1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
35 #include "conf_act.c" /* include auto-generated data structure definitions */
38 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
39 #define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
42 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static struct GraphicInfo anim_initial;
45 static int copy_properties[][5] =
49 EL_BUG_LEFT, EL_BUG_RIGHT,
50 EL_BUG_UP, EL_BUG_DOWN
54 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
55 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
59 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
60 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
64 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
65 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
69 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
70 EL_PACMAN_UP, EL_PACMAN_DOWN
74 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
75 EL_YAMYAM_UP, EL_YAMYAM_DOWN
79 EL_MOLE_LEFT, EL_MOLE_RIGHT,
80 EL_MOLE_UP, EL_MOLE_DOWN
91 struct GraphicInfo *graphic_info_last = graphic_info;
93 static unsigned int action_delay = 0;
94 unsigned int action_delay_value = GameFrameDelay;
95 int sync_frame = FrameCounter;
98 if (game_status != GAME_MODE_LOADING)
101 if (anim_initial.bitmap == NULL || window == NULL)
104 if (!DelayReached(&action_delay, action_delay_value))
109 static unsigned int last_counter = -1;
110 unsigned int current_counter = Counter();
111 unsigned int delay = current_counter - last_counter;
113 if (last_counter != -1 && delay > action_delay_value + 5)
114 printf("::: DrawInitAnim: DELAY TOO LONG: %ld\n", delay);
116 last_counter = current_counter;
120 x = ALIGNED_TEXT_XPOS(&init_last.busy);
121 y = ALIGNED_TEXT_YPOS(&init_last.busy);
123 graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
127 static boolean done = FALSE;
130 printf("::: %d, %d, %d, %d => %d, %d [%d, %d] [%d, %d]\n",
131 init.busy.x, init.busy.y,
132 init.busy.align, init.busy.valign,
134 graphic_info[graphic].width,
135 graphic_info[graphic].height,
136 sync_frame, anim_initial.anim_delay);
142 if (sync_frame % anim_initial.anim_delay == 0)
147 int width = graphic_info[graphic].width;
148 int height = graphic_info[graphic].height;
149 int frame = getGraphicAnimationFrame(graphic, sync_frame);
151 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
152 BlitBitmap(src_bitmap, window, src_x, src_y, width, height, x, y);
154 /* !!! this can only draw TILEX/TILEY size animations !!! */
155 DrawGraphicAnimationExt(window, x, y, graphic, sync_frame, NO_MASKING);
159 graphic_info = graphic_info_last;
166 FreeLevelEditorGadgets();
175 static boolean gadgets_initialized = FALSE;
177 if (gadgets_initialized)
180 CreateLevelEditorGadgets();
184 CreateScreenGadgets();
186 InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
188 gadgets_initialized = TRUE;
191 inline void InitElementSmallImagesScaledUp(int graphic)
194 struct FileInfo *fi = getImageListEntryFromImageID(graphic);
196 printf("::: '%s' -> '%s'\n", fi->token, fi->filename);
199 CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
202 void InitElementSmallImages()
204 static int special_graphics[] =
206 IMG_EDITOR_ELEMENT_BORDER,
207 IMG_EDITOR_ELEMENT_BORDER_INPUT,
208 IMG_EDITOR_CASCADE_LIST,
209 IMG_EDITOR_CASCADE_LIST_ACTIVE,
212 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
213 int num_property_mappings = getImageListPropertyMappingSize();
216 /* initialize normal images from static configuration */
217 for (i = 0; element_to_graphic[i].element > -1; i++)
218 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
220 /* initialize special images from static configuration */
221 for (i = 0; element_to_special_graphic[i].element > -1; i++)
222 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
224 /* initialize images from dynamic configuration (may be elements or other) */
225 for (i = 0; i < num_property_mappings; i++)
226 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
228 /* initialize special images from above list (non-element images) */
229 for (i = 0; special_graphics[i] > -1; i++)
230 InitElementSmallImagesScaledUp(special_graphics[i]);
233 void InitScaledImages()
237 /* scale normal images from static configuration, if not already scaled */
238 for (i = 0; i < NUM_IMAGE_FILES; i++)
239 ScaleImage(i, graphic_info[i].scale_up_factor);
243 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
244 void SetBitmaps_EM(Bitmap **em_bitmap)
246 em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
247 em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
252 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
253 void SetBitmaps_SP(Bitmap **sp_bitmap)
255 *sp_bitmap = graphic_info[IMG_SP_OBJECTS].bitmap;
259 static int getFontBitmapID(int font_nr)
263 /* (special case: do not use special font for GAME_MODE_LOADING) */
264 if (game_status >= GAME_MODE_TITLE_INITIAL &&
265 game_status <= GAME_MODE_PSEUDO_PREVIEW)
266 special = game_status;
267 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
268 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
278 font_info[font_nr].token_name,
279 special_suffix_info[special].suffix);
284 return font_info[font_nr].special_bitmap_id[special];
289 static int getFontFromToken(char *token)
292 char *value = getHashEntry(font_token_hash, token);
299 /* !!! OPTIMIZE THIS BY USING HASH !!! */
300 for (i = 0; i < NUM_FONTS; i++)
301 if (strEqual(token, font_info[i].token_name))
305 /* if font not found, use reliable default value */
306 return FONT_INITIAL_1;
309 void InitFontGraphicInfo()
311 static struct FontBitmapInfo *font_bitmap_info = NULL;
312 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
313 int num_property_mappings = getImageListPropertyMappingSize();
314 int num_font_bitmaps = NUM_FONTS;
317 if (graphic_info == NULL) /* still at startup phase */
319 InitFontInfo(font_initial, NUM_INITIAL_FONTS,
320 getFontBitmapID, getFontFromToken);
325 /* ---------- initialize font graphic definitions ---------- */
327 /* always start with reliable default values (normal font graphics) */
328 for (i = 0; i < NUM_FONTS; i++)
329 font_info[i].graphic = IMG_FONT_INITIAL_1;
331 /* initialize normal font/graphic mapping from static configuration */
332 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
334 int font_nr = font_to_graphic[i].font_nr;
335 int special = font_to_graphic[i].special;
336 int graphic = font_to_graphic[i].graphic;
341 font_info[font_nr].graphic = graphic;
344 /* always start with reliable default values (special font graphics) */
345 for (i = 0; i < NUM_FONTS; i++)
347 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
349 font_info[i].special_graphic[j] = font_info[i].graphic;
350 font_info[i].special_bitmap_id[j] = i;
354 /* initialize special font/graphic mapping from static configuration */
355 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
357 int font_nr = font_to_graphic[i].font_nr;
358 int special = font_to_graphic[i].special;
359 int graphic = font_to_graphic[i].graphic;
360 int base_graphic = font2baseimg(font_nr);
362 if (IS_SPECIAL_GFX_ARG(special))
364 boolean base_redefined =
365 getImageListEntryFromImageID(base_graphic)->redefined;
366 boolean special_redefined =
367 getImageListEntryFromImageID(graphic)->redefined;
368 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
370 /* if the base font ("font.title_1", for example) has been redefined,
371 but not the special font ("font.title_1.LEVELS", for example), do not
372 use an existing (in this case considered obsolete) special font
373 anymore, but use the automatically determined default font */
374 /* special case: cloned special fonts must be explicitly redefined,
375 but are not automatically redefined by redefining base font */
376 if (base_redefined && !special_redefined && !special_cloned)
379 font_info[font_nr].special_graphic[special] = graphic;
380 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
385 /* initialize special font/graphic mapping from dynamic configuration */
386 for (i = 0; i < num_property_mappings; i++)
388 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
389 int special = property_mapping[i].ext3_index;
390 int graphic = property_mapping[i].artwork_index;
395 if (IS_SPECIAL_GFX_ARG(special))
397 font_info[font_nr].special_graphic[special] = graphic;
398 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
403 /* correct special font/graphic mapping for cloned fonts for downwards
404 compatibility of PREVIEW fonts -- this is only needed for implicit
405 redefinition of special font by redefined base font, and only if other
406 fonts are cloned from this special font (like in the "Zelda" level set) */
407 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
409 int font_nr = font_to_graphic[i].font_nr;
410 int special = font_to_graphic[i].special;
411 int graphic = font_to_graphic[i].graphic;
413 if (IS_SPECIAL_GFX_ARG(special))
415 boolean special_redefined =
416 getImageListEntryFromImageID(graphic)->redefined;
417 boolean special_cloned = (graphic_info[graphic].clone_from != -1);
419 if (special_cloned && !special_redefined)
423 for (j = 0; font_to_graphic[j].font_nr > -1; j++)
425 int font_nr2 = font_to_graphic[j].font_nr;
426 int special2 = font_to_graphic[j].special;
427 int graphic2 = font_to_graphic[j].graphic;
429 if (IS_SPECIAL_GFX_ARG(special2) &&
430 graphic2 == graphic_info[graphic].clone_from)
432 font_info[font_nr].special_graphic[special] =
433 font_info[font_nr2].special_graphic[special2];
434 font_info[font_nr].special_bitmap_id[special] =
435 font_info[font_nr2].special_bitmap_id[special2];
442 /* reset non-redefined ".active" font graphics if normal font is redefined */
443 /* (this different treatment is needed because normal and active fonts are
444 independently defined ("active" is not a property of font definitions!) */
445 for (i = 0; i < NUM_FONTS; i++)
447 int font_nr_base = i;
448 int font_nr_active = FONT_ACTIVE(font_nr_base);
450 /* check only those fonts with exist as normal and ".active" variant */
451 if (font_nr_base != font_nr_active)
453 int base_graphic = font_info[font_nr_base].graphic;
454 int active_graphic = font_info[font_nr_active].graphic;
455 boolean base_redefined =
456 getImageListEntryFromImageID(base_graphic)->redefined;
457 boolean active_redefined =
458 getImageListEntryFromImageID(active_graphic)->redefined;
460 /* if the base font ("font.menu_1", for example) has been redefined,
461 but not the active font ("font.menu_1.active", for example), do not
462 use an existing (in this case considered obsolete) active font
463 anymore, but use the automatically determined default font */
464 if (base_redefined && !active_redefined)
465 font_info[font_nr_active].graphic = base_graphic;
467 /* now also check each "special" font (which may be the same as above) */
468 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
470 int base_graphic = font_info[font_nr_base].special_graphic[j];
471 int active_graphic = font_info[font_nr_active].special_graphic[j];
472 boolean base_redefined =
473 getImageListEntryFromImageID(base_graphic)->redefined;
474 boolean active_redefined =
475 getImageListEntryFromImageID(active_graphic)->redefined;
477 /* same as above, but check special graphic definitions, for example:
478 redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */
479 if (base_redefined && !active_redefined)
481 font_info[font_nr_active].special_graphic[j] =
482 font_info[font_nr_base].special_graphic[j];
483 font_info[font_nr_active].special_bitmap_id[j] =
484 font_info[font_nr_base].special_bitmap_id[j];
490 /* ---------- initialize font bitmap array ---------- */
492 if (font_bitmap_info != NULL)
493 FreeFontInfo(font_bitmap_info);
496 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
498 /* ---------- initialize font bitmap definitions ---------- */
500 for (i = 0; i < NUM_FONTS; i++)
502 if (i < NUM_INITIAL_FONTS)
504 font_bitmap_info[i] = font_initial[i];
508 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
510 int font_bitmap_id = font_info[i].special_bitmap_id[j];
511 int graphic = font_info[i].special_graphic[j];
513 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
514 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
516 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
517 graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
520 /* copy font relevant information from graphics information */
521 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
522 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
523 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
524 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
525 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
527 font_bitmap_info[font_bitmap_id].draw_xoffset =
528 graphic_info[graphic].draw_xoffset;
529 font_bitmap_info[font_bitmap_id].draw_yoffset =
530 graphic_info[graphic].draw_yoffset;
532 font_bitmap_info[font_bitmap_id].num_chars =
533 graphic_info[graphic].anim_frames;
534 font_bitmap_info[font_bitmap_id].num_chars_per_line =
535 graphic_info[graphic].anim_frames_per_line;
539 InitFontInfo(font_bitmap_info, num_font_bitmaps,
540 getFontBitmapID, getFontFromToken);
543 void InitElementGraphicInfo()
545 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
546 int num_property_mappings = getImageListPropertyMappingSize();
549 if (graphic_info == NULL) /* still at startup phase */
552 /* set values to -1 to identify later as "uninitialized" values */
553 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
555 for (act = 0; act < NUM_ACTIONS; act++)
557 element_info[i].graphic[act] = -1;
558 element_info[i].crumbled[act] = -1;
560 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
562 element_info[i].direction_graphic[act][dir] = -1;
563 element_info[i].direction_crumbled[act][dir] = -1;
570 /* initialize normal element/graphic mapping from static configuration */
571 for (i = 0; element_to_graphic[i].element > -1; i++)
573 int element = element_to_graphic[i].element;
574 int action = element_to_graphic[i].action;
575 int direction = element_to_graphic[i].direction;
576 boolean crumbled = element_to_graphic[i].crumbled;
577 int graphic = element_to_graphic[i].graphic;
578 int base_graphic = el2baseimg(element);
580 if (graphic_info[graphic].bitmap == NULL)
583 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
586 boolean base_redefined =
587 getImageListEntryFromImageID(base_graphic)->redefined;
588 boolean act_dir_redefined =
589 getImageListEntryFromImageID(graphic)->redefined;
591 /* if the base graphic ("emerald", for example) has been redefined,
592 but not the action graphic ("emerald.falling", for example), do not
593 use an existing (in this case considered obsolete) action graphic
594 anymore, but use the automatically determined default graphic */
595 if (base_redefined && !act_dir_redefined)
600 action = ACTION_DEFAULT;
605 element_info[element].direction_crumbled[action][direction] = graphic;
607 element_info[element].crumbled[action] = graphic;
612 element_info[element].direction_graphic[action][direction] = graphic;
614 element_info[element].graphic[action] = graphic;
618 /* initialize normal element/graphic mapping from dynamic configuration */
619 for (i = 0; i < num_property_mappings; i++)
621 int element = property_mapping[i].base_index;
622 int action = property_mapping[i].ext1_index;
623 int direction = property_mapping[i].ext2_index;
624 int special = property_mapping[i].ext3_index;
625 int graphic = property_mapping[i].artwork_index;
626 boolean crumbled = FALSE;
629 if ((element == EL_EM_DYNAMITE ||
630 element == EL_EM_DYNAMITE_ACTIVE) &&
631 action == ACTION_ACTIVE &&
632 (special == GFX_SPECIAL_ARG_EDITOR ||
633 special == GFX_SPECIAL_ARG_PANEL))
634 printf("::: DYNAMIC: %d, %d, %d -> %d\n",
635 element, action, special, graphic);
638 if (special == GFX_SPECIAL_ARG_CRUMBLED)
644 if (graphic_info[graphic].bitmap == NULL)
647 if (element >= MAX_NUM_ELEMENTS || special != -1)
651 action = ACTION_DEFAULT;
656 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
657 element_info[element].direction_crumbled[action][dir] = -1;
660 element_info[element].direction_crumbled[action][direction] = graphic;
662 element_info[element].crumbled[action] = graphic;
667 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
668 element_info[element].direction_graphic[action][dir] = -1;
671 element_info[element].direction_graphic[action][direction] = graphic;
673 element_info[element].graphic[action] = graphic;
677 /* now copy all graphics that are defined to be cloned from other graphics */
678 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
680 int graphic = element_info[i].graphic[ACTION_DEFAULT];
681 int crumbled_like, diggable_like;
686 crumbled_like = graphic_info[graphic].crumbled_like;
687 diggable_like = graphic_info[graphic].diggable_like;
689 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
691 for (act = 0; act < NUM_ACTIONS; act++)
692 element_info[i].crumbled[act] =
693 element_info[crumbled_like].crumbled[act];
694 for (act = 0; act < NUM_ACTIONS; act++)
695 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
696 element_info[i].direction_crumbled[act][dir] =
697 element_info[crumbled_like].direction_crumbled[act][dir];
700 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
702 element_info[i].graphic[ACTION_DIGGING] =
703 element_info[diggable_like].graphic[ACTION_DIGGING];
704 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
705 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
706 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
711 /* set hardcoded definitions for some runtime elements without graphic */
712 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
716 /* set hardcoded definitions for some internal elements without graphic */
717 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
719 if (IS_EDITOR_CASCADE_INACTIVE(i))
720 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
721 else if (IS_EDITOR_CASCADE_ACTIVE(i))
722 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
726 /* now set all undefined/invalid graphics to -1 to set to default after it */
727 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
729 for (act = 0; act < NUM_ACTIONS; act++)
733 graphic = element_info[i].graphic[act];
734 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
735 element_info[i].graphic[act] = -1;
737 graphic = element_info[i].crumbled[act];
738 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
739 element_info[i].crumbled[act] = -1;
741 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
743 graphic = element_info[i].direction_graphic[act][dir];
744 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
745 element_info[i].direction_graphic[act][dir] = -1;
747 graphic = element_info[i].direction_crumbled[act][dir];
748 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
749 element_info[i].direction_crumbled[act][dir] = -1;
756 /* adjust graphics with 2nd tile for movement according to direction
757 (do this before correcting '-1' values to minimize calculations) */
758 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
760 for (act = 0; act < NUM_ACTIONS; act++)
762 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
764 int graphic = element_info[i].direction_graphic[act][dir];
765 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
767 if (act == ACTION_FALLING) /* special case */
768 graphic = element_info[i].graphic[act];
771 graphic_info[graphic].double_movement &&
772 graphic_info[graphic].swap_double_tiles != 0)
774 struct GraphicInfo *g = &graphic_info[graphic];
775 int src_x_front = g->src_x;
776 int src_y_front = g->src_y;
777 int src_x_back = g->src_x + g->offset2_x;
778 int src_y_back = g->src_y + g->offset2_y;
779 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
781 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
782 src_y_front < src_y_back);
783 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
784 boolean swap_movement_tiles_autodetected =
785 (!frames_are_ordered_diagonally &&
786 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
787 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
788 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
789 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
792 /* swap frontside and backside graphic tile coordinates, if needed */
793 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
795 /* get current (wrong) backside tile coordinates */
796 getFixedGraphicSourceExt(graphic, 0, &dummy,
797 &src_x_back, &src_y_back, TRUE);
799 /* set frontside tile coordinates to backside tile coordinates */
800 g->src_x = src_x_back;
801 g->src_y = src_y_back;
803 /* invert tile offset to point to new backside tile coordinates */
807 /* do not swap front and backside tiles again after correction */
808 g->swap_double_tiles = 0;
817 /* now set all '-1' values to element specific default values */
818 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
820 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
821 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
822 int default_direction_graphic[NUM_DIRECTIONS_FULL];
823 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
825 if (default_graphic == -1)
826 default_graphic = IMG_UNKNOWN;
828 if (default_crumbled == -1)
829 default_crumbled = default_graphic;
831 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
832 if (default_crumbled == -1)
833 default_crumbled = IMG_EMPTY;
836 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
838 default_direction_graphic[dir] =
839 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
840 default_direction_crumbled[dir] =
841 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
843 if (default_direction_graphic[dir] == -1)
844 default_direction_graphic[dir] = default_graphic;
846 if (default_direction_crumbled[dir] == -1)
847 default_direction_crumbled[dir] = default_direction_graphic[dir];
849 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
850 if (default_direction_crumbled[dir] == -1)
851 default_direction_crumbled[dir] = default_crumbled;
855 for (act = 0; act < NUM_ACTIONS; act++)
857 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
858 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
859 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
860 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
861 act == ACTION_TURNING_FROM_RIGHT ||
862 act == ACTION_TURNING_FROM_UP ||
863 act == ACTION_TURNING_FROM_DOWN);
865 /* generic default action graphic (defined by "[default]" directive) */
866 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
867 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
868 int default_remove_graphic = IMG_EMPTY;
870 if (act_remove && default_action_graphic != -1)
871 default_remove_graphic = default_action_graphic;
873 /* look for special default action graphic (classic game specific) */
874 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
875 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
876 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
877 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
878 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
879 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
881 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
882 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
883 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
884 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
885 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
886 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
889 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
890 /* !!! make this better !!! */
891 if (i == EL_EMPTY_SPACE)
893 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
894 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
898 if (default_action_graphic == -1)
899 default_action_graphic = default_graphic;
901 if (default_action_crumbled == -1)
902 default_action_crumbled = default_action_graphic;
904 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
905 if (default_action_crumbled == -1)
906 default_action_crumbled = default_crumbled;
909 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
911 /* use action graphic as the default direction graphic, if undefined */
912 int default_action_direction_graphic = element_info[i].graphic[act];
913 int default_action_direction_crumbled = element_info[i].crumbled[act];
915 /* no graphic for current action -- use default direction graphic */
916 if (default_action_direction_graphic == -1)
917 default_action_direction_graphic =
918 (act_remove ? default_remove_graphic :
920 element_info[i].direction_graphic[ACTION_TURNING][dir] :
921 default_action_graphic != default_graphic ?
922 default_action_graphic :
923 default_direction_graphic[dir]);
925 if (element_info[i].direction_graphic[act][dir] == -1)
926 element_info[i].direction_graphic[act][dir] =
927 default_action_direction_graphic;
930 if (default_action_direction_crumbled == -1)
931 default_action_direction_crumbled =
932 element_info[i].direction_graphic[act][dir];
934 if (default_action_direction_crumbled == -1)
935 default_action_direction_crumbled =
936 (act_remove ? default_remove_graphic :
938 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
939 default_action_crumbled != default_crumbled ?
940 default_action_crumbled :
941 default_direction_crumbled[dir]);
944 if (element_info[i].direction_crumbled[act][dir] == -1)
945 element_info[i].direction_crumbled[act][dir] =
946 default_action_direction_crumbled;
949 /* no graphic for this specific action -- use default action graphic */
950 if (element_info[i].graphic[act] == -1)
951 element_info[i].graphic[act] =
952 (act_remove ? default_remove_graphic :
953 act_turning ? element_info[i].graphic[ACTION_TURNING] :
954 default_action_graphic);
956 if (element_info[i].crumbled[act] == -1)
957 element_info[i].crumbled[act] = element_info[i].graphic[act];
959 if (element_info[i].crumbled[act] == -1)
960 element_info[i].crumbled[act] =
961 (act_remove ? default_remove_graphic :
962 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
963 default_action_crumbled);
971 /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */
972 /* set animation mode to "none" for each graphic with only 1 frame */
973 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
975 for (act = 0; act < NUM_ACTIONS; act++)
977 int graphic = element_info[i].graphic[act];
978 int crumbled = element_info[i].crumbled[act];
980 if (graphic_info[graphic].anim_frames == 1)
981 graphic_info[graphic].anim_mode = ANIM_NONE;
982 if (graphic_info[crumbled].anim_frames == 1)
983 graphic_info[crumbled].anim_mode = ANIM_NONE;
985 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
987 graphic = element_info[i].direction_graphic[act][dir];
988 crumbled = element_info[i].direction_crumbled[act][dir];
990 if (graphic_info[graphic].anim_frames == 1)
991 graphic_info[graphic].anim_mode = ANIM_NONE;
992 if (graphic_info[crumbled].anim_frames == 1)
993 graphic_info[crumbled].anim_mode = ANIM_NONE;
1001 if (options.verbose)
1003 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1004 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
1006 Error(ERR_INFO, "warning: no graphic for element '%s' (%d)",
1007 element_info[i].token_name, i);
1013 void InitElementSpecialGraphicInfo()
1015 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
1016 int num_property_mappings = getImageListPropertyMappingSize();
1019 /* always start with reliable default values */
1020 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1021 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1022 element_info[i].special_graphic[j] =
1023 element_info[i].graphic[ACTION_DEFAULT];
1025 /* initialize special element/graphic mapping from static configuration */
1026 for (i = 0; element_to_special_graphic[i].element > -1; i++)
1028 int element = element_to_special_graphic[i].element;
1029 int special = element_to_special_graphic[i].special;
1030 int graphic = element_to_special_graphic[i].graphic;
1031 int base_graphic = el2baseimg(element);
1032 boolean base_redefined =
1033 getImageListEntryFromImageID(base_graphic)->redefined;
1034 boolean special_redefined =
1035 getImageListEntryFromImageID(graphic)->redefined;
1038 if ((element == EL_EM_DYNAMITE ||
1039 element == EL_EM_DYNAMITE_ACTIVE) &&
1040 (special == GFX_SPECIAL_ARG_EDITOR ||
1041 special == GFX_SPECIAL_ARG_PANEL))
1042 printf("::: SPECIAL STATIC: %d, %d -> %d\n",
1043 element, special, graphic);
1046 /* if the base graphic ("emerald", for example) has been redefined,
1047 but not the special graphic ("emerald.EDITOR", for example), do not
1048 use an existing (in this case considered obsolete) special graphic
1049 anymore, but use the automatically created (down-scaled) graphic */
1050 if (base_redefined && !special_redefined)
1053 element_info[element].special_graphic[special] = graphic;
1056 /* initialize special element/graphic mapping from dynamic configuration */
1057 for (i = 0; i < num_property_mappings; i++)
1059 int element = property_mapping[i].base_index;
1060 int action = property_mapping[i].ext1_index;
1061 int direction = property_mapping[i].ext2_index;
1062 int special = property_mapping[i].ext3_index;
1063 int graphic = property_mapping[i].artwork_index;
1066 if ((element == EL_EM_DYNAMITE ||
1067 element == EL_EM_DYNAMITE_ACTIVE ||
1068 element == EL_CONVEYOR_BELT_1_MIDDLE ||
1069 element == EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE) &&
1070 (special == GFX_SPECIAL_ARG_EDITOR ||
1071 special == GFX_SPECIAL_ARG_PANEL))
1072 printf("::: SPECIAL DYNAMIC: %d, %d -> %d [%d]\n",
1073 element, special, graphic, property_mapping[i].ext1_index);
1077 if (element == EL_CONVEYOR_BELT_1_MIDDLE &&
1078 action == ACTION_ACTIVE)
1080 element = EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE;
1086 if (element == EL_MAGIC_WALL &&
1087 action == ACTION_ACTIVE)
1089 element = EL_MAGIC_WALL_ACTIVE;
1095 /* for action ".active", replace element with active element, if exists */
1096 if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
1098 element = ELEMENT_ACTIVE(element);
1103 if (element >= MAX_NUM_ELEMENTS)
1106 /* do not change special graphic if action or direction was specified */
1107 if (action != -1 || direction != -1)
1110 if (IS_SPECIAL_GFX_ARG(special))
1111 element_info[element].special_graphic[special] = graphic;
1114 /* now set all undefined/invalid graphics to default */
1115 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1116 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
1117 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
1118 element_info[i].special_graphic[j] =
1119 element_info[i].graphic[ACTION_DEFAULT];
1122 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
1124 if (type != TYPE_ELEMENT && type != TYPE_GRAPHIC)
1125 return get_parameter_value(value_raw, suffix, type);
1127 if (strEqual(value_raw, ARG_UNDEFINED))
1128 return ARG_UNDEFINED_VALUE;
1130 if (type == TYPE_ELEMENT)
1132 char *value = getHashEntry(element_token_hash, value_raw);
1134 return (value != NULL ? atoi(value) : EL_UNDEFINED);
1136 else if (type == TYPE_GRAPHIC)
1138 char *value = getHashEntry(graphic_token_hash, value_raw);
1140 return (value != NULL ? atoi(value) : IMG_UNDEFINED);
1146 static int get_scaled_graphic_width(int graphic)
1148 int original_width = getOriginalImageWidthFromImageID(graphic);
1149 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1151 return original_width * scale_up_factor;
1154 static int get_scaled_graphic_height(int graphic)
1156 int original_height = getOriginalImageHeightFromImageID(graphic);
1157 int scale_up_factor = graphic_info[graphic].scale_up_factor;
1159 return original_height * scale_up_factor;
1162 static void set_graphic_parameters_ext(int graphic, int *parameter,
1165 struct GraphicInfo *g = &graphic_info[graphic];
1166 int anim_frames_per_row = 1, anim_frames_per_col = 1;
1167 int anim_frames_per_line = 1;
1169 /* always start with reliable default values */
1170 g->src_image_width = 0;
1171 g->src_image_height = 0;
1174 g->width = TILEX; /* default for element graphics */
1175 g->height = TILEY; /* default for element graphics */
1176 g->offset_x = 0; /* one or both of these values ... */
1177 g->offset_y = 0; /* ... will be corrected later */
1178 g->offset2_x = 0; /* one or both of these values ... */
1179 g->offset2_y = 0; /* ... will be corrected later */
1180 g->swap_double_tiles = -1; /* auto-detect tile swapping */
1181 g->crumbled_like = -1; /* do not use clone element */
1182 g->diggable_like = -1; /* do not use clone element */
1183 g->border_size = TILEX / 8; /* "CRUMBLED" border size */
1184 g->scale_up_factor = 1; /* default: no scaling up */
1185 g->clone_from = -1; /* do not use clone graphic */
1186 g->anim_delay_fixed = 0;
1187 g->anim_delay_random = 0;
1188 g->post_delay_fixed = 0;
1189 g->post_delay_random = 0;
1190 g->fade_mode = FADE_MODE_DEFAULT;
1194 g->align = ALIGN_CENTER; /* default for title screens */
1195 g->valign = VALIGN_MIDDLE; /* default for title screens */
1196 g->sort_priority = 0; /* default for title screens */
1198 g->style = STYLE_DEFAULT;
1200 g->bitmap = src_bitmap;
1203 /* optional zoom factor for scaling up the image to a larger size */
1204 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1205 g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1206 if (g->scale_up_factor < 1)
1207 g->scale_up_factor = 1; /* no scaling */
1211 if (g->use_image_size)
1213 /* set new default bitmap size (with scaling, but without small images) */
1214 g->width = get_scaled_graphic_width(graphic);
1215 g->height = get_scaled_graphic_height(graphic);
1219 /* optional x and y tile position of animation frame sequence */
1220 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
1221 g->src_x = parameter[GFX_ARG_XPOS] * TILEX;
1222 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1223 g->src_y = parameter[GFX_ARG_YPOS] * TILEY;
1225 /* optional x and y pixel position of animation frame sequence */
1226 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1227 g->src_x = parameter[GFX_ARG_X];
1228 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1229 g->src_y = parameter[GFX_ARG_Y];
1231 /* optional width and height of each animation frame */
1232 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1233 g->width = parameter[GFX_ARG_WIDTH];
1234 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1235 g->height = parameter[GFX_ARG_HEIGHT];
1241 Error(ERR_INFO_LINE, "-");
1242 Error(ERR_WARN, "invalid value %d for '%s.width' (fallback done to %d)",
1243 g->width, getTokenFromImageID(graphic), TILEX);
1244 Error(ERR_INFO_LINE, "-");
1246 g->width = TILEX; /* will be checked to be inside bitmap later */
1251 Error(ERR_INFO_LINE, "-");
1252 Error(ERR_WARN, "invalid value %d for '%s.height' (fallback done to %d)",
1253 g->height, getTokenFromImageID(graphic), TILEY);
1254 Error(ERR_INFO_LINE, "-");
1256 g->height = TILEY; /* will be checked to be inside bitmap later */
1261 /* optional zoom factor for scaling up the image to a larger size */
1262 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1263 g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1264 if (g->scale_up_factor < 1)
1265 g->scale_up_factor = 1; /* no scaling */
1270 /* get final bitmap size (with scaling, but without small images) */
1271 int src_image_width = get_scaled_graphic_width(graphic);
1272 int src_image_height = get_scaled_graphic_height(graphic);
1274 if (src_image_width == 0 || src_image_height == 0)
1276 /* only happens when loaded outside artwork system (like "global.busy") */
1277 src_image_width = src_bitmap->width;
1278 src_image_height = src_bitmap->height;
1281 anim_frames_per_row = src_image_width / g->width;
1282 anim_frames_per_col = src_image_height / g->height;
1284 g->src_image_width = src_image_width;
1285 g->src_image_height = src_image_height;
1288 /* correct x or y offset dependent of vertical or horizontal frame order */
1289 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
1291 g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1292 parameter[GFX_ARG_OFFSET] : g->height);
1293 anim_frames_per_line = anim_frames_per_col;
1295 else /* frames are ordered horizontally */
1297 g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1298 parameter[GFX_ARG_OFFSET] : g->width);
1299 anim_frames_per_line = anim_frames_per_row;
1302 /* optionally, the x and y offset of frames can be specified directly */
1303 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1304 g->offset_x = parameter[GFX_ARG_XOFFSET];
1305 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1306 g->offset_y = parameter[GFX_ARG_YOFFSET];
1308 /* optionally, moving animations may have separate start and end graphics */
1309 g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1311 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1312 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1314 /* correct x or y offset2 dependent of vertical or horizontal frame order */
1315 if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
1316 g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1317 parameter[GFX_ARG_2ND_OFFSET] : g->height);
1318 else /* frames are ordered horizontally */
1319 g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1320 parameter[GFX_ARG_2ND_OFFSET] : g->width);
1322 /* optionally, the x and y offset of 2nd graphic can be specified directly */
1323 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1324 g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1325 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1326 g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1328 /* optionally, the second movement tile can be specified as start tile */
1329 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1330 g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1332 /* automatically determine correct number of frames, if not defined */
1333 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1334 g->anim_frames = parameter[GFX_ARG_FRAMES];
1335 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1336 g->anim_frames = anim_frames_per_row;
1337 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1338 g->anim_frames = anim_frames_per_col;
1342 if (g->anim_frames == 0) /* frames must be at least 1 */
1345 g->anim_frames_per_line =
1346 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1347 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1349 g->anim_delay = parameter[GFX_ARG_DELAY];
1350 if (g->anim_delay == 0) /* delay must be at least 1 */
1353 g->anim_mode = parameter[GFX_ARG_ANIM_MODE];
1355 if (g->anim_frames == 1)
1356 g->anim_mode = ANIM_NONE;
1359 /* automatically determine correct start frame, if not defined */
1360 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1361 g->anim_start_frame = 0;
1362 else if (g->anim_mode & ANIM_REVERSE)
1363 g->anim_start_frame = g->anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1365 g->anim_start_frame = parameter[GFX_ARG_START_FRAME];
1367 /* animation synchronized with global frame counter, not move position */
1368 g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1370 /* optional element for cloning crumble graphics */
1371 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1372 g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1374 /* optional element for cloning digging graphics */
1375 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1376 g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1378 /* optional border size for "crumbling" diggable graphics */
1379 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1380 g->border_size = parameter[GFX_ARG_BORDER_SIZE];
1382 /* this is only used for player "boring" and "sleeping" actions */
1383 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1384 g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED];
1385 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1386 g->anim_delay_random = parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1387 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1388 g->post_delay_fixed = parameter[GFX_ARG_POST_DELAY_FIXED];
1389 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1390 g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM];
1392 /* this is only used for toon animations */
1393 g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
1394 g->step_delay = parameter[GFX_ARG_STEP_DELAY];
1396 /* this is only used for drawing font characters */
1397 g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1398 g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1400 /* this is only used for drawing envelope graphics */
1401 g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1403 /* optional graphic for cloning all graphics settings */
1404 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1405 g->clone_from = parameter[GFX_ARG_CLONE_FROM];
1407 /* optional settings for drawing title screens and title messages */
1408 if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
1409 g->fade_mode = parameter[GFX_ARG_FADE_MODE];
1410 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1411 g->fade_delay = parameter[GFX_ARG_FADE_DELAY];
1412 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1413 g->post_delay = parameter[GFX_ARG_POST_DELAY];
1414 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1415 g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1416 if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
1417 g->align = parameter[GFX_ARG_ALIGN];
1418 if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
1419 g->valign = parameter[GFX_ARG_VALIGN];
1420 if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
1421 g->sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
1423 if (parameter[GFX_ARG_CLASS] != ARG_UNDEFINED_VALUE)
1424 g->class = parameter[GFX_ARG_CLASS];
1425 if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
1426 g->style = parameter[GFX_ARG_STYLE];
1428 /* this is only used for drawing menu buttons and text */
1429 g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
1430 g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
1431 g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
1432 g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
1435 static void set_graphic_parameters(int graphic)
1438 struct FileInfo *image = getImageListEntryFromImageID(graphic);
1439 char **parameter_raw = image->parameter;
1440 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
1441 int parameter[NUM_GFX_ARGS];
1444 /* if fallback to default artwork is done, also use the default parameters */
1445 if (image->fallback_to_default)
1446 parameter_raw = image->default_parameter;
1448 /* get integer values from string parameters */
1449 for (i = 0; i < NUM_GFX_ARGS; i++)
1450 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
1451 image_config_suffix[i].token,
1452 image_config_suffix[i].type);
1454 set_graphic_parameters_ext(graphic, parameter, src_bitmap);
1458 struct FileInfo *image = getImageListEntryFromImageID(graphic);
1459 char **parameter_raw = image->parameter;
1460 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
1461 int parameter[NUM_GFX_ARGS];
1462 int anim_frames_per_row = 1, anim_frames_per_col = 1;
1463 int anim_frames_per_line = 1;
1466 /* if fallback to default artwork is done, also use the default parameters */
1467 if (image->fallback_to_default)
1468 parameter_raw = image->default_parameter;
1470 /* get integer values from string parameters */
1471 for (i = 0; i < NUM_GFX_ARGS; i++)
1472 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
1473 image_config_suffix[i].token,
1474 image_config_suffix[i].type);
1476 graphic_info[graphic].bitmap = src_bitmap;
1478 /* always start with reliable default values */
1479 graphic_info[graphic].src_image_width = 0;
1480 graphic_info[graphic].src_image_height = 0;
1481 graphic_info[graphic].src_x = 0;
1482 graphic_info[graphic].src_y = 0;
1483 graphic_info[graphic].width = TILEX; /* default for element graphics */
1484 graphic_info[graphic].height = TILEY; /* default for element graphics */
1485 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
1486 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
1487 graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
1488 graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
1489 graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
1490 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
1491 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
1492 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
1493 graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
1494 graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
1495 graphic_info[graphic].anim_delay_fixed = 0;
1496 graphic_info[graphic].anim_delay_random = 0;
1497 graphic_info[graphic].post_delay_fixed = 0;
1498 graphic_info[graphic].post_delay_random = 0;
1499 graphic_info[graphic].fade_mode = FADE_MODE_DEFAULT;
1500 graphic_info[graphic].fade_delay = -1;
1501 graphic_info[graphic].post_delay = -1;
1502 graphic_info[graphic].auto_delay = -1;
1503 graphic_info[graphic].align = ALIGN_CENTER; /* default for title screens */
1504 graphic_info[graphic].valign = VALIGN_MIDDLE; /* default for title screens */
1505 graphic_info[graphic].sort_priority = 0; /* default for title screens */
1508 /* optional zoom factor for scaling up the image to a larger size */
1509 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1510 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1511 if (graphic_info[graphic].scale_up_factor < 1)
1512 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
1516 if (graphic_info[graphic].use_image_size)
1518 /* set new default bitmap size (with scaling, but without small images) */
1519 graphic_info[graphic].width = get_scaled_graphic_width(graphic);
1520 graphic_info[graphic].height = get_scaled_graphic_height(graphic);
1524 /* optional x and y tile position of animation frame sequence */
1525 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
1526 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1527 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1528 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1530 /* optional x and y pixel position of animation frame sequence */
1531 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1532 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
1533 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1534 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
1536 /* optional width and height of each animation frame */
1537 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1538 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
1539 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1540 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
1543 /* optional zoom factor for scaling up the image to a larger size */
1544 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1545 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1546 if (graphic_info[graphic].scale_up_factor < 1)
1547 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
1552 /* get final bitmap size (with scaling, but without small images) */
1553 int src_image_width = get_scaled_graphic_width(graphic);
1554 int src_image_height = get_scaled_graphic_height(graphic);
1556 anim_frames_per_row = src_image_width / graphic_info[graphic].width;
1557 anim_frames_per_col = src_image_height / graphic_info[graphic].height;
1559 graphic_info[graphic].src_image_width = src_image_width;
1560 graphic_info[graphic].src_image_height = src_image_height;
1563 /* correct x or y offset dependent of vertical or horizontal frame order */
1564 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
1566 graphic_info[graphic].offset_y =
1567 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1568 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
1569 anim_frames_per_line = anim_frames_per_col;
1571 else /* frames are ordered horizontally */
1573 graphic_info[graphic].offset_x =
1574 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1575 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
1576 anim_frames_per_line = anim_frames_per_row;
1579 /* optionally, the x and y offset of frames can be specified directly */
1580 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1581 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
1582 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1583 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
1585 /* optionally, moving animations may have separate start and end graphics */
1586 graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1588 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1589 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1591 /* correct x or y offset2 dependent of vertical or horizontal frame order */
1592 if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
1593 graphic_info[graphic].offset2_y =
1594 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1595 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
1596 else /* frames are ordered horizontally */
1597 graphic_info[graphic].offset2_x =
1598 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1599 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
1601 /* optionally, the x and y offset of 2nd graphic can be specified directly */
1602 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1603 graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1604 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1605 graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1607 /* optionally, the second movement tile can be specified as start tile */
1608 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1609 graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1611 /* automatically determine correct number of frames, if not defined */
1612 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1613 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
1614 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1615 graphic_info[graphic].anim_frames = anim_frames_per_row;
1616 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1617 graphic_info[graphic].anim_frames = anim_frames_per_col;
1619 graphic_info[graphic].anim_frames = 1;
1621 if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */
1622 graphic_info[graphic].anim_frames = 1;
1624 graphic_info[graphic].anim_frames_per_line =
1625 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1626 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1628 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
1629 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
1630 graphic_info[graphic].anim_delay = 1;
1632 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
1634 if (graphic_info[graphic].anim_frames == 1)
1635 graphic_info[graphic].anim_mode = ANIM_NONE;
1638 /* automatically determine correct start frame, if not defined */
1639 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1640 graphic_info[graphic].anim_start_frame = 0;
1641 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
1642 graphic_info[graphic].anim_start_frame =
1643 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1645 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1647 /* animation synchronized with global frame counter, not move position */
1648 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1650 /* optional element for cloning crumble graphics */
1651 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1652 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1654 /* optional element for cloning digging graphics */
1655 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1656 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1658 /* optional border size for "crumbling" diggable graphics */
1659 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1660 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
1662 /* this is only used for player "boring" and "sleeping" actions */
1663 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1664 graphic_info[graphic].anim_delay_fixed =
1665 parameter[GFX_ARG_ANIM_DELAY_FIXED];
1666 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1667 graphic_info[graphic].anim_delay_random =
1668 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1669 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1670 graphic_info[graphic].post_delay_fixed =
1671 parameter[GFX_ARG_POST_DELAY_FIXED];
1672 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1673 graphic_info[graphic].post_delay_random =
1674 parameter[GFX_ARG_POST_DELAY_RANDOM];
1676 /* this is only used for toon animations */
1677 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
1678 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
1680 /* this is only used for drawing font characters */
1681 graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1682 graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1684 /* this is only used for drawing envelope graphics */
1685 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1687 /* optional graphic for cloning all graphics settings */
1688 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1689 graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
1691 /* optional settings for drawing title screens and title messages */
1692 if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
1693 graphic_info[graphic].fade_mode = parameter[GFX_ARG_FADE_MODE];
1694 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1695 graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY];
1696 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1697 graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY];
1698 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1699 graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1700 if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
1701 graphic_info[graphic].align = parameter[GFX_ARG_ALIGN];
1702 if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
1703 graphic_info[graphic].valign = parameter[GFX_ARG_VALIGN];
1704 if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
1705 graphic_info[graphic].sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
1708 UPDATE_BUSY_STATE();
1711 static void set_cloned_graphic_parameters(int graphic)
1713 int fallback_graphic = IMG_CHAR_EXCLAM;
1714 int max_num_images = getImageListSize();
1715 int clone_graphic = graphic_info[graphic].clone_from;
1716 int num_references_followed = 1;
1718 while (graphic_info[clone_graphic].clone_from != -1 &&
1719 num_references_followed < max_num_images)
1721 clone_graphic = graphic_info[clone_graphic].clone_from;
1723 num_references_followed++;
1726 if (num_references_followed >= max_num_images)
1728 Error(ERR_INFO_LINE, "-");
1729 Error(ERR_INFO, "warning: error found in config file:");
1730 Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
1731 Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(graphic));
1732 Error(ERR_INFO, "error: loop discovered when resolving cloned graphics");
1733 Error(ERR_INFO, "custom graphic rejected for this element/action");
1735 if (graphic == fallback_graphic)
1736 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1738 Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
1739 Error(ERR_INFO_LINE, "-");
1741 graphic_info[graphic] = graphic_info[fallback_graphic];
1745 graphic_info[graphic] = graphic_info[clone_graphic];
1746 graphic_info[graphic].clone_from = clone_graphic;
1750 static void InitGraphicInfo()
1752 int fallback_graphic = IMG_CHAR_EXCLAM;
1753 int num_images = getImageListSize();
1756 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1757 static boolean clipmasks_initialized = FALSE;
1759 XGCValues clip_gc_values;
1760 unsigned int clip_gc_valuemask;
1761 GC copy_clipmask_gc = None;
1764 /* use image size as default values for width and height for these images */
1765 static int full_size_graphics[] =
1770 IMG_BACKGROUND_ENVELOPE_1,
1771 IMG_BACKGROUND_ENVELOPE_2,
1772 IMG_BACKGROUND_ENVELOPE_3,
1773 IMG_BACKGROUND_ENVELOPE_4,
1776 IMG_BACKGROUND_TITLE_INITIAL,
1777 IMG_BACKGROUND_TITLE,
1778 IMG_BACKGROUND_MAIN,
1779 IMG_BACKGROUND_LEVELS,
1780 IMG_BACKGROUND_LEVELNR,
1781 IMG_BACKGROUND_SCORES,
1782 IMG_BACKGROUND_EDITOR,
1783 IMG_BACKGROUND_INFO,
1784 IMG_BACKGROUND_INFO_ELEMENTS,
1785 IMG_BACKGROUND_INFO_MUSIC,
1786 IMG_BACKGROUND_INFO_CREDITS,
1787 IMG_BACKGROUND_INFO_PROGRAM,
1788 IMG_BACKGROUND_INFO_LEVELSET,
1789 IMG_BACKGROUND_SETUP,
1790 IMG_BACKGROUND_DOOR,
1791 IMG_BACKGROUND_TAPE,
1792 IMG_BACKGROUND_PANEL,
1794 IMG_TITLESCREEN_INITIAL_1,
1795 IMG_TITLESCREEN_INITIAL_2,
1796 IMG_TITLESCREEN_INITIAL_3,
1797 IMG_TITLESCREEN_INITIAL_4,
1798 IMG_TITLESCREEN_INITIAL_5,
1808 checked_free(graphic_info);
1810 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1813 /* initialize "use_image_size" flag with default value */
1814 for (i = 0; i < num_images; i++)
1815 graphic_info[i].use_image_size = FALSE;
1817 /* initialize "use_image_size" flag from static configuration above */
1818 for (i = 0; full_size_graphics[i] != -1; i++)
1819 graphic_info[full_size_graphics[i]].use_image_size = TRUE;
1822 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1823 if (clipmasks_initialized)
1825 for (i = 0; i < num_images; i++)
1827 if (graphic_info[i].clip_mask)
1828 XFreePixmap(display, graphic_info[i].clip_mask);
1829 if (graphic_info[i].clip_gc)
1830 XFreeGC(display, graphic_info[i].clip_gc);
1832 graphic_info[i].clip_mask = None;
1833 graphic_info[i].clip_gc = None;
1838 /* first set all graphic paramaters ... */
1839 for (i = 0; i < num_images; i++)
1840 set_graphic_parameters(i);
1842 /* ... then copy these parameters for cloned graphics */
1843 for (i = 0; i < num_images; i++)
1844 if (graphic_info[i].clone_from != -1)
1845 set_cloned_graphic_parameters(i);
1847 for (i = 0; i < num_images; i++)
1852 int first_frame, last_frame;
1853 int src_bitmap_width, src_bitmap_height;
1855 /* now check if no animation frames are outside of the loaded image */
1857 if (graphic_info[i].bitmap == NULL)
1858 continue; /* skip check for optional images that are undefined */
1860 /* get image size (this can differ from the standard element tile size!) */
1861 width = graphic_info[i].width;
1862 height = graphic_info[i].height;
1864 /* get final bitmap size (with scaling, but without small images) */
1865 src_bitmap_width = graphic_info[i].src_image_width;
1866 src_bitmap_height = graphic_info[i].src_image_height;
1868 /* check if first animation frame is inside specified bitmap */
1871 getFixedGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1874 /* this avoids calculating wrong start position for out-of-bounds frame */
1875 src_x = graphic_info[i].src_x;
1876 src_y = graphic_info[i].src_y;
1879 if (src_x < 0 || src_y < 0 ||
1880 src_x + width > src_bitmap_width ||
1881 src_y + height > src_bitmap_height)
1883 Error(ERR_INFO_LINE, "-");
1884 Error(ERR_INFO, "warning: error found in config file:");
1885 Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
1886 Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
1887 Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
1889 "error: first animation frame out of bounds (%d, %d) [%d, %d]",
1890 src_x, src_y, src_bitmap_width, src_bitmap_height);
1891 Error(ERR_INFO, "custom graphic rejected for this element/action");
1893 if (i == fallback_graphic)
1894 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1896 Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
1897 Error(ERR_INFO_LINE, "-");
1899 graphic_info[i] = graphic_info[fallback_graphic];
1902 /* check if last animation frame is inside specified bitmap */
1904 last_frame = graphic_info[i].anim_frames - 1;
1905 getFixedGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1907 if (src_x < 0 || src_y < 0 ||
1908 src_x + width > src_bitmap_width ||
1909 src_y + height > src_bitmap_height)
1911 Error(ERR_INFO_LINE, "-");
1912 Error(ERR_INFO, "warning: error found in config file:");
1913 Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
1914 Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
1915 Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
1917 "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1918 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1919 Error(ERR_INFO, "::: %d, %d", width, height);
1920 Error(ERR_INFO, "custom graphic rejected for this element/action");
1922 if (i == fallback_graphic)
1923 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1925 Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
1926 Error(ERR_INFO_LINE, "-");
1928 graphic_info[i] = graphic_info[fallback_graphic];
1931 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1932 /* currently we only need a tile clip mask from the first frame */
1933 getFixedGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1935 if (copy_clipmask_gc == None)
1937 clip_gc_values.graphics_exposures = False;
1938 clip_gc_valuemask = GCGraphicsExposures;
1939 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1940 clip_gc_valuemask, &clip_gc_values);
1943 graphic_info[i].clip_mask =
1944 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1946 src_pixmap = src_bitmap->clip_mask;
1947 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1948 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1950 clip_gc_values.graphics_exposures = False;
1951 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1952 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1954 graphic_info[i].clip_gc =
1955 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1959 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1960 if (copy_clipmask_gc)
1961 XFreeGC(display, copy_clipmask_gc);
1963 clipmasks_initialized = TRUE;
1967 static void InitGraphicCompatibilityInfo()
1969 struct FileInfo *fi_global_door =
1970 getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
1971 int num_images = getImageListSize();
1974 /* the following compatibility handling is needed for the following case:
1975 versions up to 3.3.0.0 used one large bitmap "global.door" for various
1976 graphics mainly used for door and panel graphics, like editor, tape and
1977 in-game buttons with hard-coded bitmap positions and button sizes; as
1978 these graphics now have individual definitions, redefining "global.door"
1979 to change all these graphics at once like before does not work anymore
1980 (because all those individual definitions still have their default values);
1981 to solve this, remap all those individual definitions that are not
1982 redefined to the new bitmap of "global.door" if it was redefined */
1984 /* special compatibility handling if image "global.door" was redefined */
1985 if (fi_global_door->redefined)
1987 for (i = 0; i < num_images; i++)
1989 struct FileInfo *fi = getImageListEntryFromImageID(i);
1991 /* process only those images that still use the default settings */
1994 /* process all images which default to same image as "global.door" */
1995 if (strEqual(fi->default_filename, fi_global_door->default_filename))
1997 // printf("::: special treatment needed for token '%s'\n", fi->token);
1999 graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
2009 int *width, *height;
2014 { IMG_DOOR_1_WING_LEFT, &door_1.width, &door_1.height, FALSE },
2015 { IMG_DOOR_1_WING_RIGHT, &door_1.width, &door_1.height, TRUE },
2016 { IMG_DOOR_2_WING_LEFT, &door_2.width, &door_2.height, FALSE },
2017 { IMG_DOOR_2_WING_RIGHT, &door_2.width, &door_2.height, TRUE },
2019 { 0, NULL, NULL, FALSE }
2022 for (i = 0; doors[i].graphic != 0; i++)
2024 int graphic = doors[i].graphic;
2025 int *width = doors[i].width;
2026 int *height = doors[i].height;
2027 boolean right_wing = doors[i].right_wing;
2029 struct FileInfo *fi = getImageListEntryFromImageID(graphic);
2030 struct GraphicInfo *g = &graphic_info[graphic];
2036 // correct start position for right wing of "standard" door graphic
2038 g->src_x += g->width - *width;
2044 g->height = *height;
2050 for (i = 0; i < num_images; i++)
2052 struct FileInfo *fi = getImageListEntryFromImageID(i);
2054 if (i == IMG_GLOBAL_DOOR)
2056 printf("::: %s, %s, %d\n",
2057 fi->default_filename,
2065 static void InitElementSoundInfo()
2067 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
2068 int num_property_mappings = getSoundListPropertyMappingSize();
2071 /* set values to -1 to identify later as "uninitialized" values */
2072 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2073 for (act = 0; act < NUM_ACTIONS; act++)
2074 element_info[i].sound[act] = -1;
2076 /* initialize element/sound mapping from static configuration */
2077 for (i = 0; element_to_sound[i].element > -1; i++)
2079 int element = element_to_sound[i].element;
2080 int action = element_to_sound[i].action;
2081 int sound = element_to_sound[i].sound;
2082 boolean is_class = element_to_sound[i].is_class;
2085 action = ACTION_DEFAULT;
2088 element_info[element].sound[action] = sound;
2090 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2091 if (strEqual(element_info[j].class_name,
2092 element_info[element].class_name))
2093 element_info[j].sound[action] = sound;
2096 /* initialize element class/sound mapping from dynamic configuration */
2097 for (i = 0; i < num_property_mappings; i++)
2099 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
2100 int action = property_mapping[i].ext1_index;
2101 int sound = property_mapping[i].artwork_index;
2103 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
2107 action = ACTION_DEFAULT;
2109 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2110 if (strEqual(element_info[j].class_name,
2111 element_info[element_class].class_name))
2112 element_info[j].sound[action] = sound;
2115 /* initialize element/sound mapping from dynamic configuration */
2116 for (i = 0; i < num_property_mappings; i++)
2118 int element = property_mapping[i].base_index;
2119 int action = property_mapping[i].ext1_index;
2120 int sound = property_mapping[i].artwork_index;
2122 if (element >= MAX_NUM_ELEMENTS)
2126 action = ACTION_DEFAULT;
2128 element_info[element].sound[action] = sound;
2131 /* now set all '-1' values to element specific default values */
2132 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2134 for (act = 0; act < NUM_ACTIONS; act++)
2136 /* generic default action sound (defined by "[default]" directive) */
2137 int default_action_sound = element_info[EL_DEFAULT].sound[act];
2139 /* look for special default action sound (classic game specific) */
2140 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
2141 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
2142 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
2143 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
2144 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
2145 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
2147 /* !!! there's no such thing as a "default action sound" !!! */
2149 /* look for element specific default sound (independent from action) */
2150 if (element_info[i].sound[ACTION_DEFAULT] != -1)
2151 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
2155 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
2156 /* !!! make this better !!! */
2157 if (i == EL_EMPTY_SPACE)
2158 default_action_sound = element_info[EL_DEFAULT].sound[act];
2161 /* no sound for this specific action -- use default action sound */
2162 if (element_info[i].sound[act] == -1)
2163 element_info[i].sound[act] = default_action_sound;
2167 /* copy sound settings to some elements that are only stored in level file
2168 in native R'n'D levels, but are used by game engine in native EM levels */
2169 for (i = 0; copy_properties[i][0] != -1; i++)
2170 for (j = 1; j <= 4; j++)
2171 for (act = 0; act < NUM_ACTIONS; act++)
2172 element_info[copy_properties[i][j]].sound[act] =
2173 element_info[copy_properties[i][0]].sound[act];
2176 static void InitGameModeSoundInfo()
2180 /* set values to -1 to identify later as "uninitialized" values */
2181 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2184 /* initialize gamemode/sound mapping from static configuration */
2185 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
2187 int gamemode = gamemode_to_sound[i].gamemode;
2188 int sound = gamemode_to_sound[i].sound;
2191 gamemode = GAME_MODE_DEFAULT;
2193 menu.sound[gamemode] = sound;
2196 /* now set all '-1' values to levelset specific default values */
2197 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2198 if (menu.sound[i] == -1)
2199 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
2202 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2203 if (menu.sound[i] != -1)
2204 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
2208 static void set_sound_parameters(int sound, char **parameter_raw)
2210 int parameter[NUM_SND_ARGS];
2213 /* get integer values from string parameters */
2214 for (i = 0; i < NUM_SND_ARGS; i++)
2216 get_parameter_value(parameter_raw[i],
2217 sound_config_suffix[i].token,
2218 sound_config_suffix[i].type);
2220 /* explicit loop mode setting in configuration overrides default value */
2221 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2222 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
2224 /* sound volume to change the original volume when loading the sound file */
2225 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
2227 /* sound priority to give certain sounds a higher or lower priority */
2228 sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
2231 static void InitSoundInfo()
2233 int *sound_effect_properties;
2234 int num_sounds = getSoundListSize();
2237 checked_free(sound_info);
2239 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
2240 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
2242 /* initialize sound effect for all elements to "no sound" */
2243 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2244 for (j = 0; j < NUM_ACTIONS; j++)
2245 element_info[i].sound[j] = SND_UNDEFINED;
2247 for (i = 0; i < num_sounds; i++)
2249 struct FileInfo *sound = getSoundListEntry(i);
2250 int len_effect_text = strlen(sound->token);
2252 sound_effect_properties[i] = ACTION_OTHER;
2253 sound_info[i].loop = FALSE; /* default: play sound only once */
2256 printf("::: sound %d: '%s'\n", i, sound->token);
2259 /* determine all loop sounds and identify certain sound classes */
2261 for (j = 0; element_action_info[j].suffix; j++)
2263 int len_action_text = strlen(element_action_info[j].suffix);
2265 if (len_action_text < len_effect_text &&
2266 strEqual(&sound->token[len_effect_text - len_action_text],
2267 element_action_info[j].suffix))
2269 sound_effect_properties[i] = element_action_info[j].value;
2270 sound_info[i].loop = element_action_info[j].is_loop_sound;
2276 /* associate elements and some selected sound actions */
2278 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
2280 if (element_info[j].class_name)
2282 int len_class_text = strlen(element_info[j].class_name);
2284 if (len_class_text + 1 < len_effect_text &&
2285 strncmp(sound->token,
2286 element_info[j].class_name, len_class_text) == 0 &&
2287 sound->token[len_class_text] == '.')
2289 int sound_action_value = sound_effect_properties[i];
2291 element_info[j].sound[sound_action_value] = i;
2296 set_sound_parameters(i, sound->parameter);
2299 free(sound_effect_properties);
2302 static void InitGameModeMusicInfo()
2304 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
2305 int num_property_mappings = getMusicListPropertyMappingSize();
2306 int default_levelset_music = -1;
2309 /* set values to -1 to identify later as "uninitialized" values */
2310 for (i = 0; i < MAX_LEVELS; i++)
2311 levelset.music[i] = -1;
2312 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2315 /* initialize gamemode/music mapping from static configuration */
2316 for (i = 0; gamemode_to_music[i].music > -1; i++)
2318 int gamemode = gamemode_to_music[i].gamemode;
2319 int music = gamemode_to_music[i].music;
2322 printf("::: gamemode == %d, music == %d\n", gamemode, music);
2326 gamemode = GAME_MODE_DEFAULT;
2328 menu.music[gamemode] = music;
2331 /* initialize gamemode/music mapping from dynamic configuration */
2332 for (i = 0; i < num_property_mappings; i++)
2334 int prefix = property_mapping[i].base_index;
2335 int gamemode = property_mapping[i].ext1_index;
2336 int level = property_mapping[i].ext2_index;
2337 int music = property_mapping[i].artwork_index;
2340 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
2341 prefix, gamemode, level, music);
2344 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
2348 gamemode = GAME_MODE_DEFAULT;
2350 /* level specific music only allowed for in-game music */
2351 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
2352 gamemode = GAME_MODE_PLAYING;
2357 default_levelset_music = music;
2360 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
2361 levelset.music[level] = music;
2362 if (gamemode != GAME_MODE_PLAYING)
2363 menu.music[gamemode] = music;
2366 /* now set all '-1' values to menu specific default values */
2367 /* (undefined values of "levelset.music[]" might stay at "-1" to
2368 allow dynamic selection of music files from music directory!) */
2369 for (i = 0; i < MAX_LEVELS; i++)
2370 if (levelset.music[i] == -1)
2371 levelset.music[i] = default_levelset_music;
2372 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2373 if (menu.music[i] == -1)
2374 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
2377 for (i = 0; i < MAX_LEVELS; i++)
2378 if (levelset.music[i] != -1)
2379 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
2380 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
2381 if (menu.music[i] != -1)
2382 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
2386 static void set_music_parameters(int music, char **parameter_raw)
2388 int parameter[NUM_MUS_ARGS];
2391 /* get integer values from string parameters */
2392 for (i = 0; i < NUM_MUS_ARGS; i++)
2394 get_parameter_value(parameter_raw[i],
2395 music_config_suffix[i].token,
2396 music_config_suffix[i].type);
2398 /* explicit loop mode setting in configuration overrides default value */
2399 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
2400 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
2403 static void InitMusicInfo()
2405 int num_music = getMusicListSize();
2408 checked_free(music_info);
2410 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
2412 for (i = 0; i < num_music; i++)
2414 struct FileInfo *music = getMusicListEntry(i);
2415 int len_music_text = strlen(music->token);
2417 music_info[i].loop = TRUE; /* default: play music in loop mode */
2419 /* determine all loop music */
2421 for (j = 0; music_prefix_info[j].prefix; j++)
2423 int len_prefix_text = strlen(music_prefix_info[j].prefix);
2425 if (len_prefix_text < len_music_text &&
2426 strncmp(music->token,
2427 music_prefix_info[j].prefix, len_prefix_text) == 0)
2429 music_info[i].loop = music_prefix_info[j].is_loop_music;
2435 set_music_parameters(i, music->parameter);
2439 static void ReinitializeGraphics()
2441 print_timestamp_init("ReinitializeGraphics");
2443 InitGraphicInfo(); /* graphic properties mapping */
2444 print_timestamp_time("InitGraphicInfo");
2445 InitElementGraphicInfo(); /* element game graphic mapping */
2446 print_timestamp_time("InitElementGraphicInfo");
2447 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
2448 print_timestamp_time("InitElementSpecialGraphicInfo");
2450 InitElementSmallImages(); /* scale elements to all needed sizes */
2451 print_timestamp_time("InitElementSmallImages");
2452 InitScaledImages(); /* scale all other images, if needed */
2453 print_timestamp_time("InitScaledImages");
2454 InitFontGraphicInfo(); /* initialize text drawing functions */
2455 print_timestamp_time("InitFontGraphicInfo");
2457 InitGraphicInfo_EM(); /* graphic mapping for EM engine */
2458 print_timestamp_time("InitGraphicInfo_EM");
2460 InitGraphicCompatibilityInfo();
2461 print_timestamp_time("InitGraphicCompatibilityInfo");
2463 SetMainBackgroundImage(IMG_BACKGROUND);
2464 print_timestamp_time("SetMainBackgroundImage");
2465 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
2466 print_timestamp_time("SetDoorBackgroundImage");
2469 print_timestamp_time("InitGadgets");
2471 print_timestamp_time("InitToons");
2473 print_timestamp_time("InitDoors");
2475 print_timestamp_done("ReinitializeGraphics");
2478 static void ReinitializeSounds()
2480 InitSoundInfo(); /* sound properties mapping */
2481 InitElementSoundInfo(); /* element game sound mapping */
2482 InitGameModeSoundInfo(); /* game mode sound mapping */
2484 InitPlayLevelSound(); /* internal game sound settings */
2487 static void ReinitializeMusic()
2489 InitMusicInfo(); /* music properties mapping */
2490 InitGameModeMusicInfo(); /* game mode music mapping */
2493 static int get_special_property_bit(int element, int property_bit_nr)
2495 struct PropertyBitInfo
2501 static struct PropertyBitInfo pb_can_move_into_acid[] =
2503 /* the player may be able fall into acid when gravity is activated */
2508 { EL_SP_MURPHY, 0 },
2509 { EL_SOKOBAN_FIELD_PLAYER, 0 },
2511 /* all elements that can move may be able to also move into acid */
2514 { EL_BUG_RIGHT, 1 },
2517 { EL_SPACESHIP, 2 },
2518 { EL_SPACESHIP_LEFT, 2 },
2519 { EL_SPACESHIP_RIGHT, 2 },
2520 { EL_SPACESHIP_UP, 2 },
2521 { EL_SPACESHIP_DOWN, 2 },
2522 { EL_BD_BUTTERFLY, 3 },
2523 { EL_BD_BUTTERFLY_LEFT, 3 },
2524 { EL_BD_BUTTERFLY_RIGHT, 3 },
2525 { EL_BD_BUTTERFLY_UP, 3 },
2526 { EL_BD_BUTTERFLY_DOWN, 3 },
2527 { EL_BD_FIREFLY, 4 },
2528 { EL_BD_FIREFLY_LEFT, 4 },
2529 { EL_BD_FIREFLY_RIGHT, 4 },
2530 { EL_BD_FIREFLY_UP, 4 },
2531 { EL_BD_FIREFLY_DOWN, 4 },
2533 { EL_YAMYAM_LEFT, 5 },
2534 { EL_YAMYAM_RIGHT, 5 },
2535 { EL_YAMYAM_UP, 5 },
2536 { EL_YAMYAM_DOWN, 5 },
2537 { EL_DARK_YAMYAM, 6 },
2540 { EL_PACMAN_LEFT, 8 },
2541 { EL_PACMAN_RIGHT, 8 },
2542 { EL_PACMAN_UP, 8 },
2543 { EL_PACMAN_DOWN, 8 },
2545 { EL_MOLE_LEFT, 9 },
2546 { EL_MOLE_RIGHT, 9 },
2548 { EL_MOLE_DOWN, 9 },
2552 { EL_SATELLITE, 13 },
2553 { EL_SP_SNIKSNAK, 14 },
2554 { EL_SP_ELECTRON, 15 },
2557 { EL_EMC_ANDROID, 18 },
2562 static struct PropertyBitInfo pb_dont_collide_with[] =
2564 { EL_SP_SNIKSNAK, 0 },
2565 { EL_SP_ELECTRON, 1 },
2573 struct PropertyBitInfo *pb_info;
2576 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
2577 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
2582 struct PropertyBitInfo *pb_info = NULL;
2585 for (i = 0; pb_definition[i].bit_nr != -1; i++)
2586 if (pb_definition[i].bit_nr == property_bit_nr)
2587 pb_info = pb_definition[i].pb_info;
2589 if (pb_info == NULL)
2592 for (i = 0; pb_info[i].element != -1; i++)
2593 if (pb_info[i].element == element)
2594 return pb_info[i].bit_nr;
2599 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
2600 boolean property_value)
2602 int bit_nr = get_special_property_bit(element, property_bit_nr);
2607 *bitfield |= (1 << bit_nr);
2609 *bitfield &= ~(1 << bit_nr);
2613 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
2615 int bit_nr = get_special_property_bit(element, property_bit_nr);
2618 return ((*bitfield & (1 << bit_nr)) != 0);
2623 static void ResolveGroupElementExt(int group_element, int recursion_depth)
2625 static int group_nr;
2626 static struct ElementGroupInfo *group;
2627 struct ElementGroupInfo *actual_group = element_info[group_element].group;
2630 if (actual_group == NULL) /* not yet initialized */
2633 if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */
2635 Error(ERR_WARN, "recursion too deep when resolving group element %d",
2636 group_element - EL_GROUP_START + 1);
2638 /* replace element which caused too deep recursion by question mark */
2639 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
2644 if (recursion_depth == 0) /* initialization */
2646 group = actual_group;
2647 group_nr = GROUP_NR(group_element);
2649 group->num_elements_resolved = 0;
2650 group->choice_pos = 0;
2652 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2653 element_info[i].in_group[group_nr] = FALSE;
2656 for (i = 0; i < actual_group->num_elements; i++)
2658 int element = actual_group->element[i];
2660 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
2663 if (IS_GROUP_ELEMENT(element))
2664 ResolveGroupElementExt(element, recursion_depth + 1);
2667 group->element_resolved[group->num_elements_resolved++] = element;
2668 element_info[element].in_group[group_nr] = TRUE;
2673 void ResolveGroupElement(int group_element)
2675 ResolveGroupElementExt(group_element, 0);
2678 void InitElementPropertiesStatic()
2680 static boolean clipboard_elements_initialized = FALSE;
2682 static int ep_diggable[] =
2687 EL_SP_BUGGY_BASE_ACTIVATING,
2690 EL_INVISIBLE_SAND_ACTIVE,
2693 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
2694 /* (if amoeba can grow into anything diggable, maybe keep these out) */
2699 EL_SP_BUGGY_BASE_ACTIVE,
2706 static int ep_collectible_only[] =
2728 EL_DYNABOMB_INCREASE_NUMBER,
2729 EL_DYNABOMB_INCREASE_SIZE,
2730 EL_DYNABOMB_INCREASE_POWER,
2748 /* !!! handle separately !!! */
2749 EL_DC_LANDMINE, /* deadly when running into, but can be snapped */
2755 static int ep_dont_run_into[] =
2757 /* same elements as in 'ep_dont_touch' */
2763 /* same elements as in 'ep_dont_collide_with' */
2775 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
2780 EL_SP_BUGGY_BASE_ACTIVE,
2787 static int ep_dont_collide_with[] =
2789 /* same elements as in 'ep_dont_touch' */
2806 static int ep_dont_touch[] =
2816 static int ep_indestructible[] =
2820 EL_ACID_POOL_TOPLEFT,
2821 EL_ACID_POOL_TOPRIGHT,
2822 EL_ACID_POOL_BOTTOMLEFT,
2823 EL_ACID_POOL_BOTTOM,
2824 EL_ACID_POOL_BOTTOMRIGHT,
2825 EL_SP_HARDWARE_GRAY,
2826 EL_SP_HARDWARE_GREEN,
2827 EL_SP_HARDWARE_BLUE,
2829 EL_SP_HARDWARE_YELLOW,
2830 EL_SP_HARDWARE_BASE_1,
2831 EL_SP_HARDWARE_BASE_2,
2832 EL_SP_HARDWARE_BASE_3,
2833 EL_SP_HARDWARE_BASE_4,
2834 EL_SP_HARDWARE_BASE_5,
2835 EL_SP_HARDWARE_BASE_6,
2836 EL_INVISIBLE_STEELWALL,
2837 EL_INVISIBLE_STEELWALL_ACTIVE,
2838 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2839 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2840 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2841 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2842 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2843 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2844 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2845 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2846 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2847 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2848 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2849 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2851 EL_LIGHT_SWITCH_ACTIVE,
2852 EL_SIGN_EXCLAMATION,
2853 EL_SIGN_RADIOACTIVITY,
2860 EL_SIGN_ENTRY_FORBIDDEN,
2861 EL_SIGN_EMERGENCY_EXIT,
2869 EL_STEEL_EXIT_CLOSED,
2871 EL_STEEL_EXIT_OPENING,
2872 EL_STEEL_EXIT_CLOSING,
2873 EL_EM_STEEL_EXIT_CLOSED,
2874 EL_EM_STEEL_EXIT_OPEN,
2875 EL_EM_STEEL_EXIT_OPENING,
2876 EL_EM_STEEL_EXIT_CLOSING,
2877 EL_DC_STEELWALL_1_LEFT,
2878 EL_DC_STEELWALL_1_RIGHT,
2879 EL_DC_STEELWALL_1_TOP,
2880 EL_DC_STEELWALL_1_BOTTOM,
2881 EL_DC_STEELWALL_1_HORIZONTAL,
2882 EL_DC_STEELWALL_1_VERTICAL,
2883 EL_DC_STEELWALL_1_TOPLEFT,
2884 EL_DC_STEELWALL_1_TOPRIGHT,
2885 EL_DC_STEELWALL_1_BOTTOMLEFT,
2886 EL_DC_STEELWALL_1_BOTTOMRIGHT,
2887 EL_DC_STEELWALL_1_TOPLEFT_2,
2888 EL_DC_STEELWALL_1_TOPRIGHT_2,
2889 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
2890 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
2891 EL_DC_STEELWALL_2_LEFT,
2892 EL_DC_STEELWALL_2_RIGHT,
2893 EL_DC_STEELWALL_2_TOP,
2894 EL_DC_STEELWALL_2_BOTTOM,
2895 EL_DC_STEELWALL_2_HORIZONTAL,
2896 EL_DC_STEELWALL_2_VERTICAL,
2897 EL_DC_STEELWALL_2_MIDDLE,
2898 EL_DC_STEELWALL_2_SINGLE,
2899 EL_STEELWALL_SLIPPERY,
2913 EL_GATE_1_GRAY_ACTIVE,
2914 EL_GATE_2_GRAY_ACTIVE,
2915 EL_GATE_3_GRAY_ACTIVE,
2916 EL_GATE_4_GRAY_ACTIVE,
2925 EL_EM_GATE_1_GRAY_ACTIVE,
2926 EL_EM_GATE_2_GRAY_ACTIVE,
2927 EL_EM_GATE_3_GRAY_ACTIVE,
2928 EL_EM_GATE_4_GRAY_ACTIVE,
2937 EL_EMC_GATE_5_GRAY_ACTIVE,
2938 EL_EMC_GATE_6_GRAY_ACTIVE,
2939 EL_EMC_GATE_7_GRAY_ACTIVE,
2940 EL_EMC_GATE_8_GRAY_ACTIVE,
2942 EL_DC_GATE_WHITE_GRAY,
2943 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2944 EL_DC_GATE_FAKE_GRAY,
2946 EL_SWITCHGATE_OPENING,
2947 EL_SWITCHGATE_CLOSED,
2948 EL_SWITCHGATE_CLOSING,
2950 EL_DC_SWITCHGATE_SWITCH_UP,
2951 EL_DC_SWITCHGATE_SWITCH_DOWN,
2954 EL_TIMEGATE_OPENING,
2956 EL_TIMEGATE_CLOSING,
2958 EL_DC_TIMEGATE_SWITCH,
2959 EL_DC_TIMEGATE_SWITCH_ACTIVE,
2964 EL_TUBE_VERTICAL_LEFT,
2965 EL_TUBE_VERTICAL_RIGHT,
2966 EL_TUBE_HORIZONTAL_UP,
2967 EL_TUBE_HORIZONTAL_DOWN,
2972 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
2973 EL_EXPANDABLE_STEELWALL_VERTICAL,
2974 EL_EXPANDABLE_STEELWALL_ANY,
2979 static int ep_slippery[] =
2993 EL_ROBOT_WHEEL_ACTIVE,
2999 EL_ACID_POOL_TOPLEFT,
3000 EL_ACID_POOL_TOPRIGHT,
3010 EL_STEELWALL_SLIPPERY,
3013 EL_EMC_WALL_SLIPPERY_1,
3014 EL_EMC_WALL_SLIPPERY_2,
3015 EL_EMC_WALL_SLIPPERY_3,
3016 EL_EMC_WALL_SLIPPERY_4,
3018 EL_EMC_MAGIC_BALL_ACTIVE,
3023 static int ep_can_change[] =
3028 static int ep_can_move[] =
3030 /* same elements as in 'pb_can_move_into_acid' */
3053 static int ep_can_fall[] =
3067 EL_QUICKSAND_FAST_FULL,
3069 EL_BD_MAGIC_WALL_FULL,
3070 EL_DC_MAGIC_WALL_FULL,
3084 static int ep_can_smash_player[] =
3110 static int ep_can_smash_enemies[] =
3119 static int ep_can_smash_everything[] =
3128 static int ep_explodes_by_fire[] =
3130 /* same elements as in 'ep_explodes_impact' */
3135 /* same elements as in 'ep_explodes_smashed' */
3145 EL_EM_DYNAMITE_ACTIVE,
3146 EL_DYNABOMB_PLAYER_1_ACTIVE,
3147 EL_DYNABOMB_PLAYER_2_ACTIVE,
3148 EL_DYNABOMB_PLAYER_3_ACTIVE,
3149 EL_DYNABOMB_PLAYER_4_ACTIVE,
3150 EL_DYNABOMB_INCREASE_NUMBER,
3151 EL_DYNABOMB_INCREASE_SIZE,
3152 EL_DYNABOMB_INCREASE_POWER,
3153 EL_SP_DISK_RED_ACTIVE,
3167 static int ep_explodes_smashed[] =
3169 /* same elements as in 'ep_explodes_impact' */
3183 static int ep_explodes_impact[] =
3192 static int ep_walkable_over[] =
3196 EL_SOKOBAN_FIELD_EMPTY,
3205 EL_EM_STEEL_EXIT_OPEN,
3207 EL_EM_STEEL_EXIT_OPENING,
3217 EL_GATE_1_GRAY_ACTIVE,
3218 EL_GATE_2_GRAY_ACTIVE,
3219 EL_GATE_3_GRAY_ACTIVE,
3220 EL_GATE_4_GRAY_ACTIVE,
3228 static int ep_walkable_inside[] =
3233 EL_TUBE_VERTICAL_LEFT,
3234 EL_TUBE_VERTICAL_RIGHT,
3235 EL_TUBE_HORIZONTAL_UP,
3236 EL_TUBE_HORIZONTAL_DOWN,
3245 static int ep_walkable_under[] =
3250 static int ep_passable_over[] =
3260 EL_EM_GATE_1_GRAY_ACTIVE,
3261 EL_EM_GATE_2_GRAY_ACTIVE,
3262 EL_EM_GATE_3_GRAY_ACTIVE,
3263 EL_EM_GATE_4_GRAY_ACTIVE,
3272 EL_EMC_GATE_5_GRAY_ACTIVE,
3273 EL_EMC_GATE_6_GRAY_ACTIVE,
3274 EL_EMC_GATE_7_GRAY_ACTIVE,
3275 EL_EMC_GATE_8_GRAY_ACTIVE,
3277 EL_DC_GATE_WHITE_GRAY,
3278 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3285 static int ep_passable_inside[] =
3291 EL_SP_PORT_HORIZONTAL,
3292 EL_SP_PORT_VERTICAL,
3294 EL_SP_GRAVITY_PORT_LEFT,
3295 EL_SP_GRAVITY_PORT_RIGHT,
3296 EL_SP_GRAVITY_PORT_UP,
3297 EL_SP_GRAVITY_PORT_DOWN,
3298 EL_SP_GRAVITY_ON_PORT_LEFT,
3299 EL_SP_GRAVITY_ON_PORT_RIGHT,
3300 EL_SP_GRAVITY_ON_PORT_UP,
3301 EL_SP_GRAVITY_ON_PORT_DOWN,
3302 EL_SP_GRAVITY_OFF_PORT_LEFT,
3303 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3304 EL_SP_GRAVITY_OFF_PORT_UP,
3305 EL_SP_GRAVITY_OFF_PORT_DOWN,
3310 static int ep_passable_under[] =
3315 static int ep_droppable[] =
3320 static int ep_explodes_1x1_old[] =
3325 static int ep_pushable[] =
3337 EL_SOKOBAN_FIELD_FULL,
3346 static int ep_explodes_cross_old[] =
3351 static int ep_protected[] =
3353 /* same elements as in 'ep_walkable_inside' */
3357 EL_TUBE_VERTICAL_LEFT,
3358 EL_TUBE_VERTICAL_RIGHT,
3359 EL_TUBE_HORIZONTAL_UP,
3360 EL_TUBE_HORIZONTAL_DOWN,
3366 /* same elements as in 'ep_passable_over' */
3375 EL_EM_GATE_1_GRAY_ACTIVE,
3376 EL_EM_GATE_2_GRAY_ACTIVE,
3377 EL_EM_GATE_3_GRAY_ACTIVE,
3378 EL_EM_GATE_4_GRAY_ACTIVE,
3387 EL_EMC_GATE_5_GRAY_ACTIVE,
3388 EL_EMC_GATE_6_GRAY_ACTIVE,
3389 EL_EMC_GATE_7_GRAY_ACTIVE,
3390 EL_EMC_GATE_8_GRAY_ACTIVE,
3392 EL_DC_GATE_WHITE_GRAY,
3393 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3397 /* same elements as in 'ep_passable_inside' */
3402 EL_SP_PORT_HORIZONTAL,
3403 EL_SP_PORT_VERTICAL,
3405 EL_SP_GRAVITY_PORT_LEFT,
3406 EL_SP_GRAVITY_PORT_RIGHT,
3407 EL_SP_GRAVITY_PORT_UP,
3408 EL_SP_GRAVITY_PORT_DOWN,
3409 EL_SP_GRAVITY_ON_PORT_LEFT,
3410 EL_SP_GRAVITY_ON_PORT_RIGHT,
3411 EL_SP_GRAVITY_ON_PORT_UP,
3412 EL_SP_GRAVITY_ON_PORT_DOWN,
3413 EL_SP_GRAVITY_OFF_PORT_LEFT,
3414 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3415 EL_SP_GRAVITY_OFF_PORT_UP,
3416 EL_SP_GRAVITY_OFF_PORT_DOWN,
3421 static int ep_throwable[] =
3426 static int ep_can_explode[] =
3428 /* same elements as in 'ep_explodes_impact' */
3433 /* same elements as in 'ep_explodes_smashed' */
3439 /* elements that can explode by explosion or by dragonfire */
3443 EL_EM_DYNAMITE_ACTIVE,
3444 EL_DYNABOMB_PLAYER_1_ACTIVE,
3445 EL_DYNABOMB_PLAYER_2_ACTIVE,
3446 EL_DYNABOMB_PLAYER_3_ACTIVE,
3447 EL_DYNABOMB_PLAYER_4_ACTIVE,
3448 EL_DYNABOMB_INCREASE_NUMBER,
3449 EL_DYNABOMB_INCREASE_SIZE,
3450 EL_DYNABOMB_INCREASE_POWER,
3451 EL_SP_DISK_RED_ACTIVE,
3459 /* elements that can explode only by explosion */
3465 static int ep_gravity_reachable[] =
3471 EL_INVISIBLE_SAND_ACTIVE,
3476 EL_SP_PORT_HORIZONTAL,
3477 EL_SP_PORT_VERTICAL,
3479 EL_SP_GRAVITY_PORT_LEFT,
3480 EL_SP_GRAVITY_PORT_RIGHT,
3481 EL_SP_GRAVITY_PORT_UP,
3482 EL_SP_GRAVITY_PORT_DOWN,
3483 EL_SP_GRAVITY_ON_PORT_LEFT,
3484 EL_SP_GRAVITY_ON_PORT_RIGHT,
3485 EL_SP_GRAVITY_ON_PORT_UP,
3486 EL_SP_GRAVITY_ON_PORT_DOWN,
3487 EL_SP_GRAVITY_OFF_PORT_LEFT,
3488 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3489 EL_SP_GRAVITY_OFF_PORT_UP,
3490 EL_SP_GRAVITY_OFF_PORT_DOWN,
3496 static int ep_player[] =
3503 EL_SOKOBAN_FIELD_PLAYER,
3509 static int ep_can_pass_magic_wall[] =
3523 static int ep_can_pass_dc_magic_wall[] =
3539 static int ep_switchable[] =
3543 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3544 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3545 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3546 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3547 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3548 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3549 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3550 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3551 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3552 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3553 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3554 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3555 EL_SWITCHGATE_SWITCH_UP,
3556 EL_SWITCHGATE_SWITCH_DOWN,
3557 EL_DC_SWITCHGATE_SWITCH_UP,
3558 EL_DC_SWITCHGATE_SWITCH_DOWN,
3560 EL_LIGHT_SWITCH_ACTIVE,
3562 EL_DC_TIMEGATE_SWITCH,
3563 EL_BALLOON_SWITCH_LEFT,
3564 EL_BALLOON_SWITCH_RIGHT,
3565 EL_BALLOON_SWITCH_UP,
3566 EL_BALLOON_SWITCH_DOWN,
3567 EL_BALLOON_SWITCH_ANY,
3568 EL_BALLOON_SWITCH_NONE,
3571 EL_EMC_MAGIC_BALL_SWITCH,
3572 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
3577 static int ep_bd_element[] =
3611 static int ep_sp_element[] =
3613 /* should always be valid */
3616 /* standard classic Supaplex elements */
3623 EL_SP_HARDWARE_GRAY,
3631 EL_SP_GRAVITY_PORT_RIGHT,
3632 EL_SP_GRAVITY_PORT_DOWN,
3633 EL_SP_GRAVITY_PORT_LEFT,
3634 EL_SP_GRAVITY_PORT_UP,
3639 EL_SP_PORT_VERTICAL,
3640 EL_SP_PORT_HORIZONTAL,
3646 EL_SP_HARDWARE_BASE_1,
3647 EL_SP_HARDWARE_GREEN,
3648 EL_SP_HARDWARE_BLUE,
3650 EL_SP_HARDWARE_YELLOW,
3651 EL_SP_HARDWARE_BASE_2,
3652 EL_SP_HARDWARE_BASE_3,
3653 EL_SP_HARDWARE_BASE_4,
3654 EL_SP_HARDWARE_BASE_5,
3655 EL_SP_HARDWARE_BASE_6,
3659 /* additional elements that appeared in newer Supaplex levels */
3662 /* additional gravity port elements (not switching, but setting gravity) */
3663 EL_SP_GRAVITY_ON_PORT_LEFT,
3664 EL_SP_GRAVITY_ON_PORT_RIGHT,
3665 EL_SP_GRAVITY_ON_PORT_UP,
3666 EL_SP_GRAVITY_ON_PORT_DOWN,
3667 EL_SP_GRAVITY_OFF_PORT_LEFT,
3668 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3669 EL_SP_GRAVITY_OFF_PORT_UP,
3670 EL_SP_GRAVITY_OFF_PORT_DOWN,
3672 /* more than one Murphy in a level results in an inactive clone */
3675 /* runtime Supaplex elements */
3676 EL_SP_DISK_RED_ACTIVE,
3677 EL_SP_TERMINAL_ACTIVE,
3678 EL_SP_BUGGY_BASE_ACTIVATING,
3679 EL_SP_BUGGY_BASE_ACTIVE,
3686 static int ep_sb_element[] =
3691 EL_SOKOBAN_FIELD_EMPTY,
3692 EL_SOKOBAN_FIELD_FULL,
3693 EL_SOKOBAN_FIELD_PLAYER,
3698 EL_INVISIBLE_STEELWALL,
3703 static int ep_gem[] =
3715 static int ep_food_dark_yamyam[] =
3743 static int ep_food_penguin[] =
3757 static int ep_food_pig[] =
3769 static int ep_historic_wall[] =
3780 EL_GATE_1_GRAY_ACTIVE,
3781 EL_GATE_2_GRAY_ACTIVE,
3782 EL_GATE_3_GRAY_ACTIVE,
3783 EL_GATE_4_GRAY_ACTIVE,
3792 EL_EM_GATE_1_GRAY_ACTIVE,
3793 EL_EM_GATE_2_GRAY_ACTIVE,
3794 EL_EM_GATE_3_GRAY_ACTIVE,
3795 EL_EM_GATE_4_GRAY_ACTIVE,
3802 EL_EXPANDABLE_WALL_HORIZONTAL,
3803 EL_EXPANDABLE_WALL_VERTICAL,
3804 EL_EXPANDABLE_WALL_ANY,
3805 EL_EXPANDABLE_WALL_GROWING,
3806 EL_BD_EXPANDABLE_WALL,
3813 EL_SP_HARDWARE_GRAY,
3814 EL_SP_HARDWARE_GREEN,
3815 EL_SP_HARDWARE_BLUE,
3817 EL_SP_HARDWARE_YELLOW,
3818 EL_SP_HARDWARE_BASE_1,
3819 EL_SP_HARDWARE_BASE_2,
3820 EL_SP_HARDWARE_BASE_3,
3821 EL_SP_HARDWARE_BASE_4,
3822 EL_SP_HARDWARE_BASE_5,
3823 EL_SP_HARDWARE_BASE_6,
3825 EL_SP_TERMINAL_ACTIVE,
3828 EL_INVISIBLE_STEELWALL,
3829 EL_INVISIBLE_STEELWALL_ACTIVE,
3831 EL_INVISIBLE_WALL_ACTIVE,
3832 EL_STEELWALL_SLIPPERY,
3849 static int ep_historic_solid[] =
3853 EL_EXPANDABLE_WALL_HORIZONTAL,
3854 EL_EXPANDABLE_WALL_VERTICAL,
3855 EL_EXPANDABLE_WALL_ANY,
3856 EL_BD_EXPANDABLE_WALL,
3869 EL_QUICKSAND_FILLING,
3870 EL_QUICKSAND_EMPTYING,
3872 EL_MAGIC_WALL_ACTIVE,
3873 EL_MAGIC_WALL_EMPTYING,
3874 EL_MAGIC_WALL_FILLING,
3878 EL_BD_MAGIC_WALL_ACTIVE,
3879 EL_BD_MAGIC_WALL_EMPTYING,
3880 EL_BD_MAGIC_WALL_FULL,
3881 EL_BD_MAGIC_WALL_FILLING,
3882 EL_BD_MAGIC_WALL_DEAD,
3891 EL_SP_TERMINAL_ACTIVE,
3895 EL_INVISIBLE_WALL_ACTIVE,
3896 EL_SWITCHGATE_SWITCH_UP,
3897 EL_SWITCHGATE_SWITCH_DOWN,
3898 EL_DC_SWITCHGATE_SWITCH_UP,
3899 EL_DC_SWITCHGATE_SWITCH_DOWN,
3901 EL_TIMEGATE_SWITCH_ACTIVE,
3902 EL_DC_TIMEGATE_SWITCH,
3903 EL_DC_TIMEGATE_SWITCH_ACTIVE,
3915 /* the following elements are a direct copy of "indestructible" elements,
3916 except "EL_ACID", which is "indestructible", but not "solid"! */
3921 EL_ACID_POOL_TOPLEFT,
3922 EL_ACID_POOL_TOPRIGHT,
3923 EL_ACID_POOL_BOTTOMLEFT,
3924 EL_ACID_POOL_BOTTOM,
3925 EL_ACID_POOL_BOTTOMRIGHT,
3926 EL_SP_HARDWARE_GRAY,
3927 EL_SP_HARDWARE_GREEN,
3928 EL_SP_HARDWARE_BLUE,
3930 EL_SP_HARDWARE_YELLOW,
3931 EL_SP_HARDWARE_BASE_1,
3932 EL_SP_HARDWARE_BASE_2,
3933 EL_SP_HARDWARE_BASE_3,
3934 EL_SP_HARDWARE_BASE_4,
3935 EL_SP_HARDWARE_BASE_5,
3936 EL_SP_HARDWARE_BASE_6,
3937 EL_INVISIBLE_STEELWALL,
3938 EL_INVISIBLE_STEELWALL_ACTIVE,
3939 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3940 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3941 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3942 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3943 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3944 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3945 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3946 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3947 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3948 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3949 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3950 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3952 EL_LIGHT_SWITCH_ACTIVE,
3953 EL_SIGN_EXCLAMATION,
3954 EL_SIGN_RADIOACTIVITY,
3961 EL_SIGN_ENTRY_FORBIDDEN,
3962 EL_SIGN_EMERGENCY_EXIT,
3970 EL_STEEL_EXIT_CLOSED,
3972 EL_DC_STEELWALL_1_LEFT,
3973 EL_DC_STEELWALL_1_RIGHT,
3974 EL_DC_STEELWALL_1_TOP,
3975 EL_DC_STEELWALL_1_BOTTOM,
3976 EL_DC_STEELWALL_1_HORIZONTAL,
3977 EL_DC_STEELWALL_1_VERTICAL,
3978 EL_DC_STEELWALL_1_TOPLEFT,
3979 EL_DC_STEELWALL_1_TOPRIGHT,
3980 EL_DC_STEELWALL_1_BOTTOMLEFT,
3981 EL_DC_STEELWALL_1_BOTTOMRIGHT,
3982 EL_DC_STEELWALL_1_TOPLEFT_2,
3983 EL_DC_STEELWALL_1_TOPRIGHT_2,
3984 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3985 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3986 EL_DC_STEELWALL_2_LEFT,
3987 EL_DC_STEELWALL_2_RIGHT,
3988 EL_DC_STEELWALL_2_TOP,
3989 EL_DC_STEELWALL_2_BOTTOM,
3990 EL_DC_STEELWALL_2_HORIZONTAL,
3991 EL_DC_STEELWALL_2_VERTICAL,
3992 EL_DC_STEELWALL_2_MIDDLE,
3993 EL_DC_STEELWALL_2_SINGLE,
3994 EL_STEELWALL_SLIPPERY,
4008 EL_GATE_1_GRAY_ACTIVE,
4009 EL_GATE_2_GRAY_ACTIVE,
4010 EL_GATE_3_GRAY_ACTIVE,
4011 EL_GATE_4_GRAY_ACTIVE,
4020 EL_EM_GATE_1_GRAY_ACTIVE,
4021 EL_EM_GATE_2_GRAY_ACTIVE,
4022 EL_EM_GATE_3_GRAY_ACTIVE,
4023 EL_EM_GATE_4_GRAY_ACTIVE,
4025 EL_SWITCHGATE_OPENING,
4026 EL_SWITCHGATE_CLOSED,
4027 EL_SWITCHGATE_CLOSING,
4029 EL_TIMEGATE_OPENING,
4031 EL_TIMEGATE_CLOSING,
4035 EL_TUBE_VERTICAL_LEFT,
4036 EL_TUBE_VERTICAL_RIGHT,
4037 EL_TUBE_HORIZONTAL_UP,
4038 EL_TUBE_HORIZONTAL_DOWN,
4047 static int ep_classic_enemy[] =
4064 static int ep_belt[] =
4066 EL_CONVEYOR_BELT_1_LEFT,
4067 EL_CONVEYOR_BELT_1_MIDDLE,
4068 EL_CONVEYOR_BELT_1_RIGHT,
4069 EL_CONVEYOR_BELT_2_LEFT,
4070 EL_CONVEYOR_BELT_2_MIDDLE,
4071 EL_CONVEYOR_BELT_2_RIGHT,
4072 EL_CONVEYOR_BELT_3_LEFT,
4073 EL_CONVEYOR_BELT_3_MIDDLE,
4074 EL_CONVEYOR_BELT_3_RIGHT,
4075 EL_CONVEYOR_BELT_4_LEFT,
4076 EL_CONVEYOR_BELT_4_MIDDLE,
4077 EL_CONVEYOR_BELT_4_RIGHT,
4082 static int ep_belt_active[] =
4084 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
4085 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
4086 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
4087 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
4088 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
4089 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
4090 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
4091 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
4092 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
4093 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
4094 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
4095 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
4100 static int ep_belt_switch[] =
4102 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4103 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4104 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4105 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4106 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4107 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4108 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4109 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4110 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4111 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4112 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4113 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4118 static int ep_tube[] =
4125 EL_TUBE_HORIZONTAL_UP,
4126 EL_TUBE_HORIZONTAL_DOWN,
4128 EL_TUBE_VERTICAL_LEFT,
4129 EL_TUBE_VERTICAL_RIGHT,
4135 static int ep_acid_pool[] =
4137 EL_ACID_POOL_TOPLEFT,
4138 EL_ACID_POOL_TOPRIGHT,
4139 EL_ACID_POOL_BOTTOMLEFT,
4140 EL_ACID_POOL_BOTTOM,
4141 EL_ACID_POOL_BOTTOMRIGHT,
4146 static int ep_keygate[] =
4156 EL_GATE_1_GRAY_ACTIVE,
4157 EL_GATE_2_GRAY_ACTIVE,
4158 EL_GATE_3_GRAY_ACTIVE,
4159 EL_GATE_4_GRAY_ACTIVE,
4168 EL_EM_GATE_1_GRAY_ACTIVE,
4169 EL_EM_GATE_2_GRAY_ACTIVE,
4170 EL_EM_GATE_3_GRAY_ACTIVE,
4171 EL_EM_GATE_4_GRAY_ACTIVE,
4180 EL_EMC_GATE_5_GRAY_ACTIVE,
4181 EL_EMC_GATE_6_GRAY_ACTIVE,
4182 EL_EMC_GATE_7_GRAY_ACTIVE,
4183 EL_EMC_GATE_8_GRAY_ACTIVE,
4185 EL_DC_GATE_WHITE_GRAY,
4186 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4191 static int ep_amoeboid[] =
4203 static int ep_amoebalive[] =
4214 static int ep_has_editor_content[] =
4220 EL_SOKOBAN_FIELD_PLAYER,
4237 static int ep_can_turn_each_move[] =
4239 /* !!! do something with this one !!! */
4243 static int ep_can_grow[] =
4257 static int ep_active_bomb[] =
4260 EL_EM_DYNAMITE_ACTIVE,
4261 EL_DYNABOMB_PLAYER_1_ACTIVE,
4262 EL_DYNABOMB_PLAYER_2_ACTIVE,
4263 EL_DYNABOMB_PLAYER_3_ACTIVE,
4264 EL_DYNABOMB_PLAYER_4_ACTIVE,
4265 EL_SP_DISK_RED_ACTIVE,
4270 static int ep_inactive[] =
4280 EL_QUICKSAND_FAST_EMPTY,
4303 EL_GATE_1_GRAY_ACTIVE,
4304 EL_GATE_2_GRAY_ACTIVE,
4305 EL_GATE_3_GRAY_ACTIVE,
4306 EL_GATE_4_GRAY_ACTIVE,
4315 EL_EM_GATE_1_GRAY_ACTIVE,
4316 EL_EM_GATE_2_GRAY_ACTIVE,
4317 EL_EM_GATE_3_GRAY_ACTIVE,
4318 EL_EM_GATE_4_GRAY_ACTIVE,
4327 EL_EMC_GATE_5_GRAY_ACTIVE,
4328 EL_EMC_GATE_6_GRAY_ACTIVE,
4329 EL_EMC_GATE_7_GRAY_ACTIVE,
4330 EL_EMC_GATE_8_GRAY_ACTIVE,
4332 EL_DC_GATE_WHITE_GRAY,
4333 EL_DC_GATE_WHITE_GRAY_ACTIVE,
4334 EL_DC_GATE_FAKE_GRAY,
4337 EL_INVISIBLE_STEELWALL,
4345 EL_WALL_EMERALD_YELLOW,
4346 EL_DYNABOMB_INCREASE_NUMBER,
4347 EL_DYNABOMB_INCREASE_SIZE,
4348 EL_DYNABOMB_INCREASE_POWER,
4352 EL_SOKOBAN_FIELD_EMPTY,
4353 EL_SOKOBAN_FIELD_FULL,
4354 EL_WALL_EMERALD_RED,
4355 EL_WALL_EMERALD_PURPLE,
4356 EL_ACID_POOL_TOPLEFT,
4357 EL_ACID_POOL_TOPRIGHT,
4358 EL_ACID_POOL_BOTTOMLEFT,
4359 EL_ACID_POOL_BOTTOM,
4360 EL_ACID_POOL_BOTTOMRIGHT,
4364 EL_BD_MAGIC_WALL_DEAD,
4366 EL_DC_MAGIC_WALL_DEAD,
4367 EL_AMOEBA_TO_DIAMOND,
4375 EL_SP_GRAVITY_PORT_RIGHT,
4376 EL_SP_GRAVITY_PORT_DOWN,
4377 EL_SP_GRAVITY_PORT_LEFT,
4378 EL_SP_GRAVITY_PORT_UP,
4379 EL_SP_PORT_HORIZONTAL,
4380 EL_SP_PORT_VERTICAL,
4391 EL_SP_HARDWARE_GRAY,
4392 EL_SP_HARDWARE_GREEN,
4393 EL_SP_HARDWARE_BLUE,
4395 EL_SP_HARDWARE_YELLOW,
4396 EL_SP_HARDWARE_BASE_1,
4397 EL_SP_HARDWARE_BASE_2,
4398 EL_SP_HARDWARE_BASE_3,
4399 EL_SP_HARDWARE_BASE_4,
4400 EL_SP_HARDWARE_BASE_5,
4401 EL_SP_HARDWARE_BASE_6,
4402 EL_SP_GRAVITY_ON_PORT_LEFT,
4403 EL_SP_GRAVITY_ON_PORT_RIGHT,
4404 EL_SP_GRAVITY_ON_PORT_UP,
4405 EL_SP_GRAVITY_ON_PORT_DOWN,
4406 EL_SP_GRAVITY_OFF_PORT_LEFT,
4407 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4408 EL_SP_GRAVITY_OFF_PORT_UP,
4409 EL_SP_GRAVITY_OFF_PORT_DOWN,
4410 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4411 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4412 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4413 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4414 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4415 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4416 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4417 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4418 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4419 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4420 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4421 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4422 EL_SIGN_EXCLAMATION,
4423 EL_SIGN_RADIOACTIVITY,
4430 EL_SIGN_ENTRY_FORBIDDEN,
4431 EL_SIGN_EMERGENCY_EXIT,
4439 EL_DC_STEELWALL_1_LEFT,
4440 EL_DC_STEELWALL_1_RIGHT,
4441 EL_DC_STEELWALL_1_TOP,
4442 EL_DC_STEELWALL_1_BOTTOM,
4443 EL_DC_STEELWALL_1_HORIZONTAL,
4444 EL_DC_STEELWALL_1_VERTICAL,
4445 EL_DC_STEELWALL_1_TOPLEFT,
4446 EL_DC_STEELWALL_1_TOPRIGHT,
4447 EL_DC_STEELWALL_1_BOTTOMLEFT,
4448 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4449 EL_DC_STEELWALL_1_TOPLEFT_2,
4450 EL_DC_STEELWALL_1_TOPRIGHT_2,
4451 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4452 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4453 EL_DC_STEELWALL_2_LEFT,
4454 EL_DC_STEELWALL_2_RIGHT,
4455 EL_DC_STEELWALL_2_TOP,
4456 EL_DC_STEELWALL_2_BOTTOM,
4457 EL_DC_STEELWALL_2_HORIZONTAL,
4458 EL_DC_STEELWALL_2_VERTICAL,
4459 EL_DC_STEELWALL_2_MIDDLE,
4460 EL_DC_STEELWALL_2_SINGLE,
4461 EL_STEELWALL_SLIPPERY,
4466 EL_EMC_WALL_SLIPPERY_1,
4467 EL_EMC_WALL_SLIPPERY_2,
4468 EL_EMC_WALL_SLIPPERY_3,
4469 EL_EMC_WALL_SLIPPERY_4,
4490 static int ep_em_slippery_wall[] =
4495 static int ep_gfx_crumbled[] =
4506 static int ep_editor_cascade_active[] =
4508 EL_INTERNAL_CASCADE_BD_ACTIVE,
4509 EL_INTERNAL_CASCADE_EM_ACTIVE,
4510 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4511 EL_INTERNAL_CASCADE_RND_ACTIVE,
4512 EL_INTERNAL_CASCADE_SB_ACTIVE,
4513 EL_INTERNAL_CASCADE_SP_ACTIVE,
4514 EL_INTERNAL_CASCADE_DC_ACTIVE,
4515 EL_INTERNAL_CASCADE_DX_ACTIVE,
4516 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4517 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4518 EL_INTERNAL_CASCADE_CE_ACTIVE,
4519 EL_INTERNAL_CASCADE_GE_ACTIVE,
4520 EL_INTERNAL_CASCADE_REF_ACTIVE,
4521 EL_INTERNAL_CASCADE_USER_ACTIVE,
4522 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
4527 static int ep_editor_cascade_inactive[] =
4529 EL_INTERNAL_CASCADE_BD,
4530 EL_INTERNAL_CASCADE_EM,
4531 EL_INTERNAL_CASCADE_EMC,
4532 EL_INTERNAL_CASCADE_RND,
4533 EL_INTERNAL_CASCADE_SB,
4534 EL_INTERNAL_CASCADE_SP,
4535 EL_INTERNAL_CASCADE_DC,
4536 EL_INTERNAL_CASCADE_DX,
4537 EL_INTERNAL_CASCADE_CHARS,
4538 EL_INTERNAL_CASCADE_STEEL_CHARS,
4539 EL_INTERNAL_CASCADE_CE,
4540 EL_INTERNAL_CASCADE_GE,
4541 EL_INTERNAL_CASCADE_REF,
4542 EL_INTERNAL_CASCADE_USER,
4543 EL_INTERNAL_CASCADE_DYNAMIC,
4548 static int ep_obsolete[] =
4552 EL_EM_KEY_1_FILE_OBSOLETE,
4553 EL_EM_KEY_2_FILE_OBSOLETE,
4554 EL_EM_KEY_3_FILE_OBSOLETE,
4555 EL_EM_KEY_4_FILE_OBSOLETE,
4556 EL_ENVELOPE_OBSOLETE,
4565 } element_properties[] =
4567 { ep_diggable, EP_DIGGABLE },
4568 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
4569 { ep_dont_run_into, EP_DONT_RUN_INTO },
4570 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
4571 { ep_dont_touch, EP_DONT_TOUCH },
4572 { ep_indestructible, EP_INDESTRUCTIBLE },
4573 { ep_slippery, EP_SLIPPERY },
4574 { ep_can_change, EP_CAN_CHANGE },
4575 { ep_can_move, EP_CAN_MOVE },
4576 { ep_can_fall, EP_CAN_FALL },
4577 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
4578 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
4579 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
4580 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
4581 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
4582 { ep_explodes_impact, EP_EXPLODES_IMPACT },
4583 { ep_walkable_over, EP_WALKABLE_OVER },
4584 { ep_walkable_inside, EP_WALKABLE_INSIDE },
4585 { ep_walkable_under, EP_WALKABLE_UNDER },
4586 { ep_passable_over, EP_PASSABLE_OVER },
4587 { ep_passable_inside, EP_PASSABLE_INSIDE },
4588 { ep_passable_under, EP_PASSABLE_UNDER },
4589 { ep_droppable, EP_DROPPABLE },
4590 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
4591 { ep_pushable, EP_PUSHABLE },
4592 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
4593 { ep_protected, EP_PROTECTED },
4594 { ep_throwable, EP_THROWABLE },
4595 { ep_can_explode, EP_CAN_EXPLODE },
4596 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
4598 { ep_player, EP_PLAYER },
4599 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
4600 { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
4601 { ep_switchable, EP_SWITCHABLE },
4602 { ep_bd_element, EP_BD_ELEMENT },
4603 { ep_sp_element, EP_SP_ELEMENT },
4604 { ep_sb_element, EP_SB_ELEMENT },
4606 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
4607 { ep_food_penguin, EP_FOOD_PENGUIN },
4608 { ep_food_pig, EP_FOOD_PIG },
4609 { ep_historic_wall, EP_HISTORIC_WALL },
4610 { ep_historic_solid, EP_HISTORIC_SOLID },
4611 { ep_classic_enemy, EP_CLASSIC_ENEMY },
4612 { ep_belt, EP_BELT },
4613 { ep_belt_active, EP_BELT_ACTIVE },
4614 { ep_belt_switch, EP_BELT_SWITCH },
4615 { ep_tube, EP_TUBE },
4616 { ep_acid_pool, EP_ACID_POOL },
4617 { ep_keygate, EP_KEYGATE },
4618 { ep_amoeboid, EP_AMOEBOID },
4619 { ep_amoebalive, EP_AMOEBALIVE },
4620 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
4621 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
4622 { ep_can_grow, EP_CAN_GROW },
4623 { ep_active_bomb, EP_ACTIVE_BOMB },
4624 { ep_inactive, EP_INACTIVE },
4626 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
4628 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
4630 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
4631 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
4633 { ep_obsolete, EP_OBSOLETE },
4640 /* always start with reliable default values (element has no properties) */
4641 /* (but never initialize clipboard elements after the very first time) */
4642 /* (to be able to use clipboard elements between several levels) */
4643 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4644 if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
4645 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
4646 SET_PROPERTY(i, j, FALSE);
4648 /* set all base element properties from above array definitions */
4649 for (i = 0; element_properties[i].elements != NULL; i++)
4650 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
4651 SET_PROPERTY((element_properties[i].elements)[j],
4652 element_properties[i].property, TRUE);
4654 /* copy properties to some elements that are only stored in level file */
4655 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
4656 for (j = 0; copy_properties[j][0] != -1; j++)
4657 if (HAS_PROPERTY(copy_properties[j][0], i))
4658 for (k = 1; k <= 4; k++)
4659 SET_PROPERTY(copy_properties[j][k], i, TRUE);
4661 /* set static element properties that are not listed in array definitions */
4662 for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
4663 SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
4665 clipboard_elements_initialized = TRUE;
4668 void InitElementPropertiesEngine(int engine_version)
4670 static int no_wall_properties[] =
4673 EP_COLLECTIBLE_ONLY,
4675 EP_DONT_COLLIDE_WITH,
4678 EP_CAN_SMASH_PLAYER,
4679 EP_CAN_SMASH_ENEMIES,
4680 EP_CAN_SMASH_EVERYTHING,
4685 EP_FOOD_DARK_YAMYAM,
4701 /* important: after initialization in InitElementPropertiesStatic(), the
4702 elements are not again initialized to a default value; therefore all
4703 changes have to make sure that they leave the element with a defined
4704 property (which means that conditional property changes must be set to
4705 a reliable default value before) */
4707 /* resolve group elements */
4708 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
4709 ResolveGroupElement(EL_GROUP_START + i);
4711 /* set all special, combined or engine dependent element properties */
4712 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4714 /* do not change (already initialized) clipboard elements here */
4715 if (IS_CLIPBOARD_ELEMENT(i))
4718 /* ---------- INACTIVE ------------------------------------------------- */
4719 SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
4720 i <= EL_CHAR_END) ||
4721 (i >= EL_STEEL_CHAR_START &&
4722 i <= EL_STEEL_CHAR_END)));
4724 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
4725 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
4726 IS_WALKABLE_INSIDE(i) ||
4727 IS_WALKABLE_UNDER(i)));
4729 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
4730 IS_PASSABLE_INSIDE(i) ||
4731 IS_PASSABLE_UNDER(i)));
4733 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
4734 IS_PASSABLE_OVER(i)));
4736 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
4737 IS_PASSABLE_INSIDE(i)));
4739 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
4740 IS_PASSABLE_UNDER(i)));
4742 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
4745 /* ---------- COLLECTIBLE ---------------------------------------------- */
4746 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
4750 /* ---------- SNAPPABLE ------------------------------------------------ */
4751 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
4752 IS_COLLECTIBLE(i) ||
4756 /* ---------- WALL ----------------------------------------------------- */
4757 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
4759 for (j = 0; no_wall_properties[j] != -1; j++)
4760 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
4761 i >= EL_FIRST_RUNTIME_UNREAL)
4762 SET_PROPERTY(i, EP_WALL, FALSE);
4764 if (IS_HISTORIC_WALL(i))
4765 SET_PROPERTY(i, EP_WALL, TRUE);
4767 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
4768 if (engine_version < VERSION_IDENT(2,2,0,0))
4769 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
4771 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
4773 !IS_COLLECTIBLE(i)));
4775 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
4776 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
4777 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
4779 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
4780 IS_INDESTRUCTIBLE(i)));
4782 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
4784 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
4785 else if (engine_version < VERSION_IDENT(2,2,0,0))
4786 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
4788 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
4792 if (IS_CUSTOM_ELEMENT(i))
4794 /* these are additional properties which are initially false when set */
4796 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
4798 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
4799 if (DONT_COLLIDE_WITH(i))
4800 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
4802 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
4803 if (CAN_SMASH_EVERYTHING(i))
4804 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
4805 if (CAN_SMASH_ENEMIES(i))
4806 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
4809 /* ---------- CAN_SMASH ------------------------------------------------ */
4810 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
4811 CAN_SMASH_ENEMIES(i) ||
4812 CAN_SMASH_EVERYTHING(i)));
4814 /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
4815 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
4816 EXPLODES_BY_FIRE(i)));
4818 /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
4819 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
4820 EXPLODES_SMASHED(i)));
4822 /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
4823 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
4824 EXPLODES_IMPACT(i)));
4826 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
4827 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
4829 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
4830 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
4831 i == EL_BLACK_ORB));
4833 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
4834 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
4836 IS_CUSTOM_ELEMENT(i)));
4838 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
4839 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
4840 i == EL_SP_ELECTRON));
4842 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
4843 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
4844 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
4845 getMoveIntoAcidProperty(&level, i));
4847 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
4848 if (MAYBE_DONT_COLLIDE_WITH(i))
4849 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
4850 getDontCollideWithProperty(&level, i));
4852 /* ---------- SP_PORT -------------------------------------------------- */
4853 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
4854 IS_PASSABLE_INSIDE(i)));
4856 /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */
4857 for (j = 0; j < level.num_android_clone_elements; j++)
4858 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
4860 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
4862 /* ---------- CAN_CHANGE ----------------------------------------------- */
4863 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
4864 for (j = 0; j < element_info[i].num_change_pages; j++)
4865 if (element_info[i].change_page[j].can_change)
4866 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
4868 /* ---------- HAS_ACTION ----------------------------------------------- */
4869 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
4870 for (j = 0; j < element_info[i].num_change_pages; j++)
4871 if (element_info[i].change_page[j].has_action)
4872 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
4874 /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
4875 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
4878 /* ---------- GFX_CRUMBLED --------------------------------------------- */
4880 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4881 element_info[i].crumbled[ACTION_DEFAULT] !=
4882 element_info[i].graphic[ACTION_DEFAULT]);
4884 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
4885 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4886 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
4889 /* ---------- EDITOR_CASCADE ------------------------------------------- */
4890 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
4891 IS_EDITOR_CASCADE_INACTIVE(i)));
4894 /* dynamically adjust element properties according to game engine version */
4896 static int ep_em_slippery_wall[] =
4901 EL_EXPANDABLE_WALL_HORIZONTAL,
4902 EL_EXPANDABLE_WALL_VERTICAL,
4903 EL_EXPANDABLE_WALL_ANY,
4904 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4905 EL_EXPANDABLE_STEELWALL_VERTICAL,
4906 EL_EXPANDABLE_STEELWALL_ANY,
4907 EL_EXPANDABLE_STEELWALL_GROWING,
4911 static int ep_em_explodes_by_fire[] =
4914 EL_EM_DYNAMITE_ACTIVE,
4919 /* special EM style gems behaviour */
4920 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
4921 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
4922 level.em_slippery_gems);
4924 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
4925 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
4926 (level.em_slippery_gems &&
4927 engine_version > VERSION_IDENT(2,0,1,0)));
4929 /* special EM style explosion behaviour regarding chain reactions */
4930 for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
4931 SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
4932 level.em_explodes_by_fire);
4935 /* this is needed because some graphics depend on element properties */
4936 if (game_status == GAME_MODE_PLAYING)
4937 InitElementGraphicInfo();
4940 void InitElementPropertiesAfterLoading(int engine_version)
4944 /* set some other uninitialized values of custom elements in older levels */
4945 if (engine_version < VERSION_IDENT(3,1,0,0))
4947 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4949 int element = EL_CUSTOM_START + i;
4951 element_info[element].access_direction = MV_ALL_DIRECTIONS;
4953 element_info[element].explosion_delay = 17;
4954 element_info[element].ignition_delay = 8;
4959 void InitElementPropertiesGfxElement()
4963 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4965 struct ElementInfo *ei = &element_info[i];
4967 ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i);
4971 static void InitGlobal()
4976 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
4978 /* check if element_name_info entry defined for each element in "main.h" */
4979 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
4980 Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
4982 element_info[i].token_name = element_name_info[i].token_name;
4983 element_info[i].class_name = element_name_info[i].class_name;
4984 element_info[i].editor_description= element_name_info[i].editor_description;
4987 printf("%04d: %s\n", i, element_name_info[i].token_name);
4991 /* create hash from image config list */
4992 image_config_hash = newSetupFileHash();
4993 for (i = 0; image_config[i].token != NULL; i++)
4994 setHashEntry(image_config_hash,
4995 image_config[i].token,
4996 image_config[i].value);
4998 /* create hash from element token list */
4999 element_token_hash = newSetupFileHash();
5000 for (i = 0; element_name_info[i].token_name != NULL; i++)
5001 setHashEntry(element_token_hash,
5002 element_name_info[i].token_name,
5005 /* create hash from graphic token list */
5006 graphic_token_hash = newSetupFileHash();
5007 for (graphic = 0, i = 0; image_config[i].token != NULL; i++)
5008 if (strSuffix(image_config[i].value, ".png") ||
5009 strSuffix(image_config[i].value, ".pcx") ||
5010 strSuffix(image_config[i].value, ".wav") ||
5011 strEqual(image_config[i].value, UNDEFINED_FILENAME))
5012 setHashEntry(graphic_token_hash,
5013 image_config[i].token,
5014 int2str(graphic++, 0));
5016 /* create hash from font token list */
5017 font_token_hash = newSetupFileHash();
5018 for (i = 0; font_info[i].token_name != NULL; i++)
5019 setHashEntry(font_token_hash,
5020 font_info[i].token_name,
5023 /* always start with reliable default values (all elements) */
5024 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5025 ActiveElement[i] = i;
5027 /* now add all entries that have an active state (active elements) */
5028 for (i = 0; element_with_active_state[i].element != -1; i++)
5030 int element = element_with_active_state[i].element;
5031 int element_active = element_with_active_state[i].element_active;
5033 ActiveElement[element] = element_active;
5036 /* always start with reliable default values (all buttons) */
5037 for (i = 0; i < NUM_IMAGE_FILES; i++)
5038 ActiveButton[i] = i;
5040 /* now add all entries that have an active state (active buttons) */
5041 for (i = 0; button_with_active_state[i].button != -1; i++)
5043 int button = button_with_active_state[i].button;
5044 int button_active = button_with_active_state[i].button_active;
5046 ActiveButton[button] = button_active;
5049 /* always start with reliable default values (all fonts) */
5050 for (i = 0; i < NUM_FONTS; i++)
5053 /* now add all entries that have an active state (active fonts) */
5054 for (i = 0; font_with_active_state[i].font_nr != -1; i++)
5056 int font = font_with_active_state[i].font_nr;
5057 int font_active = font_with_active_state[i].font_nr_active;
5059 ActiveFont[font] = font_active;
5062 global.autoplay_leveldir = NULL;
5063 global.convert_leveldir = NULL;
5064 global.create_images_dir = NULL;
5066 global.frames_per_second = 0;
5067 global.fps_slowdown = FALSE;
5068 global.fps_slowdown_factor = 1;
5070 global.border_status = GAME_MODE_MAIN;
5072 global.fading_status = GAME_MODE_MAIN;
5073 global.fading_type = TYPE_ENTER_MENU;
5076 global.use_envelope_request = FALSE;
5079 void Execute_Command(char *command)
5083 if (strEqual(command, "print graphicsinfo.conf"))
5085 printf("# You can configure additional/alternative image files here.\n");
5086 printf("# (The entries below are default and therefore commented out.)\n");
5088 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
5090 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5093 for (i = 0; image_config[i].token != NULL; i++)
5094 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
5095 image_config[i].value));
5099 else if (strEqual(command, "print soundsinfo.conf"))
5101 printf("# You can configure additional/alternative sound files here.\n");
5102 printf("# (The entries below are default and therefore commented out.)\n");
5104 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
5106 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5109 for (i = 0; sound_config[i].token != NULL; i++)
5110 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
5111 sound_config[i].value));
5115 else if (strEqual(command, "print musicinfo.conf"))
5117 printf("# You can configure additional/alternative music files here.\n");
5118 printf("# (The entries below are default and therefore commented out.)\n");
5120 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
5122 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
5125 for (i = 0; music_config[i].token != NULL; i++)
5126 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
5127 music_config[i].value));
5131 else if (strEqual(command, "print editorsetup.conf"))
5133 printf("# You can configure your personal editor element list here.\n");
5134 printf("# (The entries below are default and therefore commented out.)\n");
5137 /* this is needed to be able to check element list for cascade elements */
5138 InitElementPropertiesStatic();
5139 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
5141 PrintEditorElementList();
5145 else if (strEqual(command, "print helpanim.conf"))
5147 printf("# You can configure different element help animations here.\n");
5148 printf("# (The entries below are default and therefore commented out.)\n");
5151 for (i = 0; helpanim_config[i].token != NULL; i++)
5153 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
5154 helpanim_config[i].value));
5156 if (strEqual(helpanim_config[i].token, "end"))
5162 else if (strEqual(command, "print helptext.conf"))
5164 printf("# You can configure different element help text here.\n");
5165 printf("# (The entries below are default and therefore commented out.)\n");
5168 for (i = 0; helptext_config[i].token != NULL; i++)
5169 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
5170 helptext_config[i].value));
5174 else if (strPrefix(command, "dump level "))
5176 char *filename = &command[11];
5178 if (!fileExists(filename))
5179 Error(ERR_EXIT, "cannot open file '%s'", filename);
5181 LoadLevelFromFilename(&level, filename);
5186 else if (strPrefix(command, "dump tape "))
5188 char *filename = &command[10];
5190 if (!fileExists(filename))
5191 Error(ERR_EXIT, "cannot open file '%s'", filename);
5193 LoadTapeFromFilename(filename);
5198 else if (strPrefix(command, "autoplay "))
5200 char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
5202 while (*str_ptr != '\0') /* continue parsing string */
5204 /* cut leading whitespace from string, replace it by string terminator */
5205 while (*str_ptr == ' ' || *str_ptr == '\t')
5208 if (*str_ptr == '\0') /* end of string reached */
5211 if (global.autoplay_leveldir == NULL) /* read level set string */
5213 global.autoplay_leveldir = str_ptr;
5214 global.autoplay_all = TRUE; /* default: play all tapes */
5216 for (i = 0; i < MAX_TAPES_PER_SET; i++)
5217 global.autoplay_level[i] = FALSE;
5219 else /* read level number string */
5221 int level_nr = atoi(str_ptr); /* get level_nr value */
5223 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
5224 global.autoplay_level[level_nr] = TRUE;
5226 global.autoplay_all = FALSE;
5229 /* advance string pointer to the next whitespace (or end of string) */
5230 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
5234 else if (strPrefix(command, "convert "))
5236 char *str_copy = getStringCopy(strchr(command, ' ') + 1);
5237 char *str_ptr = strchr(str_copy, ' ');
5239 global.convert_leveldir = str_copy;
5240 global.convert_level_nr = -1;
5242 if (str_ptr != NULL) /* level number follows */
5244 *str_ptr++ = '\0'; /* terminate leveldir string */
5245 global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
5248 else if (strPrefix(command, "create images "))
5250 #if defined(TARGET_SDL)
5251 global.create_images_dir = getStringCopy(&command[14]);
5253 if (access(global.create_images_dir, W_OK) != 0)
5254 Error(ERR_EXIT, "image target directory '%s' not found or not writable",
5255 global.create_images_dir);
5257 Error(ERR_EXIT, "command only available for SDL target");
5262 #if defined(TARGET_SDL2)
5263 else if (strEqual(command, "SDL_ListModes"))
5265 SDL_Init(SDL_INIT_VIDEO);
5267 int num_displays = SDL_GetNumVideoDisplays();
5269 // check if there are any displays available
5270 if (num_displays < 0)
5272 printf("No displays available: %s\n", SDL_GetError());
5277 for (i = 0; i < num_displays; i++)
5279 int num_modes = SDL_GetNumDisplayModes(i);
5282 printf("Available display modes for display %d:\n", i);
5284 // check if there are any display modes available for this display
5287 printf("No display modes available for display %d: %s\n",
5293 for (j = 0; j < num_modes; j++)
5295 SDL_DisplayMode mode;
5297 if (SDL_GetDisplayMode(i, j, &mode) < 0)
5299 printf("Cannot get display mode %d for display %d: %s\n",
5300 j, i, SDL_GetError());
5305 printf("- %d x %d\n", mode.w, mode.h);
5311 #elif defined(TARGET_SDL)
5312 else if (strEqual(command, "SDL_ListModes"))
5317 SDL_Init(SDL_INIT_VIDEO);
5319 /* get available fullscreen/hardware modes */
5320 modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
5322 /* check if there are any modes available */
5325 printf("No modes available!\n");
5330 /* check if our resolution is restricted */
5331 if (modes == (SDL_Rect **)-1)
5333 printf("All resolutions available.\n");
5337 printf("Available display modes:\n");
5339 for (i = 0; modes[i]; i++)
5340 printf("- %d x %d\n", modes[i]->w, modes[i]->h);
5350 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
5354 static void InitSetup()
5356 LoadSetup(); /* global setup info */
5358 /* set some options from setup file */
5360 if (setup.options.verbose)
5361 options.verbose = TRUE;
5364 static void InitGameInfo()
5366 game.restart_level = FALSE;
5369 static void InitPlayerInfo()
5373 /* choose default local player */
5374 local_player = &stored_player[0];
5376 for (i = 0; i < MAX_PLAYERS; i++)
5377 stored_player[i].connected = FALSE;
5379 local_player->connected = TRUE;
5382 static void InitArtworkInfo()
5387 static char *get_string_in_brackets(char *string)
5389 char *string_in_brackets = checked_malloc(strlen(string) + 3);
5391 sprintf(string_in_brackets, "[%s]", string);
5393 return string_in_brackets;
5396 static char *get_level_id_suffix(int id_nr)
5398 char *id_suffix = checked_malloc(1 + 3 + 1);
5400 if (id_nr < 0 || id_nr > 999)
5403 sprintf(id_suffix, ".%03d", id_nr);
5409 static char *get_element_class_token(int element)
5411 char *element_class_name = element_info[element].class_name;
5412 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
5414 sprintf(element_class_token, "[%s]", element_class_name);
5416 return element_class_token;
5419 static char *get_action_class_token(int action)
5421 char *action_class_name = &element_action_info[action].suffix[1];
5422 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
5424 sprintf(action_class_token, "[%s]", action_class_name);
5426 return action_class_token;
5430 static void InitArtworkConfig()
5432 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
5433 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
5434 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
5435 static char *action_id_suffix[NUM_ACTIONS + 1];
5436 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
5437 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
5438 static char *level_id_suffix[MAX_LEVELS + 1];
5439 static char *dummy[1] = { NULL };
5440 static char *ignore_generic_tokens[] =
5446 static char **ignore_image_tokens;
5447 static char **ignore_sound_tokens;
5448 static char **ignore_music_tokens;
5449 int num_ignore_generic_tokens;
5450 int num_ignore_image_tokens;
5451 int num_ignore_sound_tokens;
5452 int num_ignore_music_tokens;
5455 /* dynamically determine list of generic tokens to be ignored */
5456 num_ignore_generic_tokens = 0;
5457 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
5458 num_ignore_generic_tokens++;
5460 /* dynamically determine list of image tokens to be ignored */
5461 num_ignore_image_tokens = num_ignore_generic_tokens;
5462 for (i = 0; image_config_vars[i].token != NULL; i++)
5463 num_ignore_image_tokens++;
5464 ignore_image_tokens =
5465 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
5466 for (i = 0; i < num_ignore_generic_tokens; i++)
5467 ignore_image_tokens[i] = ignore_generic_tokens[i];
5468 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
5469 ignore_image_tokens[num_ignore_generic_tokens + i] =
5470 image_config_vars[i].token;
5471 ignore_image_tokens[num_ignore_image_tokens] = NULL;
5473 /* dynamically determine list of sound tokens to be ignored */
5474 num_ignore_sound_tokens = num_ignore_generic_tokens;
5475 ignore_sound_tokens =
5476 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
5477 for (i = 0; i < num_ignore_generic_tokens; i++)
5478 ignore_sound_tokens[i] = ignore_generic_tokens[i];
5479 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
5481 /* dynamically determine list of music tokens to be ignored */
5482 num_ignore_music_tokens = num_ignore_generic_tokens;
5483 ignore_music_tokens =
5484 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
5485 for (i = 0; i < num_ignore_generic_tokens; i++)
5486 ignore_music_tokens[i] = ignore_generic_tokens[i];
5487 ignore_music_tokens[num_ignore_music_tokens] = NULL;
5489 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5490 image_id_prefix[i] = element_info[i].token_name;
5491 for (i = 0; i < NUM_FONTS; i++)
5492 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
5493 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
5495 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5496 sound_id_prefix[i] = element_info[i].token_name;
5497 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5498 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
5499 get_string_in_brackets(element_info[i].class_name);
5500 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
5502 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
5503 music_id_prefix[i] = music_prefix_info[i].prefix;
5504 music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
5506 for (i = 0; i < NUM_ACTIONS; i++)
5507 action_id_suffix[i] = element_action_info[i].suffix;
5508 action_id_suffix[NUM_ACTIONS] = NULL;
5510 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
5511 direction_id_suffix[i] = element_direction_info[i].suffix;
5512 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
5514 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5515 special_id_suffix[i] = special_suffix_info[i].suffix;
5516 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
5518 for (i = 0; i < MAX_LEVELS; i++)
5519 level_id_suffix[i] = get_level_id_suffix(i);
5520 level_id_suffix[MAX_LEVELS] = NULL;
5522 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
5523 image_id_prefix, action_id_suffix, direction_id_suffix,
5524 special_id_suffix, ignore_image_tokens);
5525 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
5526 sound_id_prefix, action_id_suffix, dummy,
5527 special_id_suffix, ignore_sound_tokens);
5528 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
5529 music_id_prefix, special_id_suffix, level_id_suffix,
5530 dummy, ignore_music_tokens);
5533 static void InitMixer()
5540 void InitGfxBuffers()
5542 /* create additional image buffers for double-buffering and cross-fading */
5543 ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
5544 ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
5545 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH);
5546 ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH);
5547 ReCreateBitmap(&bitmap_db_door, 3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
5548 ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH);
5550 /* initialize screen properties */
5551 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
5552 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
5554 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
5555 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
5556 InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE);
5557 InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
5558 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
5559 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
5561 InitGfxBuffers_EM();
5562 InitGfxBuffers_SP();
5567 struct GraphicInfo *graphic_info_last = graphic_info;
5568 char *filename_font_initial = NULL;
5569 char *filename_anim_initial = NULL;
5570 Bitmap *bitmap_font_initial = NULL;
5574 /* determine settings for initial font (for displaying startup messages) */
5575 for (i = 0; image_config[i].token != NULL; i++)
5577 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5579 char font_token[128];
5582 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
5583 len_font_token = strlen(font_token);
5585 if (strEqual(image_config[i].token, font_token))
5586 filename_font_initial = image_config[i].value;
5587 else if (strlen(image_config[i].token) > len_font_token &&
5588 strncmp(image_config[i].token, font_token, len_font_token) == 0)
5590 if (strEqual(&image_config[i].token[len_font_token], ".x"))
5591 font_initial[j].src_x = atoi(image_config[i].value);
5592 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
5593 font_initial[j].src_y = atoi(image_config[i].value);
5594 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
5595 font_initial[j].width = atoi(image_config[i].value);
5596 else if (strEqual(&image_config[i].token[len_font_token], ".height"))
5597 font_initial[j].height = atoi(image_config[i].value);
5602 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5604 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
5605 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
5608 if (filename_font_initial == NULL) /* should not happen */
5609 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
5612 InitGfxCustomArtworkInfo();
5614 bitmap_font_initial = LoadCustomImage(filename_font_initial);
5616 for (j = 0; j < NUM_INITIAL_FONTS; j++)
5617 font_initial[j].bitmap = bitmap_font_initial;
5619 InitFontGraphicInfo();
5621 font_height = getFontHeight(FC_RED);
5624 DrawInitTextAlways(getWindowTitleString(), 20, FC_YELLOW);
5626 DrawInitTextAlways(getProgramInitString(), 20, FC_YELLOW);
5628 DrawInitTextAlways(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
5629 DrawInitTextAlways(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height,
5632 DrawInitTextAlways("Loading graphics", 120, FC_GREEN);
5636 /* initialize busy animation with default values */
5637 int parameter[NUM_GFX_ARGS];
5638 for (i = 0; i < NUM_GFX_ARGS; i++)
5639 parameter[i] = get_graphic_parameter_value(image_config_suffix[i].value,
5640 image_config_suffix[i].token,
5641 image_config_suffix[i].type);
5643 for (i = 0; i < NUM_GFX_ARGS; i++)
5644 printf("::: '%s' => %d\n", image_config_suffix[i].token, parameter[i]);
5648 /* determine settings for busy animation (when displaying startup messages) */
5649 for (i = 0; image_config[i].token != NULL; i++)
5651 char *anim_token = CONFIG_TOKEN_GLOBAL_BUSY;
5652 int len_anim_token = strlen(anim_token);
5654 if (strEqual(image_config[i].token, anim_token))
5655 filename_anim_initial = image_config[i].value;
5656 else if (strlen(image_config[i].token) > len_anim_token &&
5657 strncmp(image_config[i].token, anim_token, len_anim_token) == 0)
5660 for (j = 0; image_config_suffix[j].token != NULL; j++)
5662 if (strEqual(&image_config[i].token[len_anim_token],
5663 image_config_suffix[j].token))
5665 get_graphic_parameter_value(image_config[i].value,
5666 image_config_suffix[j].token,
5667 image_config_suffix[j].type);
5670 if (strEqual(&image_config[i].token[len_anim_token], ".x"))
5671 anim_initial.src_x = atoi(image_config[i].value);
5672 else if (strEqual(&image_config[i].token[len_anim_token], ".y"))
5673 anim_initial.src_y = atoi(image_config[i].value);
5674 else if (strEqual(&image_config[i].token[len_anim_token], ".width"))
5675 anim_initial.width = atoi(image_config[i].value);
5676 else if (strEqual(&image_config[i].token[len_anim_token], ".height"))
5677 anim_initial.height = atoi(image_config[i].value);
5678 else if (strEqual(&image_config[i].token[len_anim_token], ".frames"))
5679 anim_initial.anim_frames = atoi(image_config[i].value);
5680 else if (strEqual(&image_config[i].token[len_anim_token],
5681 ".frames_per_line"))
5682 anim_initial.anim_frames_per_line = atoi(image_config[i].value);
5683 else if (strEqual(&image_config[i].token[len_anim_token], ".delay"))
5684 anim_initial.anim_delay = atoi(image_config[i].value);
5689 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
5690 filename_anim_initial = "loading.pcx";
5692 parameter[GFX_ARG_X] = 0;
5693 parameter[GFX_ARG_Y] = 0;
5694 parameter[GFX_ARG_WIDTH] = 128;
5695 parameter[GFX_ARG_HEIGHT] = 40;
5696 parameter[GFX_ARG_FRAMES] = 32;
5697 parameter[GFX_ARG_DELAY] = 4;
5698 parameter[GFX_ARG_FRAMES_PER_LINE] = ARG_UNDEFINED_VALUE;
5701 if (filename_anim_initial == NULL) /* should not happen */
5702 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_GLOBAL_BUSY);
5704 anim_initial.bitmap = LoadCustomImage(filename_anim_initial);
5706 graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
5708 set_graphic_parameters_ext(0, parameter, anim_initial.bitmap);
5711 printf("::: INIT_GFX: anim_frames_per_line == %d [%d / %d] [%d, %d]\n",
5712 graphic_info[0].anim_frames_per_line,
5713 get_scaled_graphic_width(0),
5714 graphic_info[0].width,
5715 getOriginalImageWidthFromImageID(0),
5716 graphic_info[0].scale_up_factor);
5719 graphic_info = graphic_info_last;
5721 init.busy.width = anim_initial.width;
5722 init.busy.height = anim_initial.height;
5724 InitMenuDesignSettings_Static();
5725 InitGfxDrawBusyAnimFunction(DrawInitAnim);
5727 /* use copy of busy animation to prevent change while reloading artwork */
5732 void RedrawBackground()
5734 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
5735 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
5737 redraw_mask = REDRAW_ALL;
5740 void InitGfxBackground()
5744 fieldbuffer = bitmap_db_field;
5745 SetDrawtoField(DRAW_BACKBUFFER);
5748 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
5752 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
5753 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
5756 for (x = 0; x < MAX_BUF_XSIZE; x++)
5757 for (y = 0; y < MAX_BUF_YSIZE; y++)
5760 redraw_mask = REDRAW_ALL;
5763 static void InitLevelInfo()
5765 LoadLevelInfo(); /* global level info */
5766 LoadLevelSetup_LastSeries(); /* last played series info */
5767 LoadLevelSetup_SeriesInfo(); /* last played level info */
5770 static void InitLevelArtworkInfo()
5772 LoadLevelArtworkInfo();
5775 static void InitImages()
5777 print_timestamp_init("InitImages");
5780 printf("::: leveldir_current->identifier == '%s'\n",
5781 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5782 printf("::: leveldir_current->graphics_path == '%s'\n",
5783 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5784 printf("::: leveldir_current->graphics_set == '%s'\n",
5785 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5786 printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
5787 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
5790 setLevelArtworkDir(artwork.gfx_first);
5793 printf("::: leveldir_current->identifier == '%s'\n",
5794 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5795 printf("::: leveldir_current->graphics_path == '%s'\n",
5796 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5797 printf("::: leveldir_current->graphics_set == '%s'\n",
5798 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5799 printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
5800 leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
5804 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
5805 leveldir_current->identifier,
5806 artwork.gfx_current_identifier,
5807 artwork.gfx_current->identifier,
5808 leveldir_current->graphics_set,
5809 leveldir_current->graphics_path);
5812 UPDATE_BUSY_STATE();
5814 ReloadCustomImages();
5815 print_timestamp_time("ReloadCustomImages");
5817 UPDATE_BUSY_STATE();
5819 LoadCustomElementDescriptions();
5820 print_timestamp_time("LoadCustomElementDescriptions");
5822 UPDATE_BUSY_STATE();
5824 LoadMenuDesignSettings();
5825 print_timestamp_time("LoadMenuDesignSettings");
5827 UPDATE_BUSY_STATE();
5829 ReinitializeGraphics();
5830 print_timestamp_time("ReinitializeGraphics");
5832 UPDATE_BUSY_STATE();
5834 print_timestamp_done("InitImages");
5837 static void InitSound(char *identifier)
5839 print_timestamp_init("InitSound");
5841 if (identifier == NULL)
5842 identifier = artwork.snd_current->identifier;
5844 /* set artwork path to send it to the sound server process */
5845 setLevelArtworkDir(artwork.snd_first);
5847 InitReloadCustomSounds(identifier);
5848 print_timestamp_time("InitReloadCustomSounds");
5850 ReinitializeSounds();
5851 print_timestamp_time("ReinitializeSounds");
5853 print_timestamp_done("InitSound");
5856 static void InitMusic(char *identifier)
5858 print_timestamp_init("InitMusic");
5860 if (identifier == NULL)
5861 identifier = artwork.mus_current->identifier;
5863 /* set artwork path to send it to the sound server process */
5864 setLevelArtworkDir(artwork.mus_first);
5866 InitReloadCustomMusic(identifier);
5867 print_timestamp_time("InitReloadCustomMusic");
5869 ReinitializeMusic();
5870 print_timestamp_time("ReinitializeMusic");
5872 print_timestamp_done("InitMusic");
5875 void InitNetworkServer()
5877 #if defined(NETWORK_AVALIABLE)
5881 if (!options.network)
5884 #if defined(NETWORK_AVALIABLE)
5885 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
5887 if (!ConnectToServer(options.server_host, options.server_port))
5888 Error(ERR_EXIT, "cannot connect to network game server");
5890 SendToServer_PlayerName(setup.player_name);
5891 SendToServer_ProtocolVersion();
5894 SendToServer_NrWanted(nr_wanted);
5898 static boolean CheckArtworkConfigForCustomElements(char *filename)
5900 SetupFileHash *setup_file_hash;
5901 boolean redefined_ce_found = FALSE;
5903 /* !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!! */
5905 if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
5907 BEGIN_HASH_ITERATION(setup_file_hash, itr)
5909 char *token = HASH_ITERATION_TOKEN(itr);
5911 if (strPrefix(token, "custom_"))
5913 redefined_ce_found = TRUE;
5918 END_HASH_ITERATION(setup_file_hash, itr)
5920 freeSetupFileHash(setup_file_hash);
5923 return redefined_ce_found;
5926 static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
5928 char *filename_base, *filename_local;
5929 boolean redefined_ce_found = FALSE;
5931 setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
5934 printf("::: leveldir_current->identifier == '%s'\n",
5935 leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
5936 printf("::: leveldir_current->graphics_path == '%s'\n",
5937 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
5938 printf("::: leveldir_current->graphics_set == '%s'\n",
5939 leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
5940 printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
5941 leveldir_current == NULL ? "[NULL]" :
5942 LEVELDIR_ARTWORK_SET(leveldir_current, type));
5945 /* first look for special artwork configured in level series config */
5946 filename_base = getCustomArtworkLevelConfigFilename(type);
5949 printf("::: filename_base == '%s'\n", filename_base);
5952 if (fileExists(filename_base))
5953 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
5955 filename_local = getCustomArtworkConfigFilename(type);
5958 printf("::: filename_local == '%s'\n", filename_local);
5961 if (filename_local != NULL && !strEqual(filename_base, filename_local))
5962 redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
5965 printf("::: redefined_ce_found == %d\n", redefined_ce_found);
5968 return redefined_ce_found;
5971 static void InitOverrideArtwork()
5973 boolean redefined_ce_found = FALSE;
5975 /* to check if this level set redefines any CEs, do not use overriding */
5976 gfx.override_level_graphics = FALSE;
5977 gfx.override_level_sounds = FALSE;
5978 gfx.override_level_music = FALSE;
5980 /* now check if this level set has definitions for custom elements */
5981 if (setup.override_level_graphics == AUTO ||
5982 setup.override_level_sounds == AUTO ||
5983 setup.override_level_music == AUTO)
5984 redefined_ce_found =
5985 (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
5986 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
5987 CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
5990 printf("::: redefined_ce_found == %d\n", redefined_ce_found);
5993 if (redefined_ce_found)
5995 /* this level set has CE definitions: change "AUTO" to "FALSE" */
5996 gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
5997 gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
5998 gfx.override_level_music = (setup.override_level_music == TRUE);
6002 /* this level set has no CE definitions: change "AUTO" to "TRUE" */
6003 gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
6004 gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
6005 gfx.override_level_music = (setup.override_level_music != FALSE);
6009 printf("::: => %d, %d, %d\n",
6010 gfx.override_level_graphics,
6011 gfx.override_level_sounds,
6012 gfx.override_level_music);
6016 static char *getNewArtworkIdentifier(int type)
6018 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
6019 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
6020 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
6021 static boolean initialized[3] = { FALSE, FALSE, FALSE };
6022 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
6024 boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
6026 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
6028 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
6029 char *leveldir_identifier = leveldir_current->identifier;
6031 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
6032 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
6034 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
6036 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
6037 char *artwork_current_identifier;
6038 char *artwork_new_identifier = NULL; /* default: nothing has changed */
6040 /* leveldir_current may be invalid (level group, parent link) */
6041 if (!validLevelSeries(leveldir_current))
6044 /* 1st step: determine artwork set to be activated in descending order:
6045 --------------------------------------------------------------------
6046 1. setup artwork (when configured to override everything else)
6047 2. artwork set configured in "levelinfo.conf" of current level set
6048 (artwork in level directory will have priority when loading later)
6049 3. artwork in level directory (stored in artwork sub-directory)
6050 4. setup artwork (currently configured in setup menu) */
6052 if (setup_override_artwork)
6053 artwork_current_identifier = setup_artwork_set;
6054 else if (leveldir_artwork_set != NULL)
6055 artwork_current_identifier = leveldir_artwork_set;
6056 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
6057 artwork_current_identifier = leveldir_identifier;
6059 artwork_current_identifier = setup_artwork_set;
6062 /* 2nd step: check if it is really needed to reload artwork set
6063 ------------------------------------------------------------ */
6066 if (type == ARTWORK_TYPE_GRAPHICS)
6067 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
6068 artwork_new_identifier,
6069 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
6070 artwork_current_identifier,
6071 leveldir_current->graphics_set,
6072 leveldir_current->identifier);
6075 /* ---------- reload if level set and also artwork set has changed ------- */
6076 if (leveldir_current_identifier[type] != leveldir_identifier &&
6077 (last_has_level_artwork_set[type] || has_level_artwork_set))
6078 artwork_new_identifier = artwork_current_identifier;
6080 leveldir_current_identifier[type] = leveldir_identifier;
6081 last_has_level_artwork_set[type] = has_level_artwork_set;
6084 if (type == ARTWORK_TYPE_GRAPHICS)
6085 printf("::: 1: '%s'\n", artwork_new_identifier);
6088 /* ---------- reload if "override artwork" setting has changed ----------- */
6089 if (last_override_level_artwork[type] != setup_override_artwork)
6090 artwork_new_identifier = artwork_current_identifier;
6092 last_override_level_artwork[type] = setup_override_artwork;
6095 if (type == ARTWORK_TYPE_GRAPHICS)
6096 printf("::: 2: '%s'\n", artwork_new_identifier);
6099 /* ---------- reload if current artwork identifier has changed ----------- */
6100 if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
6101 artwork_current_identifier))
6102 artwork_new_identifier = artwork_current_identifier;
6104 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
6107 if (type == ARTWORK_TYPE_GRAPHICS)
6108 printf("::: 3: '%s'\n", artwork_new_identifier);
6111 /* ---------- do not reload directly after starting ---------------------- */
6112 if (!initialized[type])
6113 artwork_new_identifier = NULL;
6115 initialized[type] = TRUE;
6118 if (type == ARTWORK_TYPE_GRAPHICS)
6119 printf("::: 4: '%s'\n", artwork_new_identifier);
6123 if (type == ARTWORK_TYPE_GRAPHICS)
6124 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
6125 artwork.gfx_current_identifier, artwork_current_identifier,
6126 artwork.gfx_current->identifier, leveldir_current->graphics_set,
6127 artwork_new_identifier);
6130 return artwork_new_identifier;
6133 void ReloadCustomArtwork(int force_reload)
6135 int last_game_status = game_status; /* save current game status */
6136 char *gfx_new_identifier;
6137 char *snd_new_identifier;
6138 char *mus_new_identifier;
6139 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
6140 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
6141 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
6142 boolean reload_needed;
6144 InitOverrideArtwork();
6146 force_reload_gfx |= AdjustGraphicsForEMC();
6148 gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
6149 snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
6150 mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
6152 reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
6153 snd_new_identifier != NULL || force_reload_snd ||
6154 mus_new_identifier != NULL || force_reload_mus);
6159 print_timestamp_init("ReloadCustomArtwork");
6161 game_status = GAME_MODE_LOADING;
6163 FadeOut(REDRAW_ALL);
6166 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6168 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
6170 print_timestamp_time("ClearRectangle");
6173 printf("::: fading in ... %d\n", fading.fade_mode);
6177 printf("::: done\n");
6180 if (gfx_new_identifier != NULL || force_reload_gfx)
6183 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
6184 artwork.gfx_current_identifier,
6186 artwork.gfx_current->identifier,
6187 leveldir_current->graphics_set);
6191 print_timestamp_time("InitImages");
6194 if (snd_new_identifier != NULL || force_reload_snd)
6196 InitSound(snd_new_identifier);
6197 print_timestamp_time("InitSound");
6200 if (mus_new_identifier != NULL || force_reload_mus)
6202 InitMusic(mus_new_identifier);
6203 print_timestamp_time("InitMusic");
6206 game_status = last_game_status; /* restore current game status */
6208 init_last = init; /* switch to new busy animation */
6211 printf("::: ----------------DELAY 1 ...\n");
6216 printf("::: FadeOut @ ReloadCustomArtwork ...\n");
6218 FadeOut(REDRAW_ALL);
6220 printf("::: FadeOut @ ReloadCustomArtwork done\n");
6225 /* force redraw of (open or closed) door graphics */
6226 SetDoorState(DOOR_OPEN_ALL);
6227 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
6232 FadeSetEnterScreen();
6233 FadeSkipNextFadeOut();
6234 // FadeSetDisabled();
6239 fading = fading_none;
6244 redraw_mask = REDRAW_ALL;
6247 print_timestamp_done("ReloadCustomArtwork");
6249 LimitScreenUpdates(FALSE);
6252 void KeyboardAutoRepeatOffUnlessAutoplay()
6254 if (global.autoplay_leveldir == NULL)
6255 KeyboardAutoRepeatOff();
6258 void DisplayExitMessage(char *format, va_list ap)
6260 // check if draw buffer and fonts for exit message are already available
6261 if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
6264 int font_1 = FC_RED;
6265 int font_2 = FC_YELLOW;
6266 int font_3 = FC_BLUE;
6267 int font_width = getFontWidth(font_2);
6268 int font_height = getFontHeight(font_2);
6271 int sxsize = WIN_XSIZE - 2 * sx;
6272 int sysize = WIN_YSIZE - 2 * sy;
6273 int line_length = sxsize / font_width;
6274 int max_lines = sysize / font_height;
6275 int num_lines_printed;
6279 gfx.sxsize = sxsize;
6280 gfx.sysize = sysize;
6284 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
6286 DrawTextSCentered(sy, font_1, "Fatal error:");
6287 sy += 3 * font_height;;
6290 DrawTextBufferVA(sx, sy, format, ap, font_2,
6291 line_length, line_length, max_lines,
6292 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6293 sy += (num_lines_printed + 3) * font_height;
6295 DrawTextSCentered(sy, font_1, "For details, see the following error file:");
6296 sy += 3 * font_height;
6299 DrawTextBuffer(sx, sy, program.error_filename, font_2,
6300 line_length, line_length, max_lines,
6301 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
6303 DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit");
6305 redraw_mask = REDRAW_ALL;
6309 /* deactivate toons on error message screen */
6310 setup.toons = FALSE;
6312 WaitForEventToContinue();
6316 /* ========================================================================= */
6318 /* ========================================================================= */
6322 print_timestamp_init("OpenAll");
6324 game_status = GAME_MODE_LOADING;
6330 InitGlobal(); /* initialize some global variables */
6332 print_timestamp_time("[init global stuff]");
6334 if (options.execute_command)
6335 Execute_Command(options.execute_command);
6337 if (options.serveronly)
6339 #if defined(PLATFORM_UNIX)
6340 NetworkServer(options.server_port, options.serveronly);
6342 Error(ERR_WARN, "networking only supported in Unix version");
6345 exit(0); /* never reached, server loops forever */
6350 print_timestamp_time("[init setup/config stuff (1)]");
6353 print_timestamp_time("[init setup/config stuff (2)]");
6355 print_timestamp_time("[init setup/config stuff (3)]");
6356 InitArtworkInfo(); /* needed before loading gfx, sound & music */
6357 print_timestamp_time("[init setup/config stuff (4)]");
6358 InitArtworkConfig(); /* needed before forking sound child process */
6359 print_timestamp_time("[init setup/config stuff (5)]");
6361 print_timestamp_time("[init setup/config stuff (6)]");
6367 InitRND(NEW_RANDOMIZE);
6368 InitSimpleRandom(NEW_RANDOMIZE);
6372 print_timestamp_time("[init setup/config stuff]");
6375 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
6377 InitEventFilter(FilterEvents);
6379 print_timestamp_time("[init video stuff]");
6381 InitElementPropertiesStatic();
6382 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
6383 InitElementPropertiesGfxElement();
6385 print_timestamp_time("[init element properties stuff]");
6389 print_timestamp_time("InitGfx");
6392 print_timestamp_time("InitLevelInfo");
6394 InitLevelArtworkInfo();
6395 print_timestamp_time("InitLevelArtworkInfo");
6397 InitOverrideArtwork(); /* needs to know current level directory */
6398 print_timestamp_time("InitOverrideArtwork");
6400 InitImages(); /* needs to know current level directory */
6401 print_timestamp_time("InitImages");
6403 InitSound(NULL); /* needs to know current level directory */
6404 print_timestamp_time("InitSound");
6406 InitMusic(NULL); /* needs to know current level directory */
6407 print_timestamp_time("InitMusic");
6409 InitGfxBackground();
6419 if (global.autoplay_leveldir)
6424 else if (global.convert_leveldir)
6429 else if (global.create_images_dir)
6431 CreateLevelSketchImages();
6435 game_status = GAME_MODE_MAIN;
6438 FadeSetEnterScreen();
6439 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))
6440 FadeSkipNextFadeOut();
6441 // FadeSetDisabled();
6443 fading = fading_none;
6446 print_timestamp_time("[post-artwork]");
6448 print_timestamp_done("OpenAll");
6452 InitNetworkServer();
6455 Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'",
6457 Error(ERR_DEBUG, "::: SDL_GetPrefPath() == '%s'",
6458 SDL_GetPrefPath("artsoft", "rocksndiamonds"));
6459 #if defined(PLATFORM_ANDROID)
6460 Error(ERR_DEBUG, "::: SDL_AndroidGetInternalStoragePath() == '%s'",
6461 SDL_AndroidGetInternalStoragePath());
6462 Error(ERR_DEBUG, "::: SDL_AndroidGetExternalStoragePath() == '%s'",
6463 SDL_AndroidGetExternalStoragePath());
6464 Error(ERR_DEBUG, "::: SDL_AndroidGetExternalStorageState() == '%s'",
6465 (SDL_AndroidGetExternalStorageState() ==
6466 SDL_ANDROID_EXTERNAL_STORAGE_READ ? "read" :
6467 SDL_AndroidGetExternalStorageState() ==
6468 SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "write" : "not available"));
6473 void CloseAllAndExit(int exit_value)
6478 CloseAudio(); /* called after freeing sounds (needed for SDL) */
6490 #if defined(TARGET_SDL)
6491 #if defined(TARGET_SDL2)
6493 // set a flag to tell the network server thread to quit and wait for it
6494 // using SDL_WaitThread()
6496 if (network_server) /* terminate network server */
6497 SDL_KillThread(server_thread);
6501 CloseVideoDisplay();
6502 ClosePlatformDependentStuff();
6504 if (exit_value != 0)
6506 /* fall back to default level set (current set may have caused an error) */
6507 SaveLevelSetup_LastSeries_Deactivate();
6509 /* tell user where to find error log file which may contain more details */
6510 // (error notification now directly displayed on screen inside R'n'D
6511 // NotifyUserAboutErrorFile(); /* currently only works for Windows */