1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #include "conf_e2g.c" // include auto-generated data structure definitions
28 #include "conf_esg.c" // include auto-generated data structure definitions
29 #include "conf_e2s.c" // include auto-generated data structure definitions
30 #include "conf_fnt.c" // include auto-generated data structure definitions
31 #include "conf_g2s.c" // include auto-generated data structure definitions
32 #include "conf_g2m.c" // include auto-generated data structure definitions
33 #include "conf_act.c" // include auto-generated data structure definitions
36 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
37 #define CONFIG_TOKEN_GLOBAL_BUSY_INITIAL "global.busy_initial"
38 #define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
39 #define CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD "global.busy_playfield"
40 #define CONFIG_TOKEN_BACKGROUND "background"
41 #define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL "background.LOADING_INITIAL"
42 #define CONFIG_TOKEN_BACKGROUND_LOADING "background.LOADING"
44 #define INITIAL_IMG_GLOBAL_BUSY_INITIAL 0
45 #define INITIAL_IMG_GLOBAL_BUSY 1
46 #define INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD 2
48 #define NUM_INITIAL_IMAGES_BUSY 3
50 #define INITIAL_IMG_BACKGROUND 3
51 #define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 4
52 #define INITIAL_IMG_BACKGROUND_LOADING 5
54 #define NUM_INITIAL_IMAGES 6
57 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
58 static struct GraphicInfo image_initial[NUM_INITIAL_IMAGES];
60 static int copy_properties[][5] =
64 EL_BUG_LEFT, EL_BUG_RIGHT,
65 EL_BUG_UP, EL_BUG_DOWN
69 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
70 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
74 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
75 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
79 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
80 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
84 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
85 EL_PACMAN_UP, EL_PACMAN_DOWN
89 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
90 EL_YAMYAM_UP, EL_YAMYAM_DOWN
94 EL_MOLE_LEFT, EL_MOLE_RIGHT,
95 EL_MOLE_UP, EL_MOLE_DOWN
99 EL_SPRING_LEFT, EL_SPRING_RIGHT,
100 EL_SPRING_LEFT, EL_SPRING_RIGHT, // (to match array size)
109 // forward declaration for internal use
110 static int get_graphic_parameter_value(char *, char *, int);
113 static int getLoadingBackgroundImage(int graphic)
115 return getImageFromGraphicOrDefault(graphic, INITIAL_IMG_BACKGROUND);
118 static void SetLoadingWindowBackgroundImage(int graphic)
120 SetBackgroundImage(getLoadingBackgroundImage(graphic), REDRAW_ALL);
123 static void SetLoadingBackgroundImage(void)
125 struct GraphicInfo *graphic_info_last = graphic_info;
126 int background_image = (game_status_last_screen == -1 ?
127 INITIAL_IMG_BACKGROUND_LOADING_INITIAL :
128 INITIAL_IMG_BACKGROUND_LOADING);
130 graphic_info = image_initial;
132 SetDrawDeactivationMask(REDRAW_NONE);
133 SetDrawBackgroundMask(REDRAW_ALL);
135 SetLoadingWindowBackgroundImage(background_image);
137 graphic_info = graphic_info_last;
140 static void DrawInitAnim(boolean only_when_loading)
142 struct GraphicInfo *graphic_info_last = graphic_info;
143 int graphic = (game_status_last_screen == -1 ?
144 INITIAL_IMG_GLOBAL_BUSY_INITIAL :
145 game_status == GAME_MODE_LOADING ?
146 INITIAL_IMG_GLOBAL_BUSY :
147 INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD);
148 struct MenuPosInfo *busy = (game_status_last_screen == -1 ?
149 &init_last.busy_initial :
150 game_status == GAME_MODE_LOADING ?
152 &init_last.busy_playfield);
153 static DelayCounter action_delay = { 0 };
154 int sync_frame = FrameCounter;
157 action_delay.value = GameFrameDelay;
159 // prevent OS (Windows) from complaining about program not responding
162 if (game_status != GAME_MODE_LOADING && only_when_loading)
165 if (image_initial[graphic].bitmap == NULL || window == NULL)
168 if (!DelayReached(&action_delay))
172 busy->x = (game_status == GAME_MODE_LOADING ? WIN_XSIZE / 2 : SXSIZE / 2);
174 busy->y = (game_status == GAME_MODE_LOADING ? WIN_YSIZE / 2 : SYSIZE / 2);
176 x = (game_status == GAME_MODE_LOADING ? 0 : SX) + ALIGNED_TEXT_XPOS(busy);
177 y = (game_status == GAME_MODE_LOADING ? 0 : SY) + ALIGNED_TEXT_YPOS(busy);
179 graphic_info = image_initial;
181 if (sync_frame % image_initial[graphic].anim_delay == 0)
185 int width = graphic_info[graphic].width;
186 int height = graphic_info[graphic].height;
187 int frame = getGraphicAnimationFrame(graphic, sync_frame);
189 ClearRectangleOnBackground(drawto, x, y, width, height);
191 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
192 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, width, height, x, y);
194 BlitBitmap(drawto, window, x, y, width, height, x, y);
197 graphic_info = graphic_info_last;
202 static void DrawProgramInfo(void)
204 int font1_nr = FC_YELLOW;
205 int font2_nr = FC_RED;
206 int font2_height = getFontHeight(font2_nr);
209 int ypos3 = WIN_YSIZE - 20 - font2_height;
211 DrawInitText(getProgramInitString(), ypos1, font1_nr);
212 DrawInitText(setup.internal.program_copyright, ypos2, font2_nr);
213 DrawInitText(setup.internal.program_website, ypos3, font2_nr);
216 static void FreeGadgets(void)
218 FreeLevelEditorGadgets();
225 void InitGadgets(void)
227 static boolean gadgets_initialized = FALSE;
229 if (gadgets_initialized)
232 CreateLevelEditorGadgets();
236 CreateScreenGadgets();
238 InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
240 gadgets_initialized = TRUE;
243 static void InitElementSmallImagesScaledUp(int graphic)
245 struct GraphicInfo *g = &graphic_info[graphic];
247 // create small and game tile sized bitmaps (and scale up, if needed)
248 CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
251 static void InitElementSmallImages(void)
253 print_timestamp_init("InitElementSmallImages");
255 static int special_graphics[] =
269 IMG_EDITOR_ELEMENT_BORDER,
270 IMG_EDITOR_ELEMENT_BORDER_INPUT,
271 IMG_EDITOR_CASCADE_LIST,
272 IMG_EDITOR_CASCADE_LIST_ACTIVE,
275 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
276 int num_property_mappings = getImageListPropertyMappingSize();
279 print_timestamp_time("getImageListPropertyMapping/Size");
281 print_timestamp_init("InitElementSmallImagesScaledUp (1)");
282 // initialize normal element images from static configuration
283 for (i = 0; element_to_graphic[i].element > -1; i++)
284 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
285 print_timestamp_done("InitElementSmallImagesScaledUp (1)");
287 // initialize special element images from static configuration
288 for (i = 0; element_to_special_graphic[i].element > -1; i++)
289 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
290 print_timestamp_time("InitElementSmallImagesScaledUp (2)");
292 // initialize element images from dynamic configuration
293 for (i = 0; i < num_property_mappings; i++)
294 if (property_mapping[i].base_index < MAX_NUM_ELEMENTS)
295 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
296 print_timestamp_time("InitElementSmallImagesScaledUp (3)");
298 // initialize special non-element images from above list
299 for (i = 0; special_graphics[i] > -1; i++)
300 InitElementSmallImagesScaledUp(special_graphics[i]);
301 print_timestamp_time("InitElementSmallImagesScaledUp (4)");
303 print_timestamp_done("InitElementSmallImages");
306 static void InitScaledImagesScaledUp(int graphic)
308 struct GraphicInfo *g = &graphic_info[graphic];
310 ScaleImage(graphic, g->scale_up_factor);
313 static void InitScaledImages(void)
315 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
316 int num_property_mappings = getImageListPropertyMappingSize();
319 // scale normal images from static configuration, if not already scaled
320 for (i = 0; i < NUM_IMAGE_FILES; i++)
321 InitScaledImagesScaledUp(i);
323 // scale images from dynamic configuration, if not already scaled
324 for (i = 0; i < num_property_mappings; i++)
325 InitScaledImagesScaledUp(property_mapping[i].artwork_index);
328 static void InitBitmapPointers(void)
330 int num_images = getImageListSize();
333 // standard size bitmap may have changed -- update default bitmap pointer
334 for (i = 0; i < num_images; i++)
335 if (graphic_info[i].bitmaps)
336 graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD];
339 void InitImageTextures(void)
341 static int texture_graphics[] =
343 IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
344 IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
345 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
346 IMG_GFX_GAME_BUTTON_TOUCH_STOP,
347 IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
348 IMG_MENU_BUTTON_TOUCH_BACK,
349 IMG_MENU_BUTTON_TOUCH_NEXT,
350 IMG_MENU_BUTTON_TOUCH_BACK2,
351 IMG_MENU_BUTTON_TOUCH_NEXT2,
356 FreeAllImageTextures();
358 for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++)
359 CreateImageTextures(i);
361 for (i = 0; i < MAX_NUM_TOONS; i++)
362 CreateImageTextures(IMG_TOON_1 + i);
364 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
366 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
368 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
370 int graphic = global_anim_info[i].graphic[j][k];
372 if (graphic == IMG_UNDEFINED)
375 CreateImageTextures(graphic);
380 for (i = 0; texture_graphics[i] > -1; i++)
381 CreateImageTextures(texture_graphics[i]);
384 static int getFontSpecialSuffix(void)
388 // (special case: do not use special font for GAME_MODE_LOADING)
389 if (game_status >= GAME_MODE_TITLE_INITIAL &&
390 game_status <= GAME_MODE_PSEUDO_PREVIEW)
391 special = game_status;
392 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
393 special = GFX_SPECIAL_ARG_MAIN;
394 else if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
395 special = GFX_SPECIAL_ARG_NAMES;
400 static int getFontBitmapID(int font_nr)
402 int special = getFontSpecialSuffix();
405 return font_info[font_nr].special_bitmap_id[special];
410 static int getFontFromToken(char *token)
412 char *value = getHashEntry(font_token_hash, token);
417 // if font not found, use reliable default value
418 return FONT_INITIAL_1;
421 static char *getTokenFromFont(int font_nr)
423 static char *token = NULL;
424 int special = getFontSpecialSuffix();
429 token = getStringCat2(font_info[font_nr].token_name,
430 special_suffix_info[special].suffix);
432 token = getStringCopy(font_info[font_nr].token_name);
437 static void InitFontGraphicInfo(void)
439 static struct FontBitmapInfo *font_bitmap_info = NULL;
440 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
441 int num_property_mappings = getImageListPropertyMappingSize();
442 int num_font_bitmaps = NUM_FONTS;
445 if (graphic_info == NULL) // still at startup phase
447 InitFontInfo(font_initial, NUM_INITIAL_FONTS,
448 getFontBitmapID, getFontFromToken, getTokenFromFont);
453 // ---------- initialize font graphic definitions ----------
455 // always start with reliable default values (normal font graphics)
456 for (i = 0; i < NUM_FONTS; i++)
457 font_info[i].graphic = IMG_FONT_INITIAL_1;
459 // initialize normal font/graphic mapping from static configuration
460 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
462 int font_nr = font_to_graphic[i].font_nr;
463 int special = font_to_graphic[i].special;
464 int graphic = font_to_graphic[i].graphic;
469 font_info[font_nr].graphic = graphic;
472 // always start with reliable default values (special font graphics)
473 for (i = 0; i < NUM_FONTS; i++)
475 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
477 font_info[i].special_graphic[j] = font_info[i].graphic;
478 font_info[i].special_bitmap_id[j] = i;
482 // initialize special font/graphic mapping from static configuration
483 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
485 int font_nr = font_to_graphic[i].font_nr;
486 int special = font_to_graphic[i].special;
487 int graphic = font_to_graphic[i].graphic;
488 int base_graphic = font2baseimg(font_nr);
490 if (IS_SPECIAL_GFX_ARG(special))
492 boolean base_redefined =
493 getImageListEntryFromImageID(base_graphic)->redefined;
494 boolean special_redefined =
495 getImageListEntryFromImageID(graphic)->redefined;
496 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
498 /* if the base font ("font.title_1", for example) has been redefined,
499 but not the special font ("font.title_1.LEVELS", for example), do not
500 use an existing (in this case considered obsolete) special font
501 anymore, but use the automatically determined default font */
502 /* special case: cloned special fonts must be explicitly redefined,
503 but are not automatically redefined by redefining base font */
504 if (base_redefined && !special_redefined && !special_cloned)
507 font_info[font_nr].special_graphic[special] = graphic;
508 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
513 // initialize special font/graphic mapping from dynamic configuration
514 for (i = 0; i < num_property_mappings; i++)
516 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
517 int special = property_mapping[i].ext3_index;
518 int graphic = property_mapping[i].artwork_index;
520 if (font_nr < 0 || font_nr >= NUM_FONTS)
523 if (IS_SPECIAL_GFX_ARG(special))
525 font_info[font_nr].special_graphic[special] = graphic;
526 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
531 /* correct special font/graphic mapping for cloned fonts for downwards
532 compatibility of PREVIEW fonts -- this is only needed for implicit
533 redefinition of special font by redefined base font, and only if other
534 fonts are cloned from this special font (like in the "Zelda" level set) */
535 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
537 int font_nr = font_to_graphic[i].font_nr;
538 int special = font_to_graphic[i].special;
539 int graphic = font_to_graphic[i].graphic;
541 if (IS_SPECIAL_GFX_ARG(special))
543 boolean special_redefined =
544 getImageListEntryFromImageID(graphic)->redefined;
545 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
547 if (special_cloned && !special_redefined)
551 for (j = 0; font_to_graphic[j].font_nr > -1; j++)
553 int font_nr2 = font_to_graphic[j].font_nr;
554 int special2 = font_to_graphic[j].special;
555 int graphic2 = font_to_graphic[j].graphic;
557 if (IS_SPECIAL_GFX_ARG(special2) &&
558 graphic2 == graphic_info[graphic].clone_from)
560 font_info[font_nr].special_graphic[special] =
561 font_info[font_nr2].special_graphic[special2];
562 font_info[font_nr].special_bitmap_id[special] =
563 font_info[font_nr2].special_bitmap_id[special2];
570 // reset non-redefined ".active" font graphics if normal font is redefined
571 // (this different treatment is needed because normal and active fonts are
572 // independently defined ("active" is not a property of font definitions!)
573 for (i = 0; i < NUM_FONTS; i++)
575 int font_nr_base = i;
576 int font_nr_active = FONT_ACTIVE(font_nr_base);
578 // check only those fonts with exist as normal and ".active" variant
579 if (font_nr_base != font_nr_active)
581 int base_graphic = font_info[font_nr_base].graphic;
582 int active_graphic = font_info[font_nr_active].graphic;
583 boolean base_redefined =
584 getImageListEntryFromImageID(base_graphic)->redefined;
585 boolean active_redefined =
586 getImageListEntryFromImageID(active_graphic)->redefined;
588 /* if the base font ("font.menu_1", for example) has been redefined,
589 but not the active font ("font.menu_1.active", for example), do not
590 use an existing (in this case considered obsolete) active font
591 anymore, but use the automatically determined default font */
592 if (base_redefined && !active_redefined)
593 font_info[font_nr_active].graphic = base_graphic;
595 // now also check each "special" font (which may be the same as above)
596 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
598 int base_graphic = font_info[font_nr_base].special_graphic[j];
599 int active_graphic = font_info[font_nr_active].special_graphic[j];
600 boolean base_redefined =
601 getImageListEntryFromImageID(base_graphic)->redefined;
602 boolean active_redefined =
603 getImageListEntryFromImageID(active_graphic)->redefined;
605 // same as above, but check special graphic definitions, for example:
606 // redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN"
607 if (base_redefined && !active_redefined)
609 font_info[font_nr_active].special_graphic[j] =
610 font_info[font_nr_base].special_graphic[j];
611 font_info[font_nr_active].special_bitmap_id[j] =
612 font_info[font_nr_base].special_bitmap_id[j];
618 // ---------- initialize font bitmap array ----------
620 if (font_bitmap_info != NULL)
621 FreeFontInfo(font_bitmap_info);
624 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
626 // ---------- initialize font bitmap definitions ----------
628 for (i = 0; i < NUM_FONTS; i++)
630 if (i < NUM_INITIAL_FONTS)
632 font_bitmap_info[i] = font_initial[i];
636 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
638 int font_bitmap_id = font_info[i].special_bitmap_id[j];
639 int graphic = font_info[i].special_graphic[j];
641 // set 'graphic_info' for font entries, if uninitialized (guessed)
642 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
644 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
645 graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
648 // copy font relevant information from graphics information
649 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
650 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
651 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
652 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
653 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
655 font_bitmap_info[font_bitmap_id].offset_x =
656 graphic_info[graphic].offset_x;
657 font_bitmap_info[font_bitmap_id].offset_y =
658 graphic_info[graphic].offset_y;
660 font_bitmap_info[font_bitmap_id].draw_xoffset =
661 graphic_info[graphic].draw_xoffset;
662 font_bitmap_info[font_bitmap_id].draw_yoffset =
663 graphic_info[graphic].draw_yoffset;
665 font_bitmap_info[font_bitmap_id].num_chars =
666 graphic_info[graphic].anim_frames;
667 font_bitmap_info[font_bitmap_id].num_chars_per_line =
668 graphic_info[graphic].anim_frames_per_line;
672 InitFontInfo(font_bitmap_info, num_font_bitmaps,
673 getFontBitmapID, getFontFromToken, getTokenFromFont);
676 static void InitGlobalAnimGraphicInfo(void)
678 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
679 int num_property_mappings = getImageListPropertyMappingSize();
682 if (graphic_info == NULL) // still at startup phase
685 // always start with reliable default values (no global animations)
686 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
687 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
688 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
689 global_anim_info[i].graphic[j][k] = IMG_UNDEFINED;
691 // initialize global animation definitions from static configuration
692 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
694 int j = GLOBAL_ANIM_ID_PART_BASE;
695 int k = GFX_SPECIAL_ARG_DEFAULT;
697 global_anim_info[i].graphic[j][k] = IMG_GFX_GLOBAL_ANIM_1 + i;
700 // initialize global animation definitions from dynamic configuration
701 for (i = 0; i < num_property_mappings; i++)
703 int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS;
704 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
705 int special = property_mapping[i].ext3_index;
706 int graphic = property_mapping[i].artwork_index;
708 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
711 // set animation part to base part, if not specified
712 if (!IS_GLOBAL_ANIM_PART(part_nr))
713 part_nr = GLOBAL_ANIM_ID_PART_BASE;
715 // set animation screen to default, if not specified
716 if (!IS_SPECIAL_GFX_ARG(special))
717 special = GFX_SPECIAL_ARG_DEFAULT;
719 global_anim_info[anim_nr].graphic[part_nr][special] = graphic;
721 // fix default value for ".draw_masked" (for backward compatibility)
722 struct GraphicInfo *g = &graphic_info[graphic];
723 struct FileInfo *image = getImageListEntryFromImageID(graphic);
724 char **parameter_raw = image->parameter;
725 int p = GFX_ARG_DRAW_MASKED;
726 int draw_masked = get_graphic_parameter_value(parameter_raw[p],
727 image_config_suffix[p].token,
728 image_config_suffix[p].type);
730 // if ".draw_masked" parameter is undefined, use default value "TRUE"
731 if (draw_masked == ARG_UNDEFINED_VALUE)
732 g->draw_masked = TRUE;
736 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
737 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
738 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
739 if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED &&
740 graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL)
741 Debug("init:InitGlobalAnimGraphicInfo",
742 "anim %d, part %d, mode %d => %d",
743 i, j, k, global_anim_info[i].graphic[j][k]);
747 static void InitGlobalAnimSoundInfo(void)
749 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
750 int num_property_mappings = getSoundListPropertyMappingSize();
753 // always start with reliable default values (no global animation sounds)
754 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
755 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
756 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
757 global_anim_info[i].sound[j][k] = SND_UNDEFINED;
759 // initialize global animation sound definitions from dynamic configuration
760 for (i = 0; i < num_property_mappings; i++)
762 int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS;
763 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
764 int special = property_mapping[i].ext3_index;
765 int sound = property_mapping[i].artwork_index;
767 // sound uses control definition; map it to position of graphic (artwork)
768 anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
770 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
773 // set animation part to base part, if not specified
774 if (!IS_GLOBAL_ANIM_PART(part_nr))
775 part_nr = GLOBAL_ANIM_ID_PART_BASE;
777 // set animation screen to default, if not specified
778 if (!IS_SPECIAL_GFX_ARG(special))
779 special = GFX_SPECIAL_ARG_DEFAULT;
781 global_anim_info[anim_nr].sound[part_nr][special] = sound;
785 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
786 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
787 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
788 if (global_anim_info[i].sound[j][k] != SND_UNDEFINED)
789 Debug("init:InitGlobalAnimSoundInfo",
790 "anim %d, part %d, mode %d => %d",
791 i, j, k, global_anim_info[i].sound[j][k]);
795 static void InitGlobalAnimMusicInfo(void)
797 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
798 int num_property_mappings = getMusicListPropertyMappingSize();
801 // always start with reliable default values (no global animation music)
802 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
803 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
804 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
805 global_anim_info[i].music[j][k] = MUS_UNDEFINED;
807 // initialize global animation music definitions from dynamic configuration
808 for (i = 0; i < num_property_mappings; i++)
810 int anim_nr = property_mapping[i].base_index - NUM_MUSIC_PREFIXES;
811 int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
812 int special = property_mapping[i].ext2_index;
813 int music = property_mapping[i].artwork_index;
815 // music uses control definition; map it to position of graphic (artwork)
816 anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
818 if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
821 // set animation part to base part, if not specified
822 if (!IS_GLOBAL_ANIM_PART(part_nr))
823 part_nr = GLOBAL_ANIM_ID_PART_BASE;
825 // set animation screen to default, if not specified
826 if (!IS_SPECIAL_GFX_ARG(special))
827 special = GFX_SPECIAL_ARG_DEFAULT;
829 global_anim_info[anim_nr].music[part_nr][special] = music;
833 for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
834 for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
835 for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
836 if (global_anim_info[i].music[j][k] != MUS_UNDEFINED)
837 Debug("init:InitGlobalAnimMusicInfo",
838 "anim %d, part %d, mode %d => %d",
839 i, j, k, global_anim_info[i].music[j][k]);
843 static void InitElementGraphicInfo(void)
845 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
846 int num_property_mappings = getImageListPropertyMappingSize();
849 if (graphic_info == NULL) // still at startup phase
852 // set values to -1 to identify later as "uninitialized" values
853 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
855 for (act = 0; act < NUM_ACTIONS; act++)
857 element_info[i].graphic[act] = -1;
858 element_info[i].crumbled[act] = -1;
860 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
862 element_info[i].direction_graphic[act][dir] = -1;
863 element_info[i].direction_crumbled[act][dir] = -1;
870 // initialize normal element/graphic mapping from static configuration
871 for (i = 0; element_to_graphic[i].element > -1; i++)
873 int element = element_to_graphic[i].element;
874 int action = element_to_graphic[i].action;
875 int direction = element_to_graphic[i].direction;
876 boolean crumbled = element_to_graphic[i].crumbled;
877 int graphic = element_to_graphic[i].graphic;
878 int base_graphic = el2baseimg(element);
880 if (graphic_info[graphic].bitmap == NULL)
883 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
886 boolean base_redefined =
887 getImageListEntryFromImageID(base_graphic)->redefined;
888 boolean act_dir_redefined =
889 getImageListEntryFromImageID(graphic)->redefined;
891 /* if the base graphic ("emerald", for example) has been redefined,
892 but not the action graphic ("emerald.falling", for example), do not
893 use an existing (in this case considered obsolete) action graphic
894 anymore, but use the automatically determined default graphic */
895 if (base_redefined && !act_dir_redefined)
900 action = ACTION_DEFAULT;
905 element_info[element].direction_crumbled[action][direction] = graphic;
907 element_info[element].crumbled[action] = graphic;
912 element_info[element].direction_graphic[action][direction] = graphic;
914 element_info[element].graphic[action] = graphic;
918 // initialize normal element/graphic mapping from dynamic configuration
919 for (i = 0; i < num_property_mappings; i++)
921 int element = property_mapping[i].base_index;
922 int action = property_mapping[i].ext1_index;
923 int direction = property_mapping[i].ext2_index;
924 int special = property_mapping[i].ext3_index;
925 int graphic = property_mapping[i].artwork_index;
926 boolean crumbled = FALSE;
928 if (special == GFX_SPECIAL_ARG_CRUMBLED)
934 if (graphic_info[graphic].bitmap == NULL)
937 if (element >= MAX_NUM_ELEMENTS || special != -1)
941 action = ACTION_DEFAULT;
946 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
947 element_info[element].direction_crumbled[action][dir] = -1;
950 element_info[element].direction_crumbled[action][direction] = graphic;
952 element_info[element].crumbled[action] = graphic;
957 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
958 element_info[element].direction_graphic[action][dir] = -1;
961 element_info[element].direction_graphic[action][direction] = graphic;
963 element_info[element].graphic[action] = graphic;
967 // now copy all graphics that are defined to be cloned from other graphics
968 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
970 int graphic = element_info[i].graphic[ACTION_DEFAULT];
971 int crumbled_like, diggable_like;
976 crumbled_like = graphic_info[graphic].crumbled_like;
977 diggable_like = graphic_info[graphic].diggable_like;
979 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
981 for (act = 0; act < NUM_ACTIONS; act++)
982 element_info[i].crumbled[act] =
983 element_info[crumbled_like].crumbled[act];
984 for (act = 0; act < NUM_ACTIONS; act++)
985 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
986 element_info[i].direction_crumbled[act][dir] =
987 element_info[crumbled_like].direction_crumbled[act][dir];
990 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
992 element_info[i].graphic[ACTION_DIGGING] =
993 element_info[diggable_like].graphic[ACTION_DIGGING];
994 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
995 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
996 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
1000 // set hardcoded definitions for some runtime elements without graphic
1001 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
1003 // set hardcoded definitions for some internal elements without graphic
1004 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1006 if (IS_EDITOR_CASCADE_INACTIVE(i))
1007 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
1008 else if (IS_EDITOR_CASCADE_ACTIVE(i))
1009 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
1012 // now set all undefined/invalid graphics to -1 to set to default after it
1013 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1015 for (act = 0; act < NUM_ACTIONS; act++)
1019 graphic = element_info[i].graphic[act];
1020 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
1021 element_info[i].graphic[act] = -1;
1023 graphic = element_info[i].crumbled[act];
1024 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
1025 element_info[i].crumbled[act] = -1;
1027 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1029 graphic = element_info[i].direction_graphic[act][dir];
1030 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
1031 element_info[i].direction_graphic[act][dir] = -1;
1033 graphic = element_info[i].direction_crumbled[act][dir];
1034 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
1035 element_info[i].direction_crumbled[act][dir] = -1;
1040 UPDATE_BUSY_STATE();
1042 // adjust graphics with 2nd tile for movement according to direction
1043 // (do this before correcting '-1' values to minimize calculations)
1044 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1046 for (act = 0; act < NUM_ACTIONS; act++)
1048 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1050 int graphic = element_info[i].direction_graphic[act][dir];
1051 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
1053 if (act == ACTION_FALLING) // special case
1054 graphic = element_info[i].graphic[act];
1056 if (graphic != -1 &&
1057 graphic_info[graphic].double_movement &&
1058 graphic_info[graphic].swap_double_tiles != 0)
1060 struct GraphicInfo *g = &graphic_info[graphic];
1061 int src_x_front = g->src_x;
1062 int src_y_front = g->src_y;
1063 int src_x_back = g->src_x + g->offset2_x;
1064 int src_y_back = g->src_y + g->offset2_y;
1065 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
1067 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
1068 src_y_front < src_y_back);
1069 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
1070 boolean swap_movement_tiles_autodetected =
1071 (!frames_are_ordered_diagonally &&
1072 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
1073 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
1074 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
1075 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
1077 // swap frontside and backside graphic tile coordinates, if needed
1078 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
1080 // get current (wrong) backside tile coordinates
1081 getGraphicSourceXY(graphic, 0, &src_x_back, &src_y_back, TRUE);
1083 // set frontside tile coordinates to backside tile coordinates
1084 g->src_x = src_x_back;
1085 g->src_y = src_y_back;
1087 // invert tile offset to point to new backside tile coordinates
1091 // do not swap front and backside tiles again after correction
1092 g->swap_double_tiles = 0;
1099 UPDATE_BUSY_STATE();
1101 // now set all '-1' values to element specific default values
1102 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1104 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
1105 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
1106 int default_direction_graphic[NUM_DIRECTIONS_FULL];
1107 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
1109 if (default_graphic == -1)
1110 default_graphic = IMG_UNKNOWN;
1112 if (default_crumbled == -1)
1113 default_crumbled = default_graphic;
1115 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1117 default_direction_graphic[dir] =
1118 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
1119 default_direction_crumbled[dir] =
1120 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
1122 if (default_direction_graphic[dir] == -1)
1123 default_direction_graphic[dir] = default_graphic;
1125 if (default_direction_crumbled[dir] == -1)
1126 default_direction_crumbled[dir] = default_direction_graphic[dir];
1129 for (act = 0; act < NUM_ACTIONS; act++)
1131 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
1132 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
1133 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
1134 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
1135 act == ACTION_TURNING_FROM_RIGHT ||
1136 act == ACTION_TURNING_FROM_UP ||
1137 act == ACTION_TURNING_FROM_DOWN);
1139 // generic default action graphic (defined by "[default]" directive)
1140 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
1141 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
1142 int default_remove_graphic = IMG_EMPTY;
1144 if (act_remove && default_action_graphic != -1)
1145 default_remove_graphic = default_action_graphic;
1147 // look for special default action graphic (classic game specific)
1148 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
1149 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
1150 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
1151 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
1152 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
1153 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
1154 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].graphic[act] != -1)
1155 default_action_graphic = element_info[EL_MM_DEFAULT].graphic[act];
1157 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
1158 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
1159 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
1160 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
1161 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
1162 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
1163 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].crumbled[act] != -1)
1164 default_action_crumbled = element_info[EL_MM_DEFAULT].crumbled[act];
1166 // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
1167 // !!! make this better !!!
1168 if (i == EL_EMPTY_SPACE)
1170 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
1171 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
1174 if (default_action_graphic == -1)
1175 default_action_graphic = default_graphic;
1177 if (default_action_crumbled == -1)
1178 default_action_crumbled = default_action_graphic;
1180 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
1182 // use action graphic as the default direction graphic, if undefined
1183 int default_action_direction_graphic = element_info[i].graphic[act];
1184 int default_action_direction_crumbled = element_info[i].crumbled[act];
1186 // no graphic for current action -- use default direction graphic
1187 if (default_action_direction_graphic == -1)
1188 default_action_direction_graphic =
1189 (act_remove ? default_remove_graphic :
1191 element_info[i].direction_graphic[ACTION_TURNING][dir] :
1192 default_action_graphic != default_graphic ?
1193 default_action_graphic :
1194 default_direction_graphic[dir]);
1196 if (element_info[i].direction_graphic[act][dir] == -1)
1197 element_info[i].direction_graphic[act][dir] =
1198 default_action_direction_graphic;
1200 if (default_action_direction_crumbled == -1)
1201 default_action_direction_crumbled =
1202 element_info[i].direction_graphic[act][dir];
1204 if (element_info[i].direction_crumbled[act][dir] == -1)
1205 element_info[i].direction_crumbled[act][dir] =
1206 default_action_direction_crumbled;
1209 // no graphic for this specific action -- use default action graphic
1210 if (element_info[i].graphic[act] == -1)
1211 element_info[i].graphic[act] =
1212 (act_remove ? default_remove_graphic :
1213 act_turning ? element_info[i].graphic[ACTION_TURNING] :
1214 default_action_graphic);
1216 if (element_info[i].crumbled[act] == -1)
1217 element_info[i].crumbled[act] = element_info[i].graphic[act];
1221 UPDATE_BUSY_STATE();
1224 static void InitElementSpecialGraphicInfo(void)
1226 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
1227 int num_property_mappings = getImageListPropertyMappingSize();
1230 // always start with reliable default values
1231 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1232 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1233 element_info[i].special_graphic[j] =
1234 element_info[i].graphic[ACTION_DEFAULT];
1236 // initialize special element/graphic mapping from static configuration
1237 for (i = 0; element_to_special_graphic[i].element > -1; i++)
1239 int element = element_to_special_graphic[i].element;
1240 int special = element_to_special_graphic[i].special;
1241 int graphic = element_to_special_graphic[i].graphic;
1242 int base_graphic = el2baseimg(element);
1243 boolean base_redefined =
1244 getImageListEntryFromImageID(base_graphic)->redefined;
1245 boolean special_redefined =
1246 getImageListEntryFromImageID(graphic)->redefined;
1248 /* if the base graphic ("emerald", for example) has been redefined,
1249 but not the special graphic ("emerald.EDITOR", for example), do not
1250 use an existing (in this case considered obsolete) special graphic
1251 anymore, but use the automatically created (down-scaled) graphic */
1252 if (base_redefined && !special_redefined)
1255 element_info[element].special_graphic[special] = graphic;
1258 // initialize special element/graphic mapping from dynamic configuration
1259 for (i = 0; i < num_property_mappings; i++)
1261 int element = property_mapping[i].base_index;
1262 int action = property_mapping[i].ext1_index;
1263 int direction = property_mapping[i].ext2_index;
1264 int special = property_mapping[i].ext3_index;
1265 int graphic = property_mapping[i].artwork_index;
1267 // for action ".active", replace element with active element, if exists
1268 if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
1270 element = ELEMENT_ACTIVE(element);
1274 if (element >= MAX_NUM_ELEMENTS)
1277 // do not change special graphic if action or direction was specified
1278 if (action != -1 || direction != -1)
1281 if (IS_SPECIAL_GFX_ARG(special))
1282 element_info[element].special_graphic[special] = graphic;
1285 // now set all undefined/invalid graphics to default
1286 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1287 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1288 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
1289 element_info[i].special_graphic[j] =
1290 element_info[i].graphic[ACTION_DEFAULT];
1293 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
1295 if (type != TYPE_ELEMENT && type != TYPE_GRAPHIC)
1296 return get_parameter_value(value_raw, suffix, type);
1298 if (strEqual(value_raw, ARG_UNDEFINED))
1299 return ARG_UNDEFINED_VALUE;
1301 if (type == TYPE_ELEMENT)
1303 char *value = getHashEntry(element_token_hash, value_raw);
1308 Warn("error found in config file:");
1309 Warn("- config file: '%s'", getImageConfigFilename());
1310 Warn("error: invalid element token '%s'", value_raw);
1311 Warn("custom graphic rejected for this element/action");
1312 Warn("fallback done to undefined element for this graphic");
1316 return (value != NULL ? atoi(value) : EL_UNDEFINED);
1318 else if (type == TYPE_GRAPHIC)
1320 char *value = getHashEntry(graphic_token_hash, value_raw);
1321 int fallback_graphic = IMG_CHAR_EXCLAM;
1326 Warn("error found in config file:");
1327 Warn("- config file: '%s'", getImageConfigFilename());
1328 Warn("error: invalid graphic token '%s'", value_raw);
1329 Warn("custom graphic rejected for this element/action");
1330 Warn("fallback done to 'char_exclam' for this graphic");
1334 return (value != NULL ? atoi(value) : fallback_graphic);
1340 static int get_scaled_graphic_width(int graphic)
1342 int original_width = getOriginalImageWidthFromImageID(graphic);
1343 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1345 return original_width * scale_up_factor;
1348 static int get_scaled_graphic_height(int graphic)
1350 int original_height = getOriginalImageHeightFromImageID(graphic);
1351 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1353 return original_height * scale_up_factor;
1356 static void set_graphic_parameters_ext(int graphic, int *parameter,
1357 Bitmap **src_bitmaps)
1359 struct GraphicInfo *g = &graphic_info[graphic];
1360 Bitmap *src_bitmap = (src_bitmaps ? src_bitmaps[IMG_BITMAP_STANDARD] : NULL);
1361 int anim_frames_per_row = 1, anim_frames_per_col = 1;
1362 int anim_frames_per_line = 1;
1364 // always start with reliable default values
1365 g->src_image_width = 0;
1366 g->src_image_height = 0;
1369 g->width = TILEX; // default for element graphics
1370 g->height = TILEY; // default for element graphics
1371 g->offset_x = 0; // one or both of these values ...
1372 g->offset_y = 0; // ... will be corrected later
1373 g->offset2_x = 0; // one or both of these values ...
1374 g->offset2_y = 0; // ... will be corrected later
1375 g->swap_double_tiles = -1; // auto-detect tile swapping
1376 g->crumbled_like = -1; // do not use clone element
1377 g->diggable_like = -1; // do not use clone element
1378 g->border_size = TILEX / 8; // "CRUMBLED" border size
1379 g->scale_up_factor = 1; // default: no scaling up
1380 g->tile_size = TILESIZE; // default: standard tile size
1381 g->clone_from = -1; // do not use clone graphic
1382 g->init_delay_fixed = 0;
1383 g->init_delay_random = 0;
1384 g->init_delay_action = -1;
1385 g->anim_delay_fixed = 0;
1386 g->anim_delay_random = 0;
1387 g->anim_delay_action = -1;
1388 g->post_delay_fixed = 0;
1389 g->post_delay_random = 0;
1390 g->post_delay_action = -1;
1391 g->init_event = ANIM_EVENT_UNDEFINED;
1392 g->anim_event = ANIM_EVENT_UNDEFINED;
1393 g->init_event_action = -1;
1394 g->anim_event_action = -1;
1395 g->draw_masked = FALSE;
1397 g->fade_mode = FADE_MODE_DEFAULT;
1401 g->auto_delay_unit = AUTO_DELAY_UNIT_DEFAULT;
1402 g->align = ALIGN_CENTER; // default for title screens
1403 g->valign = VALIGN_MIDDLE; // default for title screens
1404 g->sort_priority = 0; // default for title screens
1406 g->style = STYLE_DEFAULT;
1408 g->bitmaps = src_bitmaps;
1409 g->bitmap = src_bitmap;
1411 // optional zoom factor for scaling up the image to a larger size
1412 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1413 g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1414 if (g->scale_up_factor < 1)
1415 g->scale_up_factor = 1; // no scaling
1417 // optional tile size for using non-standard image size
1418 if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
1420 g->tile_size = parameter[GFX_ARG_TILE_SIZE];
1423 // CHECK: should tile sizes less than standard tile size be allowed?
1424 if (g->tile_size < TILESIZE)
1425 g->tile_size = TILESIZE; // standard tile size
1428 // when setting tile size, also set width and height accordingly
1429 g->width = g->tile_size;
1430 g->height = g->tile_size;
1433 if (g->use_image_size)
1435 // set new default bitmap size (with scaling, but without small images)
1436 g->width = get_scaled_graphic_width(graphic);
1437 g->height = get_scaled_graphic_height(graphic);
1440 // optional width and height of each animation frame
1441 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1442 g->width = parameter[GFX_ARG_WIDTH];
1443 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1444 g->height = parameter[GFX_ARG_HEIGHT];
1446 // optional x and y tile position of animation frame sequence
1447 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
1448 g->src_x = parameter[GFX_ARG_XPOS] * g->width;
1449 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1450 g->src_y = parameter[GFX_ARG_YPOS] * g->height;
1452 // optional x and y pixel position of animation frame sequence
1453 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1454 g->src_x = parameter[GFX_ARG_X];
1455 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1456 g->src_y = parameter[GFX_ARG_Y];
1463 Warn("invalid value %d for '%s.width' (fallback done to %d)",
1464 g->width, getTokenFromImageID(graphic), TILEX);
1467 g->width = TILEX; // will be checked to be inside bitmap later
1473 Warn("invalid value %d for '%s.height' (fallback done to %d)",
1474 g->height, getTokenFromImageID(graphic), TILEY);
1477 g->height = TILEY; // will be checked to be inside bitmap later
1483 // get final bitmap size (with scaling, but without small images)
1484 int src_image_width = get_scaled_graphic_width(graphic);
1485 int src_image_height = get_scaled_graphic_height(graphic);
1487 if (src_image_width == 0 || src_image_height == 0)
1489 // only happens when loaded outside artwork system (like "global.busy")
1490 src_image_width = src_bitmap->width;
1491 src_image_height = src_bitmap->height;
1494 if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
1496 anim_frames_per_row = MAX(1, src_image_width / g->tile_size);
1497 anim_frames_per_col = MAX(1, src_image_height / g->tile_size);
1501 anim_frames_per_row = MAX(1, src_image_width / g->width);
1502 anim_frames_per_col = MAX(1, src_image_height / g->height);
1505 g->src_image_width = src_image_width;
1506 g->src_image_height = src_image_height;
1509 // correct x or y offset dependent of vertical or horizontal frame order
1510 if (parameter[GFX_ARG_VERTICAL]) // frames are ordered vertically
1512 g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1513 parameter[GFX_ARG_OFFSET] : g->height);
1514 anim_frames_per_line = anim_frames_per_col;
1516 else // frames are ordered horizontally
1518 g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1519 parameter[GFX_ARG_OFFSET] : g->width);
1520 anim_frames_per_line = anim_frames_per_row;
1523 // optionally, the x and y offset of frames can be specified directly
1524 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1525 g->offset_x = parameter[GFX_ARG_XOFFSET];
1526 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1527 g->offset_y = parameter[GFX_ARG_YOFFSET];
1529 // optionally, moving animations may have separate start and end graphics
1530 g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1532 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1533 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1535 // correct x or y offset2 dependent of vertical or horizontal frame order
1536 if (parameter[GFX_ARG_2ND_VERTICAL]) // frames are ordered vertically
1537 g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1538 parameter[GFX_ARG_2ND_OFFSET] : g->height);
1539 else // frames are ordered horizontally
1540 g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1541 parameter[GFX_ARG_2ND_OFFSET] : g->width);
1543 // optionally, the x and y offset of 2nd graphic can be specified directly
1544 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1545 g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1546 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1547 g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1549 // optionally, the second movement tile can be specified as start tile
1550 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1551 g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1553 // automatically determine correct number of frames, if not defined
1554 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1555 g->anim_frames = parameter[GFX_ARG_FRAMES];
1556 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1557 g->anim_frames = anim_frames_per_row;
1558 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1559 g->anim_frames = anim_frames_per_col;
1563 if (g->anim_frames < 1) // frames must be at least 1
1566 g->anim_frames_per_line =
1567 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1568 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1570 g->anim_delay = parameter[GFX_ARG_DELAY];
1571 if (g->anim_delay < 1) // delay must be at least 1
1574 g->anim_mode = parameter[GFX_ARG_ANIM_MODE];
1576 // automatically determine correct start frame, if not defined
1577 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1578 g->anim_start_frame = 0;
1579 else if (g->anim_mode & ANIM_REVERSE)
1580 g->anim_start_frame = g->anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1582 g->anim_start_frame = parameter[GFX_ARG_START_FRAME];
1584 // animation synchronized with global frame counter, not move position
1585 g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1587 // animation synchronized with global anim frame counter, not move position
1588 g->anim_global_anim_sync = parameter[GFX_ARG_GLOBAL_ANIM_SYNC];
1590 // optional element for cloning crumble graphics
1591 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1592 g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1594 // optional element for cloning digging graphics
1595 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1596 g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1598 // optional border size for "crumbling" diggable graphics
1599 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1600 g->border_size = parameter[GFX_ARG_BORDER_SIZE];
1602 // used for global animations and player "boring" and "sleeping" actions
1603 if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1604 g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED];
1605 if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1606 g->init_delay_random = parameter[GFX_ARG_INIT_DELAY_RANDOM];
1607 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1608 g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED];
1609 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1610 g->anim_delay_random = parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1611 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1612 g->post_delay_fixed = parameter[GFX_ARG_POST_DELAY_FIXED];
1613 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1614 g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM];
1616 // used for global animations
1617 if (parameter[GFX_ARG_INIT_EVENT] != ARG_UNDEFINED_VALUE)
1618 g->init_event = parameter[GFX_ARG_INIT_EVENT];
1619 if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE)
1620 g->anim_event = parameter[GFX_ARG_ANIM_EVENT];
1621 if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
1622 g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION];
1623 if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
1624 g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION];
1625 if (parameter[GFX_ARG_INIT_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1626 g->init_delay_action = parameter[GFX_ARG_INIT_DELAY_ACTION];
1627 if (parameter[GFX_ARG_ANIM_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1628 g->anim_delay_action = parameter[GFX_ARG_ANIM_DELAY_ACTION];
1629 if (parameter[GFX_ARG_POST_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
1630 g->post_delay_action = parameter[GFX_ARG_POST_DELAY_ACTION];
1632 // used for toon animations and global animations
1633 g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
1634 g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET];
1635 g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET];
1636 g->step_delay = parameter[GFX_ARG_STEP_DELAY];
1637 g->direction = parameter[GFX_ARG_DIRECTION];
1638 g->position = parameter[GFX_ARG_POSITION];
1639 g->x = parameter[GFX_ARG_X]; // (may be uninitialized,
1640 g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y)
1642 if (g->step_delay < 1) // delay must be at least 1
1645 // this is only used for drawing font characters
1646 g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1647 g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1649 // use a different default value for global animations and toons
1650 if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_8) ||
1651 (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20))
1652 g->draw_masked = TRUE;
1654 // this is used for drawing envelopes, global animations and toons
1655 if (parameter[GFX_ARG_DRAW_MASKED] != ARG_UNDEFINED_VALUE)
1656 g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1658 // used for toon animations and global animations
1659 if (parameter[GFX_ARG_DRAW_ORDER] != ARG_UNDEFINED_VALUE)
1660 g->draw_order = parameter[GFX_ARG_DRAW_ORDER];
1662 // optional graphic for cloning all graphics settings
1663 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1664 g->clone_from = parameter[GFX_ARG_CLONE_FROM];
1666 // optional settings for drawing title screens and title messages
1667 if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
1668 g->fade_mode = parameter[GFX_ARG_FADE_MODE];
1669 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1670 g->fade_delay = parameter[GFX_ARG_FADE_DELAY];
1671 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1672 g->post_delay = parameter[GFX_ARG_POST_DELAY];
1673 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1674 g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1675 if (parameter[GFX_ARG_AUTO_DELAY_UNIT] != ARG_UNDEFINED_VALUE)
1676 g->auto_delay_unit = parameter[GFX_ARG_AUTO_DELAY_UNIT];
1677 if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
1678 g->align = parameter[GFX_ARG_ALIGN];
1679 if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
1680 g->valign = parameter[GFX_ARG_VALIGN];
1681 if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
1682 g->sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
1684 if (parameter[GFX_ARG_CLASS] != ARG_UNDEFINED_VALUE)
1685 g->class = parameter[GFX_ARG_CLASS];
1686 if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
1687 g->style = parameter[GFX_ARG_STYLE];
1689 // this is only used for drawing menu buttons and text
1690 g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
1691 g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
1692 g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
1693 g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
1695 // this is only used for drawing stacked global animations
1696 g->stacked_xfactor = parameter[GFX_ARG_STACKED_XFACTOR];
1697 g->stacked_yfactor = parameter[GFX_ARG_STACKED_YFACTOR];
1698 g->stacked_xoffset = parameter[GFX_ARG_STACKED_XOFFSET];
1699 g->stacked_yoffset = parameter[GFX_ARG_STACKED_YOFFSET];
1702 static void set_graphic_parameters(int graphic)
1704 struct FileInfo *image = getImageListEntryFromImageID(graphic);
1705 char **parameter_raw = image->parameter;
1706 Bitmap **src_bitmaps = getBitmapsFromImageID(graphic);
1707 int parameter[NUM_GFX_ARGS];
1710 // if fallback to default artwork is done, also use the default parameters
1711 if (image->fallback_to_default)
1712 parameter_raw = image->default_parameter;
1714 // get integer values from string parameters
1715 for (i = 0; i < NUM_GFX_ARGS; i++)
1716 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
1717 image_config_suffix[i].token,
1718 image_config_suffix[i].type);
1720 set_graphic_parameters_ext(graphic, parameter, src_bitmaps);
1722 UPDATE_BUSY_STATE();
1725 static void set_cloned_graphic_parameters(int graphic)
1727 int fallback_graphic = IMG_CHAR_EXCLAM;
1728 int max_num_images = getImageListSize();
1729 int clone_graphic = graphic_info[graphic].clone_from;
1730 int num_references_followed = 1;
1732 while (graphic_info[clone_graphic].clone_from != -1 &&
1733 num_references_followed < max_num_images)
1735 clone_graphic = graphic_info[clone_graphic].clone_from;
1737 num_references_followed++;
1740 if (num_references_followed >= max_num_images)
1743 Warn("error found in config file:");
1744 Warn("- config file: '%s'", getImageConfigFilename());
1745 Warn("- config token: '%s'", getTokenFromImageID(graphic));
1746 Warn("error: loop discovered when resolving cloned graphics");
1747 Warn("custom graphic rejected for this element/action");
1749 if (graphic == fallback_graphic)
1750 Fail("no fallback graphic available");
1752 Warn("fallback done to 'char_exclam' for this graphic");
1755 graphic_info[graphic] = graphic_info[fallback_graphic];
1759 graphic_info[graphic] = graphic_info[clone_graphic];
1760 graphic_info[graphic].clone_from = clone_graphic;
1764 static void InitGraphicInfo(void)
1766 int fallback_graphic = IMG_CHAR_EXCLAM;
1767 int num_images = getImageListSize();
1770 // use image size as default values for width and height for these images
1771 static int full_size_graphics[] =
1774 IMG_GLOBAL_BORDER_MAIN,
1775 IMG_GLOBAL_BORDER_SCORES,
1776 IMG_GLOBAL_BORDER_EDITOR,
1777 IMG_GLOBAL_BORDER_PLAYING,
1780 IMG_BACKGROUND_ENVELOPE_1,
1781 IMG_BACKGROUND_ENVELOPE_2,
1782 IMG_BACKGROUND_ENVELOPE_3,
1783 IMG_BACKGROUND_ENVELOPE_4,
1784 IMG_BACKGROUND_REQUEST,
1787 IMG_BACKGROUND_LOADING_INITIAL,
1788 IMG_BACKGROUND_LOADING,
1789 IMG_BACKGROUND_TITLE_INITIAL,
1790 IMG_BACKGROUND_TITLE,
1791 IMG_BACKGROUND_MAIN,
1792 IMG_BACKGROUND_NAMES,
1793 IMG_BACKGROUND_LEVELS,
1794 IMG_BACKGROUND_LEVELNR,
1795 IMG_BACKGROUND_SCORES,
1796 IMG_BACKGROUND_SCOREINFO,
1797 IMG_BACKGROUND_EDITOR,
1798 IMG_BACKGROUND_INFO,
1799 IMG_BACKGROUND_INFO_ELEMENTS,
1800 IMG_BACKGROUND_INFO_MUSIC,
1801 IMG_BACKGROUND_INFO_CREDITS,
1802 IMG_BACKGROUND_INFO_PROGRAM,
1803 IMG_BACKGROUND_INFO_VERSION,
1804 IMG_BACKGROUND_INFO_LEVELSET,
1805 IMG_BACKGROUND_SETUP,
1806 IMG_BACKGROUND_PLAYING,
1807 IMG_BACKGROUND_DOOR,
1808 IMG_BACKGROUND_TAPE,
1809 IMG_BACKGROUND_PANEL,
1810 IMG_BACKGROUND_PALETTE,
1811 IMG_BACKGROUND_TOOLBOX,
1813 IMG_TITLESCREEN_INITIAL_1,
1814 IMG_TITLESCREEN_INITIAL_2,
1815 IMG_TITLESCREEN_INITIAL_3,
1816 IMG_TITLESCREEN_INITIAL_4,
1817 IMG_TITLESCREEN_INITIAL_5,
1824 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1,
1825 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_2,
1826 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_3,
1827 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_4,
1828 IMG_BACKGROUND_TITLEMESSAGE_INITIAL_5,
1829 IMG_BACKGROUND_TITLEMESSAGE_1,
1830 IMG_BACKGROUND_TITLEMESSAGE_2,
1831 IMG_BACKGROUND_TITLEMESSAGE_3,
1832 IMG_BACKGROUND_TITLEMESSAGE_4,
1833 IMG_BACKGROUND_TITLEMESSAGE_5,
1838 FreeGlobalAnimEventInfo();
1840 checked_free(graphic_info);
1842 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1844 // initialize "use_image_size" flag with default value
1845 for (i = 0; i < num_images; i++)
1846 graphic_info[i].use_image_size = FALSE;
1848 // initialize "use_image_size" flag from static configuration above
1849 for (i = 0; full_size_graphics[i] != -1; i++)
1850 graphic_info[full_size_graphics[i]].use_image_size = TRUE;
1852 // first set all graphic paramaters ...
1853 for (i = 0; i < num_images; i++)
1854 set_graphic_parameters(i);
1856 // ... then copy these parameters for cloned graphics
1857 for (i = 0; i < num_images; i++)
1858 if (graphic_info[i].clone_from != -1)
1859 set_cloned_graphic_parameters(i);
1861 for (i = 0; i < num_images; i++)
1863 Bitmap *src_bitmap = graphic_info[i].bitmap;
1867 int src_bitmap_width, src_bitmap_height;
1869 // now check if no animation frames are outside of the loaded image
1871 if (graphic_info[i].bitmap == NULL)
1872 continue; // skip check for optional images that are undefined
1874 // get image size (this can differ from the standard element tile size!)
1875 width = graphic_info[i].width;
1876 height = graphic_info[i].height;
1878 // get final bitmap size (with scaling, but without small images)
1879 src_bitmap_width = graphic_info[i].src_image_width;
1880 src_bitmap_height = graphic_info[i].src_image_height;
1882 // check if first animation frame is inside specified bitmap
1884 // do not use getGraphicSourceXY() here to get position of first frame;
1885 // this avoids calculating wrong start position for out-of-bounds frame
1886 src_x = graphic_info[i].src_x;
1887 src_y = graphic_info[i].src_y;
1889 if (program.headless)
1892 if (src_x < 0 || src_y < 0 ||
1893 src_x + width > src_bitmap_width ||
1894 src_y + height > src_bitmap_height)
1897 Warn("error found in config file:");
1898 Warn("- config file: '%s'", getImageConfigFilename());
1899 Warn("- config token: '%s'", getTokenFromImageID(i));
1900 Warn("- image file: '%s'", src_bitmap->source_filename);
1901 Warn("- frame size: %d, %d", width, height);
1902 Warn("error: first animation frame out of bounds (%d, %d) [%d, %d]",
1903 src_x, src_y, src_bitmap_width, src_bitmap_height);
1904 Warn("custom graphic rejected for this element/action");
1906 if (i == fallback_graphic)
1907 Fail("no fallback graphic available");
1909 Warn("fallback done to 'char_exclam' for this graphic");
1912 graphic_info[i] = graphic_info[fallback_graphic];
1914 // if first frame out of bounds, do not check last frame anymore
1918 // check if last animation frame is inside specified bitmap
1920 last_frame = graphic_info[i].anim_frames - 1;
1921 getGraphicSourceXY(i, last_frame, &src_x, &src_y, FALSE);
1923 if (src_x < 0 || src_y < 0 ||
1924 src_x + width > src_bitmap_width ||
1925 src_y + height > src_bitmap_height)
1928 Warn("error found in config file:");
1929 Warn("- config file: '%s'", getImageConfigFilename());
1930 Warn("- config token: '%s'", getTokenFromImageID(i));
1931 Warn("- image file: '%s'", src_bitmap->source_filename);
1932 Warn("- frame size: %d, %d", width, height);
1933 Warn("error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1934 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1935 Warn("custom graphic rejected for this element/action");
1937 if (i == fallback_graphic)
1938 Fail("no fallback graphic available");
1940 Warn("fallback done to 'char_exclam' for this graphic");
1943 graphic_info[i] = graphic_info[fallback_graphic];
1948 static void InitGraphicCompatibilityInfo(void)
1950 struct FileInfo *fi_global_door =
1951 getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
1952 int num_images = getImageListSize();
1955 /* the following compatibility handling is needed for the following case:
1956 versions up to 3.3.0.0 used one large bitmap "global.door" for various
1957 graphics mainly used for door and panel graphics, like editor, tape and
1958 in-game buttons with hard-coded bitmap positions and button sizes; as
1959 these graphics now have individual definitions, redefining "global.door"
1960 to change all these graphics at once like before does not work anymore
1961 (because all those individual definitions still have their default values);
1962 to solve this, remap all those individual definitions that are not
1963 redefined to the new bitmap of "global.door" if it was redefined */
1965 // special compatibility handling if image "global.door" was redefined
1966 if (fi_global_door->redefined)
1968 for (i = 0; i < num_images; i++)
1970 struct FileInfo *fi = getImageListEntryFromImageID(i);
1972 // process only those images that still use the default settings
1975 // process all images which default to same image as "global.door"
1976 if (strEqual(fi->default_filename, fi_global_door->default_filename))
1978 // skip all images that are cloned from images that default to same
1979 // image as "global.door", but that are redefined to something else
1980 if (graphic_info[i].clone_from != -1)
1982 int cloned_graphic = graphic_info[i].clone_from;
1984 if (getImageListEntryFromImageID(cloned_graphic)->redefined)
1989 Debug("init:InitGraphicCompatibilityInfo",
1990 "special treatment needed for token '%s'", fi->token);
1993 graphic_info[i].bitmaps = graphic_info[IMG_GLOBAL_DOOR].bitmaps;
1994 graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2000 // special compatibility handling for "Snake Bite" graphics set
2001 if (strPrefix(leveldir_current->identifier, "snake_bite"))
2003 Bitmap *bitmap = graphic_info[IMG_BACKGROUND_SCORES].bitmap;
2005 BlitBitmap(bitmap, bitmap, 18, 66, 32, 480, 50, 66);
2006 BlitBitmap(bitmap, bitmap, 466, 66, 32, 480, 434, 66);
2008 ClearRectangle(bitmap, 2, 66, 32, 480);
2009 ClearRectangle(bitmap, 514, 66, 32, 480);
2012 // special compatibility handling for "Jue" graphics sets (2007 and 2019)
2013 boolean supports_score_info = (menu.draw_xoffset[GAME_MODE_SCOREINFO] != 0);
2014 if (strPrefix(artwork.gfx_current_identifier, "jue") && !supports_score_info)
2032 int mode_old = GAME_MODE_SCORES;
2033 int mode_new = GAME_MODE_SCOREINFO;
2036 // adjust title screens on score info page
2037 for (i = 0; font_title[i] != -1; i++)
2039 struct FontInfo *fi = &font_info[font_title[i]];
2041 fi->special_graphic[mode_new] = fi->special_graphic[mode_old];
2042 fi->special_bitmap_id[mode_new] = fi->special_bitmap_id[mode_old];
2045 // adjust vertical text and button positions on scores page
2046 for (i = 0; font_text[i] != -1; i++)
2048 for (j = 0; j < 2; j++)
2050 boolean jue0 = strEqual(artwork.gfx_current_identifier, "jue0");
2051 int font_nr = (j == 0 ? font_text[i] : FONT_ACTIVE(font_text[i]));
2052 int font_bitmap_id = font_info[font_nr].special_bitmap_id[mode_old];
2053 int font_yoffset = (jue0 ? 10 : 5);
2055 gfx.font_bitmap_info[font_bitmap_id].draw_yoffset = font_yoffset;
2059 // adjust page offsets on score info page
2060 menu.draw_xoffset[mode_new] = menu.draw_xoffset[mode_old];
2061 menu.draw_yoffset[mode_new] = menu.draw_yoffset[mode_old];
2064 InitGraphicCompatibilityInfo_Doors();
2067 static void InitElementSoundInfo(void)
2069 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
2070 int num_property_mappings = getSoundListPropertyMappingSize();
2073 // set values to -1 to identify later as "uninitialized" values
2074 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2075 for (act = 0; act < NUM_ACTIONS; act++)
2076 element_info[i].sound[act] = -1;
2078 // initialize element/sound mapping from static configuration
2079 for (i = 0; element_to_sound[i].element > -1; i++)
2081 int element = element_to_sound[i].element;
2082 int action = element_to_sound[i].action;
2083 int sound = element_to_sound[i].sound;
2084 boolean is_class = element_to_sound[i].is_class;
2087 action = ACTION_DEFAULT;
2090 element_info[element].sound[action] = sound;
2092 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2093 if (strEqual(element_info[j].class_name,
2094 element_info[element].class_name))
2095 element_info[j].sound[action] = sound;
2098 // initialize element class/sound mapping from dynamic configuration
2099 for (i = 0; i < num_property_mappings; i++)
2101 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
2102 int action = property_mapping[i].ext1_index;
2103 int sound = property_mapping[i].artwork_index;
2105 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
2109 action = ACTION_DEFAULT;
2111 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2112 if (strEqual(element_info[j].class_name,
2113 element_info[element_class].class_name))
2114 element_info[j].sound[action] = sound;
2117 // initialize element/sound mapping from dynamic configuration
2118 for (i = 0; i < num_property_mappings; i++)
2120 int element = property_mapping[i].base_index;
2121 int action = property_mapping[i].ext1_index;
2122 int sound = property_mapping[i].artwork_index;
2124 if (element >= MAX_NUM_ELEMENTS)
2128 action = ACTION_DEFAULT;
2130 element_info[element].sound[action] = sound;
2133 // now set all '-1' values to element specific default values
2134 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2136 for (act = 0; act < NUM_ACTIONS; act++)
2138 // generic default action sound (defined by "[default]" directive)
2139 int default_action_sound = element_info[EL_DEFAULT].sound[act];
2141 // look for special default action sound (classic game specific)
2142 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
2143 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
2144 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
2145 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
2146 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
2147 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
2148 if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].sound[act] != -1)
2149 default_action_sound = element_info[EL_MM_DEFAULT].sound[act];
2151 // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
2152 // !!! make this better !!!
2153 if (i == EL_EMPTY_SPACE)
2154 default_action_sound = element_info[EL_DEFAULT].sound[act];
2156 // no sound for this specific action -- use default action sound
2157 if (element_info[i].sound[act] == -1)
2158 element_info[i].sound[act] = default_action_sound;
2162 // copy sound settings to some elements that are only stored in level file
2163 // in native R'n'D levels, but are used by game engine in native EM levels
2164 for (i = 0; copy_properties[i][0] != -1; i++)
2165 for (j = 1; j <= 4; j++)
2166 for (act = 0; act < NUM_ACTIONS; act++)
2167 element_info[copy_properties[i][j]].sound[act] =
2168 element_info[copy_properties[i][0]].sound[act];
2171 static void InitGameModeSoundInfo(void)
2175 // set values to -1 to identify later as "uninitialized" values
2176 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2179 // initialize gamemode/sound mapping from static configuration
2180 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
2182 int gamemode = gamemode_to_sound[i].gamemode;
2183 int sound = gamemode_to_sound[i].sound;
2186 gamemode = GAME_MODE_DEFAULT;
2188 menu.sound[gamemode] = sound;
2191 // now set all '-1' values to levelset specific default values
2192 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2193 if (menu.sound[i] == -1)
2194 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
2197 static void set_sound_parameters(int sound, char **parameter_raw)
2199 int parameter[NUM_SND_ARGS];
2202 // get integer values from string parameters
2203 for (i = 0; i < NUM_SND_ARGS; i++)
2205 get_parameter_value(parameter_raw[i],
2206 sound_config_suffix[i].token,
2207 sound_config_suffix[i].type);
2209 // explicit loop mode setting in configuration overrides default value
2210 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2211 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
2213 // sound volume to change the original volume when loading the sound file
2214 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
2216 // sound priority to give certain sounds a higher or lower priority
2217 sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
2220 static void InitSoundInfo(void)
2222 int *sound_effect_properties;
2223 int num_sounds = getSoundListSize();
2226 checked_free(sound_info);
2228 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
2229 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
2231 // initialize sound effect for all elements to "no sound"
2232 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2233 for (j = 0; j < NUM_ACTIONS; j++)
2234 element_info[i].sound[j] = SND_UNDEFINED;
2236 for (i = 0; i < num_sounds; i++)
2238 struct FileInfo *sound = getSoundListEntry(i);
2239 int len_effect_text = strlen(sound->token);
2241 sound_effect_properties[i] = ACTION_OTHER;
2242 sound_info[i].loop = FALSE; // default: play sound only once
2244 // determine all loop sounds and identify certain sound classes
2246 for (j = 0; element_action_info[j].suffix; j++)
2248 int len_action_text = strlen(element_action_info[j].suffix);
2250 if (len_action_text < len_effect_text &&
2251 strEqual(&sound->token[len_effect_text - len_action_text],
2252 element_action_info[j].suffix))
2254 sound_effect_properties[i] = element_action_info[j].value;
2255 sound_info[i].loop = element_action_info[j].is_loop_sound;
2261 // associate elements and some selected sound actions
2263 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2265 if (element_info[j].class_name)
2267 int len_class_text = strlen(element_info[j].class_name);
2269 if (len_class_text + 1 < len_effect_text &&
2270 strncmp(sound->token,
2271 element_info[j].class_name, len_class_text) == 0 &&
2272 sound->token[len_class_text] == '.')
2274 int sound_action_value = sound_effect_properties[i];
2276 element_info[j].sound[sound_action_value] = i;
2281 set_sound_parameters(i, sound->parameter);
2284 free(sound_effect_properties);
2287 static void InitGameModeMusicInfo(void)
2289 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
2290 int num_property_mappings = getMusicListPropertyMappingSize();
2291 int default_levelset_music = -1;
2294 // set values to -1 to identify later as "uninitialized" values
2295 for (i = 0; i < MAX_LEVELS; i++)
2296 levelset.music[i] = -1;
2297 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2300 // initialize gamemode/music mapping from static configuration
2301 for (i = 0; gamemode_to_music[i].music > -1; i++)
2303 int gamemode = gamemode_to_music[i].gamemode;
2304 int music = gamemode_to_music[i].music;
2307 gamemode = GAME_MODE_DEFAULT;
2309 menu.music[gamemode] = music;
2312 // initialize gamemode/music mapping from dynamic configuration
2313 for (i = 0; i < num_property_mappings; i++)
2315 int prefix = property_mapping[i].base_index;
2316 int gamemode = property_mapping[i].ext2_index;
2317 int level = property_mapping[i].ext3_index;
2318 int music = property_mapping[i].artwork_index;
2320 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
2324 gamemode = GAME_MODE_DEFAULT;
2326 // level specific music only allowed for in-game music
2327 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
2328 gamemode = GAME_MODE_PLAYING;
2333 default_levelset_music = music;
2336 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
2337 levelset.music[level] = music;
2338 if (gamemode != GAME_MODE_PLAYING)
2339 menu.music[gamemode] = music;
2342 // now set all '-1' values to menu specific default values
2343 // (undefined values of "levelset.music[]" might stay at "-1" to
2344 // allow dynamic selection of music files from music directory!)
2345 for (i = 0; i < MAX_LEVELS; i++)
2346 if (levelset.music[i] == -1)
2347 levelset.music[i] = default_levelset_music;
2348 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2349 if (menu.music[i] == -1)
2350 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
2353 static void set_music_parameters(int music, char **parameter_raw)
2355 int parameter[NUM_MUS_ARGS];
2358 // get integer values from string parameters
2359 for (i = 0; i < NUM_MUS_ARGS; i++)
2361 get_parameter_value(parameter_raw[i],
2362 music_config_suffix[i].token,
2363 music_config_suffix[i].type);
2365 // explicit loop mode setting in configuration overrides default value
2366 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2367 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
2370 static void InitMusicInfo(void)
2372 int num_music = getMusicListSize();
2375 checked_free(music_info);
2377 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
2379 for (i = 0; i < num_music; i++)
2381 struct FileInfo *music = getMusicListEntry(i);
2382 int len_music_text = strlen(music->token);
2384 music_info[i].loop = TRUE; // default: play music in loop mode
2386 // determine all loop music
2388 for (j = 0; music_prefix_info[j].prefix; j++)
2390 int len_prefix_text = strlen(music_prefix_info[j].prefix);
2392 if (len_prefix_text < len_music_text &&
2393 strncmp(music->token,
2394 music_prefix_info[j].prefix, len_prefix_text) == 0)
2396 music_info[i].loop = music_prefix_info[j].is_loop_music;
2402 set_music_parameters(i, music->parameter);
2407 static void InitGameInfoFromArtworkInfo(void)
2409 // special case: store initial value of custom artwork setting
2410 game.use_masked_elements_initial = game.use_masked_elements;
2413 static void ReinitializeGraphics(void)
2415 print_timestamp_init("ReinitializeGraphics");
2417 InitGfxTileSizeInfo(game.tile_size, TILESIZE);
2419 InitGraphicInfo(); // graphic properties mapping
2420 print_timestamp_time("InitGraphicInfo");
2421 InitElementGraphicInfo(); // element game graphic mapping
2422 print_timestamp_time("InitElementGraphicInfo");
2423 InitElementSpecialGraphicInfo(); // element special graphic mapping
2424 print_timestamp_time("InitElementSpecialGraphicInfo");
2426 InitElementSmallImages(); // scale elements to all needed sizes
2427 print_timestamp_time("InitElementSmallImages");
2428 InitScaledImages(); // scale all other images, if needed
2429 print_timestamp_time("InitScaledImages");
2430 InitBitmapPointers(); // set standard size bitmap pointers
2431 print_timestamp_time("InitBitmapPointers");
2432 InitFontGraphicInfo(); // initialize text drawing functions
2433 print_timestamp_time("InitFontGraphicInfo");
2434 InitGlobalAnimGraphicInfo(); // initialize global animation config
2435 print_timestamp_time("InitGlobalAnimGraphicInfo");
2437 InitImageTextures(); // create textures for certain images
2438 print_timestamp_time("InitImageTextures");
2440 InitGraphicInfo_EM(); // graphic mapping for EM engine
2441 print_timestamp_time("InitGraphicInfo_EM");
2443 InitGraphicCompatibilityInfo();
2444 print_timestamp_time("InitGraphicCompatibilityInfo");
2447 print_timestamp_time("InitGadgets");
2449 print_timestamp_time("InitDoors");
2451 InitGameInfoFromArtworkInfo();
2453 print_timestamp_done("ReinitializeGraphics");
2456 static void ReinitializeSounds(void)
2458 InitSoundInfo(); // sound properties mapping
2459 InitElementSoundInfo(); // element game sound mapping
2460 InitGameModeSoundInfo(); // game mode sound mapping
2461 InitGlobalAnimSoundInfo(); // global animation sound settings
2463 InitPlayLevelSound(); // internal game sound settings
2466 static void ReinitializeMusic(void)
2468 InitMusicInfo(); // music properties mapping
2469 InitGameModeMusicInfo(); // game mode music mapping
2470 InitGlobalAnimMusicInfo(); // global animation music settings
2473 static int get_special_property_bit(int element, int property_bit_nr)
2475 struct PropertyBitInfo
2481 static struct PropertyBitInfo pb_can_move_into_acid[] =
2483 // the player may be able fall into acid when gravity is activated
2488 { EL_SP_MURPHY, 0 },
2489 { EL_SOKOBAN_FIELD_PLAYER, 0 },
2491 // all elements that can move may be able to also move into acid
2494 { EL_BUG_RIGHT, 1 },
2497 { EL_SPACESHIP, 2 },
2498 { EL_SPACESHIP_LEFT, 2 },
2499 { EL_SPACESHIP_RIGHT, 2 },
2500 { EL_SPACESHIP_UP, 2 },
2501 { EL_SPACESHIP_DOWN, 2 },
2502 { EL_BD_BUTTERFLY, 3 },
2503 { EL_BD_BUTTERFLY_LEFT, 3 },
2504 { EL_BD_BUTTERFLY_RIGHT, 3 },
2505 { EL_BD_BUTTERFLY_UP, 3 },
2506 { EL_BD_BUTTERFLY_DOWN, 3 },
2507 { EL_BD_FIREFLY, 4 },
2508 { EL_BD_FIREFLY_LEFT, 4 },
2509 { EL_BD_FIREFLY_RIGHT, 4 },
2510 { EL_BD_FIREFLY_UP, 4 },
2511 { EL_BD_FIREFLY_DOWN, 4 },
2513 { EL_YAMYAM_LEFT, 5 },
2514 { EL_YAMYAM_RIGHT, 5 },
2515 { EL_YAMYAM_UP, 5 },
2516 { EL_YAMYAM_DOWN, 5 },
2517 { EL_DARK_YAMYAM, 6 },
2520 { EL_PACMAN_LEFT, 8 },
2521 { EL_PACMAN_RIGHT, 8 },
2522 { EL_PACMAN_UP, 8 },
2523 { EL_PACMAN_DOWN, 8 },
2525 { EL_MOLE_LEFT, 9 },
2526 { EL_MOLE_RIGHT, 9 },
2528 { EL_MOLE_DOWN, 9 },
2532 { EL_SATELLITE, 13 },
2533 { EL_SP_SNIKSNAK, 14 },
2534 { EL_SP_ELECTRON, 15 },
2537 { EL_SPRING_LEFT, 17 },
2538 { EL_SPRING_RIGHT, 17 },
2539 { EL_EMC_ANDROID, 18 },
2544 static struct PropertyBitInfo pb_dont_collide_with[] =
2546 { EL_SP_SNIKSNAK, 0 },
2547 { EL_SP_ELECTRON, 1 },
2555 struct PropertyBitInfo *pb_info;
2558 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
2559 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
2564 struct PropertyBitInfo *pb_info = NULL;
2567 for (i = 0; pb_definition[i].bit_nr != -1; i++)
2568 if (pb_definition[i].bit_nr == property_bit_nr)
2569 pb_info = pb_definition[i].pb_info;
2571 if (pb_info == NULL)
2574 for (i = 0; pb_info[i].element != -1; i++)
2575 if (pb_info[i].element == element)
2576 return pb_info[i].bit_nr;
2581 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
2582 boolean property_value)
2584 int bit_nr = get_special_property_bit(element, property_bit_nr);
2589 *bitfield |= (1 << bit_nr);
2591 *bitfield &= ~(1 << bit_nr);
2595 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
2597 int bit_nr = get_special_property_bit(element, property_bit_nr);
2600 return ((*bitfield & (1 << bit_nr)) != 0);
2605 static void ResolveGroupElementExt(int group_element, int recursion_depth)
2607 static int group_nr;
2608 static struct ElementGroupInfo *group;
2609 struct ElementGroupInfo *actual_group = element_info[group_element].group;
2612 if (actual_group == NULL) // not yet initialized
2615 if (recursion_depth > NUM_GROUP_ELEMENTS) // recursion too deep
2617 Warn("recursion too deep when resolving group element %d",
2618 group_element - EL_GROUP_START + 1);
2620 // replace element which caused too deep recursion by question mark
2621 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
2626 if (recursion_depth == 0) // initialization
2628 group = actual_group;
2629 group_nr = GROUP_NR(group_element);
2631 group->num_elements_resolved = 0;
2632 group->choice_pos = 0;
2634 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2635 element_info[i].in_group[group_nr] = FALSE;
2638 for (i = 0; i < actual_group->num_elements; i++)
2640 int element = actual_group->element[i];
2642 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
2645 if (IS_GROUP_ELEMENT(element))
2646 ResolveGroupElementExt(element, recursion_depth + 1);
2649 group->element_resolved[group->num_elements_resolved++] = element;
2650 element_info[element].in_group[group_nr] = TRUE;
2655 void ResolveGroupElement(int group_element)
2657 ResolveGroupElementExt(group_element, 0);
2660 void InitElementPropertiesStatic(void)
2662 static boolean clipboard_elements_initialized = FALSE;
2664 static int ep_diggable[] =
2669 EL_SP_BUGGY_BASE_ACTIVATING,
2672 EL_INVISIBLE_SAND_ACTIVE,
2675 // !!! currently not diggable, but handled by 'ep_dont_run_into' !!!
2676 // (if amoeba can grow into anything diggable, maybe keep these out)
2681 EL_SP_BUGGY_BASE_ACTIVE,
2688 static int ep_collectible_only[] =
2710 EL_DYNABOMB_INCREASE_NUMBER,
2711 EL_DYNABOMB_INCREASE_SIZE,
2712 EL_DYNABOMB_INCREASE_POWER,
2730 // !!! handle separately !!!
2731 EL_DC_LANDMINE, // deadly when running into, but can be snapped
2737 static int ep_dont_run_into[] =
2739 // same elements as in 'ep_dont_touch'
2745 // same elements as in 'ep_dont_collide_with'
2757 // !!! maybe this should better be handled by 'ep_diggable' !!!
2762 EL_SP_BUGGY_BASE_ACTIVE,
2769 static int ep_dont_collide_with[] =
2771 // same elements as in 'ep_dont_touch'
2788 static int ep_dont_touch[] =
2798 static int ep_indestructible[] =
2802 EL_ACID_POOL_TOPLEFT,
2803 EL_ACID_POOL_TOPRIGHT,
2804 EL_ACID_POOL_BOTTOMLEFT,
2805 EL_ACID_POOL_BOTTOM,
2806 EL_ACID_POOL_BOTTOMRIGHT,
2807 EL_SP_HARDWARE_GRAY,
2808 EL_SP_HARDWARE_GREEN,
2809 EL_SP_HARDWARE_BLUE,
2811 EL_SP_HARDWARE_YELLOW,
2812 EL_SP_HARDWARE_BASE_1,
2813 EL_SP_HARDWARE_BASE_2,
2814 EL_SP_HARDWARE_BASE_3,
2815 EL_SP_HARDWARE_BASE_4,
2816 EL_SP_HARDWARE_BASE_5,
2817 EL_SP_HARDWARE_BASE_6,
2818 EL_INVISIBLE_STEELWALL,
2819 EL_INVISIBLE_STEELWALL_ACTIVE,
2820 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2821 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2822 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2823 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2824 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2825 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2826 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2827 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2828 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2829 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2830 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2831 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2833 EL_LIGHT_SWITCH_ACTIVE,
2834 EL_SIGN_EXCLAMATION,
2835 EL_SIGN_RADIOACTIVITY,
2842 EL_SIGN_ENTRY_FORBIDDEN,
2843 EL_SIGN_EMERGENCY_EXIT,
2851 EL_STEEL_EXIT_CLOSED,
2853 EL_STEEL_EXIT_OPENING,
2854 EL_STEEL_EXIT_CLOSING,
2855 EL_EM_STEEL_EXIT_CLOSED,
2856 EL_EM_STEEL_EXIT_OPEN,
2857 EL_EM_STEEL_EXIT_OPENING,
2858 EL_EM_STEEL_EXIT_CLOSING,
2859 EL_DC_STEELWALL_1_LEFT,
2860 EL_DC_STEELWALL_1_RIGHT,
2861 EL_DC_STEELWALL_1_TOP,
2862 EL_DC_STEELWALL_1_BOTTOM,
2863 EL_DC_STEELWALL_1_HORIZONTAL,
2864 EL_DC_STEELWALL_1_VERTICAL,
2865 EL_DC_STEELWALL_1_TOPLEFT,
2866 EL_DC_STEELWALL_1_TOPRIGHT,
2867 EL_DC_STEELWALL_1_BOTTOMLEFT,
2868 EL_DC_STEELWALL_1_BOTTOMRIGHT,
2869 EL_DC_STEELWALL_1_TOPLEFT_2,
2870 EL_DC_STEELWALL_1_TOPRIGHT_2,
2871 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
2872 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
2873 EL_DC_STEELWALL_2_LEFT,
2874 EL_DC_STEELWALL_2_RIGHT,
2875 EL_DC_STEELWALL_2_TOP,
2876 EL_DC_STEELWALL_2_BOTTOM,
2877 EL_DC_STEELWALL_2_HORIZONTAL,
2878 EL_DC_STEELWALL_2_VERTICAL,
2879 EL_DC_STEELWALL_2_MIDDLE,
2880 EL_DC_STEELWALL_2_SINGLE,
2881 EL_STEELWALL_SLIPPERY,
2895 EL_GATE_1_GRAY_ACTIVE,
2896 EL_GATE_2_GRAY_ACTIVE,
2897 EL_GATE_3_GRAY_ACTIVE,
2898 EL_GATE_4_GRAY_ACTIVE,
2907 EL_EM_GATE_1_GRAY_ACTIVE,
2908 EL_EM_GATE_2_GRAY_ACTIVE,
2909 EL_EM_GATE_3_GRAY_ACTIVE,
2910 EL_EM_GATE_4_GRAY_ACTIVE,
2919 EL_EMC_GATE_5_GRAY_ACTIVE,
2920 EL_EMC_GATE_6_GRAY_ACTIVE,
2921 EL_EMC_GATE_7_GRAY_ACTIVE,
2922 EL_EMC_GATE_8_GRAY_ACTIVE,
2924 EL_DC_GATE_WHITE_GRAY,
2925 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2926 EL_DC_GATE_FAKE_GRAY,
2928 EL_SWITCHGATE_OPENING,
2929 EL_SWITCHGATE_CLOSED,
2930 EL_SWITCHGATE_CLOSING,
2931 EL_DC_SWITCHGATE_SWITCH_UP,
2932 EL_DC_SWITCHGATE_SWITCH_DOWN,
2934 EL_TIMEGATE_OPENING,
2936 EL_TIMEGATE_CLOSING,
2937 EL_DC_TIMEGATE_SWITCH,
2938 EL_DC_TIMEGATE_SWITCH_ACTIVE,
2942 EL_TUBE_VERTICAL_LEFT,
2943 EL_TUBE_VERTICAL_RIGHT,
2944 EL_TUBE_HORIZONTAL_UP,
2945 EL_TUBE_HORIZONTAL_DOWN,
2950 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
2951 EL_EXPANDABLE_STEELWALL_VERTICAL,
2952 EL_EXPANDABLE_STEELWALL_ANY,
2957 static int ep_slippery[] =
2971 EL_ROBOT_WHEEL_ACTIVE,
2977 EL_ACID_POOL_TOPLEFT,
2978 EL_ACID_POOL_TOPRIGHT,
2988 EL_STEELWALL_SLIPPERY,
2991 EL_EMC_WALL_SLIPPERY_1,
2992 EL_EMC_WALL_SLIPPERY_2,
2993 EL_EMC_WALL_SLIPPERY_3,
2994 EL_EMC_WALL_SLIPPERY_4,
2996 EL_EMC_MAGIC_BALL_ACTIVE,
3001 static int ep_can_change[] =
3006 static int ep_can_move[] =
3008 // same elements as in 'pb_can_move_into_acid'
3031 static int ep_can_fall[] =
3046 EL_QUICKSAND_FAST_FULL,
3048 EL_BD_MAGIC_WALL_FULL,
3049 EL_DC_MAGIC_WALL_FULL,
3063 static int ep_can_smash_player[] =
3089 static int ep_can_smash_enemies[] =
3098 static int ep_can_smash_everything[] =
3107 static int ep_explodes_by_fire[] =
3109 // same elements as in 'ep_explodes_impact'
3114 // same elements as in 'ep_explodes_smashed'
3124 EL_EM_DYNAMITE_ACTIVE,
3125 EL_DYNABOMB_PLAYER_1_ACTIVE,
3126 EL_DYNABOMB_PLAYER_2_ACTIVE,
3127 EL_DYNABOMB_PLAYER_3_ACTIVE,
3128 EL_DYNABOMB_PLAYER_4_ACTIVE,
3129 EL_DYNABOMB_INCREASE_NUMBER,
3130 EL_DYNABOMB_INCREASE_SIZE,
3131 EL_DYNABOMB_INCREASE_POWER,
3132 EL_SP_DISK_RED_ACTIVE,
3146 static int ep_explodes_smashed[] =
3148 // same elements as in 'ep_explodes_impact'
3162 static int ep_explodes_impact[] =
3171 static int ep_walkable_over[] =
3191 EL_SOKOBAN_FIELD_EMPTY,
3198 EL_EM_STEEL_EXIT_OPEN,
3199 EL_EM_STEEL_EXIT_OPENING,
3208 EL_GATE_1_GRAY_ACTIVE,
3209 EL_GATE_2_GRAY_ACTIVE,
3210 EL_GATE_3_GRAY_ACTIVE,
3211 EL_GATE_4_GRAY_ACTIVE,
3219 static int ep_walkable_inside[] =
3224 EL_TUBE_VERTICAL_LEFT,
3225 EL_TUBE_VERTICAL_RIGHT,
3226 EL_TUBE_HORIZONTAL_UP,
3227 EL_TUBE_HORIZONTAL_DOWN,
3236 static int ep_walkable_under[] =
3241 static int ep_passable_over[] =
3251 EL_EM_GATE_1_GRAY_ACTIVE,
3252 EL_EM_GATE_2_GRAY_ACTIVE,
3253 EL_EM_GATE_3_GRAY_ACTIVE,
3254 EL_EM_GATE_4_GRAY_ACTIVE,
3263 EL_EMC_GATE_5_GRAY_ACTIVE,
3264 EL_EMC_GATE_6_GRAY_ACTIVE,
3265 EL_EMC_GATE_7_GRAY_ACTIVE,
3266 EL_EMC_GATE_8_GRAY_ACTIVE,
3268 EL_DC_GATE_WHITE_GRAY,
3269 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3276 static int ep_passable_inside[] =
3282 EL_SP_PORT_HORIZONTAL,
3283 EL_SP_PORT_VERTICAL,
3285 EL_SP_GRAVITY_PORT_LEFT,
3286 EL_SP_GRAVITY_PORT_RIGHT,
3287 EL_SP_GRAVITY_PORT_UP,
3288 EL_SP_GRAVITY_PORT_DOWN,
3289 EL_SP_GRAVITY_ON_PORT_LEFT,
3290 EL_SP_GRAVITY_ON_PORT_RIGHT,
3291 EL_SP_GRAVITY_ON_PORT_UP,
3292 EL_SP_GRAVITY_ON_PORT_DOWN,
3293 EL_SP_GRAVITY_OFF_PORT_LEFT,
3294 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3295 EL_SP_GRAVITY_OFF_PORT_UP,
3296 EL_SP_GRAVITY_OFF_PORT_DOWN,
3301 static int ep_passable_under[] =
3306 static int ep_droppable[] =
3311 static int ep_explodes_1x1_old[] =
3316 static int ep_pushable[] =
3328 EL_SOKOBAN_FIELD_FULL,
3337 static int ep_explodes_cross_old[] =
3342 static int ep_protected[] =
3344 // same elements as in 'ep_walkable_inside'
3348 EL_TUBE_VERTICAL_LEFT,
3349 EL_TUBE_VERTICAL_RIGHT,
3350 EL_TUBE_HORIZONTAL_UP,
3351 EL_TUBE_HORIZONTAL_DOWN,
3357 // same elements as in 'ep_passable_over'
3366 EL_EM_GATE_1_GRAY_ACTIVE,
3367 EL_EM_GATE_2_GRAY_ACTIVE,
3368 EL_EM_GATE_3_GRAY_ACTIVE,
3369 EL_EM_GATE_4_GRAY_ACTIVE,
3378 EL_EMC_GATE_5_GRAY_ACTIVE,
3379 EL_EMC_GATE_6_GRAY_ACTIVE,
3380 EL_EMC_GATE_7_GRAY_ACTIVE,
3381 EL_EMC_GATE_8_GRAY_ACTIVE,
3383 EL_DC_GATE_WHITE_GRAY,
3384 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3388 // same elements as in 'ep_passable_inside'
3393 EL_SP_PORT_HORIZONTAL,
3394 EL_SP_PORT_VERTICAL,
3396 EL_SP_GRAVITY_PORT_LEFT,
3397 EL_SP_GRAVITY_PORT_RIGHT,
3398 EL_SP_GRAVITY_PORT_UP,
3399 EL_SP_GRAVITY_PORT_DOWN,
3400 EL_SP_GRAVITY_ON_PORT_LEFT,
3401 EL_SP_GRAVITY_ON_PORT_RIGHT,
3402 EL_SP_GRAVITY_ON_PORT_UP,
3403 EL_SP_GRAVITY_ON_PORT_DOWN,
3404 EL_SP_GRAVITY_OFF_PORT_LEFT,
3405 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3406 EL_SP_GRAVITY_OFF_PORT_UP,
3407 EL_SP_GRAVITY_OFF_PORT_DOWN,
3412 static int ep_throwable[] =
3417 static int ep_can_explode[] =
3419 // same elements as in 'ep_explodes_impact'
3424 // same elements as in 'ep_explodes_smashed'
3430 // elements that can explode by explosion or by dragonfire
3434 EL_EM_DYNAMITE_ACTIVE,
3435 EL_DYNABOMB_PLAYER_1_ACTIVE,
3436 EL_DYNABOMB_PLAYER_2_ACTIVE,
3437 EL_DYNABOMB_PLAYER_3_ACTIVE,
3438 EL_DYNABOMB_PLAYER_4_ACTIVE,
3439 EL_DYNABOMB_INCREASE_NUMBER,
3440 EL_DYNABOMB_INCREASE_SIZE,
3441 EL_DYNABOMB_INCREASE_POWER,
3442 EL_SP_DISK_RED_ACTIVE,
3450 // elements that can explode only by explosion
3456 static int ep_gravity_reachable[] =
3462 EL_INVISIBLE_SAND_ACTIVE,
3467 EL_SP_PORT_HORIZONTAL,
3468 EL_SP_PORT_VERTICAL,
3470 EL_SP_GRAVITY_PORT_LEFT,
3471 EL_SP_GRAVITY_PORT_RIGHT,
3472 EL_SP_GRAVITY_PORT_UP,
3473 EL_SP_GRAVITY_PORT_DOWN,
3474 EL_SP_GRAVITY_ON_PORT_LEFT,
3475 EL_SP_GRAVITY_ON_PORT_RIGHT,
3476 EL_SP_GRAVITY_ON_PORT_UP,
3477 EL_SP_GRAVITY_ON_PORT_DOWN,
3478 EL_SP_GRAVITY_OFF_PORT_LEFT,
3479 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3480 EL_SP_GRAVITY_OFF_PORT_UP,
3481 EL_SP_GRAVITY_OFF_PORT_DOWN,
3487 static int ep_empty_space[] =
3510 static int ep_player[] =
3517 EL_SOKOBAN_FIELD_PLAYER,
3523 static int ep_can_pass_magic_wall[] =
3537 static int ep_can_pass_dc_magic_wall[] =
3553 static int ep_switchable[] =
3557 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3558 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3559 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3560 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3561 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3562 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3563 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3564 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3565 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3566 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3567 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3568 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3569 EL_SWITCHGATE_SWITCH_UP,
3570 EL_SWITCHGATE_SWITCH_DOWN,
3571 EL_DC_SWITCHGATE_SWITCH_UP,
3572 EL_DC_SWITCHGATE_SWITCH_DOWN,
3574 EL_LIGHT_SWITCH_ACTIVE,
3576 EL_DC_TIMEGATE_SWITCH,
3577 EL_BALLOON_SWITCH_LEFT,
3578 EL_BALLOON_SWITCH_RIGHT,
3579 EL_BALLOON_SWITCH_UP,
3580 EL_BALLOON_SWITCH_DOWN,
3581 EL_BALLOON_SWITCH_ANY,
3582 EL_BALLOON_SWITCH_NONE,
3585 EL_EMC_MAGIC_BALL_SWITCH,
3586 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
3591 static int ep_bd_element[] =
3625 static int ep_sp_element[] =
3627 // should always be valid
3630 // standard classic Supaplex elements
3637 EL_SP_HARDWARE_GRAY,
3645 EL_SP_GRAVITY_PORT_RIGHT,
3646 EL_SP_GRAVITY_PORT_DOWN,
3647 EL_SP_GRAVITY_PORT_LEFT,
3648 EL_SP_GRAVITY_PORT_UP,
3653 EL_SP_PORT_VERTICAL,
3654 EL_SP_PORT_HORIZONTAL,
3660 EL_SP_HARDWARE_BASE_1,
3661 EL_SP_HARDWARE_GREEN,
3662 EL_SP_HARDWARE_BLUE,
3664 EL_SP_HARDWARE_YELLOW,
3665 EL_SP_HARDWARE_BASE_2,
3666 EL_SP_HARDWARE_BASE_3,
3667 EL_SP_HARDWARE_BASE_4,
3668 EL_SP_HARDWARE_BASE_5,
3669 EL_SP_HARDWARE_BASE_6,
3673 // additional elements that appeared in newer Supaplex levels
3676 // additional gravity port elements (not switching, but setting gravity)
3677 EL_SP_GRAVITY_ON_PORT_LEFT,
3678 EL_SP_GRAVITY_ON_PORT_RIGHT,
3679 EL_SP_GRAVITY_ON_PORT_UP,
3680 EL_SP_GRAVITY_ON_PORT_DOWN,
3681 EL_SP_GRAVITY_OFF_PORT_LEFT,
3682 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3683 EL_SP_GRAVITY_OFF_PORT_UP,
3684 EL_SP_GRAVITY_OFF_PORT_DOWN,
3686 // more than one Murphy in a level results in an inactive clone
3689 // runtime Supaplex elements
3690 EL_SP_DISK_RED_ACTIVE,
3691 EL_SP_TERMINAL_ACTIVE,
3692 EL_SP_BUGGY_BASE_ACTIVATING,
3693 EL_SP_BUGGY_BASE_ACTIVE,
3700 static int ep_sb_element[] =
3705 EL_SOKOBAN_FIELD_EMPTY,
3706 EL_SOKOBAN_FIELD_FULL,
3707 EL_SOKOBAN_FIELD_PLAYER,
3712 EL_INVISIBLE_STEELWALL,
3717 static int ep_gem[] =
3729 static int ep_food_dark_yamyam[] =
3757 static int ep_food_penguin[] =
3771 static int ep_food_pig[] =
3783 static int ep_historic_wall[] =
3794 EL_GATE_1_GRAY_ACTIVE,
3795 EL_GATE_2_GRAY_ACTIVE,
3796 EL_GATE_3_GRAY_ACTIVE,
3797 EL_GATE_4_GRAY_ACTIVE,
3806 EL_EM_GATE_1_GRAY_ACTIVE,
3807 EL_EM_GATE_2_GRAY_ACTIVE,
3808 EL_EM_GATE_3_GRAY_ACTIVE,
3809 EL_EM_GATE_4_GRAY_ACTIVE,
3816 EL_EXPANDABLE_WALL_HORIZONTAL,
3817 EL_EXPANDABLE_WALL_VERTICAL,
3818 EL_EXPANDABLE_WALL_ANY,
3819 EL_EXPANDABLE_WALL_GROWING,
3820 EL_BD_EXPANDABLE_WALL,
3827 EL_SP_HARDWARE_GRAY,
3828 EL_SP_HARDWARE_GREEN,
3829 EL_SP_HARDWARE_BLUE,
3831 EL_SP_HARDWARE_YELLOW,
3832 EL_SP_HARDWARE_BASE_1,
3833 EL_SP_HARDWARE_BASE_2,
3834 EL_SP_HARDWARE_BASE_3,
3835 EL_SP_HARDWARE_BASE_4,
3836 EL_SP_HARDWARE_BASE_5,
3837 EL_SP_HARDWARE_BASE_6,
3839 EL_SP_TERMINAL_ACTIVE,
3842 EL_INVISIBLE_STEELWALL,
3843 EL_INVISIBLE_STEELWALL_ACTIVE,
3845 EL_INVISIBLE_WALL_ACTIVE,
3846 EL_STEELWALL_SLIPPERY,
3863 static int ep_historic_solid[] =
3867 EL_EXPANDABLE_WALL_HORIZONTAL,
3868 EL_EXPANDABLE_WALL_VERTICAL,
3869 EL_EXPANDABLE_WALL_ANY,
3870 EL_BD_EXPANDABLE_WALL,
3883 EL_QUICKSAND_FILLING,
3884 EL_QUICKSAND_EMPTYING,
3886 EL_MAGIC_WALL_ACTIVE,
3887 EL_MAGIC_WALL_EMPTYING,
3888 EL_MAGIC_WALL_FILLING,
3892 EL_BD_MAGIC_WALL_ACTIVE,
3893 EL_BD_MAGIC_WALL_EMPTYING,
3894 EL_BD_MAGIC_WALL_FULL,
3895 EL_BD_MAGIC_WALL_FILLING,
3896 EL_BD_MAGIC_WALL_DEAD,
3905 EL_SP_TERMINAL_ACTIVE,
3909 EL_INVISIBLE_WALL_ACTIVE,
3910 EL_SWITCHGATE_SWITCH_UP,
3911 EL_SWITCHGATE_SWITCH_DOWN,
3913 EL_TIMEGATE_SWITCH_ACTIVE,
3925 // the following elements are a direct copy of "indestructible" elements,
3926 // except "EL_ACID", which is "indestructible", but not "solid"!
3931 EL_ACID_POOL_TOPLEFT,
3932 EL_ACID_POOL_TOPRIGHT,
3933 EL_ACID_POOL_BOTTOMLEFT,
3934 EL_ACID_POOL_BOTTOM,
3935 EL_ACID_POOL_BOTTOMRIGHT,
3936 EL_SP_HARDWARE_GRAY,
3937 EL_SP_HARDWARE_GREEN,
3938 EL_SP_HARDWARE_BLUE,
3940 EL_SP_HARDWARE_YELLOW,
3941 EL_SP_HARDWARE_BASE_1,
3942 EL_SP_HARDWARE_BASE_2,
3943 EL_SP_HARDWARE_BASE_3,
3944 EL_SP_HARDWARE_BASE_4,
3945 EL_SP_HARDWARE_BASE_5,
3946 EL_SP_HARDWARE_BASE_6,
3947 EL_INVISIBLE_STEELWALL,
3948 EL_INVISIBLE_STEELWALL_ACTIVE,
3949 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3950 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3951 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3952 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3953 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3954 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3955 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3956 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3957 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3958 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3959 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3960 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3962 EL_LIGHT_SWITCH_ACTIVE,
3963 EL_SIGN_EXCLAMATION,
3964 EL_SIGN_RADIOACTIVITY,
3971 EL_SIGN_ENTRY_FORBIDDEN,
3972 EL_SIGN_EMERGENCY_EXIT,
3980 EL_STEEL_EXIT_CLOSED,
3982 EL_STEEL_EXIT_OPENING,
3983 EL_STEEL_EXIT_CLOSING,
3984 EL_EM_STEEL_EXIT_CLOSED,
3985 EL_EM_STEEL_EXIT_OPEN,
3986 EL_EM_STEEL_EXIT_OPENING,
3987 EL_EM_STEEL_EXIT_CLOSING,
3988 EL_DC_STEELWALL_1_LEFT,
3989 EL_DC_STEELWALL_1_RIGHT,
3990 EL_DC_STEELWALL_1_TOP,
3991 EL_DC_STEELWALL_1_BOTTOM,
3992 EL_DC_STEELWALL_1_HORIZONTAL,
3993 EL_DC_STEELWALL_1_VERTICAL,
3994 EL_DC_STEELWALL_1_TOPLEFT,
3995 EL_DC_STEELWALL_1_TOPRIGHT,
3996 EL_DC_STEELWALL_1_BOTTOMLEFT,
3997 EL_DC_STEELWALL_1_BOTTOMRIGHT,
3998 EL_DC_STEELWALL_1_TOPLEFT_2,
3999 EL_DC_STEELWALL_1_TOPRIGHT_2,
4000 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4001 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4002 EL_DC_STEELWALL_2_LEFT,
4003 EL_DC_STEELWALL_2_RIGHT,
4004 EL_DC_STEELWALL_2_TOP,
4005 EL_DC_STEELWALL_2_BOTTOM,
4006 EL_DC_STEELWALL_2_HORIZONTAL,
4007 EL_DC_STEELWALL_2_VERTICAL,
4008 EL_DC_STEELWALL_2_MIDDLE,
4009 EL_DC_STEELWALL_2_SINGLE,
4010 EL_STEELWALL_SLIPPERY,
4024 EL_GATE_1_GRAY_ACTIVE,
4025 EL_GATE_2_GRAY_ACTIVE,
4026 EL_GATE_3_GRAY_ACTIVE,
4027 EL_GATE_4_GRAY_ACTIVE,
4036 EL_EM_GATE_1_GRAY_ACTIVE,
4037 EL_EM_GATE_2_GRAY_ACTIVE,
4038 EL_EM_GATE_3_GRAY_ACTIVE,
4039 EL_EM_GATE_4_GRAY_ACTIVE,
4048 EL_EMC_GATE_5_GRAY_ACTIVE,
4049 EL_EMC_GATE_6_GRAY_ACTIVE,
4050 EL_EMC_GATE_7_GRAY_ACTIVE,
4051 EL_EMC_GATE_8_GRAY_ACTIVE,
4053 EL_DC_GATE_WHITE_GRAY,
4054 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4055 EL_DC_GATE_FAKE_GRAY,
4057 EL_SWITCHGATE_OPENING,
4058 EL_SWITCHGATE_CLOSED,
4059 EL_SWITCHGATE_CLOSING,
4060 EL_DC_SWITCHGATE_SWITCH_UP,
4061 EL_DC_SWITCHGATE_SWITCH_DOWN,
4063 EL_TIMEGATE_OPENING,
4065 EL_TIMEGATE_CLOSING,
4066 EL_DC_TIMEGATE_SWITCH,
4067 EL_DC_TIMEGATE_SWITCH_ACTIVE,
4071 EL_TUBE_VERTICAL_LEFT,
4072 EL_TUBE_VERTICAL_RIGHT,
4073 EL_TUBE_HORIZONTAL_UP,
4074 EL_TUBE_HORIZONTAL_DOWN,
4079 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4080 EL_EXPANDABLE_STEELWALL_VERTICAL,
4081 EL_EXPANDABLE_STEELWALL_ANY,
4086 static int ep_classic_enemy[] =
4103 static int ep_belt[] =
4105 EL_CONVEYOR_BELT_1_LEFT,
4106 EL_CONVEYOR_BELT_1_MIDDLE,
4107 EL_CONVEYOR_BELT_1_RIGHT,
4108 EL_CONVEYOR_BELT_2_LEFT,
4109 EL_CONVEYOR_BELT_2_MIDDLE,
4110 EL_CONVEYOR_BELT_2_RIGHT,
4111 EL_CONVEYOR_BELT_3_LEFT,
4112 EL_CONVEYOR_BELT_3_MIDDLE,
4113 EL_CONVEYOR_BELT_3_RIGHT,
4114 EL_CONVEYOR_BELT_4_LEFT,
4115 EL_CONVEYOR_BELT_4_MIDDLE,
4116 EL_CONVEYOR_BELT_4_RIGHT,
4121 static int ep_belt_active[] =
4123 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
4124 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
4125 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
4126 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
4127 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
4128 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
4129 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
4130 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
4131 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
4132 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
4133 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
4134 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
4139 static int ep_belt_switch[] =
4141 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4142 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4143 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4144 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4145 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4146 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4147 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4148 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4149 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4150 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4151 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4152 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4157 static int ep_tube[] =
4164 EL_TUBE_HORIZONTAL_UP,
4165 EL_TUBE_HORIZONTAL_DOWN,
4167 EL_TUBE_VERTICAL_LEFT,
4168 EL_TUBE_VERTICAL_RIGHT,
4174 static int ep_acid_pool[] =
4176 EL_ACID_POOL_TOPLEFT,
4177 EL_ACID_POOL_TOPRIGHT,
4178 EL_ACID_POOL_BOTTOMLEFT,
4179 EL_ACID_POOL_BOTTOM,
4180 EL_ACID_POOL_BOTTOMRIGHT,
4185 static int ep_keygate[] =
4195 EL_GATE_1_GRAY_ACTIVE,
4196 EL_GATE_2_GRAY_ACTIVE,
4197 EL_GATE_3_GRAY_ACTIVE,
4198 EL_GATE_4_GRAY_ACTIVE,
4207 EL_EM_GATE_1_GRAY_ACTIVE,
4208 EL_EM_GATE_2_GRAY_ACTIVE,
4209 EL_EM_GATE_3_GRAY_ACTIVE,
4210 EL_EM_GATE_4_GRAY_ACTIVE,
4219 EL_EMC_GATE_5_GRAY_ACTIVE,
4220 EL_EMC_GATE_6_GRAY_ACTIVE,
4221 EL_EMC_GATE_7_GRAY_ACTIVE,
4222 EL_EMC_GATE_8_GRAY_ACTIVE,
4224 EL_DC_GATE_WHITE_GRAY,
4225 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4230 static int ep_amoeboid[] =
4242 static int ep_amoebalive[] =
4253 static int ep_has_editor_content[] =
4259 EL_SOKOBAN_FIELD_PLAYER,
4277 static int ep_can_turn_each_move[] =
4279 // !!! do something with this one !!!
4283 static int ep_can_grow[] =
4297 static int ep_active_bomb[] =
4300 EL_EM_DYNAMITE_ACTIVE,
4301 EL_DYNABOMB_PLAYER_1_ACTIVE,
4302 EL_DYNABOMB_PLAYER_2_ACTIVE,
4303 EL_DYNABOMB_PLAYER_3_ACTIVE,
4304 EL_DYNABOMB_PLAYER_4_ACTIVE,
4305 EL_SP_DISK_RED_ACTIVE,
4310 static int ep_inactive[] =
4336 EL_QUICKSAND_FAST_EMPTY,
4359 EL_GATE_1_GRAY_ACTIVE,
4360 EL_GATE_2_GRAY_ACTIVE,
4361 EL_GATE_3_GRAY_ACTIVE,
4362 EL_GATE_4_GRAY_ACTIVE,
4371 EL_EM_GATE_1_GRAY_ACTIVE,
4372 EL_EM_GATE_2_GRAY_ACTIVE,
4373 EL_EM_GATE_3_GRAY_ACTIVE,
4374 EL_EM_GATE_4_GRAY_ACTIVE,
4383 EL_EMC_GATE_5_GRAY_ACTIVE,
4384 EL_EMC_GATE_6_GRAY_ACTIVE,
4385 EL_EMC_GATE_7_GRAY_ACTIVE,
4386 EL_EMC_GATE_8_GRAY_ACTIVE,
4388 EL_DC_GATE_WHITE_GRAY,
4389 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4390 EL_DC_GATE_FAKE_GRAY,
4393 EL_INVISIBLE_STEELWALL,
4401 EL_WALL_EMERALD_YELLOW,
4402 EL_DYNABOMB_INCREASE_NUMBER,
4403 EL_DYNABOMB_INCREASE_SIZE,
4404 EL_DYNABOMB_INCREASE_POWER,
4408 EL_SOKOBAN_FIELD_EMPTY,
4409 EL_SOKOBAN_FIELD_FULL,
4410 EL_WALL_EMERALD_RED,
4411 EL_WALL_EMERALD_PURPLE,
4412 EL_ACID_POOL_TOPLEFT,
4413 EL_ACID_POOL_TOPRIGHT,
4414 EL_ACID_POOL_BOTTOMLEFT,
4415 EL_ACID_POOL_BOTTOM,
4416 EL_ACID_POOL_BOTTOMRIGHT,
4420 EL_BD_MAGIC_WALL_DEAD,
4422 EL_DC_MAGIC_WALL_DEAD,
4423 EL_AMOEBA_TO_DIAMOND,
4431 EL_SP_GRAVITY_PORT_RIGHT,
4432 EL_SP_GRAVITY_PORT_DOWN,
4433 EL_SP_GRAVITY_PORT_LEFT,
4434 EL_SP_GRAVITY_PORT_UP,
4435 EL_SP_PORT_HORIZONTAL,
4436 EL_SP_PORT_VERTICAL,
4447 EL_SP_HARDWARE_GRAY,
4448 EL_SP_HARDWARE_GREEN,
4449 EL_SP_HARDWARE_BLUE,
4451 EL_SP_HARDWARE_YELLOW,
4452 EL_SP_HARDWARE_BASE_1,
4453 EL_SP_HARDWARE_BASE_2,
4454 EL_SP_HARDWARE_BASE_3,
4455 EL_SP_HARDWARE_BASE_4,
4456 EL_SP_HARDWARE_BASE_5,
4457 EL_SP_HARDWARE_BASE_6,
4458 EL_SP_GRAVITY_ON_PORT_LEFT,
4459 EL_SP_GRAVITY_ON_PORT_RIGHT,
4460 EL_SP_GRAVITY_ON_PORT_UP,
4461 EL_SP_GRAVITY_ON_PORT_DOWN,
4462 EL_SP_GRAVITY_OFF_PORT_LEFT,
4463 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4464 EL_SP_GRAVITY_OFF_PORT_UP,
4465 EL_SP_GRAVITY_OFF_PORT_DOWN,
4466 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4467 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4468 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4469 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4470 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4471 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4472 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4473 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4474 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4475 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4476 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4477 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4478 EL_SIGN_EXCLAMATION,
4479 EL_SIGN_RADIOACTIVITY,
4486 EL_SIGN_ENTRY_FORBIDDEN,
4487 EL_SIGN_EMERGENCY_EXIT,
4495 EL_DC_STEELWALL_1_LEFT,
4496 EL_DC_STEELWALL_1_RIGHT,
4497 EL_DC_STEELWALL_1_TOP,
4498 EL_DC_STEELWALL_1_BOTTOM,
4499 EL_DC_STEELWALL_1_HORIZONTAL,
4500 EL_DC_STEELWALL_1_VERTICAL,
4501 EL_DC_STEELWALL_1_TOPLEFT,
4502 EL_DC_STEELWALL_1_TOPRIGHT,
4503 EL_DC_STEELWALL_1_BOTTOMLEFT,
4504 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4505 EL_DC_STEELWALL_1_TOPLEFT_2,
4506 EL_DC_STEELWALL_1_TOPRIGHT_2,
4507 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4508 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4509 EL_DC_STEELWALL_2_LEFT,
4510 EL_DC_STEELWALL_2_RIGHT,
4511 EL_DC_STEELWALL_2_TOP,
4512 EL_DC_STEELWALL_2_BOTTOM,
4513 EL_DC_STEELWALL_2_HORIZONTAL,
4514 EL_DC_STEELWALL_2_VERTICAL,
4515 EL_DC_STEELWALL_2_MIDDLE,
4516 EL_DC_STEELWALL_2_SINGLE,
4517 EL_STEELWALL_SLIPPERY,
4522 EL_EMC_WALL_SLIPPERY_1,
4523 EL_EMC_WALL_SLIPPERY_2,
4524 EL_EMC_WALL_SLIPPERY_3,
4525 EL_EMC_WALL_SLIPPERY_4,
4546 static int ep_em_slippery_wall[] =
4551 static int ep_gfx_crumbled[] =
4562 static int ep_editor_cascade_active[] =
4564 EL_INTERNAL_CASCADE_BD_ACTIVE,
4565 EL_INTERNAL_CASCADE_EM_ACTIVE,
4566 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4567 EL_INTERNAL_CASCADE_RND_ACTIVE,
4568 EL_INTERNAL_CASCADE_SB_ACTIVE,
4569 EL_INTERNAL_CASCADE_SP_ACTIVE,
4570 EL_INTERNAL_CASCADE_DC_ACTIVE,
4571 EL_INTERNAL_CASCADE_DX_ACTIVE,
4572 EL_INTERNAL_CASCADE_MM_ACTIVE,
4573 EL_INTERNAL_CASCADE_DF_ACTIVE,
4574 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4575 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4576 EL_INTERNAL_CASCADE_CE_ACTIVE,
4577 EL_INTERNAL_CASCADE_GE_ACTIVE,
4578 EL_INTERNAL_CASCADE_ES_ACTIVE,
4579 EL_INTERNAL_CASCADE_REF_ACTIVE,
4580 EL_INTERNAL_CASCADE_USER_ACTIVE,
4581 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
4586 static int ep_editor_cascade_inactive[] =
4588 EL_INTERNAL_CASCADE_BD,
4589 EL_INTERNAL_CASCADE_EM,
4590 EL_INTERNAL_CASCADE_EMC,
4591 EL_INTERNAL_CASCADE_RND,
4592 EL_INTERNAL_CASCADE_SB,
4593 EL_INTERNAL_CASCADE_SP,
4594 EL_INTERNAL_CASCADE_DC,
4595 EL_INTERNAL_CASCADE_DX,
4596 EL_INTERNAL_CASCADE_MM,
4597 EL_INTERNAL_CASCADE_DF,
4598 EL_INTERNAL_CASCADE_CHARS,
4599 EL_INTERNAL_CASCADE_STEEL_CHARS,
4600 EL_INTERNAL_CASCADE_CE,
4601 EL_INTERNAL_CASCADE_GE,
4602 EL_INTERNAL_CASCADE_ES,
4603 EL_INTERNAL_CASCADE_REF,
4604 EL_INTERNAL_CASCADE_USER,
4605 EL_INTERNAL_CASCADE_DYNAMIC,
4610 static int ep_obsolete[] =
4614 EL_EM_KEY_1_FILE_OBSOLETE,
4615 EL_EM_KEY_2_FILE_OBSOLETE,
4616 EL_EM_KEY_3_FILE_OBSOLETE,
4617 EL_EM_KEY_4_FILE_OBSOLETE,
4618 EL_ENVELOPE_OBSOLETE,
4627 } element_properties[] =
4629 { ep_diggable, EP_DIGGABLE },
4630 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
4631 { ep_dont_run_into, EP_DONT_RUN_INTO },
4632 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
4633 { ep_dont_touch, EP_DONT_TOUCH },
4634 { ep_indestructible, EP_INDESTRUCTIBLE },
4635 { ep_slippery, EP_SLIPPERY },
4636 { ep_can_change, EP_CAN_CHANGE },
4637 { ep_can_move, EP_CAN_MOVE },
4638 { ep_can_fall, EP_CAN_FALL },
4639 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
4640 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
4641 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
4642 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
4643 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
4644 { ep_explodes_impact, EP_EXPLODES_IMPACT },
4645 { ep_walkable_over, EP_WALKABLE_OVER },
4646 { ep_walkable_inside, EP_WALKABLE_INSIDE },
4647 { ep_walkable_under, EP_WALKABLE_UNDER },
4648 { ep_passable_over, EP_PASSABLE_OVER },
4649 { ep_passable_inside, EP_PASSABLE_INSIDE },
4650 { ep_passable_under, EP_PASSABLE_UNDER },
4651 { ep_droppable, EP_DROPPABLE },
4652 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
4653 { ep_pushable, EP_PUSHABLE },
4654 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
4655 { ep_protected, EP_PROTECTED },
4656 { ep_throwable, EP_THROWABLE },
4657 { ep_can_explode, EP_CAN_EXPLODE },
4658 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
4660 { ep_empty_space, EP_EMPTY_SPACE },
4661 { ep_player, EP_PLAYER },
4662 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
4663 { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
4664 { ep_switchable, EP_SWITCHABLE },
4665 { ep_bd_element, EP_BD_ELEMENT },
4666 { ep_sp_element, EP_SP_ELEMENT },
4667 { ep_sb_element, EP_SB_ELEMENT },
4669 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
4670 { ep_food_penguin, EP_FOOD_PENGUIN },
4671 { ep_food_pig, EP_FOOD_PIG },
4672 { ep_historic_wall, EP_HISTORIC_WALL },
4673 { ep_historic_solid, EP_HISTORIC_SOLID },
4674 { ep_classic_enemy, EP_CLASSIC_ENEMY },
4675 { ep_belt, EP_BELT },
4676 { ep_belt_active, EP_BELT_ACTIVE },
4677 { ep_belt_switch, EP_BELT_SWITCH },
4678 { ep_tube, EP_TUBE },
4679 { ep_acid_pool, EP_ACID_POOL },
4680 { ep_keygate, EP_KEYGATE },
4681 { ep_amoeboid, EP_AMOEBOID },
4682 { ep_amoebalive, EP_AMOEBALIVE },
4683 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
4684 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
4685 { ep_can_grow, EP_CAN_GROW },
4686 { ep_active_bomb, EP_ACTIVE_BOMB },
4687 { ep_inactive, EP_INACTIVE },
4689 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
4691 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
4693 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
4694 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
4696 { ep_obsolete, EP_OBSOLETE },
4703 // always start with reliable default values (element has no properties)
4704 // (but never initialize clipboard elements after the very first time)
4705 // (to be able to use clipboard elements between several levels)
4706 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4707 if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
4708 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
4709 SET_PROPERTY(i, j, FALSE);
4711 // set all base element properties from above array definitions
4712 for (i = 0; element_properties[i].elements != NULL; i++)
4713 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
4714 SET_PROPERTY((element_properties[i].elements)[j],
4715 element_properties[i].property, TRUE);
4717 // copy properties to some elements that are only stored in level file
4718 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
4719 for (j = 0; copy_properties[j][0] != -1; j++)
4720 if (HAS_PROPERTY(copy_properties[j][0], i))
4721 for (k = 1; k <= 4; k++)
4722 SET_PROPERTY(copy_properties[j][k], i, TRUE);
4724 // set static element properties that are not listed in array definitions
4725 for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
4726 SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
4728 clipboard_elements_initialized = TRUE;
4731 void InitElementPropertiesEngine(int engine_version)
4733 static int no_wall_properties[] =
4736 EP_COLLECTIBLE_ONLY,
4738 EP_DONT_COLLIDE_WITH,
4741 EP_CAN_SMASH_PLAYER,
4742 EP_CAN_SMASH_ENEMIES,
4743 EP_CAN_SMASH_EVERYTHING,
4748 EP_FOOD_DARK_YAMYAM,
4764 /* important: after initialization in InitElementPropertiesStatic(), the
4765 elements are not again initialized to a default value; therefore all
4766 changes have to make sure that they leave the element with a defined
4767 property (which means that conditional property changes must be set to
4768 a reliable default value before) */
4770 // resolve group elements
4771 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
4772 ResolveGroupElement(EL_GROUP_START + i);
4774 // set all special, combined or engine dependent element properties
4775 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4777 // do not change (already initialized) clipboard elements here
4778 if (IS_CLIPBOARD_ELEMENT(i))
4781 // ---------- INACTIVE ----------------------------------------------------
4782 SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
4783 i <= EL_CHAR_END) ||
4784 (i >= EL_STEEL_CHAR_START &&
4785 i <= EL_STEEL_CHAR_END)));
4787 // ---------- WALKABLE, PASSABLE, ACCESSIBLE ------------------------------
4788 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
4789 IS_WALKABLE_INSIDE(i) ||
4790 IS_WALKABLE_UNDER(i)));
4792 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
4793 IS_PASSABLE_INSIDE(i) ||
4794 IS_PASSABLE_UNDER(i)));
4796 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
4797 IS_PASSABLE_OVER(i)));
4799 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
4800 IS_PASSABLE_INSIDE(i)));
4802 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
4803 IS_PASSABLE_UNDER(i)));
4805 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
4808 // ---------- COLLECTIBLE -------------------------------------------------
4809 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
4813 // ---------- SNAPPABLE ---------------------------------------------------
4814 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
4815 IS_COLLECTIBLE(i) ||
4819 // ---------- WALL --------------------------------------------------------
4820 SET_PROPERTY(i, EP_WALL, TRUE); // default: element is wall
4822 for (j = 0; no_wall_properties[j] != -1; j++)
4823 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
4824 i >= EL_FIRST_RUNTIME_UNREAL)
4825 SET_PROPERTY(i, EP_WALL, FALSE);
4827 if (IS_HISTORIC_WALL(i))
4828 SET_PROPERTY(i, EP_WALL, TRUE);
4830 // ---------- SOLID_FOR_PUSHING -------------------------------------------
4831 if (engine_version < VERSION_IDENT(2,2,0,0))
4832 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
4834 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
4836 !IS_COLLECTIBLE(i)));
4838 // ---------- DRAGONFIRE_PROOF --------------------------------------------
4839 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
4840 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
4842 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_INDESTRUCTIBLE(i) &&
4845 // ---------- EXPLOSION_PROOF ---------------------------------------------
4847 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
4848 else if (engine_version < VERSION_IDENT(2,2,0,0))
4849 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
4851 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
4855 if (IS_CUSTOM_ELEMENT(i))
4857 // these are additional properties which are initially false when set
4859 // ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO -------------------------
4861 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
4862 if (DONT_COLLIDE_WITH(i))
4863 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
4865 // ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ----------------------
4866 if (CAN_SMASH_EVERYTHING(i))
4867 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
4868 if (CAN_SMASH_ENEMIES(i))
4869 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
4872 // ---------- CAN_SMASH ---------------------------------------------------
4873 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
4874 CAN_SMASH_ENEMIES(i) ||
4875 CAN_SMASH_EVERYTHING(i)));
4877 // ---------- CAN_EXPLODE_BY_FIRE -----------------------------------------
4878 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
4879 EXPLODES_BY_FIRE(i)));
4881 // ---------- CAN_EXPLODE_SMASHED -----------------------------------------
4882 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
4883 EXPLODES_SMASHED(i)));
4885 // ---------- CAN_EXPLODE_IMPACT ------------------------------------------
4886 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
4887 EXPLODES_IMPACT(i)));
4889 // ---------- CAN_EXPLODE_BY_DRAGONFIRE -----------------------------------
4890 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
4892 // ---------- CAN_EXPLODE_BY_EXPLOSION ------------------------------------
4893 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
4894 i == EL_BLACK_ORB));
4896 // ---------- COULD_MOVE_INTO_ACID ----------------------------------------
4897 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (IS_PLAYER_ELEMENT(i) ||
4899 IS_CUSTOM_ELEMENT(i)));
4901 // ---------- MAYBE_DONT_COLLIDE_WITH -------------------------------------
4902 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
4903 i == EL_SP_ELECTRON));
4905 // ---------- CAN_MOVE_INTO_ACID ------------------------------------------
4906 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
4907 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
4908 getMoveIntoAcidProperty(&level, i));
4910 // ---------- DONT_COLLIDE_WITH -------------------------------------------
4911 if (MAYBE_DONT_COLLIDE_WITH(i))
4912 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
4913 getDontCollideWithProperty(&level, i));
4915 // ---------- SP_PORT -----------------------------------------------------
4916 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
4917 IS_PASSABLE_INSIDE(i)));
4919 // ---------- CAN_BE_CLONED_BY_ANDROID ------------------------------------
4920 for (j = 0; j < level.num_android_clone_elements; j++)
4921 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
4923 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
4925 // ---------- CAN_CHANGE --------------------------------------------------
4926 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); // default: cannot change
4927 for (j = 0; j < element_info[i].num_change_pages; j++)
4928 if (element_info[i].change_page[j].can_change)
4929 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
4931 // ---------- HAS_ACTION --------------------------------------------------
4932 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); // default: has no action
4933 for (j = 0; j < element_info[i].num_change_pages; j++)
4934 if (element_info[i].change_page[j].has_action)
4935 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
4937 // ---------- CAN_CHANGE_OR_HAS_ACTION ------------------------------------
4938 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
4941 // ---------- GFX_CRUMBLED ------------------------------------------------
4942 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4943 element_info[i].crumbled[ACTION_DEFAULT] !=
4944 element_info[i].graphic[ACTION_DEFAULT]);
4946 // ---------- EDITOR_CASCADE ----------------------------------------------
4947 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
4948 IS_EDITOR_CASCADE_INACTIVE(i)));
4951 // dynamically adjust element properties according to game engine version
4953 static int ep_em_slippery_wall[] =
4958 EL_EXPANDABLE_WALL_HORIZONTAL,
4959 EL_EXPANDABLE_WALL_VERTICAL,
4960 EL_EXPANDABLE_WALL_ANY,
4961 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4962 EL_EXPANDABLE_STEELWALL_VERTICAL,
4963 EL_EXPANDABLE_STEELWALL_ANY,
4964 EL_EXPANDABLE_STEELWALL_GROWING,
4968 static int ep_em_explodes_by_fire[] =
4971 EL_EM_DYNAMITE_ACTIVE,
4976 // special EM style gems behaviour
4977 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
4978 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
4979 level.em_slippery_gems);
4981 // "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1
4982 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
4983 (level.em_slippery_gems &&
4984 engine_version > VERSION_IDENT(2,0,1,0)));
4986 // special EM style explosion behaviour regarding chain reactions
4987 for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
4988 SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
4989 level.em_explodes_by_fire);
4992 // this is needed because some graphics depend on element properties
4993 if (game_status == GAME_MODE_PLAYING)
4994 InitElementGraphicInfo();
4997 void InitElementPropertiesGfxElement(void)
5001 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5003 struct ElementInfo *ei = &element_info[i];
5005 ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i);
5009 static void InitGlobal(void)
5014 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
5016 // check if element_name_info entry defined for each element in "main.h"
5017 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
5018 Fail("undefined 'element_name_info' entry for element %d", i);
5020 element_info[i].token_name = element_name_info[i].token_name;
5021 element_info[i].class_name = element_name_info[i].class_name;
5022 element_info[i].editor_description= element_name_info[i].editor_description;
5025 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++)
5027 // check if global_anim_name_info defined for each entry in "main.h"
5028 if (i < NUM_GLOBAL_ANIM_TOKENS &&
5029 global_anim_name_info[i].token_name == NULL)
5030 Fail("undefined 'global_anim_name_info' entry for anim %d", i);
5032 global_anim_info[i].token_name = global_anim_name_info[i].token_name;
5035 // create hash to store URLs for global animations
5036 anim_url_hash = newSetupFileHash();
5038 // create hash from image config list
5039 image_config_hash = newSetupFileHash();
5040 for (i = 0; image_config[i].token != NULL; i++)
5041 setHashEntry(image_config_hash,
5042 image_config[i].token,
5043 image_config[i].value);
5045 // create hash from element token list
5046 element_token_hash = newSetupFileHash();
5047 for (i = 0; element_name_info[i].token_name != NULL; i++)
5048 setHashEntry(element_token_hash,
5049 element_name_info[i].token_name,
5052 // create hash from graphic token list
5053 graphic_token_hash = newSetupFileHash();
5054 for (graphic = 0, i = 0; image_config[i].token != NULL; i++)
5055 if (strSuffix(image_config[i].value, ".png") ||
5056 strSuffix(image_config[i].value, ".pcx") ||
5057 strSuffix(image_config[i].value, ".wav") ||
5058 strEqual(image_config[i].value, UNDEFINED_FILENAME))
5059 setHashEntry(graphic_token_hash,
5060 image_config[i].token,
5061 int2str(graphic++, 0));
5063 // create hash from font token list
5064 font_token_hash = newSetupFileHash();
5065 for (i = 0; font_info[i].token_name != NULL; i++)
5066 setHashEntry(font_token_hash,
5067 font_info[i].token_name,
5070 // set default filenames for all cloned graphics in static configuration
5071 for (i = 0; image_config[i].token != NULL; i++)
5073 if (strEqual(image_config[i].value, UNDEFINED_FILENAME))
5075 char *token = image_config[i].token;
5076 char *token_clone_from = getStringCat2(token, ".clone_from");
5077 char *token_cloned = getHashEntry(image_config_hash, token_clone_from);
5079 if (token_cloned != NULL)
5081 char *value_cloned = getHashEntry(image_config_hash, token_cloned);
5083 if (value_cloned != NULL)
5085 // set default filename in static configuration
5086 image_config[i].value = value_cloned;
5088 // set default filename in image config hash
5089 setHashEntry(image_config_hash, token, value_cloned);
5093 free(token_clone_from);
5097 // always start with reliable default values (all elements)
5098 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5099 ActiveElement[i] = i;
5101 // now add all entries that have an active state (active elements)
5102 for (i = 0; element_with_active_state[i].element != -1; i++)
5104 int element = element_with_active_state[i].element;
5105 int element_active = element_with_active_state[i].element_active;
5107 ActiveElement[element] = element_active;
5110 // always start with reliable default values (all buttons)
5111 for (i = 0; i < NUM_IMAGE_FILES; i++)
5112 ActiveButton[i] = i;
5114 // now add all entries that have an active state (active buttons)
5115 for (i = 0; button_with_active_state[i].button != -1; i++)
5117 int button = button_with_active_state[i].button;
5118 int button_active = button_with_active_state[i].button_active;
5120 ActiveButton[button] = button_active;
5123 // always start with reliable default values (all fonts)
5124 for (i = 0; i < NUM_FONTS; i++)
5127 // now add all entries that have an active state (active fonts)
5128 for (i = 0; font_with_active_state[i].font_nr != -1; i++)
5130 int font = font_with_active_state[i].font_nr;
5131 int font_active = font_with_active_state[i].font_nr_active;
5133 ActiveFont[font] = font_active;
5136 global.autoplay_leveldir = NULL;
5137 global.patchtapes_leveldir = NULL;
5138 global.convert_leveldir = NULL;
5139 global.dumplevel_leveldir = NULL;
5140 global.dumptape_leveldir = NULL;
5141 global.create_sketch_images_dir = NULL;
5142 global.create_collect_images_dir = NULL;
5144 global.frames_per_second = 0;
5145 global.show_frames_per_second = FALSE;
5147 global.border_status = GAME_MODE_LOADING;
5148 global.anim_status = global.anim_status_next = GAME_MODE_LOADING;
5150 global.use_envelope_request = FALSE;
5152 global.user_names = NULL;
5155 static void Execute_Command(char *command)
5159 if (strEqual(command, "print graphicsinfo.conf"))
5161 Print("# You can configure additional/alternative image files here.\n");
5162 Print("# (The entries below are default and therefore commented out.)\n");
5164 Print("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
5166 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5169 for (i = 0; image_config[i].token != NULL; i++)
5170 Print("# %s\n", getFormattedSetupEntry(image_config[i].token,
5171 image_config[i].value));
5175 else if (strEqual(command, "print soundsinfo.conf"))
5177 Print("# You can configure additional/alternative sound files here.\n");
5178 Print("# (The entries below are default and therefore commented out.)\n");
5180 Print("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
5182 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5185 for (i = 0; sound_config[i].token != NULL; i++)
5186 Print("# %s\n", getFormattedSetupEntry(sound_config[i].token,
5187 sound_config[i].value));
5191 else if (strEqual(command, "print musicinfo.conf"))
5193 Print("# You can configure additional/alternative music files here.\n");
5194 Print("# (The entries below are default and therefore commented out.)\n");
5196 Print("%s\n", getFormattedSetupEntry("name", "Classic Music"));
5198 Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5201 for (i = 0; music_config[i].token != NULL; i++)
5202 Print("# %s\n", getFormattedSetupEntry(music_config[i].token,
5203 music_config[i].value));
5207 else if (strEqual(command, "print editorsetup.conf"))
5209 Print("# You can configure your personal editor element list here.\n");
5210 Print("# (The entries below are default and therefore commented out.)\n");
5213 // this is needed to be able to check element list for cascade elements
5214 InitElementPropertiesStatic();
5215 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
5217 PrintEditorElementList();
5221 else if (strEqual(command, "print helpanim.conf"))
5223 Print("# You can configure different element help animations here.\n");
5224 Print("# (The entries below are default and therefore commented out.)\n");
5227 for (i = 0; helpanim_config[i].token != NULL; i++)
5229 Print("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
5230 helpanim_config[i].value));
5232 if (strEqual(helpanim_config[i].token, "end"))
5238 else if (strEqual(command, "print helptext.conf"))
5240 Print("# You can configure different element help text here.\n");
5241 Print("# (The entries below are default and therefore commented out.)\n");
5244 for (i = 0; helptext_config[i].token != NULL; i++)
5245 Print("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
5246 helptext_config[i].value));
5250 else if (strPrefix(command, "dump level "))
5252 char *filename = &command[11];
5254 if (fileExists(filename))
5256 LoadLevelFromFilename(&level, filename);
5262 char *leveldir = getStringCopy(filename); // read command parameters
5263 char *level_nr = strchr(leveldir, ' ');
5265 if (level_nr == NULL)
5266 Fail("cannot open file '%s'", filename);
5270 global.dumplevel_leveldir = leveldir;
5271 global.dumplevel_level_nr = atoi(level_nr);
5273 program.headless = TRUE;
5275 else if (strPrefix(command, "dump tape "))
5277 char *filename = &command[10];
5279 if (fileExists(filename))
5281 LoadTapeFromFilename(filename);
5287 char *leveldir = getStringCopy(filename); // read command parameters
5288 char *level_nr = strchr(leveldir, ' ');
5290 if (level_nr == NULL)
5291 Fail("cannot open file '%s'", filename);
5295 global.dumptape_leveldir = leveldir;
5296 global.dumptape_level_nr = atoi(level_nr);
5298 program.headless = TRUE;
5300 else if (strPrefix(command, "autoplay ") ||
5301 strPrefix(command, "autoffwd ") ||
5302 strPrefix(command, "autowarp ") ||
5303 strPrefix(command, "autotest ") ||
5304 strPrefix(command, "autosave ") ||
5305 strPrefix(command, "autoupload ") ||
5306 strPrefix(command, "autofix "))
5308 char *arg_ptr = strchr(command, ' ');
5309 char *str_ptr = getStringCopy(arg_ptr); // read command parameters
5311 global.autoplay_mode =
5312 (strPrefix(command, "autoplay") ? AUTOPLAY_MODE_PLAY :
5313 strPrefix(command, "autoffwd") ? AUTOPLAY_MODE_FFWD :
5314 strPrefix(command, "autowarp") ? AUTOPLAY_MODE_WARP :
5315 strPrefix(command, "autotest") ? AUTOPLAY_MODE_TEST :
5316 strPrefix(command, "autosave") ? AUTOPLAY_MODE_SAVE :
5317 strPrefix(command, "autoupload") ? AUTOPLAY_MODE_UPLOAD :
5318 strPrefix(command, "autofix") ? AUTOPLAY_MODE_FIX :
5319 AUTOPLAY_MODE_NONE);
5321 while (*str_ptr != '\0') // continue parsing string
5323 // cut leading whitespace from string, replace it by string terminator
5324 while (*str_ptr == ' ' || *str_ptr == '\t')
5327 if (*str_ptr == '\0') // end of string reached
5330 if (global.autoplay_leveldir == NULL) // read level set string
5332 global.autoplay_leveldir = str_ptr;
5333 global.autoplay_all = TRUE; // default: play all tapes
5335 for (i = 0; i < MAX_TAPES_PER_SET; i++)
5336 global.autoplay_level[i] = FALSE;
5338 else // read level number string
5340 int level_nr = atoi(str_ptr); // get level_nr value
5342 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
5343 global.autoplay_level[level_nr] = TRUE;
5345 global.autoplay_all = FALSE;
5348 // advance string pointer to the next whitespace (or end of string)
5349 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5353 if (global.autoplay_mode & AUTOPLAY_WARP_NO_DISPLAY)
5354 program.headless = TRUE;
5356 else if (strPrefix(command, "patch tapes "))
5358 char *str_ptr = getStringCopy(&command[12]); // read command parameters
5360 // skip leading whitespace
5361 while (*str_ptr == ' ' || *str_ptr == '\t')
5364 if (*str_ptr == '\0')
5365 Fail("cannot find MODE in command '%s'", command);
5367 global.patchtapes_mode = str_ptr; // store patch mode
5369 // advance to next whitespace (or end of string)
5370 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5373 while (*str_ptr != '\0') // continue parsing string
5375 // cut leading whitespace from string, replace it by string terminator
5376 while (*str_ptr == ' ' || *str_ptr == '\t')
5379 if (*str_ptr == '\0') // end of string reached
5382 if (global.patchtapes_leveldir == NULL) // read level set string
5384 global.patchtapes_leveldir = str_ptr;
5385 global.patchtapes_all = TRUE; // default: patch all tapes
5387 for (i = 0; i < MAX_TAPES_PER_SET; i++)
5388 global.patchtapes_level[i] = FALSE;
5390 else // read level number string
5392 int level_nr = atoi(str_ptr); // get level_nr value
5394 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
5395 global.patchtapes_level[level_nr] = TRUE;
5397 global.patchtapes_all = FALSE;
5400 // advance string pointer to the next whitespace (or end of string)
5401 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5405 if (global.patchtapes_leveldir == NULL)
5407 if (strEqual(global.patchtapes_mode, "help"))
5408 global.patchtapes_leveldir = UNDEFINED_LEVELSET;
5410 Fail("cannot find LEVELDIR in command '%s'", command);
5413 program.headless = TRUE;
5415 else if (strPrefix(command, "convert "))
5417 char *str_copy = getStringCopy(strchr(command, ' ') + 1);
5418 char *str_ptr = strchr(str_copy, ' ');
5420 global.convert_leveldir = str_copy;
5421 global.convert_level_nr = -1;
5423 if (str_ptr != NULL) // level number follows
5425 *str_ptr++ = '\0'; // terminate leveldir string
5426 global.convert_level_nr = atoi(str_ptr); // get level_nr value
5429 program.headless = TRUE;
5431 else if (strPrefix(command, "create sketch images "))
5433 global.create_sketch_images_dir = getStringCopy(&command[21]);
5435 if (access(global.create_sketch_images_dir, W_OK) != 0)
5436 Fail("image target directory '%s' not found or not writable",
5437 global.create_sketch_images_dir);
5439 else if (strPrefix(command, "create collect image "))
5441 global.create_collect_images_dir = getStringCopy(&command[21]);
5443 if (access(global.create_collect_images_dir, W_OK) != 0)
5444 Fail("image target directory '%s' not found or not writable",
5445 global.create_collect_images_dir);
5447 else if (strPrefix(command, "create CE image "))
5449 CreateCustomElementImages(&command[16]);
5455 FailWithHelp("unrecognized command '%s'", command);
5458 // disable networking if any valid command was recognized
5459 options.network = setup.network_mode = FALSE;
5462 static void InitSetup(void)
5464 LoadUserNames(); // global user names
5465 LoadUserSetup(); // global user number
5467 LoadSetup(); // global setup info
5469 // set some options from setup file
5471 if (setup.options.verbose)
5472 options.verbose = TRUE;
5474 if (setup.debug.show_frames_per_second)
5475 global.show_frames_per_second = TRUE;
5478 static void InitGameInfo(void)
5480 game.restart_level = FALSE;
5481 game.restart_game_message = NULL;
5483 game.request_active = FALSE;
5484 game.request_active_or_moving = FALSE;
5486 game.use_masked_elements_initial = FALSE;
5489 static void InitPlayerInfo(void)
5493 // choose default local player
5494 local_player = &stored_player[0];
5496 for (i = 0; i < MAX_PLAYERS; i++)
5498 stored_player[i].connected_locally = FALSE;
5499 stored_player[i].connected_network = FALSE;
5502 local_player->connected_locally = TRUE;
5505 static void InitArtworkInfo(void)
5510 static char *get_string_in_brackets(char *string)
5512 char *string_in_brackets = checked_malloc(strlen(string) + 3);
5514 sprintf(string_in_brackets, "[%s]", string);
5516 return string_in_brackets;
5519 static char *get_level_id_suffix(int id_nr)
5521 char *id_suffix = checked_malloc(1 + 3 + 1);
5523 if (id_nr < 0 || id_nr > 999)
5526 sprintf(id_suffix, ".%03d", id_nr);
5531 static void InitArtworkConfig(void)
5533 static char *image_id_prefix[MAX_NUM_ELEMENTS +
5535 NUM_GLOBAL_ANIM_TOKENS + 1];
5536 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS +
5537 NUM_GLOBAL_ANIM_TOKENS + 1];
5538 static char *music_id_prefix[NUM_MUSIC_PREFIXES +
5539 NUM_GLOBAL_ANIM_TOKENS + 1];
5540 static char *action_id_suffix[NUM_ACTIONS + 1];
5541 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
5542 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
5543 static char *level_id_suffix[MAX_LEVELS + 1];
5544 static char *dummy[1] = { NULL };
5545 static char *ignore_generic_tokens[] =
5550 "program_copyright",
5555 static char **ignore_image_tokens;
5556 static char **ignore_sound_tokens;
5557 static char **ignore_music_tokens;
5558 int num_ignore_generic_tokens;
5559 int num_ignore_image_tokens;
5560 int num_ignore_sound_tokens;
5561 int num_ignore_music_tokens;
5564 // dynamically determine list of generic tokens to be ignored
5565 num_ignore_generic_tokens = 0;
5566 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
5567 num_ignore_generic_tokens++;
5569 // dynamically determine list of image tokens to be ignored
5570 num_ignore_image_tokens = num_ignore_generic_tokens;
5571 for (i = 0; image_config_vars[i].token != NULL; i++)
5572 num_ignore_image_tokens++;
5573 ignore_image_tokens =
5574 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
5575 for (i = 0; i < num_ignore_generic_tokens; i++)
5576 ignore_image_tokens[i] = ignore_generic_tokens[i];
5577 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
5578 ignore_image_tokens[num_ignore_generic_tokens + i] =
5579 image_config_vars[i].token;
5580 ignore_image_tokens[num_ignore_image_tokens] = NULL;
5582 // dynamically determine list of sound tokens to be ignored
5583 num_ignore_sound_tokens = num_ignore_generic_tokens;
5584 ignore_sound_tokens =
5585 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
5586 for (i = 0; i < num_ignore_generic_tokens; i++)
5587 ignore_sound_tokens[i] = ignore_generic_tokens[i];
5588 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
5590 // dynamically determine list of music tokens to be ignored
5591 num_ignore_music_tokens = num_ignore_generic_tokens;
5592 ignore_music_tokens =
5593 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
5594 for (i = 0; i < num_ignore_generic_tokens; i++)
5595 ignore_music_tokens[i] = ignore_generic_tokens[i];
5596 ignore_music_tokens[num_ignore_music_tokens] = NULL;
5598 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5599 image_id_prefix[i] = element_info[i].token_name;
5600 for (i = 0; i < NUM_FONTS; i++)
5601 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
5602 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5603 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] =
5604 global_anim_info[i].token_name;
5605 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5607 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5608 sound_id_prefix[i] = element_info[i].token_name;
5609 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5610 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
5611 get_string_in_brackets(element_info[i].class_name);
5612 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5613 sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] =
5614 global_anim_info[i].token_name;
5615 sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5617 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
5618 music_id_prefix[i] = music_prefix_info[i].prefix;
5619 for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
5620 music_id_prefix[NUM_MUSIC_PREFIXES + i] =
5621 global_anim_info[i].token_name;
5622 music_id_prefix[NUM_MUSIC_PREFIXES + NUM_GLOBAL_ANIM_TOKENS] = NULL;
5624 for (i = 0; i < NUM_ACTIONS; i++)
5625 action_id_suffix[i] = element_action_info[i].suffix;
5626 action_id_suffix[NUM_ACTIONS] = NULL;
5628 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
5629 direction_id_suffix[i] = element_direction_info[i].suffix;
5630 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
5632 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5633 special_id_suffix[i] = special_suffix_info[i].suffix;
5634 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
5636 for (i = 0; i < MAX_LEVELS; i++)
5637 level_id_suffix[i] = get_level_id_suffix(i);
5638 level_id_suffix[MAX_LEVELS] = NULL;
5640 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
5641 image_id_prefix, action_id_suffix, direction_id_suffix,
5642 special_id_suffix, ignore_image_tokens);
5643 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
5644 sound_id_prefix, action_id_suffix, dummy,
5645 special_id_suffix, ignore_sound_tokens);
5646 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
5647 music_id_prefix, action_id_suffix, special_id_suffix,
5648 level_id_suffix, ignore_music_tokens);
5651 static void InitMixer(void)
5658 static void InitVideoOverlay(void)
5660 // if virtual buttons are not loaded from setup file, repeat initializing
5661 // virtual buttons grid with default values now that video is initialized
5662 if (!setup.touch.grid_initialized)
5665 InitTileCursorInfo();
5669 void InitGfxBuffers(void)
5671 static int win_xsize_last = -1;
5672 static int win_ysize_last = -1;
5674 // create additional image buffers for double-buffering and cross-fading
5676 if (WIN_XSIZE != win_xsize_last || WIN_YSIZE != win_ysize_last)
5678 // used to temporarily store the backbuffer -- only re-create if changed
5679 ReCreateBitmap(&bitmap_db_store_1, WIN_XSIZE, WIN_YSIZE);
5680 ReCreateBitmap(&bitmap_db_store_2, WIN_XSIZE, WIN_YSIZE);
5682 win_xsize_last = WIN_XSIZE;
5683 win_ysize_last = WIN_YSIZE;
5686 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE);
5687 ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE);
5688 ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE);
5690 // initialize screen properties
5691 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
5692 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
5694 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
5695 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
5696 InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE);
5697 InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
5698 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
5699 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
5701 // required if door size definitions have changed
5702 InitGraphicCompatibilityInfo_Doors();
5704 InitGfxBuffers_EM();
5705 InitGfxBuffers_SP();
5708 static void InitGfx(void)
5710 struct GraphicInfo *graphic_info_last = graphic_info;
5711 char *filename_font_initial = NULL;
5712 char *filename_image_initial[NUM_INITIAL_IMAGES] = { NULL };
5713 char *image_token[NUM_INITIAL_IMAGES] =
5715 CONFIG_TOKEN_GLOBAL_BUSY_INITIAL,
5716 CONFIG_TOKEN_GLOBAL_BUSY,
5717 CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD,
5718 CONFIG_TOKEN_BACKGROUND,
5719 CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL,
5720 CONFIG_TOKEN_BACKGROUND_LOADING
5722 struct MenuPosInfo *init_busy[NUM_INITIAL_IMAGES_BUSY] =
5726 &init.busy_playfield
5728 Bitmap *bitmap_font_initial = NULL;
5729 int parameter[NUM_INITIAL_IMAGES][NUM_GFX_ARGS];
5732 // determine settings for initial font (for displaying startup messages)
5733 for (i = 0; image_config[i].token != NULL; i++)
5735 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5737 char font_token[128];
5740 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
5741 len_font_token = strlen(font_token);
5743 if (strEqual(image_config[i].token, font_token))
5745 filename_font_initial = image_config[i].value;
5747 else if (strlen(image_config[i].token) > len_font_token &&
5748 strncmp(image_config[i].token, font_token, len_font_token) == 0)
5750 if (strEqual(&image_config[i].token[len_font_token], ".x"))
5751 font_initial[j].src_x = atoi(image_config[i].value);
5752 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
5753 font_initial[j].src_y = atoi(image_config[i].value);
5754 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
5755 font_initial[j].width = atoi(image_config[i].value);
5756 else if (strEqual(&image_config[i].token[len_font_token], ".height"))
5757 font_initial[j].height = atoi(image_config[i].value);
5762 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5764 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
5765 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
5768 if (filename_font_initial == NULL) // should not happen
5769 Fail("cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
5772 InitGfxCustomArtworkInfo();
5773 InitGfxOtherSettings();
5775 InitGfxTileSizeInfo(TILESIZE, TILESIZE);
5777 bitmap_font_initial = LoadCustomImage(filename_font_initial);
5779 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5780 font_initial[j].bitmap = bitmap_font_initial;
5782 InitFontGraphicInfo();
5786 DrawInitTextHead("Loading graphics");
5788 InitMenuDesignSettings_Static();
5790 // initialize settings for initial images with default values
5791 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5792 for (j = 0; j < NUM_GFX_ARGS; j++)
5794 get_graphic_parameter_value(image_config_suffix[j].value,
5795 image_config_suffix[j].token,
5796 image_config_suffix[j].type);
5798 // read settings for initial images from default custom artwork config
5799 char *gfx_config_filename = getPath3(options.graphics_directory,
5801 GRAPHICSINFO_FILENAME);
5803 if (fileExists(gfx_config_filename))
5805 SetupFileHash *setup_file_hash = loadSetupFileHash(gfx_config_filename);
5807 if (setup_file_hash)
5809 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5811 char *filename = getHashEntry(setup_file_hash, image_token[i]);
5815 filename_image_initial[i] = getStringCopy(filename);
5817 for (j = 0; image_config_suffix[j].token != NULL; j++)
5819 int type = image_config_suffix[j].type;
5820 char *suffix = image_config_suffix[j].token;
5821 char *token = getStringCat2(image_token[i], suffix);
5822 char *value = getHashEntry(setup_file_hash, token);
5824 checked_free(token);
5828 get_graphic_parameter_value(value, suffix, type);
5833 // read values from custom graphics config file
5834 InitMenuDesignSettings_FromHash(setup_file_hash, FALSE);
5836 freeSetupFileHash(setup_file_hash);
5840 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5842 if (filename_image_initial[i] == NULL)
5844 int len_token = strlen(image_token[i]);
5846 // read settings for initial images from static default artwork config
5847 for (j = 0; image_config[j].token != NULL; j++)
5849 if (strEqual(image_config[j].token, image_token[i]))
5851 filename_image_initial[i] = getStringCopy(image_config[j].value);
5853 else if (strlen(image_config[j].token) > len_token &&
5854 strncmp(image_config[j].token, image_token[i], len_token) == 0)
5856 for (k = 0; image_config_suffix[k].token != NULL; k++)
5858 if (strEqual(&image_config[j].token[len_token],
5859 image_config_suffix[k].token))
5861 get_graphic_parameter_value(image_config[j].value,
5862 image_config_suffix[k].token,
5863 image_config_suffix[k].type);
5870 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5872 if (filename_image_initial[i] == NULL) // should not happen
5873 Fail("cannot get filename for '%s'", image_token[i]);
5875 image_initial[i].bitmaps =
5876 checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS);
5878 if (!strEqual(filename_image_initial[i], UNDEFINED_FILENAME))
5879 image_initial[i].bitmaps[IMG_BITMAP_STANDARD] =
5880 LoadCustomImage(filename_image_initial[i]);
5882 checked_free(filename_image_initial[i]);
5885 graphic_info = image_initial; // graphic == 0 => image_initial
5887 for (i = 0; i < NUM_INITIAL_IMAGES; i++)
5888 set_graphic_parameters_ext(i, parameter[i], image_initial[i].bitmaps);
5890 graphic_info = graphic_info_last;
5892 for (i = 0; i < NUM_INITIAL_IMAGES_BUSY; i++)
5894 // set image size for busy animations
5895 init_busy[i]->width = image_initial[i].width;
5896 init_busy[i]->height = image_initial[i].height;
5899 SetLoadingBackgroundImage();
5901 ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
5903 InitGfxDrawBusyAnimFunction(DrawInitAnim);
5904 InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
5905 InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
5906 InitGfxDrawTileCursorFunction(DrawTileCursor);
5908 gfx.fade_border_source_status = global.border_status;
5909 gfx.fade_border_target_status = global.border_status;
5910 gfx.masked_border_bitmap_ptr = backbuffer;
5912 // use copy of busy animation to prevent change while reloading artwork
5916 static void InitGfxBackground(void)
5918 fieldbuffer = bitmap_db_field;
5919 SetDrawtoField(DRAW_TO_BACKBUFFER);
5921 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
5923 redraw_mask = REDRAW_ALL;
5926 static void InitLevelInfo(void)
5928 LoadLevelInfo(); // global level info
5929 LoadLevelSetup_LastSeries(); // last played series info
5930 LoadLevelSetup_SeriesInfo(); // last played level info
5932 if (global.autoplay_leveldir &&
5933 global.autoplay_mode != AUTOPLAY_MODE_TEST)
5935 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
5936 global.autoplay_leveldir);
5937 if (leveldir_current == NULL)
5938 leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
5941 SetLevelSetInfo(leveldir_current->identifier, level_nr);
5944 static void InitLevelArtworkInfo(void)
5946 LoadLevelArtworkInfo();
5949 static void InitImages(void)
5951 print_timestamp_init("InitImages");
5954 Debug("init:InitImages", "leveldir_current->identifier == '%s'",
5955 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5956 Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
5957 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5958 Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
5959 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5960 Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
5961 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
5964 setLevelArtworkDir(artwork.gfx_first);
5967 Debug("init:InitImages", "leveldir_current->identifier == '%s'",
5968 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5969 Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
5970 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5971 Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
5972 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5973 Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
5974 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
5978 Debug("init:InitImages", "InitImages for '%s' ['%s', '%s'] ['%s', '%s']",
5979 leveldir_current->identifier,
5980 artwork.gfx_current_identifier,
5981 artwork.gfx_current->identifier,
5982 leveldir_current->graphics_set,
5983 leveldir_current->graphics_path);
5986 UPDATE_BUSY_STATE();
5988 ReloadCustomImages();
5989 print_timestamp_time("ReloadCustomImages");
5991 UPDATE_BUSY_STATE();
5993 LoadCustomElementDescriptions();
5994 print_timestamp_time("LoadCustomElementDescriptions");
5996 UPDATE_BUSY_STATE();
5998 LoadMenuDesignSettings();
5999 print_timestamp_time("LoadMenuDesignSettings");
6001 UPDATE_BUSY_STATE();
6003 ReinitializeGraphics();
6004 print_timestamp_time("ReinitializeGraphics");
6006 LoadMenuDesignSettings_AfterGraphics();
6007 print_timestamp_time("LoadMenuDesignSettings_AfterGraphics");
6009 UPDATE_BUSY_STATE();
6011 print_timestamp_done("InitImages");
6014 static void InitSound(void)
6016 print_timestamp_init("InitSound");
6018 // set artwork path to send it to the sound server process
6019 setLevelArtworkDir(artwork.snd_first);
6021 InitReloadCustomSounds();
6022 print_timestamp_time("InitReloadCustomSounds");
6024 ReinitializeSounds();
6025 print_timestamp_time("ReinitializeSounds");
6027 print_timestamp_done("InitSound");
6030 static void InitMusic(void)
6032 print_timestamp_init("InitMusic");
6034 // set artwork path to send it to the sound server process
6035 setLevelArtworkDir(artwork.mus_first);
6037 InitReloadCustomMusic();
6038 print_timestamp_time("InitReloadCustomMusic");
6040 ReinitializeMusic();
6041 print_timestamp_time("ReinitializeMusic");
6043 print_timestamp_done("InitMusic");
6046 static void InitArtworkDone(void)
6048 if (program.headless)
6051 InitGlobalAnimations();
6054 static void InitNetworkSettings(void)
6056 boolean network_enabled = (options.network || setup.network_mode);
6057 char *network_server = (options.server_host != NULL ? options.server_host :
6058 setup.network_server_hostname);
6060 if (strEqual(network_server, STR_NETWORK_AUTO_DETECT))
6061 network_server = NULL;
6063 InitNetworkInfo(network_enabled,
6067 options.server_port);
6070 void InitNetworkServer(void)
6072 if (!network.enabled || network.connected)
6075 LimitScreenUpdates(FALSE);
6077 if (game_status == GAME_MODE_LOADING)
6080 if (!ConnectToServer(network.server_host, network.server_port))
6082 network.enabled = FALSE;
6084 setup.network_mode = FALSE;
6088 SendToServer_ProtocolVersion();
6089 SendToServer_PlayerName(setup.player_name);
6090 SendToServer_NrWanted(setup.network_player_nr + 1);
6092 network.connected = TRUE;
6095 // short time to recognize result of network initialization
6096 if (game_status == GAME_MODE_LOADING)
6097 Delay_WithScreenUpdates(1000);
6100 static boolean CheckArtworkConfigForCustomElements(char *filename)
6102 SetupFileHash *setup_file_hash;
6103 boolean redefined_ce_found = FALSE;
6105 // !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!!
6107 if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
6109 BEGIN_HASH_ITERATION(setup_file_hash, itr)
6111 char *token = HASH_ITERATION_TOKEN(itr);
6113 if (strPrefix(token, "custom_"))
6115 redefined_ce_found = TRUE;
6120 END_HASH_ITERATION(setup_file_hash, itr)
6122 freeSetupFileHash(setup_file_hash);
6125 return redefined_ce_found;
6128 static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
6130 char *filename_base, *filename_local;
6131 boolean redefined_ce_found = FALSE;
6133 setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
6136 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6137 "leveldir_current->identifier == '%s'",
6138 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
6139 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6140 "leveldir_current->graphics_path == '%s'",
6141 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
6142 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6143 "leveldir_current->graphics_set == '%s'",
6144 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
6145 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6146 "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
6147 leveldir_current == NULL ? "[NULL]" :
6148 LEVELDIR_ARTWORK_SET(leveldir_current, type));
6151 // first look for special artwork configured in level series config
6152 filename_base = getCustomArtworkLevelConfigFilename(type);
6155 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6156 "filename_base == '%s'", filename_base);
6159 if (fileExists(filename_base))
6160 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
6162 filename_local = getCustomArtworkConfigFilename(type);
6165 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6166 "filename_local == '%s'", filename_local);
6169 if (filename_local != NULL && !strEqual(filename_base, filename_local))
6170 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
6173 Debug("init:CheckArtworkTypeForRedefinedCustomElements",
6174 "redefined_ce_found == %d", redefined_ce_found);
6177 return redefined_ce_found;
6180 static void InitOverrideArtwork(void)
6182 boolean redefined_ce_found = FALSE;
6184 // to check if this level set redefines any CEs, do not use overriding
6185 gfx.override_level_graphics = FALSE;
6186 gfx.override_level_sounds = FALSE;
6187 gfx.override_level_music = FALSE;
6189 // now check if this level set has definitions for custom elements
6190 if (setup.override_level_graphics == AUTO ||
6191 setup.override_level_sounds == AUTO ||
6192 setup.override_level_music == AUTO)
6193 redefined_ce_found =
6194 (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
6195 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
6196 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
6199 Debug("init:InitOverrideArtwork", "redefined_ce_found == %d",
6200 redefined_ce_found);
6203 if (redefined_ce_found)
6205 // this level set has CE definitions: change "AUTO" to "FALSE"
6206 gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
6207 gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
6208 gfx.override_level_music = (setup.override_level_music == TRUE);
6212 // this level set has no CE definitions: change "AUTO" to "TRUE"
6213 gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
6214 gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
6215 gfx.override_level_music = (setup.override_level_music != FALSE);
6219 Debug("init:InitOverrideArtwork", "%d, %d, %d",
6220 gfx.override_level_graphics,
6221 gfx.override_level_sounds,
6222 gfx.override_level_music);
6226 static char *setNewArtworkIdentifier(int type)
6228 static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
6229 static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
6230 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
6231 static boolean last_has_custom_artwork_set[3] = { FALSE, FALSE, FALSE };
6232 static boolean initialized[3] = { FALSE, FALSE, FALSE };
6233 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
6234 boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
6235 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
6236 char *leveldir_identifier = leveldir_current->identifier;
6237 // !!! setLevelArtworkDir() should be moved to an earlier stage !!!
6238 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
6239 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
6240 TreeInfo *custom_artwork_set =
6241 getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier);
6242 boolean has_custom_artwork_set = (custom_artwork_set != NULL);
6243 char *artwork_current_identifier;
6244 char *artwork_new_identifier = NULL; // default: nothing has changed
6246 // leveldir_current may be invalid (level group, parent link)
6247 if (!validLevelSeries(leveldir_current))
6250 /* 1st step: determine artwork set to be activated in descending order:
6251 --------------------------------------------------------------------
6252 1. setup artwork (when configured to override everything else)
6253 2. artwork set configured in "levelinfo.conf" of current level set
6254 (artwork in level directory will have priority when loading later)
6255 3. artwork in level directory (stored in artwork sub-directory)
6256 4. setup artwork (currently configured in setup menu) */
6258 if (setup_override_artwork)
6259 artwork_current_identifier = setup_artwork_set;
6260 else if (has_level_artwork_set)
6261 artwork_current_identifier = leveldir_artwork_set;
6262 else if (has_custom_artwork_set)
6263 artwork_current_identifier = leveldir_identifier;
6265 artwork_current_identifier = setup_artwork_set;
6267 /* 2nd step: check if it is really needed to reload artwork set
6268 ------------------------------------------------------------ */
6270 // ---------- reload if level set and also artwork set has changed ----------
6271 if (last_leveldir_identifier[type] != leveldir_identifier &&
6272 (last_has_custom_artwork_set[type] || has_custom_artwork_set))
6273 artwork_new_identifier = artwork_current_identifier;
6275 last_leveldir_identifier[type] = leveldir_identifier;
6276 last_has_custom_artwork_set[type] = has_custom_artwork_set;
6278 // ---------- reload if "override artwork" setting has changed --------------
6279 if (last_override_level_artwork[type] != setup_override_artwork)
6280 artwork_new_identifier = artwork_current_identifier;
6282 last_override_level_artwork[type] = setup_override_artwork;
6284 // ---------- reload if current artwork identifier has changed --------------
6285 if (!strEqual(last_artwork_identifier[type], artwork_current_identifier))
6286 artwork_new_identifier = artwork_current_identifier;
6288 // (we cannot compare string pointers here, so copy string content itself)
6289 setString(&last_artwork_identifier[type], artwork_current_identifier);
6291 // ---------- set new artwork identifier ----------
6292 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
6294 // ---------- do not reload directly after starting -------------------------
6295 if (!initialized[type])
6296 artwork_new_identifier = NULL;
6298 initialized[type] = TRUE;
6300 return artwork_new_identifier;
6303 static void InitArtworkIdentifier(void)
6305 setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
6306 setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
6307 setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
6310 void ReloadCustomArtwork(int force_reload)
6312 int last_game_status = game_status; // save current game status
6313 char *gfx_new_identifier;
6314 char *snd_new_identifier;
6315 char *mus_new_identifier;
6316 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
6317 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
6318 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
6319 boolean reload_needed;
6321 InitOverrideArtwork();
6323 AdjustGraphicsForEMC();
6324 AdjustSoundsForEMC();
6326 gfx_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
6327 snd_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
6328 mus_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
6330 reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
6331 snd_new_identifier != NULL || force_reload_snd ||
6332 mus_new_identifier != NULL || force_reload_mus);
6337 print_timestamp_init("ReloadCustomArtwork");
6339 SetGameStatus(GAME_MODE_LOADING);
6341 FadeOut(REDRAW_ALL);
6343 SetLoadingBackgroundImage();
6345 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6346 print_timestamp_time("ClearRectangleOnBackground");
6350 UPDATE_BUSY_STATE();
6352 InitMissingFileHash();
6354 if (gfx_new_identifier != NULL || force_reload_gfx)
6357 Debug("init:ReloadCustomArtwork",
6358 "RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']",
6359 artwork.gfx_current_identifier,
6361 artwork.gfx_current->identifier,
6362 leveldir_current->graphics_set);
6366 print_timestamp_time("InitImages");
6369 if (snd_new_identifier != NULL || force_reload_snd)
6372 print_timestamp_time("InitSound");
6375 if (mus_new_identifier != NULL || force_reload_mus)
6378 print_timestamp_time("InitMusic");
6383 SetGameStatus(last_game_status); // restore current game status
6385 FadeOut(REDRAW_ALL);
6387 RedrawGlobalBorder();
6389 // force redraw of (open or closed) door graphics
6390 SetDoorState(DOOR_OPEN_ALL);
6391 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
6393 FadeSetEnterScreen();
6394 FadeSkipNextFadeOut();
6396 print_timestamp_done("ReloadCustomArtwork");
6398 LimitScreenUpdates(FALSE);
6401 void KeyboardAutoRepeatOffUnlessAutoplay(void)
6403 if (global.autoplay_leveldir == NULL)
6404 KeyboardAutoRepeatOff();
6407 void DisplayExitMessage(char *format, va_list ap)
6409 // also check for initialized video (headless flag may be temporarily unset)
6410 if (program.headless || !video.initialized)
6413 // check if draw buffer and fonts for exit message are already available
6414 if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
6417 int font_1 = FC_RED;
6418 int font_2 = FC_YELLOW;
6419 int font_3 = FC_BLUE;
6420 int font_width = getFontWidth(font_2);
6421 int font_height = getFontHeight(font_2);
6424 int sxsize = WIN_XSIZE - 2 * sx;
6425 int sysize = WIN_YSIZE - 2 * sy;
6426 int line_length = sxsize / font_width;
6427 int max_lines = sysize / font_height;
6428 int num_lines_printed;
6432 gfx.sxsize = sxsize;
6433 gfx.sysize = sysize;
6437 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6439 DrawTextSCentered(sy, font_1, "Fatal error:");
6440 sy += 3 * font_height;;
6443 DrawTextBufferVA(sx, sy, format, ap, font_2,
6444 line_length, line_length, max_lines,
6445 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6446 sy += (num_lines_printed + 3) * font_height;
6448 DrawTextSCentered(sy, font_1, "For details, see the following error file:");
6449 sy += 3 * font_height;
6452 DrawTextBuffer(sx, sy, program.log_filename, font_2,
6453 line_length, line_length, max_lines,
6454 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6456 DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit");
6458 redraw_mask = REDRAW_ALL;
6460 // force drawing exit message even if screen updates are currently limited
6461 LimitScreenUpdates(FALSE);
6465 // deactivate toons on error message screen
6466 setup.toons = FALSE;
6468 WaitForEventToContinue();
6472 // ============================================================================
6474 // ============================================================================
6478 print_timestamp_init("OpenAll");
6480 SetGameStatus(GAME_MODE_LOADING);
6484 InitGlobal(); // initialize some global variables
6486 InitRND(NEW_RANDOMIZE);
6487 InitSimpleRandom(NEW_RANDOMIZE);
6488 InitBetterRandom(NEW_RANDOMIZE);
6490 InitMissingFileHash();
6492 print_timestamp_time("[init global stuff]");
6496 print_timestamp_time("[init setup/config stuff (1)]");
6498 if (options.execute_command)
6499 Execute_Command(options.execute_command);
6501 InitNetworkSettings();
6505 if (network.serveronly)
6507 #if defined(PLATFORM_UNIX)
6508 NetworkServer(network.server_port, TRUE);
6510 Warn("networking only supported in Unix version");
6513 exit(0); // never reached, server loops forever
6517 print_timestamp_time("[init setup/config stuff (2)]");
6519 print_timestamp_time("[init setup/config stuff (3)]");
6520 InitArtworkInfo(); // needed before loading gfx, sound & music
6521 print_timestamp_time("[init setup/config stuff (4)]");
6522 InitArtworkConfig(); // needed before forking sound child process
6523 print_timestamp_time("[init setup/config stuff (5)]");
6525 print_timestamp_time("[init setup/config stuff (6)]");
6529 print_timestamp_time("[init setup/config stuff]");
6531 InitVideoDefaults();
6533 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
6536 InitEventFilter(FilterMouseMotionEvents);
6538 print_timestamp_time("[init video stuff]");
6540 InitElementPropertiesStatic();
6541 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
6542 InitElementPropertiesGfxElement();
6544 print_timestamp_time("[init element properties stuff]");
6548 print_timestamp_time("InitGfx");
6551 print_timestamp_time("InitLevelInfo");
6553 InitLevelArtworkInfo();
6554 print_timestamp_time("InitLevelArtworkInfo");
6556 InitOverrideArtwork(); // needs to know current level directory
6557 print_timestamp_time("InitOverrideArtwork");
6559 InitArtworkIdentifier(); // needs to know current level directory
6560 print_timestamp_time("InitArtworkIdentifier");
6562 InitImages(); // needs to know current level directory
6563 print_timestamp_time("InitImages");
6565 InitSound(); // needs to know current level directory
6566 print_timestamp_time("InitSound");
6568 InitMusic(); // needs to know current level directory
6569 print_timestamp_time("InitMusic");
6573 InitGfxBackground();
6579 if (global.autoplay_leveldir)
6584 else if (global.patchtapes_leveldir)
6589 else if (global.convert_leveldir)
6594 else if (global.dumplevel_leveldir)
6599 else if (global.dumptape_leveldir)
6604 else if (global.create_sketch_images_dir)
6606 CreateLevelSketchImages();
6609 else if (global.create_collect_images_dir)
6611 CreateCollectElementImages();
6615 InitNetworkServer();
6617 SetGameStatus(GAME_MODE_MAIN);
6619 FadeSetEnterScreen();
6620 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))
6621 FadeSkipNextFadeOut();
6623 print_timestamp_time("[post-artwork]");
6625 print_timestamp_done("OpenAll");
6627 if (setup.ask_for_remaining_tapes)
6628 setup.ask_for_uploading_tapes = TRUE;
6633 Debug("internal:path", "SDL_GetBasePath() == '%s'",
6635 Debug("internal:path", "SDL_GetPrefPath() == '%s'",
6636 SDL_GetPrefPath("artsoft", "rocksndiamonds"));
6637 #if defined(PLATFORM_ANDROID)
6638 Debug("internal:path", "SDL_AndroidGetInternalStoragePath() == '%s'",
6639 SDL_AndroidGetInternalStoragePath());
6640 Debug("internal:path", "SDL_AndroidGetExternalStoragePath() == '%s'",
6641 SDL_AndroidGetExternalStoragePath());
6642 Debug("internal:path", "SDL_AndroidGetExternalStorageState() == '%s'",
6643 (SDL_AndroidGetExternalStorageState() &
6644 SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "writable" :
6645 SDL_AndroidGetExternalStorageState() &
6646 SDL_ANDROID_EXTERNAL_STORAGE_READ ? "readable" : "not available"));
6651 static boolean WaitForApiThreads(void)
6653 DelayCounter thread_delay = { 10000 };
6655 if (program.api_thread_count == 0)
6658 // deactivate global animations (not accessible in game state "loading")
6659 setup.toons = FALSE;
6661 // set game state to "loading" to be able to show busy animation
6662 SetGameStatus(GAME_MODE_LOADING);
6664 ResetDelayCounter(&thread_delay);
6666 // wait for threads to finish (and fail on timeout)
6667 while (program.api_thread_count > 0)
6669 if (DelayReached(&thread_delay))
6671 Error("failed waiting for threads - TIMEOUT");
6676 UPDATE_BUSY_STATE();
6684 void CloseAllAndExit(int exit_value)
6686 WaitForApiThreads();
6691 CloseAudio(); // called after freeing sounds (needed for SDL)
6699 // set a flag to tell the network server thread to quit and wait for it
6700 // using SDL_WaitThread()
6702 // Code used with SDL 1.2:
6703 // if (network.server_thread) // terminate network server
6704 // SDL_KillThread(network.server_thread);
6706 CloseVideoDisplay();
6707 ClosePlatformDependentStuff();
6709 if (exit_value != 0 && !options.execute_command)
6711 // fall back to default level set (current set may have caused an error)
6712 SaveLevelSetup_LastSeries_Deactivate();
6714 // tell user where to find error log file which may contain more details
6715 // (error notification now directly displayed on screen inside R'n'D
6716 // NotifyUserAboutErrorFile(); // currently only works for Windows