1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
42 static int copy_properties[][5] =
46 EL_BUG_LEFT, EL_BUG_RIGHT,
47 EL_BUG_UP, EL_BUG_DOWN
51 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
52 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
56 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
57 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
61 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
62 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
66 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
67 EL_PACMAN_UP, EL_PACMAN_DOWN
71 EL_MOLE_LEFT, EL_MOLE_RIGHT,
72 EL_MOLE_UP, EL_MOLE_DOWN
82 FreeLevelEditorGadgets();
91 static boolean gadgets_initialized = FALSE;
93 if (gadgets_initialized)
96 CreateLevelEditorGadgets();
100 CreateScreenGadgets();
102 gadgets_initialized = TRUE;
105 inline void InitElementSmallImagesScaledUp(int graphic)
107 CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
110 void InitElementSmallImages()
112 static int special_graphics[] =
114 IMG_EDITOR_ELEMENT_BORDER,
115 IMG_EDITOR_ELEMENT_BORDER_INPUT,
116 IMG_EDITOR_CASCADE_LIST,
117 IMG_EDITOR_CASCADE_LIST_ACTIVE,
120 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
121 int num_property_mappings = getImageListPropertyMappingSize();
124 /* initialize normal images from static configuration */
125 for (i = 0; element_to_graphic[i].element > -1; i++)
126 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
128 /* initialize special images from static configuration */
129 for (i = 0; element_to_special_graphic[i].element > -1; i++)
130 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
132 /* initialize images from dynamic configuration (may be elements or other) */
133 for (i = 0; i < num_property_mappings; i++)
134 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
136 /* initialize special images from above list (non-element images) */
137 for (i = 0; special_graphics[i] > -1; i++)
138 InitElementSmallImagesScaledUp(special_graphics[i]);
142 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
143 void SetBitmaps_EM(Bitmap **em_bitmap)
145 em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
146 em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
150 static int getFontBitmapID(int font_nr)
154 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
155 special = game_status;
156 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
157 special = GFX_SPECIAL_ARG_MAIN;
158 else if (game_status == GAME_MODE_PLAYING)
159 special = GFX_SPECIAL_ARG_DOOR;
162 return font_info[font_nr].special_bitmap_id[special];
167 void InitFontGraphicInfo()
169 static struct FontBitmapInfo *font_bitmap_info = NULL;
170 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
171 int num_property_mappings = getImageListPropertyMappingSize();
172 int num_font_bitmaps = NUM_FONTS;
175 if (graphic_info == NULL) /* still at startup phase */
177 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
182 /* ---------- initialize font graphic definitions ---------- */
184 /* always start with reliable default values (normal font graphics) */
185 for (i = 0; i < NUM_FONTS; i++)
186 font_info[i].graphic = IMG_FONT_INITIAL_1;
188 /* initialize normal font/graphic mapping from static configuration */
189 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
191 int font_nr = font_to_graphic[i].font_nr;
192 int special = font_to_graphic[i].special;
193 int graphic = font_to_graphic[i].graphic;
198 font_info[font_nr].graphic = graphic;
201 /* always start with reliable default values (special font graphics) */
202 for (i = 0; i < NUM_FONTS; i++)
204 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
206 font_info[i].special_graphic[j] = font_info[i].graphic;
207 font_info[i].special_bitmap_id[j] = i;
211 /* initialize special font/graphic mapping from static configuration */
212 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
214 int font_nr = font_to_graphic[i].font_nr;
215 int special = font_to_graphic[i].special;
216 int graphic = font_to_graphic[i].graphic;
217 int base_graphic = font2baseimg(font_nr);
219 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
221 boolean base_redefined =
222 getImageListEntryFromImageID(base_graphic)->redefined;
223 boolean special_redefined =
224 getImageListEntryFromImageID(graphic)->redefined;
226 /* if the base font ("font.title_1", for example) has been redefined,
227 but not the special font ("font.title_1.LEVELS", for example), do not
228 use an existing (in this case considered obsolete) special font
229 anymore, but use the automatically determined default font */
230 if (base_redefined && !special_redefined)
233 font_info[font_nr].special_graphic[special] = graphic;
234 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
239 /* initialize special element/graphic mapping from dynamic configuration */
240 for (i = 0; i < num_property_mappings; i++)
242 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
243 int special = property_mapping[i].ext3_index;
244 int graphic = property_mapping[i].artwork_index;
249 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
251 font_info[font_nr].special_graphic[special] = graphic;
252 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
257 /* ---------- initialize font bitmap array ---------- */
259 if (font_bitmap_info != NULL)
260 FreeFontInfo(font_bitmap_info);
263 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
265 /* ---------- initialize font bitmap definitions ---------- */
267 for (i = 0; i < NUM_FONTS; i++)
269 if (i < NUM_INITIAL_FONTS)
271 font_bitmap_info[i] = font_initial[i];
275 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
277 int font_bitmap_id = font_info[i].special_bitmap_id[j];
278 int graphic = font_info[i].special_graphic[j];
280 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
281 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
283 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
284 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
287 /* copy font relevant information from graphics information */
288 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
289 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
290 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
291 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
292 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
293 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
294 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
296 font_bitmap_info[font_bitmap_id].num_chars =
297 graphic_info[graphic].anim_frames;
298 font_bitmap_info[font_bitmap_id].num_chars_per_line =
299 graphic_info[graphic].anim_frames_per_line;
303 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
306 void InitElementGraphicInfo()
308 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
309 int num_property_mappings = getImageListPropertyMappingSize();
312 if (graphic_info == NULL) /* still at startup phase */
315 /* set values to -1 to identify later as "uninitialized" values */
316 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
318 for (act = 0; act < NUM_ACTIONS; act++)
320 element_info[i].graphic[act] = -1;
321 element_info[i].crumbled[act] = -1;
323 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
325 element_info[i].direction_graphic[act][dir] = -1;
326 element_info[i].direction_crumbled[act][dir] = -1;
331 /* initialize normal element/graphic mapping from static configuration */
332 for (i = 0; element_to_graphic[i].element > -1; i++)
334 int element = element_to_graphic[i].element;
335 int action = element_to_graphic[i].action;
336 int direction = element_to_graphic[i].direction;
337 boolean crumbled = element_to_graphic[i].crumbled;
338 int graphic = element_to_graphic[i].graphic;
339 int base_graphic = el2baseimg(element);
341 if (graphic_info[graphic].bitmap == NULL)
344 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
347 boolean base_redefined =
348 getImageListEntryFromImageID(base_graphic)->redefined;
349 boolean act_dir_redefined =
350 getImageListEntryFromImageID(graphic)->redefined;
352 /* if the base graphic ("emerald", for example) has been redefined,
353 but not the action graphic ("emerald.falling", for example), do not
354 use an existing (in this case considered obsolete) action graphic
355 anymore, but use the automatically determined default graphic */
356 if (base_redefined && !act_dir_redefined)
361 action = ACTION_DEFAULT;
366 element_info[element].direction_crumbled[action][direction] = graphic;
368 element_info[element].crumbled[action] = graphic;
373 element_info[element].direction_graphic[action][direction] = graphic;
375 element_info[element].graphic[action] = graphic;
379 /* initialize normal element/graphic mapping from dynamic configuration */
380 for (i = 0; i < num_property_mappings; i++)
382 int element = property_mapping[i].base_index;
383 int action = property_mapping[i].ext1_index;
384 int direction = property_mapping[i].ext2_index;
385 int special = property_mapping[i].ext3_index;
386 int graphic = property_mapping[i].artwork_index;
387 boolean crumbled = FALSE;
389 if (special == GFX_SPECIAL_ARG_CRUMBLED)
395 if (graphic_info[graphic].bitmap == NULL)
398 if (element >= MAX_NUM_ELEMENTS || special != -1)
402 action = ACTION_DEFAULT;
407 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
408 element_info[element].direction_crumbled[action][dir] = -1;
411 element_info[element].direction_crumbled[action][direction] = graphic;
413 element_info[element].crumbled[action] = graphic;
418 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
419 element_info[element].direction_graphic[action][dir] = -1;
422 element_info[element].direction_graphic[action][direction] = graphic;
424 element_info[element].graphic[action] = graphic;
428 /* now copy all graphics that are defined to be cloned from other graphics */
429 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
431 int graphic = element_info[i].graphic[ACTION_DEFAULT];
432 int crumbled_like, diggable_like;
437 crumbled_like = graphic_info[graphic].crumbled_like;
438 diggable_like = graphic_info[graphic].diggable_like;
440 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
442 for (act = 0; act < NUM_ACTIONS; act++)
443 element_info[i].crumbled[act] =
444 element_info[crumbled_like].crumbled[act];
445 for (act = 0; act < NUM_ACTIONS; act++)
446 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
447 element_info[i].direction_crumbled[act][dir] =
448 element_info[crumbled_like].direction_crumbled[act][dir];
451 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
453 element_info[i].graphic[ACTION_DIGGING] =
454 element_info[diggable_like].graphic[ACTION_DIGGING];
455 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
456 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
457 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
462 /* set hardcoded definitions for some runtime elements without graphic */
463 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
467 /* set hardcoded definitions for some internal elements without graphic */
468 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
470 if (IS_EDITOR_CASCADE_INACTIVE(i))
471 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
472 else if (IS_EDITOR_CASCADE_ACTIVE(i))
473 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
477 /* now set all undefined/invalid graphics to -1 to set to default after it */
478 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
480 for (act = 0; act < NUM_ACTIONS; act++)
484 graphic = element_info[i].graphic[act];
485 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
486 element_info[i].graphic[act] = -1;
488 graphic = element_info[i].crumbled[act];
489 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
490 element_info[i].crumbled[act] = -1;
492 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
494 graphic = element_info[i].direction_graphic[act][dir];
495 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
496 element_info[i].direction_graphic[act][dir] = -1;
498 graphic = element_info[i].direction_crumbled[act][dir];
499 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
500 element_info[i].direction_crumbled[act][dir] = -1;
505 /* adjust graphics with 2nd tile for movement according to direction
506 (do this before correcting '-1' values to minimize calculations) */
507 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
509 for (act = 0; act < NUM_ACTIONS; act++)
511 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
513 int graphic = element_info[i].direction_graphic[act][dir];
514 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
516 if (act == ACTION_FALLING) /* special case */
517 graphic = element_info[i].graphic[act];
520 graphic_info[graphic].double_movement &&
521 graphic_info[graphic].swap_double_tiles != 0)
523 struct GraphicInfo *g = &graphic_info[graphic];
524 int src_x_front = g->src_x;
525 int src_y_front = g->src_y;
526 int src_x_back = g->src_x + g->offset2_x;
527 int src_y_back = g->src_y + g->offset2_y;
528 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
530 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
531 src_y_front < src_y_back);
532 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
533 boolean swap_movement_tiles_autodetected =
534 (!frames_are_ordered_diagonally &&
535 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
536 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
537 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
538 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
541 /* swap frontside and backside graphic tile coordinates, if needed */
542 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
544 /* get current (wrong) backside tile coordinates */
545 getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
548 /* set frontside tile coordinates to backside tile coordinates */
549 g->src_x = src_x_back;
550 g->src_y = src_y_back;
552 /* invert tile offset to point to new backside tile coordinates */
556 /* do not swap front and backside tiles again after correction */
557 g->swap_double_tiles = 0;
564 /* now set all '-1' values to element specific default values */
565 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
567 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
568 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
569 int default_direction_graphic[NUM_DIRECTIONS_FULL];
570 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
572 if (default_graphic == -1)
573 default_graphic = IMG_UNKNOWN;
575 if (default_crumbled == -1)
576 default_crumbled = default_graphic;
578 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
579 if (default_crumbled == -1)
580 default_crumbled = IMG_EMPTY;
583 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
585 default_direction_graphic[dir] =
586 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
587 default_direction_crumbled[dir] =
588 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
590 if (default_direction_graphic[dir] == -1)
591 default_direction_graphic[dir] = default_graphic;
593 if (default_direction_crumbled[dir] == -1)
594 default_direction_crumbled[dir] = default_direction_graphic[dir];
596 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
597 if (default_direction_crumbled[dir] == -1)
598 default_direction_crumbled[dir] = default_crumbled;
602 for (act = 0; act < NUM_ACTIONS; act++)
604 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
605 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
606 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
607 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
608 act == ACTION_TURNING_FROM_RIGHT ||
609 act == ACTION_TURNING_FROM_UP ||
610 act == ACTION_TURNING_FROM_DOWN);
612 /* generic default action graphic (defined by "[default]" directive) */
613 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
614 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
615 int default_remove_graphic = IMG_EMPTY;
617 if (act_remove && default_action_graphic != -1)
618 default_remove_graphic = default_action_graphic;
620 /* look for special default action graphic (classic game specific) */
621 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
622 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
623 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
624 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
625 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
626 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
628 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
629 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
630 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
631 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
632 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
633 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
636 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
637 /* !!! make this better !!! */
638 if (i == EL_EMPTY_SPACE)
640 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
641 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
645 if (default_action_graphic == -1)
646 default_action_graphic = default_graphic;
648 if (default_action_crumbled == -1)
649 default_action_crumbled = default_action_graphic;
651 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
652 if (default_action_crumbled == -1)
653 default_action_crumbled = default_crumbled;
656 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
658 /* use action graphic as the default direction graphic, if undefined */
659 int default_action_direction_graphic = element_info[i].graphic[act];
660 int default_action_direction_crumbled = element_info[i].crumbled[act];
662 /* no graphic for current action -- use default direction graphic */
663 if (default_action_direction_graphic == -1)
664 default_action_direction_graphic =
665 (act_remove ? default_remove_graphic :
667 element_info[i].direction_graphic[ACTION_TURNING][dir] :
668 default_action_graphic != default_graphic ?
669 default_action_graphic :
670 default_direction_graphic[dir]);
672 if (element_info[i].direction_graphic[act][dir] == -1)
673 element_info[i].direction_graphic[act][dir] =
674 default_action_direction_graphic;
677 if (default_action_direction_crumbled == -1)
678 default_action_direction_crumbled =
679 element_info[i].direction_graphic[act][dir];
681 if (default_action_direction_crumbled == -1)
682 default_action_direction_crumbled =
683 (act_remove ? default_remove_graphic :
685 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
686 default_action_crumbled != default_crumbled ?
687 default_action_crumbled :
688 default_direction_crumbled[dir]);
691 if (element_info[i].direction_crumbled[act][dir] == -1)
692 element_info[i].direction_crumbled[act][dir] =
693 default_action_direction_crumbled;
696 /* no graphic for this specific action -- use default action graphic */
697 if (element_info[i].graphic[act] == -1)
698 element_info[i].graphic[act] =
699 (act_remove ? default_remove_graphic :
700 act_turning ? element_info[i].graphic[ACTION_TURNING] :
701 default_action_graphic);
703 if (element_info[i].crumbled[act] == -1)
704 element_info[i].crumbled[act] = element_info[i].graphic[act];
706 if (element_info[i].crumbled[act] == -1)
707 element_info[i].crumbled[act] =
708 (act_remove ? default_remove_graphic :
709 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
710 default_action_crumbled);
715 /* set animation mode to "none" for each graphic with only 1 frame */
716 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
718 for (act = 0; act < NUM_ACTIONS; act++)
720 int graphic = element_info[i].graphic[act];
721 int crumbled = element_info[i].crumbled[act];
723 if (graphic_info[graphic].anim_frames == 1)
724 graphic_info[graphic].anim_mode = ANIM_NONE;
725 if (graphic_info[crumbled].anim_frames == 1)
726 graphic_info[crumbled].anim_mode = ANIM_NONE;
728 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
730 graphic = element_info[i].direction_graphic[act][dir];
731 crumbled = element_info[i].direction_crumbled[act][dir];
733 if (graphic_info[graphic].anim_frames == 1)
734 graphic_info[graphic].anim_mode = ANIM_NONE;
735 if (graphic_info[crumbled].anim_frames == 1)
736 graphic_info[crumbled].anim_mode = ANIM_NONE;
745 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
746 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
748 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
749 element_info[i].token_name, i);
755 void InitElementSpecialGraphicInfo()
757 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
758 int num_property_mappings = getImageListPropertyMappingSize();
761 /* always start with reliable default values */
762 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
763 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
764 element_info[i].special_graphic[j] =
765 element_info[i].graphic[ACTION_DEFAULT];
767 /* initialize special element/graphic mapping from static configuration */
768 for (i = 0; element_to_special_graphic[i].element > -1; i++)
770 int element = element_to_special_graphic[i].element;
771 int special = element_to_special_graphic[i].special;
772 int graphic = element_to_special_graphic[i].graphic;
773 int base_graphic = el2baseimg(element);
774 boolean base_redefined =
775 getImageListEntryFromImageID(base_graphic)->redefined;
776 boolean special_redefined =
777 getImageListEntryFromImageID(graphic)->redefined;
779 /* if the base graphic ("emerald", for example) has been redefined,
780 but not the special graphic ("emerald.EDITOR", for example), do not
781 use an existing (in this case considered obsolete) special graphic
782 anymore, but use the automatically created (down-scaled) graphic */
783 if (base_redefined && !special_redefined)
786 element_info[element].special_graphic[special] = graphic;
789 /* initialize special element/graphic mapping from dynamic configuration */
790 for (i = 0; i < num_property_mappings; i++)
792 int element = property_mapping[i].base_index;
793 int special = property_mapping[i].ext3_index;
794 int graphic = property_mapping[i].artwork_index;
796 if (element >= MAX_NUM_ELEMENTS)
799 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
800 element_info[element].special_graphic[special] = graphic;
803 /* now set all undefined/invalid graphics to default */
804 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
805 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
806 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
807 element_info[i].special_graphic[j] =
808 element_info[i].graphic[ACTION_DEFAULT];
811 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
816 if (type != TYPE_TOKEN)
817 return get_parameter_value(value_raw, suffix, type);
819 if (strcmp(value_raw, ARG_UNDEFINED) == 0)
820 return ARG_UNDEFINED_VALUE;
822 /* !!! OPTIMIZE THIS BY USING HASH !!! */
823 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
824 if (strcmp(element_info[i].token_name, value_raw) == 0)
827 /* !!! OPTIMIZE THIS BY USING HASH !!! */
828 for (i = 0; image_config[i].token != NULL; i++)
830 int len_config_value = strlen(image_config[i].value);
832 if (strcmp(&image_config[i].value[len_config_value - 4], ".pcx") != 0 &&
833 strcmp(&image_config[i].value[len_config_value - 4], ".wav") != 0 &&
834 strcmp(image_config[i].value, UNDEFINED_FILENAME) != 0)
837 if (strcmp(image_config[i].token, value_raw) == 0)
846 static int get_scaled_graphic_width(int graphic)
848 int original_width = getOriginalImageWidthFromImageID(graphic);
849 int scale_up_factor = graphic_info[graphic].scale_up_factor;
851 return original_width * scale_up_factor;
854 static int get_scaled_graphic_height(int graphic)
856 int original_height = getOriginalImageHeightFromImageID(graphic);
857 int scale_up_factor = graphic_info[graphic].scale_up_factor;
859 return original_height * scale_up_factor;
862 static void set_graphic_parameters(int graphic)
864 struct FileInfo *image = getImageListEntryFromImageID(graphic);
865 char **parameter_raw = image->parameter;
866 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
867 int parameter[NUM_GFX_ARGS];
868 int anim_frames_per_row = 1, anim_frames_per_col = 1;
869 int anim_frames_per_line = 1;
872 /* if fallback to default artwork is done, also use the default parameters */
873 if (image->fallback_to_default)
874 parameter_raw = image->default_parameter;
876 /* get integer values from string parameters */
877 for (i = 0; i < NUM_GFX_ARGS; i++)
878 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
879 image_config_suffix[i].token,
880 image_config_suffix[i].type);
882 graphic_info[graphic].bitmap = src_bitmap;
884 /* start with reliable default values */
885 graphic_info[graphic].src_image_width = 0;
886 graphic_info[graphic].src_image_height = 0;
887 graphic_info[graphic].src_x = 0;
888 graphic_info[graphic].src_y = 0;
889 graphic_info[graphic].width = TILEX;
890 graphic_info[graphic].height = TILEY;
891 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
892 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
893 graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
894 graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
895 graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
896 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
897 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
898 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
899 graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
900 graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
901 graphic_info[graphic].anim_delay_fixed = 0;
902 graphic_info[graphic].anim_delay_random = 0;
903 graphic_info[graphic].post_delay_fixed = 0;
904 graphic_info[graphic].post_delay_random = 0;
906 /* optional x and y tile position of animation frame sequence */
907 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
908 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
909 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
910 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
912 /* optional x and y pixel position of animation frame sequence */
913 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
914 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
915 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
916 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
918 /* optional width and height of each animation frame */
919 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
920 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
921 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
922 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
924 /* optional zoom factor for scaling up the image to a larger size */
925 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
926 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
927 if (graphic_info[graphic].scale_up_factor < 1)
928 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
932 /* get final bitmap size (with scaling, but without small images) */
933 int src_image_width = get_scaled_graphic_width(graphic);
934 int src_image_height = get_scaled_graphic_height(graphic);
936 anim_frames_per_row = src_image_width / graphic_info[graphic].width;
937 anim_frames_per_col = src_image_height / graphic_info[graphic].height;
939 graphic_info[graphic].src_image_width = src_image_width;
940 graphic_info[graphic].src_image_height = src_image_height;
943 /* correct x or y offset dependent of vertical or horizontal frame order */
944 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
946 graphic_info[graphic].offset_y =
947 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
948 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
949 anim_frames_per_line = anim_frames_per_col;
951 else /* frames are ordered horizontally */
953 graphic_info[graphic].offset_x =
954 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
955 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
956 anim_frames_per_line = anim_frames_per_row;
959 /* optionally, the x and y offset of frames can be specified directly */
960 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
961 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
962 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
963 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
965 /* optionally, moving animations may have separate start and end graphics */
966 graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
968 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
969 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
971 /* correct x or y offset2 dependent of vertical or horizontal frame order */
972 if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
973 graphic_info[graphic].offset2_y =
974 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
975 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
976 else /* frames are ordered horizontally */
977 graphic_info[graphic].offset2_x =
978 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
979 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
981 /* optionally, the x and y offset of 2nd graphic can be specified directly */
982 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
983 graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
984 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
985 graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
987 /* optionally, the second movement tile can be specified as start tile */
988 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
989 graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
991 /* automatically determine correct number of frames, if not defined */
992 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
993 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
994 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
995 graphic_info[graphic].anim_frames = anim_frames_per_row;
996 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
997 graphic_info[graphic].anim_frames = anim_frames_per_col;
999 graphic_info[graphic].anim_frames = 1;
1001 graphic_info[graphic].anim_frames_per_line =
1002 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1003 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1005 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
1006 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
1007 graphic_info[graphic].anim_delay = 1;
1009 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
1011 if (graphic_info[graphic].anim_frames == 1)
1012 graphic_info[graphic].anim_mode = ANIM_NONE;
1015 /* automatically determine correct start frame, if not defined */
1016 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1017 graphic_info[graphic].anim_start_frame = 0;
1018 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
1019 graphic_info[graphic].anim_start_frame =
1020 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1022 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1024 /* animation synchronized with global frame counter, not move position */
1025 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1027 /* optional element for cloning crumble graphics */
1028 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1029 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1031 /* optional element for cloning digging graphics */
1032 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1033 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1035 /* optional border size for "crumbling" diggable graphics */
1036 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1037 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
1039 /* this is only used for player "boring" and "sleeping" actions */
1040 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1041 graphic_info[graphic].anim_delay_fixed =
1042 parameter[GFX_ARG_ANIM_DELAY_FIXED];
1043 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1044 graphic_info[graphic].anim_delay_random =
1045 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1046 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1047 graphic_info[graphic].post_delay_fixed =
1048 parameter[GFX_ARG_POST_DELAY_FIXED];
1049 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1050 graphic_info[graphic].post_delay_random =
1051 parameter[GFX_ARG_POST_DELAY_RANDOM];
1053 /* this is only used for toon animations */
1054 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
1055 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
1057 /* this is only used for drawing font characters */
1058 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
1059 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
1061 /* this is only used for drawing envelope graphics */
1062 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1064 /* optional graphic for cloning all graphics settings */
1065 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1066 graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
1069 static void set_cloned_graphic_parameters(int graphic)
1071 int fallback_graphic = IMG_CHAR_EXCLAM;
1072 int max_num_images = getImageListSize();
1073 int clone_graphic = graphic_info[graphic].clone_from;
1074 int num_references_followed = 1;
1076 while (graphic_info[clone_graphic].clone_from != -1 &&
1077 num_references_followed < max_num_images)
1079 clone_graphic = graphic_info[clone_graphic].clone_from;
1081 num_references_followed++;
1084 if (num_references_followed >= max_num_images)
1086 Error(ERR_RETURN_LINE, "-");
1087 Error(ERR_RETURN, "warning: error found in config file:");
1088 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1089 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic));
1090 Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics");
1091 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1093 if (graphic == fallback_graphic)
1094 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1096 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1097 Error(ERR_RETURN_LINE, "-");
1099 graphic_info[graphic] = graphic_info[fallback_graphic];
1103 graphic_info[graphic] = graphic_info[clone_graphic];
1104 graphic_info[graphic].clone_from = clone_graphic;
1108 static void InitGraphicInfo()
1110 int fallback_graphic = IMG_CHAR_EXCLAM;
1111 int num_images = getImageListSize();
1114 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1115 static boolean clipmasks_initialized = FALSE;
1117 XGCValues clip_gc_values;
1118 unsigned long clip_gc_valuemask;
1119 GC copy_clipmask_gc = None;
1122 checked_free(graphic_info);
1124 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1126 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1127 if (clipmasks_initialized)
1129 for (i = 0; i < num_images; i++)
1131 if (graphic_info[i].clip_mask)
1132 XFreePixmap(display, graphic_info[i].clip_mask);
1133 if (graphic_info[i].clip_gc)
1134 XFreeGC(display, graphic_info[i].clip_gc);
1136 graphic_info[i].clip_mask = None;
1137 graphic_info[i].clip_gc = None;
1142 /* first set all graphic paramaters ... */
1143 for (i = 0; i < num_images; i++)
1144 set_graphic_parameters(i);
1146 /* ... then copy these parameters for cloned graphics */
1147 for (i = 0; i < num_images; i++)
1148 if (graphic_info[i].clone_from != -1)
1149 set_cloned_graphic_parameters(i);
1151 for (i = 0; i < num_images; i++)
1155 int first_frame, last_frame;
1156 int src_bitmap_width, src_bitmap_height;
1158 /* now check if no animation frames are outside of the loaded image */
1160 if (graphic_info[i].bitmap == NULL)
1161 continue; /* skip check for optional images that are undefined */
1163 /* get final bitmap size (with scaling, but without small images) */
1164 src_bitmap_width = graphic_info[i].src_image_width;
1165 src_bitmap_height = graphic_info[i].src_image_height;
1167 /* check if first animation frame is inside specified bitmap */
1170 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1172 if (src_x < 0 || src_y < 0 ||
1173 src_x + TILEX > src_bitmap_width ||
1174 src_y + TILEY > src_bitmap_height)
1176 Error(ERR_RETURN_LINE, "-");
1177 Error(ERR_RETURN, "warning: error found in config file:");
1178 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1179 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1180 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1182 "error: first animation frame out of bounds (%d, %d) [%d, %d]",
1183 src_x, src_y, src_bitmap_width, src_bitmap_height);
1184 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1186 if (i == fallback_graphic)
1187 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1189 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1190 Error(ERR_RETURN_LINE, "-");
1192 graphic_info[i] = graphic_info[fallback_graphic];
1195 /* check if last animation frame is inside specified bitmap */
1197 last_frame = graphic_info[i].anim_frames - 1;
1198 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1200 if (src_x < 0 || src_y < 0 ||
1201 src_x + TILEX > src_bitmap_width ||
1202 src_y + TILEY > src_bitmap_height)
1204 Error(ERR_RETURN_LINE, "-");
1205 Error(ERR_RETURN, "warning: error found in config file:");
1206 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1207 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1208 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1210 "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1211 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1212 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1214 if (i == fallback_graphic)
1215 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1217 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1218 Error(ERR_RETURN_LINE, "-");
1220 graphic_info[i] = graphic_info[fallback_graphic];
1223 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1224 /* currently we only need a tile clip mask from the first frame */
1225 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1227 if (copy_clipmask_gc == None)
1229 clip_gc_values.graphics_exposures = False;
1230 clip_gc_valuemask = GCGraphicsExposures;
1231 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1232 clip_gc_valuemask, &clip_gc_values);
1235 graphic_info[i].clip_mask =
1236 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1238 src_pixmap = src_bitmap->clip_mask;
1239 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1240 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1242 clip_gc_values.graphics_exposures = False;
1243 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1244 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1246 graphic_info[i].clip_gc =
1247 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1251 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1252 if (copy_clipmask_gc)
1253 XFreeGC(display, copy_clipmask_gc);
1255 clipmasks_initialized = TRUE;
1259 static void InitElementSoundInfo()
1261 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1262 int num_property_mappings = getSoundListPropertyMappingSize();
1265 /* set values to -1 to identify later as "uninitialized" values */
1266 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1267 for (act = 0; act < NUM_ACTIONS; act++)
1268 element_info[i].sound[act] = -1;
1270 /* initialize element/sound mapping from static configuration */
1271 for (i = 0; element_to_sound[i].element > -1; i++)
1273 int element = element_to_sound[i].element;
1274 int action = element_to_sound[i].action;
1275 int sound = element_to_sound[i].sound;
1276 boolean is_class = element_to_sound[i].is_class;
1279 action = ACTION_DEFAULT;
1282 element_info[element].sound[action] = sound;
1284 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1285 if (strcmp(element_info[j].class_name,
1286 element_info[element].class_name) == 0)
1287 element_info[j].sound[action] = sound;
1290 /* initialize element class/sound mapping from dynamic configuration */
1291 for (i = 0; i < num_property_mappings; i++)
1293 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1294 int action = property_mapping[i].ext1_index;
1295 int sound = property_mapping[i].artwork_index;
1297 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1301 action = ACTION_DEFAULT;
1303 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1304 if (strcmp(element_info[j].class_name,
1305 element_info[element_class].class_name) == 0)
1306 element_info[j].sound[action] = sound;
1309 /* initialize element/sound mapping from dynamic configuration */
1310 for (i = 0; i < num_property_mappings; i++)
1312 int element = property_mapping[i].base_index;
1313 int action = property_mapping[i].ext1_index;
1314 int sound = property_mapping[i].artwork_index;
1316 if (element >= MAX_NUM_ELEMENTS)
1320 action = ACTION_DEFAULT;
1322 element_info[element].sound[action] = sound;
1325 /* now set all '-1' values to element specific default values */
1326 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1328 for (act = 0; act < NUM_ACTIONS; act++)
1330 /* generic default action sound (defined by "[default]" directive) */
1331 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1333 /* look for special default action sound (classic game specific) */
1334 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1335 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1336 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1337 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1338 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1339 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1341 /* !!! there's no such thing as a "default action sound" !!! */
1343 /* look for element specific default sound (independent from action) */
1344 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1345 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1349 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
1350 /* !!! make this better !!! */
1351 if (i == EL_EMPTY_SPACE)
1352 default_action_sound = element_info[EL_DEFAULT].sound[act];
1355 /* no sound for this specific action -- use default action sound */
1356 if (element_info[i].sound[act] == -1)
1357 element_info[i].sound[act] = default_action_sound;
1361 /* copy sound settings to some elements that are only stored in level file
1362 in native R'n'D levels, but are used by game engine in native EM levels */
1363 for (i = 0; copy_properties[i][0] != -1; i++)
1364 for (j = 1; j <= 4; j++)
1365 for (act = 0; act < NUM_ACTIONS; act++)
1366 element_info[copy_properties[i][j]].sound[act] =
1367 element_info[copy_properties[i][0]].sound[act];
1370 static void InitGameModeSoundInfo()
1374 /* set values to -1 to identify later as "uninitialized" values */
1375 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1378 /* initialize gamemode/sound mapping from static configuration */
1379 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1381 int gamemode = gamemode_to_sound[i].gamemode;
1382 int sound = gamemode_to_sound[i].sound;
1385 gamemode = GAME_MODE_DEFAULT;
1387 menu.sound[gamemode] = sound;
1390 /* now set all '-1' values to levelset specific default values */
1391 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1392 if (menu.sound[i] == -1)
1393 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1396 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1397 if (menu.sound[i] != -1)
1398 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1402 static void set_sound_parameters(int sound, char **parameter_raw)
1404 int parameter[NUM_SND_ARGS];
1407 /* get integer values from string parameters */
1408 for (i = 0; i < NUM_SND_ARGS; i++)
1410 get_parameter_value(parameter_raw[i],
1411 sound_config_suffix[i].token,
1412 sound_config_suffix[i].type);
1414 /* explicit loop mode setting in configuration overrides default value */
1415 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1416 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1418 /* sound volume to change the original volume when loading the sound file */
1419 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1421 /* sound priority to give certain sounds a higher or lower priority */
1422 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1425 static void InitSoundInfo()
1427 int *sound_effect_properties;
1428 int num_sounds = getSoundListSize();
1431 checked_free(sound_info);
1433 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1434 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1436 /* initialize sound effect for all elements to "no sound" */
1437 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1438 for (j = 0; j < NUM_ACTIONS; j++)
1439 element_info[i].sound[j] = SND_UNDEFINED;
1441 for (i = 0; i < num_sounds; i++)
1443 struct FileInfo *sound = getSoundListEntry(i);
1444 int len_effect_text = strlen(sound->token);
1446 sound_effect_properties[i] = ACTION_OTHER;
1447 sound_info[i].loop = FALSE; /* default: play sound only once */
1450 printf("::: sound %d: '%s'\n", i, sound->token);
1453 /* determine all loop sounds and identify certain sound classes */
1455 for (j = 0; element_action_info[j].suffix; j++)
1457 int len_action_text = strlen(element_action_info[j].suffix);
1459 if (len_action_text < len_effect_text &&
1460 strcmp(&sound->token[len_effect_text - len_action_text],
1461 element_action_info[j].suffix) == 0)
1463 sound_effect_properties[i] = element_action_info[j].value;
1464 sound_info[i].loop = element_action_info[j].is_loop_sound;
1470 /* associate elements and some selected sound actions */
1472 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1474 if (element_info[j].class_name)
1476 int len_class_text = strlen(element_info[j].class_name);
1478 if (len_class_text + 1 < len_effect_text &&
1479 strncmp(sound->token,
1480 element_info[j].class_name, len_class_text) == 0 &&
1481 sound->token[len_class_text] == '.')
1483 int sound_action_value = sound_effect_properties[i];
1485 element_info[j].sound[sound_action_value] = i;
1490 set_sound_parameters(i, sound->parameter);
1493 free(sound_effect_properties);
1496 static void InitGameModeMusicInfo()
1498 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1499 int num_property_mappings = getMusicListPropertyMappingSize();
1500 int default_levelset_music = -1;
1503 /* set values to -1 to identify later as "uninitialized" values */
1504 for (i = 0; i < MAX_LEVELS; i++)
1505 levelset.music[i] = -1;
1506 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1509 /* initialize gamemode/music mapping from static configuration */
1510 for (i = 0; gamemode_to_music[i].music > -1; i++)
1512 int gamemode = gamemode_to_music[i].gamemode;
1513 int music = gamemode_to_music[i].music;
1516 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1520 gamemode = GAME_MODE_DEFAULT;
1522 menu.music[gamemode] = music;
1525 /* initialize gamemode/music mapping from dynamic configuration */
1526 for (i = 0; i < num_property_mappings; i++)
1528 int prefix = property_mapping[i].base_index;
1529 int gamemode = property_mapping[i].ext1_index;
1530 int level = property_mapping[i].ext2_index;
1531 int music = property_mapping[i].artwork_index;
1534 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1535 prefix, gamemode, level, music);
1538 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1542 gamemode = GAME_MODE_DEFAULT;
1544 /* level specific music only allowed for in-game music */
1545 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1546 gamemode = GAME_MODE_PLAYING;
1551 default_levelset_music = music;
1554 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1555 levelset.music[level] = music;
1556 if (gamemode != GAME_MODE_PLAYING)
1557 menu.music[gamemode] = music;
1560 /* now set all '-1' values to menu specific default values */
1561 /* (undefined values of "levelset.music[]" might stay at "-1" to
1562 allow dynamic selection of music files from music directory!) */
1563 for (i = 0; i < MAX_LEVELS; i++)
1564 if (levelset.music[i] == -1)
1565 levelset.music[i] = default_levelset_music;
1566 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1567 if (menu.music[i] == -1)
1568 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1571 for (i = 0; i < MAX_LEVELS; i++)
1572 if (levelset.music[i] != -1)
1573 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1574 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1575 if (menu.music[i] != -1)
1576 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1580 static void set_music_parameters(int music, char **parameter_raw)
1582 int parameter[NUM_MUS_ARGS];
1585 /* get integer values from string parameters */
1586 for (i = 0; i < NUM_MUS_ARGS; i++)
1588 get_parameter_value(parameter_raw[i],
1589 music_config_suffix[i].token,
1590 music_config_suffix[i].type);
1592 /* explicit loop mode setting in configuration overrides default value */
1593 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1594 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1597 static void InitMusicInfo()
1599 int num_music = getMusicListSize();
1602 checked_free(music_info);
1604 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1606 for (i = 0; i < num_music; i++)
1608 struct FileInfo *music = getMusicListEntry(i);
1609 int len_music_text = strlen(music->token);
1611 music_info[i].loop = TRUE; /* default: play music in loop mode */
1613 /* determine all loop music */
1615 for (j = 0; music_prefix_info[j].prefix; j++)
1617 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1619 if (len_prefix_text < len_music_text &&
1620 strncmp(music->token,
1621 music_prefix_info[j].prefix, len_prefix_text) == 0)
1623 music_info[i].loop = music_prefix_info[j].is_loop_music;
1629 set_music_parameters(i, music->parameter);
1633 static void ReinitializeGraphics()
1635 InitGraphicInfo(); /* graphic properties mapping */
1636 InitElementGraphicInfo(); /* element game graphic mapping */
1637 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1639 InitElementSmallImages(); /* scale images to all needed sizes */
1640 InitFontGraphicInfo(); /* initialize text drawing functions */
1642 InitGraphicInfo_EM(); /* graphic mapping for EM engine */
1644 SetMainBackgroundImage(IMG_BACKGROUND);
1645 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1651 static void ReinitializeSounds()
1653 InitSoundInfo(); /* sound properties mapping */
1654 InitElementSoundInfo(); /* element game sound mapping */
1655 InitGameModeSoundInfo(); /* game mode sound mapping */
1657 InitPlayLevelSound(); /* internal game sound settings */
1660 static void ReinitializeMusic()
1662 InitMusicInfo(); /* music properties mapping */
1663 InitGameModeMusicInfo(); /* game mode music mapping */
1666 static int get_special_property_bit(int element, int property_bit_nr)
1668 struct PropertyBitInfo
1674 static struct PropertyBitInfo pb_can_move_into_acid[] =
1676 /* the player may be able fall into acid when gravity is activated */
1681 { EL_SP_MURPHY, 0 },
1682 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1684 /* all elements that can move may be able to also move into acid */
1687 { EL_BUG_RIGHT, 1 },
1690 { EL_SPACESHIP, 2 },
1691 { EL_SPACESHIP_LEFT, 2 },
1692 { EL_SPACESHIP_RIGHT, 2 },
1693 { EL_SPACESHIP_UP, 2 },
1694 { EL_SPACESHIP_DOWN, 2 },
1695 { EL_BD_BUTTERFLY, 3 },
1696 { EL_BD_BUTTERFLY_LEFT, 3 },
1697 { EL_BD_BUTTERFLY_RIGHT, 3 },
1698 { EL_BD_BUTTERFLY_UP, 3 },
1699 { EL_BD_BUTTERFLY_DOWN, 3 },
1700 { EL_BD_FIREFLY, 4 },
1701 { EL_BD_FIREFLY_LEFT, 4 },
1702 { EL_BD_FIREFLY_RIGHT, 4 },
1703 { EL_BD_FIREFLY_UP, 4 },
1704 { EL_BD_FIREFLY_DOWN, 4 },
1706 { EL_DARK_YAMYAM, 6 },
1709 { EL_PACMAN_LEFT, 8 },
1710 { EL_PACMAN_RIGHT, 8 },
1711 { EL_PACMAN_UP, 8 },
1712 { EL_PACMAN_DOWN, 8 },
1714 { EL_MOLE_LEFT, 9 },
1715 { EL_MOLE_RIGHT, 9 },
1717 { EL_MOLE_DOWN, 9 },
1721 { EL_SATELLITE, 13 },
1722 { EL_SP_SNIKSNAK, 14 },
1723 { EL_SP_ELECTRON, 15 },
1726 { EL_EMC_ANDROID, 18 },
1731 static struct PropertyBitInfo pb_dont_collide_with[] =
1733 { EL_SP_SNIKSNAK, 0 },
1734 { EL_SP_ELECTRON, 1 },
1742 struct PropertyBitInfo *pb_info;
1745 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1746 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1751 struct PropertyBitInfo *pb_info = NULL;
1754 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1755 if (pb_definition[i].bit_nr == property_bit_nr)
1756 pb_info = pb_definition[i].pb_info;
1758 if (pb_info == NULL)
1761 for (i = 0; pb_info[i].element != -1; i++)
1762 if (pb_info[i].element == element)
1763 return pb_info[i].bit_nr;
1768 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1769 boolean property_value)
1771 int bit_nr = get_special_property_bit(element, property_bit_nr);
1776 *bitfield |= (1 << bit_nr);
1778 *bitfield &= ~(1 << bit_nr);
1782 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1784 int bit_nr = get_special_property_bit(element, property_bit_nr);
1787 return ((*bitfield & (1 << bit_nr)) != 0);
1792 void InitElementPropertiesStatic()
1794 static int ep_diggable[] =
1799 EL_SP_BUGGY_BASE_ACTIVATING,
1802 EL_INVISIBLE_SAND_ACTIVE,
1805 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1806 /* (if amoeba can grow into anything diggable, maybe keep these out) */
1810 EL_SP_BUGGY_BASE_ACTIVE,
1817 static int ep_collectible_only[] =
1838 EL_DYNABOMB_INCREASE_NUMBER,
1839 EL_DYNABOMB_INCREASE_SIZE,
1840 EL_DYNABOMB_INCREASE_POWER,
1860 static int ep_dont_run_into[] =
1862 /* same elements as in 'ep_dont_touch' */
1868 /* same elements as in 'ep_dont_collide_with' */
1880 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1884 EL_SP_BUGGY_BASE_ACTIVE,
1891 static int ep_dont_collide_with[] =
1893 /* same elements as in 'ep_dont_touch' */
1910 static int ep_dont_touch[] =
1920 static int ep_indestructible[] =
1924 EL_ACID_POOL_TOPLEFT,
1925 EL_ACID_POOL_TOPRIGHT,
1926 EL_ACID_POOL_BOTTOMLEFT,
1927 EL_ACID_POOL_BOTTOM,
1928 EL_ACID_POOL_BOTTOMRIGHT,
1929 EL_SP_HARDWARE_GRAY,
1930 EL_SP_HARDWARE_GREEN,
1931 EL_SP_HARDWARE_BLUE,
1933 EL_SP_HARDWARE_YELLOW,
1934 EL_SP_HARDWARE_BASE_1,
1935 EL_SP_HARDWARE_BASE_2,
1936 EL_SP_HARDWARE_BASE_3,
1937 EL_SP_HARDWARE_BASE_4,
1938 EL_SP_HARDWARE_BASE_5,
1939 EL_SP_HARDWARE_BASE_6,
1940 EL_INVISIBLE_STEELWALL,
1941 EL_INVISIBLE_STEELWALL_ACTIVE,
1942 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1943 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1944 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1945 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1946 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1947 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1948 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1949 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1950 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1951 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1952 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1953 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1955 EL_LIGHT_SWITCH_ACTIVE,
1956 EL_SIGN_EXCLAMATION,
1957 EL_SIGN_RADIOACTIVITY,
1968 EL_STEELWALL_SLIPPERY,
1982 EL_GATE_1_GRAY_ACTIVE,
1983 EL_GATE_2_GRAY_ACTIVE,
1984 EL_GATE_3_GRAY_ACTIVE,
1985 EL_GATE_4_GRAY_ACTIVE,
1994 EL_EM_GATE_1_GRAY_ACTIVE,
1995 EL_EM_GATE_2_GRAY_ACTIVE,
1996 EL_EM_GATE_3_GRAY_ACTIVE,
1997 EL_EM_GATE_4_GRAY_ACTIVE,
2006 EL_EMC_GATE_5_GRAY_ACTIVE,
2007 EL_EMC_GATE_6_GRAY_ACTIVE,
2008 EL_EMC_GATE_7_GRAY_ACTIVE,
2009 EL_EMC_GATE_8_GRAY_ACTIVE,
2011 EL_SWITCHGATE_OPENING,
2012 EL_SWITCHGATE_CLOSED,
2013 EL_SWITCHGATE_CLOSING,
2015 EL_SWITCHGATE_SWITCH_UP,
2016 EL_SWITCHGATE_SWITCH_DOWN,
2019 EL_TIMEGATE_OPENING,
2021 EL_TIMEGATE_CLOSING,
2024 EL_TIMEGATE_SWITCH_ACTIVE,
2029 EL_TUBE_VERTICAL_LEFT,
2030 EL_TUBE_VERTICAL_RIGHT,
2031 EL_TUBE_HORIZONTAL_UP,
2032 EL_TUBE_HORIZONTAL_DOWN,
2041 static int ep_slippery[] =
2055 EL_ROBOT_WHEEL_ACTIVE,
2061 EL_ACID_POOL_TOPLEFT,
2062 EL_ACID_POOL_TOPRIGHT,
2072 EL_STEELWALL_SLIPPERY,
2075 EL_EMC_WALL_SLIPPERY_1,
2076 EL_EMC_WALL_SLIPPERY_2,
2077 EL_EMC_WALL_SLIPPERY_3,
2078 EL_EMC_WALL_SLIPPERY_4,
2080 EL_EMC_MAGIC_BALL_ACTIVE,
2085 static int ep_can_change[] =
2090 static int ep_can_move[] =
2092 /* same elements as in 'pb_can_move_into_acid' */
2115 static int ep_can_fall[] =
2130 EL_BD_MAGIC_WALL_FULL,
2144 static int ep_can_smash_player[] =
2170 static int ep_can_smash_enemies[] =
2179 static int ep_can_smash_everything[] =
2188 static int ep_explodes_by_fire[] =
2190 /* same elements as in 'ep_explodes_impact' */
2195 /* same elements as in 'ep_explodes_smashed' */
2204 EL_DYNABOMB_PLAYER_1_ACTIVE,
2205 EL_DYNABOMB_PLAYER_2_ACTIVE,
2206 EL_DYNABOMB_PLAYER_3_ACTIVE,
2207 EL_DYNABOMB_PLAYER_4_ACTIVE,
2208 EL_DYNABOMB_INCREASE_NUMBER,
2209 EL_DYNABOMB_INCREASE_SIZE,
2210 EL_DYNABOMB_INCREASE_POWER,
2211 EL_SP_DISK_RED_ACTIVE,
2225 static int ep_explodes_smashed[] =
2227 /* same elements as in 'ep_explodes_impact' */
2241 static int ep_explodes_impact[] =
2250 static int ep_walkable_over[] =
2254 EL_SOKOBAN_FIELD_EMPTY,
2266 EL_GATE_1_GRAY_ACTIVE,
2267 EL_GATE_2_GRAY_ACTIVE,
2268 EL_GATE_3_GRAY_ACTIVE,
2269 EL_GATE_4_GRAY_ACTIVE,
2277 static int ep_walkable_inside[] =
2282 EL_TUBE_VERTICAL_LEFT,
2283 EL_TUBE_VERTICAL_RIGHT,
2284 EL_TUBE_HORIZONTAL_UP,
2285 EL_TUBE_HORIZONTAL_DOWN,
2294 static int ep_walkable_under[] =
2299 static int ep_passable_over[] =
2309 EL_EM_GATE_1_GRAY_ACTIVE,
2310 EL_EM_GATE_2_GRAY_ACTIVE,
2311 EL_EM_GATE_3_GRAY_ACTIVE,
2312 EL_EM_GATE_4_GRAY_ACTIVE,
2321 EL_EMC_GATE_5_GRAY_ACTIVE,
2322 EL_EMC_GATE_6_GRAY_ACTIVE,
2323 EL_EMC_GATE_7_GRAY_ACTIVE,
2324 EL_EMC_GATE_8_GRAY_ACTIVE,
2331 static int ep_passable_inside[] =
2337 EL_SP_PORT_HORIZONTAL,
2338 EL_SP_PORT_VERTICAL,
2340 EL_SP_GRAVITY_PORT_LEFT,
2341 EL_SP_GRAVITY_PORT_RIGHT,
2342 EL_SP_GRAVITY_PORT_UP,
2343 EL_SP_GRAVITY_PORT_DOWN,
2344 EL_SP_GRAVITY_ON_PORT_LEFT,
2345 EL_SP_GRAVITY_ON_PORT_RIGHT,
2346 EL_SP_GRAVITY_ON_PORT_UP,
2347 EL_SP_GRAVITY_ON_PORT_DOWN,
2348 EL_SP_GRAVITY_OFF_PORT_LEFT,
2349 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2350 EL_SP_GRAVITY_OFF_PORT_UP,
2351 EL_SP_GRAVITY_OFF_PORT_DOWN,
2356 static int ep_passable_under[] =
2361 static int ep_droppable[] =
2366 static int ep_explodes_1x1_old[] =
2371 static int ep_pushable[] =
2383 EL_SOKOBAN_FIELD_FULL,
2392 static int ep_explodes_cross_old[] =
2397 static int ep_protected[] =
2399 /* same elements as in 'ep_walkable_inside' */
2403 EL_TUBE_VERTICAL_LEFT,
2404 EL_TUBE_VERTICAL_RIGHT,
2405 EL_TUBE_HORIZONTAL_UP,
2406 EL_TUBE_HORIZONTAL_DOWN,
2412 /* same elements as in 'ep_passable_over' */
2421 EL_EM_GATE_1_GRAY_ACTIVE,
2422 EL_EM_GATE_2_GRAY_ACTIVE,
2423 EL_EM_GATE_3_GRAY_ACTIVE,
2424 EL_EM_GATE_4_GRAY_ACTIVE,
2433 EL_EMC_GATE_5_GRAY_ACTIVE,
2434 EL_EMC_GATE_6_GRAY_ACTIVE,
2435 EL_EMC_GATE_7_GRAY_ACTIVE,
2436 EL_EMC_GATE_8_GRAY_ACTIVE,
2440 /* same elements as in 'ep_passable_inside' */
2445 EL_SP_PORT_HORIZONTAL,
2446 EL_SP_PORT_VERTICAL,
2448 EL_SP_GRAVITY_PORT_LEFT,
2449 EL_SP_GRAVITY_PORT_RIGHT,
2450 EL_SP_GRAVITY_PORT_UP,
2451 EL_SP_GRAVITY_PORT_DOWN,
2452 EL_SP_GRAVITY_ON_PORT_LEFT,
2453 EL_SP_GRAVITY_ON_PORT_RIGHT,
2454 EL_SP_GRAVITY_ON_PORT_UP,
2455 EL_SP_GRAVITY_ON_PORT_DOWN,
2456 EL_SP_GRAVITY_OFF_PORT_LEFT,
2457 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2458 EL_SP_GRAVITY_OFF_PORT_UP,
2459 EL_SP_GRAVITY_OFF_PORT_DOWN,
2464 static int ep_throwable[] =
2469 static int ep_can_explode[] =
2471 /* same elements as in 'ep_explodes_impact' */
2476 /* same elements as in 'ep_explodes_smashed' */
2482 /* elements that can explode by explosion or by dragonfire */
2485 EL_DYNABOMB_PLAYER_1_ACTIVE,
2486 EL_DYNABOMB_PLAYER_2_ACTIVE,
2487 EL_DYNABOMB_PLAYER_3_ACTIVE,
2488 EL_DYNABOMB_PLAYER_4_ACTIVE,
2489 EL_DYNABOMB_INCREASE_NUMBER,
2490 EL_DYNABOMB_INCREASE_SIZE,
2491 EL_DYNABOMB_INCREASE_POWER,
2492 EL_SP_DISK_RED_ACTIVE,
2500 /* elements that can explode only by explosion */
2506 static int ep_gravity_reachable[] =
2512 EL_INVISIBLE_SAND_ACTIVE,
2517 EL_SP_PORT_HORIZONTAL,
2518 EL_SP_PORT_VERTICAL,
2520 EL_SP_GRAVITY_PORT_LEFT,
2521 EL_SP_GRAVITY_PORT_RIGHT,
2522 EL_SP_GRAVITY_PORT_UP,
2523 EL_SP_GRAVITY_PORT_DOWN,
2524 EL_SP_GRAVITY_ON_PORT_LEFT,
2525 EL_SP_GRAVITY_ON_PORT_RIGHT,
2526 EL_SP_GRAVITY_ON_PORT_UP,
2527 EL_SP_GRAVITY_ON_PORT_DOWN,
2528 EL_SP_GRAVITY_OFF_PORT_LEFT,
2529 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2530 EL_SP_GRAVITY_OFF_PORT_UP,
2531 EL_SP_GRAVITY_OFF_PORT_DOWN,
2537 static int ep_player[] =
2544 EL_SOKOBAN_FIELD_PLAYER,
2550 static int ep_can_pass_magic_wall[] =
2564 static int ep_switchable[] =
2568 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2569 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2570 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2571 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2572 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2573 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2574 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2575 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2576 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2577 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2578 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2579 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2580 EL_SWITCHGATE_SWITCH_UP,
2581 EL_SWITCHGATE_SWITCH_DOWN,
2583 EL_LIGHT_SWITCH_ACTIVE,
2585 EL_BALLOON_SWITCH_LEFT,
2586 EL_BALLOON_SWITCH_RIGHT,
2587 EL_BALLOON_SWITCH_UP,
2588 EL_BALLOON_SWITCH_DOWN,
2589 EL_BALLOON_SWITCH_ANY,
2590 EL_BALLOON_SWITCH_NONE,
2593 EL_EMC_MAGIC_BALL_SWITCH,
2594 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
2599 static int ep_bd_element[] =
2633 static int ep_sp_element[] =
2635 /* should always be valid */
2638 /* standard classic Supaplex elements */
2645 EL_SP_HARDWARE_GRAY,
2653 EL_SP_GRAVITY_PORT_RIGHT,
2654 EL_SP_GRAVITY_PORT_DOWN,
2655 EL_SP_GRAVITY_PORT_LEFT,
2656 EL_SP_GRAVITY_PORT_UP,
2661 EL_SP_PORT_VERTICAL,
2662 EL_SP_PORT_HORIZONTAL,
2668 EL_SP_HARDWARE_BASE_1,
2669 EL_SP_HARDWARE_GREEN,
2670 EL_SP_HARDWARE_BLUE,
2672 EL_SP_HARDWARE_YELLOW,
2673 EL_SP_HARDWARE_BASE_2,
2674 EL_SP_HARDWARE_BASE_3,
2675 EL_SP_HARDWARE_BASE_4,
2676 EL_SP_HARDWARE_BASE_5,
2677 EL_SP_HARDWARE_BASE_6,
2681 /* additional elements that appeared in newer Supaplex levels */
2684 /* additional gravity port elements (not switching, but setting gravity) */
2685 EL_SP_GRAVITY_ON_PORT_LEFT,
2686 EL_SP_GRAVITY_ON_PORT_RIGHT,
2687 EL_SP_GRAVITY_ON_PORT_UP,
2688 EL_SP_GRAVITY_ON_PORT_DOWN,
2689 EL_SP_GRAVITY_OFF_PORT_LEFT,
2690 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2691 EL_SP_GRAVITY_OFF_PORT_UP,
2692 EL_SP_GRAVITY_OFF_PORT_DOWN,
2694 /* more than one Murphy in a level results in an inactive clone */
2697 /* runtime Supaplex elements */
2698 EL_SP_DISK_RED_ACTIVE,
2699 EL_SP_TERMINAL_ACTIVE,
2700 EL_SP_BUGGY_BASE_ACTIVATING,
2701 EL_SP_BUGGY_BASE_ACTIVE,
2708 static int ep_sb_element[] =
2713 EL_SOKOBAN_FIELD_EMPTY,
2714 EL_SOKOBAN_FIELD_FULL,
2715 EL_SOKOBAN_FIELD_PLAYER,
2720 EL_INVISIBLE_STEELWALL,
2725 static int ep_gem[] =
2737 static int ep_food_dark_yamyam[] =
2765 static int ep_food_penguin[] =
2779 static int ep_food_pig[] =
2791 static int ep_historic_wall[] =
2802 EL_GATE_1_GRAY_ACTIVE,
2803 EL_GATE_2_GRAY_ACTIVE,
2804 EL_GATE_3_GRAY_ACTIVE,
2805 EL_GATE_4_GRAY_ACTIVE,
2814 EL_EM_GATE_1_GRAY_ACTIVE,
2815 EL_EM_GATE_2_GRAY_ACTIVE,
2816 EL_EM_GATE_3_GRAY_ACTIVE,
2817 EL_EM_GATE_4_GRAY_ACTIVE,
2824 EL_EXPANDABLE_WALL_HORIZONTAL,
2825 EL_EXPANDABLE_WALL_VERTICAL,
2826 EL_EXPANDABLE_WALL_ANY,
2827 EL_EXPANDABLE_WALL_GROWING,
2834 EL_SP_HARDWARE_GRAY,
2835 EL_SP_HARDWARE_GREEN,
2836 EL_SP_HARDWARE_BLUE,
2838 EL_SP_HARDWARE_YELLOW,
2839 EL_SP_HARDWARE_BASE_1,
2840 EL_SP_HARDWARE_BASE_2,
2841 EL_SP_HARDWARE_BASE_3,
2842 EL_SP_HARDWARE_BASE_4,
2843 EL_SP_HARDWARE_BASE_5,
2844 EL_SP_HARDWARE_BASE_6,
2846 EL_SP_TERMINAL_ACTIVE,
2849 EL_INVISIBLE_STEELWALL,
2850 EL_INVISIBLE_STEELWALL_ACTIVE,
2852 EL_INVISIBLE_WALL_ACTIVE,
2853 EL_STEELWALL_SLIPPERY,
2870 static int ep_historic_solid[] =
2874 EL_EXPANDABLE_WALL_HORIZONTAL,
2875 EL_EXPANDABLE_WALL_VERTICAL,
2876 EL_EXPANDABLE_WALL_ANY,
2889 EL_QUICKSAND_FILLING,
2890 EL_QUICKSAND_EMPTYING,
2892 EL_MAGIC_WALL_ACTIVE,
2893 EL_MAGIC_WALL_EMPTYING,
2894 EL_MAGIC_WALL_FILLING,
2898 EL_BD_MAGIC_WALL_ACTIVE,
2899 EL_BD_MAGIC_WALL_EMPTYING,
2900 EL_BD_MAGIC_WALL_FULL,
2901 EL_BD_MAGIC_WALL_FILLING,
2902 EL_BD_MAGIC_WALL_DEAD,
2911 EL_SP_TERMINAL_ACTIVE,
2915 EL_INVISIBLE_WALL_ACTIVE,
2916 EL_SWITCHGATE_SWITCH_UP,
2917 EL_SWITCHGATE_SWITCH_DOWN,
2919 EL_TIMEGATE_SWITCH_ACTIVE,
2931 /* the following elements are a direct copy of "indestructible" elements,
2932 except "EL_ACID", which is "indestructible", but not "solid"! */
2937 EL_ACID_POOL_TOPLEFT,
2938 EL_ACID_POOL_TOPRIGHT,
2939 EL_ACID_POOL_BOTTOMLEFT,
2940 EL_ACID_POOL_BOTTOM,
2941 EL_ACID_POOL_BOTTOMRIGHT,
2942 EL_SP_HARDWARE_GRAY,
2943 EL_SP_HARDWARE_GREEN,
2944 EL_SP_HARDWARE_BLUE,
2946 EL_SP_HARDWARE_YELLOW,
2947 EL_SP_HARDWARE_BASE_1,
2948 EL_SP_HARDWARE_BASE_2,
2949 EL_SP_HARDWARE_BASE_3,
2950 EL_SP_HARDWARE_BASE_4,
2951 EL_SP_HARDWARE_BASE_5,
2952 EL_SP_HARDWARE_BASE_6,
2953 EL_INVISIBLE_STEELWALL,
2954 EL_INVISIBLE_STEELWALL_ACTIVE,
2955 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2956 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2957 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2958 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2959 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2960 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2961 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2962 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2963 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2964 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2965 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2966 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2968 EL_LIGHT_SWITCH_ACTIVE,
2969 EL_SIGN_EXCLAMATION,
2970 EL_SIGN_RADIOACTIVITY,
2981 EL_STEELWALL_SLIPPERY,
2995 EL_GATE_1_GRAY_ACTIVE,
2996 EL_GATE_2_GRAY_ACTIVE,
2997 EL_GATE_3_GRAY_ACTIVE,
2998 EL_GATE_4_GRAY_ACTIVE,
3007 EL_EM_GATE_1_GRAY_ACTIVE,
3008 EL_EM_GATE_2_GRAY_ACTIVE,
3009 EL_EM_GATE_3_GRAY_ACTIVE,
3010 EL_EM_GATE_4_GRAY_ACTIVE,
3012 EL_SWITCHGATE_OPENING,
3013 EL_SWITCHGATE_CLOSED,
3014 EL_SWITCHGATE_CLOSING,
3016 EL_TIMEGATE_OPENING,
3018 EL_TIMEGATE_CLOSING,
3022 EL_TUBE_VERTICAL_LEFT,
3023 EL_TUBE_VERTICAL_RIGHT,
3024 EL_TUBE_HORIZONTAL_UP,
3025 EL_TUBE_HORIZONTAL_DOWN,
3034 static int ep_classic_enemy[] =
3051 static int ep_belt[] =
3053 EL_CONVEYOR_BELT_1_LEFT,
3054 EL_CONVEYOR_BELT_1_MIDDLE,
3055 EL_CONVEYOR_BELT_1_RIGHT,
3056 EL_CONVEYOR_BELT_2_LEFT,
3057 EL_CONVEYOR_BELT_2_MIDDLE,
3058 EL_CONVEYOR_BELT_2_RIGHT,
3059 EL_CONVEYOR_BELT_3_LEFT,
3060 EL_CONVEYOR_BELT_3_MIDDLE,
3061 EL_CONVEYOR_BELT_3_RIGHT,
3062 EL_CONVEYOR_BELT_4_LEFT,
3063 EL_CONVEYOR_BELT_4_MIDDLE,
3064 EL_CONVEYOR_BELT_4_RIGHT,
3069 static int ep_belt_active[] =
3071 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
3072 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
3073 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
3074 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
3075 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
3076 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
3077 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
3078 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
3079 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
3080 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
3081 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
3082 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
3087 static int ep_belt_switch[] =
3089 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3090 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3091 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3092 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3093 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3094 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3095 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3096 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3097 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3098 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3099 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3100 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3105 static int ep_tube[] =
3112 EL_TUBE_HORIZONTAL_UP,
3113 EL_TUBE_HORIZONTAL_DOWN,
3115 EL_TUBE_VERTICAL_LEFT,
3116 EL_TUBE_VERTICAL_RIGHT,
3122 static int ep_keygate[] =
3132 EL_GATE_1_GRAY_ACTIVE,
3133 EL_GATE_2_GRAY_ACTIVE,
3134 EL_GATE_3_GRAY_ACTIVE,
3135 EL_GATE_4_GRAY_ACTIVE,
3144 EL_EM_GATE_1_GRAY_ACTIVE,
3145 EL_EM_GATE_2_GRAY_ACTIVE,
3146 EL_EM_GATE_3_GRAY_ACTIVE,
3147 EL_EM_GATE_4_GRAY_ACTIVE,
3156 EL_EMC_GATE_5_GRAY_ACTIVE,
3157 EL_EMC_GATE_6_GRAY_ACTIVE,
3158 EL_EMC_GATE_7_GRAY_ACTIVE,
3159 EL_EMC_GATE_8_GRAY_ACTIVE,
3164 static int ep_amoeboid[] =
3176 static int ep_amoebalive[] =
3187 static int ep_has_editor_content[] =
3205 static int ep_can_turn_each_move[] =
3207 /* !!! do something with this one !!! */
3211 static int ep_can_grow[] =
3225 static int ep_active_bomb[] =
3228 EL_DYNABOMB_PLAYER_1_ACTIVE,
3229 EL_DYNABOMB_PLAYER_2_ACTIVE,
3230 EL_DYNABOMB_PLAYER_3_ACTIVE,
3231 EL_DYNABOMB_PLAYER_4_ACTIVE,
3232 EL_SP_DISK_RED_ACTIVE,
3237 static int ep_inactive[] =
3269 EL_GATE_1_GRAY_ACTIVE,
3270 EL_GATE_2_GRAY_ACTIVE,
3271 EL_GATE_3_GRAY_ACTIVE,
3272 EL_GATE_4_GRAY_ACTIVE,
3281 EL_EM_GATE_1_GRAY_ACTIVE,
3282 EL_EM_GATE_2_GRAY_ACTIVE,
3283 EL_EM_GATE_3_GRAY_ACTIVE,
3284 EL_EM_GATE_4_GRAY_ACTIVE,
3293 EL_EMC_GATE_5_GRAY_ACTIVE,
3294 EL_EMC_GATE_6_GRAY_ACTIVE,
3295 EL_EMC_GATE_7_GRAY_ACTIVE,
3296 EL_EMC_GATE_8_GRAY_ACTIVE,
3298 EL_INVISIBLE_STEELWALL,
3306 EL_WALL_EMERALD_YELLOW,
3307 EL_DYNABOMB_INCREASE_NUMBER,
3308 EL_DYNABOMB_INCREASE_SIZE,
3309 EL_DYNABOMB_INCREASE_POWER,
3313 EL_SOKOBAN_FIELD_EMPTY,
3314 EL_SOKOBAN_FIELD_FULL,
3315 EL_WALL_EMERALD_RED,
3316 EL_WALL_EMERALD_PURPLE,
3317 EL_ACID_POOL_TOPLEFT,
3318 EL_ACID_POOL_TOPRIGHT,
3319 EL_ACID_POOL_BOTTOMLEFT,
3320 EL_ACID_POOL_BOTTOM,
3321 EL_ACID_POOL_BOTTOMRIGHT,
3325 EL_BD_MAGIC_WALL_DEAD,
3326 EL_AMOEBA_TO_DIAMOND,
3334 EL_SP_GRAVITY_PORT_RIGHT,
3335 EL_SP_GRAVITY_PORT_DOWN,
3336 EL_SP_GRAVITY_PORT_LEFT,
3337 EL_SP_GRAVITY_PORT_UP,
3338 EL_SP_PORT_HORIZONTAL,
3339 EL_SP_PORT_VERTICAL,
3350 EL_SP_HARDWARE_GRAY,
3351 EL_SP_HARDWARE_GREEN,
3352 EL_SP_HARDWARE_BLUE,
3354 EL_SP_HARDWARE_YELLOW,
3355 EL_SP_HARDWARE_BASE_1,
3356 EL_SP_HARDWARE_BASE_2,
3357 EL_SP_HARDWARE_BASE_3,
3358 EL_SP_HARDWARE_BASE_4,
3359 EL_SP_HARDWARE_BASE_5,
3360 EL_SP_HARDWARE_BASE_6,
3361 EL_SP_GRAVITY_ON_PORT_LEFT,
3362 EL_SP_GRAVITY_ON_PORT_RIGHT,
3363 EL_SP_GRAVITY_ON_PORT_UP,
3364 EL_SP_GRAVITY_ON_PORT_DOWN,
3365 EL_SP_GRAVITY_OFF_PORT_LEFT,
3366 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3367 EL_SP_GRAVITY_OFF_PORT_UP,
3368 EL_SP_GRAVITY_OFF_PORT_DOWN,
3369 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3370 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3371 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3372 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3373 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3374 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3375 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3376 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3377 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3378 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3379 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3380 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3381 EL_SIGN_EXCLAMATION,
3382 EL_SIGN_RADIOACTIVITY,
3393 EL_STEELWALL_SLIPPERY,
3398 EL_EMC_WALL_SLIPPERY_1,
3399 EL_EMC_WALL_SLIPPERY_2,
3400 EL_EMC_WALL_SLIPPERY_3,
3401 EL_EMC_WALL_SLIPPERY_4,
3422 static int ep_em_slippery_wall[] =
3427 static int ep_gfx_crumbled[] =
3437 static int ep_editor_cascade_active[] =
3439 EL_INTERNAL_CASCADE_BD_ACTIVE,
3440 EL_INTERNAL_CASCADE_EM_ACTIVE,
3441 EL_INTERNAL_CASCADE_EMC_ACTIVE,
3442 EL_INTERNAL_CASCADE_RND_ACTIVE,
3443 EL_INTERNAL_CASCADE_SB_ACTIVE,
3444 EL_INTERNAL_CASCADE_SP_ACTIVE,
3445 EL_INTERNAL_CASCADE_DC_ACTIVE,
3446 EL_INTERNAL_CASCADE_DX_ACTIVE,
3447 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
3448 EL_INTERNAL_CASCADE_CE_ACTIVE,
3449 EL_INTERNAL_CASCADE_GE_ACTIVE,
3450 EL_INTERNAL_CASCADE_USER_ACTIVE,
3451 EL_INTERNAL_CASCADE_GENERIC_ACTIVE,
3452 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
3457 static int ep_editor_cascade_inactive[] =
3459 EL_INTERNAL_CASCADE_BD,
3460 EL_INTERNAL_CASCADE_EM,
3461 EL_INTERNAL_CASCADE_EMC,
3462 EL_INTERNAL_CASCADE_RND,
3463 EL_INTERNAL_CASCADE_SB,
3464 EL_INTERNAL_CASCADE_SP,
3465 EL_INTERNAL_CASCADE_DC,
3466 EL_INTERNAL_CASCADE_DX,
3467 EL_INTERNAL_CASCADE_CHARS,
3468 EL_INTERNAL_CASCADE_CE,
3469 EL_INTERNAL_CASCADE_GE,
3470 EL_INTERNAL_CASCADE_USER,
3471 EL_INTERNAL_CASCADE_GENERIC,
3472 EL_INTERNAL_CASCADE_DYNAMIC,
3481 } element_properties[] =
3483 { ep_diggable, EP_DIGGABLE },
3484 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3485 { ep_dont_run_into, EP_DONT_RUN_INTO },
3486 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3487 { ep_dont_touch, EP_DONT_TOUCH },
3488 { ep_indestructible, EP_INDESTRUCTIBLE },
3489 { ep_slippery, EP_SLIPPERY },
3490 { ep_can_change, EP_CAN_CHANGE },
3491 { ep_can_move, EP_CAN_MOVE },
3492 { ep_can_fall, EP_CAN_FALL },
3493 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3494 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3495 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3496 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
3497 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
3498 { ep_explodes_impact, EP_EXPLODES_IMPACT },
3499 { ep_walkable_over, EP_WALKABLE_OVER },
3500 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3501 { ep_walkable_under, EP_WALKABLE_UNDER },
3502 { ep_passable_over, EP_PASSABLE_OVER },
3503 { ep_passable_inside, EP_PASSABLE_INSIDE },
3504 { ep_passable_under, EP_PASSABLE_UNDER },
3505 { ep_droppable, EP_DROPPABLE },
3506 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
3507 { ep_pushable, EP_PUSHABLE },
3508 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
3509 { ep_protected, EP_PROTECTED },
3510 { ep_throwable, EP_THROWABLE },
3511 { ep_can_explode, EP_CAN_EXPLODE },
3512 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
3514 { ep_player, EP_PLAYER },
3515 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3516 { ep_switchable, EP_SWITCHABLE },
3517 { ep_bd_element, EP_BD_ELEMENT },
3518 { ep_sp_element, EP_SP_ELEMENT },
3519 { ep_sb_element, EP_SB_ELEMENT },
3521 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3522 { ep_food_penguin, EP_FOOD_PENGUIN },
3523 { ep_food_pig, EP_FOOD_PIG },
3524 { ep_historic_wall, EP_HISTORIC_WALL },
3525 { ep_historic_solid, EP_HISTORIC_SOLID },
3526 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3527 { ep_belt, EP_BELT },
3528 { ep_belt_active, EP_BELT_ACTIVE },
3529 { ep_belt_switch, EP_BELT_SWITCH },
3530 { ep_tube, EP_TUBE },
3531 { ep_keygate, EP_KEYGATE },
3532 { ep_amoeboid, EP_AMOEBOID },
3533 { ep_amoebalive, EP_AMOEBALIVE },
3534 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
3535 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3536 { ep_can_grow, EP_CAN_GROW },
3537 { ep_active_bomb, EP_ACTIVE_BOMB },
3538 { ep_inactive, EP_INACTIVE },
3540 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3542 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3544 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
3545 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
3552 /* always start with reliable default values (element has no properties) */
3553 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3554 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3555 SET_PROPERTY(i, j, FALSE);
3557 /* set all base element properties from above array definitions */
3558 for (i = 0; element_properties[i].elements != NULL; i++)
3559 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3560 SET_PROPERTY((element_properties[i].elements)[j],
3561 element_properties[i].property, TRUE);
3563 /* copy properties to some elements that are only stored in level file */
3564 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3565 for (j = 0; copy_properties[j][0] != -1; j++)
3566 if (HAS_PROPERTY(copy_properties[j][0], i))
3567 for (k = 1; k <= 4; k++)
3568 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3571 void InitElementPropertiesEngine(int engine_version)
3573 static int no_wall_properties[] =
3576 EP_COLLECTIBLE_ONLY,
3578 EP_DONT_COLLIDE_WITH,
3581 EP_CAN_SMASH_PLAYER,
3582 EP_CAN_SMASH_ENEMIES,
3583 EP_CAN_SMASH_EVERYTHING,
3588 EP_FOOD_DARK_YAMYAM,
3604 /* important: after initialization in InitElementPropertiesStatic(), the
3605 elements are not again initialized to a default value; therefore all
3606 changes have to make sure that they leave the element with a defined
3607 property (which means that conditional property changes must be set to
3608 a reliable default value before) */
3610 /* set all special, combined or engine dependent element properties */
3611 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3613 /* ---------- INACTIVE ------------------------------------------------- */
3614 SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
3616 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3617 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3618 IS_WALKABLE_INSIDE(i) ||
3619 IS_WALKABLE_UNDER(i)));
3621 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3622 IS_PASSABLE_INSIDE(i) ||
3623 IS_PASSABLE_UNDER(i)));
3625 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3626 IS_PASSABLE_OVER(i)));
3628 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3629 IS_PASSABLE_INSIDE(i)));
3631 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3632 IS_PASSABLE_UNDER(i)));
3634 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3637 /* ---------- COLLECTIBLE ---------------------------------------------- */
3638 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3642 /* ---------- SNAPPABLE ------------------------------------------------ */
3643 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3644 IS_COLLECTIBLE(i) ||
3648 /* ---------- WALL ----------------------------------------------------- */
3649 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3651 for (j = 0; no_wall_properties[j] != -1; j++)
3652 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3653 i >= EL_FIRST_RUNTIME_UNREAL)
3654 SET_PROPERTY(i, EP_WALL, FALSE);
3656 if (IS_HISTORIC_WALL(i))
3657 SET_PROPERTY(i, EP_WALL, TRUE);
3659 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3660 if (engine_version < VERSION_IDENT(2,2,0,0))
3661 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3663 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3665 !IS_COLLECTIBLE(i)));
3667 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3669 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3670 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3672 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3673 IS_INDESTRUCTIBLE(i)));
3675 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3677 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3678 else if (engine_version < VERSION_IDENT(2,2,0,0))
3679 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3681 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3685 if (IS_CUSTOM_ELEMENT(i))
3687 /* these are additional properties which are initially false when set */
3689 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3691 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3692 if (DONT_COLLIDE_WITH(i))
3693 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3695 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3696 if (CAN_SMASH_EVERYTHING(i))
3697 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3698 if (CAN_SMASH_ENEMIES(i))
3699 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3702 /* ---------- CAN_SMASH ------------------------------------------------ */
3703 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3704 CAN_SMASH_ENEMIES(i) ||
3705 CAN_SMASH_EVERYTHING(i)));
3707 /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
3708 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
3709 EXPLODES_BY_FIRE(i)));
3711 /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
3712 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
3713 EXPLODES_SMASHED(i)));
3715 /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
3716 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
3717 EXPLODES_IMPACT(i)));
3719 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3720 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3722 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3723 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3724 i == EL_BLACK_ORB));
3726 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3727 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
3729 IS_CUSTOM_ELEMENT(i)));
3731 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
3732 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
3733 i == EL_SP_ELECTRON));
3735 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
3736 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
3737 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
3738 getMoveIntoAcidProperty(&level, i));
3740 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
3741 if (MAYBE_DONT_COLLIDE_WITH(i))
3742 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
3743 getDontCollideWithProperty(&level, i));
3745 /* ---------- SP_PORT -------------------------------------------------- */
3746 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3747 IS_PASSABLE_INSIDE(i)));
3749 /* ---------- CAN_CHANGE ----------------------------------------------- */
3750 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3751 for (j = 0; j < element_info[i].num_change_pages; j++)
3752 if (element_info[i].change_page[j].can_change)
3753 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3755 /* ---------- HAS_ACTION ----------------------------------------------- */
3756 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
3757 for (j = 0; j < element_info[i].num_change_pages; j++)
3758 if (element_info[i].change_page[j].has_action)
3759 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
3761 /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
3762 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
3765 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3767 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3768 element_info[i].crumbled[ACTION_DEFAULT] !=
3769 element_info[i].graphic[ACTION_DEFAULT]);
3771 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
3772 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3773 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3776 /* ---------- EDITOR_CASCADE ------------------------------------------- */
3777 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
3778 IS_EDITOR_CASCADE_INACTIVE(i)));
3781 /* dynamically adjust element properties according to game engine version */
3783 static int ep_em_slippery_wall[] =
3788 EL_EXPANDABLE_WALL_HORIZONTAL,
3789 EL_EXPANDABLE_WALL_VERTICAL,
3790 EL_EXPANDABLE_WALL_ANY,
3794 /* special EM style gems behaviour */
3795 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3796 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3797 level.em_slippery_gems);
3799 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3800 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3801 (level.em_slippery_gems &&
3802 engine_version > VERSION_IDENT(2,0,1,0)));
3805 /* set default push delay values (corrected since version 3.0.7-1) */
3806 if (engine_version < VERSION_IDENT(3,0,7,1))
3808 game.default_push_delay_fixed = 2;
3809 game.default_push_delay_random = 8;
3813 game.default_push_delay_fixed = 8;
3814 game.default_push_delay_random = 8;
3817 /* set uninitialized push delay values of custom elements in older levels */
3818 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3820 int element = EL_CUSTOM_START + i;
3822 if (element_info[element].push_delay_fixed == -1)
3823 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3824 if (element_info[element].push_delay_random == -1)
3825 element_info[element].push_delay_random = game.default_push_delay_random;
3828 /* set some other uninitialized values of custom elements in older levels */
3829 if (engine_version < VERSION_IDENT(3,1,0,0))
3831 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3833 int element = EL_CUSTOM_START + i;
3835 element_info[element].access_direction = MV_ALL_DIRECTIONS;
3837 element_info[element].explosion_delay = 17;
3838 element_info[element].ignition_delay = 8;
3843 /* set element properties that were handled incorrectly in older levels */
3844 if (engine_version < VERSION_IDENT(3,1,0,0))
3846 SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
3847 SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
3851 /* this is needed because some graphics depend on element properties */
3852 if (game_status == GAME_MODE_PLAYING)
3853 InitElementGraphicInfo();
3856 static void InitGlobal()
3860 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
3862 /* check if element_name_info entry defined for each element in "main.h" */
3863 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
3864 Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
3866 element_info[i].token_name = element_name_info[i].token_name;
3867 element_info[i].class_name = element_name_info[i].class_name;
3868 element_info[i].editor_description=element_name_info[i].editor_description;
3871 global.autoplay_leveldir = NULL;
3872 global.convert_leveldir = NULL;
3874 global.frames_per_second = 0;
3875 global.fps_slowdown = FALSE;
3876 global.fps_slowdown_factor = 1;
3879 void Execute_Command(char *command)
3883 if (strcmp(command, "print graphicsinfo.conf") == 0)
3885 printf("# You can configure additional/alternative image files here.\n");
3886 printf("# (The entries below are default and therefore commented out.)\n");
3888 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3890 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3893 for (i = 0; image_config[i].token != NULL; i++)
3894 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3895 image_config[i].value));
3899 else if (strcmp(command, "print soundsinfo.conf") == 0)
3901 printf("# You can configure additional/alternative sound files here.\n");
3902 printf("# (The entries below are default and therefore commented out.)\n");
3904 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3906 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3909 for (i = 0; sound_config[i].token != NULL; i++)
3910 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3911 sound_config[i].value));
3915 else if (strcmp(command, "print musicinfo.conf") == 0)
3917 printf("# You can configure additional/alternative music files here.\n");
3918 printf("# (The entries below are default and therefore commented out.)\n");
3920 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3922 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3925 for (i = 0; music_config[i].token != NULL; i++)
3926 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3927 music_config[i].value));
3931 else if (strcmp(command, "print editorsetup.conf") == 0)
3933 printf("# You can configure your personal editor element list here.\n");
3934 printf("# (The entries below are default and therefore commented out.)\n");
3937 /* this is needed to be able to check element list for cascade elements */
3938 InitElementPropertiesStatic();
3939 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
3941 PrintEditorElementList();
3945 else if (strcmp(command, "print helpanim.conf") == 0)
3947 printf("# You can configure different element help animations here.\n");
3948 printf("# (The entries below are default and therefore commented out.)\n");
3951 for (i = 0; helpanim_config[i].token != NULL; i++)
3953 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3954 helpanim_config[i].value));
3956 if (strcmp(helpanim_config[i].token, "end") == 0)
3962 else if (strcmp(command, "print helptext.conf") == 0)
3964 printf("# You can configure different element help text here.\n");
3965 printf("# (The entries below are default and therefore commented out.)\n");
3968 for (i = 0; helptext_config[i].token != NULL; i++)
3969 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3970 helptext_config[i].value));
3974 else if (strncmp(command, "dump level ", 11) == 0)
3976 char *filename = &command[11];
3978 if (!fileExists(filename))
3979 Error(ERR_EXIT, "cannot open file '%s'", filename);
3981 LoadLevelFromFilename(&level, filename);
3986 else if (strncmp(command, "dump tape ", 10) == 0)
3988 char *filename = &command[10];
3990 if (!fileExists(filename))
3991 Error(ERR_EXIT, "cannot open file '%s'", filename);
3993 LoadTapeFromFilename(filename);
3998 else if (strncmp(command, "autoplay ", 9) == 0)
4000 char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
4002 while (*str_ptr != '\0') /* continue parsing string */
4004 /* cut leading whitespace from string, replace it by string terminator */
4005 while (*str_ptr == ' ' || *str_ptr == '\t')
4008 if (*str_ptr == '\0') /* end of string reached */
4011 if (global.autoplay_leveldir == NULL) /* read level set string */
4013 global.autoplay_leveldir = str_ptr;
4014 global.autoplay_all = TRUE; /* default: play all tapes */
4016 for (i = 0; i < MAX_TAPES_PER_SET; i++)
4017 global.autoplay_level[i] = FALSE;
4019 else /* read level number string */
4021 int level_nr = atoi(str_ptr); /* get level_nr value */
4023 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
4024 global.autoplay_level[level_nr] = TRUE;
4026 global.autoplay_all = FALSE;
4029 /* advance string pointer to the next whitespace (or end of string) */
4030 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
4034 else if (strncmp(command, "convert ", 8) == 0)
4036 char *str_copy = getStringCopy(&command[8]);
4037 char *str_ptr = strchr(str_copy, ' ');
4039 global.convert_leveldir = str_copy;
4040 global.convert_level_nr = -1;
4042 if (str_ptr != NULL) /* level number follows */
4044 *str_ptr++ = '\0'; /* terminate leveldir string */
4045 global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
4050 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
4054 static void InitSetup()
4056 LoadSetup(); /* global setup info */
4058 /* set some options from setup file */
4060 if (setup.options.verbose)
4061 options.verbose = TRUE;
4064 static void InitGameInfo()
4066 game.restart_level = FALSE;
4069 static void InitPlayerInfo()
4073 /* choose default local player */
4074 local_player = &stored_player[0];
4076 for (i = 0; i < MAX_PLAYERS; i++)
4077 stored_player[i].connected = FALSE;
4079 local_player->connected = TRUE;
4082 static void InitArtworkInfo()
4087 static char *get_string_in_brackets(char *string)
4089 char *string_in_brackets = checked_malloc(strlen(string) + 3);
4091 sprintf(string_in_brackets, "[%s]", string);
4093 return string_in_brackets;
4096 static char *get_level_id_suffix(int id_nr)
4098 char *id_suffix = checked_malloc(1 + 3 + 1);
4100 if (id_nr < 0 || id_nr > 999)
4103 sprintf(id_suffix, ".%03d", id_nr);
4109 static char *get_element_class_token(int element)
4111 char *element_class_name = element_info[element].class_name;
4112 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
4114 sprintf(element_class_token, "[%s]", element_class_name);
4116 return element_class_token;
4119 static char *get_action_class_token(int action)
4121 char *action_class_name = &element_action_info[action].suffix[1];
4122 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
4124 sprintf(action_class_token, "[%s]", action_class_name);
4126 return action_class_token;
4130 static void InitArtworkConfig()
4132 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
4133 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
4134 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
4135 static char *action_id_suffix[NUM_ACTIONS + 1];
4136 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
4137 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
4138 static char *level_id_suffix[MAX_LEVELS + 1];
4139 static char *dummy[1] = { NULL };
4140 static char *ignore_generic_tokens[] =
4146 static char **ignore_image_tokens;
4147 static char **ignore_sound_tokens;
4148 static char **ignore_music_tokens;
4149 int num_ignore_generic_tokens;
4150 int num_ignore_image_tokens;
4151 int num_ignore_sound_tokens;
4152 int num_ignore_music_tokens;
4155 /* dynamically determine list of generic tokens to be ignored */
4156 num_ignore_generic_tokens = 0;
4157 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
4158 num_ignore_generic_tokens++;
4160 /* dynamically determine list of image tokens to be ignored */
4161 num_ignore_image_tokens = num_ignore_generic_tokens;
4162 for (i = 0; image_config_vars[i].token != NULL; i++)
4163 num_ignore_image_tokens++;
4164 ignore_image_tokens =
4165 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
4166 for (i = 0; i < num_ignore_generic_tokens; i++)
4167 ignore_image_tokens[i] = ignore_generic_tokens[i];
4168 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
4169 ignore_image_tokens[num_ignore_generic_tokens + i] =
4170 image_config_vars[i].token;
4171 ignore_image_tokens[num_ignore_image_tokens] = NULL;
4173 /* dynamically determine list of sound tokens to be ignored */
4174 num_ignore_sound_tokens = num_ignore_generic_tokens;
4175 ignore_sound_tokens =
4176 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
4177 for (i = 0; i < num_ignore_generic_tokens; i++)
4178 ignore_sound_tokens[i] = ignore_generic_tokens[i];
4179 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
4181 /* dynamically determine list of music tokens to be ignored */
4182 num_ignore_music_tokens = num_ignore_generic_tokens;
4183 ignore_music_tokens =
4184 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
4185 for (i = 0; i < num_ignore_generic_tokens; i++)
4186 ignore_music_tokens[i] = ignore_generic_tokens[i];
4187 ignore_music_tokens[num_ignore_music_tokens] = NULL;
4189 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4190 image_id_prefix[i] = element_info[i].token_name;
4191 for (i = 0; i < NUM_FONTS; i++)
4192 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
4193 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
4195 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4196 sound_id_prefix[i] = element_info[i].token_name;
4197 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4198 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
4199 get_string_in_brackets(element_info[i].class_name);
4200 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
4202 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
4203 music_id_prefix[i] = music_prefix_info[i].prefix;
4204 music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
4206 for (i = 0; i < NUM_ACTIONS; i++)
4207 action_id_suffix[i] = element_action_info[i].suffix;
4208 action_id_suffix[NUM_ACTIONS] = NULL;
4210 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
4211 direction_id_suffix[i] = element_direction_info[i].suffix;
4212 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
4214 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4215 special_id_suffix[i] = special_suffix_info[i].suffix;
4216 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
4218 for (i = 0; i < MAX_LEVELS; i++)
4219 level_id_suffix[i] = get_level_id_suffix(i);
4220 level_id_suffix[MAX_LEVELS] = NULL;
4222 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
4223 image_id_prefix, action_id_suffix, direction_id_suffix,
4224 special_id_suffix, ignore_image_tokens);
4225 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
4226 sound_id_prefix, action_id_suffix, dummy,
4227 special_id_suffix, ignore_sound_tokens);
4228 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
4229 music_id_prefix, special_id_suffix, level_id_suffix,
4230 dummy, ignore_music_tokens);
4233 static void InitMixer()
4241 char *filename_font_initial = NULL;
4242 Bitmap *bitmap_font_initial = NULL;
4245 /* determine settings for initial font (for displaying startup messages) */
4246 for (i = 0; image_config[i].token != NULL; i++)
4248 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4250 char font_token[128];
4253 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
4254 len_font_token = strlen(font_token);
4256 if (strcmp(image_config[i].token, font_token) == 0)
4257 filename_font_initial = image_config[i].value;
4258 else if (strlen(image_config[i].token) > len_font_token &&
4259 strncmp(image_config[i].token, font_token, len_font_token) == 0)
4261 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
4262 font_initial[j].src_x = atoi(image_config[i].value);
4263 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
4264 font_initial[j].src_y = atoi(image_config[i].value);
4265 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
4266 font_initial[j].width = atoi(image_config[i].value);
4267 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
4268 font_initial[j].height = atoi(image_config[i].value);
4273 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4275 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
4276 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
4279 if (filename_font_initial == NULL) /* should not happen */
4280 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
4282 /* create additional image buffers for double-buffering */
4283 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
4284 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
4286 /* initialize screen properties */
4287 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
4288 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
4290 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
4291 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
4292 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
4294 bitmap_font_initial = LoadCustomImage(filename_font_initial);
4296 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4297 font_initial[j].bitmap = bitmap_font_initial;
4299 InitFontGraphicInfo();
4301 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
4302 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
4304 DrawInitText("Loading graphics:", 120, FC_GREEN);
4307 void InitGfxBackground()
4311 drawto = backbuffer;
4312 fieldbuffer = bitmap_db_field;
4313 SetDrawtoField(DRAW_BACKBUFFER);
4315 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
4316 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
4317 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
4318 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
4320 for (x = 0; x < MAX_BUF_XSIZE; x++)
4321 for (y = 0; y < MAX_BUF_YSIZE; y++)
4324 redraw_mask = REDRAW_ALL;
4327 static void InitLevelInfo()
4329 LoadLevelInfo(); /* global level info */
4330 LoadLevelSetup_LastSeries(); /* last played series info */
4331 LoadLevelSetup_SeriesInfo(); /* last played level info */
4334 void InitLevelArtworkInfo()
4336 LoadLevelArtworkInfo();
4339 static void InitImages()
4341 setLevelArtworkDir(artwork.gfx_first);
4344 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
4345 leveldir_current->identifier,
4346 artwork.gfx_current_identifier,
4347 artwork.gfx_current->identifier,
4348 leveldir_current->graphics_set,
4349 leveldir_current->graphics_path);
4352 ReloadCustomImages();
4354 LoadCustomElementDescriptions();
4355 LoadSpecialMenuDesignSettings();
4357 ReinitializeGraphics();
4360 static void InitSound(char *identifier)
4362 if (identifier == NULL)
4363 identifier = artwork.snd_current->identifier;
4365 /* set artwork path to send it to the sound server process */
4366 setLevelArtworkDir(artwork.snd_first);
4368 InitReloadCustomSounds(identifier);
4369 ReinitializeSounds();
4372 static void InitMusic(char *identifier)
4374 if (identifier == NULL)
4375 identifier = artwork.mus_current->identifier;
4377 /* set artwork path to send it to the sound server process */
4378 setLevelArtworkDir(artwork.mus_first);
4380 InitReloadCustomMusic(identifier);
4381 ReinitializeMusic();
4384 void InitNetworkServer()
4386 #if defined(NETWORK_AVALIABLE)
4390 if (!options.network)
4393 #if defined(NETWORK_AVALIABLE)
4394 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
4396 if (!ConnectToServer(options.server_host, options.server_port))
4397 Error(ERR_EXIT, "cannot connect to network game server");
4399 SendToServer_PlayerName(setup.player_name);
4400 SendToServer_ProtocolVersion();
4403 SendToServer_NrWanted(nr_wanted);
4407 static char *getNewArtworkIdentifier(int type)
4409 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4410 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4411 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4412 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4413 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4414 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4415 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4416 char *leveldir_identifier = leveldir_current->identifier;
4418 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4419 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4421 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4423 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4424 char *artwork_current_identifier;
4425 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4427 /* leveldir_current may be invalid (level group, parent link) */
4428 if (!validLevelSeries(leveldir_current))
4431 /* 1st step: determine artwork set to be activated in descending order:
4432 --------------------------------------------------------------------
4433 1. setup artwork (when configured to override everything else)
4434 2. artwork set configured in "levelinfo.conf" of current level set
4435 (artwork in level directory will have priority when loading later)
4436 3. artwork in level directory (stored in artwork sub-directory)
4437 4. setup artwork (currently configured in setup menu) */
4439 if (setup_override_artwork)
4440 artwork_current_identifier = setup_artwork_set;
4441 else if (leveldir_artwork_set != NULL)
4442 artwork_current_identifier = leveldir_artwork_set;
4443 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4444 artwork_current_identifier = leveldir_identifier;
4446 artwork_current_identifier = setup_artwork_set;
4449 /* 2nd step: check if it is really needed to reload artwork set
4450 ------------------------------------------------------------ */
4453 if (type == ARTWORK_TYPE_GRAPHICS)
4454 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4455 artwork_new_identifier,
4456 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4457 artwork_current_identifier,
4458 leveldir_current->graphics_set,
4459 leveldir_current->identifier);
4462 /* ---------- reload if level set and also artwork set has changed ------- */
4463 if (leveldir_current_identifier[type] != leveldir_identifier &&
4464 (last_has_level_artwork_set[type] || has_level_artwork_set))
4465 artwork_new_identifier = artwork_current_identifier;
4467 leveldir_current_identifier[type] = leveldir_identifier;
4468 last_has_level_artwork_set[type] = has_level_artwork_set;
4471 if (type == ARTWORK_TYPE_GRAPHICS)
4472 printf("::: 1: '%s'\n", artwork_new_identifier);
4475 /* ---------- reload if "override artwork" setting has changed ----------- */
4476 if (last_override_level_artwork[type] != setup_override_artwork)
4477 artwork_new_identifier = artwork_current_identifier;
4479 last_override_level_artwork[type] = setup_override_artwork;
4482 if (type == ARTWORK_TYPE_GRAPHICS)
4483 printf("::: 2: '%s'\n", artwork_new_identifier);
4486 /* ---------- reload if current artwork identifier has changed ----------- */
4487 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4488 artwork_current_identifier) != 0)
4489 artwork_new_identifier = artwork_current_identifier;
4491 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
4494 if (type == ARTWORK_TYPE_GRAPHICS)
4495 printf("::: 3: '%s'\n", artwork_new_identifier);
4498 /* ---------- do not reload directly after starting ---------------------- */
4499 if (!initialized[type])
4500 artwork_new_identifier = NULL;
4502 initialized[type] = TRUE;
4505 if (type == ARTWORK_TYPE_GRAPHICS)
4506 printf("::: 4: '%s'\n", artwork_new_identifier);
4510 if (type == ARTWORK_TYPE_GRAPHICS)
4511 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4512 artwork.gfx_current_identifier, artwork_current_identifier,
4513 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4514 artwork_new_identifier);
4517 return artwork_new_identifier;
4520 void ReloadCustomArtwork(int force_reload)
4522 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4523 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4524 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4525 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4526 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4527 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4528 boolean redraw_screen = FALSE;
4530 if (gfx_new_identifier != NULL || force_reload_gfx)
4533 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4534 artwork.gfx_current_identifier,
4536 artwork.gfx_current->identifier,
4537 leveldir_current->graphics_set);
4540 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4544 redraw_screen = TRUE;
4547 if (snd_new_identifier != NULL || force_reload_snd)
4549 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4551 InitSound(snd_new_identifier);
4553 redraw_screen = TRUE;
4556 if (mus_new_identifier != NULL || force_reload_mus)
4558 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4560 InitMusic(mus_new_identifier);
4562 redraw_screen = TRUE;
4567 InitGfxBackground();
4569 /* force redraw of (open or closed) door graphics */
4570 SetDoorState(DOOR_OPEN_ALL);
4571 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4575 void KeyboardAutoRepeatOffUnlessAutoplay()
4577 if (global.autoplay_leveldir == NULL)
4578 KeyboardAutoRepeatOff();
4582 /* ========================================================================= */
4584 /* ========================================================================= */
4588 InitGlobal(); /* initialize some global variables */
4590 if (options.execute_command)
4591 Execute_Command(options.execute_command);
4593 if (options.serveronly)
4595 #if defined(PLATFORM_UNIX)
4596 NetworkServer(options.server_port, options.serveronly);
4598 Error(ERR_WARN, "networking only supported in Unix version");
4601 exit(0); /* never reached, server loops forever */
4608 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4609 InitArtworkConfig(); /* needed before forking sound child process */
4614 InitRND(NEW_RANDOMIZE);
4615 InitSimpleRND(NEW_RANDOMIZE);
4620 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
4623 InitEventFilter(FilterMouseMotionEvents);
4625 InitElementPropertiesStatic();
4626 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4631 InitLevelArtworkInfo();
4633 InitImages(); /* needs to know current level directory */
4634 InitSound(NULL); /* needs to know current level directory */
4635 InitMusic(NULL); /* needs to know current level directory */
4637 InitGfxBackground();
4639 if (global.autoplay_leveldir)
4644 else if (global.convert_leveldir)
4650 game_status = GAME_MODE_MAIN;
4658 InitNetworkServer();
4661 void CloseAllAndExit(int exit_value)
4666 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4674 #if defined(TARGET_SDL)
4675 if (network_server) /* terminate network server */
4676 SDL_KillThread(server_thread);
4679 CloseVideoDisplay();
4680 ClosePlatformDependentStuff();