1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 if (graphic_info == NULL) /* still at startup phase */
419 /* set values to -1 to identify later as "uninitialized" values */
420 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
422 for (act = 0; act < NUM_ACTIONS; act++)
424 element_info[i].graphic[act] = -1;
425 element_info[i].crumbled[act] = -1;
427 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
429 element_info[i].direction_graphic[act][dir] = -1;
430 element_info[i].direction_crumbled[act][dir] = -1;
435 /* initialize normal element/graphic mapping from static configuration */
436 for (i = 0; element_to_graphic[i].element > -1; i++)
438 int element = element_to_graphic[i].element;
439 int action = element_to_graphic[i].action;
440 int direction = element_to_graphic[i].direction;
441 boolean crumbled = element_to_graphic[i].crumbled;
442 int graphic = element_to_graphic[i].graphic;
444 if (graphic_info[graphic].bitmap == NULL)
447 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
448 el2img(element) != -1)
450 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
451 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
453 /* if the base graphic ("emerald", for example) has been redefined,
454 but not the action graphic ("emerald.falling", for example), do not
455 use an existing (in this case considered obsolete) action graphic
456 anymore, but use the automatically determined default graphic */
457 if (base_redefined && !act_dir_redefined)
462 action = ACTION_DEFAULT;
467 element_info[element].direction_crumbled[action][direction] = graphic;
469 element_info[element].crumbled[action] = graphic;
474 element_info[element].direction_graphic[action][direction] = graphic;
476 element_info[element].graphic[action] = graphic;
480 /* initialize normal element/graphic mapping from dynamic configuration */
481 for (i = 0; i < num_property_mappings; i++)
483 int element = property_mapping[i].base_index;
484 int action = property_mapping[i].ext1_index;
485 int direction = property_mapping[i].ext2_index;
486 int special = property_mapping[i].ext3_index;
487 int graphic = property_mapping[i].artwork_index;
488 boolean crumbled = FALSE;
490 if (special == GFX_SPECIAL_ARG_CRUMBLED)
496 if (graphic_info[graphic].bitmap == NULL)
499 if (element >= MAX_NUM_ELEMENTS || special != -1)
503 action = ACTION_DEFAULT;
508 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
509 element_info[element].direction_crumbled[action][dir] = -1;
512 element_info[element].direction_crumbled[action][direction] = graphic;
514 element_info[element].crumbled[action] = graphic;
519 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
520 element_info[element].direction_graphic[action][dir] = -1;
523 element_info[element].direction_graphic[action][direction] = graphic;
525 element_info[element].graphic[action] = graphic;
529 /* now copy all graphics that are defined to be cloned from other graphics */
530 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
532 int graphic = element_info[i].graphic[ACTION_DEFAULT];
533 int crumbled_like, diggable_like;
538 crumbled_like = graphic_info[graphic].crumbled_like;
539 diggable_like = graphic_info[graphic].diggable_like;
541 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
543 for (act = 0; act < NUM_ACTIONS; act++)
544 element_info[i].crumbled[act] =
545 element_info[crumbled_like].crumbled[act];
546 for (act = 0; act < NUM_ACTIONS; act++)
547 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
548 element_info[i].direction_crumbled[act][dir] =
549 element_info[crumbled_like].direction_crumbled[act][dir];
552 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
554 element_info[i].graphic[ACTION_DIGGING] =
555 element_info[diggable_like].graphic[ACTION_DIGGING];
556 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
557 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
558 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
563 /* now set all undefined/invalid graphics to -1 to set to default after it */
564 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
566 for (act = 0; act < NUM_ACTIONS; act++)
570 graphic = element_info[i].graphic[act];
571 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
572 element_info[i].graphic[act] = -1;
574 graphic = element_info[i].crumbled[act];
575 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
576 element_info[i].crumbled[act] = -1;
578 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
580 graphic = element_info[i].direction_graphic[act][dir];
581 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
582 element_info[i].direction_graphic[act][dir] = -1;
584 graphic = element_info[i].direction_crumbled[act][dir];
585 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
586 element_info[i].direction_crumbled[act][dir] = -1;
592 /* now set all '-1' values to element specific default values */
593 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
595 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
596 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
597 int default_direction_graphic[NUM_DIRECTIONS];
598 int default_direction_crumbled[NUM_DIRECTIONS];
600 if (default_graphic == -1)
601 default_graphic = IMG_UNKNOWN;
602 if (default_crumbled == -1)
603 default_crumbled = IMG_EMPTY;
605 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
607 default_direction_graphic[dir] =
608 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
609 default_direction_crumbled[dir] =
610 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
612 if (default_direction_graphic[dir] == -1)
613 default_direction_graphic[dir] = default_graphic;
614 if (default_direction_crumbled[dir] == -1)
615 default_direction_crumbled[dir] = default_crumbled;
618 for (act = 0; act < NUM_ACTIONS; act++)
620 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
621 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
622 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
623 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
624 act == ACTION_TURNING_FROM_RIGHT ||
625 act == ACTION_TURNING_FROM_UP ||
626 act == ACTION_TURNING_FROM_DOWN);
628 /* generic default action graphic (defined by "[default]" directive) */
629 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
630 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
632 /* look for special default action graphic (classic game specific) */
633 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
634 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
635 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
636 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
637 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
638 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
640 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
641 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
642 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
643 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
644 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
645 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
648 /* !!! make this better !!! */
649 if (i == EL_EMPTY_SPACE)
651 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
652 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
656 if (default_action_graphic == -1)
657 default_action_graphic = default_graphic;
658 if (default_action_crumbled == -1)
659 default_action_crumbled = default_crumbled;
661 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
663 int default_action_direction_graphic = element_info[i].graphic[act];
664 int default_action_direction_crumbled = element_info[i].crumbled[act];
666 /* no graphic for current action -- use default direction graphic */
667 if (default_action_direction_graphic == -1)
668 default_action_direction_graphic =
669 (act_remove ? IMG_EMPTY :
671 element_info[i].direction_graphic[ACTION_TURNING][dir] :
672 default_direction_graphic[dir]);
673 if (default_action_direction_crumbled == -1)
674 default_action_direction_crumbled =
675 (act_remove ? IMG_EMPTY :
677 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
678 default_direction_crumbled[dir]);
680 if (element_info[i].direction_graphic[act][dir] == -1)
681 element_info[i].direction_graphic[act][dir] =
682 default_action_direction_graphic;
683 if (element_info[i].direction_crumbled[act][dir] == -1)
684 element_info[i].direction_crumbled[act][dir] =
685 default_action_direction_crumbled;
688 /* no graphic for this specific action -- use default action graphic */
689 if (element_info[i].graphic[act] == -1)
690 element_info[i].graphic[act] =
691 (act_remove ? IMG_EMPTY :
692 act_turning ? element_info[i].graphic[ACTION_TURNING] :
693 default_action_graphic);
694 if (element_info[i].crumbled[act] == -1)
695 element_info[i].crumbled[act] =
696 (act_remove ? IMG_EMPTY :
697 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
698 default_action_crumbled);
703 /* set animation mode to "none" for each graphic with only 1 frame */
704 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
706 for (act = 0; act < NUM_ACTIONS; act++)
708 int graphic = element_info[i].graphic[act];
709 int crumbled = element_info[i].crumbled[act];
711 if (graphic_info[graphic].anim_frames == 1)
712 graphic_info[graphic].anim_mode = ANIM_NONE;
713 if (graphic_info[crumbled].anim_frames == 1)
714 graphic_info[crumbled].anim_mode = ANIM_NONE;
716 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
718 graphic = element_info[i].direction_graphic[act][dir];
719 crumbled = element_info[i].direction_crumbled[act][dir];
721 if (graphic_info[graphic].anim_frames == 1)
722 graphic_info[graphic].anim_mode = ANIM_NONE;
723 if (graphic_info[crumbled].anim_frames == 1)
724 graphic_info[crumbled].anim_mode = ANIM_NONE;
734 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
735 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
737 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
738 element_info[i].token_name, i);
744 void InitElementSpecialGraphicInfo()
746 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
747 int num_property_mappings = getImageListPropertyMappingSize();
750 /* always start with reliable default values */
751 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
752 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
753 element_info[i].special_graphic[j] =
754 element_info[i].graphic[ACTION_DEFAULT];
756 /* initialize special element/graphic mapping from static configuration */
757 for (i = 0; element_to_special_graphic[i].element > -1; i++)
759 int element = element_to_special_graphic[i].element;
760 int special = element_to_special_graphic[i].special;
761 int graphic = element_to_special_graphic[i].graphic;
762 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
763 boolean special_redefined = getImageListEntry(graphic)->redefined;
765 /* if the base graphic ("emerald", for example) has been redefined,
766 but not the special graphic ("emerald.EDITOR", for example), do not
767 use an existing (in this case considered obsolete) special graphic
768 anymore, but use the automatically created (down-scaled) graphic */
769 if (base_redefined && !special_redefined)
772 element_info[element].special_graphic[special] = graphic;
775 /* initialize special element/graphic mapping from dynamic configuration */
776 for (i = 0; i < num_property_mappings; i++)
778 int element = property_mapping[i].base_index;
779 int special = property_mapping[i].ext3_index;
780 int graphic = property_mapping[i].artwork_index;
782 if (element >= MAX_NUM_ELEMENTS)
785 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
786 element_info[element].special_graphic[special] = graphic;
790 /* now set all undefined/invalid graphics to default */
791 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
792 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
793 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
794 element_info[i].special_graphic[j] =
795 element_info[i].graphic[ACTION_DEFAULT];
799 static int get_element_from_token(char *token)
803 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
804 if (strcmp(element_info[i].token_name, token) == 0)
810 static void set_graphic_parameters(int graphic, char **parameter_raw)
812 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
813 int parameter[NUM_GFX_ARGS];
814 int anim_frames_per_row = 1, anim_frames_per_col = 1;
815 int anim_frames_per_line = 1;
818 /* get integer values from string parameters */
819 for (i = 0; i < NUM_GFX_ARGS; i++)
822 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
823 image_config_suffix[i].type);
825 if (image_config_suffix[i].type == TYPE_TOKEN)
826 parameter[i] = get_element_from_token(parameter_raw[i]);
829 graphic_info[graphic].bitmap = src_bitmap;
831 /* start with reliable default values */
832 graphic_info[graphic].src_x = 0;
833 graphic_info[graphic].src_y = 0;
834 graphic_info[graphic].width = TILEX;
835 graphic_info[graphic].height = TILEY;
836 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
837 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
838 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
839 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
840 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
841 graphic_info[graphic].anim_delay_fixed = 0;
842 graphic_info[graphic].anim_delay_random = 0;
843 graphic_info[graphic].post_delay_fixed = 0;
844 graphic_info[graphic].post_delay_random = 0;
846 /* optional x and y tile position of animation frame sequence */
847 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
848 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
849 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
852 /* optional x and y pixel position of animation frame sequence */
853 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
854 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
855 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
856 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
858 /* optional width and height of each animation frame */
859 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
860 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
861 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
862 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
866 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
867 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
870 /* correct x or y offset dependent of vertical or horizontal frame order */
871 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
873 graphic_info[graphic].offset_y =
874 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
875 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
876 anim_frames_per_line = anim_frames_per_col;
878 else /* frames are ordered horizontally */
880 graphic_info[graphic].offset_x =
881 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
882 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
883 anim_frames_per_line = anim_frames_per_row;
886 /* optionally, the x and y offset of frames can be specified directly */
887 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
888 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
889 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
890 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
892 /* automatically determine correct number of frames, if not defined */
893 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
894 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
895 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
896 graphic_info[graphic].anim_frames = anim_frames_per_row;
897 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
898 graphic_info[graphic].anim_frames = anim_frames_per_col;
900 graphic_info[graphic].anim_frames = 1;
902 graphic_info[graphic].anim_frames_per_line =
903 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
904 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
906 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
907 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
908 graphic_info[graphic].anim_delay = 1;
910 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
912 if (graphic_info[graphic].anim_frames == 1)
913 graphic_info[graphic].anim_mode = ANIM_NONE;
916 /* automatically determine correct start frame, if not defined */
917 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
918 graphic_info[graphic].anim_start_frame = 0;
919 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
920 graphic_info[graphic].anim_start_frame =
921 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
923 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
925 /* animation synchronized with global frame counter, not move position */
926 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
928 /* optional element for cloning crumble graphics */
929 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
930 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
932 /* optional element for cloning digging graphics */
933 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
934 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
936 /* optional border size for "crumbling" diggable graphics */
937 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
938 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
940 /* this is only used for player "boring" and "sleeping" actions */
941 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
942 graphic_info[graphic].anim_delay_fixed =
943 parameter[GFX_ARG_ANIM_DELAY_FIXED];
944 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
945 graphic_info[graphic].anim_delay_random =
946 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
947 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
948 graphic_info[graphic].post_delay_fixed =
949 parameter[GFX_ARG_POST_DELAY_FIXED];
950 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
951 graphic_info[graphic].post_delay_random =
952 parameter[GFX_ARG_POST_DELAY_RANDOM];
954 /* this is only used for toon animations */
955 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
956 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
958 /* this is only used for drawing font characters */
959 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
960 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
962 /* this is only used for drawing envelope graphics */
963 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
966 static void InitGraphicInfo()
968 int fallback_graphic = IMG_CHAR_EXCLAM;
969 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
970 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
971 int num_images = getImageListSize();
974 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
975 static boolean clipmasks_initialized = FALSE;
977 XGCValues clip_gc_values;
978 unsigned long clip_gc_valuemask;
979 GC copy_clipmask_gc = None;
982 checked_free(graphic_info);
984 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
987 printf("::: graphic_info: %d entries\n", num_images);
990 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
991 if (clipmasks_initialized)
993 for (i = 0; i < num_images; i++)
995 if (graphic_info[i].clip_mask)
996 XFreePixmap(display, graphic_info[i].clip_mask);
997 if (graphic_info[i].clip_gc)
998 XFreeGC(display, graphic_info[i].clip_gc);
1000 graphic_info[i].clip_mask = None;
1001 graphic_info[i].clip_gc = None;
1006 for (i = 0; i < num_images; i++)
1008 struct FileInfo *image = getImageListEntry(i);
1011 int first_frame, last_frame;
1014 printf("::: image: '%s' [%d]\n", image->token, i);
1018 printf("::: image # %d: '%s' ['%s']\n",
1020 getTokenFromImageID(i));
1023 set_graphic_parameters(i, image->parameter);
1025 /* now check if no animation frames are outside of the loaded image */
1027 if (graphic_info[i].bitmap == NULL)
1028 continue; /* skip check for optional images that are undefined */
1031 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1032 if (src_x < 0 || src_y < 0 ||
1033 src_x + TILEX > src_bitmap->width ||
1034 src_y + TILEY > src_bitmap->height)
1036 Error(ERR_RETURN_LINE, "-");
1037 Error(ERR_RETURN, "warning: error found in config file:");
1038 Error(ERR_RETURN, "- config file: '%s'",
1039 getImageConfigFilename());
1040 Error(ERR_RETURN, "- config token: '%s'",
1041 getTokenFromImageID(i));
1042 Error(ERR_RETURN, "- image file: '%s'",
1043 src_bitmap->source_filename);
1045 "error: first animation frame out of bounds (%d, %d)",
1047 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1049 if (i == fallback_graphic)
1050 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1052 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1053 Error(ERR_RETURN_LINE, "-");
1055 set_graphic_parameters(i, fallback_image->default_parameter);
1056 graphic_info[i].bitmap = fallback_bitmap;
1059 last_frame = graphic_info[i].anim_frames - 1;
1060 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1061 if (src_x < 0 || src_y < 0 ||
1062 src_x + TILEX > src_bitmap->width ||
1063 src_y + TILEY > src_bitmap->height)
1065 Error(ERR_RETURN_LINE, "-");
1066 Error(ERR_RETURN, "warning: error found in config file:");
1067 Error(ERR_RETURN, "- config file: '%s'",
1068 getImageConfigFilename());
1069 Error(ERR_RETURN, "- config token: '%s'",
1070 getTokenFromImageID(i));
1071 Error(ERR_RETURN, "- image file: '%s'",
1072 src_bitmap->source_filename);
1074 "error: last animation frame (%d) out of bounds (%d, %d)",
1075 last_frame, src_x, src_y);
1076 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1078 if (i == fallback_graphic)
1079 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1081 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1082 Error(ERR_RETURN_LINE, "-");
1084 set_graphic_parameters(i, fallback_image->default_parameter);
1085 graphic_info[i].bitmap = fallback_bitmap;
1088 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1089 /* currently we need only a tile clip mask from the first frame */
1090 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1092 if (copy_clipmask_gc == None)
1094 clip_gc_values.graphics_exposures = False;
1095 clip_gc_valuemask = GCGraphicsExposures;
1096 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1097 clip_gc_valuemask, &clip_gc_values);
1100 graphic_info[i].clip_mask =
1101 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1103 src_pixmap = src_bitmap->clip_mask;
1104 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1105 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1107 clip_gc_values.graphics_exposures = False;
1108 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1109 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1111 graphic_info[i].clip_gc =
1112 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1116 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1117 if (copy_clipmask_gc)
1118 XFreeGC(display, copy_clipmask_gc);
1120 clipmasks_initialized = TRUE;
1124 static void InitElementSoundInfo()
1126 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1127 int num_property_mappings = getSoundListPropertyMappingSize();
1130 /* set values to -1 to identify later as "uninitialized" values */
1131 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1132 for (act = 0; act < NUM_ACTIONS; act++)
1133 element_info[i].sound[act] = -1;
1135 /* initialize element/sound mapping from static configuration */
1136 for (i = 0; element_to_sound[i].element > -1; i++)
1138 int element = element_to_sound[i].element;
1139 int action = element_to_sound[i].action;
1140 int sound = element_to_sound[i].sound;
1141 boolean is_class = element_to_sound[i].is_class;
1144 action = ACTION_DEFAULT;
1147 element_info[element].sound[action] = sound;
1149 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1150 if (strcmp(element_info[j].class_name,
1151 element_info[element].class_name) == 0)
1152 element_info[j].sound[action] = sound;
1155 /* initialize element class/sound mapping from dynamic configuration */
1156 for (i = 0; i < num_property_mappings; i++)
1158 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1159 int action = property_mapping[i].ext1_index;
1160 int sound = property_mapping[i].artwork_index;
1162 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1166 action = ACTION_DEFAULT;
1168 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1169 if (strcmp(element_info[j].class_name,
1170 element_info[element_class].class_name) == 0)
1171 element_info[j].sound[action] = sound;
1174 /* initialize element/sound mapping from dynamic configuration */
1175 for (i = 0; i < num_property_mappings; i++)
1177 int element = property_mapping[i].base_index;
1178 int action = property_mapping[i].ext1_index;
1179 int sound = property_mapping[i].artwork_index;
1181 if (element >= MAX_NUM_ELEMENTS)
1185 action = ACTION_DEFAULT;
1187 element_info[element].sound[action] = sound;
1190 /* now set all '-1' values to element specific default values */
1191 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1193 for (act = 0; act < NUM_ACTIONS; act++)
1195 /* generic default action sound (defined by "[default]" directive) */
1196 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1198 /* look for special default action sound (classic game specific) */
1199 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1200 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1201 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1202 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1203 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1204 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1206 /* !!! there's no such thing as a "default action sound" !!! */
1208 /* look for element specific default sound (independent from action) */
1209 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1210 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1213 /* no sound for this specific action -- use default action sound */
1214 if (element_info[i].sound[act] == -1)
1215 element_info[i].sound[act] = default_action_sound;
1220 static void InitGameModeSoundInfo()
1224 /* set values to -1 to identify later as "uninitialized" values */
1225 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1228 /* initialize gamemode/sound mapping from static configuration */
1229 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1231 int gamemode = gamemode_to_sound[i].gamemode;
1232 int sound = gamemode_to_sound[i].sound;
1235 gamemode = GAME_MODE_DEFAULT;
1237 menu.sound[gamemode] = sound;
1240 /* now set all '-1' values to levelset specific default values */
1241 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1242 if (menu.sound[i] == -1)
1243 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1247 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1248 if (menu.sound[i] != -1)
1249 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1253 static void set_sound_parameters(int sound, char **parameter_raw)
1255 int parameter[NUM_SND_ARGS];
1258 /* get integer values from string parameters */
1259 for (i = 0; i < NUM_SND_ARGS; i++)
1261 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1262 sound_config_suffix[i].type);
1264 /* explicit loop mode setting in configuration overrides default value */
1265 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1266 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1269 static void InitSoundInfo()
1272 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1273 int num_property_mappings = getSoundListPropertyMappingSize();
1275 int *sound_effect_properties;
1276 int num_sounds = getSoundListSize();
1279 checked_free(sound_info);
1281 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1282 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1284 /* initialize sound effect for all elements to "no sound" */
1285 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1286 for (j = 0; j < NUM_ACTIONS; j++)
1287 element_info[i].sound[j] = SND_UNDEFINED;
1289 for (i = 0; i < num_sounds; i++)
1291 struct FileInfo *sound = getSoundListEntry(i);
1292 int len_effect_text = strlen(sound->token);
1294 sound_effect_properties[i] = ACTION_OTHER;
1295 sound_info[i].loop = FALSE; /* default: play sound only once */
1298 printf("::: sound %d: '%s'\n", i, sound->token);
1301 /* determine all loop sounds and identify certain sound classes */
1303 for (j = 0; element_action_info[j].suffix; j++)
1305 int len_action_text = strlen(element_action_info[j].suffix);
1307 if (len_action_text < len_effect_text &&
1308 strcmp(&sound->token[len_effect_text - len_action_text],
1309 element_action_info[j].suffix) == 0)
1311 sound_effect_properties[i] = element_action_info[j].value;
1312 sound_info[i].loop = element_action_info[j].is_loop_sound;
1319 if (strcmp(sound->token, "custom_42") == 0)
1320 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1323 /* associate elements and some selected sound actions */
1325 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1327 if (element_info[j].class_name)
1329 int len_class_text = strlen(element_info[j].class_name);
1331 if (len_class_text + 1 < len_effect_text &&
1332 strncmp(sound->token,
1333 element_info[j].class_name, len_class_text) == 0 &&
1334 sound->token[len_class_text] == '.')
1336 int sound_action_value = sound_effect_properties[i];
1338 element_info[j].sound[sound_action_value] = i;
1343 set_sound_parameters(i, sound->parameter);
1346 free(sound_effect_properties);
1349 /* !!! now handled in InitElementSoundInfo() !!! */
1350 /* initialize element/sound mapping from dynamic configuration */
1351 for (i = 0; i < num_property_mappings; i++)
1353 int element = property_mapping[i].base_index;
1354 int action = property_mapping[i].ext1_index;
1355 int sound = property_mapping[i].artwork_index;
1358 action = ACTION_DEFAULT;
1360 printf("::: %d: %d, %d, %d ['%s']\n",
1361 i, element, action, sound, element_info[element].token_name);
1363 element_info[element].sound[action] = sound;
1370 int element = EL_CUSTOM_11;
1373 while (element_action_info[j].suffix)
1375 printf("element %d, sound action '%s' == %d\n",
1376 element, element_action_info[j].suffix,
1377 element_info[element].sound[j]);
1382 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1388 int element = EL_SAND;
1389 int sound_action = ACTION_DIGGING;
1392 while (element_action_info[j].suffix)
1394 if (element_action_info[j].value == sound_action)
1395 printf("element %d, sound action '%s' == %d\n",
1396 element, element_action_info[j].suffix,
1397 element_info[element].sound[sound_action]);
1404 static void InitGameModeMusicInfo()
1406 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1407 int num_property_mappings = getMusicListPropertyMappingSize();
1408 int default_levelset_music = -1;
1411 /* set values to -1 to identify later as "uninitialized" values */
1412 for (i = 0; i < MAX_LEVELS; i++)
1413 levelset.music[i] = -1;
1414 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1417 /* initialize gamemode/music mapping from static configuration */
1418 for (i = 0; gamemode_to_music[i].music > -1; i++)
1420 int gamemode = gamemode_to_music[i].gamemode;
1421 int music = gamemode_to_music[i].music;
1424 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1428 gamemode = GAME_MODE_DEFAULT;
1430 menu.music[gamemode] = music;
1433 /* initialize gamemode/music mapping from dynamic configuration */
1434 for (i = 0; i < num_property_mappings; i++)
1436 int prefix = property_mapping[i].base_index;
1437 int gamemode = property_mapping[i].ext1_index;
1438 int level = property_mapping[i].ext2_index;
1439 int music = property_mapping[i].artwork_index;
1442 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1443 prefix, gamemode, level, music);
1446 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1450 gamemode = GAME_MODE_DEFAULT;
1452 /* level specific music only allowed for in-game music */
1453 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1454 gamemode = GAME_MODE_PLAYING;
1459 default_levelset_music = music;
1462 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1463 levelset.music[level] = music;
1464 if (gamemode != GAME_MODE_PLAYING)
1465 menu.music[gamemode] = music;
1468 /* now set all '-1' values to menu specific default values */
1469 /* (undefined values of "levelset.music[]" might stay at "-1" to
1470 allow dynamic selection of music files from music directory!) */
1471 for (i = 0; i < MAX_LEVELS; i++)
1472 if (levelset.music[i] == -1)
1473 levelset.music[i] = default_levelset_music;
1474 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1475 if (menu.music[i] == -1)
1476 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1480 for (i = 0; i < MAX_LEVELS; i++)
1481 if (levelset.music[i] != -1)
1482 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1483 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1484 if (menu.music[i] != -1)
1485 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1489 static void set_music_parameters(int music, char **parameter_raw)
1491 int parameter[NUM_MUS_ARGS];
1494 /* get integer values from string parameters */
1495 for (i = 0; i < NUM_MUS_ARGS; i++)
1497 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1498 music_config_suffix[i].type);
1500 /* explicit loop mode setting in configuration overrides default value */
1501 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1502 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1505 static void InitMusicInfo()
1507 int num_music = getMusicListSize();
1510 checked_free(music_info);
1512 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1514 for (i = 0; i < num_music; i++)
1516 struct FileInfo *music = getMusicListEntry(i);
1517 int len_music_text = strlen(music->token);
1519 music_info[i].loop = TRUE; /* default: play music in loop mode */
1521 /* determine all loop music */
1523 for (j = 0; music_prefix_info[j].prefix; j++)
1525 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1527 if (len_prefix_text < len_music_text &&
1528 strncmp(music->token,
1529 music_prefix_info[j].prefix, len_prefix_text) == 0)
1531 music_info[i].loop = music_prefix_info[j].is_loop_music;
1537 set_music_parameters(i, music->parameter);
1541 static void ReinitializeGraphics()
1543 InitGraphicInfo(); /* graphic properties mapping */
1544 InitElementGraphicInfo(); /* element game graphic mapping */
1545 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1547 InitElementSmallImages(); /* create editor and preview images */
1548 InitFontGraphicInfo(); /* initialize text drawing functions */
1550 SetMainBackgroundImage(IMG_BACKGROUND);
1551 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1557 static void ReinitializeSounds()
1559 InitSoundInfo(); /* sound properties mapping */
1560 InitElementSoundInfo(); /* element game sound mapping */
1561 InitGameModeSoundInfo(); /* game mode sound mapping */
1563 InitPlayLevelSound(); /* internal game sound settings */
1566 static void ReinitializeMusic()
1568 InitMusicInfo(); /* music properties mapping */
1569 InitGameModeMusicInfo(); /* game mode music mapping */
1572 void InitElementPropertiesStatic()
1574 static int ep_diggable[] =
1579 EL_SP_BUGGY_BASE_ACTIVATING,
1582 EL_INVISIBLE_SAND_ACTIVE,
1584 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1588 EL_SP_BUGGY_BASE_ACTIVE,
1593 static int ep_collectible_only[] =
1610 EL_DYNABOMB_INCREASE_NUMBER,
1611 EL_DYNABOMB_INCREASE_SIZE,
1612 EL_DYNABOMB_INCREASE_POWER,
1629 static int ep_dont_run_into[] =
1631 /* same elements as in 'ep_dont_touch' */
1637 /* same elements as in 'ep_dont_collide_with' */
1649 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1653 EL_SP_BUGGY_BASE_ACTIVE,
1658 static int ep_dont_collide_with[] =
1660 /* same elements as in 'ep_dont_touch' */
1676 static int ep_dont_touch[] =
1685 static int ep_indestructible[] =
1689 EL_ACID_POOL_TOPLEFT,
1690 EL_ACID_POOL_TOPRIGHT,
1691 EL_ACID_POOL_BOTTOMLEFT,
1692 EL_ACID_POOL_BOTTOM,
1693 EL_ACID_POOL_BOTTOMRIGHT,
1694 EL_SP_HARDWARE_GRAY,
1695 EL_SP_HARDWARE_GREEN,
1696 EL_SP_HARDWARE_BLUE,
1698 EL_SP_HARDWARE_YELLOW,
1699 EL_SP_HARDWARE_BASE_1,
1700 EL_SP_HARDWARE_BASE_2,
1701 EL_SP_HARDWARE_BASE_3,
1702 EL_SP_HARDWARE_BASE_4,
1703 EL_SP_HARDWARE_BASE_5,
1704 EL_SP_HARDWARE_BASE_6,
1705 EL_INVISIBLE_STEELWALL,
1706 EL_INVISIBLE_STEELWALL_ACTIVE,
1707 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1708 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1709 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1710 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1711 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1712 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1713 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1714 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1715 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1716 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1717 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1718 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1720 EL_LIGHT_SWITCH_ACTIVE,
1721 EL_SIGN_EXCLAMATION,
1722 EL_SIGN_RADIOACTIVITY,
1733 EL_STEELWALL_SLIPPERY,
1756 EL_SWITCHGATE_OPENING,
1757 EL_SWITCHGATE_CLOSED,
1758 EL_SWITCHGATE_CLOSING,
1760 EL_SWITCHGATE_SWITCH_UP,
1761 EL_SWITCHGATE_SWITCH_DOWN,
1764 EL_TIMEGATE_OPENING,
1766 EL_TIMEGATE_CLOSING,
1769 EL_TIMEGATE_SWITCH_ACTIVE,
1774 EL_TUBE_VERTICAL_LEFT,
1775 EL_TUBE_VERTICAL_RIGHT,
1776 EL_TUBE_HORIZONTAL_UP,
1777 EL_TUBE_HORIZONTAL_DOWN,
1785 static int ep_slippery[] =
1799 EL_ROBOT_WHEEL_ACTIVE,
1805 EL_ACID_POOL_TOPLEFT,
1806 EL_ACID_POOL_TOPRIGHT,
1816 EL_STEELWALL_SLIPPERY,
1822 static int ep_can_change[] =
1827 static int ep_can_move[] =
1849 static int ep_can_fall[] =
1864 EL_BD_MAGIC_WALL_FULL,
1877 static int ep_can_smash_player[] =
1902 static int ep_can_smash_enemies[] =
1910 static int ep_can_smash_everything[] =
1918 static int ep_can_explode_by_fire[] =
1920 /* same elements as in 'ep_can_explode_impact' */
1925 /* same elements as in 'ep_can_explode_smashed' */
1934 EL_DYNABOMB_PLAYER_1_ACTIVE,
1935 EL_DYNABOMB_PLAYER_2_ACTIVE,
1936 EL_DYNABOMB_PLAYER_3_ACTIVE,
1937 EL_DYNABOMB_PLAYER_4_ACTIVE,
1938 EL_DYNABOMB_INCREASE_NUMBER,
1939 EL_DYNABOMB_INCREASE_SIZE,
1940 EL_DYNABOMB_INCREASE_POWER,
1941 EL_SP_DISK_RED_ACTIVE,
1954 static int ep_can_explode_smashed[] =
1956 /* same elements as in 'ep_can_explode_impact' */
1969 static int ep_can_explode_impact[] =
1977 static int ep_walkable_over[] =
1981 EL_SOKOBAN_FIELD_EMPTY,
1999 static int ep_walkable_inside[] =
2004 EL_TUBE_VERTICAL_LEFT,
2005 EL_TUBE_VERTICAL_RIGHT,
2006 EL_TUBE_HORIZONTAL_UP,
2007 EL_TUBE_HORIZONTAL_DOWN,
2015 static int ep_walkable_under[] =
2020 static int ep_passable_over[] =
2035 static int ep_passable_inside[] =
2041 EL_SP_PORT_HORIZONTAL,
2042 EL_SP_PORT_VERTICAL,
2044 EL_SP_GRAVITY_PORT_LEFT,
2045 EL_SP_GRAVITY_PORT_RIGHT,
2046 EL_SP_GRAVITY_PORT_UP,
2047 EL_SP_GRAVITY_PORT_DOWN,
2051 static int ep_passable_under[] =
2056 static int ep_droppable[] =
2061 static int ep_can_explode_1x1[] =
2066 static int ep_pushable[] =
2078 EL_SOKOBAN_FIELD_FULL,
2085 static int ep_can_explode_dyna[] =
2090 static int ep_protected[] =
2095 static int ep_player[] =
2105 static int ep_can_pass_magic_wall[] =
2118 static int ep_switchable[] =
2122 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2123 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2124 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2125 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2126 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2127 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2128 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2129 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2130 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2131 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2132 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2133 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2134 EL_SWITCHGATE_SWITCH_UP,
2135 EL_SWITCHGATE_SWITCH_DOWN,
2137 EL_LIGHT_SWITCH_ACTIVE,
2139 EL_BALLOON_SWITCH_LEFT,
2140 EL_BALLOON_SWITCH_RIGHT,
2141 EL_BALLOON_SWITCH_UP,
2142 EL_BALLOON_SWITCH_DOWN,
2143 EL_BALLOON_SWITCH_ANY,
2149 static int ep_bd_element[] =
2179 static int ep_sp_element[] =
2181 /* should always be valid */
2190 EL_SP_HARDWARE_GRAY,
2198 EL_SP_GRAVITY_PORT_RIGHT,
2199 EL_SP_GRAVITY_PORT_DOWN,
2200 EL_SP_GRAVITY_PORT_LEFT,
2201 EL_SP_GRAVITY_PORT_UP,
2206 EL_SP_PORT_VERTICAL,
2207 EL_SP_PORT_HORIZONTAL,
2213 EL_SP_HARDWARE_BASE_1,
2214 EL_SP_HARDWARE_GREEN,
2215 EL_SP_HARDWARE_BLUE,
2217 EL_SP_HARDWARE_YELLOW,
2218 EL_SP_HARDWARE_BASE_2,
2219 EL_SP_HARDWARE_BASE_3,
2220 EL_SP_HARDWARE_BASE_4,
2221 EL_SP_HARDWARE_BASE_5,
2222 EL_SP_HARDWARE_BASE_6,
2225 /* additional elements that appeared in newer Supaplex levels */
2227 /* more than one murphy in a level results in an inactive clone */
2229 /* runtime elements*/
2230 EL_SP_DISK_RED_ACTIVE,
2231 EL_SP_TERMINAL_ACTIVE,
2232 EL_SP_BUGGY_BASE_ACTIVATING,
2233 EL_SP_BUGGY_BASE_ACTIVE,
2239 static int ep_sb_element[] =
2244 EL_SOKOBAN_FIELD_EMPTY,
2245 EL_SOKOBAN_FIELD_FULL,
2247 EL_INVISIBLE_STEELWALL,
2251 static int ep_gem[] =
2262 static int ep_food_dark_yamyam[] =
2289 static int ep_food_penguin[] =
2302 static int ep_food_pig[] =
2313 static int ep_historic_wall[] =
2338 EL_EXPANDABLE_WALL_HORIZONTAL,
2339 EL_EXPANDABLE_WALL_VERTICAL,
2340 EL_EXPANDABLE_WALL_ANY,
2341 EL_EXPANDABLE_WALL_GROWING,
2348 EL_SP_HARDWARE_GRAY,
2349 EL_SP_HARDWARE_GREEN,
2350 EL_SP_HARDWARE_BLUE,
2352 EL_SP_HARDWARE_YELLOW,
2353 EL_SP_HARDWARE_BASE_1,
2354 EL_SP_HARDWARE_BASE_2,
2355 EL_SP_HARDWARE_BASE_3,
2356 EL_SP_HARDWARE_BASE_4,
2357 EL_SP_HARDWARE_BASE_5,
2358 EL_SP_HARDWARE_BASE_6,
2360 EL_SP_TERMINAL_ACTIVE,
2363 EL_INVISIBLE_STEELWALL,
2364 EL_INVISIBLE_STEELWALL_ACTIVE,
2366 EL_INVISIBLE_WALL_ACTIVE,
2367 EL_STEELWALL_SLIPPERY,
2383 static int ep_historic_solid[] =
2387 EL_EXPANDABLE_WALL_HORIZONTAL,
2388 EL_EXPANDABLE_WALL_VERTICAL,
2389 EL_EXPANDABLE_WALL_ANY,
2402 EL_QUICKSAND_FILLING,
2403 EL_QUICKSAND_EMPTYING,
2405 EL_MAGIC_WALL_ACTIVE,
2406 EL_MAGIC_WALL_EMPTYING,
2407 EL_MAGIC_WALL_FILLING,
2411 EL_BD_MAGIC_WALL_ACTIVE,
2412 EL_BD_MAGIC_WALL_EMPTYING,
2413 EL_BD_MAGIC_WALL_FULL,
2414 EL_BD_MAGIC_WALL_FILLING,
2415 EL_BD_MAGIC_WALL_DEAD,
2424 EL_SP_TERMINAL_ACTIVE,
2428 EL_INVISIBLE_WALL_ACTIVE,
2429 EL_SWITCHGATE_SWITCH_UP,
2430 EL_SWITCHGATE_SWITCH_DOWN,
2432 EL_TIMEGATE_SWITCH_ACTIVE,
2444 /* the following elements are a direct copy of "indestructible" elements,
2445 except "EL_ACID", which is "indestructible", but not "solid"! */
2450 EL_ACID_POOL_TOPLEFT,
2451 EL_ACID_POOL_TOPRIGHT,
2452 EL_ACID_POOL_BOTTOMLEFT,
2453 EL_ACID_POOL_BOTTOM,
2454 EL_ACID_POOL_BOTTOMRIGHT,
2455 EL_SP_HARDWARE_GRAY,
2456 EL_SP_HARDWARE_GREEN,
2457 EL_SP_HARDWARE_BLUE,
2459 EL_SP_HARDWARE_YELLOW,
2460 EL_SP_HARDWARE_BASE_1,
2461 EL_SP_HARDWARE_BASE_2,
2462 EL_SP_HARDWARE_BASE_3,
2463 EL_SP_HARDWARE_BASE_4,
2464 EL_SP_HARDWARE_BASE_5,
2465 EL_SP_HARDWARE_BASE_6,
2466 EL_INVISIBLE_STEELWALL,
2467 EL_INVISIBLE_STEELWALL_ACTIVE,
2468 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2469 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2470 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2471 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2472 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2473 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2474 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2475 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2476 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2477 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2478 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2479 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2481 EL_LIGHT_SWITCH_ACTIVE,
2482 EL_SIGN_EXCLAMATION,
2483 EL_SIGN_RADIOACTIVITY,
2494 EL_STEELWALL_SLIPPERY,
2517 EL_SWITCHGATE_OPENING,
2518 EL_SWITCHGATE_CLOSED,
2519 EL_SWITCHGATE_CLOSING,
2521 EL_TIMEGATE_OPENING,
2523 EL_TIMEGATE_CLOSING,
2527 EL_TUBE_VERTICAL_LEFT,
2528 EL_TUBE_VERTICAL_RIGHT,
2529 EL_TUBE_HORIZONTAL_UP,
2530 EL_TUBE_HORIZONTAL_DOWN,
2538 static int ep_classic_enemy[] =
2554 static int ep_belt[] =
2556 EL_CONVEYOR_BELT_1_LEFT,
2557 EL_CONVEYOR_BELT_1_MIDDLE,
2558 EL_CONVEYOR_BELT_1_RIGHT,
2559 EL_CONVEYOR_BELT_2_LEFT,
2560 EL_CONVEYOR_BELT_2_MIDDLE,
2561 EL_CONVEYOR_BELT_2_RIGHT,
2562 EL_CONVEYOR_BELT_3_LEFT,
2563 EL_CONVEYOR_BELT_3_MIDDLE,
2564 EL_CONVEYOR_BELT_3_RIGHT,
2565 EL_CONVEYOR_BELT_4_LEFT,
2566 EL_CONVEYOR_BELT_4_MIDDLE,
2567 EL_CONVEYOR_BELT_4_RIGHT,
2571 static int ep_belt_active[] =
2573 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2574 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2575 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2576 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2577 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2578 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2579 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2580 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2581 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2582 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2583 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2584 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2588 static int ep_belt_switch[] =
2590 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2591 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2592 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2593 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2594 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2595 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2596 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2597 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2598 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2599 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2600 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2601 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2605 static int ep_tube[] =
2612 EL_TUBE_HORIZONTAL_UP,
2613 EL_TUBE_HORIZONTAL_DOWN,
2615 EL_TUBE_VERTICAL_LEFT,
2616 EL_TUBE_VERTICAL_RIGHT,
2621 static int ep_keygate[] =
2642 static int ep_amoeboid[] =
2652 static int ep_amoebalive[] =
2661 static int ep_has_content[] =
2671 static int ep_active_bomb[] =
2674 EL_DYNABOMB_PLAYER_1_ACTIVE,
2675 EL_DYNABOMB_PLAYER_2_ACTIVE,
2676 EL_DYNABOMB_PLAYER_3_ACTIVE,
2677 EL_DYNABOMB_PLAYER_4_ACTIVE,
2678 EL_SP_DISK_RED_ACTIVE,
2682 static int ep_inactive[] =
2719 EL_INVISIBLE_STEELWALL,
2727 EL_WALL_EMERALD_YELLOW,
2728 EL_DYNABOMB_INCREASE_NUMBER,
2729 EL_DYNABOMB_INCREASE_SIZE,
2730 EL_DYNABOMB_INCREASE_POWER,
2734 EL_SOKOBAN_FIELD_EMPTY,
2735 EL_SOKOBAN_FIELD_FULL,
2736 EL_WALL_EMERALD_RED,
2737 EL_WALL_EMERALD_PURPLE,
2738 EL_ACID_POOL_TOPLEFT,
2739 EL_ACID_POOL_TOPRIGHT,
2740 EL_ACID_POOL_BOTTOMLEFT,
2741 EL_ACID_POOL_BOTTOM,
2742 EL_ACID_POOL_BOTTOMRIGHT,
2746 EL_BD_MAGIC_WALL_DEAD,
2747 EL_AMOEBA_TO_DIAMOND,
2755 EL_SP_GRAVITY_PORT_RIGHT,
2756 EL_SP_GRAVITY_PORT_DOWN,
2757 EL_SP_GRAVITY_PORT_LEFT,
2758 EL_SP_GRAVITY_PORT_UP,
2759 EL_SP_PORT_HORIZONTAL,
2760 EL_SP_PORT_VERTICAL,
2771 EL_SP_HARDWARE_GRAY,
2772 EL_SP_HARDWARE_GREEN,
2773 EL_SP_HARDWARE_BLUE,
2775 EL_SP_HARDWARE_YELLOW,
2776 EL_SP_HARDWARE_BASE_1,
2777 EL_SP_HARDWARE_BASE_2,
2778 EL_SP_HARDWARE_BASE_3,
2779 EL_SP_HARDWARE_BASE_4,
2780 EL_SP_HARDWARE_BASE_5,
2781 EL_SP_HARDWARE_BASE_6,
2782 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2783 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2784 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2785 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2786 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2787 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2788 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2789 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2790 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2791 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2792 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2793 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2794 EL_SIGN_EXCLAMATION,
2795 EL_SIGN_RADIOACTIVITY,
2806 EL_STEELWALL_SLIPPERY,
2822 static int ep_em_slippery_wall[] =
2827 static int ep_gfx_crumbled[] =
2840 } element_properties[] =
2842 { ep_diggable, EP_DIGGABLE },
2843 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
2844 { ep_dont_run_into, EP_DONT_RUN_INTO },
2845 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
2846 { ep_dont_touch, EP_DONT_TOUCH },
2847 { ep_indestructible, EP_INDESTRUCTIBLE },
2848 { ep_slippery, EP_SLIPPERY },
2849 { ep_can_change, EP_CAN_CHANGE },
2850 { ep_can_move, EP_CAN_MOVE },
2851 { ep_can_fall, EP_CAN_FALL },
2852 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
2853 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
2854 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
2855 { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
2856 { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
2857 { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
2858 { ep_walkable_over, EP_WALKABLE_OVER },
2859 { ep_walkable_inside, EP_WALKABLE_INSIDE },
2860 { ep_walkable_under, EP_WALKABLE_UNDER },
2861 { ep_passable_over, EP_PASSABLE_OVER },
2862 { ep_passable_inside, EP_PASSABLE_INSIDE },
2863 { ep_passable_under, EP_PASSABLE_UNDER },
2864 { ep_droppable, EP_DROPPABLE },
2865 { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
2866 { ep_pushable, EP_PUSHABLE },
2867 { ep_can_explode_dyna, EP_CAN_EXPLODE_DYNA },
2868 { ep_protected, EP_PROTECTED },
2870 { ep_player, EP_PLAYER },
2871 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
2872 { ep_switchable, EP_SWITCHABLE },
2873 { ep_bd_element, EP_BD_ELEMENT },
2874 { ep_sp_element, EP_SP_ELEMENT },
2875 { ep_sb_element, EP_SB_ELEMENT },
2877 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
2878 { ep_food_penguin, EP_FOOD_PENGUIN },
2879 { ep_food_pig, EP_FOOD_PIG },
2880 { ep_historic_wall, EP_HISTORIC_WALL },
2881 { ep_historic_solid, EP_HISTORIC_SOLID },
2882 { ep_classic_enemy, EP_CLASSIC_ENEMY },
2883 { ep_belt, EP_BELT },
2884 { ep_belt_active, EP_BELT_ACTIVE },
2885 { ep_belt_switch, EP_BELT_SWITCH },
2886 { ep_tube, EP_TUBE },
2887 { ep_keygate, EP_KEYGATE },
2888 { ep_amoeboid, EP_AMOEBOID },
2889 { ep_amoebalive, EP_AMOEBALIVE },
2890 { ep_has_content, EP_HAS_CONTENT },
2891 { ep_active_bomb, EP_ACTIVE_BOMB },
2892 { ep_inactive, EP_INACTIVE },
2894 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
2896 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
2901 static int copy_properties[][5] =
2905 EL_BUG_LEFT, EL_BUG_RIGHT,
2906 EL_BUG_UP, EL_BUG_DOWN
2910 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
2911 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
2915 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
2916 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
2920 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
2921 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
2925 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
2926 EL_PACMAN_UP, EL_PACMAN_DOWN
2936 /* always start with reliable default values (element has no properties) */
2937 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2938 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
2939 SET_PROPERTY(i, j, FALSE);
2941 /* set all base element properties from above array definitions */
2942 for (i = 0; element_properties[i].elements != NULL; i++)
2943 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
2944 SET_PROPERTY((element_properties[i].elements)[j],
2945 element_properties[i].property, TRUE);
2947 /* copy properties to some elements that are only stored in level file */
2948 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
2949 for (j = 0; copy_properties[j][0] != -1; j++)
2950 if (HAS_PROPERTY(copy_properties[j][0], i))
2951 for (k = 1; k <= 4; k++)
2952 SET_PROPERTY(copy_properties[j][k], i, TRUE);
2955 void InitElementPropertiesEngine(int engine_version)
2958 static int active_properties[] =
2963 EP_DONT_COLLIDE_WITH,
2967 EP_CAN_PASS_MAGIC_WALL,
2972 EP_CAN_EXPLODE_BY_FIRE,
2985 EP_EM_SLIPPERY_WALL,
2989 static int no_wall_properties[] =
2992 EP_COLLECTIBLE_ONLY,
2994 EP_DONT_COLLIDE_WITH,
2997 EP_CAN_SMASH_PLAYER,
2998 EP_CAN_SMASH_ENEMIES,
2999 EP_CAN_SMASH_EVERYTHING,
3004 EP_FOOD_DARK_YAMYAM,
3020 InitElementPropertiesStatic();
3023 /* set all special, combined or engine dependent element properties */
3024 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3027 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3028 SET_PROPERTY(i, j, FALSE);
3031 /* ---------- INACTIVE ------------------------------------------------- */
3032 if (i >= EL_CHAR_START && i <= EL_CHAR_END)
3033 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3035 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3036 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3037 IS_WALKABLE_INSIDE(i) ||
3038 IS_WALKABLE_UNDER(i)));
3040 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3041 IS_PASSABLE_INSIDE(i) ||
3042 IS_PASSABLE_UNDER(i)));
3044 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3045 IS_PASSABLE_OVER(i)));
3047 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3048 IS_PASSABLE_INSIDE(i)));
3050 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3051 IS_PASSABLE_UNDER(i)));
3053 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3056 /* ---------- COLLECTIBLE ---------------------------------------------- */
3057 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3060 /* ---------- SNAPPABLE ------------------------------------------------ */
3061 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3062 IS_COLLECTIBLE(i) ||
3066 /* ---------- WALL ----------------------------------------------------- */
3067 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3069 for (j = 0; no_wall_properties[j] != -1; j++)
3070 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3071 i >= EL_FIRST_RUNTIME_UNREAL)
3072 SET_PROPERTY(i, EP_WALL, FALSE);
3074 if (IS_HISTORIC_WALL(i))
3075 SET_PROPERTY(i, EP_WALL, TRUE);
3077 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3078 if (engine_version < VERSION_IDENT(2,2,0,0))
3079 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3081 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3083 !IS_COLLECTIBLE(i)));
3085 /* ---------- PROTECTED ------------------------------------------------ */
3086 if (IS_ACCESSIBLE_INSIDE(i))
3087 SET_PROPERTY(i, EP_PROTECTED, TRUE);
3089 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3091 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3092 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3094 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3095 IS_INDESTRUCTIBLE(i)));
3097 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3099 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3100 else if (engine_version < VERSION_IDENT(2,2,0,0))
3101 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3104 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3109 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3110 !IS_WALKABLE_OVER(i) &&
3111 !IS_WALKABLE_UNDER(i)));
3113 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3118 if (IS_CUSTOM_ELEMENT(i))
3120 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3122 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3123 if (DONT_COLLIDE_WITH(i))
3124 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3126 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3127 if (CAN_SMASH_EVERYTHING(i))
3128 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3129 if (CAN_SMASH_ENEMIES(i))
3130 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3133 /* ---------- CAN_SMASH ------------------------------------------------ */
3134 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3135 CAN_SMASH_ENEMIES(i) ||
3136 CAN_SMASH_EVERYTHING(i)));
3138 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3139 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3140 CAN_EXPLODE_SMASHED(i) ||
3141 CAN_EXPLODE_IMPACT(i)));
3143 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3144 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3145 !CAN_EXPLODE_1X1(i) &&
3146 !CAN_EXPLODE_DYNA(i)));
3148 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3149 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3151 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3152 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3153 i == EL_BLACK_ORB));
3155 /* ---------- SP_PORT -------------------------------------------------- */
3156 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3157 IS_PASSABLE_INSIDE(i)));
3160 if (i == EL_CUSTOM_START + 253)
3161 printf("::: %d, %d, %d -> %d\n",
3164 CAN_EXPLODE_DYNA(i),
3168 /* ---------- CAN_CHANGE ----------------------------------------------- */
3169 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3170 for (j = 0; j < element_info[i].num_change_pages; j++)
3171 if (element_info[i].change_page[j].can_change)
3172 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3174 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3175 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3176 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3180 /* determine inactive elements (used for engine main loop optimization) */
3181 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3183 boolean active = FALSE;
3185 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3187 if (HAS_PROPERTY(i, j))
3193 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3198 /* dynamically adjust element properties according to game engine version */
3200 static int ep_em_slippery_wall[] =
3205 EL_EXPANDABLE_WALL_HORIZONTAL,
3206 EL_EXPANDABLE_WALL_VERTICAL,
3207 EL_EXPANDABLE_WALL_ANY,
3211 /* special EM style gems behaviour */
3212 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3213 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3214 level.em_slippery_gems);
3216 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3217 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3218 (level.em_slippery_gems &&
3219 engine_version > VERSION_IDENT(2,0,1,0)));
3223 /* set default push delay values (corrected since version 3.0.7-1) */
3224 if (engine_version < VERSION_IDENT(3,0,7,1))
3226 game.default_push_delay_fixed = 2;
3227 game.default_push_delay_random = 8;
3231 game.default_push_delay_fixed = 8;
3232 game.default_push_delay_random = 8;
3235 /* set uninitialized push delay values of custom elements in older levels */
3236 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3238 int element = EL_CUSTOM_START + i;
3240 if (element_info[element].push_delay_fixed == -1)
3241 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3242 if (element_info[element].push_delay_random == -1)
3243 element_info[element].push_delay_random = game.default_push_delay_random;
3247 /* this is needed because some graphics depend on element properties */
3248 if (game_status == GAME_MODE_PLAYING)
3249 InitElementGraphicInfo();
3252 static void InitGlobal()
3254 global.autoplay_leveldir = NULL;
3256 global.frames_per_second = 0;
3257 global.fps_slowdown = FALSE;
3258 global.fps_slowdown_factor = 1;
3261 void Execute_Command(char *command)
3265 if (strcmp(command, "print graphicsinfo.conf") == 0)
3267 printf("# You can configure additional/alternative image files here.\n");
3268 printf("# (The entries below are default and therefore commented out.)\n");
3270 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3272 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3275 for (i = 0; image_config[i].token != NULL; i++)
3276 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3277 image_config[i].value));
3281 else if (strcmp(command, "print soundsinfo.conf") == 0)
3283 printf("# You can configure additional/alternative sound files here.\n");
3284 printf("# (The entries below are default and therefore commented out.)\n");
3286 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3288 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3291 for (i = 0; sound_config[i].token != NULL; i++)
3292 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3293 sound_config[i].value));
3297 else if (strcmp(command, "print musicinfo.conf") == 0)
3299 printf("# You can configure additional/alternative music files here.\n");
3300 printf("# (The entries below are default and therefore commented out.)\n");
3302 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3304 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3307 for (i = 0; music_config[i].token != NULL; i++)
3308 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3309 music_config[i].value));
3313 else if (strcmp(command, "print editorsetup.conf") == 0)
3315 printf("# You can configure your personal editor element list here.\n");
3316 printf("# (The entries below are default and therefore commented out.)\n");
3319 PrintEditorElementList();
3323 else if (strcmp(command, "print helpanim.conf") == 0)
3325 printf("# You can configure different element help animations here.\n");
3326 printf("# (The entries below are default and therefore commented out.)\n");
3329 for (i = 0; helpanim_config[i].token != NULL; i++)
3331 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3332 helpanim_config[i].value));
3334 if (strcmp(helpanim_config[i].token, "end") == 0)
3340 else if (strcmp(command, "print helptext.conf") == 0)
3342 printf("# You can configure different element help text here.\n");
3343 printf("# (The entries below are default and therefore commented out.)\n");
3346 for (i = 0; helptext_config[i].token != NULL; i++)
3347 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3348 helptext_config[i].value));
3352 else if (strncmp(command, "dump level ", 11) == 0)
3354 char *filename = &command[11];
3356 if (access(filename, F_OK) != 0)
3357 Error(ERR_EXIT, "cannot open file '%s'", filename);
3359 LoadLevelFromFilename(&level, filename);
3364 else if (strncmp(command, "dump tape ", 10) == 0)
3366 char *filename = &command[10];
3368 if (access(filename, F_OK) != 0)
3369 Error(ERR_EXIT, "cannot open file '%s'", filename);
3371 LoadTapeFromFilename(filename);
3376 else if (strncmp(command, "autoplay ", 9) == 0)
3378 char *str_copy = getStringCopy(&command[9]);
3379 char *str_ptr = strchr(str_copy, ' ');
3381 global.autoplay_leveldir = str_copy;
3382 global.autoplay_level_nr = -1;
3384 if (str_ptr != NULL)
3386 *str_ptr++ = '\0'; /* terminate leveldir string */
3387 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3392 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3396 static void InitSetup()
3398 LoadSetup(); /* global setup info */
3400 /* set some options from setup file */
3402 if (setup.options.verbose)
3403 options.verbose = TRUE;
3406 static void InitPlayerInfo()
3410 /* choose default local player */
3411 local_player = &stored_player[0];
3413 for (i = 0; i < MAX_PLAYERS; i++)
3414 stored_player[i].connected = FALSE;
3416 local_player->connected = TRUE;
3419 static void InitArtworkInfo()
3424 static char *get_string_in_brackets(char *string)
3426 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3428 sprintf(string_in_brackets, "[%s]", string);
3430 return string_in_brackets;
3433 static char *get_level_id_suffix(int id_nr)
3435 char *id_suffix = checked_malloc(1 + 3 + 1);
3437 if (id_nr < 0 || id_nr > 999)
3440 sprintf(id_suffix, ".%03d", id_nr);
3446 static char *get_element_class_token(int element)
3448 char *element_class_name = element_info[element].class_name;
3449 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3451 sprintf(element_class_token, "[%s]", element_class_name);
3453 return element_class_token;
3456 static char *get_action_class_token(int action)
3458 char *action_class_name = &element_action_info[action].suffix[1];
3459 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3461 sprintf(action_class_token, "[%s]", action_class_name);
3463 return action_class_token;
3467 static void InitArtworkConfig()
3469 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3470 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3471 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3472 static char *action_id_suffix[NUM_ACTIONS + 1];
3473 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3474 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3475 static char *level_id_suffix[MAX_LEVELS + 1];
3476 static char *dummy[1] = { NULL };
3477 static char *ignore_generic_tokens[] =
3483 static char **ignore_image_tokens;
3484 static char **ignore_sound_tokens;
3485 static char **ignore_music_tokens;
3486 int num_ignore_generic_tokens;
3487 int num_ignore_image_tokens;
3488 int num_ignore_sound_tokens;
3489 int num_ignore_music_tokens;
3492 /* dynamically determine list of generic tokens to be ignored */
3493 num_ignore_generic_tokens = 0;
3494 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3495 num_ignore_generic_tokens++;
3497 /* dynamically determine list of image tokens to be ignored */
3498 num_ignore_image_tokens = num_ignore_generic_tokens;
3499 for (i = 0; image_config_vars[i].token != NULL; i++)
3500 num_ignore_image_tokens++;
3501 ignore_image_tokens =
3502 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3503 for (i = 0; i < num_ignore_generic_tokens; i++)
3504 ignore_image_tokens[i] = ignore_generic_tokens[i];
3505 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3506 ignore_image_tokens[num_ignore_generic_tokens + i] =
3507 image_config_vars[i].token;
3508 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3510 /* dynamically determine list of sound tokens to be ignored */
3511 num_ignore_sound_tokens = num_ignore_generic_tokens;
3512 ignore_sound_tokens =
3513 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3514 for (i = 0; i < num_ignore_generic_tokens; i++)
3515 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3516 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3518 /* dynamically determine list of music tokens to be ignored */
3519 num_ignore_music_tokens = num_ignore_generic_tokens;
3520 ignore_music_tokens =
3521 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3522 for (i = 0; i < num_ignore_generic_tokens; i++)
3523 ignore_music_tokens[i] = ignore_generic_tokens[i];
3524 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3526 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3527 image_id_prefix[i] = element_info[i].token_name;
3528 for (i = 0; i < NUM_FONTS; i++)
3529 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3530 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3532 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3533 sound_id_prefix[i] = element_info[i].token_name;
3534 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3535 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3536 get_string_in_brackets(element_info[i].class_name);
3537 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3539 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3540 music_id_prefix[i] = music_prefix_info[i].prefix;
3541 music_id_prefix[MAX_LEVELS] = NULL;
3543 for (i = 0; i < NUM_ACTIONS; i++)
3544 action_id_suffix[i] = element_action_info[i].suffix;
3545 action_id_suffix[NUM_ACTIONS] = NULL;
3547 for (i = 0; i < NUM_DIRECTIONS; i++)
3548 direction_id_suffix[i] = element_direction_info[i].suffix;
3549 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3551 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3552 special_id_suffix[i] = special_suffix_info[i].suffix;
3553 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3555 for (i = 0; i < MAX_LEVELS; i++)
3556 level_id_suffix[i] = get_level_id_suffix(i);
3557 level_id_suffix[MAX_LEVELS] = NULL;
3559 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3560 image_id_prefix, action_id_suffix, direction_id_suffix,
3561 special_id_suffix, ignore_image_tokens);
3562 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3563 sound_id_prefix, action_id_suffix, dummy,
3564 special_id_suffix, ignore_sound_tokens);
3565 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3566 music_id_prefix, special_id_suffix, level_id_suffix,
3567 dummy, ignore_music_tokens);
3570 static void InitMixer()
3578 char *filename_font_initial = NULL;
3579 Bitmap *bitmap_font_initial = NULL;
3582 /* determine settings for initial font (for displaying startup messages) */
3583 for (i = 0; image_config[i].token != NULL; i++)
3585 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3587 char font_token[128];
3590 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3591 len_font_token = strlen(font_token);
3593 if (strcmp(image_config[i].token, font_token) == 0)
3594 filename_font_initial = image_config[i].value;
3595 else if (strlen(image_config[i].token) > len_font_token &&
3596 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3598 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3599 font_initial[j].src_x = atoi(image_config[i].value);
3600 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3601 font_initial[j].src_y = atoi(image_config[i].value);
3602 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3603 font_initial[j].width = atoi(image_config[i].value);
3604 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3605 font_initial[j].height = atoi(image_config[i].value);
3610 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3612 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3613 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3616 if (filename_font_initial == NULL) /* should not happen */
3617 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3619 /* create additional image buffers for double-buffering */
3620 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3621 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3623 /* initialize screen properties */
3624 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3625 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3627 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3628 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3629 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3631 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3633 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3634 font_initial[j].bitmap = bitmap_font_initial;
3636 InitFontGraphicInfo();
3638 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3639 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3641 DrawInitText("Loading graphics:", 120, FC_GREEN);
3643 InitTileClipmasks();
3646 void InitGfxBackground()
3650 drawto = backbuffer;
3651 fieldbuffer = bitmap_db_field;
3652 SetDrawtoField(DRAW_BACKBUFFER);
3654 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3655 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3656 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3657 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3659 for (x = 0; x < MAX_BUF_XSIZE; x++)
3660 for (y = 0; y < MAX_BUF_YSIZE; y++)
3663 redraw_mask = REDRAW_ALL;
3666 static void InitLevelInfo()
3668 LoadLevelInfo(); /* global level info */
3669 LoadLevelSetup_LastSeries(); /* last played series info */
3670 LoadLevelSetup_SeriesInfo(); /* last played level info */
3673 void InitLevelArtworkInfo()
3675 LoadLevelArtworkInfo();
3678 static void InitImages()
3681 setLevelArtworkDir(artwork.gfx_first);
3685 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3686 leveldir_current->identifier,
3687 artwork.gfx_current_identifier,
3688 artwork.gfx_current->identifier,
3689 leveldir_current->graphics_set,
3690 leveldir_current->graphics_path);
3693 ReloadCustomImages();
3695 LoadCustomElementDescriptions();
3696 LoadSpecialMenuDesignSettings();
3698 ReinitializeGraphics();
3701 static void InitSound(char *identifier)
3703 if (identifier == NULL)
3704 identifier = artwork.snd_current->identifier;
3707 /* set artwork path to send it to the sound server process */
3708 setLevelArtworkDir(artwork.snd_first);
3711 InitReloadCustomSounds(identifier);
3712 ReinitializeSounds();
3715 static void InitMusic(char *identifier)
3717 if (identifier == NULL)
3718 identifier = artwork.mus_current->identifier;
3721 /* set artwork path to send it to the sound server process */
3722 setLevelArtworkDir(artwork.mus_first);
3725 InitReloadCustomMusic(identifier);
3726 ReinitializeMusic();
3729 void InitNetworkServer()
3731 #if defined(PLATFORM_UNIX)
3735 if (!options.network)
3738 #if defined(PLATFORM_UNIX)
3739 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
3741 if (!ConnectToServer(options.server_host, options.server_port))
3742 Error(ERR_EXIT, "cannot connect to network game server");
3744 SendToServer_PlayerName(setup.player_name);
3745 SendToServer_ProtocolVersion();
3748 SendToServer_NrWanted(nr_wanted);
3752 static char *getNewArtworkIdentifier(int type)
3754 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
3755 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
3756 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
3757 static boolean initialized[3] = { FALSE, FALSE, FALSE };
3758 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
3759 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
3760 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
3761 char *leveldir_identifier = leveldir_current->identifier;
3763 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
3764 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
3766 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
3768 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
3769 char *artwork_current_identifier;
3770 char *artwork_new_identifier = NULL; /* default: nothing has changed */
3772 /* leveldir_current may be invalid (level group, parent link) */
3773 if (!validLevelSeries(leveldir_current))
3776 /* 1st step: determine artwork set to be activated in descending order:
3777 --------------------------------------------------------------------
3778 1. setup artwork (when configured to override everything else)
3779 2. artwork set configured in "levelinfo.conf" of current level set
3780 (artwork in level directory will have priority when loading later)
3781 3. artwork in level directory (stored in artwork sub-directory)
3782 4. setup artwork (currently configured in setup menu) */
3784 if (setup_override_artwork)
3785 artwork_current_identifier = setup_artwork_set;
3786 else if (leveldir_artwork_set != NULL)
3787 artwork_current_identifier = leveldir_artwork_set;
3788 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
3789 artwork_current_identifier = leveldir_identifier;
3791 artwork_current_identifier = setup_artwork_set;
3794 /* 2nd step: check if it is really needed to reload artwork set
3795 ------------------------------------------------------------ */
3798 if (type == ARTWORK_TYPE_GRAPHICS)
3799 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
3800 artwork_new_identifier,
3801 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3802 artwork_current_identifier,
3803 leveldir_current->graphics_set,
3804 leveldir_current->identifier);
3807 /* ---------- reload if level set and also artwork set has changed ------- */
3808 if (leveldir_current_identifier[type] != leveldir_identifier &&
3809 (last_has_level_artwork_set[type] || has_level_artwork_set))
3810 artwork_new_identifier = artwork_current_identifier;
3812 leveldir_current_identifier[type] = leveldir_identifier;
3813 last_has_level_artwork_set[type] = has_level_artwork_set;
3816 if (type == ARTWORK_TYPE_GRAPHICS)
3817 printf("::: 1: '%s'\n", artwork_new_identifier);
3820 /* ---------- reload if "override artwork" setting has changed ----------- */
3821 if (last_override_level_artwork[type] != setup_override_artwork)
3822 artwork_new_identifier = artwork_current_identifier;
3824 last_override_level_artwork[type] = setup_override_artwork;
3827 if (type == ARTWORK_TYPE_GRAPHICS)
3828 printf("::: 2: '%s'\n", artwork_new_identifier);
3831 /* ---------- reload if current artwork identifier has changed ----------- */
3832 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3833 artwork_current_identifier) != 0)
3834 artwork_new_identifier = artwork_current_identifier;
3836 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
3839 if (type == ARTWORK_TYPE_GRAPHICS)
3840 printf("::: 3: '%s'\n", artwork_new_identifier);
3843 /* ---------- do not reload directly after starting ---------------------- */
3844 if (!initialized[type])
3845 artwork_new_identifier = NULL;
3847 initialized[type] = TRUE;
3850 if (type == ARTWORK_TYPE_GRAPHICS)
3851 printf("::: 4: '%s'\n", artwork_new_identifier);
3855 if (type == ARTWORK_TYPE_GRAPHICS)
3856 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
3857 artwork.gfx_current_identifier, artwork_current_identifier,
3858 artwork.gfx_current->identifier, leveldir_current->graphics_set,
3859 artwork_new_identifier);
3862 return artwork_new_identifier;
3865 void ReloadCustomArtwork(int force_reload)
3867 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
3868 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
3869 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
3870 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
3871 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
3872 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
3873 boolean redraw_screen = FALSE;
3875 if (gfx_new_identifier != NULL || force_reload_gfx)
3878 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
3879 artwork.gfx_current_identifier,
3881 artwork.gfx_current->identifier,
3882 leveldir_current->graphics_set);
3885 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3890 printf("... '%s'\n",
3891 leveldir_current->graphics_set);
3894 FreeTileClipmasks();
3895 InitTileClipmasks();
3897 redraw_screen = TRUE;
3900 if (snd_new_identifier != NULL || force_reload_snd)
3902 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3904 InitSound(snd_new_identifier);
3906 redraw_screen = TRUE;
3909 if (mus_new_identifier != NULL || force_reload_mus)
3911 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3913 InitMusic(mus_new_identifier);
3915 redraw_screen = TRUE;
3920 InitGfxBackground();
3922 /* force redraw of (open or closed) door graphics */
3923 SetDoorState(DOOR_OPEN_ALL);
3924 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
3928 void KeyboardAutoRepeatOffUnlessAutoplay()
3930 if (global.autoplay_leveldir == NULL)
3931 KeyboardAutoRepeatOff();
3935 /* ========================================================================= */
3937 /* ========================================================================= */
3941 InitGlobal(); /* initialize some global variables */
3943 if (options.execute_command)
3944 Execute_Command(options.execute_command);
3946 if (options.serveronly)
3948 #if defined(PLATFORM_UNIX)
3949 NetworkServer(options.server_port, options.serveronly);
3951 Error(ERR_WARN, "networking only supported in Unix version");
3953 exit(0); /* never reached */
3959 InitArtworkInfo(); /* needed before loading gfx, sound & music */
3960 InitArtworkConfig(); /* needed before forking sound child process */
3965 InitRND(NEW_RANDOMIZE);
3966 InitSimpleRND(NEW_RANDOMIZE);
3971 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
3974 InitEventFilter(FilterMouseMotionEvents);
3976 InitElementPropertiesStatic();
3977 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
3982 InitLevelArtworkInfo();
3984 InitImages(); /* needs to know current level directory */
3985 InitSound(NULL); /* needs to know current level directory */
3986 InitMusic(NULL); /* needs to know current level directory */
3988 InitGfxBackground();
3990 if (global.autoplay_leveldir)
3996 game_status = GAME_MODE_MAIN;
4000 InitNetworkServer();
4003 void CloseAllAndExit(int exit_value)
4008 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4011 FreeTileClipmasks();
4013 CloseVideoDisplay();
4014 ClosePlatformDependentStuff();