1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
32 static char *image_filename[NUM_PICTURES] =
40 "RocksFontMedium.pcx",
53 "RocksFontMedium.pcx",
58 static Bitmap *bitmap_font_initial = NULL;
60 static void InitSetup(void);
61 static void InitPlayerInfo(void);
62 static void InitLevelInfo(void);
63 static void InitArtworkInfo(void);
64 static void InitLevelArtworkInfo(void);
65 static void InitNetworkServer(void);
66 static void InitImages(void);
67 static void InitMixer(void);
68 static void InitSound(void);
69 static void InitGfx(void);
70 static void InitGfxBackground(void);
71 static void InitGadgets(void);
72 static void InitElementProperties(void);
73 static void InitElementInfo(void);
74 static void InitGraphicInfo(void);
75 static void InitSoundInfo();
76 static void Execute_Debug_Command(char *);
80 if (options.debug_command)
82 Execute_Debug_Command(options.debug_command);
87 if (options.serveronly)
89 #if defined(PLATFORM_UNIX)
90 NetworkServer(options.server_port, options.serveronly);
92 Error(ERR_WARN, "networking only supported in Unix version");
94 exit(0); /* never reached */
97 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
98 PROGRAM_TITLE_STRING, getWindowTitleString(),
99 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
100 MSDOS_POINTER_FILENAME,
101 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
105 InitArtworkInfo(); /* needed before loading gfx, sound & music */
110 InitRND(NEW_RANDOMIZE);
113 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
116 InitEventFilter(FilterMouseMotionEvents);
118 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
124 InitLevelArtworkInfo();
126 InitImages(); /* needs to know current level directory */
127 InitSound(); /* needs to know current level directory */
128 InitGadgets(); /* needs images + number of level series */
140 LoadSetup(); /* global setup info */
143 void InitPlayerInfo()
147 /* choose default local player */
148 local_player = &stored_player[0];
150 for (i=0; i<MAX_PLAYERS; i++)
151 stored_player[i].connected = FALSE;
153 local_player->connected = TRUE;
158 LoadLevelInfo(); /* global level info */
159 LoadLevelSetup_LastSeries(); /* last played series info */
160 LoadLevelSetup_SeriesInfo(); /* last played level info */
163 void InitArtworkInfo()
168 void InitLevelArtworkInfo()
170 LoadLevelArtworkInfo();
173 void InitNetworkServer()
175 #if defined(PLATFORM_UNIX)
179 if (!options.network)
182 #if defined(PLATFORM_UNIX)
183 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
185 if (!ConnectToServer(options.server_host, options.server_port))
186 Error(ERR_EXIT, "cannot connect to network game server");
188 SendToServer_PlayerName(setup.player_name);
189 SendToServer_ProtocolVersion();
192 SendToServer_NrWanted(nr_wanted);
196 static void ReinitializeGraphics()
198 ReloadCustomImages(); /* load custom image files */
200 InitGraphicInfo(); /* initialize graphic info from config file */
202 InitFontInfo(bitmap_font_initial,
203 new_graphic_info[IMG_MENU_FONT_BIG].bitmap,
204 new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap,
205 new_graphic_info[IMG_MENU_FONT_SMALL].bitmap,
206 new_graphic_info[IMG_MENU_FONT_EM].bitmap);
209 static void InitImages()
211 InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
213 ReinitializeGraphics();
216 static void InitMixer()
220 InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
225 static void InitSound()
227 /* load custom sounds and music */
228 InitReloadSounds(artwork.snd_current->identifier);
229 InitReloadMusic(artwork.mus_current->identifier);
234 static void InitTileClipmasks()
236 #if defined(TARGET_X11)
237 XGCValues clip_gc_values;
238 unsigned long clip_gc_valuemask;
240 #if defined(TARGET_X11_NATIVE)
250 tile_needs_clipping[] =
252 { GFX_SPIELER1_UP, 4 },
253 { GFX_SPIELER1_DOWN, 4 },
254 { GFX_SPIELER1_LEFT, 4 },
255 { GFX_SPIELER1_RIGHT, 4 },
256 { GFX_SPIELER1_PUSH_LEFT, 4 },
257 { GFX_SPIELER1_PUSH_RIGHT, 4 },
258 { GFX_SPIELER2_UP, 4 },
259 { GFX_SPIELER2_DOWN, 4 },
260 { GFX_SPIELER2_LEFT, 4 },
261 { GFX_SPIELER2_RIGHT, 4 },
262 { GFX_SPIELER2_PUSH_LEFT, 4 },
263 { GFX_SPIELER2_PUSH_RIGHT, 4 },
264 { GFX_SPIELER3_UP, 4 },
265 { GFX_SPIELER3_DOWN, 4 },
266 { GFX_SPIELER3_LEFT, 4 },
267 { GFX_SPIELER3_RIGHT, 4 },
268 { GFX_SPIELER3_PUSH_LEFT, 4 },
269 { GFX_SPIELER3_PUSH_RIGHT, 4 },
270 { GFX_SPIELER4_UP, 4 },
271 { GFX_SPIELER4_DOWN, 4 },
272 { GFX_SPIELER4_LEFT, 4 },
273 { GFX_SPIELER4_RIGHT, 4 },
274 { GFX_SPIELER4_PUSH_LEFT, 4 },
275 { GFX_SPIELER4_PUSH_RIGHT, 4 },
276 { GFX_SP_MURPHY, 1 },
277 { GFX_MURPHY_GO_LEFT, 3 },
278 { GFX_MURPHY_GO_RIGHT, 3 },
279 { GFX_MURPHY_SNAP_UP, 1 },
280 { GFX_MURPHY_SNAP_DOWN, 1 },
281 { GFX_MURPHY_SNAP_RIGHT, 1 },
282 { GFX_MURPHY_SNAP_LEFT, 1 },
283 { GFX_MURPHY_PUSH_RIGHT, 1 },
284 { GFX_MURPHY_PUSH_LEFT, 1 },
285 { GFX_GEBLUBBER, 4 },
288 { GFX_EXPLOSION, 8 },
289 { GFX_SOKOBAN_OBJEKT, 1 },
290 { GFX_FUNKELN_BLAU, 3 },
291 { GFX_FUNKELN_WEISS, 3 },
292 { GFX2_SHIELD_PASSIVE, 3 },
293 { GFX2_SHIELD_ACTIVE, 3 },
298 #endif /* TARGET_X11_NATIVE */
299 #endif /* TARGET_X11 */
303 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
304 for (i=0; i<NUM_TILES; i++)
305 tile_clipmask[i] = None;
307 #if defined(TARGET_X11)
308 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
309 often very slow when preparing a masked XCopyArea() for big Pixmaps.
310 To prevent this, create small (tile-sized) mask Pixmaps which will then
311 be set much faster with XSetClipOrigin() and speed things up a lot. */
313 clip_gc_values.graphics_exposures = False;
314 clip_gc_valuemask = GCGraphicsExposures;
315 tile_clip_gc = XCreateGC(display, window->drawable,
316 clip_gc_valuemask, &clip_gc_values);
319 for (i=0; i<NUM_BITMAPS; i++)
321 if (pix[i]->clip_mask)
323 clip_gc_values.graphics_exposures = False;
324 clip_gc_values.clip_mask = pix[i]->clip_mask;
325 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
326 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
327 clip_gc_valuemask, &clip_gc_values);
332 #if defined(TARGET_X11_NATIVE)
335 /* create graphic context structures needed for clipping */
336 clip_gc_values.graphics_exposures = False;
337 clip_gc_valuemask = GCGraphicsExposures;
338 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
339 clip_gc_valuemask, &clip_gc_values);
341 /* create only those clipping Pixmaps we really need */
342 for (i=0; tile_needs_clipping[i].start>=0; i++)
346 for (j=0; j<tile_needs_clipping[i].count; j++)
348 int tile = tile_needs_clipping[i].start + j;
354 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
355 src_pixmap = src_bitmap->clip_mask;
357 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
360 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
361 src_x, src_y, TILEX, TILEY, 0, 0);
365 XFreeGC(display, copy_clipmask_gc);
368 #endif /* TARGET_X11_NATIVE */
369 #endif /* TARGET_X11 */
372 void FreeTileClipmasks()
374 #if defined(TARGET_X11)
377 for (i=0; i<NUM_TILES; i++)
379 if (tile_clipmask[i] != None)
381 XFreePixmap(display, tile_clipmask[i]);
382 tile_clipmask[i] = None;
387 XFreeGC(display, tile_clip_gc);
391 for (i=0; i<NUM_BITMAPS; i++)
393 if (pix[i] != NULL && pix[i]->stored_clip_gc)
395 XFreeGC(display, pix[i]->stored_clip_gc);
396 pix[i]->stored_clip_gc = None;
401 #endif /* TARGET_X11 */
410 /* initialize some global variables */
411 global.frames_per_second = 0;
412 global.fps_slowdown = FALSE;
413 global.fps_slowdown_factor = 1;
415 /* initialize screen properties */
416 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
417 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
418 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
419 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
420 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
422 /* create additional image buffers for double-buffering */
423 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
424 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
427 pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
429 InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
431 bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
433 InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
436 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
437 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
439 DrawInitText("Loading graphics:", 120, FC_GREEN);
442 for (i=0; i<NUM_PICTURES; i++)
445 if (i != PIX_FONT_SMALL)
448 DrawInitText(image_filename[i], 150, FC_YELLOW);
450 pix[i] = LoadCustomImage(image_filename[i]);
456 InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
463 void InitGfxBackground()
468 fieldbuffer = bitmap_db_field;
469 SetDrawtoField(DRAW_BACKBUFFER);
471 BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
472 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
473 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
474 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
476 for (x=0; x<MAX_BUF_XSIZE; x++)
477 for (y=0; y<MAX_BUF_YSIZE; y++)
480 redraw_mask = REDRAW_ALL;
483 void ReloadCustomArtwork()
485 static char *leveldir_current_identifier = NULL;
486 static boolean last_override_level_graphics = FALSE;
487 static boolean last_override_level_sounds = FALSE;
488 static boolean last_override_level_music = FALSE;
489 /* identifier for new artwork; default: artwork configured in setup */
490 char *gfx_new_identifier = artwork.gfx_current->identifier;
491 char *snd_new_identifier = artwork.snd_current->identifier;
492 char *mus_new_identifier = artwork.mus_current->identifier;
493 boolean redraw_screen = FALSE;
495 if (leveldir_current_identifier == NULL)
496 leveldir_current_identifier = leveldir_current->identifier;
499 printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
500 leveldir_current->graphics_set);
501 printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
502 leveldir_current->identifier);
506 printf("graphics --> '%s' ('%s')\n",
507 artwork.gfx_current_identifier, artwork.gfx_current->filename);
508 printf("sounds --> '%s' ('%s')\n",
509 artwork.snd_current_identifier, artwork.snd_current->filename);
510 printf("music --> '%s' ('%s')\n",
511 artwork.mus_current_identifier, artwork.mus_current->filename);
514 /* leveldir_current may be invalid (level group, parent link) */
515 if (!validLevelSeries(leveldir_current))
519 printf("--> '%s'\n", artwork.gfx_current_identifier);
522 /* when a new level series was selected, check if there was a change
523 in custom artwork stored in level series directory */
524 if (leveldir_current_identifier != leveldir_current->identifier)
526 char *identifier_old = leveldir_current_identifier;
527 char *identifier_new = leveldir_current->identifier;
529 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
530 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
531 gfx_new_identifier = identifier_new;
532 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
533 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
534 snd_new_identifier = identifier_new;
535 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
536 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
537 mus_new_identifier = identifier_new;
539 leveldir_current_identifier = leveldir_current->identifier;
542 /* custom level artwork configured in level series configuration file
543 always overrides custom level artwork stored in level series directory
544 and (level independant) custom artwork configured in setup menue */
545 if (leveldir_current->graphics_set != NULL)
546 gfx_new_identifier = leveldir_current->graphics_set;
547 if (leveldir_current->sounds_set != NULL)
548 snd_new_identifier = leveldir_current->sounds_set;
549 if (leveldir_current->music_set != NULL)
550 mus_new_identifier = leveldir_current->music_set;
552 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
553 last_override_level_graphics != setup.override_level_graphics)
556 printf("CHANGED GFX: '%s' -> '%s'\n",
557 artwork.gfx_current_identifier, gfx_new_identifier);
564 setLevelArtworkDir(artwork.gfx_first);
566 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
569 for (i=0; i<NUM_PICTURES; i++)
571 DrawInitText(image_filename[i], 150, FC_YELLOW);
572 ReloadCustomImage(pix[i], image_filename[i]);
576 ReinitializeGraphics();
584 /* force redraw of (open or closed) door graphics */
585 SetDoorState(DOOR_OPEN_ALL);
586 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
590 artwork.gfx_current_identifier = gfx_new_identifier;
592 artwork.gfx_current_identifier = artwork.gfx_current->identifier;
594 last_override_level_graphics = setup.override_level_graphics;
596 redraw_screen = TRUE;
599 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
600 last_override_level_sounds != setup.override_level_sounds)
602 /* set artwork path to send it to the sound server process */
603 setLevelArtworkDir(artwork.snd_first);
605 InitReloadSounds(snd_new_identifier);
607 artwork.snd_current_identifier = snd_new_identifier;
608 last_override_level_sounds = setup.override_level_sounds;
610 redraw_screen = TRUE;
613 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
614 last_override_level_music != setup.override_level_music)
616 /* set artwork path to send it to the sound server process */
617 setLevelArtworkDir(artwork.mus_first);
619 InitReloadMusic(mus_new_identifier);
621 artwork.mus_current_identifier = mus_new_identifier;
622 last_override_level_music = setup.override_level_music;
624 redraw_screen = TRUE;
631 /* force redraw of (open or closed) door graphics */
632 SetDoorState(DOOR_OPEN_ALL);
633 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
637 printf("<-- '%s'\n", artwork.gfx_current_identifier);
643 CreateLevelEditorGadgets();
647 CreateScreenGadgets();
650 void InitElementInfo()
658 element_to_graphic[] =
660 { EL_EMPTY, GFX_LEERRAUM },
661 { EL_SAND, GFX_ERDREICH },
662 { EL_WALL, GFX_MAUERWERK },
663 { EL_WALL_CRUMBLED, GFX_FELSBODEN },
664 { EL_ROCK, GFX_FELSBROCKEN },
665 { EL_EMERALD, GFX_EDELSTEIN },
666 { EL_EXIT_CLOSED, GFX_AUSGANG_ZU },
667 { EL_EXIT_OPENING, GFX_AUSGANG_ACT },
668 { EL_EXIT_OPEN, GFX_AUSGANG_AUF },
669 { EL_SP_EXIT_OPEN, GFX_SP_EXIT },
670 { EL_PLAYER1, GFX_SPIELER1 },
671 { EL_PLAYER2, GFX_SPIELER2 },
672 { EL_PLAYER3, GFX_SPIELER3 },
673 { EL_PLAYER4, GFX_SPIELER4 },
674 { EL_BUG, GFX_KAEFER },
675 { EL_BUG_RIGHT, GFX_KAEFER_RIGHT },
676 { EL_BUG_UP, GFX_KAEFER_UP },
677 { EL_BUG_LEFT, GFX_KAEFER_LEFT },
678 { EL_BUG_DOWN, GFX_KAEFER_DOWN },
679 { EL_SPACESHIP, GFX_FLIEGER },
680 { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT },
681 { EL_SPACESHIP_UP, GFX_FLIEGER_UP },
682 { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT },
683 { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN },
684 { EL_BD_BUTTERFLY, GFX_BUTTERFLY },
685 { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
686 { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
687 { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
688 { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
689 { EL_BD_FIREFLY, GFX_FIREFLY },
690 { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
691 { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP },
692 { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
693 { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
694 { EL_YAMYAM, GFX_MAMPFER },
695 { EL_ROBOT, GFX_ROBOT },
696 { EL_STEELWALL, GFX_BETON },
697 { EL_DIAMOND, GFX_DIAMANT },
698 { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER },
699 { EL_QUICKSAND_FULL, GFX_MORAST_VOLL },
700 { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
701 { EL_AMOEBA_DROP, GFX_TROPFEN },
702 { EL_BOMB, GFX_BOMBE },
703 { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF },
704 { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY },
705 { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
706 { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
707 { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
708 { EL_ACID, GFX_SALZSAEURE },
709 { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT },
710 { EL_AMOEBA_WET, GFX_AMOEBE_NASS },
711 { EL_AMOEBA_DRY, GFX_AMOEBE_NORM },
712 { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL },
713 { EL_BD_AMOEBA, GFX_AMOEBE_BD },
714 { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM },
715 { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
716 { EL_NUT, GFX_KOKOSNUSS },
717 { EL_GAMEOFLIFE, GFX_LIFE },
718 { EL_BIOMAZE, GFX_LIFE_ASYNC },
719 { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
720 { EL_STONEBLOCK, GFX_BADEWANNE },
721 { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 },
722 { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 },
723 { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 },
724 { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 },
725 { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 },
726 { EL_ROBOT_WHEEL, GFX_ABLENK_AUS },
727 { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN },
728 { EL_KEY1, GFX_SCHLUESSEL1 },
729 { EL_KEY2, GFX_SCHLUESSEL2 },
730 { EL_KEY3, GFX_SCHLUESSEL3 },
731 { EL_KEY4, GFX_SCHLUESSEL4 },
732 { EL_GATE1, GFX_PFORTE1 },
733 { EL_GATE2, GFX_PFORTE2 },
734 { EL_GATE3, GFX_PFORTE3 },
735 { EL_GATE4, GFX_PFORTE4 },
736 { EL_GATE1_GRAY, GFX_PFORTE1X },
737 { EL_GATE2_GRAY, GFX_PFORTE2X },
738 { EL_GATE3_GRAY, GFX_PFORTE3X },
739 { EL_GATE4_GRAY, GFX_PFORTE4X },
740 { EL_DYNAMITE, GFX_DYNAMIT_AUS },
741 { EL_PACMAN, GFX_PACMAN },
742 { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
743 { EL_PACMAN_UP, GFX_PACMAN_UP },
744 { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
745 { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
746 { EL_INVISIBLE_WALL, GFX_UNSICHTBAR },
747 { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON },
748 { EL_WALL_EMERALD, GFX_ERZ_EDEL },
749 { EL_WALL_DIAMOND, GFX_ERZ_DIAM },
750 { EL_LAMP, GFX_BIRNE_AUS },
751 { EL_LAMP_ACTIVE, GFX_BIRNE_EIN },
752 { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL },
753 { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER },
754 { EL_WALL_GROWING, GFX_MAUER_LEBT },
755 { EL_WALL_GROWING_X, GFX_MAUER_X },
756 { EL_WALL_GROWING_Y, GFX_MAUER_Y },
757 { EL_WALL_GROWING_XY, GFX_MAUER_XY },
758 { EL_BD_DIAMOND, GFX_EDELSTEIN_BD },
759 { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB },
760 { EL_EMERALD_RED, GFX_EDELSTEIN_ROT },
761 { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA },
762 { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD },
763 { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB },
764 { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT },
765 { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA },
766 { EL_DARK_YAMYAM, GFX_MAMPFER2 },
767 { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF },
768 { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY },
769 { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
770 { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL },
771 { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD },
772 { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB },
773 { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB },
774 { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB },
775 { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB },
776 { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
777 { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
778 { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
779 { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT },
780 { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER },
781 { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL },
782 { EL_MOLE, GFX_MOLE },
783 { EL_PENGUIN, GFX_PINGUIN },
784 { EL_PIG, GFX_SCHWEIN },
785 { EL_DRAGON, GFX_DRACHE },
786 { EL_SATELLITE, GFX_SONDE },
787 { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT },
788 { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT },
789 { EL_ARROW_BLUE_UP, GFX_PFEIL_UP },
790 { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN },
791 { EL_SPEED_PILL, GFX_SPEED_PILL },
792 { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
793 { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE },
794 { EL_SP_ZONK, GFX_SP_ZONK },
795 { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL },
796 { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON },
797 { EL_BLACK_ORB, GFX_BLACK_ORB },
798 { EL_EM_GATE1, GFX_EM_GATE_1 },
799 { EL_EM_GATE2, GFX_EM_GATE_2 },
800 { EL_EM_GATE3, GFX_EM_GATE_3 },
801 { EL_EM_GATE4, GFX_EM_GATE_4 },
802 { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X },
803 { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X },
804 { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X },
805 { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X },
806 { EL_EM_KEY1_FILE, GFX_EM_KEY_1 },
807 { EL_EM_KEY2_FILE, GFX_EM_KEY_2 },
808 { EL_EM_KEY3_FILE, GFX_EM_KEY_3 },
809 { EL_EM_KEY4_FILE, GFX_EM_KEY_4 },
810 { EL_EM_KEY1, GFX_EM_KEY_1 },
811 { EL_EM_KEY2, GFX_EM_KEY_2 },
812 { EL_EM_KEY3, GFX_EM_KEY_3 },
813 { EL_EM_KEY4, GFX_EM_KEY_4 },
814 { EL_PEARL, GFX_PEARL },
815 { EL_CRYSTAL, GFX_CRYSTAL },
816 { EL_WALL_PEARL, GFX_WALL_PEARL },
817 { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
818 { EL_DOOR_WHITE, GFX_DOOR_WHITE },
819 { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
820 { EL_KEY_WHITE, GFX_KEY_WHITE },
821 { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE },
822 { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE },
823 { EL_EXTRA_TIME, GFX_EXTRA_TIME },
824 { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
825 { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
826 { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 },
827 { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 },
828 { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT },
829 { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
830 { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT },
831 { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT },
832 { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE },
833 { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT },
834 { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
835 { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
836 { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
837 { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT },
838 { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
839 { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT },
840 { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT },
841 { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE },
842 { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT },
843 { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
844 { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
845 { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
846 { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT },
847 { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
848 { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT },
849 { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT },
850 { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE },
851 { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT },
852 { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
853 { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
854 { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
855 { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT },
856 { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
857 { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT },
858 { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT },
859 { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE },
860 { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT },
861 { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
862 { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
863 { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
864 { EL_LANDMINE, GFX_LANDMINE },
865 { EL_ENVELOPE, GFX_ENVELOPE },
866 { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF },
867 { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON },
868 { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
869 { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
870 { EL_SIGN_STOP, GFX_SIGN_STOP },
871 { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
872 { EL_SIGN_PARKING, GFX_SIGN_PARKING },
873 { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
874 { EL_SIGN_HEART, GFX_SIGN_HEART },
875 { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
876 { EL_SIGN_ROUND, GFX_SIGN_ROUND },
877 { EL_SIGN_EXIT, GFX_SIGN_EXIT },
878 { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
879 { EL_SIGN_OTHER, GFX_SIGN_OTHER },
880 { EL_MOLE_LEFT, GFX_MOLE_LEFT },
881 { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
882 { EL_MOLE_UP, GFX_MOLE_UP },
883 { EL_MOLE_DOWN, GFX_MOLE_DOWN },
884 { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED },
885 { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE },
886 { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON },
887 { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
888 { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
889 { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
890 { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
891 { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH },
892 { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH },
893 { EL_BALLOON, GFX_BALLOON },
894 { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
895 { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
896 { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
897 { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
898 { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY },
899 { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 },
900 { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 },
901 { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 },
902 { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 },
903 { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 },
904 { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 },
905 { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 },
906 { EL_EMC_WALL4, GFX_EMC_WALL_4 },
907 { EL_EMC_WALL5, GFX_EMC_WALL_5 },
908 { EL_EMC_WALL6, GFX_EMC_WALL_6 },
909 { EL_EMC_WALL7, GFX_EMC_WALL_7 },
910 { EL_EMC_WALL8, GFX_EMC_WALL_8 },
911 { EL_TUBE_ALL, GFX_TUBE_CROSS },
912 { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
913 { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
914 { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT },
915 { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT },
916 { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP },
917 { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN },
918 { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
919 { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
920 { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
921 { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
922 { EL_SPRING, GFX_SPRING },
923 { EL_SPRING_MOVING, GFX_SPRING },
924 { EL_TRAP, GFX_TRAP_INACTIVE },
925 { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
926 { EL_BD_WALL, GFX_BD_WALL },
927 { EL_BD_ROCK, GFX_BD_ROCK },
928 { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
929 { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
941 element_to_direction_graphic[] =
945 IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT,
946 IMG_PLAYER1_UP, IMG_PLAYER1_DOWN
950 IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT,
951 IMG_PLAYER2_UP, IMG_PLAYER2_DOWN
955 IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT,
956 IMG_PLAYER3_UP, IMG_PLAYER3_DOWN
960 IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT,
961 IMG_PLAYER4_UP, IMG_PLAYER4_DOWN
965 IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT,
966 IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN
970 IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT,
971 IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN
975 IMG_BUG_LEFT, IMG_BUG_RIGHT,
976 IMG_BUG_UP, IMG_BUG_DOWN
980 IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT,
981 IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN
985 IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT,
986 IMG_PACMAN_UP, IMG_PACMAN_DOWN
990 IMG_MOLE_LEFT, IMG_MOLE_RIGHT,
991 IMG_MOLE_UP, IMG_MOLE_DOWN
995 IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT,
996 IMG_PENGUIN_UP, IMG_PENGUIN_DOWN
1000 IMG_PIG_LEFT, IMG_PIG_RIGHT,
1001 IMG_PIG_UP, IMG_PIG_DOWN
1005 IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT,
1006 IMG_DRAGON_UP, IMG_DRAGON_DOWN
1018 /* set values to -1 to identify later as "uninitialized" values */
1019 for (i=0; i<MAX_ELEMENTS; i++)
1021 for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1023 element_info[i].graphic[act] = -1;
1025 for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1026 element_info[i].direction_graphic[act][dir] = -1;
1031 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1032 element_info[i].graphic[GFX_ACTION_DEFAULT] =
1033 GFX_CHAR_START + (i - EL_CHAR_START);
1035 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1036 element_info[i].graphic[GFX_ACTION_DEFAULT] =
1037 IMG_CHAR_START + (i - EL_CHAR_START);
1041 for (i=EL_SP_START; i<=EL_SP_END; i++)
1043 int nr_element = i - EL_SP_START;
1044 int gfx_per_line = 8;
1046 (nr_element / gfx_per_line) * SP_PER_LINE +
1047 (nr_element % gfx_per_line);
1049 element_info[i].graphic[GFX_ACTION_DEFAULT] =
1050 GFX_START_ROCKSSP + nr_graphic;
1055 /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
1057 while (element_to_graphic[i].element > -1)
1059 int element = element_to_graphic[i].element;
1060 int graphic = element_to_graphic[i].graphic;
1062 element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
1066 /* this initializes special graphics for left/right/up/down directions */
1068 while (element_to_direction_graphic[i].element > -1)
1070 int element = element_to_direction_graphic[i].element;
1072 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
1073 element_to_direction_graphic[i].graphic_left;
1074 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
1075 element_to_direction_graphic[i].graphic_right;
1076 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
1077 element_to_direction_graphic[i].graphic_up;
1078 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
1079 element_to_direction_graphic[i].graphic_down;
1081 element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
1087 while (element_to_graphic[i].element > -1)
1089 int element = element_to_graphic[i].element;
1090 int direction = element_to_graphic[i].direction;
1091 int action = element_to_graphic[i].action;
1092 int graphic = element_to_graphic[i].graphic;
1095 action = graphics_action_mapping[action];
1097 action = GFX_ACTION_DEFAULT;
1101 direction = MV_DIR_BIT(direction);
1103 element_info[element].direction_graphic[action][direction] = graphic;
1106 element_info[element].graphic[action] = graphic;
1111 /* now set all '-1' values to element specific default values */
1112 for (i=0; i<MAX_ELEMENTS; i++)
1114 int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
1115 int default_action_direction_graphic[NUM_MV_DIRECTIONS];
1117 if (default_action_graphic == -1)
1118 default_action_graphic = IMG_CHAR_QUESTION;
1120 for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1122 default_action_direction_graphic[dir] =
1123 element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
1125 if (default_action_direction_graphic[dir] == -1)
1126 default_action_direction_graphic[dir] = default_action_graphic;
1129 for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1131 for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1133 int default_direction_graphic = element_info[i].graphic[act];
1135 /* no graphic for current action -- use default direction graphic */
1136 if (default_direction_graphic == -1)
1137 default_direction_graphic = default_action_direction_graphic[dir];
1139 if (element_info[i].direction_graphic[act][dir] == -1)
1140 element_info[i].direction_graphic[act][dir] =
1141 default_direction_graphic;
1144 /* no graphic for this specific action -- use default action graphic */
1145 if (element_info[i].graphic[act] == -1)
1146 element_info[i].graphic[act] = default_action_graphic;
1153 static void InitGraphicInfo()
1155 static int gfx_action[NUM_IMAGE_FILES];
1161 image_files = getCurrentImageList();
1164 for (i=0; i<MAX_GRAPHICS; i++)
1166 /* always start with reliable default values */
1167 graphic_info[i].bitmap = NULL;
1168 graphic_info[i].src_x = 0;
1169 graphic_info[i].src_y = 0;
1171 getGraphicSource(i, &graphic_info[i].bitmap,
1172 &graphic_info[i].src_x, &graphic_info[i].src_y);
1176 /* set temporary graphics action field to default value */
1177 for (i=0; i<NUM_IMAGE_FILES; i++)
1178 gfx_action[i] = GFX_ACTION_DEFAULT;
1180 /* set temporary graphics action field from element_to_graphic list */
1182 while (element_to_graphic[i].element > -1)
1184 int action = element_to_graphic[i].action;
1185 int graphic = element_to_graphic[i].graphic;
1188 action = GFX_ACTION_DEFAULT;
1190 gfx_action[graphic] = action;
1195 for (i=0; i<NUM_IMAGE_FILES; i++)
1197 int *parameter = image_files[i].parameter;
1199 new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1201 new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1202 new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1203 new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
1204 new_graphic_info[i].offset_y = 0;
1206 /* animation frames are ordered vertically instead of horizontally */
1207 if (parameter[GFX_ARG_VERTICAL])
1209 new_graphic_info[i].offset_x = 0;
1210 new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
1213 new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1215 new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1216 if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
1217 new_graphic_info[i].anim_delay = 1;
1219 /* set mode for animation frame order */
1220 if (parameter[GFX_ARG_MODE_LOOP])
1221 new_graphic_info[i].anim_mode = ANIM_LOOP;
1222 else if (parameter[GFX_ARG_MODE_LINEAR])
1223 new_graphic_info[i].anim_mode = ANIM_LINEAR;
1224 else if (parameter[GFX_ARG_MODE_PINGPONG])
1225 new_graphic_info[i].anim_mode = ANIM_PINGPONG;
1226 else if (parameter[GFX_ARG_MODE_PINGPONG2])
1227 new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
1228 else if (parameter[GFX_ARG_FRAMES] > 1)
1229 new_graphic_info[i].anim_mode = ANIM_LOOP;
1231 new_graphic_info[i].anim_mode = ANIM_NONE;
1233 /* set additional flag to play animation frames in reverse order */
1234 if (parameter[GFX_ARG_MODE_REVERSE])
1235 new_graphic_info[i].anim_mode |= ANIM_REVERSE;
1238 /* set first frame of animation after determining animation mode */
1239 new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1240 if (new_graphic_info[i].anim_start_frame == -1)
1241 new_graphic_info[i].anim_start_frame = 0;
1242 else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
1243 new_graphic_info[i].anim_start_frame =
1244 new_graphic_info[i].anim_frames
1245 - new_graphic_info[i].anim_start_frame - 1;
1247 /* set first frame of animation after determining animation mode */
1248 new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1249 if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */
1251 if (parameter[GFX_ARG_MODE_REVERSE])
1252 new_graphic_info[i].anim_start_frame =
1253 new_graphic_info[i].anim_frames - 1; /* ... last frame */
1255 new_graphic_info[i].anim_start_frame = 0; /* ... first frame */
1260 /* animation synchronized with global frame counter, not move position */
1261 new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1262 if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
1263 new_graphic_info[i].anim_global_sync =
1264 (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
1266 /* animation synchronized with global frame counter, not move position */
1267 new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1270 /* now check if the loaded image is large enough for the animation */
1271 last_frame = new_graphic_info[i].anim_frames - 1;
1273 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1274 if (src_x + TILEX > src_bitmap->width ||
1275 src_y + TILEY > src_bitmap->height)
1276 Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
1278 getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
1279 if (src_x + MINI_TILEX > src_bitmap->width ||
1280 src_y + MINI_TILEY > src_bitmap->height)
1281 Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
1283 getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
1284 if (src_x + MICRO_TILEX > src_bitmap->width ||
1285 src_y + MICRO_TILEY > src_bitmap->height)
1286 Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
1293 if (i == IMG_EMERALD)
1295 for (j=0; j<NUM_GFX_ARGS; j++)
1296 printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
1297 printf("-> %d\n", new_graphic_info[i].anim_frames);
1307 printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1308 printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1310 graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1311 graphic_info[GFX_ABLENK].src_x = 0;
1312 graphic_info[GFX_ABLENK].src_y = 0;
1314 graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1315 graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1316 graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1317 graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1318 graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1319 graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1320 graphic_info[GFX_ABLENK + 1].src_y = 0;
1321 graphic_info[GFX_ABLENK + 2].src_y = 0;
1322 graphic_info[GFX_ABLENK + 3].src_y = 0;
1326 static void InitSoundInfo()
1328 sound_files = getCurrentSoundList();
1330 /* initialize sound effect lookup table for element actions */
1334 void InitElementProperties()
1338 static int ep_amoebalive[] =
1345 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1347 static int ep_amoeboid[] =
1355 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1357 static int ep_schluessel[] =
1368 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1370 static int ep_pforte[] =
1389 EL_SWITCHGATE_OPENING,
1390 EL_SWITCHGATE_CLOSED,
1391 EL_SWITCHGATE_CLOSING,
1393 EL_TIMEGATE_OPENING,
1395 EL_TIMEGATE_CLOSING,
1399 EL_TUBE_VERTICAL_LEFT,
1400 EL_TUBE_VERTICAL_RIGHT,
1401 EL_TUBE_HORIZONTAL_UP,
1402 EL_TUBE_HORIZONTAL_DOWN,
1408 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1410 static int ep_solid[] =
1430 EL_QUICKSAND_FILLING,
1431 EL_QUICKSAND_EMPTYING,
1433 EL_MAGIC_WALL_ACTIVE,
1434 EL_MAGIC_WALL_EMPTYING,
1435 EL_MAGIC_WALL_FILLING,
1439 EL_BD_MAGIC_WALL_ACTIVE,
1440 EL_BD_MAGIC_WALL_EMPTYING,
1441 EL_BD_MAGIC_WALL_FULL,
1442 EL_BD_MAGIC_WALL_FILLING,
1443 EL_BD_MAGIC_WALL_DEAD,
1446 EL_ACIDPOOL_TOPLEFT,
1447 EL_ACIDPOOL_TOPRIGHT,
1448 EL_ACIDPOOL_BOTTOMLEFT,
1450 EL_ACIDPOOL_BOTTOMRIGHT,
1468 EL_SP_TERMINAL_ACTIVE,
1471 EL_INVISIBLE_STEELWALL,
1472 EL_INVISIBLE_STEELWALL_ACTIVE,
1474 EL_INVISIBLE_WALL_ACTIVE,
1475 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1476 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1477 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1478 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1479 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1480 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1481 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1482 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1483 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1484 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1485 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1486 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1487 EL_SWITCHGATE_SWITCH_UP,
1488 EL_SWITCHGATE_SWITCH_DOWN,
1490 EL_LIGHT_SWITCH_ACTIVE,
1492 EL_TIMEGATE_SWITCH_ACTIVE,
1493 EL_SIGN_EXCLAMATION,
1494 EL_SIGN_RADIOACTIVITY,
1505 EL_STEELWALL_SLANTED,
1510 EL_EMC_WALL_PILLAR_UPPER,
1511 EL_EMC_WALL_PILLAR_MIDDLE,
1512 EL_EMC_WALL_PILLAR_LOWER,
1538 EL_SWITCHGATE_OPENING,
1539 EL_SWITCHGATE_CLOSED,
1540 EL_SWITCHGATE_CLOSING,
1542 EL_TIMEGATE_OPENING,
1544 EL_TIMEGATE_CLOSING,
1548 EL_TUBE_VERTICAL_LEFT,
1549 EL_TUBE_VERTICAL_RIGHT,
1550 EL_TUBE_HORIZONTAL_UP,
1551 EL_TUBE_HORIZONTAL_DOWN,
1557 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1559 static int ep_massive[] =
1563 EL_ACIDPOOL_TOPLEFT,
1564 EL_ACIDPOOL_TOPRIGHT,
1565 EL_ACIDPOOL_BOTTOMLEFT,
1567 EL_ACIDPOOL_BOTTOMRIGHT,
1579 EL_INVISIBLE_STEELWALL,
1580 EL_INVISIBLE_STEELWALL_ACTIVE,
1581 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1582 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1583 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1584 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1585 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1586 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1587 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1588 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1589 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1590 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1591 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1592 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1594 EL_LIGHT_SWITCH_ACTIVE,
1595 EL_SIGN_EXCLAMATION,
1596 EL_SIGN_RADIOACTIVITY,
1607 EL_STEELWALL_SLANTED,
1630 EL_SWITCHGATE_OPENING,
1631 EL_SWITCHGATE_CLOSED,
1632 EL_SWITCHGATE_CLOSING,
1634 EL_TIMEGATE_OPENING,
1636 EL_TIMEGATE_CLOSING,
1640 EL_TUBE_VERTICAL_LEFT,
1641 EL_TUBE_VERTICAL_RIGHT,
1642 EL_TUBE_HORIZONTAL_UP,
1643 EL_TUBE_HORIZONTAL_DOWN,
1649 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1651 static int ep_slippery[] =
1665 EL_ROBOT_WHEEL_ACTIVE,
1671 EL_ACIDPOOL_TOPLEFT,
1672 EL_ACIDPOOL_TOPRIGHT,
1682 EL_STEELWALL_SLANTED,
1686 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1688 static int ep_enemy[] =
1701 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1703 static int ep_mauer[] =
1731 EL_WALL_GROWING_ACTIVE,
1750 EL_SP_TERMINAL_ACTIVE,
1753 EL_INVISIBLE_STEELWALL,
1754 EL_INVISIBLE_STEELWALL_ACTIVE,
1756 EL_INVISIBLE_WALL_ACTIVE,
1757 EL_STEELWALL_SLANTED,
1762 EL_EMC_WALL_PILLAR_UPPER,
1763 EL_EMC_WALL_PILLAR_MIDDLE,
1764 EL_EMC_WALL_PILLAR_LOWER,
1771 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1773 static int ep_can_fall[] =
1788 EL_BD_MAGIC_WALL_FULL,
1799 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1801 static int ep_can_smash[] =
1832 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1834 static int ep_can_change[] =
1845 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1847 static int ep_can_move[] =
1867 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1869 static int ep_could_move[] =
1879 EL_BD_BUTTERFLY_RIGHT,
1881 EL_BD_BUTTERFLY_LEFT,
1882 EL_BD_BUTTERFLY_DOWN,
1883 EL_BD_FIREFLY_RIGHT,
1892 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1894 static int ep_dont_touch[] =
1901 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1903 static int ep_dont_go_to[] =
1917 EL_SP_BUGGY_BASE_ACTIVE,
1921 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1923 static int ep_mampf2[] =
1948 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1950 static int ep_bd_element[] =
1977 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1979 static int ep_sb_element[] =
1984 EL_SOKOBAN_FIELD_EMPTY,
1985 EL_SOKOBAN_FIELD_FULL,
1987 EL_INVISIBLE_STEELWALL
1989 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1991 static int ep_gem[] =
2000 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
2002 static int ep_inactive[] =
2039 EL_INVISIBLE_STEELWALL,
2047 EL_WALL_EMERALD_YELLOW,
2052 EL_SOKOBAN_FIELD_EMPTY,
2053 EL_SOKOBAN_FIELD_FULL,
2054 EL_WALL_EMERALD_RED,
2055 EL_WALL_EMERALD_PURPLE,
2056 EL_ACIDPOOL_TOPLEFT,
2057 EL_ACIDPOOL_TOPRIGHT,
2058 EL_ACIDPOOL_BOTTOMLEFT,
2060 EL_ACIDPOOL_BOTTOMRIGHT,
2064 EL_BD_MAGIC_WALL_DEAD,
2065 EL_AMOEBA_TO_DIAMOND,
2098 EL_CONVEYOR_BELT1_SWITCH_LEFT,
2099 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2100 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2101 EL_CONVEYOR_BELT2_SWITCH_LEFT,
2102 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2103 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2104 EL_CONVEYOR_BELT3_SWITCH_LEFT,
2105 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2106 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2107 EL_CONVEYOR_BELT4_SWITCH_LEFT,
2108 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2109 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2110 EL_SIGN_EXCLAMATION,
2111 EL_SIGN_RADIOACTIVITY,
2122 EL_STEELWALL_SLANTED,
2127 EL_EMC_WALL_PILLAR_UPPER,
2128 EL_EMC_WALL_PILLAR_MIDDLE,
2129 EL_EMC_WALL_PILLAR_LOWER,
2136 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2138 static int ep_explosive[] =
2143 EL_DYNABOMB_PLAYER1_ACTIVE,
2144 EL_DYNABOMB_PLAYER2_ACTIVE,
2145 EL_DYNABOMB_PLAYER3_ACTIVE,
2146 EL_DYNABOMB_PLAYER4_ACTIVE,
2163 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2165 static int ep_mampf3[] =
2176 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2178 static int ep_pushable[] =
2185 EL_SOKOBAN_FIELD_FULL,
2195 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2197 static int ep_player[] =
2204 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2206 static int ep_has_content[] =
2214 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2216 static int ep_eatable[] =
2223 EL_INVISIBLE_SAND_ACTIVE
2225 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2227 static int ep_sp_element[] =
2270 /* additional elements that appeared in newer Supaplex levels */
2272 /* more than one murphy in a level results in an inactive clone */
2275 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2277 static int ep_quick_gate[] =
2301 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2303 static int ep_over_player[] =
2319 EL_TUBE_VERTICAL_LEFT,
2320 EL_TUBE_VERTICAL_RIGHT,
2321 EL_TUBE_HORIZONTAL_UP,
2322 EL_TUBE_HORIZONTAL_DOWN,
2328 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2330 static int ep_active_bomb[] =
2333 EL_DYNABOMB_PLAYER1_ACTIVE,
2334 EL_DYNABOMB_PLAYER2_ACTIVE,
2335 EL_DYNABOMB_PLAYER3_ACTIVE,
2336 EL_DYNABOMB_PLAYER4_ACTIVE
2338 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2340 static int ep_belt[] =
2342 EL_CONVEYOR_BELT1_LEFT,
2343 EL_CONVEYOR_BELT1_MIDDLE,
2344 EL_CONVEYOR_BELT1_RIGHT,
2345 EL_CONVEYOR_BELT2_LEFT,
2346 EL_CONVEYOR_BELT2_MIDDLE,
2347 EL_CONVEYOR_BELT2_RIGHT,
2348 EL_CONVEYOR_BELT3_LEFT,
2349 EL_CONVEYOR_BELT3_MIDDLE,
2350 EL_CONVEYOR_BELT3_RIGHT,
2351 EL_CONVEYOR_BELT4_LEFT,
2352 EL_CONVEYOR_BELT4_MIDDLE,
2353 EL_CONVEYOR_BELT4_RIGHT,
2355 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2357 static int ep_belt_active[] =
2359 EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2360 EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2361 EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2362 EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2363 EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2364 EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2365 EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2366 EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2367 EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2368 EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2369 EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2370 EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2372 static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2374 static int ep_belt_switch[] =
2376 EL_CONVEYOR_BELT1_SWITCH_LEFT,
2377 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2378 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2379 EL_CONVEYOR_BELT2_SWITCH_LEFT,
2380 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2381 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2382 EL_CONVEYOR_BELT3_SWITCH_LEFT,
2383 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2384 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2385 EL_CONVEYOR_BELT4_SWITCH_LEFT,
2386 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2387 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2389 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2391 static int ep_tube[] =
2396 EL_TUBE_VERTICAL_LEFT,
2397 EL_TUBE_VERTICAL_RIGHT,
2398 EL_TUBE_HORIZONTAL_UP,
2399 EL_TUBE_HORIZONTAL_DOWN,
2405 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2407 static long ep1_bit[] =
2441 static long ep2_bit[] =
2448 static int *ep1_array[] =
2482 static int *ep2_array[] =
2489 static int *ep1_num[] =
2516 &ep_has_content_num,
2520 &ep_over_player_num,
2523 static int *ep2_num[] =
2526 &ep_belt_active_num,
2527 &ep_belt_switch_num,
2530 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2531 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2533 for (i=0; i<MAX_ELEMENTS; i++)
2535 Elementeigenschaften1[i] = 0;
2536 Elementeigenschaften2[i] = 0;
2539 for (i=0; i<num_properties1; i++)
2540 for (j=0; j<*(ep1_num[i]); j++)
2541 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2542 for (i=0; i<num_properties2; i++)
2543 for (j=0; j<*(ep2_num[i]); j++)
2544 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2546 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2547 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2550 void Execute_Debug_Command(char *command)
2552 if (strcmp(command, "create graphicsinfo.conf") == 0)
2556 printf("# You can configure additional/alternative image files here.\n");
2557 printf("# (The images below are default and therefore commented out.)\n");
2559 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2561 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2564 for (i=0; image_config[i].token != NULL; i++)
2566 getFormattedSetupEntry(image_config[i].token,
2567 image_config[i].value));
2569 else if (strcmp(command, "create soundsinfo.conf") == 0)
2573 printf("# You can configure additional/alternative sound files here.\n");
2574 printf("# (The sounds below are default and therefore commented out.)\n");
2576 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2578 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2581 for (i=0; sound_config[i].token != NULL; i++)
2583 getFormattedSetupEntry(sound_config[i].token,
2584 sound_config[i].value));
2586 else if (strcmp(command, "create musicinfo.conf") == 0)
2588 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2590 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2592 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2594 else if (strcmp(command, "help") == 0)
2596 printf("The following commands are recognized:\n");
2597 printf(" \"create graphicsinfo.conf\"\n");
2598 printf(" \"create soundsinfo.conf\"\n");
2599 printf(" \"create musicinfo.conf\"\n");
2603 void CloseAllAndExit(int exit_value)
2612 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2616 FreeTileClipmasks();
2618 for (i=0; i<NUM_BITMAPS; i++)
2622 if (bitmap_font_initial)
2623 FreeBitmap(bitmap_font_initial);
2625 CloseVideoDisplay();
2626 ClosePlatformDependantStuff();