1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #include "conf_e2g.c" // include auto-generated data structure definitions
28 #include "conf_esg.c" // include auto-generated data structure definitions
29 #include "conf_e2s.c" // include auto-generated data structure definitions
30 #include "conf_fnt.c" // include auto-generated data structure definitions
31 #include "conf_g2s.c" // include auto-generated data structure definitions
32 #include "conf_g2m.c" // include auto-generated data structure definitions
33 #include "conf_act.c" // include auto-generated data structure definitions
36 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
37 #define CONFIG_TOKEN_GLOBAL_BUSY_INITIAL "global.busy_initial"
38 #define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
39 #define CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD "global.busy_playfield"
40 #define CONFIG_TOKEN_BACKGROUND "background"
41 #define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL "background.LOADING_INITIAL"
42 #define CONFIG_TOKEN_BACKGROUND_LOADING "background.LOADING"
44 #define INITIAL_IMG_GLOBAL_BUSY_INITIAL 0
45 #define INITIAL_IMG_GLOBAL_BUSY 1
46 #define INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD 2
48 #define NUM_INITIAL_IMAGES_BUSY 3
50 #define INITIAL_IMG_BACKGROUND 3
51 #define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 4
52 #define INITIAL_IMG_BACKGROUND_LOADING 5
54 #define NUM_INITIAL_IMAGES 6
57 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
58 static struct GraphicInfo image_initial[NUM_INITIAL_IMAGES];
60 static int copy_properties[][5] =
64 EL_BUG_LEFT, EL_BUG_RIGHT,
65 EL_BUG_UP, EL_BUG_DOWN
69 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
70 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
74 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
75 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
79 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
80 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
84 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
85 EL_PACMAN_UP, EL_PACMAN_DOWN
89 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
90 EL_YAMYAM_UP, EL_YAMYAM_DOWN
94 EL_MOLE_LEFT, EL_MOLE_RIGHT,
95 EL_MOLE_UP, EL_MOLE_DOWN
99 EL_SPRING_LEFT, EL_SPRING_RIGHT,
100 EL_SPRING_LEFT, EL_SPRING_RIGHT, // (to match array size)
109 // forward declaration for internal use
110 static int get_graphic_parameter_value(char *, char *, int);
113 static int getLoadingBackgroundImage(int graphic)
115 return getImageFromGraphicOrDefault(graphic, INITIAL_IMG_BACKGROUND);
118 static void SetLoadingWindowBackgroundImage(int graphic)
120 SetBackgroundImage(getLoadingBackgroundImage(graphic), REDRAW_ALL);
123 static void SetLoadingBackgroundImage(void)
125 struct GraphicInfo *graphic_info_last = graphic_info;
126 int background_image = (game_status_last_screen == -1 ?
127 INITIAL_IMG_BACKGROUND_LOADING_INITIAL :
128 INITIAL_IMG_BACKGROUND_LOADING);
130 graphic_info = image_initial;
132 SetDrawDeactivationMask(REDRAW_NONE);
133 SetDrawBackgroundMask(REDRAW_ALL);
135 SetLoadingWindowBackgroundImage(background_image);
137 graphic_info = graphic_info_last;
140 static void DrawInitAnim(boolean only_when_loading)
142 struct GraphicInfo *graphic_info_last = graphic_info;
143 int graphic = (game_status_last_screen == -1 ?
144 INITIAL_IMG_GLOBAL_BUSY_INITIAL :
145 game_status == GAME_MODE_LOADING ?
146 INITIAL_IMG_GLOBAL_BUSY :
147 INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD);
148 struct MenuPosInfo *busy = (game_status_last_screen == -1 ?
149 &init_last.busy_initial :
150 game_status == GAME_MODE_LOADING ?
152 &init_last.busy_playfield);
153 static DelayCounter action_delay = { 0 };
154 int sync_frame = FrameCounter;
157 action_delay.value = GameFrameDelay;
159 // prevent OS (Windows) from complaining about program not responding
162 if (game_status != GAME_MODE_LOADING && only_when_loading)
165 if (image_initial[graphic].bitmap == NULL || window == NULL)
168 if (!DelayReached(&action_delay))
172 busy->x = (game_status == GAME_MODE_LOADING ? WIN_XSIZE / 2 : SXSIZE / 2);
174 busy->y = (game_status == GAME_MODE_LOADING ? WIN_YSIZE / 2 : SYSIZE / 2);
176 x = (game_status == GAME_MODE_LOADING ? 0 : SX) + ALIGNED_TEXT_XPOS(busy);
177 y = (game_status == GAME_MODE_LOADING ? 0 : SY) + ALIGNED_TEXT_YPOS(busy);
179 graphic_info = image_initial;
181 if (sync_frame % image_initial[graphic].anim_delay == 0)
185 int width = graphic_info[graphic].width;
186 int height = graphic_info[graphic].height;
187 int frame = getGraphicAnimationFrame(graphic, sync_frame);
189 ClearRectangleOnBackground(drawto, x, y, width, height);
191 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
192 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, width, height, x, y);
194 BlitBitmap(drawto, window, x, y, width, height, x, y);
197 graphic_info = graphic_info_last;
202 static void DrawProgramInfo(void)
204 int font1_nr = FC_YELLOW;
205 int font2_nr = FC_RED;
206 int font2_height = getFontHeight(font2_nr);
209 int ypos3 = WIN_YSIZE - 20 - font2_height;
211 DrawInitText(getProgramInitString(), ypos1, font1_nr);
212 DrawInitText(setup.internal.program_copyright, ypos2, font2_nr);
213 DrawInitText(setup.internal.program_website, ypos3, font2_nr);
216 static void FreeGadgets(void)
218 FreeLevelEditorGadgets();
225 void InitGadgets(void)
227 static boolean gadgets_initialized = FALSE;
229 if (gadgets_initialized)
232 CreateLevelEditorGadgets();
236 CreateScreenGadgets();
238 InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
240 gadgets_initialized = TRUE;
243 static void InitElementSmallImagesScaledUp(int graphic)
245 struct GraphicInfo *g = &graphic_info[graphic];
247 // create small and game tile sized bitmaps (and scale up, if needed)
248 CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
251 static void InitElementSmallImages(void)
253 print_timestamp_init("InitElementSmallImages");
255 static int special_graphics[] =
269 IMG_EDITOR_ELEMENT_BORDER,
270 IMG_EDITOR_ELEMENT_BORDER_INPUT,
271 IMG_EDITOR_CASCADE_LIST,
272 IMG_EDITOR_CASCADE_LIST_ACTIVE,
275 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
276 int num_property_mappings = getImageListPropertyMappingSize();
279 print_timestamp_time("getImageListPropertyMapping/Size");
281 print_timestamp_init("InitElementSmallImagesScaledUp (1)");
282 // initialize normal element images from static configuration
283 for (i = 0; element_to_graphic[i].element > -1; i++)
284 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
285 print_timestamp_done("InitElementSmallImagesScaledUp (1)");
287 // initialize special element images from static configuration
288 for (i = 0; element_to_special_graphic[i].element > -1; i++)
289 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
290 print_timestamp_time("InitElementSmallImagesScaledUp (2)");
292 // initialize element images from dynamic configuration
293 for (i = 0; i < num_property_mappings; i++)
294 if (property_mapping[i].base_index < MAX_NUM_ELEMENTS)
295 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
296 print_timestamp_time("InitElementSmallImagesScaledUp (3)");
298 // initialize special non-element images from above list
299 for (i = 0; special_graphics[i] > -1; i++)
300 InitElementSmallImagesScaledUp(special_graphics[i]);
301 print_timestamp_time("InitElementSmallImagesScaledUp (4)");
303 print_timestamp_done("InitElementSmallImages");
306 static void InitScaledImagesScaledUp(int graphic)
308 struct GraphicInfo *g = &graphic_info[graphic];
310 ScaleImage(graphic, g->scale_up_factor);
313 static void InitScaledImages(void)
315 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
316 int num_property_mappings = getImageListPropertyMappingSize();
319 // scale normal images from static configuration, if not already scaled
320 for (i = 0; i < NUM_IMAGE_FILES; i++)
321 InitScaledImagesScaledUp(i);
323 // scale images from dynamic configuration, if not already scaled
324 for (i = 0; i < num_property_mappings; i++)
325 InitScaledImagesScaledUp(property_mapping[i].artwork_index);
328 static void InitBitmapPointers(void)
330 int num_images = getImageListSize();
333 // standard size bitmap may have changed -- update default bitmap pointer
334 for (i = 0; i < num_images; i++)
335 if (graphic_info[i].bitmaps)
336 graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD];
339 void InitImageTextures(void)
341 static int texture_graphics[] =
343 IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
344 IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
345 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
346 IMG_GFX_GAME_BUTTON_TOUCH_STOP,
347 IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
348 IMG_MENU_BUTTON_TOUCH_BACK,
349 IMG_MENU_BUTTON_TOUCH_NEXT,
350 IMG_MENU_BUTTON_TOUCH_BACK2,
351 IMG_MENU_BUTTON_TOUCH_NEXT2,
356 FreeAllImageTextures();
358 for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++)
359 CreateImageTextures(i);
361 for (i = 0; i < MAX_NUM_TOONS; i++)
362 CreateImageTextures(IMG_TOON_1 + i);
364 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
366 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
368 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
370 int graphic = global_anim_info[i].graphic[j][k];
372 if (graphic == IMG_UNDEFINED)
375 CreateImageTextures(graphic);
380 for (i = 0; texture_graphics[i] > -1; i++)
381 CreateImageTextures(texture_graphics[i]);
384 static int getFontSpecialSuffix(void)
388 // (special case: do not use special font for GAME_MODE_LOADING)
389 if (game_status >= GAME_MODE_TITLE_INITIAL &&
390 game_status <= GAME_MODE_PSEUDO_PREVIEW)
391 special = game_status;
392 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
393 special = GFX_SPECIAL_ARG_MAIN;
394 else if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
395 special = GFX_SPECIAL_ARG_NAMES;
400 static int getFontBitmapID(int font_nr)
402 int special = getFontSpecialSuffix();
405 return font_info[font_nr].special_bitmap_id[special];
410 static int getFontFromToken(char *token)
412 char *value = getHashEntry(font_token_hash, token);
417 // if font not found, use reliable default value
418 return FONT_INITIAL_1;
421 static char *getTokenFromFont(int font_nr)
423 static char *token = NULL;
424 int special = getFontSpecialSuffix();
429 token = getStringCat2(font_info[font_nr].token_name,
430 special_suffix_info[special].suffix);
432 token = getStringCopy(font_info[font_nr].token_name);
437 static void InitFontGraphicInfo(void)
439 static struct FontBitmapInfo *font_bitmap_info = NULL;
440 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
441 int num_property_mappings = getImageListPropertyMappingSize();
442 int num_font_bitmaps = NUM_FONTS;
445 if (graphic_info == NULL) // still at startup phase
447 InitFontInfo(font_initial, NUM_INITIAL_FONTS,
448 getFontBitmapID, getFontFromToken, getTokenFromFont);
453 // ---------- initialize font graphic definitions ----------
455 // always start with reliable default values (normal font graphics)
456 for (i = 0; i < NUM_FONTS; i++)
457 font_info[i].graphic = IMG_FONT_INITIAL_1;
459 // initialize normal font/graphic mapping from static configuration
460 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
462 int font_nr = font_to_graphic[i].font_nr;
463 int special = font_to_graphic[i].special;
464 int graphic = font_to_graphic[i].graphic;
469 font_info[font_nr].graphic = graphic;
472 // always start with reliable default values (special font graphics)
473 for (i = 0; i < NUM_FONTS; i++)
475 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
477 font_info[i].special_graphic[j] = font_info[i].graphic;
478 font_info[i].special_bitmap_id[j] = i;
482 // initialize special font/graphic mapping from static configuration
483 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
485 int font_nr = font_to_graphic[i].font_nr;
486 int special = font_to_graphic[i].special;
487 int graphic = font_to_graphic[i].graphic;
488 int base_graphic = font2baseimg(font_nr);
490 if (IS_SPECIAL_GFX_ARG(special))
492 boolean base_redefined =
493 getImageListEntryFromImageID(base_graphic)->redefined;
494 boolean special_redefined =
495 getImageListEntryFromImageID(graphic)->redefined;
496 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
498 /* if the base font ("font.title_1", for example) has been redefined,
499 but not the special font ("font.title_1.LEVELS", for example), do not
500 use an existing (in this case considered obsolete) special font
501 anymore, but use the automatically determined default font */
502 /* special case: cloned special fonts must be explicitly redefined,
503 but are not automatically redefined by redefining base font */
504 if (base_redefined && !special_redefined && !special_cloned)
507 font_info[font_nr].special_graphic[special] = graphic;
508 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
513 // initialize special font/graphic mapping from dynamic configuration
514 for (i = 0; i < num_property_mappings; i++)
516 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
517 int special = property_mapping[i].ext3_index;
518 int graphic = property_mapping[i].artwork_index;
520 if (font_nr < 0 || font_nr >= NUM_FONTS)
523 if (IS_SPECIAL_GFX_ARG(special))
525 font_info[font_nr].special_graphic[special] = graphic;
526 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
531 /* correct special font/graphic mapping for cloned fonts for downwards
532 compatibility of PREVIEW fonts -- this is only needed for implicit
533 redefinition of special font by redefined base font, and only if other
534 fonts are cloned from this special font (like in the "Zelda" level set) */
535 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
537 int font_nr = font_to_graphic[i].font_nr;
538 int special = font_to_graphic[i].special;
539 int graphic = font_to_graphic[i].graphic;
541 if (IS_SPECIAL_GFX_ARG(special))
543 boolean special_redefined =
544 getImageListEntryFromImageID(graphic)->redefined;
545 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
547 if (special_cloned && !special_redefined)
551 for (j = 0; font_to_graphic[j].font_nr > -1; j++)
553 int font_nr2 = font_to_graphic[j].font_nr;
554 int special2 = font_to_graphic[j].special;
555 int graphic2 = font_to_graphic[j].graphic;
557 if (IS_SPECIAL_GFX_ARG(special2) &&
558 graphic2 == graphic_info[graphic].clone_from)
560 font_info[font_nr].special_graphic[special] =
561 font_info[font_nr2].special_graphic[special2];
562 font_info[font_nr].special_bitmap_id[special] =
563 font_info[font_nr2].special_bitmap_id[special2];
570 // reset non-redefined ".active" font graphics if normal font is redefined
571 // (this different treatment is needed because normal and active fonts are
572 // independently defined ("active" is not a property of font definitions!)
573 for (i = 0; i < NUM_FONTS; i++)
575 int font_nr_base = i;
576 int font_nr_active = FONT_ACTIVE(font_nr_base);
578 // check only those fonts with exist as normal and ".active" variant
579 if (font_nr_base != font_nr_active)
581 int base_graphic = font_info[font_nr_base].graphic;
582 int active_graphic = font_info[font_nr_active].graphic;
583 boolean base_redefined =
584 getImageListEntryFromImageID(base_graphic)->redefined;
585 boolean active_redefined =
586 getImageListEntryFromImageID(active_graphic)->redefined;
588 /* if the base font ("font.menu_1", for example) has been redefined,
589 but not the active font ("font.menu_1.active", for example), do not
590 use an existing (in this case considered obsolete) active font
591 anymore, but use the automatically determined default font */
592 if (base_redefined && !active_redefined)
593 font_info[font_nr_active].graphic = base_graphic;
595 // now also check each "special" font (which may be the same as above)
596 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
598 int base_graphic = font_info[font_nr_base].special_graphic[j];
599 int active_graphic = font_info[font_nr_active].special_graphic[j];
600 boolean base_redefined =
601 getImageListEntryFromImageID(base_graphic)->redefined;
602 boolean active_redefined =
603 getImageListEntryFromImageID(active_graphic)->redefined;
605 // same as above, but check special graphic definitions, for example:
606 // redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN"
607 if (base_redefined && !active_redefined)
609 font_info[font_nr_active].special_graphic[j] =
610 font_info[font_nr_base].special_graphic[j];
611 font_info[font_nr_active].special_bitmap_id[j] =
612 font_info[font_nr_base].special_bitmap_id[j];
618 // ---------- initialize font bitmap array ----------
620 if (font_bitmap_info != NULL)
621 FreeFontInfo(font_bitmap_info);
624 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
626 // ---------- initialize font bitmap definitions ----------
628 for (i = 0; i < NUM_FONTS; i++)
630 if (i < NUM_INITIAL_FONTS)
632 font_bitmap_info[i] = font_initial[i];
636 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
638 int font_bitmap_id = font_info[i].special_bitmap_id[j];
639 int graphic = font_info[i].special_graphic[j];
641 // set 'graphic_info' for font entries, if uninitialized (guessed)
642 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
644 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
645 graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
648 // copy font relevant information from graphics information
649 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
650 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
651 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
652 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
653 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
655 font_bitmap_info[font_bitmap_id].offset_x =
656 graphic_info[graphic].offset_x;
657 font_bitmap_info[font_bitmap_id].offset_y =
658 graphic_info[graphic].offset_y;
660 font_bitmap_info[font_bitmap_id].draw_xoffset =
661 graphic_info[graphic].draw_xoffset;
662 font_bitmap_info[font_bitmap_id].draw_yoffset =
663 graphic_info[graphic].draw_yoffset;
665 font_bitmap_info[font_bitmap_id].num_chars =
666 graphic_info[graphic].anim_frames;
667 font_bitmap_info[font_bitmap_id].num_chars_per_line =
668 graphic_info[graphic].anim_frames_per_line;
672 InitFontInfo(font_bitmap_info, num_font_bitmaps,
673 getFontBitmapID, getFontFromToken, getTokenFromFont);
676 static void InitGlobalAnimGraphicInfo(void)
678 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
679 int num_property_mappings = getImageListPropertyMappingSize();
682 if (graphic_info == NULL) // still at startup phase
685 // always start with reliable default values (no global animations)
686 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
687 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
688 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
689 global_anim_info[i].graphic[j][k] = IMG_UNDEFINED;
691 // initialize global animation definitions from static configuration
692 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
694 int j = GLOBAL_ANIM_ID_PART_BASE;
695 int k = GFX_SPECIAL_ARG_DEFAULT;
697 global_anim_info[i].graphic[j][k] = IMG_GFX_GLOBAL_ANIM_1 + i;
700 // initialize global animation definitions from dynamic configuration
701 for (i = 0; i < num_property_mappings; i++)
703 int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS;
704 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
705 int special = property_mapping[i].ext3_index;
706 int graphic = property_mapping[i].artwork_index;
708 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
711 // set animation part to base part, if not specified
712 if (!IS_GLOBAL_ANIM_PART(part_nr))
713 part_nr = GLOBAL_ANIM_ID_PART_BASE;
715 // set animation screen to default, if not specified
716 if (!IS_SPECIAL_GFX_ARG(special))
717 special = GFX_SPECIAL_ARG_DEFAULT;
719 global_anim_info[anim_nr].graphic[part_nr][special] = graphic;
721 // fix default value for ".draw_masked" (for backward compatibility)
722 struct GraphicInfo *g = &graphic_info[graphic];
723 struct FileInfo *image = getImageListEntryFromImageID(graphic);
724 char **parameter_raw = image->parameter;
725 int p = GFX_ARG_DRAW_MASKED;
726 int draw_masked = get_graphic_parameter_value(parameter_raw[p],
727 image_config_suffix[p].token,
728 image_config_suffix[p].type);
730 // if ".draw_masked" parameter is undefined, use default value "TRUE"
731 if (draw_masked == ARG_UNDEFINED_VALUE)
732 g->draw_masked = TRUE;
736 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
737 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
738 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
739 if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED &&
740 graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL)
741 Debug("init:InitGlobalAnimGraphicInfo",
742 "anim %d, part %d, mode %d => %d",
743 i, j, k, global_anim_info[i].graphic[j][k]);
747 static void InitGlobalAnimSoundInfo(void)
749 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
750 int num_property_mappings = getSoundListPropertyMappingSize();
753 // always start with reliable default values (no global animation sounds)
754 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
755 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
756 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
757 global_anim_info[i].sound[j][k] = SND_UNDEFINED;
759 // initialize global animation sound definitions from dynamic configuration
760 for (i = 0; i < num_property_mappings; i++)
762 int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS;
763 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
764 int special = property_mapping[i].ext3_index;
765 int sound = property_mapping[i].artwork_index;
767 // sound uses control definition; map it to position of graphic (artwork)
768 anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
770 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
773 // set animation part to base part, if not specified
774 if (!IS_GLOBAL_ANIM_PART(part_nr))
775 part_nr = GLOBAL_ANIM_ID_PART_BASE;
777 // set animation screen to default, if not specified
778 if (!IS_SPECIAL_GFX_ARG(special))
779 special = GFX_SPECIAL_ARG_DEFAULT;
781 global_anim_info[anim_nr].sound[part_nr][special] = sound;
785 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
786 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
787 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
788 if (global_anim_info[i].sound[j][k] != SND_UNDEFINED)
789 Debug("init:InitGlobalAnimSoundInfo",
790 "anim %d, part %d, mode %d => %d",
791 i, j, k, global_anim_info[i].sound[j][k]);
795 static void InitGlobalAnimMusicInfo(void)
797 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
798 int num_property_mappings = getMusicListPropertyMappingSize();
801 // always start with reliable default values (no global animation music)
802 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
803 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
804 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
805 global_anim_info[i].music[j][k] = MUS_UNDEFINED;
807 // initialize global animation music definitions from dynamic configuration
808 for (i = 0; i < num_property_mappings; i++)
810 int anim_nr = property_mapping[i].base_index - NUM_MUSIC_PREFIXES;
811 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
812 int special = property_mapping[i].ext2_index;
813 int music = property_mapping[i].artwork_index;
815 // music uses control definition; map it to position of graphic (artwork)
816 anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
818 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
821 // set animation part to base part, if not specified
822 if (!IS_GLOBAL_ANIM_PART(part_nr))
823 part_nr = GLOBAL_ANIM_ID_PART_BASE;
825 // set animation screen to default, if not specified
826 if (!IS_SPECIAL_GFX_ARG(special))
827 special = GFX_SPECIAL_ARG_DEFAULT;
829 global_anim_info[anim_nr].music[part_nr][special] = music;
833 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
834 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
835 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
836 if (global_anim_info[i].music[j][k] != MUS_UNDEFINED)
837 Debug("init:InitGlobalAnimMusicInfo",
838 "anim %d, part %d, mode %d => %d",
839 i, j, k, global_anim_info[i].music[j][k]);
843 static void InitElementGraphicInfo(void)
845 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
846 int num_property_mappings = getImageListPropertyMappingSize();
849 if (graphic_info == NULL) // still at startup phase
852 // set values to -1 to identify later as "uninitialized" values
853 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
855 for (act = 0; act < NUM_ACTIONS; act++)
857 element_info[i].graphic[act] = -1;
858 element_info[i].crumbled[act] = -1;
860 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
862 element_info[i].direction_graphic[act][dir] = -1;
863 element_info[i].direction_crumbled[act][dir] = -1;
870 // initialize normal element/graphic mapping from static configuration
871 for (i = 0; element_to_graphic[i].element > -1; i++)
873 int element = element_to_graphic[i].element;
874 int action = element_to_graphic[i].action;
875 int direction = element_to_graphic[i].direction;
876 boolean crumbled = element_to_graphic[i].crumbled;
877 int graphic = element_to_graphic[i].graphic;
878 int base_graphic = el2baseimg(element);
880 if (graphic_info[graphic].bitmap == NULL)
883 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
886 boolean base_redefined =
887 getImageListEntryFromImageID(base_graphic)->redefined;
888 boolean act_dir_redefined =
889 getImageListEntryFromImageID(graphic)->redefined;
891 /* if the base graphic ("emerald", for example) has been redefined,
892 but not the action graphic ("emerald.falling", for example), do not
893 use an existing (in this case considered obsolete) action graphic
894 anymore, but use the automatically determined default graphic */
895 if (base_redefined && !act_dir_redefined)
900 action = ACTION_DEFAULT;
905 element_info[element].direction_crumbled[action][direction] = graphic;
907 element_info[element].crumbled[action] = graphic;
912 element_info[element].direction_graphic[action][direction] = graphic;
914 element_info[element].graphic[action] = graphic;
918 // initialize normal element/graphic mapping from dynamic configuration
919 for (i = 0; i < num_property_mappings; i++)
921 int element = property_mapping[i].base_index;
922 int action = property_mapping[i].ext1_index;
923 int direction = property_mapping[i].ext2_index;
924 int special = property_mapping[i].ext3_index;
925 int graphic = property_mapping[i].artwork_index;
926 boolean crumbled = FALSE;
928 if (special == GFX_SPECIAL_ARG_CRUMBLED)
934 if (graphic_info[graphic].bitmap == NULL)
937 if (element >= MAX_NUM_ELEMENTS || special != -1)
941 action = ACTION_DEFAULT;
946 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
947 element_info[element].direction_crumbled[action][dir] = -1;
950 element_info[element].direction_crumbled[action][direction] = graphic;
952 element_info[element].crumbled[action] = graphic;
957 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
958 element_info[element].direction_graphic[action][dir] = -1;
961 element_info[element].direction_graphic[action][direction] = graphic;
963 element_info[element].graphic[action] = graphic;
967 // now copy all graphics that are defined to be cloned from other graphics
968 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
970 int graphic = element_info[i].graphic[ACTION_DEFAULT];
971 int crumbled_like, diggable_like;
976 crumbled_like = graphic_info[graphic].crumbled_like;
977 diggable_like = graphic_info[graphic].diggable_like;
979 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
981 for (act = 0; act < NUM_ACTIONS; act++)
982 element_info[i].crumbled[act] =
983 element_info[crumbled_like].crumbled[act];
984 for (act = 0; act < NUM_ACTIONS; act++)
985 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
986 element_info[i].direction_crumbled[act][dir] =
987 element_info[crumbled_like].direction_crumbled[act][dir];
990 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
992 element_info[i].graphic[ACTION_DIGGING] =
993 element_info[diggable_like].graphic[ACTION_DIGGING];
994 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
995 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
996 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
1000 // set hardcoded definitions for some runtime elements without graphic
1001 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
1003 // set hardcoded definitions for some internal elements without graphic
1004 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1006 if (IS_EDITOR_CASCADE_INACTIVE(i))
1007 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
1008 else if (IS_EDITOR_CASCADE_ACTIVE(i))
1009 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
1012 // now set all undefined/invalid graphics to -1 to set to default after it
1013 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1015 for (act = 0; act < NUM_ACTIONS; act++)
1019 graphic = element_info[i].graphic[act];
1020 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
1021 element_info[i].graphic[act] = -1;
1023 graphic = element_info[i].crumbled[act];
1024 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
1025 element_info[i].crumbled[act] = -1;
1027 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1029 graphic = element_info[i].direction_graphic[act][dir];
1030 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
1031 element_info[i].direction_graphic[act][dir] = -1;
1033 graphic = element_info[i].direction_crumbled[act][dir];
1034 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
1035 element_info[i].direction_crumbled[act][dir] = -1;
1040 UPDATE_BUSY_STATE();
1042 // adjust graphics with 2nd tile for movement according to direction
1043 // (do this before correcting '-1' values to minimize calculations)
1044 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1046 for (act = 0; act < NUM_ACTIONS; act++)
1048 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1050 int graphic = element_info[i].direction_graphic[act][dir];
1051 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
1053 if (act == ACTION_FALLING) // special case
1054 graphic = element_info[i].graphic[act];
1056 if (graphic != -1 &&
1057 graphic_info[graphic].double_movement &&
1058 graphic_info[graphic].swap_double_tiles != 0)
1060 struct GraphicInfo *g = &graphic_info[graphic];
1061 int src_x_front = g->src_x;
1062 int src_y_front = g->src_y;
1063 int src_x_back = g->src_x + g->offset2_x;
1064 int src_y_back = g->src_y + g->offset2_y;
1065 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
1067 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
1068 src_y_front < src_y_back);
1069 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
1070 boolean swap_movement_tiles_autodetected =
1071 (!frames_are_ordered_diagonally &&
1072 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
1073 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
1074 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
1075 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
1077 // swap frontside and backside graphic tile coordinates, if needed
1078 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
1080 // get current (wrong) backside tile coordinates
1081 getGraphicSourceXY(graphic, 0, &src_x_back, &src_y_back, TRUE);
1083 // set frontside tile coordinates to backside tile coordinates
1084 g->src_x = src_x_back;
1085 g->src_y = src_y_back;
1087 // invert tile offset to point to new backside tile coordinates
1091 // do not swap front and backside tiles again after correction
1092 g->swap_double_tiles = 0;
1099 UPDATE_BUSY_STATE();
1101 // now set all '-1' values to element specific default values
1102 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1104 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
1105 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
1106 int default_direction_graphic[NUM_DIRECTIONS_FULL];
1107 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
1109 if (default_graphic == -1)
1110 default_graphic = IMG_UNKNOWN;
1112 if (default_crumbled == -1)
1113 default_crumbled = default_graphic;
1115 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1117 default_direction_graphic[dir] =
1118 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
1119 default_direction_crumbled[dir] =
1120 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
1122 if (default_direction_graphic[dir] == -1)
1123 default_direction_graphic[dir] = default_graphic;
1125 if (default_direction_crumbled[dir] == -1)
1126 default_direction_crumbled[dir] = default_direction_graphic[dir];
1129 for (act = 0; act < NUM_ACTIONS; act++)
1131 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
1132 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
1133 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
1134 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
1135 act == ACTION_TURNING_FROM_RIGHT ||
1136 act == ACTION_TURNING_FROM_UP ||
1137 act == ACTION_TURNING_FROM_DOWN);
1139 // generic default action graphic (defined by "[default]" directive)
1140 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
1141 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
1142 int default_remove_graphic = IMG_EMPTY;
1144 if (act_remove && default_action_graphic != -1)
1145 default_remove_graphic = default_action_graphic;
1147 // look for special default action graphic (classic game specific)
1148 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
1149 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
1150 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
1151 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
1152 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
1153 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
1154 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].graphic[act] != -1)
1155 default_action_graphic = element_info[EL_MM_DEFAULT].graphic[act];
1157 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
1158 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
1159 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
1160 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
1161 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
1162 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
1163 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].crumbled[act] != -1)
1164 default_action_crumbled = element_info[EL_MM_DEFAULT].crumbled[act];
1166 // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
1167 // !!! make this better !!!
1168 if (i == EL_EMPTY_SPACE)
1170 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
1171 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
1174 if (default_action_graphic == -1)
1175 default_action_graphic = default_graphic;
1177 if (default_action_crumbled == -1)
1178 default_action_crumbled = default_action_graphic;
1180 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1182 // use action graphic as the default direction graphic, if undefined
1183 int default_action_direction_graphic = element_info[i].graphic[act];
1184 int default_action_direction_crumbled = element_info[i].crumbled[act];
1186 // no graphic for current action -- use default direction graphic
1187 if (default_action_direction_graphic == -1)
1188 default_action_direction_graphic =
1189 (act_remove ? default_remove_graphic :
1191 element_info[i].direction_graphic[ACTION_TURNING][dir] :
1192 default_action_graphic != default_graphic ?
1193 default_action_graphic :
1194 default_direction_graphic[dir]);
1196 if (element_info[i].direction_graphic[act][dir] == -1)
1197 element_info[i].direction_graphic[act][dir] =
1198 default_action_direction_graphic;
1200 if (default_action_direction_crumbled == -1)
1201 default_action_direction_crumbled =
1202 element_info[i].direction_graphic[act][dir];
1204 if (element_info[i].direction_crumbled[act][dir] == -1)
1205 element_info[i].direction_crumbled[act][dir] =
1206 default_action_direction_crumbled;
1209 // no graphic for this specific action -- use default action graphic
1210 if (element_info[i].graphic[act] == -1)
1211 element_info[i].graphic[act] =
1212 (act_remove ? default_remove_graphic :
1213 act_turning ? element_info[i].graphic[ACTION_TURNING] :
1214 default_action_graphic);
1216 if (element_info[i].crumbled[act] == -1)
1217 element_info[i].crumbled[act] = element_info[i].graphic[act];
1221 UPDATE_BUSY_STATE();
1224 static void InitElementSpecialGraphicInfo(void)
1226 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
1227 int num_property_mappings = getImageListPropertyMappingSize();
1230 // always start with reliable default values
1231 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1232 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1233 element_info[i].special_graphic[j] =
1234 element_info[i].graphic[ACTION_DEFAULT];
1236 // initialize special element/graphic mapping from static configuration
1237 for (i = 0; element_to_special_graphic[i].element > -1; i++)
1239 int element = element_to_special_graphic[i].element;
1240 int special = element_to_special_graphic[i].special;
1241 int graphic = element_to_special_graphic[i].graphic;
1242 int base_graphic = el2baseimg(element);
1243 boolean base_redefined =
1244 getImageListEntryFromImageID(base_graphic)->redefined;
1245 boolean special_redefined =
1246 getImageListEntryFromImageID(graphic)->redefined;
1248 /* if the base graphic ("emerald", for example) has been redefined,
1249 but not the special graphic ("emerald.EDITOR", for example), do not
1250 use an existing (in this case considered obsolete) special graphic
1251 anymore, but use the automatically created (down-scaled) graphic */
1252 if (base_redefined && !special_redefined)
1255 element_info[element].special_graphic[special] = graphic;
1258 // initialize special element/graphic mapping from dynamic configuration
1259 for (i = 0; i < num_property_mappings; i++)
1261 int element = property_mapping[i].base_index;
1262 int action = property_mapping[i].ext1_index;
1263 int direction = property_mapping[i].ext2_index;
1264 int special = property_mapping[i].ext3_index;
1265 int graphic = property_mapping[i].artwork_index;
1267 // for action ".active", replace element with active element, if exists
1268 if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
1270 element = ELEMENT_ACTIVE(element);
1274 if (element >= MAX_NUM_ELEMENTS)
1277 // do not change special graphic if action or direction was specified
1278 if (action != -1 || direction != -1)
1281 if (IS_SPECIAL_GFX_ARG(special))
1282 element_info[element].special_graphic[special] = graphic;
1285 // now set all undefined/invalid graphics to default
1286 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1287 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1288 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
1289 element_info[i].special_graphic[j] =
1290 element_info[i].graphic[ACTION_DEFAULT];
1293 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
1295 if (type != TYPE_ELEMENT && type != TYPE_GRAPHIC)
1296 return get_parameter_value(value_raw, suffix, type);
1298 if (strEqual(value_raw, ARG_UNDEFINED))
1299 return ARG_UNDEFINED_VALUE;
1301 if (type == TYPE_ELEMENT)
1303 char *value = getHashEntry(element_token_hash, value_raw);
1308 Warn("error found in config file:");
1309 Warn("- config file: '%s'", getImageConfigFilename());
1310 Warn("error: invalid element token '%s'", value_raw);
1311 Warn("custom graphic rejected for this element/action");
1312 Warn("fallback done to undefined element for this graphic");
1316 return (value != NULL ? atoi(value) : EL_UNDEFINED);
1318 else if (type == TYPE_GRAPHIC)
1320 char *value = getHashEntry(graphic_token_hash, value_raw);
1321 int fallback_graphic = IMG_CHAR_EXCLAM;
1326 Warn("error found in config file:");
1327 Warn("- config file: '%s'", getImageConfigFilename());
1328 Warn("error: invalid graphic token '%s'", value_raw);
1329 Warn("custom graphic rejected for this element/action");
1330 Warn("fallback done to 'char_exclam' for this graphic");
1334 return (value != NULL ? atoi(value) : fallback_graphic);
1340 static int get_scaled_graphic_width(Bitmap *src_bitmap, int graphic)
1342 int original_width = getOriginalImageWidthFromImageID(graphic);
1343 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1345 // only happens when loaded outside artwork system (like "global.busy")
1346 if (graphic_info == image_initial && src_bitmap)
1347 original_width = src_bitmap->width;
1349 return original_width * scale_up_factor;
1352 static int get_scaled_graphic_height(Bitmap *src_bitmap, int graphic)
1354 int original_height = getOriginalImageHeightFromImageID(graphic);
1355 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1357 // only happens when loaded outside artwork system (like "global.busy")
1358 if (graphic_info == image_initial && src_bitmap)
1359 original_height = src_bitmap->height;
1361 return original_height * scale_up_factor;
1364 static void set_graphic_parameters_ext(int graphic, int *parameter,
1365 Bitmap **src_bitmaps)
1367 struct GraphicInfo *g = &graphic_info[graphic];
1368 Bitmap *src_bitmap = (src_bitmaps ? src_bitmaps[IMG_BITMAP_STANDARD] : NULL);
1369 int anim_frames_per_row = 1, anim_frames_per_col = 1;
1370 int anim_frames_per_line = 1;
1372 // always start with reliable default values
1373 g->src_image_width = 0;
1374 g->src_image_height = 0;
1377 g->width = TILEX; // default for element graphics
1378 g->height = TILEY; // default for element graphics
1379 g->offset_x = 0; // one or both of these values ...
1380 g->offset_y = 0; // ... will be corrected later
1381 g->offset2_x = 0; // one or both of these values ...
1382 g->offset2_y = 0; // ... will be corrected later
1383 g->swap_double_tiles = -1; // auto-detect tile swapping
1384 g->crumbled_like = -1; // do not use clone element
1385 g->diggable_like = -1; // do not use clone element
1386 g->border_size = TILEX / 8; // "CRUMBLED" border size
1387 g->scale_up_factor = 1; // default: no scaling up
1388 g->tile_size = TILESIZE; // default: standard tile size
1389 g->clone_from = -1; // do not use clone graphic
1390 g->init_delay_fixed = 0;
1391 g->init_delay_random = 0;
1392 g->init_delay_action = -1;
1393 g->anim_delay_fixed = 0;
1394 g->anim_delay_random = 0;
1395 g->anim_delay_action = -1;
1396 g->post_delay_fixed = 0;
1397 g->post_delay_random = 0;
1398 g->post_delay_action = -1;
1399 g->init_event = ANIM_EVENT_UNDEFINED;
1400 g->anim_event = ANIM_EVENT_UNDEFINED;
1401 g->init_event_action = -1;
1402 g->anim_event_action = -1;
1403 g->draw_masked = FALSE;
1405 g->fade_mode = FADE_MODE_DEFAULT;
1409 g->auto_delay_unit = AUTO_DELAY_UNIT_DEFAULT;
1410 g->align = ALIGN_CENTER; // default for title screens
1411 g->valign = VALIGN_MIDDLE; // default for title screens
1412 g->sort_priority = 0; // default for title screens
1414 g->style = STYLE_DEFAULT;
1417 g->bitmaps = src_bitmaps;
1418 g->bitmap = src_bitmap;
1420 // optional zoom factor for scaling up the image to a larger size
1421 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1422 g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1423 if (g->scale_up_factor < 1)
1424 g->scale_up_factor = 1; // no scaling
1426 // optional tile size for using non-standard image size
1427 if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
1429 g->tile_size = parameter[GFX_ARG_TILE_SIZE];
1432 // CHECK: should tile sizes less than standard tile size be allowed?
1433 if (g->tile_size < TILESIZE)
1434 g->tile_size = TILESIZE; // standard tile size
1437 // when setting tile size, also set width and height accordingly
1438 g->width = g->tile_size;
1439 g->height = g->tile_size;
1442 if (g->use_image_size)
1444 // set new default bitmap size (with scaling, but without small images)
1445 g->width = get_scaled_graphic_width(src_bitmap, graphic);
1446 g->height = get_scaled_graphic_height(src_bitmap, graphic);
1449 // optional width and height of each animation frame
1450 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1451 g->width = parameter[GFX_ARG_WIDTH];
1452 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1453 g->height = parameter[GFX_ARG_HEIGHT];
1455 // optional x and y tile position of animation frame sequence
1456 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
1457 g->src_x = parameter[GFX_ARG_XPOS] * g->width;
1458 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1459 g->src_y = parameter[GFX_ARG_YPOS] * g->height;
1461 // optional x and y pixel position of animation frame sequence
1462 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1463 g->src_x = parameter[GFX_ARG_X];
1464 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1465 g->src_y = parameter[GFX_ARG_Y];
1472 Warn("invalid value %d for '%s.width' (fallback done to %d)",
1473 g->width, getTokenFromImageID(graphic), TILEX);
1476 g->width = TILEX; // will be checked to be inside bitmap later
1482 Warn("invalid value %d for '%s.height' (fallback done to %d)",
1483 g->height, getTokenFromImageID(graphic), TILEY);
1486 g->height = TILEY; // will be checked to be inside bitmap later
1492 // get final bitmap size (with scaling, but without small images)
1493 int src_image_width = get_scaled_graphic_width(src_bitmap, graphic);
1494 int src_image_height = get_scaled_graphic_height(src_bitmap, graphic);
1496 if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
1498 anim_frames_per_row = MAX(1, src_image_width / g->tile_size);
1499 anim_frames_per_col = MAX(1, src_image_height / g->tile_size);
1503 anim_frames_per_row = MAX(1, src_image_width / g->width);
1504 anim_frames_per_col = MAX(1, src_image_height / g->height);
1507 g->src_image_width = src_image_width;
1508 g->src_image_height = src_image_height;
1511 // correct x or y offset dependent of vertical or horizontal frame order
1512 if (parameter[GFX_ARG_VERTICAL]) // frames are ordered vertically
1514 g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1515 parameter[GFX_ARG_OFFSET] : g->height);
1516 anim_frames_per_line = anim_frames_per_col;
1518 else // frames are ordered horizontally
1520 g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1521 parameter[GFX_ARG_OFFSET] : g->width);
1522 anim_frames_per_line = anim_frames_per_row;
1525 // optionally, the x and y offset of frames can be specified directly
1526 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1527 g->offset_x = parameter[GFX_ARG_XOFFSET];
1528 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1529 g->offset_y = parameter[GFX_ARG_YOFFSET];
1531 // optionally, moving animations may have separate start and end graphics
1532 g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1534 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1535 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1537 // correct x or y offset2 dependent of vertical or horizontal frame order
1538 if (parameter[GFX_ARG_2ND_VERTICAL]) // frames are ordered vertically
1539 g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1540 parameter[GFX_ARG_2ND_OFFSET] : g->height);
1541 else // frames are ordered horizontally
1542 g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1543 parameter[GFX_ARG_2ND_OFFSET] : g->width);
1545 // optionally, the x and y offset of 2nd graphic can be specified directly
1546 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1547 g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1548 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1549 g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1551 // optionally, the second movement tile can be specified as start tile
1552 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1553 g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1555 // automatically determine correct number of frames, if not defined
1556 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1557 g->anim_frames = parameter[GFX_ARG_FRAMES];
1558 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1559 g->anim_frames = anim_frames_per_row;
1560 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1561 g->anim_frames = anim_frames_per_col;
1565 if (g->anim_frames < 1) // frames must be at least 1
1568 g->anim_frames_per_line =
1569 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1570 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1572 g->anim_delay = parameter[GFX_ARG_DELAY];
1573 if (g->anim_delay < 1) // delay must be at least 1
1576 g->anim_mode = parameter[GFX_ARG_ANIM_MODE];
1578 // automatically determine correct start frame, if not defined
1579 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1580 g->anim_start_frame = 0;
1581 else if (g->anim_mode & ANIM_REVERSE)
1582 g->anim_start_frame = g->anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1584 g->anim_start_frame = parameter[GFX_ARG_START_FRAME];
1586 // animation synchronized with global frame counter, not move position
1587 g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1589 // animation synchronized with global anim frame counter, not move position
1590 g->anim_global_anim_sync = parameter[GFX_ARG_GLOBAL_ANIM_SYNC];
1592 // optional element for cloning crumble graphics
1593 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1594 g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1596 // optional element for cloning digging graphics
1597 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1598 g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1600 // optional border size for "crumbling" diggable graphics
1601 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1602 g->border_size = parameter[GFX_ARG_BORDER_SIZE];
1604 // used for global animations and player "boring" and "sleeping" actions
1605 if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1606 g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED];
1607 if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1608 g->init_delay_random = parameter[GFX_ARG_INIT_DELAY_RANDOM];
1609 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1610 g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED];
1611 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1612 g->anim_delay_random = parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1613 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1614 g->post_delay_fixed = parameter[GFX_ARG_POST_DELAY_FIXED];
1615 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1616 g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM];
1618 // used for global animations
1619 if (parameter[GFX_ARG_INIT_EVENT] != ARG_UNDEFINED_VALUE)
1620 g->init_event = parameter[GFX_ARG_INIT_EVENT];
1621 if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE)
1622 g->anim_event = parameter[GFX_ARG_ANIM_EVENT];
1623 if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
1624 g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION];
1625 if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
1626 g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION];
1627 if (parameter[GFX_ARG_INIT_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1628 g->init_delay_action = parameter[GFX_ARG_INIT_DELAY_ACTION];
1629 if (parameter[GFX_ARG_ANIM_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1630 g->anim_delay_action = parameter[GFX_ARG_ANIM_DELAY_ACTION];
1631 if (parameter[GFX_ARG_POST_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1632 g->post_delay_action = parameter[GFX_ARG_POST_DELAY_ACTION];
1634 // used for toon animations and global animations
1635 g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
1636 g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET];
1637 g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET];
1638 g->step_delay = parameter[GFX_ARG_STEP_DELAY];
1639 g->direction = parameter[GFX_ARG_DIRECTION];
1640 g->position = parameter[GFX_ARG_POSITION];
1641 g->x = parameter[GFX_ARG_X]; // (may be uninitialized,
1642 g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y)
1644 if (g->step_delay < 1) // delay must be at least 1
1647 // this is only used for drawing font characters
1648 g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1649 g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1651 // use a different default value for global animations and toons
1652 if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_32) ||
1653 (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20))
1654 g->draw_masked = TRUE;
1656 // this is used for drawing envelopes, global animations and toons
1657 if (parameter[GFX_ARG_DRAW_MASKED] != ARG_UNDEFINED_VALUE)
1658 g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1660 // used for toon animations and global animations
1661 if (parameter[GFX_ARG_DRAW_ORDER] != ARG_UNDEFINED_VALUE)
1662 g->draw_order = parameter[GFX_ARG_DRAW_ORDER];
1664 // optional graphic for cloning all graphics settings
1665 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1666 g->clone_from = parameter[GFX_ARG_CLONE_FROM];
1668 // optional settings for drawing title screens and title messages
1669 if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
1670 g->fade_mode = parameter[GFX_ARG_FADE_MODE];
1671 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1672 g->fade_delay = parameter[GFX_ARG_FADE_DELAY];
1673 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1674 g->post_delay = parameter[GFX_ARG_POST_DELAY];
1675 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1676 g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1677 if (parameter[GFX_ARG_AUTO_DELAY_UNIT] != ARG_UNDEFINED_VALUE)
1678 g->auto_delay_unit = parameter[GFX_ARG_AUTO_DELAY_UNIT];
1679 if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
1680 g->align = parameter[GFX_ARG_ALIGN];
1681 if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
1682 g->valign = parameter[GFX_ARG_VALIGN];
1683 if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
1684 g->sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
1686 if (parameter[GFX_ARG_CLASS] != ARG_UNDEFINED_VALUE)
1687 g->class = parameter[GFX_ARG_CLASS];
1688 if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
1689 g->style = parameter[GFX_ARG_STYLE];
1690 if (parameter[GFX_ARG_ALPHA] != ARG_UNDEFINED_VALUE)
1691 g->alpha = parameter[GFX_ARG_ALPHA];
1693 // this is only used for drawing menu buttons and text
1694 g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
1695 g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
1696 g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
1697 g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
1699 // this is only used for drawing stacked global animations
1700 g->stacked_xfactor = parameter[GFX_ARG_STACKED_XFACTOR];
1701 g->stacked_yfactor = parameter[GFX_ARG_STACKED_YFACTOR];
1702 g->stacked_xoffset = parameter[GFX_ARG_STACKED_XOFFSET];
1703 g->stacked_yoffset = parameter[GFX_ARG_STACKED_YOFFSET];
1706 static void set_graphic_parameters(int graphic)
1708 struct FileInfo *image = getImageListEntryFromImageID(graphic);
1709 char **parameter_raw = image->parameter;
1710 Bitmap **src_bitmaps = getBitmapsFromImageID(graphic);
1711 int parameter[NUM_GFX_ARGS];
1714 // if fallback to default artwork is done, also use the default parameters
1715 if (image->fallback_to_default)
1716 parameter_raw = image->default_parameter;
1718 // get integer values from string parameters
1719 for (i = 0; i < NUM_GFX_ARGS; i++)
1720 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
1721 image_config_suffix[i].token,
1722 image_config_suffix[i].type);
1724 set_graphic_parameters_ext(graphic, parameter, src_bitmaps);
1726 UPDATE_BUSY_STATE();
1729 static void set_cloned_graphic_parameters(int graphic)
1731 int fallback_graphic = IMG_CHAR_EXCLAM;
1732 int max_num_images = getImageListSize();
1733 int clone_graphic = graphic_info[graphic].clone_from;
1734 int num_references_followed = 1;
1736 while (graphic_info[clone_graphic].clone_from != -1 &&
1737 num_references_followed < max_num_images)
1739 clone_graphic = graphic_info[clone_graphic].clone_from;
1741 num_references_followed++;
1744 if (num_references_followed >= max_num_images)
1747 Warn("error found in config file:");
1748 Warn("- config file: '%s'", getImageConfigFilename());
1749 Warn("- config token: '%s'", getTokenFromImageID(graphic));
1750 Warn("error: loop discovered when resolving cloned graphics");
1751 Warn("custom graphic rejected for this element/action");
1753 if (graphic == fallback_graphic)
1754 Fail("no fallback graphic available");
1756 Warn("fallback done to 'char_exclam' for this graphic");
1759 graphic_info[graphic] = graphic_info[fallback_graphic];
1763 graphic_info[graphic] = graphic_info[clone_graphic];
1764 graphic_info[graphic].clone_from = clone_graphic;
1768 static void InitGraphicInfo(void)
1770 int fallback_graphic = IMG_CHAR_EXCLAM;
1771 int num_images = getImageListSize();
1774 // use image size as default values for width and height for these images
1775 static int full_size_graphics[] =
1778 IMG_GLOBAL_BORDER_MAIN,
1779 IMG_GLOBAL_BORDER_SCORES,
1780 IMG_GLOBAL_BORDER_EDITOR,
1781 IMG_GLOBAL_BORDER_PLAYING,
1784 IMG_BACKGROUND_ENVELOPE_1,
1785 IMG_BACKGROUND_ENVELOPE_2,
1786 IMG_BACKGROUND_ENVELOPE_3,
1787 IMG_BACKGROUND_ENVELOPE_4,
1788 IMG_BACKGROUND_REQUEST,
1791 IMG_BACKGROUND_LOADING_INITIAL,
1792 IMG_BACKGROUND_LOADING,
1793 IMG_BACKGROUND_TITLE_INITIAL,
1794 IMG_BACKGROUND_TITLE,
1795 IMG_BACKGROUND_MAIN,
1796 IMG_BACKGROUND_NAMES,
1797 IMG_BACKGROUND_LEVELS,
1798 IMG_BACKGROUND_LEVELNR,
1799 IMG_BACKGROUND_SCORES,
1800 IMG_BACKGROUND_SCOREINFO,
1801 IMG_BACKGROUND_EDITOR,
1802 IMG_BACKGROUND_INFO,
1803 IMG_BACKGROUND_INFO_ELEMENTS,
1804 IMG_BACKGROUND_INFO_MUSIC,
1805 IMG_BACKGROUND_INFO_CREDITS,
1806 IMG_BACKGROUND_INFO_PROGRAM,
1807 IMG_BACKGROUND_INFO_VERSION,
1808 IMG_BACKGROUND_INFO_LEVELSET,
1809 IMG_BACKGROUND_SETUP,
1810 IMG_BACKGROUND_PLAYING,
1811 IMG_BACKGROUND_DOOR,
1812 IMG_BACKGROUND_TAPE,
1813 IMG_BACKGROUND_PANEL,
1814 IMG_BACKGROUND_PALETTE,
1815 IMG_BACKGROUND_TOOLBOX,
1817 IMG_TITLESCREEN_INITIAL_1,
1818 IMG_TITLESCREEN_INITIAL_2,
1819 IMG_TITLESCREEN_INITIAL_3,
1820 IMG_TITLESCREEN_INITIAL_4,
1821 IMG_TITLESCREEN_INITIAL_5,
1828 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1,
1829 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_2,
1830 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_3,
1831 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_4,
1832 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_5,
1833 IMG_BACKGROUND_TITLEMESSAGE_1,
1834 IMG_BACKGROUND_TITLEMESSAGE_2,
1835 IMG_BACKGROUND_TITLEMESSAGE_3,
1836 IMG_BACKGROUND_TITLEMESSAGE_4,
1837 IMG_BACKGROUND_TITLEMESSAGE_5,
1842 FreeGlobalAnimEventInfo();
1844 checked_free(graphic_info);
1846 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1848 // initialize "use_image_size" flag with default value
1849 for (i = 0; i < num_images; i++)
1850 graphic_info[i].use_image_size = FALSE;
1852 // initialize "use_image_size" flag from static configuration above
1853 for (i = 0; full_size_graphics[i] != -1; i++)
1854 graphic_info[full_size_graphics[i]].use_image_size = TRUE;
1856 // first set all graphic paramaters ...
1857 for (i = 0; i < num_images; i++)
1858 set_graphic_parameters(i);
1860 // ... then copy these parameters for cloned graphics
1861 for (i = 0; i < num_images; i++)
1862 if (graphic_info[i].clone_from != -1)
1863 set_cloned_graphic_parameters(i);
1865 for (i = 0; i < num_images; i++)
1867 Bitmap *src_bitmap = graphic_info[i].bitmap;
1871 int src_bitmap_width, src_bitmap_height;
1873 // now check if no animation frames are outside of the loaded image
1875 if (graphic_info[i].bitmap == NULL)
1876 continue; // skip check for optional images that are undefined
1878 // get image size (this can differ from the standard element tile size!)
1879 width = graphic_info[i].width;
1880 height = graphic_info[i].height;
1882 // get final bitmap size (with scaling, but without small images)
1883 src_bitmap_width = graphic_info[i].src_image_width;
1884 src_bitmap_height = graphic_info[i].src_image_height;
1886 // check if first animation frame is inside specified bitmap
1888 // do not use getGraphicSourceXY() here to get position of first frame;
1889 // this avoids calculating wrong start position for out-of-bounds frame
1890 src_x = graphic_info[i].src_x;
1891 src_y = graphic_info[i].src_y;
1893 if (program.headless)
1896 if (src_x < 0 || src_y < 0 ||
1897 src_x + width > src_bitmap_width ||
1898 src_y + height > src_bitmap_height)
1901 Warn("error found in config file:");
1902 Warn("- config file: '%s'", getImageConfigFilename());
1903 Warn("- config token: '%s'", getTokenFromImageID(i));
1904 Warn("- image file: '%s'", src_bitmap->source_filename);
1905 Warn("- frame size: %d, %d", width, height);
1906 Warn("error: first animation frame out of bounds (%d, %d) [%d, %d]",
1907 src_x, src_y, src_bitmap_width, src_bitmap_height);
1908 Warn("custom graphic rejected for this element/action");
1910 if (i == fallback_graphic)
1911 Fail("no fallback graphic available");
1913 Warn("fallback done to 'char_exclam' for this graphic");
1916 graphic_info[i] = graphic_info[fallback_graphic];
1918 // if first frame out of bounds, do not check last frame anymore
1922 // check if last animation frame is inside specified bitmap
1924 last_frame = graphic_info[i].anim_frames - 1;
1925 getGraphicSourceXY(i, last_frame, &src_x, &src_y, FALSE);
1927 if (src_x < 0 || src_y < 0 ||
1928 src_x + width > src_bitmap_width ||
1929 src_y + height > src_bitmap_height)
1932 Warn("error found in config file:");
1933 Warn("- config file: '%s'", getImageConfigFilename());
1934 Warn("- config token: '%s'", getTokenFromImageID(i));
1935 Warn("- image file: '%s'", src_bitmap->source_filename);
1936 Warn("- frame size: %d, %d", width, height);
1937 Warn("error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1938 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1939 Warn("custom graphic rejected for this element/action");
1941 if (i == fallback_graphic)
1942 Fail("no fallback graphic available");
1944 Warn("fallback done to 'char_exclam' for this graphic");
1947 graphic_info[i] = graphic_info[fallback_graphic];
1952 static void InitGraphicCompatibilityInfo(void)
1954 struct FileInfo *fi_global_door =
1955 getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
1956 int num_images = getImageListSize();
1959 /* the following compatibility handling is needed for the following case:
1960 versions up to 3.3.0.0 used one large bitmap "global.door" for various
1961 graphics mainly used for door and panel graphics, like editor, tape and
1962 in-game buttons with hard-coded bitmap positions and button sizes; as
1963 these graphics now have individual definitions, redefining "global.door"
1964 to change all these graphics at once like before does not work anymore
1965 (because all those individual definitions still have their default values);
1966 to solve this, remap all those individual definitions that are not
1967 redefined to the new bitmap of "global.door" if it was redefined */
1969 // special compatibility handling if image "global.door" was redefined
1970 if (fi_global_door->redefined)
1972 for (i = 0; i < num_images; i++)
1974 struct FileInfo *fi = getImageListEntryFromImageID(i);
1976 // process only those images that still use the default settings
1979 // process all images which default to same image as "global.door"
1980 if (strEqual(fi->default_filename, fi_global_door->default_filename))
1982 // skip all images that are cloned from images that default to same
1983 // image as "global.door", but that are redefined to something else
1984 if (graphic_info[i].clone_from != -1)
1986 int cloned_graphic = graphic_info[i].clone_from;
1988 if (getImageListEntryFromImageID(cloned_graphic)->redefined)
1993 Debug("init:InitGraphicCompatibilityInfo",
1994 "special treatment needed for token '%s'", fi->token);
1997 graphic_info[i].bitmaps = graphic_info[IMG_GLOBAL_DOOR].bitmaps;
1998 graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2004 // special compatibility handling for "Snake Bite" graphics set
2005 if (strPrefix(leveldir_current->identifier, "snake_bite"))
2007 Bitmap *bitmap = graphic_info[IMG_BACKGROUND_SCORES].bitmap;
2009 BlitBitmap(bitmap, bitmap, 18, 66, 32, 480, 50, 66);
2010 BlitBitmap(bitmap, bitmap, 466, 66, 32, 480, 434, 66);
2012 ClearRectangle(bitmap, 2, 66, 32, 480);
2013 ClearRectangle(bitmap, 514, 66, 32, 480);
2016 // special compatibility handling for "Jue" graphics sets (2007 and 2019)
2017 boolean supports_score_info = (menu.draw_xoffset[GAME_MODE_SCOREINFO] != 0);
2018 if (strPrefix(artwork.gfx_current_identifier, "jue") && !supports_score_info)
2036 int mode_old = GAME_MODE_SCORES;
2037 int mode_new = GAME_MODE_SCOREINFO;
2040 // adjust title screens on score info page
2041 for (i = 0; font_title[i] != -1; i++)
2043 struct FontInfo *fi = &font_info[font_title[i]];
2045 fi->special_graphic[mode_new] = fi->special_graphic[mode_old];
2046 fi->special_bitmap_id[mode_new] = fi->special_bitmap_id[mode_old];
2049 // adjust vertical text and button positions on scores page
2050 for (i = 0; font_text[i] != -1; i++)
2052 for (j = 0; j < 2; j++)
2054 boolean jue0 = strEqual(artwork.gfx_current_identifier, "jue0");
2055 int font_nr = (j == 0 ? font_text[i] : FONT_ACTIVE(font_text[i]));
2056 int font_bitmap_id = font_info[font_nr].special_bitmap_id[mode_old];
2057 int font_yoffset = (jue0 ? 10 : 5);
2059 gfx.font_bitmap_info[font_bitmap_id].draw_yoffset = font_yoffset;
2063 // adjust page offsets on score info page
2064 menu.draw_xoffset[mode_new] = menu.draw_xoffset[mode_old];
2065 menu.draw_yoffset[mode_new] = menu.draw_yoffset[mode_old];
2068 InitGraphicCompatibilityInfo_Doors();
2071 static void InitElementSoundInfo(void)
2073 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
2074 int num_property_mappings = getSoundListPropertyMappingSize();
2077 // set values to -1 to identify later as "uninitialized" values
2078 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2079 for (act = 0; act < NUM_ACTIONS; act++)
2080 element_info[i].sound[act] = -1;
2082 // initialize element/sound mapping from static configuration
2083 for (i = 0; element_to_sound[i].element > -1; i++)
2085 int element = element_to_sound[i].element;
2086 int action = element_to_sound[i].action;
2087 int sound = element_to_sound[i].sound;
2088 boolean is_class = element_to_sound[i].is_class;
2091 action = ACTION_DEFAULT;
2094 element_info[element].sound[action] = sound;
2096 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2097 if (strEqual(element_info[j].class_name,
2098 element_info[element].class_name))
2099 element_info[j].sound[action] = sound;
2102 // initialize element class/sound mapping from dynamic configuration
2103 for (i = 0; i < num_property_mappings; i++)
2105 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
2106 int action = property_mapping[i].ext1_index;
2107 int sound = property_mapping[i].artwork_index;
2109 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
2113 action = ACTION_DEFAULT;
2115 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2116 if (strEqual(element_info[j].class_name,
2117 element_info[element_class].class_name))
2118 element_info[j].sound[action] = sound;
2121 // initialize element/sound mapping from dynamic configuration
2122 for (i = 0; i < num_property_mappings; i++)
2124 int element = property_mapping[i].base_index;
2125 int action = property_mapping[i].ext1_index;
2126 int sound = property_mapping[i].artwork_index;
2128 if (element >= MAX_NUM_ELEMENTS)
2132 action = ACTION_DEFAULT;
2134 element_info[element].sound[action] = sound;
2137 // now set all '-1' values to element specific default values
2138 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2140 for (act = 0; act < NUM_ACTIONS; act++)
2142 // generic default action sound (defined by "[default]" directive)
2143 int default_action_sound = element_info[EL_DEFAULT].sound[act];
2145 // look for special default action sound (classic game specific)
2146 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
2147 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
2148 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
2149 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
2150 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
2151 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
2152 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].sound[act] != -1)
2153 default_action_sound = element_info[EL_MM_DEFAULT].sound[act];
2155 // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
2156 // !!! make this better !!!
2157 if (i == EL_EMPTY_SPACE)
2158 default_action_sound = element_info[EL_DEFAULT].sound[act];
2160 // no sound for this specific action -- use default action sound
2161 if (element_info[i].sound[act] == -1)
2162 element_info[i].sound[act] = default_action_sound;
2166 // copy sound settings to some elements that are only stored in level file
2167 // in native R'n'D levels, but are used by game engine in native EM levels
2168 for (i = 0; copy_properties[i][0] != -1; i++)
2169 for (j = 1; j <= 4; j++)
2170 for (act = 0; act < NUM_ACTIONS; act++)
2171 element_info[copy_properties[i][j]].sound[act] =
2172 element_info[copy_properties[i][0]].sound[act];
2175 static void InitGameModeSoundInfo(void)
2179 // set values to -1 to identify later as "uninitialized" values
2180 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2183 // initialize gamemode/sound mapping from static configuration
2184 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
2186 int gamemode = gamemode_to_sound[i].gamemode;
2187 int sound = gamemode_to_sound[i].sound;
2190 gamemode = GAME_MODE_DEFAULT;
2192 menu.sound[gamemode] = sound;
2195 // now set all '-1' values to levelset specific default values
2196 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2197 if (menu.sound[i] == -1)
2198 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
2201 static void set_sound_parameters(int sound, char **parameter_raw)
2203 int parameter[NUM_SND_ARGS];
2206 // get integer values from string parameters
2207 for (i = 0; i < NUM_SND_ARGS; i++)
2209 get_parameter_value(parameter_raw[i],
2210 sound_config_suffix[i].token,
2211 sound_config_suffix[i].type);
2213 // explicit loop mode setting in configuration overrides default value
2214 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2215 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
2217 // sound volume to change the original volume when loading the sound file
2218 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
2220 // sound priority to give certain sounds a higher or lower priority
2221 sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
2224 static void InitSoundInfo(void)
2226 int *sound_effect_properties;
2227 int num_sounds = getSoundListSize();
2230 checked_free(sound_info);
2232 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
2233 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
2235 // initialize sound effect for all elements to "no sound"
2236 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2237 for (j = 0; j < NUM_ACTIONS; j++)
2238 element_info[i].sound[j] = SND_UNDEFINED;
2240 for (i = 0; i < num_sounds; i++)
2242 struct FileInfo *sound = getSoundListEntry(i);
2243 int len_effect_text = strlen(sound->token);
2245 sound_effect_properties[i] = ACTION_OTHER;
2246 sound_info[i].loop = FALSE; // default: play sound only once
2248 // determine all loop sounds and identify certain sound classes
2250 for (j = 0; element_action_info[j].suffix; j++)
2252 int len_action_text = strlen(element_action_info[j].suffix);
2254 if (len_action_text < len_effect_text &&
2255 strEqual(&sound->token[len_effect_text - len_action_text],
2256 element_action_info[j].suffix))
2258 sound_effect_properties[i] = element_action_info[j].value;
2259 sound_info[i].loop = element_action_info[j].is_loop_sound;
2265 // associate elements and some selected sound actions
2267 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2269 if (element_info[j].class_name)
2271 int len_class_text = strlen(element_info[j].class_name);
2273 if (len_class_text + 1 < len_effect_text &&
2274 strncmp(sound->token,
2275 element_info[j].class_name, len_class_text) == 0 &&
2276 sound->token[len_class_text] == '.')
2278 int sound_action_value = sound_effect_properties[i];
2280 element_info[j].sound[sound_action_value] = i;
2285 set_sound_parameters(i, sound->parameter);
2288 Debug("init:InitSoundInfo", "loop mode: %d ['%s']",
2289 sound_info[i].loop, sound->token);
2293 free(sound_effect_properties);
2296 static void InitGameModeMusicInfo(void)
2298 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
2299 int num_property_mappings = getMusicListPropertyMappingSize();
2300 int default_levelset_music = -1;
2303 // set values to -1 to identify later as "uninitialized" values
2304 for (i = 0; i < MAX_LEVELS; i++)
2305 levelset.music[i] = -1;
2306 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2309 // initialize gamemode/music mapping from static configuration
2310 for (i = 0; gamemode_to_music[i].music > -1; i++)
2312 int gamemode = gamemode_to_music[i].gamemode;
2313 int music = gamemode_to_music[i].music;
2316 gamemode = GAME_MODE_DEFAULT;
2318 menu.music[gamemode] = music;
2321 // initialize gamemode/music mapping from dynamic configuration
2322 for (i = 0; i < num_property_mappings; i++)
2324 int prefix = property_mapping[i].base_index;
2325 int gamemode = property_mapping[i].ext2_index;
2326 int level = property_mapping[i].ext3_index;
2327 int music = property_mapping[i].artwork_index;
2329 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
2333 gamemode = GAME_MODE_DEFAULT;
2335 // level specific music only allowed for in-game music
2336 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
2337 gamemode = GAME_MODE_PLAYING;
2342 default_levelset_music = music;
2345 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
2346 levelset.music[level] = music;
2347 if (gamemode != GAME_MODE_PLAYING)
2348 menu.music[gamemode] = music;
2351 // now set all '-1' values to menu specific default values
2352 // (undefined values of "levelset.music[]" might stay at "-1" to
2353 // allow dynamic selection of music files from music directory!)
2354 for (i = 0; i < MAX_LEVELS; i++)
2355 if (levelset.music[i] == -1)
2356 levelset.music[i] = default_levelset_music;
2357 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2358 if (menu.music[i] == -1)
2359 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
2362 static void set_music_parameters(int music, char **parameter_raw)
2364 int parameter[NUM_MUS_ARGS];
2367 // get integer values from string parameters
2368 for (i = 0; i < NUM_MUS_ARGS; i++)
2370 get_parameter_value(parameter_raw[i],
2371 music_config_suffix[i].token,
2372 music_config_suffix[i].type);
2374 // explicit loop mode setting in configuration overrides default value
2375 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2376 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
2379 static void InitMusicInfo(void)
2381 int num_music = getMusicListSize();
2384 checked_free(music_info);
2386 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
2388 for (i = 0; i < num_music; i++)
2390 struct FileInfo *music = getMusicListEntry(i);
2391 int len_music_text = strlen(music->token);
2393 music_info[i].loop = TRUE; // default: play music in loop mode
2395 // determine all loop music
2397 for (j = 0; music_prefix_info[j].prefix; j++)
2399 int len_prefix_text = strlen(music_prefix_info[j].prefix);
2401 if (len_prefix_text < len_music_text &&
2402 strncmp(music->token,
2403 music_prefix_info[j].prefix, len_prefix_text) == 0)
2405 music_info[i].loop = music_prefix_info[j].is_loop_music;
2411 set_music_parameters(i, music->parameter);
2416 static void InitGameInfoFromArtworkInfo(void)
2418 // special case: store initial value of custom artwork setting
2419 game.use_masked_elements_initial = game.use_masked_elements;
2422 static void ReinitializeGraphics(void)
2424 print_timestamp_init("ReinitializeGraphics");
2426 InitGfxTileSizeInfo(game.tile_size, TILESIZE);
2428 InitGraphicInfo(); // graphic properties mapping
2429 print_timestamp_time("InitGraphicInfo");
2430 InitElementGraphicInfo(); // element game graphic mapping
2431 print_timestamp_time("InitElementGraphicInfo");
2432 InitElementSpecialGraphicInfo(); // element special graphic mapping
2433 print_timestamp_time("InitElementSpecialGraphicInfo");
2435 InitElementSmallImages(); // scale elements to all needed sizes
2436 print_timestamp_time("InitElementSmallImages");
2437 InitScaledImages(); // scale all other images, if needed
2438 print_timestamp_time("InitScaledImages");
2439 InitBitmapPointers(); // set standard size bitmap pointers
2440 print_timestamp_time("InitBitmapPointers");
2441 InitFontGraphicInfo(); // initialize text drawing functions
2442 print_timestamp_time("InitFontGraphicInfo");
2443 InitGlobalAnimGraphicInfo(); // initialize global animation config
2444 print_timestamp_time("InitGlobalAnimGraphicInfo");
2446 InitImageTextures(); // create textures for certain images
2447 print_timestamp_time("InitImageTextures");
2449 InitGraphicInfo_EM(); // graphic mapping for EM engine
2450 print_timestamp_time("InitGraphicInfo_EM");
2452 InitGraphicCompatibilityInfo();
2453 print_timestamp_time("InitGraphicCompatibilityInfo");
2456 print_timestamp_time("InitGadgets");
2458 print_timestamp_time("InitDoors");
2460 InitGameInfoFromArtworkInfo();
2462 print_timestamp_done("ReinitializeGraphics");
2465 static void ReinitializeSounds(void)
2467 InitSoundInfo(); // sound properties mapping
2468 InitElementSoundInfo(); // element game sound mapping
2469 InitGameModeSoundInfo(); // game mode sound mapping
2470 InitGlobalAnimSoundInfo(); // global animation sound settings
2472 InitPlayLevelSound(); // internal game sound settings
2475 static void ReinitializeMusic(void)
2477 InitMusicInfo(); // music properties mapping
2478 InitGameModeMusicInfo(); // game mode music mapping
2479 InitGlobalAnimMusicInfo(); // global animation music settings
2482 static int get_special_property_bit(int element, int property_bit_nr)
2484 struct PropertyBitInfo
2490 static struct PropertyBitInfo pb_can_move_into_acid[] =
2492 // the player may be able fall into acid when gravity is activated
2497 { EL_SP_MURPHY, 0 },
2498 { EL_SOKOBAN_FIELD_PLAYER, 0 },
2500 // all elements that can move may be able to also move into acid
2503 { EL_BUG_RIGHT, 1 },
2506 { EL_SPACESHIP, 2 },
2507 { EL_SPACESHIP_LEFT, 2 },
2508 { EL_SPACESHIP_RIGHT, 2 },
2509 { EL_SPACESHIP_UP, 2 },
2510 { EL_SPACESHIP_DOWN, 2 },
2511 { EL_BD_BUTTERFLY, 3 },
2512 { EL_BD_BUTTERFLY_LEFT, 3 },
2513 { EL_BD_BUTTERFLY_RIGHT, 3 },
2514 { EL_BD_BUTTERFLY_UP, 3 },
2515 { EL_BD_BUTTERFLY_DOWN, 3 },
2516 { EL_BD_FIREFLY, 4 },
2517 { EL_BD_FIREFLY_LEFT, 4 },
2518 { EL_BD_FIREFLY_RIGHT, 4 },
2519 { EL_BD_FIREFLY_UP, 4 },
2520 { EL_BD_FIREFLY_DOWN, 4 },
2522 { EL_YAMYAM_LEFT, 5 },
2523 { EL_YAMYAM_RIGHT, 5 },
2524 { EL_YAMYAM_UP, 5 },
2525 { EL_YAMYAM_DOWN, 5 },
2526 { EL_DARK_YAMYAM, 6 },
2529 { EL_PACMAN_LEFT, 8 },
2530 { EL_PACMAN_RIGHT, 8 },
2531 { EL_PACMAN_UP, 8 },
2532 { EL_PACMAN_DOWN, 8 },
2534 { EL_MOLE_LEFT, 9 },
2535 { EL_MOLE_RIGHT, 9 },
2537 { EL_MOLE_DOWN, 9 },
2541 { EL_SATELLITE, 13 },
2542 { EL_SP_SNIKSNAK, 14 },
2543 { EL_SP_ELECTRON, 15 },
2546 { EL_SPRING_LEFT, 17 },
2547 { EL_SPRING_RIGHT, 17 },
2548 { EL_EMC_ANDROID, 18 },
2553 static struct PropertyBitInfo pb_dont_collide_with[] =
2555 { EL_SP_SNIKSNAK, 0 },
2556 { EL_SP_ELECTRON, 1 },
2564 struct PropertyBitInfo *pb_info;
2567 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
2568 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
2573 struct PropertyBitInfo *pb_info = NULL;
2576 for (i = 0; pb_definition[i].bit_nr != -1; i++)
2577 if (pb_definition[i].bit_nr == property_bit_nr)
2578 pb_info = pb_definition[i].pb_info;
2580 if (pb_info == NULL)
2583 for (i = 0; pb_info[i].element != -1; i++)
2584 if (pb_info[i].element == element)
2585 return pb_info[i].bit_nr;
2590 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
2591 boolean property_value)
2593 int bit_nr = get_special_property_bit(element, property_bit_nr);
2598 *bitfield |= (1 << bit_nr);
2600 *bitfield &= ~(1 << bit_nr);
2604 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
2606 int bit_nr = get_special_property_bit(element, property_bit_nr);
2609 return ((*bitfield & (1 << bit_nr)) != 0);
2614 static void ResolveGroupElementExt(int group_element, int recursion_depth)
2616 static int group_nr;
2617 static struct ElementGroupInfo *group;
2618 struct ElementGroupInfo *actual_group = element_info[group_element].group;
2621 if (actual_group == NULL) // not yet initialized
2624 if (recursion_depth > NUM_GROUP_ELEMENTS) // recursion too deep
2626 Warn("recursion too deep when resolving group element %d",
2627 group_element - EL_GROUP_START + 1);
2629 // replace element which caused too deep recursion by question mark
2630 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
2635 if (recursion_depth == 0) // initialization
2637 group = actual_group;
2638 group_nr = GROUP_NR(group_element);
2640 group->num_elements_resolved = 0;
2641 group->choice_pos = 0;
2643 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2644 element_info[i].in_group[group_nr] = FALSE;
2647 for (i = 0; i < actual_group->num_elements; i++)
2649 int element = actual_group->element[i];
2651 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
2654 if (IS_GROUP_ELEMENT(element))
2655 ResolveGroupElementExt(element, recursion_depth + 1);
2658 group->element_resolved[group->num_elements_resolved++] = element;
2659 element_info[element].in_group[group_nr] = TRUE;
2664 void ResolveGroupElement(int group_element)
2666 ResolveGroupElementExt(group_element, 0);
2669 void InitElementPropertiesStatic(void)
2671 static boolean clipboard_elements_initialized = FALSE;
2673 static int ep_diggable[] =
2678 EL_SP_BUGGY_BASE_ACTIVATING,
2681 EL_INVISIBLE_SAND_ACTIVE,
2684 // !!! currently not diggable, but handled by 'ep_dont_run_into' !!!
2685 // (if amoeba can grow into anything diggable, maybe keep these out)
2690 EL_SP_BUGGY_BASE_ACTIVE,
2697 static int ep_collectible_only[] =
2719 EL_DYNABOMB_INCREASE_NUMBER,
2720 EL_DYNABOMB_INCREASE_SIZE,
2721 EL_DYNABOMB_INCREASE_POWER,
2739 // !!! handle separately !!!
2740 EL_DC_LANDMINE, // deadly when running into, but can be snapped
2746 static int ep_dont_run_into[] =
2748 // same elements as in 'ep_dont_touch'
2754 // same elements as in 'ep_dont_collide_with'
2766 // !!! maybe this should better be handled by 'ep_diggable' !!!
2771 EL_SP_BUGGY_BASE_ACTIVE,
2778 static int ep_dont_collide_with[] =
2780 // same elements as in 'ep_dont_touch'
2797 static int ep_dont_touch[] =
2807 static int ep_indestructible[] =
2811 EL_ACID_POOL_TOPLEFT,
2812 EL_ACID_POOL_TOPRIGHT,
2813 EL_ACID_POOL_BOTTOMLEFT,
2814 EL_ACID_POOL_BOTTOM,
2815 EL_ACID_POOL_BOTTOMRIGHT,
2816 EL_SP_HARDWARE_GRAY,
2817 EL_SP_HARDWARE_GREEN,
2818 EL_SP_HARDWARE_BLUE,
2820 EL_SP_HARDWARE_YELLOW,
2821 EL_SP_HARDWARE_BASE_1,
2822 EL_SP_HARDWARE_BASE_2,
2823 EL_SP_HARDWARE_BASE_3,
2824 EL_SP_HARDWARE_BASE_4,
2825 EL_SP_HARDWARE_BASE_5,
2826 EL_SP_HARDWARE_BASE_6,
2827 EL_INVISIBLE_STEELWALL,
2828 EL_INVISIBLE_STEELWALL_ACTIVE,
2829 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2830 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2831 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2832 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2833 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2834 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2835 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2836 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2837 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2838 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2839 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2840 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2842 EL_LIGHT_SWITCH_ACTIVE,
2843 EL_SIGN_EXCLAMATION,
2844 EL_SIGN_RADIOACTIVITY,
2851 EL_SIGN_ENTRY_FORBIDDEN,
2852 EL_SIGN_EMERGENCY_EXIT,
2860 EL_STEEL_EXIT_CLOSED,
2862 EL_STEEL_EXIT_OPENING,
2863 EL_STEEL_EXIT_CLOSING,
2864 EL_EM_STEEL_EXIT_CLOSED,
2865 EL_EM_STEEL_EXIT_OPEN,
2866 EL_EM_STEEL_EXIT_OPENING,
2867 EL_EM_STEEL_EXIT_CLOSING,
2868 EL_DC_STEELWALL_1_LEFT,
2869 EL_DC_STEELWALL_1_RIGHT,
2870 EL_DC_STEELWALL_1_TOP,
2871 EL_DC_STEELWALL_1_BOTTOM,
2872 EL_DC_STEELWALL_1_HORIZONTAL,
2873 EL_DC_STEELWALL_1_VERTICAL,
2874 EL_DC_STEELWALL_1_TOPLEFT,
2875 EL_DC_STEELWALL_1_TOPRIGHT,
2876 EL_DC_STEELWALL_1_BOTTOMLEFT,
2877 EL_DC_STEELWALL_1_BOTTOMRIGHT,
2878 EL_DC_STEELWALL_1_TOPLEFT_2,
2879 EL_DC_STEELWALL_1_TOPRIGHT_2,
2880 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
2881 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
2882 EL_DC_STEELWALL_2_LEFT,
2883 EL_DC_STEELWALL_2_RIGHT,
2884 EL_DC_STEELWALL_2_TOP,
2885 EL_DC_STEELWALL_2_BOTTOM,
2886 EL_DC_STEELWALL_2_HORIZONTAL,
2887 EL_DC_STEELWALL_2_VERTICAL,
2888 EL_DC_STEELWALL_2_MIDDLE,
2889 EL_DC_STEELWALL_2_SINGLE,
2890 EL_STEELWALL_SLIPPERY,
2904 EL_GATE_1_GRAY_ACTIVE,
2905 EL_GATE_2_GRAY_ACTIVE,
2906 EL_GATE_3_GRAY_ACTIVE,
2907 EL_GATE_4_GRAY_ACTIVE,
2916 EL_EM_GATE_1_GRAY_ACTIVE,
2917 EL_EM_GATE_2_GRAY_ACTIVE,
2918 EL_EM_GATE_3_GRAY_ACTIVE,
2919 EL_EM_GATE_4_GRAY_ACTIVE,
2928 EL_EMC_GATE_5_GRAY_ACTIVE,
2929 EL_EMC_GATE_6_GRAY_ACTIVE,
2930 EL_EMC_GATE_7_GRAY_ACTIVE,
2931 EL_EMC_GATE_8_GRAY_ACTIVE,
2933 EL_DC_GATE_WHITE_GRAY,
2934 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2935 EL_DC_GATE_FAKE_GRAY,
2937 EL_SWITCHGATE_OPENING,
2938 EL_SWITCHGATE_CLOSED,
2939 EL_SWITCHGATE_CLOSING,
2940 EL_DC_SWITCHGATE_SWITCH_UP,
2941 EL_DC_SWITCHGATE_SWITCH_DOWN,
2943 EL_TIMEGATE_OPENING,
2945 EL_TIMEGATE_CLOSING,
2946 EL_DC_TIMEGATE_SWITCH,
2947 EL_DC_TIMEGATE_SWITCH_ACTIVE,
2951 EL_TUBE_VERTICAL_LEFT,
2952 EL_TUBE_VERTICAL_RIGHT,
2953 EL_TUBE_HORIZONTAL_UP,
2954 EL_TUBE_HORIZONTAL_DOWN,
2959 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
2960 EL_EXPANDABLE_STEELWALL_VERTICAL,
2961 EL_EXPANDABLE_STEELWALL_ANY,
2966 static int ep_slippery[] =
2980 EL_ROBOT_WHEEL_ACTIVE,
2986 EL_ACID_POOL_TOPLEFT,
2987 EL_ACID_POOL_TOPRIGHT,
2997 EL_STEELWALL_SLIPPERY,
3000 EL_EMC_WALL_SLIPPERY_1,
3001 EL_EMC_WALL_SLIPPERY_2,
3002 EL_EMC_WALL_SLIPPERY_3,
3003 EL_EMC_WALL_SLIPPERY_4,
3005 EL_EMC_MAGIC_BALL_ACTIVE,
3010 static int ep_can_change[] =
3015 static int ep_can_move[] =
3017 // same elements as in 'pb_can_move_into_acid'
3040 static int ep_can_fall[] =
3055 EL_QUICKSAND_FAST_FULL,
3057 EL_BD_MAGIC_WALL_FULL,
3058 EL_DC_MAGIC_WALL_FULL,
3072 static int ep_can_smash_player[] =
3098 static int ep_can_smash_enemies[] =
3107 static int ep_can_smash_everything[] =
3116 static int ep_explodes_by_fire[] =
3118 // same elements as in 'ep_explodes_impact'
3123 // same elements as in 'ep_explodes_smashed'
3133 EL_EM_DYNAMITE_ACTIVE,
3134 EL_DYNABOMB_PLAYER_1_ACTIVE,
3135 EL_DYNABOMB_PLAYER_2_ACTIVE,
3136 EL_DYNABOMB_PLAYER_3_ACTIVE,
3137 EL_DYNABOMB_PLAYER_4_ACTIVE,
3138 EL_DYNABOMB_INCREASE_NUMBER,
3139 EL_DYNABOMB_INCREASE_SIZE,
3140 EL_DYNABOMB_INCREASE_POWER,
3141 EL_SP_DISK_RED_ACTIVE,
3155 static int ep_explodes_smashed[] =
3157 // same elements as in 'ep_explodes_impact'
3171 static int ep_explodes_impact[] =
3180 static int ep_walkable_over[] =
3200 EL_SOKOBAN_FIELD_EMPTY,
3207 EL_EM_STEEL_EXIT_OPEN,
3208 EL_EM_STEEL_EXIT_OPENING,
3217 EL_GATE_1_GRAY_ACTIVE,
3218 EL_GATE_2_GRAY_ACTIVE,
3219 EL_GATE_3_GRAY_ACTIVE,
3220 EL_GATE_4_GRAY_ACTIVE,
3228 static int ep_walkable_inside[] =
3233 EL_TUBE_VERTICAL_LEFT,
3234 EL_TUBE_VERTICAL_RIGHT,
3235 EL_TUBE_HORIZONTAL_UP,
3236 EL_TUBE_HORIZONTAL_DOWN,
3245 static int ep_walkable_under[] =
3250 static int ep_passable_over[] =
3260 EL_EM_GATE_1_GRAY_ACTIVE,
3261 EL_EM_GATE_2_GRAY_ACTIVE,
3262 EL_EM_GATE_3_GRAY_ACTIVE,
3263 EL_EM_GATE_4_GRAY_ACTIVE,
3272 EL_EMC_GATE_5_GRAY_ACTIVE,
3273 EL_EMC_GATE_6_GRAY_ACTIVE,
3274 EL_EMC_GATE_7_GRAY_ACTIVE,
3275 EL_EMC_GATE_8_GRAY_ACTIVE,
3277 EL_DC_GATE_WHITE_GRAY,
3278 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3285 static int ep_passable_inside[] =
3291 EL_SP_PORT_HORIZONTAL,
3292 EL_SP_PORT_VERTICAL,
3294 EL_SP_GRAVITY_PORT_LEFT,
3295 EL_SP_GRAVITY_PORT_RIGHT,
3296 EL_SP_GRAVITY_PORT_UP,
3297 EL_SP_GRAVITY_PORT_DOWN,
3298 EL_SP_GRAVITY_ON_PORT_LEFT,
3299 EL_SP_GRAVITY_ON_PORT_RIGHT,
3300 EL_SP_GRAVITY_ON_PORT_UP,
3301 EL_SP_GRAVITY_ON_PORT_DOWN,
3302 EL_SP_GRAVITY_OFF_PORT_LEFT,
3303 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3304 EL_SP_GRAVITY_OFF_PORT_UP,
3305 EL_SP_GRAVITY_OFF_PORT_DOWN,
3310 static int ep_passable_under[] =
3315 static int ep_droppable[] =
3320 static int ep_explodes_1x1_old[] =
3325 static int ep_pushable[] =
3337 EL_SOKOBAN_FIELD_FULL,
3346 static int ep_explodes_cross_old[] =
3351 static int ep_protected[] =
3353 // same elements as in 'ep_walkable_inside'
3357 EL_TUBE_VERTICAL_LEFT,
3358 EL_TUBE_VERTICAL_RIGHT,
3359 EL_TUBE_HORIZONTAL_UP,
3360 EL_TUBE_HORIZONTAL_DOWN,
3366 // same elements as in 'ep_passable_over'
3375 EL_EM_GATE_1_GRAY_ACTIVE,
3376 EL_EM_GATE_2_GRAY_ACTIVE,
3377 EL_EM_GATE_3_GRAY_ACTIVE,
3378 EL_EM_GATE_4_GRAY_ACTIVE,
3387 EL_EMC_GATE_5_GRAY_ACTIVE,
3388 EL_EMC_GATE_6_GRAY_ACTIVE,
3389 EL_EMC_GATE_7_GRAY_ACTIVE,
3390 EL_EMC_GATE_8_GRAY_ACTIVE,
3392 EL_DC_GATE_WHITE_GRAY,
3393 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3397 // same elements as in 'ep_passable_inside'
3402 EL_SP_PORT_HORIZONTAL,
3403 EL_SP_PORT_VERTICAL,
3405 EL_SP_GRAVITY_PORT_LEFT,
3406 EL_SP_GRAVITY_PORT_RIGHT,
3407 EL_SP_GRAVITY_PORT_UP,
3408 EL_SP_GRAVITY_PORT_DOWN,
3409 EL_SP_GRAVITY_ON_PORT_LEFT,
3410 EL_SP_GRAVITY_ON_PORT_RIGHT,
3411 EL_SP_GRAVITY_ON_PORT_UP,
3412 EL_SP_GRAVITY_ON_PORT_DOWN,
3413 EL_SP_GRAVITY_OFF_PORT_LEFT,
3414 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3415 EL_SP_GRAVITY_OFF_PORT_UP,
3416 EL_SP_GRAVITY_OFF_PORT_DOWN,
3421 static int ep_throwable[] =
3426 static int ep_can_explode[] =
3428 // same elements as in 'ep_explodes_impact'
3433 // same elements as in 'ep_explodes_smashed'
3439 // elements that can explode by explosion or by dragonfire
3443 EL_EM_DYNAMITE_ACTIVE,
3444 EL_DYNABOMB_PLAYER_1_ACTIVE,
3445 EL_DYNABOMB_PLAYER_2_ACTIVE,
3446 EL_DYNABOMB_PLAYER_3_ACTIVE,
3447 EL_DYNABOMB_PLAYER_4_ACTIVE,
3448 EL_DYNABOMB_INCREASE_NUMBER,
3449 EL_DYNABOMB_INCREASE_SIZE,
3450 EL_DYNABOMB_INCREASE_POWER,
3451 EL_SP_DISK_RED_ACTIVE,
3459 // elements that can explode only by explosion
3465 static int ep_gravity_reachable[] =
3471 EL_INVISIBLE_SAND_ACTIVE,
3476 EL_SP_PORT_HORIZONTAL,
3477 EL_SP_PORT_VERTICAL,
3479 EL_SP_GRAVITY_PORT_LEFT,
3480 EL_SP_GRAVITY_PORT_RIGHT,
3481 EL_SP_GRAVITY_PORT_UP,
3482 EL_SP_GRAVITY_PORT_DOWN,
3483 EL_SP_GRAVITY_ON_PORT_LEFT,
3484 EL_SP_GRAVITY_ON_PORT_RIGHT,
3485 EL_SP_GRAVITY_ON_PORT_UP,
3486 EL_SP_GRAVITY_ON_PORT_DOWN,
3487 EL_SP_GRAVITY_OFF_PORT_LEFT,
3488 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3489 EL_SP_GRAVITY_OFF_PORT_UP,
3490 EL_SP_GRAVITY_OFF_PORT_DOWN,
3496 static int ep_empty_space[] =
3519 static int ep_player[] =
3526 EL_SOKOBAN_FIELD_PLAYER,
3532 static int ep_can_pass_magic_wall[] =
3546 static int ep_can_pass_dc_magic_wall[] =
3562 static int ep_switchable[] =
3566 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3567 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3568 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3569 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3570 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3571 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3572 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3573 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3574 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3575 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3576 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3577 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3578 EL_SWITCHGATE_SWITCH_UP,
3579 EL_SWITCHGATE_SWITCH_DOWN,
3580 EL_DC_SWITCHGATE_SWITCH_UP,
3581 EL_DC_SWITCHGATE_SWITCH_DOWN,
3583 EL_LIGHT_SWITCH_ACTIVE,
3585 EL_DC_TIMEGATE_SWITCH,
3586 EL_BALLOON_SWITCH_LEFT,
3587 EL_BALLOON_SWITCH_RIGHT,
3588 EL_BALLOON_SWITCH_UP,
3589 EL_BALLOON_SWITCH_DOWN,
3590 EL_BALLOON_SWITCH_ANY,
3591 EL_BALLOON_SWITCH_NONE,
3594 EL_EMC_MAGIC_BALL_SWITCH,
3595 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
3600 static int ep_bd_element[] =
3620 EL_BD_FIREFLY_RIGHT,
3623 EL_BD_BUTTERFLY_DOWN,
3624 EL_BD_BUTTERFLY_LEFT,
3626 EL_BD_BUTTERFLY_RIGHT,
3634 static int ep_sp_element[] =
3636 // should always be valid
3639 // standard classic Supaplex elements
3646 EL_SP_HARDWARE_GRAY,
3654 EL_SP_GRAVITY_PORT_RIGHT,
3655 EL_SP_GRAVITY_PORT_DOWN,
3656 EL_SP_GRAVITY_PORT_LEFT,
3657 EL_SP_GRAVITY_PORT_UP,
3662 EL_SP_PORT_VERTICAL,
3663 EL_SP_PORT_HORIZONTAL,
3669 EL_SP_HARDWARE_BASE_1,
3670 EL_SP_HARDWARE_GREEN,
3671 EL_SP_HARDWARE_BLUE,
3673 EL_SP_HARDWARE_YELLOW,
3674 EL_SP_HARDWARE_BASE_2,
3675 EL_SP_HARDWARE_BASE_3,
3676 EL_SP_HARDWARE_BASE_4,
3677 EL_SP_HARDWARE_BASE_5,
3678 EL_SP_HARDWARE_BASE_6,
3682 // additional elements that appeared in newer Supaplex levels
3685 // additional gravity port elements (not switching, but setting gravity)
3686 EL_SP_GRAVITY_ON_PORT_LEFT,
3687 EL_SP_GRAVITY_ON_PORT_RIGHT,
3688 EL_SP_GRAVITY_ON_PORT_UP,
3689 EL_SP_GRAVITY_ON_PORT_DOWN,
3690 EL_SP_GRAVITY_OFF_PORT_LEFT,
3691 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3692 EL_SP_GRAVITY_OFF_PORT_UP,
3693 EL_SP_GRAVITY_OFF_PORT_DOWN,
3695 // more than one Murphy in a level results in an inactive clone
3698 // runtime Supaplex elements
3699 EL_SP_DISK_RED_ACTIVE,
3700 EL_SP_TERMINAL_ACTIVE,
3701 EL_SP_BUGGY_BASE_ACTIVATING,
3702 EL_SP_BUGGY_BASE_ACTIVE,
3709 static int ep_sb_element[] =
3714 EL_SOKOBAN_FIELD_EMPTY,
3715 EL_SOKOBAN_FIELD_FULL,
3716 EL_SOKOBAN_FIELD_PLAYER,
3721 EL_INVISIBLE_STEELWALL,
3726 static int ep_gem[] =
3738 static int ep_food_dark_yamyam[] =
3766 static int ep_food_penguin[] =
3780 static int ep_food_pig[] =
3792 static int ep_historic_wall[] =
3803 EL_GATE_1_GRAY_ACTIVE,
3804 EL_GATE_2_GRAY_ACTIVE,
3805 EL_GATE_3_GRAY_ACTIVE,
3806 EL_GATE_4_GRAY_ACTIVE,
3815 EL_EM_GATE_1_GRAY_ACTIVE,
3816 EL_EM_GATE_2_GRAY_ACTIVE,
3817 EL_EM_GATE_3_GRAY_ACTIVE,
3818 EL_EM_GATE_4_GRAY_ACTIVE,
3825 EL_EXPANDABLE_WALL_HORIZONTAL,
3826 EL_EXPANDABLE_WALL_VERTICAL,
3827 EL_EXPANDABLE_WALL_ANY,
3828 EL_EXPANDABLE_WALL_GROWING,
3829 EL_BD_EXPANDABLE_WALL,
3836 EL_SP_HARDWARE_GRAY,
3837 EL_SP_HARDWARE_GREEN,
3838 EL_SP_HARDWARE_BLUE,
3840 EL_SP_HARDWARE_YELLOW,
3841 EL_SP_HARDWARE_BASE_1,
3842 EL_SP_HARDWARE_BASE_2,
3843 EL_SP_HARDWARE_BASE_3,
3844 EL_SP_HARDWARE_BASE_4,
3845 EL_SP_HARDWARE_BASE_5,
3846 EL_SP_HARDWARE_BASE_6,
3848 EL_SP_TERMINAL_ACTIVE,
3851 EL_INVISIBLE_STEELWALL,
3852 EL_INVISIBLE_STEELWALL_ACTIVE,
3854 EL_INVISIBLE_WALL_ACTIVE,
3855 EL_STEELWALL_SLIPPERY,
3872 static int ep_historic_solid[] =
3876 EL_EXPANDABLE_WALL_HORIZONTAL,
3877 EL_EXPANDABLE_WALL_VERTICAL,
3878 EL_EXPANDABLE_WALL_ANY,
3879 EL_BD_EXPANDABLE_WALL,
3892 EL_QUICKSAND_FILLING,
3893 EL_QUICKSAND_EMPTYING,
3895 EL_MAGIC_WALL_ACTIVE,
3896 EL_MAGIC_WALL_EMPTYING,
3897 EL_MAGIC_WALL_FILLING,
3901 EL_BD_MAGIC_WALL_ACTIVE,
3902 EL_BD_MAGIC_WALL_EMPTYING,
3903 EL_BD_MAGIC_WALL_FULL,
3904 EL_BD_MAGIC_WALL_FILLING,
3905 EL_BD_MAGIC_WALL_DEAD,
3914 EL_SP_TERMINAL_ACTIVE,
3918 EL_INVISIBLE_WALL_ACTIVE,
3919 EL_SWITCHGATE_SWITCH_UP,
3920 EL_SWITCHGATE_SWITCH_DOWN,
3922 EL_TIMEGATE_SWITCH_ACTIVE,
3934 // the following elements are a direct copy of "indestructible" elements,
3935 // except "EL_ACID", which is "indestructible", but not "solid"!
3940 EL_ACID_POOL_TOPLEFT,
3941 EL_ACID_POOL_TOPRIGHT,
3942 EL_ACID_POOL_BOTTOMLEFT,
3943 EL_ACID_POOL_BOTTOM,
3944 EL_ACID_POOL_BOTTOMRIGHT,
3945 EL_SP_HARDWARE_GRAY,
3946 EL_SP_HARDWARE_GREEN,
3947 EL_SP_HARDWARE_BLUE,
3949 EL_SP_HARDWARE_YELLOW,
3950 EL_SP_HARDWARE_BASE_1,
3951 EL_SP_HARDWARE_BASE_2,
3952 EL_SP_HARDWARE_BASE_3,
3953 EL_SP_HARDWARE_BASE_4,
3954 EL_SP_HARDWARE_BASE_5,
3955 EL_SP_HARDWARE_BASE_6,
3956 EL_INVISIBLE_STEELWALL,
3957 EL_INVISIBLE_STEELWALL_ACTIVE,
3958 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3959 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3960 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3961 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3962 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3963 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3964 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3965 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3966 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3967 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3968 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3969 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3971 EL_LIGHT_SWITCH_ACTIVE,
3972 EL_SIGN_EXCLAMATION,
3973 EL_SIGN_RADIOACTIVITY,
3980 EL_SIGN_ENTRY_FORBIDDEN,
3981 EL_SIGN_EMERGENCY_EXIT,
3989 EL_STEEL_EXIT_CLOSED,
3991 EL_STEEL_EXIT_OPENING,
3992 EL_STEEL_EXIT_CLOSING,
3993 EL_EM_STEEL_EXIT_CLOSED,
3994 EL_EM_STEEL_EXIT_OPEN,
3995 EL_EM_STEEL_EXIT_OPENING,
3996 EL_EM_STEEL_EXIT_CLOSING,
3997 EL_DC_STEELWALL_1_LEFT,
3998 EL_DC_STEELWALL_1_RIGHT,
3999 EL_DC_STEELWALL_1_TOP,
4000 EL_DC_STEELWALL_1_BOTTOM,
4001 EL_DC_STEELWALL_1_HORIZONTAL,
4002 EL_DC_STEELWALL_1_VERTICAL,
4003 EL_DC_STEELWALL_1_TOPLEFT,
4004 EL_DC_STEELWALL_1_TOPRIGHT,
4005 EL_DC_STEELWALL_1_BOTTOMLEFT,
4006 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4007 EL_DC_STEELWALL_1_TOPLEFT_2,
4008 EL_DC_STEELWALL_1_TOPRIGHT_2,
4009 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4010 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4011 EL_DC_STEELWALL_2_LEFT,
4012 EL_DC_STEELWALL_2_RIGHT,
4013 EL_DC_STEELWALL_2_TOP,
4014 EL_DC_STEELWALL_2_BOTTOM,
4015 EL_DC_STEELWALL_2_HORIZONTAL,
4016 EL_DC_STEELWALL_2_VERTICAL,
4017 EL_DC_STEELWALL_2_MIDDLE,
4018 EL_DC_STEELWALL_2_SINGLE,
4019 EL_STEELWALL_SLIPPERY,
4033 EL_GATE_1_GRAY_ACTIVE,
4034 EL_GATE_2_GRAY_ACTIVE,
4035 EL_GATE_3_GRAY_ACTIVE,
4036 EL_GATE_4_GRAY_ACTIVE,
4045 EL_EM_GATE_1_GRAY_ACTIVE,
4046 EL_EM_GATE_2_GRAY_ACTIVE,
4047 EL_EM_GATE_3_GRAY_ACTIVE,
4048 EL_EM_GATE_4_GRAY_ACTIVE,
4057 EL_EMC_GATE_5_GRAY_ACTIVE,
4058 EL_EMC_GATE_6_GRAY_ACTIVE,
4059 EL_EMC_GATE_7_GRAY_ACTIVE,
4060 EL_EMC_GATE_8_GRAY_ACTIVE,
4062 EL_DC_GATE_WHITE_GRAY,
4063 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4064 EL_DC_GATE_FAKE_GRAY,
4066 EL_SWITCHGATE_OPENING,
4067 EL_SWITCHGATE_CLOSED,
4068 EL_SWITCHGATE_CLOSING,
4069 EL_DC_SWITCHGATE_SWITCH_UP,
4070 EL_DC_SWITCHGATE_SWITCH_DOWN,
4072 EL_TIMEGATE_OPENING,
4074 EL_TIMEGATE_CLOSING,
4075 EL_DC_TIMEGATE_SWITCH,
4076 EL_DC_TIMEGATE_SWITCH_ACTIVE,
4080 EL_TUBE_VERTICAL_LEFT,
4081 EL_TUBE_VERTICAL_RIGHT,
4082 EL_TUBE_HORIZONTAL_UP,
4083 EL_TUBE_HORIZONTAL_DOWN,
4088 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4089 EL_EXPANDABLE_STEELWALL_VERTICAL,
4090 EL_EXPANDABLE_STEELWALL_ANY,
4095 static int ep_classic_enemy[] =
4112 static int ep_belt[] =
4114 EL_CONVEYOR_BELT_1_LEFT,
4115 EL_CONVEYOR_BELT_1_MIDDLE,
4116 EL_CONVEYOR_BELT_1_RIGHT,
4117 EL_CONVEYOR_BELT_2_LEFT,
4118 EL_CONVEYOR_BELT_2_MIDDLE,
4119 EL_CONVEYOR_BELT_2_RIGHT,
4120 EL_CONVEYOR_BELT_3_LEFT,
4121 EL_CONVEYOR_BELT_3_MIDDLE,
4122 EL_CONVEYOR_BELT_3_RIGHT,
4123 EL_CONVEYOR_BELT_4_LEFT,
4124 EL_CONVEYOR_BELT_4_MIDDLE,
4125 EL_CONVEYOR_BELT_4_RIGHT,
4130 static int ep_belt_active[] =
4132 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
4133 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
4134 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
4135 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
4136 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
4137 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
4138 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
4139 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
4140 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
4141 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
4142 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
4143 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
4148 static int ep_belt_switch[] =
4150 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4151 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4152 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4153 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4154 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4155 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4156 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4157 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4158 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4159 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4160 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4161 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4166 static int ep_tube[] =
4173 EL_TUBE_HORIZONTAL_UP,
4174 EL_TUBE_HORIZONTAL_DOWN,
4176 EL_TUBE_VERTICAL_LEFT,
4177 EL_TUBE_VERTICAL_RIGHT,
4183 static int ep_acid_pool[] =
4185 EL_ACID_POOL_TOPLEFT,
4186 EL_ACID_POOL_TOPRIGHT,
4187 EL_ACID_POOL_BOTTOMLEFT,
4188 EL_ACID_POOL_BOTTOM,
4189 EL_ACID_POOL_BOTTOMRIGHT,
4194 static int ep_keygate[] =
4204 EL_GATE_1_GRAY_ACTIVE,
4205 EL_GATE_2_GRAY_ACTIVE,
4206 EL_GATE_3_GRAY_ACTIVE,
4207 EL_GATE_4_GRAY_ACTIVE,
4216 EL_EM_GATE_1_GRAY_ACTIVE,
4217 EL_EM_GATE_2_GRAY_ACTIVE,
4218 EL_EM_GATE_3_GRAY_ACTIVE,
4219 EL_EM_GATE_4_GRAY_ACTIVE,
4228 EL_EMC_GATE_5_GRAY_ACTIVE,
4229 EL_EMC_GATE_6_GRAY_ACTIVE,
4230 EL_EMC_GATE_7_GRAY_ACTIVE,
4231 EL_EMC_GATE_8_GRAY_ACTIVE,
4233 EL_DC_GATE_WHITE_GRAY,
4234 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4239 static int ep_amoeboid[] =
4251 static int ep_amoebalive[] =
4262 static int ep_has_editor_content[] =
4268 EL_SOKOBAN_FIELD_PLAYER,
4286 static int ep_can_turn_each_move[] =
4288 // !!! do something with this one !!!
4292 static int ep_can_grow[] =
4306 static int ep_active_bomb[] =
4309 EL_EM_DYNAMITE_ACTIVE,
4310 EL_DYNABOMB_PLAYER_1_ACTIVE,
4311 EL_DYNABOMB_PLAYER_2_ACTIVE,
4312 EL_DYNABOMB_PLAYER_3_ACTIVE,
4313 EL_DYNABOMB_PLAYER_4_ACTIVE,
4314 EL_SP_DISK_RED_ACTIVE,
4319 static int ep_inactive[] =
4345 EL_QUICKSAND_FAST_EMPTY,
4368 EL_GATE_1_GRAY_ACTIVE,
4369 EL_GATE_2_GRAY_ACTIVE,
4370 EL_GATE_3_GRAY_ACTIVE,
4371 EL_GATE_4_GRAY_ACTIVE,
4380 EL_EM_GATE_1_GRAY_ACTIVE,
4381 EL_EM_GATE_2_GRAY_ACTIVE,
4382 EL_EM_GATE_3_GRAY_ACTIVE,
4383 EL_EM_GATE_4_GRAY_ACTIVE,
4392 EL_EMC_GATE_5_GRAY_ACTIVE,
4393 EL_EMC_GATE_6_GRAY_ACTIVE,
4394 EL_EMC_GATE_7_GRAY_ACTIVE,
4395 EL_EMC_GATE_8_GRAY_ACTIVE,
4397 EL_DC_GATE_WHITE_GRAY,
4398 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4399 EL_DC_GATE_FAKE_GRAY,
4402 EL_INVISIBLE_STEELWALL,
4410 EL_WALL_EMERALD_YELLOW,
4411 EL_DYNABOMB_INCREASE_NUMBER,
4412 EL_DYNABOMB_INCREASE_SIZE,
4413 EL_DYNABOMB_INCREASE_POWER,
4417 EL_SOKOBAN_FIELD_EMPTY,
4418 EL_SOKOBAN_FIELD_FULL,
4419 EL_WALL_EMERALD_RED,
4420 EL_WALL_EMERALD_PURPLE,
4421 EL_ACID_POOL_TOPLEFT,
4422 EL_ACID_POOL_TOPRIGHT,
4423 EL_ACID_POOL_BOTTOMLEFT,
4424 EL_ACID_POOL_BOTTOM,
4425 EL_ACID_POOL_BOTTOMRIGHT,
4429 EL_BD_MAGIC_WALL_DEAD,
4431 EL_DC_MAGIC_WALL_DEAD,
4432 EL_AMOEBA_TO_DIAMOND,
4440 EL_SP_GRAVITY_PORT_RIGHT,
4441 EL_SP_GRAVITY_PORT_DOWN,
4442 EL_SP_GRAVITY_PORT_LEFT,
4443 EL_SP_GRAVITY_PORT_UP,
4444 EL_SP_PORT_HORIZONTAL,
4445 EL_SP_PORT_VERTICAL,
4456 EL_SP_HARDWARE_GRAY,
4457 EL_SP_HARDWARE_GREEN,
4458 EL_SP_HARDWARE_BLUE,
4460 EL_SP_HARDWARE_YELLOW,
4461 EL_SP_HARDWARE_BASE_1,
4462 EL_SP_HARDWARE_BASE_2,
4463 EL_SP_HARDWARE_BASE_3,
4464 EL_SP_HARDWARE_BASE_4,
4465 EL_SP_HARDWARE_BASE_5,
4466 EL_SP_HARDWARE_BASE_6,
4467 EL_SP_GRAVITY_ON_PORT_LEFT,
4468 EL_SP_GRAVITY_ON_PORT_RIGHT,
4469 EL_SP_GRAVITY_ON_PORT_UP,
4470 EL_SP_GRAVITY_ON_PORT_DOWN,
4471 EL_SP_GRAVITY_OFF_PORT_LEFT,
4472 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4473 EL_SP_GRAVITY_OFF_PORT_UP,
4474 EL_SP_GRAVITY_OFF_PORT_DOWN,
4475 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4476 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4477 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4478 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4479 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4480 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4481 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4482 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4483 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4484 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4485 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4486 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4487 EL_SIGN_EXCLAMATION,
4488 EL_SIGN_RADIOACTIVITY,
4495 EL_SIGN_ENTRY_FORBIDDEN,
4496 EL_SIGN_EMERGENCY_EXIT,
4504 EL_DC_STEELWALL_1_LEFT,
4505 EL_DC_STEELWALL_1_RIGHT,
4506 EL_DC_STEELWALL_1_TOP,
4507 EL_DC_STEELWALL_1_BOTTOM,
4508 EL_DC_STEELWALL_1_HORIZONTAL,
4509 EL_DC_STEELWALL_1_VERTICAL,
4510 EL_DC_STEELWALL_1_TOPLEFT,
4511 EL_DC_STEELWALL_1_TOPRIGHT,
4512 EL_DC_STEELWALL_1_BOTTOMLEFT,
4513 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4514 EL_DC_STEELWALL_1_TOPLEFT_2,
4515 EL_DC_STEELWALL_1_TOPRIGHT_2,
4516 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4517 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4518 EL_DC_STEELWALL_2_LEFT,
4519 EL_DC_STEELWALL_2_RIGHT,
4520 EL_DC_STEELWALL_2_TOP,
4521 EL_DC_STEELWALL_2_BOTTOM,
4522 EL_DC_STEELWALL_2_HORIZONTAL,
4523 EL_DC_STEELWALL_2_VERTICAL,
4524 EL_DC_STEELWALL_2_MIDDLE,
4525 EL_DC_STEELWALL_2_SINGLE,
4526 EL_STEELWALL_SLIPPERY,
4531 EL_EMC_WALL_SLIPPERY_1,
4532 EL_EMC_WALL_SLIPPERY_2,
4533 EL_EMC_WALL_SLIPPERY_3,
4534 EL_EMC_WALL_SLIPPERY_4,
4555 static int ep_em_slippery_wall[] =
4560 static int ep_gfx_crumbled[] =
4571 static int ep_editor_cascade_active[] =
4573 EL_INTERNAL_CASCADE_BD_ACTIVE,
4574 EL_INTERNAL_CASCADE_EM_ACTIVE,
4575 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4576 EL_INTERNAL_CASCADE_RND_ACTIVE,
4577 EL_INTERNAL_CASCADE_SB_ACTIVE,
4578 EL_INTERNAL_CASCADE_SP_ACTIVE,
4579 EL_INTERNAL_CASCADE_DC_ACTIVE,
4580 EL_INTERNAL_CASCADE_DX_ACTIVE,
4581 EL_INTERNAL_CASCADE_MM_ACTIVE,
4582 EL_INTERNAL_CASCADE_DF_ACTIVE,
4583 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4584 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4585 EL_INTERNAL_CASCADE_CE_ACTIVE,
4586 EL_INTERNAL_CASCADE_GE_ACTIVE,
4587 EL_INTERNAL_CASCADE_ES_ACTIVE,
4588 EL_INTERNAL_CASCADE_REF_ACTIVE,
4589 EL_INTERNAL_CASCADE_USER_ACTIVE,
4590 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
4595 static int ep_editor_cascade_inactive[] =
4597 EL_INTERNAL_CASCADE_BD,
4598 EL_INTERNAL_CASCADE_EM,
4599 EL_INTERNAL_CASCADE_EMC,
4600 EL_INTERNAL_CASCADE_RND,
4601 EL_INTERNAL_CASCADE_SB,
4602 EL_INTERNAL_CASCADE_SP,
4603 EL_INTERNAL_CASCADE_DC,
4604 EL_INTERNAL_CASCADE_DX,
4605 EL_INTERNAL_CASCADE_MM,
4606 EL_INTERNAL_CASCADE_DF,
4607 EL_INTERNAL_CASCADE_CHARS,
4608 EL_INTERNAL_CASCADE_STEEL_CHARS,
4609 EL_INTERNAL_CASCADE_CE,
4610 EL_INTERNAL_CASCADE_GE,
4611 EL_INTERNAL_CASCADE_ES,
4612 EL_INTERNAL_CASCADE_REF,
4613 EL_INTERNAL_CASCADE_USER,
4614 EL_INTERNAL_CASCADE_DYNAMIC,
4619 static int ep_obsolete[] =
4623 EL_EM_KEY_1_FILE_OBSOLETE,
4624 EL_EM_KEY_2_FILE_OBSOLETE,
4625 EL_EM_KEY_3_FILE_OBSOLETE,
4626 EL_EM_KEY_4_FILE_OBSOLETE,
4627 EL_ENVELOPE_OBSOLETE,
4636 } element_properties[] =
4638 { ep_diggable, EP_DIGGABLE },
4639 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
4640 { ep_dont_run_into, EP_DONT_RUN_INTO },
4641 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
4642 { ep_dont_touch, EP_DONT_TOUCH },
4643 { ep_indestructible, EP_INDESTRUCTIBLE },
4644 { ep_slippery, EP_SLIPPERY },
4645 { ep_can_change, EP_CAN_CHANGE },
4646 { ep_can_move, EP_CAN_MOVE },
4647 { ep_can_fall, EP_CAN_FALL },
4648 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
4649 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
4650 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
4651 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
4652 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
4653 { ep_explodes_impact, EP_EXPLODES_IMPACT },
4654 { ep_walkable_over, EP_WALKABLE_OVER },
4655 { ep_walkable_inside, EP_WALKABLE_INSIDE },
4656 { ep_walkable_under, EP_WALKABLE_UNDER },
4657 { ep_passable_over, EP_PASSABLE_OVER },
4658 { ep_passable_inside, EP_PASSABLE_INSIDE },
4659 { ep_passable_under, EP_PASSABLE_UNDER },
4660 { ep_droppable, EP_DROPPABLE },
4661 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
4662 { ep_pushable, EP_PUSHABLE },
4663 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
4664 { ep_protected, EP_PROTECTED },
4665 { ep_throwable, EP_THROWABLE },
4666 { ep_can_explode, EP_CAN_EXPLODE },
4667 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
4669 { ep_empty_space, EP_EMPTY_SPACE },
4670 { ep_player, EP_PLAYER },
4671 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
4672 { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
4673 { ep_switchable, EP_SWITCHABLE },
4674 { ep_bd_element, EP_BD_ELEMENT },
4675 { ep_sp_element, EP_SP_ELEMENT },
4676 { ep_sb_element, EP_SB_ELEMENT },
4678 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
4679 { ep_food_penguin, EP_FOOD_PENGUIN },
4680 { ep_food_pig, EP_FOOD_PIG },
4681 { ep_historic_wall, EP_HISTORIC_WALL },
4682 { ep_historic_solid, EP_HISTORIC_SOLID },
4683 { ep_classic_enemy, EP_CLASSIC_ENEMY },
4684 { ep_belt, EP_BELT },
4685 { ep_belt_active, EP_BELT_ACTIVE },
4686 { ep_belt_switch, EP_BELT_SWITCH },
4687 { ep_tube, EP_TUBE },
4688 { ep_acid_pool, EP_ACID_POOL },
4689 { ep_keygate, EP_KEYGATE },
4690 { ep_amoeboid, EP_AMOEBOID },
4691 { ep_amoebalive, EP_AMOEBALIVE },
4692 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
4693 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
4694 { ep_can_grow, EP_CAN_GROW },
4695 { ep_active_bomb, EP_ACTIVE_BOMB },
4696 { ep_inactive, EP_INACTIVE },
4698 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
4700 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
4702 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
4703 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
4705 { ep_obsolete, EP_OBSOLETE },
4712 // always start with reliable default values (element has no properties)
4713 // (but never initialize clipboard elements after the very first time)
4714 // (to be able to use clipboard elements between several levels)
4715 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4716 if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
4717 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
4718 SET_PROPERTY(i, j, FALSE);
4720 // set all base element properties from above array definitions
4721 for (i = 0; element_properties[i].elements != NULL; i++)
4722 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
4723 SET_PROPERTY((element_properties[i].elements)[j],
4724 element_properties[i].property, TRUE);
4726 // copy properties to some elements that are only stored in level file
4727 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
4728 for (j = 0; copy_properties[j][0] != -1; j++)
4729 if (HAS_PROPERTY(copy_properties[j][0], i))
4730 for (k = 1; k <= 4; k++)
4731 SET_PROPERTY(copy_properties[j][k], i, TRUE);
4733 // set static element properties that are not listed in array definitions
4734 for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
4735 SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
4737 clipboard_elements_initialized = TRUE;
4740 void InitElementPropertiesEngine(int engine_version)
4742 static int no_wall_properties[] =
4745 EP_COLLECTIBLE_ONLY,
4747 EP_DONT_COLLIDE_WITH,
4750 EP_CAN_SMASH_PLAYER,
4751 EP_CAN_SMASH_ENEMIES,
4752 EP_CAN_SMASH_EVERYTHING,
4757 EP_FOOD_DARK_YAMYAM,
4773 /* important: after initialization in InitElementPropertiesStatic(), the
4774 elements are not again initialized to a default value; therefore all
4775 changes have to make sure that they leave the element with a defined
4776 property (which means that conditional property changes must be set to
4777 a reliable default value before) */
4779 // resolve group elements
4780 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
4781 ResolveGroupElement(EL_GROUP_START + i);
4783 // set all special, combined or engine dependent element properties
4784 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4786 // do not change (already initialized) clipboard elements here
4787 if (IS_CLIPBOARD_ELEMENT(i))
4790 // ---------- INACTIVE ----------------------------------------------------
4791 SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
4792 i <= EL_CHAR_END) ||
4793 (i >= EL_STEEL_CHAR_START &&
4794 i <= EL_STEEL_CHAR_END)));
4796 // ---------- WALKABLE, PASSABLE, ACCESSIBLE ------------------------------
4797 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
4798 IS_WALKABLE_INSIDE(i) ||
4799 IS_WALKABLE_UNDER(i)));
4801 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
4802 IS_PASSABLE_INSIDE(i) ||
4803 IS_PASSABLE_UNDER(i)));
4805 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
4806 IS_PASSABLE_OVER(i)));
4808 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
4809 IS_PASSABLE_INSIDE(i)));
4811 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
4812 IS_PASSABLE_UNDER(i)));
4814 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
4817 // ---------- COLLECTIBLE -------------------------------------------------
4818 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
4822 // ---------- SNAPPABLE ---------------------------------------------------
4823 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
4824 IS_COLLECTIBLE(i) ||
4828 // ---------- WALL --------------------------------------------------------
4829 SET_PROPERTY(i, EP_WALL, TRUE); // default: element is wall
4831 for (j = 0; no_wall_properties[j] != -1; j++)
4832 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
4833 i >= EL_FIRST_RUNTIME_UNREAL)
4834 SET_PROPERTY(i, EP_WALL, FALSE);
4836 if (IS_HISTORIC_WALL(i))
4837 SET_PROPERTY(i, EP_WALL, TRUE);
4839 // ---------- SOLID_FOR_PUSHING -------------------------------------------
4840 if (engine_version < VERSION_IDENT(2,2,0,0))
4841 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
4843 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
4845 !IS_COLLECTIBLE(i)));
4847 // ---------- DRAGONFIRE_PROOF --------------------------------------------
4848 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
4849 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
4851 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_INDESTRUCTIBLE(i) &&
4854 // ---------- EXPLOSION_PROOF ---------------------------------------------
4856 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
4857 else if (engine_version < VERSION_IDENT(2,2,0,0))
4858 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
4860 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
4864 if (IS_CUSTOM_ELEMENT(i))
4866 // these are additional properties which are initially false when set
4868 // ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO -------------------------
4870 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
4871 if (DONT_COLLIDE_WITH(i))
4872 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
4874 // ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ----------------------
4875 if (CAN_SMASH_EVERYTHING(i))
4876 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
4877 if (CAN_SMASH_ENEMIES(i))
4878 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
4881 // ---------- CAN_SMASH ---------------------------------------------------
4882 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
4883 CAN_SMASH_ENEMIES(i) ||
4884 CAN_SMASH_EVERYTHING(i)));
4886 // ---------- CAN_EXPLODE_BY_FIRE -----------------------------------------
4887 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
4888 EXPLODES_BY_FIRE(i)));
4890 // ---------- CAN_EXPLODE_SMASHED -----------------------------------------
4891 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
4892 EXPLODES_SMASHED(i)));
4894 // ---------- CAN_EXPLODE_IMPACT ------------------------------------------
4895 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
4896 EXPLODES_IMPACT(i)));
4898 // ---------- CAN_EXPLODE_BY_DRAGONFIRE -----------------------------------
4899 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
4901 // ---------- CAN_EXPLODE_BY_EXPLOSION ------------------------------------
4902 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
4903 i == EL_BLACK_ORB));
4905 // ---------- COULD_MOVE_INTO_ACID ----------------------------------------
4906 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (IS_PLAYER_ELEMENT(i) ||
4908 IS_CUSTOM_ELEMENT(i)));
4910 // ---------- MAYBE_DONT_COLLIDE_WITH -------------------------------------
4911 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
4912 i == EL_SP_ELECTRON));
4914 // ---------- CAN_MOVE_INTO_ACID ------------------------------------------
4915 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
4916 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
4917 getMoveIntoAcidProperty(&level, i));
4919 // ---------- DONT_COLLIDE_WITH -------------------------------------------
4920 if (MAYBE_DONT_COLLIDE_WITH(i))
4921 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
4922 getDontCollideWithProperty(&level, i));
4924 // ---------- SP_PORT -----------------------------------------------------
4925 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
4926 IS_PASSABLE_INSIDE(i)));
4928 // ---------- CAN_BE_CLONED_BY_ANDROID ------------------------------------
4929 for (j = 0; j < level.num_android_clone_elements; j++)
4930 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
4932 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
4934 // ---------- CAN_CHANGE --------------------------------------------------
4935 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); // default: cannot change
4936 for (j = 0; j < element_info[i].num_change_pages; j++)
4937 if (element_info[i].change_page[j].can_change)
4938 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
4940 // ---------- HAS_ACTION --------------------------------------------------
4941 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); // default: has no action
4942 for (j = 0; j < element_info[i].num_change_pages; j++)
4943 if (element_info[i].change_page[j].has_action)
4944 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
4946 // ---------- CAN_CHANGE_OR_HAS_ACTION ------------------------------------
4947 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
4950 // ---------- GFX_CRUMBLED ------------------------------------------------
4951 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4952 element_info[i].crumbled[ACTION_DEFAULT] !=
4953 element_info[i].graphic[ACTION_DEFAULT]);
4955 // ---------- EDITOR_CASCADE ----------------------------------------------
4956 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
4957 IS_EDITOR_CASCADE_INACTIVE(i)));
4960 // dynamically adjust element properties according to game engine version
4962 static int ep_em_slippery_wall[] =
4967 EL_EXPANDABLE_WALL_HORIZONTAL,
4968 EL_EXPANDABLE_WALL_VERTICAL,
4969 EL_EXPANDABLE_WALL_ANY,
4970 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4971 EL_EXPANDABLE_STEELWALL_VERTICAL,
4972 EL_EXPANDABLE_STEELWALL_ANY,
4973 EL_EXPANDABLE_STEELWALL_GROWING,
4977 static int ep_em_explodes_by_fire[] =
4980 EL_EM_DYNAMITE_ACTIVE,
4985 // special EM style gems behaviour
4986 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
4987 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
4988 level.em_slippery_gems);
4990 // "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1
4991 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
4992 (level.em_slippery_gems &&
4993 engine_version > VERSION_IDENT(2,0,1,0)));
4995 // special EM style explosion behaviour regarding chain reactions
4996 for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
4997 SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
4998 level.em_explodes_by_fire);
5001 // this is needed because some graphics depend on element properties
5002 if (game_status == GAME_MODE_PLAYING)
5003 InitElementGraphicInfo();
5006 void InitElementPropertiesGfxElement(void)
5010 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5012 struct ElementInfo *ei = &element_info[i];
5014 ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i);
5018 static void InitGlobal(void)
5023 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
5025 // check if element_name_info entry defined for each element in "main.h"
5026 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
5027 Fail("undefined 'element_name_info' entry for element %d", i);
5029 element_info[i].token_name = element_name_info[i].token_name;
5030 element_info[i].class_name = element_name_info[i].class_name;
5031 element_info[i].editor_description= element_name_info[i].editor_description;
5034 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++)
5036 // check if global_anim_name_info defined for each entry in "main.h"
5037 if (i < NUM_GLOBAL_ANIM_TOKENS &&
5038 global_anim_name_info[i].token_name == NULL)
5039 Fail("undefined 'global_anim_name_info' entry for anim %d", i);
5041 global_anim_info[i].token_name = global_anim_name_info[i].token_name;
5044 // create hash to store URLs for global animations
5045 anim_url_hash = newSetupFileHash();
5047 // create hash from image config list
5048 image_config_hash = newSetupFileHash();
5049 for (i = 0; image_config[i].token != NULL; i++)
5050 setHashEntry(image_config_hash,
5051 image_config[i].token,
5052 image_config[i].value);
5054 // create hash from sound config list
5055 sound_config_hash = newSetupFileHash();
5056 for (i = 0; sound_config[i].token != NULL; i++)
5057 setHashEntry(sound_config_hash,
5058 sound_config[i].token,
5059 sound_config[i].value);
5061 // create hash from element token list
5062 element_token_hash = newSetupFileHash();
5063 for (i = 0; element_name_info[i].token_name != NULL; i++)
5064 setHashEntry(element_token_hash,
5065 element_name_info[i].token_name,
5068 // create hash from graphic token list
5069 graphic_token_hash = newSetupFileHash();
5070 for (graphic = 0, i = 0; image_config[i].token != NULL; i++)
5071 if (strSuffix(image_config[i].value, ".png") ||
5072 strSuffix(image_config[i].value, ".pcx") ||
5073 strSuffix(image_config[i].value, ".wav") ||
5074 strEqual(image_config[i].value, UNDEFINED_FILENAME))
5075 setHashEntry(graphic_token_hash,
5076 image_config[i].token,
5077 int2str(graphic++, 0));
5079 // create hash from font token list
5080 font_token_hash = newSetupFileHash();
5081 for (i = 0; font_info[i].token_name != NULL; i++)
5082 setHashEntry(font_token_hash,
5083 font_info[i].token_name,
5086 // set default filenames for all cloned graphics in static configuration
5087 for (i = 0; image_config[i].token != NULL; i++)
5089 if (strEqual(image_config[i].value, UNDEFINED_FILENAME))
5091 char *token = image_config[i].token;
5092 char *token_clone_from = getStringCat2(token, ".clone_from");
5093 char *token_cloned = getHashEntry(image_config_hash, token_clone_from);
5095 if (token_cloned != NULL)
5097 char *value_cloned = getHashEntry(image_config_hash, token_cloned);
5099 if (value_cloned != NULL)
5101 // set default filename in static configuration
5102 image_config[i].value = value_cloned;
5104 // set default filename in image config hash
5105 setHashEntry(image_config_hash, token, value_cloned);
5109 free(token_clone_from);
5113 // always start with reliable default values (all elements)
5114 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5115 ActiveElement[i] = i;
5117 // now add all entries that have an active state (active elements)
5118 for (i = 0; element_with_active_state[i].element != -1; i++)
5120 int element = element_with_active_state[i].element;
5121 int element_active = element_with_active_state[i].element_active;
5123 ActiveElement[element] = element_active;
5126 // always start with reliable default values (all buttons)
5127 for (i = 0; i < NUM_IMAGE_FILES; i++)
5128 ActiveButton[i] = i;
5130 // now add all entries that have an active state (active buttons)
5131 for (i = 0; button_with_active_state[i].button != -1; i++)
5133 int button = button_with_active_state[i].button;
5134 int button_active = button_with_active_state[i].button_active;
5136 ActiveButton[button] = button_active;
5139 // always start with reliable default values (all fonts)
5140 for (i = 0; i < NUM_FONTS; i++)
5143 // now add all entries that have an active state (active fonts)
5144 for (i = 0; font_with_active_state[i].font_nr != -1; i++)
5146 int font = font_with_active_state[i].font_nr;
5147 int font_active = font_with_active_state[i].font_nr_active;
5149 ActiveFont[font] = font_active;
5152 global.autoplay_leveldir = NULL;
5153 global.patchtapes_leveldir = NULL;
5154 global.convert_leveldir = NULL;
5155 global.dumplevel_leveldir = NULL;
5156 global.dumptape_leveldir = NULL;
5157 global.create_sketch_images_dir = NULL;
5158 global.create_collect_images_dir = NULL;
5160 global.frames_per_second = 0;
5161 global.show_frames_per_second = FALSE;
5163 global.border_status = GAME_MODE_LOADING;
5164 global.anim_status = global.anim_status_next = GAME_MODE_LOADING;
5166 global.use_envelope_request = FALSE;
5168 global.user_names = NULL;
5171 static void Execute_Command(char *command)
5175 if (strEqual(command, "print graphicsinfo.conf"))
5177 Print("# You can configure additional/alternative image files here.\n");
5178 Print("# (The entries below are default and therefore commented out.)\n");
5180 Print("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
5182 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5185 for (i = 0; image_config[i].token != NULL; i++)
5186 Print("# %s\n", getFormattedSetupEntry(image_config[i].token,
5187 image_config[i].value));
5191 else if (strEqual(command, "print soundsinfo.conf"))
5193 Print("# You can configure additional/alternative sound files here.\n");
5194 Print("# (The entries below are default and therefore commented out.)\n");
5196 Print("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
5198 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5201 for (i = 0; sound_config[i].token != NULL; i++)
5202 Print("# %s\n", getFormattedSetupEntry(sound_config[i].token,
5203 sound_config[i].value));
5207 else if (strEqual(command, "print musicinfo.conf"))
5209 Print("# You can configure additional/alternative music files here.\n");
5210 Print("# (The entries below are default and therefore commented out.)\n");
5212 Print("%s\n", getFormattedSetupEntry("name", "Classic Music"));
5214 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5217 for (i = 0; music_config[i].token != NULL; i++)
5218 Print("# %s\n", getFormattedSetupEntry(music_config[i].token,
5219 music_config[i].value));
5223 else if (strEqual(command, "print editorsetup.conf"))
5225 Print("# You can configure your personal editor element list here.\n");
5226 Print("# (The entries below are default and therefore commented out.)\n");
5229 // this is needed to be able to check element list for cascade elements
5230 InitElementPropertiesStatic();
5231 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
5233 PrintEditorElementList();
5237 else if (strEqual(command, "print helpanim.conf"))
5239 Print("# You can configure different element help animations here.\n");
5240 Print("# (The entries below are default and therefore commented out.)\n");
5243 for (i = 0; helpanim_config[i].token != NULL; i++)
5245 Print("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
5246 helpanim_config[i].value));
5248 if (strEqual(helpanim_config[i].token, "end"))
5254 else if (strEqual(command, "print helptext.conf"))
5256 Print("# You can configure different element help text here.\n");
5257 Print("# (The entries below are default and therefore commented out.)\n");
5260 for (i = 0; helptext_config[i].token != NULL; i++)
5261 Print("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
5262 helptext_config[i].value));
5266 else if (strPrefix(command, "dump level "))
5268 char *filename = &command[11];
5270 if (fileExists(filename))
5272 LoadLevelFromFilename(&level, filename);
5278 char *leveldir = getStringCopy(filename); // read command parameters
5279 char *level_nr = strchr(leveldir, ' ');
5281 if (level_nr == NULL)
5282 Fail("cannot open file '%s'", filename);
5286 global.dumplevel_leveldir = leveldir;
5287 global.dumplevel_level_nr = atoi(level_nr);
5289 program.headless = TRUE;
5291 else if (strPrefix(command, "dump tape "))
5293 char *filename = &command[10];
5295 if (fileExists(filename))
5297 LoadTapeFromFilename(filename);
5303 char *leveldir = getStringCopy(filename); // read command parameters
5304 char *level_nr = strchr(leveldir, ' ');
5306 if (level_nr == NULL)
5307 Fail("cannot open file '%s'", filename);
5311 global.dumptape_leveldir = leveldir;
5312 global.dumptape_level_nr = atoi(level_nr);
5314 program.headless = TRUE;
5316 else if (strPrefix(command, "autoplay ") ||
5317 strPrefix(command, "autoffwd ") ||
5318 strPrefix(command, "autowarp ") ||
5319 strPrefix(command, "autotest ") ||
5320 strPrefix(command, "autosave ") ||
5321 strPrefix(command, "autoupload ") ||
5322 strPrefix(command, "autofix "))
5324 char *arg_ptr = strchr(command, ' ');
5325 char *str_ptr = getStringCopy(arg_ptr); // read command parameters
5327 global.autoplay_mode =
5328 (strPrefix(command, "autoplay") ? AUTOPLAY_MODE_PLAY :
5329 strPrefix(command, "autoffwd") ? AUTOPLAY_MODE_FFWD :
5330 strPrefix(command, "autowarp") ? AUTOPLAY_MODE_WARP :
5331 strPrefix(command, "autotest") ? AUTOPLAY_MODE_TEST :
5332 strPrefix(command, "autosave") ? AUTOPLAY_MODE_SAVE :
5333 strPrefix(command, "autoupload") ? AUTOPLAY_MODE_UPLOAD :
5334 strPrefix(command, "autofix") ? AUTOPLAY_MODE_FIX :
5335 AUTOPLAY_MODE_NONE);
5337 while (*str_ptr != '\0') // continue parsing string
5339 // cut leading whitespace from string, replace it by string terminator
5340 while (*str_ptr == ' ' || *str_ptr == '\t')
5343 if (*str_ptr == '\0') // end of string reached
5346 if (global.autoplay_leveldir == NULL) // read level set string
5348 global.autoplay_leveldir = str_ptr;
5349 global.autoplay_all = TRUE; // default: play all tapes
5351 for (i = 0; i < MAX_TAPES_PER_SET; i++)
5352 global.autoplay_level[i] = FALSE;
5354 else // read level number string
5356 int level_nr = atoi(str_ptr); // get level_nr value
5358 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
5359 global.autoplay_level[level_nr] = TRUE;
5361 global.autoplay_all = FALSE;
5364 // advance string pointer to the next whitespace (or end of string)
5365 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5369 if (global.autoplay_mode & AUTOPLAY_WARP_NO_DISPLAY)
5370 program.headless = TRUE;
5372 else if (strPrefix(command, "patch tapes "))
5374 char *str_ptr = getStringCopy(&command[12]); // read command parameters
5376 // skip leading whitespace
5377 while (*str_ptr == ' ' || *str_ptr == '\t')
5380 if (*str_ptr == '\0')
5381 Fail("cannot find MODE in command '%s'", command);
5383 global.patchtapes_mode = str_ptr; // store patch mode
5385 // advance to next whitespace (or end of string)
5386 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5389 while (*str_ptr != '\0') // continue parsing string
5391 // cut leading whitespace from string, replace it by string terminator
5392 while (*str_ptr == ' ' || *str_ptr == '\t')
5395 if (*str_ptr == '\0') // end of string reached
5398 if (global.patchtapes_leveldir == NULL) // read level set string
5400 global.patchtapes_leveldir = str_ptr;
5401 global.patchtapes_all = TRUE; // default: patch all tapes
5403 for (i = 0; i < MAX_TAPES_PER_SET; i++)
5404 global.patchtapes_level[i] = FALSE;
5406 else // read level number string
5408 int level_nr = atoi(str_ptr); // get level_nr value
5410 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
5411 global.patchtapes_level[level_nr] = TRUE;
5413 global.patchtapes_all = FALSE;
5416 // advance string pointer to the next whitespace (or end of string)
5417 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5421 if (global.patchtapes_leveldir == NULL)
5423 if (strEqual(global.patchtapes_mode, "help"))
5424 global.patchtapes_leveldir = UNDEFINED_LEVELSET;
5426 Fail("cannot find LEVELDIR in command '%s'", command);
5429 program.headless = TRUE;
5431 else if (strPrefix(command, "convert "))
5433 char *str_copy = getStringCopy(strchr(command, ' ') + 1);
5434 char *str_ptr = strchr(str_copy, ' ');
5436 global.convert_leveldir = str_copy;
5437 global.convert_level_nr = -1;
5439 if (str_ptr != NULL) // level number follows
5441 *str_ptr++ = '\0'; // terminate leveldir string
5442 global.convert_level_nr = atoi(str_ptr); // get level_nr value
5445 program.headless = TRUE;
5447 else if (strPrefix(command, "create sketch images "))
5449 global.create_sketch_images_dir = getStringCopy(&command[21]);
5451 if (access(global.create_sketch_images_dir, W_OK) != 0)
5452 Fail("image target directory '%s' not found or not writable",
5453 global.create_sketch_images_dir);
5455 else if (strPrefix(command, "create collect image "))
5457 global.create_collect_images_dir = getStringCopy(&command[21]);
5459 if (access(global.create_collect_images_dir, W_OK) != 0)
5460 Fail("image target directory '%s' not found or not writable",
5461 global.create_collect_images_dir);
5463 else if (strPrefix(command, "create CE image "))
5465 CreateCustomElementImages(&command[16]);
5471 FailWithHelp("unrecognized command '%s'", command);
5474 // disable networking if any valid command was recognized
5475 options.network = setup.network_mode = FALSE;
5478 static void InitSetup(void)
5480 LoadUserNames(); // global user names
5481 LoadUserSetup(); // global user number
5483 LoadSetup(); // global setup info
5485 // set some options from setup file
5487 if (setup.options.verbose)
5488 options.verbose = TRUE;
5490 if (setup.options.debug)
5491 options.debug = TRUE;
5493 if (!strEqual(setup.options.debug_mode, ARG_UNDEFINED_STRING))
5494 options.debug_mode = getStringCopy(setup.options.debug_mode);
5496 if (setup.debug.show_frames_per_second)
5497 global.show_frames_per_second = TRUE;
5500 static void InitGameInfo(void)
5502 game.restart_level = FALSE;
5503 game.request_active = FALSE;
5505 game.use_masked_elements_initial = FALSE;
5508 static void InitPlayerInfo(void)
5512 // choose default local player
5513 local_player = &stored_player[0];
5515 for (i = 0; i < MAX_PLAYERS; i++)
5517 stored_player[i].connected_locally = FALSE;
5518 stored_player[i].connected_network = FALSE;
5521 local_player->connected_locally = TRUE;
5524 static void InitArtworkInfo(void)
5529 static char *get_string_in_brackets(char *string)
5531 char *string_in_brackets = checked_malloc(strlen(string) + 3);
5533 sprintf(string_in_brackets, "[%s]", string);
5535 return string_in_brackets;
5538 static char *get_level_id_suffix(int id_nr)
5540 char *id_suffix = checked_malloc(1 + 3 + 1);
5542 if (id_nr < 0 || id_nr > 999)
5545 sprintf(id_suffix, ".%03d", id_nr);
5550 static void InitArtworkConfig(void)
5552 static char *image_id_prefix[MAX_NUM_ELEMENTS +
5554 NUM_GLOBAL_ANIM_TOKENS + 1];
5555 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS +
5556 NUM_GLOBAL_ANIM_TOKENS + 1];
5557 static char *music_id_prefix[NUM_MUSIC_PREFIXES +
5558 NUM_GLOBAL_ANIM_TOKENS + 1];
5559 static char *action_id_suffix[NUM_ACTIONS + 1];
5560 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
5561 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
5562 static char *level_id_suffix[MAX_LEVELS + 1];
5563 static char *dummy[1] = { NULL };
5564 static char *ignore_generic_tokens[] =
5569 "program_copyright",
5574 static char **ignore_image_tokens;
5575 static char **ignore_sound_tokens;
5576 static char **ignore_music_tokens;
5577 int num_ignore_generic_tokens;
5578 int num_ignore_image_tokens;
5579 int num_ignore_sound_tokens;
5580 int num_ignore_music_tokens;
5583 // dynamically determine list of generic tokens to be ignored
5584 num_ignore_generic_tokens = 0;
5585 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
5586 num_ignore_generic_tokens++;
5588 // dynamically determine list of image tokens to be ignored
5589 num_ignore_image_tokens = num_ignore_generic_tokens;
5590 for (i = 0; image_config_vars[i].token != NULL; i++)
5591 num_ignore_image_tokens++;
5592 ignore_image_tokens =
5593 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
5594 for (i = 0; i < num_ignore_generic_tokens; i++)
5595 ignore_image_tokens[i] = ignore_generic_tokens[i];
5596 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
5597 ignore_image_tokens[num_ignore_generic_tokens + i] =
5598 image_config_vars[i].token;
5599 ignore_image_tokens[num_ignore_image_tokens] = NULL;
5601 // dynamically determine list of sound tokens to be ignored
5602 num_ignore_sound_tokens = num_ignore_generic_tokens;
5603 for (i = 0; sound_config_vars[i].token != NULL; i++)
5604 num_ignore_sound_tokens++;
5605 ignore_sound_tokens =
5606 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
5607 for (i = 0; i < num_ignore_generic_tokens; i++)
5608 ignore_sound_tokens[i] = ignore_generic_tokens[i];
5609 for (i = 0; i < num_ignore_sound_tokens - num_ignore_generic_tokens; i++)
5610 ignore_sound_tokens[num_ignore_generic_tokens + i] =
5611 sound_config_vars[i].token;
5612 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
5614 // dynamically determine list of music tokens to be ignored
5615 num_ignore_music_tokens = num_ignore_generic_tokens;
5616 ignore_music_tokens =
5617 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
5618 for (i = 0; i < num_ignore_generic_tokens; i++)
5619 ignore_music_tokens[i] = ignore_generic_tokens[i];
5620 ignore_music_tokens[num_ignore_music_tokens] = NULL;
5622 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5623 image_id_prefix[i] = element_info[i].token_name;
5624 for (i = 0; i < NUM_FONTS; i++)
5625 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
5626 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5627 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] =
5628 global_anim_info[i].token_name;
5629 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5631 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5632 sound_id_prefix[i] = element_info[i].token_name;
5633 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5634 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
5635 get_string_in_brackets(element_info[i].class_name);
5636 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5637 sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] =
5638 global_anim_info[i].token_name;
5639 sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5641 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
5642 music_id_prefix[i] = music_prefix_info[i].prefix;
5643 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5644 music_id_prefix[NUM_MUSIC_PREFIXES + i] =
5645 global_anim_info[i].token_name;
5646 music_id_prefix[NUM_MUSIC_PREFIXES + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5648 for (i = 0; i < NUM_ACTIONS; i++)
5649 action_id_suffix[i] = element_action_info[i].suffix;
5650 action_id_suffix[NUM_ACTIONS] = NULL;
5652 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
5653 direction_id_suffix[i] = element_direction_info[i].suffix;
5654 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
5656 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5657 special_id_suffix[i] = special_suffix_info[i].suffix;
5658 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
5660 for (i = 0; i < MAX_LEVELS; i++)
5661 level_id_suffix[i] = get_level_id_suffix(i);
5662 level_id_suffix[MAX_LEVELS] = NULL;
5664 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
5665 image_id_prefix, action_id_suffix, direction_id_suffix,
5666 special_id_suffix, ignore_image_tokens);
5667 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
5668 sound_id_prefix, action_id_suffix, dummy,
5669 special_id_suffix, ignore_sound_tokens);
5670 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
5671 music_id_prefix, action_id_suffix, special_id_suffix,
5672 level_id_suffix, ignore_music_tokens);
5675 static void InitMixer(void)
5682 static void InitVideoOverlay(void)
5684 // if virtual buttons are not loaded from setup file, repeat initializing
5685 // virtual buttons grid with default values now that video is initialized
5686 if (!setup.touch.grid_initialized)
5689 InitTileCursorInfo();
5693 void InitGfxBuffers(void)
5695 static int win_xsize_last = -1;
5696 static int win_ysize_last = -1;
5698 // create additional image buffers for double-buffering and cross-fading
5700 if (WIN_XSIZE != win_xsize_last || WIN_YSIZE != win_ysize_last)
5702 // used to temporarily store the backbuffer -- only re-create if changed
5703 ReCreateBitmap(&bitmap_db_store_1, WIN_XSIZE, WIN_YSIZE);
5704 ReCreateBitmap(&bitmap_db_store_2, WIN_XSIZE, WIN_YSIZE);
5706 win_xsize_last = WIN_XSIZE;
5707 win_ysize_last = WIN_YSIZE;
5710 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE);
5711 ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE);
5712 ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE);
5714 // initialize screen properties
5715 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
5716 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
5718 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
5719 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
5720 InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE);
5721 InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
5722 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
5723 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
5725 // required if door size definitions have changed
5726 InitGraphicCompatibilityInfo_Doors();
5728 InitGfxBuffers_EM();
5729 InitGfxBuffers_SP();
5730 InitGfxBuffers_MM();
5733 static void InitGfx(void)
5735 struct GraphicInfo *graphic_info_last = graphic_info;
5736 char *filename_font_initial = NULL;
5737 char *filename_image_initial[NUM_INITIAL_IMAGES] = { NULL };
5738 char *image_token[NUM_INITIAL_IMAGES] =
5740 CONFIG_TOKEN_GLOBAL_BUSY_INITIAL,
5741 CONFIG_TOKEN_GLOBAL_BUSY,
5742 CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD,
5743 CONFIG_TOKEN_BACKGROUND,
5744 CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL,
5745 CONFIG_TOKEN_BACKGROUND_LOADING
5747 struct MenuPosInfo *init_busy[NUM_INITIAL_IMAGES_BUSY] =
5751 &init.busy_playfield
5753 Bitmap *bitmap_font_initial = NULL;
5754 int parameter[NUM_INITIAL_IMAGES][NUM_GFX_ARGS];
5757 // determine settings for initial font (for displaying startup messages)
5758 for (i = 0; image_config[i].token != NULL; i++)
5760 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5762 char font_token[128];
5765 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
5766 len_font_token = strlen(font_token);
5768 if (strEqual(image_config[i].token, font_token))
5770 filename_font_initial = image_config[i].value;
5772 else if (strlen(image_config[i].token) > len_font_token &&
5773 strncmp(image_config[i].token, font_token, len_font_token) == 0)
5775 if (strEqual(&image_config[i].token[len_font_token], ".x"))
5776 font_initial[j].src_x = atoi(image_config[i].value);
5777 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
5778 font_initial[j].src_y = atoi(image_config[i].value);
5779 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
5780 font_initial[j].width = atoi(image_config[i].value);
5781 else if (strEqual(&image_config[i].token[len_font_token], ".height"))
5782 font_initial[j].height = atoi(image_config[i].value);
5787 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5789 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
5790 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
5793 if (filename_font_initial == NULL) // should not happen
5794 Fail("cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
5797 InitGfxCustomArtworkInfo();
5798 InitGfxOtherSettings();
5800 InitGfxTileSizeInfo(TILESIZE, TILESIZE);
5802 bitmap_font_initial = LoadCustomImage(filename_font_initial);
5804 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5805 font_initial[j].bitmap = bitmap_font_initial;
5807 InitFontGraphicInfo();
5809 InitMenuDesignSettings_Static();
5811 // initialize settings for initial images with default values
5812 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5813 for (j = 0; j < NUM_GFX_ARGS; j++)
5815 get_graphic_parameter_value(image_config_suffix[j].value,
5816 image_config_suffix[j].token,
5817 image_config_suffix[j].type);
5819 // read settings for initial images from default custom artwork config
5820 char *gfx_config_filename = getPath3(options.graphics_directory,
5822 GRAPHICSINFO_FILENAME);
5824 if (fileExists(gfx_config_filename))
5826 SetupFileHash *setup_file_hash = loadSetupFileHash(gfx_config_filename);
5828 if (setup_file_hash)
5830 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5832 char *filename = getHashEntry(setup_file_hash, image_token[i]);
5836 filename_image_initial[i] = getStringCopy(filename);
5838 for (j = 0; image_config_suffix[j].token != NULL; j++)
5840 int type = image_config_suffix[j].type;
5841 char *suffix = image_config_suffix[j].token;
5842 char *token = getStringCat2(image_token[i], suffix);
5843 char *value = getHashEntry(setup_file_hash, token);
5845 checked_free(token);
5849 get_graphic_parameter_value(value, suffix, type);
5854 // read values from custom graphics config file
5855 InitMenuDesignSettings_FromHash(setup_file_hash, FALSE);
5857 freeSetupFileHash(setup_file_hash);
5861 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5863 if (filename_image_initial[i] == NULL)
5865 int len_token = strlen(image_token[i]);
5867 // read settings for initial images from static default artwork config
5868 for (j = 0; image_config[j].token != NULL; j++)
5870 if (strEqual(image_config[j].token, image_token[i]))
5872 filename_image_initial[i] = getStringCopy(image_config[j].value);
5874 else if (strlen(image_config[j].token) > len_token &&
5875 strncmp(image_config[j].token, image_token[i], len_token) == 0)
5877 for (k = 0; image_config_suffix[k].token != NULL; k++)
5879 if (strEqual(&image_config[j].token[len_token],
5880 image_config_suffix[k].token))
5882 get_graphic_parameter_value(image_config[j].value,
5883 image_config_suffix[k].token,
5884 image_config_suffix[k].type);
5891 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5893 if (filename_image_initial[i] == NULL) // should not happen
5894 Fail("cannot get filename for '%s'", image_token[i]);
5896 image_initial[i].bitmaps =
5897 checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS);
5899 if (!strEqual(filename_image_initial[i], UNDEFINED_FILENAME))
5900 image_initial[i].bitmaps[IMG_BITMAP_STANDARD] =
5901 LoadCustomImage(filename_image_initial[i]);
5903 checked_free(filename_image_initial[i]);
5906 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5907 image_initial[i].use_image_size = TRUE;
5909 graphic_info = image_initial; // graphic == 0 => image_initial
5911 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5912 set_graphic_parameters_ext(i, parameter[i], image_initial[i].bitmaps);
5914 graphic_info = graphic_info_last;
5916 for (i = 0; i < NUM_INITIAL_IMAGES_BUSY; i++)
5918 // set image size for busy animations
5919 init_busy[i]->width = image_initial[i].width;
5920 init_busy[i]->height = image_initial[i].height;
5923 SetLoadingBackgroundImage();
5925 ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
5929 InitGfxDrawBusyAnimFunction(DrawInitAnim);
5930 InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
5931 InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
5932 InitGfxDrawTileCursorFunction(DrawTileCursor);
5933 InitGfxDrawEnvelopeRequestFunction(DrawEnvelopeRequestToScreen);
5935 gfx.fade_border_source_status = global.border_status;
5936 gfx.fade_border_target_status = global.border_status;
5937 gfx.masked_border_bitmap_ptr = backbuffer;
5939 // use copy of busy animation to prevent change while reloading artwork
5943 static void InitGfxBackground(void)
5945 fieldbuffer = bitmap_db_field;
5946 SetDrawtoField(DRAW_TO_BACKBUFFER);
5948 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
5950 redraw_mask = REDRAW_ALL;
5953 static void InitSnd(void)
5955 InitSoundSettings_Static();
5957 // read settings for initial sounds from default custom artwork config
5958 char *snd_config_filename = getPath3(options.sounds_directory,
5960 SOUNDSINFO_FILENAME);
5962 if (fileExists(snd_config_filename))
5964 SetupFileHash *setup_file_hash = loadSetupFileHash(snd_config_filename);
5966 if (setup_file_hash)
5968 // read values from custom sounds config file
5969 InitSoundSettings_FromHash(setup_file_hash, FALSE);
5971 freeSetupFileHash(setup_file_hash);
5976 static void InitLevelInfo(void)
5978 LoadLevelInfo(); // global level info
5979 LoadLevelSetup_LastSeries(); // last played series info
5980 LoadLevelSetup_SeriesInfo(); // last played level info
5982 if (global.autoplay_leveldir &&
5983 global.autoplay_mode != AUTOPLAY_MODE_TEST)
5985 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
5986 global.autoplay_leveldir);
5987 if (leveldir_current == NULL)
5988 leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
5991 SetLevelSetInfo(leveldir_current->identifier, level_nr);
5994 static void InitLevelArtworkInfo(void)
5996 LoadLevelArtworkInfo();
5999 static void InitImages(void)
6001 print_timestamp_init("InitImages");
6004 Debug("init:InitImages", "leveldir_current->identifier == '%s'",
6005 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
6006 Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
6007 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
6008 Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
6009 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
6010 Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
6011 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
6014 setLevelArtworkDir(artwork.gfx_first);
6017 Debug("init:InitImages", "leveldir_current->identifier == '%s'",
6018 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
6019 Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
6020 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
6021 Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
6022 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
6023 Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
6024 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
6028 Debug("init:InitImages", "InitImages for '%s' ['%s', '%s'] ['%s', '%s']",
6029 leveldir_current->identifier,
6030 artwork.gfx_current_identifier,
6031 artwork.gfx_current->identifier,
6032 leveldir_current->graphics_set,
6033 leveldir_current->graphics_path);
6036 UPDATE_BUSY_STATE();
6038 ReloadCustomImages();
6039 print_timestamp_time("ReloadCustomImages");
6041 UPDATE_BUSY_STATE();
6043 LoadCustomElementDescriptions();
6044 print_timestamp_time("LoadCustomElementDescriptions");
6046 UPDATE_BUSY_STATE();
6048 LoadMenuDesignSettings();
6049 print_timestamp_time("LoadMenuDesignSettings");
6051 UPDATE_BUSY_STATE();
6053 ReinitializeGraphics();
6054 print_timestamp_time("ReinitializeGraphics");
6056 LoadMenuDesignSettings_AfterGraphics();
6057 print_timestamp_time("LoadMenuDesignSettings_AfterGraphics");
6059 UPDATE_BUSY_STATE();
6061 print_timestamp_done("InitImages");
6064 static void InitSound(void)
6066 print_timestamp_init("InitSound");
6068 // set artwork path to send it to the sound server process
6069 setLevelArtworkDir(artwork.snd_first);
6071 InitReloadCustomSounds();
6072 print_timestamp_time("InitReloadCustomSounds");
6074 LoadSoundSettings();
6075 print_timestamp_time("LoadSoundSettings");
6077 ReinitializeSounds();
6078 print_timestamp_time("ReinitializeSounds");
6080 print_timestamp_done("InitSound");
6083 static void InitMusic(void)
6085 print_timestamp_init("InitMusic");
6087 // set artwork path to send it to the sound server process
6088 setLevelArtworkDir(artwork.mus_first);
6090 InitReloadCustomMusic();
6091 print_timestamp_time("InitReloadCustomMusic");
6093 ReinitializeMusic();
6094 print_timestamp_time("ReinitializeMusic");
6096 print_timestamp_done("InitMusic");
6099 static void InitArtworkDone(void)
6101 if (program.headless)
6104 InitGlobalAnimations();
6107 static void InitNetworkSettings(void)
6109 boolean network_enabled = (options.network || setup.network_mode);
6110 char *network_server = (options.server_host != NULL ? options.server_host :
6111 setup.network_server_hostname);
6113 if (strEqual(network_server, STR_NETWORK_AUTO_DETECT))
6114 network_server = NULL;
6116 InitNetworkInfo(network_enabled,
6120 options.server_port);
6123 void InitNetworkServer(void)
6125 if (!network.enabled || network.connected)
6128 LimitScreenUpdates(FALSE);
6130 if (game_status == GAME_MODE_LOADING)
6133 if (!ConnectToServer(network.server_host, network.server_port))
6135 network.enabled = FALSE;
6137 setup.network_mode = FALSE;
6141 SendToServer_ProtocolVersion();
6142 SendToServer_PlayerName(setup.player_name);
6143 SendToServer_NrWanted(setup.network_player_nr + 1);
6145 network.connected = TRUE;
6148 // short time to recognize result of network initialization
6149 if (game_status == GAME_MODE_LOADING)
6150 Delay_WithScreenUpdates(1000);
6153 static boolean CheckArtworkConfigForCustomElements(char *filename)
6155 SetupFileHash *setup_file_hash;
6156 boolean redefined_ce_found = FALSE;
6158 // !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!!
6160 if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
6162 BEGIN_HASH_ITERATION(setup_file_hash, itr)
6164 char *token = HASH_ITERATION_TOKEN(itr);
6166 if (strPrefix(token, "custom_"))
6168 redefined_ce_found = TRUE;
6173 END_HASH_ITERATION(setup_file_hash, itr)
6175 freeSetupFileHash(setup_file_hash);
6178 return redefined_ce_found;
6181 static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
6183 char *filename_base, *filename_local;
6184 boolean redefined_ce_found = FALSE;
6186 setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
6189 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6190 "leveldir_current->identifier == '%s'",
6191 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
6192 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6193 "leveldir_current->graphics_path == '%s'",
6194 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
6195 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6196 "leveldir_current->graphics_set == '%s'",
6197 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
6198 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6199 "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
6200 leveldir_current == NULL ? "[NULL]" :
6201 LEVELDIR_ARTWORK_SET(leveldir_current, type));
6204 // first look for special artwork configured in level series config
6205 filename_base = getCustomArtworkLevelConfigFilename(type);
6208 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6209 "filename_base == '%s'", filename_base);
6212 if (fileExists(filename_base))
6213 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
6215 filename_local = getCustomArtworkConfigFilename(type);
6218 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6219 "filename_local == '%s'", filename_local);
6222 if (filename_local != NULL && !strEqual(filename_base, filename_local))
6223 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
6226 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6227 "redefined_ce_found == %d", redefined_ce_found);
6230 return redefined_ce_found;
6233 static void InitOverrideArtwork(void)
6235 boolean redefined_ce_found = FALSE;
6237 // to check if this level set redefines any CEs, do not use overriding
6238 gfx.override_level_graphics = FALSE;
6239 gfx.override_level_sounds = FALSE;
6240 gfx.override_level_music = FALSE;
6242 // now check if this level set has definitions for custom elements
6243 if (setup.override_level_graphics == AUTO ||
6244 setup.override_level_sounds == AUTO ||
6245 setup.override_level_music == AUTO)
6246 redefined_ce_found =
6247 (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
6248 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
6249 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
6252 Debug("init:InitOverrideArtwork", "redefined_ce_found == %d",
6253 redefined_ce_found);
6256 if (redefined_ce_found)
6258 // this level set has CE definitions: change "AUTO" to "FALSE"
6259 gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
6260 gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
6261 gfx.override_level_music = (setup.override_level_music == TRUE);
6265 // this level set has no CE definitions: change "AUTO" to "TRUE"
6266 gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
6267 gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
6268 gfx.override_level_music = (setup.override_level_music != FALSE);
6272 Debug("init:InitOverrideArtwork", "%d, %d, %d",
6273 gfx.override_level_graphics,
6274 gfx.override_level_sounds,
6275 gfx.override_level_music);
6279 static char *setNewArtworkIdentifier(int type)
6281 static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
6282 static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
6283 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
6284 static boolean last_has_custom_artwork_set[3] = { FALSE, FALSE, FALSE };
6285 static boolean initialized[3] = { FALSE, FALSE, FALSE };
6286 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
6287 boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
6288 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
6289 char *leveldir_identifier = leveldir_current->identifier;
6290 // !!! setLevelArtworkDir() should be moved to an earlier stage !!!
6291 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
6292 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
6293 TreeInfo *custom_artwork_set =
6294 getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier);
6295 boolean has_custom_artwork_set = (custom_artwork_set != NULL);
6296 char *artwork_current_identifier;
6297 char *artwork_new_identifier = NULL; // default: nothing has changed
6299 // leveldir_current may be invalid (level group, parent link)
6300 if (!validLevelSeries(leveldir_current))
6303 /* 1st step: determine artwork set to be activated in descending order:
6304 --------------------------------------------------------------------
6305 1. setup artwork (when configured to override everything else)
6306 2. artwork set configured in "levelinfo.conf" of current level set
6307 (artwork in level directory will have priority when loading later)
6308 3. artwork in level directory (stored in artwork sub-directory)
6309 4. setup artwork (currently configured in setup menu) */
6311 if (setup_override_artwork)
6312 artwork_current_identifier = setup_artwork_set;
6313 else if (has_level_artwork_set)
6314 artwork_current_identifier = leveldir_artwork_set;
6315 else if (has_custom_artwork_set)
6316 artwork_current_identifier = leveldir_identifier;
6318 artwork_current_identifier = setup_artwork_set;
6320 /* 2nd step: check if it is really needed to reload artwork set
6321 ------------------------------------------------------------ */
6323 // ---------- reload if level set and also artwork set has changed ----------
6324 if (last_leveldir_identifier[type] != leveldir_identifier &&
6325 (last_has_custom_artwork_set[type] || has_custom_artwork_set))
6326 artwork_new_identifier = artwork_current_identifier;
6328 last_leveldir_identifier[type] = leveldir_identifier;
6329 last_has_custom_artwork_set[type] = has_custom_artwork_set;
6331 // ---------- reload if "override artwork" setting has changed --------------
6332 if (last_override_level_artwork[type] != setup_override_artwork)
6333 artwork_new_identifier = artwork_current_identifier;
6335 last_override_level_artwork[type] = setup_override_artwork;
6337 // ---------- reload if current artwork identifier has changed --------------
6338 if (!strEqual(last_artwork_identifier[type], artwork_current_identifier))
6339 artwork_new_identifier = artwork_current_identifier;
6341 // (we cannot compare string pointers here, so copy string content itself)
6342 setString(&last_artwork_identifier[type], artwork_current_identifier);
6344 // ---------- set new artwork identifier ----------
6345 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
6347 // ---------- do not reload directly after starting -------------------------
6348 if (!initialized[type])
6349 artwork_new_identifier = NULL;
6351 initialized[type] = TRUE;
6353 return artwork_new_identifier;
6356 static void InitArtworkIdentifier(void)
6358 setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
6359 setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
6360 setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
6363 void ReloadCustomArtwork(int force_reload)
6365 int last_game_status = game_status; // save current game status
6366 char *gfx_new_identifier;
6367 char *snd_new_identifier;
6368 char *mus_new_identifier;
6369 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
6370 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
6371 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
6372 boolean reload_needed;
6374 InitOverrideArtwork();
6376 AdjustGraphicsForEMC();
6377 AdjustSoundsForEMC();
6379 gfx_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
6380 snd_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
6381 mus_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
6383 reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
6384 snd_new_identifier != NULL || force_reload_snd ||
6385 mus_new_identifier != NULL || force_reload_mus);
6390 print_timestamp_init("ReloadCustomArtwork");
6392 SetGameStatus(GAME_MODE_LOADING);
6394 FadeOut(REDRAW_ALL);
6396 SetLoadingBackgroundImage();
6398 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6399 print_timestamp_time("ClearRectangleOnBackground");
6403 UPDATE_BUSY_STATE();
6405 InitMissingFileHash();
6407 if (gfx_new_identifier != NULL || force_reload_gfx)
6410 Debug("init:ReloadCustomArtwork",
6411 "RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']",
6412 artwork.gfx_current_identifier,
6414 artwork.gfx_current->identifier,
6415 leveldir_current->graphics_set);
6419 print_timestamp_time("InitImages");
6422 if (snd_new_identifier != NULL || force_reload_snd)
6425 print_timestamp_time("InitSound");
6428 if (mus_new_identifier != NULL || force_reload_mus)
6431 print_timestamp_time("InitMusic");
6436 SetGameStatus(last_game_status); // restore current game status
6438 FadeOut(REDRAW_ALL);
6440 RedrawGlobalBorder();
6442 // force redraw of (open or closed) door graphics
6443 SetDoorState(DOOR_OPEN_ALL);
6444 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
6446 FadeSetEnterScreen();
6447 FadeSkipNextFadeOut();
6449 print_timestamp_done("ReloadCustomArtwork");
6451 LimitScreenUpdates(FALSE);
6454 void KeyboardAutoRepeatOffUnlessAutoplay(void)
6456 if (global.autoplay_leveldir == NULL)
6457 KeyboardAutoRepeatOff();
6460 void DisplayExitMessage(char *format, va_list ap)
6462 // also check for initialized video (headless flag may be temporarily unset)
6463 if (program.headless || !video.initialized)
6466 // check if draw buffer and fonts for exit message are already available
6467 if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
6470 int font_1 = FC_RED;
6471 int font_2 = FC_YELLOW;
6472 int font_3 = FC_BLUE;
6473 int font_width = getFontWidth(font_2);
6474 int font_height = getFontHeight(font_2);
6477 int sxsize = WIN_XSIZE - 2 * sx;
6478 int sysize = WIN_YSIZE - 2 * sy;
6479 int line_length = sxsize / font_width;
6480 int max_lines = sysize / font_height;
6481 int num_lines_printed;
6485 gfx.sxsize = sxsize;
6486 gfx.sysize = sysize;
6490 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6492 DrawTextSCentered(sy, font_1, "Fatal error:");
6493 sy += 3 * font_height;;
6496 DrawTextBufferVA(sx, sy, format, ap, font_2,
6497 line_length, line_length, max_lines,
6498 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6499 sy += (num_lines_printed + 3) * font_height;
6501 DrawTextSCentered(sy, font_1, "For details, see the following error file:");
6502 sy += 3 * font_height;
6505 DrawTextBuffer(sx, sy, program.log_filename, font_2,
6506 line_length, line_length, max_lines,
6507 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6509 DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit");
6511 redraw_mask = REDRAW_ALL;
6513 // force drawing exit message even if screen updates are currently limited
6514 LimitScreenUpdates(FALSE);
6518 // deactivate toons and global animations on error message screen
6519 setup.global_animations = FALSE;
6521 WaitForEventToContinue();
6525 // ============================================================================
6527 // ============================================================================
6531 print_timestamp_init("OpenAll");
6533 SetGameStatus(GAME_MODE_LOADING);
6537 InitGlobal(); // initialize some global variables
6539 InitRND(NEW_RANDOMIZE);
6540 InitSimpleRandom(NEW_RANDOMIZE);
6541 InitBetterRandom(NEW_RANDOMIZE);
6543 InitMissingFileHash();
6545 print_timestamp_time("[init global stuff]");
6549 print_timestamp_time("[init setup/config stuff (1)]");
6551 if (options.execute_command)
6552 Execute_Command(options.execute_command);
6554 InitNetworkSettings();
6558 if (network.serveronly)
6560 #if defined(PLATFORM_UNIX)
6561 NetworkServer(network.server_port, TRUE);
6563 Warn("networking only supported in Unix version");
6566 exit(0); // never reached, server loops forever
6570 print_timestamp_time("[init setup/config stuff (2)]");
6572 print_timestamp_time("[init setup/config stuff (3)]");
6573 InitArtworkInfo(); // needed before loading gfx, sound & music
6574 print_timestamp_time("[init setup/config stuff (4)]");
6575 InitArtworkConfig(); // needed before forking sound child process
6576 print_timestamp_time("[init setup/config stuff (5)]");
6578 print_timestamp_time("[init setup/config stuff (6)]");
6582 print_timestamp_time("[init setup/config stuff]");
6584 InitVideoDefaults();
6586 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
6589 InitEventFilter(FilterMouseMotionEvents);
6591 print_timestamp_time("[init video stuff]");
6593 InitElementPropertiesStatic();
6594 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
6595 InitElementPropertiesGfxElement();
6597 print_timestamp_time("[init element properties stuff]");
6602 print_timestamp_time("InitGfx");
6605 print_timestamp_time("InitLevelInfo");
6607 InitLevelArtworkInfo();
6608 print_timestamp_time("InitLevelArtworkInfo");
6610 InitOverrideArtwork(); // needs to know current level directory
6611 print_timestamp_time("InitOverrideArtwork");
6613 InitArtworkIdentifier(); // needs to know current level directory
6614 print_timestamp_time("InitArtworkIdentifier");
6616 InitImages(); // needs to know current level directory
6617 print_timestamp_time("InitImages");
6619 InitSound(); // needs to know current level directory
6620 print_timestamp_time("InitSound");
6622 InitMusic(); // needs to know current level directory
6623 print_timestamp_time("InitMusic");
6627 InitGfxBackground();
6633 if (global.autoplay_leveldir)
6638 else if (global.patchtapes_leveldir)
6643 else if (global.convert_leveldir)
6648 else if (global.dumplevel_leveldir)
6653 else if (global.dumptape_leveldir)
6658 else if (global.create_sketch_images_dir)
6660 CreateLevelSketchImages();
6663 else if (global.create_collect_images_dir)
6665 CreateCollectElementImages();
6669 InitNetworkServer();
6671 SetGameStatus(GAME_MODE_MAIN);
6673 FadeSetEnterScreen();
6674 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))
6675 FadeSkipNextFadeOut();
6677 print_timestamp_time("[post-artwork]");
6679 print_timestamp_done("OpenAll");
6681 if (setup.ask_for_remaining_tapes)
6682 setup.ask_for_uploading_tapes = TRUE;
6687 Debug("internal:path", "SDL_GetBasePath() == '%s'",
6689 Debug("internal:path", "SDL_GetPrefPath() == '%s'",
6690 SDL_GetPrefPath("artsoft", "rocksndiamonds"));
6691 #if defined(PLATFORM_ANDROID)
6692 Debug("internal:path", "SDL_AndroidGetInternalStoragePath() == '%s'",
6693 SDL_AndroidGetInternalStoragePath());
6694 Debug("internal:path", "SDL_AndroidGetExternalStoragePath() == '%s'",
6695 SDL_AndroidGetExternalStoragePath());
6696 Debug("internal:path", "SDL_AndroidGetExternalStorageState() == '%s'",
6697 (SDL_AndroidGetExternalStorageState() &
6698 SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "writable" :
6699 SDL_AndroidGetExternalStorageState() &
6700 SDL_ANDROID_EXTERNAL_STORAGE_READ ? "readable" : "not available"));
6705 static boolean WaitForApiThreads(void)
6707 DelayCounter thread_delay = { 10000 };
6709 if (program.api_thread_count == 0)
6712 // deactivate global animations (not accessible in game state "loading")
6713 setup.global_animations = FALSE;
6715 // set game state to "loading" to be able to show busy animation
6716 SetGameStatus(GAME_MODE_LOADING);
6718 ResetDelayCounter(&thread_delay);
6720 // wait for threads to finish (and fail on timeout)
6721 while (program.api_thread_count > 0)
6723 if (DelayReached(&thread_delay))
6725 Error("failed waiting for threads - TIMEOUT");
6730 UPDATE_BUSY_STATE();
6738 void CloseAllAndExit(int exit_value)
6740 WaitForApiThreads();
6745 CloseAudio(); // called after freeing sounds (needed for SDL)
6753 // set a flag to tell the network server thread to quit and wait for it
6754 // using SDL_WaitThread()
6756 // Code used with SDL 1.2:
6757 // if (network.server_thread) // terminate network server
6758 // SDL_KillThread(network.server_thread);
6760 CloseVideoDisplay();
6761 ClosePlatformDependentStuff();
6763 if (exit_value != 0 && !options.execute_command)
6765 // fall back to default level set (current set may have caused an error)
6766 SaveLevelSetup_LastSeries_Deactivate();
6768 // tell user where to find error log file which may contain more details
6769 // (error notification now directly displayed on screen inside R'n'D
6770 // NotifyUserAboutErrorFile(); // currently only works for Windows