1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
35 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
38 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
41 static void InitTileClipmasks()
44 #if defined(TARGET_X11)
45 XGCValues clip_gc_values;
46 unsigned long clip_gc_valuemask;
48 #if defined(TARGET_X11_NATIVE)
58 tile_needs_clipping[] =
60 { GFX_SPIELER1_UP, 4 },
61 { GFX_SPIELER1_DOWN, 4 },
62 { GFX_SPIELER1_LEFT, 4 },
63 { GFX_SPIELER1_RIGHT, 4 },
64 { GFX_SPIELER1_PUSH_LEFT, 4 },
65 { GFX_SPIELER1_PUSH_RIGHT, 4 },
66 { GFX_SPIELER2_UP, 4 },
67 { GFX_SPIELER2_DOWN, 4 },
68 { GFX_SPIELER2_LEFT, 4 },
69 { GFX_SPIELER2_RIGHT, 4 },
70 { GFX_SPIELER2_PUSH_LEFT, 4 },
71 { GFX_SPIELER2_PUSH_RIGHT, 4 },
72 { GFX_SPIELER3_UP, 4 },
73 { GFX_SPIELER3_DOWN, 4 },
74 { GFX_SPIELER3_LEFT, 4 },
75 { GFX_SPIELER3_RIGHT, 4 },
76 { GFX_SPIELER3_PUSH_LEFT, 4 },
77 { GFX_SPIELER3_PUSH_RIGHT, 4 },
78 { GFX_SPIELER4_UP, 4 },
79 { GFX_SPIELER4_DOWN, 4 },
80 { GFX_SPIELER4_LEFT, 4 },
81 { GFX_SPIELER4_RIGHT, 4 },
82 { GFX_SPIELER4_PUSH_LEFT, 4 },
83 { GFX_SPIELER4_PUSH_RIGHT, 4 },
85 { GFX_MURPHY_GO_LEFT, 3 },
86 { GFX_MURPHY_GO_RIGHT, 3 },
87 { GFX_MURPHY_SNAP_UP, 1 },
88 { GFX_MURPHY_SNAP_DOWN, 1 },
89 { GFX_MURPHY_SNAP_RIGHT, 1 },
90 { GFX_MURPHY_SNAP_LEFT, 1 },
91 { GFX_MURPHY_PUSH_RIGHT, 1 },
92 { GFX_MURPHY_PUSH_LEFT, 1 },
97 { GFX_SOKOBAN_OBJEKT, 1 },
98 { GFX_FUNKELN_BLAU, 3 },
99 { GFX_FUNKELN_WEISS, 3 },
100 { GFX2_SHIELD_PASSIVE, 3 },
101 { GFX2_SHIELD_ACTIVE, 3 },
106 #endif /* TARGET_X11_NATIVE */
107 #endif /* TARGET_X11 */
111 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
112 for (i=0; i<NUM_TILES; i++)
113 tile_clipmask[i] = None;
115 #if defined(TARGET_X11)
116 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
117 often very slow when preparing a masked XCopyArea() for big Pixmaps.
118 To prevent this, create small (tile-sized) mask Pixmaps which will then
119 be set much faster with XSetClipOrigin() and speed things up a lot. */
121 clip_gc_values.graphics_exposures = False;
122 clip_gc_valuemask = GCGraphicsExposures;
123 tile_clip_gc = XCreateGC(display, window->drawable,
124 clip_gc_valuemask, &clip_gc_values);
127 for (i=0; i<NUM_BITMAPS; i++)
129 if (pix[i]->clip_mask)
131 clip_gc_values.graphics_exposures = False;
132 clip_gc_values.clip_mask = pix[i]->clip_mask;
133 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
134 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
135 clip_gc_valuemask, &clip_gc_values);
140 #if defined(TARGET_X11_NATIVE)
143 /* create graphic context structures needed for clipping */
144 clip_gc_values.graphics_exposures = False;
145 clip_gc_valuemask = GCGraphicsExposures;
146 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
147 clip_gc_valuemask, &clip_gc_values);
149 /* create only those clipping Pixmaps we really need */
150 for (i=0; tile_needs_clipping[i].start>=0; i++)
154 for (j=0; j<tile_needs_clipping[i].count; j++)
156 int tile = tile_needs_clipping[i].start + j;
162 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
163 src_pixmap = src_bitmap->clip_mask;
165 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
168 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
169 src_x, src_y, TILEX, TILEY, 0, 0);
173 XFreeGC(display, copy_clipmask_gc);
176 #endif /* TARGET_X11_NATIVE */
177 #endif /* TARGET_X11 */
181 void FreeTileClipmasks()
184 #if defined(TARGET_X11)
187 for (i=0; i<NUM_TILES; i++)
189 if (tile_clipmask[i] != None)
191 XFreePixmap(display, tile_clipmask[i]);
192 tile_clipmask[i] = None;
197 XFreeGC(display, tile_clip_gc);
201 for (i=0; i<NUM_BITMAPS; i++)
203 if (pix[i] != NULL && pix[i]->stored_clip_gc)
205 XFreeGC(display, pix[i]->stored_clip_gc);
206 pix[i]->stored_clip_gc = None;
211 #endif /* TARGET_X11 */
217 FreeLevelEditorGadgets();
226 static boolean gadgets_initialized = FALSE;
228 if (gadgets_initialized)
231 CreateLevelEditorGadgets();
235 CreateScreenGadgets();
237 gadgets_initialized = TRUE;
240 void InitElementSmallImages()
242 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
243 int num_property_mappings = getImageListPropertyMappingSize();
246 /* initialize normal images from static configuration */
247 for (i=0; element_to_graphic[i].element > -1; i++)
248 CreateImageWithSmallImages(element_to_graphic[i].graphic);
250 /* initialize special images from static configuration */
251 for (i=0; element_to_special_graphic[i].element > -1; i++)
252 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
254 /* initialize images from dynamic configuration */
255 for (i=0; i < num_property_mappings; i++)
256 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
257 CreateImageWithSmallImages(property_mapping[i].artwork_index);
260 static int getFontBitmapID(int font_nr)
264 if (game_status == MAINMENU || game_status == TYPENAME)
265 special = GFX_SPECIAL_ARG_MAIN;
266 else if (game_status == CHOOSELEVEL)
267 special = GFX_SPECIAL_ARG_LEVELS;
268 else if (game_status == HALLOFFAME)
269 special = GFX_SPECIAL_ARG_SCORES;
270 else if (game_status == LEVELED)
271 special = GFX_SPECIAL_ARG_EDITOR;
272 else if (game_status == HELPSCREEN)
273 special = GFX_SPECIAL_ARG_INFO;
274 else if (game_status == SETUP)
275 special = GFX_SPECIAL_ARG_SETUP;
276 else if (game_status == PSEUDO_PREVIEW)
277 special = GFX_SPECIAL_ARG_PREVIEW;
278 else if (game_status == PLAYING || game_status == PSEUDO_DOOR)
279 special = GFX_SPECIAL_ARG_DOOR;
282 return font_info[font_nr].special_bitmap_id[special];
287 void InitFontGraphicInfo()
289 static struct FontBitmapInfo *font_bitmap_info = NULL;
290 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
291 int num_property_mappings = getImageListPropertyMappingSize();
292 int num_font_bitmaps = NUM_FONTS;
295 if (graphic_info == NULL) /* still at startup phase */
297 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
302 /* ---------- initialize font graphic definitions ---------- */
304 /* always start with reliable default values (normal font graphics) */
305 for (i=0; i < NUM_FONTS; i++)
306 font_info[i].graphic = FONT_INITIAL_1;
308 /* initialize normal font/graphic mapping from static configuration */
309 for (i=0; font_to_graphic[i].font_nr > -1; i++)
311 int font_nr = font_to_graphic[i].font_nr;
312 int special = font_to_graphic[i].special;
313 int graphic = font_to_graphic[i].graphic;
318 font_info[font_nr].graphic = graphic;
321 /* always start with reliable default values (special font graphics) */
322 for (i=0; i < NUM_FONTS; i++)
324 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
326 font_info[i].special_graphic[j] = font_info[i].graphic;
327 font_info[i].special_bitmap_id[j] = i;
331 /* initialize special font/graphic mapping from static configuration */
332 for (i=0; font_to_graphic[i].font_nr > -1; i++)
334 int font_nr = font_to_graphic[i].font_nr;
335 int special = font_to_graphic[i].special;
336 int graphic = font_to_graphic[i].graphic;
338 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
340 font_info[font_nr].special_graphic[special] = graphic;
341 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
346 /* initialize special element/graphic mapping from dynamic configuration */
347 for (i=0; i < num_property_mappings; i++)
349 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
350 int special = property_mapping[i].ext3_index;
351 int graphic = property_mapping[i].artwork_index;
356 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
358 font_info[font_nr].special_graphic[special] = graphic;
359 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
364 /* ---------- initialize font bitmap array ---------- */
366 if (font_bitmap_info != NULL)
367 free(font_bitmap_info);
370 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
372 /* ---------- initialize font bitmap definitions ---------- */
374 for (i=0; i < NUM_FONTS; i++)
376 if (i < NUM_INITIAL_FONTS)
378 font_bitmap_info[i] = font_initial[i];
382 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
384 int font_bitmap_id = font_info[i].special_bitmap_id[j];
385 int graphic = font_info[i].special_graphic[j];
387 /* copy font relevant information from graphics information */
388 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
389 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
390 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
391 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
392 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
393 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
394 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
398 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
401 void InitElementGraphicInfo()
403 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
404 int num_property_mappings = getImageListPropertyMappingSize();
407 /* set values to -1 to identify later as "uninitialized" values */
408 for (i=0; i<MAX_NUM_ELEMENTS; i++)
410 for (act=0; act<NUM_ACTIONS; act++)
412 element_info[i].graphic[act] = -1;
414 for (dir=0; dir<NUM_DIRECTIONS; dir++)
415 element_info[i].direction_graphic[act][dir] = -1;
419 /* initialize normal element/graphic mapping from static configuration */
420 for (i=0; element_to_graphic[i].element > -1; i++)
422 int element = element_to_graphic[i].element;
423 int action = element_to_graphic[i].action;
424 int direction = element_to_graphic[i].direction;
425 int graphic = element_to_graphic[i].graphic;
428 action = ACTION_DEFAULT;
431 element_info[element].direction_graphic[action][direction] = graphic;
433 element_info[element].graphic[action] = graphic;
436 /* initialize normal element/graphic mapping from dynamic configuration */
437 for (i=0; i < num_property_mappings; i++)
439 int element = property_mapping[i].base_index;
440 int action = property_mapping[i].ext1_index;
441 int direction = property_mapping[i].ext2_index;
442 int special = property_mapping[i].ext3_index;
443 int graphic = property_mapping[i].artwork_index;
445 if (element >= MAX_NUM_ELEMENTS || special != -1)
449 action = ACTION_DEFAULT;
452 element_info[element].direction_graphic[action][direction] = graphic;
454 element_info[element].graphic[action] = graphic;
457 /* now set all '-1' values to element specific default values */
458 for (i=0; i<MAX_NUM_ELEMENTS; i++)
460 int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
461 int default_action_direction_graphic[NUM_DIRECTIONS];
463 if (default_action_graphic == -1)
464 default_action_graphic = IMG_CHAR_QUESTION;
466 for (dir=0; dir<NUM_DIRECTIONS; dir++)
468 default_action_direction_graphic[dir] =
469 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
471 if (default_action_direction_graphic[dir] == -1)
472 default_action_direction_graphic[dir] = default_action_graphic;
475 for (act=0; act<NUM_ACTIONS; act++)
477 for (dir=0; dir<NUM_DIRECTIONS; dir++)
479 int default_direction_graphic = element_info[i].graphic[act];
481 /* no graphic for current action -- use default direction graphic */
482 if (default_direction_graphic == -1)
483 default_direction_graphic = default_action_direction_graphic[dir];
485 if (element_info[i].direction_graphic[act][dir] == -1)
486 element_info[i].direction_graphic[act][dir] =
487 default_direction_graphic;
490 /* no graphic for this specific action -- use default action graphic */
491 if (element_info[i].graphic[act] == -1)
492 element_info[i].graphic[act] = default_action_graphic;
500 for (i=0; i<MAX_NUM_ELEMENTS; i++)
501 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
502 i != EL_CHAR_QUESTION)
503 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
504 element_info[i].token_name, i);
510 void InitElementSpecialGraphicInfo()
512 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
513 int num_property_mappings = getImageListPropertyMappingSize();
516 /* always start with reliable default values */
517 for (i=0; i < MAX_NUM_ELEMENTS; i++)
518 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
519 element_info[i].special_graphic[j] =
520 element_info[i].graphic[ACTION_DEFAULT];
522 /* initialize special element/graphic mapping from static configuration */
523 for (i=0; element_to_special_graphic[i].element > -1; i++)
525 int element = element_to_special_graphic[i].element;
526 int special = element_to_special_graphic[i].special;
527 int graphic = element_to_special_graphic[i].graphic;
528 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
529 boolean special_redefined = getImageListEntry(graphic)->redefined;
531 if (base_redefined && !special_redefined)
534 element_info[element].special_graphic[special] = graphic;
537 /* initialize special element/graphic mapping from dynamic configuration */
538 for (i=0; i < num_property_mappings; i++)
540 int element = property_mapping[i].base_index;
541 int special = property_mapping[i].ext3_index;
542 int graphic = property_mapping[i].artwork_index;
544 if (element >= MAX_NUM_ELEMENTS)
547 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
548 element_info[element].special_graphic[special] = graphic;
552 static void set_graphic_parameters(int graphic, char **parameter_raw)
554 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
555 int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX;
556 int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
557 int parameter[NUM_GFX_ARGS];
560 /* get integer values from string parameters */
561 for (i=0; i < NUM_GFX_ARGS; i++)
563 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
564 image_config_suffix[i].type);
566 graphic_info[graphic].bitmap = src_bitmap;
568 /* start with reliable default values */
569 graphic_info[graphic].src_x = 0;
570 graphic_info[graphic].src_y = 0;
571 graphic_info[graphic].width = TILEX;
572 graphic_info[graphic].height = TILEY;
573 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
574 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
576 /* optional x and y tile position of animation frame sequence */
577 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
578 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
579 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
580 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
582 /* optional x and y pixel position of animation frame sequence */
583 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
584 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
585 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
586 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
588 /* optional width and height of each animation frame */
589 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
590 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
591 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
592 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
594 /* correct x or y offset dependant of vertical or horizontal frame order */
595 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
597 if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
598 graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
600 graphic_info[graphic].offset_y = graphic_info[graphic].height;
602 else /* frames are ordered horizontally */
604 if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
605 graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
607 graphic_info[graphic].offset_x = graphic_info[graphic].width;
610 /* optionally, the x and y offset of frames can be specified directly */
611 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
612 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
613 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
614 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
616 /* automatically determine correct number of frames, if not defined */
617 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
618 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
619 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
620 graphic_info[graphic].anim_frames = num_xtiles;
621 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
622 graphic_info[graphic].anim_frames = num_ytiles;
624 graphic_info[graphic].anim_frames = 1;
626 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
627 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
628 graphic_info[graphic].anim_delay = 1;
630 if (parameter[GFX_ARG_ANIM_MODE] != ANIM_NONE)
631 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
632 else if (graphic_info[graphic].anim_frames > 1)
633 graphic_info[graphic].anim_mode = ANIM_LOOP;
635 /* automatically determine correct start frame, if not defined */
636 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
637 graphic_info[graphic].anim_start_frame = 0;
638 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
639 graphic_info[graphic].anim_start_frame =
640 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
642 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
644 /* animation synchronized with global frame counter, not move position */
645 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
647 /* this is only used for toon animations */
648 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
649 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
651 /* this is only used for drawing font characters */
652 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
653 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
656 static void InitGraphicInfo()
658 int fallback_graphic = IMG_CHAR_EXCLAM;
659 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
660 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
661 int num_images = getImageListSize();
664 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
665 static boolean clipmasks_initialized = FALSE;
667 XGCValues clip_gc_values;
668 unsigned long clip_gc_valuemask;
669 GC copy_clipmask_gc = None;
672 if (graphic_info != NULL)
675 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
677 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
678 if (clipmasks_initialized)
680 for (i=0; i<num_images; i++)
682 if (graphic_info[i].clip_mask)
683 XFreePixmap(display, graphic_info[i].clip_mask);
684 if (graphic_info[i].clip_gc)
685 XFreeGC(display, graphic_info[i].clip_gc);
687 graphic_info[i].clip_mask = None;
688 graphic_info[i].clip_gc = None;
693 for (i=0; i<num_images; i++)
695 struct FileInfo *image = getImageListEntry(i);
698 int first_frame, last_frame;
700 set_graphic_parameters(i, image->parameter);
702 /* now check if no animation frames are outside of the loaded image */
704 if (graphic_info[i].bitmap == NULL)
705 continue; /* skip check for optional images that are undefined */
708 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
709 if (src_x < 0 || src_y < 0 ||
710 src_x + TILEX > src_bitmap->width ||
711 src_y + TILEY > src_bitmap->height)
713 Error(ERR_RETURN_LINE, "-");
714 Error(ERR_RETURN, "warning: error found in config file:");
715 Error(ERR_RETURN, "- config file: '%s'",
716 getImageConfigFilename());
717 Error(ERR_RETURN, "- config token: '%s'",
718 getTokenFromImageID(i));
719 Error(ERR_RETURN, "- image file: '%s'",
720 src_bitmap->source_filename);
722 "error: first animation frame out of bounds (%d, %d)",
724 Error(ERR_RETURN, "custom graphic rejected for this element/action");
726 if (i == fallback_graphic)
727 Error(ERR_EXIT, "fatal error: no fallback graphic available");
729 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
730 Error(ERR_RETURN_LINE, "-");
732 set_graphic_parameters(i, fallback_image->default_parameter);
733 graphic_info[i].bitmap = fallback_bitmap;
736 last_frame = graphic_info[i].anim_frames - 1;
737 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
738 if (src_x < 0 || src_y < 0 ||
739 src_x + TILEX > src_bitmap->width ||
740 src_y + TILEY > src_bitmap->height)
742 Error(ERR_RETURN_LINE, "-");
743 Error(ERR_RETURN, "warning: error found in config file:");
744 Error(ERR_RETURN, "- config file: '%s'",
745 getImageConfigFilename());
746 Error(ERR_RETURN, "- config token: '%s'",
747 getTokenFromImageID(i));
748 Error(ERR_RETURN, "- image file: '%s'",
749 src_bitmap->source_filename);
751 "error: last animation frame (%d) out of bounds (%d, %d)",
752 last_frame, src_x, src_y);
753 Error(ERR_RETURN, "custom graphic rejected for this element/action");
755 if (i == fallback_graphic)
756 Error(ERR_EXIT, "fatal error: no fallback graphic available");
758 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
759 Error(ERR_RETURN_LINE, "-");
761 set_graphic_parameters(i, fallback_image->default_parameter);
762 graphic_info[i].bitmap = fallback_bitmap;
765 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
766 /* currently we need only a tile clip mask from the first frame */
767 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
769 if (copy_clipmask_gc == None)
771 clip_gc_values.graphics_exposures = False;
772 clip_gc_valuemask = GCGraphicsExposures;
773 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
774 clip_gc_valuemask, &clip_gc_values);
777 graphic_info[i].clip_mask =
778 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
780 src_pixmap = src_bitmap->clip_mask;
781 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
782 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
784 clip_gc_values.graphics_exposures = False;
785 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
786 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
788 graphic_info[i].clip_gc =
789 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
793 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
794 if (copy_clipmask_gc)
795 XFreeGC(display, copy_clipmask_gc);
797 clipmasks_initialized = TRUE;
801 static void InitElementSoundInfo()
803 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
804 int num_property_mappings = getSoundListPropertyMappingSize();
807 /* set values to -1 to identify later as "uninitialized" values */
808 for (i=0; i < MAX_NUM_ELEMENTS; i++)
809 for (act=0; act < NUM_ACTIONS; act++)
810 element_info[i].sound[act] = -1;
812 /* initialize element/sound mapping from static configuration */
813 for (i=0; element_to_sound[i].element > -1; i++)
815 int element = element_to_sound[i].element;
816 int action = element_to_sound[i].action;
817 int sound = element_to_sound[i].sound;
818 boolean is_class = element_to_sound[i].is_class;
821 action = ACTION_DEFAULT;
824 element_info[element].sound[action] = sound;
826 for (j=0; j < MAX_NUM_ELEMENTS; j++)
827 if (strcmp(element_info[j].class_name,
828 element_info[element].class_name) == 0)
829 element_info[j].sound[action] = sound;
832 /* initialize element/sound mapping from dynamic configuration */
833 for (i=0; i < num_property_mappings; i++)
835 int element = property_mapping[i].base_index;
836 int action = property_mapping[i].ext1_index;
837 int sound = property_mapping[i].artwork_index;
839 if (element >= MAX_NUM_ELEMENTS)
843 action = ACTION_DEFAULT;
845 element_info[element].sound[action] = sound;
848 /* initialize element class/sound mapping from dynamic configuration */
849 for (i=0; i < num_property_mappings; i++)
851 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
852 int action = property_mapping[i].ext1_index;
853 int sound = property_mapping[i].artwork_index;
855 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
859 action = ACTION_DEFAULT;
861 for (j=0; j < MAX_NUM_ELEMENTS; j++)
862 if (strcmp(element_info[j].class_name,
863 element_info[element_class].class_name) == 0)
864 element_info[j].sound[action] = sound;
867 /* now set all '-1' values to element specific default values */
868 for (i=0; i<MAX_NUM_ELEMENTS; i++)
870 int default_action_sound = element_info[i].sound[ACTION_DEFAULT];
872 for (act=0; act < NUM_ACTIONS; act++)
874 /* no sound for this specific action -- use default action sound */
875 if (element_info[i].sound[act] == -1)
876 element_info[i].sound[act] = default_action_sound;
881 static void set_sound_parameters(int sound, char **parameter_raw)
883 int parameter[NUM_SND_ARGS];
886 /* get integer values from string parameters */
887 for (i=0; i < NUM_SND_ARGS; i++)
889 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
890 sound_config_suffix[i].type);
892 /* explicit loop mode setting in configuration overrides default value */
893 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
894 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
897 static void InitSoundInfo()
899 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
900 int num_property_mappings = getSoundListPropertyMappingSize();
901 int *sound_effect_properties;
902 int num_sounds = getSoundListSize();
905 if (sound_info != NULL)
908 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
909 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
911 /* initialize sound effect for all elements to "no sound" */
912 for (i=0; i<MAX_NUM_ELEMENTS; i++)
913 for (j=0; j<NUM_ACTIONS; j++)
914 element_info[i].sound[j] = SND_UNDEFINED;
916 for (i=0; i<num_sounds; i++)
918 struct FileInfo *sound = getSoundListEntry(i);
919 int len_effect_text = strlen(sound->token);
921 sound_effect_properties[i] = ACTION_OTHER;
922 sound_info[i].loop = FALSE;
924 /* determine all loop sounds and identify certain sound classes */
926 for (j=0; element_action_info[j].suffix; j++)
928 int len_action_text = strlen(element_action_info[j].suffix);
930 if (len_action_text < len_effect_text &&
931 strcmp(&sound->token[len_effect_text - len_action_text],
932 element_action_info[j].suffix) == 0)
934 sound_effect_properties[i] = element_action_info[j].value;
936 if (element_action_info[j].is_loop_sound)
937 sound_info[i].loop = TRUE;
941 /* associate elements and some selected sound actions */
943 for (j=0; j<MAX_NUM_ELEMENTS; j++)
945 if (element_info[j].class_name)
947 int len_class_text = strlen(element_info[j].class_name);
949 if (len_class_text + 1 < len_effect_text &&
950 strncmp(sound->token,
951 element_info[j].class_name, len_class_text) == 0 &&
952 sound->token[len_class_text] == '.')
954 int sound_action_value = sound_effect_properties[i];
956 element_info[j].sound[sound_action_value] = i;
961 set_sound_parameters(i, sound->parameter);
964 free(sound_effect_properties);
966 /* initialize element/sound mapping from dynamic configuration */
967 for (i=0; i < num_property_mappings; i++)
969 int element = property_mapping[i].base_index;
970 int action = property_mapping[i].ext1_index;
971 int sound = property_mapping[i].artwork_index;
974 action = ACTION_DEFAULT;
976 element_info[element].sound[action] = sound;
982 int element = EL_CUSTOM_11;
985 while (element_action_info[j].suffix)
987 printf("element %d, sound action '%s' == %d\n",
988 element, element_action_info[j].suffix,
989 element_info[element].sound[j]);
994 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1000 int element = EL_SAND;
1001 int sound_action = ACTION_DIGGING;
1004 while (element_action_info[j].suffix)
1006 if (element_action_info[j].value == sound_action)
1007 printf("element %d, sound action '%s' == %d\n",
1008 element, element_action_info[j].suffix,
1009 element_info[element].sound[sound_action]);
1016 static void ReinitializeGraphics()
1018 InitElementGraphicInfo(); /* element game graphic mapping */
1019 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1020 InitGraphicInfo(); /* graphic properties mapping */
1022 InitElementSmallImages(); /* create editor and preview images */
1023 InitFontGraphicInfo(); /* initialize text drawing functions */
1025 SetMainBackgroundImage(IMG_BACKGROUND);
1026 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1032 static void ReinitializeSounds()
1034 InitElementSoundInfo(); /* element game sound mapping */
1035 InitSoundInfo(); /* sound properties mapping */
1038 InitElementSoundInfo(); /* element game sound mapping */
1041 InitPlaySoundLevel(); /* internal game sound settings */
1044 static void ReinitializeMusic()
1046 /* currently nothing to do */
1049 void InitElementProperties()
1053 static int ep_amoebalive[] =
1060 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1062 static int ep_amoeboid[] =
1070 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1072 static int ep_schluessel[] =
1083 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1085 static int ep_pforte[] =
1104 EL_SWITCHGATE_OPENING,
1105 EL_SWITCHGATE_CLOSED,
1106 EL_SWITCHGATE_CLOSING,
1108 EL_TIMEGATE_OPENING,
1110 EL_TIMEGATE_CLOSING,
1114 EL_TUBE_VERTICAL_LEFT,
1115 EL_TUBE_VERTICAL_RIGHT,
1116 EL_TUBE_HORIZONTAL_UP,
1117 EL_TUBE_HORIZONTAL_DOWN,
1123 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1125 static int ep_solid[] =
1129 EL_EXPANDABLE_WALL_HORIZONTAL,
1130 EL_EXPANDABLE_WALL_VERTICAL,
1131 EL_EXPANDABLE_WALL_ANY,
1144 EL_QUICKSAND_FILLING,
1145 EL_QUICKSAND_EMPTYING,
1147 EL_MAGIC_WALL_ACTIVE,
1148 EL_MAGIC_WALL_EMPTYING,
1149 EL_MAGIC_WALL_FILLING,
1153 EL_BD_MAGIC_WALL_ACTIVE,
1154 EL_BD_MAGIC_WALL_EMPTYING,
1155 EL_BD_MAGIC_WALL_FULL,
1156 EL_BD_MAGIC_WALL_FILLING,
1157 EL_BD_MAGIC_WALL_DEAD,
1166 EL_SP_TERMINAL_ACTIVE,
1170 EL_INVISIBLE_WALL_ACTIVE,
1171 EL_SWITCHGATE_SWITCH_UP,
1172 EL_SWITCHGATE_SWITCH_DOWN,
1174 EL_TIMEGATE_SWITCH_ACTIVE,
1186 /* the following elements are a direct copy of "indestructible" elements,
1187 except "EL_ACID", which is "indestructible", but not "solid"! */
1192 EL_ACID_POOL_TOPLEFT,
1193 EL_ACID_POOL_TOPRIGHT,
1194 EL_ACID_POOL_BOTTOMLEFT,
1195 EL_ACID_POOL_BOTTOM,
1196 EL_ACID_POOL_BOTTOMRIGHT,
1197 EL_SP_HARDWARE_GRAY,
1198 EL_SP_HARDWARE_GREEN,
1199 EL_SP_HARDWARE_BLUE,
1201 EL_SP_HARDWARE_YELLOW,
1202 EL_SP_HARDWARE_BASE_1,
1203 EL_SP_HARDWARE_BASE_2,
1204 EL_SP_HARDWARE_BASE_3,
1205 EL_SP_HARDWARE_BASE_4,
1206 EL_SP_HARDWARE_BASE_5,
1207 EL_SP_HARDWARE_BASE_6,
1208 EL_INVISIBLE_STEELWALL,
1209 EL_INVISIBLE_STEELWALL_ACTIVE,
1210 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1211 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1212 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1213 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1214 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1215 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1216 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1217 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1218 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1219 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1220 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1221 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1223 EL_LIGHT_SWITCH_ACTIVE,
1224 EL_SIGN_EXCLAMATION,
1225 EL_SIGN_RADIOACTIVITY,
1236 EL_STEELWALL_SLANTED,
1259 EL_SWITCHGATE_OPENING,
1260 EL_SWITCHGATE_CLOSED,
1261 EL_SWITCHGATE_CLOSING,
1263 EL_TIMEGATE_OPENING,
1265 EL_TIMEGATE_CLOSING,
1269 EL_TUBE_VERTICAL_LEFT,
1270 EL_TUBE_VERTICAL_RIGHT,
1271 EL_TUBE_HORIZONTAL_UP,
1272 EL_TUBE_HORIZONTAL_DOWN,
1278 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1280 static int ep_indestructible[] =
1284 EL_ACID_POOL_TOPLEFT,
1285 EL_ACID_POOL_TOPRIGHT,
1286 EL_ACID_POOL_BOTTOMLEFT,
1287 EL_ACID_POOL_BOTTOM,
1288 EL_ACID_POOL_BOTTOMRIGHT,
1289 EL_SP_HARDWARE_GRAY,
1290 EL_SP_HARDWARE_GREEN,
1291 EL_SP_HARDWARE_BLUE,
1293 EL_SP_HARDWARE_YELLOW,
1294 EL_SP_HARDWARE_BASE_1,
1295 EL_SP_HARDWARE_BASE_2,
1296 EL_SP_HARDWARE_BASE_3,
1297 EL_SP_HARDWARE_BASE_4,
1298 EL_SP_HARDWARE_BASE_5,
1299 EL_SP_HARDWARE_BASE_6,
1300 EL_INVISIBLE_STEELWALL,
1301 EL_INVISIBLE_STEELWALL_ACTIVE,
1302 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1303 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1304 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1305 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1306 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1307 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1308 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1309 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1310 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1311 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1312 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1313 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1315 EL_LIGHT_SWITCH_ACTIVE,
1316 EL_SIGN_EXCLAMATION,
1317 EL_SIGN_RADIOACTIVITY,
1328 EL_STEELWALL_SLANTED,
1351 EL_SWITCHGATE_OPENING,
1352 EL_SWITCHGATE_CLOSED,
1353 EL_SWITCHGATE_CLOSING,
1355 EL_TIMEGATE_OPENING,
1357 EL_TIMEGATE_CLOSING,
1361 EL_TUBE_VERTICAL_LEFT,
1362 EL_TUBE_VERTICAL_RIGHT,
1363 EL_TUBE_HORIZONTAL_UP,
1364 EL_TUBE_HORIZONTAL_DOWN,
1370 static int ep_indestructible_num = SIZEOF_ARRAY_INT(ep_indestructible);
1372 static int ep_slippery[] =
1386 EL_ROBOT_WHEEL_ACTIVE,
1392 EL_ACID_POOL_TOPLEFT,
1393 EL_ACID_POOL_TOPRIGHT,
1403 EL_STEELWALL_SLANTED,
1407 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1409 static int ep_enemy[] =
1422 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1424 static int ep_mauer[] =
1449 EL_EXPANDABLE_WALL_HORIZONTAL,
1450 EL_EXPANDABLE_WALL_VERTICAL,
1451 EL_EXPANDABLE_WALL_ANY,
1452 EL_EXPANDABLE_WALL_GROWING,
1459 EL_SP_HARDWARE_GRAY,
1460 EL_SP_HARDWARE_GREEN,
1461 EL_SP_HARDWARE_BLUE,
1463 EL_SP_HARDWARE_YELLOW,
1464 EL_SP_HARDWARE_BASE_1,
1465 EL_SP_HARDWARE_BASE_2,
1466 EL_SP_HARDWARE_BASE_3,
1467 EL_SP_HARDWARE_BASE_4,
1468 EL_SP_HARDWARE_BASE_5,
1469 EL_SP_HARDWARE_BASE_6,
1471 EL_SP_TERMINAL_ACTIVE,
1474 EL_INVISIBLE_STEELWALL,
1475 EL_INVISIBLE_STEELWALL_ACTIVE,
1477 EL_INVISIBLE_WALL_ACTIVE,
1478 EL_STEELWALL_SLANTED,
1492 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1494 static int ep_can_fall[] =
1509 EL_BD_MAGIC_WALL_FULL,
1520 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1522 static int ep_can_smash[] =
1545 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1547 static int ep_can_change[] =
1558 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1560 static int ep_can_move[] =
1580 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1582 static int ep_could_move[] =
1592 EL_BD_BUTTERFLY_RIGHT,
1594 EL_BD_BUTTERFLY_LEFT,
1595 EL_BD_BUTTERFLY_DOWN,
1596 EL_BD_FIREFLY_RIGHT,
1605 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1607 static int ep_dont_touch[] =
1614 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1616 static int ep_dont_go_to[] =
1630 EL_SP_BUGGY_BASE_ACTIVE,
1634 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1636 static int ep_mampf2[] =
1661 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1663 static int ep_bd_element[] =
1690 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1692 static int ep_sb_element[] =
1697 EL_SOKOBAN_FIELD_EMPTY,
1698 EL_SOKOBAN_FIELD_FULL,
1700 EL_INVISIBLE_STEELWALL
1702 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1704 static int ep_gem[] =
1713 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1715 static int ep_inactive[] =
1752 EL_INVISIBLE_STEELWALL,
1760 EL_WALL_EMERALD_YELLOW,
1761 EL_DYNABOMB_INCREASE_NUMBER,
1762 EL_DYNABOMB_INCREASE_SIZE,
1763 EL_DYNABOMB_INCREASE_POWER,
1765 EL_SOKOBAN_FIELD_EMPTY,
1766 EL_SOKOBAN_FIELD_FULL,
1767 EL_WALL_EMERALD_RED,
1768 EL_WALL_EMERALD_PURPLE,
1769 EL_ACID_POOL_TOPLEFT,
1770 EL_ACID_POOL_TOPRIGHT,
1771 EL_ACID_POOL_BOTTOMLEFT,
1772 EL_ACID_POOL_BOTTOM,
1773 EL_ACID_POOL_BOTTOMRIGHT,
1777 EL_BD_MAGIC_WALL_DEAD,
1778 EL_AMOEBA_TO_DIAMOND,
1786 EL_SP_GRAVITY_PORT_RIGHT,
1787 EL_SP_GRAVITY_PORT_DOWN,
1788 EL_SP_GRAVITY_PORT_LEFT,
1789 EL_SP_GRAVITY_PORT_UP,
1790 EL_SP_PORT_HORIZONTAL,
1791 EL_SP_PORT_VERTICAL,
1800 EL_SP_HARDWARE_GRAY,
1801 EL_SP_HARDWARE_GREEN,
1802 EL_SP_HARDWARE_BLUE,
1804 EL_SP_HARDWARE_YELLOW,
1805 EL_SP_HARDWARE_BASE_1,
1806 EL_SP_HARDWARE_BASE_2,
1807 EL_SP_HARDWARE_BASE_3,
1808 EL_SP_HARDWARE_BASE_4,
1809 EL_SP_HARDWARE_BASE_5,
1810 EL_SP_HARDWARE_BASE_6,
1811 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1812 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1813 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1814 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1815 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1816 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1817 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1818 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1819 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1820 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1821 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1822 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1823 EL_SIGN_EXCLAMATION,
1824 EL_SIGN_RADIOACTIVITY,
1835 EL_STEELWALL_SLANTED,
1849 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1851 static int ep_explosive[] =
1856 EL_DYNABOMB_PLAYER_1_ACTIVE,
1857 EL_DYNABOMB_PLAYER_2_ACTIVE,
1858 EL_DYNABOMB_PLAYER_3_ACTIVE,
1859 EL_DYNABOMB_PLAYER_4_ACTIVE,
1860 EL_DYNABOMB_INCREASE_NUMBER,
1861 EL_DYNABOMB_INCREASE_SIZE,
1862 EL_DYNABOMB_INCREASE_POWER,
1863 EL_SP_DISK_RED_ACTIVE,
1877 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1879 static int ep_mampf3[] =
1890 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1892 static int ep_pushable[] =
1899 EL_SOKOBAN_FIELD_FULL,
1909 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1911 static int ep_player[] =
1918 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1920 static int ep_has_content[] =
1928 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1930 static int ep_eatable[] =
1935 EL_SP_BUGGY_BASE_ACTIVATING,
1938 EL_INVISIBLE_SAND_ACTIVE
1940 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1942 static int ep_sp_element[] =
1950 EL_SP_HARDWARE_GRAY,
1958 EL_SP_GRAVITY_PORT_RIGHT,
1959 EL_SP_GRAVITY_PORT_DOWN,
1960 EL_SP_GRAVITY_PORT_LEFT,
1961 EL_SP_GRAVITY_PORT_UP,
1966 EL_SP_PORT_VERTICAL,
1967 EL_SP_PORT_HORIZONTAL,
1973 EL_SP_HARDWARE_BASE_1,
1974 EL_SP_HARDWARE_GREEN,
1975 EL_SP_HARDWARE_BLUE,
1977 EL_SP_HARDWARE_YELLOW,
1978 EL_SP_HARDWARE_BASE_2,
1979 EL_SP_HARDWARE_BASE_3,
1980 EL_SP_HARDWARE_BASE_4,
1981 EL_SP_HARDWARE_BASE_5,
1982 EL_SP_HARDWARE_BASE_6,
1985 /* additional elements that appeared in newer Supaplex levels */
1987 /* more than one murphy in a level results in an inactive clone */
1990 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1992 static int ep_quick_gate[] =
2006 EL_SP_GRAVITY_PORT_LEFT,
2007 EL_SP_GRAVITY_PORT_RIGHT,
2008 EL_SP_GRAVITY_PORT_UP,
2009 EL_SP_GRAVITY_PORT_DOWN,
2010 EL_SP_PORT_HORIZONTAL,
2011 EL_SP_PORT_VERTICAL,
2016 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2018 static int ep_over_player[] =
2024 EL_SP_GRAVITY_PORT_LEFT,
2025 EL_SP_GRAVITY_PORT_RIGHT,
2026 EL_SP_GRAVITY_PORT_UP,
2027 EL_SP_GRAVITY_PORT_DOWN,
2028 EL_SP_PORT_HORIZONTAL,
2029 EL_SP_PORT_VERTICAL,
2034 EL_TUBE_VERTICAL_LEFT,
2035 EL_TUBE_VERTICAL_RIGHT,
2036 EL_TUBE_HORIZONTAL_UP,
2037 EL_TUBE_HORIZONTAL_DOWN,
2043 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2045 static int ep_active_bomb[] =
2048 EL_DYNABOMB_PLAYER_1_ACTIVE,
2049 EL_DYNABOMB_PLAYER_2_ACTIVE,
2050 EL_DYNABOMB_PLAYER_3_ACTIVE,
2051 EL_DYNABOMB_PLAYER_4_ACTIVE,
2052 EL_SP_DISK_RED_ACTIVE
2054 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2056 static int ep_belt[] =
2058 EL_CONVEYOR_BELT_1_LEFT,
2059 EL_CONVEYOR_BELT_1_MIDDLE,
2060 EL_CONVEYOR_BELT_1_RIGHT,
2061 EL_CONVEYOR_BELT_2_LEFT,
2062 EL_CONVEYOR_BELT_2_MIDDLE,
2063 EL_CONVEYOR_BELT_2_RIGHT,
2064 EL_CONVEYOR_BELT_3_LEFT,
2065 EL_CONVEYOR_BELT_3_MIDDLE,
2066 EL_CONVEYOR_BELT_3_RIGHT,
2067 EL_CONVEYOR_BELT_4_LEFT,
2068 EL_CONVEYOR_BELT_4_MIDDLE,
2069 EL_CONVEYOR_BELT_4_RIGHT,
2071 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2073 static int ep_belt_active[] =
2075 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2076 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2077 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2078 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2079 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2080 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2081 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2082 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2083 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2084 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2085 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2086 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2088 static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2090 static int ep_belt_switch[] =
2092 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2093 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2094 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2095 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2096 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2097 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2098 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2099 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2100 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2101 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2102 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2103 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2105 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2107 static int ep_tube[] =
2112 EL_TUBE_VERTICAL_LEFT,
2113 EL_TUBE_VERTICAL_RIGHT,
2114 EL_TUBE_HORIZONTAL_UP,
2115 EL_TUBE_HORIZONTAL_DOWN,
2121 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2123 static long ep1_bit[] =
2130 EP_BIT_INDESTRUCTIBLE,
2157 static long ep2_bit[] =
2164 static int *ep1_array[] =
2198 static int *ep2_array[] =
2205 static int *ep1_num[] =
2212 &ep_indestructible_num,
2232 &ep_has_content_num,
2236 &ep_over_player_num,
2239 static int *ep2_num[] =
2242 &ep_belt_active_num,
2243 &ep_belt_switch_num,
2246 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2247 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2249 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2255 for (i=0; i<num_properties1; i++)
2256 for (j=0; j<*(ep1_num[i]); j++)
2257 Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2258 for (i=0; i<num_properties2; i++)
2259 for (j=0; j<*(ep2_num[i]); j++)
2260 Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2262 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2263 Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2266 static void InitGlobal()
2268 global.autoplay_leveldir = NULL;
2270 global.frames_per_second = 0;
2271 global.fps_slowdown = FALSE;
2272 global.fps_slowdown_factor = 1;
2275 void Execute_Command(char *command)
2277 if (strcmp(command, "print graphicsinfo.conf") == 0)
2281 printf("# You can configure additional/alternative image files here.\n");
2282 printf("# (The images below are default and therefore commented out.)\n");
2284 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2286 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2289 for (i=0; image_config[i].token != NULL; i++)
2291 getFormattedSetupEntry(image_config[i].token,
2292 image_config[i].value));
2296 else if (strcmp(command, "print soundsinfo.conf") == 0)
2300 printf("# You can configure additional/alternative sound files here.\n");
2301 printf("# (The sounds below are default and therefore commented out.)\n");
2303 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2305 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2308 for (i=0; sound_config[i].token != NULL; i++)
2310 getFormattedSetupEntry(sound_config[i].token,
2311 sound_config[i].value));
2315 else if (strcmp(command, "print musicinfo.conf") == 0)
2317 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2319 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2321 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2325 else if (strncmp(command, "dump level ", 11) == 0)
2327 char *filename = &command[11];
2329 if (access(filename, F_OK) != 0)
2330 Error(ERR_EXIT, "cannot open file '%s'", filename);
2332 LoadLevelFromFilename(filename);
2337 else if (strncmp(command, "dump tape ", 10) == 0)
2339 char *filename = &command[10];
2341 if (access(filename, F_OK) != 0)
2342 Error(ERR_EXIT, "cannot open file '%s'", filename);
2344 LoadTapeFromFilename(filename);
2349 else if (strncmp(command, "autoplay ", 9) == 0)
2351 char *str_copy = getStringCopy(&command[9]);
2352 char *str_ptr = strchr(str_copy, ' ');
2354 global.autoplay_leveldir = str_copy;
2355 global.autoplay_level_nr = -1;
2357 if (str_ptr != NULL)
2359 *str_ptr++ = '\0'; /* terminate leveldir string */
2360 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2365 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2369 static void InitSetup()
2371 LoadSetup(); /* global setup info */
2373 /* set some options from setup file */
2375 if (setup.options.verbose)
2376 options.verbose = TRUE;
2379 static void InitPlayerInfo()
2383 /* choose default local player */
2384 local_player = &stored_player[0];
2386 for (i=0; i<MAX_PLAYERS; i++)
2387 stored_player[i].connected = FALSE;
2389 local_player->connected = TRUE;
2392 static void InitArtworkInfo()
2397 static char *get_element_class_token(int element)
2399 char *element_class_name = element_info[element].class_name;
2400 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
2402 sprintf(element_class_token, "[%s]", element_class_name);
2404 return element_class_token;
2407 static void InitArtworkConfig()
2409 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
2410 static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1];
2411 static char *action_id_suffix[NUM_ACTIONS + 1];
2412 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
2413 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
2414 static char *dummy[1] = { NULL };
2415 static char *ignore_image_tokens[] =
2420 "menu.draw_xoffset",
2421 "menu.draw_yoffset",
2422 "menu.draw_xoffset.MAIN",
2423 "menu.draw_yoffset.MAIN",
2428 static char *ignore_sound_tokens[] =
2436 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2437 image_id_prefix[i] = element_info[i].token_name;
2438 for (i=0; i<NUM_FONTS; i++)
2439 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
2440 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
2442 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2443 sound_id_prefix[i] = element_info[i].token_name;
2444 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2445 sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_element_class_token(i);
2446 sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS] = NULL;
2448 for (i=0; i<NUM_ACTIONS; i++)
2449 action_id_suffix[i] = element_action_info[i].suffix;
2450 action_id_suffix[NUM_ACTIONS] = NULL;
2452 for (i=0; i<NUM_DIRECTIONS; i++)
2453 direction_id_suffix[i] = element_direction_info[i].suffix;
2454 direction_id_suffix[NUM_DIRECTIONS] = NULL;
2456 for (i=0; i<NUM_SPECIAL_GFX_ARGS; i++)
2457 special_id_suffix[i] = special_suffix_info[i].suffix;
2458 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
2460 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
2461 image_id_prefix, action_id_suffix, direction_id_suffix,
2462 special_id_suffix, ignore_image_tokens);
2463 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
2464 sound_id_prefix, action_id_suffix, dummy,
2465 special_id_suffix, ignore_sound_tokens);
2468 static void InitMixer()
2476 char *filename_font_initial = NULL;
2477 Bitmap *bitmap_font_initial = NULL;
2480 /* determine settings for initial font (for displaying startup messages) */
2481 for (i=0; image_config[i].token != NULL; i++)
2483 for (j=0; j < NUM_INITIAL_FONTS; j++)
2485 char font_token[128];
2488 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
2489 len_font_token = strlen(font_token);
2491 if (strcmp(image_config[i].token, font_token) == 0)
2492 filename_font_initial = image_config[i].value;
2493 else if (strlen(image_config[i].token) > len_font_token &&
2494 strncmp(image_config[i].token, font_token, len_font_token) == 0)
2496 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
2497 font_initial[j].src_x = atoi(image_config[i].value);
2498 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
2499 font_initial[j].src_y = atoi(image_config[i].value);
2500 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
2501 font_initial[j].width = atoi(image_config[i].value);
2502 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
2503 font_initial[j].height = atoi(image_config[i].value);
2508 if (filename_font_initial == NULL) /* should not happen */
2509 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
2511 /* initialize screen properties */
2512 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
2513 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
2514 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
2515 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
2516 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
2518 /* create additional image buffers for double-buffering */
2519 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
2520 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
2522 bitmap_font_initial = LoadCustomImage(filename_font_initial);
2524 for (j=0; j < NUM_INITIAL_FONTS; j++)
2525 font_initial[j].bitmap = bitmap_font_initial;
2527 InitFontGraphicInfo();
2529 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
2530 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
2532 DrawInitText("Loading graphics:", 120, FC_GREEN);
2534 InitTileClipmasks();
2537 void InitGfxBackground()
2541 drawto = backbuffer;
2542 fieldbuffer = bitmap_db_field;
2543 SetDrawtoField(DRAW_BACKBUFFER);
2545 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
2546 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2547 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
2548 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
2550 for (x=0; x<MAX_BUF_XSIZE; x++)
2551 for (y=0; y<MAX_BUF_YSIZE; y++)
2554 redraw_mask = REDRAW_ALL;
2557 static void InitLevelInfo()
2559 LoadLevelInfo(); /* global level info */
2560 LoadLevelSetup_LastSeries(); /* last played series info */
2561 LoadLevelSetup_SeriesInfo(); /* last played level info */
2564 void InitLevelArtworkInfo()
2566 LoadLevelArtworkInfo();
2569 static void InitImages()
2571 ReloadCustomImages();
2573 LoadCustomElementDescriptions();
2574 LoadSpecialMenuDesignSettings();
2576 ReinitializeGraphics();
2579 static void InitSound()
2581 InitReloadCustomSounds(artwork.snd_current->identifier);
2582 ReinitializeSounds();
2585 static void InitMusic()
2587 InitReloadCustomMusic(artwork.mus_current->identifier);
2588 ReinitializeMusic();
2591 void InitNetworkServer()
2593 #if defined(PLATFORM_UNIX)
2597 if (!options.network)
2600 #if defined(PLATFORM_UNIX)
2601 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
2603 if (!ConnectToServer(options.server_host, options.server_port))
2604 Error(ERR_EXIT, "cannot connect to network game server");
2606 SendToServer_PlayerName(setup.player_name);
2607 SendToServer_ProtocolVersion();
2610 SendToServer_NrWanted(nr_wanted);
2614 void ReloadCustomArtwork()
2616 static char *leveldir_current_identifier = NULL;
2617 static boolean last_override_level_graphics = FALSE;
2618 static boolean last_override_level_sounds = FALSE;
2619 static boolean last_override_level_music = FALSE;
2620 /* identifier for new artwork; default: artwork configured in setup */
2621 char *gfx_new_identifier = artwork.gfx_current->identifier;
2622 char *snd_new_identifier = artwork.snd_current->identifier;
2623 char *mus_new_identifier = artwork.mus_current->identifier;
2624 boolean redraw_screen = FALSE;
2626 if (leveldir_current_identifier == NULL)
2627 leveldir_current_identifier = leveldir_current->identifier;
2630 printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
2631 leveldir_current->graphics_set);
2632 printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
2633 leveldir_current->identifier);
2637 printf("graphics --> '%s' ('%s')\n",
2638 artwork.gfx_current_identifier, artwork.gfx_current->filename);
2639 printf("sounds --> '%s' ('%s')\n",
2640 artwork.snd_current_identifier, artwork.snd_current->filename);
2641 printf("music --> '%s' ('%s')\n",
2642 artwork.mus_current_identifier, artwork.mus_current->filename);
2645 /* leveldir_current may be invalid (level group, parent link) */
2646 if (!validLevelSeries(leveldir_current))
2649 /* when a new level series was selected, check if there was a change
2650 in custom artwork stored in level series directory */
2651 if (leveldir_current_identifier != leveldir_current->identifier)
2653 char *identifier_old = leveldir_current_identifier;
2654 char *identifier_new = leveldir_current->identifier;
2656 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
2657 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
2658 gfx_new_identifier = identifier_new;
2659 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
2660 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
2661 snd_new_identifier = identifier_new;
2662 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
2663 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
2664 mus_new_identifier = identifier_new;
2666 leveldir_current_identifier = leveldir_current->identifier;
2669 /* custom level artwork configured in level series configuration file
2670 always overrides custom level artwork stored in level series directory
2671 and (level independant) custom artwork configured in setup menue */
2672 if (leveldir_current->graphics_set != NULL)
2673 gfx_new_identifier = leveldir_current->graphics_set;
2674 if (leveldir_current->sounds_set != NULL)
2675 snd_new_identifier = leveldir_current->sounds_set;
2676 if (leveldir_current->music_set != NULL)
2677 mus_new_identifier = leveldir_current->music_set;
2679 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
2680 last_override_level_graphics != setup.override_level_graphics)
2683 printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
2684 artwork.gfx_current_identifier,
2685 artwork.gfx_current->identifier,
2686 gfx_new_identifier);
2689 setLevelArtworkDir(artwork.gfx_first);
2691 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
2695 FreeTileClipmasks();
2696 InitTileClipmasks();
2698 artwork.gfx_current_identifier = artwork.gfx_current->identifier;
2699 last_override_level_graphics = setup.override_level_graphics;
2701 redraw_screen = TRUE;
2704 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
2705 last_override_level_sounds != setup.override_level_sounds)
2708 printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
2709 artwork.snd_current_identifier,
2710 artwork.snd_current->identifier,
2711 snd_new_identifier);
2714 /* set artwork path to send it to the sound server process */
2715 setLevelArtworkDir(artwork.snd_first);
2717 InitReloadCustomSounds(snd_new_identifier);
2718 ReinitializeSounds();
2720 artwork.snd_current_identifier = artwork.snd_current->identifier;
2721 last_override_level_sounds = setup.override_level_sounds;
2723 redraw_screen = TRUE;
2726 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
2727 last_override_level_music != setup.override_level_music)
2729 /* set artwork path to send it to the sound server process */
2730 setLevelArtworkDir(artwork.mus_first);
2732 InitReloadCustomMusic(mus_new_identifier);
2733 ReinitializeMusic();
2735 artwork.mus_current_identifier = artwork.mus_current->identifier;
2736 last_override_level_music = setup.override_level_music;
2738 redraw_screen = TRUE;
2743 InitGfxBackground();
2745 /* force redraw of (open or closed) door graphics */
2746 SetDoorState(DOOR_OPEN_ALL);
2747 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
2752 /* ========================================================================= */
2754 /* ========================================================================= */
2758 InitGlobal(); /* initialize some global variables */
2760 if (options.execute_command)
2761 Execute_Command(options.execute_command);
2763 if (options.serveronly)
2765 #if defined(PLATFORM_UNIX)
2766 NetworkServer(options.server_port, options.serveronly);
2768 Error(ERR_WARN, "networking only supported in Unix version");
2770 exit(0); /* never reached */
2773 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
2774 PROGRAM_TITLE_STRING, getWindowTitleString(),
2775 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
2776 MSDOS_POINTER_FILENAME,
2777 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
2782 InitArtworkInfo(); /* needed before loading gfx, sound & music */
2783 InitArtworkConfig(); /* needed before forking sound child process */
2788 InitRND(NEW_RANDOMIZE);
2789 InitSimpleRND(NEW_RANDOMIZE);
2794 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
2797 InitEventFilter(FilterMouseMotionEvents);
2799 InitElementProperties();
2804 InitLevelArtworkInfo();
2806 InitImages(); /* needs to know current level directory */
2807 InitSound(); /* needs to know current level directory */
2808 InitMusic(); /* needs to know current level directory */
2810 InitGfxBackground();
2812 if (global.autoplay_leveldir)
2818 game_status = MAINMENU;
2822 InitNetworkServer();
2825 void CloseAllAndExit(int exit_value)
2830 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2833 FreeTileClipmasks();
2835 CloseVideoDisplay();
2836 ClosePlatformDependantStuff();