1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 if (graphic_info == NULL) /* still at startup phase */
419 /* set values to -1 to identify later as "uninitialized" values */
420 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
422 for (act = 0; act < NUM_ACTIONS; act++)
424 element_info[i].graphic[act] = -1;
425 element_info[i].crumbled[act] = -1;
427 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
429 element_info[i].direction_graphic[act][dir] = -1;
430 element_info[i].direction_crumbled[act][dir] = -1;
435 /* initialize normal element/graphic mapping from static configuration */
436 for (i = 0; element_to_graphic[i].element > -1; i++)
438 int element = element_to_graphic[i].element;
439 int action = element_to_graphic[i].action;
440 int direction = element_to_graphic[i].direction;
441 boolean crumbled = element_to_graphic[i].crumbled;
442 int graphic = element_to_graphic[i].graphic;
444 if (graphic_info[graphic].bitmap == NULL)
447 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
448 el2img(element) != -1)
450 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
451 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
453 /* if the base graphic ("emerald", for example) has been redefined,
454 but not the action graphic ("emerald.falling", for example), do not
455 use an existing (in this case considered obsolete) action graphic
456 anymore, but use the automatically determined default graphic */
457 if (base_redefined && !act_dir_redefined)
462 action = ACTION_DEFAULT;
467 element_info[element].direction_crumbled[action][direction] = graphic;
469 element_info[element].crumbled[action] = graphic;
474 element_info[element].direction_graphic[action][direction] = graphic;
476 element_info[element].graphic[action] = graphic;
480 /* initialize normal element/graphic mapping from dynamic configuration */
481 for (i = 0; i < num_property_mappings; i++)
483 int element = property_mapping[i].base_index;
484 int action = property_mapping[i].ext1_index;
485 int direction = property_mapping[i].ext2_index;
486 int special = property_mapping[i].ext3_index;
487 int graphic = property_mapping[i].artwork_index;
488 boolean crumbled = FALSE;
490 if (special == GFX_SPECIAL_ARG_CRUMBLED)
496 if (graphic_info[graphic].bitmap == NULL)
499 if (element >= MAX_NUM_ELEMENTS || special != -1)
503 action = ACTION_DEFAULT;
508 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
509 element_info[element].direction_crumbled[action][dir] = -1;
512 element_info[element].direction_crumbled[action][direction] = graphic;
514 element_info[element].crumbled[action] = graphic;
519 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
520 element_info[element].direction_graphic[action][dir] = -1;
523 element_info[element].direction_graphic[action][direction] = graphic;
525 element_info[element].graphic[action] = graphic;
529 /* now copy all graphics that are defined to be cloned from other graphics */
530 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
532 int graphic = element_info[i].graphic[ACTION_DEFAULT];
533 int crumbled_like, diggable_like;
538 crumbled_like = graphic_info[graphic].crumbled_like;
539 diggable_like = graphic_info[graphic].diggable_like;
541 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
543 for (act = 0; act < NUM_ACTIONS; act++)
544 element_info[i].crumbled[act] =
545 element_info[crumbled_like].crumbled[act];
546 for (act = 0; act < NUM_ACTIONS; act++)
547 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
548 element_info[i].direction_crumbled[act][dir] =
549 element_info[crumbled_like].direction_crumbled[act][dir];
552 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
554 element_info[i].graphic[ACTION_DIGGING] =
555 element_info[diggable_like].graphic[ACTION_DIGGING];
556 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
557 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
558 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
563 /* now set all undefined/invalid graphics to -1 to set to default after it */
564 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
566 for (act = 0; act < NUM_ACTIONS; act++)
570 graphic = element_info[i].graphic[act];
571 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
572 element_info[i].graphic[act] = -1;
574 graphic = element_info[i].crumbled[act];
575 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
576 element_info[i].crumbled[act] = -1;
578 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
580 graphic = element_info[i].direction_graphic[act][dir];
581 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
582 element_info[i].direction_graphic[act][dir] = -1;
584 graphic = element_info[i].direction_crumbled[act][dir];
585 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
586 element_info[i].direction_crumbled[act][dir] = -1;
592 /* now set all '-1' values to element specific default values */
593 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
595 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
596 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
597 int default_direction_graphic[NUM_DIRECTIONS];
598 int default_direction_crumbled[NUM_DIRECTIONS];
600 if (default_graphic == -1)
601 default_graphic = IMG_UNKNOWN;
602 if (default_crumbled == -1)
603 default_crumbled = IMG_EMPTY;
605 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
607 default_direction_graphic[dir] =
608 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
609 default_direction_crumbled[dir] =
610 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
612 if (default_direction_graphic[dir] == -1)
613 default_direction_graphic[dir] = default_graphic;
614 if (default_direction_crumbled[dir] == -1)
615 default_direction_crumbled[dir] = default_crumbled;
618 for (act = 0; act < NUM_ACTIONS; act++)
620 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
621 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
622 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
623 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
624 act == ACTION_TURNING_FROM_RIGHT ||
625 act == ACTION_TURNING_FROM_UP ||
626 act == ACTION_TURNING_FROM_DOWN);
628 /* generic default action graphic (defined by "[default]" directive) */
629 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
630 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
632 /* look for special default action graphic (classic game specific) */
633 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
634 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
635 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
636 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
637 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
638 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
640 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
641 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
642 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
643 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
644 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
645 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
648 /* !!! make this better !!! */
649 if (i == EL_EMPTY_SPACE)
651 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
652 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
656 if (default_action_graphic == -1)
657 default_action_graphic = default_graphic;
658 if (default_action_crumbled == -1)
659 default_action_crumbled = default_crumbled;
661 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
663 int default_action_direction_graphic = element_info[i].graphic[act];
664 int default_action_direction_crumbled = element_info[i].crumbled[act];
666 /* no graphic for current action -- use default direction graphic */
667 if (default_action_direction_graphic == -1)
668 default_action_direction_graphic =
669 (act_remove ? IMG_EMPTY :
671 element_info[i].direction_graphic[ACTION_TURNING][dir] :
672 default_direction_graphic[dir]);
673 if (default_action_direction_crumbled == -1)
674 default_action_direction_crumbled =
675 (act_remove ? IMG_EMPTY :
677 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
678 default_direction_crumbled[dir]);
680 if (element_info[i].direction_graphic[act][dir] == -1)
681 element_info[i].direction_graphic[act][dir] =
682 default_action_direction_graphic;
683 if (element_info[i].direction_crumbled[act][dir] == -1)
684 element_info[i].direction_crumbled[act][dir] =
685 default_action_direction_crumbled;
688 /* no graphic for this specific action -- use default action graphic */
689 if (element_info[i].graphic[act] == -1)
690 element_info[i].graphic[act] =
691 (act_remove ? IMG_EMPTY :
692 act_turning ? element_info[i].graphic[ACTION_TURNING] :
693 default_action_graphic);
694 if (element_info[i].crumbled[act] == -1)
695 element_info[i].crumbled[act] =
696 (act_remove ? IMG_EMPTY :
697 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
698 default_action_crumbled);
703 /* set animation mode to "none" for each graphic with only 1 frame */
704 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
706 for (act = 0; act < NUM_ACTIONS; act++)
708 int graphic = element_info[i].graphic[act];
709 int crumbled = element_info[i].crumbled[act];
711 if (graphic_info[graphic].anim_frames == 1)
712 graphic_info[graphic].anim_mode = ANIM_NONE;
713 if (graphic_info[crumbled].anim_frames == 1)
714 graphic_info[crumbled].anim_mode = ANIM_NONE;
716 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
718 graphic = element_info[i].direction_graphic[act][dir];
719 crumbled = element_info[i].direction_crumbled[act][dir];
721 if (graphic_info[graphic].anim_frames == 1)
722 graphic_info[graphic].anim_mode = ANIM_NONE;
723 if (graphic_info[crumbled].anim_frames == 1)
724 graphic_info[crumbled].anim_mode = ANIM_NONE;
734 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
735 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
737 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
738 element_info[i].token_name, i);
744 void InitElementSpecialGraphicInfo()
746 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
747 int num_property_mappings = getImageListPropertyMappingSize();
750 /* always start with reliable default values */
751 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
752 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
753 element_info[i].special_graphic[j] =
754 element_info[i].graphic[ACTION_DEFAULT];
756 /* initialize special element/graphic mapping from static configuration */
757 for (i = 0; element_to_special_graphic[i].element > -1; i++)
759 int element = element_to_special_graphic[i].element;
760 int special = element_to_special_graphic[i].special;
761 int graphic = element_to_special_graphic[i].graphic;
762 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
763 boolean special_redefined = getImageListEntry(graphic)->redefined;
765 /* if the base graphic ("emerald", for example) has been redefined,
766 but not the special graphic ("emerald.EDITOR", for example), do not
767 use an existing (in this case considered obsolete) special graphic
768 anymore, but use the automatically created (down-scaled) graphic */
769 if (base_redefined && !special_redefined)
772 element_info[element].special_graphic[special] = graphic;
775 /* initialize special element/graphic mapping from dynamic configuration */
776 for (i = 0; i < num_property_mappings; i++)
778 int element = property_mapping[i].base_index;
779 int special = property_mapping[i].ext3_index;
780 int graphic = property_mapping[i].artwork_index;
782 if (element >= MAX_NUM_ELEMENTS)
785 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
786 element_info[element].special_graphic[special] = graphic;
790 /* now set all undefined/invalid graphics to default */
791 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
792 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
793 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
794 element_info[i].special_graphic[j] =
795 element_info[i].graphic[ACTION_DEFAULT];
799 static int get_element_from_token(char *token)
803 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
804 if (strcmp(element_info[i].token_name, token) == 0)
810 static void set_graphic_parameters(int graphic, char **parameter_raw)
812 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
813 int parameter[NUM_GFX_ARGS];
814 int anim_frames_per_row = 1, anim_frames_per_col = 1;
815 int anim_frames_per_line = 1;
818 /* get integer values from string parameters */
819 for (i = 0; i < NUM_GFX_ARGS; i++)
822 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
823 image_config_suffix[i].type);
825 if (image_config_suffix[i].type == TYPE_TOKEN)
826 parameter[i] = get_element_from_token(parameter_raw[i]);
829 graphic_info[graphic].bitmap = src_bitmap;
831 /* start with reliable default values */
832 graphic_info[graphic].src_x = 0;
833 graphic_info[graphic].src_y = 0;
834 graphic_info[graphic].width = TILEX;
835 graphic_info[graphic].height = TILEY;
836 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
837 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
838 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
839 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
840 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
841 graphic_info[graphic].anim_delay_fixed = 0;
842 graphic_info[graphic].anim_delay_random = 0;
843 graphic_info[graphic].post_delay_fixed = 0;
844 graphic_info[graphic].post_delay_random = 0;
846 /* optional x and y tile position of animation frame sequence */
847 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
848 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
849 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
852 /* optional x and y pixel position of animation frame sequence */
853 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
854 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
855 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
856 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
858 /* optional width and height of each animation frame */
859 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
860 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
861 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
862 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
866 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
867 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
870 /* correct x or y offset dependent of vertical or horizontal frame order */
871 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
873 graphic_info[graphic].offset_y =
874 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
875 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
876 anim_frames_per_line = anim_frames_per_col;
878 else /* frames are ordered horizontally */
880 graphic_info[graphic].offset_x =
881 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
882 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
883 anim_frames_per_line = anim_frames_per_row;
886 /* optionally, the x and y offset of frames can be specified directly */
887 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
888 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
889 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
890 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
892 /* automatically determine correct number of frames, if not defined */
893 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
894 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
895 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
896 graphic_info[graphic].anim_frames = anim_frames_per_row;
897 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
898 graphic_info[graphic].anim_frames = anim_frames_per_col;
900 graphic_info[graphic].anim_frames = 1;
902 graphic_info[graphic].anim_frames_per_line =
903 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
904 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
906 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
907 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
908 graphic_info[graphic].anim_delay = 1;
910 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
912 if (graphic_info[graphic].anim_frames == 1)
913 graphic_info[graphic].anim_mode = ANIM_NONE;
916 /* automatically determine correct start frame, if not defined */
917 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
918 graphic_info[graphic].anim_start_frame = 0;
919 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
920 graphic_info[graphic].anim_start_frame =
921 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
923 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
925 /* animation synchronized with global frame counter, not move position */
926 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
928 /* optional element for cloning crumble graphics */
929 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
930 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
932 /* optional element for cloning digging graphics */
933 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
934 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
936 /* optional border size for "crumbling" diggable graphics */
937 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
938 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
940 /* this is only used for player "boring" and "sleeping" actions */
941 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
942 graphic_info[graphic].anim_delay_fixed =
943 parameter[GFX_ARG_ANIM_DELAY_FIXED];
944 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
945 graphic_info[graphic].anim_delay_random =
946 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
947 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
948 graphic_info[graphic].post_delay_fixed =
949 parameter[GFX_ARG_POST_DELAY_FIXED];
950 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
951 graphic_info[graphic].post_delay_random =
952 parameter[GFX_ARG_POST_DELAY_RANDOM];
954 /* this is only used for toon animations */
955 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
956 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
958 /* this is only used for drawing font characters */
959 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
960 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
962 /* this is only used for drawing envelope graphics */
963 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
966 static void InitGraphicInfo()
968 int fallback_graphic = IMG_CHAR_EXCLAM;
969 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
970 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
971 int num_images = getImageListSize();
974 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
975 static boolean clipmasks_initialized = FALSE;
977 XGCValues clip_gc_values;
978 unsigned long clip_gc_valuemask;
979 GC copy_clipmask_gc = None;
982 checked_free(graphic_info);
984 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
987 printf("::: graphic_info: %d entries\n", num_images);
990 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
991 if (clipmasks_initialized)
993 for (i = 0; i < num_images; i++)
995 if (graphic_info[i].clip_mask)
996 XFreePixmap(display, graphic_info[i].clip_mask);
997 if (graphic_info[i].clip_gc)
998 XFreeGC(display, graphic_info[i].clip_gc);
1000 graphic_info[i].clip_mask = None;
1001 graphic_info[i].clip_gc = None;
1006 for (i = 0; i < num_images; i++)
1008 struct FileInfo *image = getImageListEntry(i);
1011 int first_frame, last_frame;
1014 printf("::: image: '%s' [%d]\n", image->token, i);
1018 printf("::: image # %d: '%s' ['%s']\n",
1020 getTokenFromImageID(i));
1023 set_graphic_parameters(i, image->parameter);
1025 /* now check if no animation frames are outside of the loaded image */
1027 if (graphic_info[i].bitmap == NULL)
1028 continue; /* skip check for optional images that are undefined */
1031 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1032 if (src_x < 0 || src_y < 0 ||
1033 src_x + TILEX > src_bitmap->width ||
1034 src_y + TILEY > src_bitmap->height)
1036 Error(ERR_RETURN_LINE, "-");
1037 Error(ERR_RETURN, "warning: error found in config file:");
1038 Error(ERR_RETURN, "- config file: '%s'",
1039 getImageConfigFilename());
1040 Error(ERR_RETURN, "- config token: '%s'",
1041 getTokenFromImageID(i));
1042 Error(ERR_RETURN, "- image file: '%s'",
1043 src_bitmap->source_filename);
1045 "error: first animation frame out of bounds (%d, %d)",
1047 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1049 if (i == fallback_graphic)
1050 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1052 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1053 Error(ERR_RETURN_LINE, "-");
1055 set_graphic_parameters(i, fallback_image->default_parameter);
1056 graphic_info[i].bitmap = fallback_bitmap;
1059 last_frame = graphic_info[i].anim_frames - 1;
1060 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1061 if (src_x < 0 || src_y < 0 ||
1062 src_x + TILEX > src_bitmap->width ||
1063 src_y + TILEY > src_bitmap->height)
1065 Error(ERR_RETURN_LINE, "-");
1066 Error(ERR_RETURN, "warning: error found in config file:");
1067 Error(ERR_RETURN, "- config file: '%s'",
1068 getImageConfigFilename());
1069 Error(ERR_RETURN, "- config token: '%s'",
1070 getTokenFromImageID(i));
1071 Error(ERR_RETURN, "- image file: '%s'",
1072 src_bitmap->source_filename);
1074 "error: last animation frame (%d) out of bounds (%d, %d)",
1075 last_frame, src_x, src_y);
1076 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1078 if (i == fallback_graphic)
1079 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1081 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1082 Error(ERR_RETURN_LINE, "-");
1084 set_graphic_parameters(i, fallback_image->default_parameter);
1085 graphic_info[i].bitmap = fallback_bitmap;
1088 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1089 /* currently we need only a tile clip mask from the first frame */
1090 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1092 if (copy_clipmask_gc == None)
1094 clip_gc_values.graphics_exposures = False;
1095 clip_gc_valuemask = GCGraphicsExposures;
1096 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1097 clip_gc_valuemask, &clip_gc_values);
1100 graphic_info[i].clip_mask =
1101 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1103 src_pixmap = src_bitmap->clip_mask;
1104 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1105 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1107 clip_gc_values.graphics_exposures = False;
1108 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1109 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1111 graphic_info[i].clip_gc =
1112 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1116 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1117 if (copy_clipmask_gc)
1118 XFreeGC(display, copy_clipmask_gc);
1120 clipmasks_initialized = TRUE;
1124 static void InitElementSoundInfo()
1126 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1127 int num_property_mappings = getSoundListPropertyMappingSize();
1130 /* set values to -1 to identify later as "uninitialized" values */
1131 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1132 for (act = 0; act < NUM_ACTIONS; act++)
1133 element_info[i].sound[act] = -1;
1135 /* initialize element/sound mapping from static configuration */
1136 for (i = 0; element_to_sound[i].element > -1; i++)
1138 int element = element_to_sound[i].element;
1139 int action = element_to_sound[i].action;
1140 int sound = element_to_sound[i].sound;
1141 boolean is_class = element_to_sound[i].is_class;
1144 action = ACTION_DEFAULT;
1147 element_info[element].sound[action] = sound;
1149 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1150 if (strcmp(element_info[j].class_name,
1151 element_info[element].class_name) == 0)
1152 element_info[j].sound[action] = sound;
1155 /* initialize element class/sound mapping from dynamic configuration */
1156 for (i = 0; i < num_property_mappings; i++)
1158 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1159 int action = property_mapping[i].ext1_index;
1160 int sound = property_mapping[i].artwork_index;
1162 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1166 action = ACTION_DEFAULT;
1168 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1169 if (strcmp(element_info[j].class_name,
1170 element_info[element_class].class_name) == 0)
1171 element_info[j].sound[action] = sound;
1174 /* initialize element/sound mapping from dynamic configuration */
1175 for (i = 0; i < num_property_mappings; i++)
1177 int element = property_mapping[i].base_index;
1178 int action = property_mapping[i].ext1_index;
1179 int sound = property_mapping[i].artwork_index;
1181 if (element >= MAX_NUM_ELEMENTS)
1185 action = ACTION_DEFAULT;
1187 element_info[element].sound[action] = sound;
1190 /* now set all '-1' values to element specific default values */
1191 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1193 for (act = 0; act < NUM_ACTIONS; act++)
1195 /* generic default action sound (defined by "[default]" directive) */
1196 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1198 /* look for special default action sound (classic game specific) */
1199 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1200 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1201 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1202 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1203 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1204 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1206 /* !!! there's no such thing as a "default action sound" !!! */
1208 /* look for element specific default sound (independent from action) */
1209 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1210 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1213 /* no sound for this specific action -- use default action sound */
1214 if (element_info[i].sound[act] == -1)
1215 element_info[i].sound[act] = default_action_sound;
1220 static void InitGameModeSoundInfo()
1224 /* set values to -1 to identify later as "uninitialized" values */
1225 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1228 /* initialize gamemode/sound mapping from static configuration */
1229 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1231 int gamemode = gamemode_to_sound[i].gamemode;
1232 int sound = gamemode_to_sound[i].sound;
1235 gamemode = GAME_MODE_DEFAULT;
1237 menu.sound[gamemode] = sound;
1240 /* now set all '-1' values to levelset specific default values */
1241 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1242 if (menu.sound[i] == -1)
1243 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1247 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1248 if (menu.sound[i] != -1)
1249 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1253 static void set_sound_parameters(int sound, char **parameter_raw)
1255 int parameter[NUM_SND_ARGS];
1258 /* get integer values from string parameters */
1259 for (i = 0; i < NUM_SND_ARGS; i++)
1261 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1262 sound_config_suffix[i].type);
1264 /* explicit loop mode setting in configuration overrides default value */
1265 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1266 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1269 static void InitSoundInfo()
1272 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1273 int num_property_mappings = getSoundListPropertyMappingSize();
1275 int *sound_effect_properties;
1276 int num_sounds = getSoundListSize();
1279 checked_free(sound_info);
1281 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1282 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1284 /* initialize sound effect for all elements to "no sound" */
1285 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1286 for (j = 0; j < NUM_ACTIONS; j++)
1287 element_info[i].sound[j] = SND_UNDEFINED;
1289 for (i = 0; i < num_sounds; i++)
1291 struct FileInfo *sound = getSoundListEntry(i);
1292 int len_effect_text = strlen(sound->token);
1294 sound_effect_properties[i] = ACTION_OTHER;
1295 sound_info[i].loop = FALSE; /* default: play sound only once */
1298 printf("::: sound %d: '%s'\n", i, sound->token);
1301 /* determine all loop sounds and identify certain sound classes */
1303 for (j = 0; element_action_info[j].suffix; j++)
1305 int len_action_text = strlen(element_action_info[j].suffix);
1307 if (len_action_text < len_effect_text &&
1308 strcmp(&sound->token[len_effect_text - len_action_text],
1309 element_action_info[j].suffix) == 0)
1311 sound_effect_properties[i] = element_action_info[j].value;
1312 sound_info[i].loop = element_action_info[j].is_loop_sound;
1319 if (strcmp(sound->token, "custom_42") == 0)
1320 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1323 /* associate elements and some selected sound actions */
1325 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1327 if (element_info[j].class_name)
1329 int len_class_text = strlen(element_info[j].class_name);
1331 if (len_class_text + 1 < len_effect_text &&
1332 strncmp(sound->token,
1333 element_info[j].class_name, len_class_text) == 0 &&
1334 sound->token[len_class_text] == '.')
1336 int sound_action_value = sound_effect_properties[i];
1338 element_info[j].sound[sound_action_value] = i;
1343 set_sound_parameters(i, sound->parameter);
1346 free(sound_effect_properties);
1349 /* !!! now handled in InitElementSoundInfo() !!! */
1350 /* initialize element/sound mapping from dynamic configuration */
1351 for (i = 0; i < num_property_mappings; i++)
1353 int element = property_mapping[i].base_index;
1354 int action = property_mapping[i].ext1_index;
1355 int sound = property_mapping[i].artwork_index;
1358 action = ACTION_DEFAULT;
1360 printf("::: %d: %d, %d, %d ['%s']\n",
1361 i, element, action, sound, element_info[element].token_name);
1363 element_info[element].sound[action] = sound;
1370 int element = EL_CUSTOM_11;
1373 while (element_action_info[j].suffix)
1375 printf("element %d, sound action '%s' == %d\n",
1376 element, element_action_info[j].suffix,
1377 element_info[element].sound[j]);
1382 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1388 int element = EL_SAND;
1389 int sound_action = ACTION_DIGGING;
1392 while (element_action_info[j].suffix)
1394 if (element_action_info[j].value == sound_action)
1395 printf("element %d, sound action '%s' == %d\n",
1396 element, element_action_info[j].suffix,
1397 element_info[element].sound[sound_action]);
1404 static void InitGameModeMusicInfo()
1406 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1407 int num_property_mappings = getMusicListPropertyMappingSize();
1408 int default_levelset_music = -1;
1411 /* set values to -1 to identify later as "uninitialized" values */
1412 for (i = 0; i < MAX_LEVELS; i++)
1413 levelset.music[i] = -1;
1414 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1417 /* initialize gamemode/music mapping from static configuration */
1418 for (i = 0; gamemode_to_music[i].music > -1; i++)
1420 int gamemode = gamemode_to_music[i].gamemode;
1421 int music = gamemode_to_music[i].music;
1424 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1428 gamemode = GAME_MODE_DEFAULT;
1430 menu.music[gamemode] = music;
1433 /* initialize gamemode/music mapping from dynamic configuration */
1434 for (i = 0; i < num_property_mappings; i++)
1436 int prefix = property_mapping[i].base_index;
1437 int gamemode = property_mapping[i].ext1_index;
1438 int level = property_mapping[i].ext2_index;
1439 int music = property_mapping[i].artwork_index;
1442 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1443 prefix, gamemode, level, music);
1446 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1450 gamemode = GAME_MODE_DEFAULT;
1452 /* level specific music only allowed for in-game music */
1453 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1454 gamemode = GAME_MODE_PLAYING;
1459 default_levelset_music = music;
1462 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1463 levelset.music[level] = music;
1464 if (gamemode != GAME_MODE_PLAYING)
1465 menu.music[gamemode] = music;
1468 /* now set all '-1' values to menu specific default values */
1469 /* (undefined values of "levelset.music[]" might stay at "-1" to
1470 allow dynamic selection of music files from music directory!) */
1471 for (i = 0; i < MAX_LEVELS; i++)
1472 if (levelset.music[i] == -1)
1473 levelset.music[i] = default_levelset_music;
1474 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1475 if (menu.music[i] == -1)
1476 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1480 for (i = 0; i < MAX_LEVELS; i++)
1481 if (levelset.music[i] != -1)
1482 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1483 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1484 if (menu.music[i] != -1)
1485 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1489 static void set_music_parameters(int music, char **parameter_raw)
1491 int parameter[NUM_MUS_ARGS];
1494 /* get integer values from string parameters */
1495 for (i = 0; i < NUM_MUS_ARGS; i++)
1497 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1498 music_config_suffix[i].type);
1500 /* explicit loop mode setting in configuration overrides default value */
1501 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1502 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1505 static void InitMusicInfo()
1507 int num_music = getMusicListSize();
1510 checked_free(music_info);
1512 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1514 for (i = 0; i < num_music; i++)
1516 struct FileInfo *music = getMusicListEntry(i);
1517 int len_music_text = strlen(music->token);
1519 music_info[i].loop = TRUE; /* default: play music in loop mode */
1521 /* determine all loop music */
1523 for (j = 0; music_prefix_info[j].prefix; j++)
1525 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1527 if (len_prefix_text < len_music_text &&
1528 strncmp(music->token,
1529 music_prefix_info[j].prefix, len_prefix_text) == 0)
1531 music_info[i].loop = music_prefix_info[j].is_loop_music;
1537 set_music_parameters(i, music->parameter);
1541 static void ReinitializeGraphics()
1543 InitGraphicInfo(); /* graphic properties mapping */
1544 InitElementGraphicInfo(); /* element game graphic mapping */
1545 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1547 InitElementSmallImages(); /* create editor and preview images */
1548 InitFontGraphicInfo(); /* initialize text drawing functions */
1550 SetMainBackgroundImage(IMG_BACKGROUND);
1551 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1557 static void ReinitializeSounds()
1559 InitSoundInfo(); /* sound properties mapping */
1560 InitElementSoundInfo(); /* element game sound mapping */
1561 InitGameModeSoundInfo(); /* game mode sound mapping */
1563 InitPlayLevelSound(); /* internal game sound settings */
1566 static void ReinitializeMusic()
1568 InitMusicInfo(); /* music properties mapping */
1569 InitGameModeMusicInfo(); /* game mode music mapping */
1572 static int get_special_property_bit(int element, int property_bit_nr)
1574 struct PropertyBitInfo
1580 static struct PropertyBitInfo pb_can_move_into_acid[] =
1582 /* the player may be able fall into acid when gravity is activated */
1587 { EL_SP_MURPHY, 0 },
1589 /* all element that can move may be able to also move into acid */
1592 { EL_BUG_RIGHT, 1 },
1595 { EL_SPACESHIP, 2 },
1596 { EL_SPACESHIP_LEFT, 2 },
1597 { EL_SPACESHIP_RIGHT, 2 },
1598 { EL_SPACESHIP_UP, 2 },
1599 { EL_SPACESHIP_DOWN, 2 },
1600 { EL_BD_BUTTERFLY, 3 },
1601 { EL_BD_BUTTERFLY_LEFT, 3 },
1602 { EL_BD_BUTTERFLY_RIGHT, 3 },
1603 { EL_BD_BUTTERFLY_UP, 3 },
1604 { EL_BD_BUTTERFLY_DOWN, 3 },
1605 { EL_BD_FIREFLY, 4 },
1606 { EL_BD_FIREFLY_LEFT, 4 },
1607 { EL_BD_FIREFLY_RIGHT, 4 },
1608 { EL_BD_FIREFLY_UP, 4 },
1609 { EL_BD_FIREFLY_DOWN, 4 },
1611 { EL_DARK_YAMYAM, 6 },
1614 { EL_PACMAN_LEFT, 8 },
1615 { EL_PACMAN_RIGHT, 8 },
1616 { EL_PACMAN_UP, 8 },
1617 { EL_PACMAN_DOWN, 8 },
1619 { EL_MOLE_LEFT, 9 },
1620 { EL_MOLE_RIGHT, 9 },
1622 { EL_MOLE_DOWN, 9 },
1626 { EL_SATELLITE, 13 },
1627 { EL_SP_SNIKSNAK, 14 },
1628 { EL_SP_ELECTRON, 15 },
1635 static struct PropertyBitInfo pb_dont_collide_with[] =
1637 { EL_SP_SNIKSNAK, 0 },
1638 { EL_SP_ELECTRON, 1 },
1646 struct PropertyBitInfo *pb_info;
1649 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1650 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1655 struct PropertyBitInfo *pb_info = NULL;
1658 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1659 if (pb_definition[i].bit_nr == property_bit_nr)
1660 pb_info = pb_definition[i].pb_info;
1662 if (pb_info == NULL)
1665 for (i = 0; pb_info[i].element != -1; i++)
1666 if (pb_info[i].element == element)
1667 return pb_info[i].bit_nr;
1673 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1674 boolean property_value)
1676 int bit_nr = get_special_property_bit(element, property_bit_nr);
1681 *bitfield |= (1 << bit_nr);
1683 *bitfield &= ~(1 << bit_nr);
1687 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1689 int bit_nr = get_special_property_bit(element, property_bit_nr);
1692 return ((*bitfield & (1 << bit_nr)) != 0);
1699 void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set)
1701 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1705 level->can_move_into_acid_bits &= ~(1 << bit_nr);
1708 level->can_move_into_acid_bits |= (1 << bit_nr);
1712 boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element)
1714 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1717 return ((level->can_move_into_acid_bits & (1 << bit_nr)) != 0);
1723 void InitElementPropertiesStatic()
1725 static int ep_diggable[] =
1730 EL_SP_BUGGY_BASE_ACTIVATING,
1733 EL_INVISIBLE_SAND_ACTIVE,
1735 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1739 EL_SP_BUGGY_BASE_ACTIVE,
1744 static int ep_collectible_only[] =
1761 EL_DYNABOMB_INCREASE_NUMBER,
1762 EL_DYNABOMB_INCREASE_SIZE,
1763 EL_DYNABOMB_INCREASE_POWER,
1780 static int ep_dont_run_into[] =
1782 /* same elements as in 'ep_dont_touch' */
1788 /* same elements as in 'ep_dont_collide_with' */
1800 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1804 EL_SP_BUGGY_BASE_ACTIVE,
1809 static int ep_dont_collide_with[] =
1811 /* same elements as in 'ep_dont_touch' */
1827 static int ep_dont_touch[] =
1836 static int ep_indestructible[] =
1840 EL_ACID_POOL_TOPLEFT,
1841 EL_ACID_POOL_TOPRIGHT,
1842 EL_ACID_POOL_BOTTOMLEFT,
1843 EL_ACID_POOL_BOTTOM,
1844 EL_ACID_POOL_BOTTOMRIGHT,
1845 EL_SP_HARDWARE_GRAY,
1846 EL_SP_HARDWARE_GREEN,
1847 EL_SP_HARDWARE_BLUE,
1849 EL_SP_HARDWARE_YELLOW,
1850 EL_SP_HARDWARE_BASE_1,
1851 EL_SP_HARDWARE_BASE_2,
1852 EL_SP_HARDWARE_BASE_3,
1853 EL_SP_HARDWARE_BASE_4,
1854 EL_SP_HARDWARE_BASE_5,
1855 EL_SP_HARDWARE_BASE_6,
1856 EL_INVISIBLE_STEELWALL,
1857 EL_INVISIBLE_STEELWALL_ACTIVE,
1858 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1859 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1860 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1861 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1862 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1863 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1864 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1865 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1866 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1867 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1868 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1869 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1871 EL_LIGHT_SWITCH_ACTIVE,
1872 EL_SIGN_EXCLAMATION,
1873 EL_SIGN_RADIOACTIVITY,
1884 EL_STEELWALL_SLIPPERY,
1907 EL_SWITCHGATE_OPENING,
1908 EL_SWITCHGATE_CLOSED,
1909 EL_SWITCHGATE_CLOSING,
1911 EL_SWITCHGATE_SWITCH_UP,
1912 EL_SWITCHGATE_SWITCH_DOWN,
1915 EL_TIMEGATE_OPENING,
1917 EL_TIMEGATE_CLOSING,
1920 EL_TIMEGATE_SWITCH_ACTIVE,
1925 EL_TUBE_VERTICAL_LEFT,
1926 EL_TUBE_VERTICAL_RIGHT,
1927 EL_TUBE_HORIZONTAL_UP,
1928 EL_TUBE_HORIZONTAL_DOWN,
1936 static int ep_slippery[] =
1950 EL_ROBOT_WHEEL_ACTIVE,
1956 EL_ACID_POOL_TOPLEFT,
1957 EL_ACID_POOL_TOPRIGHT,
1967 EL_STEELWALL_SLIPPERY,
1973 static int ep_can_change[] =
1978 static int ep_can_move[] =
1980 /* same elements as in 'pb_can_move_into_acid' */
2001 static int ep_can_fall[] =
2016 EL_BD_MAGIC_WALL_FULL,
2029 static int ep_can_smash_player[] =
2054 static int ep_can_smash_enemies[] =
2062 static int ep_can_smash_everything[] =
2070 static int ep_can_explode_by_fire[] =
2072 /* same elements as in 'ep_can_explode_impact' */
2077 /* same elements as in 'ep_can_explode_smashed' */
2086 EL_DYNABOMB_PLAYER_1_ACTIVE,
2087 EL_DYNABOMB_PLAYER_2_ACTIVE,
2088 EL_DYNABOMB_PLAYER_3_ACTIVE,
2089 EL_DYNABOMB_PLAYER_4_ACTIVE,
2090 EL_DYNABOMB_INCREASE_NUMBER,
2091 EL_DYNABOMB_INCREASE_SIZE,
2092 EL_DYNABOMB_INCREASE_POWER,
2093 EL_SP_DISK_RED_ACTIVE,
2106 static int ep_can_explode_smashed[] =
2108 /* same elements as in 'ep_can_explode_impact' */
2121 static int ep_can_explode_impact[] =
2129 static int ep_walkable_over[] =
2133 EL_SOKOBAN_FIELD_EMPTY,
2151 static int ep_walkable_inside[] =
2156 EL_TUBE_VERTICAL_LEFT,
2157 EL_TUBE_VERTICAL_RIGHT,
2158 EL_TUBE_HORIZONTAL_UP,
2159 EL_TUBE_HORIZONTAL_DOWN,
2167 static int ep_walkable_under[] =
2172 static int ep_passable_over[] =
2187 static int ep_passable_inside[] =
2193 EL_SP_PORT_HORIZONTAL,
2194 EL_SP_PORT_VERTICAL,
2196 EL_SP_GRAVITY_PORT_LEFT,
2197 EL_SP_GRAVITY_PORT_RIGHT,
2198 EL_SP_GRAVITY_PORT_UP,
2199 EL_SP_GRAVITY_PORT_DOWN,
2203 static int ep_passable_under[] =
2208 static int ep_droppable[] =
2213 static int ep_can_explode_1x1[] =
2218 static int ep_pushable[] =
2230 EL_SOKOBAN_FIELD_FULL,
2237 static int ep_can_explode_cross[] =
2242 static int ep_protected[] =
2257 static int ep_player[] =
2267 static int ep_can_pass_magic_wall[] =
2280 static int ep_switchable[] =
2284 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2285 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2286 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2287 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2288 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2289 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2290 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2291 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2292 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2293 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2294 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2295 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2296 EL_SWITCHGATE_SWITCH_UP,
2297 EL_SWITCHGATE_SWITCH_DOWN,
2299 EL_LIGHT_SWITCH_ACTIVE,
2301 EL_BALLOON_SWITCH_LEFT,
2302 EL_BALLOON_SWITCH_RIGHT,
2303 EL_BALLOON_SWITCH_UP,
2304 EL_BALLOON_SWITCH_DOWN,
2305 EL_BALLOON_SWITCH_ANY,
2311 static int ep_bd_element[] =
2341 static int ep_sp_element[] =
2343 /* should always be valid */
2352 EL_SP_HARDWARE_GRAY,
2360 EL_SP_GRAVITY_PORT_RIGHT,
2361 EL_SP_GRAVITY_PORT_DOWN,
2362 EL_SP_GRAVITY_PORT_LEFT,
2363 EL_SP_GRAVITY_PORT_UP,
2368 EL_SP_PORT_VERTICAL,
2369 EL_SP_PORT_HORIZONTAL,
2375 EL_SP_HARDWARE_BASE_1,
2376 EL_SP_HARDWARE_GREEN,
2377 EL_SP_HARDWARE_BLUE,
2379 EL_SP_HARDWARE_YELLOW,
2380 EL_SP_HARDWARE_BASE_2,
2381 EL_SP_HARDWARE_BASE_3,
2382 EL_SP_HARDWARE_BASE_4,
2383 EL_SP_HARDWARE_BASE_5,
2384 EL_SP_HARDWARE_BASE_6,
2387 /* additional elements that appeared in newer Supaplex levels */
2389 /* more than one murphy in a level results in an inactive clone */
2391 /* runtime elements*/
2392 EL_SP_DISK_RED_ACTIVE,
2393 EL_SP_TERMINAL_ACTIVE,
2394 EL_SP_BUGGY_BASE_ACTIVATING,
2395 EL_SP_BUGGY_BASE_ACTIVE,
2401 static int ep_sb_element[] =
2406 EL_SOKOBAN_FIELD_EMPTY,
2407 EL_SOKOBAN_FIELD_FULL,
2409 EL_INVISIBLE_STEELWALL,
2413 static int ep_gem[] =
2424 static int ep_food_dark_yamyam[] =
2451 static int ep_food_penguin[] =
2464 static int ep_food_pig[] =
2475 static int ep_historic_wall[] =
2500 EL_EXPANDABLE_WALL_HORIZONTAL,
2501 EL_EXPANDABLE_WALL_VERTICAL,
2502 EL_EXPANDABLE_WALL_ANY,
2503 EL_EXPANDABLE_WALL_GROWING,
2510 EL_SP_HARDWARE_GRAY,
2511 EL_SP_HARDWARE_GREEN,
2512 EL_SP_HARDWARE_BLUE,
2514 EL_SP_HARDWARE_YELLOW,
2515 EL_SP_HARDWARE_BASE_1,
2516 EL_SP_HARDWARE_BASE_2,
2517 EL_SP_HARDWARE_BASE_3,
2518 EL_SP_HARDWARE_BASE_4,
2519 EL_SP_HARDWARE_BASE_5,
2520 EL_SP_HARDWARE_BASE_6,
2522 EL_SP_TERMINAL_ACTIVE,
2525 EL_INVISIBLE_STEELWALL,
2526 EL_INVISIBLE_STEELWALL_ACTIVE,
2528 EL_INVISIBLE_WALL_ACTIVE,
2529 EL_STEELWALL_SLIPPERY,
2545 static int ep_historic_solid[] =
2549 EL_EXPANDABLE_WALL_HORIZONTAL,
2550 EL_EXPANDABLE_WALL_VERTICAL,
2551 EL_EXPANDABLE_WALL_ANY,
2564 EL_QUICKSAND_FILLING,
2565 EL_QUICKSAND_EMPTYING,
2567 EL_MAGIC_WALL_ACTIVE,
2568 EL_MAGIC_WALL_EMPTYING,
2569 EL_MAGIC_WALL_FILLING,
2573 EL_BD_MAGIC_WALL_ACTIVE,
2574 EL_BD_MAGIC_WALL_EMPTYING,
2575 EL_BD_MAGIC_WALL_FULL,
2576 EL_BD_MAGIC_WALL_FILLING,
2577 EL_BD_MAGIC_WALL_DEAD,
2586 EL_SP_TERMINAL_ACTIVE,
2590 EL_INVISIBLE_WALL_ACTIVE,
2591 EL_SWITCHGATE_SWITCH_UP,
2592 EL_SWITCHGATE_SWITCH_DOWN,
2594 EL_TIMEGATE_SWITCH_ACTIVE,
2606 /* the following elements are a direct copy of "indestructible" elements,
2607 except "EL_ACID", which is "indestructible", but not "solid"! */
2612 EL_ACID_POOL_TOPLEFT,
2613 EL_ACID_POOL_TOPRIGHT,
2614 EL_ACID_POOL_BOTTOMLEFT,
2615 EL_ACID_POOL_BOTTOM,
2616 EL_ACID_POOL_BOTTOMRIGHT,
2617 EL_SP_HARDWARE_GRAY,
2618 EL_SP_HARDWARE_GREEN,
2619 EL_SP_HARDWARE_BLUE,
2621 EL_SP_HARDWARE_YELLOW,
2622 EL_SP_HARDWARE_BASE_1,
2623 EL_SP_HARDWARE_BASE_2,
2624 EL_SP_HARDWARE_BASE_3,
2625 EL_SP_HARDWARE_BASE_4,
2626 EL_SP_HARDWARE_BASE_5,
2627 EL_SP_HARDWARE_BASE_6,
2628 EL_INVISIBLE_STEELWALL,
2629 EL_INVISIBLE_STEELWALL_ACTIVE,
2630 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2631 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2632 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2633 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2634 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2635 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2636 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2637 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2638 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2639 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2640 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2641 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2643 EL_LIGHT_SWITCH_ACTIVE,
2644 EL_SIGN_EXCLAMATION,
2645 EL_SIGN_RADIOACTIVITY,
2656 EL_STEELWALL_SLIPPERY,
2679 EL_SWITCHGATE_OPENING,
2680 EL_SWITCHGATE_CLOSED,
2681 EL_SWITCHGATE_CLOSING,
2683 EL_TIMEGATE_OPENING,
2685 EL_TIMEGATE_CLOSING,
2689 EL_TUBE_VERTICAL_LEFT,
2690 EL_TUBE_VERTICAL_RIGHT,
2691 EL_TUBE_HORIZONTAL_UP,
2692 EL_TUBE_HORIZONTAL_DOWN,
2700 static int ep_classic_enemy[] =
2716 static int ep_belt[] =
2718 EL_CONVEYOR_BELT_1_LEFT,
2719 EL_CONVEYOR_BELT_1_MIDDLE,
2720 EL_CONVEYOR_BELT_1_RIGHT,
2721 EL_CONVEYOR_BELT_2_LEFT,
2722 EL_CONVEYOR_BELT_2_MIDDLE,
2723 EL_CONVEYOR_BELT_2_RIGHT,
2724 EL_CONVEYOR_BELT_3_LEFT,
2725 EL_CONVEYOR_BELT_3_MIDDLE,
2726 EL_CONVEYOR_BELT_3_RIGHT,
2727 EL_CONVEYOR_BELT_4_LEFT,
2728 EL_CONVEYOR_BELT_4_MIDDLE,
2729 EL_CONVEYOR_BELT_4_RIGHT,
2733 static int ep_belt_active[] =
2735 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2736 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2737 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2738 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2739 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2740 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2741 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2742 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2743 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2744 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2745 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2746 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2750 static int ep_belt_switch[] =
2752 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2753 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2754 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2755 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2756 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2757 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2758 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2759 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2760 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2761 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2762 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2763 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2767 static int ep_tube[] =
2774 EL_TUBE_HORIZONTAL_UP,
2775 EL_TUBE_HORIZONTAL_DOWN,
2777 EL_TUBE_VERTICAL_LEFT,
2778 EL_TUBE_VERTICAL_RIGHT,
2783 static int ep_keygate[] =
2804 static int ep_amoeboid[] =
2814 static int ep_amoebalive[] =
2823 static int ep_has_content[] =
2833 static int ep_active_bomb[] =
2836 EL_DYNABOMB_PLAYER_1_ACTIVE,
2837 EL_DYNABOMB_PLAYER_2_ACTIVE,
2838 EL_DYNABOMB_PLAYER_3_ACTIVE,
2839 EL_DYNABOMB_PLAYER_4_ACTIVE,
2840 EL_SP_DISK_RED_ACTIVE,
2844 static int ep_inactive[] =
2881 EL_INVISIBLE_STEELWALL,
2889 EL_WALL_EMERALD_YELLOW,
2890 EL_DYNABOMB_INCREASE_NUMBER,
2891 EL_DYNABOMB_INCREASE_SIZE,
2892 EL_DYNABOMB_INCREASE_POWER,
2896 EL_SOKOBAN_FIELD_EMPTY,
2897 EL_SOKOBAN_FIELD_FULL,
2898 EL_WALL_EMERALD_RED,
2899 EL_WALL_EMERALD_PURPLE,
2900 EL_ACID_POOL_TOPLEFT,
2901 EL_ACID_POOL_TOPRIGHT,
2902 EL_ACID_POOL_BOTTOMLEFT,
2903 EL_ACID_POOL_BOTTOM,
2904 EL_ACID_POOL_BOTTOMRIGHT,
2908 EL_BD_MAGIC_WALL_DEAD,
2909 EL_AMOEBA_TO_DIAMOND,
2917 EL_SP_GRAVITY_PORT_RIGHT,
2918 EL_SP_GRAVITY_PORT_DOWN,
2919 EL_SP_GRAVITY_PORT_LEFT,
2920 EL_SP_GRAVITY_PORT_UP,
2921 EL_SP_PORT_HORIZONTAL,
2922 EL_SP_PORT_VERTICAL,
2933 EL_SP_HARDWARE_GRAY,
2934 EL_SP_HARDWARE_GREEN,
2935 EL_SP_HARDWARE_BLUE,
2937 EL_SP_HARDWARE_YELLOW,
2938 EL_SP_HARDWARE_BASE_1,
2939 EL_SP_HARDWARE_BASE_2,
2940 EL_SP_HARDWARE_BASE_3,
2941 EL_SP_HARDWARE_BASE_4,
2942 EL_SP_HARDWARE_BASE_5,
2943 EL_SP_HARDWARE_BASE_6,
2944 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2945 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2946 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2947 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2948 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2949 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2950 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2951 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2952 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2953 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2954 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2955 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2956 EL_SIGN_EXCLAMATION,
2957 EL_SIGN_RADIOACTIVITY,
2968 EL_STEELWALL_SLIPPERY,
2984 static int ep_em_slippery_wall[] =
2989 static int ep_gfx_crumbled[] =
3002 } element_properties[] =
3004 { ep_diggable, EP_DIGGABLE },
3005 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3006 { ep_dont_run_into, EP_DONT_RUN_INTO },
3007 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3008 { ep_dont_touch, EP_DONT_TOUCH },
3009 { ep_indestructible, EP_INDESTRUCTIBLE },
3010 { ep_slippery, EP_SLIPPERY },
3011 { ep_can_change, EP_CAN_CHANGE },
3012 { ep_can_move, EP_CAN_MOVE },
3013 { ep_can_fall, EP_CAN_FALL },
3014 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3015 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3016 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3017 { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
3018 { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
3019 { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
3020 { ep_walkable_over, EP_WALKABLE_OVER },
3021 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3022 { ep_walkable_under, EP_WALKABLE_UNDER },
3023 { ep_passable_over, EP_PASSABLE_OVER },
3024 { ep_passable_inside, EP_PASSABLE_INSIDE },
3025 { ep_passable_under, EP_PASSABLE_UNDER },
3026 { ep_droppable, EP_DROPPABLE },
3027 { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
3028 { ep_pushable, EP_PUSHABLE },
3029 { ep_can_explode_cross, EP_CAN_EXPLODE_CROSS },
3030 { ep_protected, EP_PROTECTED },
3032 { ep_player, EP_PLAYER },
3033 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3034 { ep_switchable, EP_SWITCHABLE },
3035 { ep_bd_element, EP_BD_ELEMENT },
3036 { ep_sp_element, EP_SP_ELEMENT },
3037 { ep_sb_element, EP_SB_ELEMENT },
3039 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3040 { ep_food_penguin, EP_FOOD_PENGUIN },
3041 { ep_food_pig, EP_FOOD_PIG },
3042 { ep_historic_wall, EP_HISTORIC_WALL },
3043 { ep_historic_solid, EP_HISTORIC_SOLID },
3044 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3045 { ep_belt, EP_BELT },
3046 { ep_belt_active, EP_BELT_ACTIVE },
3047 { ep_belt_switch, EP_BELT_SWITCH },
3048 { ep_tube, EP_TUBE },
3049 { ep_keygate, EP_KEYGATE },
3050 { ep_amoeboid, EP_AMOEBOID },
3051 { ep_amoebalive, EP_AMOEBALIVE },
3052 { ep_has_content, EP_HAS_CONTENT },
3053 { ep_active_bomb, EP_ACTIVE_BOMB },
3054 { ep_inactive, EP_INACTIVE },
3056 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3058 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3063 static int copy_properties[][5] =
3067 EL_BUG_LEFT, EL_BUG_RIGHT,
3068 EL_BUG_UP, EL_BUG_DOWN
3072 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
3073 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
3077 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
3078 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
3082 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
3083 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
3087 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
3088 EL_PACMAN_UP, EL_PACMAN_DOWN
3092 EL_MOLE_LEFT, EL_MOLE_RIGHT,
3093 EL_MOLE_UP, EL_MOLE_DOWN
3103 /* always start with reliable default values (element has no properties) */
3104 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3105 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3106 SET_PROPERTY(i, j, FALSE);
3108 /* set all base element properties from above array definitions */
3109 for (i = 0; element_properties[i].elements != NULL; i++)
3110 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3111 SET_PROPERTY((element_properties[i].elements)[j],
3112 element_properties[i].property, TRUE);
3114 /* copy properties to some elements that are only stored in level file */
3115 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3116 for (j = 0; copy_properties[j][0] != -1; j++)
3117 if (HAS_PROPERTY(copy_properties[j][0], i))
3118 for (k = 1; k <= 4; k++)
3119 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3122 void InitElementPropertiesEngine(int engine_version)
3125 static int active_properties[] =
3130 EP_DONT_COLLIDE_WITH,
3134 EP_CAN_PASS_MAGIC_WALL,
3139 EP_CAN_EXPLODE_BY_FIRE,
3152 EP_EM_SLIPPERY_WALL,
3156 static int no_wall_properties[] =
3159 EP_COLLECTIBLE_ONLY,
3161 EP_DONT_COLLIDE_WITH,
3164 EP_CAN_SMASH_PLAYER,
3165 EP_CAN_SMASH_ENEMIES,
3166 EP_CAN_SMASH_EVERYTHING,
3171 EP_FOOD_DARK_YAMYAM,
3188 InitElementPropertiesStatic();
3191 /* important: after initialization in InitElementPropertiesStatic(), the
3192 elements are not again initialized to a default value; therefore all
3193 changes have to make sure that they leave the element with a defined
3194 property (which means that conditional property changes must be set to
3195 a reliable default value before) */
3197 /* set all special, combined or engine dependent element properties */
3198 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3201 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3202 SET_PROPERTY(i, j, FALSE);
3205 /* ---------- INACTIVE ------------------------------------------------- */
3206 SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
3208 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3209 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3210 IS_WALKABLE_INSIDE(i) ||
3211 IS_WALKABLE_UNDER(i)));
3213 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3214 IS_PASSABLE_INSIDE(i) ||
3215 IS_PASSABLE_UNDER(i)));
3217 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3218 IS_PASSABLE_OVER(i)));
3220 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3221 IS_PASSABLE_INSIDE(i)));
3223 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3224 IS_PASSABLE_UNDER(i)));
3226 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3229 /* ---------- COLLECTIBLE ---------------------------------------------- */
3230 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3233 /* ---------- SNAPPABLE ------------------------------------------------ */
3234 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3235 IS_COLLECTIBLE(i) ||
3239 /* ---------- WALL ----------------------------------------------------- */
3240 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3242 for (j = 0; no_wall_properties[j] != -1; j++)
3243 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3244 i >= EL_FIRST_RUNTIME_UNREAL)
3245 SET_PROPERTY(i, EP_WALL, FALSE);
3247 if (IS_HISTORIC_WALL(i))
3248 SET_PROPERTY(i, EP_WALL, TRUE);
3250 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3251 if (engine_version < VERSION_IDENT(2,2,0,0))
3252 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3254 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3256 !IS_COLLECTIBLE(i)));
3259 /* ---------- PROTECTED ------------------------------------------------ */
3260 if (IS_ACCESSIBLE_INSIDE(i))
3261 SET_PROPERTY(i, EP_PROTECTED, TRUE);
3264 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3266 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3267 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3269 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3270 IS_INDESTRUCTIBLE(i)));
3272 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3274 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3275 else if (engine_version < VERSION_IDENT(2,2,0,0))
3276 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3279 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3284 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3285 !IS_WALKABLE_OVER(i) &&
3286 !IS_WALKABLE_UNDER(i)));
3288 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3293 if (IS_CUSTOM_ELEMENT(i))
3295 /* these are additional properties which are initially false when set */
3297 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3299 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3300 if (DONT_COLLIDE_WITH(i))
3301 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3303 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3304 if (CAN_SMASH_EVERYTHING(i))
3305 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3306 if (CAN_SMASH_ENEMIES(i))
3307 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3310 /* ---------- CAN_SMASH ------------------------------------------------ */
3311 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3312 CAN_SMASH_ENEMIES(i) ||
3313 CAN_SMASH_EVERYTHING(i)));
3315 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3316 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3317 CAN_EXPLODE_SMASHED(i) ||
3318 CAN_EXPLODE_IMPACT(i)));
3320 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3321 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3322 !CAN_EXPLODE_1X1(i) &&
3323 !CAN_EXPLODE_CROSS(i)));
3325 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3326 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3328 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3329 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3330 i == EL_BLACK_ORB));
3332 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3333 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
3335 IS_CUSTOM_ELEMENT(i)));
3337 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
3338 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
3339 i == EL_SP_ELECTRON));
3341 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
3342 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
3343 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
3344 getMoveIntoAcidProperty(&level, i));
3346 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
3347 if (MAYBE_DONT_COLLIDE_WITH(i))
3348 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
3349 getDontCollideWithProperty(&level, i));
3351 /* ---------- SP_PORT -------------------------------------------------- */
3352 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3353 IS_PASSABLE_INSIDE(i)));
3356 if (i == EL_CUSTOM_START + 253)
3357 printf("::: %d, %d, %d -> %d\n",
3360 CAN_EXPLODE_CROSS(i),
3364 /* ---------- CAN_CHANGE ----------------------------------------------- */
3365 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3366 for (j = 0; j < element_info[i].num_change_pages; j++)
3367 if (element_info[i].change_page[j].can_change)
3368 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3370 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3371 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3372 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3376 /* determine inactive elements (used for engine main loop optimization) */
3377 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3379 boolean active = FALSE;
3381 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3383 if (HAS_PROPERTY(i, j))
3389 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3394 /* dynamically adjust element properties according to game engine version */
3396 static int ep_em_slippery_wall[] =
3401 EL_EXPANDABLE_WALL_HORIZONTAL,
3402 EL_EXPANDABLE_WALL_VERTICAL,
3403 EL_EXPANDABLE_WALL_ANY,
3407 /* special EM style gems behaviour */
3408 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3409 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3410 level.em_slippery_gems);
3412 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3413 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3414 (level.em_slippery_gems &&
3415 engine_version > VERSION_IDENT(2,0,1,0)));
3419 /* set default push delay values (corrected since version 3.0.7-1) */
3420 if (engine_version < VERSION_IDENT(3,0,7,1))
3422 game.default_push_delay_fixed = 2;
3423 game.default_push_delay_random = 8;
3427 game.default_push_delay_fixed = 8;
3428 game.default_push_delay_random = 8;
3431 /* set uninitialized push delay values of custom elements in older levels */
3432 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3434 int element = EL_CUSTOM_START + i;
3436 if (element_info[element].push_delay_fixed == -1)
3437 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3438 if (element_info[element].push_delay_random == -1)
3439 element_info[element].push_delay_random = game.default_push_delay_random;
3442 /* set some other uninitialized values of custom elements in older levels */
3443 if (engine_version < VERSION_IDENT(3,1,0,0))
3445 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3447 int element = EL_CUSTOM_START + i;
3449 element_info[element].access_direction = MV_ALL_DIRECTIONS;
3451 element_info[element].explosion_delay = 17;
3452 element_info[element].ignition_delay = 8;
3457 /* set element properties that were handled incorrectly in older levels */
3458 if (engine_version < VERSION_IDENT(3,1,0,0))
3460 SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
3461 SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
3467 /* this is needed because some graphics depend on element properties */
3468 if (game_status == GAME_MODE_PLAYING)
3469 InitElementGraphicInfo();
3472 static void InitGlobal()
3474 global.autoplay_leveldir = NULL;
3476 global.frames_per_second = 0;
3477 global.fps_slowdown = FALSE;
3478 global.fps_slowdown_factor = 1;
3481 void Execute_Command(char *command)
3485 if (strcmp(command, "print graphicsinfo.conf") == 0)
3487 printf("# You can configure additional/alternative image files here.\n");
3488 printf("# (The entries below are default and therefore commented out.)\n");
3490 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3492 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3495 for (i = 0; image_config[i].token != NULL; i++)
3496 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3497 image_config[i].value));
3501 else if (strcmp(command, "print soundsinfo.conf") == 0)
3503 printf("# You can configure additional/alternative sound files here.\n");
3504 printf("# (The entries below are default and therefore commented out.)\n");
3506 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3508 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3511 for (i = 0; sound_config[i].token != NULL; i++)
3512 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3513 sound_config[i].value));
3517 else if (strcmp(command, "print musicinfo.conf") == 0)
3519 printf("# You can configure additional/alternative music files here.\n");
3520 printf("# (The entries below are default and therefore commented out.)\n");
3522 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3524 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3527 for (i = 0; music_config[i].token != NULL; i++)
3528 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3529 music_config[i].value));
3533 else if (strcmp(command, "print editorsetup.conf") == 0)
3535 printf("# You can configure your personal editor element list here.\n");
3536 printf("# (The entries below are default and therefore commented out.)\n");
3539 PrintEditorElementList();
3543 else if (strcmp(command, "print helpanim.conf") == 0)
3545 printf("# You can configure different element help animations here.\n");
3546 printf("# (The entries below are default and therefore commented out.)\n");
3549 for (i = 0; helpanim_config[i].token != NULL; i++)
3551 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3552 helpanim_config[i].value));
3554 if (strcmp(helpanim_config[i].token, "end") == 0)
3560 else if (strcmp(command, "print helptext.conf") == 0)
3562 printf("# You can configure different element help text here.\n");
3563 printf("# (The entries below are default and therefore commented out.)\n");
3566 for (i = 0; helptext_config[i].token != NULL; i++)
3567 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3568 helptext_config[i].value));
3572 else if (strncmp(command, "dump level ", 11) == 0)
3574 char *filename = &command[11];
3576 if (access(filename, F_OK) != 0)
3577 Error(ERR_EXIT, "cannot open file '%s'", filename);
3579 LoadLevelFromFilename(&level, filename);
3584 else if (strncmp(command, "dump tape ", 10) == 0)
3586 char *filename = &command[10];
3588 if (access(filename, F_OK) != 0)
3589 Error(ERR_EXIT, "cannot open file '%s'", filename);
3591 LoadTapeFromFilename(filename);
3596 else if (strncmp(command, "autoplay ", 9) == 0)
3598 char *str_copy = getStringCopy(&command[9]);
3599 char *str_ptr = strchr(str_copy, ' ');
3601 global.autoplay_leveldir = str_copy;
3602 global.autoplay_level_nr = -1;
3604 if (str_ptr != NULL)
3606 *str_ptr++ = '\0'; /* terminate leveldir string */
3607 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3612 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3616 static void InitSetup()
3618 LoadSetup(); /* global setup info */
3620 /* set some options from setup file */
3622 if (setup.options.verbose)
3623 options.verbose = TRUE;
3626 static void InitPlayerInfo()
3630 /* choose default local player */
3631 local_player = &stored_player[0];
3633 for (i = 0; i < MAX_PLAYERS; i++)
3634 stored_player[i].connected = FALSE;
3636 local_player->connected = TRUE;
3639 static void InitArtworkInfo()
3644 static char *get_string_in_brackets(char *string)
3646 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3648 sprintf(string_in_brackets, "[%s]", string);
3650 return string_in_brackets;
3653 static char *get_level_id_suffix(int id_nr)
3655 char *id_suffix = checked_malloc(1 + 3 + 1);
3657 if (id_nr < 0 || id_nr > 999)
3660 sprintf(id_suffix, ".%03d", id_nr);
3666 static char *get_element_class_token(int element)
3668 char *element_class_name = element_info[element].class_name;
3669 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3671 sprintf(element_class_token, "[%s]", element_class_name);
3673 return element_class_token;
3676 static char *get_action_class_token(int action)
3678 char *action_class_name = &element_action_info[action].suffix[1];
3679 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3681 sprintf(action_class_token, "[%s]", action_class_name);
3683 return action_class_token;
3687 static void InitArtworkConfig()
3689 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3690 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3691 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3692 static char *action_id_suffix[NUM_ACTIONS + 1];
3693 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3694 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3695 static char *level_id_suffix[MAX_LEVELS + 1];
3696 static char *dummy[1] = { NULL };
3697 static char *ignore_generic_tokens[] =
3703 static char **ignore_image_tokens;
3704 static char **ignore_sound_tokens;
3705 static char **ignore_music_tokens;
3706 int num_ignore_generic_tokens;
3707 int num_ignore_image_tokens;
3708 int num_ignore_sound_tokens;
3709 int num_ignore_music_tokens;
3712 /* dynamically determine list of generic tokens to be ignored */
3713 num_ignore_generic_tokens = 0;
3714 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3715 num_ignore_generic_tokens++;
3717 /* dynamically determine list of image tokens to be ignored */
3718 num_ignore_image_tokens = num_ignore_generic_tokens;
3719 for (i = 0; image_config_vars[i].token != NULL; i++)
3720 num_ignore_image_tokens++;
3721 ignore_image_tokens =
3722 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3723 for (i = 0; i < num_ignore_generic_tokens; i++)
3724 ignore_image_tokens[i] = ignore_generic_tokens[i];
3725 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3726 ignore_image_tokens[num_ignore_generic_tokens + i] =
3727 image_config_vars[i].token;
3728 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3730 /* dynamically determine list of sound tokens to be ignored */
3731 num_ignore_sound_tokens = num_ignore_generic_tokens;
3732 ignore_sound_tokens =
3733 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3734 for (i = 0; i < num_ignore_generic_tokens; i++)
3735 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3736 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3738 /* dynamically determine list of music tokens to be ignored */
3739 num_ignore_music_tokens = num_ignore_generic_tokens;
3740 ignore_music_tokens =
3741 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3742 for (i = 0; i < num_ignore_generic_tokens; i++)
3743 ignore_music_tokens[i] = ignore_generic_tokens[i];
3744 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3746 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3747 image_id_prefix[i] = element_info[i].token_name;
3748 for (i = 0; i < NUM_FONTS; i++)
3749 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3750 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3752 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3753 sound_id_prefix[i] = element_info[i].token_name;
3754 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3755 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3756 get_string_in_brackets(element_info[i].class_name);
3757 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3759 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3760 music_id_prefix[i] = music_prefix_info[i].prefix;
3761 music_id_prefix[MAX_LEVELS] = NULL;
3763 for (i = 0; i < NUM_ACTIONS; i++)
3764 action_id_suffix[i] = element_action_info[i].suffix;
3765 action_id_suffix[NUM_ACTIONS] = NULL;
3767 for (i = 0; i < NUM_DIRECTIONS; i++)
3768 direction_id_suffix[i] = element_direction_info[i].suffix;
3769 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3771 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3772 special_id_suffix[i] = special_suffix_info[i].suffix;
3773 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3775 for (i = 0; i < MAX_LEVELS; i++)
3776 level_id_suffix[i] = get_level_id_suffix(i);
3777 level_id_suffix[MAX_LEVELS] = NULL;
3779 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3780 image_id_prefix, action_id_suffix, direction_id_suffix,
3781 special_id_suffix, ignore_image_tokens);
3782 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3783 sound_id_prefix, action_id_suffix, dummy,
3784 special_id_suffix, ignore_sound_tokens);
3785 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3786 music_id_prefix, special_id_suffix, level_id_suffix,
3787 dummy, ignore_music_tokens);
3790 static void InitMixer()
3798 char *filename_font_initial = NULL;
3799 Bitmap *bitmap_font_initial = NULL;
3802 /* determine settings for initial font (for displaying startup messages) */
3803 for (i = 0; image_config[i].token != NULL; i++)
3805 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3807 char font_token[128];
3810 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3811 len_font_token = strlen(font_token);
3813 if (strcmp(image_config[i].token, font_token) == 0)
3814 filename_font_initial = image_config[i].value;
3815 else if (strlen(image_config[i].token) > len_font_token &&
3816 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3818 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3819 font_initial[j].src_x = atoi(image_config[i].value);
3820 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3821 font_initial[j].src_y = atoi(image_config[i].value);
3822 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3823 font_initial[j].width = atoi(image_config[i].value);
3824 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3825 font_initial[j].height = atoi(image_config[i].value);
3830 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3832 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3833 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3836 if (filename_font_initial == NULL) /* should not happen */
3837 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3839 /* create additional image buffers for double-buffering */
3840 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3841 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3843 /* initialize screen properties */
3844 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3845 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3847 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3848 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3849 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3851 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3853 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3854 font_initial[j].bitmap = bitmap_font_initial;
3856 InitFontGraphicInfo();
3858 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3859 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3861 DrawInitText("Loading graphics:", 120, FC_GREEN);
3863 InitTileClipmasks();
3866 void InitGfxBackground()
3870 drawto = backbuffer;
3871 fieldbuffer = bitmap_db_field;
3872 SetDrawtoField(DRAW_BACKBUFFER);
3874 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3875 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3876 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3877 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3879 for (x = 0; x < MAX_BUF_XSIZE; x++)
3880 for (y = 0; y < MAX_BUF_YSIZE; y++)
3883 redraw_mask = REDRAW_ALL;
3886 static void InitLevelInfo()
3888 LoadLevelInfo(); /* global level info */
3889 LoadLevelSetup_LastSeries(); /* last played series info */
3890 LoadLevelSetup_SeriesInfo(); /* last played level info */
3893 void InitLevelArtworkInfo()
3895 LoadLevelArtworkInfo();
3898 static void InitImages()
3901 setLevelArtworkDir(artwork.gfx_first);
3905 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3906 leveldir_current->identifier,
3907 artwork.gfx_current_identifier,
3908 artwork.gfx_current->identifier,
3909 leveldir_current->graphics_set,
3910 leveldir_current->graphics_path);
3913 ReloadCustomImages();
3915 LoadCustomElementDescriptions();
3916 LoadSpecialMenuDesignSettings();
3918 ReinitializeGraphics();
3921 static void InitSound(char *identifier)
3923 if (identifier == NULL)
3924 identifier = artwork.snd_current->identifier;
3927 /* set artwork path to send it to the sound server process */
3928 setLevelArtworkDir(artwork.snd_first);
3931 InitReloadCustomSounds(identifier);
3932 ReinitializeSounds();
3935 static void InitMusic(char *identifier)
3937 if (identifier == NULL)
3938 identifier = artwork.mus_current->identifier;
3941 /* set artwork path to send it to the sound server process */
3942 setLevelArtworkDir(artwork.mus_first);
3945 InitReloadCustomMusic(identifier);
3946 ReinitializeMusic();
3949 void InitNetworkServer()
3951 #if defined(PLATFORM_UNIX)
3955 if (!options.network)
3958 #if defined(PLATFORM_UNIX)
3959 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
3961 if (!ConnectToServer(options.server_host, options.server_port))
3962 Error(ERR_EXIT, "cannot connect to network game server");
3964 SendToServer_PlayerName(setup.player_name);
3965 SendToServer_ProtocolVersion();
3968 SendToServer_NrWanted(nr_wanted);
3972 static char *getNewArtworkIdentifier(int type)
3974 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
3975 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
3976 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
3977 static boolean initialized[3] = { FALSE, FALSE, FALSE };
3978 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
3979 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
3980 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
3981 char *leveldir_identifier = leveldir_current->identifier;
3983 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
3984 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
3986 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
3988 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
3989 char *artwork_current_identifier;
3990 char *artwork_new_identifier = NULL; /* default: nothing has changed */
3992 /* leveldir_current may be invalid (level group, parent link) */
3993 if (!validLevelSeries(leveldir_current))
3996 /* 1st step: determine artwork set to be activated in descending order:
3997 --------------------------------------------------------------------
3998 1. setup artwork (when configured to override everything else)
3999 2. artwork set configured in "levelinfo.conf" of current level set
4000 (artwork in level directory will have priority when loading later)
4001 3. artwork in level directory (stored in artwork sub-directory)
4002 4. setup artwork (currently configured in setup menu) */
4004 if (setup_override_artwork)
4005 artwork_current_identifier = setup_artwork_set;
4006 else if (leveldir_artwork_set != NULL)
4007 artwork_current_identifier = leveldir_artwork_set;
4008 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4009 artwork_current_identifier = leveldir_identifier;
4011 artwork_current_identifier = setup_artwork_set;
4014 /* 2nd step: check if it is really needed to reload artwork set
4015 ------------------------------------------------------------ */
4018 if (type == ARTWORK_TYPE_GRAPHICS)
4019 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4020 artwork_new_identifier,
4021 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4022 artwork_current_identifier,
4023 leveldir_current->graphics_set,
4024 leveldir_current->identifier);
4027 /* ---------- reload if level set and also artwork set has changed ------- */
4028 if (leveldir_current_identifier[type] != leveldir_identifier &&
4029 (last_has_level_artwork_set[type] || has_level_artwork_set))
4030 artwork_new_identifier = artwork_current_identifier;
4032 leveldir_current_identifier[type] = leveldir_identifier;
4033 last_has_level_artwork_set[type] = has_level_artwork_set;
4036 if (type == ARTWORK_TYPE_GRAPHICS)
4037 printf("::: 1: '%s'\n", artwork_new_identifier);
4040 /* ---------- reload if "override artwork" setting has changed ----------- */
4041 if (last_override_level_artwork[type] != setup_override_artwork)
4042 artwork_new_identifier = artwork_current_identifier;
4044 last_override_level_artwork[type] = setup_override_artwork;
4047 if (type == ARTWORK_TYPE_GRAPHICS)
4048 printf("::: 2: '%s'\n", artwork_new_identifier);
4051 /* ---------- reload if current artwork identifier has changed ----------- */
4052 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4053 artwork_current_identifier) != 0)
4054 artwork_new_identifier = artwork_current_identifier;
4056 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
4059 if (type == ARTWORK_TYPE_GRAPHICS)
4060 printf("::: 3: '%s'\n", artwork_new_identifier);
4063 /* ---------- do not reload directly after starting ---------------------- */
4064 if (!initialized[type])
4065 artwork_new_identifier = NULL;
4067 initialized[type] = TRUE;
4070 if (type == ARTWORK_TYPE_GRAPHICS)
4071 printf("::: 4: '%s'\n", artwork_new_identifier);
4075 if (type == ARTWORK_TYPE_GRAPHICS)
4076 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4077 artwork.gfx_current_identifier, artwork_current_identifier,
4078 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4079 artwork_new_identifier);
4082 return artwork_new_identifier;
4085 void ReloadCustomArtwork(int force_reload)
4087 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4088 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4089 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4090 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4091 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4092 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4093 boolean redraw_screen = FALSE;
4095 if (gfx_new_identifier != NULL || force_reload_gfx)
4098 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4099 artwork.gfx_current_identifier,
4101 artwork.gfx_current->identifier,
4102 leveldir_current->graphics_set);
4105 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4110 printf("... '%s'\n",
4111 leveldir_current->graphics_set);
4114 FreeTileClipmasks();
4115 InitTileClipmasks();
4117 redraw_screen = TRUE;
4120 if (snd_new_identifier != NULL || force_reload_snd)
4122 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4124 InitSound(snd_new_identifier);
4126 redraw_screen = TRUE;
4129 if (mus_new_identifier != NULL || force_reload_mus)
4131 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4133 InitMusic(mus_new_identifier);
4135 redraw_screen = TRUE;
4140 InitGfxBackground();
4142 /* force redraw of (open or closed) door graphics */
4143 SetDoorState(DOOR_OPEN_ALL);
4144 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4148 void KeyboardAutoRepeatOffUnlessAutoplay()
4150 if (global.autoplay_leveldir == NULL)
4151 KeyboardAutoRepeatOff();
4155 /* ========================================================================= */
4157 /* ========================================================================= */
4161 InitGlobal(); /* initialize some global variables */
4163 if (options.execute_command)
4164 Execute_Command(options.execute_command);
4166 if (options.serveronly)
4168 #if defined(PLATFORM_UNIX)
4169 NetworkServer(options.server_port, options.serveronly);
4171 Error(ERR_WARN, "networking only supported in Unix version");
4173 exit(0); /* never reached */
4179 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4180 InitArtworkConfig(); /* needed before forking sound child process */
4185 InitRND(NEW_RANDOMIZE);
4186 InitSimpleRND(NEW_RANDOMIZE);
4191 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
4194 InitEventFilter(FilterMouseMotionEvents);
4196 InitElementPropertiesStatic();
4197 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4202 InitLevelArtworkInfo();
4204 InitImages(); /* needs to know current level directory */
4205 InitSound(NULL); /* needs to know current level directory */
4206 InitMusic(NULL); /* needs to know current level directory */
4208 InitGfxBackground();
4210 if (global.autoplay_leveldir)
4216 game_status = GAME_MODE_MAIN;
4220 InitNetworkServer();
4223 void CloseAllAndExit(int exit_value)
4228 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4231 FreeTileClipmasks();
4233 CloseVideoDisplay();
4234 ClosePlatformDependentStuff();