1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 if (graphic_info == NULL) /* still at startup phase */
419 /* set values to -1 to identify later as "uninitialized" values */
420 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
422 for (act = 0; act < NUM_ACTIONS; act++)
424 element_info[i].graphic[act] = -1;
425 element_info[i].crumbled[act] = -1;
427 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
429 element_info[i].direction_graphic[act][dir] = -1;
430 element_info[i].direction_crumbled[act][dir] = -1;
435 /* initialize normal element/graphic mapping from static configuration */
436 for (i = 0; element_to_graphic[i].element > -1; i++)
438 int element = element_to_graphic[i].element;
439 int action = element_to_graphic[i].action;
440 int direction = element_to_graphic[i].direction;
441 boolean crumbled = element_to_graphic[i].crumbled;
442 int graphic = element_to_graphic[i].graphic;
443 int base_graphic = el2baseimg(element);
445 if (graphic_info[graphic].bitmap == NULL)
448 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
451 boolean base_redefined = getImageListEntry(base_graphic)->redefined;
452 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
454 /* if the base graphic ("emerald", for example) has been redefined,
455 but not the action graphic ("emerald.falling", for example), do not
456 use an existing (in this case considered obsolete) action graphic
457 anymore, but use the automatically determined default graphic */
458 if (base_redefined && !act_dir_redefined)
463 action = ACTION_DEFAULT;
468 element_info[element].direction_crumbled[action][direction] = graphic;
470 element_info[element].crumbled[action] = graphic;
475 element_info[element].direction_graphic[action][direction] = graphic;
477 element_info[element].graphic[action] = graphic;
481 /* initialize normal element/graphic mapping from dynamic configuration */
482 for (i = 0; i < num_property_mappings; i++)
484 int element = property_mapping[i].base_index;
485 int action = property_mapping[i].ext1_index;
486 int direction = property_mapping[i].ext2_index;
487 int special = property_mapping[i].ext3_index;
488 int graphic = property_mapping[i].artwork_index;
489 boolean crumbled = FALSE;
491 if (special == GFX_SPECIAL_ARG_CRUMBLED)
497 if (graphic_info[graphic].bitmap == NULL)
500 if (element >= MAX_NUM_ELEMENTS || special != -1)
504 action = ACTION_DEFAULT;
509 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
510 element_info[element].direction_crumbled[action][dir] = -1;
513 element_info[element].direction_crumbled[action][direction] = graphic;
515 element_info[element].crumbled[action] = graphic;
520 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
521 element_info[element].direction_graphic[action][dir] = -1;
524 element_info[element].direction_graphic[action][direction] = graphic;
526 element_info[element].graphic[action] = graphic;
530 /* now copy all graphics that are defined to be cloned from other graphics */
531 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
533 int graphic = element_info[i].graphic[ACTION_DEFAULT];
534 int crumbled_like, diggable_like;
539 crumbled_like = graphic_info[graphic].crumbled_like;
540 diggable_like = graphic_info[graphic].diggable_like;
542 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
544 for (act = 0; act < NUM_ACTIONS; act++)
545 element_info[i].crumbled[act] =
546 element_info[crumbled_like].crumbled[act];
547 for (act = 0; act < NUM_ACTIONS; act++)
548 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
549 element_info[i].direction_crumbled[act][dir] =
550 element_info[crumbled_like].direction_crumbled[act][dir];
553 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
555 element_info[i].graphic[ACTION_DIGGING] =
556 element_info[diggable_like].graphic[ACTION_DIGGING];
557 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
558 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
559 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
564 /* now set all undefined/invalid graphics to -1 to set to default after it */
565 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
567 for (act = 0; act < NUM_ACTIONS; act++)
571 graphic = element_info[i].graphic[act];
572 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
573 element_info[i].graphic[act] = -1;
575 graphic = element_info[i].crumbled[act];
576 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
577 element_info[i].crumbled[act] = -1;
579 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
581 graphic = element_info[i].direction_graphic[act][dir];
582 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
583 element_info[i].direction_graphic[act][dir] = -1;
585 graphic = element_info[i].direction_crumbled[act][dir];
586 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
587 element_info[i].direction_crumbled[act][dir] = -1;
593 /* now set all '-1' values to element specific default values */
594 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
596 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
597 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
598 int default_direction_graphic[NUM_DIRECTIONS];
599 int default_direction_crumbled[NUM_DIRECTIONS];
601 if (default_graphic == -1)
602 default_graphic = IMG_UNKNOWN;
603 if (default_crumbled == -1)
604 default_crumbled = IMG_EMPTY;
606 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
608 default_direction_graphic[dir] =
609 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
610 default_direction_crumbled[dir] =
611 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
613 if (default_direction_graphic[dir] == -1)
614 default_direction_graphic[dir] = default_graphic;
615 if (default_direction_crumbled[dir] == -1)
616 default_direction_crumbled[dir] = default_crumbled;
619 for (act = 0; act < NUM_ACTIONS; act++)
621 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
622 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
623 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
624 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
625 act == ACTION_TURNING_FROM_RIGHT ||
626 act == ACTION_TURNING_FROM_UP ||
627 act == ACTION_TURNING_FROM_DOWN);
629 /* generic default action graphic (defined by "[default]" directive) */
630 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
631 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
633 /* look for special default action graphic (classic game specific) */
634 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
635 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
636 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
637 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
638 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
639 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
641 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
642 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
643 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
644 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
645 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
646 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
649 /* !!! make this better !!! */
650 if (i == EL_EMPTY_SPACE)
652 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
653 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
657 if (default_action_graphic == -1)
658 default_action_graphic = default_graphic;
659 if (default_action_crumbled == -1)
660 default_action_crumbled = default_crumbled;
662 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
664 int default_action_direction_graphic = element_info[i].graphic[act];
665 int default_action_direction_crumbled = element_info[i].crumbled[act];
667 /* no graphic for current action -- use default direction graphic */
668 if (default_action_direction_graphic == -1)
669 default_action_direction_graphic =
670 (act_remove ? IMG_EMPTY :
672 element_info[i].direction_graphic[ACTION_TURNING][dir] :
673 default_direction_graphic[dir]);
674 if (default_action_direction_crumbled == -1)
675 default_action_direction_crumbled =
676 (act_remove ? IMG_EMPTY :
678 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
679 default_direction_crumbled[dir]);
681 if (element_info[i].direction_graphic[act][dir] == -1)
682 element_info[i].direction_graphic[act][dir] =
683 default_action_direction_graphic;
684 if (element_info[i].direction_crumbled[act][dir] == -1)
685 element_info[i].direction_crumbled[act][dir] =
686 default_action_direction_crumbled;
689 /* no graphic for this specific action -- use default action graphic */
690 if (element_info[i].graphic[act] == -1)
691 element_info[i].graphic[act] =
692 (act_remove ? IMG_EMPTY :
693 act_turning ? element_info[i].graphic[ACTION_TURNING] :
694 default_action_graphic);
695 if (element_info[i].crumbled[act] == -1)
696 element_info[i].crumbled[act] =
697 (act_remove ? IMG_EMPTY :
698 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
699 default_action_crumbled);
704 /* set animation mode to "none" for each graphic with only 1 frame */
705 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
707 for (act = 0; act < NUM_ACTIONS; act++)
709 int graphic = element_info[i].graphic[act];
710 int crumbled = element_info[i].crumbled[act];
712 if (graphic_info[graphic].anim_frames == 1)
713 graphic_info[graphic].anim_mode = ANIM_NONE;
714 if (graphic_info[crumbled].anim_frames == 1)
715 graphic_info[crumbled].anim_mode = ANIM_NONE;
717 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
719 graphic = element_info[i].direction_graphic[act][dir];
720 crumbled = element_info[i].direction_crumbled[act][dir];
722 if (graphic_info[graphic].anim_frames == 1)
723 graphic_info[graphic].anim_mode = ANIM_NONE;
724 if (graphic_info[crumbled].anim_frames == 1)
725 graphic_info[crumbled].anim_mode = ANIM_NONE;
735 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
736 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
738 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
739 element_info[i].token_name, i);
745 void InitElementSpecialGraphicInfo()
747 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
748 int num_property_mappings = getImageListPropertyMappingSize();
751 /* always start with reliable default values */
752 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
753 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
754 element_info[i].special_graphic[j] =
755 element_info[i].graphic[ACTION_DEFAULT];
757 /* initialize special element/graphic mapping from static configuration */
758 for (i = 0; element_to_special_graphic[i].element > -1; i++)
760 int element = element_to_special_graphic[i].element;
761 int special = element_to_special_graphic[i].special;
762 int graphic = element_to_special_graphic[i].graphic;
763 int base_graphic = el2baseimg(element);
764 boolean base_redefined = getImageListEntry(base_graphic)->redefined;
765 boolean special_redefined = getImageListEntry(graphic)->redefined;
767 /* if the base graphic ("emerald", for example) has been redefined,
768 but not the special graphic ("emerald.EDITOR", for example), do not
769 use an existing (in this case considered obsolete) special graphic
770 anymore, but use the automatically created (down-scaled) graphic */
771 if (base_redefined && !special_redefined)
774 element_info[element].special_graphic[special] = graphic;
777 /* initialize special element/graphic mapping from dynamic configuration */
778 for (i = 0; i < num_property_mappings; i++)
780 int element = property_mapping[i].base_index;
781 int special = property_mapping[i].ext3_index;
782 int graphic = property_mapping[i].artwork_index;
784 if (element >= MAX_NUM_ELEMENTS)
787 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
788 element_info[element].special_graphic[special] = graphic;
792 /* now set all undefined/invalid graphics to default */
793 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
794 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
795 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
796 element_info[i].special_graphic[j] =
797 element_info[i].graphic[ACTION_DEFAULT];
801 static int get_element_from_token(char *token)
805 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
806 if (strcmp(element_info[i].token_name, token) == 0)
812 static void set_graphic_parameters(int graphic, char **parameter_raw)
814 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
815 int parameter[NUM_GFX_ARGS];
816 int anim_frames_per_row = 1, anim_frames_per_col = 1;
817 int anim_frames_per_line = 1;
820 /* get integer values from string parameters */
821 for (i = 0; i < NUM_GFX_ARGS; i++)
824 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
825 image_config_suffix[i].type);
827 if (image_config_suffix[i].type == TYPE_TOKEN)
828 parameter[i] = get_element_from_token(parameter_raw[i]);
831 graphic_info[graphic].bitmap = src_bitmap;
833 /* start with reliable default values */
834 graphic_info[graphic].src_x = 0;
835 graphic_info[graphic].src_y = 0;
836 graphic_info[graphic].width = TILEX;
837 graphic_info[graphic].height = TILEY;
838 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
839 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
840 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
841 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
842 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
843 graphic_info[graphic].anim_delay_fixed = 0;
844 graphic_info[graphic].anim_delay_random = 0;
845 graphic_info[graphic].post_delay_fixed = 0;
846 graphic_info[graphic].post_delay_random = 0;
848 /* optional x and y tile position of animation frame sequence */
849 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
851 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
852 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
854 /* optional x and y pixel position of animation frame sequence */
855 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
856 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
857 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
858 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
860 /* optional width and height of each animation frame */
861 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
862 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
863 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
864 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
868 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
869 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
872 /* correct x or y offset dependent of vertical or horizontal frame order */
873 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
875 graphic_info[graphic].offset_y =
876 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
877 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
878 anim_frames_per_line = anim_frames_per_col;
880 else /* frames are ordered horizontally */
882 graphic_info[graphic].offset_x =
883 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
884 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
885 anim_frames_per_line = anim_frames_per_row;
888 /* optionally, the x and y offset of frames can be specified directly */
889 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
890 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
891 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
892 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
894 /* automatically determine correct number of frames, if not defined */
895 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
896 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
897 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
898 graphic_info[graphic].anim_frames = anim_frames_per_row;
899 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
900 graphic_info[graphic].anim_frames = anim_frames_per_col;
902 graphic_info[graphic].anim_frames = 1;
904 graphic_info[graphic].anim_frames_per_line =
905 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
906 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
908 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
909 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
910 graphic_info[graphic].anim_delay = 1;
912 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
914 if (graphic_info[graphic].anim_frames == 1)
915 graphic_info[graphic].anim_mode = ANIM_NONE;
918 /* automatically determine correct start frame, if not defined */
919 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
920 graphic_info[graphic].anim_start_frame = 0;
921 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
922 graphic_info[graphic].anim_start_frame =
923 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
925 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
927 /* animation synchronized with global frame counter, not move position */
928 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
930 /* optional element for cloning crumble graphics */
931 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
932 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
934 /* optional element for cloning digging graphics */
935 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
936 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
938 /* optional border size for "crumbling" diggable graphics */
939 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
940 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
942 /* this is only used for player "boring" and "sleeping" actions */
943 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
944 graphic_info[graphic].anim_delay_fixed =
945 parameter[GFX_ARG_ANIM_DELAY_FIXED];
946 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
947 graphic_info[graphic].anim_delay_random =
948 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
949 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
950 graphic_info[graphic].post_delay_fixed =
951 parameter[GFX_ARG_POST_DELAY_FIXED];
952 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
953 graphic_info[graphic].post_delay_random =
954 parameter[GFX_ARG_POST_DELAY_RANDOM];
956 /* this is only used for toon animations */
957 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
958 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
960 /* this is only used for drawing font characters */
961 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
962 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
964 /* this is only used for drawing envelope graphics */
965 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
968 static void InitGraphicInfo()
970 int fallback_graphic = IMG_CHAR_EXCLAM;
971 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
972 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
973 int num_images = getImageListSize();
976 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
977 static boolean clipmasks_initialized = FALSE;
979 XGCValues clip_gc_values;
980 unsigned long clip_gc_valuemask;
981 GC copy_clipmask_gc = None;
984 checked_free(graphic_info);
986 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
989 printf("::: graphic_info: %d entries\n", num_images);
992 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
993 if (clipmasks_initialized)
995 for (i = 0; i < num_images; i++)
997 if (graphic_info[i].clip_mask)
998 XFreePixmap(display, graphic_info[i].clip_mask);
999 if (graphic_info[i].clip_gc)
1000 XFreeGC(display, graphic_info[i].clip_gc);
1002 graphic_info[i].clip_mask = None;
1003 graphic_info[i].clip_gc = None;
1008 for (i = 0; i < num_images; i++)
1010 struct FileInfo *image = getImageListEntry(i);
1013 int first_frame, last_frame;
1016 printf("::: image: '%s' [%d]\n", image->token, i);
1020 printf("::: image # %d: '%s' ['%s']\n",
1022 getTokenFromImageID(i));
1025 set_graphic_parameters(i, image->parameter);
1027 /* now check if no animation frames are outside of the loaded image */
1029 if (graphic_info[i].bitmap == NULL)
1030 continue; /* skip check for optional images that are undefined */
1033 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1034 if (src_x < 0 || src_y < 0 ||
1035 src_x + TILEX > src_bitmap->width ||
1036 src_y + TILEY > src_bitmap->height)
1038 Error(ERR_RETURN_LINE, "-");
1039 Error(ERR_RETURN, "warning: error found in config file:");
1040 Error(ERR_RETURN, "- config file: '%s'",
1041 getImageConfigFilename());
1042 Error(ERR_RETURN, "- config token: '%s'",
1043 getTokenFromImageID(i));
1044 Error(ERR_RETURN, "- image file: '%s'",
1045 src_bitmap->source_filename);
1047 "error: first animation frame out of bounds (%d, %d)",
1049 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1051 if (i == fallback_graphic)
1052 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1054 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1055 Error(ERR_RETURN_LINE, "-");
1057 set_graphic_parameters(i, fallback_image->default_parameter);
1058 graphic_info[i].bitmap = fallback_bitmap;
1061 last_frame = graphic_info[i].anim_frames - 1;
1062 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1063 if (src_x < 0 || src_y < 0 ||
1064 src_x + TILEX > src_bitmap->width ||
1065 src_y + TILEY > src_bitmap->height)
1067 Error(ERR_RETURN_LINE, "-");
1068 Error(ERR_RETURN, "warning: error found in config file:");
1069 Error(ERR_RETURN, "- config file: '%s'",
1070 getImageConfigFilename());
1071 Error(ERR_RETURN, "- config token: '%s'",
1072 getTokenFromImageID(i));
1073 Error(ERR_RETURN, "- image file: '%s'",
1074 src_bitmap->source_filename);
1076 "error: last animation frame (%d) out of bounds (%d, %d)",
1077 last_frame, src_x, src_y);
1078 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1080 if (i == fallback_graphic)
1081 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1083 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1084 Error(ERR_RETURN_LINE, "-");
1086 set_graphic_parameters(i, fallback_image->default_parameter);
1087 graphic_info[i].bitmap = fallback_bitmap;
1090 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1091 /* currently we need only a tile clip mask from the first frame */
1092 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1094 if (copy_clipmask_gc == None)
1096 clip_gc_values.graphics_exposures = False;
1097 clip_gc_valuemask = GCGraphicsExposures;
1098 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1099 clip_gc_valuemask, &clip_gc_values);
1102 graphic_info[i].clip_mask =
1103 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1105 src_pixmap = src_bitmap->clip_mask;
1106 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1107 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1109 clip_gc_values.graphics_exposures = False;
1110 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1111 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1113 graphic_info[i].clip_gc =
1114 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1118 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1119 if (copy_clipmask_gc)
1120 XFreeGC(display, copy_clipmask_gc);
1122 clipmasks_initialized = TRUE;
1126 static void InitElementSoundInfo()
1128 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1129 int num_property_mappings = getSoundListPropertyMappingSize();
1132 /* set values to -1 to identify later as "uninitialized" values */
1133 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1134 for (act = 0; act < NUM_ACTIONS; act++)
1135 element_info[i].sound[act] = -1;
1137 /* initialize element/sound mapping from static configuration */
1138 for (i = 0; element_to_sound[i].element > -1; i++)
1140 int element = element_to_sound[i].element;
1141 int action = element_to_sound[i].action;
1142 int sound = element_to_sound[i].sound;
1143 boolean is_class = element_to_sound[i].is_class;
1146 action = ACTION_DEFAULT;
1149 element_info[element].sound[action] = sound;
1151 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1152 if (strcmp(element_info[j].class_name,
1153 element_info[element].class_name) == 0)
1154 element_info[j].sound[action] = sound;
1157 /* initialize element class/sound mapping from dynamic configuration */
1158 for (i = 0; i < num_property_mappings; i++)
1160 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1161 int action = property_mapping[i].ext1_index;
1162 int sound = property_mapping[i].artwork_index;
1164 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1168 action = ACTION_DEFAULT;
1170 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1171 if (strcmp(element_info[j].class_name,
1172 element_info[element_class].class_name) == 0)
1173 element_info[j].sound[action] = sound;
1176 /* initialize element/sound mapping from dynamic configuration */
1177 for (i = 0; i < num_property_mappings; i++)
1179 int element = property_mapping[i].base_index;
1180 int action = property_mapping[i].ext1_index;
1181 int sound = property_mapping[i].artwork_index;
1183 if (element >= MAX_NUM_ELEMENTS)
1187 action = ACTION_DEFAULT;
1189 element_info[element].sound[action] = sound;
1192 /* now set all '-1' values to element specific default values */
1193 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1195 for (act = 0; act < NUM_ACTIONS; act++)
1197 /* generic default action sound (defined by "[default]" directive) */
1198 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1200 /* look for special default action sound (classic game specific) */
1201 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1202 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1203 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1204 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1205 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1206 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1208 /* !!! there's no such thing as a "default action sound" !!! */
1210 /* look for element specific default sound (independent from action) */
1211 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1212 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1215 /* no sound for this specific action -- use default action sound */
1216 if (element_info[i].sound[act] == -1)
1217 element_info[i].sound[act] = default_action_sound;
1222 static void InitGameModeSoundInfo()
1226 /* set values to -1 to identify later as "uninitialized" values */
1227 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1230 /* initialize gamemode/sound mapping from static configuration */
1231 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1233 int gamemode = gamemode_to_sound[i].gamemode;
1234 int sound = gamemode_to_sound[i].sound;
1237 gamemode = GAME_MODE_DEFAULT;
1239 menu.sound[gamemode] = sound;
1242 /* now set all '-1' values to levelset specific default values */
1243 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1244 if (menu.sound[i] == -1)
1245 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1249 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1250 if (menu.sound[i] != -1)
1251 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1255 static void set_sound_parameters(int sound, char **parameter_raw)
1257 int parameter[NUM_SND_ARGS];
1260 /* get integer values from string parameters */
1261 for (i = 0; i < NUM_SND_ARGS; i++)
1263 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1264 sound_config_suffix[i].type);
1266 /* explicit loop mode setting in configuration overrides default value */
1267 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1268 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1271 static void InitSoundInfo()
1274 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1275 int num_property_mappings = getSoundListPropertyMappingSize();
1277 int *sound_effect_properties;
1278 int num_sounds = getSoundListSize();
1281 checked_free(sound_info);
1283 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1284 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1286 /* initialize sound effect for all elements to "no sound" */
1287 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1288 for (j = 0; j < NUM_ACTIONS; j++)
1289 element_info[i].sound[j] = SND_UNDEFINED;
1291 for (i = 0; i < num_sounds; i++)
1293 struct FileInfo *sound = getSoundListEntry(i);
1294 int len_effect_text = strlen(sound->token);
1296 sound_effect_properties[i] = ACTION_OTHER;
1297 sound_info[i].loop = FALSE; /* default: play sound only once */
1300 printf("::: sound %d: '%s'\n", i, sound->token);
1303 /* determine all loop sounds and identify certain sound classes */
1305 for (j = 0; element_action_info[j].suffix; j++)
1307 int len_action_text = strlen(element_action_info[j].suffix);
1309 if (len_action_text < len_effect_text &&
1310 strcmp(&sound->token[len_effect_text - len_action_text],
1311 element_action_info[j].suffix) == 0)
1313 sound_effect_properties[i] = element_action_info[j].value;
1314 sound_info[i].loop = element_action_info[j].is_loop_sound;
1321 if (strcmp(sound->token, "custom_42") == 0)
1322 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1325 /* associate elements and some selected sound actions */
1327 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1329 if (element_info[j].class_name)
1331 int len_class_text = strlen(element_info[j].class_name);
1333 if (len_class_text + 1 < len_effect_text &&
1334 strncmp(sound->token,
1335 element_info[j].class_name, len_class_text) == 0 &&
1336 sound->token[len_class_text] == '.')
1338 int sound_action_value = sound_effect_properties[i];
1340 element_info[j].sound[sound_action_value] = i;
1345 set_sound_parameters(i, sound->parameter);
1348 free(sound_effect_properties);
1351 /* !!! now handled in InitElementSoundInfo() !!! */
1352 /* initialize element/sound mapping from dynamic configuration */
1353 for (i = 0; i < num_property_mappings; i++)
1355 int element = property_mapping[i].base_index;
1356 int action = property_mapping[i].ext1_index;
1357 int sound = property_mapping[i].artwork_index;
1360 action = ACTION_DEFAULT;
1362 printf("::: %d: %d, %d, %d ['%s']\n",
1363 i, element, action, sound, element_info[element].token_name);
1365 element_info[element].sound[action] = sound;
1372 int element = EL_CUSTOM_11;
1375 while (element_action_info[j].suffix)
1377 printf("element %d, sound action '%s' == %d\n",
1378 element, element_action_info[j].suffix,
1379 element_info[element].sound[j]);
1384 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1390 int element = EL_SAND;
1391 int sound_action = ACTION_DIGGING;
1394 while (element_action_info[j].suffix)
1396 if (element_action_info[j].value == sound_action)
1397 printf("element %d, sound action '%s' == %d\n",
1398 element, element_action_info[j].suffix,
1399 element_info[element].sound[sound_action]);
1406 static void InitGameModeMusicInfo()
1408 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1409 int num_property_mappings = getMusicListPropertyMappingSize();
1410 int default_levelset_music = -1;
1413 /* set values to -1 to identify later as "uninitialized" values */
1414 for (i = 0; i < MAX_LEVELS; i++)
1415 levelset.music[i] = -1;
1416 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1419 /* initialize gamemode/music mapping from static configuration */
1420 for (i = 0; gamemode_to_music[i].music > -1; i++)
1422 int gamemode = gamemode_to_music[i].gamemode;
1423 int music = gamemode_to_music[i].music;
1426 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1430 gamemode = GAME_MODE_DEFAULT;
1432 menu.music[gamemode] = music;
1435 /* initialize gamemode/music mapping from dynamic configuration */
1436 for (i = 0; i < num_property_mappings; i++)
1438 int prefix = property_mapping[i].base_index;
1439 int gamemode = property_mapping[i].ext1_index;
1440 int level = property_mapping[i].ext2_index;
1441 int music = property_mapping[i].artwork_index;
1444 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1445 prefix, gamemode, level, music);
1448 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1452 gamemode = GAME_MODE_DEFAULT;
1454 /* level specific music only allowed for in-game music */
1455 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1456 gamemode = GAME_MODE_PLAYING;
1461 default_levelset_music = music;
1464 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1465 levelset.music[level] = music;
1466 if (gamemode != GAME_MODE_PLAYING)
1467 menu.music[gamemode] = music;
1470 /* now set all '-1' values to menu specific default values */
1471 /* (undefined values of "levelset.music[]" might stay at "-1" to
1472 allow dynamic selection of music files from music directory!) */
1473 for (i = 0; i < MAX_LEVELS; i++)
1474 if (levelset.music[i] == -1)
1475 levelset.music[i] = default_levelset_music;
1476 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1477 if (menu.music[i] == -1)
1478 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1482 for (i = 0; i < MAX_LEVELS; i++)
1483 if (levelset.music[i] != -1)
1484 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1485 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1486 if (menu.music[i] != -1)
1487 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1491 static void set_music_parameters(int music, char **parameter_raw)
1493 int parameter[NUM_MUS_ARGS];
1496 /* get integer values from string parameters */
1497 for (i = 0; i < NUM_MUS_ARGS; i++)
1499 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1500 music_config_suffix[i].type);
1502 /* explicit loop mode setting in configuration overrides default value */
1503 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1504 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1507 static void InitMusicInfo()
1509 int num_music = getMusicListSize();
1512 checked_free(music_info);
1514 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1516 for (i = 0; i < num_music; i++)
1518 struct FileInfo *music = getMusicListEntry(i);
1519 int len_music_text = strlen(music->token);
1521 music_info[i].loop = TRUE; /* default: play music in loop mode */
1523 /* determine all loop music */
1525 for (j = 0; music_prefix_info[j].prefix; j++)
1527 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1529 if (len_prefix_text < len_music_text &&
1530 strncmp(music->token,
1531 music_prefix_info[j].prefix, len_prefix_text) == 0)
1533 music_info[i].loop = music_prefix_info[j].is_loop_music;
1539 set_music_parameters(i, music->parameter);
1543 static void ReinitializeGraphics()
1545 InitGraphicInfo(); /* graphic properties mapping */
1546 InitElementGraphicInfo(); /* element game graphic mapping */
1547 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1549 InitElementSmallImages(); /* create editor and preview images */
1550 InitFontGraphicInfo(); /* initialize text drawing functions */
1552 SetMainBackgroundImage(IMG_BACKGROUND);
1553 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1559 static void ReinitializeSounds()
1561 InitSoundInfo(); /* sound properties mapping */
1562 InitElementSoundInfo(); /* element game sound mapping */
1563 InitGameModeSoundInfo(); /* game mode sound mapping */
1565 InitPlayLevelSound(); /* internal game sound settings */
1568 static void ReinitializeMusic()
1570 InitMusicInfo(); /* music properties mapping */
1571 InitGameModeMusicInfo(); /* game mode music mapping */
1574 static int get_special_property_bit(int element, int property_bit_nr)
1576 struct PropertyBitInfo
1582 static struct PropertyBitInfo pb_can_move_into_acid[] =
1584 /* the player may be able fall into acid when gravity is activated */
1589 { EL_SP_MURPHY, 0 },
1590 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1592 /* all element that can move may be able to also move into acid */
1595 { EL_BUG_RIGHT, 1 },
1598 { EL_SPACESHIP, 2 },
1599 { EL_SPACESHIP_LEFT, 2 },
1600 { EL_SPACESHIP_RIGHT, 2 },
1601 { EL_SPACESHIP_UP, 2 },
1602 { EL_SPACESHIP_DOWN, 2 },
1603 { EL_BD_BUTTERFLY, 3 },
1604 { EL_BD_BUTTERFLY_LEFT, 3 },
1605 { EL_BD_BUTTERFLY_RIGHT, 3 },
1606 { EL_BD_BUTTERFLY_UP, 3 },
1607 { EL_BD_BUTTERFLY_DOWN, 3 },
1608 { EL_BD_FIREFLY, 4 },
1609 { EL_BD_FIREFLY_LEFT, 4 },
1610 { EL_BD_FIREFLY_RIGHT, 4 },
1611 { EL_BD_FIREFLY_UP, 4 },
1612 { EL_BD_FIREFLY_DOWN, 4 },
1614 { EL_DARK_YAMYAM, 6 },
1617 { EL_PACMAN_LEFT, 8 },
1618 { EL_PACMAN_RIGHT, 8 },
1619 { EL_PACMAN_UP, 8 },
1620 { EL_PACMAN_DOWN, 8 },
1622 { EL_MOLE_LEFT, 9 },
1623 { EL_MOLE_RIGHT, 9 },
1625 { EL_MOLE_DOWN, 9 },
1629 { EL_SATELLITE, 13 },
1630 { EL_SP_SNIKSNAK, 14 },
1631 { EL_SP_ELECTRON, 15 },
1638 static struct PropertyBitInfo pb_dont_collide_with[] =
1640 { EL_SP_SNIKSNAK, 0 },
1641 { EL_SP_ELECTRON, 1 },
1649 struct PropertyBitInfo *pb_info;
1652 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1653 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1658 struct PropertyBitInfo *pb_info = NULL;
1661 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1662 if (pb_definition[i].bit_nr == property_bit_nr)
1663 pb_info = pb_definition[i].pb_info;
1665 if (pb_info == NULL)
1668 for (i = 0; pb_info[i].element != -1; i++)
1669 if (pb_info[i].element == element)
1670 return pb_info[i].bit_nr;
1676 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1677 boolean property_value)
1679 int bit_nr = get_special_property_bit(element, property_bit_nr);
1684 *bitfield |= (1 << bit_nr);
1686 *bitfield &= ~(1 << bit_nr);
1690 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1692 int bit_nr = get_special_property_bit(element, property_bit_nr);
1695 return ((*bitfield & (1 << bit_nr)) != 0);
1702 void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set)
1704 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1708 level->can_move_into_acid_bits &= ~(1 << bit_nr);
1711 level->can_move_into_acid_bits |= (1 << bit_nr);
1715 boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element)
1717 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1720 return ((level->can_move_into_acid_bits & (1 << bit_nr)) != 0);
1726 void InitElementPropertiesStatic()
1728 static int ep_diggable[] =
1733 EL_SP_BUGGY_BASE_ACTIVATING,
1736 EL_INVISIBLE_SAND_ACTIVE,
1738 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1739 /* (if amoeba can grow into anything diggable, maybe keep these out) */
1743 EL_SP_BUGGY_BASE_ACTIVE,
1748 static int ep_collectible_only[] =
1765 EL_DYNABOMB_INCREASE_NUMBER,
1766 EL_DYNABOMB_INCREASE_SIZE,
1767 EL_DYNABOMB_INCREASE_POWER,
1784 static int ep_dont_run_into[] =
1786 /* same elements as in 'ep_dont_touch' */
1792 /* same elements as in 'ep_dont_collide_with' */
1804 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1808 EL_SP_BUGGY_BASE_ACTIVE,
1813 static int ep_dont_collide_with[] =
1815 /* same elements as in 'ep_dont_touch' */
1831 static int ep_dont_touch[] =
1840 static int ep_indestructible[] =
1844 EL_ACID_POOL_TOPLEFT,
1845 EL_ACID_POOL_TOPRIGHT,
1846 EL_ACID_POOL_BOTTOMLEFT,
1847 EL_ACID_POOL_BOTTOM,
1848 EL_ACID_POOL_BOTTOMRIGHT,
1849 EL_SP_HARDWARE_GRAY,
1850 EL_SP_HARDWARE_GREEN,
1851 EL_SP_HARDWARE_BLUE,
1853 EL_SP_HARDWARE_YELLOW,
1854 EL_SP_HARDWARE_BASE_1,
1855 EL_SP_HARDWARE_BASE_2,
1856 EL_SP_HARDWARE_BASE_3,
1857 EL_SP_HARDWARE_BASE_4,
1858 EL_SP_HARDWARE_BASE_5,
1859 EL_SP_HARDWARE_BASE_6,
1860 EL_INVISIBLE_STEELWALL,
1861 EL_INVISIBLE_STEELWALL_ACTIVE,
1862 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1863 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1864 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1865 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1866 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1867 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1868 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1869 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1870 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1871 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1872 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1873 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1875 EL_LIGHT_SWITCH_ACTIVE,
1876 EL_SIGN_EXCLAMATION,
1877 EL_SIGN_RADIOACTIVITY,
1888 EL_STEELWALL_SLIPPERY,
1911 EL_SWITCHGATE_OPENING,
1912 EL_SWITCHGATE_CLOSED,
1913 EL_SWITCHGATE_CLOSING,
1915 EL_SWITCHGATE_SWITCH_UP,
1916 EL_SWITCHGATE_SWITCH_DOWN,
1919 EL_TIMEGATE_OPENING,
1921 EL_TIMEGATE_CLOSING,
1924 EL_TIMEGATE_SWITCH_ACTIVE,
1929 EL_TUBE_VERTICAL_LEFT,
1930 EL_TUBE_VERTICAL_RIGHT,
1931 EL_TUBE_HORIZONTAL_UP,
1932 EL_TUBE_HORIZONTAL_DOWN,
1940 static int ep_slippery[] =
1954 EL_ROBOT_WHEEL_ACTIVE,
1960 EL_ACID_POOL_TOPLEFT,
1961 EL_ACID_POOL_TOPRIGHT,
1971 EL_STEELWALL_SLIPPERY,
1977 static int ep_can_change[] =
1982 static int ep_can_move[] =
1984 /* same elements as in 'pb_can_move_into_acid' */
2005 static int ep_can_fall[] =
2020 EL_BD_MAGIC_WALL_FULL,
2033 static int ep_can_smash_player[] =
2058 static int ep_can_smash_enemies[] =
2066 static int ep_can_smash_everything[] =
2074 static int ep_explodes_by_fire[] =
2076 /* same elements as in 'ep_explodes_impact' */
2081 /* same elements as in 'ep_explodes_smashed' */
2090 EL_DYNABOMB_PLAYER_1_ACTIVE,
2091 EL_DYNABOMB_PLAYER_2_ACTIVE,
2092 EL_DYNABOMB_PLAYER_3_ACTIVE,
2093 EL_DYNABOMB_PLAYER_4_ACTIVE,
2094 EL_DYNABOMB_INCREASE_NUMBER,
2095 EL_DYNABOMB_INCREASE_SIZE,
2096 EL_DYNABOMB_INCREASE_POWER,
2097 EL_SP_DISK_RED_ACTIVE,
2110 static int ep_explodes_smashed[] =
2112 /* same elements as in 'ep_explodes_impact' */
2125 static int ep_explodes_impact[] =
2133 static int ep_walkable_over[] =
2137 EL_SOKOBAN_FIELD_EMPTY,
2155 static int ep_walkable_inside[] =
2160 EL_TUBE_VERTICAL_LEFT,
2161 EL_TUBE_VERTICAL_RIGHT,
2162 EL_TUBE_HORIZONTAL_UP,
2163 EL_TUBE_HORIZONTAL_DOWN,
2171 static int ep_walkable_under[] =
2176 static int ep_passable_over[] =
2191 static int ep_passable_inside[] =
2197 EL_SP_PORT_HORIZONTAL,
2198 EL_SP_PORT_VERTICAL,
2200 EL_SP_GRAVITY_PORT_LEFT,
2201 EL_SP_GRAVITY_PORT_RIGHT,
2202 EL_SP_GRAVITY_PORT_UP,
2203 EL_SP_GRAVITY_PORT_DOWN,
2207 static int ep_passable_under[] =
2212 static int ep_droppable[] =
2217 static int ep_explodes_1x1_old[] =
2222 static int ep_pushable[] =
2234 EL_SOKOBAN_FIELD_FULL,
2241 static int ep_explodes_cross_old[] =
2246 static int ep_protected[] =
2248 /* same elements as in 'ep_walkable_inside' */
2252 EL_TUBE_VERTICAL_LEFT,
2253 EL_TUBE_VERTICAL_RIGHT,
2254 EL_TUBE_HORIZONTAL_UP,
2255 EL_TUBE_HORIZONTAL_DOWN,
2261 /* same elements as in 'ep_passable_over' */
2273 /* same elements as in 'ep_passable_inside' */
2278 EL_SP_PORT_HORIZONTAL,
2279 EL_SP_PORT_VERTICAL,
2281 EL_SP_GRAVITY_PORT_LEFT,
2282 EL_SP_GRAVITY_PORT_RIGHT,
2283 EL_SP_GRAVITY_PORT_UP,
2284 EL_SP_GRAVITY_PORT_DOWN,
2288 static int ep_throwable[] =
2293 static int ep_can_explode[] =
2295 /* same elements as in 'ep_explodes_impact' */
2300 /* same elements as in 'ep_explodes_smashed' */
2306 /* elements that can explode by explosion or by dragonfire */
2309 EL_DYNABOMB_PLAYER_1_ACTIVE,
2310 EL_DYNABOMB_PLAYER_2_ACTIVE,
2311 EL_DYNABOMB_PLAYER_3_ACTIVE,
2312 EL_DYNABOMB_PLAYER_4_ACTIVE,
2313 EL_DYNABOMB_INCREASE_NUMBER,
2314 EL_DYNABOMB_INCREASE_SIZE,
2315 EL_DYNABOMB_INCREASE_POWER,
2316 EL_SP_DISK_RED_ACTIVE,
2324 /* elements that can explode only by explosion */
2329 static int ep_gravity_reachable[] =
2335 EL_INVISIBLE_SAND_ACTIVE,
2340 EL_SP_PORT_HORIZONTAL,
2341 EL_SP_PORT_VERTICAL,
2343 EL_SP_GRAVITY_PORT_LEFT,
2344 EL_SP_GRAVITY_PORT_RIGHT,
2345 EL_SP_GRAVITY_PORT_UP,
2346 EL_SP_GRAVITY_PORT_DOWN,
2350 static int ep_player[] =
2357 EL_SOKOBAN_FIELD_PLAYER,
2362 static int ep_can_pass_magic_wall[] =
2375 static int ep_switchable[] =
2379 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2380 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2381 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2382 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2383 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2384 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2385 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2386 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2387 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2388 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2389 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2390 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2391 EL_SWITCHGATE_SWITCH_UP,
2392 EL_SWITCHGATE_SWITCH_DOWN,
2394 EL_LIGHT_SWITCH_ACTIVE,
2396 EL_BALLOON_SWITCH_LEFT,
2397 EL_BALLOON_SWITCH_RIGHT,
2398 EL_BALLOON_SWITCH_UP,
2399 EL_BALLOON_SWITCH_DOWN,
2400 EL_BALLOON_SWITCH_ANY,
2406 static int ep_bd_element[] =
2439 static int ep_sp_element[] =
2441 /* should always be valid */
2450 EL_SP_HARDWARE_GRAY,
2458 EL_SP_GRAVITY_PORT_RIGHT,
2459 EL_SP_GRAVITY_PORT_DOWN,
2460 EL_SP_GRAVITY_PORT_LEFT,
2461 EL_SP_GRAVITY_PORT_UP,
2466 EL_SP_PORT_VERTICAL,
2467 EL_SP_PORT_HORIZONTAL,
2473 EL_SP_HARDWARE_BASE_1,
2474 EL_SP_HARDWARE_GREEN,
2475 EL_SP_HARDWARE_BLUE,
2477 EL_SP_HARDWARE_YELLOW,
2478 EL_SP_HARDWARE_BASE_2,
2479 EL_SP_HARDWARE_BASE_3,
2480 EL_SP_HARDWARE_BASE_4,
2481 EL_SP_HARDWARE_BASE_5,
2482 EL_SP_HARDWARE_BASE_6,
2485 /* additional elements that appeared in newer Supaplex levels */
2487 /* more than one murphy in a level results in an inactive clone */
2489 /* runtime elements*/
2490 EL_SP_DISK_RED_ACTIVE,
2491 EL_SP_TERMINAL_ACTIVE,
2492 EL_SP_BUGGY_BASE_ACTIVATING,
2493 EL_SP_BUGGY_BASE_ACTIVE,
2499 static int ep_sb_element[] =
2504 EL_SOKOBAN_FIELD_EMPTY,
2505 EL_SOKOBAN_FIELD_FULL,
2506 EL_SOKOBAN_FIELD_PLAYER,
2511 EL_INVISIBLE_STEELWALL,
2515 static int ep_gem[] =
2526 static int ep_food_dark_yamyam[] =
2553 static int ep_food_penguin[] =
2566 static int ep_food_pig[] =
2577 static int ep_historic_wall[] =
2602 EL_EXPANDABLE_WALL_HORIZONTAL,
2603 EL_EXPANDABLE_WALL_VERTICAL,
2604 EL_EXPANDABLE_WALL_ANY,
2605 EL_EXPANDABLE_WALL_GROWING,
2612 EL_SP_HARDWARE_GRAY,
2613 EL_SP_HARDWARE_GREEN,
2614 EL_SP_HARDWARE_BLUE,
2616 EL_SP_HARDWARE_YELLOW,
2617 EL_SP_HARDWARE_BASE_1,
2618 EL_SP_HARDWARE_BASE_2,
2619 EL_SP_HARDWARE_BASE_3,
2620 EL_SP_HARDWARE_BASE_4,
2621 EL_SP_HARDWARE_BASE_5,
2622 EL_SP_HARDWARE_BASE_6,
2624 EL_SP_TERMINAL_ACTIVE,
2627 EL_INVISIBLE_STEELWALL,
2628 EL_INVISIBLE_STEELWALL_ACTIVE,
2630 EL_INVISIBLE_WALL_ACTIVE,
2631 EL_STEELWALL_SLIPPERY,
2647 static int ep_historic_solid[] =
2651 EL_EXPANDABLE_WALL_HORIZONTAL,
2652 EL_EXPANDABLE_WALL_VERTICAL,
2653 EL_EXPANDABLE_WALL_ANY,
2666 EL_QUICKSAND_FILLING,
2667 EL_QUICKSAND_EMPTYING,
2669 EL_MAGIC_WALL_ACTIVE,
2670 EL_MAGIC_WALL_EMPTYING,
2671 EL_MAGIC_WALL_FILLING,
2675 EL_BD_MAGIC_WALL_ACTIVE,
2676 EL_BD_MAGIC_WALL_EMPTYING,
2677 EL_BD_MAGIC_WALL_FULL,
2678 EL_BD_MAGIC_WALL_FILLING,
2679 EL_BD_MAGIC_WALL_DEAD,
2688 EL_SP_TERMINAL_ACTIVE,
2692 EL_INVISIBLE_WALL_ACTIVE,
2693 EL_SWITCHGATE_SWITCH_UP,
2694 EL_SWITCHGATE_SWITCH_DOWN,
2696 EL_TIMEGATE_SWITCH_ACTIVE,
2708 /* the following elements are a direct copy of "indestructible" elements,
2709 except "EL_ACID", which is "indestructible", but not "solid"! */
2714 EL_ACID_POOL_TOPLEFT,
2715 EL_ACID_POOL_TOPRIGHT,
2716 EL_ACID_POOL_BOTTOMLEFT,
2717 EL_ACID_POOL_BOTTOM,
2718 EL_ACID_POOL_BOTTOMRIGHT,
2719 EL_SP_HARDWARE_GRAY,
2720 EL_SP_HARDWARE_GREEN,
2721 EL_SP_HARDWARE_BLUE,
2723 EL_SP_HARDWARE_YELLOW,
2724 EL_SP_HARDWARE_BASE_1,
2725 EL_SP_HARDWARE_BASE_2,
2726 EL_SP_HARDWARE_BASE_3,
2727 EL_SP_HARDWARE_BASE_4,
2728 EL_SP_HARDWARE_BASE_5,
2729 EL_SP_HARDWARE_BASE_6,
2730 EL_INVISIBLE_STEELWALL,
2731 EL_INVISIBLE_STEELWALL_ACTIVE,
2732 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2733 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2734 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2735 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2736 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2737 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2738 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2739 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2740 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2741 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2742 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2743 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2745 EL_LIGHT_SWITCH_ACTIVE,
2746 EL_SIGN_EXCLAMATION,
2747 EL_SIGN_RADIOACTIVITY,
2758 EL_STEELWALL_SLIPPERY,
2781 EL_SWITCHGATE_OPENING,
2782 EL_SWITCHGATE_CLOSED,
2783 EL_SWITCHGATE_CLOSING,
2785 EL_TIMEGATE_OPENING,
2787 EL_TIMEGATE_CLOSING,
2791 EL_TUBE_VERTICAL_LEFT,
2792 EL_TUBE_VERTICAL_RIGHT,
2793 EL_TUBE_HORIZONTAL_UP,
2794 EL_TUBE_HORIZONTAL_DOWN,
2802 static int ep_classic_enemy[] =
2818 static int ep_belt[] =
2820 EL_CONVEYOR_BELT_1_LEFT,
2821 EL_CONVEYOR_BELT_1_MIDDLE,
2822 EL_CONVEYOR_BELT_1_RIGHT,
2823 EL_CONVEYOR_BELT_2_LEFT,
2824 EL_CONVEYOR_BELT_2_MIDDLE,
2825 EL_CONVEYOR_BELT_2_RIGHT,
2826 EL_CONVEYOR_BELT_3_LEFT,
2827 EL_CONVEYOR_BELT_3_MIDDLE,
2828 EL_CONVEYOR_BELT_3_RIGHT,
2829 EL_CONVEYOR_BELT_4_LEFT,
2830 EL_CONVEYOR_BELT_4_MIDDLE,
2831 EL_CONVEYOR_BELT_4_RIGHT,
2835 static int ep_belt_active[] =
2837 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2838 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2839 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2840 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2841 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2842 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2843 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2844 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2845 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2846 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2847 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2848 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2852 static int ep_belt_switch[] =
2854 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2855 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2856 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2857 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2858 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2859 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2860 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2861 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2862 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2863 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2864 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2865 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2869 static int ep_tube[] =
2876 EL_TUBE_HORIZONTAL_UP,
2877 EL_TUBE_HORIZONTAL_DOWN,
2879 EL_TUBE_VERTICAL_LEFT,
2880 EL_TUBE_VERTICAL_RIGHT,
2885 static int ep_keygate[] =
2906 static int ep_amoeboid[] =
2916 static int ep_amoebalive[] =
2925 static int ep_has_content[] =
2935 static int ep_can_turn_each_move[] =
2937 /* !!! do something with this one !!! */
2941 static int ep_can_grow[] =
2953 static int ep_active_bomb[] =
2956 EL_DYNABOMB_PLAYER_1_ACTIVE,
2957 EL_DYNABOMB_PLAYER_2_ACTIVE,
2958 EL_DYNABOMB_PLAYER_3_ACTIVE,
2959 EL_DYNABOMB_PLAYER_4_ACTIVE,
2960 EL_SP_DISK_RED_ACTIVE,
2964 static int ep_inactive[] =
3001 EL_INVISIBLE_STEELWALL,
3009 EL_WALL_EMERALD_YELLOW,
3010 EL_DYNABOMB_INCREASE_NUMBER,
3011 EL_DYNABOMB_INCREASE_SIZE,
3012 EL_DYNABOMB_INCREASE_POWER,
3016 EL_SOKOBAN_FIELD_EMPTY,
3017 EL_SOKOBAN_FIELD_FULL,
3018 EL_WALL_EMERALD_RED,
3019 EL_WALL_EMERALD_PURPLE,
3020 EL_ACID_POOL_TOPLEFT,
3021 EL_ACID_POOL_TOPRIGHT,
3022 EL_ACID_POOL_BOTTOMLEFT,
3023 EL_ACID_POOL_BOTTOM,
3024 EL_ACID_POOL_BOTTOMRIGHT,
3028 EL_BD_MAGIC_WALL_DEAD,
3029 EL_AMOEBA_TO_DIAMOND,
3037 EL_SP_GRAVITY_PORT_RIGHT,
3038 EL_SP_GRAVITY_PORT_DOWN,
3039 EL_SP_GRAVITY_PORT_LEFT,
3040 EL_SP_GRAVITY_PORT_UP,
3041 EL_SP_PORT_HORIZONTAL,
3042 EL_SP_PORT_VERTICAL,
3053 EL_SP_HARDWARE_GRAY,
3054 EL_SP_HARDWARE_GREEN,
3055 EL_SP_HARDWARE_BLUE,
3057 EL_SP_HARDWARE_YELLOW,
3058 EL_SP_HARDWARE_BASE_1,
3059 EL_SP_HARDWARE_BASE_2,
3060 EL_SP_HARDWARE_BASE_3,
3061 EL_SP_HARDWARE_BASE_4,
3062 EL_SP_HARDWARE_BASE_5,
3063 EL_SP_HARDWARE_BASE_6,
3064 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3065 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3066 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3067 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3068 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3069 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3070 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3071 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3072 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3073 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3074 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3075 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3076 EL_SIGN_EXCLAMATION,
3077 EL_SIGN_RADIOACTIVITY,
3088 EL_STEELWALL_SLIPPERY,
3104 static int ep_em_slippery_wall[] =
3109 static int ep_gfx_crumbled[] =
3122 } element_properties[] =
3124 { ep_diggable, EP_DIGGABLE },
3125 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3126 { ep_dont_run_into, EP_DONT_RUN_INTO },
3127 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3128 { ep_dont_touch, EP_DONT_TOUCH },
3129 { ep_indestructible, EP_INDESTRUCTIBLE },
3130 { ep_slippery, EP_SLIPPERY },
3131 { ep_can_change, EP_CAN_CHANGE },
3132 { ep_can_move, EP_CAN_MOVE },
3133 { ep_can_fall, EP_CAN_FALL },
3134 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3135 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3136 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3137 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
3138 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
3139 { ep_explodes_impact, EP_EXPLODES_IMPACT },
3140 { ep_walkable_over, EP_WALKABLE_OVER },
3141 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3142 { ep_walkable_under, EP_WALKABLE_UNDER },
3143 { ep_passable_over, EP_PASSABLE_OVER },
3144 { ep_passable_inside, EP_PASSABLE_INSIDE },
3145 { ep_passable_under, EP_PASSABLE_UNDER },
3146 { ep_droppable, EP_DROPPABLE },
3147 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
3148 { ep_pushable, EP_PUSHABLE },
3149 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
3150 { ep_protected, EP_PROTECTED },
3151 { ep_throwable, EP_THROWABLE },
3152 { ep_can_explode, EP_CAN_EXPLODE },
3153 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
3155 { ep_player, EP_PLAYER },
3156 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3157 { ep_switchable, EP_SWITCHABLE },
3158 { ep_bd_element, EP_BD_ELEMENT },
3159 { ep_sp_element, EP_SP_ELEMENT },
3160 { ep_sb_element, EP_SB_ELEMENT },
3162 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3163 { ep_food_penguin, EP_FOOD_PENGUIN },
3164 { ep_food_pig, EP_FOOD_PIG },
3165 { ep_historic_wall, EP_HISTORIC_WALL },
3166 { ep_historic_solid, EP_HISTORIC_SOLID },
3167 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3168 { ep_belt, EP_BELT },
3169 { ep_belt_active, EP_BELT_ACTIVE },
3170 { ep_belt_switch, EP_BELT_SWITCH },
3171 { ep_tube, EP_TUBE },
3172 { ep_keygate, EP_KEYGATE },
3173 { ep_amoeboid, EP_AMOEBOID },
3174 { ep_amoebalive, EP_AMOEBALIVE },
3175 { ep_has_content, EP_HAS_CONTENT },
3176 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3177 { ep_can_grow, EP_CAN_GROW },
3178 { ep_active_bomb, EP_ACTIVE_BOMB },
3179 { ep_inactive, EP_INACTIVE },
3181 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3183 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3188 static int copy_properties[][5] =
3192 EL_BUG_LEFT, EL_BUG_RIGHT,
3193 EL_BUG_UP, EL_BUG_DOWN
3197 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
3198 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
3202 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
3203 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
3207 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
3208 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
3212 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
3213 EL_PACMAN_UP, EL_PACMAN_DOWN
3217 EL_MOLE_LEFT, EL_MOLE_RIGHT,
3218 EL_MOLE_UP, EL_MOLE_DOWN
3228 /* always start with reliable default values (element has no properties) */
3229 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3230 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3231 SET_PROPERTY(i, j, FALSE);
3233 /* set all base element properties from above array definitions */
3234 for (i = 0; element_properties[i].elements != NULL; i++)
3235 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3236 SET_PROPERTY((element_properties[i].elements)[j],
3237 element_properties[i].property, TRUE);
3239 /* copy properties to some elements that are only stored in level file */
3240 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3241 for (j = 0; copy_properties[j][0] != -1; j++)
3242 if (HAS_PROPERTY(copy_properties[j][0], i))
3243 for (k = 1; k <= 4; k++)
3244 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3247 void InitElementPropertiesEngine(int engine_version)
3250 static int active_properties[] =
3255 EP_DONT_COLLIDE_WITH,
3259 EP_CAN_PASS_MAGIC_WALL,
3264 EP_EXPLODES_BY_FIRE,
3277 EP_EM_SLIPPERY_WALL,
3281 static int no_wall_properties[] =
3284 EP_COLLECTIBLE_ONLY,
3286 EP_DONT_COLLIDE_WITH,
3289 EP_CAN_SMASH_PLAYER,
3290 EP_CAN_SMASH_ENEMIES,
3291 EP_CAN_SMASH_EVERYTHING,
3296 EP_FOOD_DARK_YAMYAM,
3313 InitElementPropertiesStatic();
3316 /* important: after initialization in InitElementPropertiesStatic(), the
3317 elements are not again initialized to a default value; therefore all
3318 changes have to make sure that they leave the element with a defined
3319 property (which means that conditional property changes must be set to
3320 a reliable default value before) */
3322 /* set all special, combined or engine dependent element properties */
3323 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3326 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3327 SET_PROPERTY(i, j, FALSE);
3330 /* ---------- INACTIVE ------------------------------------------------- */
3331 SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
3333 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3334 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3335 IS_WALKABLE_INSIDE(i) ||
3336 IS_WALKABLE_UNDER(i)));
3338 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3339 IS_PASSABLE_INSIDE(i) ||
3340 IS_PASSABLE_UNDER(i)));
3342 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3343 IS_PASSABLE_OVER(i)));
3345 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3346 IS_PASSABLE_INSIDE(i)));
3348 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3349 IS_PASSABLE_UNDER(i)));
3351 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3354 /* ---------- COLLECTIBLE ---------------------------------------------- */
3355 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3359 /* ---------- SNAPPABLE ------------------------------------------------ */
3360 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3361 IS_COLLECTIBLE(i) ||
3365 /* ---------- WALL ----------------------------------------------------- */
3366 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3368 for (j = 0; no_wall_properties[j] != -1; j++)
3369 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3370 i >= EL_FIRST_RUNTIME_UNREAL)
3371 SET_PROPERTY(i, EP_WALL, FALSE);
3373 if (IS_HISTORIC_WALL(i))
3374 SET_PROPERTY(i, EP_WALL, TRUE);
3376 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3377 if (engine_version < VERSION_IDENT(2,2,0,0))
3378 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3380 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3382 !IS_COLLECTIBLE(i)));
3385 /* ---------- PROTECTED ------------------------------------------------ */
3386 if (IS_ACCESSIBLE_INSIDE(i))
3387 SET_PROPERTY(i, EP_PROTECTED, TRUE);
3390 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3392 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3393 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3395 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3396 IS_INDESTRUCTIBLE(i)));
3398 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3400 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3401 else if (engine_version < VERSION_IDENT(2,2,0,0))
3402 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3405 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3410 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3411 !IS_WALKABLE_OVER(i) &&
3412 !IS_WALKABLE_UNDER(i)));
3414 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3419 if (IS_CUSTOM_ELEMENT(i))
3421 /* these are additional properties which are initially false when set */
3423 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3425 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3426 if (DONT_COLLIDE_WITH(i))
3427 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3429 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3430 if (CAN_SMASH_EVERYTHING(i))
3431 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3432 if (CAN_SMASH_ENEMIES(i))
3433 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3436 /* ---------- CAN_SMASH ------------------------------------------------ */
3437 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3438 CAN_SMASH_ENEMIES(i) ||
3439 CAN_SMASH_EVERYTHING(i)));
3442 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3443 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3444 CAN_EXPLODE_SMASHED(i) ||
3445 CAN_EXPLODE_IMPACT(i)));
3449 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3451 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (!CAN_EXPLODE_1X1(i) &&
3452 !CAN_EXPLODE_CROSS(i)));
3454 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3455 !CAN_EXPLODE_1X1(i) &&
3456 !CAN_EXPLODE_CROSS(i)));
3460 /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
3461 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
3462 EXPLODES_BY_FIRE(i)));
3464 /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
3465 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
3466 EXPLODES_SMASHED(i)));
3468 /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
3469 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
3470 EXPLODES_IMPACT(i)));
3472 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3473 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3475 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3476 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3477 i == EL_BLACK_ORB));
3479 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3480 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
3482 IS_CUSTOM_ELEMENT(i)));
3484 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
3485 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
3486 i == EL_SP_ELECTRON));
3488 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
3489 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
3490 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
3491 getMoveIntoAcidProperty(&level, i));
3493 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
3494 if (MAYBE_DONT_COLLIDE_WITH(i))
3495 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
3496 getDontCollideWithProperty(&level, i));
3498 /* ---------- SP_PORT -------------------------------------------------- */
3499 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3500 IS_PASSABLE_INSIDE(i)));
3502 /* ---------- CAN_CHANGE ----------------------------------------------- */
3503 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3504 for (j = 0; j < element_info[i].num_change_pages; j++)
3505 if (element_info[i].change_page[j].can_change)
3506 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3508 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3509 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3510 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3514 /* determine inactive elements (used for engine main loop optimization) */
3515 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3517 boolean active = FALSE;
3519 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3521 if (HAS_PROPERTY(i, j))
3527 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3532 /* dynamically adjust element properties according to game engine version */
3534 static int ep_em_slippery_wall[] =
3539 EL_EXPANDABLE_WALL_HORIZONTAL,
3540 EL_EXPANDABLE_WALL_VERTICAL,
3541 EL_EXPANDABLE_WALL_ANY,
3545 /* special EM style gems behaviour */
3546 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3547 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3548 level.em_slippery_gems);
3550 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3551 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3552 (level.em_slippery_gems &&
3553 engine_version > VERSION_IDENT(2,0,1,0)));
3557 /* set default push delay values (corrected since version 3.0.7-1) */
3558 if (engine_version < VERSION_IDENT(3,0,7,1))
3560 game.default_push_delay_fixed = 2;
3561 game.default_push_delay_random = 8;
3565 game.default_push_delay_fixed = 8;
3566 game.default_push_delay_random = 8;
3569 /* set uninitialized push delay values of custom elements in older levels */
3570 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3572 int element = EL_CUSTOM_START + i;
3574 if (element_info[element].push_delay_fixed == -1)
3575 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3576 if (element_info[element].push_delay_random == -1)
3577 element_info[element].push_delay_random = game.default_push_delay_random;
3580 /* set some other uninitialized values of custom elements in older levels */
3581 if (engine_version < VERSION_IDENT(3,1,0,0))
3583 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3585 int element = EL_CUSTOM_START + i;
3587 element_info[element].access_direction = MV_ALL_DIRECTIONS;
3589 element_info[element].explosion_delay = 17;
3590 element_info[element].ignition_delay = 8;
3595 /* set element properties that were handled incorrectly in older levels */
3596 if (engine_version < VERSION_IDENT(3,1,0,0))
3598 SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
3599 SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
3605 /* this is needed because some graphics depend on element properties */
3606 if (game_status == GAME_MODE_PLAYING)
3607 InitElementGraphicInfo();
3610 static void InitGlobal()
3612 global.autoplay_leveldir = NULL;
3614 global.frames_per_second = 0;
3615 global.fps_slowdown = FALSE;
3616 global.fps_slowdown_factor = 1;
3619 void Execute_Command(char *command)
3623 if (strcmp(command, "print graphicsinfo.conf") == 0)
3625 printf("# You can configure additional/alternative image files here.\n");
3626 printf("# (The entries below are default and therefore commented out.)\n");
3628 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3630 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3633 for (i = 0; image_config[i].token != NULL; i++)
3634 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3635 image_config[i].value));
3639 else if (strcmp(command, "print soundsinfo.conf") == 0)
3641 printf("# You can configure additional/alternative sound files here.\n");
3642 printf("# (The entries below are default and therefore commented out.)\n");
3644 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3646 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3649 for (i = 0; sound_config[i].token != NULL; i++)
3650 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3651 sound_config[i].value));
3655 else if (strcmp(command, "print musicinfo.conf") == 0)
3657 printf("# You can configure additional/alternative music files here.\n");
3658 printf("# (The entries below are default and therefore commented out.)\n");
3660 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3662 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3665 for (i = 0; music_config[i].token != NULL; i++)
3666 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3667 music_config[i].value));
3671 else if (strcmp(command, "print editorsetup.conf") == 0)
3673 printf("# You can configure your personal editor element list here.\n");
3674 printf("# (The entries below are default and therefore commented out.)\n");
3677 PrintEditorElementList();
3681 else if (strcmp(command, "print helpanim.conf") == 0)
3683 printf("# You can configure different element help animations here.\n");
3684 printf("# (The entries below are default and therefore commented out.)\n");
3687 for (i = 0; helpanim_config[i].token != NULL; i++)
3689 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3690 helpanim_config[i].value));
3692 if (strcmp(helpanim_config[i].token, "end") == 0)
3698 else if (strcmp(command, "print helptext.conf") == 0)
3700 printf("# You can configure different element help text here.\n");
3701 printf("# (The entries below are default and therefore commented out.)\n");
3704 for (i = 0; helptext_config[i].token != NULL; i++)
3705 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3706 helptext_config[i].value));
3710 else if (strncmp(command, "dump level ", 11) == 0)
3712 char *filename = &command[11];
3714 if (access(filename, F_OK) != 0)
3715 Error(ERR_EXIT, "cannot open file '%s'", filename);
3717 LoadLevelFromFilename(&level, filename);
3722 else if (strncmp(command, "dump tape ", 10) == 0)
3724 char *filename = &command[10];
3726 if (access(filename, F_OK) != 0)
3727 Error(ERR_EXIT, "cannot open file '%s'", filename);
3729 LoadTapeFromFilename(filename);
3734 else if (strncmp(command, "autoplay ", 9) == 0)
3736 char *str_copy = getStringCopy(&command[9]);
3737 char *str_ptr = strchr(str_copy, ' ');
3739 global.autoplay_leveldir = str_copy;
3740 global.autoplay_level_nr = -1;
3742 if (str_ptr != NULL)
3744 *str_ptr++ = '\0'; /* terminate leveldir string */
3745 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3750 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3754 static void InitSetup()
3756 LoadSetup(); /* global setup info */
3758 /* set some options from setup file */
3760 if (setup.options.verbose)
3761 options.verbose = TRUE;
3764 static void InitPlayerInfo()
3768 /* choose default local player */
3769 local_player = &stored_player[0];
3771 for (i = 0; i < MAX_PLAYERS; i++)
3772 stored_player[i].connected = FALSE;
3774 local_player->connected = TRUE;
3777 static void InitArtworkInfo()
3782 static char *get_string_in_brackets(char *string)
3784 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3786 sprintf(string_in_brackets, "[%s]", string);
3788 return string_in_brackets;
3791 static char *get_level_id_suffix(int id_nr)
3793 char *id_suffix = checked_malloc(1 + 3 + 1);
3795 if (id_nr < 0 || id_nr > 999)
3798 sprintf(id_suffix, ".%03d", id_nr);
3804 static char *get_element_class_token(int element)
3806 char *element_class_name = element_info[element].class_name;
3807 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3809 sprintf(element_class_token, "[%s]", element_class_name);
3811 return element_class_token;
3814 static char *get_action_class_token(int action)
3816 char *action_class_name = &element_action_info[action].suffix[1];
3817 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3819 sprintf(action_class_token, "[%s]", action_class_name);
3821 return action_class_token;
3825 static void InitArtworkConfig()
3827 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3828 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3829 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3830 static char *action_id_suffix[NUM_ACTIONS + 1];
3831 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3832 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3833 static char *level_id_suffix[MAX_LEVELS + 1];
3834 static char *dummy[1] = { NULL };
3835 static char *ignore_generic_tokens[] =
3841 static char **ignore_image_tokens;
3842 static char **ignore_sound_tokens;
3843 static char **ignore_music_tokens;
3844 int num_ignore_generic_tokens;
3845 int num_ignore_image_tokens;
3846 int num_ignore_sound_tokens;
3847 int num_ignore_music_tokens;
3850 /* dynamically determine list of generic tokens to be ignored */
3851 num_ignore_generic_tokens = 0;
3852 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3853 num_ignore_generic_tokens++;
3855 /* dynamically determine list of image tokens to be ignored */
3856 num_ignore_image_tokens = num_ignore_generic_tokens;
3857 for (i = 0; image_config_vars[i].token != NULL; i++)
3858 num_ignore_image_tokens++;
3859 ignore_image_tokens =
3860 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3861 for (i = 0; i < num_ignore_generic_tokens; i++)
3862 ignore_image_tokens[i] = ignore_generic_tokens[i];
3863 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3864 ignore_image_tokens[num_ignore_generic_tokens + i] =
3865 image_config_vars[i].token;
3866 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3868 /* dynamically determine list of sound tokens to be ignored */
3869 num_ignore_sound_tokens = num_ignore_generic_tokens;
3870 ignore_sound_tokens =
3871 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3872 for (i = 0; i < num_ignore_generic_tokens; i++)
3873 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3874 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3876 /* dynamically determine list of music tokens to be ignored */
3877 num_ignore_music_tokens = num_ignore_generic_tokens;
3878 ignore_music_tokens =
3879 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3880 for (i = 0; i < num_ignore_generic_tokens; i++)
3881 ignore_music_tokens[i] = ignore_generic_tokens[i];
3882 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3884 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3885 image_id_prefix[i] = element_info[i].token_name;
3886 for (i = 0; i < NUM_FONTS; i++)
3887 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3888 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3890 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3891 sound_id_prefix[i] = element_info[i].token_name;
3892 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3893 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3894 get_string_in_brackets(element_info[i].class_name);
3895 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3897 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3898 music_id_prefix[i] = music_prefix_info[i].prefix;
3899 music_id_prefix[MAX_LEVELS] = NULL;
3901 for (i = 0; i < NUM_ACTIONS; i++)
3902 action_id_suffix[i] = element_action_info[i].suffix;
3903 action_id_suffix[NUM_ACTIONS] = NULL;
3905 for (i = 0; i < NUM_DIRECTIONS; i++)
3906 direction_id_suffix[i] = element_direction_info[i].suffix;
3907 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3909 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3910 special_id_suffix[i] = special_suffix_info[i].suffix;
3911 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3913 for (i = 0; i < MAX_LEVELS; i++)
3914 level_id_suffix[i] = get_level_id_suffix(i);
3915 level_id_suffix[MAX_LEVELS] = NULL;
3917 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3918 image_id_prefix, action_id_suffix, direction_id_suffix,
3919 special_id_suffix, ignore_image_tokens);
3920 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3921 sound_id_prefix, action_id_suffix, dummy,
3922 special_id_suffix, ignore_sound_tokens);
3923 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3924 music_id_prefix, special_id_suffix, level_id_suffix,
3925 dummy, ignore_music_tokens);
3928 static void InitMixer()
3936 char *filename_font_initial = NULL;
3937 Bitmap *bitmap_font_initial = NULL;
3940 /* determine settings for initial font (for displaying startup messages) */
3941 for (i = 0; image_config[i].token != NULL; i++)
3943 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3945 char font_token[128];
3948 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3949 len_font_token = strlen(font_token);
3951 if (strcmp(image_config[i].token, font_token) == 0)
3952 filename_font_initial = image_config[i].value;
3953 else if (strlen(image_config[i].token) > len_font_token &&
3954 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3956 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3957 font_initial[j].src_x = atoi(image_config[i].value);
3958 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3959 font_initial[j].src_y = atoi(image_config[i].value);
3960 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3961 font_initial[j].width = atoi(image_config[i].value);
3962 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3963 font_initial[j].height = atoi(image_config[i].value);
3968 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3970 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3971 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3974 if (filename_font_initial == NULL) /* should not happen */
3975 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3977 /* create additional image buffers for double-buffering */
3978 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3979 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3981 /* initialize screen properties */
3982 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3983 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3985 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3986 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3987 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3989 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3991 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3992 font_initial[j].bitmap = bitmap_font_initial;
3994 InitFontGraphicInfo();
3996 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3997 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3999 DrawInitText("Loading graphics:", 120, FC_GREEN);
4001 InitTileClipmasks();
4004 void InitGfxBackground()
4008 drawto = backbuffer;
4009 fieldbuffer = bitmap_db_field;
4010 SetDrawtoField(DRAW_BACKBUFFER);
4012 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
4013 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
4014 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
4015 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
4017 for (x = 0; x < MAX_BUF_XSIZE; x++)
4018 for (y = 0; y < MAX_BUF_YSIZE; y++)
4021 redraw_mask = REDRAW_ALL;
4024 static void InitLevelInfo()
4026 LoadLevelInfo(); /* global level info */
4027 LoadLevelSetup_LastSeries(); /* last played series info */
4028 LoadLevelSetup_SeriesInfo(); /* last played level info */
4031 void InitLevelArtworkInfo()
4033 LoadLevelArtworkInfo();
4036 static void InitImages()
4039 setLevelArtworkDir(artwork.gfx_first);
4043 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
4044 leveldir_current->identifier,
4045 artwork.gfx_current_identifier,
4046 artwork.gfx_current->identifier,
4047 leveldir_current->graphics_set,
4048 leveldir_current->graphics_path);
4051 ReloadCustomImages();
4053 LoadCustomElementDescriptions();
4054 LoadSpecialMenuDesignSettings();
4056 ReinitializeGraphics();
4059 static void InitSound(char *identifier)
4061 if (identifier == NULL)
4062 identifier = artwork.snd_current->identifier;
4065 /* set artwork path to send it to the sound server process */
4066 setLevelArtworkDir(artwork.snd_first);
4069 InitReloadCustomSounds(identifier);
4070 ReinitializeSounds();
4073 static void InitMusic(char *identifier)
4075 if (identifier == NULL)
4076 identifier = artwork.mus_current->identifier;
4079 /* set artwork path to send it to the sound server process */
4080 setLevelArtworkDir(artwork.mus_first);
4083 InitReloadCustomMusic(identifier);
4084 ReinitializeMusic();
4087 void InitNetworkServer()
4089 #if defined(NETWORK_AVALIABLE)
4093 if (!options.network)
4096 #if defined(NETWORK_AVALIABLE)
4097 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
4099 if (!ConnectToServer(options.server_host, options.server_port))
4100 Error(ERR_EXIT, "cannot connect to network game server");
4102 SendToServer_PlayerName(setup.player_name);
4103 SendToServer_ProtocolVersion();
4106 SendToServer_NrWanted(nr_wanted);
4110 static char *getNewArtworkIdentifier(int type)
4112 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4113 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4114 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4115 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4116 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4117 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4118 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4119 char *leveldir_identifier = leveldir_current->identifier;
4121 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4122 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4124 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4126 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4127 char *artwork_current_identifier;
4128 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4130 /* leveldir_current may be invalid (level group, parent link) */
4131 if (!validLevelSeries(leveldir_current))
4134 /* 1st step: determine artwork set to be activated in descending order:
4135 --------------------------------------------------------------------
4136 1. setup artwork (when configured to override everything else)
4137 2. artwork set configured in "levelinfo.conf" of current level set
4138 (artwork in level directory will have priority when loading later)
4139 3. artwork in level directory (stored in artwork sub-directory)
4140 4. setup artwork (currently configured in setup menu) */
4142 if (setup_override_artwork)
4143 artwork_current_identifier = setup_artwork_set;
4144 else if (leveldir_artwork_set != NULL)
4145 artwork_current_identifier = leveldir_artwork_set;
4146 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4147 artwork_current_identifier = leveldir_identifier;
4149 artwork_current_identifier = setup_artwork_set;
4152 /* 2nd step: check if it is really needed to reload artwork set
4153 ------------------------------------------------------------ */
4156 if (type == ARTWORK_TYPE_GRAPHICS)
4157 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4158 artwork_new_identifier,
4159 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4160 artwork_current_identifier,
4161 leveldir_current->graphics_set,
4162 leveldir_current->identifier);
4165 /* ---------- reload if level set and also artwork set has changed ------- */
4166 if (leveldir_current_identifier[type] != leveldir_identifier &&
4167 (last_has_level_artwork_set[type] || has_level_artwork_set))
4168 artwork_new_identifier = artwork_current_identifier;
4170 leveldir_current_identifier[type] = leveldir_identifier;
4171 last_has_level_artwork_set[type] = has_level_artwork_set;
4174 if (type == ARTWORK_TYPE_GRAPHICS)
4175 printf("::: 1: '%s'\n", artwork_new_identifier);
4178 /* ---------- reload if "override artwork" setting has changed ----------- */
4179 if (last_override_level_artwork[type] != setup_override_artwork)
4180 artwork_new_identifier = artwork_current_identifier;
4182 last_override_level_artwork[type] = setup_override_artwork;
4185 if (type == ARTWORK_TYPE_GRAPHICS)
4186 printf("::: 2: '%s'\n", artwork_new_identifier);
4189 /* ---------- reload if current artwork identifier has changed ----------- */
4190 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4191 artwork_current_identifier) != 0)
4192 artwork_new_identifier = artwork_current_identifier;
4194 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
4197 if (type == ARTWORK_TYPE_GRAPHICS)
4198 printf("::: 3: '%s'\n", artwork_new_identifier);
4201 /* ---------- do not reload directly after starting ---------------------- */
4202 if (!initialized[type])
4203 artwork_new_identifier = NULL;
4205 initialized[type] = TRUE;
4208 if (type == ARTWORK_TYPE_GRAPHICS)
4209 printf("::: 4: '%s'\n", artwork_new_identifier);
4213 if (type == ARTWORK_TYPE_GRAPHICS)
4214 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4215 artwork.gfx_current_identifier, artwork_current_identifier,
4216 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4217 artwork_new_identifier);
4220 return artwork_new_identifier;
4223 void ReloadCustomArtwork(int force_reload)
4225 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4226 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4227 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4228 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4229 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4230 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4231 boolean redraw_screen = FALSE;
4233 if (gfx_new_identifier != NULL || force_reload_gfx)
4236 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4237 artwork.gfx_current_identifier,
4239 artwork.gfx_current->identifier,
4240 leveldir_current->graphics_set);
4243 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4248 printf("... '%s'\n",
4249 leveldir_current->graphics_set);
4252 FreeTileClipmasks();
4253 InitTileClipmasks();
4255 redraw_screen = TRUE;
4258 if (snd_new_identifier != NULL || force_reload_snd)
4260 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4262 InitSound(snd_new_identifier);
4264 redraw_screen = TRUE;
4267 if (mus_new_identifier != NULL || force_reload_mus)
4269 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4271 InitMusic(mus_new_identifier);
4273 redraw_screen = TRUE;
4278 InitGfxBackground();
4280 /* force redraw of (open or closed) door graphics */
4281 SetDoorState(DOOR_OPEN_ALL);
4282 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4286 void KeyboardAutoRepeatOffUnlessAutoplay()
4288 if (global.autoplay_leveldir == NULL)
4289 KeyboardAutoRepeatOff();
4293 /* ========================================================================= */
4295 /* ========================================================================= */
4299 InitGlobal(); /* initialize some global variables */
4301 if (options.execute_command)
4302 Execute_Command(options.execute_command);
4304 if (options.serveronly)
4306 #if defined(PLATFORM_UNIX)
4307 NetworkServer(options.server_port, options.serveronly);
4309 Error(ERR_WARN, "networking only supported in Unix version");
4311 exit(0); /* never reached */
4317 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4318 InitArtworkConfig(); /* needed before forking sound child process */
4323 InitRND(NEW_RANDOMIZE);
4324 InitSimpleRND(NEW_RANDOMIZE);
4329 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
4332 InitEventFilter(FilterMouseMotionEvents);
4334 InitElementPropertiesStatic();
4335 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4340 InitLevelArtworkInfo();
4342 InitImages(); /* needs to know current level directory */
4343 InitSound(NULL); /* needs to know current level directory */
4344 InitMusic(NULL); /* needs to know current level directory */
4346 InitGfxBackground();
4348 if (global.autoplay_leveldir)
4354 game_status = GAME_MODE_MAIN;
4358 InitNetworkServer();
4361 void CloseAllAndExit(int exit_value)
4366 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4369 FreeTileClipmasks();
4371 #if defined(TARGET_SDL)
4372 if (network_server) /* terminate network server */
4373 SDL_KillThread(server_thread);
4376 CloseVideoDisplay();
4377 ClosePlatformDependentStuff();