1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 #include "conf_e2g.c" /* include auto-generated data structure definitions */
29 #include "conf_esg.c" /* include auto-generated data structure definitions */
30 #include "conf_e2s.c" /* include auto-generated data structure definitions */
31 #include "conf_fnt.c" /* include auto-generated data structure definitions */
34 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
37 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
40 static void InitTileClipmasks()
43 #if defined(TARGET_X11)
44 XGCValues clip_gc_values;
45 unsigned long clip_gc_valuemask;
47 #if defined(TARGET_X11_NATIVE)
57 tile_needs_clipping[] =
59 { GFX_SPIELER1_UP, 4 },
60 { GFX_SPIELER1_DOWN, 4 },
61 { GFX_SPIELER1_LEFT, 4 },
62 { GFX_SPIELER1_RIGHT, 4 },
63 { GFX_SPIELER1_PUSH_LEFT, 4 },
64 { GFX_SPIELER1_PUSH_RIGHT, 4 },
65 { GFX_SPIELER2_UP, 4 },
66 { GFX_SPIELER2_DOWN, 4 },
67 { GFX_SPIELER2_LEFT, 4 },
68 { GFX_SPIELER2_RIGHT, 4 },
69 { GFX_SPIELER2_PUSH_LEFT, 4 },
70 { GFX_SPIELER2_PUSH_RIGHT, 4 },
71 { GFX_SPIELER3_UP, 4 },
72 { GFX_SPIELER3_DOWN, 4 },
73 { GFX_SPIELER3_LEFT, 4 },
74 { GFX_SPIELER3_RIGHT, 4 },
75 { GFX_SPIELER3_PUSH_LEFT, 4 },
76 { GFX_SPIELER3_PUSH_RIGHT, 4 },
77 { GFX_SPIELER4_UP, 4 },
78 { GFX_SPIELER4_DOWN, 4 },
79 { GFX_SPIELER4_LEFT, 4 },
80 { GFX_SPIELER4_RIGHT, 4 },
81 { GFX_SPIELER4_PUSH_LEFT, 4 },
82 { GFX_SPIELER4_PUSH_RIGHT, 4 },
84 { GFX_MURPHY_GO_LEFT, 3 },
85 { GFX_MURPHY_GO_RIGHT, 3 },
86 { GFX_MURPHY_SNAP_UP, 1 },
87 { GFX_MURPHY_SNAP_DOWN, 1 },
88 { GFX_MURPHY_SNAP_RIGHT, 1 },
89 { GFX_MURPHY_SNAP_LEFT, 1 },
90 { GFX_MURPHY_PUSH_RIGHT, 1 },
91 { GFX_MURPHY_PUSH_LEFT, 1 },
96 { GFX_SOKOBAN_OBJEKT, 1 },
97 { GFX_FUNKELN_BLAU, 3 },
98 { GFX_FUNKELN_WEISS, 3 },
99 { GFX2_SHIELD_PASSIVE, 3 },
100 { GFX2_SHIELD_ACTIVE, 3 },
105 #endif /* TARGET_X11_NATIVE */
106 #endif /* TARGET_X11 */
110 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
111 for (i=0; i<NUM_TILES; i++)
112 tile_clipmask[i] = None;
114 #if defined(TARGET_X11)
115 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
116 often very slow when preparing a masked XCopyArea() for big Pixmaps.
117 To prevent this, create small (tile-sized) mask Pixmaps which will then
118 be set much faster with XSetClipOrigin() and speed things up a lot. */
120 clip_gc_values.graphics_exposures = False;
121 clip_gc_valuemask = GCGraphicsExposures;
122 tile_clip_gc = XCreateGC(display, window->drawable,
123 clip_gc_valuemask, &clip_gc_values);
126 for (i=0; i<NUM_BITMAPS; i++)
128 if (pix[i]->clip_mask)
130 clip_gc_values.graphics_exposures = False;
131 clip_gc_values.clip_mask = pix[i]->clip_mask;
132 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
133 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
134 clip_gc_valuemask, &clip_gc_values);
139 #if defined(TARGET_X11_NATIVE)
142 /* create graphic context structures needed for clipping */
143 clip_gc_values.graphics_exposures = False;
144 clip_gc_valuemask = GCGraphicsExposures;
145 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
146 clip_gc_valuemask, &clip_gc_values);
148 /* create only those clipping Pixmaps we really need */
149 for (i=0; tile_needs_clipping[i].start>=0; i++)
153 for (j=0; j<tile_needs_clipping[i].count; j++)
155 int tile = tile_needs_clipping[i].start + j;
161 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
162 src_pixmap = src_bitmap->clip_mask;
164 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
167 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
168 src_x, src_y, TILEX, TILEY, 0, 0);
172 XFreeGC(display, copy_clipmask_gc);
175 #endif /* TARGET_X11_NATIVE */
176 #endif /* TARGET_X11 */
180 void FreeTileClipmasks()
183 #if defined(TARGET_X11)
186 for (i=0; i<NUM_TILES; i++)
188 if (tile_clipmask[i] != None)
190 XFreePixmap(display, tile_clipmask[i]);
191 tile_clipmask[i] = None;
196 XFreeGC(display, tile_clip_gc);
200 for (i=0; i<NUM_BITMAPS; i++)
202 if (pix[i] != NULL && pix[i]->stored_clip_gc)
204 XFreeGC(display, pix[i]->stored_clip_gc);
205 pix[i]->stored_clip_gc = None;
210 #endif /* TARGET_X11 */
216 FreeLevelEditorGadgets();
225 static boolean gadgets_initialized = FALSE;
227 if (gadgets_initialized)
230 CreateLevelEditorGadgets();
234 CreateScreenGadgets();
236 gadgets_initialized = TRUE;
239 void InitElementSmallImages()
241 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
242 int num_property_mappings = getImageListPropertyMappingSize();
245 /* initialize normal images from static configuration */
246 for (i=0; element_to_graphic[i].element > -1; i++)
247 CreateImageWithSmallImages(element_to_graphic[i].graphic);
249 /* initialize special images from static configuration */
250 for (i=0; element_to_special_graphic[i].element > -1; i++)
251 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
253 /* initialize images from dynamic configuration */
254 for (i=0; i < num_property_mappings; i++)
255 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
256 CreateImageWithSmallImages(property_mapping[i].artwork_index);
259 static int getFontBitmapID(int font_nr)
263 if (game_status == MAINMENU || game_status == TYPENAME)
264 special = GFX_SPECIAL_ARG_MAIN;
265 else if (game_status == CHOOSELEVEL)
266 special = GFX_SPECIAL_ARG_LEVELS;
267 else if (game_status == HALLOFFAME)
268 special = GFX_SPECIAL_ARG_SCORES;
269 else if (game_status == LEVELED)
270 special = GFX_SPECIAL_ARG_EDITOR;
271 else if (game_status == HELPSCREEN)
272 special = GFX_SPECIAL_ARG_INFO;
273 else if (game_status == SETUP)
274 special = GFX_SPECIAL_ARG_SETUP;
275 else if (game_status == PSEUDO_PREVIEW)
276 special = GFX_SPECIAL_ARG_PREVIEW;
277 else if (game_status == PLAYING || game_status == PSEUDO_DOOR)
278 special = GFX_SPECIAL_ARG_DOOR;
281 return font_info[font_nr].special_bitmap_id[special];
286 void InitFontGraphicInfo()
288 static struct FontBitmapInfo *font_bitmap_info = NULL;
289 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
290 int num_property_mappings = getImageListPropertyMappingSize();
291 int num_font_bitmaps = NUM_FONTS;
294 if (graphic_info == NULL) /* still at startup phase */
296 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
301 /* ---------- initialize font graphic definitions ---------- */
303 /* always start with reliable default values (normal font graphics) */
304 for (i=0; i < NUM_FONTS; i++)
305 font_info[i].graphic = FONT_INITIAL_1;
307 /* initialize normal font/graphic mapping from static configuration */
308 for (i=0; font_to_graphic[i].font_nr > -1; i++)
310 int font_nr = font_to_graphic[i].font_nr;
311 int special = font_to_graphic[i].special;
312 int graphic = font_to_graphic[i].graphic;
317 font_info[font_nr].graphic = graphic;
320 /* always start with reliable default values (special font graphics) */
321 for (i=0; i < NUM_FONTS; i++)
323 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
325 font_info[i].special_graphic[j] = font_info[i].graphic;
326 font_info[i].special_bitmap_id[j] = i;
330 /* initialize special font/graphic mapping from static configuration */
331 for (i=0; font_to_graphic[i].font_nr > -1; i++)
333 int font_nr = font_to_graphic[i].font_nr;
334 int special = font_to_graphic[i].special;
335 int graphic = font_to_graphic[i].graphic;
337 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
339 font_info[font_nr].special_graphic[special] = graphic;
340 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
345 /* initialize special element/graphic mapping from dynamic configuration */
346 for (i=0; i < num_property_mappings; i++)
348 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
349 int special = property_mapping[i].ext3_index;
350 int graphic = property_mapping[i].artwork_index;
355 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
357 font_info[font_nr].special_graphic[special] = graphic;
358 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
363 /* ---------- initialize font bitmap array ---------- */
365 if (font_bitmap_info != NULL)
366 free(font_bitmap_info);
369 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
371 /* ---------- initialize font bitmap definitions ---------- */
373 for (i=0; i < NUM_FONTS; i++)
375 if (i < NUM_INITIAL_FONTS)
377 font_bitmap_info[i] = font_initial[i];
381 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
383 int font_bitmap_id = font_info[i].special_bitmap_id[j];
384 int graphic = font_info[i].special_graphic[j];
386 /* copy font relevant information from graphics information */
387 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
388 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
389 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
390 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
391 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
392 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
393 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
397 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
400 void InitElementGraphicInfo()
402 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
403 int num_property_mappings = getImageListPropertyMappingSize();
406 /* set values to -1 to identify later as "uninitialized" values */
407 for (i=0; i<MAX_NUM_ELEMENTS; i++)
409 for (act=0; act<NUM_ACTIONS; act++)
411 element_info[i].graphic[act] = -1;
413 for (dir=0; dir<NUM_DIRECTIONS; dir++)
414 element_info[i].direction_graphic[act][dir] = -1;
418 /* initialize normal element/graphic mapping from static configuration */
419 for (i=0; element_to_graphic[i].element > -1; i++)
421 int element = element_to_graphic[i].element;
422 int action = element_to_graphic[i].action;
423 int direction = element_to_graphic[i].direction;
424 int graphic = element_to_graphic[i].graphic;
426 if (graphic_info[graphic].bitmap == NULL)
430 action = ACTION_DEFAULT;
433 element_info[element].direction_graphic[action][direction] = graphic;
435 element_info[element].graphic[action] = graphic;
438 /* initialize normal element/graphic mapping from dynamic configuration */
439 for (i=0; i < num_property_mappings; i++)
441 int element = property_mapping[i].base_index;
442 int action = property_mapping[i].ext1_index;
443 int direction = property_mapping[i].ext2_index;
444 int special = property_mapping[i].ext3_index;
445 int graphic = property_mapping[i].artwork_index;
447 if (graphic_info[graphic].bitmap == NULL)
450 if (element >= MAX_NUM_ELEMENTS || special != -1)
454 action = ACTION_DEFAULT;
457 element_info[element].direction_graphic[action][direction] = graphic;
459 element_info[element].graphic[action] = graphic;
462 /* now set all '-1' values to element specific default values */
463 for (i=0; i<MAX_NUM_ELEMENTS; i++)
465 int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
466 int default_action_direction_graphic[NUM_DIRECTIONS];
468 if (default_action_graphic == -1)
469 default_action_graphic = IMG_CHAR_QUESTION;
471 for (dir=0; dir<NUM_DIRECTIONS; dir++)
473 default_action_direction_graphic[dir] =
474 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
476 if (default_action_direction_graphic[dir] == -1)
477 default_action_direction_graphic[dir] = default_action_graphic;
480 for (act=0; act<NUM_ACTIONS; act++)
482 boolean act_empty = (act == ACTION_DIGGING ||
483 act == ACTION_SNAPPING ||
484 act == ACTION_COLLECTING);
486 for (dir=0; dir<NUM_DIRECTIONS; dir++)
488 int default_direction_graphic = element_info[i].graphic[act];
490 /* no graphic for current action -- use default direction graphic */
491 if (default_direction_graphic == -1)
492 default_direction_graphic =
493 (act_empty ? IMG_EMPTY : default_action_direction_graphic[dir]);
495 if (element_info[i].direction_graphic[act][dir] == -1)
496 element_info[i].direction_graphic[act][dir] =
497 default_direction_graphic;
500 /* no graphic for this specific action -- use default action graphic */
501 if (element_info[i].graphic[act] == -1)
502 element_info[i].graphic[act] =
503 (act_empty ? IMG_EMPTY : default_action_graphic);
511 for (i=0; i<MAX_NUM_ELEMENTS; i++)
512 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
513 i != EL_CHAR_QUESTION)
514 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
515 element_info[i].token_name, i);
521 void InitElementSpecialGraphicInfo()
523 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
524 int num_property_mappings = getImageListPropertyMappingSize();
527 /* always start with reliable default values */
528 for (i=0; i < MAX_NUM_ELEMENTS; i++)
529 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
530 element_info[i].special_graphic[j] =
531 element_info[i].graphic[ACTION_DEFAULT];
533 /* initialize special element/graphic mapping from static configuration */
534 for (i=0; element_to_special_graphic[i].element > -1; i++)
536 int element = element_to_special_graphic[i].element;
537 int special = element_to_special_graphic[i].special;
538 int graphic = element_to_special_graphic[i].graphic;
539 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
540 boolean special_redefined = getImageListEntry(graphic)->redefined;
542 if (base_redefined && !special_redefined)
545 element_info[element].special_graphic[special] = graphic;
548 /* initialize special element/graphic mapping from dynamic configuration */
549 for (i=0; i < num_property_mappings; i++)
551 int element = property_mapping[i].base_index;
552 int special = property_mapping[i].ext3_index;
553 int graphic = property_mapping[i].artwork_index;
555 if (element >= MAX_NUM_ELEMENTS)
558 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
559 element_info[element].special_graphic[special] = graphic;
563 static void set_graphic_parameters(int graphic, char **parameter_raw)
565 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
566 int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX;
567 int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
568 int parameter[NUM_GFX_ARGS];
571 /* get integer values from string parameters */
572 for (i=0; i < NUM_GFX_ARGS; i++)
574 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
575 image_config_suffix[i].type);
577 graphic_info[graphic].bitmap = src_bitmap;
579 /* start with reliable default values */
580 graphic_info[graphic].src_x = 0;
581 graphic_info[graphic].src_y = 0;
582 graphic_info[graphic].width = TILEX;
583 graphic_info[graphic].height = TILEY;
584 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
585 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
587 /* optional x and y tile position of animation frame sequence */
588 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
589 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
590 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
591 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
593 /* optional x and y pixel position of animation frame sequence */
594 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
595 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
596 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
597 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
599 /* optional width and height of each animation frame */
600 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
601 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
602 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
603 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
605 /* correct x or y offset dependant of vertical or horizontal frame order */
606 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
608 if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
609 graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
611 graphic_info[graphic].offset_y = graphic_info[graphic].height;
613 else /* frames are ordered horizontally */
615 if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
616 graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
618 graphic_info[graphic].offset_x = graphic_info[graphic].width;
621 /* optionally, the x and y offset of frames can be specified directly */
622 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
623 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
624 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
625 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
627 /* automatically determine correct number of frames, if not defined */
628 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
629 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
630 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
631 graphic_info[graphic].anim_frames = num_xtiles;
632 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
633 graphic_info[graphic].anim_frames = num_ytiles;
635 graphic_info[graphic].anim_frames = 1;
637 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
638 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
639 graphic_info[graphic].anim_delay = 1;
641 if (parameter[GFX_ARG_ANIM_MODE] != ANIM_NONE)
642 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
643 else if (graphic_info[graphic].anim_frames > 1)
644 graphic_info[graphic].anim_mode = ANIM_LOOP;
646 /* automatically determine correct start frame, if not defined */
647 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
648 graphic_info[graphic].anim_start_frame = 0;
649 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
650 graphic_info[graphic].anim_start_frame =
651 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
653 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
655 /* animation synchronized with global frame counter, not move position */
656 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
658 /* this is only used for toon animations */
659 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
660 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
662 /* this is only used for drawing font characters */
663 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
664 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
667 static void InitGraphicInfo()
669 int fallback_graphic = IMG_CHAR_EXCLAM;
670 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
671 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
672 int num_images = getImageListSize();
675 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
676 static boolean clipmasks_initialized = FALSE;
678 XGCValues clip_gc_values;
679 unsigned long clip_gc_valuemask;
680 GC copy_clipmask_gc = None;
683 if (graphic_info != NULL)
686 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
688 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
689 if (clipmasks_initialized)
691 for (i=0; i<num_images; i++)
693 if (graphic_info[i].clip_mask)
694 XFreePixmap(display, graphic_info[i].clip_mask);
695 if (graphic_info[i].clip_gc)
696 XFreeGC(display, graphic_info[i].clip_gc);
698 graphic_info[i].clip_mask = None;
699 graphic_info[i].clip_gc = None;
704 for (i=0; i<num_images; i++)
706 struct FileInfo *image = getImageListEntry(i);
709 int first_frame, last_frame;
711 set_graphic_parameters(i, image->parameter);
713 /* now check if no animation frames are outside of the loaded image */
715 if (graphic_info[i].bitmap == NULL)
716 continue; /* skip check for optional images that are undefined */
719 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
720 if (src_x < 0 || src_y < 0 ||
721 src_x + TILEX > src_bitmap->width ||
722 src_y + TILEY > src_bitmap->height)
724 Error(ERR_RETURN_LINE, "-");
725 Error(ERR_RETURN, "warning: error found in config file:");
726 Error(ERR_RETURN, "- config file: '%s'",
727 getImageConfigFilename());
728 Error(ERR_RETURN, "- config token: '%s'",
729 getTokenFromImageID(i));
730 Error(ERR_RETURN, "- image file: '%s'",
731 src_bitmap->source_filename);
733 "error: first animation frame out of bounds (%d, %d)",
735 Error(ERR_RETURN, "custom graphic rejected for this element/action");
737 if (i == fallback_graphic)
738 Error(ERR_EXIT, "fatal error: no fallback graphic available");
740 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
741 Error(ERR_RETURN_LINE, "-");
743 set_graphic_parameters(i, fallback_image->default_parameter);
744 graphic_info[i].bitmap = fallback_bitmap;
747 last_frame = graphic_info[i].anim_frames - 1;
748 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
749 if (src_x < 0 || src_y < 0 ||
750 src_x + TILEX > src_bitmap->width ||
751 src_y + TILEY > src_bitmap->height)
753 Error(ERR_RETURN_LINE, "-");
754 Error(ERR_RETURN, "warning: error found in config file:");
755 Error(ERR_RETURN, "- config file: '%s'",
756 getImageConfigFilename());
757 Error(ERR_RETURN, "- config token: '%s'",
758 getTokenFromImageID(i));
759 Error(ERR_RETURN, "- image file: '%s'",
760 src_bitmap->source_filename);
762 "error: last animation frame (%d) out of bounds (%d, %d)",
763 last_frame, src_x, src_y);
764 Error(ERR_RETURN, "custom graphic rejected for this element/action");
766 if (i == fallback_graphic)
767 Error(ERR_EXIT, "fatal error: no fallback graphic available");
769 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
770 Error(ERR_RETURN_LINE, "-");
772 set_graphic_parameters(i, fallback_image->default_parameter);
773 graphic_info[i].bitmap = fallback_bitmap;
776 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
777 /* currently we need only a tile clip mask from the first frame */
778 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
780 if (copy_clipmask_gc == None)
782 clip_gc_values.graphics_exposures = False;
783 clip_gc_valuemask = GCGraphicsExposures;
784 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
785 clip_gc_valuemask, &clip_gc_values);
788 graphic_info[i].clip_mask =
789 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
791 src_pixmap = src_bitmap->clip_mask;
792 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
793 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
795 clip_gc_values.graphics_exposures = False;
796 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
797 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
799 graphic_info[i].clip_gc =
800 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
804 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
805 if (copy_clipmask_gc)
806 XFreeGC(display, copy_clipmask_gc);
808 clipmasks_initialized = TRUE;
812 static void InitElementSoundInfo()
814 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
815 int num_property_mappings = getSoundListPropertyMappingSize();
818 /* set values to -1 to identify later as "uninitialized" values */
819 for (i=0; i < MAX_NUM_ELEMENTS; i++)
820 for (act=0; act < NUM_ACTIONS; act++)
821 element_info[i].sound[act] = -1;
823 /* initialize element/sound mapping from static configuration */
824 for (i=0; element_to_sound[i].element > -1; i++)
826 int element = element_to_sound[i].element;
827 int action = element_to_sound[i].action;
828 int sound = element_to_sound[i].sound;
829 boolean is_class = element_to_sound[i].is_class;
832 action = ACTION_DEFAULT;
835 element_info[element].sound[action] = sound;
837 for (j=0; j < MAX_NUM_ELEMENTS; j++)
838 if (strcmp(element_info[j].class_name,
839 element_info[element].class_name) == 0)
840 element_info[j].sound[action] = sound;
843 /* initialize element/sound mapping from dynamic configuration */
844 for (i=0; i < num_property_mappings; i++)
846 int element = property_mapping[i].base_index;
847 int action = property_mapping[i].ext1_index;
848 int sound = property_mapping[i].artwork_index;
850 if (element >= MAX_NUM_ELEMENTS)
854 action = ACTION_DEFAULT;
856 element_info[element].sound[action] = sound;
859 /* initialize element class/sound mapping from dynamic configuration */
860 for (i=0; i < num_property_mappings; i++)
862 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
863 int action = property_mapping[i].ext1_index;
864 int sound = property_mapping[i].artwork_index;
866 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
870 action = ACTION_DEFAULT;
872 for (j=0; j < MAX_NUM_ELEMENTS; j++)
873 if (strcmp(element_info[j].class_name,
874 element_info[element_class].class_name) == 0)
875 element_info[j].sound[action] = sound;
878 /* now set all '-1' values to element specific default values */
879 for (i=0; i<MAX_NUM_ELEMENTS; i++)
881 int default_action_sound = element_info[i].sound[ACTION_DEFAULT];
883 for (act=0; act < NUM_ACTIONS; act++)
885 /* no sound for this specific action -- use default action sound */
886 if (element_info[i].sound[act] == -1)
887 element_info[i].sound[act] = default_action_sound;
892 static void set_sound_parameters(int sound, char **parameter_raw)
894 int parameter[NUM_SND_ARGS];
897 /* get integer values from string parameters */
898 for (i=0; i < NUM_SND_ARGS; i++)
900 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
901 sound_config_suffix[i].type);
903 /* explicit loop mode setting in configuration overrides default value */
904 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
905 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
908 static void InitSoundInfo()
910 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
911 int num_property_mappings = getSoundListPropertyMappingSize();
912 int *sound_effect_properties;
913 int num_sounds = getSoundListSize();
916 if (sound_info != NULL)
919 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
920 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
922 /* initialize sound effect for all elements to "no sound" */
923 for (i=0; i<MAX_NUM_ELEMENTS; i++)
924 for (j=0; j<NUM_ACTIONS; j++)
925 element_info[i].sound[j] = SND_UNDEFINED;
927 for (i=0; i<num_sounds; i++)
929 struct FileInfo *sound = getSoundListEntry(i);
930 int len_effect_text = strlen(sound->token);
932 sound_effect_properties[i] = ACTION_OTHER;
933 sound_info[i].loop = FALSE;
935 /* determine all loop sounds and identify certain sound classes */
937 for (j=0; element_action_info[j].suffix; j++)
939 int len_action_text = strlen(element_action_info[j].suffix);
941 if (len_action_text < len_effect_text &&
942 strcmp(&sound->token[len_effect_text - len_action_text],
943 element_action_info[j].suffix) == 0)
945 sound_effect_properties[i] = element_action_info[j].value;
947 if (element_action_info[j].is_loop_sound)
948 sound_info[i].loop = TRUE;
952 /* associate elements and some selected sound actions */
954 for (j=0; j<MAX_NUM_ELEMENTS; j++)
956 if (element_info[j].class_name)
958 int len_class_text = strlen(element_info[j].class_name);
960 if (len_class_text + 1 < len_effect_text &&
961 strncmp(sound->token,
962 element_info[j].class_name, len_class_text) == 0 &&
963 sound->token[len_class_text] == '.')
965 int sound_action_value = sound_effect_properties[i];
967 element_info[j].sound[sound_action_value] = i;
972 set_sound_parameters(i, sound->parameter);
975 free(sound_effect_properties);
977 /* initialize element/sound mapping from dynamic configuration */
978 for (i=0; i < num_property_mappings; i++)
980 int element = property_mapping[i].base_index;
981 int action = property_mapping[i].ext1_index;
982 int sound = property_mapping[i].artwork_index;
985 action = ACTION_DEFAULT;
987 element_info[element].sound[action] = sound;
993 int element = EL_CUSTOM_11;
996 while (element_action_info[j].suffix)
998 printf("element %d, sound action '%s' == %d\n",
999 element, element_action_info[j].suffix,
1000 element_info[element].sound[j]);
1005 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1011 int element = EL_SAND;
1012 int sound_action = ACTION_DIGGING;
1015 while (element_action_info[j].suffix)
1017 if (element_action_info[j].value == sound_action)
1018 printf("element %d, sound action '%s' == %d\n",
1019 element, element_action_info[j].suffix,
1020 element_info[element].sound[sound_action]);
1027 static void ReinitializeGraphics()
1029 InitGraphicInfo(); /* graphic properties mapping */
1030 InitElementGraphicInfo(); /* element game graphic mapping */
1031 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1033 InitElementSmallImages(); /* create editor and preview images */
1034 InitFontGraphicInfo(); /* initialize text drawing functions */
1036 SetMainBackgroundImage(IMG_BACKGROUND);
1037 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1043 static void ReinitializeSounds()
1045 InitSoundInfo(); /* sound properties mapping */
1046 InitElementSoundInfo(); /* element game sound mapping */
1049 InitElementSoundInfo(); /* element game sound mapping */
1052 InitPlaySoundLevel(); /* internal game sound settings */
1055 static void ReinitializeMusic()
1057 /* currently nothing to do */
1060 void InitElementProperties()
1064 static int ep_amoebalive[] =
1071 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1073 static int ep_amoeboid[] =
1081 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1083 static int ep_schluessel[] =
1094 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1096 static int ep_pforte[] =
1115 EL_SWITCHGATE_OPENING,
1116 EL_SWITCHGATE_CLOSED,
1117 EL_SWITCHGATE_CLOSING,
1119 EL_TIMEGATE_OPENING,
1121 EL_TIMEGATE_CLOSING,
1125 EL_TUBE_VERTICAL_LEFT,
1126 EL_TUBE_VERTICAL_RIGHT,
1127 EL_TUBE_HORIZONTAL_UP,
1128 EL_TUBE_HORIZONTAL_DOWN,
1134 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1136 static int ep_solid[] =
1140 EL_EXPANDABLE_WALL_HORIZONTAL,
1141 EL_EXPANDABLE_WALL_VERTICAL,
1142 EL_EXPANDABLE_WALL_ANY,
1155 EL_QUICKSAND_FILLING,
1156 EL_QUICKSAND_EMPTYING,
1158 EL_MAGIC_WALL_ACTIVE,
1159 EL_MAGIC_WALL_EMPTYING,
1160 EL_MAGIC_WALL_FILLING,
1164 EL_BD_MAGIC_WALL_ACTIVE,
1165 EL_BD_MAGIC_WALL_EMPTYING,
1166 EL_BD_MAGIC_WALL_FULL,
1167 EL_BD_MAGIC_WALL_FILLING,
1168 EL_BD_MAGIC_WALL_DEAD,
1177 EL_SP_TERMINAL_ACTIVE,
1181 EL_INVISIBLE_WALL_ACTIVE,
1182 EL_SWITCHGATE_SWITCH_UP,
1183 EL_SWITCHGATE_SWITCH_DOWN,
1185 EL_TIMEGATE_SWITCH_ACTIVE,
1197 /* the following elements are a direct copy of "indestructible" elements,
1198 except "EL_ACID", which is "indestructible", but not "solid"! */
1203 EL_ACID_POOL_TOPLEFT,
1204 EL_ACID_POOL_TOPRIGHT,
1205 EL_ACID_POOL_BOTTOMLEFT,
1206 EL_ACID_POOL_BOTTOM,
1207 EL_ACID_POOL_BOTTOMRIGHT,
1208 EL_SP_HARDWARE_GRAY,
1209 EL_SP_HARDWARE_GREEN,
1210 EL_SP_HARDWARE_BLUE,
1212 EL_SP_HARDWARE_YELLOW,
1213 EL_SP_HARDWARE_BASE_1,
1214 EL_SP_HARDWARE_BASE_2,
1215 EL_SP_HARDWARE_BASE_3,
1216 EL_SP_HARDWARE_BASE_4,
1217 EL_SP_HARDWARE_BASE_5,
1218 EL_SP_HARDWARE_BASE_6,
1219 EL_INVISIBLE_STEELWALL,
1220 EL_INVISIBLE_STEELWALL_ACTIVE,
1221 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1222 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1223 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1224 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1225 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1226 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1227 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1228 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1229 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1230 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1231 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1232 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1234 EL_LIGHT_SWITCH_ACTIVE,
1235 EL_SIGN_EXCLAMATION,
1236 EL_SIGN_RADIOACTIVITY,
1247 EL_STEELWALL_SLANTED,
1270 EL_SWITCHGATE_OPENING,
1271 EL_SWITCHGATE_CLOSED,
1272 EL_SWITCHGATE_CLOSING,
1274 EL_TIMEGATE_OPENING,
1276 EL_TIMEGATE_CLOSING,
1280 EL_TUBE_VERTICAL_LEFT,
1281 EL_TUBE_VERTICAL_RIGHT,
1282 EL_TUBE_HORIZONTAL_UP,
1283 EL_TUBE_HORIZONTAL_DOWN,
1289 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1291 static int ep_indestructible[] =
1295 EL_ACID_POOL_TOPLEFT,
1296 EL_ACID_POOL_TOPRIGHT,
1297 EL_ACID_POOL_BOTTOMLEFT,
1298 EL_ACID_POOL_BOTTOM,
1299 EL_ACID_POOL_BOTTOMRIGHT,
1300 EL_SP_HARDWARE_GRAY,
1301 EL_SP_HARDWARE_GREEN,
1302 EL_SP_HARDWARE_BLUE,
1304 EL_SP_HARDWARE_YELLOW,
1305 EL_SP_HARDWARE_BASE_1,
1306 EL_SP_HARDWARE_BASE_2,
1307 EL_SP_HARDWARE_BASE_3,
1308 EL_SP_HARDWARE_BASE_4,
1309 EL_SP_HARDWARE_BASE_5,
1310 EL_SP_HARDWARE_BASE_6,
1311 EL_INVISIBLE_STEELWALL,
1312 EL_INVISIBLE_STEELWALL_ACTIVE,
1313 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1314 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1315 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1316 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1317 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1318 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1319 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1320 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1321 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1322 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1323 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1324 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1326 EL_LIGHT_SWITCH_ACTIVE,
1327 EL_SIGN_EXCLAMATION,
1328 EL_SIGN_RADIOACTIVITY,
1339 EL_STEELWALL_SLANTED,
1362 EL_SWITCHGATE_OPENING,
1363 EL_SWITCHGATE_CLOSED,
1364 EL_SWITCHGATE_CLOSING,
1366 EL_TIMEGATE_OPENING,
1368 EL_TIMEGATE_CLOSING,
1372 EL_TUBE_VERTICAL_LEFT,
1373 EL_TUBE_VERTICAL_RIGHT,
1374 EL_TUBE_HORIZONTAL_UP,
1375 EL_TUBE_HORIZONTAL_DOWN,
1381 static int ep_indestructible_num = SIZEOF_ARRAY_INT(ep_indestructible);
1383 static int ep_slippery[] =
1397 EL_ROBOT_WHEEL_ACTIVE,
1403 EL_ACID_POOL_TOPLEFT,
1404 EL_ACID_POOL_TOPRIGHT,
1414 EL_STEELWALL_SLANTED,
1418 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1420 static int ep_enemy[] =
1433 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1435 static int ep_mauer[] =
1460 EL_EXPANDABLE_WALL_HORIZONTAL,
1461 EL_EXPANDABLE_WALL_VERTICAL,
1462 EL_EXPANDABLE_WALL_ANY,
1463 EL_EXPANDABLE_WALL_GROWING,
1470 EL_SP_HARDWARE_GRAY,
1471 EL_SP_HARDWARE_GREEN,
1472 EL_SP_HARDWARE_BLUE,
1474 EL_SP_HARDWARE_YELLOW,
1475 EL_SP_HARDWARE_BASE_1,
1476 EL_SP_HARDWARE_BASE_2,
1477 EL_SP_HARDWARE_BASE_3,
1478 EL_SP_HARDWARE_BASE_4,
1479 EL_SP_HARDWARE_BASE_5,
1480 EL_SP_HARDWARE_BASE_6,
1482 EL_SP_TERMINAL_ACTIVE,
1485 EL_INVISIBLE_STEELWALL,
1486 EL_INVISIBLE_STEELWALL_ACTIVE,
1488 EL_INVISIBLE_WALL_ACTIVE,
1489 EL_STEELWALL_SLANTED,
1503 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1505 static int ep_can_fall[] =
1520 EL_BD_MAGIC_WALL_FULL,
1531 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1533 static int ep_can_smash[] =
1556 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1558 static int ep_can_change[] =
1569 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1571 static int ep_can_move[] =
1591 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1593 static int ep_could_move[] =
1603 EL_BD_BUTTERFLY_RIGHT,
1605 EL_BD_BUTTERFLY_LEFT,
1606 EL_BD_BUTTERFLY_DOWN,
1607 EL_BD_FIREFLY_RIGHT,
1616 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1618 static int ep_dont_touch[] =
1625 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1627 static int ep_dont_go_to[] =
1641 EL_SP_BUGGY_BASE_ACTIVE,
1645 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1647 static int ep_mampf2[] =
1672 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1674 static int ep_bd_element[] =
1701 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1703 static int ep_sb_element[] =
1708 EL_SOKOBAN_FIELD_EMPTY,
1709 EL_SOKOBAN_FIELD_FULL,
1711 EL_INVISIBLE_STEELWALL
1713 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1715 static int ep_gem[] =
1724 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1726 static int ep_inactive[] =
1763 EL_INVISIBLE_STEELWALL,
1771 EL_WALL_EMERALD_YELLOW,
1772 EL_DYNABOMB_INCREASE_NUMBER,
1773 EL_DYNABOMB_INCREASE_SIZE,
1774 EL_DYNABOMB_INCREASE_POWER,
1776 EL_SOKOBAN_FIELD_EMPTY,
1777 EL_SOKOBAN_FIELD_FULL,
1778 EL_WALL_EMERALD_RED,
1779 EL_WALL_EMERALD_PURPLE,
1780 EL_ACID_POOL_TOPLEFT,
1781 EL_ACID_POOL_TOPRIGHT,
1782 EL_ACID_POOL_BOTTOMLEFT,
1783 EL_ACID_POOL_BOTTOM,
1784 EL_ACID_POOL_BOTTOMRIGHT,
1788 EL_BD_MAGIC_WALL_DEAD,
1789 EL_AMOEBA_TO_DIAMOND,
1797 EL_SP_GRAVITY_PORT_RIGHT,
1798 EL_SP_GRAVITY_PORT_DOWN,
1799 EL_SP_GRAVITY_PORT_LEFT,
1800 EL_SP_GRAVITY_PORT_UP,
1801 EL_SP_PORT_HORIZONTAL,
1802 EL_SP_PORT_VERTICAL,
1811 EL_SP_HARDWARE_GRAY,
1812 EL_SP_HARDWARE_GREEN,
1813 EL_SP_HARDWARE_BLUE,
1815 EL_SP_HARDWARE_YELLOW,
1816 EL_SP_HARDWARE_BASE_1,
1817 EL_SP_HARDWARE_BASE_2,
1818 EL_SP_HARDWARE_BASE_3,
1819 EL_SP_HARDWARE_BASE_4,
1820 EL_SP_HARDWARE_BASE_5,
1821 EL_SP_HARDWARE_BASE_6,
1822 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1823 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1824 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1825 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1826 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1827 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1828 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1829 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1830 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1831 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1832 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1833 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1834 EL_SIGN_EXCLAMATION,
1835 EL_SIGN_RADIOACTIVITY,
1846 EL_STEELWALL_SLANTED,
1860 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1862 static int ep_explosive[] =
1867 EL_DYNABOMB_PLAYER_1_ACTIVE,
1868 EL_DYNABOMB_PLAYER_2_ACTIVE,
1869 EL_DYNABOMB_PLAYER_3_ACTIVE,
1870 EL_DYNABOMB_PLAYER_4_ACTIVE,
1871 EL_DYNABOMB_INCREASE_NUMBER,
1872 EL_DYNABOMB_INCREASE_SIZE,
1873 EL_DYNABOMB_INCREASE_POWER,
1874 EL_SP_DISK_RED_ACTIVE,
1888 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1890 static int ep_mampf3[] =
1901 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1903 static int ep_pushable[] =
1910 EL_SOKOBAN_FIELD_FULL,
1920 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1922 static int ep_player[] =
1929 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1931 static int ep_has_content[] =
1939 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1941 static int ep_eatable[] =
1946 EL_SP_BUGGY_BASE_ACTIVATING,
1949 EL_INVISIBLE_SAND_ACTIVE
1951 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1953 static int ep_sp_element[] =
1961 EL_SP_HARDWARE_GRAY,
1969 EL_SP_GRAVITY_PORT_RIGHT,
1970 EL_SP_GRAVITY_PORT_DOWN,
1971 EL_SP_GRAVITY_PORT_LEFT,
1972 EL_SP_GRAVITY_PORT_UP,
1977 EL_SP_PORT_VERTICAL,
1978 EL_SP_PORT_HORIZONTAL,
1984 EL_SP_HARDWARE_BASE_1,
1985 EL_SP_HARDWARE_GREEN,
1986 EL_SP_HARDWARE_BLUE,
1988 EL_SP_HARDWARE_YELLOW,
1989 EL_SP_HARDWARE_BASE_2,
1990 EL_SP_HARDWARE_BASE_3,
1991 EL_SP_HARDWARE_BASE_4,
1992 EL_SP_HARDWARE_BASE_5,
1993 EL_SP_HARDWARE_BASE_6,
1996 /* additional elements that appeared in newer Supaplex levels */
1998 /* more than one murphy in a level results in an inactive clone */
2001 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2003 static int ep_quick_gate[] =
2017 EL_SP_GRAVITY_PORT_LEFT,
2018 EL_SP_GRAVITY_PORT_RIGHT,
2019 EL_SP_GRAVITY_PORT_UP,
2020 EL_SP_GRAVITY_PORT_DOWN,
2021 EL_SP_PORT_HORIZONTAL,
2022 EL_SP_PORT_VERTICAL,
2027 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2029 static int ep_over_player[] =
2035 EL_SP_GRAVITY_PORT_LEFT,
2036 EL_SP_GRAVITY_PORT_RIGHT,
2037 EL_SP_GRAVITY_PORT_UP,
2038 EL_SP_GRAVITY_PORT_DOWN,
2039 EL_SP_PORT_HORIZONTAL,
2040 EL_SP_PORT_VERTICAL,
2045 EL_TUBE_VERTICAL_LEFT,
2046 EL_TUBE_VERTICAL_RIGHT,
2047 EL_TUBE_HORIZONTAL_UP,
2048 EL_TUBE_HORIZONTAL_DOWN,
2054 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2056 static int ep_active_bomb[] =
2059 EL_DYNABOMB_PLAYER_1_ACTIVE,
2060 EL_DYNABOMB_PLAYER_2_ACTIVE,
2061 EL_DYNABOMB_PLAYER_3_ACTIVE,
2062 EL_DYNABOMB_PLAYER_4_ACTIVE,
2063 EL_SP_DISK_RED_ACTIVE
2065 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2067 static int ep_belt[] =
2069 EL_CONVEYOR_BELT_1_LEFT,
2070 EL_CONVEYOR_BELT_1_MIDDLE,
2071 EL_CONVEYOR_BELT_1_RIGHT,
2072 EL_CONVEYOR_BELT_2_LEFT,
2073 EL_CONVEYOR_BELT_2_MIDDLE,
2074 EL_CONVEYOR_BELT_2_RIGHT,
2075 EL_CONVEYOR_BELT_3_LEFT,
2076 EL_CONVEYOR_BELT_3_MIDDLE,
2077 EL_CONVEYOR_BELT_3_RIGHT,
2078 EL_CONVEYOR_BELT_4_LEFT,
2079 EL_CONVEYOR_BELT_4_MIDDLE,
2080 EL_CONVEYOR_BELT_4_RIGHT,
2082 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2084 static int ep_belt_active[] =
2086 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2087 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2088 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2089 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2090 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2091 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2092 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2093 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2094 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2095 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2096 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2097 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2099 static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2101 static int ep_belt_switch[] =
2103 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2104 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2105 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2106 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2107 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2108 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2109 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2110 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2111 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2112 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2113 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2114 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2116 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2118 static int ep_tube[] =
2123 EL_TUBE_VERTICAL_LEFT,
2124 EL_TUBE_VERTICAL_RIGHT,
2125 EL_TUBE_HORIZONTAL_UP,
2126 EL_TUBE_HORIZONTAL_DOWN,
2132 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2134 static int ep_em_slippery_wall[] =
2137 static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall);
2139 static int ep_can_be_crumbled[] =
2146 static int ep_can_be_crumbled_num = SIZEOF_ARRAY_INT(ep_can_be_crumbled);
2148 static long ep1_bit[] =
2155 EP_BIT_INDESTRUCTIBLE,
2182 static long ep2_bit[] =
2188 EP_BIT_EM_SLIPPERY_WALL,
2189 EP_BIT_CAN_BE_CRUMBLED
2191 static int *ep1_array[] =
2225 static int *ep2_array[] =
2231 ep_em_slippery_wall,
2234 static int *ep1_num[] =
2241 &ep_indestructible_num,
2261 &ep_has_content_num,
2265 &ep_over_player_num,
2268 static int *ep2_num[] =
2271 &ep_belt_active_num,
2272 &ep_belt_switch_num,
2274 &ep_em_slippery_wall_num,
2275 &ep_can_be_crumbled_num
2277 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2278 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2280 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2286 for (i=0; i<num_properties1; i++)
2287 for (j=0; j<*(ep1_num[i]); j++)
2288 Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2289 for (i=0; i<num_properties2; i++)
2290 for (j=0; j<*(ep2_num[i]); j++)
2291 Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2293 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2294 Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2297 static void InitGlobal()
2299 global.autoplay_leveldir = NULL;
2301 global.frames_per_second = 0;
2302 global.fps_slowdown = FALSE;
2303 global.fps_slowdown_factor = 1;
2306 void Execute_Command(char *command)
2308 if (strcmp(command, "print graphicsinfo.conf") == 0)
2312 printf("# You can configure additional/alternative image files here.\n");
2313 printf("# (The images below are default and therefore commented out.)\n");
2315 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2317 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2320 for (i=0; image_config[i].token != NULL; i++)
2322 getFormattedSetupEntry(image_config[i].token,
2323 image_config[i].value));
2327 else if (strcmp(command, "print soundsinfo.conf") == 0)
2331 printf("# You can configure additional/alternative sound files here.\n");
2332 printf("# (The sounds below are default and therefore commented out.)\n");
2334 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2336 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2339 for (i=0; sound_config[i].token != NULL; i++)
2341 getFormattedSetupEntry(sound_config[i].token,
2342 sound_config[i].value));
2346 else if (strcmp(command, "print musicinfo.conf") == 0)
2348 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2350 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2352 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2356 else if (strncmp(command, "dump level ", 11) == 0)
2358 char *filename = &command[11];
2360 if (access(filename, F_OK) != 0)
2361 Error(ERR_EXIT, "cannot open file '%s'", filename);
2363 LoadLevelFromFilename(filename);
2368 else if (strncmp(command, "dump tape ", 10) == 0)
2370 char *filename = &command[10];
2372 if (access(filename, F_OK) != 0)
2373 Error(ERR_EXIT, "cannot open file '%s'", filename);
2375 LoadTapeFromFilename(filename);
2380 else if (strncmp(command, "autoplay ", 9) == 0)
2382 char *str_copy = getStringCopy(&command[9]);
2383 char *str_ptr = strchr(str_copy, ' ');
2385 global.autoplay_leveldir = str_copy;
2386 global.autoplay_level_nr = -1;
2388 if (str_ptr != NULL)
2390 *str_ptr++ = '\0'; /* terminate leveldir string */
2391 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2396 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2400 static void InitSetup()
2402 LoadSetup(); /* global setup info */
2404 /* set some options from setup file */
2406 if (setup.options.verbose)
2407 options.verbose = TRUE;
2410 static void InitPlayerInfo()
2414 /* choose default local player */
2415 local_player = &stored_player[0];
2417 for (i=0; i<MAX_PLAYERS; i++)
2418 stored_player[i].connected = FALSE;
2420 local_player->connected = TRUE;
2423 static void InitArtworkInfo()
2428 static char *get_element_class_token(int element)
2430 char *element_class_name = element_info[element].class_name;
2431 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
2433 sprintf(element_class_token, "[%s]", element_class_name);
2435 return element_class_token;
2438 static void InitArtworkConfig()
2440 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
2441 static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1];
2442 static char *action_id_suffix[NUM_ACTIONS + 1];
2443 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
2444 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
2445 static char *dummy[1] = { NULL };
2446 static char *ignore_image_tokens[] =
2451 "menu.draw_xoffset",
2452 "menu.draw_yoffset",
2453 "menu.draw_xoffset.MAIN",
2454 "menu.draw_yoffset.MAIN",
2459 static char *ignore_sound_tokens[] =
2467 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2468 image_id_prefix[i] = element_info[i].token_name;
2469 for (i=0; i<NUM_FONTS; i++)
2470 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
2471 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
2473 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2474 sound_id_prefix[i] = element_info[i].token_name;
2475 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2476 sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_element_class_token(i);
2477 sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS] = NULL;
2479 for (i=0; i<NUM_ACTIONS; i++)
2480 action_id_suffix[i] = element_action_info[i].suffix;
2481 action_id_suffix[NUM_ACTIONS] = NULL;
2483 for (i=0; i<NUM_DIRECTIONS; i++)
2484 direction_id_suffix[i] = element_direction_info[i].suffix;
2485 direction_id_suffix[NUM_DIRECTIONS] = NULL;
2487 for (i=0; i<NUM_SPECIAL_GFX_ARGS; i++)
2488 special_id_suffix[i] = special_suffix_info[i].suffix;
2489 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
2491 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
2492 image_id_prefix, action_id_suffix, direction_id_suffix,
2493 special_id_suffix, ignore_image_tokens);
2494 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
2495 sound_id_prefix, action_id_suffix, dummy,
2496 special_id_suffix, ignore_sound_tokens);
2499 static void InitMixer()
2507 char *filename_font_initial = NULL;
2508 Bitmap *bitmap_font_initial = NULL;
2511 /* determine settings for initial font (for displaying startup messages) */
2512 for (i=0; image_config[i].token != NULL; i++)
2514 for (j=0; j < NUM_INITIAL_FONTS; j++)
2516 char font_token[128];
2519 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
2520 len_font_token = strlen(font_token);
2522 if (strcmp(image_config[i].token, font_token) == 0)
2523 filename_font_initial = image_config[i].value;
2524 else if (strlen(image_config[i].token) > len_font_token &&
2525 strncmp(image_config[i].token, font_token, len_font_token) == 0)
2527 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
2528 font_initial[j].src_x = atoi(image_config[i].value);
2529 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
2530 font_initial[j].src_y = atoi(image_config[i].value);
2531 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
2532 font_initial[j].width = atoi(image_config[i].value);
2533 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
2534 font_initial[j].height = atoi(image_config[i].value);
2539 if (filename_font_initial == NULL) /* should not happen */
2540 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
2542 /* create additional image buffers for double-buffering */
2543 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
2544 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
2546 /* initialize screen properties */
2547 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
2548 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
2550 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
2551 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
2552 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
2554 bitmap_font_initial = LoadCustomImage(filename_font_initial);
2556 for (j=0; j < NUM_INITIAL_FONTS; j++)
2557 font_initial[j].bitmap = bitmap_font_initial;
2559 InitFontGraphicInfo();
2561 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
2562 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
2564 DrawInitText("Loading graphics:", 120, FC_GREEN);
2566 InitTileClipmasks();
2569 void InitGfxBackground()
2573 drawto = backbuffer;
2574 fieldbuffer = bitmap_db_field;
2575 SetDrawtoField(DRAW_BACKBUFFER);
2577 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
2578 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2579 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
2580 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
2582 for (x=0; x<MAX_BUF_XSIZE; x++)
2583 for (y=0; y<MAX_BUF_YSIZE; y++)
2586 redraw_mask = REDRAW_ALL;
2589 static void InitLevelInfo()
2591 LoadLevelInfo(); /* global level info */
2592 LoadLevelSetup_LastSeries(); /* last played series info */
2593 LoadLevelSetup_SeriesInfo(); /* last played level info */
2596 void InitLevelArtworkInfo()
2598 LoadLevelArtworkInfo();
2601 static void InitImages()
2603 ReloadCustomImages();
2605 LoadCustomElementDescriptions();
2606 LoadSpecialMenuDesignSettings();
2608 ReinitializeGraphics();
2611 static void InitSound()
2613 InitReloadCustomSounds(artwork.snd_current->identifier);
2614 ReinitializeSounds();
2617 static void InitMusic()
2619 InitReloadCustomMusic(artwork.mus_current->identifier);
2620 ReinitializeMusic();
2623 void InitNetworkServer()
2625 #if defined(PLATFORM_UNIX)
2629 if (!options.network)
2632 #if defined(PLATFORM_UNIX)
2633 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
2635 if (!ConnectToServer(options.server_host, options.server_port))
2636 Error(ERR_EXIT, "cannot connect to network game server");
2638 SendToServer_PlayerName(setup.player_name);
2639 SendToServer_ProtocolVersion();
2642 SendToServer_NrWanted(nr_wanted);
2646 void ReloadCustomArtwork()
2648 static char *leveldir_current_identifier = NULL;
2649 static boolean last_override_level_graphics = FALSE;
2650 static boolean last_override_level_sounds = FALSE;
2651 static boolean last_override_level_music = FALSE;
2652 /* identifier for new artwork; default: artwork configured in setup */
2653 char *gfx_new_identifier = artwork.gfx_current->identifier;
2654 char *snd_new_identifier = artwork.snd_current->identifier;
2655 char *mus_new_identifier = artwork.mus_current->identifier;
2656 boolean redraw_screen = FALSE;
2658 if (leveldir_current_identifier == NULL)
2659 leveldir_current_identifier = leveldir_current->identifier;
2662 printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
2663 leveldir_current->graphics_set);
2664 printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
2665 leveldir_current->identifier);
2669 printf("graphics --> '%s' ('%s')\n",
2670 artwork.gfx_current_identifier, artwork.gfx_current->filename);
2671 printf("sounds --> '%s' ('%s')\n",
2672 artwork.snd_current_identifier, artwork.snd_current->filename);
2673 printf("music --> '%s' ('%s')\n",
2674 artwork.mus_current_identifier, artwork.mus_current->filename);
2677 /* leveldir_current may be invalid (level group, parent link) */
2678 if (!validLevelSeries(leveldir_current))
2681 /* when a new level series was selected, check if there was a change
2682 in custom artwork stored in level series directory */
2683 if (leveldir_current_identifier != leveldir_current->identifier)
2685 char *identifier_old = leveldir_current_identifier;
2686 char *identifier_new = leveldir_current->identifier;
2688 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
2689 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
2690 gfx_new_identifier = identifier_new;
2691 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
2692 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
2693 snd_new_identifier = identifier_new;
2694 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
2695 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
2696 mus_new_identifier = identifier_new;
2698 leveldir_current_identifier = leveldir_current->identifier;
2701 /* custom level artwork configured in level series configuration file
2702 always overrides custom level artwork stored in level series directory
2703 and (level independant) custom artwork configured in setup menue */
2704 if (leveldir_current->graphics_set != NULL)
2705 gfx_new_identifier = leveldir_current->graphics_set;
2706 if (leveldir_current->sounds_set != NULL)
2707 snd_new_identifier = leveldir_current->sounds_set;
2708 if (leveldir_current->music_set != NULL)
2709 mus_new_identifier = leveldir_current->music_set;
2711 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
2712 last_override_level_graphics != setup.override_level_graphics)
2715 printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
2716 artwork.gfx_current_identifier,
2717 artwork.gfx_current->identifier,
2718 gfx_new_identifier);
2721 setLevelArtworkDir(artwork.gfx_first);
2723 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
2727 FreeTileClipmasks();
2728 InitTileClipmasks();
2730 artwork.gfx_current_identifier = artwork.gfx_current->identifier;
2731 last_override_level_graphics = setup.override_level_graphics;
2733 redraw_screen = TRUE;
2736 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
2737 last_override_level_sounds != setup.override_level_sounds)
2740 printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
2741 artwork.snd_current_identifier,
2742 artwork.snd_current->identifier,
2743 snd_new_identifier);
2746 /* set artwork path to send it to the sound server process */
2747 setLevelArtworkDir(artwork.snd_first);
2749 InitReloadCustomSounds(snd_new_identifier);
2750 ReinitializeSounds();
2752 artwork.snd_current_identifier = artwork.snd_current->identifier;
2753 last_override_level_sounds = setup.override_level_sounds;
2755 redraw_screen = TRUE;
2758 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
2759 last_override_level_music != setup.override_level_music)
2761 /* set artwork path to send it to the sound server process */
2762 setLevelArtworkDir(artwork.mus_first);
2764 InitReloadCustomMusic(mus_new_identifier);
2765 ReinitializeMusic();
2767 artwork.mus_current_identifier = artwork.mus_current->identifier;
2768 last_override_level_music = setup.override_level_music;
2770 redraw_screen = TRUE;
2775 InitGfxBackground();
2777 /* force redraw of (open or closed) door graphics */
2778 SetDoorState(DOOR_OPEN_ALL);
2779 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
2784 /* ========================================================================= */
2786 /* ========================================================================= */
2790 InitGlobal(); /* initialize some global variables */
2792 if (options.execute_command)
2793 Execute_Command(options.execute_command);
2795 if (options.serveronly)
2797 #if defined(PLATFORM_UNIX)
2798 NetworkServer(options.server_port, options.serveronly);
2800 Error(ERR_WARN, "networking only supported in Unix version");
2802 exit(0); /* never reached */
2808 InitArtworkInfo(); /* needed before loading gfx, sound & music */
2809 InitArtworkConfig(); /* needed before forking sound child process */
2814 InitRND(NEW_RANDOMIZE);
2815 InitSimpleRND(NEW_RANDOMIZE);
2820 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
2823 InitEventFilter(FilterMouseMotionEvents);
2825 InitElementProperties();
2830 InitLevelArtworkInfo();
2832 InitImages(); /* needs to know current level directory */
2833 InitSound(); /* needs to know current level directory */
2834 InitMusic(); /* needs to know current level directory */
2836 InitGfxBackground();
2838 if (global.autoplay_leveldir)
2844 game_status = MAINMENU;
2848 InitNetworkServer();
2851 void CloseAllAndExit(int exit_value)
2856 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2859 FreeTileClipmasks();
2861 CloseVideoDisplay();
2862 ClosePlatformDependantStuff();