1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 static char *image_filename[NUM_PICTURES] =
41 "RocksFontMedium.pcx",
45 static void InitSetup(void);
46 static void InitPlayerInfo(void);
47 static void InitLevelInfo(void);
48 static void InitArtworkInfo(void);
49 static void InitLevelArtworkInfo(void);
50 static void InitNetworkServer(void);
51 static void InitImages(void);
52 static void InitMixer(void);
53 static void InitSound(void);
54 static void InitGfx(void);
55 static void InitGfxBackground(void);
56 static void InitGadgets(void);
57 static void InitElementProperties(void);
58 static void InitElementInfo(void);
59 static void InitGraphicInfo(void);
60 static void InitSoundInfo();
61 static void Execute_Debug_Command(char *);
65 if (options.debug_command)
67 Execute_Debug_Command(options.debug_command);
72 if (options.serveronly)
74 #if defined(PLATFORM_UNIX)
75 NetworkServer(options.server_port, options.serveronly);
77 Error(ERR_WARN, "networking only supported in Unix version");
79 exit(0); /* never reached */
82 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
83 PROGRAM_TITLE_STRING, getWindowTitleString(),
84 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
85 MSDOS_POINTER_FILENAME,
86 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
90 InitArtworkInfo(); /* needed before loading gfx, sound & music */
95 InitRND(NEW_RANDOMIZE);
98 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
101 InitEventFilter(FilterMouseMotionEvents);
104 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
108 InitLevelArtworkInfo();
109 InitGadgets(); /* needs to know number of level series */
110 InitImages(); /* needs to know current level directory */
111 InitSound(); /* needs to know current level directory */
123 LoadSetup(); /* global setup info */
126 void InitPlayerInfo()
130 /* choose default local player */
131 local_player = &stored_player[0];
133 for (i=0; i<MAX_PLAYERS; i++)
134 stored_player[i].connected = FALSE;
136 local_player->connected = TRUE;
141 LoadLevelInfo(); /* global level info */
142 LoadLevelSetup_LastSeries(); /* last played series info */
143 LoadLevelSetup_SeriesInfo(); /* last played level info */
146 void InitArtworkInfo()
151 void InitLevelArtworkInfo()
153 LoadLevelArtworkInfo();
156 void InitNetworkServer()
158 #if defined(PLATFORM_UNIX)
162 if (!options.network)
165 #if defined(PLATFORM_UNIX)
166 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
168 if (!ConnectToServer(options.server_host, options.server_port))
169 Error(ERR_EXIT, "cannot connect to network game server");
171 SendToServer_PlayerName(setup.player_name);
172 SendToServer_ProtocolVersion();
175 SendToServer_NrWanted(nr_wanted);
179 static void InitImages()
181 InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
183 /* load custom images */
184 ReloadCustomImages();
189 static void InitMixer()
193 InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
198 static void InitSound()
200 /* load custom sounds and music */
201 InitReloadSounds(artwork.snd_current->identifier);
202 InitReloadMusic(artwork.mus_current->identifier);
207 static void InitTileClipmasks()
209 #if defined(TARGET_X11)
210 XGCValues clip_gc_values;
211 unsigned long clip_gc_valuemask;
213 #if defined(TARGET_X11_NATIVE)
221 tile_needs_clipping[] =
223 { GFX_SPIELER1_UP, 4 },
224 { GFX_SPIELER1_DOWN, 4 },
225 { GFX_SPIELER1_LEFT, 4 },
226 { GFX_SPIELER1_RIGHT, 4 },
227 { GFX_SPIELER1_PUSH_LEFT, 4 },
228 { GFX_SPIELER1_PUSH_RIGHT, 4 },
229 { GFX_SPIELER2_UP, 4 },
230 { GFX_SPIELER2_DOWN, 4 },
231 { GFX_SPIELER2_LEFT, 4 },
232 { GFX_SPIELER2_RIGHT, 4 },
233 { GFX_SPIELER2_PUSH_LEFT, 4 },
234 { GFX_SPIELER2_PUSH_RIGHT, 4 },
235 { GFX_SPIELER3_UP, 4 },
236 { GFX_SPIELER3_DOWN, 4 },
237 { GFX_SPIELER3_LEFT, 4 },
238 { GFX_SPIELER3_RIGHT, 4 },
239 { GFX_SPIELER3_PUSH_LEFT, 4 },
240 { GFX_SPIELER3_PUSH_RIGHT, 4 },
241 { GFX_SPIELER4_UP, 4 },
242 { GFX_SPIELER4_DOWN, 4 },
243 { GFX_SPIELER4_LEFT, 4 },
244 { GFX_SPIELER4_RIGHT, 4 },
245 { GFX_SPIELER4_PUSH_LEFT, 4 },
246 { GFX_SPIELER4_PUSH_RIGHT, 4 },
247 { GFX_SP_MURPHY, 1 },
248 { GFX_MURPHY_GO_LEFT, 3 },
249 { GFX_MURPHY_GO_RIGHT, 3 },
250 { GFX_MURPHY_SNAP_UP, 1 },
251 { GFX_MURPHY_SNAP_DOWN, 1 },
252 { GFX_MURPHY_SNAP_RIGHT, 1 },
253 { GFX_MURPHY_SNAP_LEFT, 1 },
254 { GFX_MURPHY_PUSH_RIGHT, 1 },
255 { GFX_MURPHY_PUSH_LEFT, 1 },
256 { GFX_GEBLUBBER, 4 },
259 { GFX_EXPLOSION, 8 },
260 { GFX_SOKOBAN_OBJEKT, 1 },
261 { GFX_FUNKELN_BLAU, 3 },
262 { GFX_FUNKELN_WEISS, 3 },
263 { GFX2_SHIELD_PASSIVE, 3 },
264 { GFX2_SHIELD_ACTIVE, 3 },
267 #endif /* TARGET_X11_NATIVE */
268 #endif /* TARGET_X11 */
272 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
273 for(i=0; i<NUM_TILES; i++)
274 tile_clipmask[i] = None;
276 #if defined(TARGET_X11)
277 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
278 often very slow when preparing a masked XCopyArea() for big Pixmaps.
279 To prevent this, create small (tile-sized) mask Pixmaps which will then
280 be set much faster with XSetClipOrigin() and speed things up a lot. */
282 clip_gc_values.graphics_exposures = False;
283 clip_gc_valuemask = GCGraphicsExposures;
284 tile_clip_gc = XCreateGC(display, window->drawable,
285 clip_gc_valuemask, &clip_gc_values);
287 for(i=0; i<NUM_BITMAPS; i++)
289 if (pix[i]->clip_mask)
291 clip_gc_values.graphics_exposures = False;
292 clip_gc_values.clip_mask = pix[i]->clip_mask;
293 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
294 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
295 clip_gc_valuemask, &clip_gc_values);
299 #if defined(TARGET_X11_NATIVE)
301 /* create graphic context structures needed for clipping */
302 clip_gc_values.graphics_exposures = False;
303 clip_gc_valuemask = GCGraphicsExposures;
304 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
305 clip_gc_valuemask, &clip_gc_values);
307 /* create only those clipping Pixmaps we really need */
308 for(i=0; tile_needs_clipping[i].start>=0; i++)
312 for(j=0; j<tile_needs_clipping[i].count; j++)
314 int tile = tile_needs_clipping[i].start + j;
320 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
321 src_pixmap = src_bitmap->clip_mask;
323 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
326 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
327 src_x, src_y, TILEX, TILEY, 0, 0);
331 XFreeGC(display, copy_clipmask_gc);
333 #endif /* TARGET_X11_NATIVE */
334 #endif /* TARGET_X11 */
337 void FreeTileClipmasks()
339 #if defined(TARGET_X11)
342 for(i=0; i<NUM_TILES; i++)
344 if (tile_clipmask[i] != None)
346 XFreePixmap(display, tile_clipmask[i]);
347 tile_clipmask[i] = None;
352 XFreeGC(display, tile_clip_gc);
355 for(i=0; i<NUM_BITMAPS; i++)
357 if (pix[i] != NULL && pix[i]->stored_clip_gc)
359 XFreeGC(display, pix[i]->stored_clip_gc);
360 pix[i]->stored_clip_gc = None;
363 #endif /* TARGET_X11 */
370 /* initialize some global variables */
371 global.frames_per_second = 0;
372 global.fps_slowdown = FALSE;
373 global.fps_slowdown_factor = 1;
375 /* initialize screen properties */
376 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
377 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
378 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
379 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
380 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
382 /* create additional image buffers for double-buffering */
383 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
384 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
386 pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
388 InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
390 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
391 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
393 DrawInitText("Loading graphics:", 120, FC_GREEN);
395 for(i=0; i<NUM_PICTURES; i++)
397 if (i != PIX_FONT_SMALL)
399 DrawInitText(image_filename[i], 150, FC_YELLOW);
401 pix[i] = LoadCustomImage(image_filename[i]);
405 InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
411 void InitGfxBackground()
416 fieldbuffer = pix[PIX_DB_FIELD];
417 SetDrawtoField(DRAW_BACKBUFFER);
419 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
420 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
421 ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
423 for(x=0; x<MAX_BUF_XSIZE; x++)
424 for(y=0; y<MAX_BUF_YSIZE; y++)
427 redraw_mask = REDRAW_ALL;
430 void ReloadCustomArtwork()
432 static char *leveldir_current_identifier = NULL;
433 static boolean last_override_level_graphics = FALSE;
434 static boolean last_override_level_sounds = FALSE;
435 static boolean last_override_level_music = FALSE;
437 /* identifier for new artwork; default: artwork configured in setup */
438 char *gfx_new_identifier = artwork.gfx_current->identifier;
439 char *snd_new_identifier = artwork.snd_current->identifier;
440 char *mus_new_identifier = artwork.mus_current->identifier;
443 printf("graphics --> '%s' ('%s')\n",
444 artwork.gfx_current_identifier, artwork.gfx_current->filename);
445 printf("sounds --> '%s' ('%s')\n",
446 artwork.snd_current_identifier, artwork.snd_current->filename);
447 printf("music --> '%s' ('%s')\n",
448 artwork.mus_current_identifier, artwork.mus_current->filename);
451 /* leveldir_current may be invalid (level group, parent link) */
452 if (!validLevelSeries(leveldir_current))
456 printf("--> '%s'\n", artwork.gfx_current_identifier);
459 /* when a new level series was selected, check if there was a change
460 in custom artwork stored in level series directory */
461 if (leveldir_current_identifier != leveldir_current->identifier)
463 char *identifier_old = leveldir_current_identifier;
464 char *identifier_new = leveldir_current->identifier;
466 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
467 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
468 gfx_new_identifier = identifier_new;
469 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
470 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
471 snd_new_identifier = identifier_new;
472 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
473 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
474 mus_new_identifier = identifier_new;
476 leveldir_current_identifier = leveldir_current->identifier;
479 /* custom level artwork configured in level series configuration file
480 always overrides custom level artwork stored in level series directory
481 and (level independant) custom artwork configured in setup menue */
482 if (leveldir_current->graphics_set != NULL)
483 gfx_new_identifier = leveldir_current->graphics_set;
484 if (leveldir_current->sounds_set != NULL)
485 snd_new_identifier = leveldir_current->sounds_set;
486 if (leveldir_current->music_set != NULL)
487 mus_new_identifier = leveldir_current->music_set;
489 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
490 last_override_level_graphics != setup.override_level_graphics)
494 setLevelArtworkDir(artwork.gfx_first);
496 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
498 for(i=0; i<NUM_PICTURES; i++)
500 DrawInitText(image_filename[i], 150, FC_YELLOW);
501 ReloadCustomImage(pix[i], image_filename[i]);
504 ReloadCustomImages();
511 /* force redraw of (open or closed) door graphics */
512 SetDoorState(DOOR_OPEN_ALL);
513 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
515 artwork.gfx_current_identifier = gfx_new_identifier;
516 last_override_level_graphics = setup.override_level_graphics;
519 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
520 last_override_level_sounds != setup.override_level_sounds)
522 /* set artwork path to send it to the sound server process */
523 setLevelArtworkDir(artwork.snd_first);
525 InitReloadSounds(snd_new_identifier);
527 artwork.snd_current_identifier = snd_new_identifier;
528 last_override_level_sounds = setup.override_level_sounds;
531 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
532 last_override_level_music != setup.override_level_music)
534 /* set artwork path to send it to the sound server process */
535 setLevelArtworkDir(artwork.mus_first);
537 InitReloadMusic(mus_new_identifier);
539 artwork.mus_current_identifier = mus_new_identifier;
540 last_override_level_music = setup.override_level_music;
544 printf("<-- '%s'\n", artwork.gfx_current_identifier);
550 CreateLevelEditorGadgets();
554 CreateScreenGadgets();
557 void InitElementInfo()
566 element_to_graphic[] =
568 { EL_EMPTY, GFX_LEERRAUM },
569 { EL_SAND, GFX_ERDREICH },
570 { EL_WALL, GFX_MAUERWERK },
571 { EL_WALL_CRUMBLED, GFX_FELSBODEN },
572 { EL_ROCK, GFX_FELSBROCKEN },
573 { EL_EMERALD, GFX_EDELSTEIN },
574 { EL_EXIT_CLOSED, GFX_AUSGANG_ZU },
575 { EL_EXIT_OPENING, GFX_AUSGANG_ACT },
576 { EL_EXIT_OPEN, GFX_AUSGANG_AUF },
577 { EL_SP_EXIT_OPEN, GFX_SP_EXIT },
578 { EL_PLAYER, GFX_SPIELFIGUR },
579 { EL_PLAYER1, GFX_SPIELER1 },
580 { EL_PLAYER2, GFX_SPIELER2 },
581 { EL_PLAYER3, GFX_SPIELER3 },
582 { EL_PLAYER4, GFX_SPIELER4 },
583 { EL_BUG, GFX_KAEFER },
584 { EL_BUG_RIGHT, GFX_KAEFER_RIGHT },
585 { EL_BUG_UP, GFX_KAEFER_UP },
586 { EL_BUG_LEFT, GFX_KAEFER_LEFT },
587 { EL_BUG_DOWN, GFX_KAEFER_DOWN },
588 { EL_SPACESHIP, GFX_FLIEGER },
589 { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT },
590 { EL_SPACESHIP_UP, GFX_FLIEGER_UP },
591 { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT },
592 { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN },
593 { EL_BD_BUTTERFLY, GFX_BUTTERFLY },
594 { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
595 { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
596 { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
597 { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
598 { EL_BD_FIREFLY, GFX_FIREFLY },
599 { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
600 { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP },
601 { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
602 { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
603 { EL_YAMYAM, GFX_MAMPFER },
604 { EL_ROBOT, GFX_ROBOT },
605 { EL_STEELWALL, GFX_BETON },
606 { EL_DIAMOND, GFX_DIAMANT },
607 { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER },
608 { EL_QUICKSAND_FULL, GFX_MORAST_VOLL },
609 { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
610 { EL_AMOEBA_DROP, GFX_TROPFEN },
611 { EL_BOMB, GFX_BOMBE },
612 { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF },
613 { EL_MAGIC_WALL_EMPTY, GFX_MAGIC_WALL_EMPTY },
614 { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
615 { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
616 { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
617 { EL_ACID, GFX_SALZSAEURE },
618 { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT },
619 { EL_AMOEBA_WET, GFX_AMOEBE_NASS },
620 { EL_AMOEBA_DRY, GFX_AMOEBE_NORM },
621 { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL },
622 { EL_BD_AMOEBA, GFX_AMOEBE_BD },
623 { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM },
624 { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
625 { EL_NUT, GFX_KOKOSNUSS },
626 { EL_GAMEOFLIFE, GFX_LIFE },
627 { EL_BIOMAZE, GFX_LIFE_ASYNC },
628 { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
629 { EL_STONEBLOCK, GFX_BADEWANNE },
630 { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 },
631 { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 },
632 { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 },
633 { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 },
634 { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 },
635 { EL_ROBOT_WHEEL, GFX_ABLENK_AUS },
636 { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN },
637 { EL_KEY1, GFX_SCHLUESSEL1 },
638 { EL_KEY2, GFX_SCHLUESSEL2 },
639 { EL_KEY3, GFX_SCHLUESSEL3 },
640 { EL_KEY4, GFX_SCHLUESSEL4 },
641 { EL_GATE1, GFX_PFORTE1 },
642 { EL_GATE2, GFX_PFORTE2 },
643 { EL_GATE3, GFX_PFORTE3 },
644 { EL_GATE4, GFX_PFORTE4 },
645 { EL_GATE1_GRAY, GFX_PFORTE1X },
646 { EL_GATE2_GRAY, GFX_PFORTE2X },
647 { EL_GATE3_GRAY, GFX_PFORTE3X },
648 { EL_GATE4_GRAY, GFX_PFORTE4X },
649 { EL_DYNAMITE, GFX_DYNAMIT_AUS },
650 { EL_PACMAN, GFX_PACMAN },
651 { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
652 { EL_PACMAN_UP, GFX_PACMAN_UP },
653 { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
654 { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
655 { EL_INVISIBLE_WALL, GFX_UNSICHTBAR },
656 { EL_WALL_EMERALD, GFX_ERZ_EDEL },
657 { EL_WALL_DIAMOND, GFX_ERZ_DIAM },
658 { EL_LAMP, GFX_BIRNE_AUS },
659 { EL_LAMP_ACTIVE, GFX_BIRNE_EIN },
660 { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL },
661 { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER },
662 { EL_WALL_GROWING, GFX_MAUER_LEBT },
663 { EL_WALL_GROWING_X, GFX_MAUER_X },
664 { EL_WALL_GROWING_Y, GFX_MAUER_Y },
665 { EL_WALL_GROWING_XY, GFX_MAUER_XY },
666 { EL_BD_DIAMOND, GFX_EDELSTEIN_BD },
667 { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB },
668 { EL_EMERALD_RED, GFX_EDELSTEIN_ROT },
669 { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA },
670 { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD },
671 { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB },
672 { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT },
673 { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA },
674 { EL_DARK_YAMYAM, GFX_MAMPFER2 },
675 { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF },
676 { EL_BD_MAGIC_WALL_EMPTY, GFX_MAGIC_WALL_BD_EMPTY },
677 { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
678 { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL },
679 { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD },
680 { EL_DYNABOMB_ACTIVE_1, GFX_DYNABOMB },
681 { EL_DYNABOMB_ACTIVE_2, GFX_DYNABOMB },
682 { EL_DYNABOMB_ACTIVE_3, GFX_DYNABOMB },
683 { EL_DYNABOMB_ACTIVE_4, GFX_DYNABOMB },
684 { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
685 { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
686 { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
687 { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT },
688 { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER },
689 { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL },
690 { EL_MOLE, GFX_MOLE },
691 { EL_PENGUIN, GFX_PINGUIN },
692 { EL_PIG, GFX_SCHWEIN },
693 { EL_DRAGON, GFX_DRACHE },
694 { EL_SATELLITE, GFX_SONDE },
695 { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT },
696 { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT },
697 { EL_ARROW_BLUE_UP, GFX_PFEIL_UP },
698 { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN },
699 { EL_SPEED_PILL, GFX_SPEED_PILL },
700 { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
701 { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE },
702 { EL_SP_ZONK, GFX_SP_ZONK },
703 { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL },
704 { EL_BLACK_ORB, GFX_BLACK_ORB },
705 { EL_EM_GATE1, GFX_EM_GATE_1 },
706 { EL_EM_GATE2, GFX_EM_GATE_2 },
707 { EL_EM_GATE3, GFX_EM_GATE_3 },
708 { EL_EM_GATE4, GFX_EM_GATE_4 },
709 { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X },
710 { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X },
711 { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X },
712 { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X },
713 { EL_EM_KEY1_FILE, GFX_EM_KEY_1 },
714 { EL_EM_KEY2_FILE, GFX_EM_KEY_2 },
715 { EL_EM_KEY3_FILE, GFX_EM_KEY_3 },
716 { EL_EM_KEY4_FILE, GFX_EM_KEY_4 },
717 { EL_EM_KEY1, GFX_EM_KEY_1 },
718 { EL_EM_KEY2, GFX_EM_KEY_2 },
719 { EL_EM_KEY3, GFX_EM_KEY_3 },
720 { EL_EM_KEY4, GFX_EM_KEY_4 },
721 { EL_PEARL, GFX_PEARL },
722 { EL_CRYSTAL, GFX_CRYSTAL },
723 { EL_WALL_PEARL, GFX_WALL_PEARL },
724 { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
725 { EL_DOOR_WHITE, GFX_DOOR_WHITE },
726 { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
727 { EL_KEY_WHITE, GFX_KEY_WHITE },
728 { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE },
729 { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE },
730 { EL_EXTRA_TIME, GFX_EXTRA_TIME },
731 { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
732 { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
733 { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 },
734 { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 },
735 { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT },
736 { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
737 { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT },
738 { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
739 { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
740 { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
741 { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT },
742 { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
743 { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT },
744 { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
745 { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
746 { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
747 { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT },
748 { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
749 { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT },
750 { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
751 { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
752 { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
753 { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT },
754 { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
755 { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT },
756 { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
757 { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
758 { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
759 { EL_LANDMINE, GFX_LANDMINE },
760 { EL_ENVELOPE, GFX_ENVELOPE },
761 { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF },
762 { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON },
763 { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
764 { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
765 { EL_SIGN_STOP, GFX_SIGN_STOP },
766 { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
767 { EL_SIGN_PARKING, GFX_SIGN_PARKING },
768 { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
769 { EL_SIGN_HEART, GFX_SIGN_HEART },
770 { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
771 { EL_SIGN_ROUND, GFX_SIGN_ROUND },
772 { EL_SIGN_EXIT, GFX_SIGN_EXIT },
773 { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
774 { EL_SIGN_OTHER, GFX_SIGN_OTHER },
775 { EL_MOLE_LEFT, GFX_MOLE_LEFT },
776 { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
777 { EL_MOLE_UP, GFX_MOLE_UP },
778 { EL_MOLE_DOWN, GFX_MOLE_DOWN },
779 { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED },
780 { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE },
781 { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
782 { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
783 { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
784 { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
785 { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH },
786 { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH },
787 { EL_BALLOON, GFX_BALLOON },
788 { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
789 { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
790 { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
791 { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
792 { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY },
793 { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 },
794 { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 },
795 { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 },
796 { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 },
797 { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 },
798 { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 },
799 { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 },
800 { EL_EMC_WALL4, GFX_EMC_WALL_4 },
801 { EL_EMC_WALL5, GFX_EMC_WALL_5 },
802 { EL_EMC_WALL6, GFX_EMC_WALL_6 },
803 { EL_EMC_WALL7, GFX_EMC_WALL_7 },
804 { EL_EMC_WALL8, GFX_EMC_WALL_8 },
805 { EL_TUBE_ALL, GFX_TUBE_CROSS },
806 { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
807 { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
808 { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT },
809 { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT },
810 { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP },
811 { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN },
812 { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
813 { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
814 { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
815 { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
816 { EL_SPRING, GFX_SPRING },
817 { EL_SPRING_MOVING, GFX_SPRING },
818 { EL_TRAP, GFX_TRAP_INACTIVE },
819 { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
820 { EL_BD_WALL, GFX_BD_WALL },
821 { EL_BD_ROCK, GFX_BD_ROCK },
822 { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
823 { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
835 element_to_direction_graphic[] =
839 IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT,
840 IMG_PLAYER1_UP, IMG_PLAYER1_DOWN
844 IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT,
845 IMG_PLAYER2_UP, IMG_PLAYER2_DOWN
849 IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT,
850 IMG_PLAYER3_UP, IMG_PLAYER3_DOWN
854 IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT,
855 IMG_PLAYER4_UP, IMG_PLAYER4_DOWN
859 IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT,
860 IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN
864 IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT,
865 IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN
869 IMG_BUG_LEFT, IMG_BUG_RIGHT,
870 IMG_BUG_UP, IMG_BUG_DOWN
874 IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT,
875 IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN
879 IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT,
880 IMG_PACMAN_UP, IMG_PACMAN_DOWN
884 IMG_MOLE_LEFT, IMG_MOLE_RIGHT,
885 IMG_MOLE_UP, IMG_MOLE_DOWN
889 IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT,
890 IMG_PENGUIN_UP, IMG_PENGUIN_DOWN
894 IMG_PIG_LEFT, IMG_PIG_RIGHT,
895 IMG_PIG_UP, IMG_PIG_DOWN
899 IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT,
900 IMG_DRAGON_UP, IMG_DRAGON_DOWN
909 /* always start with reliable default values */
910 for(i=0; i<MAX_ELEMENTS; i++)
912 for(j=0; j<NUM_GFX_ACTIONS_MAPPED; j++)
914 element_info[i].graphic[j] = GFX_LEERRAUM;
915 element_info[i].has_direction_graphic[j] = FALSE;
919 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
920 element_info[i].graphic[GFX_ACTION_DEFAULT] =
921 GFX_CHAR_START + (i - EL_CHAR_START);
923 for (i=EL_SP_START; i<=EL_SP_END; i++)
925 int nr_element = i - EL_SP_START;
926 int gfx_per_line = 8;
928 (nr_element / gfx_per_line) * SP_PER_LINE +
929 (nr_element % gfx_per_line);
931 element_info[i].graphic[GFX_ACTION_DEFAULT] =
932 GFX_START_ROCKSSP + nr_graphic;
935 /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
937 while (element_to_graphic[i].element > -1)
939 int element = element_to_graphic[i].element;
940 int graphic = element_to_graphic[i].graphic;
942 element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
946 /* this initializes special graphics for left/right/up/down directions */
948 while (element_to_direction_graphic[i].element > -1)
950 int element = element_to_direction_graphic[i].element;
952 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
953 element_to_direction_graphic[i].graphic_left;
954 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
955 element_to_direction_graphic[i].graphic_right;
956 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
957 element_to_direction_graphic[i].graphic_up;
958 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
959 element_to_direction_graphic[i].graphic_down;
961 element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
966 static void InitGraphicInfo()
970 image_files = getCurrentImageList();
972 for(i=0; i<MAX_GRAPHICS; i++)
974 /* always start with reliable default values */
975 graphic_info[i].bitmap = NULL;
976 graphic_info[i].src_x = 0;
977 graphic_info[i].src_y = 0;
979 getGraphicSource(i, &graphic_info[i].bitmap,
980 &graphic_info[i].src_x, &graphic_info[i].src_y);
983 for(i=0; i<NUM_IMAGE_FILES; i++)
985 int *parameter = image_files[i].parameter;
987 /* always start with reliable default values */
988 new_graphic_info[i].bitmap = getBitmapFromImageID(i);
989 new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
990 new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
992 new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
994 new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
995 if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
996 new_graphic_info[i].anim_delay = 1;
998 /* basically, animation can be either normal or reverse direction */
999 if (parameter[GFX_ARG_REVERSE])
1000 new_graphic_info[i].anim_mode = ANIM_REVERSE;
1002 new_graphic_info[i].anim_mode = ANIM_NORMAL;
1004 /* additionally, animation can be either pingpong or pingpong2 layout */
1005 if (parameter[GFX_ARG_PINGPONG])
1006 new_graphic_info[i].anim_mode |= ANIM_PINGPONG;
1007 else if (parameter[GFX_ARG_PINGPONG2])
1008 new_graphic_info[i].anim_mode |= ANIM_PINGPONG2;
1010 /* animation synchronized with global frame counter, not move position */
1011 new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1013 new_graphic_info[i].anim_vertical = parameter[GFX_ARG_VERTICAL];
1017 printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1018 printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1020 graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1021 graphic_info[GFX_ABLENK].src_x = 0;
1022 graphic_info[GFX_ABLENK].src_y = 0;
1024 graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1025 graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1026 graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1027 graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1028 graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1029 graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1030 graphic_info[GFX_ABLENK + 1].src_y = 0;
1031 graphic_info[GFX_ABLENK + 2].src_y = 0;
1032 graphic_info[GFX_ABLENK + 3].src_y = 0;
1036 static void InitSoundInfo()
1038 sound_files = getCurrentSoundList();
1040 /* initialize sound effect lookup table for element actions */
1044 void InitElementProperties()
1048 static int ep_amoebalive[] =
1055 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1057 static int ep_amoeboid[] =
1065 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1067 static int ep_schluessel[] =
1078 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1080 static int ep_pforte[] =
1099 EL_SWITCHGATE_OPENING,
1100 EL_SWITCHGATE_CLOSED,
1101 EL_SWITCHGATE_CLOSING,
1103 EL_TIMEGATE_OPENING,
1105 EL_TIMEGATE_CLOSING,
1109 EL_TUBE_VERTICAL_LEFT,
1110 EL_TUBE_VERTICAL_RIGHT,
1111 EL_TUBE_HORIZONTAL_UP,
1112 EL_TUBE_HORIZONTAL_DOWN,
1118 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1120 static int ep_solid[] =
1140 EL_QUICKSAND_FILLING,
1141 EL_QUICKSAND_EMPTYING,
1143 EL_MAGIC_WALL_EMPTY,
1144 EL_MAGIC_WALL_EMPTYING,
1145 EL_MAGIC_WALL_FILLING,
1149 EL_BD_MAGIC_WALL_EMPTY,
1150 EL_BD_MAGIC_WALL_EMPTYING,
1151 EL_BD_MAGIC_WALL_FULL,
1152 EL_BD_MAGIC_WALL_FILLING,
1153 EL_BD_MAGIC_WALL_DEAD,
1156 EL_ACIDPOOL_TOPLEFT,
1157 EL_ACIDPOOL_TOPRIGHT,
1158 EL_ACIDPOOL_BOTTOMLEFT,
1160 EL_ACIDPOOL_BOTTOMRIGHT,
1178 EL_SP_TERMINAL_ACTIVE,
1181 EL_INVISIBLE_STEELWALL,
1182 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1183 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1184 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1185 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1186 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1187 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1188 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1189 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1190 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1191 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1192 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1193 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1194 EL_SWITCHGATE_SWITCH_UP,
1195 EL_SWITCHGATE_SWITCH_DOWN,
1197 EL_LIGHT_SWITCH_ACTIVE,
1199 EL_TIMEGATE_SWITCH_ACTIVE,
1200 EL_SIGN_EXCLAMATION,
1201 EL_SIGN_RADIOACTIVITY,
1212 EL_STEELWALL_SLANTED,
1217 EL_EMC_WALL_PILLAR_UPPER,
1218 EL_EMC_WALL_PILLAR_MIDDLE,
1219 EL_EMC_WALL_PILLAR_LOWER,
1245 EL_SWITCHGATE_OPENING,
1246 EL_SWITCHGATE_CLOSED,
1247 EL_SWITCHGATE_CLOSING,
1249 EL_TIMEGATE_OPENING,
1251 EL_TIMEGATE_CLOSING,
1255 EL_TUBE_VERTICAL_LEFT,
1256 EL_TUBE_VERTICAL_RIGHT,
1257 EL_TUBE_HORIZONTAL_UP,
1258 EL_TUBE_HORIZONTAL_DOWN,
1264 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1266 static int ep_massive[] =
1270 EL_ACIDPOOL_TOPLEFT,
1271 EL_ACIDPOOL_TOPRIGHT,
1272 EL_ACIDPOOL_BOTTOMLEFT,
1274 EL_ACIDPOOL_BOTTOMRIGHT,
1286 EL_INVISIBLE_STEELWALL,
1287 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1288 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1289 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1290 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1291 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1292 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1293 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1294 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1295 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1296 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1297 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1298 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1300 EL_LIGHT_SWITCH_ACTIVE,
1301 EL_SIGN_EXCLAMATION,
1302 EL_SIGN_RADIOACTIVITY,
1313 EL_STEELWALL_SLANTED,
1336 EL_SWITCHGATE_OPENING,
1337 EL_SWITCHGATE_CLOSED,
1338 EL_SWITCHGATE_CLOSING,
1340 EL_TIMEGATE_OPENING,
1342 EL_TIMEGATE_CLOSING,
1346 EL_TUBE_VERTICAL_LEFT,
1347 EL_TUBE_VERTICAL_RIGHT,
1348 EL_TUBE_HORIZONTAL_UP,
1349 EL_TUBE_HORIZONTAL_DOWN,
1355 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1357 static int ep_slippery[] =
1371 EL_ROBOT_WHEEL_ACTIVE,
1377 EL_ACIDPOOL_TOPLEFT,
1378 EL_ACIDPOOL_TOPRIGHT,
1388 EL_STEELWALL_SLANTED,
1392 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1394 static int ep_enemy[] =
1407 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1409 static int ep_mauer[] =
1437 EL_WALL_GROWING_ACTIVE,
1456 EL_SP_TERMINAL_ACTIVE,
1459 EL_INVISIBLE_STEELWALL,
1460 EL_STEELWALL_SLANTED,
1465 EL_EMC_WALL_PILLAR_UPPER,
1466 EL_EMC_WALL_PILLAR_MIDDLE,
1467 EL_EMC_WALL_PILLAR_LOWER,
1474 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1476 static int ep_can_fall[] =
1491 EL_BD_MAGIC_WALL_FULL,
1502 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1504 static int ep_can_smash[] =
1535 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1537 static int ep_can_change[] =
1548 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1550 static int ep_can_move[] =
1570 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1572 static int ep_could_move[] =
1582 EL_BD_BUTTERFLY_RIGHT,
1584 EL_BD_BUTTERFLY_LEFT,
1585 EL_BD_BUTTERFLY_DOWN,
1586 EL_BD_FIREFLY_RIGHT,
1595 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1597 static int ep_dont_touch[] =
1604 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1606 static int ep_dont_go_to[] =
1620 EL_SP_BUGGY_BASE_ACTIVE,
1624 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1626 static int ep_mampf2[] =
1651 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1653 static int ep_bd_element[] =
1680 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1682 static int ep_sb_element[] =
1687 EL_SOKOBAN_FIELD_EMPTY,
1688 EL_SOKOBAN_FIELD_FULL,
1690 EL_INVISIBLE_STEELWALL
1692 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1694 static int ep_gem[] =
1703 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1705 static int ep_inactive[] =
1748 EL_WALL_EMERALD_YELLOW,
1753 EL_SOKOBAN_FIELD_EMPTY,
1754 EL_SOKOBAN_FIELD_FULL,
1755 EL_WALL_EMERALD_RED,
1756 EL_WALL_EMERALD_PURPLE,
1757 EL_ACIDPOOL_TOPLEFT,
1758 EL_ACIDPOOL_TOPRIGHT,
1759 EL_ACIDPOOL_BOTTOMLEFT,
1761 EL_ACIDPOOL_BOTTOMRIGHT,
1765 EL_BD_MAGIC_WALL_DEAD,
1766 EL_AMOEBA_TO_DIAMOND,
1799 EL_INVISIBLE_STEELWALL,
1800 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1801 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1802 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1803 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1804 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1805 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1806 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1807 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1808 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1809 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1810 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1811 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1812 EL_SIGN_EXCLAMATION,
1813 EL_SIGN_RADIOACTIVITY,
1824 EL_STEELWALL_SLANTED,
1829 EL_EMC_WALL_PILLAR_UPPER,
1830 EL_EMC_WALL_PILLAR_MIDDLE,
1831 EL_EMC_WALL_PILLAR_LOWER,
1838 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1840 static int ep_explosive[] =
1845 EL_DYNABOMB_ACTIVE_1,
1846 EL_DYNABOMB_ACTIVE_2,
1847 EL_DYNABOMB_ACTIVE_3,
1848 EL_DYNABOMB_ACTIVE_4,
1865 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1867 static int ep_mampf3[] =
1878 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1880 static int ep_pushable[] =
1887 EL_SOKOBAN_FIELD_FULL,
1897 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1899 static int ep_player[] =
1907 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1909 static int ep_has_content[] =
1917 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1919 static int ep_eatable[] =
1927 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1929 static int ep_sp_element[] =
1972 /* additional elements that appeared in newer Supaplex levels */
1974 /* more than one murphy in a level results in an inactive clone */
1977 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1979 static int ep_quick_gate[] =
2003 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2005 static int ep_over_player[] =
2021 EL_TUBE_VERTICAL_LEFT,
2022 EL_TUBE_VERTICAL_RIGHT,
2023 EL_TUBE_HORIZONTAL_UP,
2024 EL_TUBE_HORIZONTAL_DOWN,
2030 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2032 static int ep_active_bomb[] =
2035 EL_DYNABOMB_ACTIVE_1,
2036 EL_DYNABOMB_ACTIVE_2,
2037 EL_DYNABOMB_ACTIVE_3,
2038 EL_DYNABOMB_ACTIVE_4
2040 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2042 static int ep_belt[] =
2044 EL_CONVEYOR_BELT1_LEFT,
2045 EL_CONVEYOR_BELT1_MIDDLE,
2046 EL_CONVEYOR_BELT1_RIGHT,
2047 EL_CONVEYOR_BELT2_LEFT,
2048 EL_CONVEYOR_BELT2_MIDDLE,
2049 EL_CONVEYOR_BELT2_RIGHT,
2050 EL_CONVEYOR_BELT3_LEFT,
2051 EL_CONVEYOR_BELT3_MIDDLE,
2052 EL_CONVEYOR_BELT3_RIGHT,
2053 EL_CONVEYOR_BELT4_LEFT,
2054 EL_CONVEYOR_BELT4_MIDDLE,
2055 EL_CONVEYOR_BELT4_RIGHT,
2057 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2059 static int ep_belt_switch[] =
2061 EL_CONVEYOR_BELT1_SWITCH_LEFT,
2062 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2063 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2064 EL_CONVEYOR_BELT2_SWITCH_LEFT,
2065 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2066 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2067 EL_CONVEYOR_BELT3_SWITCH_LEFT,
2068 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2069 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2070 EL_CONVEYOR_BELT4_SWITCH_LEFT,
2071 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2072 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2074 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2076 static int ep_tube[] =
2081 EL_TUBE_VERTICAL_LEFT,
2082 EL_TUBE_VERTICAL_RIGHT,
2083 EL_TUBE_HORIZONTAL_UP,
2084 EL_TUBE_HORIZONTAL_DOWN,
2090 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2092 static long ep1_bit[] =
2126 static long ep2_bit[] =
2132 static int *ep1_array[] =
2166 static int *ep2_array[] =
2172 static int *ep1_num[] =
2199 &ep_has_content_num,
2203 &ep_over_player_num,
2206 static int *ep2_num[] =
2209 &ep_belt_switch_num,
2212 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2213 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2215 for(i=0; i<MAX_ELEMENTS; i++)
2217 Elementeigenschaften1[i] = 0;
2218 Elementeigenschaften2[i] = 0;
2221 for(i=0; i<num_properties1; i++)
2222 for(j=0; j<*(ep1_num[i]); j++)
2223 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2224 for(i=0; i<num_properties2; i++)
2225 for(j=0; j<*(ep2_num[i]); j++)
2226 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2228 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2229 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2232 void Execute_Debug_Command(char *command)
2234 if (strcmp(command, "create graphicsinfo.conf") == 0)
2238 printf("# You can configure additional/alternative image files here.\n");
2239 printf("# (The images below are default and therefore commented out.)\n");
2241 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2243 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2246 for (i=0; image_config[i].token != NULL; i++)
2248 getFormattedSetupEntry(image_config[i].token,
2249 image_config[i].value));
2251 else if (strcmp(command, "create soundsinfo.conf") == 0)
2255 printf("# You can configure additional/alternative sound files here.\n");
2256 printf("# (The sounds below are default and therefore commented out.)\n");
2258 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2260 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2263 for (i=0; sound_config[i].token != NULL; i++)
2265 getFormattedSetupEntry(sound_config[i].token,
2266 sound_config[i].value));
2268 else if (strcmp(command, "create musicinfo.conf") == 0)
2270 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2272 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2274 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2276 else if (strcmp(command, "help") == 0)
2278 printf("The following commands are recognized:\n");
2279 printf(" \"create graphicsinfo.conf\"\n");
2280 printf(" \"create soundsinfo.conf\"\n");
2281 printf(" \"create musicinfo.conf\"\n");
2285 void CloseAllAndExit(int exit_value)
2292 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2296 FreeTileClipmasks();
2297 for(i=0; i<NUM_BITMAPS; i++)
2300 CloseVideoDisplay();
2301 ClosePlatformDependantStuff();