1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 static char *image_filename[NUM_PICTURES] =
42 static void InitSetup(void);
43 static void InitPlayerInfo(void);
44 static void InitLevelInfo(void);
45 static void InitNetworkServer(void);
46 static void InitSound(void);
47 static void InitGfx(void);
48 static void InitGfxBackground(void);
49 static void InitGadgets(void);
50 static void InitElementProperties(void);
54 if (options.serveronly)
56 #if defined(PLATFORM_UNIX)
57 NetworkServer(options.server_port, options.serveronly);
59 Error(ERR_WARN, "networking only supported in Unix version");
61 exit(0); /* never reached */
64 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
65 PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
66 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
67 MSDOS_POINTER_FILENAME,
68 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
76 InitRND(NEW_RANDOMIZE);
79 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
82 InitEventFilter(FilterMouseMotionEvents);
85 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
88 InitGadgets(); /* needs to know number of level series */
100 LoadSetup(); /* global setup info */
103 void InitPlayerInfo()
107 /* choose default local player */
108 local_player = &stored_player[0];
110 for (i=0; i<MAX_PLAYERS; i++)
111 stored_player[i].connected = FALSE;
113 local_player->connected = TRUE;
118 LoadLevelInfo(); /* global level info */
119 LoadLevelSetup_LastSeries(); /* last played series info */
120 LoadLevelSetup_SeriesInfo(); /* last played level info */
123 void InitNetworkServer()
125 #if defined(PLATFORM_UNIX)
129 if (!options.network)
132 #if defined(PLATFORM_UNIX)
133 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
135 if (!ConnectToServer(options.server_host, options.server_port))
136 Error(ERR_EXIT, "cannot connect to network game server");
138 SendToServer_PlayerName(setup.player_name);
139 SendToServer_ProtocolVersion();
142 SendToServer_NrWanted(nr_wanted);
152 for(i=0; i<NUM_SOUNDS; i++)
154 if (!LoadSound(sound_name[i]))
156 audio.sound_available = FALSE;
157 audio.loops_available = FALSE;
158 audio.sound_enabled = FALSE;
164 num_bg_loops = LoadMusic();
169 void InitTileClipmasks()
171 #if defined(TARGET_X11)
173 XGCValues clip_gc_values;
174 unsigned long clip_gc_valuemask;
177 #if defined(TARGET_X11_NATIVE)
183 tile_needs_clipping[] =
185 { GFX_SPIELER1_UP, 4 },
186 { GFX_SPIELER1_DOWN, 4 },
187 { GFX_SPIELER1_LEFT, 4 },
188 { GFX_SPIELER1_RIGHT, 4 },
189 { GFX_SPIELER1_PUSH_LEFT, 4 },
190 { GFX_SPIELER1_PUSH_RIGHT, 4 },
191 { GFX_SPIELER2_UP, 4 },
192 { GFX_SPIELER2_DOWN, 4 },
193 { GFX_SPIELER2_LEFT, 4 },
194 { GFX_SPIELER2_RIGHT, 4 },
195 { GFX_SPIELER2_PUSH_LEFT, 4 },
196 { GFX_SPIELER2_PUSH_RIGHT, 4 },
197 { GFX_SPIELER3_UP, 4 },
198 { GFX_SPIELER3_DOWN, 4 },
199 { GFX_SPIELER3_LEFT, 4 },
200 { GFX_SPIELER3_RIGHT, 4 },
201 { GFX_SPIELER3_PUSH_LEFT, 4 },
202 { GFX_SPIELER3_PUSH_RIGHT, 4 },
203 { GFX_SPIELER4_UP, 4 },
204 { GFX_SPIELER4_DOWN, 4 },
205 { GFX_SPIELER4_LEFT, 4 },
206 { GFX_SPIELER4_RIGHT, 4 },
207 { GFX_SPIELER4_PUSH_LEFT, 4 },
208 { GFX_SPIELER4_PUSH_RIGHT, 4 },
209 { GFX_SP_MURPHY, 1 },
210 { GFX_MURPHY_GO_LEFT, 3 },
211 { GFX_MURPHY_GO_RIGHT, 3 },
212 { GFX_MURPHY_SNAP_UP, 1 },
213 { GFX_MURPHY_SNAP_DOWN, 1 },
214 { GFX_MURPHY_SNAP_RIGHT, 1 },
215 { GFX_MURPHY_SNAP_LEFT, 1 },
216 { GFX_MURPHY_PUSH_RIGHT, 1 },
217 { GFX_MURPHY_PUSH_LEFT, 1 },
218 { GFX_GEBLUBBER, 4 },
221 { GFX_EXPLOSION, 8 },
222 { GFX_SOKOBAN_OBJEKT, 1 },
223 { GFX_FUNKELN_BLAU, 3 },
224 { GFX_FUNKELN_WEISS, 3 },
225 { GFX2_SHIELD_PASSIVE, 3 },
226 { GFX2_SHIELD_ACTIVE, 3 },
233 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
234 for(i=0; i<NUM_TILES; i++)
235 tile_clipmask[i] = None;
237 #if defined(TARGET_X11)
238 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
239 often very slow when preparing a masked XCopyArea() for big Pixmaps.
240 To prevent this, create small (tile-sized) mask Pixmaps which will then
241 be set much faster with XSetClipOrigin() and speed things up a lot. */
243 /* create graphic context structures needed for clipping */
244 clip_gc_values.graphics_exposures = False;
245 clip_gc_valuemask = GCGraphicsExposures;
247 XCreateGC(display, pix[PIX_BACK]->clip_mask,
248 clip_gc_valuemask, &clip_gc_values);
250 clip_gc_values.graphics_exposures = False;
251 clip_gc_valuemask = GCGraphicsExposures;
253 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
255 for(i=0; i<NUM_BITMAPS; i++)
257 if (pix[i]->clip_mask)
259 clip_gc_values.graphics_exposures = False;
260 clip_gc_values.clip_mask = pix[i]->clip_mask;
261 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
262 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
263 clip_gc_valuemask,&clip_gc_values);
267 #if defined(TARGET_X11_NATIVE)
268 /* create only those clipping Pixmaps we really need */
269 for(i=0; tile_needs_clipping[i].start>=0; i++)
273 for(j=0; j<tile_needs_clipping[i].count; j++)
275 int tile = tile_needs_clipping[i].start + j;
281 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
282 src_pixmap = pix[pixmap_nr]->clip_mask;
284 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
287 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
288 src_x, src_y, TILEX, TILEY, 0, 0);
291 #endif /* TARGET_X11_NATIVE */
292 #endif /* TARGET_X11 */
299 /* initialize some global variables */
300 global.frames_per_second = 0;
301 global.fps_slowdown = FALSE;
302 global.fps_slowdown_factor = 1;
304 /* initialize screen properties */
305 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
306 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
307 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
308 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
309 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
311 /* create additional image buffers for double-buffering */
312 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
313 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
315 pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
317 InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
319 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
320 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
321 #if defined(PLATFORM_MSDOS)
322 DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
325 DrawInitText("Loading graphics:",120,FC_GREEN);
327 for(i=0; i<NUM_PICTURES; i++)
329 if (i != PIX_SMALLFONT)
331 DrawInitText(image_filename[i], 150, FC_YELLOW);
333 pix[i] = LoadCustomImage(image_filename[i]);
337 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
342 void InitGfxBackground()
347 fieldbuffer = pix[PIX_DB_FIELD];
348 SetDrawtoField(DRAW_BACKBUFFER);
350 BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
351 ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
352 ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
354 for(x=0; x<MAX_BUF_XSIZE; x++)
355 for(y=0; y<MAX_BUF_YSIZE; y++)
358 redraw_mask = REDRAW_ALL;
363 CreateLevelEditorGadgets();
367 CreateScreenGadgets();
370 void InitElementProperties()
374 static int ep_amoebalive[] =
381 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
383 static int ep_amoeboid[] =
391 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
393 static int ep_schluessel[] =
404 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
406 static int ep_pforte[] =
425 EL_SWITCHGATE_CLOSED,
440 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
442 static int ep_solid[] =
462 EL_QUICKSAND_FILLING,
463 EL_QUICKSAND_EMPTYING,
468 EL_MAGIC_WALL_BD_OFF,
469 EL_MAGIC_WALL_BD_EMPTY,
470 EL_MAGIC_WALL_BD_FULL,
471 EL_MAGIC_WALL_BD_DEAD,
498 EL_BELT1_SWITCH_LEFT,
499 EL_BELT1_SWITCH_MIDDLE,
500 EL_BELT1_SWITCH_RIGHT,
501 EL_BELT2_SWITCH_LEFT,
502 EL_BELT2_SWITCH_MIDDLE,
503 EL_BELT2_SWITCH_RIGHT,
504 EL_BELT3_SWITCH_LEFT,
505 EL_BELT3_SWITCH_MIDDLE,
506 EL_BELT3_SWITCH_RIGHT,
507 EL_BELT4_SWITCH_LEFT,
508 EL_BELT4_SWITCH_MIDDLE,
509 EL_BELT4_SWITCH_RIGHT,
510 EL_SWITCHGATE_SWITCH_1,
511 EL_SWITCHGATE_SWITCH_2,
514 EL_TIMEGATE_SWITCH_OFF,
515 EL_TIMEGATE_SWITCH_ON,
517 EL_SIGN_RADIOACTIVITY,
556 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
558 static int ep_massive[] =
584 EL_SWITCHGATE_CLOSED,
599 EL_BELT1_SWITCH_LEFT,
600 EL_BELT1_SWITCH_MIDDLE,
601 EL_BELT1_SWITCH_RIGHT,
602 EL_BELT2_SWITCH_LEFT,
603 EL_BELT2_SWITCH_MIDDLE,
604 EL_BELT2_SWITCH_RIGHT,
605 EL_BELT3_SWITCH_LEFT,
606 EL_BELT3_SWITCH_MIDDLE,
607 EL_BELT3_SWITCH_RIGHT,
608 EL_BELT4_SWITCH_LEFT,
609 EL_BELT4_SWITCH_MIDDLE,
610 EL_BELT4_SWITCH_RIGHT,
614 EL_SIGN_RADIOACTIVITY,
643 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
645 static int ep_slippery[] =
680 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
682 static int ep_enemy[] =
695 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
697 static int ep_mauer[] =
760 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
762 static int ep_can_fall[] =
777 EL_MAGIC_WALL_BD_FULL,
788 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
790 static int ep_can_smash[] =
821 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
823 static int ep_can_change[] =
834 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
836 static int ep_can_move[] =
856 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
858 static int ep_could_move[] =
881 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
883 static int ep_dont_touch[] =
890 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
892 static int ep_dont_go_to[] =
910 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
912 static int ep_mampf2[] =
937 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
939 static int ep_bd_element[] =
948 EL_MAGIC_WALL_BD_OFF,
966 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
968 static int ep_sb_element[] =
973 EL_SOKOBAN_FELD_LEER,
974 EL_SOKOBAN_FELD_VOLL,
978 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
980 static int ep_gem[] =
989 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
991 static int ep_inactive[] =
1028 EL_DYNAMITE_INACTIVE,
1040 EL_SOKOBAN_FELD_LEER,
1041 EL_SOKOBAN_FELD_VOLL,
1051 EL_MAGIC_WALL_BD_OFF,
1052 EL_MAGIC_WALL_BD_DEAD,
1088 EL_BELT1_SWITCH_LEFT,
1089 EL_BELT1_SWITCH_MIDDLE,
1090 EL_BELT1_SWITCH_RIGHT,
1091 EL_BELT2_SWITCH_LEFT,
1092 EL_BELT2_SWITCH_MIDDLE,
1093 EL_BELT2_SWITCH_RIGHT,
1094 EL_BELT3_SWITCH_LEFT,
1095 EL_BELT3_SWITCH_MIDDLE,
1096 EL_BELT3_SWITCH_RIGHT,
1097 EL_BELT4_SWITCH_LEFT,
1098 EL_BELT4_SWITCH_MIDDLE,
1099 EL_BELT4_SWITCH_RIGHT,
1100 EL_SIGN_EXCLAMATION,
1101 EL_SIGN_RADIOACTIVITY,
1113 EL_EMC_STEEL_WALL_1,
1114 EL_EMC_STEEL_WALL_2,
1115 EL_EMC_STEEL_WALL_3,
1116 EL_EMC_STEEL_WALL_4,
1126 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1128 static int ep_explosive[] =
1132 EL_DYNAMITE_INACTIVE,
1133 EL_DYNABOMB_ACTIVE_1,
1134 EL_DYNABOMB_ACTIVE_2,
1135 EL_DYNABOMB_ACTIVE_3,
1136 EL_DYNABOMB_ACTIVE_4,
1153 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1155 static int ep_mampf3[] =
1166 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1168 static int ep_pushable[] =
1175 EL_SOKOBAN_FELD_VOLL,
1185 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1187 static int ep_player[] =
1195 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1197 static int ep_has_content[] =
1205 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1207 static int ep_eatable[] =
1215 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1217 static int ep_sp_element[] =
1259 /* additional elements that appeared in newer Supaplex levels */
1261 /* more than one murphy in a level results in an inactive clone */
1264 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1266 static int ep_quick_gate[] =
1290 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1292 static int ep_over_player[] =
1317 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1319 static int ep_active_bomb[] =
1322 EL_DYNABOMB_ACTIVE_1,
1323 EL_DYNABOMB_ACTIVE_2,
1324 EL_DYNABOMB_ACTIVE_3,
1325 EL_DYNABOMB_ACTIVE_4
1327 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1329 static int ep_belt[] =
1344 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1346 static int ep_belt_switch[] =
1348 EL_BELT1_SWITCH_LEFT,
1349 EL_BELT1_SWITCH_MIDDLE,
1350 EL_BELT1_SWITCH_RIGHT,
1351 EL_BELT2_SWITCH_LEFT,
1352 EL_BELT2_SWITCH_MIDDLE,
1353 EL_BELT2_SWITCH_RIGHT,
1354 EL_BELT3_SWITCH_LEFT,
1355 EL_BELT3_SWITCH_MIDDLE,
1356 EL_BELT3_SWITCH_RIGHT,
1357 EL_BELT4_SWITCH_LEFT,
1358 EL_BELT4_SWITCH_MIDDLE,
1359 EL_BELT4_SWITCH_RIGHT,
1361 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1363 static int ep_tube[] =
1377 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1379 static long ep1_bit[] =
1413 static long ep2_bit[] =
1419 static int *ep1_array[] =
1453 static int *ep2_array[] =
1459 static int *ep1_num[] =
1486 &ep_has_content_num,
1490 &ep_over_player_num,
1493 static int *ep2_num[] =
1496 &ep_belt_switch_num,
1499 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1500 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1502 for(i=0; i<MAX_ELEMENTS; i++)
1504 Elementeigenschaften1[i] = 0;
1505 Elementeigenschaften2[i] = 0;
1508 for(i=0; i<num_properties1; i++)
1509 for(j=0; j<*(ep1_num[i]); j++)
1510 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1511 for(i=0; i<num_properties2; i++)
1512 for(j=0; j<*(ep2_num[i]); j++)
1513 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1515 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1516 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1519 void CloseAllAndExit(int exit_value)
1524 FreeSounds(NUM_SOUNDS);
1527 for(i=0; i<NUM_BITMAPS; i++)
1530 CloseVideoDisplay();
1531 ClosePlatformDependantStuff();