1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
32 static char *image_filename[NUM_PICTURES] =
40 "RocksFontMedium.pcx",
53 "RocksFontMedium.pcx",
58 static Bitmap *bitmap_font_initial = NULL;
60 static void InitSetup(void);
61 static void InitPlayerInfo(void);
62 static void InitLevelInfo(void);
63 static void InitArtworkInfo(void);
64 static void InitLevelArtworkInfo(void);
65 static void InitNetworkServer(void);
66 static void InitImages(void);
67 static void InitMixer(void);
68 static void InitSound(void);
69 static void InitGfx(void);
70 static void InitGfxBackground(void);
71 static void InitGadgets(void);
72 static void InitElementProperties(void);
73 static void InitElementInfo(void);
74 static void InitGraphicInfo(void);
75 static void InitSoundInfo();
76 static void Execute_Debug_Command(char *);
80 if (options.debug_command)
82 Execute_Debug_Command(options.debug_command);
87 if (options.serveronly)
89 #if defined(PLATFORM_UNIX)
90 NetworkServer(options.server_port, options.serveronly);
92 Error(ERR_WARN, "networking only supported in Unix version");
94 exit(0); /* never reached */
97 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
98 PROGRAM_TITLE_STRING, getWindowTitleString(),
99 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
100 MSDOS_POINTER_FILENAME,
101 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
105 InitArtworkInfo(); /* needed before loading gfx, sound & music */
110 InitRND(NEW_RANDOMIZE);
113 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
116 InitEventFilter(FilterMouseMotionEvents);
118 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
124 InitLevelArtworkInfo();
126 InitImages(); /* needs to know current level directory */
127 InitSound(); /* needs to know current level directory */
128 InitGadgets(); /* needs images + number of level series */
140 LoadSetup(); /* global setup info */
143 void InitPlayerInfo()
147 /* choose default local player */
148 local_player = &stored_player[0];
150 for (i=0; i<MAX_PLAYERS; i++)
151 stored_player[i].connected = FALSE;
153 local_player->connected = TRUE;
158 LoadLevelInfo(); /* global level info */
159 LoadLevelSetup_LastSeries(); /* last played series info */
160 LoadLevelSetup_SeriesInfo(); /* last played level info */
163 void InitArtworkInfo()
168 void InitLevelArtworkInfo()
170 LoadLevelArtworkInfo();
173 void InitNetworkServer()
175 #if defined(PLATFORM_UNIX)
179 if (!options.network)
182 #if defined(PLATFORM_UNIX)
183 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
185 if (!ConnectToServer(options.server_host, options.server_port))
186 Error(ERR_EXIT, "cannot connect to network game server");
188 SendToServer_PlayerName(setup.player_name);
189 SendToServer_ProtocolVersion();
192 SendToServer_NrWanted(nr_wanted);
196 static void ReinitializeGraphics()
198 ReloadCustomImages(); /* load custom image files */
200 InitGraphicInfo(); /* initialize graphic info from config file */
202 InitFontInfo(new_graphic_info[IMG_MENU_FONT_BIG].bitmap,
203 new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap,
204 new_graphic_info[IMG_MENU_FONT_SMALL].bitmap,
205 new_graphic_info[IMG_MENU_FONT_EM].bitmap);
207 if (bitmap_font_initial)
209 FreeBitmap(bitmap_font_initial);
210 bitmap_font_initial = NULL;
214 static void InitImages()
216 InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
218 ReinitializeGraphics();
221 static void InitMixer()
225 InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
230 static void InitSound()
232 /* load custom sounds and music */
233 InitReloadSounds(artwork.snd_current->identifier);
234 InitReloadMusic(artwork.mus_current->identifier);
239 static void InitTileClipmasks()
241 #if defined(TARGET_X11)
242 XGCValues clip_gc_values;
243 unsigned long clip_gc_valuemask;
245 #if defined(TARGET_X11_NATIVE)
255 tile_needs_clipping[] =
257 { GFX_SPIELER1_UP, 4 },
258 { GFX_SPIELER1_DOWN, 4 },
259 { GFX_SPIELER1_LEFT, 4 },
260 { GFX_SPIELER1_RIGHT, 4 },
261 { GFX_SPIELER1_PUSH_LEFT, 4 },
262 { GFX_SPIELER1_PUSH_RIGHT, 4 },
263 { GFX_SPIELER2_UP, 4 },
264 { GFX_SPIELER2_DOWN, 4 },
265 { GFX_SPIELER2_LEFT, 4 },
266 { GFX_SPIELER2_RIGHT, 4 },
267 { GFX_SPIELER2_PUSH_LEFT, 4 },
268 { GFX_SPIELER2_PUSH_RIGHT, 4 },
269 { GFX_SPIELER3_UP, 4 },
270 { GFX_SPIELER3_DOWN, 4 },
271 { GFX_SPIELER3_LEFT, 4 },
272 { GFX_SPIELER3_RIGHT, 4 },
273 { GFX_SPIELER3_PUSH_LEFT, 4 },
274 { GFX_SPIELER3_PUSH_RIGHT, 4 },
275 { GFX_SPIELER4_UP, 4 },
276 { GFX_SPIELER4_DOWN, 4 },
277 { GFX_SPIELER4_LEFT, 4 },
278 { GFX_SPIELER4_RIGHT, 4 },
279 { GFX_SPIELER4_PUSH_LEFT, 4 },
280 { GFX_SPIELER4_PUSH_RIGHT, 4 },
281 { GFX_SP_MURPHY, 1 },
282 { GFX_MURPHY_GO_LEFT, 3 },
283 { GFX_MURPHY_GO_RIGHT, 3 },
284 { GFX_MURPHY_SNAP_UP, 1 },
285 { GFX_MURPHY_SNAP_DOWN, 1 },
286 { GFX_MURPHY_SNAP_RIGHT, 1 },
287 { GFX_MURPHY_SNAP_LEFT, 1 },
288 { GFX_MURPHY_PUSH_RIGHT, 1 },
289 { GFX_MURPHY_PUSH_LEFT, 1 },
290 { GFX_GEBLUBBER, 4 },
293 { GFX_EXPLOSION, 8 },
294 { GFX_SOKOBAN_OBJEKT, 1 },
295 { GFX_FUNKELN_BLAU, 3 },
296 { GFX_FUNKELN_WEISS, 3 },
297 { GFX2_SHIELD_PASSIVE, 3 },
298 { GFX2_SHIELD_ACTIVE, 3 },
303 #endif /* TARGET_X11_NATIVE */
304 #endif /* TARGET_X11 */
308 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
309 for (i=0; i<NUM_TILES; i++)
310 tile_clipmask[i] = None;
312 #if defined(TARGET_X11)
313 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
314 often very slow when preparing a masked XCopyArea() for big Pixmaps.
315 To prevent this, create small (tile-sized) mask Pixmaps which will then
316 be set much faster with XSetClipOrigin() and speed things up a lot. */
318 clip_gc_values.graphics_exposures = False;
319 clip_gc_valuemask = GCGraphicsExposures;
320 tile_clip_gc = XCreateGC(display, window->drawable,
321 clip_gc_valuemask, &clip_gc_values);
324 for (i=0; i<NUM_BITMAPS; i++)
326 if (pix[i]->clip_mask)
328 clip_gc_values.graphics_exposures = False;
329 clip_gc_values.clip_mask = pix[i]->clip_mask;
330 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
331 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
332 clip_gc_valuemask, &clip_gc_values);
337 #if defined(TARGET_X11_NATIVE)
340 /* create graphic context structures needed for clipping */
341 clip_gc_values.graphics_exposures = False;
342 clip_gc_valuemask = GCGraphicsExposures;
343 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
344 clip_gc_valuemask, &clip_gc_values);
346 /* create only those clipping Pixmaps we really need */
347 for (i=0; tile_needs_clipping[i].start>=0; i++)
351 for (j=0; j<tile_needs_clipping[i].count; j++)
353 int tile = tile_needs_clipping[i].start + j;
359 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
360 src_pixmap = src_bitmap->clip_mask;
362 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
365 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
366 src_x, src_y, TILEX, TILEY, 0, 0);
370 XFreeGC(display, copy_clipmask_gc);
373 #endif /* TARGET_X11_NATIVE */
374 #endif /* TARGET_X11 */
377 void FreeTileClipmasks()
379 #if defined(TARGET_X11)
382 for (i=0; i<NUM_TILES; i++)
384 if (tile_clipmask[i] != None)
386 XFreePixmap(display, tile_clipmask[i]);
387 tile_clipmask[i] = None;
392 XFreeGC(display, tile_clip_gc);
396 for (i=0; i<NUM_BITMAPS; i++)
398 if (pix[i] != NULL && pix[i]->stored_clip_gc)
400 XFreeGC(display, pix[i]->stored_clip_gc);
401 pix[i]->stored_clip_gc = None;
406 #endif /* TARGET_X11 */
415 /* initialize some global variables */
416 global.frames_per_second = 0;
417 global.fps_slowdown = FALSE;
418 global.fps_slowdown_factor = 1;
420 /* initialize screen properties */
421 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
422 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
423 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
424 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
425 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
427 /* create additional image buffers for double-buffering */
428 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
429 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
432 pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
434 InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
436 bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
438 InitFontInfo(NULL, NULL, bitmap_font_initial, NULL);
441 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
442 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
444 DrawInitText("Loading graphics:", 120, FC_GREEN);
447 for (i=0; i<NUM_PICTURES; i++)
450 if (i != PIX_FONT_SMALL)
453 DrawInitText(image_filename[i], 150, FC_YELLOW);
455 pix[i] = LoadCustomImage(image_filename[i]);
461 InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
468 void InitGfxBackground()
473 fieldbuffer = bitmap_db_field;
474 SetDrawtoField(DRAW_BACKBUFFER);
476 BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
477 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
478 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
479 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
481 for (x=0; x<MAX_BUF_XSIZE; x++)
482 for (y=0; y<MAX_BUF_YSIZE; y++)
485 redraw_mask = REDRAW_ALL;
488 void ReloadCustomArtwork()
490 static char *leveldir_current_identifier = NULL;
491 static boolean last_override_level_graphics = FALSE;
492 static boolean last_override_level_sounds = FALSE;
493 static boolean last_override_level_music = FALSE;
495 /* identifier for new artwork; default: artwork configured in setup */
496 char *gfx_new_identifier = artwork.gfx_current->identifier;
497 char *snd_new_identifier = artwork.snd_current->identifier;
498 char *mus_new_identifier = artwork.mus_current->identifier;
501 printf("graphics --> '%s' ('%s')\n",
502 artwork.gfx_current_identifier, artwork.gfx_current->filename);
503 printf("sounds --> '%s' ('%s')\n",
504 artwork.snd_current_identifier, artwork.snd_current->filename);
505 printf("music --> '%s' ('%s')\n",
506 artwork.mus_current_identifier, artwork.mus_current->filename);
509 /* leveldir_current may be invalid (level group, parent link) */
510 if (!validLevelSeries(leveldir_current))
514 printf("--> '%s'\n", artwork.gfx_current_identifier);
517 /* when a new level series was selected, check if there was a change
518 in custom artwork stored in level series directory */
519 if (leveldir_current_identifier != leveldir_current->identifier)
521 char *identifier_old = leveldir_current_identifier;
522 char *identifier_new = leveldir_current->identifier;
524 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
525 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
526 gfx_new_identifier = identifier_new;
527 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
528 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
529 snd_new_identifier = identifier_new;
530 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
531 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
532 mus_new_identifier = identifier_new;
534 leveldir_current_identifier = leveldir_current->identifier;
537 /* custom level artwork configured in level series configuration file
538 always overrides custom level artwork stored in level series directory
539 and (level independant) custom artwork configured in setup menue */
540 if (leveldir_current->graphics_set != NULL)
541 gfx_new_identifier = leveldir_current->graphics_set;
542 if (leveldir_current->sounds_set != NULL)
543 snd_new_identifier = leveldir_current->sounds_set;
544 if (leveldir_current->music_set != NULL)
545 mus_new_identifier = leveldir_current->music_set;
547 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
548 last_override_level_graphics != setup.override_level_graphics)
554 setLevelArtworkDir(artwork.gfx_first);
556 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
559 for (i=0; i<NUM_PICTURES; i++)
561 DrawInitText(image_filename[i], 150, FC_YELLOW);
562 ReloadCustomImage(pix[i], image_filename[i]);
566 ReinitializeGraphics();
572 /* force redraw of (open or closed) door graphics */
573 SetDoorState(DOOR_OPEN_ALL);
574 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
576 artwork.gfx_current_identifier = gfx_new_identifier;
577 last_override_level_graphics = setup.override_level_graphics;
580 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
581 last_override_level_sounds != setup.override_level_sounds)
583 /* set artwork path to send it to the sound server process */
584 setLevelArtworkDir(artwork.snd_first);
586 InitReloadSounds(snd_new_identifier);
588 artwork.snd_current_identifier = snd_new_identifier;
589 last_override_level_sounds = setup.override_level_sounds;
592 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
593 last_override_level_music != setup.override_level_music)
595 /* set artwork path to send it to the sound server process */
596 setLevelArtworkDir(artwork.mus_first);
598 InitReloadMusic(mus_new_identifier);
600 artwork.mus_current_identifier = mus_new_identifier;
601 last_override_level_music = setup.override_level_music;
605 printf("<-- '%s'\n", artwork.gfx_current_identifier);
611 CreateLevelEditorGadgets();
615 CreateScreenGadgets();
618 void InitElementInfo()
626 element_to_graphic[] =
628 { EL_EMPTY, GFX_LEERRAUM },
629 { EL_SAND, GFX_ERDREICH },
630 { EL_WALL, GFX_MAUERWERK },
631 { EL_WALL_CRUMBLED, GFX_FELSBODEN },
632 { EL_ROCK, GFX_FELSBROCKEN },
633 { EL_EMERALD, GFX_EDELSTEIN },
634 { EL_EXIT_CLOSED, GFX_AUSGANG_ZU },
635 { EL_EXIT_OPENING, GFX_AUSGANG_ACT },
636 { EL_EXIT_OPEN, GFX_AUSGANG_AUF },
637 { EL_SP_EXIT_OPEN, GFX_SP_EXIT },
638 { EL_PLAYER1, GFX_SPIELER1 },
639 { EL_PLAYER2, GFX_SPIELER2 },
640 { EL_PLAYER3, GFX_SPIELER3 },
641 { EL_PLAYER4, GFX_SPIELER4 },
642 { EL_BUG, GFX_KAEFER },
643 { EL_BUG_RIGHT, GFX_KAEFER_RIGHT },
644 { EL_BUG_UP, GFX_KAEFER_UP },
645 { EL_BUG_LEFT, GFX_KAEFER_LEFT },
646 { EL_BUG_DOWN, GFX_KAEFER_DOWN },
647 { EL_SPACESHIP, GFX_FLIEGER },
648 { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT },
649 { EL_SPACESHIP_UP, GFX_FLIEGER_UP },
650 { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT },
651 { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN },
652 { EL_BD_BUTTERFLY, GFX_BUTTERFLY },
653 { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
654 { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
655 { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
656 { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
657 { EL_BD_FIREFLY, GFX_FIREFLY },
658 { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
659 { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP },
660 { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
661 { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
662 { EL_YAMYAM, GFX_MAMPFER },
663 { EL_ROBOT, GFX_ROBOT },
664 { EL_STEELWALL, GFX_BETON },
665 { EL_DIAMOND, GFX_DIAMANT },
666 { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER },
667 { EL_QUICKSAND_FULL, GFX_MORAST_VOLL },
668 { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
669 { EL_AMOEBA_DROP, GFX_TROPFEN },
670 { EL_BOMB, GFX_BOMBE },
671 { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF },
672 { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY },
673 { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
674 { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
675 { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
676 { EL_ACID, GFX_SALZSAEURE },
677 { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT },
678 { EL_AMOEBA_WET, GFX_AMOEBE_NASS },
679 { EL_AMOEBA_DRY, GFX_AMOEBE_NORM },
680 { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL },
681 { EL_BD_AMOEBA, GFX_AMOEBE_BD },
682 { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM },
683 { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
684 { EL_NUT, GFX_KOKOSNUSS },
685 { EL_GAMEOFLIFE, GFX_LIFE },
686 { EL_BIOMAZE, GFX_LIFE_ASYNC },
687 { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
688 { EL_STONEBLOCK, GFX_BADEWANNE },
689 { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 },
690 { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 },
691 { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 },
692 { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 },
693 { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 },
694 { EL_ROBOT_WHEEL, GFX_ABLENK_AUS },
695 { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN },
696 { EL_KEY1, GFX_SCHLUESSEL1 },
697 { EL_KEY2, GFX_SCHLUESSEL2 },
698 { EL_KEY3, GFX_SCHLUESSEL3 },
699 { EL_KEY4, GFX_SCHLUESSEL4 },
700 { EL_GATE1, GFX_PFORTE1 },
701 { EL_GATE2, GFX_PFORTE2 },
702 { EL_GATE3, GFX_PFORTE3 },
703 { EL_GATE4, GFX_PFORTE4 },
704 { EL_GATE1_GRAY, GFX_PFORTE1X },
705 { EL_GATE2_GRAY, GFX_PFORTE2X },
706 { EL_GATE3_GRAY, GFX_PFORTE3X },
707 { EL_GATE4_GRAY, GFX_PFORTE4X },
708 { EL_DYNAMITE, GFX_DYNAMIT_AUS },
709 { EL_PACMAN, GFX_PACMAN },
710 { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
711 { EL_PACMAN_UP, GFX_PACMAN_UP },
712 { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
713 { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
714 { EL_INVISIBLE_WALL, GFX_UNSICHTBAR },
715 { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON },
716 { EL_WALL_EMERALD, GFX_ERZ_EDEL },
717 { EL_WALL_DIAMOND, GFX_ERZ_DIAM },
718 { EL_LAMP, GFX_BIRNE_AUS },
719 { EL_LAMP_ACTIVE, GFX_BIRNE_EIN },
720 { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL },
721 { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER },
722 { EL_WALL_GROWING, GFX_MAUER_LEBT },
723 { EL_WALL_GROWING_X, GFX_MAUER_X },
724 { EL_WALL_GROWING_Y, GFX_MAUER_Y },
725 { EL_WALL_GROWING_XY, GFX_MAUER_XY },
726 { EL_BD_DIAMOND, GFX_EDELSTEIN_BD },
727 { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB },
728 { EL_EMERALD_RED, GFX_EDELSTEIN_ROT },
729 { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA },
730 { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD },
731 { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB },
732 { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT },
733 { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA },
734 { EL_DARK_YAMYAM, GFX_MAMPFER2 },
735 { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF },
736 { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY },
737 { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
738 { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL },
739 { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD },
740 { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB },
741 { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB },
742 { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB },
743 { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB },
744 { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
745 { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
746 { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
747 { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT },
748 { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER },
749 { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL },
750 { EL_MOLE, GFX_MOLE },
751 { EL_PENGUIN, GFX_PINGUIN },
752 { EL_PIG, GFX_SCHWEIN },
753 { EL_DRAGON, GFX_DRACHE },
754 { EL_SATELLITE, GFX_SONDE },
755 { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT },
756 { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT },
757 { EL_ARROW_BLUE_UP, GFX_PFEIL_UP },
758 { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN },
759 { EL_SPEED_PILL, GFX_SPEED_PILL },
760 { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
761 { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE },
762 { EL_SP_ZONK, GFX_SP_ZONK },
763 { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL },
764 { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON },
765 { EL_BLACK_ORB, GFX_BLACK_ORB },
766 { EL_EM_GATE1, GFX_EM_GATE_1 },
767 { EL_EM_GATE2, GFX_EM_GATE_2 },
768 { EL_EM_GATE3, GFX_EM_GATE_3 },
769 { EL_EM_GATE4, GFX_EM_GATE_4 },
770 { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X },
771 { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X },
772 { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X },
773 { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X },
774 { EL_EM_KEY1_FILE, GFX_EM_KEY_1 },
775 { EL_EM_KEY2_FILE, GFX_EM_KEY_2 },
776 { EL_EM_KEY3_FILE, GFX_EM_KEY_3 },
777 { EL_EM_KEY4_FILE, GFX_EM_KEY_4 },
778 { EL_EM_KEY1, GFX_EM_KEY_1 },
779 { EL_EM_KEY2, GFX_EM_KEY_2 },
780 { EL_EM_KEY3, GFX_EM_KEY_3 },
781 { EL_EM_KEY4, GFX_EM_KEY_4 },
782 { EL_PEARL, GFX_PEARL },
783 { EL_CRYSTAL, GFX_CRYSTAL },
784 { EL_WALL_PEARL, GFX_WALL_PEARL },
785 { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
786 { EL_DOOR_WHITE, GFX_DOOR_WHITE },
787 { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
788 { EL_KEY_WHITE, GFX_KEY_WHITE },
789 { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE },
790 { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE },
791 { EL_EXTRA_TIME, GFX_EXTRA_TIME },
792 { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
793 { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
794 { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 },
795 { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 },
796 { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT },
797 { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
798 { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT },
799 { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT },
800 { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE },
801 { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT },
802 { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
803 { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
804 { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
805 { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT },
806 { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
807 { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT },
808 { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT },
809 { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE },
810 { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT },
811 { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
812 { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
813 { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
814 { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT },
815 { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
816 { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT },
817 { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT },
818 { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE },
819 { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT },
820 { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
821 { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
822 { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
823 { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT },
824 { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
825 { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT },
826 { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT },
827 { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE },
828 { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT },
829 { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
830 { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
831 { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
832 { EL_LANDMINE, GFX_LANDMINE },
833 { EL_ENVELOPE, GFX_ENVELOPE },
834 { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF },
835 { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON },
836 { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
837 { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
838 { EL_SIGN_STOP, GFX_SIGN_STOP },
839 { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
840 { EL_SIGN_PARKING, GFX_SIGN_PARKING },
841 { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
842 { EL_SIGN_HEART, GFX_SIGN_HEART },
843 { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
844 { EL_SIGN_ROUND, GFX_SIGN_ROUND },
845 { EL_SIGN_EXIT, GFX_SIGN_EXIT },
846 { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
847 { EL_SIGN_OTHER, GFX_SIGN_OTHER },
848 { EL_MOLE_LEFT, GFX_MOLE_LEFT },
849 { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
850 { EL_MOLE_UP, GFX_MOLE_UP },
851 { EL_MOLE_DOWN, GFX_MOLE_DOWN },
852 { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED },
853 { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE },
854 { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON },
855 { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
856 { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
857 { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
858 { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
859 { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH },
860 { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH },
861 { EL_BALLOON, GFX_BALLOON },
862 { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
863 { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
864 { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
865 { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
866 { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY },
867 { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 },
868 { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 },
869 { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 },
870 { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 },
871 { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 },
872 { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 },
873 { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 },
874 { EL_EMC_WALL4, GFX_EMC_WALL_4 },
875 { EL_EMC_WALL5, GFX_EMC_WALL_5 },
876 { EL_EMC_WALL6, GFX_EMC_WALL_6 },
877 { EL_EMC_WALL7, GFX_EMC_WALL_7 },
878 { EL_EMC_WALL8, GFX_EMC_WALL_8 },
879 { EL_TUBE_ALL, GFX_TUBE_CROSS },
880 { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
881 { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
882 { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT },
883 { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT },
884 { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP },
885 { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN },
886 { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
887 { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
888 { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
889 { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
890 { EL_SPRING, GFX_SPRING },
891 { EL_SPRING_MOVING, GFX_SPRING },
892 { EL_TRAP, GFX_TRAP_INACTIVE },
893 { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
894 { EL_BD_WALL, GFX_BD_WALL },
895 { EL_BD_ROCK, GFX_BD_ROCK },
896 { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
897 { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
909 element_to_direction_graphic[] =
913 IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT,
914 IMG_PLAYER1_UP, IMG_PLAYER1_DOWN
918 IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT,
919 IMG_PLAYER2_UP, IMG_PLAYER2_DOWN
923 IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT,
924 IMG_PLAYER3_UP, IMG_PLAYER3_DOWN
928 IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT,
929 IMG_PLAYER4_UP, IMG_PLAYER4_DOWN
933 IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT,
934 IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN
938 IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT,
939 IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN
943 IMG_BUG_LEFT, IMG_BUG_RIGHT,
944 IMG_BUG_UP, IMG_BUG_DOWN
948 IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT,
949 IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN
953 IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT,
954 IMG_PACMAN_UP, IMG_PACMAN_DOWN
958 IMG_MOLE_LEFT, IMG_MOLE_RIGHT,
959 IMG_MOLE_UP, IMG_MOLE_DOWN
963 IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT,
964 IMG_PENGUIN_UP, IMG_PENGUIN_DOWN
968 IMG_PIG_LEFT, IMG_PIG_RIGHT,
969 IMG_PIG_UP, IMG_PIG_DOWN
973 IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT,
974 IMG_DRAGON_UP, IMG_DRAGON_DOWN
986 /* set values to -1 to identify later as "uninitialized" values */
987 for (i=0; i<MAX_ELEMENTS; i++)
989 for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
991 element_info[i].graphic[act] = -1;
993 for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
994 element_info[i].direction_graphic[act][dir] = -1;
999 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1000 element_info[i].graphic[GFX_ACTION_DEFAULT] =
1001 GFX_CHAR_START + (i - EL_CHAR_START);
1003 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1004 element_info[i].graphic[GFX_ACTION_DEFAULT] =
1005 IMG_CHAR_START + (i - EL_CHAR_START);
1009 for (i=EL_SP_START; i<=EL_SP_END; i++)
1011 int nr_element = i - EL_SP_START;
1012 int gfx_per_line = 8;
1014 (nr_element / gfx_per_line) * SP_PER_LINE +
1015 (nr_element % gfx_per_line);
1017 element_info[i].graphic[GFX_ACTION_DEFAULT] =
1018 GFX_START_ROCKSSP + nr_graphic;
1023 /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
1025 while (element_to_graphic[i].element > -1)
1027 int element = element_to_graphic[i].element;
1028 int graphic = element_to_graphic[i].graphic;
1030 element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
1034 /* this initializes special graphics for left/right/up/down directions */
1036 while (element_to_direction_graphic[i].element > -1)
1038 int element = element_to_direction_graphic[i].element;
1040 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
1041 element_to_direction_graphic[i].graphic_left;
1042 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
1043 element_to_direction_graphic[i].graphic_right;
1044 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
1045 element_to_direction_graphic[i].graphic_up;
1046 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
1047 element_to_direction_graphic[i].graphic_down;
1049 element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
1055 while (element_to_graphic[i].element > -1)
1057 int element = element_to_graphic[i].element;
1058 int direction = element_to_graphic[i].direction;
1059 int action = element_to_graphic[i].action;
1060 int graphic = element_to_graphic[i].graphic;
1063 action = graphics_action_mapping[action];
1065 action = GFX_ACTION_DEFAULT;
1069 direction = MV_DIR_BIT(direction);
1071 element_info[element].direction_graphic[action][direction] = graphic;
1074 element_info[element].graphic[action] = graphic;
1079 /* now set all '-1' values to element specific default values */
1080 for (i=0; i<MAX_ELEMENTS; i++)
1082 int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
1083 int default_action_direction_graphic[NUM_MV_DIRECTIONS];
1085 if (default_action_graphic == -1)
1086 default_action_graphic = IMG_CHAR_QUESTION;
1088 for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1090 default_action_direction_graphic[dir] =
1091 element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
1093 if (default_action_direction_graphic[dir] == -1)
1094 default_action_direction_graphic[dir] = default_action_graphic;
1097 for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1099 for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1101 int default_direction_graphic = element_info[i].graphic[act];
1103 /* no graphic for current action -- use default direction graphic */
1104 if (default_direction_graphic == -1)
1105 default_direction_graphic = default_action_direction_graphic[dir];
1107 if (element_info[i].direction_graphic[act][dir] == -1)
1108 element_info[i].direction_graphic[act][dir] =
1109 default_direction_graphic;
1112 /* no graphic for this specific action -- use default action graphic */
1113 if (element_info[i].graphic[act] == -1)
1114 element_info[i].graphic[act] = default_action_graphic;
1121 static void InitGraphicInfo()
1123 static int gfx_action[NUM_IMAGE_FILES];
1129 image_files = getCurrentImageList();
1132 for (i=0; i<MAX_GRAPHICS; i++)
1134 /* always start with reliable default values */
1135 graphic_info[i].bitmap = NULL;
1136 graphic_info[i].src_x = 0;
1137 graphic_info[i].src_y = 0;
1139 getGraphicSource(i, &graphic_info[i].bitmap,
1140 &graphic_info[i].src_x, &graphic_info[i].src_y);
1144 /* set temporary graphics action field to default value */
1145 for (i=0; i<NUM_IMAGE_FILES; i++)
1146 gfx_action[i] = GFX_ACTION_DEFAULT;
1148 /* set temporary graphics action field from element_to_graphic list */
1150 while (element_to_graphic[i].element > -1)
1152 int action = element_to_graphic[i].action;
1153 int graphic = element_to_graphic[i].graphic;
1156 action = GFX_ACTION_DEFAULT;
1158 gfx_action[graphic] = action;
1163 for (i=0; i<NUM_IMAGE_FILES; i++)
1165 int *parameter = image_files[i].parameter;
1167 new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1169 new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1170 new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1171 new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
1172 new_graphic_info[i].offset_y = 0;
1174 /* animation frames are ordered vertically instead of horizontally */
1175 if (parameter[GFX_ARG_VERTICAL])
1177 new_graphic_info[i].offset_x = 0;
1178 new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
1181 new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1183 new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1184 if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
1185 new_graphic_info[i].anim_delay = 1;
1187 /* set mode for animation frame order */
1188 if (parameter[GFX_ARG_MODE_LOOP])
1189 new_graphic_info[i].anim_mode = ANIM_LOOP;
1190 else if (parameter[GFX_ARG_MODE_LINEAR])
1191 new_graphic_info[i].anim_mode = ANIM_LINEAR;
1192 else if (parameter[GFX_ARG_MODE_PINGPONG])
1193 new_graphic_info[i].anim_mode = ANIM_PINGPONG;
1194 else if (parameter[GFX_ARG_MODE_PINGPONG2])
1195 new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
1196 else if (parameter[GFX_ARG_FRAMES] > 1)
1197 new_graphic_info[i].anim_mode = ANIM_LOOP;
1199 new_graphic_info[i].anim_mode = ANIM_NONE;
1201 /* set additional flag to play animation frames in reverse order */
1202 if (parameter[GFX_ARG_MODE_REVERSE])
1203 new_graphic_info[i].anim_mode |= ANIM_REVERSE;
1206 /* set first frame of animation after determining animation mode */
1207 new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1208 if (new_graphic_info[i].anim_start_frame == -1)
1209 new_graphic_info[i].anim_start_frame = 0;
1210 else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
1211 new_graphic_info[i].anim_start_frame =
1212 new_graphic_info[i].anim_frames
1213 - new_graphic_info[i].anim_start_frame - 1;
1215 /* set first frame of animation after determining animation mode */
1216 new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1217 if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */
1219 if (parameter[GFX_ARG_MODE_REVERSE])
1220 new_graphic_info[i].anim_start_frame =
1221 new_graphic_info[i].anim_frames - 1; /* ... last frame */
1223 new_graphic_info[i].anim_start_frame = 0; /* ... first frame */
1228 /* animation synchronized with global frame counter, not move position */
1229 new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1230 if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
1231 new_graphic_info[i].anim_global_sync =
1232 (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
1234 /* animation synchronized with global frame counter, not move position */
1235 new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1238 /* now check if the loaded image is large enough for the animation */
1239 last_frame = new_graphic_info[i].anim_frames - 1;
1241 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1242 if (src_x + TILEX > src_bitmap->width ||
1243 src_y + TILEY > src_bitmap->height)
1244 Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
1246 getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
1247 if (src_x + MINI_TILEX > src_bitmap->width ||
1248 src_y + MINI_TILEY > src_bitmap->height)
1249 Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
1251 getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
1252 if (src_x + MICRO_TILEX > src_bitmap->width ||
1253 src_y + MICRO_TILEY > src_bitmap->height)
1254 Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
1261 if (i == IMG_EMERALD)
1263 for (j=0; j<NUM_GFX_ARGS; j++)
1264 printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
1265 printf("-> %d\n", new_graphic_info[i].anim_frames);
1275 printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1276 printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1278 graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1279 graphic_info[GFX_ABLENK].src_x = 0;
1280 graphic_info[GFX_ABLENK].src_y = 0;
1282 graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1283 graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1284 graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1285 graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1286 graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1287 graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1288 graphic_info[GFX_ABLENK + 1].src_y = 0;
1289 graphic_info[GFX_ABLENK + 2].src_y = 0;
1290 graphic_info[GFX_ABLENK + 3].src_y = 0;
1294 static void InitSoundInfo()
1296 sound_files = getCurrentSoundList();
1298 /* initialize sound effect lookup table for element actions */
1302 void InitElementProperties()
1306 static int ep_amoebalive[] =
1313 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1315 static int ep_amoeboid[] =
1323 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1325 static int ep_schluessel[] =
1336 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1338 static int ep_pforte[] =
1357 EL_SWITCHGATE_OPENING,
1358 EL_SWITCHGATE_CLOSED,
1359 EL_SWITCHGATE_CLOSING,
1361 EL_TIMEGATE_OPENING,
1363 EL_TIMEGATE_CLOSING,
1367 EL_TUBE_VERTICAL_LEFT,
1368 EL_TUBE_VERTICAL_RIGHT,
1369 EL_TUBE_HORIZONTAL_UP,
1370 EL_TUBE_HORIZONTAL_DOWN,
1376 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1378 static int ep_solid[] =
1398 EL_QUICKSAND_FILLING,
1399 EL_QUICKSAND_EMPTYING,
1401 EL_MAGIC_WALL_ACTIVE,
1402 EL_MAGIC_WALL_EMPTYING,
1403 EL_MAGIC_WALL_FILLING,
1407 EL_BD_MAGIC_WALL_ACTIVE,
1408 EL_BD_MAGIC_WALL_EMPTYING,
1409 EL_BD_MAGIC_WALL_FULL,
1410 EL_BD_MAGIC_WALL_FILLING,
1411 EL_BD_MAGIC_WALL_DEAD,
1414 EL_ACIDPOOL_TOPLEFT,
1415 EL_ACIDPOOL_TOPRIGHT,
1416 EL_ACIDPOOL_BOTTOMLEFT,
1418 EL_ACIDPOOL_BOTTOMRIGHT,
1436 EL_SP_TERMINAL_ACTIVE,
1439 EL_INVISIBLE_STEELWALL,
1440 EL_INVISIBLE_STEELWALL_ACTIVE,
1442 EL_INVISIBLE_WALL_ACTIVE,
1443 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1444 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1445 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1446 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1447 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1448 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1449 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1450 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1451 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1452 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1453 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1454 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1455 EL_SWITCHGATE_SWITCH_UP,
1456 EL_SWITCHGATE_SWITCH_DOWN,
1458 EL_LIGHT_SWITCH_ACTIVE,
1460 EL_TIMEGATE_SWITCH_ACTIVE,
1461 EL_SIGN_EXCLAMATION,
1462 EL_SIGN_RADIOACTIVITY,
1473 EL_STEELWALL_SLANTED,
1478 EL_EMC_WALL_PILLAR_UPPER,
1479 EL_EMC_WALL_PILLAR_MIDDLE,
1480 EL_EMC_WALL_PILLAR_LOWER,
1506 EL_SWITCHGATE_OPENING,
1507 EL_SWITCHGATE_CLOSED,
1508 EL_SWITCHGATE_CLOSING,
1510 EL_TIMEGATE_OPENING,
1512 EL_TIMEGATE_CLOSING,
1516 EL_TUBE_VERTICAL_LEFT,
1517 EL_TUBE_VERTICAL_RIGHT,
1518 EL_TUBE_HORIZONTAL_UP,
1519 EL_TUBE_HORIZONTAL_DOWN,
1525 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1527 static int ep_massive[] =
1531 EL_ACIDPOOL_TOPLEFT,
1532 EL_ACIDPOOL_TOPRIGHT,
1533 EL_ACIDPOOL_BOTTOMLEFT,
1535 EL_ACIDPOOL_BOTTOMRIGHT,
1547 EL_INVISIBLE_STEELWALL,
1548 EL_INVISIBLE_STEELWALL_ACTIVE,
1549 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1550 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1551 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1552 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1553 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1554 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1555 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1556 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1557 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1558 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1559 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1560 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1562 EL_LIGHT_SWITCH_ACTIVE,
1563 EL_SIGN_EXCLAMATION,
1564 EL_SIGN_RADIOACTIVITY,
1575 EL_STEELWALL_SLANTED,
1598 EL_SWITCHGATE_OPENING,
1599 EL_SWITCHGATE_CLOSED,
1600 EL_SWITCHGATE_CLOSING,
1602 EL_TIMEGATE_OPENING,
1604 EL_TIMEGATE_CLOSING,
1608 EL_TUBE_VERTICAL_LEFT,
1609 EL_TUBE_VERTICAL_RIGHT,
1610 EL_TUBE_HORIZONTAL_UP,
1611 EL_TUBE_HORIZONTAL_DOWN,
1617 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1619 static int ep_slippery[] =
1633 EL_ROBOT_WHEEL_ACTIVE,
1639 EL_ACIDPOOL_TOPLEFT,
1640 EL_ACIDPOOL_TOPRIGHT,
1650 EL_STEELWALL_SLANTED,
1654 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1656 static int ep_enemy[] =
1669 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1671 static int ep_mauer[] =
1699 EL_WALL_GROWING_ACTIVE,
1718 EL_SP_TERMINAL_ACTIVE,
1721 EL_INVISIBLE_STEELWALL,
1722 EL_INVISIBLE_STEELWALL_ACTIVE,
1724 EL_INVISIBLE_WALL_ACTIVE,
1725 EL_STEELWALL_SLANTED,
1730 EL_EMC_WALL_PILLAR_UPPER,
1731 EL_EMC_WALL_PILLAR_MIDDLE,
1732 EL_EMC_WALL_PILLAR_LOWER,
1739 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1741 static int ep_can_fall[] =
1756 EL_BD_MAGIC_WALL_FULL,
1767 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1769 static int ep_can_smash[] =
1800 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1802 static int ep_can_change[] =
1813 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1815 static int ep_can_move[] =
1835 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1837 static int ep_could_move[] =
1847 EL_BD_BUTTERFLY_RIGHT,
1849 EL_BD_BUTTERFLY_LEFT,
1850 EL_BD_BUTTERFLY_DOWN,
1851 EL_BD_FIREFLY_RIGHT,
1860 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1862 static int ep_dont_touch[] =
1869 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1871 static int ep_dont_go_to[] =
1885 EL_SP_BUGGY_BASE_ACTIVE,
1889 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1891 static int ep_mampf2[] =
1916 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1918 static int ep_bd_element[] =
1945 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1947 static int ep_sb_element[] =
1952 EL_SOKOBAN_FIELD_EMPTY,
1953 EL_SOKOBAN_FIELD_FULL,
1955 EL_INVISIBLE_STEELWALL
1957 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1959 static int ep_gem[] =
1968 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1970 static int ep_inactive[] =
2007 EL_INVISIBLE_STEELWALL,
2015 EL_WALL_EMERALD_YELLOW,
2020 EL_SOKOBAN_FIELD_EMPTY,
2021 EL_SOKOBAN_FIELD_FULL,
2022 EL_WALL_EMERALD_RED,
2023 EL_WALL_EMERALD_PURPLE,
2024 EL_ACIDPOOL_TOPLEFT,
2025 EL_ACIDPOOL_TOPRIGHT,
2026 EL_ACIDPOOL_BOTTOMLEFT,
2028 EL_ACIDPOOL_BOTTOMRIGHT,
2032 EL_BD_MAGIC_WALL_DEAD,
2033 EL_AMOEBA_TO_DIAMOND,
2066 EL_CONVEYOR_BELT1_SWITCH_LEFT,
2067 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2068 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2069 EL_CONVEYOR_BELT2_SWITCH_LEFT,
2070 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2071 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2072 EL_CONVEYOR_BELT3_SWITCH_LEFT,
2073 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2074 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2075 EL_CONVEYOR_BELT4_SWITCH_LEFT,
2076 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2077 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2078 EL_SIGN_EXCLAMATION,
2079 EL_SIGN_RADIOACTIVITY,
2090 EL_STEELWALL_SLANTED,
2095 EL_EMC_WALL_PILLAR_UPPER,
2096 EL_EMC_WALL_PILLAR_MIDDLE,
2097 EL_EMC_WALL_PILLAR_LOWER,
2104 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2106 static int ep_explosive[] =
2111 EL_DYNABOMB_PLAYER1_ACTIVE,
2112 EL_DYNABOMB_PLAYER2_ACTIVE,
2113 EL_DYNABOMB_PLAYER3_ACTIVE,
2114 EL_DYNABOMB_PLAYER4_ACTIVE,
2131 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2133 static int ep_mampf3[] =
2144 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2146 static int ep_pushable[] =
2153 EL_SOKOBAN_FIELD_FULL,
2163 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2165 static int ep_player[] =
2172 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2174 static int ep_has_content[] =
2182 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2184 static int ep_eatable[] =
2191 EL_INVISIBLE_SAND_ACTIVE
2193 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2195 static int ep_sp_element[] =
2238 /* additional elements that appeared in newer Supaplex levels */
2240 /* more than one murphy in a level results in an inactive clone */
2243 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2245 static int ep_quick_gate[] =
2269 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2271 static int ep_over_player[] =
2287 EL_TUBE_VERTICAL_LEFT,
2288 EL_TUBE_VERTICAL_RIGHT,
2289 EL_TUBE_HORIZONTAL_UP,
2290 EL_TUBE_HORIZONTAL_DOWN,
2296 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2298 static int ep_active_bomb[] =
2301 EL_DYNABOMB_PLAYER1_ACTIVE,
2302 EL_DYNABOMB_PLAYER2_ACTIVE,
2303 EL_DYNABOMB_PLAYER3_ACTIVE,
2304 EL_DYNABOMB_PLAYER4_ACTIVE
2306 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2308 static int ep_belt[] =
2310 EL_CONVEYOR_BELT1_LEFT,
2311 EL_CONVEYOR_BELT1_MIDDLE,
2312 EL_CONVEYOR_BELT1_RIGHT,
2313 EL_CONVEYOR_BELT2_LEFT,
2314 EL_CONVEYOR_BELT2_MIDDLE,
2315 EL_CONVEYOR_BELT2_RIGHT,
2316 EL_CONVEYOR_BELT3_LEFT,
2317 EL_CONVEYOR_BELT3_MIDDLE,
2318 EL_CONVEYOR_BELT3_RIGHT,
2319 EL_CONVEYOR_BELT4_LEFT,
2320 EL_CONVEYOR_BELT4_MIDDLE,
2321 EL_CONVEYOR_BELT4_RIGHT,
2323 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2325 static int ep_belt_active[] =
2327 EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2328 EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2329 EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2330 EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2331 EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2332 EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2333 EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2334 EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2335 EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2336 EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2337 EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2338 EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2340 static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2342 static int ep_belt_switch[] =
2344 EL_CONVEYOR_BELT1_SWITCH_LEFT,
2345 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2346 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2347 EL_CONVEYOR_BELT2_SWITCH_LEFT,
2348 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2349 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2350 EL_CONVEYOR_BELT3_SWITCH_LEFT,
2351 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2352 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2353 EL_CONVEYOR_BELT4_SWITCH_LEFT,
2354 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2355 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2357 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2359 static int ep_tube[] =
2364 EL_TUBE_VERTICAL_LEFT,
2365 EL_TUBE_VERTICAL_RIGHT,
2366 EL_TUBE_HORIZONTAL_UP,
2367 EL_TUBE_HORIZONTAL_DOWN,
2373 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2375 static long ep1_bit[] =
2409 static long ep2_bit[] =
2416 static int *ep1_array[] =
2450 static int *ep2_array[] =
2457 static int *ep1_num[] =
2484 &ep_has_content_num,
2488 &ep_over_player_num,
2491 static int *ep2_num[] =
2494 &ep_belt_active_num,
2495 &ep_belt_switch_num,
2498 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2499 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2501 for (i=0; i<MAX_ELEMENTS; i++)
2503 Elementeigenschaften1[i] = 0;
2504 Elementeigenschaften2[i] = 0;
2507 for (i=0; i<num_properties1; i++)
2508 for (j=0; j<*(ep1_num[i]); j++)
2509 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2510 for (i=0; i<num_properties2; i++)
2511 for (j=0; j<*(ep2_num[i]); j++)
2512 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2514 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2515 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2518 void Execute_Debug_Command(char *command)
2520 if (strcmp(command, "create graphicsinfo.conf") == 0)
2524 printf("# You can configure additional/alternative image files here.\n");
2525 printf("# (The images below are default and therefore commented out.)\n");
2527 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2529 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2532 for (i=0; image_config[i].token != NULL; i++)
2534 getFormattedSetupEntry(image_config[i].token,
2535 image_config[i].value));
2537 else if (strcmp(command, "create soundsinfo.conf") == 0)
2541 printf("# You can configure additional/alternative sound files here.\n");
2542 printf("# (The sounds below are default and therefore commented out.)\n");
2544 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2546 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2549 for (i=0; sound_config[i].token != NULL; i++)
2551 getFormattedSetupEntry(sound_config[i].token,
2552 sound_config[i].value));
2554 else if (strcmp(command, "create musicinfo.conf") == 0)
2556 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2558 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2560 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2562 else if (strcmp(command, "help") == 0)
2564 printf("The following commands are recognized:\n");
2565 printf(" \"create graphicsinfo.conf\"\n");
2566 printf(" \"create soundsinfo.conf\"\n");
2567 printf(" \"create musicinfo.conf\"\n");
2571 void CloseAllAndExit(int exit_value)
2580 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2584 FreeTileClipmasks();
2586 for (i=0; i<NUM_BITMAPS; i++)
2590 CloseVideoDisplay();
2591 ClosePlatformDependantStuff();