1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
42 static int copy_properties[][5] =
46 EL_BUG_LEFT, EL_BUG_RIGHT,
47 EL_BUG_UP, EL_BUG_DOWN
51 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
52 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
56 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
57 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
61 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
62 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
66 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
67 EL_PACMAN_UP, EL_PACMAN_DOWN
71 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
72 EL_YAMYAM_UP, EL_YAMYAM_DOWN
76 EL_MOLE_LEFT, EL_MOLE_RIGHT,
77 EL_MOLE_UP, EL_MOLE_DOWN
87 FreeLevelEditorGadgets();
96 static boolean gadgets_initialized = FALSE;
98 if (gadgets_initialized)
101 CreateLevelEditorGadgets();
105 CreateScreenGadgets();
107 gadgets_initialized = TRUE;
110 inline void InitElementSmallImagesScaledUp(int graphic)
112 CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
115 void InitElementSmallImages()
117 static int special_graphics[] =
119 IMG_EDITOR_ELEMENT_BORDER,
120 IMG_EDITOR_ELEMENT_BORDER_INPUT,
121 IMG_EDITOR_CASCADE_LIST,
122 IMG_EDITOR_CASCADE_LIST_ACTIVE,
125 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
126 int num_property_mappings = getImageListPropertyMappingSize();
129 /* initialize normal images from static configuration */
130 for (i = 0; element_to_graphic[i].element > -1; i++)
131 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
133 /* initialize special images from static configuration */
134 for (i = 0; element_to_special_graphic[i].element > -1; i++)
135 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
137 /* initialize images from dynamic configuration (may be elements or other) */
138 for (i = 0; i < num_property_mappings; i++)
139 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
141 /* initialize special images from above list (non-element images) */
142 for (i = 0; special_graphics[i] > -1; i++)
143 InitElementSmallImagesScaledUp(special_graphics[i]);
146 void InitScaledImages()
150 /* scale normal images from static configuration, if not already scaled */
151 for (i = 0; i < NUM_IMAGE_FILES; i++)
152 ScaleImage(i, graphic_info[i].scale_up_factor);
156 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
157 void SetBitmaps_EM(Bitmap **em_bitmap)
159 em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
160 em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
164 static int getFontBitmapID(int font_nr)
168 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
169 special = game_status;
170 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
171 special = GFX_SPECIAL_ARG_MAIN;
172 else if (game_status == GAME_MODE_PLAYING)
173 special = GFX_SPECIAL_ARG_DOOR;
176 return font_info[font_nr].special_bitmap_id[special];
181 void InitFontGraphicInfo()
183 static struct FontBitmapInfo *font_bitmap_info = NULL;
184 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
185 int num_property_mappings = getImageListPropertyMappingSize();
186 int num_font_bitmaps = NUM_FONTS;
189 if (graphic_info == NULL) /* still at startup phase */
191 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
196 /* ---------- initialize font graphic definitions ---------- */
198 /* always start with reliable default values (normal font graphics) */
199 for (i = 0; i < NUM_FONTS; i++)
200 font_info[i].graphic = IMG_FONT_INITIAL_1;
202 /* initialize normal font/graphic mapping from static configuration */
203 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
205 int font_nr = font_to_graphic[i].font_nr;
206 int special = font_to_graphic[i].special;
207 int graphic = font_to_graphic[i].graphic;
212 font_info[font_nr].graphic = graphic;
215 /* always start with reliable default values (special font graphics) */
216 for (i = 0; i < NUM_FONTS; i++)
218 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
220 font_info[i].special_graphic[j] = font_info[i].graphic;
221 font_info[i].special_bitmap_id[j] = i;
225 /* initialize special font/graphic mapping from static configuration */
226 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
228 int font_nr = font_to_graphic[i].font_nr;
229 int special = font_to_graphic[i].special;
230 int graphic = font_to_graphic[i].graphic;
231 int base_graphic = font2baseimg(font_nr);
233 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
235 boolean base_redefined =
236 getImageListEntryFromImageID(base_graphic)->redefined;
237 boolean special_redefined =
238 getImageListEntryFromImageID(graphic)->redefined;
240 /* if the base font ("font.title_1", for example) has been redefined,
241 but not the special font ("font.title_1.LEVELS", for example), do not
242 use an existing (in this case considered obsolete) special font
243 anymore, but use the automatically determined default font */
244 if (base_redefined && !special_redefined)
247 font_info[font_nr].special_graphic[special] = graphic;
248 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
253 /* initialize special element/graphic mapping from dynamic configuration */
254 for (i = 0; i < num_property_mappings; i++)
256 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
257 int special = property_mapping[i].ext3_index;
258 int graphic = property_mapping[i].artwork_index;
263 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
265 font_info[font_nr].special_graphic[special] = graphic;
266 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
271 /* ---------- initialize font bitmap array ---------- */
273 if (font_bitmap_info != NULL)
274 FreeFontInfo(font_bitmap_info);
277 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
279 /* ---------- initialize font bitmap definitions ---------- */
281 for (i = 0; i < NUM_FONTS; i++)
283 if (i < NUM_INITIAL_FONTS)
285 font_bitmap_info[i] = font_initial[i];
289 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
291 int font_bitmap_id = font_info[i].special_bitmap_id[j];
292 int graphic = font_info[i].special_graphic[j];
294 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
295 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
297 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
298 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
301 /* copy font relevant information from graphics information */
302 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
303 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
304 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
305 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
306 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
308 font_bitmap_info[font_bitmap_id].draw_xoffset =
309 graphic_info[graphic].draw_xoffset;
310 font_bitmap_info[font_bitmap_id].draw_yoffset =
311 graphic_info[graphic].draw_yoffset;
313 font_bitmap_info[font_bitmap_id].num_chars =
314 graphic_info[graphic].anim_frames;
315 font_bitmap_info[font_bitmap_id].num_chars_per_line =
316 graphic_info[graphic].anim_frames_per_line;
320 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
323 void InitElementGraphicInfo()
325 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
326 int num_property_mappings = getImageListPropertyMappingSize();
329 if (graphic_info == NULL) /* still at startup phase */
332 /* set values to -1 to identify later as "uninitialized" values */
333 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
335 for (act = 0; act < NUM_ACTIONS; act++)
337 element_info[i].graphic[act] = -1;
338 element_info[i].crumbled[act] = -1;
340 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
342 element_info[i].direction_graphic[act][dir] = -1;
343 element_info[i].direction_crumbled[act][dir] = -1;
348 /* initialize normal element/graphic mapping from static configuration */
349 for (i = 0; element_to_graphic[i].element > -1; i++)
351 int element = element_to_graphic[i].element;
352 int action = element_to_graphic[i].action;
353 int direction = element_to_graphic[i].direction;
354 boolean crumbled = element_to_graphic[i].crumbled;
355 int graphic = element_to_graphic[i].graphic;
356 int base_graphic = el2baseimg(element);
358 if (graphic_info[graphic].bitmap == NULL)
361 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
364 boolean base_redefined =
365 getImageListEntryFromImageID(base_graphic)->redefined;
366 boolean act_dir_redefined =
367 getImageListEntryFromImageID(graphic)->redefined;
369 /* if the base graphic ("emerald", for example) has been redefined,
370 but not the action graphic ("emerald.falling", for example), do not
371 use an existing (in this case considered obsolete) action graphic
372 anymore, but use the automatically determined default graphic */
373 if (base_redefined && !act_dir_redefined)
378 action = ACTION_DEFAULT;
383 element_info[element].direction_crumbled[action][direction] = graphic;
385 element_info[element].crumbled[action] = graphic;
390 element_info[element].direction_graphic[action][direction] = graphic;
392 element_info[element].graphic[action] = graphic;
396 /* initialize normal element/graphic mapping from dynamic configuration */
397 for (i = 0; i < num_property_mappings; i++)
399 int element = property_mapping[i].base_index;
400 int action = property_mapping[i].ext1_index;
401 int direction = property_mapping[i].ext2_index;
402 int special = property_mapping[i].ext3_index;
403 int graphic = property_mapping[i].artwork_index;
404 boolean crumbled = FALSE;
406 if (special == GFX_SPECIAL_ARG_CRUMBLED)
412 if (graphic_info[graphic].bitmap == NULL)
415 if (element >= MAX_NUM_ELEMENTS || special != -1)
419 action = ACTION_DEFAULT;
424 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
425 element_info[element].direction_crumbled[action][dir] = -1;
428 element_info[element].direction_crumbled[action][direction] = graphic;
430 element_info[element].crumbled[action] = graphic;
435 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
436 element_info[element].direction_graphic[action][dir] = -1;
439 element_info[element].direction_graphic[action][direction] = graphic;
441 element_info[element].graphic[action] = graphic;
445 /* now copy all graphics that are defined to be cloned from other graphics */
446 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
448 int graphic = element_info[i].graphic[ACTION_DEFAULT];
449 int crumbled_like, diggable_like;
454 crumbled_like = graphic_info[graphic].crumbled_like;
455 diggable_like = graphic_info[graphic].diggable_like;
457 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
459 for (act = 0; act < NUM_ACTIONS; act++)
460 element_info[i].crumbled[act] =
461 element_info[crumbled_like].crumbled[act];
462 for (act = 0; act < NUM_ACTIONS; act++)
463 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
464 element_info[i].direction_crumbled[act][dir] =
465 element_info[crumbled_like].direction_crumbled[act][dir];
468 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
470 element_info[i].graphic[ACTION_DIGGING] =
471 element_info[diggable_like].graphic[ACTION_DIGGING];
472 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
473 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
474 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
479 /* set hardcoded definitions for some runtime elements without graphic */
480 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
484 /* set hardcoded definitions for some internal elements without graphic */
485 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
487 if (IS_EDITOR_CASCADE_INACTIVE(i))
488 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
489 else if (IS_EDITOR_CASCADE_ACTIVE(i))
490 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
494 /* now set all undefined/invalid graphics to -1 to set to default after it */
495 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
497 for (act = 0; act < NUM_ACTIONS; act++)
501 graphic = element_info[i].graphic[act];
502 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
503 element_info[i].graphic[act] = -1;
505 graphic = element_info[i].crumbled[act];
506 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
507 element_info[i].crumbled[act] = -1;
509 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
511 graphic = element_info[i].direction_graphic[act][dir];
512 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
513 element_info[i].direction_graphic[act][dir] = -1;
515 graphic = element_info[i].direction_crumbled[act][dir];
516 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
517 element_info[i].direction_crumbled[act][dir] = -1;
522 /* adjust graphics with 2nd tile for movement according to direction
523 (do this before correcting '-1' values to minimize calculations) */
524 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
526 for (act = 0; act < NUM_ACTIONS; act++)
528 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
530 int graphic = element_info[i].direction_graphic[act][dir];
531 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
533 if (act == ACTION_FALLING) /* special case */
534 graphic = element_info[i].graphic[act];
537 graphic_info[graphic].double_movement &&
538 graphic_info[graphic].swap_double_tiles != 0)
540 struct GraphicInfo *g = &graphic_info[graphic];
541 int src_x_front = g->src_x;
542 int src_y_front = g->src_y;
543 int src_x_back = g->src_x + g->offset2_x;
544 int src_y_back = g->src_y + g->offset2_y;
545 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
547 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
548 src_y_front < src_y_back);
549 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
550 boolean swap_movement_tiles_autodetected =
551 (!frames_are_ordered_diagonally &&
552 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
553 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
554 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
555 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
558 /* swap frontside and backside graphic tile coordinates, if needed */
559 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
561 /* get current (wrong) backside tile coordinates */
562 getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
565 /* set frontside tile coordinates to backside tile coordinates */
566 g->src_x = src_x_back;
567 g->src_y = src_y_back;
569 /* invert tile offset to point to new backside tile coordinates */
573 /* do not swap front and backside tiles again after correction */
574 g->swap_double_tiles = 0;
581 /* now set all '-1' values to element specific default values */
582 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
584 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
585 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
586 int default_direction_graphic[NUM_DIRECTIONS_FULL];
587 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
589 if (default_graphic == -1)
590 default_graphic = IMG_UNKNOWN;
592 if (default_crumbled == -1)
593 default_crumbled = default_graphic;
595 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
596 if (default_crumbled == -1)
597 default_crumbled = IMG_EMPTY;
600 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
602 default_direction_graphic[dir] =
603 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
604 default_direction_crumbled[dir] =
605 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
607 if (default_direction_graphic[dir] == -1)
608 default_direction_graphic[dir] = default_graphic;
610 if (default_direction_crumbled[dir] == -1)
611 default_direction_crumbled[dir] = default_direction_graphic[dir];
613 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
614 if (default_direction_crumbled[dir] == -1)
615 default_direction_crumbled[dir] = default_crumbled;
619 for (act = 0; act < NUM_ACTIONS; act++)
621 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
622 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
623 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
624 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
625 act == ACTION_TURNING_FROM_RIGHT ||
626 act == ACTION_TURNING_FROM_UP ||
627 act == ACTION_TURNING_FROM_DOWN);
629 /* generic default action graphic (defined by "[default]" directive) */
630 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
631 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
632 int default_remove_graphic = IMG_EMPTY;
634 if (act_remove && default_action_graphic != -1)
635 default_remove_graphic = default_action_graphic;
637 /* look for special default action graphic (classic game specific) */
638 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
639 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
640 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
641 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
642 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
643 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
645 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
646 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
647 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
648 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
649 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
650 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
653 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
654 /* !!! make this better !!! */
655 if (i == EL_EMPTY_SPACE)
657 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
658 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
662 if (default_action_graphic == -1)
663 default_action_graphic = default_graphic;
665 if (default_action_crumbled == -1)
666 default_action_crumbled = default_action_graphic;
668 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
669 if (default_action_crumbled == -1)
670 default_action_crumbled = default_crumbled;
673 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
675 /* use action graphic as the default direction graphic, if undefined */
676 int default_action_direction_graphic = element_info[i].graphic[act];
677 int default_action_direction_crumbled = element_info[i].crumbled[act];
679 /* no graphic for current action -- use default direction graphic */
680 if (default_action_direction_graphic == -1)
681 default_action_direction_graphic =
682 (act_remove ? default_remove_graphic :
684 element_info[i].direction_graphic[ACTION_TURNING][dir] :
685 default_action_graphic != default_graphic ?
686 default_action_graphic :
687 default_direction_graphic[dir]);
689 if (element_info[i].direction_graphic[act][dir] == -1)
690 element_info[i].direction_graphic[act][dir] =
691 default_action_direction_graphic;
694 if (default_action_direction_crumbled == -1)
695 default_action_direction_crumbled =
696 element_info[i].direction_graphic[act][dir];
698 if (default_action_direction_crumbled == -1)
699 default_action_direction_crumbled =
700 (act_remove ? default_remove_graphic :
702 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
703 default_action_crumbled != default_crumbled ?
704 default_action_crumbled :
705 default_direction_crumbled[dir]);
708 if (element_info[i].direction_crumbled[act][dir] == -1)
709 element_info[i].direction_crumbled[act][dir] =
710 default_action_direction_crumbled;
713 /* no graphic for this specific action -- use default action graphic */
714 if (element_info[i].graphic[act] == -1)
715 element_info[i].graphic[act] =
716 (act_remove ? default_remove_graphic :
717 act_turning ? element_info[i].graphic[ACTION_TURNING] :
718 default_action_graphic);
720 if (element_info[i].crumbled[act] == -1)
721 element_info[i].crumbled[act] = element_info[i].graphic[act];
723 if (element_info[i].crumbled[act] == -1)
724 element_info[i].crumbled[act] =
725 (act_remove ? default_remove_graphic :
726 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
727 default_action_crumbled);
733 /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */
734 /* set animation mode to "none" for each graphic with only 1 frame */
735 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
737 for (act = 0; act < NUM_ACTIONS; act++)
739 int graphic = element_info[i].graphic[act];
740 int crumbled = element_info[i].crumbled[act];
742 if (graphic_info[graphic].anim_frames == 1)
743 graphic_info[graphic].anim_mode = ANIM_NONE;
744 if (graphic_info[crumbled].anim_frames == 1)
745 graphic_info[crumbled].anim_mode = ANIM_NONE;
747 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
749 graphic = element_info[i].direction_graphic[act][dir];
750 crumbled = element_info[i].direction_crumbled[act][dir];
752 if (graphic_info[graphic].anim_frames == 1)
753 graphic_info[graphic].anim_mode = ANIM_NONE;
754 if (graphic_info[crumbled].anim_frames == 1)
755 graphic_info[crumbled].anim_mode = ANIM_NONE;
765 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
766 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
768 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
769 element_info[i].token_name, i);
775 void InitElementSpecialGraphicInfo()
777 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
778 int num_property_mappings = getImageListPropertyMappingSize();
781 /* always start with reliable default values */
782 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
783 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
784 element_info[i].special_graphic[j] =
785 element_info[i].graphic[ACTION_DEFAULT];
787 /* initialize special element/graphic mapping from static configuration */
788 for (i = 0; element_to_special_graphic[i].element > -1; i++)
790 int element = element_to_special_graphic[i].element;
791 int special = element_to_special_graphic[i].special;
792 int graphic = element_to_special_graphic[i].graphic;
793 int base_graphic = el2baseimg(element);
794 boolean base_redefined =
795 getImageListEntryFromImageID(base_graphic)->redefined;
796 boolean special_redefined =
797 getImageListEntryFromImageID(graphic)->redefined;
799 /* if the base graphic ("emerald", for example) has been redefined,
800 but not the special graphic ("emerald.EDITOR", for example), do not
801 use an existing (in this case considered obsolete) special graphic
802 anymore, but use the automatically created (down-scaled) graphic */
803 if (base_redefined && !special_redefined)
806 element_info[element].special_graphic[special] = graphic;
809 /* initialize special element/graphic mapping from dynamic configuration */
810 for (i = 0; i < num_property_mappings; i++)
812 int element = property_mapping[i].base_index;
813 int special = property_mapping[i].ext3_index;
814 int graphic = property_mapping[i].artwork_index;
816 if (element >= MAX_NUM_ELEMENTS)
819 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
820 element_info[element].special_graphic[special] = graphic;
823 /* now set all undefined/invalid graphics to default */
824 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
825 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
826 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
827 element_info[i].special_graphic[j] =
828 element_info[i].graphic[ACTION_DEFAULT];
831 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
836 if (type != TYPE_TOKEN)
837 return get_parameter_value(value_raw, suffix, type);
839 if (strEqual(value_raw, ARG_UNDEFINED))
840 return ARG_UNDEFINED_VALUE;
842 /* !!! OPTIMIZE THIS BY USING HASH !!! */
843 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
844 if (strEqual(element_info[i].token_name, value_raw))
847 /* !!! OPTIMIZE THIS BY USING HASH !!! */
848 for (i = 0; image_config[i].token != NULL; i++)
850 int len_config_value = strlen(image_config[i].value);
852 if (!strEqual(&image_config[i].value[len_config_value - 4], ".pcx") &&
853 !strEqual(&image_config[i].value[len_config_value - 4], ".wav") &&
854 !strEqual(image_config[i].value, UNDEFINED_FILENAME))
857 if (strEqual(image_config[i].token, value_raw))
866 static int get_scaled_graphic_width(int graphic)
868 int original_width = getOriginalImageWidthFromImageID(graphic);
869 int scale_up_factor = graphic_info[graphic].scale_up_factor;
871 return original_width * scale_up_factor;
874 static int get_scaled_graphic_height(int graphic)
876 int original_height = getOriginalImageHeightFromImageID(graphic);
877 int scale_up_factor = graphic_info[graphic].scale_up_factor;
879 return original_height * scale_up_factor;
882 static void set_graphic_parameters(int graphic)
884 struct FileInfo *image = getImageListEntryFromImageID(graphic);
885 char **parameter_raw = image->parameter;
886 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
887 int parameter[NUM_GFX_ARGS];
888 int anim_frames_per_row = 1, anim_frames_per_col = 1;
889 int anim_frames_per_line = 1;
892 /* if fallback to default artwork is done, also use the default parameters */
893 if (image->fallback_to_default)
894 parameter_raw = image->default_parameter;
896 /* get integer values from string parameters */
897 for (i = 0; i < NUM_GFX_ARGS; i++)
898 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
899 image_config_suffix[i].token,
900 image_config_suffix[i].type);
902 graphic_info[graphic].bitmap = src_bitmap;
904 /* start with reliable default values */
905 graphic_info[graphic].src_image_width = 0;
906 graphic_info[graphic].src_image_height = 0;
907 graphic_info[graphic].src_x = 0;
908 graphic_info[graphic].src_y = 0;
909 graphic_info[graphic].width = TILEX;
910 graphic_info[graphic].height = TILEY;
911 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
912 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
913 graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
914 graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
915 graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
916 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
917 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
918 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
919 graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
920 graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
921 graphic_info[graphic].anim_delay_fixed = 0;
922 graphic_info[graphic].anim_delay_random = 0;
923 graphic_info[graphic].post_delay_fixed = 0;
924 graphic_info[graphic].post_delay_random = 0;
926 /* optional x and y tile position of animation frame sequence */
927 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
928 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
929 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
930 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
932 /* optional x and y pixel position of animation frame sequence */
933 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
934 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
935 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
936 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
938 /* optional width and height of each animation frame */
939 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
940 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
941 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
942 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
944 /* optional zoom factor for scaling up the image to a larger size */
945 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
946 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
947 if (graphic_info[graphic].scale_up_factor < 1)
948 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
952 /* get final bitmap size (with scaling, but without small images) */
953 int src_image_width = get_scaled_graphic_width(graphic);
954 int src_image_height = get_scaled_graphic_height(graphic);
956 anim_frames_per_row = src_image_width / graphic_info[graphic].width;
957 anim_frames_per_col = src_image_height / graphic_info[graphic].height;
959 graphic_info[graphic].src_image_width = src_image_width;
960 graphic_info[graphic].src_image_height = src_image_height;
963 /* correct x or y offset dependent of vertical or horizontal frame order */
964 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
966 graphic_info[graphic].offset_y =
967 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
968 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
969 anim_frames_per_line = anim_frames_per_col;
971 else /* frames are ordered horizontally */
973 graphic_info[graphic].offset_x =
974 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
975 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
976 anim_frames_per_line = anim_frames_per_row;
979 /* optionally, the x and y offset of frames can be specified directly */
980 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
981 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
982 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
983 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
985 /* optionally, moving animations may have separate start and end graphics */
986 graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
988 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
989 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
991 /* correct x or y offset2 dependent of vertical or horizontal frame order */
992 if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
993 graphic_info[graphic].offset2_y =
994 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
995 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
996 else /* frames are ordered horizontally */
997 graphic_info[graphic].offset2_x =
998 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
999 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
1001 /* optionally, the x and y offset of 2nd graphic can be specified directly */
1002 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1003 graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1004 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1005 graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1007 /* optionally, the second movement tile can be specified as start tile */
1008 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1009 graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1011 /* automatically determine correct number of frames, if not defined */
1012 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1013 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
1014 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1015 graphic_info[graphic].anim_frames = anim_frames_per_row;
1016 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1017 graphic_info[graphic].anim_frames = anim_frames_per_col;
1019 graphic_info[graphic].anim_frames = 1;
1021 graphic_info[graphic].anim_frames_per_line =
1022 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1023 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1025 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
1026 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
1027 graphic_info[graphic].anim_delay = 1;
1029 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
1031 if (graphic_info[graphic].anim_frames == 1)
1032 graphic_info[graphic].anim_mode = ANIM_NONE;
1035 /* automatically determine correct start frame, if not defined */
1036 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1037 graphic_info[graphic].anim_start_frame = 0;
1038 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
1039 graphic_info[graphic].anim_start_frame =
1040 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1042 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1044 /* animation synchronized with global frame counter, not move position */
1045 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1047 /* optional element for cloning crumble graphics */
1048 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1049 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1051 /* optional element for cloning digging graphics */
1052 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1053 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1055 /* optional border size for "crumbling" diggable graphics */
1056 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1057 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
1059 /* this is only used for player "boring" and "sleeping" actions */
1060 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1061 graphic_info[graphic].anim_delay_fixed =
1062 parameter[GFX_ARG_ANIM_DELAY_FIXED];
1063 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1064 graphic_info[graphic].anim_delay_random =
1065 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1066 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1067 graphic_info[graphic].post_delay_fixed =
1068 parameter[GFX_ARG_POST_DELAY_FIXED];
1069 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1070 graphic_info[graphic].post_delay_random =
1071 parameter[GFX_ARG_POST_DELAY_RANDOM];
1073 /* this is only used for toon animations */
1074 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
1075 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
1077 /* this is only used for drawing font characters */
1078 graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1079 graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1081 /* this is only used for drawing envelope graphics */
1082 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1084 /* optional graphic for cloning all graphics settings */
1085 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1086 graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
1089 static void set_cloned_graphic_parameters(int graphic)
1091 int fallback_graphic = IMG_CHAR_EXCLAM;
1092 int max_num_images = getImageListSize();
1093 int clone_graphic = graphic_info[graphic].clone_from;
1094 int num_references_followed = 1;
1096 while (graphic_info[clone_graphic].clone_from != -1 &&
1097 num_references_followed < max_num_images)
1099 clone_graphic = graphic_info[clone_graphic].clone_from;
1101 num_references_followed++;
1104 if (num_references_followed >= max_num_images)
1106 Error(ERR_RETURN_LINE, "-");
1107 Error(ERR_RETURN, "warning: error found in config file:");
1108 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1109 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic));
1110 Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics");
1111 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1113 if (graphic == fallback_graphic)
1114 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1116 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1117 Error(ERR_RETURN_LINE, "-");
1119 graphic_info[graphic] = graphic_info[fallback_graphic];
1123 graphic_info[graphic] = graphic_info[clone_graphic];
1124 graphic_info[graphic].clone_from = clone_graphic;
1128 static void InitGraphicInfo()
1130 int fallback_graphic = IMG_CHAR_EXCLAM;
1131 int num_images = getImageListSize();
1134 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1135 static boolean clipmasks_initialized = FALSE;
1137 XGCValues clip_gc_values;
1138 unsigned long clip_gc_valuemask;
1139 GC copy_clipmask_gc = None;
1142 checked_free(graphic_info);
1144 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1146 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1147 if (clipmasks_initialized)
1149 for (i = 0; i < num_images; i++)
1151 if (graphic_info[i].clip_mask)
1152 XFreePixmap(display, graphic_info[i].clip_mask);
1153 if (graphic_info[i].clip_gc)
1154 XFreeGC(display, graphic_info[i].clip_gc);
1156 graphic_info[i].clip_mask = None;
1157 graphic_info[i].clip_gc = None;
1162 /* first set all graphic paramaters ... */
1163 for (i = 0; i < num_images; i++)
1164 set_graphic_parameters(i);
1166 /* ... then copy these parameters for cloned graphics */
1167 for (i = 0; i < num_images; i++)
1168 if (graphic_info[i].clone_from != -1)
1169 set_cloned_graphic_parameters(i);
1171 for (i = 0; i < num_images; i++)
1175 int first_frame, last_frame;
1176 int src_bitmap_width, src_bitmap_height;
1178 /* now check if no animation frames are outside of the loaded image */
1180 if (graphic_info[i].bitmap == NULL)
1181 continue; /* skip check for optional images that are undefined */
1183 /* get final bitmap size (with scaling, but without small images) */
1184 src_bitmap_width = graphic_info[i].src_image_width;
1185 src_bitmap_height = graphic_info[i].src_image_height;
1187 /* check if first animation frame is inside specified bitmap */
1190 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1192 if (src_x < 0 || src_y < 0 ||
1193 src_x + TILEX > src_bitmap_width ||
1194 src_y + TILEY > src_bitmap_height)
1196 Error(ERR_RETURN_LINE, "-");
1197 Error(ERR_RETURN, "warning: error found in config file:");
1198 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1199 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1200 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1202 "error: first animation frame out of bounds (%d, %d) [%d, %d]",
1203 src_x, src_y, src_bitmap_width, src_bitmap_height);
1204 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1206 if (i == fallback_graphic)
1207 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1209 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1210 Error(ERR_RETURN_LINE, "-");
1212 graphic_info[i] = graphic_info[fallback_graphic];
1215 /* check if last animation frame is inside specified bitmap */
1217 last_frame = graphic_info[i].anim_frames - 1;
1218 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1220 if (src_x < 0 || src_y < 0 ||
1221 src_x + TILEX > src_bitmap_width ||
1222 src_y + TILEY > src_bitmap_height)
1224 Error(ERR_RETURN_LINE, "-");
1225 Error(ERR_RETURN, "warning: error found in config file:");
1226 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1227 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1228 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1230 "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1231 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1232 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1234 if (i == fallback_graphic)
1235 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1237 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1238 Error(ERR_RETURN_LINE, "-");
1240 graphic_info[i] = graphic_info[fallback_graphic];
1243 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1244 /* currently we only need a tile clip mask from the first frame */
1245 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1247 if (copy_clipmask_gc == None)
1249 clip_gc_values.graphics_exposures = False;
1250 clip_gc_valuemask = GCGraphicsExposures;
1251 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1252 clip_gc_valuemask, &clip_gc_values);
1255 graphic_info[i].clip_mask =
1256 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1258 src_pixmap = src_bitmap->clip_mask;
1259 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1260 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1262 clip_gc_values.graphics_exposures = False;
1263 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1264 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1266 graphic_info[i].clip_gc =
1267 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1271 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1272 if (copy_clipmask_gc)
1273 XFreeGC(display, copy_clipmask_gc);
1275 clipmasks_initialized = TRUE;
1279 static void InitElementSoundInfo()
1281 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1282 int num_property_mappings = getSoundListPropertyMappingSize();
1285 /* set values to -1 to identify later as "uninitialized" values */
1286 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1287 for (act = 0; act < NUM_ACTIONS; act++)
1288 element_info[i].sound[act] = -1;
1290 /* initialize element/sound mapping from static configuration */
1291 for (i = 0; element_to_sound[i].element > -1; i++)
1293 int element = element_to_sound[i].element;
1294 int action = element_to_sound[i].action;
1295 int sound = element_to_sound[i].sound;
1296 boolean is_class = element_to_sound[i].is_class;
1299 action = ACTION_DEFAULT;
1302 element_info[element].sound[action] = sound;
1304 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1305 if (strEqual(element_info[j].class_name,
1306 element_info[element].class_name))
1307 element_info[j].sound[action] = sound;
1310 /* initialize element class/sound mapping from dynamic configuration */
1311 for (i = 0; i < num_property_mappings; i++)
1313 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1314 int action = property_mapping[i].ext1_index;
1315 int sound = property_mapping[i].artwork_index;
1317 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1321 action = ACTION_DEFAULT;
1323 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1324 if (strEqual(element_info[j].class_name,
1325 element_info[element_class].class_name))
1326 element_info[j].sound[action] = sound;
1329 /* initialize element/sound mapping from dynamic configuration */
1330 for (i = 0; i < num_property_mappings; i++)
1332 int element = property_mapping[i].base_index;
1333 int action = property_mapping[i].ext1_index;
1334 int sound = property_mapping[i].artwork_index;
1336 if (element >= MAX_NUM_ELEMENTS)
1340 action = ACTION_DEFAULT;
1342 element_info[element].sound[action] = sound;
1345 /* now set all '-1' values to element specific default values */
1346 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1348 for (act = 0; act < NUM_ACTIONS; act++)
1350 /* generic default action sound (defined by "[default]" directive) */
1351 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1353 /* look for special default action sound (classic game specific) */
1354 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1355 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1356 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1357 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1358 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1359 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1361 /* !!! there's no such thing as a "default action sound" !!! */
1363 /* look for element specific default sound (independent from action) */
1364 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1365 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1369 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
1370 /* !!! make this better !!! */
1371 if (i == EL_EMPTY_SPACE)
1372 default_action_sound = element_info[EL_DEFAULT].sound[act];
1375 /* no sound for this specific action -- use default action sound */
1376 if (element_info[i].sound[act] == -1)
1377 element_info[i].sound[act] = default_action_sound;
1381 /* copy sound settings to some elements that are only stored in level file
1382 in native R'n'D levels, but are used by game engine in native EM levels */
1383 for (i = 0; copy_properties[i][0] != -1; i++)
1384 for (j = 1; j <= 4; j++)
1385 for (act = 0; act < NUM_ACTIONS; act++)
1386 element_info[copy_properties[i][j]].sound[act] =
1387 element_info[copy_properties[i][0]].sound[act];
1390 static void InitGameModeSoundInfo()
1394 /* set values to -1 to identify later as "uninitialized" values */
1395 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1398 /* initialize gamemode/sound mapping from static configuration */
1399 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1401 int gamemode = gamemode_to_sound[i].gamemode;
1402 int sound = gamemode_to_sound[i].sound;
1405 gamemode = GAME_MODE_DEFAULT;
1407 menu.sound[gamemode] = sound;
1410 /* now set all '-1' values to levelset specific default values */
1411 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1412 if (menu.sound[i] == -1)
1413 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1416 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1417 if (menu.sound[i] != -1)
1418 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1422 static void set_sound_parameters(int sound, char **parameter_raw)
1424 int parameter[NUM_SND_ARGS];
1427 /* get integer values from string parameters */
1428 for (i = 0; i < NUM_SND_ARGS; i++)
1430 get_parameter_value(parameter_raw[i],
1431 sound_config_suffix[i].token,
1432 sound_config_suffix[i].type);
1434 /* explicit loop mode setting in configuration overrides default value */
1435 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1436 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1438 /* sound volume to change the original volume when loading the sound file */
1439 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1441 /* sound priority to give certain sounds a higher or lower priority */
1442 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1445 static void InitSoundInfo()
1447 int *sound_effect_properties;
1448 int num_sounds = getSoundListSize();
1451 checked_free(sound_info);
1453 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1454 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1456 /* initialize sound effect for all elements to "no sound" */
1457 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1458 for (j = 0; j < NUM_ACTIONS; j++)
1459 element_info[i].sound[j] = SND_UNDEFINED;
1461 for (i = 0; i < num_sounds; i++)
1463 struct FileInfo *sound = getSoundListEntry(i);
1464 int len_effect_text = strlen(sound->token);
1466 sound_effect_properties[i] = ACTION_OTHER;
1467 sound_info[i].loop = FALSE; /* default: play sound only once */
1470 printf("::: sound %d: '%s'\n", i, sound->token);
1473 /* determine all loop sounds and identify certain sound classes */
1475 for (j = 0; element_action_info[j].suffix; j++)
1477 int len_action_text = strlen(element_action_info[j].suffix);
1479 if (len_action_text < len_effect_text &&
1480 strEqual(&sound->token[len_effect_text - len_action_text],
1481 element_action_info[j].suffix))
1483 sound_effect_properties[i] = element_action_info[j].value;
1484 sound_info[i].loop = element_action_info[j].is_loop_sound;
1490 /* associate elements and some selected sound actions */
1492 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1494 if (element_info[j].class_name)
1496 int len_class_text = strlen(element_info[j].class_name);
1498 if (len_class_text + 1 < len_effect_text &&
1499 strncmp(sound->token,
1500 element_info[j].class_name, len_class_text) == 0 &&
1501 sound->token[len_class_text] == '.')
1503 int sound_action_value = sound_effect_properties[i];
1505 element_info[j].sound[sound_action_value] = i;
1510 set_sound_parameters(i, sound->parameter);
1513 free(sound_effect_properties);
1516 static void InitGameModeMusicInfo()
1518 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1519 int num_property_mappings = getMusicListPropertyMappingSize();
1520 int default_levelset_music = -1;
1523 /* set values to -1 to identify later as "uninitialized" values */
1524 for (i = 0; i < MAX_LEVELS; i++)
1525 levelset.music[i] = -1;
1526 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1529 /* initialize gamemode/music mapping from static configuration */
1530 for (i = 0; gamemode_to_music[i].music > -1; i++)
1532 int gamemode = gamemode_to_music[i].gamemode;
1533 int music = gamemode_to_music[i].music;
1536 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1540 gamemode = GAME_MODE_DEFAULT;
1542 menu.music[gamemode] = music;
1545 /* initialize gamemode/music mapping from dynamic configuration */
1546 for (i = 0; i < num_property_mappings; i++)
1548 int prefix = property_mapping[i].base_index;
1549 int gamemode = property_mapping[i].ext1_index;
1550 int level = property_mapping[i].ext2_index;
1551 int music = property_mapping[i].artwork_index;
1554 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1555 prefix, gamemode, level, music);
1558 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1562 gamemode = GAME_MODE_DEFAULT;
1564 /* level specific music only allowed for in-game music */
1565 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1566 gamemode = GAME_MODE_PLAYING;
1571 default_levelset_music = music;
1574 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1575 levelset.music[level] = music;
1576 if (gamemode != GAME_MODE_PLAYING)
1577 menu.music[gamemode] = music;
1580 /* now set all '-1' values to menu specific default values */
1581 /* (undefined values of "levelset.music[]" might stay at "-1" to
1582 allow dynamic selection of music files from music directory!) */
1583 for (i = 0; i < MAX_LEVELS; i++)
1584 if (levelset.music[i] == -1)
1585 levelset.music[i] = default_levelset_music;
1586 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1587 if (menu.music[i] == -1)
1588 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1591 for (i = 0; i < MAX_LEVELS; i++)
1592 if (levelset.music[i] != -1)
1593 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1594 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1595 if (menu.music[i] != -1)
1596 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1600 static void set_music_parameters(int music, char **parameter_raw)
1602 int parameter[NUM_MUS_ARGS];
1605 /* get integer values from string parameters */
1606 for (i = 0; i < NUM_MUS_ARGS; i++)
1608 get_parameter_value(parameter_raw[i],
1609 music_config_suffix[i].token,
1610 music_config_suffix[i].type);
1612 /* explicit loop mode setting in configuration overrides default value */
1613 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1614 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1617 static void InitMusicInfo()
1619 int num_music = getMusicListSize();
1622 checked_free(music_info);
1624 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1626 for (i = 0; i < num_music; i++)
1628 struct FileInfo *music = getMusicListEntry(i);
1629 int len_music_text = strlen(music->token);
1631 music_info[i].loop = TRUE; /* default: play music in loop mode */
1633 /* determine all loop music */
1635 for (j = 0; music_prefix_info[j].prefix; j++)
1637 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1639 if (len_prefix_text < len_music_text &&
1640 strncmp(music->token,
1641 music_prefix_info[j].prefix, len_prefix_text) == 0)
1643 music_info[i].loop = music_prefix_info[j].is_loop_music;
1649 set_music_parameters(i, music->parameter);
1653 static void ReinitializeGraphics()
1655 InitGraphicInfo(); /* graphic properties mapping */
1656 InitElementGraphicInfo(); /* element game graphic mapping */
1657 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1659 InitElementSmallImages(); /* scale elements to all needed sizes */
1660 InitScaledImages(); /* scale all other images, if needed */
1661 InitFontGraphicInfo(); /* initialize text drawing functions */
1663 InitGraphicInfo_EM(); /* graphic mapping for EM engine */
1665 SetMainBackgroundImage(IMG_BACKGROUND);
1666 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1672 static void ReinitializeSounds()
1674 InitSoundInfo(); /* sound properties mapping */
1675 InitElementSoundInfo(); /* element game sound mapping */
1676 InitGameModeSoundInfo(); /* game mode sound mapping */
1678 InitPlayLevelSound(); /* internal game sound settings */
1681 static void ReinitializeMusic()
1683 InitMusicInfo(); /* music properties mapping */
1684 InitGameModeMusicInfo(); /* game mode music mapping */
1687 static int get_special_property_bit(int element, int property_bit_nr)
1689 struct PropertyBitInfo
1695 static struct PropertyBitInfo pb_can_move_into_acid[] =
1697 /* the player may be able fall into acid when gravity is activated */
1702 { EL_SP_MURPHY, 0 },
1703 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1705 /* all elements that can move may be able to also move into acid */
1708 { EL_BUG_RIGHT, 1 },
1711 { EL_SPACESHIP, 2 },
1712 { EL_SPACESHIP_LEFT, 2 },
1713 { EL_SPACESHIP_RIGHT, 2 },
1714 { EL_SPACESHIP_UP, 2 },
1715 { EL_SPACESHIP_DOWN, 2 },
1716 { EL_BD_BUTTERFLY, 3 },
1717 { EL_BD_BUTTERFLY_LEFT, 3 },
1718 { EL_BD_BUTTERFLY_RIGHT, 3 },
1719 { EL_BD_BUTTERFLY_UP, 3 },
1720 { EL_BD_BUTTERFLY_DOWN, 3 },
1721 { EL_BD_FIREFLY, 4 },
1722 { EL_BD_FIREFLY_LEFT, 4 },
1723 { EL_BD_FIREFLY_RIGHT, 4 },
1724 { EL_BD_FIREFLY_UP, 4 },
1725 { EL_BD_FIREFLY_DOWN, 4 },
1727 { EL_YAMYAM_LEFT, 5 },
1728 { EL_YAMYAM_RIGHT, 5 },
1729 { EL_YAMYAM_UP, 5 },
1730 { EL_YAMYAM_DOWN, 5 },
1731 { EL_DARK_YAMYAM, 6 },
1734 { EL_PACMAN_LEFT, 8 },
1735 { EL_PACMAN_RIGHT, 8 },
1736 { EL_PACMAN_UP, 8 },
1737 { EL_PACMAN_DOWN, 8 },
1739 { EL_MOLE_LEFT, 9 },
1740 { EL_MOLE_RIGHT, 9 },
1742 { EL_MOLE_DOWN, 9 },
1746 { EL_SATELLITE, 13 },
1747 { EL_SP_SNIKSNAK, 14 },
1748 { EL_SP_ELECTRON, 15 },
1751 { EL_EMC_ANDROID, 18 },
1756 static struct PropertyBitInfo pb_dont_collide_with[] =
1758 { EL_SP_SNIKSNAK, 0 },
1759 { EL_SP_ELECTRON, 1 },
1767 struct PropertyBitInfo *pb_info;
1770 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1771 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1776 struct PropertyBitInfo *pb_info = NULL;
1779 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1780 if (pb_definition[i].bit_nr == property_bit_nr)
1781 pb_info = pb_definition[i].pb_info;
1783 if (pb_info == NULL)
1786 for (i = 0; pb_info[i].element != -1; i++)
1787 if (pb_info[i].element == element)
1788 return pb_info[i].bit_nr;
1793 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1794 boolean property_value)
1796 int bit_nr = get_special_property_bit(element, property_bit_nr);
1801 *bitfield |= (1 << bit_nr);
1803 *bitfield &= ~(1 << bit_nr);
1807 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1809 int bit_nr = get_special_property_bit(element, property_bit_nr);
1812 return ((*bitfield & (1 << bit_nr)) != 0);
1818 static void resolve_group_element(int group_element, int recursion_depth)
1820 static int group_nr;
1821 static struct ElementGroupInfo *group;
1822 struct ElementGroupInfo *actual_group = element_info[group_element].group;
1825 if (actual_group == NULL) /* not yet initialized */
1828 if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */
1830 Error(ERR_WARN, "recursion too deep when resolving group element %d",
1831 group_element - EL_GROUP_START + 1);
1833 /* replace element which caused too deep recursion by question mark */
1834 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
1839 if (recursion_depth == 0) /* initialization */
1841 group = actual_group;
1842 group_nr = group_element - EL_GROUP_START;
1844 group->num_elements_resolved = 0;
1845 group->choice_pos = 0;
1848 for (i = 0; i < actual_group->num_elements; i++)
1850 int element = actual_group->element[i];
1852 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
1855 if (IS_GROUP_ELEMENT(element))
1856 resolve_group_element(element, recursion_depth + 1);
1859 group->element_resolved[group->num_elements_resolved++] = element;
1860 element_info[element].in_group[group_nr] = TRUE;
1866 void InitElementPropertiesStatic()
1868 static int ep_diggable[] =
1873 EL_SP_BUGGY_BASE_ACTIVATING,
1876 EL_INVISIBLE_SAND_ACTIVE,
1879 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1880 /* (if amoeba can grow into anything diggable, maybe keep these out) */
1884 EL_SP_BUGGY_BASE_ACTIVE,
1891 static int ep_collectible_only[] =
1913 EL_DYNABOMB_INCREASE_NUMBER,
1914 EL_DYNABOMB_INCREASE_SIZE,
1915 EL_DYNABOMB_INCREASE_POWER,
1935 static int ep_dont_run_into[] =
1937 /* same elements as in 'ep_dont_touch' */
1943 /* same elements as in 'ep_dont_collide_with' */
1955 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1959 EL_SP_BUGGY_BASE_ACTIVE,
1966 static int ep_dont_collide_with[] =
1968 /* same elements as in 'ep_dont_touch' */
1985 static int ep_dont_touch[] =
1995 static int ep_indestructible[] =
1999 EL_ACID_POOL_TOPLEFT,
2000 EL_ACID_POOL_TOPRIGHT,
2001 EL_ACID_POOL_BOTTOMLEFT,
2002 EL_ACID_POOL_BOTTOM,
2003 EL_ACID_POOL_BOTTOMRIGHT,
2004 EL_SP_HARDWARE_GRAY,
2005 EL_SP_HARDWARE_GREEN,
2006 EL_SP_HARDWARE_BLUE,
2008 EL_SP_HARDWARE_YELLOW,
2009 EL_SP_HARDWARE_BASE_1,
2010 EL_SP_HARDWARE_BASE_2,
2011 EL_SP_HARDWARE_BASE_3,
2012 EL_SP_HARDWARE_BASE_4,
2013 EL_SP_HARDWARE_BASE_5,
2014 EL_SP_HARDWARE_BASE_6,
2015 EL_INVISIBLE_STEELWALL,
2016 EL_INVISIBLE_STEELWALL_ACTIVE,
2017 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2018 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2019 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2020 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2021 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2022 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2023 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2024 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2025 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2026 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2027 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2028 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2030 EL_LIGHT_SWITCH_ACTIVE,
2031 EL_SIGN_EXCLAMATION,
2032 EL_SIGN_RADIOACTIVITY,
2043 EL_STEELWALL_SLIPPERY,
2057 EL_GATE_1_GRAY_ACTIVE,
2058 EL_GATE_2_GRAY_ACTIVE,
2059 EL_GATE_3_GRAY_ACTIVE,
2060 EL_GATE_4_GRAY_ACTIVE,
2069 EL_EM_GATE_1_GRAY_ACTIVE,
2070 EL_EM_GATE_2_GRAY_ACTIVE,
2071 EL_EM_GATE_3_GRAY_ACTIVE,
2072 EL_EM_GATE_4_GRAY_ACTIVE,
2081 EL_EMC_GATE_5_GRAY_ACTIVE,
2082 EL_EMC_GATE_6_GRAY_ACTIVE,
2083 EL_EMC_GATE_7_GRAY_ACTIVE,
2084 EL_EMC_GATE_8_GRAY_ACTIVE,
2086 EL_SWITCHGATE_OPENING,
2087 EL_SWITCHGATE_CLOSED,
2088 EL_SWITCHGATE_CLOSING,
2090 EL_SWITCHGATE_SWITCH_UP,
2091 EL_SWITCHGATE_SWITCH_DOWN,
2094 EL_TIMEGATE_OPENING,
2096 EL_TIMEGATE_CLOSING,
2099 EL_TIMEGATE_SWITCH_ACTIVE,
2104 EL_TUBE_VERTICAL_LEFT,
2105 EL_TUBE_VERTICAL_RIGHT,
2106 EL_TUBE_HORIZONTAL_UP,
2107 EL_TUBE_HORIZONTAL_DOWN,
2116 static int ep_slippery[] =
2130 EL_ROBOT_WHEEL_ACTIVE,
2136 EL_ACID_POOL_TOPLEFT,
2137 EL_ACID_POOL_TOPRIGHT,
2147 EL_STEELWALL_SLIPPERY,
2150 EL_EMC_WALL_SLIPPERY_1,
2151 EL_EMC_WALL_SLIPPERY_2,
2152 EL_EMC_WALL_SLIPPERY_3,
2153 EL_EMC_WALL_SLIPPERY_4,
2155 EL_EMC_MAGIC_BALL_ACTIVE,
2160 static int ep_can_change[] =
2165 static int ep_can_move[] =
2167 /* same elements as in 'pb_can_move_into_acid' */
2190 static int ep_can_fall[] =
2205 EL_BD_MAGIC_WALL_FULL,
2219 static int ep_can_smash_player[] =
2245 static int ep_can_smash_enemies[] =
2254 static int ep_can_smash_everything[] =
2263 static int ep_explodes_by_fire[] =
2265 /* same elements as in 'ep_explodes_impact' */
2270 /* same elements as in 'ep_explodes_smashed' */
2280 EL_EM_DYNAMITE_ACTIVE,
2281 EL_DYNABOMB_PLAYER_1_ACTIVE,
2282 EL_DYNABOMB_PLAYER_2_ACTIVE,
2283 EL_DYNABOMB_PLAYER_3_ACTIVE,
2284 EL_DYNABOMB_PLAYER_4_ACTIVE,
2285 EL_DYNABOMB_INCREASE_NUMBER,
2286 EL_DYNABOMB_INCREASE_SIZE,
2287 EL_DYNABOMB_INCREASE_POWER,
2288 EL_SP_DISK_RED_ACTIVE,
2302 static int ep_explodes_smashed[] =
2304 /* same elements as in 'ep_explodes_impact' */
2318 static int ep_explodes_impact[] =
2327 static int ep_walkable_over[] =
2331 EL_SOKOBAN_FIELD_EMPTY,
2343 EL_GATE_1_GRAY_ACTIVE,
2344 EL_GATE_2_GRAY_ACTIVE,
2345 EL_GATE_3_GRAY_ACTIVE,
2346 EL_GATE_4_GRAY_ACTIVE,
2354 static int ep_walkable_inside[] =
2359 EL_TUBE_VERTICAL_LEFT,
2360 EL_TUBE_VERTICAL_RIGHT,
2361 EL_TUBE_HORIZONTAL_UP,
2362 EL_TUBE_HORIZONTAL_DOWN,
2371 static int ep_walkable_under[] =
2376 static int ep_passable_over[] =
2386 EL_EM_GATE_1_GRAY_ACTIVE,
2387 EL_EM_GATE_2_GRAY_ACTIVE,
2388 EL_EM_GATE_3_GRAY_ACTIVE,
2389 EL_EM_GATE_4_GRAY_ACTIVE,
2398 EL_EMC_GATE_5_GRAY_ACTIVE,
2399 EL_EMC_GATE_6_GRAY_ACTIVE,
2400 EL_EMC_GATE_7_GRAY_ACTIVE,
2401 EL_EMC_GATE_8_GRAY_ACTIVE,
2408 static int ep_passable_inside[] =
2414 EL_SP_PORT_HORIZONTAL,
2415 EL_SP_PORT_VERTICAL,
2417 EL_SP_GRAVITY_PORT_LEFT,
2418 EL_SP_GRAVITY_PORT_RIGHT,
2419 EL_SP_GRAVITY_PORT_UP,
2420 EL_SP_GRAVITY_PORT_DOWN,
2421 EL_SP_GRAVITY_ON_PORT_LEFT,
2422 EL_SP_GRAVITY_ON_PORT_RIGHT,
2423 EL_SP_GRAVITY_ON_PORT_UP,
2424 EL_SP_GRAVITY_ON_PORT_DOWN,
2425 EL_SP_GRAVITY_OFF_PORT_LEFT,
2426 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2427 EL_SP_GRAVITY_OFF_PORT_UP,
2428 EL_SP_GRAVITY_OFF_PORT_DOWN,
2433 static int ep_passable_under[] =
2438 static int ep_droppable[] =
2443 static int ep_explodes_1x1_old[] =
2448 static int ep_pushable[] =
2460 EL_SOKOBAN_FIELD_FULL,
2469 static int ep_explodes_cross_old[] =
2474 static int ep_protected[] =
2476 /* same elements as in 'ep_walkable_inside' */
2480 EL_TUBE_VERTICAL_LEFT,
2481 EL_TUBE_VERTICAL_RIGHT,
2482 EL_TUBE_HORIZONTAL_UP,
2483 EL_TUBE_HORIZONTAL_DOWN,
2489 /* same elements as in 'ep_passable_over' */
2498 EL_EM_GATE_1_GRAY_ACTIVE,
2499 EL_EM_GATE_2_GRAY_ACTIVE,
2500 EL_EM_GATE_3_GRAY_ACTIVE,
2501 EL_EM_GATE_4_GRAY_ACTIVE,
2510 EL_EMC_GATE_5_GRAY_ACTIVE,
2511 EL_EMC_GATE_6_GRAY_ACTIVE,
2512 EL_EMC_GATE_7_GRAY_ACTIVE,
2513 EL_EMC_GATE_8_GRAY_ACTIVE,
2517 /* same elements as in 'ep_passable_inside' */
2522 EL_SP_PORT_HORIZONTAL,
2523 EL_SP_PORT_VERTICAL,
2525 EL_SP_GRAVITY_PORT_LEFT,
2526 EL_SP_GRAVITY_PORT_RIGHT,
2527 EL_SP_GRAVITY_PORT_UP,
2528 EL_SP_GRAVITY_PORT_DOWN,
2529 EL_SP_GRAVITY_ON_PORT_LEFT,
2530 EL_SP_GRAVITY_ON_PORT_RIGHT,
2531 EL_SP_GRAVITY_ON_PORT_UP,
2532 EL_SP_GRAVITY_ON_PORT_DOWN,
2533 EL_SP_GRAVITY_OFF_PORT_LEFT,
2534 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2535 EL_SP_GRAVITY_OFF_PORT_UP,
2536 EL_SP_GRAVITY_OFF_PORT_DOWN,
2541 static int ep_throwable[] =
2546 static int ep_can_explode[] =
2548 /* same elements as in 'ep_explodes_impact' */
2553 /* same elements as in 'ep_explodes_smashed' */
2559 /* elements that can explode by explosion or by dragonfire */
2563 EL_EM_DYNAMITE_ACTIVE,
2564 EL_DYNABOMB_PLAYER_1_ACTIVE,
2565 EL_DYNABOMB_PLAYER_2_ACTIVE,
2566 EL_DYNABOMB_PLAYER_3_ACTIVE,
2567 EL_DYNABOMB_PLAYER_4_ACTIVE,
2568 EL_DYNABOMB_INCREASE_NUMBER,
2569 EL_DYNABOMB_INCREASE_SIZE,
2570 EL_DYNABOMB_INCREASE_POWER,
2571 EL_SP_DISK_RED_ACTIVE,
2579 /* elements that can explode only by explosion */
2585 static int ep_gravity_reachable[] =
2591 EL_INVISIBLE_SAND_ACTIVE,
2596 EL_SP_PORT_HORIZONTAL,
2597 EL_SP_PORT_VERTICAL,
2599 EL_SP_GRAVITY_PORT_LEFT,
2600 EL_SP_GRAVITY_PORT_RIGHT,
2601 EL_SP_GRAVITY_PORT_UP,
2602 EL_SP_GRAVITY_PORT_DOWN,
2603 EL_SP_GRAVITY_ON_PORT_LEFT,
2604 EL_SP_GRAVITY_ON_PORT_RIGHT,
2605 EL_SP_GRAVITY_ON_PORT_UP,
2606 EL_SP_GRAVITY_ON_PORT_DOWN,
2607 EL_SP_GRAVITY_OFF_PORT_LEFT,
2608 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2609 EL_SP_GRAVITY_OFF_PORT_UP,
2610 EL_SP_GRAVITY_OFF_PORT_DOWN,
2616 static int ep_player[] =
2623 EL_SOKOBAN_FIELD_PLAYER,
2629 static int ep_can_pass_magic_wall[] =
2643 static int ep_switchable[] =
2647 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2648 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2649 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2650 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2651 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2652 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2653 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2654 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2655 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2656 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2657 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2658 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2659 EL_SWITCHGATE_SWITCH_UP,
2660 EL_SWITCHGATE_SWITCH_DOWN,
2662 EL_LIGHT_SWITCH_ACTIVE,
2664 EL_BALLOON_SWITCH_LEFT,
2665 EL_BALLOON_SWITCH_RIGHT,
2666 EL_BALLOON_SWITCH_UP,
2667 EL_BALLOON_SWITCH_DOWN,
2668 EL_BALLOON_SWITCH_ANY,
2669 EL_BALLOON_SWITCH_NONE,
2672 EL_EMC_MAGIC_BALL_SWITCH,
2673 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
2678 static int ep_bd_element[] =
2712 static int ep_sp_element[] =
2714 /* should always be valid */
2717 /* standard classic Supaplex elements */
2724 EL_SP_HARDWARE_GRAY,
2732 EL_SP_GRAVITY_PORT_RIGHT,
2733 EL_SP_GRAVITY_PORT_DOWN,
2734 EL_SP_GRAVITY_PORT_LEFT,
2735 EL_SP_GRAVITY_PORT_UP,
2740 EL_SP_PORT_VERTICAL,
2741 EL_SP_PORT_HORIZONTAL,
2747 EL_SP_HARDWARE_BASE_1,
2748 EL_SP_HARDWARE_GREEN,
2749 EL_SP_HARDWARE_BLUE,
2751 EL_SP_HARDWARE_YELLOW,
2752 EL_SP_HARDWARE_BASE_2,
2753 EL_SP_HARDWARE_BASE_3,
2754 EL_SP_HARDWARE_BASE_4,
2755 EL_SP_HARDWARE_BASE_5,
2756 EL_SP_HARDWARE_BASE_6,
2760 /* additional elements that appeared in newer Supaplex levels */
2763 /* additional gravity port elements (not switching, but setting gravity) */
2764 EL_SP_GRAVITY_ON_PORT_LEFT,
2765 EL_SP_GRAVITY_ON_PORT_RIGHT,
2766 EL_SP_GRAVITY_ON_PORT_UP,
2767 EL_SP_GRAVITY_ON_PORT_DOWN,
2768 EL_SP_GRAVITY_OFF_PORT_LEFT,
2769 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2770 EL_SP_GRAVITY_OFF_PORT_UP,
2771 EL_SP_GRAVITY_OFF_PORT_DOWN,
2773 /* more than one Murphy in a level results in an inactive clone */
2776 /* runtime Supaplex elements */
2777 EL_SP_DISK_RED_ACTIVE,
2778 EL_SP_TERMINAL_ACTIVE,
2779 EL_SP_BUGGY_BASE_ACTIVATING,
2780 EL_SP_BUGGY_BASE_ACTIVE,
2787 static int ep_sb_element[] =
2792 EL_SOKOBAN_FIELD_EMPTY,
2793 EL_SOKOBAN_FIELD_FULL,
2794 EL_SOKOBAN_FIELD_PLAYER,
2799 EL_INVISIBLE_STEELWALL,
2804 static int ep_gem[] =
2816 static int ep_food_dark_yamyam[] =
2844 static int ep_food_penguin[] =
2858 static int ep_food_pig[] =
2870 static int ep_historic_wall[] =
2881 EL_GATE_1_GRAY_ACTIVE,
2882 EL_GATE_2_GRAY_ACTIVE,
2883 EL_GATE_3_GRAY_ACTIVE,
2884 EL_GATE_4_GRAY_ACTIVE,
2893 EL_EM_GATE_1_GRAY_ACTIVE,
2894 EL_EM_GATE_2_GRAY_ACTIVE,
2895 EL_EM_GATE_3_GRAY_ACTIVE,
2896 EL_EM_GATE_4_GRAY_ACTIVE,
2903 EL_EXPANDABLE_WALL_HORIZONTAL,
2904 EL_EXPANDABLE_WALL_VERTICAL,
2905 EL_EXPANDABLE_WALL_ANY,
2906 EL_EXPANDABLE_WALL_GROWING,
2913 EL_SP_HARDWARE_GRAY,
2914 EL_SP_HARDWARE_GREEN,
2915 EL_SP_HARDWARE_BLUE,
2917 EL_SP_HARDWARE_YELLOW,
2918 EL_SP_HARDWARE_BASE_1,
2919 EL_SP_HARDWARE_BASE_2,
2920 EL_SP_HARDWARE_BASE_3,
2921 EL_SP_HARDWARE_BASE_4,
2922 EL_SP_HARDWARE_BASE_5,
2923 EL_SP_HARDWARE_BASE_6,
2925 EL_SP_TERMINAL_ACTIVE,
2928 EL_INVISIBLE_STEELWALL,
2929 EL_INVISIBLE_STEELWALL_ACTIVE,
2931 EL_INVISIBLE_WALL_ACTIVE,
2932 EL_STEELWALL_SLIPPERY,
2949 static int ep_historic_solid[] =
2953 EL_EXPANDABLE_WALL_HORIZONTAL,
2954 EL_EXPANDABLE_WALL_VERTICAL,
2955 EL_EXPANDABLE_WALL_ANY,
2968 EL_QUICKSAND_FILLING,
2969 EL_QUICKSAND_EMPTYING,
2971 EL_MAGIC_WALL_ACTIVE,
2972 EL_MAGIC_WALL_EMPTYING,
2973 EL_MAGIC_WALL_FILLING,
2977 EL_BD_MAGIC_WALL_ACTIVE,
2978 EL_BD_MAGIC_WALL_EMPTYING,
2979 EL_BD_MAGIC_WALL_FULL,
2980 EL_BD_MAGIC_WALL_FILLING,
2981 EL_BD_MAGIC_WALL_DEAD,
2990 EL_SP_TERMINAL_ACTIVE,
2994 EL_INVISIBLE_WALL_ACTIVE,
2995 EL_SWITCHGATE_SWITCH_UP,
2996 EL_SWITCHGATE_SWITCH_DOWN,
2998 EL_TIMEGATE_SWITCH_ACTIVE,
3010 /* the following elements are a direct copy of "indestructible" elements,
3011 except "EL_ACID", which is "indestructible", but not "solid"! */
3016 EL_ACID_POOL_TOPLEFT,
3017 EL_ACID_POOL_TOPRIGHT,
3018 EL_ACID_POOL_BOTTOMLEFT,
3019 EL_ACID_POOL_BOTTOM,
3020 EL_ACID_POOL_BOTTOMRIGHT,
3021 EL_SP_HARDWARE_GRAY,
3022 EL_SP_HARDWARE_GREEN,
3023 EL_SP_HARDWARE_BLUE,
3025 EL_SP_HARDWARE_YELLOW,
3026 EL_SP_HARDWARE_BASE_1,
3027 EL_SP_HARDWARE_BASE_2,
3028 EL_SP_HARDWARE_BASE_3,
3029 EL_SP_HARDWARE_BASE_4,
3030 EL_SP_HARDWARE_BASE_5,
3031 EL_SP_HARDWARE_BASE_6,
3032 EL_INVISIBLE_STEELWALL,
3033 EL_INVISIBLE_STEELWALL_ACTIVE,
3034 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3035 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3036 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3037 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3038 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3039 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3040 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3041 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3042 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3043 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3044 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3045 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3047 EL_LIGHT_SWITCH_ACTIVE,
3048 EL_SIGN_EXCLAMATION,
3049 EL_SIGN_RADIOACTIVITY,
3060 EL_STEELWALL_SLIPPERY,
3074 EL_GATE_1_GRAY_ACTIVE,
3075 EL_GATE_2_GRAY_ACTIVE,
3076 EL_GATE_3_GRAY_ACTIVE,
3077 EL_GATE_4_GRAY_ACTIVE,
3086 EL_EM_GATE_1_GRAY_ACTIVE,
3087 EL_EM_GATE_2_GRAY_ACTIVE,
3088 EL_EM_GATE_3_GRAY_ACTIVE,
3089 EL_EM_GATE_4_GRAY_ACTIVE,
3091 EL_SWITCHGATE_OPENING,
3092 EL_SWITCHGATE_CLOSED,
3093 EL_SWITCHGATE_CLOSING,
3095 EL_TIMEGATE_OPENING,
3097 EL_TIMEGATE_CLOSING,
3101 EL_TUBE_VERTICAL_LEFT,
3102 EL_TUBE_VERTICAL_RIGHT,
3103 EL_TUBE_HORIZONTAL_UP,
3104 EL_TUBE_HORIZONTAL_DOWN,
3113 static int ep_classic_enemy[] =
3130 static int ep_belt[] =
3132 EL_CONVEYOR_BELT_1_LEFT,
3133 EL_CONVEYOR_BELT_1_MIDDLE,
3134 EL_CONVEYOR_BELT_1_RIGHT,
3135 EL_CONVEYOR_BELT_2_LEFT,
3136 EL_CONVEYOR_BELT_2_MIDDLE,
3137 EL_CONVEYOR_BELT_2_RIGHT,
3138 EL_CONVEYOR_BELT_3_LEFT,
3139 EL_CONVEYOR_BELT_3_MIDDLE,
3140 EL_CONVEYOR_BELT_3_RIGHT,
3141 EL_CONVEYOR_BELT_4_LEFT,
3142 EL_CONVEYOR_BELT_4_MIDDLE,
3143 EL_CONVEYOR_BELT_4_RIGHT,
3148 static int ep_belt_active[] =
3150 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
3151 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
3152 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
3153 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
3154 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
3155 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
3156 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
3157 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
3158 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
3159 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
3160 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
3161 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
3166 static int ep_belt_switch[] =
3168 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3169 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3170 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3171 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3172 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3173 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3174 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3175 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3176 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3177 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3178 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3179 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3184 static int ep_tube[] =
3191 EL_TUBE_HORIZONTAL_UP,
3192 EL_TUBE_HORIZONTAL_DOWN,
3194 EL_TUBE_VERTICAL_LEFT,
3195 EL_TUBE_VERTICAL_RIGHT,
3201 static int ep_keygate[] =
3211 EL_GATE_1_GRAY_ACTIVE,
3212 EL_GATE_2_GRAY_ACTIVE,
3213 EL_GATE_3_GRAY_ACTIVE,
3214 EL_GATE_4_GRAY_ACTIVE,
3223 EL_EM_GATE_1_GRAY_ACTIVE,
3224 EL_EM_GATE_2_GRAY_ACTIVE,
3225 EL_EM_GATE_3_GRAY_ACTIVE,
3226 EL_EM_GATE_4_GRAY_ACTIVE,
3235 EL_EMC_GATE_5_GRAY_ACTIVE,
3236 EL_EMC_GATE_6_GRAY_ACTIVE,
3237 EL_EMC_GATE_7_GRAY_ACTIVE,
3238 EL_EMC_GATE_8_GRAY_ACTIVE,
3243 static int ep_amoeboid[] =
3255 static int ep_amoebalive[] =
3266 static int ep_has_editor_content[] =
3288 static int ep_can_turn_each_move[] =
3290 /* !!! do something with this one !!! */
3294 static int ep_can_grow[] =
3308 static int ep_active_bomb[] =
3311 EL_EM_DYNAMITE_ACTIVE,
3312 EL_DYNABOMB_PLAYER_1_ACTIVE,
3313 EL_DYNABOMB_PLAYER_2_ACTIVE,
3314 EL_DYNABOMB_PLAYER_3_ACTIVE,
3315 EL_DYNABOMB_PLAYER_4_ACTIVE,
3316 EL_SP_DISK_RED_ACTIVE,
3321 static int ep_inactive[] =
3353 EL_GATE_1_GRAY_ACTIVE,
3354 EL_GATE_2_GRAY_ACTIVE,
3355 EL_GATE_3_GRAY_ACTIVE,
3356 EL_GATE_4_GRAY_ACTIVE,
3365 EL_EM_GATE_1_GRAY_ACTIVE,
3366 EL_EM_GATE_2_GRAY_ACTIVE,
3367 EL_EM_GATE_3_GRAY_ACTIVE,
3368 EL_EM_GATE_4_GRAY_ACTIVE,
3377 EL_EMC_GATE_5_GRAY_ACTIVE,
3378 EL_EMC_GATE_6_GRAY_ACTIVE,
3379 EL_EMC_GATE_7_GRAY_ACTIVE,
3380 EL_EMC_GATE_8_GRAY_ACTIVE,
3383 EL_INVISIBLE_STEELWALL,
3391 EL_WALL_EMERALD_YELLOW,
3392 EL_DYNABOMB_INCREASE_NUMBER,
3393 EL_DYNABOMB_INCREASE_SIZE,
3394 EL_DYNABOMB_INCREASE_POWER,
3398 EL_SOKOBAN_FIELD_EMPTY,
3399 EL_SOKOBAN_FIELD_FULL,
3400 EL_WALL_EMERALD_RED,
3401 EL_WALL_EMERALD_PURPLE,
3402 EL_ACID_POOL_TOPLEFT,
3403 EL_ACID_POOL_TOPRIGHT,
3404 EL_ACID_POOL_BOTTOMLEFT,
3405 EL_ACID_POOL_BOTTOM,
3406 EL_ACID_POOL_BOTTOMRIGHT,
3410 EL_BD_MAGIC_WALL_DEAD,
3411 EL_AMOEBA_TO_DIAMOND,
3419 EL_SP_GRAVITY_PORT_RIGHT,
3420 EL_SP_GRAVITY_PORT_DOWN,
3421 EL_SP_GRAVITY_PORT_LEFT,
3422 EL_SP_GRAVITY_PORT_UP,
3423 EL_SP_PORT_HORIZONTAL,
3424 EL_SP_PORT_VERTICAL,
3435 EL_SP_HARDWARE_GRAY,
3436 EL_SP_HARDWARE_GREEN,
3437 EL_SP_HARDWARE_BLUE,
3439 EL_SP_HARDWARE_YELLOW,
3440 EL_SP_HARDWARE_BASE_1,
3441 EL_SP_HARDWARE_BASE_2,
3442 EL_SP_HARDWARE_BASE_3,
3443 EL_SP_HARDWARE_BASE_4,
3444 EL_SP_HARDWARE_BASE_5,
3445 EL_SP_HARDWARE_BASE_6,
3446 EL_SP_GRAVITY_ON_PORT_LEFT,
3447 EL_SP_GRAVITY_ON_PORT_RIGHT,
3448 EL_SP_GRAVITY_ON_PORT_UP,
3449 EL_SP_GRAVITY_ON_PORT_DOWN,
3450 EL_SP_GRAVITY_OFF_PORT_LEFT,
3451 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3452 EL_SP_GRAVITY_OFF_PORT_UP,
3453 EL_SP_GRAVITY_OFF_PORT_DOWN,
3454 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3455 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3456 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3457 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3458 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3459 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3460 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3461 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3462 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3463 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3464 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3465 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3466 EL_SIGN_EXCLAMATION,
3467 EL_SIGN_RADIOACTIVITY,
3478 EL_STEELWALL_SLIPPERY,
3483 EL_EMC_WALL_SLIPPERY_1,
3484 EL_EMC_WALL_SLIPPERY_2,
3485 EL_EMC_WALL_SLIPPERY_3,
3486 EL_EMC_WALL_SLIPPERY_4,
3507 static int ep_em_slippery_wall[] =
3512 static int ep_gfx_crumbled[] =
3522 static int ep_editor_cascade_active[] =
3524 EL_INTERNAL_CASCADE_BD_ACTIVE,
3525 EL_INTERNAL_CASCADE_EM_ACTIVE,
3526 EL_INTERNAL_CASCADE_EMC_ACTIVE,
3527 EL_INTERNAL_CASCADE_RND_ACTIVE,
3528 EL_INTERNAL_CASCADE_SB_ACTIVE,
3529 EL_INTERNAL_CASCADE_SP_ACTIVE,
3530 EL_INTERNAL_CASCADE_DC_ACTIVE,
3531 EL_INTERNAL_CASCADE_DX_ACTIVE,
3532 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
3533 EL_INTERNAL_CASCADE_CE_ACTIVE,
3534 EL_INTERNAL_CASCADE_GE_ACTIVE,
3535 EL_INTERNAL_CASCADE_USER_ACTIVE,
3536 EL_INTERNAL_CASCADE_GENERIC_ACTIVE,
3537 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
3542 static int ep_editor_cascade_inactive[] =
3544 EL_INTERNAL_CASCADE_BD,
3545 EL_INTERNAL_CASCADE_EM,
3546 EL_INTERNAL_CASCADE_EMC,
3547 EL_INTERNAL_CASCADE_RND,
3548 EL_INTERNAL_CASCADE_SB,
3549 EL_INTERNAL_CASCADE_SP,
3550 EL_INTERNAL_CASCADE_DC,
3551 EL_INTERNAL_CASCADE_DX,
3552 EL_INTERNAL_CASCADE_CHARS,
3553 EL_INTERNAL_CASCADE_CE,
3554 EL_INTERNAL_CASCADE_GE,
3555 EL_INTERNAL_CASCADE_USER,
3556 EL_INTERNAL_CASCADE_GENERIC,
3557 EL_INTERNAL_CASCADE_DYNAMIC,
3566 } element_properties[] =
3568 { ep_diggable, EP_DIGGABLE },
3569 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3570 { ep_dont_run_into, EP_DONT_RUN_INTO },
3571 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3572 { ep_dont_touch, EP_DONT_TOUCH },
3573 { ep_indestructible, EP_INDESTRUCTIBLE },
3574 { ep_slippery, EP_SLIPPERY },
3575 { ep_can_change, EP_CAN_CHANGE },
3576 { ep_can_move, EP_CAN_MOVE },
3577 { ep_can_fall, EP_CAN_FALL },
3578 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3579 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3580 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3581 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
3582 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
3583 { ep_explodes_impact, EP_EXPLODES_IMPACT },
3584 { ep_walkable_over, EP_WALKABLE_OVER },
3585 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3586 { ep_walkable_under, EP_WALKABLE_UNDER },
3587 { ep_passable_over, EP_PASSABLE_OVER },
3588 { ep_passable_inside, EP_PASSABLE_INSIDE },
3589 { ep_passable_under, EP_PASSABLE_UNDER },
3590 { ep_droppable, EP_DROPPABLE },
3591 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
3592 { ep_pushable, EP_PUSHABLE },
3593 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
3594 { ep_protected, EP_PROTECTED },
3595 { ep_throwable, EP_THROWABLE },
3596 { ep_can_explode, EP_CAN_EXPLODE },
3597 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
3599 { ep_player, EP_PLAYER },
3600 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3601 { ep_switchable, EP_SWITCHABLE },
3602 { ep_bd_element, EP_BD_ELEMENT },
3603 { ep_sp_element, EP_SP_ELEMENT },
3604 { ep_sb_element, EP_SB_ELEMENT },
3606 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3607 { ep_food_penguin, EP_FOOD_PENGUIN },
3608 { ep_food_pig, EP_FOOD_PIG },
3609 { ep_historic_wall, EP_HISTORIC_WALL },
3610 { ep_historic_solid, EP_HISTORIC_SOLID },
3611 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3612 { ep_belt, EP_BELT },
3613 { ep_belt_active, EP_BELT_ACTIVE },
3614 { ep_belt_switch, EP_BELT_SWITCH },
3615 { ep_tube, EP_TUBE },
3616 { ep_keygate, EP_KEYGATE },
3617 { ep_amoeboid, EP_AMOEBOID },
3618 { ep_amoebalive, EP_AMOEBALIVE },
3619 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
3620 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3621 { ep_can_grow, EP_CAN_GROW },
3622 { ep_active_bomb, EP_ACTIVE_BOMB },
3623 { ep_inactive, EP_INACTIVE },
3625 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3627 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3629 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
3630 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
3637 /* always start with reliable default values (element has no properties) */
3638 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3639 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3640 SET_PROPERTY(i, j, FALSE);
3642 /* set all base element properties from above array definitions */
3643 for (i = 0; element_properties[i].elements != NULL; i++)
3644 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3645 SET_PROPERTY((element_properties[i].elements)[j],
3646 element_properties[i].property, TRUE);
3648 /* copy properties to some elements that are only stored in level file */
3649 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3650 for (j = 0; copy_properties[j][0] != -1; j++)
3651 if (HAS_PROPERTY(copy_properties[j][0], i))
3652 for (k = 1; k <= 4; k++)
3653 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3656 void InitElementPropertiesEngine(int engine_version)
3658 static int no_wall_properties[] =
3661 EP_COLLECTIBLE_ONLY,
3663 EP_DONT_COLLIDE_WITH,
3666 EP_CAN_SMASH_PLAYER,
3667 EP_CAN_SMASH_ENEMIES,
3668 EP_CAN_SMASH_EVERYTHING,
3673 EP_FOOD_DARK_YAMYAM,
3689 /* important: after initialization in InitElementPropertiesStatic(), the
3690 elements are not again initialized to a default value; therefore all
3691 changes have to make sure that they leave the element with a defined
3692 property (which means that conditional property changes must be set to
3693 a reliable default value before) */
3696 /* ---------- recursively resolve group elements ------------------------- */
3698 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3699 for (j = 0; j < NUM_GROUP_ELEMENTS; j++)
3700 element_info[i].in_group[j] = FALSE;
3702 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3703 resolve_group_element(EL_GROUP_START + i, 0);
3706 /* set all special, combined or engine dependent element properties */
3707 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3709 /* ---------- INACTIVE ------------------------------------------------- */
3710 SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
3712 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3713 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3714 IS_WALKABLE_INSIDE(i) ||
3715 IS_WALKABLE_UNDER(i)));
3717 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3718 IS_PASSABLE_INSIDE(i) ||
3719 IS_PASSABLE_UNDER(i)));
3721 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3722 IS_PASSABLE_OVER(i)));
3724 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3725 IS_PASSABLE_INSIDE(i)));
3727 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3728 IS_PASSABLE_UNDER(i)));
3730 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3733 /* ---------- COLLECTIBLE ---------------------------------------------- */
3734 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3738 /* ---------- SNAPPABLE ------------------------------------------------ */
3739 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3740 IS_COLLECTIBLE(i) ||
3744 /* ---------- WALL ----------------------------------------------------- */
3745 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3747 for (j = 0; no_wall_properties[j] != -1; j++)
3748 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3749 i >= EL_FIRST_RUNTIME_UNREAL)
3750 SET_PROPERTY(i, EP_WALL, FALSE);
3752 if (IS_HISTORIC_WALL(i))
3753 SET_PROPERTY(i, EP_WALL, TRUE);
3755 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3756 if (engine_version < VERSION_IDENT(2,2,0,0))
3757 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3759 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3761 !IS_COLLECTIBLE(i)));
3763 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3765 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3766 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3768 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3769 IS_INDESTRUCTIBLE(i)));
3771 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3773 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3774 else if (engine_version < VERSION_IDENT(2,2,0,0))
3775 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3777 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3781 if (IS_CUSTOM_ELEMENT(i))
3783 /* these are additional properties which are initially false when set */
3785 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3787 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3788 if (DONT_COLLIDE_WITH(i))
3789 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3791 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3792 if (CAN_SMASH_EVERYTHING(i))
3793 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3794 if (CAN_SMASH_ENEMIES(i))
3795 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3798 /* ---------- CAN_SMASH ------------------------------------------------ */
3799 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3800 CAN_SMASH_ENEMIES(i) ||
3801 CAN_SMASH_EVERYTHING(i)));
3803 /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
3804 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
3805 EXPLODES_BY_FIRE(i)));
3807 /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
3808 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
3809 EXPLODES_SMASHED(i)));
3811 /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
3812 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
3813 EXPLODES_IMPACT(i)));
3815 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3816 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3818 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3819 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3820 i == EL_BLACK_ORB));
3822 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3823 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
3825 IS_CUSTOM_ELEMENT(i)));
3827 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
3828 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
3829 i == EL_SP_ELECTRON));
3831 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
3832 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
3833 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
3834 getMoveIntoAcidProperty(&level, i));
3836 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
3837 if (MAYBE_DONT_COLLIDE_WITH(i))
3838 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
3839 getDontCollideWithProperty(&level, i));
3841 /* ---------- SP_PORT -------------------------------------------------- */
3842 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3843 IS_PASSABLE_INSIDE(i)));
3845 /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */
3846 for (j = 0; j < level.num_android_clone_elements; j++)
3847 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
3849 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
3851 /* ---------- CAN_CHANGE ----------------------------------------------- */
3852 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3853 for (j = 0; j < element_info[i].num_change_pages; j++)
3854 if (element_info[i].change_page[j].can_change)
3855 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3857 /* ---------- HAS_ACTION ----------------------------------------------- */
3858 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
3859 for (j = 0; j < element_info[i].num_change_pages; j++)
3860 if (element_info[i].change_page[j].has_action)
3861 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
3863 /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
3864 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
3867 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3869 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3870 element_info[i].crumbled[ACTION_DEFAULT] !=
3871 element_info[i].graphic[ACTION_DEFAULT]);
3873 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
3874 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3875 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3878 /* ---------- EDITOR_CASCADE ------------------------------------------- */
3879 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
3880 IS_EDITOR_CASCADE_INACTIVE(i)));
3883 /* dynamically adjust element properties according to game engine version */
3885 static int ep_em_slippery_wall[] =
3890 EL_EXPANDABLE_WALL_HORIZONTAL,
3891 EL_EXPANDABLE_WALL_VERTICAL,
3892 EL_EXPANDABLE_WALL_ANY,
3896 /* special EM style gems behaviour */
3897 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3898 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3899 level.em_slippery_gems);
3901 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3902 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3903 (level.em_slippery_gems &&
3904 engine_version > VERSION_IDENT(2,0,1,0)));
3907 /* set default push delay values (corrected since version 3.0.7-1) */
3908 if (engine_version < VERSION_IDENT(3,0,7,1))
3910 game.default_push_delay_fixed = 2;
3911 game.default_push_delay_random = 8;
3915 game.default_push_delay_fixed = 8;
3916 game.default_push_delay_random = 8;
3919 /* set uninitialized push delay values of custom elements in older levels */
3920 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3922 int element = EL_CUSTOM_START + i;
3924 if (element_info[element].push_delay_fixed == -1)
3925 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3926 if (element_info[element].push_delay_random == -1)
3927 element_info[element].push_delay_random = game.default_push_delay_random;
3930 /* set some other uninitialized values of custom elements in older levels */
3931 if (engine_version < VERSION_IDENT(3,1,0,0))
3933 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3935 int element = EL_CUSTOM_START + i;
3937 element_info[element].access_direction = MV_ALL_DIRECTIONS;
3939 element_info[element].explosion_delay = 17;
3940 element_info[element].ignition_delay = 8;
3945 /* set element properties that were handled incorrectly in older levels */
3946 if (engine_version < VERSION_IDENT(3,1,0,0))
3948 SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
3949 SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
3953 /* this is needed because some graphics depend on element properties */
3954 if (game_status == GAME_MODE_PLAYING)
3955 InitElementGraphicInfo();
3958 static void InitGlobal()
3962 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
3964 /* check if element_name_info entry defined for each element in "main.h" */
3965 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
3966 Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
3968 element_info[i].token_name = element_name_info[i].token_name;
3969 element_info[i].class_name = element_name_info[i].class_name;
3970 element_info[i].editor_description=element_name_info[i].editor_description;
3973 global.autoplay_leveldir = NULL;
3974 global.convert_leveldir = NULL;
3976 global.frames_per_second = 0;
3977 global.fps_slowdown = FALSE;
3978 global.fps_slowdown_factor = 1;
3981 void Execute_Command(char *command)
3985 if (strEqual(command, "print graphicsinfo.conf"))
3987 printf("# You can configure additional/alternative image files here.\n");
3988 printf("# (The entries below are default and therefore commented out.)\n");
3990 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3992 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3995 for (i = 0; image_config[i].token != NULL; i++)
3996 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3997 image_config[i].value));
4001 else if (strEqual(command, "print soundsinfo.conf"))
4003 printf("# You can configure additional/alternative sound files here.\n");
4004 printf("# (The entries below are default and therefore commented out.)\n");
4006 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
4008 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4011 for (i = 0; sound_config[i].token != NULL; i++)
4012 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
4013 sound_config[i].value));
4017 else if (strEqual(command, "print musicinfo.conf"))
4019 printf("# You can configure additional/alternative music files here.\n");
4020 printf("# (The entries below are default and therefore commented out.)\n");
4022 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
4024 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4027 for (i = 0; music_config[i].token != NULL; i++)
4028 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
4029 music_config[i].value));
4033 else if (strEqual(command, "print editorsetup.conf"))
4035 printf("# You can configure your personal editor element list here.\n");
4036 printf("# (The entries below are default and therefore commented out.)\n");
4039 /* this is needed to be able to check element list for cascade elements */
4040 InitElementPropertiesStatic();
4041 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4043 PrintEditorElementList();
4047 else if (strEqual(command, "print helpanim.conf"))
4049 printf("# You can configure different element help animations here.\n");
4050 printf("# (The entries below are default and therefore commented out.)\n");
4053 for (i = 0; helpanim_config[i].token != NULL; i++)
4055 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
4056 helpanim_config[i].value));
4058 if (strEqual(helpanim_config[i].token, "end"))
4064 else if (strEqual(command, "print helptext.conf"))
4066 printf("# You can configure different element help text here.\n");
4067 printf("# (The entries below are default and therefore commented out.)\n");
4070 for (i = 0; helptext_config[i].token != NULL; i++)
4071 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
4072 helptext_config[i].value));
4076 else if (strncmp(command, "dump level ", 11) == 0)
4078 char *filename = &command[11];
4080 if (!fileExists(filename))
4081 Error(ERR_EXIT, "cannot open file '%s'", filename);
4083 LoadLevelFromFilename(&level, filename);
4088 else if (strncmp(command, "dump tape ", 10) == 0)
4090 char *filename = &command[10];
4092 if (!fileExists(filename))
4093 Error(ERR_EXIT, "cannot open file '%s'", filename);
4095 LoadTapeFromFilename(filename);
4100 else if (strncmp(command, "autoplay ", 9) == 0)
4102 char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
4104 while (*str_ptr != '\0') /* continue parsing string */
4106 /* cut leading whitespace from string, replace it by string terminator */
4107 while (*str_ptr == ' ' || *str_ptr == '\t')
4110 if (*str_ptr == '\0') /* end of string reached */
4113 if (global.autoplay_leveldir == NULL) /* read level set string */
4115 global.autoplay_leveldir = str_ptr;
4116 global.autoplay_all = TRUE; /* default: play all tapes */
4118 for (i = 0; i < MAX_TAPES_PER_SET; i++)
4119 global.autoplay_level[i] = FALSE;
4121 else /* read level number string */
4123 int level_nr = atoi(str_ptr); /* get level_nr value */
4125 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
4126 global.autoplay_level[level_nr] = TRUE;
4128 global.autoplay_all = FALSE;
4131 /* advance string pointer to the next whitespace (or end of string) */
4132 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
4136 else if (strncmp(command, "convert ", 8) == 0)
4138 char *str_copy = getStringCopy(&command[8]);
4139 char *str_ptr = strchr(str_copy, ' ');
4141 global.convert_leveldir = str_copy;
4142 global.convert_level_nr = -1;
4144 if (str_ptr != NULL) /* level number follows */
4146 *str_ptr++ = '\0'; /* terminate leveldir string */
4147 global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
4152 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
4156 static void InitSetup()
4158 LoadSetup(); /* global setup info */
4160 /* set some options from setup file */
4162 if (setup.options.verbose)
4163 options.verbose = TRUE;
4166 static void InitGameInfo()
4168 game.restart_level = FALSE;
4171 static void InitPlayerInfo()
4175 /* choose default local player */
4176 local_player = &stored_player[0];
4178 for (i = 0; i < MAX_PLAYERS; i++)
4179 stored_player[i].connected = FALSE;
4181 local_player->connected = TRUE;
4184 static void InitArtworkInfo()
4189 static char *get_string_in_brackets(char *string)
4191 char *string_in_brackets = checked_malloc(strlen(string) + 3);
4193 sprintf(string_in_brackets, "[%s]", string);
4195 return string_in_brackets;
4198 static char *get_level_id_suffix(int id_nr)
4200 char *id_suffix = checked_malloc(1 + 3 + 1);
4202 if (id_nr < 0 || id_nr > 999)
4205 sprintf(id_suffix, ".%03d", id_nr);
4211 static char *get_element_class_token(int element)
4213 char *element_class_name = element_info[element].class_name;
4214 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
4216 sprintf(element_class_token, "[%s]", element_class_name);
4218 return element_class_token;
4221 static char *get_action_class_token(int action)
4223 char *action_class_name = &element_action_info[action].suffix[1];
4224 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
4226 sprintf(action_class_token, "[%s]", action_class_name);
4228 return action_class_token;
4232 static void InitArtworkConfig()
4234 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
4235 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
4236 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
4237 static char *action_id_suffix[NUM_ACTIONS + 1];
4238 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
4239 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
4240 static char *level_id_suffix[MAX_LEVELS + 1];
4241 static char *dummy[1] = { NULL };
4242 static char *ignore_generic_tokens[] =
4248 static char **ignore_image_tokens;
4249 static char **ignore_sound_tokens;
4250 static char **ignore_music_tokens;
4251 int num_ignore_generic_tokens;
4252 int num_ignore_image_tokens;
4253 int num_ignore_sound_tokens;
4254 int num_ignore_music_tokens;
4257 /* dynamically determine list of generic tokens to be ignored */
4258 num_ignore_generic_tokens = 0;
4259 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
4260 num_ignore_generic_tokens++;
4262 /* dynamically determine list of image tokens to be ignored */
4263 num_ignore_image_tokens = num_ignore_generic_tokens;
4264 for (i = 0; image_config_vars[i].token != NULL; i++)
4265 num_ignore_image_tokens++;
4266 ignore_image_tokens =
4267 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
4268 for (i = 0; i < num_ignore_generic_tokens; i++)
4269 ignore_image_tokens[i] = ignore_generic_tokens[i];
4270 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
4271 ignore_image_tokens[num_ignore_generic_tokens + i] =
4272 image_config_vars[i].token;
4273 ignore_image_tokens[num_ignore_image_tokens] = NULL;
4275 /* dynamically determine list of sound tokens to be ignored */
4276 num_ignore_sound_tokens = num_ignore_generic_tokens;
4277 ignore_sound_tokens =
4278 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
4279 for (i = 0; i < num_ignore_generic_tokens; i++)
4280 ignore_sound_tokens[i] = ignore_generic_tokens[i];
4281 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
4283 /* dynamically determine list of music tokens to be ignored */
4284 num_ignore_music_tokens = num_ignore_generic_tokens;
4285 ignore_music_tokens =
4286 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
4287 for (i = 0; i < num_ignore_generic_tokens; i++)
4288 ignore_music_tokens[i] = ignore_generic_tokens[i];
4289 ignore_music_tokens[num_ignore_music_tokens] = NULL;
4291 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4292 image_id_prefix[i] = element_info[i].token_name;
4293 for (i = 0; i < NUM_FONTS; i++)
4294 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
4295 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
4297 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4298 sound_id_prefix[i] = element_info[i].token_name;
4299 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4300 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
4301 get_string_in_brackets(element_info[i].class_name);
4302 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
4304 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
4305 music_id_prefix[i] = music_prefix_info[i].prefix;
4306 music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
4308 for (i = 0; i < NUM_ACTIONS; i++)
4309 action_id_suffix[i] = element_action_info[i].suffix;
4310 action_id_suffix[NUM_ACTIONS] = NULL;
4312 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
4313 direction_id_suffix[i] = element_direction_info[i].suffix;
4314 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
4316 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4317 special_id_suffix[i] = special_suffix_info[i].suffix;
4318 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
4320 for (i = 0; i < MAX_LEVELS; i++)
4321 level_id_suffix[i] = get_level_id_suffix(i);
4322 level_id_suffix[MAX_LEVELS] = NULL;
4324 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
4325 image_id_prefix, action_id_suffix, direction_id_suffix,
4326 special_id_suffix, ignore_image_tokens);
4327 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
4328 sound_id_prefix, action_id_suffix, dummy,
4329 special_id_suffix, ignore_sound_tokens);
4330 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
4331 music_id_prefix, special_id_suffix, level_id_suffix,
4332 dummy, ignore_music_tokens);
4335 static void InitMixer()
4343 char *filename_font_initial = NULL;
4344 Bitmap *bitmap_font_initial = NULL;
4347 /* determine settings for initial font (for displaying startup messages) */
4348 for (i = 0; image_config[i].token != NULL; i++)
4350 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4352 char font_token[128];
4355 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
4356 len_font_token = strlen(font_token);
4358 if (strEqual(image_config[i].token, font_token))
4359 filename_font_initial = image_config[i].value;
4360 else if (strlen(image_config[i].token) > len_font_token &&
4361 strncmp(image_config[i].token, font_token, len_font_token) == 0)
4363 if (strEqual(&image_config[i].token[len_font_token], ".x"))
4364 font_initial[j].src_x = atoi(image_config[i].value);
4365 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
4366 font_initial[j].src_y = atoi(image_config[i].value);
4367 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
4368 font_initial[j].width = atoi(image_config[i].value);
4369 else if (strEqual(&image_config[i].token[len_font_token],".height"))
4370 font_initial[j].height = atoi(image_config[i].value);
4375 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4377 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
4378 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
4381 if (filename_font_initial == NULL) /* should not happen */
4382 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
4384 /* create additional image buffers for double-buffering and cross-fading */
4385 bitmap_db_title = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
4386 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
4387 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
4389 /* initialize screen properties */
4390 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
4391 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
4393 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
4394 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
4395 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
4397 bitmap_font_initial = LoadCustomImage(filename_font_initial);
4399 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4400 font_initial[j].bitmap = bitmap_font_initial;
4402 InitFontGraphicInfo();
4404 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
4405 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
4407 DrawInitText("Loading graphics:", 120, FC_GREEN);
4410 void RedrawBackground()
4412 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
4413 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
4415 redraw_mask = REDRAW_ALL;
4418 void InitGfxBackground()
4422 drawto = backbuffer;
4423 fieldbuffer = bitmap_db_field;
4424 SetDrawtoField(DRAW_BACKBUFFER);
4428 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
4429 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
4431 for (x = 0; x < MAX_BUF_XSIZE; x++)
4432 for (y = 0; y < MAX_BUF_YSIZE; y++)
4435 redraw_mask = REDRAW_ALL;
4438 static void InitLevelInfo()
4440 LoadLevelInfo(); /* global level info */
4441 LoadLevelSetup_LastSeries(); /* last played series info */
4442 LoadLevelSetup_SeriesInfo(); /* last played level info */
4445 void InitLevelArtworkInfo()
4447 LoadLevelArtworkInfo();
4450 static void InitImages()
4452 setLevelArtworkDir(artwork.gfx_first);
4455 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
4456 leveldir_current->identifier,
4457 artwork.gfx_current_identifier,
4458 artwork.gfx_current->identifier,
4459 leveldir_current->graphics_set,
4460 leveldir_current->graphics_path);
4463 ReloadCustomImages();
4465 LoadCustomElementDescriptions();
4466 LoadSpecialMenuDesignSettings();
4468 ReinitializeGraphics();
4471 static void InitSound(char *identifier)
4473 if (identifier == NULL)
4474 identifier = artwork.snd_current->identifier;
4476 /* set artwork path to send it to the sound server process */
4477 setLevelArtworkDir(artwork.snd_first);
4479 InitReloadCustomSounds(identifier);
4480 ReinitializeSounds();
4483 static void InitMusic(char *identifier)
4485 if (identifier == NULL)
4486 identifier = artwork.mus_current->identifier;
4488 /* set artwork path to send it to the sound server process */
4489 setLevelArtworkDir(artwork.mus_first);
4491 InitReloadCustomMusic(identifier);
4492 ReinitializeMusic();
4495 void InitNetworkServer()
4497 #if defined(NETWORK_AVALIABLE)
4501 if (!options.network)
4504 #if defined(NETWORK_AVALIABLE)
4505 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
4507 if (!ConnectToServer(options.server_host, options.server_port))
4508 Error(ERR_EXIT, "cannot connect to network game server");
4510 SendToServer_PlayerName(setup.player_name);
4511 SendToServer_ProtocolVersion();
4514 SendToServer_NrWanted(nr_wanted);
4518 static char *getNewArtworkIdentifier(int type)
4520 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4521 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4522 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4523 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4524 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4525 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4526 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4527 char *leveldir_identifier = leveldir_current->identifier;
4529 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4530 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4532 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4534 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4535 char *artwork_current_identifier;
4536 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4538 /* leveldir_current may be invalid (level group, parent link) */
4539 if (!validLevelSeries(leveldir_current))
4542 /* 1st step: determine artwork set to be activated in descending order:
4543 --------------------------------------------------------------------
4544 1. setup artwork (when configured to override everything else)
4545 2. artwork set configured in "levelinfo.conf" of current level set
4546 (artwork in level directory will have priority when loading later)
4547 3. artwork in level directory (stored in artwork sub-directory)
4548 4. setup artwork (currently configured in setup menu) */
4550 if (setup_override_artwork)
4551 artwork_current_identifier = setup_artwork_set;
4552 else if (leveldir_artwork_set != NULL)
4553 artwork_current_identifier = leveldir_artwork_set;
4554 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4555 artwork_current_identifier = leveldir_identifier;
4557 artwork_current_identifier = setup_artwork_set;
4560 /* 2nd step: check if it is really needed to reload artwork set
4561 ------------------------------------------------------------ */
4564 if (type == ARTWORK_TYPE_GRAPHICS)
4565 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4566 artwork_new_identifier,
4567 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4568 artwork_current_identifier,
4569 leveldir_current->graphics_set,
4570 leveldir_current->identifier);
4573 /* ---------- reload if level set and also artwork set has changed ------- */
4574 if (leveldir_current_identifier[type] != leveldir_identifier &&
4575 (last_has_level_artwork_set[type] || has_level_artwork_set))
4576 artwork_new_identifier = artwork_current_identifier;
4578 leveldir_current_identifier[type] = leveldir_identifier;
4579 last_has_level_artwork_set[type] = has_level_artwork_set;
4582 if (type == ARTWORK_TYPE_GRAPHICS)
4583 printf("::: 1: '%s'\n", artwork_new_identifier);
4586 /* ---------- reload if "override artwork" setting has changed ----------- */
4587 if (last_override_level_artwork[type] != setup_override_artwork)
4588 artwork_new_identifier = artwork_current_identifier;
4590 last_override_level_artwork[type] = setup_override_artwork;
4593 if (type == ARTWORK_TYPE_GRAPHICS)
4594 printf("::: 2: '%s'\n", artwork_new_identifier);
4597 /* ---------- reload if current artwork identifier has changed ----------- */
4598 if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4599 artwork_current_identifier))
4600 artwork_new_identifier = artwork_current_identifier;
4602 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
4605 if (type == ARTWORK_TYPE_GRAPHICS)
4606 printf("::: 3: '%s'\n", artwork_new_identifier);
4609 /* ---------- do not reload directly after starting ---------------------- */
4610 if (!initialized[type])
4611 artwork_new_identifier = NULL;
4613 initialized[type] = TRUE;
4616 if (type == ARTWORK_TYPE_GRAPHICS)
4617 printf("::: 4: '%s'\n", artwork_new_identifier);
4621 if (type == ARTWORK_TYPE_GRAPHICS)
4622 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4623 artwork.gfx_current_identifier, artwork_current_identifier,
4624 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4625 artwork_new_identifier);
4628 return artwork_new_identifier;
4631 void ReloadCustomArtwork(int force_reload)
4633 char *gfx_new_identifier;
4634 char *snd_new_identifier;
4635 char *mus_new_identifier;
4636 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4637 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4638 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4639 boolean redraw_screen = FALSE;
4641 force_reload_gfx |= AdjustGraphicsForEMC();
4643 gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4644 snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4645 mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4647 if (gfx_new_identifier != NULL || force_reload_gfx)
4650 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4651 artwork.gfx_current_identifier,
4653 artwork.gfx_current->identifier,
4654 leveldir_current->graphics_set);
4657 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4661 redraw_screen = TRUE;
4664 if (snd_new_identifier != NULL || force_reload_snd)
4666 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4668 InitSound(snd_new_identifier);
4670 redraw_screen = TRUE;
4673 if (mus_new_identifier != NULL || force_reload_mus)
4675 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4677 InitMusic(mus_new_identifier);
4679 redraw_screen = TRUE;
4687 InitGfxBackground();
4690 /* force redraw of (open or closed) door graphics */
4691 SetDoorState(DOOR_OPEN_ALL);
4692 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4696 void KeyboardAutoRepeatOffUnlessAutoplay()
4698 if (global.autoplay_leveldir == NULL)
4699 KeyboardAutoRepeatOff();
4703 /* ========================================================================= */
4705 /* ========================================================================= */
4709 InitGlobal(); /* initialize some global variables */
4711 if (options.execute_command)
4712 Execute_Command(options.execute_command);
4714 if (options.serveronly)
4716 #if defined(PLATFORM_UNIX)
4717 NetworkServer(options.server_port, options.serveronly);
4719 Error(ERR_WARN, "networking only supported in Unix version");
4722 exit(0); /* never reached, server loops forever */
4729 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4730 InitArtworkConfig(); /* needed before forking sound child process */
4735 InitRND(NEW_RANDOMIZE);
4736 InitSimpleRND(NEW_RANDOMIZE);
4741 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
4744 InitEventFilter(FilterMouseMotionEvents);
4746 InitElementPropertiesStatic();
4747 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4752 InitLevelArtworkInfo();
4754 InitImages(); /* needs to know current level directory */
4755 InitSound(NULL); /* needs to know current level directory */
4756 InitMusic(NULL); /* needs to know current level directory */
4758 InitGfxBackground();
4760 if (global.autoplay_leveldir)
4765 else if (global.convert_leveldir)
4771 game_status = GAME_MODE_MAIN;
4779 InitNetworkServer();
4782 void CloseAllAndExit(int exit_value)
4787 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4795 #if defined(TARGET_SDL)
4796 if (network_server) /* terminate network server */
4797 SDL_KillThread(server_thread);
4800 CloseVideoDisplay();
4801 ClosePlatformDependentStuff();