1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 static char *image_filename[NUM_PICTURES] =
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitNetworkServer(void);
47 static void InitSound(void);
48 static void InitGfx(void);
49 static void InitGfxBackground(void);
50 static void InitGadgets(void);
51 static void InitElementProperties(void);
55 if (options.serveronly)
57 #if defined(PLATFORM_UNIX)
58 NetworkServer(options.server_port, options.serveronly);
60 Error(ERR_WARN, "networking only supported in Unix version");
62 exit(0); /* never reached */
65 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
66 PROGRAM_TITLE_STRING, getWindowTitleString(),
67 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
68 MSDOS_POINTER_FILENAME,
69 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
77 InitRND(NEW_RANDOMIZE);
80 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
83 InitEventFilter(FilterMouseMotionEvents);
86 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
89 InitGadgets(); /* needs to know number of level series */
101 LoadSetup(); /* global setup info */
104 void InitPlayerInfo()
108 /* choose default local player */
109 local_player = &stored_player[0];
111 for (i=0; i<MAX_PLAYERS; i++)
112 stored_player[i].connected = FALSE;
114 local_player->connected = TRUE;
119 LoadLevelInfo(); /* global level info */
120 LoadLevelSetup_LastSeries(); /* last played series info */
121 LoadLevelSetup_SeriesInfo(); /* last played level info */
124 void InitNetworkServer()
126 #if defined(PLATFORM_UNIX)
130 if (!options.network)
133 #if defined(PLATFORM_UNIX)
134 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
136 if (!ConnectToServer(options.server_host, options.server_port))
137 Error(ERR_EXIT, "cannot connect to network game server");
139 SendToServer_PlayerName(setup.player_name);
140 SendToServer_ProtocolVersion();
143 SendToServer_NrWanted(nr_wanted);
153 for(i=0; i<NUM_SOUNDS; i++)
155 if (!LoadSound(sound_name[i]))
157 audio.sound_available = FALSE;
158 audio.loops_available = FALSE;
159 audio.sound_enabled = FALSE;
165 num_bg_loops = LoadMusic();
170 void InitTileClipmasks()
172 #if defined(TARGET_X11)
174 XGCValues clip_gc_values;
175 unsigned long clip_gc_valuemask;
178 #if defined(TARGET_X11_NATIVE)
184 tile_needs_clipping[] =
186 { GFX_SPIELER1_UP, 4 },
187 { GFX_SPIELER1_DOWN, 4 },
188 { GFX_SPIELER1_LEFT, 4 },
189 { GFX_SPIELER1_RIGHT, 4 },
190 { GFX_SPIELER1_PUSH_LEFT, 4 },
191 { GFX_SPIELER1_PUSH_RIGHT, 4 },
192 { GFX_SPIELER2_UP, 4 },
193 { GFX_SPIELER2_DOWN, 4 },
194 { GFX_SPIELER2_LEFT, 4 },
195 { GFX_SPIELER2_RIGHT, 4 },
196 { GFX_SPIELER2_PUSH_LEFT, 4 },
197 { GFX_SPIELER2_PUSH_RIGHT, 4 },
198 { GFX_SPIELER3_UP, 4 },
199 { GFX_SPIELER3_DOWN, 4 },
200 { GFX_SPIELER3_LEFT, 4 },
201 { GFX_SPIELER3_RIGHT, 4 },
202 { GFX_SPIELER3_PUSH_LEFT, 4 },
203 { GFX_SPIELER3_PUSH_RIGHT, 4 },
204 { GFX_SPIELER4_UP, 4 },
205 { GFX_SPIELER4_DOWN, 4 },
206 { GFX_SPIELER4_LEFT, 4 },
207 { GFX_SPIELER4_RIGHT, 4 },
208 { GFX_SPIELER4_PUSH_LEFT, 4 },
209 { GFX_SPIELER4_PUSH_RIGHT, 4 },
210 { GFX_SP_MURPHY, 1 },
211 { GFX_MURPHY_GO_LEFT, 3 },
212 { GFX_MURPHY_GO_RIGHT, 3 },
213 { GFX_MURPHY_SNAP_UP, 1 },
214 { GFX_MURPHY_SNAP_DOWN, 1 },
215 { GFX_MURPHY_SNAP_RIGHT, 1 },
216 { GFX_MURPHY_SNAP_LEFT, 1 },
217 { GFX_MURPHY_PUSH_RIGHT, 1 },
218 { GFX_MURPHY_PUSH_LEFT, 1 },
219 { GFX_GEBLUBBER, 4 },
222 { GFX_EXPLOSION, 8 },
223 { GFX_SOKOBAN_OBJEKT, 1 },
224 { GFX_FUNKELN_BLAU, 3 },
225 { GFX_FUNKELN_WEISS, 3 },
226 { GFX2_SHIELD_PASSIVE, 3 },
227 { GFX2_SHIELD_ACTIVE, 3 },
234 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
235 for(i=0; i<NUM_TILES; i++)
236 tile_clipmask[i] = None;
238 #if defined(TARGET_X11)
239 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
240 often very slow when preparing a masked XCopyArea() for big Pixmaps.
241 To prevent this, create small (tile-sized) mask Pixmaps which will then
242 be set much faster with XSetClipOrigin() and speed things up a lot. */
244 /* create graphic context structures needed for clipping */
245 clip_gc_values.graphics_exposures = False;
246 clip_gc_valuemask = GCGraphicsExposures;
248 XCreateGC(display, pix[PIX_BACK]->clip_mask,
249 clip_gc_valuemask, &clip_gc_values);
251 clip_gc_values.graphics_exposures = False;
252 clip_gc_valuemask = GCGraphicsExposures;
254 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
256 for(i=0; i<NUM_BITMAPS; i++)
258 if (pix[i]->clip_mask)
260 clip_gc_values.graphics_exposures = False;
261 clip_gc_values.clip_mask = pix[i]->clip_mask;
262 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
263 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
264 clip_gc_valuemask,&clip_gc_values);
268 #if defined(TARGET_X11_NATIVE)
269 /* create only those clipping Pixmaps we really need */
270 for(i=0; tile_needs_clipping[i].start>=0; i++)
274 for(j=0; j<tile_needs_clipping[i].count; j++)
276 int tile = tile_needs_clipping[i].start + j;
282 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
283 src_pixmap = pix[pixmap_nr]->clip_mask;
285 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
288 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
289 src_x, src_y, TILEX, TILEY, 0, 0);
292 #endif /* TARGET_X11_NATIVE */
293 #endif /* TARGET_X11 */
300 /* initialize some global variables */
301 global.frames_per_second = 0;
302 global.fps_slowdown = FALSE;
303 global.fps_slowdown_factor = 1;
305 /* initialize screen properties */
306 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
307 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
308 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
309 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
310 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
312 /* create additional image buffers for double-buffering */
313 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
314 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
316 pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
318 InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
320 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
321 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
322 #if defined(PLATFORM_MSDOS)
323 DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
326 DrawInitText("Loading graphics:",120,FC_GREEN);
328 for(i=0; i<NUM_PICTURES; i++)
330 if (i != PIX_SMALLFONT)
332 DrawInitText(image_filename[i], 150, FC_YELLOW);
334 pix[i] = LoadCustomImage(image_filename[i]);
338 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
343 void InitGfxBackground()
348 fieldbuffer = pix[PIX_DB_FIELD];
349 SetDrawtoField(DRAW_BACKBUFFER);
351 BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
352 ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
353 ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
355 for(x=0; x<MAX_BUF_XSIZE; x++)
356 for(y=0; y<MAX_BUF_YSIZE; y++)
359 redraw_mask = REDRAW_ALL;
364 CreateLevelEditorGadgets();
368 CreateScreenGadgets();
371 void InitElementProperties()
375 static int ep_amoebalive[] =
382 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
384 static int ep_amoeboid[] =
392 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
394 static int ep_schluessel[] =
405 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
407 static int ep_pforte[] =
426 EL_SWITCHGATE_CLOSED,
441 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
443 static int ep_solid[] =
463 EL_QUICKSAND_FILLING,
464 EL_QUICKSAND_EMPTYING,
469 EL_MAGIC_WALL_BD_OFF,
470 EL_MAGIC_WALL_BD_EMPTY,
471 EL_MAGIC_WALL_BD_FULL,
472 EL_MAGIC_WALL_BD_DEAD,
499 EL_BELT1_SWITCH_LEFT,
500 EL_BELT1_SWITCH_MIDDLE,
501 EL_BELT1_SWITCH_RIGHT,
502 EL_BELT2_SWITCH_LEFT,
503 EL_BELT2_SWITCH_MIDDLE,
504 EL_BELT2_SWITCH_RIGHT,
505 EL_BELT3_SWITCH_LEFT,
506 EL_BELT3_SWITCH_MIDDLE,
507 EL_BELT3_SWITCH_RIGHT,
508 EL_BELT4_SWITCH_LEFT,
509 EL_BELT4_SWITCH_MIDDLE,
510 EL_BELT4_SWITCH_RIGHT,
511 EL_SWITCHGATE_SWITCH_1,
512 EL_SWITCHGATE_SWITCH_2,
515 EL_TIMEGATE_SWITCH_OFF,
516 EL_TIMEGATE_SWITCH_ON,
518 EL_SIGN_RADIOACTIVITY,
557 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
559 static int ep_massive[] =
585 EL_SWITCHGATE_CLOSED,
600 EL_BELT1_SWITCH_LEFT,
601 EL_BELT1_SWITCH_MIDDLE,
602 EL_BELT1_SWITCH_RIGHT,
603 EL_BELT2_SWITCH_LEFT,
604 EL_BELT2_SWITCH_MIDDLE,
605 EL_BELT2_SWITCH_RIGHT,
606 EL_BELT3_SWITCH_LEFT,
607 EL_BELT3_SWITCH_MIDDLE,
608 EL_BELT3_SWITCH_RIGHT,
609 EL_BELT4_SWITCH_LEFT,
610 EL_BELT4_SWITCH_MIDDLE,
611 EL_BELT4_SWITCH_RIGHT,
615 EL_SIGN_RADIOACTIVITY,
644 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
646 static int ep_slippery[] =
681 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
683 static int ep_enemy[] =
696 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
698 static int ep_mauer[] =
761 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
763 static int ep_can_fall[] =
778 EL_MAGIC_WALL_BD_FULL,
789 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
791 static int ep_can_smash[] =
822 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
824 static int ep_can_change[] =
835 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
837 static int ep_can_move[] =
857 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
859 static int ep_could_move[] =
882 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
884 static int ep_dont_touch[] =
891 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
893 static int ep_dont_go_to[] =
911 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
913 static int ep_mampf2[] =
938 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
940 static int ep_bd_element[] =
949 EL_MAGIC_WALL_BD_OFF,
967 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
969 static int ep_sb_element[] =
974 EL_SOKOBAN_FELD_LEER,
975 EL_SOKOBAN_FELD_VOLL,
979 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
981 static int ep_gem[] =
990 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
992 static int ep_inactive[] =
1029 EL_DYNAMITE_INACTIVE,
1041 EL_SOKOBAN_FELD_LEER,
1042 EL_SOKOBAN_FELD_VOLL,
1052 EL_MAGIC_WALL_BD_OFF,
1053 EL_MAGIC_WALL_BD_DEAD,
1089 EL_BELT1_SWITCH_LEFT,
1090 EL_BELT1_SWITCH_MIDDLE,
1091 EL_BELT1_SWITCH_RIGHT,
1092 EL_BELT2_SWITCH_LEFT,
1093 EL_BELT2_SWITCH_MIDDLE,
1094 EL_BELT2_SWITCH_RIGHT,
1095 EL_BELT3_SWITCH_LEFT,
1096 EL_BELT3_SWITCH_MIDDLE,
1097 EL_BELT3_SWITCH_RIGHT,
1098 EL_BELT4_SWITCH_LEFT,
1099 EL_BELT4_SWITCH_MIDDLE,
1100 EL_BELT4_SWITCH_RIGHT,
1101 EL_SIGN_EXCLAMATION,
1102 EL_SIGN_RADIOACTIVITY,
1114 EL_EMC_STEEL_WALL_1,
1115 EL_EMC_STEEL_WALL_2,
1116 EL_EMC_STEEL_WALL_3,
1117 EL_EMC_STEEL_WALL_4,
1127 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1129 static int ep_explosive[] =
1133 EL_DYNAMITE_INACTIVE,
1134 EL_DYNABOMB_ACTIVE_1,
1135 EL_DYNABOMB_ACTIVE_2,
1136 EL_DYNABOMB_ACTIVE_3,
1137 EL_DYNABOMB_ACTIVE_4,
1154 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1156 static int ep_mampf3[] =
1167 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1169 static int ep_pushable[] =
1176 EL_SOKOBAN_FELD_VOLL,
1186 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1188 static int ep_player[] =
1196 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1198 static int ep_has_content[] =
1206 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1208 static int ep_eatable[] =
1216 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1218 static int ep_sp_element[] =
1260 /* additional elements that appeared in newer Supaplex levels */
1262 /* more than one murphy in a level results in an inactive clone */
1265 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1267 static int ep_quick_gate[] =
1291 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1293 static int ep_over_player[] =
1318 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1320 static int ep_active_bomb[] =
1323 EL_DYNABOMB_ACTIVE_1,
1324 EL_DYNABOMB_ACTIVE_2,
1325 EL_DYNABOMB_ACTIVE_3,
1326 EL_DYNABOMB_ACTIVE_4
1328 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1330 static int ep_belt[] =
1345 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1347 static int ep_belt_switch[] =
1349 EL_BELT1_SWITCH_LEFT,
1350 EL_BELT1_SWITCH_MIDDLE,
1351 EL_BELT1_SWITCH_RIGHT,
1352 EL_BELT2_SWITCH_LEFT,
1353 EL_BELT2_SWITCH_MIDDLE,
1354 EL_BELT2_SWITCH_RIGHT,
1355 EL_BELT3_SWITCH_LEFT,
1356 EL_BELT3_SWITCH_MIDDLE,
1357 EL_BELT3_SWITCH_RIGHT,
1358 EL_BELT4_SWITCH_LEFT,
1359 EL_BELT4_SWITCH_MIDDLE,
1360 EL_BELT4_SWITCH_RIGHT,
1362 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1364 static int ep_tube[] =
1378 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1380 static long ep1_bit[] =
1414 static long ep2_bit[] =
1420 static int *ep1_array[] =
1454 static int *ep2_array[] =
1460 static int *ep1_num[] =
1487 &ep_has_content_num,
1491 &ep_over_player_num,
1494 static int *ep2_num[] =
1497 &ep_belt_switch_num,
1500 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1501 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1503 for(i=0; i<MAX_ELEMENTS; i++)
1505 Elementeigenschaften1[i] = 0;
1506 Elementeigenschaften2[i] = 0;
1509 for(i=0; i<num_properties1; i++)
1510 for(j=0; j<*(ep1_num[i]); j++)
1511 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1512 for(i=0; i<num_properties2; i++)
1513 for(j=0; j<*(ep2_num[i]); j++)
1514 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1516 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1517 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1520 void CloseAllAndExit(int exit_value)
1525 FreeSounds(NUM_SOUNDS);
1528 for(i=0; i<NUM_BITMAPS; i++)
1531 CloseVideoDisplay();
1532 ClosePlatformDependantStuff();