1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #include "conf_e2g.c" // include auto-generated data structure definitions
28 #include "conf_esg.c" // include auto-generated data structure definitions
29 #include "conf_e2s.c" // include auto-generated data structure definitions
30 #include "conf_fnt.c" // include auto-generated data structure definitions
31 #include "conf_g2s.c" // include auto-generated data structure definitions
32 #include "conf_g2m.c" // include auto-generated data structure definitions
33 #include "conf_act.c" // include auto-generated data structure definitions
36 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
37 #define CONFIG_TOKEN_GLOBAL_BUSY_INITIAL "global.busy_initial"
38 #define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
39 #define CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD "global.busy_playfield"
40 #define CONFIG_TOKEN_BACKGROUND "background"
41 #define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL "background.LOADING_INITIAL"
42 #define CONFIG_TOKEN_BACKGROUND_LOADING "background.LOADING"
44 #define INITIAL_IMG_GLOBAL_BUSY_INITIAL 0
45 #define INITIAL_IMG_GLOBAL_BUSY 1
46 #define INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD 2
48 #define NUM_INITIAL_IMAGES_BUSY 3
50 #define INITIAL_IMG_BACKGROUND 3
51 #define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 4
52 #define INITIAL_IMG_BACKGROUND_LOADING 5
54 #define NUM_INITIAL_IMAGES 6
57 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
58 static struct GraphicInfo image_initial[NUM_INITIAL_IMAGES];
60 static int copy_properties[][5] =
64 EL_BUG_LEFT, EL_BUG_RIGHT,
65 EL_BUG_UP, EL_BUG_DOWN
69 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
70 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
74 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
75 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
79 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
80 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
84 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
85 EL_PACMAN_UP, EL_PACMAN_DOWN
89 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
90 EL_YAMYAM_UP, EL_YAMYAM_DOWN
94 EL_MOLE_LEFT, EL_MOLE_RIGHT,
95 EL_MOLE_UP, EL_MOLE_DOWN
99 EL_SPRING_LEFT, EL_SPRING_RIGHT,
100 EL_SPRING_LEFT, EL_SPRING_RIGHT, // (to match array size)
109 // forward declaration for internal use
110 static int get_graphic_parameter_value(char *, char *, int);
113 static int getLoadingBackgroundImage(int graphic)
115 return getImageFromGraphicOrDefault(graphic, INITIAL_IMG_BACKGROUND);
118 static void SetLoadingWindowBackgroundImage(int graphic)
120 SetBackgroundImage(getLoadingBackgroundImage(graphic), REDRAW_ALL);
123 static void SetLoadingBackgroundImage(void)
125 struct GraphicInfo *graphic_info_last = graphic_info;
126 int background_image = (game_status_last_screen == -1 ?
127 INITIAL_IMG_BACKGROUND_LOADING_INITIAL :
128 INITIAL_IMG_BACKGROUND_LOADING);
130 graphic_info = image_initial;
132 SetDrawDeactivationMask(REDRAW_NONE);
133 SetDrawBackgroundMask(REDRAW_ALL);
135 SetLoadingWindowBackgroundImage(background_image);
137 graphic_info = graphic_info_last;
140 static void DrawInitAnim(boolean only_when_loading)
142 struct GraphicInfo *graphic_info_last = graphic_info;
143 int graphic = (game_status_last_screen == -1 ?
144 INITIAL_IMG_GLOBAL_BUSY_INITIAL :
145 game_status == GAME_MODE_LOADING ?
146 INITIAL_IMG_GLOBAL_BUSY :
147 INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD);
148 struct MenuPosInfo *busy = (game_status_last_screen == -1 ?
149 &init_last.busy_initial :
150 game_status == GAME_MODE_LOADING ?
152 &init_last.busy_playfield);
153 static DelayCounter action_delay = { 0 };
154 int sync_frame = FrameCounter;
157 action_delay.value = GameFrameDelay;
159 // prevent OS (Windows) from complaining about program not responding
162 if (game_status != GAME_MODE_LOADING && only_when_loading)
165 if (image_initial[graphic].bitmap == NULL || window == NULL)
168 if (!DelayReached(&action_delay))
172 busy->x = (game_status == GAME_MODE_LOADING ? WIN_XSIZE / 2 : SXSIZE / 2);
174 busy->y = (game_status == GAME_MODE_LOADING ? WIN_YSIZE / 2 : SYSIZE / 2);
176 x = (game_status == GAME_MODE_LOADING ? 0 : SX) + ALIGNED_TEXT_XPOS(busy);
177 y = (game_status == GAME_MODE_LOADING ? 0 : SY) + ALIGNED_TEXT_YPOS(busy);
179 graphic_info = image_initial;
181 if (sync_frame % image_initial[graphic].anim_delay == 0)
185 int width = graphic_info[graphic].width;
186 int height = graphic_info[graphic].height;
187 int frame = getGraphicAnimationFrame(graphic, sync_frame);
189 ClearRectangleOnBackground(drawto, x, y, width, height);
191 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
192 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, width, height, x, y);
194 BlitBitmap(drawto, window, x, y, width, height, x, y);
197 graphic_info = graphic_info_last;
202 static void DrawProgramInfo(void)
204 int font1_nr = FC_YELLOW;
205 int font2_nr = FC_RED;
206 int font2_height = getFontHeight(font2_nr);
209 int ypos3 = WIN_YSIZE - 20 - font2_height;
211 DrawInitText(getProgramInitString(), ypos1, font1_nr);
212 DrawInitText(setup.internal.program_copyright, ypos2, font2_nr);
213 DrawInitText(setup.internal.program_website, ypos3, font2_nr);
216 static void FreeGadgets(void)
218 FreeLevelEditorGadgets();
225 void InitGadgets(void)
227 static boolean gadgets_initialized = FALSE;
229 if (gadgets_initialized)
232 CreateLevelEditorGadgets();
236 CreateScreenGadgets();
238 InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
240 gadgets_initialized = TRUE;
243 static void InitElementSmallImagesScaledUp(int graphic)
245 struct GraphicInfo *g = &graphic_info[graphic];
247 // create small and game tile sized bitmaps (and scale up, if needed)
248 CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
251 static void InitElementSmallImages(void)
253 print_timestamp_init("InitElementSmallImages");
255 static int special_graphics[] =
269 IMG_EDITOR_ELEMENT_BORDER,
270 IMG_EDITOR_ELEMENT_BORDER_INPUT,
271 IMG_EDITOR_CASCADE_LIST,
272 IMG_EDITOR_CASCADE_LIST_ACTIVE,
275 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
276 int num_property_mappings = getImageListPropertyMappingSize();
279 print_timestamp_time("getImageListPropertyMapping/Size");
281 print_timestamp_init("InitElementSmallImagesScaledUp (1)");
282 // initialize normal element images from static configuration
283 for (i = 0; element_to_graphic[i].element > -1; i++)
284 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
285 print_timestamp_done("InitElementSmallImagesScaledUp (1)");
287 // initialize special element images from static configuration
288 for (i = 0; element_to_special_graphic[i].element > -1; i++)
289 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
290 print_timestamp_time("InitElementSmallImagesScaledUp (2)");
292 // initialize element images from dynamic configuration
293 for (i = 0; i < num_property_mappings; i++)
294 if (property_mapping[i].base_index < MAX_NUM_ELEMENTS)
295 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
296 print_timestamp_time("InitElementSmallImagesScaledUp (3)");
298 // initialize special non-element images from above list
299 for (i = 0; special_graphics[i] > -1; i++)
300 InitElementSmallImagesScaledUp(special_graphics[i]);
301 print_timestamp_time("InitElementSmallImagesScaledUp (4)");
303 print_timestamp_done("InitElementSmallImages");
306 static void InitScaledImagesScaledUp(int graphic)
308 struct GraphicInfo *g = &graphic_info[graphic];
310 ScaleImage(graphic, g->scale_up_factor);
313 static void InitScaledImages(void)
315 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
316 int num_property_mappings = getImageListPropertyMappingSize();
319 // scale normal images from static configuration, if not already scaled
320 for (i = 0; i < NUM_IMAGE_FILES; i++)
321 InitScaledImagesScaledUp(i);
323 // scale images from dynamic configuration, if not already scaled
324 for (i = 0; i < num_property_mappings; i++)
325 InitScaledImagesScaledUp(property_mapping[i].artwork_index);
328 static void InitBitmapPointers(void)
330 int num_images = getImageListSize();
333 // standard size bitmap may have changed -- update default bitmap pointer
334 for (i = 0; i < num_images; i++)
335 if (graphic_info[i].bitmaps)
336 graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD];
339 void InitImageTextures(void)
341 static int texture_graphics[] =
343 IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
344 IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
345 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
346 IMG_GFX_GAME_BUTTON_TOUCH_STOP,
347 IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
348 IMG_MENU_BUTTON_TOUCH_BACK,
349 IMG_MENU_BUTTON_TOUCH_NEXT,
350 IMG_MENU_BUTTON_TOUCH_BACK2,
351 IMG_MENU_BUTTON_TOUCH_NEXT2,
356 FreeAllImageTextures();
358 for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++)
359 CreateImageTextures(i);
361 for (i = 0; i < MAX_NUM_TOONS; i++)
362 CreateImageTextures(IMG_TOON_1 + i);
364 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
366 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
368 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
370 int graphic = global_anim_info[i].graphic[j][k];
372 if (graphic == IMG_UNDEFINED)
375 CreateImageTextures(graphic);
380 for (i = 0; texture_graphics[i] > -1; i++)
381 CreateImageTextures(texture_graphics[i]);
384 static int getFontSpecialSuffix(void)
388 // (special case: do not use special font for GAME_MODE_LOADING)
389 if (game_status >= GAME_MODE_TITLE_INITIAL &&
390 game_status <= GAME_MODE_PSEUDO_PREVIEW)
391 special = game_status;
392 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
393 special = GFX_SPECIAL_ARG_MAIN;
394 else if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
395 special = GFX_SPECIAL_ARG_NAMES;
400 static int getFontBitmapID(int font_nr)
402 int special = getFontSpecialSuffix();
405 return font_info[font_nr].special_bitmap_id[special];
410 static int getFontFromToken(char *token)
412 char *value = getHashEntry(font_token_hash, token);
417 // if font not found, use reliable default value
418 return FONT_INITIAL_1;
421 static char *getTokenFromFont(int font_nr)
423 static char *token = NULL;
424 int special = getFontSpecialSuffix();
429 token = getStringCat2(font_info[font_nr].token_name,
430 special_suffix_info[special].suffix);
432 token = getStringCopy(font_info[font_nr].token_name);
437 static void InitFontGraphicInfo(void)
439 static struct FontBitmapInfo *font_bitmap_info = NULL;
440 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
441 int num_property_mappings = getImageListPropertyMappingSize();
442 int num_font_bitmaps = NUM_FONTS;
445 if (graphic_info == NULL) // still at startup phase
447 InitFontInfo(font_initial, NUM_INITIAL_FONTS,
448 getFontBitmapID, getFontFromToken, getTokenFromFont);
453 // ---------- initialize font graphic definitions ----------
455 // always start with reliable default values (normal font graphics)
456 for (i = 0; i < NUM_FONTS; i++)
457 font_info[i].graphic = IMG_FONT_INITIAL_1;
459 // initialize normal font/graphic mapping from static configuration
460 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
462 int font_nr = font_to_graphic[i].font_nr;
463 int special = font_to_graphic[i].special;
464 int graphic = font_to_graphic[i].graphic;
469 font_info[font_nr].graphic = graphic;
472 // always start with reliable default values (special font graphics)
473 for (i = 0; i < NUM_FONTS; i++)
475 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
477 font_info[i].special_graphic[j] = font_info[i].graphic;
478 font_info[i].special_bitmap_id[j] = i;
482 // initialize special font/graphic mapping from static configuration
483 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
485 int font_nr = font_to_graphic[i].font_nr;
486 int special = font_to_graphic[i].special;
487 int graphic = font_to_graphic[i].graphic;
488 int base_graphic = font2baseimg(font_nr);
490 if (IS_SPECIAL_GFX_ARG(special))
492 boolean base_redefined =
493 getImageListEntryFromImageID(base_graphic)->redefined;
494 boolean special_redefined =
495 getImageListEntryFromImageID(graphic)->redefined;
496 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
498 /* if the base font ("font.title_1", for example) has been redefined,
499 but not the special font ("font.title_1.LEVELS", for example), do not
500 use an existing (in this case considered obsolete) special font
501 anymore, but use the automatically determined default font */
502 /* special case: cloned special fonts must be explicitly redefined,
503 but are not automatically redefined by redefining base font */
504 if (base_redefined && !special_redefined && !special_cloned)
507 font_info[font_nr].special_graphic[special] = graphic;
508 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
513 // initialize special font/graphic mapping from dynamic configuration
514 for (i = 0; i < num_property_mappings; i++)
516 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
517 int special = property_mapping[i].ext3_index;
518 int graphic = property_mapping[i].artwork_index;
520 if (font_nr < 0 || font_nr >= NUM_FONTS)
523 if (IS_SPECIAL_GFX_ARG(special))
525 font_info[font_nr].special_graphic[special] = graphic;
526 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
531 /* correct special font/graphic mapping for cloned fonts for downwards
532 compatibility of PREVIEW fonts -- this is only needed for implicit
533 redefinition of special font by redefined base font, and only if other
534 fonts are cloned from this special font (like in the "Zelda" level set) */
535 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
537 int font_nr = font_to_graphic[i].font_nr;
538 int special = font_to_graphic[i].special;
539 int graphic = font_to_graphic[i].graphic;
541 if (IS_SPECIAL_GFX_ARG(special))
543 boolean special_redefined =
544 getImageListEntryFromImageID(graphic)->redefined;
545 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
547 if (special_cloned && !special_redefined)
551 for (j = 0; font_to_graphic[j].font_nr > -1; j++)
553 int font_nr2 = font_to_graphic[j].font_nr;
554 int special2 = font_to_graphic[j].special;
555 int graphic2 = font_to_graphic[j].graphic;
557 if (IS_SPECIAL_GFX_ARG(special2) &&
558 graphic2 == graphic_info[graphic].clone_from)
560 font_info[font_nr].special_graphic[special] =
561 font_info[font_nr2].special_graphic[special2];
562 font_info[font_nr].special_bitmap_id[special] =
563 font_info[font_nr2].special_bitmap_id[special2];
570 // reset non-redefined ".active" font graphics if normal font is redefined
571 // (this different treatment is needed because normal and active fonts are
572 // independently defined ("active" is not a property of font definitions!)
573 for (i = 0; i < NUM_FONTS; i++)
575 int font_nr_base = i;
576 int font_nr_active = FONT_ACTIVE(font_nr_base);
578 // check only those fonts with exist as normal and ".active" variant
579 if (font_nr_base != font_nr_active)
581 int base_graphic = font_info[font_nr_base].graphic;
582 int active_graphic = font_info[font_nr_active].graphic;
583 boolean base_redefined =
584 getImageListEntryFromImageID(base_graphic)->redefined;
585 boolean active_redefined =
586 getImageListEntryFromImageID(active_graphic)->redefined;
588 /* if the base font ("font.menu_1", for example) has been redefined,
589 but not the active font ("font.menu_1.active", for example), do not
590 use an existing (in this case considered obsolete) active font
591 anymore, but use the automatically determined default font */
592 if (base_redefined && !active_redefined)
593 font_info[font_nr_active].graphic = base_graphic;
595 // now also check each "special" font (which may be the same as above)
596 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
598 int base_graphic = font_info[font_nr_base].special_graphic[j];
599 int active_graphic = font_info[font_nr_active].special_graphic[j];
600 boolean base_redefined =
601 getImageListEntryFromImageID(base_graphic)->redefined;
602 boolean active_redefined =
603 getImageListEntryFromImageID(active_graphic)->redefined;
605 // same as above, but check special graphic definitions, for example:
606 // redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN"
607 if (base_redefined && !active_redefined)
609 font_info[font_nr_active].special_graphic[j] =
610 font_info[font_nr_base].special_graphic[j];
611 font_info[font_nr_active].special_bitmap_id[j] =
612 font_info[font_nr_base].special_bitmap_id[j];
618 // ---------- initialize font bitmap array ----------
620 if (font_bitmap_info != NULL)
621 FreeFontInfo(font_bitmap_info);
624 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
626 // ---------- initialize font bitmap definitions ----------
628 for (i = 0; i < NUM_FONTS; i++)
630 if (i < NUM_INITIAL_FONTS)
632 font_bitmap_info[i] = font_initial[i];
636 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
638 int font_bitmap_id = font_info[i].special_bitmap_id[j];
639 int graphic = font_info[i].special_graphic[j];
641 // set 'graphic_info' for font entries, if uninitialized (guessed)
642 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
644 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
645 graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
648 // copy font relevant information from graphics information
649 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
650 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
651 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
652 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
653 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
655 font_bitmap_info[font_bitmap_id].offset_x =
656 graphic_info[graphic].offset_x;
657 font_bitmap_info[font_bitmap_id].offset_y =
658 graphic_info[graphic].offset_y;
660 font_bitmap_info[font_bitmap_id].draw_xoffset =
661 graphic_info[graphic].draw_xoffset;
662 font_bitmap_info[font_bitmap_id].draw_yoffset =
663 graphic_info[graphic].draw_yoffset;
665 font_bitmap_info[font_bitmap_id].num_chars =
666 graphic_info[graphic].anim_frames;
667 font_bitmap_info[font_bitmap_id].num_chars_per_line =
668 graphic_info[graphic].anim_frames_per_line;
672 InitFontInfo(font_bitmap_info, num_font_bitmaps,
673 getFontBitmapID, getFontFromToken, getTokenFromFont);
676 static void InitGlobalAnimGraphicInfo(void)
678 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
679 int num_property_mappings = getImageListPropertyMappingSize();
682 if (graphic_info == NULL) // still at startup phase
685 // always start with reliable default values (no global animations)
686 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
687 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
688 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
689 global_anim_info[i].graphic[j][k] = IMG_UNDEFINED;
691 // initialize global animation definitions from static configuration
692 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
694 int j = GLOBAL_ANIM_ID_PART_BASE;
695 int k = GFX_SPECIAL_ARG_DEFAULT;
697 global_anim_info[i].graphic[j][k] = IMG_GFX_GLOBAL_ANIM_1 + i;
700 // initialize global animation definitions from dynamic configuration
701 for (i = 0; i < num_property_mappings; i++)
703 int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS;
704 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
705 int special = property_mapping[i].ext3_index;
706 int graphic = property_mapping[i].artwork_index;
708 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
711 // set animation part to base part, if not specified
712 if (!IS_GLOBAL_ANIM_PART(part_nr))
713 part_nr = GLOBAL_ANIM_ID_PART_BASE;
715 // set animation screen to default, if not specified
716 if (!IS_SPECIAL_GFX_ARG(special))
717 special = GFX_SPECIAL_ARG_DEFAULT;
719 global_anim_info[anim_nr].graphic[part_nr][special] = graphic;
721 // fix default value for ".draw_masked" (for backward compatibility)
722 struct GraphicInfo *g = &graphic_info[graphic];
723 struct FileInfo *image = getImageListEntryFromImageID(graphic);
724 char **parameter_raw = image->parameter;
725 int p = GFX_ARG_DRAW_MASKED;
726 int draw_masked = get_graphic_parameter_value(parameter_raw[p],
727 image_config_suffix[p].token,
728 image_config_suffix[p].type);
730 // if ".draw_masked" parameter is undefined, use default value "TRUE"
731 if (draw_masked == ARG_UNDEFINED_VALUE)
732 g->draw_masked = TRUE;
736 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
737 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
738 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
739 if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED &&
740 graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL)
741 Debug("init:InitGlobalAnimGraphicInfo",
742 "anim %d, part %d, mode %d => %d",
743 i, j, k, global_anim_info[i].graphic[j][k]);
747 static void InitGlobalAnimSoundInfo(void)
749 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
750 int num_property_mappings = getSoundListPropertyMappingSize();
753 // always start with reliable default values (no global animation sounds)
754 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
755 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
756 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
757 global_anim_info[i].sound[j][k] = SND_UNDEFINED;
759 // initialize global animation sound definitions from dynamic configuration
760 for (i = 0; i < num_property_mappings; i++)
762 int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS;
763 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
764 int special = property_mapping[i].ext3_index;
765 int sound = property_mapping[i].artwork_index;
767 // sound uses control definition; map it to position of graphic (artwork)
768 anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
770 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
773 // set animation part to base part, if not specified
774 if (!IS_GLOBAL_ANIM_PART(part_nr))
775 part_nr = GLOBAL_ANIM_ID_PART_BASE;
777 // set animation screen to default, if not specified
778 if (!IS_SPECIAL_GFX_ARG(special))
779 special = GFX_SPECIAL_ARG_DEFAULT;
781 global_anim_info[anim_nr].sound[part_nr][special] = sound;
785 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
786 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
787 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
788 if (global_anim_info[i].sound[j][k] != SND_UNDEFINED)
789 Debug("init:InitGlobalAnimSoundInfo",
790 "anim %d, part %d, mode %d => %d",
791 i, j, k, global_anim_info[i].sound[j][k]);
795 static void InitGlobalAnimMusicInfo(void)
797 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
798 int num_property_mappings = getMusicListPropertyMappingSize();
801 // always start with reliable default values (no global animation music)
802 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
803 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
804 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
805 global_anim_info[i].music[j][k] = MUS_UNDEFINED;
807 // initialize global animation music definitions from dynamic configuration
808 for (i = 0; i < num_property_mappings; i++)
810 int anim_nr = property_mapping[i].base_index - NUM_MUSIC_PREFIXES;
811 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
812 int special = property_mapping[i].ext2_index;
813 int music = property_mapping[i].artwork_index;
815 // music uses control definition; map it to position of graphic (artwork)
816 anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
818 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
821 // set animation part to base part, if not specified
822 if (!IS_GLOBAL_ANIM_PART(part_nr))
823 part_nr = GLOBAL_ANIM_ID_PART_BASE;
825 // set animation screen to default, if not specified
826 if (!IS_SPECIAL_GFX_ARG(special))
827 special = GFX_SPECIAL_ARG_DEFAULT;
829 global_anim_info[anim_nr].music[part_nr][special] = music;
833 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
834 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
835 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
836 if (global_anim_info[i].music[j][k] != MUS_UNDEFINED)
837 Debug("init:InitGlobalAnimMusicInfo",
838 "anim %d, part %d, mode %d => %d",
839 i, j, k, global_anim_info[i].music[j][k]);
843 static void InitElementGraphicInfo(void)
845 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
846 int num_property_mappings = getImageListPropertyMappingSize();
849 if (graphic_info == NULL) // still at startup phase
852 // set values to -1 to identify later as "uninitialized" values
853 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
855 for (act = 0; act < NUM_ACTIONS; act++)
857 element_info[i].graphic[act] = -1;
858 element_info[i].crumbled[act] = -1;
860 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
862 element_info[i].direction_graphic[act][dir] = -1;
863 element_info[i].direction_crumbled[act][dir] = -1;
870 // initialize normal element/graphic mapping from static configuration
871 for (i = 0; element_to_graphic[i].element > -1; i++)
873 int element = element_to_graphic[i].element;
874 int action = element_to_graphic[i].action;
875 int direction = element_to_graphic[i].direction;
876 boolean crumbled = element_to_graphic[i].crumbled;
877 int graphic = element_to_graphic[i].graphic;
878 int base_graphic = el2baseimg(element);
880 if (graphic_info[graphic].bitmap == NULL)
883 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
886 boolean base_redefined =
887 getImageListEntryFromImageID(base_graphic)->redefined;
888 boolean act_dir_redefined =
889 getImageListEntryFromImageID(graphic)->redefined;
891 /* if the base graphic ("emerald", for example) has been redefined,
892 but not the action graphic ("emerald.falling", for example), do not
893 use an existing (in this case considered obsolete) action graphic
894 anymore, but use the automatically determined default graphic */
895 if (base_redefined && !act_dir_redefined)
900 action = ACTION_DEFAULT;
905 element_info[element].direction_crumbled[action][direction] = graphic;
907 element_info[element].crumbled[action] = graphic;
912 element_info[element].direction_graphic[action][direction] = graphic;
914 element_info[element].graphic[action] = graphic;
918 // initialize normal element/graphic mapping from dynamic configuration
919 for (i = 0; i < num_property_mappings; i++)
921 int element = property_mapping[i].base_index;
922 int action = property_mapping[i].ext1_index;
923 int direction = property_mapping[i].ext2_index;
924 int special = property_mapping[i].ext3_index;
925 int graphic = property_mapping[i].artwork_index;
926 boolean crumbled = FALSE;
928 if (special == GFX_SPECIAL_ARG_CRUMBLED)
934 if (graphic_info[graphic].bitmap == NULL)
937 if (element >= MAX_NUM_ELEMENTS || special != -1)
941 action = ACTION_DEFAULT;
946 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
947 element_info[element].direction_crumbled[action][dir] = -1;
950 element_info[element].direction_crumbled[action][direction] = graphic;
952 element_info[element].crumbled[action] = graphic;
957 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
958 element_info[element].direction_graphic[action][dir] = -1;
961 element_info[element].direction_graphic[action][direction] = graphic;
963 element_info[element].graphic[action] = graphic;
967 // now copy all graphics that are defined to be cloned from other graphics
968 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
970 int graphic = element_info[i].graphic[ACTION_DEFAULT];
971 int crumbled_like, diggable_like;
976 crumbled_like = graphic_info[graphic].crumbled_like;
977 diggable_like = graphic_info[graphic].diggable_like;
979 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
981 for (act = 0; act < NUM_ACTIONS; act++)
982 element_info[i].crumbled[act] =
983 element_info[crumbled_like].crumbled[act];
984 for (act = 0; act < NUM_ACTIONS; act++)
985 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
986 element_info[i].direction_crumbled[act][dir] =
987 element_info[crumbled_like].direction_crumbled[act][dir];
990 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
992 element_info[i].graphic[ACTION_DIGGING] =
993 element_info[diggable_like].graphic[ACTION_DIGGING];
994 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
995 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
996 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
1000 // set hardcoded definitions for some runtime elements without graphic
1001 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
1003 // set hardcoded definitions for some internal elements without graphic
1004 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1006 if (IS_EDITOR_CASCADE_INACTIVE(i))
1007 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
1008 else if (IS_EDITOR_CASCADE_ACTIVE(i))
1009 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
1012 // now set all undefined/invalid graphics to -1 to set to default after it
1013 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1015 for (act = 0; act < NUM_ACTIONS; act++)
1019 graphic = element_info[i].graphic[act];
1020 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
1021 element_info[i].graphic[act] = -1;
1023 graphic = element_info[i].crumbled[act];
1024 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
1025 element_info[i].crumbled[act] = -1;
1027 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1029 graphic = element_info[i].direction_graphic[act][dir];
1030 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
1031 element_info[i].direction_graphic[act][dir] = -1;
1033 graphic = element_info[i].direction_crumbled[act][dir];
1034 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
1035 element_info[i].direction_crumbled[act][dir] = -1;
1040 UPDATE_BUSY_STATE();
1042 // adjust graphics with 2nd tile for movement according to direction
1043 // (do this before correcting '-1' values to minimize calculations)
1044 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1046 for (act = 0; act < NUM_ACTIONS; act++)
1048 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1050 int graphic = element_info[i].direction_graphic[act][dir];
1051 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
1053 if (act == ACTION_FALLING) // special case
1054 graphic = element_info[i].graphic[act];
1056 if (graphic != -1 &&
1057 graphic_info[graphic].double_movement &&
1058 graphic_info[graphic].swap_double_tiles != 0)
1060 struct GraphicInfo *g = &graphic_info[graphic];
1061 int src_x_front = g->src_x;
1062 int src_y_front = g->src_y;
1063 int src_x_back = g->src_x + g->offset2_x;
1064 int src_y_back = g->src_y + g->offset2_y;
1065 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
1067 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
1068 src_y_front < src_y_back);
1069 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
1070 boolean swap_movement_tiles_autodetected =
1071 (!frames_are_ordered_diagonally &&
1072 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
1073 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
1074 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
1075 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
1077 // swap frontside and backside graphic tile coordinates, if needed
1078 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
1080 // get current (wrong) backside tile coordinates
1081 getGraphicSourceXY(graphic, 0, &src_x_back, &src_y_back, TRUE);
1083 // set frontside tile coordinates to backside tile coordinates
1084 g->src_x = src_x_back;
1085 g->src_y = src_y_back;
1087 // invert tile offset to point to new backside tile coordinates
1091 // do not swap front and backside tiles again after correction
1092 g->swap_double_tiles = 0;
1099 UPDATE_BUSY_STATE();
1101 // now set all '-1' values to element specific default values
1102 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1104 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
1105 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
1106 int default_direction_graphic[NUM_DIRECTIONS_FULL];
1107 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
1109 if (default_graphic == -1)
1110 default_graphic = IMG_UNKNOWN;
1112 if (default_crumbled == -1)
1113 default_crumbled = default_graphic;
1115 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1117 default_direction_graphic[dir] =
1118 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
1119 default_direction_crumbled[dir] =
1120 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
1122 if (default_direction_graphic[dir] == -1)
1123 default_direction_graphic[dir] = default_graphic;
1125 if (default_direction_crumbled[dir] == -1)
1126 default_direction_crumbled[dir] = default_direction_graphic[dir];
1129 for (act = 0; act < NUM_ACTIONS; act++)
1131 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
1132 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
1133 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
1134 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
1135 act == ACTION_TURNING_FROM_RIGHT ||
1136 act == ACTION_TURNING_FROM_UP ||
1137 act == ACTION_TURNING_FROM_DOWN);
1139 // generic default action graphic (defined by "[default]" directive)
1140 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
1141 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
1142 int default_remove_graphic = IMG_EMPTY;
1144 if (act_remove && default_action_graphic != -1)
1145 default_remove_graphic = default_action_graphic;
1147 // look for special default action graphic (classic game specific)
1148 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
1149 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
1150 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
1151 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
1152 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
1153 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
1154 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].graphic[act] != -1)
1155 default_action_graphic = element_info[EL_MM_DEFAULT].graphic[act];
1157 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
1158 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
1159 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
1160 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
1161 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
1162 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
1163 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].crumbled[act] != -1)
1164 default_action_crumbled = element_info[EL_MM_DEFAULT].crumbled[act];
1166 // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
1167 // !!! make this better !!!
1168 if (i == EL_EMPTY_SPACE)
1170 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
1171 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
1174 if (default_action_graphic == -1)
1175 default_action_graphic = default_graphic;
1177 if (default_action_crumbled == -1)
1178 default_action_crumbled = default_action_graphic;
1180 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1182 // use action graphic as the default direction graphic, if undefined
1183 int default_action_direction_graphic = element_info[i].graphic[act];
1184 int default_action_direction_crumbled = element_info[i].crumbled[act];
1186 // no graphic for current action -- use default direction graphic
1187 if (default_action_direction_graphic == -1)
1188 default_action_direction_graphic =
1189 (act_remove ? default_remove_graphic :
1191 element_info[i].direction_graphic[ACTION_TURNING][dir] :
1192 default_action_graphic != default_graphic ?
1193 default_action_graphic :
1194 default_direction_graphic[dir]);
1196 if (element_info[i].direction_graphic[act][dir] == -1)
1197 element_info[i].direction_graphic[act][dir] =
1198 default_action_direction_graphic;
1200 if (default_action_direction_crumbled == -1)
1201 default_action_direction_crumbled =
1202 element_info[i].direction_graphic[act][dir];
1204 if (element_info[i].direction_crumbled[act][dir] == -1)
1205 element_info[i].direction_crumbled[act][dir] =
1206 default_action_direction_crumbled;
1209 // no graphic for this specific action -- use default action graphic
1210 if (element_info[i].graphic[act] == -1)
1211 element_info[i].graphic[act] =
1212 (act_remove ? default_remove_graphic :
1213 act_turning ? element_info[i].graphic[ACTION_TURNING] :
1214 default_action_graphic);
1216 if (element_info[i].crumbled[act] == -1)
1217 element_info[i].crumbled[act] = element_info[i].graphic[act];
1221 UPDATE_BUSY_STATE();
1224 static void InitElementSpecialGraphicInfo(void)
1226 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
1227 int num_property_mappings = getImageListPropertyMappingSize();
1230 // always start with reliable default values
1231 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1232 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1233 element_info[i].special_graphic[j] =
1234 element_info[i].graphic[ACTION_DEFAULT];
1236 // initialize special element/graphic mapping from static configuration
1237 for (i = 0; element_to_special_graphic[i].element > -1; i++)
1239 int element = element_to_special_graphic[i].element;
1240 int special = element_to_special_graphic[i].special;
1241 int graphic = element_to_special_graphic[i].graphic;
1242 int base_graphic = el2baseimg(element);
1243 boolean base_redefined =
1244 getImageListEntryFromImageID(base_graphic)->redefined;
1245 boolean special_redefined =
1246 getImageListEntryFromImageID(graphic)->redefined;
1248 /* if the base graphic ("emerald", for example) has been redefined,
1249 but not the special graphic ("emerald.EDITOR", for example), do not
1250 use an existing (in this case considered obsolete) special graphic
1251 anymore, but use the automatically created (down-scaled) graphic */
1252 if (base_redefined && !special_redefined)
1255 element_info[element].special_graphic[special] = graphic;
1258 // initialize special element/graphic mapping from dynamic configuration
1259 for (i = 0; i < num_property_mappings; i++)
1261 int element = property_mapping[i].base_index;
1262 int action = property_mapping[i].ext1_index;
1263 int direction = property_mapping[i].ext2_index;
1264 int special = property_mapping[i].ext3_index;
1265 int graphic = property_mapping[i].artwork_index;
1267 // for action ".active", replace element with active element, if exists
1268 if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
1270 element = ELEMENT_ACTIVE(element);
1274 // for BD effect editor graphics, replace element with effect element, if exists
1275 if (action != -1 && special == GFX_SPECIAL_ARG_EDITOR)
1277 int element_bd = map_element_RND_to_BD_effect(element, action);
1278 int element_ef = map_element_BD_to_RND_cave(element_bd);
1280 if (element_ef != EL_UNKNOWN)
1282 element = element_ef;
1287 if (element >= MAX_NUM_ELEMENTS)
1290 // do not change special graphic if action or direction was specified
1291 if (action != -1 || direction != -1)
1294 if (IS_SPECIAL_GFX_ARG(special))
1295 element_info[element].special_graphic[special] = graphic;
1298 // now set all undefined/invalid graphics to default
1299 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1300 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1301 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
1302 element_info[i].special_graphic[j] =
1303 element_info[i].graphic[ACTION_DEFAULT];
1306 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
1308 if (type != TYPE_ELEMENT && type != TYPE_GRAPHIC)
1309 return get_parameter_value(value_raw, suffix, type);
1311 if (strEqual(value_raw, ARG_UNDEFINED))
1312 return ARG_UNDEFINED_VALUE;
1314 if (type == TYPE_ELEMENT)
1316 char *value = getHashEntry(element_token_hash, value_raw);
1321 Warn("error found in config file:");
1322 Warn("- config file: '%s'", getImageConfigFilename());
1323 Warn("error: invalid element token '%s'", value_raw);
1324 Warn("custom graphic rejected for this element/action");
1325 Warn("fallback done to undefined element for this graphic");
1329 return (value != NULL ? atoi(value) : EL_UNDEFINED);
1331 else if (type == TYPE_GRAPHIC)
1333 char *value = getHashEntry(graphic_token_hash, value_raw);
1334 int fallback_graphic = IMG_CHAR_EXCLAM;
1339 Warn("error found in config file:");
1340 Warn("- config file: '%s'", getImageConfigFilename());
1341 Warn("error: invalid graphic token '%s'", value_raw);
1342 Warn("custom graphic rejected for this element/action");
1343 Warn("fallback done to 'char_exclam' for this graphic");
1347 return (value != NULL ? atoi(value) : fallback_graphic);
1353 static int get_scaled_graphic_width(Bitmap *src_bitmap, int graphic)
1355 int original_width = getOriginalImageWidthFromImageID(graphic);
1356 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1358 // only happens when loaded outside artwork system (like "global.busy")
1359 if (graphic_info == image_initial && src_bitmap)
1360 original_width = src_bitmap->width;
1362 return original_width * scale_up_factor;
1365 static int get_scaled_graphic_height(Bitmap *src_bitmap, int graphic)
1367 int original_height = getOriginalImageHeightFromImageID(graphic);
1368 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1370 // only happens when loaded outside artwork system (like "global.busy")
1371 if (graphic_info == image_initial && src_bitmap)
1372 original_height = src_bitmap->height;
1374 return original_height * scale_up_factor;
1377 static void set_graphic_parameters_ext(int graphic, int *parameter,
1378 Bitmap **src_bitmaps)
1380 struct GraphicInfo *g = &graphic_info[graphic];
1381 Bitmap *src_bitmap = (src_bitmaps ? src_bitmaps[IMG_BITMAP_STANDARD] : NULL);
1382 int anim_frames_per_row = 1, anim_frames_per_col = 1;
1383 int anim_frames_per_line = 1;
1385 // always start with reliable default values
1386 g->src_image_width = 0;
1387 g->src_image_height = 0;
1390 g->width = TILEX; // default for element graphics
1391 g->height = TILEY; // default for element graphics
1392 g->offset_x = 0; // one or both of these values ...
1393 g->offset_y = 0; // ... will be corrected later
1394 g->offset2_x = 0; // one or both of these values ...
1395 g->offset2_y = 0; // ... will be corrected later
1396 g->swap_double_tiles = -1; // auto-detect tile swapping
1397 g->crumbled_like = -1; // do not use clone element
1398 g->diggable_like = -1; // do not use clone element
1399 g->border_size = TILEX / 8; // "CRUMBLED" border size
1400 g->scale_up_factor = 1; // default: no scaling up
1401 g->tile_size = TILESIZE; // default: standard tile size
1402 g->clone_from = -1; // do not use clone graphic
1403 g->init_delay_fixed = 0;
1404 g->init_delay_random = 0;
1405 g->init_delay_action = -1;
1406 g->anim_delay_fixed = 0;
1407 g->anim_delay_random = 0;
1408 g->anim_delay_action = -1;
1409 g->post_delay_fixed = 0;
1410 g->post_delay_random = 0;
1411 g->post_delay_action = -1;
1412 g->init_event = ANIM_EVENT_UNDEFINED;
1413 g->anim_event = ANIM_EVENT_UNDEFINED;
1414 g->init_event_action = -1;
1415 g->anim_event_action = -1;
1416 g->draw_masked = FALSE;
1418 g->fade_mode = FADE_MODE_DEFAULT;
1422 g->auto_delay_unit = AUTO_DELAY_UNIT_DEFAULT;
1423 g->align = ALIGN_CENTER; // default for title screens
1424 g->valign = VALIGN_MIDDLE; // default for title screens
1425 g->sort_priority = 0; // default for title screens
1427 g->style = STYLE_DEFAULT;
1430 g->bitmaps = src_bitmaps;
1431 g->bitmap = src_bitmap;
1433 // optional zoom factor for scaling up the image to a larger size
1434 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1435 g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1436 if (g->scale_up_factor < 1)
1437 g->scale_up_factor = 1; // no scaling
1439 // optional tile size for using non-standard image size
1440 if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
1442 g->tile_size = parameter[GFX_ARG_TILE_SIZE];
1445 // CHECK: should tile sizes less than standard tile size be allowed?
1446 if (g->tile_size < TILESIZE)
1447 g->tile_size = TILESIZE; // standard tile size
1450 // when setting tile size, also set width and height accordingly
1451 g->width = g->tile_size;
1452 g->height = g->tile_size;
1455 if (g->use_image_size)
1457 // set new default bitmap size (with scaling, but without small images)
1458 g->width = get_scaled_graphic_width(src_bitmap, graphic);
1459 g->height = get_scaled_graphic_height(src_bitmap, graphic);
1462 // optional width and height of each animation frame
1463 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1464 g->width = parameter[GFX_ARG_WIDTH];
1465 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1466 g->height = parameter[GFX_ARG_HEIGHT];
1468 // optional x and y tile position of animation frame sequence
1469 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
1470 g->src_x = parameter[GFX_ARG_XPOS] * g->width;
1471 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1472 g->src_y = parameter[GFX_ARG_YPOS] * g->height;
1474 // optional x and y pixel position of animation frame sequence
1475 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1476 g->src_x = parameter[GFX_ARG_X];
1477 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1478 g->src_y = parameter[GFX_ARG_Y];
1485 Warn("invalid value %d for '%s.width' (fallback done to %d)",
1486 g->width, getTokenFromImageID(graphic), TILEX);
1489 g->width = TILEX; // will be checked to be inside bitmap later
1495 Warn("invalid value %d for '%s.height' (fallback done to %d)",
1496 g->height, getTokenFromImageID(graphic), TILEY);
1499 g->height = TILEY; // will be checked to be inside bitmap later
1505 // get final bitmap size (with scaling, but without small images)
1506 int src_image_width = get_scaled_graphic_width(src_bitmap, graphic);
1507 int src_image_height = get_scaled_graphic_height(src_bitmap, graphic);
1509 if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
1511 anim_frames_per_row = MAX(1, src_image_width / g->tile_size);
1512 anim_frames_per_col = MAX(1, src_image_height / g->tile_size);
1516 anim_frames_per_row = MAX(1, src_image_width / g->width);
1517 anim_frames_per_col = MAX(1, src_image_height / g->height);
1520 g->src_image_width = src_image_width;
1521 g->src_image_height = src_image_height;
1524 // correct x or y offset dependent of vertical or horizontal frame order
1525 if (parameter[GFX_ARG_VERTICAL]) // frames are ordered vertically
1527 g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1528 parameter[GFX_ARG_OFFSET] : g->height);
1529 anim_frames_per_line = anim_frames_per_col;
1531 else // frames are ordered horizontally
1533 g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1534 parameter[GFX_ARG_OFFSET] : g->width);
1535 anim_frames_per_line = anim_frames_per_row;
1538 // optionally, the x and y offset of frames can be specified directly
1539 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1540 g->offset_x = parameter[GFX_ARG_XOFFSET];
1541 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1542 g->offset_y = parameter[GFX_ARG_YOFFSET];
1544 // optionally, moving animations may have separate start and end graphics
1545 g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1547 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1548 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1550 // correct x or y offset2 dependent of vertical or horizontal frame order
1551 if (parameter[GFX_ARG_2ND_VERTICAL]) // frames are ordered vertically
1552 g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1553 parameter[GFX_ARG_2ND_OFFSET] : g->height);
1554 else // frames are ordered horizontally
1555 g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1556 parameter[GFX_ARG_2ND_OFFSET] : g->width);
1558 // optionally, the x and y offset of 2nd graphic can be specified directly
1559 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1560 g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1561 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1562 g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1564 // optionally, the second movement tile can be specified as start tile
1565 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1566 g->swap_double_tiles = parameter[GFX_ARG_2ND_SWAP_TILES];
1568 // automatically determine correct number of frames, if not defined
1569 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1570 g->anim_frames = parameter[GFX_ARG_FRAMES];
1571 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1572 g->anim_frames = anim_frames_per_row;
1573 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1574 g->anim_frames = anim_frames_per_col;
1578 if (g->anim_frames < 1) // frames must be at least 1
1581 g->anim_frames_per_line =
1582 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1583 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1585 g->anim_delay = parameter[GFX_ARG_DELAY];
1586 if (g->anim_delay < 1) // delay must be at least 1
1589 g->anim_mode = parameter[GFX_ARG_ANIM_MODE];
1591 // automatically determine correct start frame, if not defined
1592 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1593 g->anim_start_frame = 0;
1594 else if (g->anim_mode & ANIM_REVERSE)
1595 g->anim_start_frame = g->anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1597 g->anim_start_frame = parameter[GFX_ARG_START_FRAME];
1599 // animation synchronized with global frame counter, not move position
1600 g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1602 // animation synchronized with global anim frame counter, not move position
1603 g->anim_global_anim_sync = parameter[GFX_ARG_GLOBAL_ANIM_SYNC];
1605 // optional element for cloning crumble graphics
1606 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1607 g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1609 // optional element for cloning digging graphics
1610 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1611 g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1613 // optional border size for "crumbling" diggable graphics
1614 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1615 g->border_size = parameter[GFX_ARG_BORDER_SIZE];
1617 // used for global animations and player "boring" and "sleeping" actions
1618 if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1619 g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED];
1620 if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1621 g->init_delay_random = parameter[GFX_ARG_INIT_DELAY_RANDOM];
1622 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1623 g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED];
1624 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1625 g->anim_delay_random = parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1626 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1627 g->post_delay_fixed = parameter[GFX_ARG_POST_DELAY_FIXED];
1628 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1629 g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM];
1631 // used for global animations
1632 if (parameter[GFX_ARG_INIT_EVENT] != ARG_UNDEFINED_VALUE)
1633 g->init_event = parameter[GFX_ARG_INIT_EVENT];
1634 if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE)
1635 g->anim_event = parameter[GFX_ARG_ANIM_EVENT];
1636 if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
1637 g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION];
1638 if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
1639 g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION];
1640 if (parameter[GFX_ARG_INIT_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1641 g->init_delay_action = parameter[GFX_ARG_INIT_DELAY_ACTION];
1642 if (parameter[GFX_ARG_ANIM_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1643 g->anim_delay_action = parameter[GFX_ARG_ANIM_DELAY_ACTION];
1644 if (parameter[GFX_ARG_POST_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1645 g->post_delay_action = parameter[GFX_ARG_POST_DELAY_ACTION];
1647 // used for toon animations and global animations
1648 g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
1649 g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET];
1650 g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET];
1651 g->step_delay = parameter[GFX_ARG_STEP_DELAY];
1652 g->direction = parameter[GFX_ARG_DIRECTION];
1653 g->position = parameter[GFX_ARG_POSITION];
1654 g->x = parameter[GFX_ARG_X]; // (may be uninitialized,
1655 g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y)
1657 if (g->step_delay < 1) // delay must be at least 1
1660 // this is only used for drawing font characters
1661 g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1662 g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1664 // use a different default value for global animations and toons
1665 if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_32) ||
1666 (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20))
1667 g->draw_masked = TRUE;
1669 // this is used for drawing envelopes, global animations and toons
1670 if (parameter[GFX_ARG_DRAW_MASKED] != ARG_UNDEFINED_VALUE)
1671 g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1673 // used for toon animations and global animations
1674 if (parameter[GFX_ARG_DRAW_ORDER] != ARG_UNDEFINED_VALUE)
1675 g->draw_order = parameter[GFX_ARG_DRAW_ORDER];
1677 // optional graphic for cloning all graphics settings
1678 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1679 g->clone_from = parameter[GFX_ARG_CLONE_FROM];
1681 // optional settings for drawing title screens and title messages
1682 if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
1683 g->fade_mode = parameter[GFX_ARG_FADE_MODE];
1684 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1685 g->fade_delay = parameter[GFX_ARG_FADE_DELAY];
1686 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1687 g->post_delay = parameter[GFX_ARG_POST_DELAY];
1688 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1689 g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1690 if (parameter[GFX_ARG_AUTO_DELAY_UNIT] != ARG_UNDEFINED_VALUE)
1691 g->auto_delay_unit = parameter[GFX_ARG_AUTO_DELAY_UNIT];
1692 if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
1693 g->align = parameter[GFX_ARG_ALIGN];
1694 if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
1695 g->valign = parameter[GFX_ARG_VALIGN];
1696 if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
1697 g->sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
1699 if (parameter[GFX_ARG_CLASS] != ARG_UNDEFINED_VALUE)
1700 g->class = parameter[GFX_ARG_CLASS];
1701 if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
1702 g->style = parameter[GFX_ARG_STYLE];
1703 if (parameter[GFX_ARG_ALPHA] != ARG_UNDEFINED_VALUE)
1704 g->alpha = parameter[GFX_ARG_ALPHA];
1706 // this is only used for drawing menu buttons and text
1707 g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
1708 g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
1709 g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
1710 g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
1712 // this is only used for drawing stacked global animations
1713 g->stacked_xfactor = parameter[GFX_ARG_STACKED_XFACTOR];
1714 g->stacked_yfactor = parameter[GFX_ARG_STACKED_YFACTOR];
1715 g->stacked_xoffset = parameter[GFX_ARG_STACKED_XOFFSET];
1716 g->stacked_yoffset = parameter[GFX_ARG_STACKED_YOFFSET];
1719 static void set_graphic_parameters(int graphic)
1721 struct FileInfo *image = getImageListEntryFromImageID(graphic);
1722 char **parameter_raw = image->parameter;
1723 Bitmap **src_bitmaps = getBitmapsFromImageID(graphic);
1724 int parameter[NUM_GFX_ARGS];
1727 // if fallback to default artwork is done, also use the default parameters
1728 if (image->fallback_to_default)
1729 parameter_raw = image->default_parameter;
1731 // get integer values from string parameters
1732 for (i = 0; i < NUM_GFX_ARGS; i++)
1733 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
1734 image_config_suffix[i].token,
1735 image_config_suffix[i].type);
1737 set_graphic_parameters_ext(graphic, parameter, src_bitmaps);
1739 UPDATE_BUSY_STATE();
1742 static void set_cloned_graphic_parameters(int graphic)
1744 int fallback_graphic = IMG_CHAR_EXCLAM;
1745 int max_num_images = getImageListSize();
1746 int clone_graphic = graphic_info[graphic].clone_from;
1747 int num_references_followed = 1;
1749 while (graphic_info[clone_graphic].clone_from != -1 &&
1750 num_references_followed < max_num_images)
1752 clone_graphic = graphic_info[clone_graphic].clone_from;
1754 num_references_followed++;
1757 if (num_references_followed >= max_num_images)
1760 Warn("error found in config file:");
1761 Warn("- config file: '%s'", getImageConfigFilename());
1762 Warn("- config token: '%s'", getTokenFromImageID(graphic));
1763 Warn("error: loop discovered when resolving cloned graphics");
1764 Warn("custom graphic rejected for this element/action");
1766 if (graphic == fallback_graphic)
1767 Fail("no fallback graphic available");
1769 Warn("fallback done to 'char_exclam' for this graphic");
1772 graphic_info[graphic] = graphic_info[fallback_graphic];
1776 graphic_info[graphic] = graphic_info[clone_graphic];
1777 graphic_info[graphic].clone_from = clone_graphic;
1781 static void InitGraphicInfo(void)
1783 int fallback_graphic = IMG_CHAR_EXCLAM;
1784 int num_images = getImageListSize();
1787 // use image size as default values for width and height for these images
1788 static int full_size_graphics[] =
1791 IMG_GLOBAL_BORDER_MAIN,
1792 IMG_GLOBAL_BORDER_SCORES,
1793 IMG_GLOBAL_BORDER_EDITOR,
1794 IMG_GLOBAL_BORDER_PLAYING,
1797 IMG_BACKGROUND_ENVELOPE_1,
1798 IMG_BACKGROUND_ENVELOPE_2,
1799 IMG_BACKGROUND_ENVELOPE_3,
1800 IMG_BACKGROUND_ENVELOPE_4,
1801 IMG_BACKGROUND_REQUEST,
1804 IMG_BACKGROUND_LOADING_INITIAL,
1805 IMG_BACKGROUND_LOADING,
1806 IMG_BACKGROUND_TITLE_INITIAL,
1807 IMG_BACKGROUND_TITLE,
1808 IMG_BACKGROUND_MAIN,
1809 IMG_BACKGROUND_NAMES,
1810 IMG_BACKGROUND_LEVELS,
1811 IMG_BACKGROUND_LEVELNR,
1812 IMG_BACKGROUND_SCORES,
1813 IMG_BACKGROUND_SCOREINFO,
1814 IMG_BACKGROUND_EDITOR,
1815 IMG_BACKGROUND_INFO,
1816 IMG_BACKGROUND_INFO_ELEMENTS,
1817 IMG_BACKGROUND_INFO_MUSIC,
1818 IMG_BACKGROUND_INFO_CREDITS,
1819 IMG_BACKGROUND_INFO_PROGRAM,
1820 IMG_BACKGROUND_INFO_VERSION,
1821 IMG_BACKGROUND_INFO_LEVELSET,
1822 IMG_BACKGROUND_SETUP,
1823 IMG_BACKGROUND_PLAYING,
1824 IMG_BACKGROUND_DOOR,
1825 IMG_BACKGROUND_TAPE,
1826 IMG_BACKGROUND_PANEL,
1827 IMG_BACKGROUND_PALETTE,
1828 IMG_BACKGROUND_TOOLBOX,
1830 IMG_TITLESCREEN_INITIAL_1,
1831 IMG_TITLESCREEN_INITIAL_2,
1832 IMG_TITLESCREEN_INITIAL_3,
1833 IMG_TITLESCREEN_INITIAL_4,
1834 IMG_TITLESCREEN_INITIAL_5,
1841 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1,
1842 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_2,
1843 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_3,
1844 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_4,
1845 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_5,
1846 IMG_BACKGROUND_TITLEMESSAGE_1,
1847 IMG_BACKGROUND_TITLEMESSAGE_2,
1848 IMG_BACKGROUND_TITLEMESSAGE_3,
1849 IMG_BACKGROUND_TITLEMESSAGE_4,
1850 IMG_BACKGROUND_TITLEMESSAGE_5,
1855 FreeGlobalAnimEventInfo();
1857 checked_free(graphic_info);
1859 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1861 // initialize "use_image_size" flag with default value
1862 for (i = 0; i < num_images; i++)
1863 graphic_info[i].use_image_size = FALSE;
1865 // initialize "use_image_size" flag from static configuration above
1866 for (i = 0; full_size_graphics[i] != -1; i++)
1867 graphic_info[full_size_graphics[i]].use_image_size = TRUE;
1869 // first set all graphic paramaters ...
1870 for (i = 0; i < num_images; i++)
1871 set_graphic_parameters(i);
1873 // ... then copy these parameters for cloned graphics
1874 for (i = 0; i < num_images; i++)
1875 if (graphic_info[i].clone_from != -1)
1876 set_cloned_graphic_parameters(i);
1878 for (i = 0; i < num_images; i++)
1880 Bitmap *src_bitmap = graphic_info[i].bitmap;
1884 int src_bitmap_width, src_bitmap_height;
1886 // now check if no animation frames are outside of the loaded image
1888 if (graphic_info[i].bitmap == NULL)
1889 continue; // skip check for optional images that are undefined
1891 // get image size (this can differ from the standard element tile size!)
1892 width = graphic_info[i].width;
1893 height = graphic_info[i].height;
1895 // get final bitmap size (with scaling, but without small images)
1896 src_bitmap_width = graphic_info[i].src_image_width;
1897 src_bitmap_height = graphic_info[i].src_image_height;
1899 // check if first animation frame is inside specified bitmap
1901 // do not use getGraphicSourceXY() here to get position of first frame;
1902 // this avoids calculating wrong start position for out-of-bounds frame
1903 src_x = graphic_info[i].src_x;
1904 src_y = graphic_info[i].src_y;
1906 if (program.headless)
1909 if (src_x < 0 || src_y < 0 ||
1910 src_x + width > src_bitmap_width ||
1911 src_y + height > src_bitmap_height)
1914 Warn("error found in config file:");
1915 Warn("- config file: '%s'", getImageConfigFilename());
1916 Warn("- config token: '%s'", getTokenFromImageID(i));
1917 Warn("- image file: '%s'", src_bitmap->source_filename);
1918 Warn("- frame size: %d, %d", width, height);
1919 Warn("error: first animation frame out of bounds (%d, %d) [%d, %d]",
1920 src_x, src_y, src_bitmap_width, src_bitmap_height);
1921 Warn("custom graphic rejected for this element/action");
1923 if (i == fallback_graphic)
1924 Fail("no fallback graphic available");
1926 Warn("fallback done to 'char_exclam' for this graphic");
1929 graphic_info[i] = graphic_info[fallback_graphic];
1931 // if first frame out of bounds, do not check last frame anymore
1935 // check if last animation frame is inside specified bitmap
1937 last_frame = graphic_info[i].anim_frames - 1;
1938 getGraphicSourceXY(i, last_frame, &src_x, &src_y, FALSE);
1940 if (src_x < 0 || src_y < 0 ||
1941 src_x + width > src_bitmap_width ||
1942 src_y + height > src_bitmap_height)
1945 Warn("error found in config file:");
1946 Warn("- config file: '%s'", getImageConfigFilename());
1947 Warn("- config token: '%s'", getTokenFromImageID(i));
1948 Warn("- image file: '%s'", src_bitmap->source_filename);
1949 Warn("- frame size: %d, %d", width, height);
1950 Warn("error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1951 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1952 Warn("custom graphic rejected for this element/action");
1954 if (i == fallback_graphic)
1955 Fail("no fallback graphic available");
1957 Warn("fallback done to 'char_exclam' for this graphic");
1960 graphic_info[i] = graphic_info[fallback_graphic];
1965 static void InitGraphicCompatibilityInfo(void)
1967 struct FileInfo *fi_global_door =
1968 getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
1969 int num_images = getImageListSize();
1972 /* the following compatibility handling is needed for the following case:
1973 versions up to 3.3.0.0 used one large bitmap "global.door" for various
1974 graphics mainly used for door and panel graphics, like editor, tape and
1975 in-game buttons with hard-coded bitmap positions and button sizes; as
1976 these graphics now have individual definitions, redefining "global.door"
1977 to change all these graphics at once like before does not work anymore
1978 (because all those individual definitions still have their default values);
1979 to solve this, remap all those individual definitions that are not
1980 redefined to the new bitmap of "global.door" if it was redefined */
1982 // special compatibility handling if image "global.door" was redefined
1983 if (fi_global_door->redefined)
1985 for (i = 0; i < num_images; i++)
1987 struct FileInfo *fi = getImageListEntryFromImageID(i);
1989 // process only those images that still use the default settings
1992 // process all images which default to same image as "global.door"
1993 if (strEqual(fi->default_filename, fi_global_door->default_filename))
1995 // skip all images that are cloned from images that default to same
1996 // image as "global.door", but that are redefined to something else
1997 if (graphic_info[i].clone_from != -1)
1999 int cloned_graphic = graphic_info[i].clone_from;
2001 if (getImageListEntryFromImageID(cloned_graphic)->redefined)
2006 Debug("init:InitGraphicCompatibilityInfo",
2007 "special treatment needed for token '%s'", fi->token);
2010 graphic_info[i].bitmaps = graphic_info[IMG_GLOBAL_DOOR].bitmaps;
2011 graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2017 // special compatibility handling for "Snake Bite" graphics set
2018 if (strPrefix(leveldir_current->identifier, "snake_bite"))
2020 Bitmap *bitmap = graphic_info[IMG_BACKGROUND_SCORES].bitmap;
2022 BlitBitmap(bitmap, bitmap, 18, 66, 32, 480, 50, 66);
2023 BlitBitmap(bitmap, bitmap, 466, 66, 32, 480, 434, 66);
2025 ClearRectangle(bitmap, 2, 66, 32, 480);
2026 ClearRectangle(bitmap, 514, 66, 32, 480);
2029 // special compatibility handling for "Jue" graphics sets (2007 and 2019)
2030 boolean supports_score_info = (menu.draw_xoffset[GAME_MODE_SCOREINFO] != 0);
2031 if (strPrefix(artwork.gfx_current_identifier, "jue") && !supports_score_info)
2049 int mode_old = GAME_MODE_SCORES;
2050 int mode_new = GAME_MODE_SCOREINFO;
2053 // adjust title screens on score info page
2054 for (i = 0; font_title[i] != -1; i++)
2056 struct FontInfo *fi = &font_info[font_title[i]];
2058 fi->special_graphic[mode_new] = fi->special_graphic[mode_old];
2059 fi->special_bitmap_id[mode_new] = fi->special_bitmap_id[mode_old];
2062 // adjust vertical text and button positions on scores page
2063 for (i = 0; font_text[i] != -1; i++)
2065 for (j = 0; j < 2; j++)
2067 boolean jue0 = strEqual(artwork.gfx_current_identifier, "jue0");
2068 int font_nr = (j == 0 ? font_text[i] : FONT_ACTIVE(font_text[i]));
2069 int font_bitmap_id = font_info[font_nr].special_bitmap_id[mode_old];
2070 int font_yoffset = (jue0 ? 10 : 5);
2072 gfx.font_bitmap_info[font_bitmap_id].draw_yoffset = font_yoffset;
2076 // adjust page offsets on score info page
2077 menu.draw_xoffset[mode_new] = menu.draw_xoffset[mode_old];
2078 menu.draw_yoffset[mode_new] = menu.draw_yoffset[mode_old];
2081 InitGraphicCompatibilityInfo_Doors();
2084 static void InitElementSoundInfo(void)
2086 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
2087 int num_property_mappings = getSoundListPropertyMappingSize();
2090 // set values to -1 to identify later as "uninitialized" values
2091 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2092 for (act = 0; act < NUM_ACTIONS; act++)
2093 element_info[i].sound[act] = -1;
2095 // initialize element/sound mapping from static configuration
2096 for (i = 0; element_to_sound[i].element > -1; i++)
2098 int element = element_to_sound[i].element;
2099 int action = element_to_sound[i].action;
2100 int sound = element_to_sound[i].sound;
2101 boolean is_class = element_to_sound[i].is_class;
2104 action = ACTION_DEFAULT;
2107 element_info[element].sound[action] = sound;
2109 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2110 if (strEqual(element_info[j].class_name,
2111 element_info[element].class_name))
2112 element_info[j].sound[action] = sound;
2115 // initialize element class/sound mapping from dynamic configuration
2116 for (i = 0; i < num_property_mappings; i++)
2118 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
2119 int action = property_mapping[i].ext1_index;
2120 int sound = property_mapping[i].artwork_index;
2122 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
2126 action = ACTION_DEFAULT;
2128 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2129 if (strEqual(element_info[j].class_name,
2130 element_info[element_class].class_name))
2131 element_info[j].sound[action] = sound;
2134 // initialize element/sound mapping from dynamic configuration
2135 for (i = 0; i < num_property_mappings; i++)
2137 int element = property_mapping[i].base_index;
2138 int action = property_mapping[i].ext1_index;
2139 int sound = property_mapping[i].artwork_index;
2141 if (element >= MAX_NUM_ELEMENTS)
2145 action = ACTION_DEFAULT;
2147 element_info[element].sound[action] = sound;
2150 // now set all '-1' values to element specific default values
2151 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2153 for (act = 0; act < NUM_ACTIONS; act++)
2155 // generic default action sound (defined by "[default]" directive)
2156 int default_action_sound = element_info[EL_DEFAULT].sound[act];
2158 // look for special default action sound (classic game specific)
2159 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
2160 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
2161 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
2162 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
2163 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
2164 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
2165 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].sound[act] != -1)
2166 default_action_sound = element_info[EL_MM_DEFAULT].sound[act];
2168 // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
2169 // !!! make this better !!!
2170 if (i == EL_EMPTY_SPACE)
2171 default_action_sound = element_info[EL_DEFAULT].sound[act];
2173 // no sound for this specific action -- use default action sound
2174 if (element_info[i].sound[act] == -1)
2175 element_info[i].sound[act] = default_action_sound;
2179 // copy sound settings to some elements that are only stored in level file
2180 // in native R'n'D levels, but are used by game engine in native EM levels
2181 for (i = 0; copy_properties[i][0] != -1; i++)
2182 for (j = 1; j <= 4; j++)
2183 for (act = 0; act < NUM_ACTIONS; act++)
2184 element_info[copy_properties[i][j]].sound[act] =
2185 element_info[copy_properties[i][0]].sound[act];
2188 static void InitGameModeSoundInfo(void)
2192 // set values to -1 to identify later as "uninitialized" values
2193 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2196 // initialize gamemode/sound mapping from static configuration
2197 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
2199 int gamemode = gamemode_to_sound[i].gamemode;
2200 int sound = gamemode_to_sound[i].sound;
2203 gamemode = GAME_MODE_DEFAULT;
2205 menu.sound[gamemode] = sound;
2208 // now set all '-1' values to levelset specific default values
2209 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2210 if (menu.sound[i] == -1)
2211 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
2214 static void set_sound_parameters(int sound, char **parameter_raw)
2216 int parameter[NUM_SND_ARGS];
2219 // get integer values from string parameters
2220 for (i = 0; i < NUM_SND_ARGS; i++)
2222 get_parameter_value(parameter_raw[i],
2223 sound_config_suffix[i].token,
2224 sound_config_suffix[i].type);
2226 // explicit loop mode setting in configuration overrides default value
2227 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2228 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
2230 // sound volume to change the original volume when loading the sound file
2231 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
2233 // sound priority to give certain sounds a higher or lower priority
2234 sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
2237 static void InitSoundInfo(void)
2239 int *sound_effect_properties;
2240 int num_sounds = getSoundListSize();
2243 checked_free(sound_info);
2245 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
2246 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
2248 // initialize sound effect for all elements to "no sound"
2249 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2250 for (j = 0; j < NUM_ACTIONS; j++)
2251 element_info[i].sound[j] = SND_UNDEFINED;
2253 for (i = 0; i < num_sounds; i++)
2255 struct FileInfo *sound = getSoundListEntry(i);
2256 int len_effect_text = strlen(sound->token);
2258 sound_effect_properties[i] = ACTION_OTHER;
2259 sound_info[i].loop = FALSE; // default: play sound only once
2261 // determine all loop sounds and identify certain sound classes
2263 for (j = 0; element_action_info[j].suffix; j++)
2265 int len_action_text = strlen(element_action_info[j].suffix);
2267 if (len_action_text < len_effect_text &&
2268 strEqual(&sound->token[len_effect_text - len_action_text],
2269 element_action_info[j].suffix))
2271 sound_effect_properties[i] = element_action_info[j].value;
2272 sound_info[i].loop = element_action_info[j].is_loop_sound;
2278 // associate elements and some selected sound actions
2280 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2282 if (element_info[j].class_name)
2284 int len_class_text = strlen(element_info[j].class_name);
2286 if (len_class_text + 1 < len_effect_text &&
2287 strncmp(sound->token,
2288 element_info[j].class_name, len_class_text) == 0 &&
2289 sound->token[len_class_text] == '.')
2291 int sound_action_value = sound_effect_properties[i];
2293 element_info[j].sound[sound_action_value] = i;
2298 set_sound_parameters(i, sound->parameter);
2301 Debug("init:InitSoundInfo", "loop mode: %d ['%s']",
2302 sound_info[i].loop, sound->token);
2306 free(sound_effect_properties);
2309 static void InitGameModeMusicInfo(void)
2311 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
2312 int num_property_mappings = getMusicListPropertyMappingSize();
2313 int default_levelset_music = -1;
2316 // set values to -1 to identify later as "uninitialized" values
2317 for (i = 0; i < MAX_LEVELS; i++)
2318 levelset.music[i] = -1;
2319 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2322 // initialize gamemode/music mapping from static configuration
2323 for (i = 0; gamemode_to_music[i].music > -1; i++)
2325 int gamemode = gamemode_to_music[i].gamemode;
2326 int music = gamemode_to_music[i].music;
2329 gamemode = GAME_MODE_DEFAULT;
2331 menu.music[gamemode] = music;
2334 // initialize gamemode/music mapping from dynamic configuration
2335 for (i = 0; i < num_property_mappings; i++)
2337 int prefix = property_mapping[i].base_index;
2338 int gamemode = property_mapping[i].ext2_index;
2339 int level = property_mapping[i].ext3_index;
2340 int music = property_mapping[i].artwork_index;
2342 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
2346 gamemode = GAME_MODE_DEFAULT;
2348 // level specific music only allowed for in-game music
2349 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
2350 gamemode = GAME_MODE_PLAYING;
2355 default_levelset_music = music;
2358 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
2359 levelset.music[level] = music;
2360 if (gamemode != GAME_MODE_PLAYING)
2361 menu.music[gamemode] = music;
2364 // now set all '-1' values to menu specific default values
2365 // (undefined values of "levelset.music[]" might stay at "-1" to
2366 // allow dynamic selection of music files from music directory!)
2367 for (i = 0; i < MAX_LEVELS; i++)
2368 if (levelset.music[i] == -1)
2369 levelset.music[i] = default_levelset_music;
2370 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2371 if (menu.music[i] == -1)
2372 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
2375 static void set_music_parameters(int music, char **parameter_raw)
2377 int parameter[NUM_MUS_ARGS];
2380 // get integer values from string parameters
2381 for (i = 0; i < NUM_MUS_ARGS; i++)
2383 get_parameter_value(parameter_raw[i],
2384 music_config_suffix[i].token,
2385 music_config_suffix[i].type);
2387 // explicit loop mode setting in configuration overrides default value
2388 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2389 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
2392 static void InitMusicInfo(void)
2394 int num_music = getMusicListSize();
2397 checked_free(music_info);
2399 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
2401 for (i = 0; i < num_music; i++)
2403 struct FileInfo *music = getMusicListEntry(i);
2404 int len_music_text = strlen(music->token);
2406 music_info[i].loop = TRUE; // default: play music in loop mode
2408 // determine all loop music
2410 for (j = 0; music_prefix_info[j].prefix; j++)
2412 int len_prefix_text = strlen(music_prefix_info[j].prefix);
2414 if (len_prefix_text < len_music_text &&
2415 strncmp(music->token,
2416 music_prefix_info[j].prefix, len_prefix_text) == 0)
2418 music_info[i].loop = music_prefix_info[j].is_loop_music;
2424 set_music_parameters(i, music->parameter);
2429 static void InitGameInfoFromArtworkInfo(void)
2431 // special case: store initial value of custom artwork setting
2432 game.use_masked_elements_initial = game.use_masked_elements;
2435 static void ReinitializeGraphics(void)
2437 print_timestamp_init("ReinitializeGraphics");
2439 InitGfxTileSizeInfo(game.tile_size, TILESIZE);
2441 InitGraphicInfo(); // graphic properties mapping
2442 print_timestamp_time("InitGraphicInfo");
2443 InitElementGraphicInfo(); // element game graphic mapping
2444 print_timestamp_time("InitElementGraphicInfo");
2445 InitElementSpecialGraphicInfo(); // element special graphic mapping
2446 print_timestamp_time("InitElementSpecialGraphicInfo");
2448 InitElementSmallImages(); // scale elements to all needed sizes
2449 print_timestamp_time("InitElementSmallImages");
2450 InitScaledImages(); // scale all other images, if needed
2451 print_timestamp_time("InitScaledImages");
2452 InitBitmapPointers(); // set standard size bitmap pointers
2453 print_timestamp_time("InitBitmapPointers");
2454 InitFontGraphicInfo(); // initialize text drawing functions
2455 print_timestamp_time("InitFontGraphicInfo");
2456 InitGlobalAnimGraphicInfo(); // initialize global animation config
2457 print_timestamp_time("InitGlobalAnimGraphicInfo");
2459 InitImageTextures(); // create textures for certain images
2460 print_timestamp_time("InitImageTextures");
2462 InitGraphicInfo_BD(); // graphic mapping for BD engine
2463 print_timestamp_time("InitGraphicInfo_BD");
2464 InitGraphicInfo_EM(); // graphic mapping for EM engine
2465 print_timestamp_time("InitGraphicInfo_EM");
2467 InitGraphicCompatibilityInfo();
2468 print_timestamp_time("InitGraphicCompatibilityInfo");
2471 print_timestamp_time("InitGadgets");
2473 print_timestamp_time("InitDoors");
2475 InitGameInfoFromArtworkInfo();
2477 print_timestamp_done("ReinitializeGraphics");
2480 static void ReinitializeSounds(void)
2482 InitSoundInfo(); // sound properties mapping
2483 InitElementSoundInfo(); // element game sound mapping
2484 InitGameModeSoundInfo(); // game mode sound mapping
2485 InitGlobalAnimSoundInfo(); // global animation sound settings
2487 InitPlayLevelSound(); // internal game sound settings
2490 static void ReinitializeMusic(void)
2492 InitMusicInfo(); // music properties mapping
2493 InitGameModeMusicInfo(); // game mode music mapping
2494 InitGlobalAnimMusicInfo(); // global animation music settings
2497 static int get_special_property_bit(int element, int property_bit_nr)
2499 struct PropertyBitInfo
2505 static struct PropertyBitInfo pb_can_move_into_acid[] =
2507 // the player may be able fall into acid when gravity is activated
2512 { EL_SP_MURPHY, 0 },
2513 { EL_SOKOBAN_FIELD_PLAYER, 0 },
2515 // all elements that can move may be able to also move into acid
2518 { EL_BUG_RIGHT, 1 },
2521 { EL_SPACESHIP, 2 },
2522 { EL_SPACESHIP_LEFT, 2 },
2523 { EL_SPACESHIP_RIGHT, 2 },
2524 { EL_SPACESHIP_UP, 2 },
2525 { EL_SPACESHIP_DOWN, 2 },
2526 { EL_BD_BUTTERFLY, 3 },
2527 { EL_BD_BUTTERFLY_LEFT, 3 },
2528 { EL_BD_BUTTERFLY_RIGHT, 3 },
2529 { EL_BD_BUTTERFLY_UP, 3 },
2530 { EL_BD_BUTTERFLY_DOWN, 3 },
2531 { EL_BD_FIREFLY, 4 },
2532 { EL_BD_FIREFLY_LEFT, 4 },
2533 { EL_BD_FIREFLY_RIGHT, 4 },
2534 { EL_BD_FIREFLY_UP, 4 },
2535 { EL_BD_FIREFLY_DOWN, 4 },
2537 { EL_YAMYAM_LEFT, 5 },
2538 { EL_YAMYAM_RIGHT, 5 },
2539 { EL_YAMYAM_UP, 5 },
2540 { EL_YAMYAM_DOWN, 5 },
2541 { EL_DARK_YAMYAM, 6 },
2544 { EL_PACMAN_LEFT, 8 },
2545 { EL_PACMAN_RIGHT, 8 },
2546 { EL_PACMAN_UP, 8 },
2547 { EL_PACMAN_DOWN, 8 },
2549 { EL_MOLE_LEFT, 9 },
2550 { EL_MOLE_RIGHT, 9 },
2552 { EL_MOLE_DOWN, 9 },
2556 { EL_SATELLITE, 13 },
2557 { EL_SP_SNIKSNAK, 14 },
2558 { EL_SP_ELECTRON, 15 },
2561 { EL_SPRING_LEFT, 17 },
2562 { EL_SPRING_RIGHT, 17 },
2563 { EL_EMC_ANDROID, 18 },
2568 static struct PropertyBitInfo pb_dont_collide_with[] =
2570 { EL_SP_SNIKSNAK, 0 },
2571 { EL_SP_ELECTRON, 1 },
2579 struct PropertyBitInfo *pb_info;
2582 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
2583 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
2588 struct PropertyBitInfo *pb_info = NULL;
2591 for (i = 0; pb_definition[i].bit_nr != -1; i++)
2592 if (pb_definition[i].bit_nr == property_bit_nr)
2593 pb_info = pb_definition[i].pb_info;
2595 if (pb_info == NULL)
2598 for (i = 0; pb_info[i].element != -1; i++)
2599 if (pb_info[i].element == element)
2600 return pb_info[i].bit_nr;
2605 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
2606 boolean property_value)
2608 int bit_nr = get_special_property_bit(element, property_bit_nr);
2613 *bitfield |= (1 << bit_nr);
2615 *bitfield &= ~(1 << bit_nr);
2619 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
2621 int bit_nr = get_special_property_bit(element, property_bit_nr);
2624 return ((*bitfield & (1 << bit_nr)) != 0);
2629 static void ResolveGroupElementExt(int group_element, int recursion_depth)
2631 static int group_nr;
2632 static struct ElementGroupInfo *group;
2633 struct ElementGroupInfo *actual_group = element_info[group_element].group;
2636 if (actual_group == NULL) // not yet initialized
2639 if (recursion_depth > NUM_GROUP_ELEMENTS) // recursion too deep
2641 Warn("recursion too deep when resolving group element %d",
2642 group_element - EL_GROUP_START + 1);
2644 // replace element which caused too deep recursion by question mark
2645 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
2650 if (recursion_depth == 0) // initialization
2652 group = actual_group;
2653 group_nr = GROUP_NR(group_element);
2655 group->num_elements_resolved = 0;
2656 group->choice_pos = 0;
2658 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2659 element_info[i].in_group[group_nr] = FALSE;
2662 for (i = 0; i < actual_group->num_elements; i++)
2664 int element = actual_group->element[i];
2666 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
2669 if (IS_GROUP_ELEMENT(element))
2670 ResolveGroupElementExt(element, recursion_depth + 1);
2673 group->element_resolved[group->num_elements_resolved++] = element;
2674 element_info[element].in_group[group_nr] = TRUE;
2679 void ResolveGroupElement(int group_element)
2681 ResolveGroupElementExt(group_element, 0);
2684 void InitElementPropertiesStatic(void)
2686 static boolean clipboard_elements_initialized = FALSE;
2688 static int ep_diggable[] =
2693 EL_SP_BUGGY_BASE_ACTIVATING,
2696 EL_INVISIBLE_SAND_ACTIVE,
2699 // !!! currently not diggable, but handled by 'ep_dont_run_into' !!!
2700 // (if amoeba can grow into anything diggable, maybe keep these out)
2705 EL_SP_BUGGY_BASE_ACTIVE,
2712 static int ep_collectible_only[] =
2734 EL_DYNABOMB_INCREASE_NUMBER,
2735 EL_DYNABOMB_INCREASE_SIZE,
2736 EL_DYNABOMB_INCREASE_POWER,
2754 // !!! handle separately !!!
2755 EL_DC_LANDMINE, // deadly when running into, but can be snapped
2761 static int ep_dont_run_into[] =
2763 // same elements as in 'ep_dont_touch'
2769 // same elements as in 'ep_dont_collide_with'
2781 // !!! maybe this should better be handled by 'ep_diggable' !!!
2786 EL_SP_BUGGY_BASE_ACTIVE,
2793 static int ep_dont_collide_with[] =
2795 // same elements as in 'ep_dont_touch'
2812 static int ep_dont_touch[] =
2822 static int ep_indestructible[] =
2826 EL_ACID_POOL_TOPLEFT,
2827 EL_ACID_POOL_TOPRIGHT,
2828 EL_ACID_POOL_BOTTOMLEFT,
2829 EL_ACID_POOL_BOTTOM,
2830 EL_ACID_POOL_BOTTOMRIGHT,
2831 EL_SP_HARDWARE_GRAY,
2832 EL_SP_HARDWARE_GREEN,
2833 EL_SP_HARDWARE_BLUE,
2835 EL_SP_HARDWARE_YELLOW,
2836 EL_SP_HARDWARE_BASE_1,
2837 EL_SP_HARDWARE_BASE_2,
2838 EL_SP_HARDWARE_BASE_3,
2839 EL_SP_HARDWARE_BASE_4,
2840 EL_SP_HARDWARE_BASE_5,
2841 EL_SP_HARDWARE_BASE_6,
2842 EL_INVISIBLE_STEELWALL,
2843 EL_INVISIBLE_STEELWALL_ACTIVE,
2844 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2845 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2846 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2847 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2848 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2849 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2850 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2851 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2852 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2853 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2854 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2855 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2857 EL_LIGHT_SWITCH_ACTIVE,
2858 EL_SIGN_EXCLAMATION,
2859 EL_SIGN_RADIOACTIVITY,
2866 EL_SIGN_ENTRY_FORBIDDEN,
2867 EL_SIGN_EMERGENCY_EXIT,
2875 EL_STEEL_EXIT_CLOSED,
2877 EL_STEEL_EXIT_OPENING,
2878 EL_STEEL_EXIT_CLOSING,
2879 EL_EM_STEEL_EXIT_CLOSED,
2880 EL_EM_STEEL_EXIT_OPEN,
2881 EL_EM_STEEL_EXIT_OPENING,
2882 EL_EM_STEEL_EXIT_CLOSING,
2883 EL_DC_STEELWALL_1_LEFT,
2884 EL_DC_STEELWALL_1_RIGHT,
2885 EL_DC_STEELWALL_1_TOP,
2886 EL_DC_STEELWALL_1_BOTTOM,
2887 EL_DC_STEELWALL_1_HORIZONTAL,
2888 EL_DC_STEELWALL_1_VERTICAL,
2889 EL_DC_STEELWALL_1_TOPLEFT,
2890 EL_DC_STEELWALL_1_TOPRIGHT,
2891 EL_DC_STEELWALL_1_BOTTOMLEFT,
2892 EL_DC_STEELWALL_1_BOTTOMRIGHT,
2893 EL_DC_STEELWALL_1_TOPLEFT_2,
2894 EL_DC_STEELWALL_1_TOPRIGHT_2,
2895 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
2896 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
2897 EL_DC_STEELWALL_2_LEFT,
2898 EL_DC_STEELWALL_2_RIGHT,
2899 EL_DC_STEELWALL_2_TOP,
2900 EL_DC_STEELWALL_2_BOTTOM,
2901 EL_DC_STEELWALL_2_HORIZONTAL,
2902 EL_DC_STEELWALL_2_VERTICAL,
2903 EL_DC_STEELWALL_2_MIDDLE,
2904 EL_DC_STEELWALL_2_SINGLE,
2905 EL_STEELWALL_SLIPPERY,
2919 EL_GATE_1_GRAY_ACTIVE,
2920 EL_GATE_2_GRAY_ACTIVE,
2921 EL_GATE_3_GRAY_ACTIVE,
2922 EL_GATE_4_GRAY_ACTIVE,
2931 EL_EM_GATE_1_GRAY_ACTIVE,
2932 EL_EM_GATE_2_GRAY_ACTIVE,
2933 EL_EM_GATE_3_GRAY_ACTIVE,
2934 EL_EM_GATE_4_GRAY_ACTIVE,
2943 EL_EMC_GATE_5_GRAY_ACTIVE,
2944 EL_EMC_GATE_6_GRAY_ACTIVE,
2945 EL_EMC_GATE_7_GRAY_ACTIVE,
2946 EL_EMC_GATE_8_GRAY_ACTIVE,
2948 EL_DC_GATE_WHITE_GRAY,
2949 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2950 EL_DC_GATE_FAKE_GRAY,
2952 EL_SWITCHGATE_OPENING,
2953 EL_SWITCHGATE_CLOSED,
2954 EL_SWITCHGATE_CLOSING,
2955 EL_DC_SWITCHGATE_SWITCH_UP,
2956 EL_DC_SWITCHGATE_SWITCH_DOWN,
2958 EL_TIMEGATE_OPENING,
2960 EL_TIMEGATE_CLOSING,
2961 EL_DC_TIMEGATE_SWITCH,
2962 EL_DC_TIMEGATE_SWITCH_ACTIVE,
2966 EL_TUBE_VERTICAL_LEFT,
2967 EL_TUBE_VERTICAL_RIGHT,
2968 EL_TUBE_HORIZONTAL_UP,
2969 EL_TUBE_HORIZONTAL_DOWN,
2974 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
2975 EL_EXPANDABLE_STEELWALL_VERTICAL,
2976 EL_EXPANDABLE_STEELWALL_ANY,
2981 static int ep_slippery[] =
2995 EL_ROBOT_WHEEL_ACTIVE,
3001 EL_ACID_POOL_TOPLEFT,
3002 EL_ACID_POOL_TOPRIGHT,
3012 EL_STEELWALL_SLIPPERY,
3015 EL_EMC_WALL_SLIPPERY_1,
3016 EL_EMC_WALL_SLIPPERY_2,
3017 EL_EMC_WALL_SLIPPERY_3,
3018 EL_EMC_WALL_SLIPPERY_4,
3020 EL_EMC_MAGIC_BALL_ACTIVE,
3025 static int ep_can_change[] =
3030 static int ep_can_move[] =
3032 // same elements as in 'pb_can_move_into_acid'
3055 static int ep_can_fall[] =
3070 EL_QUICKSAND_FAST_FULL,
3072 EL_BD_MAGIC_WALL_FULL,
3073 EL_DC_MAGIC_WALL_FULL,
3087 static int ep_can_smash_player[] =
3113 static int ep_can_smash_enemies[] =
3122 static int ep_can_smash_everything[] =
3131 static int ep_explodes_by_fire[] =
3133 // same elements as in 'ep_explodes_impact'
3138 // same elements as in 'ep_explodes_smashed'
3148 EL_EM_DYNAMITE_ACTIVE,
3149 EL_DYNABOMB_PLAYER_1_ACTIVE,
3150 EL_DYNABOMB_PLAYER_2_ACTIVE,
3151 EL_DYNABOMB_PLAYER_3_ACTIVE,
3152 EL_DYNABOMB_PLAYER_4_ACTIVE,
3153 EL_DYNABOMB_INCREASE_NUMBER,
3154 EL_DYNABOMB_INCREASE_SIZE,
3155 EL_DYNABOMB_INCREASE_POWER,
3156 EL_SP_DISK_RED_ACTIVE,
3170 static int ep_explodes_smashed[] =
3172 // same elements as in 'ep_explodes_impact'
3186 static int ep_explodes_impact[] =
3195 static int ep_walkable_over[] =
3215 EL_SOKOBAN_FIELD_EMPTY,
3222 EL_EM_STEEL_EXIT_OPEN,
3223 EL_EM_STEEL_EXIT_OPENING,
3232 EL_GATE_1_GRAY_ACTIVE,
3233 EL_GATE_2_GRAY_ACTIVE,
3234 EL_GATE_3_GRAY_ACTIVE,
3235 EL_GATE_4_GRAY_ACTIVE,
3243 static int ep_walkable_inside[] =
3248 EL_TUBE_VERTICAL_LEFT,
3249 EL_TUBE_VERTICAL_RIGHT,
3250 EL_TUBE_HORIZONTAL_UP,
3251 EL_TUBE_HORIZONTAL_DOWN,
3260 static int ep_walkable_under[] =
3265 static int ep_passable_over[] =
3275 EL_EM_GATE_1_GRAY_ACTIVE,
3276 EL_EM_GATE_2_GRAY_ACTIVE,
3277 EL_EM_GATE_3_GRAY_ACTIVE,
3278 EL_EM_GATE_4_GRAY_ACTIVE,
3287 EL_EMC_GATE_5_GRAY_ACTIVE,
3288 EL_EMC_GATE_6_GRAY_ACTIVE,
3289 EL_EMC_GATE_7_GRAY_ACTIVE,
3290 EL_EMC_GATE_8_GRAY_ACTIVE,
3292 EL_DC_GATE_WHITE_GRAY,
3293 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3300 static int ep_passable_inside[] =
3306 EL_SP_PORT_HORIZONTAL,
3307 EL_SP_PORT_VERTICAL,
3309 EL_SP_GRAVITY_PORT_LEFT,
3310 EL_SP_GRAVITY_PORT_RIGHT,
3311 EL_SP_GRAVITY_PORT_UP,
3312 EL_SP_GRAVITY_PORT_DOWN,
3313 EL_SP_GRAVITY_ON_PORT_LEFT,
3314 EL_SP_GRAVITY_ON_PORT_RIGHT,
3315 EL_SP_GRAVITY_ON_PORT_UP,
3316 EL_SP_GRAVITY_ON_PORT_DOWN,
3317 EL_SP_GRAVITY_OFF_PORT_LEFT,
3318 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3319 EL_SP_GRAVITY_OFF_PORT_UP,
3320 EL_SP_GRAVITY_OFF_PORT_DOWN,
3325 static int ep_passable_under[] =
3330 static int ep_droppable[] =
3335 static int ep_explodes_1x1_old[] =
3340 static int ep_pushable[] =
3352 EL_SOKOBAN_FIELD_FULL,
3361 static int ep_explodes_cross_old[] =
3366 static int ep_protected[] =
3368 // same elements as in 'ep_walkable_inside'
3372 EL_TUBE_VERTICAL_LEFT,
3373 EL_TUBE_VERTICAL_RIGHT,
3374 EL_TUBE_HORIZONTAL_UP,
3375 EL_TUBE_HORIZONTAL_DOWN,
3381 // same elements as in 'ep_passable_over'
3390 EL_EM_GATE_1_GRAY_ACTIVE,
3391 EL_EM_GATE_2_GRAY_ACTIVE,
3392 EL_EM_GATE_3_GRAY_ACTIVE,
3393 EL_EM_GATE_4_GRAY_ACTIVE,
3402 EL_EMC_GATE_5_GRAY_ACTIVE,
3403 EL_EMC_GATE_6_GRAY_ACTIVE,
3404 EL_EMC_GATE_7_GRAY_ACTIVE,
3405 EL_EMC_GATE_8_GRAY_ACTIVE,
3407 EL_DC_GATE_WHITE_GRAY,
3408 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3412 // same elements as in 'ep_passable_inside'
3417 EL_SP_PORT_HORIZONTAL,
3418 EL_SP_PORT_VERTICAL,
3420 EL_SP_GRAVITY_PORT_LEFT,
3421 EL_SP_GRAVITY_PORT_RIGHT,
3422 EL_SP_GRAVITY_PORT_UP,
3423 EL_SP_GRAVITY_PORT_DOWN,
3424 EL_SP_GRAVITY_ON_PORT_LEFT,
3425 EL_SP_GRAVITY_ON_PORT_RIGHT,
3426 EL_SP_GRAVITY_ON_PORT_UP,
3427 EL_SP_GRAVITY_ON_PORT_DOWN,
3428 EL_SP_GRAVITY_OFF_PORT_LEFT,
3429 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3430 EL_SP_GRAVITY_OFF_PORT_UP,
3431 EL_SP_GRAVITY_OFF_PORT_DOWN,
3436 static int ep_throwable[] =
3441 static int ep_can_explode[] =
3443 // same elements as in 'ep_explodes_impact'
3448 // same elements as in 'ep_explodes_smashed'
3454 // elements that can explode by explosion or by dragonfire
3458 EL_EM_DYNAMITE_ACTIVE,
3459 EL_DYNABOMB_PLAYER_1_ACTIVE,
3460 EL_DYNABOMB_PLAYER_2_ACTIVE,
3461 EL_DYNABOMB_PLAYER_3_ACTIVE,
3462 EL_DYNABOMB_PLAYER_4_ACTIVE,
3463 EL_DYNABOMB_INCREASE_NUMBER,
3464 EL_DYNABOMB_INCREASE_SIZE,
3465 EL_DYNABOMB_INCREASE_POWER,
3466 EL_SP_DISK_RED_ACTIVE,
3474 // elements that can explode only by explosion
3480 static int ep_gravity_reachable[] =
3486 EL_INVISIBLE_SAND_ACTIVE,
3491 EL_SP_PORT_HORIZONTAL,
3492 EL_SP_PORT_VERTICAL,
3494 EL_SP_GRAVITY_PORT_LEFT,
3495 EL_SP_GRAVITY_PORT_RIGHT,
3496 EL_SP_GRAVITY_PORT_UP,
3497 EL_SP_GRAVITY_PORT_DOWN,
3498 EL_SP_GRAVITY_ON_PORT_LEFT,
3499 EL_SP_GRAVITY_ON_PORT_RIGHT,
3500 EL_SP_GRAVITY_ON_PORT_UP,
3501 EL_SP_GRAVITY_ON_PORT_DOWN,
3502 EL_SP_GRAVITY_OFF_PORT_LEFT,
3503 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3504 EL_SP_GRAVITY_OFF_PORT_UP,
3505 EL_SP_GRAVITY_OFF_PORT_DOWN,
3511 static int ep_empty_space[] =
3534 static int ep_player[] =
3541 EL_SOKOBAN_FIELD_PLAYER,
3547 static int ep_can_pass_magic_wall[] =
3561 static int ep_can_pass_dc_magic_wall[] =
3577 static int ep_switchable[] =
3581 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3582 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3583 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3584 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3585 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3586 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3587 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3588 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3589 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3590 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3591 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3592 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3593 EL_SWITCHGATE_SWITCH_UP,
3594 EL_SWITCHGATE_SWITCH_DOWN,
3595 EL_DC_SWITCHGATE_SWITCH_UP,
3596 EL_DC_SWITCHGATE_SWITCH_DOWN,
3598 EL_LIGHT_SWITCH_ACTIVE,
3600 EL_DC_TIMEGATE_SWITCH,
3601 EL_BALLOON_SWITCH_LEFT,
3602 EL_BALLOON_SWITCH_RIGHT,
3603 EL_BALLOON_SWITCH_UP,
3604 EL_BALLOON_SWITCH_DOWN,
3605 EL_BALLOON_SWITCH_ANY,
3606 EL_BALLOON_SWITCH_NONE,
3609 EL_EMC_MAGIC_BALL_SWITCH,
3610 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
3615 static int ep_bd_element[] =
3635 EL_BD_FIREFLY_RIGHT,
3638 EL_BD_BUTTERFLY_DOWN,
3639 EL_BD_BUTTERFLY_LEFT,
3641 EL_BD_BUTTERFLY_RIGHT,
3649 static int ep_sp_element[] =
3651 // should always be valid
3654 // standard classic Supaplex elements
3661 EL_SP_HARDWARE_GRAY,
3669 EL_SP_GRAVITY_PORT_RIGHT,
3670 EL_SP_GRAVITY_PORT_DOWN,
3671 EL_SP_GRAVITY_PORT_LEFT,
3672 EL_SP_GRAVITY_PORT_UP,
3677 EL_SP_PORT_VERTICAL,
3678 EL_SP_PORT_HORIZONTAL,
3684 EL_SP_HARDWARE_BASE_1,
3685 EL_SP_HARDWARE_GREEN,
3686 EL_SP_HARDWARE_BLUE,
3688 EL_SP_HARDWARE_YELLOW,
3689 EL_SP_HARDWARE_BASE_2,
3690 EL_SP_HARDWARE_BASE_3,
3691 EL_SP_HARDWARE_BASE_4,
3692 EL_SP_HARDWARE_BASE_5,
3693 EL_SP_HARDWARE_BASE_6,
3697 // additional elements that appeared in newer Supaplex levels
3700 // additional gravity port elements (not switching, but setting gravity)
3701 EL_SP_GRAVITY_ON_PORT_LEFT,
3702 EL_SP_GRAVITY_ON_PORT_RIGHT,
3703 EL_SP_GRAVITY_ON_PORT_UP,
3704 EL_SP_GRAVITY_ON_PORT_DOWN,
3705 EL_SP_GRAVITY_OFF_PORT_LEFT,
3706 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3707 EL_SP_GRAVITY_OFF_PORT_UP,
3708 EL_SP_GRAVITY_OFF_PORT_DOWN,
3710 // more than one Murphy in a level results in an inactive clone
3713 // runtime Supaplex elements
3714 EL_SP_DISK_RED_ACTIVE,
3715 EL_SP_TERMINAL_ACTIVE,
3716 EL_SP_BUGGY_BASE_ACTIVATING,
3717 EL_SP_BUGGY_BASE_ACTIVE,
3724 static int ep_sb_element[] =
3729 EL_SOKOBAN_FIELD_EMPTY,
3730 EL_SOKOBAN_FIELD_FULL,
3731 EL_SOKOBAN_FIELD_PLAYER,
3736 EL_INVISIBLE_STEELWALL,
3741 static int ep_gem[] =
3753 static int ep_food_dark_yamyam[] =
3781 static int ep_food_penguin[] =
3795 static int ep_food_pig[] =
3807 static int ep_historic_wall[] =
3818 EL_GATE_1_GRAY_ACTIVE,
3819 EL_GATE_2_GRAY_ACTIVE,
3820 EL_GATE_3_GRAY_ACTIVE,
3821 EL_GATE_4_GRAY_ACTIVE,
3830 EL_EM_GATE_1_GRAY_ACTIVE,
3831 EL_EM_GATE_2_GRAY_ACTIVE,
3832 EL_EM_GATE_3_GRAY_ACTIVE,
3833 EL_EM_GATE_4_GRAY_ACTIVE,
3840 EL_EXPANDABLE_WALL_HORIZONTAL,
3841 EL_EXPANDABLE_WALL_VERTICAL,
3842 EL_EXPANDABLE_WALL_ANY,
3843 EL_EXPANDABLE_WALL_GROWING,
3844 EL_BD_EXPANDABLE_WALL,
3851 EL_SP_HARDWARE_GRAY,
3852 EL_SP_HARDWARE_GREEN,
3853 EL_SP_HARDWARE_BLUE,
3855 EL_SP_HARDWARE_YELLOW,
3856 EL_SP_HARDWARE_BASE_1,
3857 EL_SP_HARDWARE_BASE_2,
3858 EL_SP_HARDWARE_BASE_3,
3859 EL_SP_HARDWARE_BASE_4,
3860 EL_SP_HARDWARE_BASE_5,
3861 EL_SP_HARDWARE_BASE_6,
3863 EL_SP_TERMINAL_ACTIVE,
3866 EL_INVISIBLE_STEELWALL,
3867 EL_INVISIBLE_STEELWALL_ACTIVE,
3869 EL_INVISIBLE_WALL_ACTIVE,
3870 EL_STEELWALL_SLIPPERY,
3887 static int ep_historic_solid[] =
3891 EL_EXPANDABLE_WALL_HORIZONTAL,
3892 EL_EXPANDABLE_WALL_VERTICAL,
3893 EL_EXPANDABLE_WALL_ANY,
3894 EL_BD_EXPANDABLE_WALL,
3907 EL_QUICKSAND_FILLING,
3908 EL_QUICKSAND_EMPTYING,
3910 EL_MAGIC_WALL_ACTIVE,
3911 EL_MAGIC_WALL_EMPTYING,
3912 EL_MAGIC_WALL_FILLING,
3916 EL_BD_MAGIC_WALL_ACTIVE,
3917 EL_BD_MAGIC_WALL_EMPTYING,
3918 EL_BD_MAGIC_WALL_FULL,
3919 EL_BD_MAGIC_WALL_FILLING,
3920 EL_BD_MAGIC_WALL_DEAD,
3929 EL_SP_TERMINAL_ACTIVE,
3933 EL_INVISIBLE_WALL_ACTIVE,
3934 EL_SWITCHGATE_SWITCH_UP,
3935 EL_SWITCHGATE_SWITCH_DOWN,
3937 EL_TIMEGATE_SWITCH_ACTIVE,
3949 // the following elements are a direct copy of "indestructible" elements,
3950 // except "EL_ACID", which is "indestructible", but not "solid"!
3955 EL_ACID_POOL_TOPLEFT,
3956 EL_ACID_POOL_TOPRIGHT,
3957 EL_ACID_POOL_BOTTOMLEFT,
3958 EL_ACID_POOL_BOTTOM,
3959 EL_ACID_POOL_BOTTOMRIGHT,
3960 EL_SP_HARDWARE_GRAY,
3961 EL_SP_HARDWARE_GREEN,
3962 EL_SP_HARDWARE_BLUE,
3964 EL_SP_HARDWARE_YELLOW,
3965 EL_SP_HARDWARE_BASE_1,
3966 EL_SP_HARDWARE_BASE_2,
3967 EL_SP_HARDWARE_BASE_3,
3968 EL_SP_HARDWARE_BASE_4,
3969 EL_SP_HARDWARE_BASE_5,
3970 EL_SP_HARDWARE_BASE_6,
3971 EL_INVISIBLE_STEELWALL,
3972 EL_INVISIBLE_STEELWALL_ACTIVE,
3973 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3974 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3975 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3976 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3977 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3978 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3979 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3980 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3981 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3982 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3983 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3984 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3986 EL_LIGHT_SWITCH_ACTIVE,
3987 EL_SIGN_EXCLAMATION,
3988 EL_SIGN_RADIOACTIVITY,
3995 EL_SIGN_ENTRY_FORBIDDEN,
3996 EL_SIGN_EMERGENCY_EXIT,
4004 EL_STEEL_EXIT_CLOSED,
4006 EL_STEEL_EXIT_OPENING,
4007 EL_STEEL_EXIT_CLOSING,
4008 EL_EM_STEEL_EXIT_CLOSED,
4009 EL_EM_STEEL_EXIT_OPEN,
4010 EL_EM_STEEL_EXIT_OPENING,
4011 EL_EM_STEEL_EXIT_CLOSING,
4012 EL_DC_STEELWALL_1_LEFT,
4013 EL_DC_STEELWALL_1_RIGHT,
4014 EL_DC_STEELWALL_1_TOP,
4015 EL_DC_STEELWALL_1_BOTTOM,
4016 EL_DC_STEELWALL_1_HORIZONTAL,
4017 EL_DC_STEELWALL_1_VERTICAL,
4018 EL_DC_STEELWALL_1_TOPLEFT,
4019 EL_DC_STEELWALL_1_TOPRIGHT,
4020 EL_DC_STEELWALL_1_BOTTOMLEFT,
4021 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4022 EL_DC_STEELWALL_1_TOPLEFT_2,
4023 EL_DC_STEELWALL_1_TOPRIGHT_2,
4024 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4025 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4026 EL_DC_STEELWALL_2_LEFT,
4027 EL_DC_STEELWALL_2_RIGHT,
4028 EL_DC_STEELWALL_2_TOP,
4029 EL_DC_STEELWALL_2_BOTTOM,
4030 EL_DC_STEELWALL_2_HORIZONTAL,
4031 EL_DC_STEELWALL_2_VERTICAL,
4032 EL_DC_STEELWALL_2_MIDDLE,
4033 EL_DC_STEELWALL_2_SINGLE,
4034 EL_STEELWALL_SLIPPERY,
4048 EL_GATE_1_GRAY_ACTIVE,
4049 EL_GATE_2_GRAY_ACTIVE,
4050 EL_GATE_3_GRAY_ACTIVE,
4051 EL_GATE_4_GRAY_ACTIVE,
4060 EL_EM_GATE_1_GRAY_ACTIVE,
4061 EL_EM_GATE_2_GRAY_ACTIVE,
4062 EL_EM_GATE_3_GRAY_ACTIVE,
4063 EL_EM_GATE_4_GRAY_ACTIVE,
4072 EL_EMC_GATE_5_GRAY_ACTIVE,
4073 EL_EMC_GATE_6_GRAY_ACTIVE,
4074 EL_EMC_GATE_7_GRAY_ACTIVE,
4075 EL_EMC_GATE_8_GRAY_ACTIVE,
4077 EL_DC_GATE_WHITE_GRAY,
4078 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4079 EL_DC_GATE_FAKE_GRAY,
4081 EL_SWITCHGATE_OPENING,
4082 EL_SWITCHGATE_CLOSED,
4083 EL_SWITCHGATE_CLOSING,
4084 EL_DC_SWITCHGATE_SWITCH_UP,
4085 EL_DC_SWITCHGATE_SWITCH_DOWN,
4087 EL_TIMEGATE_OPENING,
4089 EL_TIMEGATE_CLOSING,
4090 EL_DC_TIMEGATE_SWITCH,
4091 EL_DC_TIMEGATE_SWITCH_ACTIVE,
4095 EL_TUBE_VERTICAL_LEFT,
4096 EL_TUBE_VERTICAL_RIGHT,
4097 EL_TUBE_HORIZONTAL_UP,
4098 EL_TUBE_HORIZONTAL_DOWN,
4103 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4104 EL_EXPANDABLE_STEELWALL_VERTICAL,
4105 EL_EXPANDABLE_STEELWALL_ANY,
4110 static int ep_classic_enemy[] =
4127 static int ep_belt[] =
4129 EL_CONVEYOR_BELT_1_LEFT,
4130 EL_CONVEYOR_BELT_1_MIDDLE,
4131 EL_CONVEYOR_BELT_1_RIGHT,
4132 EL_CONVEYOR_BELT_2_LEFT,
4133 EL_CONVEYOR_BELT_2_MIDDLE,
4134 EL_CONVEYOR_BELT_2_RIGHT,
4135 EL_CONVEYOR_BELT_3_LEFT,
4136 EL_CONVEYOR_BELT_3_MIDDLE,
4137 EL_CONVEYOR_BELT_3_RIGHT,
4138 EL_CONVEYOR_BELT_4_LEFT,
4139 EL_CONVEYOR_BELT_4_MIDDLE,
4140 EL_CONVEYOR_BELT_4_RIGHT,
4145 static int ep_belt_active[] =
4147 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
4148 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
4149 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
4150 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
4151 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
4152 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
4153 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
4154 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
4155 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
4156 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
4157 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
4158 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
4163 static int ep_belt_switch[] =
4165 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4166 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4167 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4168 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4169 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4170 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4171 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4172 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4173 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4174 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4175 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4176 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4181 static int ep_tube[] =
4188 EL_TUBE_HORIZONTAL_UP,
4189 EL_TUBE_HORIZONTAL_DOWN,
4191 EL_TUBE_VERTICAL_LEFT,
4192 EL_TUBE_VERTICAL_RIGHT,
4198 static int ep_acid_pool[] =
4200 EL_ACID_POOL_TOPLEFT,
4201 EL_ACID_POOL_TOPRIGHT,
4202 EL_ACID_POOL_BOTTOMLEFT,
4203 EL_ACID_POOL_BOTTOM,
4204 EL_ACID_POOL_BOTTOMRIGHT,
4209 static int ep_keygate[] =
4219 EL_GATE_1_GRAY_ACTIVE,
4220 EL_GATE_2_GRAY_ACTIVE,
4221 EL_GATE_3_GRAY_ACTIVE,
4222 EL_GATE_4_GRAY_ACTIVE,
4231 EL_EM_GATE_1_GRAY_ACTIVE,
4232 EL_EM_GATE_2_GRAY_ACTIVE,
4233 EL_EM_GATE_3_GRAY_ACTIVE,
4234 EL_EM_GATE_4_GRAY_ACTIVE,
4243 EL_EMC_GATE_5_GRAY_ACTIVE,
4244 EL_EMC_GATE_6_GRAY_ACTIVE,
4245 EL_EMC_GATE_7_GRAY_ACTIVE,
4246 EL_EMC_GATE_8_GRAY_ACTIVE,
4248 EL_DC_GATE_WHITE_GRAY,
4249 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4254 static int ep_amoeboid[] =
4266 static int ep_amoebalive[] =
4277 static int ep_has_editor_content[] =
4283 EL_SOKOBAN_FIELD_PLAYER,
4309 static int ep_can_turn_each_move[] =
4311 // !!! do something with this one !!!
4315 static int ep_can_grow[] =
4329 static int ep_active_bomb[] =
4332 EL_EM_DYNAMITE_ACTIVE,
4333 EL_DYNABOMB_PLAYER_1_ACTIVE,
4334 EL_DYNABOMB_PLAYER_2_ACTIVE,
4335 EL_DYNABOMB_PLAYER_3_ACTIVE,
4336 EL_DYNABOMB_PLAYER_4_ACTIVE,
4337 EL_SP_DISK_RED_ACTIVE,
4342 static int ep_inactive[] =
4368 EL_QUICKSAND_FAST_EMPTY,
4391 EL_GATE_1_GRAY_ACTIVE,
4392 EL_GATE_2_GRAY_ACTIVE,
4393 EL_GATE_3_GRAY_ACTIVE,
4394 EL_GATE_4_GRAY_ACTIVE,
4403 EL_EM_GATE_1_GRAY_ACTIVE,
4404 EL_EM_GATE_2_GRAY_ACTIVE,
4405 EL_EM_GATE_3_GRAY_ACTIVE,
4406 EL_EM_GATE_4_GRAY_ACTIVE,
4415 EL_EMC_GATE_5_GRAY_ACTIVE,
4416 EL_EMC_GATE_6_GRAY_ACTIVE,
4417 EL_EMC_GATE_7_GRAY_ACTIVE,
4418 EL_EMC_GATE_8_GRAY_ACTIVE,
4420 EL_DC_GATE_WHITE_GRAY,
4421 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4422 EL_DC_GATE_FAKE_GRAY,
4425 EL_INVISIBLE_STEELWALL,
4433 EL_WALL_EMERALD_YELLOW,
4434 EL_DYNABOMB_INCREASE_NUMBER,
4435 EL_DYNABOMB_INCREASE_SIZE,
4436 EL_DYNABOMB_INCREASE_POWER,
4440 EL_SOKOBAN_FIELD_EMPTY,
4441 EL_SOKOBAN_FIELD_FULL,
4442 EL_WALL_EMERALD_RED,
4443 EL_WALL_EMERALD_PURPLE,
4444 EL_ACID_POOL_TOPLEFT,
4445 EL_ACID_POOL_TOPRIGHT,
4446 EL_ACID_POOL_BOTTOMLEFT,
4447 EL_ACID_POOL_BOTTOM,
4448 EL_ACID_POOL_BOTTOMRIGHT,
4452 EL_BD_MAGIC_WALL_DEAD,
4454 EL_DC_MAGIC_WALL_DEAD,
4455 EL_AMOEBA_TO_DIAMOND,
4463 EL_SP_GRAVITY_PORT_RIGHT,
4464 EL_SP_GRAVITY_PORT_DOWN,
4465 EL_SP_GRAVITY_PORT_LEFT,
4466 EL_SP_GRAVITY_PORT_UP,
4467 EL_SP_PORT_HORIZONTAL,
4468 EL_SP_PORT_VERTICAL,
4479 EL_SP_HARDWARE_GRAY,
4480 EL_SP_HARDWARE_GREEN,
4481 EL_SP_HARDWARE_BLUE,
4483 EL_SP_HARDWARE_YELLOW,
4484 EL_SP_HARDWARE_BASE_1,
4485 EL_SP_HARDWARE_BASE_2,
4486 EL_SP_HARDWARE_BASE_3,
4487 EL_SP_HARDWARE_BASE_4,
4488 EL_SP_HARDWARE_BASE_5,
4489 EL_SP_HARDWARE_BASE_6,
4490 EL_SP_GRAVITY_ON_PORT_LEFT,
4491 EL_SP_GRAVITY_ON_PORT_RIGHT,
4492 EL_SP_GRAVITY_ON_PORT_UP,
4493 EL_SP_GRAVITY_ON_PORT_DOWN,
4494 EL_SP_GRAVITY_OFF_PORT_LEFT,
4495 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4496 EL_SP_GRAVITY_OFF_PORT_UP,
4497 EL_SP_GRAVITY_OFF_PORT_DOWN,
4498 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4499 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4500 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4501 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4502 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4503 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4504 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4505 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4506 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4507 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4508 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4509 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4510 EL_SIGN_EXCLAMATION,
4511 EL_SIGN_RADIOACTIVITY,
4518 EL_SIGN_ENTRY_FORBIDDEN,
4519 EL_SIGN_EMERGENCY_EXIT,
4527 EL_DC_STEELWALL_1_LEFT,
4528 EL_DC_STEELWALL_1_RIGHT,
4529 EL_DC_STEELWALL_1_TOP,
4530 EL_DC_STEELWALL_1_BOTTOM,
4531 EL_DC_STEELWALL_1_HORIZONTAL,
4532 EL_DC_STEELWALL_1_VERTICAL,
4533 EL_DC_STEELWALL_1_TOPLEFT,
4534 EL_DC_STEELWALL_1_TOPRIGHT,
4535 EL_DC_STEELWALL_1_BOTTOMLEFT,
4536 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4537 EL_DC_STEELWALL_1_TOPLEFT_2,
4538 EL_DC_STEELWALL_1_TOPRIGHT_2,
4539 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4540 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4541 EL_DC_STEELWALL_2_LEFT,
4542 EL_DC_STEELWALL_2_RIGHT,
4543 EL_DC_STEELWALL_2_TOP,
4544 EL_DC_STEELWALL_2_BOTTOM,
4545 EL_DC_STEELWALL_2_HORIZONTAL,
4546 EL_DC_STEELWALL_2_VERTICAL,
4547 EL_DC_STEELWALL_2_MIDDLE,
4548 EL_DC_STEELWALL_2_SINGLE,
4549 EL_STEELWALL_SLIPPERY,
4554 EL_EMC_WALL_SLIPPERY_1,
4555 EL_EMC_WALL_SLIPPERY_2,
4556 EL_EMC_WALL_SLIPPERY_3,
4557 EL_EMC_WALL_SLIPPERY_4,
4578 static int ep_em_slippery_wall[] =
4583 static int ep_gfx_crumbled[] =
4594 static int ep_editor_cascade_active[] =
4596 EL_INTERNAL_CASCADE_BD_ACTIVE,
4597 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4598 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
4599 EL_INTERNAL_CASCADE_EM_ACTIVE,
4600 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4601 EL_INTERNAL_CASCADE_RND_ACTIVE,
4602 EL_INTERNAL_CASCADE_SB_ACTIVE,
4603 EL_INTERNAL_CASCADE_SP_ACTIVE,
4604 EL_INTERNAL_CASCADE_DC_ACTIVE,
4605 EL_INTERNAL_CASCADE_DX_ACTIVE,
4606 EL_INTERNAL_CASCADE_MM_ACTIVE,
4607 EL_INTERNAL_CASCADE_DF_ACTIVE,
4608 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4609 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4610 EL_INTERNAL_CASCADE_CE_ACTIVE,
4611 EL_INTERNAL_CASCADE_GE_ACTIVE,
4612 EL_INTERNAL_CASCADE_ES_ACTIVE,
4613 EL_INTERNAL_CASCADE_REF_ACTIVE,
4614 EL_INTERNAL_CASCADE_USER_ACTIVE,
4615 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
4620 static int ep_editor_cascade_inactive[] =
4622 EL_INTERNAL_CASCADE_BD,
4623 EL_INTERNAL_CASCADE_BD_NATIVE,
4624 EL_INTERNAL_CASCADE_BD_EFFECTS,
4625 EL_INTERNAL_CASCADE_EM,
4626 EL_INTERNAL_CASCADE_EMC,
4627 EL_INTERNAL_CASCADE_RND,
4628 EL_INTERNAL_CASCADE_SB,
4629 EL_INTERNAL_CASCADE_SP,
4630 EL_INTERNAL_CASCADE_DC,
4631 EL_INTERNAL_CASCADE_DX,
4632 EL_INTERNAL_CASCADE_MM,
4633 EL_INTERNAL_CASCADE_DF,
4634 EL_INTERNAL_CASCADE_CHARS,
4635 EL_INTERNAL_CASCADE_STEEL_CHARS,
4636 EL_INTERNAL_CASCADE_CE,
4637 EL_INTERNAL_CASCADE_GE,
4638 EL_INTERNAL_CASCADE_ES,
4639 EL_INTERNAL_CASCADE_REF,
4640 EL_INTERNAL_CASCADE_USER,
4641 EL_INTERNAL_CASCADE_DYNAMIC,
4646 static int ep_obsolete[] =
4650 EL_EM_KEY_1_FILE_OBSOLETE,
4651 EL_EM_KEY_2_FILE_OBSOLETE,
4652 EL_EM_KEY_3_FILE_OBSOLETE,
4653 EL_EM_KEY_4_FILE_OBSOLETE,
4654 EL_ENVELOPE_OBSOLETE,
4663 } element_properties[] =
4665 { ep_diggable, EP_DIGGABLE },
4666 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
4667 { ep_dont_run_into, EP_DONT_RUN_INTO },
4668 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
4669 { ep_dont_touch, EP_DONT_TOUCH },
4670 { ep_indestructible, EP_INDESTRUCTIBLE },
4671 { ep_slippery, EP_SLIPPERY },
4672 { ep_can_change, EP_CAN_CHANGE },
4673 { ep_can_move, EP_CAN_MOVE },
4674 { ep_can_fall, EP_CAN_FALL },
4675 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
4676 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
4677 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
4678 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
4679 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
4680 { ep_explodes_impact, EP_EXPLODES_IMPACT },
4681 { ep_walkable_over, EP_WALKABLE_OVER },
4682 { ep_walkable_inside, EP_WALKABLE_INSIDE },
4683 { ep_walkable_under, EP_WALKABLE_UNDER },
4684 { ep_passable_over, EP_PASSABLE_OVER },
4685 { ep_passable_inside, EP_PASSABLE_INSIDE },
4686 { ep_passable_under, EP_PASSABLE_UNDER },
4687 { ep_droppable, EP_DROPPABLE },
4688 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
4689 { ep_pushable, EP_PUSHABLE },
4690 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
4691 { ep_protected, EP_PROTECTED },
4692 { ep_throwable, EP_THROWABLE },
4693 { ep_can_explode, EP_CAN_EXPLODE },
4694 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
4696 { ep_empty_space, EP_EMPTY_SPACE },
4697 { ep_player, EP_PLAYER },
4698 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
4699 { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
4700 { ep_switchable, EP_SWITCHABLE },
4701 { ep_bd_element, EP_BD_ELEMENT },
4702 { ep_sp_element, EP_SP_ELEMENT },
4703 { ep_sb_element, EP_SB_ELEMENT },
4705 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
4706 { ep_food_penguin, EP_FOOD_PENGUIN },
4707 { ep_food_pig, EP_FOOD_PIG },
4708 { ep_historic_wall, EP_HISTORIC_WALL },
4709 { ep_historic_solid, EP_HISTORIC_SOLID },
4710 { ep_classic_enemy, EP_CLASSIC_ENEMY },
4711 { ep_belt, EP_BELT },
4712 { ep_belt_active, EP_BELT_ACTIVE },
4713 { ep_belt_switch, EP_BELT_SWITCH },
4714 { ep_tube, EP_TUBE },
4715 { ep_acid_pool, EP_ACID_POOL },
4716 { ep_keygate, EP_KEYGATE },
4717 { ep_amoeboid, EP_AMOEBOID },
4718 { ep_amoebalive, EP_AMOEBALIVE },
4719 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
4720 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
4721 { ep_can_grow, EP_CAN_GROW },
4722 { ep_active_bomb, EP_ACTIVE_BOMB },
4723 { ep_inactive, EP_INACTIVE },
4725 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
4727 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
4729 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
4730 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
4732 { ep_obsolete, EP_OBSOLETE },
4739 // always start with reliable default values (element has no properties)
4740 // (but never initialize clipboard elements after the very first time)
4741 // (to be able to use clipboard elements between several levels)
4742 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4743 if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
4744 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
4745 SET_PROPERTY(i, j, FALSE);
4747 // set all base element properties from above array definitions
4748 for (i = 0; element_properties[i].elements != NULL; i++)
4749 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
4750 SET_PROPERTY((element_properties[i].elements)[j],
4751 element_properties[i].property, TRUE);
4753 // copy properties to some elements that are only stored in level file
4754 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
4755 for (j = 0; copy_properties[j][0] != -1; j++)
4756 if (HAS_PROPERTY(copy_properties[j][0], i))
4757 for (k = 1; k <= 4; k++)
4758 SET_PROPERTY(copy_properties[j][k], i, TRUE);
4760 // set static element properties that are not listed in array definitions
4761 for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
4762 SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
4764 clipboard_elements_initialized = TRUE;
4767 void InitElementPropertiesEngine(int engine_version)
4769 static int no_wall_properties[] =
4772 EP_COLLECTIBLE_ONLY,
4774 EP_DONT_COLLIDE_WITH,
4777 EP_CAN_SMASH_PLAYER,
4778 EP_CAN_SMASH_ENEMIES,
4779 EP_CAN_SMASH_EVERYTHING,
4784 EP_FOOD_DARK_YAMYAM,
4800 /* important: after initialization in InitElementPropertiesStatic(), the
4801 elements are not again initialized to a default value; therefore all
4802 changes have to make sure that they leave the element with a defined
4803 property (which means that conditional property changes must be set to
4804 a reliable default value before) */
4806 // resolve group elements
4807 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
4808 ResolveGroupElement(EL_GROUP_START + i);
4810 // set all special, combined or engine dependent element properties
4811 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4813 // do not change (already initialized) clipboard elements here
4814 if (IS_CLIPBOARD_ELEMENT(i))
4817 // ---------- INACTIVE ----------------------------------------------------
4818 SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
4819 i <= EL_CHAR_END) ||
4820 (i >= EL_STEEL_CHAR_START &&
4821 i <= EL_STEEL_CHAR_END)));
4823 // ---------- WALKABLE, PASSABLE, ACCESSIBLE ------------------------------
4824 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
4825 IS_WALKABLE_INSIDE(i) ||
4826 IS_WALKABLE_UNDER(i)));
4828 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
4829 IS_PASSABLE_INSIDE(i) ||
4830 IS_PASSABLE_UNDER(i)));
4832 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
4833 IS_PASSABLE_OVER(i)));
4835 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
4836 IS_PASSABLE_INSIDE(i)));
4838 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
4839 IS_PASSABLE_UNDER(i)));
4841 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
4844 // ---------- COLLECTIBLE -------------------------------------------------
4845 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
4849 // ---------- SNAPPABLE ---------------------------------------------------
4850 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
4851 IS_COLLECTIBLE(i) ||
4855 // ---------- WALL --------------------------------------------------------
4856 SET_PROPERTY(i, EP_WALL, TRUE); // default: element is wall
4858 for (j = 0; no_wall_properties[j] != -1; j++)
4859 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
4860 i >= EL_FIRST_RUNTIME_UNREAL)
4861 SET_PROPERTY(i, EP_WALL, FALSE);
4863 if (IS_HISTORIC_WALL(i))
4864 SET_PROPERTY(i, EP_WALL, TRUE);
4866 // ---------- SOLID_FOR_PUSHING -------------------------------------------
4867 if (engine_version < VERSION_IDENT(2,2,0,0))
4868 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
4870 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
4872 !IS_COLLECTIBLE(i)));
4874 // ---------- DRAGONFIRE_PROOF --------------------------------------------
4875 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
4876 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
4878 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_INDESTRUCTIBLE(i) &&
4881 // ---------- EXPLOSION_PROOF ---------------------------------------------
4883 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
4884 else if (engine_version < VERSION_IDENT(2,2,0,0))
4885 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
4887 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
4891 if (IS_CUSTOM_ELEMENT(i))
4893 // these are additional properties which are initially false when set
4895 // ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO -------------------------
4897 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
4898 if (DONT_COLLIDE_WITH(i))
4899 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
4901 // ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ----------------------
4902 if (CAN_SMASH_EVERYTHING(i))
4903 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
4904 if (CAN_SMASH_ENEMIES(i))
4905 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
4908 // ---------- CAN_SMASH ---------------------------------------------------
4909 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
4910 CAN_SMASH_ENEMIES(i) ||
4911 CAN_SMASH_EVERYTHING(i)));
4913 // ---------- CAN_EXPLODE_BY_FIRE -----------------------------------------
4914 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
4915 EXPLODES_BY_FIRE(i)));
4917 // ---------- CAN_EXPLODE_SMASHED -----------------------------------------
4918 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
4919 EXPLODES_SMASHED(i)));
4921 // ---------- CAN_EXPLODE_IMPACT ------------------------------------------
4922 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
4923 EXPLODES_IMPACT(i)));
4925 // ---------- CAN_EXPLODE_BY_DRAGONFIRE -----------------------------------
4926 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
4928 // ---------- CAN_EXPLODE_BY_EXPLOSION ------------------------------------
4929 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
4930 i == EL_BLACK_ORB));
4932 // ---------- COULD_MOVE_INTO_ACID ----------------------------------------
4933 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (IS_PLAYER_ELEMENT(i) ||
4935 IS_CUSTOM_ELEMENT(i)));
4937 // ---------- MAYBE_DONT_COLLIDE_WITH -------------------------------------
4938 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
4939 i == EL_SP_ELECTRON));
4941 // ---------- CAN_MOVE_INTO_ACID ------------------------------------------
4942 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
4943 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
4944 getMoveIntoAcidProperty(&level, i));
4946 // ---------- DONT_COLLIDE_WITH -------------------------------------------
4947 if (MAYBE_DONT_COLLIDE_WITH(i))
4948 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
4949 getDontCollideWithProperty(&level, i));
4951 // ---------- SP_PORT -----------------------------------------------------
4952 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
4953 IS_PASSABLE_INSIDE(i)));
4955 // ---------- CAN_BE_CLONED_BY_ANDROID ------------------------------------
4956 for (j = 0; j < level.num_android_clone_elements; j++)
4957 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
4959 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
4961 // ---------- CAN_CHANGE --------------------------------------------------
4962 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); // default: cannot change
4963 for (j = 0; j < element_info[i].num_change_pages; j++)
4964 if (element_info[i].change_page[j].can_change)
4965 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
4967 // ---------- HAS_ACTION --------------------------------------------------
4968 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); // default: has no action
4969 for (j = 0; j < element_info[i].num_change_pages; j++)
4970 if (element_info[i].change_page[j].has_action)
4971 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
4973 // ---------- CAN_CHANGE_OR_HAS_ACTION ------------------------------------
4974 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
4977 // ---------- GFX_CRUMBLED ------------------------------------------------
4978 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4979 element_info[i].crumbled[ACTION_DEFAULT] !=
4980 element_info[i].graphic[ACTION_DEFAULT]);
4982 // ---------- EDITOR_CASCADE ----------------------------------------------
4983 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
4984 IS_EDITOR_CASCADE_INACTIVE(i)));
4987 // dynamically adjust element properties according to game engine version
4989 static int ep_em_slippery_wall[] =
4994 EL_EXPANDABLE_WALL_HORIZONTAL,
4995 EL_EXPANDABLE_WALL_VERTICAL,
4996 EL_EXPANDABLE_WALL_ANY,
4997 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4998 EL_EXPANDABLE_STEELWALL_VERTICAL,
4999 EL_EXPANDABLE_STEELWALL_ANY,
5000 EL_EXPANDABLE_STEELWALL_GROWING,
5004 static int ep_em_explodes_by_fire[] =
5007 EL_EM_DYNAMITE_ACTIVE,
5012 // special EM style gems behaviour
5013 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
5014 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
5015 level.em_slippery_gems);
5017 // "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1
5018 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
5019 (level.em_slippery_gems &&
5020 engine_version > VERSION_IDENT(2,0,1,0)));
5022 // special EM style explosion behaviour regarding chain reactions
5023 for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
5024 SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
5025 level.em_explodes_by_fire);
5028 // this is needed because some graphics depend on element properties
5029 if (game_status == GAME_MODE_PLAYING)
5030 InitElementGraphicInfo();
5033 void InitElementPropertiesGfxElement(void)
5037 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5039 struct ElementInfo *ei = &element_info[i];
5041 ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i);
5045 static void InitGlobal(void)
5050 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
5052 // check if element_name_info entry defined for each element in "main.h"
5053 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
5054 Fail("undefined 'element_name_info' entry for element %d", i);
5056 element_info[i].token_name = element_name_info[i].token_name;
5057 element_info[i].class_name = element_name_info[i].class_name;
5058 element_info[i].editor_description = element_name_info[i].editor_description;
5061 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++)
5063 // check if global_anim_name_info defined for each entry in "main.h"
5064 if (i < NUM_GLOBAL_ANIM_TOKENS &&
5065 global_anim_name_info[i].token_name == NULL)
5066 Fail("undefined 'global_anim_name_info' entry for anim %d", i);
5068 global_anim_info[i].token_name = global_anim_name_info[i].token_name;
5071 // create hash to store URLs for global animations
5072 anim_url_hash = newSetupFileHash();
5074 // create hash from image config list
5075 image_config_hash = newSetupFileHash();
5076 for (i = 0; image_config[i].token != NULL; i++)
5077 setHashEntry(image_config_hash,
5078 image_config[i].token,
5079 image_config[i].value);
5081 // create hash from sound config list
5082 sound_config_hash = newSetupFileHash();
5083 for (i = 0; sound_config[i].token != NULL; i++)
5084 setHashEntry(sound_config_hash,
5085 sound_config[i].token,
5086 sound_config[i].value);
5088 // create hash from element token list
5089 element_token_hash = newSetupFileHash();
5090 for (i = 0; element_name_info[i].token_name != NULL; i++)
5091 setHashEntry(element_token_hash,
5092 element_name_info[i].token_name,
5095 // create hash from graphic token list
5096 graphic_token_hash = newSetupFileHash();
5097 for (graphic = 0, i = 0; image_config[i].token != NULL; i++)
5098 if (strSuffix(image_config[i].value, ".png") ||
5099 strSuffix(image_config[i].value, ".pcx") ||
5100 strSuffix(image_config[i].value, ".wav") ||
5101 strEqual(image_config[i].value, UNDEFINED_FILENAME))
5102 setHashEntry(graphic_token_hash,
5103 image_config[i].token,
5104 int2str(graphic++, 0));
5106 // create hash from font token list
5107 font_token_hash = newSetupFileHash();
5108 for (i = 0; font_info[i].token_name != NULL; i++)
5109 setHashEntry(font_token_hash,
5110 font_info[i].token_name,
5113 // set default filenames for all cloned graphics in static configuration
5114 for (i = 0; image_config[i].token != NULL; i++)
5116 if (strEqual(image_config[i].value, UNDEFINED_FILENAME))
5118 char *token = image_config[i].token;
5119 char *token_clone_from = getStringCat2(token, ".clone_from");
5120 char *token_cloned = getHashEntry(image_config_hash, token_clone_from);
5122 if (token_cloned != NULL)
5124 char *value_cloned = getHashEntry(image_config_hash, token_cloned);
5126 if (value_cloned != NULL)
5128 // set default filename in static configuration
5129 image_config[i].value = value_cloned;
5131 // set default filename in image config hash
5132 setHashEntry(image_config_hash, token, value_cloned);
5136 free(token_clone_from);
5140 // always start with reliable default values (all elements)
5141 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5142 ActiveElement[i] = i;
5144 // now add all entries that have an active state (active elements)
5145 for (i = 0; element_with_active_state[i].element != -1; i++)
5147 int element = element_with_active_state[i].element;
5148 int element_active = element_with_active_state[i].element_active;
5150 ActiveElement[element] = element_active;
5153 // always start with reliable default values (all buttons)
5154 for (i = 0; i < NUM_IMAGE_FILES; i++)
5155 ActiveButton[i] = i;
5157 // now add all entries that have an active state (active buttons)
5158 for (i = 0; button_with_active_state[i].button != -1; i++)
5160 int button = button_with_active_state[i].button;
5161 int button_active = button_with_active_state[i].button_active;
5163 ActiveButton[button] = button_active;
5166 // always start with reliable default values (all fonts)
5167 for (i = 0; i < NUM_FONTS; i++)
5170 // now add all entries that have an active state (active fonts)
5171 for (i = 0; font_with_active_state[i].font_nr != -1; i++)
5173 int font = font_with_active_state[i].font_nr;
5174 int font_active = font_with_active_state[i].font_nr_active;
5176 ActiveFont[font] = font_active;
5179 global.autoplay_leveldir = NULL;
5180 global.patchtapes_leveldir = NULL;
5181 global.convert_leveldir = NULL;
5182 global.dumplevel_leveldir = NULL;
5183 global.dumptape_leveldir = NULL;
5184 global.create_sketch_images_dir = NULL;
5185 global.create_collect_images_dir = NULL;
5187 global.frames_per_second = 0;
5188 global.show_frames_per_second = FALSE;
5190 global.border_status = GAME_MODE_LOADING;
5191 global.anim_status = global.anim_status_next = GAME_MODE_LOADING;
5193 global.use_envelope_request = FALSE;
5195 global.user_names = NULL;
5198 static void Execute_Command(char *command)
5202 if (strEqual(command, "print graphicsinfo.conf"))
5204 Print("# You can configure additional/alternative image files here.\n");
5205 Print("# (The entries below are default and therefore commented out.)\n");
5207 Print("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
5209 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5212 for (i = 0; image_config[i].token != NULL; i++)
5213 Print("# %s\n", getFormattedSetupEntry(image_config[i].token,
5214 image_config[i].value));
5218 else if (strEqual(command, "print soundsinfo.conf"))
5220 Print("# You can configure additional/alternative sound files here.\n");
5221 Print("# (The entries below are default and therefore commented out.)\n");
5223 Print("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
5225 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5228 for (i = 0; sound_config[i].token != NULL; i++)
5229 Print("# %s\n", getFormattedSetupEntry(sound_config[i].token,
5230 sound_config[i].value));
5234 else if (strEqual(command, "print musicinfo.conf"))
5236 Print("# You can configure additional/alternative music files here.\n");
5237 Print("# (The entries below are default and therefore commented out.)\n");
5239 Print("%s\n", getFormattedSetupEntry("name", "Classic Music"));
5241 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5244 for (i = 0; music_config[i].token != NULL; i++)
5245 Print("# %s\n", getFormattedSetupEntry(music_config[i].token,
5246 music_config[i].value));
5250 else if (strEqual(command, "print editorsetup.conf"))
5252 Print("# You can configure your personal editor element list here.\n");
5253 Print("# (The entries below are default and therefore commented out.)\n");
5256 // this is needed to be able to check element list for cascade elements
5257 InitElementPropertiesStatic();
5258 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
5260 PrintEditorElementList();
5264 else if (strEqual(command, "print helpanim.conf"))
5266 Print("# You can configure different element help animations here.\n");
5267 Print("# (The entries below are default and therefore commented out.)\n");
5270 for (i = 0; helpanim_config[i].token != NULL; i++)
5272 Print("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
5273 helpanim_config[i].value));
5275 if (strEqual(helpanim_config[i].token, "end"))
5281 else if (strEqual(command, "print helptext.conf"))
5283 Print("# You can configure different element help text here.\n");
5284 Print("# (The entries below are default and therefore commented out.)\n");
5287 for (i = 0; helptext_config[i].token != NULL; i++)
5288 Print("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
5289 helptext_config[i].value));
5293 else if (strPrefix(command, "dump level "))
5295 char *filename = &command[11];
5297 if (fileExists(filename))
5299 LoadLevelFromFilename(&level, filename);
5305 char *leveldir = getStringCopy(filename); // read command parameters
5306 char *level_nr = strchr(leveldir, ' ');
5308 if (level_nr == NULL)
5309 Fail("cannot open file '%s'", filename);
5313 global.dumplevel_leveldir = leveldir;
5314 global.dumplevel_level_nr = atoi(level_nr);
5316 program.headless = TRUE;
5318 else if (strPrefix(command, "dump tape "))
5320 char *filename = &command[10];
5322 if (fileExists(filename))
5324 LoadTapeFromFilename(filename);
5330 char *leveldir = getStringCopy(filename); // read command parameters
5331 char *level_nr = strchr(leveldir, ' ');
5333 if (level_nr == NULL)
5334 Fail("cannot open file '%s'", filename);
5338 global.dumptape_leveldir = leveldir;
5339 global.dumptape_level_nr = atoi(level_nr);
5341 program.headless = TRUE;
5343 else if (strPrefix(command, "autoplay ") ||
5344 strPrefix(command, "autoffwd ") ||
5345 strPrefix(command, "autowarp ") ||
5346 strPrefix(command, "autotest ") ||
5347 strPrefix(command, "autosave ") ||
5348 strPrefix(command, "autoupload ") ||
5349 strPrefix(command, "autofix "))
5351 char *arg_ptr = strchr(command, ' ');
5352 char *str_ptr = getStringCopy(arg_ptr); // read command parameters
5354 global.autoplay_mode =
5355 (strPrefix(command, "autoplay") ? AUTOPLAY_MODE_PLAY :
5356 strPrefix(command, "autoffwd") ? AUTOPLAY_MODE_FFWD :
5357 strPrefix(command, "autowarp") ? AUTOPLAY_MODE_WARP :
5358 strPrefix(command, "autotest") ? AUTOPLAY_MODE_TEST :
5359 strPrefix(command, "autosave") ? AUTOPLAY_MODE_SAVE :
5360 strPrefix(command, "autoupload") ? AUTOPLAY_MODE_UPLOAD :
5361 strPrefix(command, "autofix") ? AUTOPLAY_MODE_FIX :
5362 AUTOPLAY_MODE_NONE);
5364 while (*str_ptr != '\0') // continue parsing string
5366 // cut leading whitespace from string, replace it by string terminator
5367 while (*str_ptr == ' ' || *str_ptr == '\t')
5370 if (*str_ptr == '\0') // end of string reached
5373 if (global.autoplay_leveldir == NULL) // read level set string
5375 global.autoplay_leveldir = str_ptr;
5376 global.autoplay_all = TRUE; // default: play all tapes
5378 for (i = 0; i < MAX_TAPES_PER_SET; i++)
5379 global.autoplay_level[i] = FALSE;
5381 else // read level number string
5383 int level_nr = atoi(str_ptr); // get level_nr value
5385 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
5386 global.autoplay_level[level_nr] = TRUE;
5388 global.autoplay_all = FALSE;
5391 // advance string pointer to the next whitespace (or end of string)
5392 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5396 if (global.autoplay_mode & AUTOPLAY_WARP_NO_DISPLAY)
5397 program.headless = TRUE;
5399 else if (strPrefix(command, "patch tapes "))
5401 char *str_ptr = getStringCopy(&command[12]); // read command parameters
5403 // skip leading whitespace
5404 while (*str_ptr == ' ' || *str_ptr == '\t')
5407 if (*str_ptr == '\0')
5408 Fail("cannot find MODE in command '%s'", command);
5410 global.patchtapes_mode = str_ptr; // store patch mode
5412 // advance to next whitespace (or end of string)
5413 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5416 while (*str_ptr != '\0') // continue parsing string
5418 // cut leading whitespace from string, replace it by string terminator
5419 while (*str_ptr == ' ' || *str_ptr == '\t')
5422 if (*str_ptr == '\0') // end of string reached
5425 if (global.patchtapes_leveldir == NULL) // read level set string
5427 global.patchtapes_leveldir = str_ptr;
5428 global.patchtapes_all = TRUE; // default: patch all tapes
5430 for (i = 0; i < MAX_TAPES_PER_SET; i++)
5431 global.patchtapes_level[i] = FALSE;
5433 else // read level number string
5435 int level_nr = atoi(str_ptr); // get level_nr value
5437 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
5438 global.patchtapes_level[level_nr] = TRUE;
5440 global.patchtapes_all = FALSE;
5443 // advance string pointer to the next whitespace (or end of string)
5444 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5448 if (global.patchtapes_leveldir == NULL)
5450 if (strEqual(global.patchtapes_mode, "help"))
5451 global.patchtapes_leveldir = UNDEFINED_LEVELSET;
5453 Fail("cannot find LEVELDIR in command '%s'", command);
5456 program.headless = TRUE;
5458 else if (strPrefix(command, "convert "))
5460 char *str_copy = getStringCopy(strchr(command, ' ') + 1);
5461 char *str_ptr = strchr(str_copy, ' ');
5463 global.convert_leveldir = str_copy;
5464 global.convert_level_nr = -1;
5466 if (str_ptr != NULL) // level number follows
5468 *str_ptr++ = '\0'; // terminate leveldir string
5469 global.convert_level_nr = atoi(str_ptr); // get level_nr value
5472 program.headless = TRUE;
5474 else if (strPrefix(command, "create sketch images "))
5476 global.create_sketch_images_dir = getStringCopy(&command[21]);
5478 if (access(global.create_sketch_images_dir, W_OK) != 0)
5479 Fail("image target directory '%s' not found or not writable",
5480 global.create_sketch_images_dir);
5482 else if (strPrefix(command, "create collect image "))
5484 global.create_collect_images_dir = getStringCopy(&command[21]);
5486 if (access(global.create_collect_images_dir, W_OK) != 0)
5487 Fail("image target directory '%s' not found or not writable",
5488 global.create_collect_images_dir);
5490 else if (strPrefix(command, "create CE image "))
5492 CreateCustomElementImages(&command[16]);
5498 FailWithHelp("unrecognized command '%s'", command);
5501 // disable networking if any valid command was recognized
5502 options.network = setup.network_mode = FALSE;
5505 static void InitSetup(void)
5507 LoadUserNames(); // global user names
5508 LoadUserSetup(); // global user number
5510 LoadSetup(); // global setup info
5512 // set some options from setup file
5514 if (setup.options.verbose)
5515 options.verbose = TRUE;
5517 if (setup.options.debug)
5518 options.debug = TRUE;
5520 if (!strEqual(setup.options.debug_mode, ARG_UNDEFINED_STRING))
5521 options.debug_mode = getStringCopy(setup.options.debug_mode);
5523 if (setup.debug.show_frames_per_second)
5524 global.show_frames_per_second = TRUE;
5527 static void InitGameInfo(void)
5529 game.restart_level = FALSE;
5530 game.request_active = FALSE;
5532 game.use_masked_elements_initial = FALSE;
5535 static void InitPlayerInfo(void)
5539 // choose default local player
5540 local_player = &stored_player[0];
5542 for (i = 0; i < MAX_PLAYERS; i++)
5544 stored_player[i].connected_locally = FALSE;
5545 stored_player[i].connected_network = FALSE;
5548 local_player->connected_locally = TRUE;
5551 static void InitArtworkInfo(void)
5556 static char *get_string_in_brackets(char *string)
5558 char *string_in_brackets = checked_malloc(strlen(string) + 3);
5560 sprintf(string_in_brackets, "[%s]", string);
5562 return string_in_brackets;
5565 static char *get_level_id_suffix(int id_nr)
5567 char *id_suffix = checked_malloc(1 + 3 + 1);
5569 if (id_nr < 0 || id_nr > 999)
5572 sprintf(id_suffix, ".%03d", id_nr);
5577 static void InitArtworkConfig(void)
5579 static char *image_id_prefix[MAX_NUM_ELEMENTS +
5581 NUM_GLOBAL_ANIM_TOKENS + 1];
5582 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS +
5583 NUM_GLOBAL_ANIM_TOKENS + 1];
5584 static char *music_id_prefix[NUM_MUSIC_PREFIXES +
5585 NUM_GLOBAL_ANIM_TOKENS + 1];
5586 static char *action_id_suffix[NUM_ACTIONS + 1];
5587 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
5588 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
5589 static char *level_id_suffix[MAX_LEVELS + 1];
5590 static char *dummy[1] = { NULL };
5591 static char *ignore_generic_tokens[] =
5596 "program_copyright",
5601 static char **ignore_image_tokens;
5602 static char **ignore_sound_tokens;
5603 static char **ignore_music_tokens;
5604 int num_ignore_generic_tokens;
5605 int num_ignore_image_tokens;
5606 int num_ignore_sound_tokens;
5607 int num_ignore_music_tokens;
5610 // dynamically determine list of generic tokens to be ignored
5611 num_ignore_generic_tokens = 0;
5612 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
5613 num_ignore_generic_tokens++;
5615 // dynamically determine list of image tokens to be ignored
5616 num_ignore_image_tokens = num_ignore_generic_tokens;
5617 for (i = 0; image_config_vars[i].token != NULL; i++)
5618 num_ignore_image_tokens++;
5619 ignore_image_tokens =
5620 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
5621 for (i = 0; i < num_ignore_generic_tokens; i++)
5622 ignore_image_tokens[i] = ignore_generic_tokens[i];
5623 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
5624 ignore_image_tokens[num_ignore_generic_tokens + i] =
5625 image_config_vars[i].token;
5626 ignore_image_tokens[num_ignore_image_tokens] = NULL;
5628 // dynamically determine list of sound tokens to be ignored
5629 num_ignore_sound_tokens = num_ignore_generic_tokens;
5630 for (i = 0; sound_config_vars[i].token != NULL; i++)
5631 num_ignore_sound_tokens++;
5632 ignore_sound_tokens =
5633 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
5634 for (i = 0; i < num_ignore_generic_tokens; i++)
5635 ignore_sound_tokens[i] = ignore_generic_tokens[i];
5636 for (i = 0; i < num_ignore_sound_tokens - num_ignore_generic_tokens; i++)
5637 ignore_sound_tokens[num_ignore_generic_tokens + i] =
5638 sound_config_vars[i].token;
5639 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
5641 // dynamically determine list of music tokens to be ignored
5642 num_ignore_music_tokens = num_ignore_generic_tokens;
5643 ignore_music_tokens =
5644 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
5645 for (i = 0; i < num_ignore_generic_tokens; i++)
5646 ignore_music_tokens[i] = ignore_generic_tokens[i];
5647 ignore_music_tokens[num_ignore_music_tokens] = NULL;
5649 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5650 image_id_prefix[i] = element_info[i].token_name;
5651 for (i = 0; i < NUM_FONTS; i++)
5652 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
5653 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5654 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] =
5655 global_anim_info[i].token_name;
5656 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5658 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5659 sound_id_prefix[i] = element_info[i].token_name;
5660 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5661 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
5662 get_string_in_brackets(element_info[i].class_name);
5663 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5664 sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] =
5665 global_anim_info[i].token_name;
5666 sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5668 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
5669 music_id_prefix[i] = music_prefix_info[i].prefix;
5670 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5671 music_id_prefix[NUM_MUSIC_PREFIXES + i] =
5672 global_anim_info[i].token_name;
5673 music_id_prefix[NUM_MUSIC_PREFIXES + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5675 for (i = 0; i < NUM_ACTIONS; i++)
5676 action_id_suffix[i] = element_action_info[i].suffix;
5677 action_id_suffix[NUM_ACTIONS] = NULL;
5679 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
5680 direction_id_suffix[i] = element_direction_info[i].suffix;
5681 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
5683 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5684 special_id_suffix[i] = special_suffix_info[i].suffix;
5685 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
5687 for (i = 0; i < MAX_LEVELS; i++)
5688 level_id_suffix[i] = get_level_id_suffix(i);
5689 level_id_suffix[MAX_LEVELS] = NULL;
5691 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
5692 image_id_prefix, action_id_suffix, direction_id_suffix,
5693 special_id_suffix, ignore_image_tokens);
5694 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
5695 sound_id_prefix, action_id_suffix, dummy,
5696 special_id_suffix, ignore_sound_tokens);
5697 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
5698 music_id_prefix, action_id_suffix, special_id_suffix,
5699 level_id_suffix, ignore_music_tokens);
5702 static void InitMixer(void)
5709 static void InitVideoOverlay(void)
5711 // if virtual buttons are not loaded from setup file, repeat initializing
5712 // virtual buttons grid with default values now that video is initialized
5713 if (!setup.touch.grid_initialized)
5716 InitTileCursorInfo();
5720 void InitGfxBuffers(void)
5722 static int win_xsize_last = -1;
5723 static int win_ysize_last = -1;
5725 // create additional image buffers for double-buffering and cross-fading
5727 if (WIN_XSIZE != win_xsize_last || WIN_YSIZE != win_ysize_last)
5729 // used to temporarily store the backbuffer -- only re-create if changed
5730 ReCreateBitmap(&bitmap_db_store_1, WIN_XSIZE, WIN_YSIZE);
5731 ReCreateBitmap(&bitmap_db_store_2, WIN_XSIZE, WIN_YSIZE);
5733 win_xsize_last = WIN_XSIZE;
5734 win_ysize_last = WIN_YSIZE;
5737 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE);
5738 ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE);
5739 ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE);
5741 // initialize screen properties
5742 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
5743 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
5745 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
5746 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
5747 InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE);
5748 InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
5749 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
5750 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
5752 // required if door size definitions have changed
5753 InitGraphicCompatibilityInfo_Doors();
5755 InitGfxBuffers_BD();
5756 InitGfxBuffers_EM();
5757 InitGfxBuffers_SP();
5758 InitGfxBuffers_MM();
5761 static void InitGfx(void)
5763 struct GraphicInfo *graphic_info_last = graphic_info;
5764 char *filename_font_initial = NULL;
5765 char *filename_image_initial[NUM_INITIAL_IMAGES] = { NULL };
5766 char *image_token[NUM_INITIAL_IMAGES] =
5768 CONFIG_TOKEN_GLOBAL_BUSY_INITIAL,
5769 CONFIG_TOKEN_GLOBAL_BUSY,
5770 CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD,
5771 CONFIG_TOKEN_BACKGROUND,
5772 CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL,
5773 CONFIG_TOKEN_BACKGROUND_LOADING
5775 struct MenuPosInfo *init_busy[NUM_INITIAL_IMAGES_BUSY] =
5779 &init.busy_playfield
5781 Bitmap *bitmap_font_initial = NULL;
5782 int parameter[NUM_INITIAL_IMAGES][NUM_GFX_ARGS];
5785 // determine settings for initial font (for displaying startup messages)
5786 for (i = 0; image_config[i].token != NULL; i++)
5788 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5790 char font_token[128];
5793 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
5794 len_font_token = strlen(font_token);
5796 if (strEqual(image_config[i].token, font_token))
5798 filename_font_initial = image_config[i].value;
5800 else if (strlen(image_config[i].token) > len_font_token &&
5801 strncmp(image_config[i].token, font_token, len_font_token) == 0)
5803 if (strEqual(&image_config[i].token[len_font_token], ".x"))
5804 font_initial[j].src_x = atoi(image_config[i].value);
5805 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
5806 font_initial[j].src_y = atoi(image_config[i].value);
5807 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
5808 font_initial[j].width = atoi(image_config[i].value);
5809 else if (strEqual(&image_config[i].token[len_font_token], ".height"))
5810 font_initial[j].height = atoi(image_config[i].value);
5815 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5817 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
5818 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
5821 if (filename_font_initial == NULL) // should not happen
5822 Fail("cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
5825 InitGfxCustomArtworkInfo();
5826 InitGfxOtherSettings();
5828 InitGfxTileSizeInfo(TILESIZE, TILESIZE);
5830 bitmap_font_initial = LoadCustomImage(filename_font_initial);
5832 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5833 font_initial[j].bitmap = bitmap_font_initial;
5835 InitFontGraphicInfo();
5837 InitMenuDesignSettings_Static();
5839 // initialize settings for initial images with default values
5840 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5841 for (j = 0; j < NUM_GFX_ARGS; j++)
5843 get_graphic_parameter_value(image_config_suffix[j].value,
5844 image_config_suffix[j].token,
5845 image_config_suffix[j].type);
5847 // read settings for initial images from default custom artwork config
5848 char *gfx_config_filename = getPath3(options.graphics_directory,
5850 GRAPHICSINFO_FILENAME);
5852 if (fileExists(gfx_config_filename))
5854 SetupFileHash *setup_file_hash = loadSetupFileHash(gfx_config_filename);
5856 if (setup_file_hash)
5858 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5860 char *filename = getHashEntry(setup_file_hash, image_token[i]);
5864 filename_image_initial[i] = getStringCopy(filename);
5866 for (j = 0; image_config_suffix[j].token != NULL; j++)
5868 int type = image_config_suffix[j].type;
5869 char *suffix = image_config_suffix[j].token;
5870 char *token = getStringCat2(image_token[i], suffix);
5871 char *value = getHashEntry(setup_file_hash, token);
5873 checked_free(token);
5877 get_graphic_parameter_value(value, suffix, type);
5882 // read values from custom graphics config file
5883 InitMenuDesignSettings_FromHash(setup_file_hash, FALSE);
5885 freeSetupFileHash(setup_file_hash);
5889 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5891 if (filename_image_initial[i] == NULL)
5893 int len_token = strlen(image_token[i]);
5895 // read settings for initial images from static default artwork config
5896 for (j = 0; image_config[j].token != NULL; j++)
5898 if (strEqual(image_config[j].token, image_token[i]))
5900 filename_image_initial[i] = getStringCopy(image_config[j].value);
5902 else if (strlen(image_config[j].token) > len_token &&
5903 strncmp(image_config[j].token, image_token[i], len_token) == 0)
5905 for (k = 0; image_config_suffix[k].token != NULL; k++)
5907 if (strEqual(&image_config[j].token[len_token],
5908 image_config_suffix[k].token))
5910 get_graphic_parameter_value(image_config[j].value,
5911 image_config_suffix[k].token,
5912 image_config_suffix[k].type);
5919 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5921 if (filename_image_initial[i] == NULL) // should not happen
5922 Fail("cannot get filename for '%s'", image_token[i]);
5924 image_initial[i].bitmaps =
5925 checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS);
5927 if (!strEqual(filename_image_initial[i], UNDEFINED_FILENAME))
5928 image_initial[i].bitmaps[IMG_BITMAP_STANDARD] =
5929 LoadCustomImage(filename_image_initial[i]);
5931 checked_free(filename_image_initial[i]);
5934 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5935 image_initial[i].use_image_size = TRUE;
5937 graphic_info = image_initial; // graphic == 0 => image_initial
5939 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5940 set_graphic_parameters_ext(i, parameter[i], image_initial[i].bitmaps);
5942 graphic_info = graphic_info_last;
5944 for (i = 0; i < NUM_INITIAL_IMAGES_BUSY; i++)
5946 // set image size for busy animations
5947 init_busy[i]->width = image_initial[i].width;
5948 init_busy[i]->height = image_initial[i].height;
5951 SetLoadingBackgroundImage();
5953 ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
5957 InitGfxDrawBusyAnimFunction(DrawInitAnim);
5958 InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
5959 InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
5960 InitGfxDrawTileCursorFunction(DrawTileCursor);
5961 InitGfxDrawEnvelopeRequestFunction(DrawEnvelopeRequestToScreen);
5963 gfx.fade_border_source_status = global.border_status;
5964 gfx.fade_border_target_status = global.border_status;
5965 gfx.masked_border_bitmap_ptr = backbuffer;
5967 // use copy of busy animation to prevent change while reloading artwork
5971 static void InitGfxBackground(void)
5973 fieldbuffer = bitmap_db_field;
5974 SetDrawtoField(DRAW_TO_BACKBUFFER);
5976 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
5978 redraw_mask = REDRAW_ALL;
5981 static void InitSnd(void)
5983 InitSoundSettings_Static();
5985 // read settings for initial sounds from default custom artwork config
5986 char *snd_config_filename = getPath3(options.sounds_directory,
5988 SOUNDSINFO_FILENAME);
5990 if (fileExists(snd_config_filename))
5992 SetupFileHash *setup_file_hash = loadSetupFileHash(snd_config_filename);
5994 if (setup_file_hash)
5996 // read values from custom sounds config file
5997 InitSoundSettings_FromHash(setup_file_hash, FALSE);
5999 freeSetupFileHash(setup_file_hash);
6004 static void InitLevelInfo(void)
6006 LoadLevelInfo(); // global level info
6007 LoadLevelSetup_LastSeries(); // last played series info
6008 LoadLevelSetup_SeriesInfo(); // last played level info
6010 if (global.autoplay_leveldir &&
6011 global.autoplay_mode != AUTOPLAY_MODE_TEST)
6013 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
6014 global.autoplay_leveldir);
6015 if (leveldir_current == NULL)
6016 leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
6019 SetLevelSetInfo(leveldir_current->identifier, level_nr);
6022 static void InitLevelArtworkInfo(void)
6024 LoadLevelArtworkInfo();
6027 static void InitImages(void)
6029 print_timestamp_init("InitImages");
6032 Debug("init:InitImages", "leveldir_current->identifier == '%s'",
6033 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
6034 Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
6035 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
6036 Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
6037 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
6038 Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
6039 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
6042 setLevelArtworkDir(artwork.gfx_first);
6045 Debug("init:InitImages", "leveldir_current->identifier == '%s'",
6046 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
6047 Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
6048 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
6049 Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
6050 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
6051 Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
6052 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
6056 Debug("init:InitImages", "InitImages for '%s' ['%s', '%s'] ['%s', '%s']",
6057 leveldir_current->identifier,
6058 artwork.gfx_current_identifier,
6059 artwork.gfx_current->identifier,
6060 leveldir_current->graphics_set,
6061 leveldir_current->graphics_path);
6064 UPDATE_BUSY_STATE();
6066 ReloadCustomImages();
6067 print_timestamp_time("ReloadCustomImages");
6069 UPDATE_BUSY_STATE();
6071 LoadCustomElementDescriptions();
6072 print_timestamp_time("LoadCustomElementDescriptions");
6074 UPDATE_BUSY_STATE();
6076 LoadMenuDesignSettings();
6077 print_timestamp_time("LoadMenuDesignSettings");
6079 UPDATE_BUSY_STATE();
6081 ReinitializeGraphics();
6082 print_timestamp_time("ReinitializeGraphics");
6084 LoadMenuDesignSettings_AfterGraphics();
6085 print_timestamp_time("LoadMenuDesignSettings_AfterGraphics");
6087 UPDATE_BUSY_STATE();
6089 print_timestamp_done("InitImages");
6092 static void InitSound(void)
6094 print_timestamp_init("InitSound");
6096 // set artwork path to send it to the sound server process
6097 setLevelArtworkDir(artwork.snd_first);
6099 InitReloadCustomSounds();
6100 print_timestamp_time("InitReloadCustomSounds");
6102 LoadSoundSettings();
6103 print_timestamp_time("LoadSoundSettings");
6105 ReinitializeSounds();
6106 print_timestamp_time("ReinitializeSounds");
6108 print_timestamp_done("InitSound");
6111 static void InitMusic(void)
6113 print_timestamp_init("InitMusic");
6115 // set artwork path to send it to the sound server process
6116 setLevelArtworkDir(artwork.mus_first);
6118 InitReloadCustomMusic();
6119 print_timestamp_time("InitReloadCustomMusic");
6121 ReinitializeMusic();
6122 print_timestamp_time("ReinitializeMusic");
6124 print_timestamp_done("InitMusic");
6127 static void InitArtworkDone(void)
6129 if (program.headless)
6132 InitGlobalAnimations();
6135 static void InitNetworkSettings(void)
6137 boolean network_enabled = (options.network || setup.network_mode);
6138 char *network_server = (options.server_host != NULL ? options.server_host :
6139 setup.network_server_hostname);
6141 if (strEqual(network_server, STR_NETWORK_AUTO_DETECT))
6142 network_server = NULL;
6144 InitNetworkInfo(network_enabled,
6148 options.server_port);
6151 void InitNetworkServer(void)
6153 if (!network.enabled || network.connected)
6156 LimitScreenUpdates(FALSE);
6158 if (game_status == GAME_MODE_LOADING)
6161 if (!ConnectToServer(network.server_host, network.server_port))
6163 network.enabled = FALSE;
6165 setup.network_mode = FALSE;
6169 SendToServer_ProtocolVersion();
6170 SendToServer_PlayerName(setup.player_name);
6171 SendToServer_NrWanted(setup.network_player_nr + 1);
6173 network.connected = TRUE;
6176 // short time to recognize result of network initialization
6177 if (game_status == GAME_MODE_LOADING)
6178 Delay_WithScreenUpdates(1000);
6181 static boolean CheckArtworkConfigForCustomElements(char *filename)
6183 SetupFileHash *setup_file_hash;
6184 boolean redefined_ce_found = FALSE;
6186 // !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!!
6188 if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
6190 BEGIN_HASH_ITERATION(setup_file_hash, itr)
6192 char *token = HASH_ITERATION_TOKEN(itr);
6194 if (strPrefix(token, "custom_"))
6196 redefined_ce_found = TRUE;
6201 END_HASH_ITERATION(setup_file_hash, itr)
6203 freeSetupFileHash(setup_file_hash);
6206 return redefined_ce_found;
6209 static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
6211 char *filename_base, *filename_local;
6212 boolean redefined_ce_found = FALSE;
6214 setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
6217 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6218 "leveldir_current->identifier == '%s'",
6219 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
6220 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6221 "leveldir_current->graphics_path == '%s'",
6222 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
6223 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6224 "leveldir_current->graphics_set == '%s'",
6225 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
6226 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6227 "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
6228 leveldir_current == NULL ? "[NULL]" :
6229 LEVELDIR_ARTWORK_SET(leveldir_current, type));
6232 // first look for special artwork configured in level series config
6233 filename_base = getCustomArtworkLevelConfigFilename(type);
6236 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6237 "filename_base == '%s'", filename_base);
6240 if (fileExists(filename_base))
6241 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
6243 filename_local = getCustomArtworkConfigFilename(type);
6246 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6247 "filename_local == '%s'", filename_local);
6250 if (filename_local != NULL && !strEqual(filename_base, filename_local))
6251 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
6254 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6255 "redefined_ce_found == %d", redefined_ce_found);
6258 return redefined_ce_found;
6261 static void InitOverrideArtwork(void)
6263 boolean redefined_ce_found = FALSE;
6265 // to check if this level set redefines any CEs, do not use overriding
6266 gfx.override_level_graphics = FALSE;
6267 gfx.override_level_sounds = FALSE;
6268 gfx.override_level_music = FALSE;
6270 // now check if this level set has definitions for custom elements
6271 if (setup.override_level_graphics == AUTO ||
6272 setup.override_level_sounds == AUTO ||
6273 setup.override_level_music == AUTO)
6274 redefined_ce_found =
6275 (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
6276 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
6277 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
6280 Debug("init:InitOverrideArtwork", "redefined_ce_found == %d",
6281 redefined_ce_found);
6284 if (redefined_ce_found)
6286 // this level set has CE definitions: change "AUTO" to "FALSE"
6287 gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
6288 gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
6289 gfx.override_level_music = (setup.override_level_music == TRUE);
6293 // this level set has no CE definitions: change "AUTO" to "TRUE"
6294 gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
6295 gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
6296 gfx.override_level_music = (setup.override_level_music != FALSE);
6300 Debug("init:InitOverrideArtwork", "%d, %d, %d",
6301 gfx.override_level_graphics,
6302 gfx.override_level_sounds,
6303 gfx.override_level_music);
6307 static char *setNewArtworkIdentifier(int type)
6309 static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
6310 static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
6311 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
6312 static boolean last_has_custom_artwork_set[3] = { FALSE, FALSE, FALSE };
6313 static boolean initialized[3] = { FALSE, FALSE, FALSE };
6314 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
6315 boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
6316 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
6317 char *leveldir_identifier = leveldir_current->identifier;
6318 // !!! setLevelArtworkDir() should be moved to an earlier stage !!!
6319 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
6320 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
6321 TreeInfo *custom_artwork_set =
6322 getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier);
6323 boolean has_custom_artwork_set = (custom_artwork_set != NULL);
6324 char *artwork_current_identifier;
6325 char *artwork_new_identifier = NULL; // default: nothing has changed
6327 // leveldir_current may be invalid (level group, parent link)
6328 if (!validLevelSeries(leveldir_current))
6331 /* 1st step: determine artwork set to be activated in descending order:
6332 --------------------------------------------------------------------
6333 1. setup artwork (when configured to override everything else)
6334 2. artwork set configured in "levelinfo.conf" of current level set
6335 (artwork in level directory will have priority when loading later)
6336 3. artwork in level directory (stored in artwork sub-directory)
6337 4. setup artwork (currently configured in setup menu) */
6339 if (setup_override_artwork)
6340 artwork_current_identifier = setup_artwork_set;
6341 else if (has_level_artwork_set)
6342 artwork_current_identifier = leveldir_artwork_set;
6343 else if (has_custom_artwork_set)
6344 artwork_current_identifier = leveldir_identifier;
6346 artwork_current_identifier = setup_artwork_set;
6348 /* 2nd step: check if it is really needed to reload artwork set
6349 ------------------------------------------------------------ */
6351 // ---------- reload if level set and also artwork set has changed ----------
6352 if (last_leveldir_identifier[type] != leveldir_identifier &&
6353 (last_has_custom_artwork_set[type] || has_custom_artwork_set))
6354 artwork_new_identifier = artwork_current_identifier;
6356 last_leveldir_identifier[type] = leveldir_identifier;
6357 last_has_custom_artwork_set[type] = has_custom_artwork_set;
6359 // ---------- reload if "override artwork" setting has changed --------------
6360 if (last_override_level_artwork[type] != setup_override_artwork)
6361 artwork_new_identifier = artwork_current_identifier;
6363 last_override_level_artwork[type] = setup_override_artwork;
6365 // ---------- reload if current artwork identifier has changed --------------
6366 if (!strEqual(last_artwork_identifier[type], artwork_current_identifier))
6367 artwork_new_identifier = artwork_current_identifier;
6369 // (we cannot compare string pointers here, so copy string content itself)
6370 setString(&last_artwork_identifier[type], artwork_current_identifier);
6372 // ---------- set new artwork identifier ----------
6373 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
6375 // ---------- do not reload directly after starting -------------------------
6376 if (!initialized[type])
6377 artwork_new_identifier = NULL;
6379 initialized[type] = TRUE;
6381 return artwork_new_identifier;
6384 static void InitArtworkIdentifier(void)
6386 setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
6387 setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
6388 setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
6391 void ReloadCustomArtwork(int force_reload)
6393 int last_game_status = game_status; // save current game status
6394 char *gfx_new_identifier;
6395 char *snd_new_identifier;
6396 char *mus_new_identifier;
6397 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
6398 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
6399 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
6400 boolean reload_needed;
6402 InitOverrideArtwork();
6404 AdjustGraphicsForEMC();
6405 AdjustSoundsForEMC();
6407 gfx_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
6408 snd_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
6409 mus_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
6411 reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
6412 snd_new_identifier != NULL || force_reload_snd ||
6413 mus_new_identifier != NULL || force_reload_mus);
6418 print_timestamp_init("ReloadCustomArtwork");
6420 SetGameStatus(GAME_MODE_LOADING);
6422 FadeOut(REDRAW_ALL);
6424 SetLoadingBackgroundImage();
6426 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6427 print_timestamp_time("ClearRectangleOnBackground");
6431 UPDATE_BUSY_STATE();
6433 InitMissingFileHash();
6435 if (gfx_new_identifier != NULL || force_reload_gfx)
6438 Debug("init:ReloadCustomArtwork",
6439 "RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']",
6440 artwork.gfx_current_identifier,
6442 artwork.gfx_current->identifier,
6443 leveldir_current->graphics_set);
6447 print_timestamp_time("InitImages");
6450 if (snd_new_identifier != NULL || force_reload_snd)
6453 print_timestamp_time("InitSound");
6456 if (mus_new_identifier != NULL || force_reload_mus)
6459 print_timestamp_time("InitMusic");
6464 SetGameStatus(last_game_status); // restore current game status
6466 FadeOut(REDRAW_ALL);
6468 RedrawGlobalBorder();
6470 // force redraw of (open or closed) door graphics
6471 SetDoorState(DOOR_OPEN_ALL);
6472 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
6474 FadeSetEnterScreen();
6475 FadeSkipNextFadeOut();
6477 print_timestamp_done("ReloadCustomArtwork");
6479 LimitScreenUpdates(FALSE);
6482 void KeyboardAutoRepeatOffUnlessAutoplay(void)
6484 if (global.autoplay_leveldir == NULL)
6485 KeyboardAutoRepeatOff();
6488 void DisplayExitMessage(char *format, va_list ap)
6490 // also check for initialized video (headless flag may be temporarily unset)
6491 if (program.headless || !video.initialized)
6494 // check if draw buffer and fonts for exit message are already available
6495 if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
6498 int font_1 = FC_RED;
6499 int font_2 = FC_YELLOW;
6500 int font_3 = FC_BLUE;
6501 int font_width = getFontWidth(font_2);
6502 int font_height = getFontHeight(font_2);
6505 int sxsize = WIN_XSIZE - 2 * sx;
6506 int sysize = WIN_YSIZE - 2 * sy;
6507 int line_length = sxsize / font_width;
6508 int max_lines = sysize / font_height;
6509 int num_lines_printed;
6513 gfx.sxsize = sxsize;
6514 gfx.sysize = sysize;
6518 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6520 DrawTextSCentered(sy, font_1, "Fatal error:");
6521 sy += 3 * font_height;;
6524 DrawTextBufferVA(sx, sy, format, ap, font_2,
6525 line_length, line_length, max_lines,
6526 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6527 sy += (num_lines_printed + 3) * font_height;
6529 DrawTextSCentered(sy, font_1, "For details, see the following error file:");
6530 sy += 3 * font_height;
6533 DrawTextBuffer(sx, sy, program.log_filename, font_2,
6534 line_length, line_length, max_lines,
6535 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6537 DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit");
6539 redraw_mask = REDRAW_ALL;
6541 // force drawing exit message even if screen updates are currently limited
6542 LimitScreenUpdates(FALSE);
6546 // deactivate toons and global animations on error message screen
6547 setup.global_animations = FALSE;
6549 WaitForEventToContinue();
6553 // ============================================================================
6555 // ============================================================================
6559 print_timestamp_init("OpenAll");
6561 SetGameStatus(GAME_MODE_LOADING);
6565 InitGlobal(); // initialize some global variables
6567 InitRND(NEW_RANDOMIZE);
6568 InitSimpleRandom(NEW_RANDOMIZE);
6569 InitBetterRandom(NEW_RANDOMIZE);
6571 InitMissingFileHash();
6573 print_timestamp_time("[init global stuff]");
6577 print_timestamp_time("[init setup/config stuff (1)]");
6579 if (options.execute_command)
6580 Execute_Command(options.execute_command);
6582 InitNetworkSettings();
6586 if (network.serveronly)
6588 #if defined(PLATFORM_UNIX)
6589 NetworkServer(network.server_port, TRUE);
6591 Warn("networking only supported in Unix version");
6594 exit(0); // never reached, server loops forever
6598 print_timestamp_time("[init setup/config stuff (2)]");
6600 print_timestamp_time("[init setup/config stuff (3)]");
6601 InitArtworkInfo(); // needed before loading gfx, sound & music
6602 print_timestamp_time("[init setup/config stuff (4)]");
6603 InitArtworkConfig(); // needed before forking sound child process
6604 print_timestamp_time("[init setup/config stuff (5)]");
6606 print_timestamp_time("[init setup/config stuff (6)]");
6610 print_timestamp_time("[init setup/config stuff]");
6612 InitVideoDefaults();
6614 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
6617 InitEventFilter(FilterMouseMotionEvents);
6619 print_timestamp_time("[init video stuff]");
6621 InitElementPropertiesStatic();
6622 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
6623 InitElementPropertiesGfxElement();
6625 print_timestamp_time("[init element properties stuff]");
6630 print_timestamp_time("InitGfx");
6633 print_timestamp_time("InitLevelInfo");
6635 InitLevelArtworkInfo();
6636 print_timestamp_time("InitLevelArtworkInfo");
6638 InitOverrideArtwork(); // needs to know current level directory
6639 print_timestamp_time("InitOverrideArtwork");
6641 InitArtworkIdentifier(); // needs to know current level directory
6642 print_timestamp_time("InitArtworkIdentifier");
6644 InitImages(); // needs to know current level directory
6645 print_timestamp_time("InitImages");
6647 InitSound(); // needs to know current level directory
6648 print_timestamp_time("InitSound");
6650 InitMusic(); // needs to know current level directory
6651 print_timestamp_time("InitMusic");
6655 InitGfxBackground();
6662 if (global.autoplay_leveldir)
6667 else if (global.patchtapes_leveldir)
6672 else if (global.convert_leveldir)
6677 else if (global.dumplevel_leveldir)
6682 else if (global.dumptape_leveldir)
6687 else if (global.create_sketch_images_dir)
6689 CreateLevelSketchImages();
6692 else if (global.create_collect_images_dir)
6694 CreateCollectElementImages();
6698 InitNetworkServer();
6700 SetGameStatus(GAME_MODE_MAIN);
6702 FadeSetEnterScreen();
6703 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))
6704 FadeSkipNextFadeOut();
6706 print_timestamp_time("[post-artwork]");
6708 print_timestamp_done("OpenAll");
6710 if (setup.ask_for_remaining_tapes)
6711 setup.ask_for_uploading_tapes = TRUE;
6716 Debug("internal:path", "SDL_GetBasePath() == '%s'",
6718 Debug("internal:path", "SDL_GetPrefPath() == '%s'",
6719 SDL_GetPrefPath("artsoft", "rocksndiamonds"));
6720 #if defined(PLATFORM_ANDROID)
6721 Debug("internal:path", "SDL_AndroidGetInternalStoragePath() == '%s'",
6722 SDL_AndroidGetInternalStoragePath());
6723 Debug("internal:path", "SDL_AndroidGetExternalStoragePath() == '%s'",
6724 SDL_AndroidGetExternalStoragePath());
6725 Debug("internal:path", "SDL_AndroidGetExternalStorageState() == '%s'",
6726 (SDL_AndroidGetExternalStorageState() &
6727 SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "writable" :
6728 SDL_AndroidGetExternalStorageState() &
6729 SDL_ANDROID_EXTERNAL_STORAGE_READ ? "readable" : "not available"));
6734 static boolean WaitForApiThreads(void)
6736 DelayCounter thread_delay = { 10000 };
6738 if (program.api_thread_count == 0)
6741 // deactivate global animations (not accessible in game state "loading")
6742 setup.global_animations = FALSE;
6744 // set game state to "loading" to be able to show busy animation
6745 SetGameStatus(GAME_MODE_LOADING);
6747 ResetDelayCounter(&thread_delay);
6749 // wait for threads to finish (and fail on timeout)
6750 while (program.api_thread_count > 0)
6752 if (DelayReached(&thread_delay))
6754 Error("failed waiting for threads - TIMEOUT");
6759 UPDATE_BUSY_STATE();
6767 void CloseAllAndExit(int exit_value)
6769 WaitForApiThreads();
6774 CloseAudio(); // called after freeing sounds (needed for SDL)
6783 // set a flag to tell the network server thread to quit and wait for it
6784 // using SDL_WaitThread()
6786 // Code used with SDL 1.2:
6787 // if (network.server_thread) // terminate network server
6788 // SDL_KillThread(network.server_thread);
6790 CloseVideoDisplay();
6791 ClosePlatformDependentStuff();
6793 if (exit_value != 0 && !options.execute_command)
6795 // fall back to default level set (current set may have caused an error)
6796 SaveLevelSetup_LastSeries_Deactivate();
6798 // tell user where to find error log file which may contain more details
6799 // (error notification now directly displayed on screen inside R'n'D
6800 // NotifyUserAboutErrorFile(); // currently only works for Windows