1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
42 static int copy_properties[][5] =
46 EL_BUG_LEFT, EL_BUG_RIGHT,
47 EL_BUG_UP, EL_BUG_DOWN
51 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
52 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
56 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
57 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
61 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
62 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
66 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
67 EL_PACMAN_UP, EL_PACMAN_DOWN
71 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
72 EL_YAMYAM_UP, EL_YAMYAM_DOWN
76 EL_MOLE_LEFT, EL_MOLE_RIGHT,
77 EL_MOLE_UP, EL_MOLE_DOWN
87 FreeLevelEditorGadgets();
96 static boolean gadgets_initialized = FALSE;
98 if (gadgets_initialized)
101 CreateLevelEditorGadgets();
105 CreateScreenGadgets();
107 InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
109 gadgets_initialized = TRUE;
112 inline void InitElementSmallImagesScaledUp(int graphic)
114 CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
117 void InitElementSmallImages()
119 static int special_graphics[] =
121 IMG_EDITOR_ELEMENT_BORDER,
122 IMG_EDITOR_ELEMENT_BORDER_INPUT,
123 IMG_EDITOR_CASCADE_LIST,
124 IMG_EDITOR_CASCADE_LIST_ACTIVE,
127 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
128 int num_property_mappings = getImageListPropertyMappingSize();
131 /* initialize normal images from static configuration */
132 for (i = 0; element_to_graphic[i].element > -1; i++)
133 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
135 /* initialize special images from static configuration */
136 for (i = 0; element_to_special_graphic[i].element > -1; i++)
137 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
139 /* initialize images from dynamic configuration (may be elements or other) */
140 for (i = 0; i < num_property_mappings; i++)
141 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
143 /* initialize special images from above list (non-element images) */
144 for (i = 0; special_graphics[i] > -1; i++)
145 InitElementSmallImagesScaledUp(special_graphics[i]);
148 void InitScaledImages()
152 /* scale normal images from static configuration, if not already scaled */
153 for (i = 0; i < NUM_IMAGE_FILES; i++)
154 ScaleImage(i, graphic_info[i].scale_up_factor);
158 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
159 void SetBitmaps_EM(Bitmap **em_bitmap)
161 em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
162 em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
166 static int getFontBitmapID(int font_nr)
170 if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW)
171 special = game_status;
172 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
173 special = GFX_SPECIAL_ARG_MAIN;
174 else if (game_status == GAME_MODE_PLAYING)
175 special = GFX_SPECIAL_ARG_DOOR;
178 return font_info[font_nr].special_bitmap_id[special];
183 void InitFontGraphicInfo()
185 static struct FontBitmapInfo *font_bitmap_info = NULL;
186 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
187 int num_property_mappings = getImageListPropertyMappingSize();
188 int num_font_bitmaps = NUM_FONTS;
191 if (graphic_info == NULL) /* still at startup phase */
193 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
198 /* ---------- initialize font graphic definitions ---------- */
200 /* always start with reliable default values (normal font graphics) */
201 for (i = 0; i < NUM_FONTS; i++)
202 font_info[i].graphic = IMG_FONT_INITIAL_1;
204 /* initialize normal font/graphic mapping from static configuration */
205 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
207 int font_nr = font_to_graphic[i].font_nr;
208 int special = font_to_graphic[i].special;
209 int graphic = font_to_graphic[i].graphic;
214 font_info[font_nr].graphic = graphic;
217 /* always start with reliable default values (special font graphics) */
218 for (i = 0; i < NUM_FONTS; i++)
220 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
222 font_info[i].special_graphic[j] = font_info[i].graphic;
223 font_info[i].special_bitmap_id[j] = i;
227 /* initialize special font/graphic mapping from static configuration */
228 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
230 int font_nr = font_to_graphic[i].font_nr;
231 int special = font_to_graphic[i].special;
232 int graphic = font_to_graphic[i].graphic;
233 int base_graphic = font2baseimg(font_nr);
235 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
237 boolean base_redefined =
238 getImageListEntryFromImageID(base_graphic)->redefined;
239 boolean special_redefined =
240 getImageListEntryFromImageID(graphic)->redefined;
242 /* if the base font ("font.title_1", for example) has been redefined,
243 but not the special font ("font.title_1.LEVELS", for example), do not
244 use an existing (in this case considered obsolete) special font
245 anymore, but use the automatically determined default font */
246 if (base_redefined && !special_redefined)
249 font_info[font_nr].special_graphic[special] = graphic;
250 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
255 /* initialize special font/graphic mapping from dynamic configuration */
256 for (i = 0; i < num_property_mappings; i++)
258 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
259 int special = property_mapping[i].ext3_index;
260 int graphic = property_mapping[i].artwork_index;
265 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
267 font_info[font_nr].special_graphic[special] = graphic;
268 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
273 /* reset non-redefined ".active" font graphics if normal font is redefined */
274 /* (this different treatment is needed because normal and active fonts are
275 independently defined ("active" is not a property of font definitions!) */
276 for (i = 0; i < NUM_FONTS; i++)
278 int font_nr_base = i;
279 int font_nr_active = FONT_ACTIVE(font_nr_base);
281 /* check only those fonts with exist as normal and ".active" variant */
282 if (font_nr_base != font_nr_active)
284 int base_graphic = font_info[font_nr_base].graphic;
285 int active_graphic = font_info[font_nr_active].graphic;
286 boolean base_redefined =
287 getImageListEntryFromImageID(base_graphic)->redefined;
288 boolean active_redefined =
289 getImageListEntryFromImageID(active_graphic)->redefined;
291 /* if the base font ("font.menu_1", for example) has been redefined,
292 but not the active font ("font.menu_1.active", for example), do not
293 use an existing (in this case considered obsolete) active font
294 anymore, but use the automatically determined default font */
295 if (base_redefined && !active_redefined)
296 font_info[font_nr_active].graphic = base_graphic;
298 /* now also check each "special" font (which may be the same as above) */
299 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
301 int base_graphic = font_info[font_nr_base].special_graphic[j];
302 int active_graphic = font_info[font_nr_active].special_graphic[j];
303 boolean base_redefined =
304 getImageListEntryFromImageID(base_graphic)->redefined;
305 boolean active_redefined =
306 getImageListEntryFromImageID(active_graphic)->redefined;
308 /* same as above, but check special graphic definitions, for example:
309 redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */
310 if (base_redefined && !active_redefined)
312 font_info[font_nr_active].special_graphic[j] =
313 font_info[font_nr_base].special_graphic[j];
314 font_info[font_nr_active].special_bitmap_id[j] =
315 font_info[font_nr_base].special_bitmap_id[j];
321 /* ---------- initialize font bitmap array ---------- */
323 if (font_bitmap_info != NULL)
324 FreeFontInfo(font_bitmap_info);
327 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
329 /* ---------- initialize font bitmap definitions ---------- */
331 for (i = 0; i < NUM_FONTS; i++)
333 if (i < NUM_INITIAL_FONTS)
335 font_bitmap_info[i] = font_initial[i];
339 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
341 int font_bitmap_id = font_info[i].special_bitmap_id[j];
342 int graphic = font_info[i].special_graphic[j];
344 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
345 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
347 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
348 graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
351 /* copy font relevant information from graphics information */
352 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
353 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
354 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
355 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
356 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
358 font_bitmap_info[font_bitmap_id].draw_xoffset =
359 graphic_info[graphic].draw_xoffset;
360 font_bitmap_info[font_bitmap_id].draw_yoffset =
361 graphic_info[graphic].draw_yoffset;
363 font_bitmap_info[font_bitmap_id].num_chars =
364 graphic_info[graphic].anim_frames;
365 font_bitmap_info[font_bitmap_id].num_chars_per_line =
366 graphic_info[graphic].anim_frames_per_line;
370 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
373 void InitElementGraphicInfo()
375 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
376 int num_property_mappings = getImageListPropertyMappingSize();
379 if (graphic_info == NULL) /* still at startup phase */
382 /* set values to -1 to identify later as "uninitialized" values */
383 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
385 for (act = 0; act < NUM_ACTIONS; act++)
387 element_info[i].graphic[act] = -1;
388 element_info[i].crumbled[act] = -1;
390 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
392 element_info[i].direction_graphic[act][dir] = -1;
393 element_info[i].direction_crumbled[act][dir] = -1;
398 /* initialize normal element/graphic mapping from static configuration */
399 for (i = 0; element_to_graphic[i].element > -1; i++)
401 int element = element_to_graphic[i].element;
402 int action = element_to_graphic[i].action;
403 int direction = element_to_graphic[i].direction;
404 boolean crumbled = element_to_graphic[i].crumbled;
405 int graphic = element_to_graphic[i].graphic;
406 int base_graphic = el2baseimg(element);
408 if (graphic_info[graphic].bitmap == NULL)
411 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
414 boolean base_redefined =
415 getImageListEntryFromImageID(base_graphic)->redefined;
416 boolean act_dir_redefined =
417 getImageListEntryFromImageID(graphic)->redefined;
419 /* if the base graphic ("emerald", for example) has been redefined,
420 but not the action graphic ("emerald.falling", for example), do not
421 use an existing (in this case considered obsolete) action graphic
422 anymore, but use the automatically determined default graphic */
423 if (base_redefined && !act_dir_redefined)
428 action = ACTION_DEFAULT;
433 element_info[element].direction_crumbled[action][direction] = graphic;
435 element_info[element].crumbled[action] = graphic;
440 element_info[element].direction_graphic[action][direction] = graphic;
442 element_info[element].graphic[action] = graphic;
446 /* initialize normal element/graphic mapping from dynamic configuration */
447 for (i = 0; i < num_property_mappings; i++)
449 int element = property_mapping[i].base_index;
450 int action = property_mapping[i].ext1_index;
451 int direction = property_mapping[i].ext2_index;
452 int special = property_mapping[i].ext3_index;
453 int graphic = property_mapping[i].artwork_index;
454 boolean crumbled = FALSE;
456 if (special == GFX_SPECIAL_ARG_CRUMBLED)
462 if (graphic_info[graphic].bitmap == NULL)
465 if (element >= MAX_NUM_ELEMENTS || special != -1)
469 action = ACTION_DEFAULT;
474 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
475 element_info[element].direction_crumbled[action][dir] = -1;
478 element_info[element].direction_crumbled[action][direction] = graphic;
480 element_info[element].crumbled[action] = graphic;
485 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
486 element_info[element].direction_graphic[action][dir] = -1;
489 element_info[element].direction_graphic[action][direction] = graphic;
491 element_info[element].graphic[action] = graphic;
495 /* now copy all graphics that are defined to be cloned from other graphics */
496 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
498 int graphic = element_info[i].graphic[ACTION_DEFAULT];
499 int crumbled_like, diggable_like;
504 crumbled_like = graphic_info[graphic].crumbled_like;
505 diggable_like = graphic_info[graphic].diggable_like;
507 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
509 for (act = 0; act < NUM_ACTIONS; act++)
510 element_info[i].crumbled[act] =
511 element_info[crumbled_like].crumbled[act];
512 for (act = 0; act < NUM_ACTIONS; act++)
513 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
514 element_info[i].direction_crumbled[act][dir] =
515 element_info[crumbled_like].direction_crumbled[act][dir];
518 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
520 element_info[i].graphic[ACTION_DIGGING] =
521 element_info[diggable_like].graphic[ACTION_DIGGING];
522 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
523 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
524 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
529 /* set hardcoded definitions for some runtime elements without graphic */
530 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
534 /* set hardcoded definitions for some internal elements without graphic */
535 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
537 if (IS_EDITOR_CASCADE_INACTIVE(i))
538 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
539 else if (IS_EDITOR_CASCADE_ACTIVE(i))
540 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
544 /* now set all undefined/invalid graphics to -1 to set to default after it */
545 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
547 for (act = 0; act < NUM_ACTIONS; act++)
551 graphic = element_info[i].graphic[act];
552 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
553 element_info[i].graphic[act] = -1;
555 graphic = element_info[i].crumbled[act];
556 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
557 element_info[i].crumbled[act] = -1;
559 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
561 graphic = element_info[i].direction_graphic[act][dir];
562 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
563 element_info[i].direction_graphic[act][dir] = -1;
565 graphic = element_info[i].direction_crumbled[act][dir];
566 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
567 element_info[i].direction_crumbled[act][dir] = -1;
572 /* adjust graphics with 2nd tile for movement according to direction
573 (do this before correcting '-1' values to minimize calculations) */
574 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
576 for (act = 0; act < NUM_ACTIONS; act++)
578 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
580 int graphic = element_info[i].direction_graphic[act][dir];
581 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
583 if (act == ACTION_FALLING) /* special case */
584 graphic = element_info[i].graphic[act];
587 graphic_info[graphic].double_movement &&
588 graphic_info[graphic].swap_double_tiles != 0)
590 struct GraphicInfo *g = &graphic_info[graphic];
591 int src_x_front = g->src_x;
592 int src_y_front = g->src_y;
593 int src_x_back = g->src_x + g->offset2_x;
594 int src_y_back = g->src_y + g->offset2_y;
595 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
597 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
598 src_y_front < src_y_back);
599 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
600 boolean swap_movement_tiles_autodetected =
601 (!frames_are_ordered_diagonally &&
602 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
603 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
604 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
605 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
608 /* swap frontside and backside graphic tile coordinates, if needed */
609 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
611 /* get current (wrong) backside tile coordinates */
612 getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
615 /* set frontside tile coordinates to backside tile coordinates */
616 g->src_x = src_x_back;
617 g->src_y = src_y_back;
619 /* invert tile offset to point to new backside tile coordinates */
623 /* do not swap front and backside tiles again after correction */
624 g->swap_double_tiles = 0;
631 /* now set all '-1' values to element specific default values */
632 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
634 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
635 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
636 int default_direction_graphic[NUM_DIRECTIONS_FULL];
637 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
639 if (default_graphic == -1)
640 default_graphic = IMG_UNKNOWN;
642 if (default_crumbled == -1)
643 default_crumbled = default_graphic;
645 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
646 if (default_crumbled == -1)
647 default_crumbled = IMG_EMPTY;
650 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
652 default_direction_graphic[dir] =
653 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
654 default_direction_crumbled[dir] =
655 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
657 if (default_direction_graphic[dir] == -1)
658 default_direction_graphic[dir] = default_graphic;
660 if (default_direction_crumbled[dir] == -1)
661 default_direction_crumbled[dir] = default_direction_graphic[dir];
663 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
664 if (default_direction_crumbled[dir] == -1)
665 default_direction_crumbled[dir] = default_crumbled;
669 for (act = 0; act < NUM_ACTIONS; act++)
671 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
672 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
673 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
674 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
675 act == ACTION_TURNING_FROM_RIGHT ||
676 act == ACTION_TURNING_FROM_UP ||
677 act == ACTION_TURNING_FROM_DOWN);
679 /* generic default action graphic (defined by "[default]" directive) */
680 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
681 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
682 int default_remove_graphic = IMG_EMPTY;
684 if (act_remove && default_action_graphic != -1)
685 default_remove_graphic = default_action_graphic;
687 /* look for special default action graphic (classic game specific) */
688 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
689 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
690 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
691 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
692 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
693 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
695 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
696 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
697 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
698 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
699 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
700 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
703 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
704 /* !!! make this better !!! */
705 if (i == EL_EMPTY_SPACE)
707 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
708 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
712 if (default_action_graphic == -1)
713 default_action_graphic = default_graphic;
715 if (default_action_crumbled == -1)
716 default_action_crumbled = default_action_graphic;
718 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
719 if (default_action_crumbled == -1)
720 default_action_crumbled = default_crumbled;
723 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
725 /* use action graphic as the default direction graphic, if undefined */
726 int default_action_direction_graphic = element_info[i].graphic[act];
727 int default_action_direction_crumbled = element_info[i].crumbled[act];
729 /* no graphic for current action -- use default direction graphic */
730 if (default_action_direction_graphic == -1)
731 default_action_direction_graphic =
732 (act_remove ? default_remove_graphic :
734 element_info[i].direction_graphic[ACTION_TURNING][dir] :
735 default_action_graphic != default_graphic ?
736 default_action_graphic :
737 default_direction_graphic[dir]);
739 if (element_info[i].direction_graphic[act][dir] == -1)
740 element_info[i].direction_graphic[act][dir] =
741 default_action_direction_graphic;
744 if (default_action_direction_crumbled == -1)
745 default_action_direction_crumbled =
746 element_info[i].direction_graphic[act][dir];
748 if (default_action_direction_crumbled == -1)
749 default_action_direction_crumbled =
750 (act_remove ? default_remove_graphic :
752 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
753 default_action_crumbled != default_crumbled ?
754 default_action_crumbled :
755 default_direction_crumbled[dir]);
758 if (element_info[i].direction_crumbled[act][dir] == -1)
759 element_info[i].direction_crumbled[act][dir] =
760 default_action_direction_crumbled;
763 /* no graphic for this specific action -- use default action graphic */
764 if (element_info[i].graphic[act] == -1)
765 element_info[i].graphic[act] =
766 (act_remove ? default_remove_graphic :
767 act_turning ? element_info[i].graphic[ACTION_TURNING] :
768 default_action_graphic);
770 if (element_info[i].crumbled[act] == -1)
771 element_info[i].crumbled[act] = element_info[i].graphic[act];
773 if (element_info[i].crumbled[act] == -1)
774 element_info[i].crumbled[act] =
775 (act_remove ? default_remove_graphic :
776 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
777 default_action_crumbled);
783 /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */
784 /* set animation mode to "none" for each graphic with only 1 frame */
785 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
787 for (act = 0; act < NUM_ACTIONS; act++)
789 int graphic = element_info[i].graphic[act];
790 int crumbled = element_info[i].crumbled[act];
792 if (graphic_info[graphic].anim_frames == 1)
793 graphic_info[graphic].anim_mode = ANIM_NONE;
794 if (graphic_info[crumbled].anim_frames == 1)
795 graphic_info[crumbled].anim_mode = ANIM_NONE;
797 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
799 graphic = element_info[i].direction_graphic[act][dir];
800 crumbled = element_info[i].direction_crumbled[act][dir];
802 if (graphic_info[graphic].anim_frames == 1)
803 graphic_info[graphic].anim_mode = ANIM_NONE;
804 if (graphic_info[crumbled].anim_frames == 1)
805 graphic_info[crumbled].anim_mode = ANIM_NONE;
815 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
816 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
818 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
819 element_info[i].token_name, i);
825 void InitElementSpecialGraphicInfo()
827 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
828 int num_property_mappings = getImageListPropertyMappingSize();
831 /* always start with reliable default values */
832 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
833 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
834 element_info[i].special_graphic[j] =
835 element_info[i].graphic[ACTION_DEFAULT];
837 /* initialize special element/graphic mapping from static configuration */
838 for (i = 0; element_to_special_graphic[i].element > -1; i++)
840 int element = element_to_special_graphic[i].element;
841 int special = element_to_special_graphic[i].special;
842 int graphic = element_to_special_graphic[i].graphic;
843 int base_graphic = el2baseimg(element);
844 boolean base_redefined =
845 getImageListEntryFromImageID(base_graphic)->redefined;
846 boolean special_redefined =
847 getImageListEntryFromImageID(graphic)->redefined;
849 /* if the base graphic ("emerald", for example) has been redefined,
850 but not the special graphic ("emerald.EDITOR", for example), do not
851 use an existing (in this case considered obsolete) special graphic
852 anymore, but use the automatically created (down-scaled) graphic */
853 if (base_redefined && !special_redefined)
856 element_info[element].special_graphic[special] = graphic;
859 /* initialize special element/graphic mapping from dynamic configuration */
860 for (i = 0; i < num_property_mappings; i++)
862 int element = property_mapping[i].base_index;
863 int special = property_mapping[i].ext3_index;
864 int graphic = property_mapping[i].artwork_index;
866 if (element >= MAX_NUM_ELEMENTS)
869 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
870 element_info[element].special_graphic[special] = graphic;
873 /* now set all undefined/invalid graphics to default */
874 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
875 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
876 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
877 element_info[i].special_graphic[j] =
878 element_info[i].graphic[ACTION_DEFAULT];
881 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
886 if (type != TYPE_TOKEN)
887 return get_parameter_value(value_raw, suffix, type);
889 if (strEqual(value_raw, ARG_UNDEFINED))
890 return ARG_UNDEFINED_VALUE;
892 /* !!! OPTIMIZE THIS BY USING HASH !!! */
893 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
894 if (strEqual(element_info[i].token_name, value_raw))
897 /* !!! OPTIMIZE THIS BY USING HASH !!! */
898 for (i = 0; image_config[i].token != NULL; i++)
900 int len_config_value = strlen(image_config[i].value);
902 if (!strEqual(&image_config[i].value[len_config_value - 4], ".pcx") &&
903 !strEqual(&image_config[i].value[len_config_value - 4], ".wav") &&
904 !strEqual(image_config[i].value, UNDEFINED_FILENAME))
907 if (strEqual(image_config[i].token, value_raw))
916 static int get_scaled_graphic_width(int graphic)
918 int original_width = getOriginalImageWidthFromImageID(graphic);
919 int scale_up_factor = graphic_info[graphic].scale_up_factor;
921 return original_width * scale_up_factor;
924 static int get_scaled_graphic_height(int graphic)
926 int original_height = getOriginalImageHeightFromImageID(graphic);
927 int scale_up_factor = graphic_info[graphic].scale_up_factor;
929 return original_height * scale_up_factor;
932 static void set_graphic_parameters(int graphic)
934 struct FileInfo *image = getImageListEntryFromImageID(graphic);
935 char **parameter_raw = image->parameter;
936 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
937 int parameter[NUM_GFX_ARGS];
938 int anim_frames_per_row = 1, anim_frames_per_col = 1;
939 int anim_frames_per_line = 1;
942 /* if fallback to default artwork is done, also use the default parameters */
943 if (image->fallback_to_default)
944 parameter_raw = image->default_parameter;
946 /* get integer values from string parameters */
947 for (i = 0; i < NUM_GFX_ARGS; i++)
948 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
949 image_config_suffix[i].token,
950 image_config_suffix[i].type);
952 graphic_info[graphic].bitmap = src_bitmap;
954 /* always start with reliable default values */
955 graphic_info[graphic].src_image_width = 0;
956 graphic_info[graphic].src_image_height = 0;
957 graphic_info[graphic].src_x = 0;
958 graphic_info[graphic].src_y = 0;
959 graphic_info[graphic].width = TILEX; /* default for element graphics */
960 graphic_info[graphic].height = TILEY; /* default for element graphics */
961 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
962 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
963 graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
964 graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
965 graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
966 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
967 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
968 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
969 graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
970 graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
971 graphic_info[graphic].anim_delay_fixed = 0;
972 graphic_info[graphic].anim_delay_random = 0;
973 graphic_info[graphic].post_delay_fixed = 0;
974 graphic_info[graphic].post_delay_random = 0;
975 graphic_info[graphic].fade_delay = -1;
976 graphic_info[graphic].post_delay = -1;
977 graphic_info[graphic].auto_delay = -1;
980 /* optional zoom factor for scaling up the image to a larger size */
981 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
982 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
983 if (graphic_info[graphic].scale_up_factor < 1)
984 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
988 if (graphic_info[graphic].use_image_size)
990 /* set new default bitmap size (with scaling, but without small images) */
991 graphic_info[graphic].width = get_scaled_graphic_width(graphic);
992 graphic_info[graphic].height = get_scaled_graphic_height(graphic);
996 /* optional x and y tile position of animation frame sequence */
997 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
998 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
999 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1000 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1002 /* optional x and y pixel position of animation frame sequence */
1003 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1004 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
1005 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1006 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
1008 /* optional width and height of each animation frame */
1009 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1010 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
1011 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1012 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
1015 /* optional zoom factor for scaling up the image to a larger size */
1016 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1017 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1018 if (graphic_info[graphic].scale_up_factor < 1)
1019 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
1024 /* get final bitmap size (with scaling, but without small images) */
1025 int src_image_width = get_scaled_graphic_width(graphic);
1026 int src_image_height = get_scaled_graphic_height(graphic);
1028 anim_frames_per_row = src_image_width / graphic_info[graphic].width;
1029 anim_frames_per_col = src_image_height / graphic_info[graphic].height;
1031 graphic_info[graphic].src_image_width = src_image_width;
1032 graphic_info[graphic].src_image_height = src_image_height;
1035 /* correct x or y offset dependent of vertical or horizontal frame order */
1036 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
1038 graphic_info[graphic].offset_y =
1039 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1040 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
1041 anim_frames_per_line = anim_frames_per_col;
1043 else /* frames are ordered horizontally */
1045 graphic_info[graphic].offset_x =
1046 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1047 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
1048 anim_frames_per_line = anim_frames_per_row;
1051 /* optionally, the x and y offset of frames can be specified directly */
1052 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1053 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
1054 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1055 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
1057 /* optionally, moving animations may have separate start and end graphics */
1058 graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1060 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1061 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1063 /* correct x or y offset2 dependent of vertical or horizontal frame order */
1064 if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
1065 graphic_info[graphic].offset2_y =
1066 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1067 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
1068 else /* frames are ordered horizontally */
1069 graphic_info[graphic].offset2_x =
1070 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1071 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
1073 /* optionally, the x and y offset of 2nd graphic can be specified directly */
1074 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1075 graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1076 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1077 graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1079 /* optionally, the second movement tile can be specified as start tile */
1080 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1081 graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1083 /* automatically determine correct number of frames, if not defined */
1084 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1085 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
1086 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1087 graphic_info[graphic].anim_frames = anim_frames_per_row;
1088 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1089 graphic_info[graphic].anim_frames = anim_frames_per_col;
1091 graphic_info[graphic].anim_frames = 1;
1093 if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */
1094 graphic_info[graphic].anim_frames = 1;
1096 graphic_info[graphic].anim_frames_per_line =
1097 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1098 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1100 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
1101 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
1102 graphic_info[graphic].anim_delay = 1;
1104 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
1106 if (graphic_info[graphic].anim_frames == 1)
1107 graphic_info[graphic].anim_mode = ANIM_NONE;
1110 /* automatically determine correct start frame, if not defined */
1111 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1112 graphic_info[graphic].anim_start_frame = 0;
1113 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
1114 graphic_info[graphic].anim_start_frame =
1115 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1117 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1119 /* animation synchronized with global frame counter, not move position */
1120 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1122 /* optional element for cloning crumble graphics */
1123 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1124 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1126 /* optional element for cloning digging graphics */
1127 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1128 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1130 /* optional border size for "crumbling" diggable graphics */
1131 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1132 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
1134 /* this is only used for player "boring" and "sleeping" actions */
1135 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1136 graphic_info[graphic].anim_delay_fixed =
1137 parameter[GFX_ARG_ANIM_DELAY_FIXED];
1138 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1139 graphic_info[graphic].anim_delay_random =
1140 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1141 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1142 graphic_info[graphic].post_delay_fixed =
1143 parameter[GFX_ARG_POST_DELAY_FIXED];
1144 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1145 graphic_info[graphic].post_delay_random =
1146 parameter[GFX_ARG_POST_DELAY_RANDOM];
1148 /* this is only used for toon animations */
1149 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
1150 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
1152 /* this is only used for drawing font characters */
1153 graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1154 graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1156 /* this is only used for drawing envelope graphics */
1157 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1159 /* optional graphic for cloning all graphics settings */
1160 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1161 graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
1163 /* optional settings for drawing title screens */
1164 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1165 graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY];
1166 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1167 graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY];
1168 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1169 graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1172 static void set_cloned_graphic_parameters(int graphic)
1174 int fallback_graphic = IMG_CHAR_EXCLAM;
1175 int max_num_images = getImageListSize();
1176 int clone_graphic = graphic_info[graphic].clone_from;
1177 int num_references_followed = 1;
1179 while (graphic_info[clone_graphic].clone_from != -1 &&
1180 num_references_followed < max_num_images)
1182 clone_graphic = graphic_info[clone_graphic].clone_from;
1184 num_references_followed++;
1187 if (num_references_followed >= max_num_images)
1189 Error(ERR_RETURN_LINE, "-");
1190 Error(ERR_RETURN, "warning: error found in config file:");
1191 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1192 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic));
1193 Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics");
1194 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1196 if (graphic == fallback_graphic)
1197 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1199 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1200 Error(ERR_RETURN_LINE, "-");
1202 graphic_info[graphic] = graphic_info[fallback_graphic];
1206 graphic_info[graphic] = graphic_info[clone_graphic];
1207 graphic_info[graphic].clone_from = clone_graphic;
1211 static void InitGraphicInfo()
1213 int fallback_graphic = IMG_CHAR_EXCLAM;
1214 int num_images = getImageListSize();
1217 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1218 static boolean clipmasks_initialized = FALSE;
1220 XGCValues clip_gc_values;
1221 unsigned long clip_gc_valuemask;
1222 GC copy_clipmask_gc = None;
1225 /* use image size as default values for width and height for these images */
1226 static int full_size_graphics[] =
1231 IMG_BACKGROUND_ENVELOPE_1,
1232 IMG_BACKGROUND_ENVELOPE_2,
1233 IMG_BACKGROUND_ENVELOPE_3,
1234 IMG_BACKGROUND_ENVELOPE_4,
1237 IMG_BACKGROUND_TITLE,
1238 IMG_BACKGROUND_MESSAGE,
1239 IMG_BACKGROUND_MAIN,
1240 IMG_BACKGROUND_LEVELS,
1241 IMG_BACKGROUND_SCORES,
1242 IMG_BACKGROUND_EDITOR,
1243 IMG_BACKGROUND_INFO,
1244 IMG_BACKGROUND_INFO_ELEMENTS,
1245 IMG_BACKGROUND_INFO_MUSIC,
1246 IMG_BACKGROUND_INFO_CREDITS,
1247 IMG_BACKGROUND_INFO_PROGRAM,
1248 IMG_BACKGROUND_INFO_LEVELSET,
1249 IMG_BACKGROUND_SETUP,
1250 IMG_BACKGROUND_DOOR,
1252 IMG_TITLESCREEN_INITIAL_1,
1253 IMG_TITLESCREEN_INITIAL_2,
1254 IMG_TITLESCREEN_INITIAL_3,
1255 IMG_TITLESCREEN_INITIAL_4,
1256 IMG_TITLESCREEN_INITIAL_5,
1266 checked_free(graphic_info);
1268 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1271 /* initialize "use_image_size" flag with default value */
1272 for (i = 0; i < num_images; i++)
1273 graphic_info[i].use_image_size = FALSE;
1275 /* initialize "use_image_size" flag from static configuration above */
1276 for (i = 0; full_size_graphics[i] != -1; i++)
1277 graphic_info[full_size_graphics[i]].use_image_size = TRUE;
1280 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1281 if (clipmasks_initialized)
1283 for (i = 0; i < num_images; i++)
1285 if (graphic_info[i].clip_mask)
1286 XFreePixmap(display, graphic_info[i].clip_mask);
1287 if (graphic_info[i].clip_gc)
1288 XFreeGC(display, graphic_info[i].clip_gc);
1290 graphic_info[i].clip_mask = None;
1291 graphic_info[i].clip_gc = None;
1296 /* first set all graphic paramaters ... */
1297 for (i = 0; i < num_images; i++)
1298 set_graphic_parameters(i);
1300 /* ... then copy these parameters for cloned graphics */
1301 for (i = 0; i < num_images; i++)
1302 if (graphic_info[i].clone_from != -1)
1303 set_cloned_graphic_parameters(i);
1305 for (i = 0; i < num_images; i++)
1310 int first_frame, last_frame;
1311 int src_bitmap_width, src_bitmap_height;
1313 /* now check if no animation frames are outside of the loaded image */
1315 if (graphic_info[i].bitmap == NULL)
1316 continue; /* skip check for optional images that are undefined */
1318 /* get image size (this can differ from the standard element tile size!) */
1319 width = graphic_info[i].width;
1320 height = graphic_info[i].height;
1322 /* get final bitmap size (with scaling, but without small images) */
1323 src_bitmap_width = graphic_info[i].src_image_width;
1324 src_bitmap_height = graphic_info[i].src_image_height;
1326 /* check if first animation frame is inside specified bitmap */
1329 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1332 /* this avoids calculating wrong start position for out-of-bounds frame */
1333 src_x = graphic_info[i].src_x;
1334 src_y = graphic_info[i].src_y;
1337 if (src_x < 0 || src_y < 0 ||
1338 src_x + width > src_bitmap_width ||
1339 src_y + height > src_bitmap_height)
1341 Error(ERR_RETURN_LINE, "-");
1342 Error(ERR_RETURN, "warning: error found in config file:");
1343 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1344 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1345 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1347 "error: first animation frame out of bounds (%d, %d) [%d, %d]",
1348 src_x, src_y, src_bitmap_width, src_bitmap_height);
1349 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1351 if (i == fallback_graphic)
1352 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1354 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1355 Error(ERR_RETURN_LINE, "-");
1357 graphic_info[i] = graphic_info[fallback_graphic];
1360 /* check if last animation frame is inside specified bitmap */
1362 last_frame = graphic_info[i].anim_frames - 1;
1363 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1365 if (src_x < 0 || src_y < 0 ||
1366 src_x + width > src_bitmap_width ||
1367 src_y + height > src_bitmap_height)
1369 Error(ERR_RETURN_LINE, "-");
1370 Error(ERR_RETURN, "warning: error found in config file:");
1371 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1372 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1373 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1375 "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1376 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1377 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1379 if (i == fallback_graphic)
1380 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1382 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1383 Error(ERR_RETURN_LINE, "-");
1385 graphic_info[i] = graphic_info[fallback_graphic];
1388 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1389 /* currently we only need a tile clip mask from the first frame */
1390 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1392 if (copy_clipmask_gc == None)
1394 clip_gc_values.graphics_exposures = False;
1395 clip_gc_valuemask = GCGraphicsExposures;
1396 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1397 clip_gc_valuemask, &clip_gc_values);
1400 graphic_info[i].clip_mask =
1401 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1403 src_pixmap = src_bitmap->clip_mask;
1404 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1405 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1407 clip_gc_values.graphics_exposures = False;
1408 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1409 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1411 graphic_info[i].clip_gc =
1412 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1416 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1417 if (copy_clipmask_gc)
1418 XFreeGC(display, copy_clipmask_gc);
1420 clipmasks_initialized = TRUE;
1424 static void InitElementSoundInfo()
1426 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1427 int num_property_mappings = getSoundListPropertyMappingSize();
1430 /* set values to -1 to identify later as "uninitialized" values */
1431 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1432 for (act = 0; act < NUM_ACTIONS; act++)
1433 element_info[i].sound[act] = -1;
1435 /* initialize element/sound mapping from static configuration */
1436 for (i = 0; element_to_sound[i].element > -1; i++)
1438 int element = element_to_sound[i].element;
1439 int action = element_to_sound[i].action;
1440 int sound = element_to_sound[i].sound;
1441 boolean is_class = element_to_sound[i].is_class;
1444 action = ACTION_DEFAULT;
1447 element_info[element].sound[action] = sound;
1449 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1450 if (strEqual(element_info[j].class_name,
1451 element_info[element].class_name))
1452 element_info[j].sound[action] = sound;
1455 /* initialize element class/sound mapping from dynamic configuration */
1456 for (i = 0; i < num_property_mappings; i++)
1458 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1459 int action = property_mapping[i].ext1_index;
1460 int sound = property_mapping[i].artwork_index;
1462 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1466 action = ACTION_DEFAULT;
1468 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1469 if (strEqual(element_info[j].class_name,
1470 element_info[element_class].class_name))
1471 element_info[j].sound[action] = sound;
1474 /* initialize element/sound mapping from dynamic configuration */
1475 for (i = 0; i < num_property_mappings; i++)
1477 int element = property_mapping[i].base_index;
1478 int action = property_mapping[i].ext1_index;
1479 int sound = property_mapping[i].artwork_index;
1481 if (element >= MAX_NUM_ELEMENTS)
1485 action = ACTION_DEFAULT;
1487 element_info[element].sound[action] = sound;
1490 /* now set all '-1' values to element specific default values */
1491 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1493 for (act = 0; act < NUM_ACTIONS; act++)
1495 /* generic default action sound (defined by "[default]" directive) */
1496 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1498 /* look for special default action sound (classic game specific) */
1499 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1500 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1501 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1502 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1503 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1504 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1506 /* !!! there's no such thing as a "default action sound" !!! */
1508 /* look for element specific default sound (independent from action) */
1509 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1510 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1514 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
1515 /* !!! make this better !!! */
1516 if (i == EL_EMPTY_SPACE)
1517 default_action_sound = element_info[EL_DEFAULT].sound[act];
1520 /* no sound for this specific action -- use default action sound */
1521 if (element_info[i].sound[act] == -1)
1522 element_info[i].sound[act] = default_action_sound;
1526 /* copy sound settings to some elements that are only stored in level file
1527 in native R'n'D levels, but are used by game engine in native EM levels */
1528 for (i = 0; copy_properties[i][0] != -1; i++)
1529 for (j = 1; j <= 4; j++)
1530 for (act = 0; act < NUM_ACTIONS; act++)
1531 element_info[copy_properties[i][j]].sound[act] =
1532 element_info[copy_properties[i][0]].sound[act];
1535 static void InitGameModeSoundInfo()
1539 /* set values to -1 to identify later as "uninitialized" values */
1540 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1543 /* initialize gamemode/sound mapping from static configuration */
1544 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1546 int gamemode = gamemode_to_sound[i].gamemode;
1547 int sound = gamemode_to_sound[i].sound;
1550 gamemode = GAME_MODE_DEFAULT;
1552 menu.sound[gamemode] = sound;
1555 /* now set all '-1' values to levelset specific default values */
1556 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1557 if (menu.sound[i] == -1)
1558 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1561 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1562 if (menu.sound[i] != -1)
1563 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1567 static void set_sound_parameters(int sound, char **parameter_raw)
1569 int parameter[NUM_SND_ARGS];
1572 /* get integer values from string parameters */
1573 for (i = 0; i < NUM_SND_ARGS; i++)
1575 get_parameter_value(parameter_raw[i],
1576 sound_config_suffix[i].token,
1577 sound_config_suffix[i].type);
1579 /* explicit loop mode setting in configuration overrides default value */
1580 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1581 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1583 /* sound volume to change the original volume when loading the sound file */
1584 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1586 /* sound priority to give certain sounds a higher or lower priority */
1587 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1590 static void InitSoundInfo()
1592 int *sound_effect_properties;
1593 int num_sounds = getSoundListSize();
1596 checked_free(sound_info);
1598 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1599 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1601 /* initialize sound effect for all elements to "no sound" */
1602 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1603 for (j = 0; j < NUM_ACTIONS; j++)
1604 element_info[i].sound[j] = SND_UNDEFINED;
1606 for (i = 0; i < num_sounds; i++)
1608 struct FileInfo *sound = getSoundListEntry(i);
1609 int len_effect_text = strlen(sound->token);
1611 sound_effect_properties[i] = ACTION_OTHER;
1612 sound_info[i].loop = FALSE; /* default: play sound only once */
1615 printf("::: sound %d: '%s'\n", i, sound->token);
1618 /* determine all loop sounds and identify certain sound classes */
1620 for (j = 0; element_action_info[j].suffix; j++)
1622 int len_action_text = strlen(element_action_info[j].suffix);
1624 if (len_action_text < len_effect_text &&
1625 strEqual(&sound->token[len_effect_text - len_action_text],
1626 element_action_info[j].suffix))
1628 sound_effect_properties[i] = element_action_info[j].value;
1629 sound_info[i].loop = element_action_info[j].is_loop_sound;
1635 /* associate elements and some selected sound actions */
1637 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1639 if (element_info[j].class_name)
1641 int len_class_text = strlen(element_info[j].class_name);
1643 if (len_class_text + 1 < len_effect_text &&
1644 strncmp(sound->token,
1645 element_info[j].class_name, len_class_text) == 0 &&
1646 sound->token[len_class_text] == '.')
1648 int sound_action_value = sound_effect_properties[i];
1650 element_info[j].sound[sound_action_value] = i;
1655 set_sound_parameters(i, sound->parameter);
1658 free(sound_effect_properties);
1661 static void InitGameModeMusicInfo()
1663 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1664 int num_property_mappings = getMusicListPropertyMappingSize();
1665 int default_levelset_music = -1;
1668 /* set values to -1 to identify later as "uninitialized" values */
1669 for (i = 0; i < MAX_LEVELS; i++)
1670 levelset.music[i] = -1;
1671 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1674 /* initialize gamemode/music mapping from static configuration */
1675 for (i = 0; gamemode_to_music[i].music > -1; i++)
1677 int gamemode = gamemode_to_music[i].gamemode;
1678 int music = gamemode_to_music[i].music;
1681 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1685 gamemode = GAME_MODE_DEFAULT;
1687 menu.music[gamemode] = music;
1690 /* initialize gamemode/music mapping from dynamic configuration */
1691 for (i = 0; i < num_property_mappings; i++)
1693 int prefix = property_mapping[i].base_index;
1694 int gamemode = property_mapping[i].ext1_index;
1695 int level = property_mapping[i].ext2_index;
1696 int music = property_mapping[i].artwork_index;
1699 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1700 prefix, gamemode, level, music);
1703 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1707 gamemode = GAME_MODE_DEFAULT;
1709 /* level specific music only allowed for in-game music */
1710 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1711 gamemode = GAME_MODE_PLAYING;
1716 default_levelset_music = music;
1719 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1720 levelset.music[level] = music;
1721 if (gamemode != GAME_MODE_PLAYING)
1722 menu.music[gamemode] = music;
1725 /* now set all '-1' values to menu specific default values */
1726 /* (undefined values of "levelset.music[]" might stay at "-1" to
1727 allow dynamic selection of music files from music directory!) */
1728 for (i = 0; i < MAX_LEVELS; i++)
1729 if (levelset.music[i] == -1)
1730 levelset.music[i] = default_levelset_music;
1731 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1732 if (menu.music[i] == -1)
1733 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1736 for (i = 0; i < MAX_LEVELS; i++)
1737 if (levelset.music[i] != -1)
1738 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1739 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1740 if (menu.music[i] != -1)
1741 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1745 static void set_music_parameters(int music, char **parameter_raw)
1747 int parameter[NUM_MUS_ARGS];
1750 /* get integer values from string parameters */
1751 for (i = 0; i < NUM_MUS_ARGS; i++)
1753 get_parameter_value(parameter_raw[i],
1754 music_config_suffix[i].token,
1755 music_config_suffix[i].type);
1757 /* explicit loop mode setting in configuration overrides default value */
1758 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1759 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1762 static void InitMusicInfo()
1764 int num_music = getMusicListSize();
1767 checked_free(music_info);
1769 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1771 for (i = 0; i < num_music; i++)
1773 struct FileInfo *music = getMusicListEntry(i);
1774 int len_music_text = strlen(music->token);
1776 music_info[i].loop = TRUE; /* default: play music in loop mode */
1778 /* determine all loop music */
1780 for (j = 0; music_prefix_info[j].prefix; j++)
1782 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1784 if (len_prefix_text < len_music_text &&
1785 strncmp(music->token,
1786 music_prefix_info[j].prefix, len_prefix_text) == 0)
1788 music_info[i].loop = music_prefix_info[j].is_loop_music;
1794 set_music_parameters(i, music->parameter);
1798 static void ReinitializeGraphics()
1800 InitGraphicInfo(); /* graphic properties mapping */
1801 InitElementGraphicInfo(); /* element game graphic mapping */
1802 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1804 InitElementSmallImages(); /* scale elements to all needed sizes */
1805 InitScaledImages(); /* scale all other images, if needed */
1806 InitFontGraphicInfo(); /* initialize text drawing functions */
1808 InitGraphicInfo_EM(); /* graphic mapping for EM engine */
1810 SetMainBackgroundImage(IMG_BACKGROUND);
1811 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1817 static void ReinitializeSounds()
1819 InitSoundInfo(); /* sound properties mapping */
1820 InitElementSoundInfo(); /* element game sound mapping */
1821 InitGameModeSoundInfo(); /* game mode sound mapping */
1823 InitPlayLevelSound(); /* internal game sound settings */
1826 static void ReinitializeMusic()
1828 InitMusicInfo(); /* music properties mapping */
1829 InitGameModeMusicInfo(); /* game mode music mapping */
1832 static int get_special_property_bit(int element, int property_bit_nr)
1834 struct PropertyBitInfo
1840 static struct PropertyBitInfo pb_can_move_into_acid[] =
1842 /* the player may be able fall into acid when gravity is activated */
1847 { EL_SP_MURPHY, 0 },
1848 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1850 /* all elements that can move may be able to also move into acid */
1853 { EL_BUG_RIGHT, 1 },
1856 { EL_SPACESHIP, 2 },
1857 { EL_SPACESHIP_LEFT, 2 },
1858 { EL_SPACESHIP_RIGHT, 2 },
1859 { EL_SPACESHIP_UP, 2 },
1860 { EL_SPACESHIP_DOWN, 2 },
1861 { EL_BD_BUTTERFLY, 3 },
1862 { EL_BD_BUTTERFLY_LEFT, 3 },
1863 { EL_BD_BUTTERFLY_RIGHT, 3 },
1864 { EL_BD_BUTTERFLY_UP, 3 },
1865 { EL_BD_BUTTERFLY_DOWN, 3 },
1866 { EL_BD_FIREFLY, 4 },
1867 { EL_BD_FIREFLY_LEFT, 4 },
1868 { EL_BD_FIREFLY_RIGHT, 4 },
1869 { EL_BD_FIREFLY_UP, 4 },
1870 { EL_BD_FIREFLY_DOWN, 4 },
1872 { EL_YAMYAM_LEFT, 5 },
1873 { EL_YAMYAM_RIGHT, 5 },
1874 { EL_YAMYAM_UP, 5 },
1875 { EL_YAMYAM_DOWN, 5 },
1876 { EL_DARK_YAMYAM, 6 },
1879 { EL_PACMAN_LEFT, 8 },
1880 { EL_PACMAN_RIGHT, 8 },
1881 { EL_PACMAN_UP, 8 },
1882 { EL_PACMAN_DOWN, 8 },
1884 { EL_MOLE_LEFT, 9 },
1885 { EL_MOLE_RIGHT, 9 },
1887 { EL_MOLE_DOWN, 9 },
1891 { EL_SATELLITE, 13 },
1892 { EL_SP_SNIKSNAK, 14 },
1893 { EL_SP_ELECTRON, 15 },
1896 { EL_EMC_ANDROID, 18 },
1901 static struct PropertyBitInfo pb_dont_collide_with[] =
1903 { EL_SP_SNIKSNAK, 0 },
1904 { EL_SP_ELECTRON, 1 },
1912 struct PropertyBitInfo *pb_info;
1915 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1916 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1921 struct PropertyBitInfo *pb_info = NULL;
1924 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1925 if (pb_definition[i].bit_nr == property_bit_nr)
1926 pb_info = pb_definition[i].pb_info;
1928 if (pb_info == NULL)
1931 for (i = 0; pb_info[i].element != -1; i++)
1932 if (pb_info[i].element == element)
1933 return pb_info[i].bit_nr;
1938 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1939 boolean property_value)
1941 int bit_nr = get_special_property_bit(element, property_bit_nr);
1946 *bitfield |= (1 << bit_nr);
1948 *bitfield &= ~(1 << bit_nr);
1952 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1954 int bit_nr = get_special_property_bit(element, property_bit_nr);
1957 return ((*bitfield & (1 << bit_nr)) != 0);
1962 static void resolve_group_element(int group_element, int recursion_depth)
1964 static int group_nr;
1965 static struct ElementGroupInfo *group;
1966 struct ElementGroupInfo *actual_group = element_info[group_element].group;
1969 if (actual_group == NULL) /* not yet initialized */
1972 if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */
1974 Error(ERR_WARN, "recursion too deep when resolving group element %d",
1975 group_element - EL_GROUP_START + 1);
1977 /* replace element which caused too deep recursion by question mark */
1978 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
1983 if (recursion_depth == 0) /* initialization */
1985 group = actual_group;
1986 group_nr = group_element - EL_GROUP_START;
1988 group->num_elements_resolved = 0;
1989 group->choice_pos = 0;
1992 for (i = 0; i < actual_group->num_elements; i++)
1994 int element = actual_group->element[i];
1996 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
1999 if (IS_GROUP_ELEMENT(element))
2000 resolve_group_element(element, recursion_depth + 1);
2003 group->element_resolved[group->num_elements_resolved++] = element;
2004 element_info[element].in_group[group_nr] = TRUE;
2009 void InitElementPropertiesStatic()
2011 static int ep_diggable[] =
2016 EL_SP_BUGGY_BASE_ACTIVATING,
2019 EL_INVISIBLE_SAND_ACTIVE,
2022 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
2023 /* (if amoeba can grow into anything diggable, maybe keep these out) */
2027 EL_SP_BUGGY_BASE_ACTIVE,
2034 static int ep_collectible_only[] =
2056 EL_DYNABOMB_INCREASE_NUMBER,
2057 EL_DYNABOMB_INCREASE_SIZE,
2058 EL_DYNABOMB_INCREASE_POWER,
2078 static int ep_dont_run_into[] =
2080 /* same elements as in 'ep_dont_touch' */
2086 /* same elements as in 'ep_dont_collide_with' */
2098 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
2102 EL_SP_BUGGY_BASE_ACTIVE,
2109 static int ep_dont_collide_with[] =
2111 /* same elements as in 'ep_dont_touch' */
2128 static int ep_dont_touch[] =
2138 static int ep_indestructible[] =
2142 EL_ACID_POOL_TOPLEFT,
2143 EL_ACID_POOL_TOPRIGHT,
2144 EL_ACID_POOL_BOTTOMLEFT,
2145 EL_ACID_POOL_BOTTOM,
2146 EL_ACID_POOL_BOTTOMRIGHT,
2147 EL_SP_HARDWARE_GRAY,
2148 EL_SP_HARDWARE_GREEN,
2149 EL_SP_HARDWARE_BLUE,
2151 EL_SP_HARDWARE_YELLOW,
2152 EL_SP_HARDWARE_BASE_1,
2153 EL_SP_HARDWARE_BASE_2,
2154 EL_SP_HARDWARE_BASE_3,
2155 EL_SP_HARDWARE_BASE_4,
2156 EL_SP_HARDWARE_BASE_5,
2157 EL_SP_HARDWARE_BASE_6,
2158 EL_INVISIBLE_STEELWALL,
2159 EL_INVISIBLE_STEELWALL_ACTIVE,
2160 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2161 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2162 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2163 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2164 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2165 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2166 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2167 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2168 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2169 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2170 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2171 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2173 EL_LIGHT_SWITCH_ACTIVE,
2174 EL_SIGN_EXCLAMATION,
2175 EL_SIGN_RADIOACTIVITY,
2186 EL_STEELWALL_SLIPPERY,
2200 EL_GATE_1_GRAY_ACTIVE,
2201 EL_GATE_2_GRAY_ACTIVE,
2202 EL_GATE_3_GRAY_ACTIVE,
2203 EL_GATE_4_GRAY_ACTIVE,
2212 EL_EM_GATE_1_GRAY_ACTIVE,
2213 EL_EM_GATE_2_GRAY_ACTIVE,
2214 EL_EM_GATE_3_GRAY_ACTIVE,
2215 EL_EM_GATE_4_GRAY_ACTIVE,
2224 EL_EMC_GATE_5_GRAY_ACTIVE,
2225 EL_EMC_GATE_6_GRAY_ACTIVE,
2226 EL_EMC_GATE_7_GRAY_ACTIVE,
2227 EL_EMC_GATE_8_GRAY_ACTIVE,
2229 EL_SWITCHGATE_OPENING,
2230 EL_SWITCHGATE_CLOSED,
2231 EL_SWITCHGATE_CLOSING,
2233 EL_SWITCHGATE_SWITCH_UP,
2234 EL_SWITCHGATE_SWITCH_DOWN,
2237 EL_TIMEGATE_OPENING,
2239 EL_TIMEGATE_CLOSING,
2242 EL_TIMEGATE_SWITCH_ACTIVE,
2247 EL_TUBE_VERTICAL_LEFT,
2248 EL_TUBE_VERTICAL_RIGHT,
2249 EL_TUBE_HORIZONTAL_UP,
2250 EL_TUBE_HORIZONTAL_DOWN,
2259 static int ep_slippery[] =
2273 EL_ROBOT_WHEEL_ACTIVE,
2279 EL_ACID_POOL_TOPLEFT,
2280 EL_ACID_POOL_TOPRIGHT,
2290 EL_STEELWALL_SLIPPERY,
2293 EL_EMC_WALL_SLIPPERY_1,
2294 EL_EMC_WALL_SLIPPERY_2,
2295 EL_EMC_WALL_SLIPPERY_3,
2296 EL_EMC_WALL_SLIPPERY_4,
2298 EL_EMC_MAGIC_BALL_ACTIVE,
2303 static int ep_can_change[] =
2308 static int ep_can_move[] =
2310 /* same elements as in 'pb_can_move_into_acid' */
2333 static int ep_can_fall[] =
2348 EL_BD_MAGIC_WALL_FULL,
2362 static int ep_can_smash_player[] =
2388 static int ep_can_smash_enemies[] =
2397 static int ep_can_smash_everything[] =
2406 static int ep_explodes_by_fire[] =
2408 /* same elements as in 'ep_explodes_impact' */
2413 /* same elements as in 'ep_explodes_smashed' */
2423 EL_EM_DYNAMITE_ACTIVE,
2424 EL_DYNABOMB_PLAYER_1_ACTIVE,
2425 EL_DYNABOMB_PLAYER_2_ACTIVE,
2426 EL_DYNABOMB_PLAYER_3_ACTIVE,
2427 EL_DYNABOMB_PLAYER_4_ACTIVE,
2428 EL_DYNABOMB_INCREASE_NUMBER,
2429 EL_DYNABOMB_INCREASE_SIZE,
2430 EL_DYNABOMB_INCREASE_POWER,
2431 EL_SP_DISK_RED_ACTIVE,
2445 static int ep_explodes_smashed[] =
2447 /* same elements as in 'ep_explodes_impact' */
2461 static int ep_explodes_impact[] =
2470 static int ep_walkable_over[] =
2474 EL_SOKOBAN_FIELD_EMPTY,
2486 EL_GATE_1_GRAY_ACTIVE,
2487 EL_GATE_2_GRAY_ACTIVE,
2488 EL_GATE_3_GRAY_ACTIVE,
2489 EL_GATE_4_GRAY_ACTIVE,
2497 static int ep_walkable_inside[] =
2502 EL_TUBE_VERTICAL_LEFT,
2503 EL_TUBE_VERTICAL_RIGHT,
2504 EL_TUBE_HORIZONTAL_UP,
2505 EL_TUBE_HORIZONTAL_DOWN,
2514 static int ep_walkable_under[] =
2519 static int ep_passable_over[] =
2529 EL_EM_GATE_1_GRAY_ACTIVE,
2530 EL_EM_GATE_2_GRAY_ACTIVE,
2531 EL_EM_GATE_3_GRAY_ACTIVE,
2532 EL_EM_GATE_4_GRAY_ACTIVE,
2541 EL_EMC_GATE_5_GRAY_ACTIVE,
2542 EL_EMC_GATE_6_GRAY_ACTIVE,
2543 EL_EMC_GATE_7_GRAY_ACTIVE,
2544 EL_EMC_GATE_8_GRAY_ACTIVE,
2551 static int ep_passable_inside[] =
2557 EL_SP_PORT_HORIZONTAL,
2558 EL_SP_PORT_VERTICAL,
2560 EL_SP_GRAVITY_PORT_LEFT,
2561 EL_SP_GRAVITY_PORT_RIGHT,
2562 EL_SP_GRAVITY_PORT_UP,
2563 EL_SP_GRAVITY_PORT_DOWN,
2564 EL_SP_GRAVITY_ON_PORT_LEFT,
2565 EL_SP_GRAVITY_ON_PORT_RIGHT,
2566 EL_SP_GRAVITY_ON_PORT_UP,
2567 EL_SP_GRAVITY_ON_PORT_DOWN,
2568 EL_SP_GRAVITY_OFF_PORT_LEFT,
2569 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2570 EL_SP_GRAVITY_OFF_PORT_UP,
2571 EL_SP_GRAVITY_OFF_PORT_DOWN,
2576 static int ep_passable_under[] =
2581 static int ep_droppable[] =
2586 static int ep_explodes_1x1_old[] =
2591 static int ep_pushable[] =
2603 EL_SOKOBAN_FIELD_FULL,
2612 static int ep_explodes_cross_old[] =
2617 static int ep_protected[] =
2619 /* same elements as in 'ep_walkable_inside' */
2623 EL_TUBE_VERTICAL_LEFT,
2624 EL_TUBE_VERTICAL_RIGHT,
2625 EL_TUBE_HORIZONTAL_UP,
2626 EL_TUBE_HORIZONTAL_DOWN,
2632 /* same elements as in 'ep_passable_over' */
2641 EL_EM_GATE_1_GRAY_ACTIVE,
2642 EL_EM_GATE_2_GRAY_ACTIVE,
2643 EL_EM_GATE_3_GRAY_ACTIVE,
2644 EL_EM_GATE_4_GRAY_ACTIVE,
2653 EL_EMC_GATE_5_GRAY_ACTIVE,
2654 EL_EMC_GATE_6_GRAY_ACTIVE,
2655 EL_EMC_GATE_7_GRAY_ACTIVE,
2656 EL_EMC_GATE_8_GRAY_ACTIVE,
2660 /* same elements as in 'ep_passable_inside' */
2665 EL_SP_PORT_HORIZONTAL,
2666 EL_SP_PORT_VERTICAL,
2668 EL_SP_GRAVITY_PORT_LEFT,
2669 EL_SP_GRAVITY_PORT_RIGHT,
2670 EL_SP_GRAVITY_PORT_UP,
2671 EL_SP_GRAVITY_PORT_DOWN,
2672 EL_SP_GRAVITY_ON_PORT_LEFT,
2673 EL_SP_GRAVITY_ON_PORT_RIGHT,
2674 EL_SP_GRAVITY_ON_PORT_UP,
2675 EL_SP_GRAVITY_ON_PORT_DOWN,
2676 EL_SP_GRAVITY_OFF_PORT_LEFT,
2677 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2678 EL_SP_GRAVITY_OFF_PORT_UP,
2679 EL_SP_GRAVITY_OFF_PORT_DOWN,
2684 static int ep_throwable[] =
2689 static int ep_can_explode[] =
2691 /* same elements as in 'ep_explodes_impact' */
2696 /* same elements as in 'ep_explodes_smashed' */
2702 /* elements that can explode by explosion or by dragonfire */
2706 EL_EM_DYNAMITE_ACTIVE,
2707 EL_DYNABOMB_PLAYER_1_ACTIVE,
2708 EL_DYNABOMB_PLAYER_2_ACTIVE,
2709 EL_DYNABOMB_PLAYER_3_ACTIVE,
2710 EL_DYNABOMB_PLAYER_4_ACTIVE,
2711 EL_DYNABOMB_INCREASE_NUMBER,
2712 EL_DYNABOMB_INCREASE_SIZE,
2713 EL_DYNABOMB_INCREASE_POWER,
2714 EL_SP_DISK_RED_ACTIVE,
2722 /* elements that can explode only by explosion */
2728 static int ep_gravity_reachable[] =
2734 EL_INVISIBLE_SAND_ACTIVE,
2739 EL_SP_PORT_HORIZONTAL,
2740 EL_SP_PORT_VERTICAL,
2742 EL_SP_GRAVITY_PORT_LEFT,
2743 EL_SP_GRAVITY_PORT_RIGHT,
2744 EL_SP_GRAVITY_PORT_UP,
2745 EL_SP_GRAVITY_PORT_DOWN,
2746 EL_SP_GRAVITY_ON_PORT_LEFT,
2747 EL_SP_GRAVITY_ON_PORT_RIGHT,
2748 EL_SP_GRAVITY_ON_PORT_UP,
2749 EL_SP_GRAVITY_ON_PORT_DOWN,
2750 EL_SP_GRAVITY_OFF_PORT_LEFT,
2751 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2752 EL_SP_GRAVITY_OFF_PORT_UP,
2753 EL_SP_GRAVITY_OFF_PORT_DOWN,
2759 static int ep_player[] =
2766 EL_SOKOBAN_FIELD_PLAYER,
2772 static int ep_can_pass_magic_wall[] =
2786 static int ep_switchable[] =
2790 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2791 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2792 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2793 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2794 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2795 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2796 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2797 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2798 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2799 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2800 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2801 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2802 EL_SWITCHGATE_SWITCH_UP,
2803 EL_SWITCHGATE_SWITCH_DOWN,
2805 EL_LIGHT_SWITCH_ACTIVE,
2807 EL_BALLOON_SWITCH_LEFT,
2808 EL_BALLOON_SWITCH_RIGHT,
2809 EL_BALLOON_SWITCH_UP,
2810 EL_BALLOON_SWITCH_DOWN,
2811 EL_BALLOON_SWITCH_ANY,
2812 EL_BALLOON_SWITCH_NONE,
2815 EL_EMC_MAGIC_BALL_SWITCH,
2816 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
2821 static int ep_bd_element[] =
2855 static int ep_sp_element[] =
2857 /* should always be valid */
2860 /* standard classic Supaplex elements */
2867 EL_SP_HARDWARE_GRAY,
2875 EL_SP_GRAVITY_PORT_RIGHT,
2876 EL_SP_GRAVITY_PORT_DOWN,
2877 EL_SP_GRAVITY_PORT_LEFT,
2878 EL_SP_GRAVITY_PORT_UP,
2883 EL_SP_PORT_VERTICAL,
2884 EL_SP_PORT_HORIZONTAL,
2890 EL_SP_HARDWARE_BASE_1,
2891 EL_SP_HARDWARE_GREEN,
2892 EL_SP_HARDWARE_BLUE,
2894 EL_SP_HARDWARE_YELLOW,
2895 EL_SP_HARDWARE_BASE_2,
2896 EL_SP_HARDWARE_BASE_3,
2897 EL_SP_HARDWARE_BASE_4,
2898 EL_SP_HARDWARE_BASE_5,
2899 EL_SP_HARDWARE_BASE_6,
2903 /* additional elements that appeared in newer Supaplex levels */
2906 /* additional gravity port elements (not switching, but setting gravity) */
2907 EL_SP_GRAVITY_ON_PORT_LEFT,
2908 EL_SP_GRAVITY_ON_PORT_RIGHT,
2909 EL_SP_GRAVITY_ON_PORT_UP,
2910 EL_SP_GRAVITY_ON_PORT_DOWN,
2911 EL_SP_GRAVITY_OFF_PORT_LEFT,
2912 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2913 EL_SP_GRAVITY_OFF_PORT_UP,
2914 EL_SP_GRAVITY_OFF_PORT_DOWN,
2916 /* more than one Murphy in a level results in an inactive clone */
2919 /* runtime Supaplex elements */
2920 EL_SP_DISK_RED_ACTIVE,
2921 EL_SP_TERMINAL_ACTIVE,
2922 EL_SP_BUGGY_BASE_ACTIVATING,
2923 EL_SP_BUGGY_BASE_ACTIVE,
2930 static int ep_sb_element[] =
2935 EL_SOKOBAN_FIELD_EMPTY,
2936 EL_SOKOBAN_FIELD_FULL,
2937 EL_SOKOBAN_FIELD_PLAYER,
2942 EL_INVISIBLE_STEELWALL,
2947 static int ep_gem[] =
2959 static int ep_food_dark_yamyam[] =
2987 static int ep_food_penguin[] =
3001 static int ep_food_pig[] =
3013 static int ep_historic_wall[] =
3024 EL_GATE_1_GRAY_ACTIVE,
3025 EL_GATE_2_GRAY_ACTIVE,
3026 EL_GATE_3_GRAY_ACTIVE,
3027 EL_GATE_4_GRAY_ACTIVE,
3036 EL_EM_GATE_1_GRAY_ACTIVE,
3037 EL_EM_GATE_2_GRAY_ACTIVE,
3038 EL_EM_GATE_3_GRAY_ACTIVE,
3039 EL_EM_GATE_4_GRAY_ACTIVE,
3046 EL_EXPANDABLE_WALL_HORIZONTAL,
3047 EL_EXPANDABLE_WALL_VERTICAL,
3048 EL_EXPANDABLE_WALL_ANY,
3049 EL_EXPANDABLE_WALL_GROWING,
3050 EL_BD_EXPANDABLE_WALL,
3057 EL_SP_HARDWARE_GRAY,
3058 EL_SP_HARDWARE_GREEN,
3059 EL_SP_HARDWARE_BLUE,
3061 EL_SP_HARDWARE_YELLOW,
3062 EL_SP_HARDWARE_BASE_1,
3063 EL_SP_HARDWARE_BASE_2,
3064 EL_SP_HARDWARE_BASE_3,
3065 EL_SP_HARDWARE_BASE_4,
3066 EL_SP_HARDWARE_BASE_5,
3067 EL_SP_HARDWARE_BASE_6,
3069 EL_SP_TERMINAL_ACTIVE,
3072 EL_INVISIBLE_STEELWALL,
3073 EL_INVISIBLE_STEELWALL_ACTIVE,
3075 EL_INVISIBLE_WALL_ACTIVE,
3076 EL_STEELWALL_SLIPPERY,
3093 static int ep_historic_solid[] =
3097 EL_EXPANDABLE_WALL_HORIZONTAL,
3098 EL_EXPANDABLE_WALL_VERTICAL,
3099 EL_EXPANDABLE_WALL_ANY,
3100 EL_BD_EXPANDABLE_WALL,
3113 EL_QUICKSAND_FILLING,
3114 EL_QUICKSAND_EMPTYING,
3116 EL_MAGIC_WALL_ACTIVE,
3117 EL_MAGIC_WALL_EMPTYING,
3118 EL_MAGIC_WALL_FILLING,
3122 EL_BD_MAGIC_WALL_ACTIVE,
3123 EL_BD_MAGIC_WALL_EMPTYING,
3124 EL_BD_MAGIC_WALL_FULL,
3125 EL_BD_MAGIC_WALL_FILLING,
3126 EL_BD_MAGIC_WALL_DEAD,
3135 EL_SP_TERMINAL_ACTIVE,
3139 EL_INVISIBLE_WALL_ACTIVE,
3140 EL_SWITCHGATE_SWITCH_UP,
3141 EL_SWITCHGATE_SWITCH_DOWN,
3143 EL_TIMEGATE_SWITCH_ACTIVE,
3155 /* the following elements are a direct copy of "indestructible" elements,
3156 except "EL_ACID", which is "indestructible", but not "solid"! */
3161 EL_ACID_POOL_TOPLEFT,
3162 EL_ACID_POOL_TOPRIGHT,
3163 EL_ACID_POOL_BOTTOMLEFT,
3164 EL_ACID_POOL_BOTTOM,
3165 EL_ACID_POOL_BOTTOMRIGHT,
3166 EL_SP_HARDWARE_GRAY,
3167 EL_SP_HARDWARE_GREEN,
3168 EL_SP_HARDWARE_BLUE,
3170 EL_SP_HARDWARE_YELLOW,
3171 EL_SP_HARDWARE_BASE_1,
3172 EL_SP_HARDWARE_BASE_2,
3173 EL_SP_HARDWARE_BASE_3,
3174 EL_SP_HARDWARE_BASE_4,
3175 EL_SP_HARDWARE_BASE_5,
3176 EL_SP_HARDWARE_BASE_6,
3177 EL_INVISIBLE_STEELWALL,
3178 EL_INVISIBLE_STEELWALL_ACTIVE,
3179 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3180 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3181 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3182 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3183 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3184 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3185 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3186 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3187 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3188 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3189 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3190 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3192 EL_LIGHT_SWITCH_ACTIVE,
3193 EL_SIGN_EXCLAMATION,
3194 EL_SIGN_RADIOACTIVITY,
3205 EL_STEELWALL_SLIPPERY,
3219 EL_GATE_1_GRAY_ACTIVE,
3220 EL_GATE_2_GRAY_ACTIVE,
3221 EL_GATE_3_GRAY_ACTIVE,
3222 EL_GATE_4_GRAY_ACTIVE,
3231 EL_EM_GATE_1_GRAY_ACTIVE,
3232 EL_EM_GATE_2_GRAY_ACTIVE,
3233 EL_EM_GATE_3_GRAY_ACTIVE,
3234 EL_EM_GATE_4_GRAY_ACTIVE,
3236 EL_SWITCHGATE_OPENING,
3237 EL_SWITCHGATE_CLOSED,
3238 EL_SWITCHGATE_CLOSING,
3240 EL_TIMEGATE_OPENING,
3242 EL_TIMEGATE_CLOSING,
3246 EL_TUBE_VERTICAL_LEFT,
3247 EL_TUBE_VERTICAL_RIGHT,
3248 EL_TUBE_HORIZONTAL_UP,
3249 EL_TUBE_HORIZONTAL_DOWN,
3258 static int ep_classic_enemy[] =
3275 static int ep_belt[] =
3277 EL_CONVEYOR_BELT_1_LEFT,
3278 EL_CONVEYOR_BELT_1_MIDDLE,
3279 EL_CONVEYOR_BELT_1_RIGHT,
3280 EL_CONVEYOR_BELT_2_LEFT,
3281 EL_CONVEYOR_BELT_2_MIDDLE,
3282 EL_CONVEYOR_BELT_2_RIGHT,
3283 EL_CONVEYOR_BELT_3_LEFT,
3284 EL_CONVEYOR_BELT_3_MIDDLE,
3285 EL_CONVEYOR_BELT_3_RIGHT,
3286 EL_CONVEYOR_BELT_4_LEFT,
3287 EL_CONVEYOR_BELT_4_MIDDLE,
3288 EL_CONVEYOR_BELT_4_RIGHT,
3293 static int ep_belt_active[] =
3295 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
3296 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
3297 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
3298 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
3299 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
3300 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
3301 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
3302 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
3303 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
3304 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
3305 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
3306 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
3311 static int ep_belt_switch[] =
3313 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3314 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3315 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3316 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3317 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3318 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3319 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3320 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3321 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3322 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3323 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3324 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3329 static int ep_tube[] =
3336 EL_TUBE_HORIZONTAL_UP,
3337 EL_TUBE_HORIZONTAL_DOWN,
3339 EL_TUBE_VERTICAL_LEFT,
3340 EL_TUBE_VERTICAL_RIGHT,
3346 static int ep_keygate[] =
3356 EL_GATE_1_GRAY_ACTIVE,
3357 EL_GATE_2_GRAY_ACTIVE,
3358 EL_GATE_3_GRAY_ACTIVE,
3359 EL_GATE_4_GRAY_ACTIVE,
3368 EL_EM_GATE_1_GRAY_ACTIVE,
3369 EL_EM_GATE_2_GRAY_ACTIVE,
3370 EL_EM_GATE_3_GRAY_ACTIVE,
3371 EL_EM_GATE_4_GRAY_ACTIVE,
3380 EL_EMC_GATE_5_GRAY_ACTIVE,
3381 EL_EMC_GATE_6_GRAY_ACTIVE,
3382 EL_EMC_GATE_7_GRAY_ACTIVE,
3383 EL_EMC_GATE_8_GRAY_ACTIVE,
3388 static int ep_amoeboid[] =
3400 static int ep_amoebalive[] =
3411 static int ep_has_editor_content[] =
3433 static int ep_can_turn_each_move[] =
3435 /* !!! do something with this one !!! */
3439 static int ep_can_grow[] =
3453 static int ep_active_bomb[] =
3456 EL_EM_DYNAMITE_ACTIVE,
3457 EL_DYNABOMB_PLAYER_1_ACTIVE,
3458 EL_DYNABOMB_PLAYER_2_ACTIVE,
3459 EL_DYNABOMB_PLAYER_3_ACTIVE,
3460 EL_DYNABOMB_PLAYER_4_ACTIVE,
3461 EL_SP_DISK_RED_ACTIVE,
3466 static int ep_inactive[] =
3498 EL_GATE_1_GRAY_ACTIVE,
3499 EL_GATE_2_GRAY_ACTIVE,
3500 EL_GATE_3_GRAY_ACTIVE,
3501 EL_GATE_4_GRAY_ACTIVE,
3510 EL_EM_GATE_1_GRAY_ACTIVE,
3511 EL_EM_GATE_2_GRAY_ACTIVE,
3512 EL_EM_GATE_3_GRAY_ACTIVE,
3513 EL_EM_GATE_4_GRAY_ACTIVE,
3522 EL_EMC_GATE_5_GRAY_ACTIVE,
3523 EL_EMC_GATE_6_GRAY_ACTIVE,
3524 EL_EMC_GATE_7_GRAY_ACTIVE,
3525 EL_EMC_GATE_8_GRAY_ACTIVE,
3528 EL_INVISIBLE_STEELWALL,
3536 EL_WALL_EMERALD_YELLOW,
3537 EL_DYNABOMB_INCREASE_NUMBER,
3538 EL_DYNABOMB_INCREASE_SIZE,
3539 EL_DYNABOMB_INCREASE_POWER,
3543 EL_SOKOBAN_FIELD_EMPTY,
3544 EL_SOKOBAN_FIELD_FULL,
3545 EL_WALL_EMERALD_RED,
3546 EL_WALL_EMERALD_PURPLE,
3547 EL_ACID_POOL_TOPLEFT,
3548 EL_ACID_POOL_TOPRIGHT,
3549 EL_ACID_POOL_BOTTOMLEFT,
3550 EL_ACID_POOL_BOTTOM,
3551 EL_ACID_POOL_BOTTOMRIGHT,
3555 EL_BD_MAGIC_WALL_DEAD,
3556 EL_AMOEBA_TO_DIAMOND,
3564 EL_SP_GRAVITY_PORT_RIGHT,
3565 EL_SP_GRAVITY_PORT_DOWN,
3566 EL_SP_GRAVITY_PORT_LEFT,
3567 EL_SP_GRAVITY_PORT_UP,
3568 EL_SP_PORT_HORIZONTAL,
3569 EL_SP_PORT_VERTICAL,
3580 EL_SP_HARDWARE_GRAY,
3581 EL_SP_HARDWARE_GREEN,
3582 EL_SP_HARDWARE_BLUE,
3584 EL_SP_HARDWARE_YELLOW,
3585 EL_SP_HARDWARE_BASE_1,
3586 EL_SP_HARDWARE_BASE_2,
3587 EL_SP_HARDWARE_BASE_3,
3588 EL_SP_HARDWARE_BASE_4,
3589 EL_SP_HARDWARE_BASE_5,
3590 EL_SP_HARDWARE_BASE_6,
3591 EL_SP_GRAVITY_ON_PORT_LEFT,
3592 EL_SP_GRAVITY_ON_PORT_RIGHT,
3593 EL_SP_GRAVITY_ON_PORT_UP,
3594 EL_SP_GRAVITY_ON_PORT_DOWN,
3595 EL_SP_GRAVITY_OFF_PORT_LEFT,
3596 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3597 EL_SP_GRAVITY_OFF_PORT_UP,
3598 EL_SP_GRAVITY_OFF_PORT_DOWN,
3599 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3600 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3601 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3602 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3603 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3604 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3605 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3606 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3607 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3608 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3609 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3610 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3611 EL_SIGN_EXCLAMATION,
3612 EL_SIGN_RADIOACTIVITY,
3623 EL_STEELWALL_SLIPPERY,
3628 EL_EMC_WALL_SLIPPERY_1,
3629 EL_EMC_WALL_SLIPPERY_2,
3630 EL_EMC_WALL_SLIPPERY_3,
3631 EL_EMC_WALL_SLIPPERY_4,
3652 static int ep_em_slippery_wall[] =
3657 static int ep_gfx_crumbled[] =
3667 static int ep_editor_cascade_active[] =
3669 EL_INTERNAL_CASCADE_BD_ACTIVE,
3670 EL_INTERNAL_CASCADE_EM_ACTIVE,
3671 EL_INTERNAL_CASCADE_EMC_ACTIVE,
3672 EL_INTERNAL_CASCADE_RND_ACTIVE,
3673 EL_INTERNAL_CASCADE_SB_ACTIVE,
3674 EL_INTERNAL_CASCADE_SP_ACTIVE,
3675 EL_INTERNAL_CASCADE_DC_ACTIVE,
3676 EL_INTERNAL_CASCADE_DX_ACTIVE,
3677 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
3678 EL_INTERNAL_CASCADE_CE_ACTIVE,
3679 EL_INTERNAL_CASCADE_GE_ACTIVE,
3680 EL_INTERNAL_CASCADE_REF_ACTIVE,
3681 EL_INTERNAL_CASCADE_USER_ACTIVE,
3682 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
3687 static int ep_editor_cascade_inactive[] =
3689 EL_INTERNAL_CASCADE_BD,
3690 EL_INTERNAL_CASCADE_EM,
3691 EL_INTERNAL_CASCADE_EMC,
3692 EL_INTERNAL_CASCADE_RND,
3693 EL_INTERNAL_CASCADE_SB,
3694 EL_INTERNAL_CASCADE_SP,
3695 EL_INTERNAL_CASCADE_DC,
3696 EL_INTERNAL_CASCADE_DX,
3697 EL_INTERNAL_CASCADE_CHARS,
3698 EL_INTERNAL_CASCADE_CE,
3699 EL_INTERNAL_CASCADE_GE,
3700 EL_INTERNAL_CASCADE_REF,
3701 EL_INTERNAL_CASCADE_USER,
3702 EL_INTERNAL_CASCADE_DYNAMIC,
3707 static int ep_obsolete[] =
3711 EL_EM_KEY_1_FILE_OBSOLETE,
3712 EL_EM_KEY_2_FILE_OBSOLETE,
3713 EL_EM_KEY_3_FILE_OBSOLETE,
3714 EL_EM_KEY_4_FILE_OBSOLETE,
3715 EL_ENVELOPE_OBSOLETE,
3724 } element_properties[] =
3726 { ep_diggable, EP_DIGGABLE },
3727 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3728 { ep_dont_run_into, EP_DONT_RUN_INTO },
3729 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3730 { ep_dont_touch, EP_DONT_TOUCH },
3731 { ep_indestructible, EP_INDESTRUCTIBLE },
3732 { ep_slippery, EP_SLIPPERY },
3733 { ep_can_change, EP_CAN_CHANGE },
3734 { ep_can_move, EP_CAN_MOVE },
3735 { ep_can_fall, EP_CAN_FALL },
3736 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3737 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3738 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3739 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
3740 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
3741 { ep_explodes_impact, EP_EXPLODES_IMPACT },
3742 { ep_walkable_over, EP_WALKABLE_OVER },
3743 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3744 { ep_walkable_under, EP_WALKABLE_UNDER },
3745 { ep_passable_over, EP_PASSABLE_OVER },
3746 { ep_passable_inside, EP_PASSABLE_INSIDE },
3747 { ep_passable_under, EP_PASSABLE_UNDER },
3748 { ep_droppable, EP_DROPPABLE },
3749 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
3750 { ep_pushable, EP_PUSHABLE },
3751 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
3752 { ep_protected, EP_PROTECTED },
3753 { ep_throwable, EP_THROWABLE },
3754 { ep_can_explode, EP_CAN_EXPLODE },
3755 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
3757 { ep_player, EP_PLAYER },
3758 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3759 { ep_switchable, EP_SWITCHABLE },
3760 { ep_bd_element, EP_BD_ELEMENT },
3761 { ep_sp_element, EP_SP_ELEMENT },
3762 { ep_sb_element, EP_SB_ELEMENT },
3764 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3765 { ep_food_penguin, EP_FOOD_PENGUIN },
3766 { ep_food_pig, EP_FOOD_PIG },
3767 { ep_historic_wall, EP_HISTORIC_WALL },
3768 { ep_historic_solid, EP_HISTORIC_SOLID },
3769 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3770 { ep_belt, EP_BELT },
3771 { ep_belt_active, EP_BELT_ACTIVE },
3772 { ep_belt_switch, EP_BELT_SWITCH },
3773 { ep_tube, EP_TUBE },
3774 { ep_keygate, EP_KEYGATE },
3775 { ep_amoeboid, EP_AMOEBOID },
3776 { ep_amoebalive, EP_AMOEBALIVE },
3777 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
3778 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3779 { ep_can_grow, EP_CAN_GROW },
3780 { ep_active_bomb, EP_ACTIVE_BOMB },
3781 { ep_inactive, EP_INACTIVE },
3783 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3785 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3787 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
3788 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
3790 { ep_obsolete, EP_OBSOLETE },
3797 /* always start with reliable default values (element has no properties) */
3798 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3799 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3800 SET_PROPERTY(i, j, FALSE);
3802 /* set all base element properties from above array definitions */
3803 for (i = 0; element_properties[i].elements != NULL; i++)
3804 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3805 SET_PROPERTY((element_properties[i].elements)[j],
3806 element_properties[i].property, TRUE);
3808 /* copy properties to some elements that are only stored in level file */
3809 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3810 for (j = 0; copy_properties[j][0] != -1; j++)
3811 if (HAS_PROPERTY(copy_properties[j][0], i))
3812 for (k = 1; k <= 4; k++)
3813 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3816 void InitElementPropertiesEngine(int engine_version)
3818 static int no_wall_properties[] =
3821 EP_COLLECTIBLE_ONLY,
3823 EP_DONT_COLLIDE_WITH,
3826 EP_CAN_SMASH_PLAYER,
3827 EP_CAN_SMASH_ENEMIES,
3828 EP_CAN_SMASH_EVERYTHING,
3833 EP_FOOD_DARK_YAMYAM,
3849 /* important: after initialization in InitElementPropertiesStatic(), the
3850 elements are not again initialized to a default value; therefore all
3851 changes have to make sure that they leave the element with a defined
3852 property (which means that conditional property changes must be set to
3853 a reliable default value before) */
3855 /* ---------- recursively resolve group elements ------------------------- */
3857 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3858 for (j = 0; j < NUM_GROUP_ELEMENTS; j++)
3859 element_info[i].in_group[j] = FALSE;
3861 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3862 resolve_group_element(EL_GROUP_START + i, 0);
3864 /* set all special, combined or engine dependent element properties */
3865 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3867 /* ---------- INACTIVE ------------------------------------------------- */
3868 SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
3870 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3871 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3872 IS_WALKABLE_INSIDE(i) ||
3873 IS_WALKABLE_UNDER(i)));
3875 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3876 IS_PASSABLE_INSIDE(i) ||
3877 IS_PASSABLE_UNDER(i)));
3879 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3880 IS_PASSABLE_OVER(i)));
3882 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3883 IS_PASSABLE_INSIDE(i)));
3885 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3886 IS_PASSABLE_UNDER(i)));
3888 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3891 /* ---------- COLLECTIBLE ---------------------------------------------- */
3892 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3896 /* ---------- SNAPPABLE ------------------------------------------------ */
3897 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3898 IS_COLLECTIBLE(i) ||
3902 /* ---------- WALL ----------------------------------------------------- */
3903 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3905 for (j = 0; no_wall_properties[j] != -1; j++)
3906 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3907 i >= EL_FIRST_RUNTIME_UNREAL)
3908 SET_PROPERTY(i, EP_WALL, FALSE);
3910 if (IS_HISTORIC_WALL(i))
3911 SET_PROPERTY(i, EP_WALL, TRUE);
3913 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3914 if (engine_version < VERSION_IDENT(2,2,0,0))
3915 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3917 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3919 !IS_COLLECTIBLE(i)));
3921 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3923 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3924 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3926 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3927 IS_INDESTRUCTIBLE(i)));
3929 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3931 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3932 else if (engine_version < VERSION_IDENT(2,2,0,0))
3933 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3935 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3939 if (IS_CUSTOM_ELEMENT(i))
3941 /* these are additional properties which are initially false when set */
3943 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3945 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3946 if (DONT_COLLIDE_WITH(i))
3947 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3949 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3950 if (CAN_SMASH_EVERYTHING(i))
3951 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3952 if (CAN_SMASH_ENEMIES(i))
3953 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3956 /* ---------- CAN_SMASH ------------------------------------------------ */
3957 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3958 CAN_SMASH_ENEMIES(i) ||
3959 CAN_SMASH_EVERYTHING(i)));
3961 /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
3962 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
3963 EXPLODES_BY_FIRE(i)));
3965 /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
3966 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
3967 EXPLODES_SMASHED(i)));
3969 /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
3970 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
3971 EXPLODES_IMPACT(i)));
3973 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3974 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3976 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3977 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3978 i == EL_BLACK_ORB));
3980 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3981 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
3983 IS_CUSTOM_ELEMENT(i)));
3985 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
3986 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
3987 i == EL_SP_ELECTRON));
3989 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
3990 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
3991 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
3992 getMoveIntoAcidProperty(&level, i));
3994 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
3995 if (MAYBE_DONT_COLLIDE_WITH(i))
3996 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
3997 getDontCollideWithProperty(&level, i));
3999 /* ---------- SP_PORT -------------------------------------------------- */
4000 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
4001 IS_PASSABLE_INSIDE(i)));
4003 /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */
4004 for (j = 0; j < level.num_android_clone_elements; j++)
4005 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
4007 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
4009 /* ---------- CAN_CHANGE ----------------------------------------------- */
4010 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
4011 for (j = 0; j < element_info[i].num_change_pages; j++)
4012 if (element_info[i].change_page[j].can_change)
4013 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
4015 /* ---------- HAS_ACTION ----------------------------------------------- */
4016 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
4017 for (j = 0; j < element_info[i].num_change_pages; j++)
4018 if (element_info[i].change_page[j].has_action)
4019 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
4021 /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
4022 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
4025 /* ---------- GFX_CRUMBLED --------------------------------------------- */
4027 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4028 element_info[i].crumbled[ACTION_DEFAULT] !=
4029 element_info[i].graphic[ACTION_DEFAULT]);
4031 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
4032 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4033 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
4036 /* ---------- EDITOR_CASCADE ------------------------------------------- */
4037 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
4038 IS_EDITOR_CASCADE_INACTIVE(i)));
4041 /* dynamically adjust element properties according to game engine version */
4043 static int ep_em_slippery_wall[] =
4048 EL_EXPANDABLE_WALL_HORIZONTAL,
4049 EL_EXPANDABLE_WALL_VERTICAL,
4050 EL_EXPANDABLE_WALL_ANY,
4054 /* special EM style gems behaviour */
4055 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
4056 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
4057 level.em_slippery_gems);
4059 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
4060 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
4061 (level.em_slippery_gems &&
4062 engine_version > VERSION_IDENT(2,0,1,0)));
4065 /* this is needed because some graphics depend on element properties */
4066 if (game_status == GAME_MODE_PLAYING)
4067 InitElementGraphicInfo();
4070 void InitElementPropertiesAfterLoading(int engine_version)
4074 /* set some other uninitialized values of custom elements in older levels */
4075 if (engine_version < VERSION_IDENT(3,1,0,0))
4077 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4079 int element = EL_CUSTOM_START + i;
4081 element_info[element].access_direction = MV_ALL_DIRECTIONS;
4083 element_info[element].explosion_delay = 17;
4084 element_info[element].ignition_delay = 8;
4089 static void InitGlobal()
4093 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
4095 /* check if element_name_info entry defined for each element in "main.h" */
4096 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
4097 Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
4099 element_info[i].token_name = element_name_info[i].token_name;
4100 element_info[i].class_name = element_name_info[i].class_name;
4101 element_info[i].editor_description=element_name_info[i].editor_description;
4104 global.autoplay_leveldir = NULL;
4105 global.convert_leveldir = NULL;
4107 global.frames_per_second = 0;
4108 global.fps_slowdown = FALSE;
4109 global.fps_slowdown_factor = 1;
4112 void Execute_Command(char *command)
4116 if (strEqual(command, "print graphicsinfo.conf"))
4118 printf("# You can configure additional/alternative image files here.\n");
4119 printf("# (The entries below are default and therefore commented out.)\n");
4121 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
4123 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4126 for (i = 0; image_config[i].token != NULL; i++)
4127 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
4128 image_config[i].value));
4132 else if (strEqual(command, "print soundsinfo.conf"))
4134 printf("# You can configure additional/alternative sound files here.\n");
4135 printf("# (The entries below are default and therefore commented out.)\n");
4137 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
4139 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4142 for (i = 0; sound_config[i].token != NULL; i++)
4143 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
4144 sound_config[i].value));
4148 else if (strEqual(command, "print musicinfo.conf"))
4150 printf("# You can configure additional/alternative music files here.\n");
4151 printf("# (The entries below are default and therefore commented out.)\n");
4153 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
4155 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4158 for (i = 0; music_config[i].token != NULL; i++)
4159 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
4160 music_config[i].value));
4164 else if (strEqual(command, "print editorsetup.conf"))
4166 printf("# You can configure your personal editor element list here.\n");
4167 printf("# (The entries below are default and therefore commented out.)\n");
4170 /* this is needed to be able to check element list for cascade elements */
4171 InitElementPropertiesStatic();
4172 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4174 PrintEditorElementList();
4178 else if (strEqual(command, "print helpanim.conf"))
4180 printf("# You can configure different element help animations here.\n");
4181 printf("# (The entries below are default and therefore commented out.)\n");
4184 for (i = 0; helpanim_config[i].token != NULL; i++)
4186 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
4187 helpanim_config[i].value));
4189 if (strEqual(helpanim_config[i].token, "end"))
4195 else if (strEqual(command, "print helptext.conf"))
4197 printf("# You can configure different element help text here.\n");
4198 printf("# (The entries below are default and therefore commented out.)\n");
4201 for (i = 0; helptext_config[i].token != NULL; i++)
4202 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
4203 helptext_config[i].value));
4207 else if (strncmp(command, "dump level ", 11) == 0)
4209 char *filename = &command[11];
4211 if (!fileExists(filename))
4212 Error(ERR_EXIT, "cannot open file '%s'", filename);
4214 LoadLevelFromFilename(&level, filename);
4219 else if (strncmp(command, "dump tape ", 10) == 0)
4221 char *filename = &command[10];
4223 if (!fileExists(filename))
4224 Error(ERR_EXIT, "cannot open file '%s'", filename);
4226 LoadTapeFromFilename(filename);
4231 else if (strncmp(command, "autoplay ", 9) == 0)
4233 char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
4235 while (*str_ptr != '\0') /* continue parsing string */
4237 /* cut leading whitespace from string, replace it by string terminator */
4238 while (*str_ptr == ' ' || *str_ptr == '\t')
4241 if (*str_ptr == '\0') /* end of string reached */
4244 if (global.autoplay_leveldir == NULL) /* read level set string */
4246 global.autoplay_leveldir = str_ptr;
4247 global.autoplay_all = TRUE; /* default: play all tapes */
4249 for (i = 0; i < MAX_TAPES_PER_SET; i++)
4250 global.autoplay_level[i] = FALSE;
4252 else /* read level number string */
4254 int level_nr = atoi(str_ptr); /* get level_nr value */
4256 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
4257 global.autoplay_level[level_nr] = TRUE;
4259 global.autoplay_all = FALSE;
4262 /* advance string pointer to the next whitespace (or end of string) */
4263 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
4267 else if (strncmp(command, "convert ", 8) == 0)
4269 char *str_copy = getStringCopy(&command[8]);
4270 char *str_ptr = strchr(str_copy, ' ');
4272 global.convert_leveldir = str_copy;
4273 global.convert_level_nr = -1;
4275 if (str_ptr != NULL) /* level number follows */
4277 *str_ptr++ = '\0'; /* terminate leveldir string */
4278 global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
4283 #if defined(TARGET_SDL)
4284 else if (strEqual(command, "SDL_ListModes"))
4289 SDL_Init(SDL_INIT_VIDEO);
4291 /* get available fullscreen/hardware modes */
4292 modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
4294 /* check if there are any modes available */
4297 printf("No modes available!\n");
4302 /* check if our resolution is restricted */
4303 if (modes == (SDL_Rect **)-1)
4305 printf("All resolutions available.\n");
4309 printf("Available Modes:\n");
4311 for(i = 0; modes[i]; i++)
4312 printf(" %d x %d\n", modes[i]->w, modes[i]->h);
4322 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
4326 static void InitSetup()
4328 LoadSetup(); /* global setup info */
4330 /* set some options from setup file */
4332 if (setup.options.verbose)
4333 options.verbose = TRUE;
4336 static void InitGameInfo()
4338 game.restart_level = FALSE;
4341 static void InitPlayerInfo()
4345 /* choose default local player */
4346 local_player = &stored_player[0];
4348 for (i = 0; i < MAX_PLAYERS; i++)
4349 stored_player[i].connected = FALSE;
4351 local_player->connected = TRUE;
4354 static void InitArtworkInfo()
4359 static char *get_string_in_brackets(char *string)
4361 char *string_in_brackets = checked_malloc(strlen(string) + 3);
4363 sprintf(string_in_brackets, "[%s]", string);
4365 return string_in_brackets;
4368 static char *get_level_id_suffix(int id_nr)
4370 char *id_suffix = checked_malloc(1 + 3 + 1);
4372 if (id_nr < 0 || id_nr > 999)
4375 sprintf(id_suffix, ".%03d", id_nr);
4381 static char *get_element_class_token(int element)
4383 char *element_class_name = element_info[element].class_name;
4384 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
4386 sprintf(element_class_token, "[%s]", element_class_name);
4388 return element_class_token;
4391 static char *get_action_class_token(int action)
4393 char *action_class_name = &element_action_info[action].suffix[1];
4394 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
4396 sprintf(action_class_token, "[%s]", action_class_name);
4398 return action_class_token;
4402 static void InitArtworkConfig()
4404 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
4405 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
4406 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
4407 static char *action_id_suffix[NUM_ACTIONS + 1];
4408 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
4409 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
4410 static char *level_id_suffix[MAX_LEVELS + 1];
4411 static char *dummy[1] = { NULL };
4412 static char *ignore_generic_tokens[] =
4418 static char **ignore_image_tokens;
4419 static char **ignore_sound_tokens;
4420 static char **ignore_music_tokens;
4421 int num_ignore_generic_tokens;
4422 int num_ignore_image_tokens;
4423 int num_ignore_sound_tokens;
4424 int num_ignore_music_tokens;
4427 /* dynamically determine list of generic tokens to be ignored */
4428 num_ignore_generic_tokens = 0;
4429 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
4430 num_ignore_generic_tokens++;
4432 /* dynamically determine list of image tokens to be ignored */
4433 num_ignore_image_tokens = num_ignore_generic_tokens;
4434 for (i = 0; image_config_vars[i].token != NULL; i++)
4435 num_ignore_image_tokens++;
4436 ignore_image_tokens =
4437 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
4438 for (i = 0; i < num_ignore_generic_tokens; i++)
4439 ignore_image_tokens[i] = ignore_generic_tokens[i];
4440 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
4441 ignore_image_tokens[num_ignore_generic_tokens + i] =
4442 image_config_vars[i].token;
4443 ignore_image_tokens[num_ignore_image_tokens] = NULL;
4445 /* dynamically determine list of sound tokens to be ignored */
4446 num_ignore_sound_tokens = num_ignore_generic_tokens;
4447 ignore_sound_tokens =
4448 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
4449 for (i = 0; i < num_ignore_generic_tokens; i++)
4450 ignore_sound_tokens[i] = ignore_generic_tokens[i];
4451 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
4453 /* dynamically determine list of music tokens to be ignored */
4454 num_ignore_music_tokens = num_ignore_generic_tokens;
4455 ignore_music_tokens =
4456 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
4457 for (i = 0; i < num_ignore_generic_tokens; i++)
4458 ignore_music_tokens[i] = ignore_generic_tokens[i];
4459 ignore_music_tokens[num_ignore_music_tokens] = NULL;
4461 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4462 image_id_prefix[i] = element_info[i].token_name;
4463 for (i = 0; i < NUM_FONTS; i++)
4464 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
4465 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
4467 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4468 sound_id_prefix[i] = element_info[i].token_name;
4469 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4470 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
4471 get_string_in_brackets(element_info[i].class_name);
4472 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
4474 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
4475 music_id_prefix[i] = music_prefix_info[i].prefix;
4476 music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
4478 for (i = 0; i < NUM_ACTIONS; i++)
4479 action_id_suffix[i] = element_action_info[i].suffix;
4480 action_id_suffix[NUM_ACTIONS] = NULL;
4482 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
4483 direction_id_suffix[i] = element_direction_info[i].suffix;
4484 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
4486 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4487 special_id_suffix[i] = special_suffix_info[i].suffix;
4488 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
4490 for (i = 0; i < MAX_LEVELS; i++)
4491 level_id_suffix[i] = get_level_id_suffix(i);
4492 level_id_suffix[MAX_LEVELS] = NULL;
4494 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
4495 image_id_prefix, action_id_suffix, direction_id_suffix,
4496 special_id_suffix, ignore_image_tokens);
4497 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
4498 sound_id_prefix, action_id_suffix, dummy,
4499 special_id_suffix, ignore_sound_tokens);
4500 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
4501 music_id_prefix, special_id_suffix, level_id_suffix,
4502 dummy, ignore_music_tokens);
4505 static void InitMixer()
4513 char *filename_font_initial = NULL;
4514 Bitmap *bitmap_font_initial = NULL;
4518 /* determine settings for initial font (for displaying startup messages) */
4519 for (i = 0; image_config[i].token != NULL; i++)
4521 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4523 char font_token[128];
4526 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
4527 len_font_token = strlen(font_token);
4529 if (strEqual(image_config[i].token, font_token))
4530 filename_font_initial = image_config[i].value;
4531 else if (strlen(image_config[i].token) > len_font_token &&
4532 strncmp(image_config[i].token, font_token, len_font_token) == 0)
4534 if (strEqual(&image_config[i].token[len_font_token], ".x"))
4535 font_initial[j].src_x = atoi(image_config[i].value);
4536 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
4537 font_initial[j].src_y = atoi(image_config[i].value);
4538 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
4539 font_initial[j].width = atoi(image_config[i].value);
4540 else if (strEqual(&image_config[i].token[len_font_token],".height"))
4541 font_initial[j].height = atoi(image_config[i].value);
4546 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4548 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
4549 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
4552 if (filename_font_initial == NULL) /* should not happen */
4553 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
4555 /* create additional image buffers for double-buffering and cross-fading */
4556 bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
4557 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
4558 bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH);
4559 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
4561 /* initialize screen properties */
4562 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
4563 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
4565 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
4566 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
4567 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
4569 bitmap_font_initial = LoadCustomImage(filename_font_initial);
4571 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4572 font_initial[j].bitmap = bitmap_font_initial;
4574 InitFontGraphicInfo();
4576 font_height = getFontHeight(FC_RED);
4579 DrawInitText(getWindowTitleString(), 20, FC_YELLOW);
4581 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
4583 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
4584 DrawInitText(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height, FC_RED);
4586 DrawInitText("Loading graphics", 120, FC_GREEN);
4589 void RedrawBackground()
4591 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
4592 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
4594 redraw_mask = REDRAW_ALL;
4597 void InitGfxBackground()
4601 fieldbuffer = bitmap_db_field;
4602 SetDrawtoField(DRAW_BACKBUFFER);
4606 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
4607 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
4609 for (x = 0; x < MAX_BUF_XSIZE; x++)
4610 for (y = 0; y < MAX_BUF_YSIZE; y++)
4613 redraw_mask = REDRAW_ALL;
4616 static void InitLevelInfo()
4618 LoadLevelInfo(); /* global level info */
4619 LoadLevelSetup_LastSeries(); /* last played series info */
4620 LoadLevelSetup_SeriesInfo(); /* last played level info */
4623 void InitLevelArtworkInfo()
4625 LoadLevelArtworkInfo();
4628 static void InitImages()
4630 setLevelArtworkDir(artwork.gfx_first);
4633 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
4634 leveldir_current->identifier,
4635 artwork.gfx_current_identifier,
4636 artwork.gfx_current->identifier,
4637 leveldir_current->graphics_set,
4638 leveldir_current->graphics_path);
4641 ReloadCustomImages();
4643 LoadCustomElementDescriptions();
4644 LoadSpecialMenuDesignSettings();
4646 ReinitializeGraphics();
4649 static void InitSound(char *identifier)
4651 if (identifier == NULL)
4652 identifier = artwork.snd_current->identifier;
4654 /* set artwork path to send it to the sound server process */
4655 setLevelArtworkDir(artwork.snd_first);
4657 InitReloadCustomSounds(identifier);
4658 ReinitializeSounds();
4661 static void InitMusic(char *identifier)
4663 if (identifier == NULL)
4664 identifier = artwork.mus_current->identifier;
4666 /* set artwork path to send it to the sound server process */
4667 setLevelArtworkDir(artwork.mus_first);
4669 InitReloadCustomMusic(identifier);
4670 ReinitializeMusic();
4673 void InitNetworkServer()
4675 #if defined(NETWORK_AVALIABLE)
4679 if (!options.network)
4682 #if defined(NETWORK_AVALIABLE)
4683 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
4685 if (!ConnectToServer(options.server_host, options.server_port))
4686 Error(ERR_EXIT, "cannot connect to network game server");
4688 SendToServer_PlayerName(setup.player_name);
4689 SendToServer_ProtocolVersion();
4692 SendToServer_NrWanted(nr_wanted);
4696 static char *getNewArtworkIdentifier(int type)
4698 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4699 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4700 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4701 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4702 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4703 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4704 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4705 char *leveldir_identifier = leveldir_current->identifier;
4707 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4708 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4710 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4712 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4713 char *artwork_current_identifier;
4714 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4716 /* leveldir_current may be invalid (level group, parent link) */
4717 if (!validLevelSeries(leveldir_current))
4720 /* 1st step: determine artwork set to be activated in descending order:
4721 --------------------------------------------------------------------
4722 1. setup artwork (when configured to override everything else)
4723 2. artwork set configured in "levelinfo.conf" of current level set
4724 (artwork in level directory will have priority when loading later)
4725 3. artwork in level directory (stored in artwork sub-directory)
4726 4. setup artwork (currently configured in setup menu) */
4728 if (setup_override_artwork)
4729 artwork_current_identifier = setup_artwork_set;
4730 else if (leveldir_artwork_set != NULL)
4731 artwork_current_identifier = leveldir_artwork_set;
4732 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4733 artwork_current_identifier = leveldir_identifier;
4735 artwork_current_identifier = setup_artwork_set;
4738 /* 2nd step: check if it is really needed to reload artwork set
4739 ------------------------------------------------------------ */
4742 if (type == ARTWORK_TYPE_GRAPHICS)
4743 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4744 artwork_new_identifier,
4745 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4746 artwork_current_identifier,
4747 leveldir_current->graphics_set,
4748 leveldir_current->identifier);
4751 /* ---------- reload if level set and also artwork set has changed ------- */
4752 if (leveldir_current_identifier[type] != leveldir_identifier &&
4753 (last_has_level_artwork_set[type] || has_level_artwork_set))
4754 artwork_new_identifier = artwork_current_identifier;
4756 leveldir_current_identifier[type] = leveldir_identifier;
4757 last_has_level_artwork_set[type] = has_level_artwork_set;
4760 if (type == ARTWORK_TYPE_GRAPHICS)
4761 printf("::: 1: '%s'\n", artwork_new_identifier);
4764 /* ---------- reload if "override artwork" setting has changed ----------- */
4765 if (last_override_level_artwork[type] != setup_override_artwork)
4766 artwork_new_identifier = artwork_current_identifier;
4768 last_override_level_artwork[type] = setup_override_artwork;
4771 if (type == ARTWORK_TYPE_GRAPHICS)
4772 printf("::: 2: '%s'\n", artwork_new_identifier);
4775 /* ---------- reload if current artwork identifier has changed ----------- */
4776 if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4777 artwork_current_identifier))
4778 artwork_new_identifier = artwork_current_identifier;
4780 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
4783 if (type == ARTWORK_TYPE_GRAPHICS)
4784 printf("::: 3: '%s'\n", artwork_new_identifier);
4787 /* ---------- do not reload directly after starting ---------------------- */
4788 if (!initialized[type])
4789 artwork_new_identifier = NULL;
4791 initialized[type] = TRUE;
4794 if (type == ARTWORK_TYPE_GRAPHICS)
4795 printf("::: 4: '%s'\n", artwork_new_identifier);
4799 if (type == ARTWORK_TYPE_GRAPHICS)
4800 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4801 artwork.gfx_current_identifier, artwork_current_identifier,
4802 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4803 artwork_new_identifier);
4806 return artwork_new_identifier;
4809 void ReloadCustomArtwork(int force_reload)
4811 char *gfx_new_identifier;
4812 char *snd_new_identifier;
4813 char *mus_new_identifier;
4814 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4815 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4816 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4817 boolean redraw_screen = FALSE;
4819 force_reload_gfx |= AdjustGraphicsForEMC();
4821 gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4822 snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4823 mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4825 if (gfx_new_identifier != NULL || force_reload_gfx)
4828 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4829 artwork.gfx_current_identifier,
4831 artwork.gfx_current->identifier,
4832 leveldir_current->graphics_set);
4835 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4839 redraw_screen = TRUE;
4842 if (snd_new_identifier != NULL || force_reload_snd)
4844 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4846 InitSound(snd_new_identifier);
4848 redraw_screen = TRUE;
4851 if (mus_new_identifier != NULL || force_reload_mus)
4853 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4855 InitMusic(mus_new_identifier);
4857 redraw_screen = TRUE;
4864 /* force redraw of (open or closed) door graphics */
4865 SetDoorState(DOOR_OPEN_ALL);
4866 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4870 void KeyboardAutoRepeatOffUnlessAutoplay()
4872 if (global.autoplay_leveldir == NULL)
4873 KeyboardAutoRepeatOff();
4877 /* ========================================================================= */
4879 /* ========================================================================= */
4883 InitGlobal(); /* initialize some global variables */
4885 if (options.execute_command)
4886 Execute_Command(options.execute_command);
4888 if (options.serveronly)
4890 #if defined(PLATFORM_UNIX)
4891 NetworkServer(options.server_port, options.serveronly);
4893 Error(ERR_WARN, "networking only supported in Unix version");
4896 exit(0); /* never reached, server loops forever */
4903 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4904 InitArtworkConfig(); /* needed before forking sound child process */
4909 InitRND(NEW_RANDOMIZE);
4910 InitSimpleRandom(NEW_RANDOMIZE);
4915 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
4917 InitEventFilter(FilterMouseMotionEvents);
4919 InitElementPropertiesStatic();
4920 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4924 // debug_print_timestamp(0, "INIT");
4926 // debug_print_timestamp(0, "TIME InitLevelInfo: ");
4927 InitLevelArtworkInfo();
4928 // debug_print_timestamp(0, "TIME InitLevelArtworkInfo: ");
4930 InitImages(); /* needs to know current level directory */
4931 InitSound(NULL); /* needs to know current level directory */
4932 InitMusic(NULL); /* needs to know current level directory */
4934 InitGfxBackground();
4940 if (global.autoplay_leveldir)
4945 else if (global.convert_leveldir)
4951 game_status = GAME_MODE_MAIN;
4955 InitNetworkServer();
4958 void CloseAllAndExit(int exit_value)
4963 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4971 #if defined(TARGET_SDL)
4972 if (network_server) /* terminate network server */
4973 SDL_KillThread(server_thread);
4976 CloseVideoDisplay();
4977 ClosePlatformDependentStuff();
4979 if (exit_value != 0)
4980 NotifyUserAboutErrorFile();