1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 static char *image_filename[NUM_PICTURES] =
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitMixer(void);
49 static void InitSound(void);
50 static void InitGfx(void);
51 static void InitGfxBackground(void);
52 static void InitGadgets(void);
53 static void InitElementProperties(void);
57 if (options.serveronly)
59 #if defined(PLATFORM_UNIX)
60 NetworkServer(options.server_port, options.serveronly);
62 Error(ERR_WARN, "networking only supported in Unix version");
64 exit(0); /* never reached */
67 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
68 PROGRAM_TITLE_STRING, getWindowTitleString(),
69 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
70 MSDOS_POINTER_FILENAME,
71 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
75 InitArtworkInfo(); /* needed before loading gfx, sound & music */
80 InitRND(NEW_RANDOMIZE);
83 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
86 InitEventFilter(FilterMouseMotionEvents);
89 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
92 InitGadgets(); /* needs to know number of level series */
93 InitSound(); /* needs to know current level directory */
105 LoadSetup(); /* global setup info */
108 void InitPlayerInfo()
112 /* choose default local player */
113 local_player = &stored_player[0];
115 for (i=0; i<MAX_PLAYERS; i++)
116 stored_player[i].connected = FALSE;
118 local_player->connected = TRUE;
123 LoadLevelInfo(); /* global level info */
124 LoadLevelSetup_LastSeries(); /* last played series info */
125 LoadLevelSetup_SeriesInfo(); /* last played level info */
128 void InitArtworkInfo()
133 void InitNetworkServer()
135 #if defined(PLATFORM_UNIX)
139 if (!options.network)
142 #if defined(PLATFORM_UNIX)
143 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
145 if (!ConnectToServer(options.server_host, options.server_port))
146 Error(ERR_EXIT, "cannot connect to network game server");
148 SendToServer_PlayerName(setup.player_name);
149 SendToServer_ProtocolVersion();
152 SendToServer_NrWanted(nr_wanted);
156 static void InitMixer()
159 InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
164 static void InitSound()
166 InitReloadSounds(artwork.snd_current->name);
167 InitReloadMusic(artwork.mus_current->name);
170 static void InitTileClipmasks()
172 #if defined(TARGET_X11)
173 XGCValues clip_gc_values;
174 unsigned long clip_gc_valuemask;
176 #if defined(TARGET_X11_NATIVE)
184 tile_needs_clipping[] =
186 { GFX_SPIELER1_UP, 4 },
187 { GFX_SPIELER1_DOWN, 4 },
188 { GFX_SPIELER1_LEFT, 4 },
189 { GFX_SPIELER1_RIGHT, 4 },
190 { GFX_SPIELER1_PUSH_LEFT, 4 },
191 { GFX_SPIELER1_PUSH_RIGHT, 4 },
192 { GFX_SPIELER2_UP, 4 },
193 { GFX_SPIELER2_DOWN, 4 },
194 { GFX_SPIELER2_LEFT, 4 },
195 { GFX_SPIELER2_RIGHT, 4 },
196 { GFX_SPIELER2_PUSH_LEFT, 4 },
197 { GFX_SPIELER2_PUSH_RIGHT, 4 },
198 { GFX_SPIELER3_UP, 4 },
199 { GFX_SPIELER3_DOWN, 4 },
200 { GFX_SPIELER3_LEFT, 4 },
201 { GFX_SPIELER3_RIGHT, 4 },
202 { GFX_SPIELER3_PUSH_LEFT, 4 },
203 { GFX_SPIELER3_PUSH_RIGHT, 4 },
204 { GFX_SPIELER4_UP, 4 },
205 { GFX_SPIELER4_DOWN, 4 },
206 { GFX_SPIELER4_LEFT, 4 },
207 { GFX_SPIELER4_RIGHT, 4 },
208 { GFX_SPIELER4_PUSH_LEFT, 4 },
209 { GFX_SPIELER4_PUSH_RIGHT, 4 },
210 { GFX_SP_MURPHY, 1 },
211 { GFX_MURPHY_GO_LEFT, 3 },
212 { GFX_MURPHY_GO_RIGHT, 3 },
213 { GFX_MURPHY_SNAP_UP, 1 },
214 { GFX_MURPHY_SNAP_DOWN, 1 },
215 { GFX_MURPHY_SNAP_RIGHT, 1 },
216 { GFX_MURPHY_SNAP_LEFT, 1 },
217 { GFX_MURPHY_PUSH_RIGHT, 1 },
218 { GFX_MURPHY_PUSH_LEFT, 1 },
219 { GFX_GEBLUBBER, 4 },
222 { GFX_EXPLOSION, 8 },
223 { GFX_SOKOBAN_OBJEKT, 1 },
224 { GFX_FUNKELN_BLAU, 3 },
225 { GFX_FUNKELN_WEISS, 3 },
226 { GFX2_SHIELD_PASSIVE, 3 },
227 { GFX2_SHIELD_ACTIVE, 3 },
230 #endif /* TARGET_X11_NATIVE */
231 #endif /* TARGET_X11 */
235 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
236 for(i=0; i<NUM_TILES; i++)
237 tile_clipmask[i] = None;
239 #if defined(TARGET_X11)
240 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
241 often very slow when preparing a masked XCopyArea() for big Pixmaps.
242 To prevent this, create small (tile-sized) mask Pixmaps which will then
243 be set much faster with XSetClipOrigin() and speed things up a lot. */
245 clip_gc_values.graphics_exposures = False;
246 clip_gc_valuemask = GCGraphicsExposures;
248 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
250 for(i=0; i<NUM_BITMAPS; i++)
252 if (pix[i]->clip_mask)
254 clip_gc_values.graphics_exposures = False;
255 clip_gc_values.clip_mask = pix[i]->clip_mask;
256 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
257 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
258 clip_gc_valuemask, &clip_gc_values);
262 #if defined(TARGET_X11_NATIVE)
264 /* create graphic context structures needed for clipping */
265 clip_gc_values.graphics_exposures = False;
266 clip_gc_valuemask = GCGraphicsExposures;
268 XCreateGC(display, pix[PIX_BACK]->clip_mask,
269 clip_gc_valuemask, &clip_gc_values);
271 /* create only those clipping Pixmaps we really need */
272 for(i=0; tile_needs_clipping[i].start>=0; i++)
276 for(j=0; j<tile_needs_clipping[i].count; j++)
278 int tile = tile_needs_clipping[i].start + j;
284 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
285 src_pixmap = pix[pixmap_nr]->clip_mask;
287 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
290 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
291 src_x, src_y, TILEX, TILEY, 0, 0);
295 XFreeGC(display, copy_clipmask_gc);
297 #endif /* TARGET_X11_NATIVE */
298 #endif /* TARGET_X11 */
301 void FreeTileClipmasks()
303 #if defined(TARGET_X11)
306 for(i=0; i<NUM_TILES; i++)
308 if (tile_clipmask[i] != None)
310 XFreePixmap(display, tile_clipmask[i]);
311 tile_clipmask[i] = None;
316 XFreeGC(display, tile_clip_gc);
319 for(i=0; i<NUM_BITMAPS; i++)
321 if (pix[i]->stored_clip_gc)
323 XFreeGC(display, pix[i]->stored_clip_gc);
324 pix[i]->stored_clip_gc = None;
327 #endif /* TARGET_X11 */
334 /* initialize some global variables */
335 global.frames_per_second = 0;
336 global.fps_slowdown = FALSE;
337 global.fps_slowdown_factor = 1;
339 /* initialize screen properties */
340 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
341 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
342 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
343 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
344 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
346 /* create additional image buffers for double-buffering */
347 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
348 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
350 pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
352 InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
354 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
355 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
356 #if defined(PLATFORM_MSDOS)
357 DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
360 DrawInitText("Loading graphics:",120,FC_GREEN);
362 for(i=0; i<NUM_PICTURES; i++)
364 if (i != PIX_SMALLFONT)
366 DrawInitText(image_filename[i], 150, FC_YELLOW);
368 pix[i] = LoadCustomImage(image_filename[i]);
372 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
377 void InitGfxBackground()
382 fieldbuffer = pix[PIX_DB_FIELD];
383 SetDrawtoField(DRAW_BACKBUFFER);
385 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
386 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
387 ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
389 for(x=0; x<MAX_BUF_XSIZE; x++)
390 for(y=0; y<MAX_BUF_YSIZE; y++)
393 redraw_mask = REDRAW_ALL;
396 void ReloadCustomArtwork()
398 if (artwork.graphics_set_current != artwork.gfx_current->name)
402 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
404 for(i=0; i<NUM_PICTURES; i++)
406 DrawInitText(image_filename[i], 150, FC_YELLOW);
407 ReloadCustomImage(pix[i], image_filename[i]);
414 SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
416 artwork.graphics_set_current = artwork.gfx_current->name;
419 if (artwork.sounds_set_current != artwork.snd_current->name)
421 InitReloadSounds(artwork.snd_current->name);
423 artwork.sounds_set_current = artwork.snd_current->name;
426 if (artwork.music_set_current != artwork.mus_current->name)
428 InitReloadMusic(artwork.mus_current->name);
430 artwork.music_set_current = artwork.mus_current->name;
436 CreateLevelEditorGadgets();
440 CreateScreenGadgets();
443 void InitElementProperties()
447 static int ep_amoebalive[] =
454 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
456 static int ep_amoeboid[] =
464 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
466 static int ep_schluessel[] =
477 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
479 static int ep_pforte[] =
498 EL_SWITCHGATE_CLOSED,
513 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
515 static int ep_solid[] =
535 EL_QUICKSAND_FILLING,
536 EL_QUICKSAND_EMPTYING,
541 EL_MAGIC_WALL_BD_OFF,
542 EL_MAGIC_WALL_BD_EMPTY,
543 EL_MAGIC_WALL_BD_FULL,
544 EL_MAGIC_WALL_BD_DEAD,
571 EL_BELT1_SWITCH_LEFT,
572 EL_BELT1_SWITCH_MIDDLE,
573 EL_BELT1_SWITCH_RIGHT,
574 EL_BELT2_SWITCH_LEFT,
575 EL_BELT2_SWITCH_MIDDLE,
576 EL_BELT2_SWITCH_RIGHT,
577 EL_BELT3_SWITCH_LEFT,
578 EL_BELT3_SWITCH_MIDDLE,
579 EL_BELT3_SWITCH_RIGHT,
580 EL_BELT4_SWITCH_LEFT,
581 EL_BELT4_SWITCH_MIDDLE,
582 EL_BELT4_SWITCH_RIGHT,
583 EL_SWITCHGATE_SWITCH_1,
584 EL_SWITCHGATE_SWITCH_2,
587 EL_TIMEGATE_SWITCH_OFF,
588 EL_TIMEGATE_SWITCH_ON,
590 EL_SIGN_RADIOACTIVITY,
629 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
631 static int ep_massive[] =
657 EL_SWITCHGATE_CLOSED,
672 EL_BELT1_SWITCH_LEFT,
673 EL_BELT1_SWITCH_MIDDLE,
674 EL_BELT1_SWITCH_RIGHT,
675 EL_BELT2_SWITCH_LEFT,
676 EL_BELT2_SWITCH_MIDDLE,
677 EL_BELT2_SWITCH_RIGHT,
678 EL_BELT3_SWITCH_LEFT,
679 EL_BELT3_SWITCH_MIDDLE,
680 EL_BELT3_SWITCH_RIGHT,
681 EL_BELT4_SWITCH_LEFT,
682 EL_BELT4_SWITCH_MIDDLE,
683 EL_BELT4_SWITCH_RIGHT,
687 EL_SIGN_RADIOACTIVITY,
716 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
718 static int ep_slippery[] =
753 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
755 static int ep_enemy[] =
768 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
770 static int ep_mauer[] =
833 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
835 static int ep_can_fall[] =
850 EL_MAGIC_WALL_BD_FULL,
861 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
863 static int ep_can_smash[] =
894 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
896 static int ep_can_change[] =
907 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
909 static int ep_can_move[] =
929 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
931 static int ep_could_move[] =
954 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
956 static int ep_dont_touch[] =
963 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
965 static int ep_dont_go_to[] =
983 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
985 static int ep_mampf2[] =
1010 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1012 static int ep_bd_element[] =
1021 EL_MAGIC_WALL_BD_OFF,
1039 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1041 static int ep_sb_element[] =
1046 EL_SOKOBAN_FELD_LEER,
1047 EL_SOKOBAN_FELD_VOLL,
1051 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1053 static int ep_gem[] =
1062 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1064 static int ep_inactive[] =
1101 EL_DYNAMITE_INACTIVE,
1113 EL_SOKOBAN_FELD_LEER,
1114 EL_SOKOBAN_FELD_VOLL,
1124 EL_MAGIC_WALL_BD_OFF,
1125 EL_MAGIC_WALL_BD_DEAD,
1161 EL_BELT1_SWITCH_LEFT,
1162 EL_BELT1_SWITCH_MIDDLE,
1163 EL_BELT1_SWITCH_RIGHT,
1164 EL_BELT2_SWITCH_LEFT,
1165 EL_BELT2_SWITCH_MIDDLE,
1166 EL_BELT2_SWITCH_RIGHT,
1167 EL_BELT3_SWITCH_LEFT,
1168 EL_BELT3_SWITCH_MIDDLE,
1169 EL_BELT3_SWITCH_RIGHT,
1170 EL_BELT4_SWITCH_LEFT,
1171 EL_BELT4_SWITCH_MIDDLE,
1172 EL_BELT4_SWITCH_RIGHT,
1173 EL_SIGN_EXCLAMATION,
1174 EL_SIGN_RADIOACTIVITY,
1186 EL_EMC_STEEL_WALL_1,
1187 EL_EMC_STEEL_WALL_2,
1188 EL_EMC_STEEL_WALL_3,
1189 EL_EMC_STEEL_WALL_4,
1199 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1201 static int ep_explosive[] =
1205 EL_DYNAMITE_INACTIVE,
1206 EL_DYNABOMB_ACTIVE_1,
1207 EL_DYNABOMB_ACTIVE_2,
1208 EL_DYNABOMB_ACTIVE_3,
1209 EL_DYNABOMB_ACTIVE_4,
1226 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1228 static int ep_mampf3[] =
1239 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1241 static int ep_pushable[] =
1248 EL_SOKOBAN_FELD_VOLL,
1258 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1260 static int ep_player[] =
1268 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1270 static int ep_has_content[] =
1278 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1280 static int ep_eatable[] =
1288 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1290 static int ep_sp_element[] =
1332 /* additional elements that appeared in newer Supaplex levels */
1334 /* more than one murphy in a level results in an inactive clone */
1337 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1339 static int ep_quick_gate[] =
1363 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1365 static int ep_over_player[] =
1390 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1392 static int ep_active_bomb[] =
1395 EL_DYNABOMB_ACTIVE_1,
1396 EL_DYNABOMB_ACTIVE_2,
1397 EL_DYNABOMB_ACTIVE_3,
1398 EL_DYNABOMB_ACTIVE_4
1400 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1402 static int ep_belt[] =
1417 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1419 static int ep_belt_switch[] =
1421 EL_BELT1_SWITCH_LEFT,
1422 EL_BELT1_SWITCH_MIDDLE,
1423 EL_BELT1_SWITCH_RIGHT,
1424 EL_BELT2_SWITCH_LEFT,
1425 EL_BELT2_SWITCH_MIDDLE,
1426 EL_BELT2_SWITCH_RIGHT,
1427 EL_BELT3_SWITCH_LEFT,
1428 EL_BELT3_SWITCH_MIDDLE,
1429 EL_BELT3_SWITCH_RIGHT,
1430 EL_BELT4_SWITCH_LEFT,
1431 EL_BELT4_SWITCH_MIDDLE,
1432 EL_BELT4_SWITCH_RIGHT,
1434 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1436 static int ep_tube[] =
1450 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1452 static long ep1_bit[] =
1486 static long ep2_bit[] =
1492 static int *ep1_array[] =
1526 static int *ep2_array[] =
1532 static int *ep1_num[] =
1559 &ep_has_content_num,
1563 &ep_over_player_num,
1566 static int *ep2_num[] =
1569 &ep_belt_switch_num,
1572 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1573 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1575 for(i=0; i<MAX_ELEMENTS; i++)
1577 Elementeigenschaften1[i] = 0;
1578 Elementeigenschaften2[i] = 0;
1581 for(i=0; i<num_properties1; i++)
1582 for(j=0; j<*(ep1_num[i]); j++)
1583 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1584 for(i=0; i<num_properties2; i++)
1585 for(j=0; j<*(ep2_num[i]); j++)
1586 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1588 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1589 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1592 void CloseAllAndExit(int exit_value)
1599 CloseAudio(); /* called after freeing sounds (needed for SDL) */
1601 FreeTileClipmasks();
1602 for(i=0; i<NUM_BITMAPS; i++)
1605 CloseVideoDisplay();
1606 ClosePlatformDependantStuff();