1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 static char *image_filename[NUM_PICTURES] =
41 "RocksFontMedium.pcx",
45 static void InitSetup(void);
46 static void InitPlayerInfo(void);
47 static void InitLevelInfo(void);
48 static void InitArtworkInfo(void);
49 static void InitLevelArtworkInfo(void);
50 static void InitNetworkServer(void);
51 static void InitImages(void);
52 static void InitMixer(void);
53 static void InitSound(void);
54 static void InitGfx(void);
55 static void InitGfxBackground(void);
56 static void InitGadgets(void);
57 static void InitElementProperties(void);
58 static void InitElementInfo(void);
59 static void InitGraphicInfo(void);
60 static void InitSoundInfo();
61 static void Execute_Debug_Command(char *);
65 if (options.debug_command)
67 Execute_Debug_Command(options.debug_command);
72 if (options.serveronly)
74 #if defined(PLATFORM_UNIX)
75 NetworkServer(options.server_port, options.serveronly);
77 Error(ERR_WARN, "networking only supported in Unix version");
79 exit(0); /* never reached */
82 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
83 PROGRAM_TITLE_STRING, getWindowTitleString(),
84 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
85 MSDOS_POINTER_FILENAME,
86 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
90 InitArtworkInfo(); /* needed before loading gfx, sound & music */
95 InitRND(NEW_RANDOMIZE);
98 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
101 InitEventFilter(FilterMouseMotionEvents);
104 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
108 InitLevelArtworkInfo();
109 InitGadgets(); /* needs to know number of level series */
110 InitImages(); /* needs to know current level directory */
111 InitSound(); /* needs to know current level directory */
123 LoadSetup(); /* global setup info */
126 void InitPlayerInfo()
130 /* choose default local player */
131 local_player = &stored_player[0];
133 for (i=0; i<MAX_PLAYERS; i++)
134 stored_player[i].connected = FALSE;
136 local_player->connected = TRUE;
141 LoadLevelInfo(); /* global level info */
142 LoadLevelSetup_LastSeries(); /* last played series info */
143 LoadLevelSetup_SeriesInfo(); /* last played level info */
146 void InitArtworkInfo()
151 void InitLevelArtworkInfo()
153 LoadLevelArtworkInfo();
156 void InitNetworkServer()
158 #if defined(PLATFORM_UNIX)
162 if (!options.network)
165 #if defined(PLATFORM_UNIX)
166 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
168 if (!ConnectToServer(options.server_host, options.server_port))
169 Error(ERR_EXIT, "cannot connect to network game server");
171 SendToServer_PlayerName(setup.player_name);
172 SendToServer_ProtocolVersion();
175 SendToServer_NrWanted(nr_wanted);
179 static void InitImages()
181 InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
183 /* load custom images */
184 ReloadCustomImages();
189 static void InitMixer()
193 InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
198 static void InitSound()
200 /* load custom sounds and music */
201 InitReloadSounds(artwork.snd_current->identifier);
202 InitReloadMusic(artwork.mus_current->identifier);
207 static void InitTileClipmasks()
209 #if defined(TARGET_X11)
210 XGCValues clip_gc_values;
211 unsigned long clip_gc_valuemask;
213 #if defined(TARGET_X11_NATIVE)
221 tile_needs_clipping[] =
223 { GFX_SPIELER1_UP, 4 },
224 { GFX_SPIELER1_DOWN, 4 },
225 { GFX_SPIELER1_LEFT, 4 },
226 { GFX_SPIELER1_RIGHT, 4 },
227 { GFX_SPIELER1_PUSH_LEFT, 4 },
228 { GFX_SPIELER1_PUSH_RIGHT, 4 },
229 { GFX_SPIELER2_UP, 4 },
230 { GFX_SPIELER2_DOWN, 4 },
231 { GFX_SPIELER2_LEFT, 4 },
232 { GFX_SPIELER2_RIGHT, 4 },
233 { GFX_SPIELER2_PUSH_LEFT, 4 },
234 { GFX_SPIELER2_PUSH_RIGHT, 4 },
235 { GFX_SPIELER3_UP, 4 },
236 { GFX_SPIELER3_DOWN, 4 },
237 { GFX_SPIELER3_LEFT, 4 },
238 { GFX_SPIELER3_RIGHT, 4 },
239 { GFX_SPIELER3_PUSH_LEFT, 4 },
240 { GFX_SPIELER3_PUSH_RIGHT, 4 },
241 { GFX_SPIELER4_UP, 4 },
242 { GFX_SPIELER4_DOWN, 4 },
243 { GFX_SPIELER4_LEFT, 4 },
244 { GFX_SPIELER4_RIGHT, 4 },
245 { GFX_SPIELER4_PUSH_LEFT, 4 },
246 { GFX_SPIELER4_PUSH_RIGHT, 4 },
247 { GFX_SP_MURPHY, 1 },
248 { GFX_MURPHY_GO_LEFT, 3 },
249 { GFX_MURPHY_GO_RIGHT, 3 },
250 { GFX_MURPHY_SNAP_UP, 1 },
251 { GFX_MURPHY_SNAP_DOWN, 1 },
252 { GFX_MURPHY_SNAP_RIGHT, 1 },
253 { GFX_MURPHY_SNAP_LEFT, 1 },
254 { GFX_MURPHY_PUSH_RIGHT, 1 },
255 { GFX_MURPHY_PUSH_LEFT, 1 },
256 { GFX_GEBLUBBER, 4 },
259 { GFX_EXPLOSION, 8 },
260 { GFX_SOKOBAN_OBJEKT, 1 },
261 { GFX_FUNKELN_BLAU, 3 },
262 { GFX_FUNKELN_WEISS, 3 },
263 { GFX2_SHIELD_PASSIVE, 3 },
264 { GFX2_SHIELD_ACTIVE, 3 },
267 #endif /* TARGET_X11_NATIVE */
268 #endif /* TARGET_X11 */
272 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
273 for(i=0; i<NUM_TILES; i++)
274 tile_clipmask[i] = None;
276 #if defined(TARGET_X11)
277 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
278 often very slow when preparing a masked XCopyArea() for big Pixmaps.
279 To prevent this, create small (tile-sized) mask Pixmaps which will then
280 be set much faster with XSetClipOrigin() and speed things up a lot. */
282 clip_gc_values.graphics_exposures = False;
283 clip_gc_valuemask = GCGraphicsExposures;
284 tile_clip_gc = XCreateGC(display, window->drawable,
285 clip_gc_valuemask, &clip_gc_values);
287 for(i=0; i<NUM_BITMAPS; i++)
289 if (pix[i]->clip_mask)
291 clip_gc_values.graphics_exposures = False;
292 clip_gc_values.clip_mask = pix[i]->clip_mask;
293 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
294 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
295 clip_gc_valuemask, &clip_gc_values);
299 #if defined(TARGET_X11_NATIVE)
301 /* create graphic context structures needed for clipping */
302 clip_gc_values.graphics_exposures = False;
303 clip_gc_valuemask = GCGraphicsExposures;
304 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
305 clip_gc_valuemask, &clip_gc_values);
307 /* create only those clipping Pixmaps we really need */
308 for(i=0; tile_needs_clipping[i].start>=0; i++)
312 for(j=0; j<tile_needs_clipping[i].count; j++)
314 int tile = tile_needs_clipping[i].start + j;
320 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
321 src_pixmap = src_bitmap->clip_mask;
323 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
326 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
327 src_x, src_y, TILEX, TILEY, 0, 0);
331 XFreeGC(display, copy_clipmask_gc);
333 #endif /* TARGET_X11_NATIVE */
334 #endif /* TARGET_X11 */
337 void FreeTileClipmasks()
339 #if defined(TARGET_X11)
342 for(i=0; i<NUM_TILES; i++)
344 if (tile_clipmask[i] != None)
346 XFreePixmap(display, tile_clipmask[i]);
347 tile_clipmask[i] = None;
352 XFreeGC(display, tile_clip_gc);
355 for(i=0; i<NUM_BITMAPS; i++)
357 if (pix[i] != NULL && pix[i]->stored_clip_gc)
359 XFreeGC(display, pix[i]->stored_clip_gc);
360 pix[i]->stored_clip_gc = None;
363 #endif /* TARGET_X11 */
370 /* initialize some global variables */
371 global.frames_per_second = 0;
372 global.fps_slowdown = FALSE;
373 global.fps_slowdown_factor = 1;
375 /* initialize screen properties */
376 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
377 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
378 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
379 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
380 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
382 /* create additional image buffers for double-buffering */
383 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
384 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
386 pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
388 InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
390 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
391 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
393 DrawInitText("Loading graphics:", 120, FC_GREEN);
395 for(i=0; i<NUM_PICTURES; i++)
397 if (i != PIX_FONT_SMALL)
399 DrawInitText(image_filename[i], 150, FC_YELLOW);
401 pix[i] = LoadCustomImage(image_filename[i]);
405 InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
411 void InitGfxBackground()
416 fieldbuffer = pix[PIX_DB_FIELD];
417 SetDrawtoField(DRAW_BACKBUFFER);
419 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
420 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
421 ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
423 for(x=0; x<MAX_BUF_XSIZE; x++)
424 for(y=0; y<MAX_BUF_YSIZE; y++)
427 redraw_mask = REDRAW_ALL;
430 void ReloadCustomArtwork()
432 static char *leveldir_current_identifier = NULL;
433 static boolean last_override_level_graphics = FALSE;
434 static boolean last_override_level_sounds = FALSE;
435 static boolean last_override_level_music = FALSE;
437 /* identifier for new artwork; default: artwork configured in setup */
438 char *gfx_new_identifier = artwork.gfx_current->identifier;
439 char *snd_new_identifier = artwork.snd_current->identifier;
440 char *mus_new_identifier = artwork.mus_current->identifier;
443 printf("graphics --> '%s' ('%s')\n",
444 artwork.gfx_current_identifier, artwork.gfx_current->filename);
445 printf("sounds --> '%s' ('%s')\n",
446 artwork.snd_current_identifier, artwork.snd_current->filename);
447 printf("music --> '%s' ('%s')\n",
448 artwork.mus_current_identifier, artwork.mus_current->filename);
451 /* leveldir_current may be invalid (level group, parent link) */
452 if (!validLevelSeries(leveldir_current))
456 printf("--> '%s'\n", artwork.gfx_current_identifier);
459 /* when a new level series was selected, check if there was a change
460 in custom artwork stored in level series directory */
461 if (leveldir_current_identifier != leveldir_current->identifier)
463 char *identifier_old = leveldir_current_identifier;
464 char *identifier_new = leveldir_current->identifier;
466 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
467 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
468 gfx_new_identifier = identifier_new;
469 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
470 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
471 snd_new_identifier = identifier_new;
472 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
473 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
474 mus_new_identifier = identifier_new;
476 leveldir_current_identifier = leveldir_current->identifier;
479 /* custom level artwork configured in level series configuration file
480 always overrides custom level artwork stored in level series directory
481 and (level independant) custom artwork configured in setup menue */
482 if (leveldir_current->graphics_set != NULL)
483 gfx_new_identifier = leveldir_current->graphics_set;
484 if (leveldir_current->sounds_set != NULL)
485 snd_new_identifier = leveldir_current->sounds_set;
486 if (leveldir_current->music_set != NULL)
487 mus_new_identifier = leveldir_current->music_set;
489 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
490 last_override_level_graphics != setup.override_level_graphics)
494 setLevelArtworkDir(artwork.gfx_first);
496 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
498 for(i=0; i<NUM_PICTURES; i++)
500 DrawInitText(image_filename[i], 150, FC_YELLOW);
501 ReloadCustomImage(pix[i], image_filename[i]);
504 ReloadCustomImages();
511 /* force redraw of (open or closed) door graphics */
512 SetDoorState(DOOR_OPEN_ALL);
513 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
515 artwork.gfx_current_identifier = gfx_new_identifier;
516 last_override_level_graphics = setup.override_level_graphics;
519 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
520 last_override_level_sounds != setup.override_level_sounds)
522 /* set artwork path to send it to the sound server process */
523 setLevelArtworkDir(artwork.snd_first);
525 InitReloadSounds(snd_new_identifier);
527 artwork.snd_current_identifier = snd_new_identifier;
528 last_override_level_sounds = setup.override_level_sounds;
531 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
532 last_override_level_music != setup.override_level_music)
534 /* set artwork path to send it to the sound server process */
535 setLevelArtworkDir(artwork.mus_first);
537 InitReloadMusic(mus_new_identifier);
539 artwork.mus_current_identifier = mus_new_identifier;
540 last_override_level_music = setup.override_level_music;
544 printf("<-- '%s'\n", artwork.gfx_current_identifier);
550 CreateLevelEditorGadgets();
554 CreateScreenGadgets();
557 void InitElementInfo()
566 element_to_graphic[] =
568 { EL_EMPTY, GFX_LEERRAUM },
569 { EL_SAND, GFX_ERDREICH },
570 { EL_WALL, GFX_MAUERWERK },
571 { EL_WALL_CRUMBLED, GFX_FELSBODEN },
572 { EL_ROCK, GFX_FELSBROCKEN },
573 { EL_EMERALD, GFX_EDELSTEIN },
574 { EL_EXIT_CLOSED, GFX_AUSGANG_ZU },
575 { EL_EXIT_OPENING, GFX_AUSGANG_ACT },
576 { EL_EXIT_OPEN, GFX_AUSGANG_AUF },
577 { EL_SP_EXIT_OPEN, GFX_SP_EXIT },
578 { EL_PLAYER1, GFX_SPIELER1 },
579 { EL_PLAYER2, GFX_SPIELER2 },
580 { EL_PLAYER3, GFX_SPIELER3 },
581 { EL_PLAYER4, GFX_SPIELER4 },
582 { EL_BUG, GFX_KAEFER },
583 { EL_BUG_RIGHT, GFX_KAEFER_RIGHT },
584 { EL_BUG_UP, GFX_KAEFER_UP },
585 { EL_BUG_LEFT, GFX_KAEFER_LEFT },
586 { EL_BUG_DOWN, GFX_KAEFER_DOWN },
587 { EL_SPACESHIP, GFX_FLIEGER },
588 { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT },
589 { EL_SPACESHIP_UP, GFX_FLIEGER_UP },
590 { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT },
591 { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN },
592 { EL_BD_BUTTERFLY, GFX_BUTTERFLY },
593 { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
594 { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
595 { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
596 { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
597 { EL_BD_FIREFLY, GFX_FIREFLY },
598 { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
599 { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP },
600 { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
601 { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
602 { EL_YAMYAM, GFX_MAMPFER },
603 { EL_ROBOT, GFX_ROBOT },
604 { EL_STEELWALL, GFX_BETON },
605 { EL_DIAMOND, GFX_DIAMANT },
606 { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER },
607 { EL_QUICKSAND_FULL, GFX_MORAST_VOLL },
608 { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
609 { EL_AMOEBA_DROP, GFX_TROPFEN },
610 { EL_BOMB, GFX_BOMBE },
611 { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF },
612 { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY },
613 { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
614 { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
615 { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
616 { EL_ACID, GFX_SALZSAEURE },
617 { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT },
618 { EL_AMOEBA_WET, GFX_AMOEBE_NASS },
619 { EL_AMOEBA_DRY, GFX_AMOEBE_NORM },
620 { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL },
621 { EL_BD_AMOEBA, GFX_AMOEBE_BD },
622 { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM },
623 { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
624 { EL_NUT, GFX_KOKOSNUSS },
625 { EL_GAMEOFLIFE, GFX_LIFE },
626 { EL_BIOMAZE, GFX_LIFE_ASYNC },
627 { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
628 { EL_STONEBLOCK, GFX_BADEWANNE },
629 { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 },
630 { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 },
631 { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 },
632 { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 },
633 { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 },
634 { EL_ROBOT_WHEEL, GFX_ABLENK_AUS },
635 { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN },
636 { EL_KEY1, GFX_SCHLUESSEL1 },
637 { EL_KEY2, GFX_SCHLUESSEL2 },
638 { EL_KEY3, GFX_SCHLUESSEL3 },
639 { EL_KEY4, GFX_SCHLUESSEL4 },
640 { EL_GATE1, GFX_PFORTE1 },
641 { EL_GATE2, GFX_PFORTE2 },
642 { EL_GATE3, GFX_PFORTE3 },
643 { EL_GATE4, GFX_PFORTE4 },
644 { EL_GATE1_GRAY, GFX_PFORTE1X },
645 { EL_GATE2_GRAY, GFX_PFORTE2X },
646 { EL_GATE3_GRAY, GFX_PFORTE3X },
647 { EL_GATE4_GRAY, GFX_PFORTE4X },
648 { EL_DYNAMITE, GFX_DYNAMIT_AUS },
649 { EL_PACMAN, GFX_PACMAN },
650 { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
651 { EL_PACMAN_UP, GFX_PACMAN_UP },
652 { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
653 { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
654 { EL_INVISIBLE_WALL, GFX_UNSICHTBAR },
655 { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON },
656 { EL_WALL_EMERALD, GFX_ERZ_EDEL },
657 { EL_WALL_DIAMOND, GFX_ERZ_DIAM },
658 { EL_LAMP, GFX_BIRNE_AUS },
659 { EL_LAMP_ACTIVE, GFX_BIRNE_EIN },
660 { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL },
661 { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER },
662 { EL_WALL_GROWING, GFX_MAUER_LEBT },
663 { EL_WALL_GROWING_X, GFX_MAUER_X },
664 { EL_WALL_GROWING_Y, GFX_MAUER_Y },
665 { EL_WALL_GROWING_XY, GFX_MAUER_XY },
666 { EL_BD_DIAMOND, GFX_EDELSTEIN_BD },
667 { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB },
668 { EL_EMERALD_RED, GFX_EDELSTEIN_ROT },
669 { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA },
670 { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD },
671 { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB },
672 { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT },
673 { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA },
674 { EL_DARK_YAMYAM, GFX_MAMPFER2 },
675 { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF },
676 { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY },
677 { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
678 { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL },
679 { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD },
680 { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB },
681 { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB },
682 { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB },
683 { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB },
684 { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
685 { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
686 { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
687 { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT },
688 { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER },
689 { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL },
690 { EL_MOLE, GFX_MOLE },
691 { EL_PENGUIN, GFX_PINGUIN },
692 { EL_PIG, GFX_SCHWEIN },
693 { EL_DRAGON, GFX_DRACHE },
694 { EL_SATELLITE, GFX_SONDE },
695 { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT },
696 { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT },
697 { EL_ARROW_BLUE_UP, GFX_PFEIL_UP },
698 { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN },
699 { EL_SPEED_PILL, GFX_SPEED_PILL },
700 { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
701 { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE },
702 { EL_SP_ZONK, GFX_SP_ZONK },
703 { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL },
704 { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON },
705 { EL_BLACK_ORB, GFX_BLACK_ORB },
706 { EL_EM_GATE1, GFX_EM_GATE_1 },
707 { EL_EM_GATE2, GFX_EM_GATE_2 },
708 { EL_EM_GATE3, GFX_EM_GATE_3 },
709 { EL_EM_GATE4, GFX_EM_GATE_4 },
710 { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X },
711 { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X },
712 { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X },
713 { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X },
714 { EL_EM_KEY1_FILE, GFX_EM_KEY_1 },
715 { EL_EM_KEY2_FILE, GFX_EM_KEY_2 },
716 { EL_EM_KEY3_FILE, GFX_EM_KEY_3 },
717 { EL_EM_KEY4_FILE, GFX_EM_KEY_4 },
718 { EL_EM_KEY1, GFX_EM_KEY_1 },
719 { EL_EM_KEY2, GFX_EM_KEY_2 },
720 { EL_EM_KEY3, GFX_EM_KEY_3 },
721 { EL_EM_KEY4, GFX_EM_KEY_4 },
722 { EL_PEARL, GFX_PEARL },
723 { EL_CRYSTAL, GFX_CRYSTAL },
724 { EL_WALL_PEARL, GFX_WALL_PEARL },
725 { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
726 { EL_DOOR_WHITE, GFX_DOOR_WHITE },
727 { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
728 { EL_KEY_WHITE, GFX_KEY_WHITE },
729 { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE },
730 { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE },
731 { EL_EXTRA_TIME, GFX_EXTRA_TIME },
732 { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
733 { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
734 { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 },
735 { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 },
736 { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT },
737 { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
738 { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT },
739 { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT },
740 { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE },
741 { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT },
742 { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
743 { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
744 { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
745 { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT },
746 { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
747 { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT },
748 { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT },
749 { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE },
750 { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT },
751 { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
752 { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
753 { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
754 { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT },
755 { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
756 { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT },
757 { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT },
758 { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE },
759 { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT },
760 { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
761 { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
762 { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
763 { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT },
764 { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
765 { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT },
766 { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT },
767 { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE },
768 { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT },
769 { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
770 { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
771 { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
772 { EL_LANDMINE, GFX_LANDMINE },
773 { EL_ENVELOPE, GFX_ENVELOPE },
774 { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF },
775 { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON },
776 { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
777 { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
778 { EL_SIGN_STOP, GFX_SIGN_STOP },
779 { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
780 { EL_SIGN_PARKING, GFX_SIGN_PARKING },
781 { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
782 { EL_SIGN_HEART, GFX_SIGN_HEART },
783 { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
784 { EL_SIGN_ROUND, GFX_SIGN_ROUND },
785 { EL_SIGN_EXIT, GFX_SIGN_EXIT },
786 { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
787 { EL_SIGN_OTHER, GFX_SIGN_OTHER },
788 { EL_MOLE_LEFT, GFX_MOLE_LEFT },
789 { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
790 { EL_MOLE_UP, GFX_MOLE_UP },
791 { EL_MOLE_DOWN, GFX_MOLE_DOWN },
792 { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED },
793 { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE },
794 { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON },
795 { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
796 { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
797 { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
798 { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
799 { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH },
800 { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH },
801 { EL_BALLOON, GFX_BALLOON },
802 { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
803 { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
804 { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
805 { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
806 { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY },
807 { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 },
808 { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 },
809 { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 },
810 { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 },
811 { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 },
812 { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 },
813 { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 },
814 { EL_EMC_WALL4, GFX_EMC_WALL_4 },
815 { EL_EMC_WALL5, GFX_EMC_WALL_5 },
816 { EL_EMC_WALL6, GFX_EMC_WALL_6 },
817 { EL_EMC_WALL7, GFX_EMC_WALL_7 },
818 { EL_EMC_WALL8, GFX_EMC_WALL_8 },
819 { EL_TUBE_ALL, GFX_TUBE_CROSS },
820 { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
821 { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
822 { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT },
823 { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT },
824 { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP },
825 { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN },
826 { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
827 { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
828 { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
829 { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
830 { EL_SPRING, GFX_SPRING },
831 { EL_SPRING_MOVING, GFX_SPRING },
832 { EL_TRAP, GFX_TRAP_INACTIVE },
833 { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
834 { EL_BD_WALL, GFX_BD_WALL },
835 { EL_BD_ROCK, GFX_BD_ROCK },
836 { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
837 { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
849 element_to_direction_graphic[] =
853 IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT,
854 IMG_PLAYER1_UP, IMG_PLAYER1_DOWN
858 IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT,
859 IMG_PLAYER2_UP, IMG_PLAYER2_DOWN
863 IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT,
864 IMG_PLAYER3_UP, IMG_PLAYER3_DOWN
868 IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT,
869 IMG_PLAYER4_UP, IMG_PLAYER4_DOWN
873 IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT,
874 IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN
878 IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT,
879 IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN
883 IMG_BUG_LEFT, IMG_BUG_RIGHT,
884 IMG_BUG_UP, IMG_BUG_DOWN
888 IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT,
889 IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN
893 IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT,
894 IMG_PACMAN_UP, IMG_PACMAN_DOWN
898 IMG_MOLE_LEFT, IMG_MOLE_RIGHT,
899 IMG_MOLE_UP, IMG_MOLE_DOWN
903 IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT,
904 IMG_PENGUIN_UP, IMG_PENGUIN_DOWN
908 IMG_PIG_LEFT, IMG_PIG_RIGHT,
909 IMG_PIG_UP, IMG_PIG_DOWN
913 IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT,
914 IMG_DRAGON_UP, IMG_DRAGON_DOWN
923 /* always start with reliable default values */
924 for(i=0; i<MAX_ELEMENTS; i++)
926 for(j=0; j<NUM_GFX_ACTIONS_MAPPED; j++)
928 element_info[i].graphic[j] = GFX_LEERRAUM;
929 element_info[i].has_direction_graphic[j] = FALSE;
933 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
934 element_info[i].graphic[GFX_ACTION_DEFAULT] =
935 GFX_CHAR_START + (i - EL_CHAR_START);
937 for (i=EL_SP_START; i<=EL_SP_END; i++)
939 int nr_element = i - EL_SP_START;
940 int gfx_per_line = 8;
942 (nr_element / gfx_per_line) * SP_PER_LINE +
943 (nr_element % gfx_per_line);
945 element_info[i].graphic[GFX_ACTION_DEFAULT] =
946 GFX_START_ROCKSSP + nr_graphic;
949 /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
951 while (element_to_graphic[i].element > -1)
953 int element = element_to_graphic[i].element;
954 int graphic = element_to_graphic[i].graphic;
956 element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
960 /* this initializes special graphics for left/right/up/down directions */
962 while (element_to_direction_graphic[i].element > -1)
964 int element = element_to_direction_graphic[i].element;
966 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
967 element_to_direction_graphic[i].graphic_left;
968 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
969 element_to_direction_graphic[i].graphic_right;
970 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
971 element_to_direction_graphic[i].graphic_up;
972 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
973 element_to_direction_graphic[i].graphic_down;
975 element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
980 static void InitGraphicInfo()
984 image_files = getCurrentImageList();
986 for(i=0; i<MAX_GRAPHICS; i++)
988 /* always start with reliable default values */
989 graphic_info[i].bitmap = NULL;
990 graphic_info[i].src_x = 0;
991 graphic_info[i].src_y = 0;
993 getGraphicSource(i, &graphic_info[i].bitmap,
994 &graphic_info[i].src_x, &graphic_info[i].src_y);
997 for(i=0; i<NUM_IMAGE_FILES; i++)
999 int *parameter = image_files[i].parameter;
1001 /* always start with reliable default values */
1002 new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1003 new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1004 new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1006 new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1008 new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1009 if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
1010 new_graphic_info[i].anim_delay = 1;
1012 /* basically, animation can be either normal or reverse direction */
1013 if (parameter[GFX_ARG_REVERSE])
1014 new_graphic_info[i].anim_mode = ANIM_REVERSE;
1016 new_graphic_info[i].anim_mode = ANIM_NORMAL;
1018 /* additionally, animation can be either pingpong or pingpong2 layout */
1019 if (parameter[GFX_ARG_PINGPONG])
1020 new_graphic_info[i].anim_mode |= ANIM_PINGPONG;
1021 else if (parameter[GFX_ARG_PINGPONG2])
1022 new_graphic_info[i].anim_mode |= ANIM_PINGPONG2;
1024 /* animation synchronized with global frame counter, not move position */
1025 new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1027 new_graphic_info[i].anim_vertical = parameter[GFX_ARG_VERTICAL];
1031 printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1032 printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1034 graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1035 graphic_info[GFX_ABLENK].src_x = 0;
1036 graphic_info[GFX_ABLENK].src_y = 0;
1038 graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1039 graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1040 graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1041 graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1042 graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1043 graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1044 graphic_info[GFX_ABLENK + 1].src_y = 0;
1045 graphic_info[GFX_ABLENK + 2].src_y = 0;
1046 graphic_info[GFX_ABLENK + 3].src_y = 0;
1050 static void InitSoundInfo()
1052 sound_files = getCurrentSoundList();
1054 /* initialize sound effect lookup table for element actions */
1058 void InitElementProperties()
1062 static int ep_amoebalive[] =
1069 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1071 static int ep_amoeboid[] =
1079 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1081 static int ep_schluessel[] =
1092 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1094 static int ep_pforte[] =
1113 EL_SWITCHGATE_OPENING,
1114 EL_SWITCHGATE_CLOSED,
1115 EL_SWITCHGATE_CLOSING,
1117 EL_TIMEGATE_OPENING,
1119 EL_TIMEGATE_CLOSING,
1123 EL_TUBE_VERTICAL_LEFT,
1124 EL_TUBE_VERTICAL_RIGHT,
1125 EL_TUBE_HORIZONTAL_UP,
1126 EL_TUBE_HORIZONTAL_DOWN,
1132 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1134 static int ep_solid[] =
1154 EL_QUICKSAND_FILLING,
1155 EL_QUICKSAND_EMPTYING,
1157 EL_MAGIC_WALL_ACTIVE,
1158 EL_MAGIC_WALL_EMPTYING,
1159 EL_MAGIC_WALL_FILLING,
1163 EL_BD_MAGIC_WALL_ACTIVE,
1164 EL_BD_MAGIC_WALL_EMPTYING,
1165 EL_BD_MAGIC_WALL_FULL,
1166 EL_BD_MAGIC_WALL_FILLING,
1167 EL_BD_MAGIC_WALL_DEAD,
1170 EL_ACIDPOOL_TOPLEFT,
1171 EL_ACIDPOOL_TOPRIGHT,
1172 EL_ACIDPOOL_BOTTOMLEFT,
1174 EL_ACIDPOOL_BOTTOMRIGHT,
1192 EL_SP_TERMINAL_ACTIVE,
1195 EL_INVISIBLE_STEELWALL,
1196 EL_INVISIBLE_STEELWALL_ACTIVE,
1198 EL_INVISIBLE_WALL_ACTIVE,
1199 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1200 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1201 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1202 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1203 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1204 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1205 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1206 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1207 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1208 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1209 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1210 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1211 EL_SWITCHGATE_SWITCH_UP,
1212 EL_SWITCHGATE_SWITCH_DOWN,
1214 EL_LIGHT_SWITCH_ACTIVE,
1216 EL_TIMEGATE_SWITCH_ACTIVE,
1217 EL_SIGN_EXCLAMATION,
1218 EL_SIGN_RADIOACTIVITY,
1229 EL_STEELWALL_SLANTED,
1234 EL_EMC_WALL_PILLAR_UPPER,
1235 EL_EMC_WALL_PILLAR_MIDDLE,
1236 EL_EMC_WALL_PILLAR_LOWER,
1262 EL_SWITCHGATE_OPENING,
1263 EL_SWITCHGATE_CLOSED,
1264 EL_SWITCHGATE_CLOSING,
1266 EL_TIMEGATE_OPENING,
1268 EL_TIMEGATE_CLOSING,
1272 EL_TUBE_VERTICAL_LEFT,
1273 EL_TUBE_VERTICAL_RIGHT,
1274 EL_TUBE_HORIZONTAL_UP,
1275 EL_TUBE_HORIZONTAL_DOWN,
1281 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1283 static int ep_massive[] =
1287 EL_ACIDPOOL_TOPLEFT,
1288 EL_ACIDPOOL_TOPRIGHT,
1289 EL_ACIDPOOL_BOTTOMLEFT,
1291 EL_ACIDPOOL_BOTTOMRIGHT,
1303 EL_INVISIBLE_STEELWALL,
1304 EL_INVISIBLE_STEELWALL_ACTIVE,
1305 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1306 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1307 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1308 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1309 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1310 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1311 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1312 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1313 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1314 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1315 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1316 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1318 EL_LIGHT_SWITCH_ACTIVE,
1319 EL_SIGN_EXCLAMATION,
1320 EL_SIGN_RADIOACTIVITY,
1331 EL_STEELWALL_SLANTED,
1354 EL_SWITCHGATE_OPENING,
1355 EL_SWITCHGATE_CLOSED,
1356 EL_SWITCHGATE_CLOSING,
1358 EL_TIMEGATE_OPENING,
1360 EL_TIMEGATE_CLOSING,
1364 EL_TUBE_VERTICAL_LEFT,
1365 EL_TUBE_VERTICAL_RIGHT,
1366 EL_TUBE_HORIZONTAL_UP,
1367 EL_TUBE_HORIZONTAL_DOWN,
1373 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1375 static int ep_slippery[] =
1389 EL_ROBOT_WHEEL_ACTIVE,
1395 EL_ACIDPOOL_TOPLEFT,
1396 EL_ACIDPOOL_TOPRIGHT,
1406 EL_STEELWALL_SLANTED,
1410 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1412 static int ep_enemy[] =
1425 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1427 static int ep_mauer[] =
1455 EL_WALL_GROWING_ACTIVE,
1474 EL_SP_TERMINAL_ACTIVE,
1477 EL_INVISIBLE_STEELWALL,
1478 EL_INVISIBLE_STEELWALL_ACTIVE,
1480 EL_INVISIBLE_WALL_ACTIVE,
1481 EL_STEELWALL_SLANTED,
1486 EL_EMC_WALL_PILLAR_UPPER,
1487 EL_EMC_WALL_PILLAR_MIDDLE,
1488 EL_EMC_WALL_PILLAR_LOWER,
1495 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1497 static int ep_can_fall[] =
1512 EL_BD_MAGIC_WALL_FULL,
1523 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1525 static int ep_can_smash[] =
1556 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1558 static int ep_can_change[] =
1569 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1571 static int ep_can_move[] =
1591 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1593 static int ep_could_move[] =
1603 EL_BD_BUTTERFLY_RIGHT,
1605 EL_BD_BUTTERFLY_LEFT,
1606 EL_BD_BUTTERFLY_DOWN,
1607 EL_BD_FIREFLY_RIGHT,
1616 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1618 static int ep_dont_touch[] =
1625 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1627 static int ep_dont_go_to[] =
1641 EL_SP_BUGGY_BASE_ACTIVE,
1645 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1647 static int ep_mampf2[] =
1672 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1674 static int ep_bd_element[] =
1701 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1703 static int ep_sb_element[] =
1708 EL_SOKOBAN_FIELD_EMPTY,
1709 EL_SOKOBAN_FIELD_FULL,
1711 EL_INVISIBLE_STEELWALL
1713 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1715 static int ep_gem[] =
1724 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1726 static int ep_inactive[] =
1763 EL_INVISIBLE_STEELWALL,
1771 EL_WALL_EMERALD_YELLOW,
1776 EL_SOKOBAN_FIELD_EMPTY,
1777 EL_SOKOBAN_FIELD_FULL,
1778 EL_WALL_EMERALD_RED,
1779 EL_WALL_EMERALD_PURPLE,
1780 EL_ACIDPOOL_TOPLEFT,
1781 EL_ACIDPOOL_TOPRIGHT,
1782 EL_ACIDPOOL_BOTTOMLEFT,
1784 EL_ACIDPOOL_BOTTOMRIGHT,
1788 EL_BD_MAGIC_WALL_DEAD,
1789 EL_AMOEBA_TO_DIAMOND,
1822 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1823 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1824 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1825 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1826 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1827 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1828 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1829 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1830 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1831 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1832 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1833 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1834 EL_SIGN_EXCLAMATION,
1835 EL_SIGN_RADIOACTIVITY,
1846 EL_STEELWALL_SLANTED,
1851 EL_EMC_WALL_PILLAR_UPPER,
1852 EL_EMC_WALL_PILLAR_MIDDLE,
1853 EL_EMC_WALL_PILLAR_LOWER,
1860 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1862 static int ep_explosive[] =
1867 EL_DYNABOMB_PLAYER1_ACTIVE,
1868 EL_DYNABOMB_PLAYER2_ACTIVE,
1869 EL_DYNABOMB_PLAYER3_ACTIVE,
1870 EL_DYNABOMB_PLAYER4_ACTIVE,
1887 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1889 static int ep_mampf3[] =
1900 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1902 static int ep_pushable[] =
1909 EL_SOKOBAN_FIELD_FULL,
1919 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1921 static int ep_player[] =
1928 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1930 static int ep_has_content[] =
1938 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1940 static int ep_eatable[] =
1947 EL_INVISIBLE_SAND_ACTIVE
1949 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1951 static int ep_sp_element[] =
1994 /* additional elements that appeared in newer Supaplex levels */
1996 /* more than one murphy in a level results in an inactive clone */
1999 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2001 static int ep_quick_gate[] =
2025 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2027 static int ep_over_player[] =
2043 EL_TUBE_VERTICAL_LEFT,
2044 EL_TUBE_VERTICAL_RIGHT,
2045 EL_TUBE_HORIZONTAL_UP,
2046 EL_TUBE_HORIZONTAL_DOWN,
2052 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2054 static int ep_active_bomb[] =
2057 EL_DYNABOMB_PLAYER1_ACTIVE,
2058 EL_DYNABOMB_PLAYER2_ACTIVE,
2059 EL_DYNABOMB_PLAYER3_ACTIVE,
2060 EL_DYNABOMB_PLAYER4_ACTIVE
2062 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2064 static int ep_belt[] =
2066 EL_CONVEYOR_BELT1_LEFT,
2067 EL_CONVEYOR_BELT1_MIDDLE,
2068 EL_CONVEYOR_BELT1_RIGHT,
2069 EL_CONVEYOR_BELT2_LEFT,
2070 EL_CONVEYOR_BELT2_MIDDLE,
2071 EL_CONVEYOR_BELT2_RIGHT,
2072 EL_CONVEYOR_BELT3_LEFT,
2073 EL_CONVEYOR_BELT3_MIDDLE,
2074 EL_CONVEYOR_BELT3_RIGHT,
2075 EL_CONVEYOR_BELT4_LEFT,
2076 EL_CONVEYOR_BELT4_MIDDLE,
2077 EL_CONVEYOR_BELT4_RIGHT,
2079 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2081 static int ep_belt_active[] =
2083 EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2084 EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2085 EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2086 EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2087 EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2088 EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2089 EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2090 EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2091 EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2092 EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2093 EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2094 EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2096 static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2098 static int ep_belt_switch[] =
2100 EL_CONVEYOR_BELT1_SWITCH_LEFT,
2101 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2102 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2103 EL_CONVEYOR_BELT2_SWITCH_LEFT,
2104 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2105 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2106 EL_CONVEYOR_BELT3_SWITCH_LEFT,
2107 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2108 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2109 EL_CONVEYOR_BELT4_SWITCH_LEFT,
2110 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2111 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2113 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2115 static int ep_tube[] =
2120 EL_TUBE_VERTICAL_LEFT,
2121 EL_TUBE_VERTICAL_RIGHT,
2122 EL_TUBE_HORIZONTAL_UP,
2123 EL_TUBE_HORIZONTAL_DOWN,
2129 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2131 static long ep1_bit[] =
2165 static long ep2_bit[] =
2172 static int *ep1_array[] =
2206 static int *ep2_array[] =
2213 static int *ep1_num[] =
2240 &ep_has_content_num,
2244 &ep_over_player_num,
2247 static int *ep2_num[] =
2250 &ep_belt_active_num,
2251 &ep_belt_switch_num,
2254 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2255 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2257 for(i=0; i<MAX_ELEMENTS; i++)
2259 Elementeigenschaften1[i] = 0;
2260 Elementeigenschaften2[i] = 0;
2263 for(i=0; i<num_properties1; i++)
2264 for(j=0; j<*(ep1_num[i]); j++)
2265 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2266 for(i=0; i<num_properties2; i++)
2267 for(j=0; j<*(ep2_num[i]); j++)
2268 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2270 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2271 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2274 void Execute_Debug_Command(char *command)
2276 if (strcmp(command, "create graphicsinfo.conf") == 0)
2280 printf("# You can configure additional/alternative image files here.\n");
2281 printf("# (The images below are default and therefore commented out.)\n");
2283 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2285 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2288 for (i=0; image_config[i].token != NULL; i++)
2290 getFormattedSetupEntry(image_config[i].token,
2291 image_config[i].value));
2293 else if (strcmp(command, "create soundsinfo.conf") == 0)
2297 printf("# You can configure additional/alternative sound files here.\n");
2298 printf("# (The sounds below are default and therefore commented out.)\n");
2300 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2302 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2305 for (i=0; sound_config[i].token != NULL; i++)
2307 getFormattedSetupEntry(sound_config[i].token,
2308 sound_config[i].value));
2310 else if (strcmp(command, "create musicinfo.conf") == 0)
2312 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2314 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2316 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2318 else if (strcmp(command, "help") == 0)
2320 printf("The following commands are recognized:\n");
2321 printf(" \"create graphicsinfo.conf\"\n");
2322 printf(" \"create soundsinfo.conf\"\n");
2323 printf(" \"create musicinfo.conf\"\n");
2327 void CloseAllAndExit(int exit_value)
2334 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2338 FreeTileClipmasks();
2339 for(i=0; i<NUM_BITMAPS; i++)
2342 CloseVideoDisplay();
2343 ClosePlatformDependantStuff();