1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 if (graphic_info == NULL) /* still at startup phase */
419 /* set values to -1 to identify later as "uninitialized" values */
420 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
422 for (act = 0; act < NUM_ACTIONS; act++)
424 element_info[i].graphic[act] = -1;
425 element_info[i].crumbled[act] = -1;
427 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
429 element_info[i].direction_graphic[act][dir] = -1;
430 element_info[i].direction_crumbled[act][dir] = -1;
435 /* initialize normal element/graphic mapping from static configuration */
436 for (i = 0; element_to_graphic[i].element > -1; i++)
438 int element = element_to_graphic[i].element;
439 int action = element_to_graphic[i].action;
440 int direction = element_to_graphic[i].direction;
441 boolean crumbled = element_to_graphic[i].crumbled;
442 int graphic = element_to_graphic[i].graphic;
444 if (graphic_info[graphic].bitmap == NULL)
447 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
448 el2img(element) != -1)
450 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
451 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
453 /* if the base graphic ("emerald", for example) has been redefined,
454 but not the action graphic ("emerald.falling", for example), do not
455 use an existing (in this case considered obsolete) action graphic
456 anymore, but use the automatically determined default graphic */
457 if (base_redefined && !act_dir_redefined)
462 action = ACTION_DEFAULT;
467 element_info[element].direction_crumbled[action][direction] = graphic;
469 element_info[element].crumbled[action] = graphic;
474 element_info[element].direction_graphic[action][direction] = graphic;
476 element_info[element].graphic[action] = graphic;
480 /* initialize normal element/graphic mapping from dynamic configuration */
481 for (i = 0; i < num_property_mappings; i++)
483 int element = property_mapping[i].base_index;
484 int action = property_mapping[i].ext1_index;
485 int direction = property_mapping[i].ext2_index;
486 int special = property_mapping[i].ext3_index;
487 int graphic = property_mapping[i].artwork_index;
488 boolean crumbled = FALSE;
490 if (special == GFX_SPECIAL_ARG_CRUMBLED)
496 if (graphic_info[graphic].bitmap == NULL)
499 if (element >= MAX_NUM_ELEMENTS || special != -1)
503 action = ACTION_DEFAULT;
508 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
509 element_info[element].direction_crumbled[action][dir] = -1;
512 element_info[element].direction_crumbled[action][direction] = graphic;
514 element_info[element].crumbled[action] = graphic;
519 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
520 element_info[element].direction_graphic[action][dir] = -1;
523 element_info[element].direction_graphic[action][direction] = graphic;
525 element_info[element].graphic[action] = graphic;
529 /* now copy all graphics that are defined to be cloned from other graphics */
530 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
532 int graphic = element_info[i].graphic[ACTION_DEFAULT];
533 int crumbled_like, diggable_like;
538 crumbled_like = graphic_info[graphic].crumbled_like;
539 diggable_like = graphic_info[graphic].diggable_like;
541 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
543 for (act = 0; act < NUM_ACTIONS; act++)
544 element_info[i].crumbled[act] =
545 element_info[crumbled_like].crumbled[act];
546 for (act = 0; act < NUM_ACTIONS; act++)
547 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
548 element_info[i].direction_crumbled[act][dir] =
549 element_info[crumbled_like].direction_crumbled[act][dir];
552 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
554 element_info[i].graphic[ACTION_DIGGING] =
555 element_info[diggable_like].graphic[ACTION_DIGGING];
556 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
557 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
558 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
563 /* now set all undefined/invalid graphics to -1 to set to default after it */
564 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
566 for (act = 0; act < NUM_ACTIONS; act++)
570 graphic = element_info[i].graphic[act];
571 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
572 element_info[i].graphic[act] = -1;
574 graphic = element_info[i].crumbled[act];
575 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
576 element_info[i].crumbled[act] = -1;
578 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
580 graphic = element_info[i].direction_graphic[act][dir];
581 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
582 element_info[i].direction_graphic[act][dir] = -1;
584 graphic = element_info[i].direction_crumbled[act][dir];
585 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
586 element_info[i].direction_crumbled[act][dir] = -1;
592 /* now set all '-1' values to element specific default values */
593 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
595 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
596 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
597 int default_direction_graphic[NUM_DIRECTIONS];
598 int default_direction_crumbled[NUM_DIRECTIONS];
600 if (default_graphic == -1)
601 default_graphic = IMG_UNKNOWN;
602 if (default_crumbled == -1)
603 default_crumbled = IMG_EMPTY;
605 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
607 default_direction_graphic[dir] =
608 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
609 default_direction_crumbled[dir] =
610 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
612 if (default_direction_graphic[dir] == -1)
613 default_direction_graphic[dir] = default_graphic;
614 if (default_direction_crumbled[dir] == -1)
615 default_direction_crumbled[dir] = default_crumbled;
618 for (act = 0; act < NUM_ACTIONS; act++)
620 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
621 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
622 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
623 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
624 act == ACTION_TURNING_FROM_RIGHT ||
625 act == ACTION_TURNING_FROM_UP ||
626 act == ACTION_TURNING_FROM_DOWN);
628 /* generic default action graphic (defined by "[default]" directive) */
629 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
630 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
632 /* look for special default action graphic (classic game specific) */
633 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
634 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
635 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
636 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
637 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
638 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
640 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
641 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
642 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
643 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
644 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
645 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
648 /* !!! make this better !!! */
649 if (i == EL_EMPTY_SPACE)
651 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
652 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
656 if (default_action_graphic == -1)
657 default_action_graphic = default_graphic;
658 if (default_action_crumbled == -1)
659 default_action_crumbled = default_crumbled;
661 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
663 int default_action_direction_graphic = element_info[i].graphic[act];
664 int default_action_direction_crumbled = element_info[i].crumbled[act];
666 /* no graphic for current action -- use default direction graphic */
667 if (default_action_direction_graphic == -1)
668 default_action_direction_graphic =
669 (act_remove ? IMG_EMPTY :
671 element_info[i].direction_graphic[ACTION_TURNING][dir] :
672 default_direction_graphic[dir]);
673 if (default_action_direction_crumbled == -1)
674 default_action_direction_crumbled =
675 (act_remove ? IMG_EMPTY :
677 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
678 default_direction_crumbled[dir]);
680 if (element_info[i].direction_graphic[act][dir] == -1)
681 element_info[i].direction_graphic[act][dir] =
682 default_action_direction_graphic;
683 if (element_info[i].direction_crumbled[act][dir] == -1)
684 element_info[i].direction_crumbled[act][dir] =
685 default_action_direction_crumbled;
688 /* no graphic for this specific action -- use default action graphic */
689 if (element_info[i].graphic[act] == -1)
690 element_info[i].graphic[act] =
691 (act_remove ? IMG_EMPTY :
692 act_turning ? element_info[i].graphic[ACTION_TURNING] :
693 default_action_graphic);
694 if (element_info[i].crumbled[act] == -1)
695 element_info[i].crumbled[act] =
696 (act_remove ? IMG_EMPTY :
697 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
698 default_action_crumbled);
703 /* set animation mode to "none" for each graphic with only 1 frame */
704 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
706 for (act = 0; act < NUM_ACTIONS; act++)
708 int graphic = element_info[i].graphic[act];
709 int crumbled = element_info[i].crumbled[act];
711 if (graphic_info[graphic].anim_frames == 1)
712 graphic_info[graphic].anim_mode = ANIM_NONE;
713 if (graphic_info[crumbled].anim_frames == 1)
714 graphic_info[crumbled].anim_mode = ANIM_NONE;
716 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
718 graphic = element_info[i].direction_graphic[act][dir];
719 crumbled = element_info[i].direction_crumbled[act][dir];
721 if (graphic_info[graphic].anim_frames == 1)
722 graphic_info[graphic].anim_mode = ANIM_NONE;
723 if (graphic_info[crumbled].anim_frames == 1)
724 graphic_info[crumbled].anim_mode = ANIM_NONE;
734 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
735 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
737 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
738 element_info[i].token_name, i);
744 void InitElementSpecialGraphicInfo()
746 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
747 int num_property_mappings = getImageListPropertyMappingSize();
750 /* always start with reliable default values */
751 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
752 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
753 element_info[i].special_graphic[j] =
754 element_info[i].graphic[ACTION_DEFAULT];
756 /* initialize special element/graphic mapping from static configuration */
757 for (i = 0; element_to_special_graphic[i].element > -1; i++)
759 int element = element_to_special_graphic[i].element;
760 int special = element_to_special_graphic[i].special;
761 int graphic = element_to_special_graphic[i].graphic;
762 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
763 boolean special_redefined = getImageListEntry(graphic)->redefined;
765 /* if the base graphic ("emerald", for example) has been redefined,
766 but not the special graphic ("emerald.EDITOR", for example), do not
767 use an existing (in this case considered obsolete) special graphic
768 anymore, but use the automatically created (down-scaled) graphic */
769 if (base_redefined && !special_redefined)
772 element_info[element].special_graphic[special] = graphic;
775 /* initialize special element/graphic mapping from dynamic configuration */
776 for (i = 0; i < num_property_mappings; i++)
778 int element = property_mapping[i].base_index;
779 int special = property_mapping[i].ext3_index;
780 int graphic = property_mapping[i].artwork_index;
782 if (element >= MAX_NUM_ELEMENTS)
785 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
786 element_info[element].special_graphic[special] = graphic;
790 /* now set all undefined/invalid graphics to default */
791 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
792 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
793 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
794 element_info[i].special_graphic[j] =
795 element_info[i].graphic[ACTION_DEFAULT];
799 static int get_element_from_token(char *token)
803 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
804 if (strcmp(element_info[i].token_name, token) == 0)
810 static void set_graphic_parameters(int graphic, char **parameter_raw)
812 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
813 int parameter[NUM_GFX_ARGS];
814 int anim_frames_per_row = 1, anim_frames_per_col = 1;
815 int anim_frames_per_line = 1;
818 /* get integer values from string parameters */
819 for (i = 0; i < NUM_GFX_ARGS; i++)
822 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
823 image_config_suffix[i].type);
825 if (image_config_suffix[i].type == TYPE_TOKEN)
826 parameter[i] = get_element_from_token(parameter_raw[i]);
829 graphic_info[graphic].bitmap = src_bitmap;
831 /* start with reliable default values */
832 graphic_info[graphic].src_x = 0;
833 graphic_info[graphic].src_y = 0;
834 graphic_info[graphic].width = TILEX;
835 graphic_info[graphic].height = TILEY;
836 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
837 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
838 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
839 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
840 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
841 graphic_info[graphic].anim_delay_fixed = 0;
842 graphic_info[graphic].anim_delay_random = 0;
843 graphic_info[graphic].post_delay_fixed = 0;
844 graphic_info[graphic].post_delay_random = 0;
846 /* optional x and y tile position of animation frame sequence */
847 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
848 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
849 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
852 /* optional x and y pixel position of animation frame sequence */
853 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
854 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
855 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
856 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
858 /* optional width and height of each animation frame */
859 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
860 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
861 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
862 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
866 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
867 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
870 /* correct x or y offset dependent of vertical or horizontal frame order */
871 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
873 graphic_info[graphic].offset_y =
874 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
875 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
876 anim_frames_per_line = anim_frames_per_col;
878 else /* frames are ordered horizontally */
880 graphic_info[graphic].offset_x =
881 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
882 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
883 anim_frames_per_line = anim_frames_per_row;
886 /* optionally, the x and y offset of frames can be specified directly */
887 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
888 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
889 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
890 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
892 /* automatically determine correct number of frames, if not defined */
893 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
894 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
895 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
896 graphic_info[graphic].anim_frames = anim_frames_per_row;
897 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
898 graphic_info[graphic].anim_frames = anim_frames_per_col;
900 graphic_info[graphic].anim_frames = 1;
902 graphic_info[graphic].anim_frames_per_line =
903 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
904 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
906 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
907 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
908 graphic_info[graphic].anim_delay = 1;
910 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
912 if (graphic_info[graphic].anim_frames == 1)
913 graphic_info[graphic].anim_mode = ANIM_NONE;
916 /* automatically determine correct start frame, if not defined */
917 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
918 graphic_info[graphic].anim_start_frame = 0;
919 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
920 graphic_info[graphic].anim_start_frame =
921 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
923 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
925 /* animation synchronized with global frame counter, not move position */
926 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
928 /* optional element for cloning crumble graphics */
929 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
930 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
932 /* optional element for cloning digging graphics */
933 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
934 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
936 /* optional border size for "crumbling" diggable graphics */
937 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
938 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
940 /* this is only used for player "boring" and "sleeping" actions */
941 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
942 graphic_info[graphic].anim_delay_fixed =
943 parameter[GFX_ARG_ANIM_DELAY_FIXED];
944 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
945 graphic_info[graphic].anim_delay_random =
946 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
947 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
948 graphic_info[graphic].post_delay_fixed =
949 parameter[GFX_ARG_POST_DELAY_FIXED];
950 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
951 graphic_info[graphic].post_delay_random =
952 parameter[GFX_ARG_POST_DELAY_RANDOM];
954 /* this is only used for toon animations */
955 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
956 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
958 /* this is only used for drawing font characters */
959 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
960 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
962 /* this is only used for drawing envelope graphics */
963 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
966 static void InitGraphicInfo()
968 int fallback_graphic = IMG_CHAR_EXCLAM;
969 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
970 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
971 int num_images = getImageListSize();
974 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
975 static boolean clipmasks_initialized = FALSE;
977 XGCValues clip_gc_values;
978 unsigned long clip_gc_valuemask;
979 GC copy_clipmask_gc = None;
982 checked_free(graphic_info);
984 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
987 printf("::: graphic_info: %d entries\n", num_images);
990 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
991 if (clipmasks_initialized)
993 for (i = 0; i < num_images; i++)
995 if (graphic_info[i].clip_mask)
996 XFreePixmap(display, graphic_info[i].clip_mask);
997 if (graphic_info[i].clip_gc)
998 XFreeGC(display, graphic_info[i].clip_gc);
1000 graphic_info[i].clip_mask = None;
1001 graphic_info[i].clip_gc = None;
1006 for (i = 0; i < num_images; i++)
1008 struct FileInfo *image = getImageListEntry(i);
1011 int first_frame, last_frame;
1014 printf("::: image: '%s' [%d]\n", image->token, i);
1018 printf("::: image # %d: '%s' ['%s']\n",
1020 getTokenFromImageID(i));
1023 set_graphic_parameters(i, image->parameter);
1025 /* now check if no animation frames are outside of the loaded image */
1027 if (graphic_info[i].bitmap == NULL)
1028 continue; /* skip check for optional images that are undefined */
1031 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1032 if (src_x < 0 || src_y < 0 ||
1033 src_x + TILEX > src_bitmap->width ||
1034 src_y + TILEY > src_bitmap->height)
1036 Error(ERR_RETURN_LINE, "-");
1037 Error(ERR_RETURN, "warning: error found in config file:");
1038 Error(ERR_RETURN, "- config file: '%s'",
1039 getImageConfigFilename());
1040 Error(ERR_RETURN, "- config token: '%s'",
1041 getTokenFromImageID(i));
1042 Error(ERR_RETURN, "- image file: '%s'",
1043 src_bitmap->source_filename);
1045 "error: first animation frame out of bounds (%d, %d)",
1047 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1049 if (i == fallback_graphic)
1050 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1052 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1053 Error(ERR_RETURN_LINE, "-");
1055 set_graphic_parameters(i, fallback_image->default_parameter);
1056 graphic_info[i].bitmap = fallback_bitmap;
1059 last_frame = graphic_info[i].anim_frames - 1;
1060 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1061 if (src_x < 0 || src_y < 0 ||
1062 src_x + TILEX > src_bitmap->width ||
1063 src_y + TILEY > src_bitmap->height)
1065 Error(ERR_RETURN_LINE, "-");
1066 Error(ERR_RETURN, "warning: error found in config file:");
1067 Error(ERR_RETURN, "- config file: '%s'",
1068 getImageConfigFilename());
1069 Error(ERR_RETURN, "- config token: '%s'",
1070 getTokenFromImageID(i));
1071 Error(ERR_RETURN, "- image file: '%s'",
1072 src_bitmap->source_filename);
1074 "error: last animation frame (%d) out of bounds (%d, %d)",
1075 last_frame, src_x, src_y);
1076 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1078 if (i == fallback_graphic)
1079 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1081 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1082 Error(ERR_RETURN_LINE, "-");
1084 set_graphic_parameters(i, fallback_image->default_parameter);
1085 graphic_info[i].bitmap = fallback_bitmap;
1088 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1089 /* currently we need only a tile clip mask from the first frame */
1090 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1092 if (copy_clipmask_gc == None)
1094 clip_gc_values.graphics_exposures = False;
1095 clip_gc_valuemask = GCGraphicsExposures;
1096 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1097 clip_gc_valuemask, &clip_gc_values);
1100 graphic_info[i].clip_mask =
1101 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1103 src_pixmap = src_bitmap->clip_mask;
1104 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1105 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1107 clip_gc_values.graphics_exposures = False;
1108 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1109 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1111 graphic_info[i].clip_gc =
1112 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1116 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1117 if (copy_clipmask_gc)
1118 XFreeGC(display, copy_clipmask_gc);
1120 clipmasks_initialized = TRUE;
1124 static void InitElementSoundInfo()
1126 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1127 int num_property_mappings = getSoundListPropertyMappingSize();
1130 /* set values to -1 to identify later as "uninitialized" values */
1131 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1132 for (act = 0; act < NUM_ACTIONS; act++)
1133 element_info[i].sound[act] = -1;
1135 /* initialize element/sound mapping from static configuration */
1136 for (i = 0; element_to_sound[i].element > -1; i++)
1138 int element = element_to_sound[i].element;
1139 int action = element_to_sound[i].action;
1140 int sound = element_to_sound[i].sound;
1141 boolean is_class = element_to_sound[i].is_class;
1144 action = ACTION_DEFAULT;
1147 element_info[element].sound[action] = sound;
1149 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1150 if (strcmp(element_info[j].class_name,
1151 element_info[element].class_name) == 0)
1152 element_info[j].sound[action] = sound;
1155 /* initialize element class/sound mapping from dynamic configuration */
1156 for (i = 0; i < num_property_mappings; i++)
1158 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1159 int action = property_mapping[i].ext1_index;
1160 int sound = property_mapping[i].artwork_index;
1162 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1166 action = ACTION_DEFAULT;
1168 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1169 if (strcmp(element_info[j].class_name,
1170 element_info[element_class].class_name) == 0)
1171 element_info[j].sound[action] = sound;
1174 /* initialize element/sound mapping from dynamic configuration */
1175 for (i = 0; i < num_property_mappings; i++)
1177 int element = property_mapping[i].base_index;
1178 int action = property_mapping[i].ext1_index;
1179 int sound = property_mapping[i].artwork_index;
1181 if (element >= MAX_NUM_ELEMENTS)
1185 action = ACTION_DEFAULT;
1187 element_info[element].sound[action] = sound;
1190 /* now set all '-1' values to element specific default values */
1191 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1193 for (act = 0; act < NUM_ACTIONS; act++)
1195 /* generic default action sound (defined by "[default]" directive) */
1196 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1198 /* look for special default action sound (classic game specific) */
1199 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1200 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1201 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1202 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1203 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1204 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1206 /* !!! there's no such thing as a "default action sound" !!! */
1208 /* look for element specific default sound (independent from action) */
1209 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1210 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1213 /* no sound for this specific action -- use default action sound */
1214 if (element_info[i].sound[act] == -1)
1215 element_info[i].sound[act] = default_action_sound;
1220 static void InitGameModeSoundInfo()
1224 /* set values to -1 to identify later as "uninitialized" values */
1225 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1228 /* initialize gamemode/sound mapping from static configuration */
1229 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1231 int gamemode = gamemode_to_sound[i].gamemode;
1232 int sound = gamemode_to_sound[i].sound;
1235 gamemode = GAME_MODE_DEFAULT;
1237 menu.sound[gamemode] = sound;
1240 /* now set all '-1' values to levelset specific default values */
1241 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1242 if (menu.sound[i] == -1)
1243 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1247 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1248 if (menu.sound[i] != -1)
1249 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1253 static void set_sound_parameters(int sound, char **parameter_raw)
1255 int parameter[NUM_SND_ARGS];
1258 /* get integer values from string parameters */
1259 for (i = 0; i < NUM_SND_ARGS; i++)
1261 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1262 sound_config_suffix[i].type);
1264 /* explicit loop mode setting in configuration overrides default value */
1265 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1266 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1269 static void InitSoundInfo()
1272 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1273 int num_property_mappings = getSoundListPropertyMappingSize();
1275 int *sound_effect_properties;
1276 int num_sounds = getSoundListSize();
1279 checked_free(sound_info);
1281 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1282 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1284 /* initialize sound effect for all elements to "no sound" */
1285 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1286 for (j = 0; j < NUM_ACTIONS; j++)
1287 element_info[i].sound[j] = SND_UNDEFINED;
1289 for (i = 0; i < num_sounds; i++)
1291 struct FileInfo *sound = getSoundListEntry(i);
1292 int len_effect_text = strlen(sound->token);
1294 sound_effect_properties[i] = ACTION_OTHER;
1295 sound_info[i].loop = FALSE; /* default: play sound only once */
1298 printf("::: sound %d: '%s'\n", i, sound->token);
1301 /* determine all loop sounds and identify certain sound classes */
1303 for (j = 0; element_action_info[j].suffix; j++)
1305 int len_action_text = strlen(element_action_info[j].suffix);
1307 if (len_action_text < len_effect_text &&
1308 strcmp(&sound->token[len_effect_text - len_action_text],
1309 element_action_info[j].suffix) == 0)
1311 sound_effect_properties[i] = element_action_info[j].value;
1312 sound_info[i].loop = element_action_info[j].is_loop_sound;
1319 if (strcmp(sound->token, "custom_42") == 0)
1320 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1323 /* associate elements and some selected sound actions */
1325 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1327 if (element_info[j].class_name)
1329 int len_class_text = strlen(element_info[j].class_name);
1331 if (len_class_text + 1 < len_effect_text &&
1332 strncmp(sound->token,
1333 element_info[j].class_name, len_class_text) == 0 &&
1334 sound->token[len_class_text] == '.')
1336 int sound_action_value = sound_effect_properties[i];
1338 element_info[j].sound[sound_action_value] = i;
1343 set_sound_parameters(i, sound->parameter);
1346 free(sound_effect_properties);
1349 /* !!! now handled in InitElementSoundInfo() !!! */
1350 /* initialize element/sound mapping from dynamic configuration */
1351 for (i = 0; i < num_property_mappings; i++)
1353 int element = property_mapping[i].base_index;
1354 int action = property_mapping[i].ext1_index;
1355 int sound = property_mapping[i].artwork_index;
1358 action = ACTION_DEFAULT;
1360 printf("::: %d: %d, %d, %d ['%s']\n",
1361 i, element, action, sound, element_info[element].token_name);
1363 element_info[element].sound[action] = sound;
1370 int element = EL_CUSTOM_11;
1373 while (element_action_info[j].suffix)
1375 printf("element %d, sound action '%s' == %d\n",
1376 element, element_action_info[j].suffix,
1377 element_info[element].sound[j]);
1382 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1388 int element = EL_SAND;
1389 int sound_action = ACTION_DIGGING;
1392 while (element_action_info[j].suffix)
1394 if (element_action_info[j].value == sound_action)
1395 printf("element %d, sound action '%s' == %d\n",
1396 element, element_action_info[j].suffix,
1397 element_info[element].sound[sound_action]);
1404 static void InitGameModeMusicInfo()
1406 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1407 int num_property_mappings = getMusicListPropertyMappingSize();
1408 int default_levelset_music = -1;
1411 /* set values to -1 to identify later as "uninitialized" values */
1412 for (i = 0; i < MAX_LEVELS; i++)
1413 levelset.music[i] = -1;
1414 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1417 /* initialize gamemode/music mapping from static configuration */
1418 for (i = 0; gamemode_to_music[i].music > -1; i++)
1420 int gamemode = gamemode_to_music[i].gamemode;
1421 int music = gamemode_to_music[i].music;
1424 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1428 gamemode = GAME_MODE_DEFAULT;
1430 menu.music[gamemode] = music;
1433 /* initialize gamemode/music mapping from dynamic configuration */
1434 for (i = 0; i < num_property_mappings; i++)
1436 int prefix = property_mapping[i].base_index;
1437 int gamemode = property_mapping[i].ext1_index;
1438 int level = property_mapping[i].ext2_index;
1439 int music = property_mapping[i].artwork_index;
1442 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1443 prefix, gamemode, level, music);
1446 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1450 gamemode = GAME_MODE_DEFAULT;
1452 /* level specific music only allowed for in-game music */
1453 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1454 gamemode = GAME_MODE_PLAYING;
1459 default_levelset_music = music;
1462 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1463 levelset.music[level] = music;
1464 if (gamemode != GAME_MODE_PLAYING)
1465 menu.music[gamemode] = music;
1468 /* now set all '-1' values to menu specific default values */
1469 /* (undefined values of "levelset.music[]" might stay at "-1" to
1470 allow dynamic selection of music files from music directory!) */
1471 for (i = 0; i < MAX_LEVELS; i++)
1472 if (levelset.music[i] == -1)
1473 levelset.music[i] = default_levelset_music;
1474 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1475 if (menu.music[i] == -1)
1476 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1480 for (i = 0; i < MAX_LEVELS; i++)
1481 if (levelset.music[i] != -1)
1482 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1483 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1484 if (menu.music[i] != -1)
1485 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1489 static void set_music_parameters(int music, char **parameter_raw)
1491 int parameter[NUM_MUS_ARGS];
1494 /* get integer values from string parameters */
1495 for (i = 0; i < NUM_MUS_ARGS; i++)
1497 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1498 music_config_suffix[i].type);
1500 /* explicit loop mode setting in configuration overrides default value */
1501 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1502 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1505 static void InitMusicInfo()
1507 int num_music = getMusicListSize();
1510 checked_free(music_info);
1512 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1514 for (i = 0; i < num_music; i++)
1516 struct FileInfo *music = getMusicListEntry(i);
1517 int len_music_text = strlen(music->token);
1519 music_info[i].loop = TRUE; /* default: play music in loop mode */
1521 /* determine all loop music */
1523 for (j = 0; music_prefix_info[j].prefix; j++)
1525 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1527 if (len_prefix_text < len_music_text &&
1528 strncmp(music->token,
1529 music_prefix_info[j].prefix, len_prefix_text) == 0)
1531 music_info[i].loop = music_prefix_info[j].is_loop_music;
1537 set_music_parameters(i, music->parameter);
1541 static void ReinitializeGraphics()
1543 InitGraphicInfo(); /* graphic properties mapping */
1544 InitElementGraphicInfo(); /* element game graphic mapping */
1545 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1547 InitElementSmallImages(); /* create editor and preview images */
1548 InitFontGraphicInfo(); /* initialize text drawing functions */
1550 SetMainBackgroundImage(IMG_BACKGROUND);
1551 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1557 static void ReinitializeSounds()
1559 InitSoundInfo(); /* sound properties mapping */
1560 InitElementSoundInfo(); /* element game sound mapping */
1561 InitGameModeSoundInfo(); /* game mode sound mapping */
1563 InitPlayLevelSound(); /* internal game sound settings */
1566 static void ReinitializeMusic()
1568 InitMusicInfo(); /* music properties mapping */
1569 InitGameModeMusicInfo(); /* game mode music mapping */
1572 void InitElementPropertiesStatic()
1574 static int ep_diggable[] =
1579 EL_SP_BUGGY_BASE_ACTIVATING,
1582 EL_INVISIBLE_SAND_ACTIVE,
1584 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1588 EL_SP_BUGGY_BASE_ACTIVE,
1593 static int ep_collectible_only[] =
1610 EL_DYNABOMB_INCREASE_NUMBER,
1611 EL_DYNABOMB_INCREASE_SIZE,
1612 EL_DYNABOMB_INCREASE_POWER,
1629 static int ep_dont_run_into[] =
1631 /* same elements as in 'ep_dont_touch' */
1637 /* same elements as in 'ep_dont_collide_with' */
1649 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1653 EL_SP_BUGGY_BASE_ACTIVE,
1658 static int ep_dont_collide_with[] =
1660 /* same elements as in 'ep_dont_touch' */
1676 static int ep_dont_touch[] =
1685 static int ep_indestructible[] =
1689 EL_ACID_POOL_TOPLEFT,
1690 EL_ACID_POOL_TOPRIGHT,
1691 EL_ACID_POOL_BOTTOMLEFT,
1692 EL_ACID_POOL_BOTTOM,
1693 EL_ACID_POOL_BOTTOMRIGHT,
1694 EL_SP_HARDWARE_GRAY,
1695 EL_SP_HARDWARE_GREEN,
1696 EL_SP_HARDWARE_BLUE,
1698 EL_SP_HARDWARE_YELLOW,
1699 EL_SP_HARDWARE_BASE_1,
1700 EL_SP_HARDWARE_BASE_2,
1701 EL_SP_HARDWARE_BASE_3,
1702 EL_SP_HARDWARE_BASE_4,
1703 EL_SP_HARDWARE_BASE_5,
1704 EL_SP_HARDWARE_BASE_6,
1705 EL_INVISIBLE_STEELWALL,
1706 EL_INVISIBLE_STEELWALL_ACTIVE,
1707 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1708 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1709 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1710 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1711 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1712 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1713 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1714 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1715 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1716 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1717 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1718 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1720 EL_LIGHT_SWITCH_ACTIVE,
1721 EL_SIGN_EXCLAMATION,
1722 EL_SIGN_RADIOACTIVITY,
1733 EL_STEELWALL_SLIPPERY,
1756 EL_SWITCHGATE_OPENING,
1757 EL_SWITCHGATE_CLOSED,
1758 EL_SWITCHGATE_CLOSING,
1760 EL_SWITCHGATE_SWITCH_UP,
1761 EL_SWITCHGATE_SWITCH_DOWN,
1764 EL_TIMEGATE_OPENING,
1766 EL_TIMEGATE_CLOSING,
1769 EL_TIMEGATE_SWITCH_ACTIVE,
1774 EL_TUBE_VERTICAL_LEFT,
1775 EL_TUBE_VERTICAL_RIGHT,
1776 EL_TUBE_HORIZONTAL_UP,
1777 EL_TUBE_HORIZONTAL_DOWN,
1785 static int ep_slippery[] =
1799 EL_ROBOT_WHEEL_ACTIVE,
1805 EL_ACID_POOL_TOPLEFT,
1806 EL_ACID_POOL_TOPRIGHT,
1816 EL_STEELWALL_SLIPPERY,
1822 static int ep_can_change[] =
1827 static int ep_can_move[] =
1849 static int ep_can_fall[] =
1864 EL_BD_MAGIC_WALL_FULL,
1877 static int ep_can_smash_player[] =
1902 static int ep_can_smash_enemies[] =
1910 static int ep_can_smash_everything[] =
1918 static int ep_can_explode_by_fire[] =
1920 /* same elements as in 'ep_can_explode_impact' */
1925 /* same elements as in 'ep_can_explode_smashed' */
1934 EL_DYNABOMB_PLAYER_1_ACTIVE,
1935 EL_DYNABOMB_PLAYER_2_ACTIVE,
1936 EL_DYNABOMB_PLAYER_3_ACTIVE,
1937 EL_DYNABOMB_PLAYER_4_ACTIVE,
1938 EL_DYNABOMB_INCREASE_NUMBER,
1939 EL_DYNABOMB_INCREASE_SIZE,
1940 EL_DYNABOMB_INCREASE_POWER,
1941 EL_SP_DISK_RED_ACTIVE,
1954 static int ep_can_explode_smashed[] =
1956 /* same elements as in 'ep_can_explode_impact' */
1969 static int ep_can_explode_impact[] =
1977 static int ep_walkable_over[] =
1981 EL_SOKOBAN_FIELD_EMPTY,
1999 static int ep_walkable_inside[] =
2004 EL_TUBE_VERTICAL_LEFT,
2005 EL_TUBE_VERTICAL_RIGHT,
2006 EL_TUBE_HORIZONTAL_UP,
2007 EL_TUBE_HORIZONTAL_DOWN,
2015 static int ep_walkable_under[] =
2020 static int ep_passable_over[] =
2035 static int ep_passable_inside[] =
2041 EL_SP_PORT_HORIZONTAL,
2042 EL_SP_PORT_VERTICAL,
2044 EL_SP_GRAVITY_PORT_LEFT,
2045 EL_SP_GRAVITY_PORT_RIGHT,
2046 EL_SP_GRAVITY_PORT_UP,
2047 EL_SP_GRAVITY_PORT_DOWN,
2051 static int ep_passable_under[] =
2056 static int ep_droppable[] =
2061 static int ep_can_explode_1x1[] =
2066 static int ep_pushable[] =
2078 EL_SOKOBAN_FIELD_FULL,
2085 static int ep_can_explode_dyna[] =
2090 static int ep_protected[] =
2105 static int ep_player[] =
2115 static int ep_can_pass_magic_wall[] =
2128 static int ep_switchable[] =
2132 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2133 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2134 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2135 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2136 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2137 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2138 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2139 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2140 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2141 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2142 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2143 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2144 EL_SWITCHGATE_SWITCH_UP,
2145 EL_SWITCHGATE_SWITCH_DOWN,
2147 EL_LIGHT_SWITCH_ACTIVE,
2149 EL_BALLOON_SWITCH_LEFT,
2150 EL_BALLOON_SWITCH_RIGHT,
2151 EL_BALLOON_SWITCH_UP,
2152 EL_BALLOON_SWITCH_DOWN,
2153 EL_BALLOON_SWITCH_ANY,
2159 static int ep_bd_element[] =
2189 static int ep_sp_element[] =
2191 /* should always be valid */
2200 EL_SP_HARDWARE_GRAY,
2208 EL_SP_GRAVITY_PORT_RIGHT,
2209 EL_SP_GRAVITY_PORT_DOWN,
2210 EL_SP_GRAVITY_PORT_LEFT,
2211 EL_SP_GRAVITY_PORT_UP,
2216 EL_SP_PORT_VERTICAL,
2217 EL_SP_PORT_HORIZONTAL,
2223 EL_SP_HARDWARE_BASE_1,
2224 EL_SP_HARDWARE_GREEN,
2225 EL_SP_HARDWARE_BLUE,
2227 EL_SP_HARDWARE_YELLOW,
2228 EL_SP_HARDWARE_BASE_2,
2229 EL_SP_HARDWARE_BASE_3,
2230 EL_SP_HARDWARE_BASE_4,
2231 EL_SP_HARDWARE_BASE_5,
2232 EL_SP_HARDWARE_BASE_6,
2235 /* additional elements that appeared in newer Supaplex levels */
2237 /* more than one murphy in a level results in an inactive clone */
2239 /* runtime elements*/
2240 EL_SP_DISK_RED_ACTIVE,
2241 EL_SP_TERMINAL_ACTIVE,
2242 EL_SP_BUGGY_BASE_ACTIVATING,
2243 EL_SP_BUGGY_BASE_ACTIVE,
2249 static int ep_sb_element[] =
2254 EL_SOKOBAN_FIELD_EMPTY,
2255 EL_SOKOBAN_FIELD_FULL,
2257 EL_INVISIBLE_STEELWALL,
2261 static int ep_gem[] =
2272 static int ep_food_dark_yamyam[] =
2299 static int ep_food_penguin[] =
2312 static int ep_food_pig[] =
2323 static int ep_historic_wall[] =
2348 EL_EXPANDABLE_WALL_HORIZONTAL,
2349 EL_EXPANDABLE_WALL_VERTICAL,
2350 EL_EXPANDABLE_WALL_ANY,
2351 EL_EXPANDABLE_WALL_GROWING,
2358 EL_SP_HARDWARE_GRAY,
2359 EL_SP_HARDWARE_GREEN,
2360 EL_SP_HARDWARE_BLUE,
2362 EL_SP_HARDWARE_YELLOW,
2363 EL_SP_HARDWARE_BASE_1,
2364 EL_SP_HARDWARE_BASE_2,
2365 EL_SP_HARDWARE_BASE_3,
2366 EL_SP_HARDWARE_BASE_4,
2367 EL_SP_HARDWARE_BASE_5,
2368 EL_SP_HARDWARE_BASE_6,
2370 EL_SP_TERMINAL_ACTIVE,
2373 EL_INVISIBLE_STEELWALL,
2374 EL_INVISIBLE_STEELWALL_ACTIVE,
2376 EL_INVISIBLE_WALL_ACTIVE,
2377 EL_STEELWALL_SLIPPERY,
2393 static int ep_historic_solid[] =
2397 EL_EXPANDABLE_WALL_HORIZONTAL,
2398 EL_EXPANDABLE_WALL_VERTICAL,
2399 EL_EXPANDABLE_WALL_ANY,
2412 EL_QUICKSAND_FILLING,
2413 EL_QUICKSAND_EMPTYING,
2415 EL_MAGIC_WALL_ACTIVE,
2416 EL_MAGIC_WALL_EMPTYING,
2417 EL_MAGIC_WALL_FILLING,
2421 EL_BD_MAGIC_WALL_ACTIVE,
2422 EL_BD_MAGIC_WALL_EMPTYING,
2423 EL_BD_MAGIC_WALL_FULL,
2424 EL_BD_MAGIC_WALL_FILLING,
2425 EL_BD_MAGIC_WALL_DEAD,
2434 EL_SP_TERMINAL_ACTIVE,
2438 EL_INVISIBLE_WALL_ACTIVE,
2439 EL_SWITCHGATE_SWITCH_UP,
2440 EL_SWITCHGATE_SWITCH_DOWN,
2442 EL_TIMEGATE_SWITCH_ACTIVE,
2454 /* the following elements are a direct copy of "indestructible" elements,
2455 except "EL_ACID", which is "indestructible", but not "solid"! */
2460 EL_ACID_POOL_TOPLEFT,
2461 EL_ACID_POOL_TOPRIGHT,
2462 EL_ACID_POOL_BOTTOMLEFT,
2463 EL_ACID_POOL_BOTTOM,
2464 EL_ACID_POOL_BOTTOMRIGHT,
2465 EL_SP_HARDWARE_GRAY,
2466 EL_SP_HARDWARE_GREEN,
2467 EL_SP_HARDWARE_BLUE,
2469 EL_SP_HARDWARE_YELLOW,
2470 EL_SP_HARDWARE_BASE_1,
2471 EL_SP_HARDWARE_BASE_2,
2472 EL_SP_HARDWARE_BASE_3,
2473 EL_SP_HARDWARE_BASE_4,
2474 EL_SP_HARDWARE_BASE_5,
2475 EL_SP_HARDWARE_BASE_6,
2476 EL_INVISIBLE_STEELWALL,
2477 EL_INVISIBLE_STEELWALL_ACTIVE,
2478 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2479 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2480 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2481 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2482 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2483 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2484 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2485 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2486 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2487 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2488 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2489 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2491 EL_LIGHT_SWITCH_ACTIVE,
2492 EL_SIGN_EXCLAMATION,
2493 EL_SIGN_RADIOACTIVITY,
2504 EL_STEELWALL_SLIPPERY,
2527 EL_SWITCHGATE_OPENING,
2528 EL_SWITCHGATE_CLOSED,
2529 EL_SWITCHGATE_CLOSING,
2531 EL_TIMEGATE_OPENING,
2533 EL_TIMEGATE_CLOSING,
2537 EL_TUBE_VERTICAL_LEFT,
2538 EL_TUBE_VERTICAL_RIGHT,
2539 EL_TUBE_HORIZONTAL_UP,
2540 EL_TUBE_HORIZONTAL_DOWN,
2548 static int ep_classic_enemy[] =
2564 static int ep_belt[] =
2566 EL_CONVEYOR_BELT_1_LEFT,
2567 EL_CONVEYOR_BELT_1_MIDDLE,
2568 EL_CONVEYOR_BELT_1_RIGHT,
2569 EL_CONVEYOR_BELT_2_LEFT,
2570 EL_CONVEYOR_BELT_2_MIDDLE,
2571 EL_CONVEYOR_BELT_2_RIGHT,
2572 EL_CONVEYOR_BELT_3_LEFT,
2573 EL_CONVEYOR_BELT_3_MIDDLE,
2574 EL_CONVEYOR_BELT_3_RIGHT,
2575 EL_CONVEYOR_BELT_4_LEFT,
2576 EL_CONVEYOR_BELT_4_MIDDLE,
2577 EL_CONVEYOR_BELT_4_RIGHT,
2581 static int ep_belt_active[] =
2583 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2584 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2585 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2586 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2587 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2588 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2589 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2590 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2591 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2592 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2593 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2594 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2598 static int ep_belt_switch[] =
2600 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2601 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2602 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2603 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2604 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2605 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2606 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2607 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2608 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2609 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2610 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2611 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2615 static int ep_tube[] =
2622 EL_TUBE_HORIZONTAL_UP,
2623 EL_TUBE_HORIZONTAL_DOWN,
2625 EL_TUBE_VERTICAL_LEFT,
2626 EL_TUBE_VERTICAL_RIGHT,
2631 static int ep_keygate[] =
2652 static int ep_amoeboid[] =
2662 static int ep_amoebalive[] =
2671 static int ep_has_content[] =
2681 static int ep_active_bomb[] =
2684 EL_DYNABOMB_PLAYER_1_ACTIVE,
2685 EL_DYNABOMB_PLAYER_2_ACTIVE,
2686 EL_DYNABOMB_PLAYER_3_ACTIVE,
2687 EL_DYNABOMB_PLAYER_4_ACTIVE,
2688 EL_SP_DISK_RED_ACTIVE,
2692 static int ep_inactive[] =
2729 EL_INVISIBLE_STEELWALL,
2737 EL_WALL_EMERALD_YELLOW,
2738 EL_DYNABOMB_INCREASE_NUMBER,
2739 EL_DYNABOMB_INCREASE_SIZE,
2740 EL_DYNABOMB_INCREASE_POWER,
2744 EL_SOKOBAN_FIELD_EMPTY,
2745 EL_SOKOBAN_FIELD_FULL,
2746 EL_WALL_EMERALD_RED,
2747 EL_WALL_EMERALD_PURPLE,
2748 EL_ACID_POOL_TOPLEFT,
2749 EL_ACID_POOL_TOPRIGHT,
2750 EL_ACID_POOL_BOTTOMLEFT,
2751 EL_ACID_POOL_BOTTOM,
2752 EL_ACID_POOL_BOTTOMRIGHT,
2756 EL_BD_MAGIC_WALL_DEAD,
2757 EL_AMOEBA_TO_DIAMOND,
2765 EL_SP_GRAVITY_PORT_RIGHT,
2766 EL_SP_GRAVITY_PORT_DOWN,
2767 EL_SP_GRAVITY_PORT_LEFT,
2768 EL_SP_GRAVITY_PORT_UP,
2769 EL_SP_PORT_HORIZONTAL,
2770 EL_SP_PORT_VERTICAL,
2781 EL_SP_HARDWARE_GRAY,
2782 EL_SP_HARDWARE_GREEN,
2783 EL_SP_HARDWARE_BLUE,
2785 EL_SP_HARDWARE_YELLOW,
2786 EL_SP_HARDWARE_BASE_1,
2787 EL_SP_HARDWARE_BASE_2,
2788 EL_SP_HARDWARE_BASE_3,
2789 EL_SP_HARDWARE_BASE_4,
2790 EL_SP_HARDWARE_BASE_5,
2791 EL_SP_HARDWARE_BASE_6,
2792 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2793 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2794 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2795 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2796 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2797 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2798 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2799 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2800 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2801 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2802 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2803 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2804 EL_SIGN_EXCLAMATION,
2805 EL_SIGN_RADIOACTIVITY,
2816 EL_STEELWALL_SLIPPERY,
2832 static int ep_em_slippery_wall[] =
2837 static int ep_gfx_crumbled[] =
2850 } element_properties[] =
2852 { ep_diggable, EP_DIGGABLE },
2853 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
2854 { ep_dont_run_into, EP_DONT_RUN_INTO },
2855 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
2856 { ep_dont_touch, EP_DONT_TOUCH },
2857 { ep_indestructible, EP_INDESTRUCTIBLE },
2858 { ep_slippery, EP_SLIPPERY },
2859 { ep_can_change, EP_CAN_CHANGE },
2860 { ep_can_move, EP_CAN_MOVE },
2861 { ep_can_fall, EP_CAN_FALL },
2862 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
2863 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
2864 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
2865 { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
2866 { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
2867 { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
2868 { ep_walkable_over, EP_WALKABLE_OVER },
2869 { ep_walkable_inside, EP_WALKABLE_INSIDE },
2870 { ep_walkable_under, EP_WALKABLE_UNDER },
2871 { ep_passable_over, EP_PASSABLE_OVER },
2872 { ep_passable_inside, EP_PASSABLE_INSIDE },
2873 { ep_passable_under, EP_PASSABLE_UNDER },
2874 { ep_droppable, EP_DROPPABLE },
2875 { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
2876 { ep_pushable, EP_PUSHABLE },
2877 { ep_can_explode_dyna, EP_CAN_EXPLODE_DYNA },
2878 { ep_protected, EP_PROTECTED },
2880 { ep_player, EP_PLAYER },
2881 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
2882 { ep_switchable, EP_SWITCHABLE },
2883 { ep_bd_element, EP_BD_ELEMENT },
2884 { ep_sp_element, EP_SP_ELEMENT },
2885 { ep_sb_element, EP_SB_ELEMENT },
2887 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
2888 { ep_food_penguin, EP_FOOD_PENGUIN },
2889 { ep_food_pig, EP_FOOD_PIG },
2890 { ep_historic_wall, EP_HISTORIC_WALL },
2891 { ep_historic_solid, EP_HISTORIC_SOLID },
2892 { ep_classic_enemy, EP_CLASSIC_ENEMY },
2893 { ep_belt, EP_BELT },
2894 { ep_belt_active, EP_BELT_ACTIVE },
2895 { ep_belt_switch, EP_BELT_SWITCH },
2896 { ep_tube, EP_TUBE },
2897 { ep_keygate, EP_KEYGATE },
2898 { ep_amoeboid, EP_AMOEBOID },
2899 { ep_amoebalive, EP_AMOEBALIVE },
2900 { ep_has_content, EP_HAS_CONTENT },
2901 { ep_active_bomb, EP_ACTIVE_BOMB },
2902 { ep_inactive, EP_INACTIVE },
2904 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
2906 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
2911 static int copy_properties[][5] =
2915 EL_BUG_LEFT, EL_BUG_RIGHT,
2916 EL_BUG_UP, EL_BUG_DOWN
2920 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
2921 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
2925 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
2926 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
2930 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
2931 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
2935 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
2936 EL_PACMAN_UP, EL_PACMAN_DOWN
2946 /* always start with reliable default values (element has no properties) */
2947 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2948 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
2949 SET_PROPERTY(i, j, FALSE);
2951 /* set all base element properties from above array definitions */
2952 for (i = 0; element_properties[i].elements != NULL; i++)
2953 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
2954 SET_PROPERTY((element_properties[i].elements)[j],
2955 element_properties[i].property, TRUE);
2957 /* copy properties to some elements that are only stored in level file */
2958 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
2959 for (j = 0; copy_properties[j][0] != -1; j++)
2960 if (HAS_PROPERTY(copy_properties[j][0], i))
2961 for (k = 1; k <= 4; k++)
2962 SET_PROPERTY(copy_properties[j][k], i, TRUE);
2965 void InitElementPropertiesEngine(int engine_version)
2968 static int active_properties[] =
2973 EP_DONT_COLLIDE_WITH,
2977 EP_CAN_PASS_MAGIC_WALL,
2982 EP_CAN_EXPLODE_BY_FIRE,
2995 EP_EM_SLIPPERY_WALL,
2999 static int no_wall_properties[] =
3002 EP_COLLECTIBLE_ONLY,
3004 EP_DONT_COLLIDE_WITH,
3007 EP_CAN_SMASH_PLAYER,
3008 EP_CAN_SMASH_ENEMIES,
3009 EP_CAN_SMASH_EVERYTHING,
3014 EP_FOOD_DARK_YAMYAM,
3030 InitElementPropertiesStatic();
3033 /* set all special, combined or engine dependent element properties */
3034 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3037 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3038 SET_PROPERTY(i, j, FALSE);
3041 /* ---------- INACTIVE ------------------------------------------------- */
3042 if (i >= EL_CHAR_START && i <= EL_CHAR_END)
3043 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3045 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3046 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3047 IS_WALKABLE_INSIDE(i) ||
3048 IS_WALKABLE_UNDER(i)));
3050 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3051 IS_PASSABLE_INSIDE(i) ||
3052 IS_PASSABLE_UNDER(i)));
3054 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3055 IS_PASSABLE_OVER(i)));
3057 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3058 IS_PASSABLE_INSIDE(i)));
3060 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3061 IS_PASSABLE_UNDER(i)));
3063 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3066 /* ---------- COLLECTIBLE ---------------------------------------------- */
3067 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3070 /* ---------- SNAPPABLE ------------------------------------------------ */
3071 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3072 IS_COLLECTIBLE(i) ||
3076 /* ---------- WALL ----------------------------------------------------- */
3077 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3079 for (j = 0; no_wall_properties[j] != -1; j++)
3080 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3081 i >= EL_FIRST_RUNTIME_UNREAL)
3082 SET_PROPERTY(i, EP_WALL, FALSE);
3084 if (IS_HISTORIC_WALL(i))
3085 SET_PROPERTY(i, EP_WALL, TRUE);
3087 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3088 if (engine_version < VERSION_IDENT(2,2,0,0))
3089 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3091 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3093 !IS_COLLECTIBLE(i)));
3095 /* ---------- PROTECTED ------------------------------------------------ */
3096 if (IS_ACCESSIBLE_INSIDE(i))
3097 SET_PROPERTY(i, EP_PROTECTED, TRUE);
3099 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3101 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3102 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3104 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3105 IS_INDESTRUCTIBLE(i)));
3107 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3109 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3110 else if (engine_version < VERSION_IDENT(2,2,0,0))
3111 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3114 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3119 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3120 !IS_WALKABLE_OVER(i) &&
3121 !IS_WALKABLE_UNDER(i)));
3123 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3128 if (IS_CUSTOM_ELEMENT(i))
3130 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3132 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3133 if (DONT_COLLIDE_WITH(i))
3134 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3136 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3137 if (CAN_SMASH_EVERYTHING(i))
3138 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3139 if (CAN_SMASH_ENEMIES(i))
3140 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3143 /* ---------- CAN_SMASH ------------------------------------------------ */
3144 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3145 CAN_SMASH_ENEMIES(i) ||
3146 CAN_SMASH_EVERYTHING(i)));
3148 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3149 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3150 CAN_EXPLODE_SMASHED(i) ||
3151 CAN_EXPLODE_IMPACT(i)));
3153 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3154 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3155 !CAN_EXPLODE_1X1(i) &&
3156 !CAN_EXPLODE_DYNA(i)));
3158 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3159 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3161 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3162 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3163 i == EL_BLACK_ORB));
3165 /* ---------- SP_PORT -------------------------------------------------- */
3166 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3167 IS_PASSABLE_INSIDE(i)));
3170 if (i == EL_CUSTOM_START + 253)
3171 printf("::: %d, %d, %d -> %d\n",
3174 CAN_EXPLODE_DYNA(i),
3178 /* ---------- CAN_CHANGE ----------------------------------------------- */
3179 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3180 for (j = 0; j < element_info[i].num_change_pages; j++)
3181 if (element_info[i].change_page[j].can_change)
3182 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3184 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3185 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3186 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3190 /* determine inactive elements (used for engine main loop optimization) */
3191 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3193 boolean active = FALSE;
3195 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3197 if (HAS_PROPERTY(i, j))
3203 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3208 /* dynamically adjust element properties according to game engine version */
3210 static int ep_em_slippery_wall[] =
3215 EL_EXPANDABLE_WALL_HORIZONTAL,
3216 EL_EXPANDABLE_WALL_VERTICAL,
3217 EL_EXPANDABLE_WALL_ANY,
3221 /* special EM style gems behaviour */
3222 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3223 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3224 level.em_slippery_gems);
3226 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3227 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3228 (level.em_slippery_gems &&
3229 engine_version > VERSION_IDENT(2,0,1,0)));
3233 /* set default push delay values (corrected since version 3.0.7-1) */
3234 if (engine_version < VERSION_IDENT(3,0,7,1))
3236 game.default_push_delay_fixed = 2;
3237 game.default_push_delay_random = 8;
3241 game.default_push_delay_fixed = 8;
3242 game.default_push_delay_random = 8;
3245 /* set uninitialized push delay values of custom elements in older levels */
3246 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3248 int element = EL_CUSTOM_START + i;
3250 if (element_info[element].push_delay_fixed == -1)
3251 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3252 if (element_info[element].push_delay_random == -1)
3253 element_info[element].push_delay_random = game.default_push_delay_random;
3256 /* set some other uninitialized values of custom elements in older levels */
3257 if (engine_version < VERSION_IDENT(3,0,9,0))
3259 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3261 int element = EL_CUSTOM_START + i;
3263 element_info[element].explosion_delay = 18;
3264 element_info[element].ignition_delay = 8;
3269 /* this is needed because some graphics depend on element properties */
3270 if (game_status == GAME_MODE_PLAYING)
3271 InitElementGraphicInfo();
3274 static void InitGlobal()
3276 global.autoplay_leveldir = NULL;
3278 global.frames_per_second = 0;
3279 global.fps_slowdown = FALSE;
3280 global.fps_slowdown_factor = 1;
3283 void Execute_Command(char *command)
3287 if (strcmp(command, "print graphicsinfo.conf") == 0)
3289 printf("# You can configure additional/alternative image files here.\n");
3290 printf("# (The entries below are default and therefore commented out.)\n");
3292 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3294 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3297 for (i = 0; image_config[i].token != NULL; i++)
3298 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3299 image_config[i].value));
3303 else if (strcmp(command, "print soundsinfo.conf") == 0)
3305 printf("# You can configure additional/alternative sound files here.\n");
3306 printf("# (The entries below are default and therefore commented out.)\n");
3308 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3310 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3313 for (i = 0; sound_config[i].token != NULL; i++)
3314 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3315 sound_config[i].value));
3319 else if (strcmp(command, "print musicinfo.conf") == 0)
3321 printf("# You can configure additional/alternative music files here.\n");
3322 printf("# (The entries below are default and therefore commented out.)\n");
3324 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3326 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3329 for (i = 0; music_config[i].token != NULL; i++)
3330 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3331 music_config[i].value));
3335 else if (strcmp(command, "print editorsetup.conf") == 0)
3337 printf("# You can configure your personal editor element list here.\n");
3338 printf("# (The entries below are default and therefore commented out.)\n");
3341 PrintEditorElementList();
3345 else if (strcmp(command, "print helpanim.conf") == 0)
3347 printf("# You can configure different element help animations here.\n");
3348 printf("# (The entries below are default and therefore commented out.)\n");
3351 for (i = 0; helpanim_config[i].token != NULL; i++)
3353 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3354 helpanim_config[i].value));
3356 if (strcmp(helpanim_config[i].token, "end") == 0)
3362 else if (strcmp(command, "print helptext.conf") == 0)
3364 printf("# You can configure different element help text here.\n");
3365 printf("# (The entries below are default and therefore commented out.)\n");
3368 for (i = 0; helptext_config[i].token != NULL; i++)
3369 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3370 helptext_config[i].value));
3374 else if (strncmp(command, "dump level ", 11) == 0)
3376 char *filename = &command[11];
3378 if (access(filename, F_OK) != 0)
3379 Error(ERR_EXIT, "cannot open file '%s'", filename);
3381 LoadLevelFromFilename(&level, filename);
3386 else if (strncmp(command, "dump tape ", 10) == 0)
3388 char *filename = &command[10];
3390 if (access(filename, F_OK) != 0)
3391 Error(ERR_EXIT, "cannot open file '%s'", filename);
3393 LoadTapeFromFilename(filename);
3398 else if (strncmp(command, "autoplay ", 9) == 0)
3400 char *str_copy = getStringCopy(&command[9]);
3401 char *str_ptr = strchr(str_copy, ' ');
3403 global.autoplay_leveldir = str_copy;
3404 global.autoplay_level_nr = -1;
3406 if (str_ptr != NULL)
3408 *str_ptr++ = '\0'; /* terminate leveldir string */
3409 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3414 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3418 static void InitSetup()
3420 LoadSetup(); /* global setup info */
3422 /* set some options from setup file */
3424 if (setup.options.verbose)
3425 options.verbose = TRUE;
3428 static void InitPlayerInfo()
3432 /* choose default local player */
3433 local_player = &stored_player[0];
3435 for (i = 0; i < MAX_PLAYERS; i++)
3436 stored_player[i].connected = FALSE;
3438 local_player->connected = TRUE;
3441 static void InitArtworkInfo()
3446 static char *get_string_in_brackets(char *string)
3448 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3450 sprintf(string_in_brackets, "[%s]", string);
3452 return string_in_brackets;
3455 static char *get_level_id_suffix(int id_nr)
3457 char *id_suffix = checked_malloc(1 + 3 + 1);
3459 if (id_nr < 0 || id_nr > 999)
3462 sprintf(id_suffix, ".%03d", id_nr);
3468 static char *get_element_class_token(int element)
3470 char *element_class_name = element_info[element].class_name;
3471 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3473 sprintf(element_class_token, "[%s]", element_class_name);
3475 return element_class_token;
3478 static char *get_action_class_token(int action)
3480 char *action_class_name = &element_action_info[action].suffix[1];
3481 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3483 sprintf(action_class_token, "[%s]", action_class_name);
3485 return action_class_token;
3489 static void InitArtworkConfig()
3491 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3492 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3493 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3494 static char *action_id_suffix[NUM_ACTIONS + 1];
3495 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3496 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3497 static char *level_id_suffix[MAX_LEVELS + 1];
3498 static char *dummy[1] = { NULL };
3499 static char *ignore_generic_tokens[] =
3505 static char **ignore_image_tokens;
3506 static char **ignore_sound_tokens;
3507 static char **ignore_music_tokens;
3508 int num_ignore_generic_tokens;
3509 int num_ignore_image_tokens;
3510 int num_ignore_sound_tokens;
3511 int num_ignore_music_tokens;
3514 /* dynamically determine list of generic tokens to be ignored */
3515 num_ignore_generic_tokens = 0;
3516 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3517 num_ignore_generic_tokens++;
3519 /* dynamically determine list of image tokens to be ignored */
3520 num_ignore_image_tokens = num_ignore_generic_tokens;
3521 for (i = 0; image_config_vars[i].token != NULL; i++)
3522 num_ignore_image_tokens++;
3523 ignore_image_tokens =
3524 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3525 for (i = 0; i < num_ignore_generic_tokens; i++)
3526 ignore_image_tokens[i] = ignore_generic_tokens[i];
3527 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3528 ignore_image_tokens[num_ignore_generic_tokens + i] =
3529 image_config_vars[i].token;
3530 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3532 /* dynamically determine list of sound tokens to be ignored */
3533 num_ignore_sound_tokens = num_ignore_generic_tokens;
3534 ignore_sound_tokens =
3535 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3536 for (i = 0; i < num_ignore_generic_tokens; i++)
3537 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3538 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3540 /* dynamically determine list of music tokens to be ignored */
3541 num_ignore_music_tokens = num_ignore_generic_tokens;
3542 ignore_music_tokens =
3543 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3544 for (i = 0; i < num_ignore_generic_tokens; i++)
3545 ignore_music_tokens[i] = ignore_generic_tokens[i];
3546 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3548 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3549 image_id_prefix[i] = element_info[i].token_name;
3550 for (i = 0; i < NUM_FONTS; i++)
3551 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3552 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3554 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3555 sound_id_prefix[i] = element_info[i].token_name;
3556 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3557 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3558 get_string_in_brackets(element_info[i].class_name);
3559 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3561 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3562 music_id_prefix[i] = music_prefix_info[i].prefix;
3563 music_id_prefix[MAX_LEVELS] = NULL;
3565 for (i = 0; i < NUM_ACTIONS; i++)
3566 action_id_suffix[i] = element_action_info[i].suffix;
3567 action_id_suffix[NUM_ACTIONS] = NULL;
3569 for (i = 0; i < NUM_DIRECTIONS; i++)
3570 direction_id_suffix[i] = element_direction_info[i].suffix;
3571 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3573 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3574 special_id_suffix[i] = special_suffix_info[i].suffix;
3575 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3577 for (i = 0; i < MAX_LEVELS; i++)
3578 level_id_suffix[i] = get_level_id_suffix(i);
3579 level_id_suffix[MAX_LEVELS] = NULL;
3581 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3582 image_id_prefix, action_id_suffix, direction_id_suffix,
3583 special_id_suffix, ignore_image_tokens);
3584 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3585 sound_id_prefix, action_id_suffix, dummy,
3586 special_id_suffix, ignore_sound_tokens);
3587 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3588 music_id_prefix, special_id_suffix, level_id_suffix,
3589 dummy, ignore_music_tokens);
3592 static void InitMixer()
3600 char *filename_font_initial = NULL;
3601 Bitmap *bitmap_font_initial = NULL;
3604 /* determine settings for initial font (for displaying startup messages) */
3605 for (i = 0; image_config[i].token != NULL; i++)
3607 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3609 char font_token[128];
3612 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3613 len_font_token = strlen(font_token);
3615 if (strcmp(image_config[i].token, font_token) == 0)
3616 filename_font_initial = image_config[i].value;
3617 else if (strlen(image_config[i].token) > len_font_token &&
3618 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3620 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3621 font_initial[j].src_x = atoi(image_config[i].value);
3622 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3623 font_initial[j].src_y = atoi(image_config[i].value);
3624 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3625 font_initial[j].width = atoi(image_config[i].value);
3626 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3627 font_initial[j].height = atoi(image_config[i].value);
3632 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3634 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3635 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3638 if (filename_font_initial == NULL) /* should not happen */
3639 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3641 /* create additional image buffers for double-buffering */
3642 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3643 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3645 /* initialize screen properties */
3646 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3647 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3649 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3650 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3651 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3653 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3655 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3656 font_initial[j].bitmap = bitmap_font_initial;
3658 InitFontGraphicInfo();
3660 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3661 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3663 DrawInitText("Loading graphics:", 120, FC_GREEN);
3665 InitTileClipmasks();
3668 void InitGfxBackground()
3672 drawto = backbuffer;
3673 fieldbuffer = bitmap_db_field;
3674 SetDrawtoField(DRAW_BACKBUFFER);
3676 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3677 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3678 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3679 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3681 for (x = 0; x < MAX_BUF_XSIZE; x++)
3682 for (y = 0; y < MAX_BUF_YSIZE; y++)
3685 redraw_mask = REDRAW_ALL;
3688 static void InitLevelInfo()
3690 LoadLevelInfo(); /* global level info */
3691 LoadLevelSetup_LastSeries(); /* last played series info */
3692 LoadLevelSetup_SeriesInfo(); /* last played level info */
3695 void InitLevelArtworkInfo()
3697 LoadLevelArtworkInfo();
3700 static void InitImages()
3703 setLevelArtworkDir(artwork.gfx_first);
3707 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3708 leveldir_current->identifier,
3709 artwork.gfx_current_identifier,
3710 artwork.gfx_current->identifier,
3711 leveldir_current->graphics_set,
3712 leveldir_current->graphics_path);
3715 ReloadCustomImages();
3717 LoadCustomElementDescriptions();
3718 LoadSpecialMenuDesignSettings();
3720 ReinitializeGraphics();
3723 static void InitSound(char *identifier)
3725 if (identifier == NULL)
3726 identifier = artwork.snd_current->identifier;
3729 /* set artwork path to send it to the sound server process */
3730 setLevelArtworkDir(artwork.snd_first);
3733 InitReloadCustomSounds(identifier);
3734 ReinitializeSounds();
3737 static void InitMusic(char *identifier)
3739 if (identifier == NULL)
3740 identifier = artwork.mus_current->identifier;
3743 /* set artwork path to send it to the sound server process */
3744 setLevelArtworkDir(artwork.mus_first);
3747 InitReloadCustomMusic(identifier);
3748 ReinitializeMusic();
3751 void InitNetworkServer()
3753 #if defined(PLATFORM_UNIX)
3757 if (!options.network)
3760 #if defined(PLATFORM_UNIX)
3761 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
3763 if (!ConnectToServer(options.server_host, options.server_port))
3764 Error(ERR_EXIT, "cannot connect to network game server");
3766 SendToServer_PlayerName(setup.player_name);
3767 SendToServer_ProtocolVersion();
3770 SendToServer_NrWanted(nr_wanted);
3774 static char *getNewArtworkIdentifier(int type)
3776 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
3777 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
3778 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
3779 static boolean initialized[3] = { FALSE, FALSE, FALSE };
3780 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
3781 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
3782 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
3783 char *leveldir_identifier = leveldir_current->identifier;
3785 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
3786 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
3788 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
3790 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
3791 char *artwork_current_identifier;
3792 char *artwork_new_identifier = NULL; /* default: nothing has changed */
3794 /* leveldir_current may be invalid (level group, parent link) */
3795 if (!validLevelSeries(leveldir_current))
3798 /* 1st step: determine artwork set to be activated in descending order:
3799 --------------------------------------------------------------------
3800 1. setup artwork (when configured to override everything else)
3801 2. artwork set configured in "levelinfo.conf" of current level set
3802 (artwork in level directory will have priority when loading later)
3803 3. artwork in level directory (stored in artwork sub-directory)
3804 4. setup artwork (currently configured in setup menu) */
3806 if (setup_override_artwork)
3807 artwork_current_identifier = setup_artwork_set;
3808 else if (leveldir_artwork_set != NULL)
3809 artwork_current_identifier = leveldir_artwork_set;
3810 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
3811 artwork_current_identifier = leveldir_identifier;
3813 artwork_current_identifier = setup_artwork_set;
3816 /* 2nd step: check if it is really needed to reload artwork set
3817 ------------------------------------------------------------ */
3820 if (type == ARTWORK_TYPE_GRAPHICS)
3821 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
3822 artwork_new_identifier,
3823 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3824 artwork_current_identifier,
3825 leveldir_current->graphics_set,
3826 leveldir_current->identifier);
3829 /* ---------- reload if level set and also artwork set has changed ------- */
3830 if (leveldir_current_identifier[type] != leveldir_identifier &&
3831 (last_has_level_artwork_set[type] || has_level_artwork_set))
3832 artwork_new_identifier = artwork_current_identifier;
3834 leveldir_current_identifier[type] = leveldir_identifier;
3835 last_has_level_artwork_set[type] = has_level_artwork_set;
3838 if (type == ARTWORK_TYPE_GRAPHICS)
3839 printf("::: 1: '%s'\n", artwork_new_identifier);
3842 /* ---------- reload if "override artwork" setting has changed ----------- */
3843 if (last_override_level_artwork[type] != setup_override_artwork)
3844 artwork_new_identifier = artwork_current_identifier;
3846 last_override_level_artwork[type] = setup_override_artwork;
3849 if (type == ARTWORK_TYPE_GRAPHICS)
3850 printf("::: 2: '%s'\n", artwork_new_identifier);
3853 /* ---------- reload if current artwork identifier has changed ----------- */
3854 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3855 artwork_current_identifier) != 0)
3856 artwork_new_identifier = artwork_current_identifier;
3858 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
3861 if (type == ARTWORK_TYPE_GRAPHICS)
3862 printf("::: 3: '%s'\n", artwork_new_identifier);
3865 /* ---------- do not reload directly after starting ---------------------- */
3866 if (!initialized[type])
3867 artwork_new_identifier = NULL;
3869 initialized[type] = TRUE;
3872 if (type == ARTWORK_TYPE_GRAPHICS)
3873 printf("::: 4: '%s'\n", artwork_new_identifier);
3877 if (type == ARTWORK_TYPE_GRAPHICS)
3878 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
3879 artwork.gfx_current_identifier, artwork_current_identifier,
3880 artwork.gfx_current->identifier, leveldir_current->graphics_set,
3881 artwork_new_identifier);
3884 return artwork_new_identifier;
3887 void ReloadCustomArtwork(int force_reload)
3889 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
3890 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
3891 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
3892 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
3893 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
3894 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
3895 boolean redraw_screen = FALSE;
3897 if (gfx_new_identifier != NULL || force_reload_gfx)
3900 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
3901 artwork.gfx_current_identifier,
3903 artwork.gfx_current->identifier,
3904 leveldir_current->graphics_set);
3907 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3912 printf("... '%s'\n",
3913 leveldir_current->graphics_set);
3916 FreeTileClipmasks();
3917 InitTileClipmasks();
3919 redraw_screen = TRUE;
3922 if (snd_new_identifier != NULL || force_reload_snd)
3924 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3926 InitSound(snd_new_identifier);
3928 redraw_screen = TRUE;
3931 if (mus_new_identifier != NULL || force_reload_mus)
3933 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3935 InitMusic(mus_new_identifier);
3937 redraw_screen = TRUE;
3942 InitGfxBackground();
3944 /* force redraw of (open or closed) door graphics */
3945 SetDoorState(DOOR_OPEN_ALL);
3946 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
3950 void KeyboardAutoRepeatOffUnlessAutoplay()
3952 if (global.autoplay_leveldir == NULL)
3953 KeyboardAutoRepeatOff();
3957 /* ========================================================================= */
3959 /* ========================================================================= */
3963 InitGlobal(); /* initialize some global variables */
3965 if (options.execute_command)
3966 Execute_Command(options.execute_command);
3968 if (options.serveronly)
3970 #if defined(PLATFORM_UNIX)
3971 NetworkServer(options.server_port, options.serveronly);
3973 Error(ERR_WARN, "networking only supported in Unix version");
3975 exit(0); /* never reached */
3981 InitArtworkInfo(); /* needed before loading gfx, sound & music */
3982 InitArtworkConfig(); /* needed before forking sound child process */
3987 InitRND(NEW_RANDOMIZE);
3988 InitSimpleRND(NEW_RANDOMIZE);
3993 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
3996 InitEventFilter(FilterMouseMotionEvents);
3998 InitElementPropertiesStatic();
3999 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4004 InitLevelArtworkInfo();
4006 InitImages(); /* needs to know current level directory */
4007 InitSound(NULL); /* needs to know current level directory */
4008 InitMusic(NULL); /* needs to know current level directory */
4010 InitGfxBackground();
4012 if (global.autoplay_leveldir)
4018 game_status = GAME_MODE_MAIN;
4022 InitNetworkServer();
4025 void CloseAllAndExit(int exit_value)
4030 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4033 FreeTileClipmasks();
4035 CloseVideoDisplay();
4036 ClosePlatformDependentStuff();