1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 static char *image_filename[NUM_PICTURES] =
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitSoundServer(void);
49 static void InitSound(void);
50 static void InitGfx(void);
51 static void InitGfxBackground(void);
52 static void InitGadgets(void);
53 static void InitElementProperties(void);
57 if (options.serveronly)
59 #if defined(PLATFORM_UNIX)
60 NetworkServer(options.server_port, options.serveronly);
62 Error(ERR_WARN, "networking only supported in Unix version");
64 exit(0); /* never reached */
67 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
68 PROGRAM_TITLE_STRING, getWindowTitleString(),
69 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
70 MSDOS_POINTER_FILENAME,
71 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
75 InitArtworkInfo(); /* needed before loading gfx, sound & music */
80 InitRND(NEW_RANDOMIZE);
83 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
86 InitEventFilter(FilterMouseMotionEvents);
89 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
92 InitGadgets(); /* needs to know number of level series */
93 InitSound(); /* needs to know current level directory */
105 LoadSetup(); /* global setup info */
108 void InitPlayerInfo()
112 /* choose default local player */
113 local_player = &stored_player[0];
115 for (i=0; i<MAX_PLAYERS; i++)
116 stored_player[i].connected = FALSE;
118 local_player->connected = TRUE;
123 LoadLevelInfo(); /* global level info */
124 LoadLevelSetup_LastSeries(); /* last played series info */
125 LoadLevelSetup_SeriesInfo(); /* last played level info */
128 void InitArtworkInfo()
133 void InitNetworkServer()
135 #if defined(PLATFORM_UNIX)
139 if (!options.network)
142 #if defined(PLATFORM_UNIX)
143 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
145 if (!ConnectToServer(options.server_host, options.server_port))
146 Error(ERR_EXIT, "cannot connect to network game server");
148 SendToServer_PlayerName(setup.player_name);
149 SendToServer_ProtocolVersion();
152 SendToServer_NrWanted(nr_wanted);
157 static void ReloadCustomSounds()
162 printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current);
167 for(i=0; i<NUM_SOUNDS; i++)
168 LoadSoundToList(sound_name[i], i);
171 static void ReloadCustomMusic()
174 printf("DEBUG: reloading music '%s' ...\n", artwork.music_set_current);
183 static void InitSoundServer()
187 SetAudioReloadFunctions(ReloadCustomSounds, ReloadCustomMusic);
189 InitSoundList(sound_name, NUM_SOUNDS);
194 static void InitSound()
196 InitReloadSounds(artwork.snd_current->name);
197 InitReloadMusic(artwork.mus_current->name);
200 static void InitTileClipmasks()
202 #if defined(TARGET_X11)
203 XGCValues clip_gc_values;
204 unsigned long clip_gc_valuemask;
206 #if defined(TARGET_X11_NATIVE)
214 tile_needs_clipping[] =
216 { GFX_SPIELER1_UP, 4 },
217 { GFX_SPIELER1_DOWN, 4 },
218 { GFX_SPIELER1_LEFT, 4 },
219 { GFX_SPIELER1_RIGHT, 4 },
220 { GFX_SPIELER1_PUSH_LEFT, 4 },
221 { GFX_SPIELER1_PUSH_RIGHT, 4 },
222 { GFX_SPIELER2_UP, 4 },
223 { GFX_SPIELER2_DOWN, 4 },
224 { GFX_SPIELER2_LEFT, 4 },
225 { GFX_SPIELER2_RIGHT, 4 },
226 { GFX_SPIELER2_PUSH_LEFT, 4 },
227 { GFX_SPIELER2_PUSH_RIGHT, 4 },
228 { GFX_SPIELER3_UP, 4 },
229 { GFX_SPIELER3_DOWN, 4 },
230 { GFX_SPIELER3_LEFT, 4 },
231 { GFX_SPIELER3_RIGHT, 4 },
232 { GFX_SPIELER3_PUSH_LEFT, 4 },
233 { GFX_SPIELER3_PUSH_RIGHT, 4 },
234 { GFX_SPIELER4_UP, 4 },
235 { GFX_SPIELER4_DOWN, 4 },
236 { GFX_SPIELER4_LEFT, 4 },
237 { GFX_SPIELER4_RIGHT, 4 },
238 { GFX_SPIELER4_PUSH_LEFT, 4 },
239 { GFX_SPIELER4_PUSH_RIGHT, 4 },
240 { GFX_SP_MURPHY, 1 },
241 { GFX_MURPHY_GO_LEFT, 3 },
242 { GFX_MURPHY_GO_RIGHT, 3 },
243 { GFX_MURPHY_SNAP_UP, 1 },
244 { GFX_MURPHY_SNAP_DOWN, 1 },
245 { GFX_MURPHY_SNAP_RIGHT, 1 },
246 { GFX_MURPHY_SNAP_LEFT, 1 },
247 { GFX_MURPHY_PUSH_RIGHT, 1 },
248 { GFX_MURPHY_PUSH_LEFT, 1 },
249 { GFX_GEBLUBBER, 4 },
252 { GFX_EXPLOSION, 8 },
253 { GFX_SOKOBAN_OBJEKT, 1 },
254 { GFX_FUNKELN_BLAU, 3 },
255 { GFX_FUNKELN_WEISS, 3 },
256 { GFX2_SHIELD_PASSIVE, 3 },
257 { GFX2_SHIELD_ACTIVE, 3 },
260 #endif /* TARGET_X11_NATIVE */
261 #endif /* TARGET_X11 */
265 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
266 for(i=0; i<NUM_TILES; i++)
267 tile_clipmask[i] = None;
269 #if defined(TARGET_X11)
270 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
271 often very slow when preparing a masked XCopyArea() for big Pixmaps.
272 To prevent this, create small (tile-sized) mask Pixmaps which will then
273 be set much faster with XSetClipOrigin() and speed things up a lot. */
275 clip_gc_values.graphics_exposures = False;
276 clip_gc_valuemask = GCGraphicsExposures;
278 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
280 for(i=0; i<NUM_BITMAPS; i++)
282 if (pix[i]->clip_mask)
284 clip_gc_values.graphics_exposures = False;
285 clip_gc_values.clip_mask = pix[i]->clip_mask;
286 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
287 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
288 clip_gc_valuemask, &clip_gc_values);
292 #if defined(TARGET_X11_NATIVE)
294 /* create graphic context structures needed for clipping */
295 clip_gc_values.graphics_exposures = False;
296 clip_gc_valuemask = GCGraphicsExposures;
298 XCreateGC(display, pix[PIX_BACK]->clip_mask,
299 clip_gc_valuemask, &clip_gc_values);
301 /* create only those clipping Pixmaps we really need */
302 for(i=0; tile_needs_clipping[i].start>=0; i++)
306 for(j=0; j<tile_needs_clipping[i].count; j++)
308 int tile = tile_needs_clipping[i].start + j;
314 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
315 src_pixmap = pix[pixmap_nr]->clip_mask;
317 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
320 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
321 src_x, src_y, TILEX, TILEY, 0, 0);
325 XFreeGC(display, copy_clipmask_gc);
327 #endif /* TARGET_X11_NATIVE */
328 #endif /* TARGET_X11 */
331 void FreeTileClipmasks()
333 #if defined(TARGET_X11)
336 for(i=0; i<NUM_TILES; i++)
338 if (tile_clipmask[i] != None)
340 XFreePixmap(display, tile_clipmask[i]);
341 tile_clipmask[i] = None;
346 XFreeGC(display, tile_clip_gc);
349 for(i=0; i<NUM_BITMAPS; i++)
351 if (pix[i]->stored_clip_gc)
353 XFreeGC(display, pix[i]->stored_clip_gc);
354 pix[i]->stored_clip_gc = None;
357 #endif /* TARGET_X11 */
364 /* initialize some global variables */
365 global.frames_per_second = 0;
366 global.fps_slowdown = FALSE;
367 global.fps_slowdown_factor = 1;
369 /* initialize screen properties */
370 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
371 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
372 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
373 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
374 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
376 /* create additional image buffers for double-buffering */
377 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
378 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
380 pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
382 InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
384 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
385 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
386 #if defined(PLATFORM_MSDOS)
387 DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
390 DrawInitText("Loading graphics:",120,FC_GREEN);
392 for(i=0; i<NUM_PICTURES; i++)
394 if (i != PIX_SMALLFONT)
396 DrawInitText(image_filename[i], 150, FC_YELLOW);
398 pix[i] = LoadCustomImage(image_filename[i]);
402 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
407 void InitGfxBackground()
412 fieldbuffer = pix[PIX_DB_FIELD];
413 SetDrawtoField(DRAW_BACKBUFFER);
415 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
416 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
417 ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
419 for(x=0; x<MAX_BUF_XSIZE; x++)
420 for(y=0; y<MAX_BUF_YSIZE; y++)
423 redraw_mask = REDRAW_ALL;
426 void ReloadCustomArtwork()
428 if (artwork.graphics_set_current != artwork.gfx_current->name)
432 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
434 for(i=0; i<NUM_PICTURES; i++)
436 DrawInitText(image_filename[i], 150, FC_YELLOW);
437 ReloadCustomImage(pix[i], image_filename[i]);
444 SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
446 artwork.graphics_set_current = artwork.gfx_current->name;
449 if (artwork.sounds_set_current != artwork.snd_current->name)
451 InitReloadSounds(artwork.snd_current->name);
453 artwork.sounds_set_current = artwork.snd_current->name;
456 if (artwork.music_set_current != artwork.mus_current->name)
458 InitReloadMusic(artwork.mus_current->name);
460 artwork.music_set_current = artwork.mus_current->name;
466 CreateLevelEditorGadgets();
470 CreateScreenGadgets();
473 void InitElementProperties()
477 static int ep_amoebalive[] =
484 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
486 static int ep_amoeboid[] =
494 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
496 static int ep_schluessel[] =
507 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
509 static int ep_pforte[] =
528 EL_SWITCHGATE_CLOSED,
543 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
545 static int ep_solid[] =
565 EL_QUICKSAND_FILLING,
566 EL_QUICKSAND_EMPTYING,
571 EL_MAGIC_WALL_BD_OFF,
572 EL_MAGIC_WALL_BD_EMPTY,
573 EL_MAGIC_WALL_BD_FULL,
574 EL_MAGIC_WALL_BD_DEAD,
601 EL_BELT1_SWITCH_LEFT,
602 EL_BELT1_SWITCH_MIDDLE,
603 EL_BELT1_SWITCH_RIGHT,
604 EL_BELT2_SWITCH_LEFT,
605 EL_BELT2_SWITCH_MIDDLE,
606 EL_BELT2_SWITCH_RIGHT,
607 EL_BELT3_SWITCH_LEFT,
608 EL_BELT3_SWITCH_MIDDLE,
609 EL_BELT3_SWITCH_RIGHT,
610 EL_BELT4_SWITCH_LEFT,
611 EL_BELT4_SWITCH_MIDDLE,
612 EL_BELT4_SWITCH_RIGHT,
613 EL_SWITCHGATE_SWITCH_1,
614 EL_SWITCHGATE_SWITCH_2,
617 EL_TIMEGATE_SWITCH_OFF,
618 EL_TIMEGATE_SWITCH_ON,
620 EL_SIGN_RADIOACTIVITY,
659 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
661 static int ep_massive[] =
687 EL_SWITCHGATE_CLOSED,
702 EL_BELT1_SWITCH_LEFT,
703 EL_BELT1_SWITCH_MIDDLE,
704 EL_BELT1_SWITCH_RIGHT,
705 EL_BELT2_SWITCH_LEFT,
706 EL_BELT2_SWITCH_MIDDLE,
707 EL_BELT2_SWITCH_RIGHT,
708 EL_BELT3_SWITCH_LEFT,
709 EL_BELT3_SWITCH_MIDDLE,
710 EL_BELT3_SWITCH_RIGHT,
711 EL_BELT4_SWITCH_LEFT,
712 EL_BELT4_SWITCH_MIDDLE,
713 EL_BELT4_SWITCH_RIGHT,
717 EL_SIGN_RADIOACTIVITY,
746 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
748 static int ep_slippery[] =
783 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
785 static int ep_enemy[] =
798 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
800 static int ep_mauer[] =
863 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
865 static int ep_can_fall[] =
880 EL_MAGIC_WALL_BD_FULL,
891 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
893 static int ep_can_smash[] =
924 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
926 static int ep_can_change[] =
937 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
939 static int ep_can_move[] =
959 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
961 static int ep_could_move[] =
984 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
986 static int ep_dont_touch[] =
993 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
995 static int ep_dont_go_to[] =
1013 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1015 static int ep_mampf2[] =
1040 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1042 static int ep_bd_element[] =
1051 EL_MAGIC_WALL_BD_OFF,
1069 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1071 static int ep_sb_element[] =
1076 EL_SOKOBAN_FELD_LEER,
1077 EL_SOKOBAN_FELD_VOLL,
1081 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1083 static int ep_gem[] =
1092 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1094 static int ep_inactive[] =
1131 EL_DYNAMITE_INACTIVE,
1143 EL_SOKOBAN_FELD_LEER,
1144 EL_SOKOBAN_FELD_VOLL,
1154 EL_MAGIC_WALL_BD_OFF,
1155 EL_MAGIC_WALL_BD_DEAD,
1191 EL_BELT1_SWITCH_LEFT,
1192 EL_BELT1_SWITCH_MIDDLE,
1193 EL_BELT1_SWITCH_RIGHT,
1194 EL_BELT2_SWITCH_LEFT,
1195 EL_BELT2_SWITCH_MIDDLE,
1196 EL_BELT2_SWITCH_RIGHT,
1197 EL_BELT3_SWITCH_LEFT,
1198 EL_BELT3_SWITCH_MIDDLE,
1199 EL_BELT3_SWITCH_RIGHT,
1200 EL_BELT4_SWITCH_LEFT,
1201 EL_BELT4_SWITCH_MIDDLE,
1202 EL_BELT4_SWITCH_RIGHT,
1203 EL_SIGN_EXCLAMATION,
1204 EL_SIGN_RADIOACTIVITY,
1216 EL_EMC_STEEL_WALL_1,
1217 EL_EMC_STEEL_WALL_2,
1218 EL_EMC_STEEL_WALL_3,
1219 EL_EMC_STEEL_WALL_4,
1229 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1231 static int ep_explosive[] =
1235 EL_DYNAMITE_INACTIVE,
1236 EL_DYNABOMB_ACTIVE_1,
1237 EL_DYNABOMB_ACTIVE_2,
1238 EL_DYNABOMB_ACTIVE_3,
1239 EL_DYNABOMB_ACTIVE_4,
1256 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1258 static int ep_mampf3[] =
1269 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1271 static int ep_pushable[] =
1278 EL_SOKOBAN_FELD_VOLL,
1288 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1290 static int ep_player[] =
1298 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1300 static int ep_has_content[] =
1308 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1310 static int ep_eatable[] =
1318 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1320 static int ep_sp_element[] =
1362 /* additional elements that appeared in newer Supaplex levels */
1364 /* more than one murphy in a level results in an inactive clone */
1367 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1369 static int ep_quick_gate[] =
1393 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1395 static int ep_over_player[] =
1420 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1422 static int ep_active_bomb[] =
1425 EL_DYNABOMB_ACTIVE_1,
1426 EL_DYNABOMB_ACTIVE_2,
1427 EL_DYNABOMB_ACTIVE_3,
1428 EL_DYNABOMB_ACTIVE_4
1430 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1432 static int ep_belt[] =
1447 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1449 static int ep_belt_switch[] =
1451 EL_BELT1_SWITCH_LEFT,
1452 EL_BELT1_SWITCH_MIDDLE,
1453 EL_BELT1_SWITCH_RIGHT,
1454 EL_BELT2_SWITCH_LEFT,
1455 EL_BELT2_SWITCH_MIDDLE,
1456 EL_BELT2_SWITCH_RIGHT,
1457 EL_BELT3_SWITCH_LEFT,
1458 EL_BELT3_SWITCH_MIDDLE,
1459 EL_BELT3_SWITCH_RIGHT,
1460 EL_BELT4_SWITCH_LEFT,
1461 EL_BELT4_SWITCH_MIDDLE,
1462 EL_BELT4_SWITCH_RIGHT,
1464 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1466 static int ep_tube[] =
1480 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1482 static long ep1_bit[] =
1516 static long ep2_bit[] =
1522 static int *ep1_array[] =
1556 static int *ep2_array[] =
1562 static int *ep1_num[] =
1589 &ep_has_content_num,
1593 &ep_over_player_num,
1596 static int *ep2_num[] =
1599 &ep_belt_switch_num,
1602 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1603 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1605 for(i=0; i<MAX_ELEMENTS; i++)
1607 Elementeigenschaften1[i] = 0;
1608 Elementeigenschaften2[i] = 0;
1611 for(i=0; i<num_properties1; i++)
1612 for(j=0; j<*(ep1_num[i]); j++)
1613 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1614 for(i=0; i<num_properties2; i++)
1615 for(j=0; j<*(ep2_num[i]); j++)
1616 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1618 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1619 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1622 void CloseAllAndExit(int exit_value)
1629 CloseAudio(); /* called after freeing sounds (needed for SDL) */
1631 FreeTileClipmasks();
1632 for(i=0; i<NUM_BITMAPS; i++)
1635 CloseVideoDisplay();
1636 ClosePlatformDependantStuff();