1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
32 static char *image_filename[NUM_PICTURES] =
40 "RocksFontMedium.pcx",
53 "RocksFontMedium.pcx",
58 static void InitSetup(void);
59 static void InitPlayerInfo(void);
60 static void InitLevelInfo(void);
61 static void InitArtworkInfo(void);
62 static void InitLevelArtworkInfo(void);
63 static void InitNetworkServer(void);
64 static void InitImages(void);
65 static void InitMixer(void);
66 static void InitSound(void);
67 static void InitGfx(void);
68 static void InitGfxBackground(void);
69 static void InitGadgets(void);
70 static void InitElementProperties(void);
71 static void InitElementInfo(void);
72 static void InitGraphicInfo(void);
73 static void InitSoundInfo();
74 static void Execute_Debug_Command(char *);
78 if (options.debug_command)
80 Execute_Debug_Command(options.debug_command);
85 if (options.serveronly)
87 #if defined(PLATFORM_UNIX)
88 NetworkServer(options.server_port, options.serveronly);
90 Error(ERR_WARN, "networking only supported in Unix version");
92 exit(0); /* never reached */
95 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
96 PROGRAM_TITLE_STRING, getWindowTitleString(),
97 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
98 MSDOS_POINTER_FILENAME,
99 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
103 InitArtworkInfo(); /* needed before loading gfx, sound & music */
108 InitRND(NEW_RANDOMIZE);
111 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
114 InitEventFilter(FilterMouseMotionEvents);
117 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
121 InitLevelArtworkInfo();
122 InitImages(); /* needs to know current level directory */
123 InitSound(); /* needs to know current level directory */
124 InitGadgets(); /* needs images + number of level series */
136 LoadSetup(); /* global setup info */
139 void InitPlayerInfo()
143 /* choose default local player */
144 local_player = &stored_player[0];
146 for (i=0; i<MAX_PLAYERS; i++)
147 stored_player[i].connected = FALSE;
149 local_player->connected = TRUE;
154 LoadLevelInfo(); /* global level info */
155 LoadLevelSetup_LastSeries(); /* last played series info */
156 LoadLevelSetup_SeriesInfo(); /* last played level info */
159 void InitArtworkInfo()
164 void InitLevelArtworkInfo()
166 LoadLevelArtworkInfo();
169 void InitNetworkServer()
171 #if defined(PLATFORM_UNIX)
175 if (!options.network)
178 #if defined(PLATFORM_UNIX)
179 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
181 if (!ConnectToServer(options.server_host, options.server_port))
182 Error(ERR_EXIT, "cannot connect to network game server");
184 SendToServer_PlayerName(setup.player_name);
185 SendToServer_ProtocolVersion();
188 SendToServer_NrWanted(nr_wanted);
192 static void InitImages()
194 InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
196 /* load custom images */
197 ReloadCustomImages();
202 static void InitMixer()
206 InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
211 static void InitSound()
213 /* load custom sounds and music */
214 InitReloadSounds(artwork.snd_current->identifier);
215 InitReloadMusic(artwork.mus_current->identifier);
220 static void InitTileClipmasks()
222 #if defined(TARGET_X11)
223 XGCValues clip_gc_values;
224 unsigned long clip_gc_valuemask;
226 #if defined(TARGET_X11_NATIVE)
236 tile_needs_clipping[] =
238 { GFX_SPIELER1_UP, 4 },
239 { GFX_SPIELER1_DOWN, 4 },
240 { GFX_SPIELER1_LEFT, 4 },
241 { GFX_SPIELER1_RIGHT, 4 },
242 { GFX_SPIELER1_PUSH_LEFT, 4 },
243 { GFX_SPIELER1_PUSH_RIGHT, 4 },
244 { GFX_SPIELER2_UP, 4 },
245 { GFX_SPIELER2_DOWN, 4 },
246 { GFX_SPIELER2_LEFT, 4 },
247 { GFX_SPIELER2_RIGHT, 4 },
248 { GFX_SPIELER2_PUSH_LEFT, 4 },
249 { GFX_SPIELER2_PUSH_RIGHT, 4 },
250 { GFX_SPIELER3_UP, 4 },
251 { GFX_SPIELER3_DOWN, 4 },
252 { GFX_SPIELER3_LEFT, 4 },
253 { GFX_SPIELER3_RIGHT, 4 },
254 { GFX_SPIELER3_PUSH_LEFT, 4 },
255 { GFX_SPIELER3_PUSH_RIGHT, 4 },
256 { GFX_SPIELER4_UP, 4 },
257 { GFX_SPIELER4_DOWN, 4 },
258 { GFX_SPIELER4_LEFT, 4 },
259 { GFX_SPIELER4_RIGHT, 4 },
260 { GFX_SPIELER4_PUSH_LEFT, 4 },
261 { GFX_SPIELER4_PUSH_RIGHT, 4 },
262 { GFX_SP_MURPHY, 1 },
263 { GFX_MURPHY_GO_LEFT, 3 },
264 { GFX_MURPHY_GO_RIGHT, 3 },
265 { GFX_MURPHY_SNAP_UP, 1 },
266 { GFX_MURPHY_SNAP_DOWN, 1 },
267 { GFX_MURPHY_SNAP_RIGHT, 1 },
268 { GFX_MURPHY_SNAP_LEFT, 1 },
269 { GFX_MURPHY_PUSH_RIGHT, 1 },
270 { GFX_MURPHY_PUSH_LEFT, 1 },
271 { GFX_GEBLUBBER, 4 },
274 { GFX_EXPLOSION, 8 },
275 { GFX_SOKOBAN_OBJEKT, 1 },
276 { GFX_FUNKELN_BLAU, 3 },
277 { GFX_FUNKELN_WEISS, 3 },
278 { GFX2_SHIELD_PASSIVE, 3 },
279 { GFX2_SHIELD_ACTIVE, 3 },
284 #endif /* TARGET_X11_NATIVE */
285 #endif /* TARGET_X11 */
289 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
290 for (i=0; i<NUM_TILES; i++)
291 tile_clipmask[i] = None;
293 #if defined(TARGET_X11)
294 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
295 often very slow when preparing a masked XCopyArea() for big Pixmaps.
296 To prevent this, create small (tile-sized) mask Pixmaps which will then
297 be set much faster with XSetClipOrigin() and speed things up a lot. */
299 clip_gc_values.graphics_exposures = False;
300 clip_gc_valuemask = GCGraphicsExposures;
301 tile_clip_gc = XCreateGC(display, window->drawable,
302 clip_gc_valuemask, &clip_gc_values);
304 for (i=0; i<NUM_BITMAPS; i++)
306 if (pix[i]->clip_mask)
308 clip_gc_values.graphics_exposures = False;
309 clip_gc_values.clip_mask = pix[i]->clip_mask;
310 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
311 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
312 clip_gc_valuemask, &clip_gc_values);
316 #if defined(TARGET_X11_NATIVE)
319 /* create graphic context structures needed for clipping */
320 clip_gc_values.graphics_exposures = False;
321 clip_gc_valuemask = GCGraphicsExposures;
322 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
323 clip_gc_valuemask, &clip_gc_values);
325 /* create only those clipping Pixmaps we really need */
326 for (i=0; tile_needs_clipping[i].start>=0; i++)
330 for (j=0; j<tile_needs_clipping[i].count; j++)
332 int tile = tile_needs_clipping[i].start + j;
338 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
339 src_pixmap = src_bitmap->clip_mask;
341 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
344 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
345 src_x, src_y, TILEX, TILEY, 0, 0);
349 XFreeGC(display, copy_clipmask_gc);
352 #endif /* TARGET_X11_NATIVE */
353 #endif /* TARGET_X11 */
356 void FreeTileClipmasks()
358 #if defined(TARGET_X11)
361 for (i=0; i<NUM_TILES; i++)
363 if (tile_clipmask[i] != None)
365 XFreePixmap(display, tile_clipmask[i]);
366 tile_clipmask[i] = None;
371 XFreeGC(display, tile_clip_gc);
374 for (i=0; i<NUM_BITMAPS; i++)
376 if (pix[i] != NULL && pix[i]->stored_clip_gc)
378 XFreeGC(display, pix[i]->stored_clip_gc);
379 pix[i]->stored_clip_gc = None;
382 #endif /* TARGET_X11 */
389 /* initialize some global variables */
390 global.frames_per_second = 0;
391 global.fps_slowdown = FALSE;
392 global.fps_slowdown_factor = 1;
394 /* initialize screen properties */
395 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
396 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
397 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
398 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
399 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
401 /* create additional image buffers for double-buffering */
402 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
403 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
405 pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
407 InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
409 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
410 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
412 DrawInitText("Loading graphics:", 120, FC_GREEN);
414 for (i=0; i<NUM_PICTURES; i++)
416 if (i != PIX_FONT_SMALL)
418 DrawInitText(image_filename[i], 150, FC_YELLOW);
420 pix[i] = LoadCustomImage(image_filename[i]);
424 InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
430 void InitGfxBackground()
435 fieldbuffer = pix[PIX_DB_FIELD];
436 SetDrawtoField(DRAW_BACKBUFFER);
438 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
439 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
440 ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
442 for (x=0; x<MAX_BUF_XSIZE; x++)
443 for (y=0; y<MAX_BUF_YSIZE; y++)
446 redraw_mask = REDRAW_ALL;
449 void ReloadCustomArtwork()
451 static char *leveldir_current_identifier = NULL;
452 static boolean last_override_level_graphics = FALSE;
453 static boolean last_override_level_sounds = FALSE;
454 static boolean last_override_level_music = FALSE;
456 /* identifier for new artwork; default: artwork configured in setup */
457 char *gfx_new_identifier = artwork.gfx_current->identifier;
458 char *snd_new_identifier = artwork.snd_current->identifier;
459 char *mus_new_identifier = artwork.mus_current->identifier;
462 printf("graphics --> '%s' ('%s')\n",
463 artwork.gfx_current_identifier, artwork.gfx_current->filename);
464 printf("sounds --> '%s' ('%s')\n",
465 artwork.snd_current_identifier, artwork.snd_current->filename);
466 printf("music --> '%s' ('%s')\n",
467 artwork.mus_current_identifier, artwork.mus_current->filename);
470 /* leveldir_current may be invalid (level group, parent link) */
471 if (!validLevelSeries(leveldir_current))
475 printf("--> '%s'\n", artwork.gfx_current_identifier);
478 /* when a new level series was selected, check if there was a change
479 in custom artwork stored in level series directory */
480 if (leveldir_current_identifier != leveldir_current->identifier)
482 char *identifier_old = leveldir_current_identifier;
483 char *identifier_new = leveldir_current->identifier;
485 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
486 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
487 gfx_new_identifier = identifier_new;
488 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
489 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
490 snd_new_identifier = identifier_new;
491 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
492 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
493 mus_new_identifier = identifier_new;
495 leveldir_current_identifier = leveldir_current->identifier;
498 /* custom level artwork configured in level series configuration file
499 always overrides custom level artwork stored in level series directory
500 and (level independant) custom artwork configured in setup menue */
501 if (leveldir_current->graphics_set != NULL)
502 gfx_new_identifier = leveldir_current->graphics_set;
503 if (leveldir_current->sounds_set != NULL)
504 snd_new_identifier = leveldir_current->sounds_set;
505 if (leveldir_current->music_set != NULL)
506 mus_new_identifier = leveldir_current->music_set;
508 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
509 last_override_level_graphics != setup.override_level_graphics)
513 setLevelArtworkDir(artwork.gfx_first);
515 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
517 for (i=0; i<NUM_PICTURES; i++)
519 DrawInitText(image_filename[i], 150, FC_YELLOW);
520 ReloadCustomImage(pix[i], image_filename[i]);
523 ReloadCustomImages();
530 /* force redraw of (open or closed) door graphics */
531 SetDoorState(DOOR_OPEN_ALL);
532 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
534 artwork.gfx_current_identifier = gfx_new_identifier;
535 last_override_level_graphics = setup.override_level_graphics;
538 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
539 last_override_level_sounds != setup.override_level_sounds)
541 /* set artwork path to send it to the sound server process */
542 setLevelArtworkDir(artwork.snd_first);
544 InitReloadSounds(snd_new_identifier);
546 artwork.snd_current_identifier = snd_new_identifier;
547 last_override_level_sounds = setup.override_level_sounds;
550 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
551 last_override_level_music != setup.override_level_music)
553 /* set artwork path to send it to the sound server process */
554 setLevelArtworkDir(artwork.mus_first);
556 InitReloadMusic(mus_new_identifier);
558 artwork.mus_current_identifier = mus_new_identifier;
559 last_override_level_music = setup.override_level_music;
563 printf("<-- '%s'\n", artwork.gfx_current_identifier);
569 CreateLevelEditorGadgets();
573 CreateScreenGadgets();
576 void InitElementInfo()
584 element_to_graphic[] =
586 { EL_EMPTY, GFX_LEERRAUM },
587 { EL_SAND, GFX_ERDREICH },
588 { EL_WALL, GFX_MAUERWERK },
589 { EL_WALL_CRUMBLED, GFX_FELSBODEN },
590 { EL_ROCK, GFX_FELSBROCKEN },
591 { EL_EMERALD, GFX_EDELSTEIN },
592 { EL_EXIT_CLOSED, GFX_AUSGANG_ZU },
593 { EL_EXIT_OPENING, GFX_AUSGANG_ACT },
594 { EL_EXIT_OPEN, GFX_AUSGANG_AUF },
595 { EL_SP_EXIT_OPEN, GFX_SP_EXIT },
596 { EL_PLAYER1, GFX_SPIELER1 },
597 { EL_PLAYER2, GFX_SPIELER2 },
598 { EL_PLAYER3, GFX_SPIELER3 },
599 { EL_PLAYER4, GFX_SPIELER4 },
600 { EL_BUG, GFX_KAEFER },
601 { EL_BUG_RIGHT, GFX_KAEFER_RIGHT },
602 { EL_BUG_UP, GFX_KAEFER_UP },
603 { EL_BUG_LEFT, GFX_KAEFER_LEFT },
604 { EL_BUG_DOWN, GFX_KAEFER_DOWN },
605 { EL_SPACESHIP, GFX_FLIEGER },
606 { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT },
607 { EL_SPACESHIP_UP, GFX_FLIEGER_UP },
608 { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT },
609 { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN },
610 { EL_BD_BUTTERFLY, GFX_BUTTERFLY },
611 { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
612 { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
613 { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
614 { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
615 { EL_BD_FIREFLY, GFX_FIREFLY },
616 { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
617 { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP },
618 { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
619 { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
620 { EL_YAMYAM, GFX_MAMPFER },
621 { EL_ROBOT, GFX_ROBOT },
622 { EL_STEELWALL, GFX_BETON },
623 { EL_DIAMOND, GFX_DIAMANT },
624 { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER },
625 { EL_QUICKSAND_FULL, GFX_MORAST_VOLL },
626 { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
627 { EL_AMOEBA_DROP, GFX_TROPFEN },
628 { EL_BOMB, GFX_BOMBE },
629 { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF },
630 { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY },
631 { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
632 { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
633 { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
634 { EL_ACID, GFX_SALZSAEURE },
635 { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT },
636 { EL_AMOEBA_WET, GFX_AMOEBE_NASS },
637 { EL_AMOEBA_DRY, GFX_AMOEBE_NORM },
638 { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL },
639 { EL_BD_AMOEBA, GFX_AMOEBE_BD },
640 { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM },
641 { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
642 { EL_NUT, GFX_KOKOSNUSS },
643 { EL_GAMEOFLIFE, GFX_LIFE },
644 { EL_BIOMAZE, GFX_LIFE_ASYNC },
645 { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
646 { EL_STONEBLOCK, GFX_BADEWANNE },
647 { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 },
648 { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 },
649 { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 },
650 { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 },
651 { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 },
652 { EL_ROBOT_WHEEL, GFX_ABLENK_AUS },
653 { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN },
654 { EL_KEY1, GFX_SCHLUESSEL1 },
655 { EL_KEY2, GFX_SCHLUESSEL2 },
656 { EL_KEY3, GFX_SCHLUESSEL3 },
657 { EL_KEY4, GFX_SCHLUESSEL4 },
658 { EL_GATE1, GFX_PFORTE1 },
659 { EL_GATE2, GFX_PFORTE2 },
660 { EL_GATE3, GFX_PFORTE3 },
661 { EL_GATE4, GFX_PFORTE4 },
662 { EL_GATE1_GRAY, GFX_PFORTE1X },
663 { EL_GATE2_GRAY, GFX_PFORTE2X },
664 { EL_GATE3_GRAY, GFX_PFORTE3X },
665 { EL_GATE4_GRAY, GFX_PFORTE4X },
666 { EL_DYNAMITE, GFX_DYNAMIT_AUS },
667 { EL_PACMAN, GFX_PACMAN },
668 { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
669 { EL_PACMAN_UP, GFX_PACMAN_UP },
670 { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
671 { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
672 { EL_INVISIBLE_WALL, GFX_UNSICHTBAR },
673 { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON },
674 { EL_WALL_EMERALD, GFX_ERZ_EDEL },
675 { EL_WALL_DIAMOND, GFX_ERZ_DIAM },
676 { EL_LAMP, GFX_BIRNE_AUS },
677 { EL_LAMP_ACTIVE, GFX_BIRNE_EIN },
678 { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL },
679 { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER },
680 { EL_WALL_GROWING, GFX_MAUER_LEBT },
681 { EL_WALL_GROWING_X, GFX_MAUER_X },
682 { EL_WALL_GROWING_Y, GFX_MAUER_Y },
683 { EL_WALL_GROWING_XY, GFX_MAUER_XY },
684 { EL_BD_DIAMOND, GFX_EDELSTEIN_BD },
685 { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB },
686 { EL_EMERALD_RED, GFX_EDELSTEIN_ROT },
687 { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA },
688 { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD },
689 { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB },
690 { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT },
691 { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA },
692 { EL_DARK_YAMYAM, GFX_MAMPFER2 },
693 { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF },
694 { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY },
695 { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
696 { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL },
697 { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD },
698 { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB },
699 { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB },
700 { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB },
701 { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB },
702 { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
703 { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
704 { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
705 { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT },
706 { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER },
707 { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL },
708 { EL_MOLE, GFX_MOLE },
709 { EL_PENGUIN, GFX_PINGUIN },
710 { EL_PIG, GFX_SCHWEIN },
711 { EL_DRAGON, GFX_DRACHE },
712 { EL_SATELLITE, GFX_SONDE },
713 { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT },
714 { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT },
715 { EL_ARROW_BLUE_UP, GFX_PFEIL_UP },
716 { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN },
717 { EL_SPEED_PILL, GFX_SPEED_PILL },
718 { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
719 { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE },
720 { EL_SP_ZONK, GFX_SP_ZONK },
721 { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL },
722 { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON },
723 { EL_BLACK_ORB, GFX_BLACK_ORB },
724 { EL_EM_GATE1, GFX_EM_GATE_1 },
725 { EL_EM_GATE2, GFX_EM_GATE_2 },
726 { EL_EM_GATE3, GFX_EM_GATE_3 },
727 { EL_EM_GATE4, GFX_EM_GATE_4 },
728 { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X },
729 { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X },
730 { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X },
731 { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X },
732 { EL_EM_KEY1_FILE, GFX_EM_KEY_1 },
733 { EL_EM_KEY2_FILE, GFX_EM_KEY_2 },
734 { EL_EM_KEY3_FILE, GFX_EM_KEY_3 },
735 { EL_EM_KEY4_FILE, GFX_EM_KEY_4 },
736 { EL_EM_KEY1, GFX_EM_KEY_1 },
737 { EL_EM_KEY2, GFX_EM_KEY_2 },
738 { EL_EM_KEY3, GFX_EM_KEY_3 },
739 { EL_EM_KEY4, GFX_EM_KEY_4 },
740 { EL_PEARL, GFX_PEARL },
741 { EL_CRYSTAL, GFX_CRYSTAL },
742 { EL_WALL_PEARL, GFX_WALL_PEARL },
743 { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
744 { EL_DOOR_WHITE, GFX_DOOR_WHITE },
745 { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
746 { EL_KEY_WHITE, GFX_KEY_WHITE },
747 { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE },
748 { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE },
749 { EL_EXTRA_TIME, GFX_EXTRA_TIME },
750 { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
751 { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
752 { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 },
753 { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 },
754 { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT },
755 { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
756 { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT },
757 { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT },
758 { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE },
759 { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT },
760 { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
761 { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
762 { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
763 { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT },
764 { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
765 { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT },
766 { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT },
767 { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE },
768 { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT },
769 { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
770 { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
771 { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
772 { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT },
773 { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
774 { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT },
775 { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT },
776 { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE },
777 { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT },
778 { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
779 { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
780 { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
781 { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT },
782 { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
783 { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT },
784 { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT },
785 { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE },
786 { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT },
787 { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
788 { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
789 { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
790 { EL_LANDMINE, GFX_LANDMINE },
791 { EL_ENVELOPE, GFX_ENVELOPE },
792 { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF },
793 { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON },
794 { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
795 { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
796 { EL_SIGN_STOP, GFX_SIGN_STOP },
797 { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
798 { EL_SIGN_PARKING, GFX_SIGN_PARKING },
799 { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
800 { EL_SIGN_HEART, GFX_SIGN_HEART },
801 { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
802 { EL_SIGN_ROUND, GFX_SIGN_ROUND },
803 { EL_SIGN_EXIT, GFX_SIGN_EXIT },
804 { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
805 { EL_SIGN_OTHER, GFX_SIGN_OTHER },
806 { EL_MOLE_LEFT, GFX_MOLE_LEFT },
807 { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
808 { EL_MOLE_UP, GFX_MOLE_UP },
809 { EL_MOLE_DOWN, GFX_MOLE_DOWN },
810 { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED },
811 { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE },
812 { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON },
813 { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
814 { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
815 { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
816 { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
817 { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH },
818 { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH },
819 { EL_BALLOON, GFX_BALLOON },
820 { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
821 { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
822 { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
823 { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
824 { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY },
825 { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 },
826 { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 },
827 { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 },
828 { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 },
829 { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 },
830 { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 },
831 { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 },
832 { EL_EMC_WALL4, GFX_EMC_WALL_4 },
833 { EL_EMC_WALL5, GFX_EMC_WALL_5 },
834 { EL_EMC_WALL6, GFX_EMC_WALL_6 },
835 { EL_EMC_WALL7, GFX_EMC_WALL_7 },
836 { EL_EMC_WALL8, GFX_EMC_WALL_8 },
837 { EL_TUBE_ALL, GFX_TUBE_CROSS },
838 { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
839 { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
840 { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT },
841 { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT },
842 { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP },
843 { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN },
844 { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
845 { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
846 { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
847 { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
848 { EL_SPRING, GFX_SPRING },
849 { EL_SPRING_MOVING, GFX_SPRING },
850 { EL_TRAP, GFX_TRAP_INACTIVE },
851 { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
852 { EL_BD_WALL, GFX_BD_WALL },
853 { EL_BD_ROCK, GFX_BD_ROCK },
854 { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
855 { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
867 element_to_direction_graphic[] =
871 IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT,
872 IMG_PLAYER1_UP, IMG_PLAYER1_DOWN
876 IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT,
877 IMG_PLAYER2_UP, IMG_PLAYER2_DOWN
881 IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT,
882 IMG_PLAYER3_UP, IMG_PLAYER3_DOWN
886 IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT,
887 IMG_PLAYER4_UP, IMG_PLAYER4_DOWN
891 IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT,
892 IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN
896 IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT,
897 IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN
901 IMG_BUG_LEFT, IMG_BUG_RIGHT,
902 IMG_BUG_UP, IMG_BUG_DOWN
906 IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT,
907 IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN
911 IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT,
912 IMG_PACMAN_UP, IMG_PACMAN_DOWN
916 IMG_MOLE_LEFT, IMG_MOLE_RIGHT,
917 IMG_MOLE_UP, IMG_MOLE_DOWN
921 IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT,
922 IMG_PENGUIN_UP, IMG_PENGUIN_DOWN
926 IMG_PIG_LEFT, IMG_PIG_RIGHT,
927 IMG_PIG_UP, IMG_PIG_DOWN
931 IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT,
932 IMG_DRAGON_UP, IMG_DRAGON_DOWN
944 /* set values to -1 to identify later as "uninitialized" values */
945 for (i=0; i<MAX_ELEMENTS; i++)
947 for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
949 element_info[i].graphic[act] = -1;
951 for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
952 element_info[i].direction_graphic[act][dir] = -1;
957 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
958 element_info[i].graphic[GFX_ACTION_DEFAULT] =
959 GFX_CHAR_START + (i - EL_CHAR_START);
961 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
962 element_info[i].graphic[GFX_ACTION_DEFAULT] =
963 IMG_CHAR_START + (i - EL_CHAR_START);
967 for (i=EL_SP_START; i<=EL_SP_END; i++)
969 int nr_element = i - EL_SP_START;
970 int gfx_per_line = 8;
972 (nr_element / gfx_per_line) * SP_PER_LINE +
973 (nr_element % gfx_per_line);
975 element_info[i].graphic[GFX_ACTION_DEFAULT] =
976 GFX_START_ROCKSSP + nr_graphic;
981 /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
983 while (element_to_graphic[i].element > -1)
985 int element = element_to_graphic[i].element;
986 int graphic = element_to_graphic[i].graphic;
988 element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
992 /* this initializes special graphics for left/right/up/down directions */
994 while (element_to_direction_graphic[i].element > -1)
996 int element = element_to_direction_graphic[i].element;
998 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
999 element_to_direction_graphic[i].graphic_left;
1000 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
1001 element_to_direction_graphic[i].graphic_right;
1002 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
1003 element_to_direction_graphic[i].graphic_up;
1004 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
1005 element_to_direction_graphic[i].graphic_down;
1007 element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
1013 while (element_to_graphic[i].element > -1)
1015 int element = element_to_graphic[i].element;
1016 int direction = element_to_graphic[i].direction;
1017 int action = element_to_graphic[i].action;
1018 int graphic = element_to_graphic[i].graphic;
1021 action = graphics_action_mapping[action];
1023 action = GFX_ACTION_DEFAULT;
1027 direction = MV_DIR_BIT(direction);
1029 element_info[element].direction_graphic[action][direction] = graphic;
1032 element_info[element].graphic[action] = graphic;
1037 /* now set all '-1' values to element specific default values */
1038 for (i=0; i<MAX_ELEMENTS; i++)
1040 int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
1041 int default_action_direction_graphic[NUM_MV_DIRECTIONS];
1043 if (default_action_graphic == -1)
1044 default_action_graphic = IMG_CHAR_QUESTION;
1046 for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1048 default_action_direction_graphic[dir] =
1049 element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
1051 if (default_action_direction_graphic[dir] == -1)
1052 default_action_direction_graphic[dir] = default_action_graphic;
1055 for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1057 for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1059 int default_direction_graphic = element_info[i].graphic[act];
1061 /* no graphic for current action -- use default direction graphic */
1062 if (default_direction_graphic == -1)
1063 default_direction_graphic = default_action_direction_graphic[dir];
1065 if (element_info[i].direction_graphic[act][dir] == -1)
1066 element_info[i].direction_graphic[act][dir] =
1067 default_direction_graphic;
1070 /* no graphic for this specific action -- use default action graphic */
1071 if (element_info[i].graphic[act] == -1)
1072 element_info[i].graphic[act] = default_action_graphic;
1079 static void InitGraphicInfo()
1081 static int gfx_action[NUM_IMAGE_FILES];
1087 image_files = getCurrentImageList();
1090 for (i=0; i<MAX_GRAPHICS; i++)
1092 /* always start with reliable default values */
1093 graphic_info[i].bitmap = NULL;
1094 graphic_info[i].src_x = 0;
1095 graphic_info[i].src_y = 0;
1097 getGraphicSource(i, &graphic_info[i].bitmap,
1098 &graphic_info[i].src_x, &graphic_info[i].src_y);
1102 /* set temporary graphics action field to default value */
1103 for (i=0; i<NUM_IMAGE_FILES; i++)
1104 gfx_action[i] = GFX_ACTION_DEFAULT;
1106 /* set temporary graphics action field from element_to_graphic list */
1108 while (element_to_graphic[i].element > -1)
1110 int action = element_to_graphic[i].action;
1111 int graphic = element_to_graphic[i].graphic;
1114 action = GFX_ACTION_DEFAULT;
1116 gfx_action[graphic] = action;
1121 for (i=0; i<NUM_IMAGE_FILES; i++)
1123 int *parameter = image_files[i].parameter;
1125 new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1127 new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1128 new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1129 new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
1130 new_graphic_info[i].offset_y = 0;
1132 /* animation frames are ordered vertically instead of horizontally */
1133 if (parameter[GFX_ARG_VERTICAL])
1135 new_graphic_info[i].offset_x = 0;
1136 new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
1139 new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1141 new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1142 if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
1143 new_graphic_info[i].anim_delay = 1;
1145 /* set mode for animation frame order */
1146 if (parameter[GFX_ARG_MODE_LOOP])
1147 new_graphic_info[i].anim_mode = ANIM_LOOP;
1148 else if (parameter[GFX_ARG_MODE_LINEAR])
1149 new_graphic_info[i].anim_mode = ANIM_LINEAR;
1150 else if (parameter[GFX_ARG_MODE_PINGPONG])
1151 new_graphic_info[i].anim_mode = ANIM_PINGPONG;
1152 else if (parameter[GFX_ARG_MODE_PINGPONG2])
1153 new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
1154 else if (parameter[GFX_ARG_FRAMES] > 1)
1155 new_graphic_info[i].anim_mode = ANIM_LOOP;
1157 new_graphic_info[i].anim_mode = ANIM_NONE;
1159 /* set additional flag to play animation frames in reverse order */
1160 if (parameter[GFX_ARG_MODE_REVERSE])
1161 new_graphic_info[i].anim_mode |= ANIM_REVERSE;
1164 /* set first frame of animation after determining animation mode */
1165 new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1166 if (new_graphic_info[i].anim_start_frame == -1)
1167 new_graphic_info[i].anim_start_frame = 0;
1168 else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
1169 new_graphic_info[i].anim_start_frame =
1170 new_graphic_info[i].anim_frames
1171 - new_graphic_info[i].anim_start_frame - 1;
1173 /* set first frame of animation after determining animation mode */
1174 new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1175 if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */
1177 if (parameter[GFX_ARG_MODE_REVERSE])
1178 new_graphic_info[i].anim_start_frame =
1179 new_graphic_info[i].anim_frames - 1; /* ... last frame */
1181 new_graphic_info[i].anim_start_frame = 0; /* ... first frame */
1186 /* animation synchronized with global frame counter, not move position */
1187 new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1188 if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
1189 new_graphic_info[i].anim_global_sync =
1190 (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
1192 /* animation synchronized with global frame counter, not move position */
1193 new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1196 /* now check if the loaded image is large enough for the animation */
1197 last_frame = new_graphic_info[i].anim_frames - 1;
1199 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1200 if (src_x + TILEX > src_bitmap->width ||
1201 src_y + TILEY > src_bitmap->height)
1202 Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
1204 getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
1205 if (src_x + MINI_TILEX > src_bitmap->width ||
1206 src_y + MINI_TILEY > src_bitmap->height)
1207 Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
1209 getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
1210 if (src_x + MICRO_TILEX > src_bitmap->width ||
1211 src_y + MICRO_TILEY > src_bitmap->height)
1212 Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
1219 if (i == IMG_EMERALD)
1221 for (j=0; j<NUM_GFX_ARGS; j++)
1222 printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
1223 printf("-> %d\n", new_graphic_info[i].anim_frames);
1233 printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1234 printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1236 graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1237 graphic_info[GFX_ABLENK].src_x = 0;
1238 graphic_info[GFX_ABLENK].src_y = 0;
1240 graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1241 graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1242 graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1243 graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1244 graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1245 graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1246 graphic_info[GFX_ABLENK + 1].src_y = 0;
1247 graphic_info[GFX_ABLENK + 2].src_y = 0;
1248 graphic_info[GFX_ABLENK + 3].src_y = 0;
1252 static void InitSoundInfo()
1254 sound_files = getCurrentSoundList();
1256 /* initialize sound effect lookup table for element actions */
1260 void InitElementProperties()
1264 static int ep_amoebalive[] =
1271 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1273 static int ep_amoeboid[] =
1281 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1283 static int ep_schluessel[] =
1294 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1296 static int ep_pforte[] =
1315 EL_SWITCHGATE_OPENING,
1316 EL_SWITCHGATE_CLOSED,
1317 EL_SWITCHGATE_CLOSING,
1319 EL_TIMEGATE_OPENING,
1321 EL_TIMEGATE_CLOSING,
1325 EL_TUBE_VERTICAL_LEFT,
1326 EL_TUBE_VERTICAL_RIGHT,
1327 EL_TUBE_HORIZONTAL_UP,
1328 EL_TUBE_HORIZONTAL_DOWN,
1334 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1336 static int ep_solid[] =
1356 EL_QUICKSAND_FILLING,
1357 EL_QUICKSAND_EMPTYING,
1359 EL_MAGIC_WALL_ACTIVE,
1360 EL_MAGIC_WALL_EMPTYING,
1361 EL_MAGIC_WALL_FILLING,
1365 EL_BD_MAGIC_WALL_ACTIVE,
1366 EL_BD_MAGIC_WALL_EMPTYING,
1367 EL_BD_MAGIC_WALL_FULL,
1368 EL_BD_MAGIC_WALL_FILLING,
1369 EL_BD_MAGIC_WALL_DEAD,
1372 EL_ACIDPOOL_TOPLEFT,
1373 EL_ACIDPOOL_TOPRIGHT,
1374 EL_ACIDPOOL_BOTTOMLEFT,
1376 EL_ACIDPOOL_BOTTOMRIGHT,
1394 EL_SP_TERMINAL_ACTIVE,
1397 EL_INVISIBLE_STEELWALL,
1398 EL_INVISIBLE_STEELWALL_ACTIVE,
1400 EL_INVISIBLE_WALL_ACTIVE,
1401 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1402 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1403 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1404 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1405 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1406 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1407 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1408 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1409 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1410 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1411 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1412 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1413 EL_SWITCHGATE_SWITCH_UP,
1414 EL_SWITCHGATE_SWITCH_DOWN,
1416 EL_LIGHT_SWITCH_ACTIVE,
1418 EL_TIMEGATE_SWITCH_ACTIVE,
1419 EL_SIGN_EXCLAMATION,
1420 EL_SIGN_RADIOACTIVITY,
1431 EL_STEELWALL_SLANTED,
1436 EL_EMC_WALL_PILLAR_UPPER,
1437 EL_EMC_WALL_PILLAR_MIDDLE,
1438 EL_EMC_WALL_PILLAR_LOWER,
1464 EL_SWITCHGATE_OPENING,
1465 EL_SWITCHGATE_CLOSED,
1466 EL_SWITCHGATE_CLOSING,
1468 EL_TIMEGATE_OPENING,
1470 EL_TIMEGATE_CLOSING,
1474 EL_TUBE_VERTICAL_LEFT,
1475 EL_TUBE_VERTICAL_RIGHT,
1476 EL_TUBE_HORIZONTAL_UP,
1477 EL_TUBE_HORIZONTAL_DOWN,
1483 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1485 static int ep_massive[] =
1489 EL_ACIDPOOL_TOPLEFT,
1490 EL_ACIDPOOL_TOPRIGHT,
1491 EL_ACIDPOOL_BOTTOMLEFT,
1493 EL_ACIDPOOL_BOTTOMRIGHT,
1505 EL_INVISIBLE_STEELWALL,
1506 EL_INVISIBLE_STEELWALL_ACTIVE,
1507 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1508 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1509 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1510 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1511 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1512 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1513 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1514 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1515 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1516 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1517 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1518 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1520 EL_LIGHT_SWITCH_ACTIVE,
1521 EL_SIGN_EXCLAMATION,
1522 EL_SIGN_RADIOACTIVITY,
1533 EL_STEELWALL_SLANTED,
1556 EL_SWITCHGATE_OPENING,
1557 EL_SWITCHGATE_CLOSED,
1558 EL_SWITCHGATE_CLOSING,
1560 EL_TIMEGATE_OPENING,
1562 EL_TIMEGATE_CLOSING,
1566 EL_TUBE_VERTICAL_LEFT,
1567 EL_TUBE_VERTICAL_RIGHT,
1568 EL_TUBE_HORIZONTAL_UP,
1569 EL_TUBE_HORIZONTAL_DOWN,
1575 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1577 static int ep_slippery[] =
1591 EL_ROBOT_WHEEL_ACTIVE,
1597 EL_ACIDPOOL_TOPLEFT,
1598 EL_ACIDPOOL_TOPRIGHT,
1608 EL_STEELWALL_SLANTED,
1612 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1614 static int ep_enemy[] =
1627 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1629 static int ep_mauer[] =
1657 EL_WALL_GROWING_ACTIVE,
1676 EL_SP_TERMINAL_ACTIVE,
1679 EL_INVISIBLE_STEELWALL,
1680 EL_INVISIBLE_STEELWALL_ACTIVE,
1682 EL_INVISIBLE_WALL_ACTIVE,
1683 EL_STEELWALL_SLANTED,
1688 EL_EMC_WALL_PILLAR_UPPER,
1689 EL_EMC_WALL_PILLAR_MIDDLE,
1690 EL_EMC_WALL_PILLAR_LOWER,
1697 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1699 static int ep_can_fall[] =
1714 EL_BD_MAGIC_WALL_FULL,
1725 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1727 static int ep_can_smash[] =
1758 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1760 static int ep_can_change[] =
1771 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1773 static int ep_can_move[] =
1793 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1795 static int ep_could_move[] =
1805 EL_BD_BUTTERFLY_RIGHT,
1807 EL_BD_BUTTERFLY_LEFT,
1808 EL_BD_BUTTERFLY_DOWN,
1809 EL_BD_FIREFLY_RIGHT,
1818 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1820 static int ep_dont_touch[] =
1827 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1829 static int ep_dont_go_to[] =
1843 EL_SP_BUGGY_BASE_ACTIVE,
1847 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1849 static int ep_mampf2[] =
1874 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1876 static int ep_bd_element[] =
1903 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1905 static int ep_sb_element[] =
1910 EL_SOKOBAN_FIELD_EMPTY,
1911 EL_SOKOBAN_FIELD_FULL,
1913 EL_INVISIBLE_STEELWALL
1915 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1917 static int ep_gem[] =
1926 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1928 static int ep_inactive[] =
1965 EL_INVISIBLE_STEELWALL,
1973 EL_WALL_EMERALD_YELLOW,
1978 EL_SOKOBAN_FIELD_EMPTY,
1979 EL_SOKOBAN_FIELD_FULL,
1980 EL_WALL_EMERALD_RED,
1981 EL_WALL_EMERALD_PURPLE,
1982 EL_ACIDPOOL_TOPLEFT,
1983 EL_ACIDPOOL_TOPRIGHT,
1984 EL_ACIDPOOL_BOTTOMLEFT,
1986 EL_ACIDPOOL_BOTTOMRIGHT,
1990 EL_BD_MAGIC_WALL_DEAD,
1991 EL_AMOEBA_TO_DIAMOND,
2024 EL_CONVEYOR_BELT1_SWITCH_LEFT,
2025 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2026 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2027 EL_CONVEYOR_BELT2_SWITCH_LEFT,
2028 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2029 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2030 EL_CONVEYOR_BELT3_SWITCH_LEFT,
2031 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2032 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2033 EL_CONVEYOR_BELT4_SWITCH_LEFT,
2034 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2035 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2036 EL_SIGN_EXCLAMATION,
2037 EL_SIGN_RADIOACTIVITY,
2048 EL_STEELWALL_SLANTED,
2053 EL_EMC_WALL_PILLAR_UPPER,
2054 EL_EMC_WALL_PILLAR_MIDDLE,
2055 EL_EMC_WALL_PILLAR_LOWER,
2062 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2064 static int ep_explosive[] =
2069 EL_DYNABOMB_PLAYER1_ACTIVE,
2070 EL_DYNABOMB_PLAYER2_ACTIVE,
2071 EL_DYNABOMB_PLAYER3_ACTIVE,
2072 EL_DYNABOMB_PLAYER4_ACTIVE,
2089 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2091 static int ep_mampf3[] =
2102 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2104 static int ep_pushable[] =
2111 EL_SOKOBAN_FIELD_FULL,
2121 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2123 static int ep_player[] =
2130 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2132 static int ep_has_content[] =
2140 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2142 static int ep_eatable[] =
2149 EL_INVISIBLE_SAND_ACTIVE
2151 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2153 static int ep_sp_element[] =
2196 /* additional elements that appeared in newer Supaplex levels */
2198 /* more than one murphy in a level results in an inactive clone */
2201 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2203 static int ep_quick_gate[] =
2227 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2229 static int ep_over_player[] =
2245 EL_TUBE_VERTICAL_LEFT,
2246 EL_TUBE_VERTICAL_RIGHT,
2247 EL_TUBE_HORIZONTAL_UP,
2248 EL_TUBE_HORIZONTAL_DOWN,
2254 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2256 static int ep_active_bomb[] =
2259 EL_DYNABOMB_PLAYER1_ACTIVE,
2260 EL_DYNABOMB_PLAYER2_ACTIVE,
2261 EL_DYNABOMB_PLAYER3_ACTIVE,
2262 EL_DYNABOMB_PLAYER4_ACTIVE
2264 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2266 static int ep_belt[] =
2268 EL_CONVEYOR_BELT1_LEFT,
2269 EL_CONVEYOR_BELT1_MIDDLE,
2270 EL_CONVEYOR_BELT1_RIGHT,
2271 EL_CONVEYOR_BELT2_LEFT,
2272 EL_CONVEYOR_BELT2_MIDDLE,
2273 EL_CONVEYOR_BELT2_RIGHT,
2274 EL_CONVEYOR_BELT3_LEFT,
2275 EL_CONVEYOR_BELT3_MIDDLE,
2276 EL_CONVEYOR_BELT3_RIGHT,
2277 EL_CONVEYOR_BELT4_LEFT,
2278 EL_CONVEYOR_BELT4_MIDDLE,
2279 EL_CONVEYOR_BELT4_RIGHT,
2281 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2283 static int ep_belt_active[] =
2285 EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2286 EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2287 EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2288 EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2289 EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2290 EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2291 EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2292 EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2293 EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2294 EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2295 EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2296 EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2298 static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2300 static int ep_belt_switch[] =
2302 EL_CONVEYOR_BELT1_SWITCH_LEFT,
2303 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2304 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2305 EL_CONVEYOR_BELT2_SWITCH_LEFT,
2306 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2307 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2308 EL_CONVEYOR_BELT3_SWITCH_LEFT,
2309 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2310 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2311 EL_CONVEYOR_BELT4_SWITCH_LEFT,
2312 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2313 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2315 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2317 static int ep_tube[] =
2322 EL_TUBE_VERTICAL_LEFT,
2323 EL_TUBE_VERTICAL_RIGHT,
2324 EL_TUBE_HORIZONTAL_UP,
2325 EL_TUBE_HORIZONTAL_DOWN,
2331 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2333 static long ep1_bit[] =
2367 static long ep2_bit[] =
2374 static int *ep1_array[] =
2408 static int *ep2_array[] =
2415 static int *ep1_num[] =
2442 &ep_has_content_num,
2446 &ep_over_player_num,
2449 static int *ep2_num[] =
2452 &ep_belt_active_num,
2453 &ep_belt_switch_num,
2456 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2457 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2459 for (i=0; i<MAX_ELEMENTS; i++)
2461 Elementeigenschaften1[i] = 0;
2462 Elementeigenschaften2[i] = 0;
2465 for (i=0; i<num_properties1; i++)
2466 for (j=0; j<*(ep1_num[i]); j++)
2467 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2468 for (i=0; i<num_properties2; i++)
2469 for (j=0; j<*(ep2_num[i]); j++)
2470 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2472 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2473 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2476 void Execute_Debug_Command(char *command)
2478 if (strcmp(command, "create graphicsinfo.conf") == 0)
2482 printf("# You can configure additional/alternative image files here.\n");
2483 printf("# (The images below are default and therefore commented out.)\n");
2485 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2487 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2490 for (i=0; image_config[i].token != NULL; i++)
2492 getFormattedSetupEntry(image_config[i].token,
2493 image_config[i].value));
2495 else if (strcmp(command, "create soundsinfo.conf") == 0)
2499 printf("# You can configure additional/alternative sound files here.\n");
2500 printf("# (The sounds below are default and therefore commented out.)\n");
2502 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2504 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2507 for (i=0; sound_config[i].token != NULL; i++)
2509 getFormattedSetupEntry(sound_config[i].token,
2510 sound_config[i].value));
2512 else if (strcmp(command, "create musicinfo.conf") == 0)
2514 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2516 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2518 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2520 else if (strcmp(command, "help") == 0)
2522 printf("The following commands are recognized:\n");
2523 printf(" \"create graphicsinfo.conf\"\n");
2524 printf(" \"create soundsinfo.conf\"\n");
2525 printf(" \"create musicinfo.conf\"\n");
2529 void CloseAllAndExit(int exit_value)
2536 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2540 FreeTileClipmasks();
2541 for (i=0; i<NUM_BITMAPS; i++)
2544 CloseVideoDisplay();
2545 ClosePlatformDependantStuff();