anim_delay = 1;
1104 /* set mode for animation frame order */
1105 if (parameter[GFX_ARG_MODE_LOOP])
1106 new_graphic_info[i].anim_mode = ANIM_LOOP;
1107 else if (parameter[GFX_ARG_MODE_LINEAR])
1108 new_graphic_info[i].anim_mode = ANIM_LINEAR;
1109 else if (parameter[GFX_ARG_MODE_PINGPONG])
1110 new_graphic_info[i].anim_mode = ANIM_PINGPONG;
1111 else if (parameter[GFX_ARG_MODE_PINGPONG2])
1112 new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
1113 else if (parameter[GFX_ARG_FRAMES] > 1)
1114 new_graphic_info[i].anim_mode = ANIM_LOOP;
1116 new_graphic_info[i].anim_mode = ANIM_NONE;
1118 /* set additional flag to play animation frames in reverse order */
1119 if (parameter[GFX_ARG_MODE_REVERSE])
1120 new_graphic_info[i].anim_mode |= ANIM_REVERSE;
1122 /* animation synchronized with global frame counter, not move position */
1123 new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1127 printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1128 printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1130 graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1131 graphic_info[GFX_ABLENK].src_x = 0;
1132 graphic_info[GFX_ABLENK].src_y = 0;
1134 graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1135 graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1136 graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1137 graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1138 graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1139 graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1140 graphic_info[GFX_ABLENK + 1].src_y = 0;
1141 graphic_info[GFX_ABLENK + 2].src_y = 0;
1142 graphic_info[GFX_ABLENK + 3].src_y = 0;
1146 static void InitSoundInfo()
1148 sound_files = getCurrentSoundList();
1150 /* initialize sound effect lookup table for element actions */
1154 void InitElementProperties()
1158 static int ep_amoebalive[] =
1165 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1167 static int ep_amoeboid[] =
1175 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1177 static int ep_schluessel[] =
1188 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1190 static int ep_pforte[] =
1209 EL_SWITCHGATE_OPENING,
1210 EL_SWITCHGATE_CLOSED,
1211 EL_SWITCHGATE_CLOSING,
1213 EL_TIMEGATE_OPENING,
1215 EL_TIMEGATE_CLOSING,
1219 EL_TUBE_VERTICAL_LEFT,
1220 EL_TUBE_VERTICAL_RIGHT,
1221 EL_TUBE_HORIZONTAL_UP,
1222 EL_TUBE_HORIZONTAL_DOWN,
1228 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1230 static int ep_solid[] =
1250 EL_QUICKSAND_FILLING,
1251 EL_QUICKSAND_EMPTYING,
1253 EL_MAGIC_WALL_ACTIVE,
1254 EL_MAGIC_WALL_EMPTYING,
1255 EL_MAGIC_WALL_FILLING,
1259 EL_BD_MAGIC_WALL_ACTIVE,
1260 EL_BD_MAGIC_WALL_EMPTYING,
1261 EL_BD_MAGIC_WALL_FULL,
1262 EL_BD_MAGIC_WALL_FILLING,
1263 EL_BD_MAGIC_WALL_DEAD,
1266 EL_ACIDPOOL_TOPLEFT,
1267 EL_ACIDPOOL_TOPRIGHT,
1268 EL_ACIDPOOL_BOTTOMLEFT,
1270 EL_ACIDPOOL_BOTTOMRIGHT,
1288 EL_SP_TERMINAL_ACTIVE,
1291 EL_INVISIBLE_STEELWALL,
1292 EL_INVISIBLE_STEELWALL_ACTIVE,
1294 EL_INVISIBLE_WALL_ACTIVE,
1295 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1296 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1297 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1298 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1299 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1300 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1301 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1302 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1303 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1304 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1305 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1306 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1307 EL_SWITCHGATE_SWITCH_UP,
1308 EL_SWITCHGATE_SWITCH_DOWN,
1310 EL_LIGHT_SWITCH_ACTIVE,
1312 EL_TIMEGATE_SWITCH_ACTIVE,
1313 EL_SIGN_EXCLAMATION,
1314 EL_SIGN_RADIOACTIVITY,
1325 EL_STEELWALL_SLANTED,
1330 EL_EMC_WALL_PILLAR_UPPER,
1331 EL_EMC_WALL_PILLAR_MIDDLE,
1332 EL_EMC_WALL_PILLAR_LOWER,
1358 EL_SWITCHGATE_OPENING,
1359 EL_SWITCHGATE_CLOSED,
1360 EL_SWITCHGATE_CLOSING,
1362 EL_TIMEGATE_OPENING,
1364 EL_TIMEGATE_CLOSING,
1368 EL_TUBE_VERTICAL_LEFT,
1369 EL_TUBE_VERTICAL_RIGHT,
1370 EL_TUBE_HORIZONTAL_UP,
1371 EL_TUBE_HORIZONTAL_DOWN,
1377 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1379 static int ep_massive[] =
1383 EL_ACIDPOOL_TOPLEFT,
1384 EL_ACIDPOOL_TOPRIGHT,
1385 EL_ACIDPOOL_BOTTOMLEFT,
1387 EL_ACIDPOOL_BOTTOMRIGHT,
1399 EL_INVISIBLE_STEELWALL,
1400 EL_INVISIBLE_STEELWALL_ACTIVE,
1401 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1402 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1403 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1404 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1405 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1406 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1407 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1408 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1409 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1410 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1411 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1412 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1414 EL_LIGHT_SWITCH_ACTIVE,
1415 EL_SIGN_EXCLAMATION,
1416 EL_SIGN_RADIOACTIVITY,
1427 EL_STEELWALL_SLANTED,
1450 EL_SWITCHGATE_OPENING,
1451 EL_SWITCHGATE_CLOSED,
1452 EL_SWITCHGATE_CLOSING,
1454 EL_TIMEGATE_OPENING,
1456 EL_TIMEGATE_CLOSING,
1460 EL_TUBE_VERTICAL_LEFT,
1461 EL_TUBE_VERTICAL_RIGHT,
1462 EL_TUBE_HORIZONTAL_UP,
1463 EL_TUBE_HORIZONTAL_DOWN,
1469 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1471 static int ep_slippery[] =
1485 EL_ROBOT_WHEEL_ACTIVE,
1491 EL_ACIDPOOL_TOPLEFT,
1492 EL_ACIDPOOL_TOPRIGHT,
1502 EL_STEELWALL_SLANTED,
1506 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1508 static int ep_enemy[] =
1521 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1523 static int ep_mauer[] =
1551 EL_WALL_GROWING_ACTIVE,
1570 EL_SP_TERMINAL_ACTIVE,
1573 EL_INVISIBLE_STEELWALL,
1574 EL_INVISIBLE_STEELWALL_ACTIVE,
1576 EL_INVISIBLE_WALL_ACTIVE,
1577 EL_STEELWALL_SLANTED,
1582 EL_EMC_WALL_PILLAR_UPPER,
1583 EL_EMC_WALL_PILLAR_MIDDLE,
1584 EL_EMC_WALL_PILLAR_LOWER,
1591 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1593 static int ep_can_fall[] =
1608 EL_BD_MAGIC_WALL_FULL,
1619 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1621 static int ep_can_smash[] =
1652 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1654 static int ep_can_change[] =
1665 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1667 static int ep_can_move[] =
1687 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1689 static int ep_could_move[] =
1699 EL_BD_BUTTERFLY_RIGHT,
1701 EL_BD_BUTTERFLY_LEFT,
1702 EL_BD_BUTTERFLY_DOWN,
1703 EL_BD_FIREFLY_RIGHT,
1712 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1714 static int ep_dont_touch[] =
1721 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1723 static int ep_dont_go_to[] =
1737 EL_SP_BUGGY_BASE_ACTIVE,
1741 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1743 static int ep_mampf2[] =
1768 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1770 static int ep_bd_element[] =
1797 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1799 static int ep_sb_element[] =
1804 EL_SOKOBAN_FIELD_EMPTY,
1805 EL_SOKOBAN_FIELD_FULL,
1807 EL_INVISIBLE_STEELWALL
1809 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1811 static int ep_gem[] =
1820 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1822 static int ep_inactive[] =
1859 EL_INVISIBLE_STEELWALL,
1867 EL_WALL_EMERALD_YELLOW,
1872 EL_SOKOBAN_FIELD_EMPTY,
1873 EL_SOKOBAN_FIELD_FULL,
1874 EL_WALL_EMERALD_RED,
1875 EL_WALL_EMERALD_PURPLE,
1876 EL_ACIDPOOL_TOPLEFT,
1877 EL_ACIDPOOL_TOPRIGHT,
1878 EL_ACIDPOOL_BOTTOMLEFT,
1880 EL_ACIDPOOL_BOTTOMRIGHT,
1884 EL_BD_MAGIC_WALL_DEAD,
1885 EL_AMOEBA_TO_DIAMOND,
1918 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1919 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1920 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1921 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1922 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1923 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1924 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1925 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1926 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1927 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1928 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1929 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1930 EL_SIGN_EXCLAMATION,
1931 EL_SIGN_RADIOACTIVITY,
1942 EL_STEELWALL_SLANTED,
1947 EL_EMC_WALL_PILLAR_UPPER,
1948 EL_EMC_WALL_PILLAR_MIDDLE,
1949 EL_EMC_WALL_PILLAR_LOWER,
1956 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1958 static int ep_explosive[] =
1963 EL_DYNABOMB_PLAYER1_ACTIVE,
1964 EL_DYNABOMB_PLAYER2_ACTIVE,
1965 EL_DYNABOMB_PLAYER3_ACTIVE,
1966 EL_DYNABOMB_PLAYER4_ACTIVE,
1983 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1985 static int ep_mampf3[] =
1996 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1998 static int ep_pushable[] =
2005 EL_SOKOBAN_FIELD_FULL,
2015 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2017 static int ep_player[] =
2024 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2026 static int ep_has_content[] =
2034 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2036 static int ep_eatable[] =
2043 EL_INVISIBLE_SAND_ACTIVE
2045 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2047 static int ep_sp_element[] =
2090 /* additional elements that appeared in newer Supaplex levels */
2092 /* more than one murphy in a level results in an inactive clone */
2095 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2097 static int ep_quick_gate[] =
2121 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2123 static int ep_over_player[] =
2139 EL_TUBE_VERTICAL_LEFT,
2140 EL_TUBE_VERTICAL_RIGHT,
2141 EL_TUBE_HORIZONTAL_UP,
2142 EL_TUBE_HORIZONTAL_DOWN,
2148 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2150 static int ep_active_bomb[] =
2153 EL_DYNABOMB_PLAYER1_ACTIVE,
2154 EL_DYNABOMB_PLAYER2_ACTIVE,
2155 EL_DYNABOMB_PLAYER3_ACTIVE,
2156 EL_DYNABOMB_PLAYER4_ACTIVE
2158 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2160 static int ep_belt[] =
2162 EL_CONVEYOR_BELT1_LEFT,
2163 EL_CONVEYOR_BELT1_MIDDLE,
2164 EL_CONVEYOR_BELT1_RIGHT,
2165 EL_CONVEYOR_BELT2_LEFT,
2166 EL_CONVEYOR_BELT2_MIDDLE,
2167 EL_CONVEYOR_BELT2_RIGHT,
2168 EL_CONVEYOR_BELT3_LEFT,
2169 EL_CONVEYOR_BELT3_MIDDLE,
2170 EL_CONVEYOR_BELT3_RIGHT,
2171 EL_CONVEYOR_BELT4_LEFT,
2172 EL_CONVEYOR_BELT4_MIDDLE,
2173 EL_CONVEYOR_BELT4_RIGHT,
2175 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2177 static int ep_belt_active[] =
2179 EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2180 EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2181 EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2182 EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2183 EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2184 EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2185 EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2186 EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2187 EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2188 EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2189 EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2190 EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2192 static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2194 static int ep_belt_switch[] =
2196 EL_CONVEYOR_BELT1_SWITCH_LEFT,
2197 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2198 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2199 EL_CONVEYOR_BELT2_SWITCH_LEFT,
2200 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2201 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2202 EL_CONVEYOR_BELT3_SWITCH_LEFT,
2203 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2204 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2205 EL_CONVEYOR_BELT4_SWITCH_LEFT,
2206 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2207 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2209 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2211 static int ep_tube[] =
2216 EL_TUBE_VERTICAL_LEFT,
2217 EL_TUBE_VERTICAL_RIGHT,
2218 EL_TUBE_HORIZONTAL_UP,
2219 EL_TUBE_HORIZONTAL_DOWN,
2225 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2227 static long ep1_bit[] =
2261 static long ep2_bit[] =
2268 static int *ep1_array[] =
2302 static int *ep2_array[] =
2309 static int *ep1_num[] =
2336 &ep_has_content_num,
2340 &ep_over_player_num,
2343 static int *ep2_num[] =
2346 &ep_belt_active_num,
2347 &ep_belt_switch_num,
2350 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2351 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2353 for(i=0; i<MAX_ELEMENTS; i++)
2355 Elementeigenschaften1[i] = 0;
2356 Elementeigenschaften2[i] = 0;
2359 for(i=0; i<num_properties1; i++)
2360 for(j=0; j<*(ep1_num[i]); j++)
2361 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2362 for(i=0; i<num_properties2; i++)
2363 for(j=0; j<*(ep2_num[i]); j++)
2364 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2366 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2367 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2370 void Execute_Debug_Command(char *command)
2372 if (strcmp(command, "create graphicsinfo.conf") == 0)
2376 printf("# You can configure additional/alternative image files here.\n");
2377 printf("# (The images below are default and therefore commented out.)\n");
2379 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2381 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2384 for (i=0; image_config[i].token != NULL; i++)
2386 getFormattedSetupEntry(image_config[i].token,
2387 image_config[i].value));
2389 else if (strcmp(command, "create soundsinfo.conf") == 0)
2393 printf("# You can configure additional/alternative sound files here.\n");
2394 printf("# (The sounds below are default and therefore commented out.)\n");
2396 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2398 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2401 for (i=0; sound_config[i].token != NULL; i++)
2403 getFormattedSetupEntry(sound_config[i].token,
2404 sound_config[i].value));
2406 else if (strcmp(command, "create musicinfo.conf") == 0)
2408 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2410 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2412 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2414 else if (strcmp(command, "help") == 0)
2416 printf("The following commands are recognized:\n");
2417 printf(" \"create graphicsinfo.conf\"\n");
2418 printf(" \"create soundsinfo.conf\"\n");
2419 printf(" \"create musicinfo.conf\"\n");
2423 void CloseAllAndExit(int exit_value)
2430 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2434 FreeTileClipmasks();
2435 for(i=0; i<NUM_BITMAPS; i++)
2438 CloseVideoDisplay();
2439 ClosePlatformDependantStuff();