1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 /* set values to -1 to identify later as "uninitialized" values */
417 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
419 for (act = 0; act < NUM_ACTIONS; act++)
421 element_info[i].graphic[act] = -1;
422 element_info[i].crumbled[act] = -1;
424 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
426 element_info[i].direction_graphic[act][dir] = -1;
427 element_info[i].direction_crumbled[act][dir] = -1;
432 /* initialize normal element/graphic mapping from static configuration */
433 for (i = 0; element_to_graphic[i].element > -1; i++)
435 int element = element_to_graphic[i].element;
436 int action = element_to_graphic[i].action;
437 int direction = element_to_graphic[i].direction;
438 boolean crumbled = element_to_graphic[i].crumbled;
439 int graphic = element_to_graphic[i].graphic;
441 if (graphic_info[graphic].bitmap == NULL)
444 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
445 el2img(element) != -1)
447 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
448 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
450 /* if the base graphic ("emerald", for example) has been redefined,
451 but not the action graphic ("emerald.falling", for example), do not
452 use an existing (in this case considered obsolete) action graphic
453 anymore, but use the automatically determined default graphic */
454 if (base_redefined && !act_dir_redefined)
459 action = ACTION_DEFAULT;
464 element_info[element].direction_crumbled[action][direction] = graphic;
466 element_info[element].crumbled[action] = graphic;
471 element_info[element].direction_graphic[action][direction] = graphic;
473 element_info[element].graphic[action] = graphic;
477 /* initialize normal element/graphic mapping from dynamic configuration */
478 for (i = 0; i < num_property_mappings; i++)
480 int element = property_mapping[i].base_index;
481 int action = property_mapping[i].ext1_index;
482 int direction = property_mapping[i].ext2_index;
483 int special = property_mapping[i].ext3_index;
484 int graphic = property_mapping[i].artwork_index;
485 boolean crumbled = FALSE;
487 if (special == GFX_SPECIAL_ARG_CRUMBLED)
493 if (graphic_info[graphic].bitmap == NULL)
496 if (element >= MAX_NUM_ELEMENTS || special != -1)
500 action = ACTION_DEFAULT;
505 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
506 element_info[element].direction_crumbled[action][dir] = -1;
509 element_info[element].direction_crumbled[action][direction] = graphic;
511 element_info[element].crumbled[action] = graphic;
516 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
517 element_info[element].direction_graphic[action][dir] = -1;
520 element_info[element].direction_graphic[action][direction] = graphic;
522 element_info[element].graphic[action] = graphic;
526 /* now copy all graphics that are defined to be cloned from other graphics */
527 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
529 int graphic = element_info[i].graphic[ACTION_DEFAULT];
530 int crumbled_like, diggable_like;
535 crumbled_like = graphic_info[graphic].crumbled_like;
536 diggable_like = graphic_info[graphic].diggable_like;
538 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
540 for (act = 0; act < NUM_ACTIONS; act++)
541 element_info[i].crumbled[act] =
542 element_info[crumbled_like].crumbled[act];
543 for (act = 0; act < NUM_ACTIONS; act++)
544 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
545 element_info[i].direction_crumbled[act][dir] =
546 element_info[crumbled_like].direction_crumbled[act][dir];
549 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
551 element_info[i].graphic[ACTION_DIGGING] =
552 element_info[diggable_like].graphic[ACTION_DIGGING];
553 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
554 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
555 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
560 /* now set all undefined/invalid graphics to -1 to set to default after it */
561 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
563 for (act = 0; act < NUM_ACTIONS; act++)
567 graphic = element_info[i].graphic[act];
568 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
569 element_info[i].graphic[act] = -1;
571 graphic = element_info[i].crumbled[act];
572 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
573 element_info[i].crumbled[act] = -1;
575 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
577 graphic = element_info[i].direction_graphic[act][dir];
578 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
579 element_info[i].direction_graphic[act][dir] = -1;
581 graphic = element_info[i].direction_crumbled[act][dir];
582 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
583 element_info[i].direction_crumbled[act][dir] = -1;
589 /* now set all '-1' values to element specific default values */
590 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
592 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
593 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
594 int default_direction_graphic[NUM_DIRECTIONS];
595 int default_direction_crumbled[NUM_DIRECTIONS];
597 if (default_graphic == -1)
598 default_graphic = IMG_CHAR_QUESTION;
599 if (default_crumbled == -1)
600 default_crumbled = IMG_EMPTY;
602 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
604 default_direction_graphic[dir] =
605 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
606 default_direction_crumbled[dir] =
607 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
609 if (default_direction_graphic[dir] == -1)
610 default_direction_graphic[dir] = default_graphic;
611 if (default_direction_crumbled[dir] == -1)
612 default_direction_crumbled[dir] = default_crumbled;
615 for (act = 0; act < NUM_ACTIONS; act++)
617 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
618 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
619 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
620 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
621 act == ACTION_TURNING_FROM_RIGHT ||
622 act == ACTION_TURNING_FROM_UP ||
623 act == ACTION_TURNING_FROM_DOWN);
625 /* generic default action graphic (defined by "[default]" directive) */
626 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
627 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
629 /* look for special default action graphic (classic game specific) */
630 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
631 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
632 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
633 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
634 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
635 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
637 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
638 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
639 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
640 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
641 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
642 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
644 if (default_action_graphic == -1)
645 default_action_graphic = default_graphic;
646 if (default_action_crumbled == -1)
647 default_action_crumbled = default_crumbled;
649 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
651 int default_action_direction_graphic = element_info[i].graphic[act];
652 int default_action_direction_crumbled = element_info[i].crumbled[act];
654 /* no graphic for current action -- use default direction graphic */
655 if (default_action_direction_graphic == -1)
656 default_action_direction_graphic =
657 (act_remove ? IMG_EMPTY :
659 element_info[i].direction_graphic[ACTION_TURNING][dir] :
660 default_direction_graphic[dir]);
661 if (default_action_direction_crumbled == -1)
662 default_action_direction_crumbled =
663 (act_remove ? IMG_EMPTY :
665 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
666 default_direction_crumbled[dir]);
668 if (element_info[i].direction_graphic[act][dir] == -1)
669 element_info[i].direction_graphic[act][dir] =
670 default_action_direction_graphic;
671 if (element_info[i].direction_crumbled[act][dir] == -1)
672 element_info[i].direction_crumbled[act][dir] =
673 default_action_direction_crumbled;
676 /* no graphic for this specific action -- use default action graphic */
677 if (element_info[i].graphic[act] == -1)
678 element_info[i].graphic[act] =
679 (act_remove ? IMG_EMPTY :
680 act_turning ? element_info[i].graphic[ACTION_TURNING] :
681 default_action_graphic);
682 if (element_info[i].crumbled[act] == -1)
683 element_info[i].crumbled[act] =
684 (act_remove ? IMG_EMPTY :
685 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
686 default_action_crumbled);
691 /* set animation mode to "none" for each graphic with only 1 frame */
692 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
694 for (act = 0; act < NUM_ACTIONS; act++)
696 int graphic = element_info[i].graphic[act];
697 int crumbled = element_info[i].crumbled[act];
699 if (graphic_info[graphic].anim_frames == 1)
700 graphic_info[graphic].anim_mode = ANIM_NONE;
701 if (graphic_info[crumbled].anim_frames == 1)
702 graphic_info[crumbled].anim_mode = ANIM_NONE;
704 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
706 graphic = element_info[i].direction_graphic[act][dir];
707 crumbled = element_info[i].direction_crumbled[act][dir];
709 if (graphic_info[graphic].anim_frames == 1)
710 graphic_info[graphic].anim_mode = ANIM_NONE;
711 if (graphic_info[crumbled].anim_frames == 1)
712 graphic_info[crumbled].anim_mode = ANIM_NONE;
722 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
723 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
724 i != EL_CHAR_QUESTION)
725 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
726 element_info[i].token_name, i);
732 void InitElementSpecialGraphicInfo()
734 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
735 int num_property_mappings = getImageListPropertyMappingSize();
738 /* always start with reliable default values */
739 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
740 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
741 element_info[i].special_graphic[j] =
742 element_info[i].graphic[ACTION_DEFAULT];
744 /* initialize special element/graphic mapping from static configuration */
745 for (i = 0; element_to_special_graphic[i].element > -1; i++)
747 int element = element_to_special_graphic[i].element;
748 int special = element_to_special_graphic[i].special;
749 int graphic = element_to_special_graphic[i].graphic;
750 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
751 boolean special_redefined = getImageListEntry(graphic)->redefined;
753 /* if the base graphic ("emerald", for example) has been redefined,
754 but not the special graphic ("emerald.EDITOR", for example), do not
755 use an existing (in this case considered obsolete) special graphic
756 anymore, but use the automatically created (down-scaled) graphic */
757 if (base_redefined && !special_redefined)
760 element_info[element].special_graphic[special] = graphic;
763 /* initialize special element/graphic mapping from dynamic configuration */
764 for (i = 0; i < num_property_mappings; i++)
766 int element = property_mapping[i].base_index;
767 int special = property_mapping[i].ext3_index;
768 int graphic = property_mapping[i].artwork_index;
770 if (element >= MAX_NUM_ELEMENTS)
773 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
774 element_info[element].special_graphic[special] = graphic;
778 /* now set all undefined/invalid graphics to default */
779 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
780 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
781 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
782 element_info[i].special_graphic[j] =
783 element_info[i].graphic[ACTION_DEFAULT];
787 static int get_element_from_token(char *token)
791 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
792 if (strcmp(element_info[i].token_name, token) == 0)
798 static void set_graphic_parameters(int graphic, char **parameter_raw)
800 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
801 int parameter[NUM_GFX_ARGS];
802 int anim_frames_per_row = 1, anim_frames_per_col = 1;
803 int anim_frames_per_line = 1;
806 /* get integer values from string parameters */
807 for (i = 0; i < NUM_GFX_ARGS; i++)
810 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
811 image_config_suffix[i].type);
813 if (image_config_suffix[i].type == TYPE_TOKEN)
814 parameter[i] = get_element_from_token(parameter_raw[i]);
817 graphic_info[graphic].bitmap = src_bitmap;
819 /* start with reliable default values */
820 graphic_info[graphic].src_x = 0;
821 graphic_info[graphic].src_y = 0;
822 graphic_info[graphic].width = TILEX;
823 graphic_info[graphic].height = TILEY;
824 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
825 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
826 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
827 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
828 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
829 graphic_info[graphic].anim_delay_fixed = 0;
830 graphic_info[graphic].anim_delay_random = 0;
831 graphic_info[graphic].post_delay_fixed = 0;
832 graphic_info[graphic].post_delay_random = 0;
834 /* optional x and y tile position of animation frame sequence */
835 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
836 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
837 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
838 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
840 /* optional x and y pixel position of animation frame sequence */
841 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
842 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
843 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
844 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
846 /* optional width and height of each animation frame */
847 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
848 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
849 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
854 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
855 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
858 /* correct x or y offset dependent of vertical or horizontal frame order */
859 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
861 graphic_info[graphic].offset_y =
862 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
863 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
864 anim_frames_per_line = anim_frames_per_col;
866 else /* frames are ordered horizontally */
868 graphic_info[graphic].offset_x =
869 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
870 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
871 anim_frames_per_line = anim_frames_per_row;
874 /* optionally, the x and y offset of frames can be specified directly */
875 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
876 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
877 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
878 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
880 /* automatically determine correct number of frames, if not defined */
881 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
882 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
883 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
884 graphic_info[graphic].anim_frames = anim_frames_per_row;
885 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
886 graphic_info[graphic].anim_frames = anim_frames_per_col;
888 graphic_info[graphic].anim_frames = 1;
890 graphic_info[graphic].anim_frames_per_line =
891 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
892 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
894 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
895 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
896 graphic_info[graphic].anim_delay = 1;
898 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
900 if (graphic_info[graphic].anim_frames == 1)
901 graphic_info[graphic].anim_mode = ANIM_NONE;
904 /* automatically determine correct start frame, if not defined */
905 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
906 graphic_info[graphic].anim_start_frame = 0;
907 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
908 graphic_info[graphic].anim_start_frame =
909 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
911 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
913 /* animation synchronized with global frame counter, not move position */
914 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
916 /* optional element for cloning crumble graphics */
917 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
918 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
920 /* optional element for cloning digging graphics */
921 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
922 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
924 /* optional border size for "crumbling" diggable graphics */
925 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
926 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
928 /* this is only used for player "boring" and "sleeping" actions */
929 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
930 graphic_info[graphic].anim_delay_fixed =
931 parameter[GFX_ARG_ANIM_DELAY_FIXED];
932 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
933 graphic_info[graphic].anim_delay_random =
934 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
935 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
936 graphic_info[graphic].post_delay_fixed =
937 parameter[GFX_ARG_POST_DELAY_FIXED];
938 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
939 graphic_info[graphic].post_delay_random =
940 parameter[GFX_ARG_POST_DELAY_RANDOM];
942 /* this is only used for toon animations */
943 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
944 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
946 /* this is only used for drawing font characters */
947 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
948 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
950 /* this is only used for drawing envelope graphics */
951 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
954 static void InitGraphicInfo()
956 int fallback_graphic = IMG_CHAR_EXCLAM;
957 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
958 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
959 int num_images = getImageListSize();
962 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
963 static boolean clipmasks_initialized = FALSE;
965 XGCValues clip_gc_values;
966 unsigned long clip_gc_valuemask;
967 GC copy_clipmask_gc = None;
970 if (graphic_info != NULL)
973 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
976 printf("::: graphic_info: %d entries\n", num_images);
979 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
980 if (clipmasks_initialized)
982 for (i = 0; i < num_images; i++)
984 if (graphic_info[i].clip_mask)
985 XFreePixmap(display, graphic_info[i].clip_mask);
986 if (graphic_info[i].clip_gc)
987 XFreeGC(display, graphic_info[i].clip_gc);
989 graphic_info[i].clip_mask = None;
990 graphic_info[i].clip_gc = None;
995 for (i = 0; i < num_images; i++)
997 struct FileInfo *image = getImageListEntry(i);
1000 int first_frame, last_frame;
1003 printf("::: image: '%s' [%d]\n", image->token, i);
1007 printf("::: image # %d: '%s' ['%s']\n",
1009 getTokenFromImageID(i));
1012 set_graphic_parameters(i, image->parameter);
1014 /* now check if no animation frames are outside of the loaded image */
1016 if (graphic_info[i].bitmap == NULL)
1017 continue; /* skip check for optional images that are undefined */
1020 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1021 if (src_x < 0 || src_y < 0 ||
1022 src_x + TILEX > src_bitmap->width ||
1023 src_y + TILEY > src_bitmap->height)
1025 Error(ERR_RETURN_LINE, "-");
1026 Error(ERR_RETURN, "warning: error found in config file:");
1027 Error(ERR_RETURN, "- config file: '%s'",
1028 getImageConfigFilename());
1029 Error(ERR_RETURN, "- config token: '%s'",
1030 getTokenFromImageID(i));
1031 Error(ERR_RETURN, "- image file: '%s'",
1032 src_bitmap->source_filename);
1034 "error: first animation frame out of bounds (%d, %d)",
1036 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1038 if (i == fallback_graphic)
1039 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1041 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1042 Error(ERR_RETURN_LINE, "-");
1044 set_graphic_parameters(i, fallback_image->default_parameter);
1045 graphic_info[i].bitmap = fallback_bitmap;
1048 last_frame = graphic_info[i].anim_frames - 1;
1049 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1050 if (src_x < 0 || src_y < 0 ||
1051 src_x + TILEX > src_bitmap->width ||
1052 src_y + TILEY > src_bitmap->height)
1054 Error(ERR_RETURN_LINE, "-");
1055 Error(ERR_RETURN, "warning: error found in config file:");
1056 Error(ERR_RETURN, "- config file: '%s'",
1057 getImageConfigFilename());
1058 Error(ERR_RETURN, "- config token: '%s'",
1059 getTokenFromImageID(i));
1060 Error(ERR_RETURN, "- image file: '%s'",
1061 src_bitmap->source_filename);
1063 "error: last animation frame (%d) out of bounds (%d, %d)",
1064 last_frame, src_x, src_y);
1065 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1067 if (i == fallback_graphic)
1068 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1070 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1071 Error(ERR_RETURN_LINE, "-");
1073 set_graphic_parameters(i, fallback_image->default_parameter);
1074 graphic_info[i].bitmap = fallback_bitmap;
1077 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1078 /* currently we need only a tile clip mask from the first frame */
1079 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1081 if (copy_clipmask_gc == None)
1083 clip_gc_values.graphics_exposures = False;
1084 clip_gc_valuemask = GCGraphicsExposures;
1085 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1086 clip_gc_valuemask, &clip_gc_values);
1089 graphic_info[i].clip_mask =
1090 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1092 src_pixmap = src_bitmap->clip_mask;
1093 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1094 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1096 clip_gc_values.graphics_exposures = False;
1097 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1098 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1100 graphic_info[i].clip_gc =
1101 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1105 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1106 if (copy_clipmask_gc)
1107 XFreeGC(display, copy_clipmask_gc);
1109 clipmasks_initialized = TRUE;
1113 static void InitElementSoundInfo()
1115 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1116 int num_property_mappings = getSoundListPropertyMappingSize();
1119 /* set values to -1 to identify later as "uninitialized" values */
1120 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1121 for (act = 0; act < NUM_ACTIONS; act++)
1122 element_info[i].sound[act] = -1;
1124 /* initialize element/sound mapping from static configuration */
1125 for (i = 0; element_to_sound[i].element > -1; i++)
1127 int element = element_to_sound[i].element;
1128 int action = element_to_sound[i].action;
1129 int sound = element_to_sound[i].sound;
1130 boolean is_class = element_to_sound[i].is_class;
1133 action = ACTION_DEFAULT;
1136 element_info[element].sound[action] = sound;
1138 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1139 if (strcmp(element_info[j].class_name,
1140 element_info[element].class_name) == 0)
1141 element_info[j].sound[action] = sound;
1144 /* initialize element class/sound mapping from dynamic configuration */
1145 for (i = 0; i < num_property_mappings; i++)
1147 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1148 int action = property_mapping[i].ext1_index;
1149 int sound = property_mapping[i].artwork_index;
1151 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1155 action = ACTION_DEFAULT;
1157 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1158 if (strcmp(element_info[j].class_name,
1159 element_info[element_class].class_name) == 0)
1160 element_info[j].sound[action] = sound;
1163 /* initialize element/sound mapping from dynamic configuration */
1164 for (i = 0; i < num_property_mappings; i++)
1166 int element = property_mapping[i].base_index;
1167 int action = property_mapping[i].ext1_index;
1168 int sound = property_mapping[i].artwork_index;
1170 if (element >= MAX_NUM_ELEMENTS)
1174 action = ACTION_DEFAULT;
1176 element_info[element].sound[action] = sound;
1179 /* now set all '-1' values to element specific default values */
1180 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1182 for (act = 0; act < NUM_ACTIONS; act++)
1184 /* generic default action sound (defined by "[default]" directive) */
1185 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1187 /* look for special default action sound (classic game specific) */
1188 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1189 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1190 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1191 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1192 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1193 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1195 /* !!! there's no such thing as a "default action sound" !!! */
1197 /* look for element specific default sound (independent from action) */
1198 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1199 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1202 /* no sound for this specific action -- use default action sound */
1203 if (element_info[i].sound[act] == -1)
1204 element_info[i].sound[act] = default_action_sound;
1209 static void InitGameModeSoundInfo()
1213 /* set values to -1 to identify later as "uninitialized" values */
1214 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1217 /* initialize gamemode/sound mapping from static configuration */
1218 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1220 int gamemode = gamemode_to_sound[i].gamemode;
1221 int sound = gamemode_to_sound[i].sound;
1224 gamemode = GAME_MODE_DEFAULT;
1226 menu.sound[gamemode] = sound;
1229 /* now set all '-1' values to levelset specific default values */
1230 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1231 if (menu.sound[i] == -1)
1232 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1236 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1237 if (menu.sound[i] != -1)
1238 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1242 static void set_sound_parameters(int sound, char **parameter_raw)
1244 int parameter[NUM_SND_ARGS];
1247 /* get integer values from string parameters */
1248 for (i = 0; i < NUM_SND_ARGS; i++)
1250 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1251 sound_config_suffix[i].type);
1253 /* explicit loop mode setting in configuration overrides default value */
1254 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1255 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1258 static void InitSoundInfo()
1261 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1262 int num_property_mappings = getSoundListPropertyMappingSize();
1264 int *sound_effect_properties;
1265 int num_sounds = getSoundListSize();
1268 if (sound_info != NULL)
1271 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1272 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1274 /* initialize sound effect for all elements to "no sound" */
1275 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1276 for (j = 0; j < NUM_ACTIONS; j++)
1277 element_info[i].sound[j] = SND_UNDEFINED;
1279 for (i = 0; i < num_sounds; i++)
1281 struct FileInfo *sound = getSoundListEntry(i);
1282 int len_effect_text = strlen(sound->token);
1284 sound_effect_properties[i] = ACTION_OTHER;
1285 sound_info[i].loop = FALSE; /* default: play sound only once */
1288 printf("::: sound %d: '%s'\n", i, sound->token);
1291 /* determine all loop sounds and identify certain sound classes */
1293 for (j = 0; element_action_info[j].suffix; j++)
1295 int len_action_text = strlen(element_action_info[j].suffix);
1297 if (len_action_text < len_effect_text &&
1298 strcmp(&sound->token[len_effect_text - len_action_text],
1299 element_action_info[j].suffix) == 0)
1301 sound_effect_properties[i] = element_action_info[j].value;
1302 sound_info[i].loop = element_action_info[j].is_loop_sound;
1309 if (strcmp(sound->token, "custom_42") == 0)
1310 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1313 /* associate elements and some selected sound actions */
1315 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1317 if (element_info[j].class_name)
1319 int len_class_text = strlen(element_info[j].class_name);
1321 if (len_class_text + 1 < len_effect_text &&
1322 strncmp(sound->token,
1323 element_info[j].class_name, len_class_text) == 0 &&
1324 sound->token[len_class_text] == '.')
1326 int sound_action_value = sound_effect_properties[i];
1328 element_info[j].sound[sound_action_value] = i;
1333 set_sound_parameters(i, sound->parameter);
1336 free(sound_effect_properties);
1339 /* !!! now handled in InitElementSoundInfo() !!! */
1340 /* initialize element/sound mapping from dynamic configuration */
1341 for (i = 0; i < num_property_mappings; i++)
1343 int element = property_mapping[i].base_index;
1344 int action = property_mapping[i].ext1_index;
1345 int sound = property_mapping[i].artwork_index;
1348 action = ACTION_DEFAULT;
1350 printf("::: %d: %d, %d, %d ['%s']\n",
1351 i, element, action, sound, element_info[element].token_name);
1353 element_info[element].sound[action] = sound;
1360 int element = EL_CUSTOM_11;
1363 while (element_action_info[j].suffix)
1365 printf("element %d, sound action '%s' == %d\n",
1366 element, element_action_info[j].suffix,
1367 element_info[element].sound[j]);
1372 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1378 int element = EL_SAND;
1379 int sound_action = ACTION_DIGGING;
1382 while (element_action_info[j].suffix)
1384 if (element_action_info[j].value == sound_action)
1385 printf("element %d, sound action '%s' == %d\n",
1386 element, element_action_info[j].suffix,
1387 element_info[element].sound[sound_action]);
1394 static void InitGameModeMusicInfo()
1396 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1397 int num_property_mappings = getMusicListPropertyMappingSize();
1398 int default_levelset_music = -1;
1401 /* set values to -1 to identify later as "uninitialized" values */
1402 for (i = 0; i < MAX_LEVELS; i++)
1403 levelset.music[i] = -1;
1404 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1407 /* initialize gamemode/music mapping from static configuration */
1408 for (i = 0; gamemode_to_music[i].music > -1; i++)
1410 int gamemode = gamemode_to_music[i].gamemode;
1411 int music = gamemode_to_music[i].music;
1414 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1418 gamemode = GAME_MODE_DEFAULT;
1420 menu.music[gamemode] = music;
1423 /* initialize gamemode/music mapping from dynamic configuration */
1424 for (i = 0; i < num_property_mappings; i++)
1426 int prefix = property_mapping[i].base_index;
1427 int gamemode = property_mapping[i].ext1_index;
1428 int level = property_mapping[i].ext2_index;
1429 int music = property_mapping[i].artwork_index;
1432 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1433 prefix, gamemode, level, music);
1436 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1440 gamemode = GAME_MODE_DEFAULT;
1442 /* level specific music only allowed for in-game music */
1443 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1444 gamemode = GAME_MODE_PLAYING;
1449 default_levelset_music = music;
1452 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1453 levelset.music[level] = music;
1454 if (gamemode != GAME_MODE_PLAYING)
1455 menu.music[gamemode] = music;
1458 /* now set all '-1' values to menu specific default values */
1459 /* (undefined values of "levelset.music[]" might stay at "-1" to
1460 allow dynamic selection of music files from music directory!) */
1461 for (i = 0; i < MAX_LEVELS; i++)
1462 if (levelset.music[i] == -1)
1463 levelset.music[i] = default_levelset_music;
1464 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1465 if (menu.music[i] == -1)
1466 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1470 for (i = 0; i < MAX_LEVELS; i++)
1471 if (levelset.music[i] != -1)
1472 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1473 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1474 if (menu.music[i] != -1)
1475 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1479 static void set_music_parameters(int music, char **parameter_raw)
1481 int parameter[NUM_MUS_ARGS];
1484 /* get integer values from string parameters */
1485 for (i = 0; i < NUM_MUS_ARGS; i++)
1487 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1488 music_config_suffix[i].type);
1490 /* explicit loop mode setting in configuration overrides default value */
1491 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1492 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1495 static void InitMusicInfo()
1497 int num_music = getMusicListSize();
1500 if (music_info != NULL)
1503 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1505 for (i = 0; i < num_music; i++)
1507 struct FileInfo *music = getMusicListEntry(i);
1508 int len_music_text = strlen(music->token);
1510 music_info[i].loop = TRUE; /* default: play music in loop mode */
1512 /* determine all loop music */
1514 for (j = 0; music_prefix_info[j].prefix; j++)
1516 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1518 if (len_prefix_text < len_music_text &&
1519 strncmp(music->token,
1520 music_prefix_info[j].prefix, len_prefix_text) == 0)
1522 music_info[i].loop = music_prefix_info[j].is_loop_music;
1528 set_music_parameters(i, music->parameter);
1532 static void ReinitializeGraphics()
1534 InitGraphicInfo(); /* graphic properties mapping */
1535 InitElementGraphicInfo(); /* element game graphic mapping */
1536 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1538 InitElementSmallImages(); /* create editor and preview images */
1539 InitFontGraphicInfo(); /* initialize text drawing functions */
1541 SetMainBackgroundImage(IMG_BACKGROUND);
1542 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1548 static void ReinitializeSounds()
1550 InitSoundInfo(); /* sound properties mapping */
1551 InitElementSoundInfo(); /* element game sound mapping */
1552 InitGameModeSoundInfo(); /* game mode sound mapping */
1554 InitPlayLevelSound(); /* internal game sound settings */
1557 static void ReinitializeMusic()
1559 InitMusicInfo(); /* music properties mapping */
1560 InitGameModeMusicInfo(); /* game mode music mapping */
1563 void InitElementPropertiesStatic()
1565 static int ep_diggable[] =
1570 EL_SP_BUGGY_BASE_ACTIVATING,
1573 EL_INVISIBLE_SAND_ACTIVE,
1575 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1579 EL_SP_BUGGY_BASE_ACTIVE,
1584 static int ep_collectible_only[] =
1601 EL_DYNABOMB_INCREASE_NUMBER,
1602 EL_DYNABOMB_INCREASE_SIZE,
1603 EL_DYNABOMB_INCREASE_POWER,
1620 static int ep_dont_run_into[] =
1622 /* same elements as in 'ep_dont_touch' */
1628 /* same elements as in 'ep_dont_collide_with' */
1640 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1644 EL_SP_BUGGY_BASE_ACTIVE,
1649 static int ep_dont_collide_with[] =
1651 /* same elements as in 'ep_dont_touch' */
1667 static int ep_dont_touch[] =
1676 static int ep_indestructible[] =
1680 EL_ACID_POOL_TOPLEFT,
1681 EL_ACID_POOL_TOPRIGHT,
1682 EL_ACID_POOL_BOTTOMLEFT,
1683 EL_ACID_POOL_BOTTOM,
1684 EL_ACID_POOL_BOTTOMRIGHT,
1685 EL_SP_HARDWARE_GRAY,
1686 EL_SP_HARDWARE_GREEN,
1687 EL_SP_HARDWARE_BLUE,
1689 EL_SP_HARDWARE_YELLOW,
1690 EL_SP_HARDWARE_BASE_1,
1691 EL_SP_HARDWARE_BASE_2,
1692 EL_SP_HARDWARE_BASE_3,
1693 EL_SP_HARDWARE_BASE_4,
1694 EL_SP_HARDWARE_BASE_5,
1695 EL_SP_HARDWARE_BASE_6,
1696 EL_INVISIBLE_STEELWALL,
1697 EL_INVISIBLE_STEELWALL_ACTIVE,
1698 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1699 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1700 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1701 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1702 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1703 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1704 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1705 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1706 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1707 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1708 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1709 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1711 EL_LIGHT_SWITCH_ACTIVE,
1712 EL_SIGN_EXCLAMATION,
1713 EL_SIGN_RADIOACTIVITY,
1724 EL_STEELWALL_SLIPPERY,
1747 EL_SWITCHGATE_OPENING,
1748 EL_SWITCHGATE_CLOSED,
1749 EL_SWITCHGATE_CLOSING,
1751 EL_SWITCHGATE_SWITCH_UP,
1752 EL_SWITCHGATE_SWITCH_DOWN,
1755 EL_TIMEGATE_OPENING,
1757 EL_TIMEGATE_CLOSING,
1760 EL_TIMEGATE_SWITCH_ACTIVE,
1765 EL_TUBE_VERTICAL_LEFT,
1766 EL_TUBE_VERTICAL_RIGHT,
1767 EL_TUBE_HORIZONTAL_UP,
1768 EL_TUBE_HORIZONTAL_DOWN,
1776 static int ep_slippery[] =
1790 EL_ROBOT_WHEEL_ACTIVE,
1796 EL_ACID_POOL_TOPLEFT,
1797 EL_ACID_POOL_TOPRIGHT,
1807 EL_STEELWALL_SLIPPERY,
1813 static int ep_can_change[] =
1818 static int ep_can_move[] =
1841 static int ep_can_fall[] =
1856 EL_BD_MAGIC_WALL_FULL,
1869 static int ep_can_smash_player[] =
1894 static int ep_can_smash_enemies[] =
1902 static int ep_can_smash_everything[] =
1910 static int ep_can_explode_by_fire[] =
1912 /* same elements as in 'ep_can_explode_impact' */
1917 /* same elements as in 'ep_can_explode_smashed' */
1926 EL_DYNABOMB_PLAYER_1_ACTIVE,
1927 EL_DYNABOMB_PLAYER_2_ACTIVE,
1928 EL_DYNABOMB_PLAYER_3_ACTIVE,
1929 EL_DYNABOMB_PLAYER_4_ACTIVE,
1930 EL_DYNABOMB_INCREASE_NUMBER,
1931 EL_DYNABOMB_INCREASE_SIZE,
1932 EL_DYNABOMB_INCREASE_POWER,
1933 EL_SP_DISK_RED_ACTIVE,
1943 static int ep_can_explode_smashed[] =
1945 /* same elements as in 'ep_can_explode_impact' */
1958 static int ep_can_explode_impact[] =
1966 static int ep_walkable_over[] =
1970 EL_SOKOBAN_FIELD_EMPTY,
1988 static int ep_walkable_inside[] =
1993 EL_TUBE_VERTICAL_LEFT,
1994 EL_TUBE_VERTICAL_RIGHT,
1995 EL_TUBE_HORIZONTAL_UP,
1996 EL_TUBE_HORIZONTAL_DOWN,
2004 static int ep_walkable_under[] =
2009 static int ep_passable_over[] =
2024 static int ep_passable_inside[] =
2030 EL_SP_PORT_HORIZONTAL,
2031 EL_SP_PORT_VERTICAL,
2033 EL_SP_GRAVITY_PORT_LEFT,
2034 EL_SP_GRAVITY_PORT_RIGHT,
2035 EL_SP_GRAVITY_PORT_UP,
2036 EL_SP_GRAVITY_PORT_DOWN,
2040 static int ep_passable_under[] =
2045 static int ep_droppable[] =
2050 static int ep_can_explode_1x1[] =
2055 static int ep_pushable[] =
2067 EL_SOKOBAN_FIELD_FULL,
2074 static int ep_player[] =
2084 static int ep_can_pass_magic_wall[] =
2097 static int ep_switchable[] =
2101 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2102 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2103 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2104 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2105 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2106 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2107 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2108 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2109 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2110 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2111 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2112 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2113 EL_SWITCHGATE_SWITCH_UP,
2114 EL_SWITCHGATE_SWITCH_DOWN,
2116 EL_LIGHT_SWITCH_ACTIVE,
2118 EL_BALLOON_SWITCH_LEFT,
2119 EL_BALLOON_SWITCH_RIGHT,
2120 EL_BALLOON_SWITCH_UP,
2121 EL_BALLOON_SWITCH_DOWN,
2122 EL_BALLOON_SWITCH_ANY,
2128 static int ep_bd_element[] =
2157 static int ep_sp_element[] =
2159 /* should always be valid */
2168 EL_SP_HARDWARE_GRAY,
2176 EL_SP_GRAVITY_PORT_RIGHT,
2177 EL_SP_GRAVITY_PORT_DOWN,
2178 EL_SP_GRAVITY_PORT_LEFT,
2179 EL_SP_GRAVITY_PORT_UP,
2184 EL_SP_PORT_VERTICAL,
2185 EL_SP_PORT_HORIZONTAL,
2191 EL_SP_HARDWARE_BASE_1,
2192 EL_SP_HARDWARE_GREEN,
2193 EL_SP_HARDWARE_BLUE,
2195 EL_SP_HARDWARE_YELLOW,
2196 EL_SP_HARDWARE_BASE_2,
2197 EL_SP_HARDWARE_BASE_3,
2198 EL_SP_HARDWARE_BASE_4,
2199 EL_SP_HARDWARE_BASE_5,
2200 EL_SP_HARDWARE_BASE_6,
2203 /* additional elements that appeared in newer Supaplex levels */
2205 /* more than one murphy in a level results in an inactive clone */
2207 /* runtime elements*/
2208 EL_SP_DISK_RED_ACTIVE,
2209 EL_SP_TERMINAL_ACTIVE,
2210 EL_SP_BUGGY_BASE_ACTIVATING,
2211 EL_SP_BUGGY_BASE_ACTIVE,
2217 static int ep_sb_element[] =
2222 EL_SOKOBAN_FIELD_EMPTY,
2223 EL_SOKOBAN_FIELD_FULL,
2225 EL_INVISIBLE_STEELWALL,
2229 static int ep_gem[] =
2240 static int ep_food_dark_yamyam[] =
2267 static int ep_food_penguin[] =
2280 static int ep_food_pig[] =
2291 static int ep_historic_wall[] =
2316 EL_EXPANDABLE_WALL_HORIZONTAL,
2317 EL_EXPANDABLE_WALL_VERTICAL,
2318 EL_EXPANDABLE_WALL_ANY,
2319 EL_EXPANDABLE_WALL_GROWING,
2326 EL_SP_HARDWARE_GRAY,
2327 EL_SP_HARDWARE_GREEN,
2328 EL_SP_HARDWARE_BLUE,
2330 EL_SP_HARDWARE_YELLOW,
2331 EL_SP_HARDWARE_BASE_1,
2332 EL_SP_HARDWARE_BASE_2,
2333 EL_SP_HARDWARE_BASE_3,
2334 EL_SP_HARDWARE_BASE_4,
2335 EL_SP_HARDWARE_BASE_5,
2336 EL_SP_HARDWARE_BASE_6,
2338 EL_SP_TERMINAL_ACTIVE,
2341 EL_INVISIBLE_STEELWALL,
2342 EL_INVISIBLE_STEELWALL_ACTIVE,
2344 EL_INVISIBLE_WALL_ACTIVE,
2345 EL_STEELWALL_SLIPPERY,
2361 static int ep_historic_solid[] =
2365 EL_EXPANDABLE_WALL_HORIZONTAL,
2366 EL_EXPANDABLE_WALL_VERTICAL,
2367 EL_EXPANDABLE_WALL_ANY,
2380 EL_QUICKSAND_FILLING,
2381 EL_QUICKSAND_EMPTYING,
2383 EL_MAGIC_WALL_ACTIVE,
2384 EL_MAGIC_WALL_EMPTYING,
2385 EL_MAGIC_WALL_FILLING,
2389 EL_BD_MAGIC_WALL_ACTIVE,
2390 EL_BD_MAGIC_WALL_EMPTYING,
2391 EL_BD_MAGIC_WALL_FULL,
2392 EL_BD_MAGIC_WALL_FILLING,
2393 EL_BD_MAGIC_WALL_DEAD,
2402 EL_SP_TERMINAL_ACTIVE,
2406 EL_INVISIBLE_WALL_ACTIVE,
2407 EL_SWITCHGATE_SWITCH_UP,
2408 EL_SWITCHGATE_SWITCH_DOWN,
2410 EL_TIMEGATE_SWITCH_ACTIVE,
2422 /* the following elements are a direct copy of "indestructible" elements,
2423 except "EL_ACID", which is "indestructible", but not "solid"! */
2428 EL_ACID_POOL_TOPLEFT,
2429 EL_ACID_POOL_TOPRIGHT,
2430 EL_ACID_POOL_BOTTOMLEFT,
2431 EL_ACID_POOL_BOTTOM,
2432 EL_ACID_POOL_BOTTOMRIGHT,
2433 EL_SP_HARDWARE_GRAY,
2434 EL_SP_HARDWARE_GREEN,
2435 EL_SP_HARDWARE_BLUE,
2437 EL_SP_HARDWARE_YELLOW,
2438 EL_SP_HARDWARE_BASE_1,
2439 EL_SP_HARDWARE_BASE_2,
2440 EL_SP_HARDWARE_BASE_3,
2441 EL_SP_HARDWARE_BASE_4,
2442 EL_SP_HARDWARE_BASE_5,
2443 EL_SP_HARDWARE_BASE_6,
2444 EL_INVISIBLE_STEELWALL,
2445 EL_INVISIBLE_STEELWALL_ACTIVE,
2446 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2447 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2448 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2449 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2450 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2451 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2452 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2453 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2454 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2455 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2456 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2457 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2459 EL_LIGHT_SWITCH_ACTIVE,
2460 EL_SIGN_EXCLAMATION,
2461 EL_SIGN_RADIOACTIVITY,
2472 EL_STEELWALL_SLIPPERY,
2495 EL_SWITCHGATE_OPENING,
2496 EL_SWITCHGATE_CLOSED,
2497 EL_SWITCHGATE_CLOSING,
2499 EL_TIMEGATE_OPENING,
2501 EL_TIMEGATE_CLOSING,
2505 EL_TUBE_VERTICAL_LEFT,
2506 EL_TUBE_VERTICAL_RIGHT,
2507 EL_TUBE_HORIZONTAL_UP,
2508 EL_TUBE_HORIZONTAL_DOWN,
2516 static int ep_classic_enemy[] =
2532 static int ep_belt[] =
2534 EL_CONVEYOR_BELT_1_LEFT,
2535 EL_CONVEYOR_BELT_1_MIDDLE,
2536 EL_CONVEYOR_BELT_1_RIGHT,
2537 EL_CONVEYOR_BELT_2_LEFT,
2538 EL_CONVEYOR_BELT_2_MIDDLE,
2539 EL_CONVEYOR_BELT_2_RIGHT,
2540 EL_CONVEYOR_BELT_3_LEFT,
2541 EL_CONVEYOR_BELT_3_MIDDLE,
2542 EL_CONVEYOR_BELT_3_RIGHT,
2543 EL_CONVEYOR_BELT_4_LEFT,
2544 EL_CONVEYOR_BELT_4_MIDDLE,
2545 EL_CONVEYOR_BELT_4_RIGHT,
2549 static int ep_belt_active[] =
2551 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2552 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2553 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2554 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2555 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2556 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2557 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2558 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2559 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2560 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2561 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2562 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2566 static int ep_belt_switch[] =
2568 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2569 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2570 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2571 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2572 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2573 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2574 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2575 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2576 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2577 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2578 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2579 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2583 static int ep_tube[] =
2590 EL_TUBE_HORIZONTAL_UP,
2591 EL_TUBE_HORIZONTAL_DOWN,
2593 EL_TUBE_VERTICAL_LEFT,
2594 EL_TUBE_VERTICAL_RIGHT,
2599 static int ep_keygate[] =
2620 static int ep_amoeboid[] =
2630 static int ep_amoebalive[] =
2639 static int ep_has_content[] =
2649 static int ep_active_bomb[] =
2652 EL_DYNABOMB_PLAYER_1_ACTIVE,
2653 EL_DYNABOMB_PLAYER_2_ACTIVE,
2654 EL_DYNABOMB_PLAYER_3_ACTIVE,
2655 EL_DYNABOMB_PLAYER_4_ACTIVE,
2656 EL_SP_DISK_RED_ACTIVE,
2660 static int ep_inactive[] =
2697 EL_INVISIBLE_STEELWALL,
2705 EL_WALL_EMERALD_YELLOW,
2706 EL_DYNABOMB_INCREASE_NUMBER,
2707 EL_DYNABOMB_INCREASE_SIZE,
2708 EL_DYNABOMB_INCREASE_POWER,
2712 EL_SOKOBAN_FIELD_EMPTY,
2713 EL_SOKOBAN_FIELD_FULL,
2714 EL_WALL_EMERALD_RED,
2715 EL_WALL_EMERALD_PURPLE,
2716 EL_ACID_POOL_TOPLEFT,
2717 EL_ACID_POOL_TOPRIGHT,
2718 EL_ACID_POOL_BOTTOMLEFT,
2719 EL_ACID_POOL_BOTTOM,
2720 EL_ACID_POOL_BOTTOMRIGHT,
2724 EL_BD_MAGIC_WALL_DEAD,
2725 EL_AMOEBA_TO_DIAMOND,
2733 EL_SP_GRAVITY_PORT_RIGHT,
2734 EL_SP_GRAVITY_PORT_DOWN,
2735 EL_SP_GRAVITY_PORT_LEFT,
2736 EL_SP_GRAVITY_PORT_UP,
2737 EL_SP_PORT_HORIZONTAL,
2738 EL_SP_PORT_VERTICAL,
2749 EL_SP_HARDWARE_GRAY,
2750 EL_SP_HARDWARE_GREEN,
2751 EL_SP_HARDWARE_BLUE,
2753 EL_SP_HARDWARE_YELLOW,
2754 EL_SP_HARDWARE_BASE_1,
2755 EL_SP_HARDWARE_BASE_2,
2756 EL_SP_HARDWARE_BASE_3,
2757 EL_SP_HARDWARE_BASE_4,
2758 EL_SP_HARDWARE_BASE_5,
2759 EL_SP_HARDWARE_BASE_6,
2760 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2761 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2762 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2763 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2764 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2765 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2766 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2767 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2768 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2769 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2770 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2771 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2772 EL_SIGN_EXCLAMATION,
2773 EL_SIGN_RADIOACTIVITY,
2784 EL_STEELWALL_SLIPPERY,
2800 static int ep_em_slippery_wall[] =
2805 static int ep_gfx_crumbled[] =
2818 } element_properties[] =
2820 { ep_diggable, EP_DIGGABLE },
2821 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
2822 { ep_dont_run_into, EP_DONT_RUN_INTO },
2823 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
2824 { ep_dont_touch, EP_DONT_TOUCH },
2825 { ep_indestructible, EP_INDESTRUCTIBLE },
2826 { ep_slippery, EP_SLIPPERY },
2827 { ep_can_change, EP_CAN_CHANGE },
2828 { ep_can_move, EP_CAN_MOVE },
2829 { ep_can_fall, EP_CAN_FALL },
2830 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
2831 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
2832 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
2833 { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
2834 { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
2835 { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
2836 { ep_walkable_over, EP_WALKABLE_OVER },
2837 { ep_walkable_inside, EP_WALKABLE_INSIDE },
2838 { ep_walkable_under, EP_WALKABLE_UNDER },
2839 { ep_passable_over, EP_PASSABLE_OVER },
2840 { ep_passable_inside, EP_PASSABLE_INSIDE },
2841 { ep_passable_under, EP_PASSABLE_UNDER },
2842 { ep_droppable, EP_DROPPABLE },
2843 { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
2844 { ep_pushable, EP_PUSHABLE },
2846 { ep_player, EP_PLAYER },
2847 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
2848 { ep_switchable, EP_SWITCHABLE },
2849 { ep_bd_element, EP_BD_ELEMENT },
2850 { ep_sp_element, EP_SP_ELEMENT },
2851 { ep_sb_element, EP_SB_ELEMENT },
2853 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
2854 { ep_food_penguin, EP_FOOD_PENGUIN },
2855 { ep_food_pig, EP_FOOD_PIG },
2856 { ep_historic_wall, EP_HISTORIC_WALL },
2857 { ep_historic_solid, EP_HISTORIC_SOLID },
2858 { ep_classic_enemy, EP_CLASSIC_ENEMY },
2859 { ep_belt, EP_BELT },
2860 { ep_belt_active, EP_BELT_ACTIVE },
2861 { ep_belt_switch, EP_BELT_SWITCH },
2862 { ep_tube, EP_TUBE },
2863 { ep_keygate, EP_KEYGATE },
2864 { ep_amoeboid, EP_AMOEBOID },
2865 { ep_amoebalive, EP_AMOEBALIVE },
2866 { ep_has_content, EP_HAS_CONTENT },
2867 { ep_active_bomb, EP_ACTIVE_BOMB },
2868 { ep_inactive, EP_INACTIVE },
2870 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
2872 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
2877 static int copy_properties[][5] =
2881 EL_BUG_LEFT, EL_BUG_RIGHT,
2882 EL_BUG_UP, EL_BUG_DOWN
2886 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
2887 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
2891 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
2892 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
2896 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
2897 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
2901 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
2902 EL_PACMAN_UP, EL_PACMAN_DOWN
2912 /* always start with reliable default values (element has no properties) */
2913 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2914 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
2915 SET_PROPERTY(i, j, FALSE);
2917 /* set all base element properties from above array definitions */
2918 for (i = 0; element_properties[i].elements != NULL; i++)
2919 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
2920 SET_PROPERTY((element_properties[i].elements)[j],
2921 element_properties[i].property, TRUE);
2923 /* copy properties to some elements that are only stored in level file */
2924 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
2925 for (j = 0; copy_properties[j][0] != -1; j++)
2926 if (HAS_PROPERTY(copy_properties[j][0], i))
2927 for (k = 1; k <= 4; k++)
2928 SET_PROPERTY(copy_properties[j][k], i, TRUE);
2931 void InitElementPropertiesEngine(int engine_version)
2934 static int active_properties[] =
2939 EP_DONT_COLLIDE_WITH,
2943 EP_CAN_PASS_MAGIC_WALL,
2948 EP_CAN_EXPLODE_BY_FIRE,
2961 EP_EM_SLIPPERY_WALL,
2965 static int no_wall_properties[] =
2968 EP_COLLECTIBLE_ONLY,
2970 EP_DONT_COLLIDE_WITH,
2973 EP_CAN_SMASH_PLAYER,
2974 EP_CAN_SMASH_ENEMIES,
2975 EP_CAN_SMASH_EVERYTHING,
2980 EP_FOOD_DARK_YAMYAM,
2996 InitElementPropertiesStatic();
2999 /* set all special, combined or engine dependent element properties */
3000 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3003 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3004 SET_PROPERTY(i, j, FALSE);
3007 /* ---------- INACTIVE ------------------------------------------------- */
3008 if (i >= EL_CHAR_START && i <= EL_CHAR_END)
3009 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3011 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3012 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3013 IS_WALKABLE_INSIDE(i) ||
3014 IS_WALKABLE_UNDER(i)));
3016 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3017 IS_PASSABLE_INSIDE(i) ||
3018 IS_PASSABLE_UNDER(i)));
3020 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3021 IS_PASSABLE_OVER(i)));
3023 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3024 IS_PASSABLE_INSIDE(i)));
3026 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3027 IS_PASSABLE_UNDER(i)));
3029 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3032 /* ---------- COLLECTIBLE ---------------------------------------------- */
3033 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3036 /* ---------- SNAPPABLE ------------------------------------------------ */
3037 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3038 IS_COLLECTIBLE(i) ||
3042 /* ---------- WALL ----------------------------------------------------- */
3043 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3045 for (j = 0; no_wall_properties[j] != -1; j++)
3046 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3047 i >= EL_FIRST_RUNTIME_UNREAL)
3048 SET_PROPERTY(i, EP_WALL, FALSE);
3050 if (IS_HISTORIC_WALL(i))
3051 SET_PROPERTY(i, EP_WALL, TRUE);
3053 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3054 if (engine_version < VERSION_IDENT(2,2,0,0))
3055 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3057 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3059 !IS_COLLECTIBLE(i)));
3061 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3063 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3064 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3066 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3067 IS_INDESTRUCTIBLE(i)));
3069 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3071 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3072 else if (engine_version < VERSION_IDENT(2,2,0,0))
3073 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3075 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3076 !IS_WALKABLE_OVER(i) &&
3077 !IS_WALKABLE_UNDER(i)));
3079 if (IS_CUSTOM_ELEMENT(i))
3081 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3083 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3084 if (DONT_COLLIDE_WITH(i))
3085 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3087 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3088 if (CAN_SMASH_EVERYTHING(i))
3089 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3090 if (CAN_SMASH_ENEMIES(i))
3091 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3094 /* ---------- CAN_SMASH ------------------------------------------------ */
3095 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3096 CAN_SMASH_ENEMIES(i) ||
3097 CAN_SMASH_EVERYTHING(i)));
3099 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3100 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3101 CAN_EXPLODE_SMASHED(i) ||
3102 CAN_EXPLODE_IMPACT(i)));
3104 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3105 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3106 !CAN_EXPLODE_1X1(i)));
3108 /* ---------- CAN_CHANGE ----------------------------------------------- */
3109 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3110 for (j = 0; j < element_info[i].num_change_pages; j++)
3111 if (element_info[i].change_page[j].can_change)
3112 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3114 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3115 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3116 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3120 /* determine inactive elements (used for engine main loop optimization) */
3121 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3123 boolean active = FALSE;
3125 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3127 if (HAS_PROPERTY(i, j))
3133 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3138 /* dynamically adjust element properties according to game engine version */
3140 static int ep_em_slippery_wall[] =
3145 EL_EXPANDABLE_WALL_HORIZONTAL,
3146 EL_EXPANDABLE_WALL_VERTICAL,
3147 EL_EXPANDABLE_WALL_ANY,
3151 /* special EM style gems behaviour */
3152 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3153 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3154 level.em_slippery_gems);
3156 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3157 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3158 (level.em_slippery_gems &&
3159 engine_version > VERSION_IDENT(2,0,1,0)));
3163 /* set default push delay values (corrected since version 3.0.7-1) */
3164 if (engine_version < VERSION_IDENT(3,0,7,1))
3166 game.default_push_delay_fixed = 2;
3167 game.default_push_delay_random = 8;
3171 game.default_push_delay_fixed = 8;
3172 game.default_push_delay_random = 8;
3175 /* set uninitialized push delay values of custom elements in older levels */
3176 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3178 int element = EL_CUSTOM_START + i;
3180 if (element_info[element].push_delay_fixed == -1)
3181 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3182 if (element_info[element].push_delay_random == -1)
3183 element_info[element].push_delay_random = game.default_push_delay_random;
3188 static void InitGlobal()
3190 global.autoplay_leveldir = NULL;
3192 global.frames_per_second = 0;
3193 global.fps_slowdown = FALSE;
3194 global.fps_slowdown_factor = 1;
3197 void Execute_Command(char *command)
3201 if (strcmp(command, "print graphicsinfo.conf") == 0)
3203 printf("# You can configure additional/alternative image files here.\n");
3204 printf("# (The entries below are default and therefore commented out.)\n");
3206 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3208 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3211 for (i = 0; image_config[i].token != NULL; i++)
3212 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3213 image_config[i].value));
3217 else if (strcmp(command, "print soundsinfo.conf") == 0)
3219 printf("# You can configure additional/alternative sound files here.\n");
3220 printf("# (The entries below are default and therefore commented out.)\n");
3222 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3224 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3227 for (i = 0; sound_config[i].token != NULL; i++)
3228 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3229 sound_config[i].value));
3233 else if (strcmp(command, "print musicinfo.conf") == 0)
3235 printf("# You can configure additional/alternative music files here.\n");
3236 printf("# (The entries below are default and therefore commented out.)\n");
3238 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3240 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3243 for (i = 0; music_config[i].token != NULL; i++)
3244 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3245 music_config[i].value));
3249 else if (strcmp(command, "print editorsetup.conf") == 0)
3251 printf("# You can configure your personal editor element list here.\n");
3252 printf("# (The entries below are default and therefore commented out.)\n");
3255 PrintEditorElementList();
3259 else if (strcmp(command, "print helpanim.conf") == 0)
3261 printf("# You can configure different element help animations here.\n");
3262 printf("# (The entries below are default and therefore commented out.)\n");
3265 for (i = 0; helpanim_config[i].token != NULL; i++)
3267 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3268 helpanim_config[i].value));
3270 if (strcmp(helpanim_config[i].token, "end") == 0)
3276 else if (strcmp(command, "print helptext.conf") == 0)
3278 printf("# You can configure different element help text here.\n");
3279 printf("# (The entries below are default and therefore commented out.)\n");
3282 for (i = 0; helptext_config[i].token != NULL; i++)
3283 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3284 helptext_config[i].value));
3288 else if (strncmp(command, "dump level ", 11) == 0)
3290 char *filename = &command[11];
3292 if (access(filename, F_OK) != 0)
3293 Error(ERR_EXIT, "cannot open file '%s'", filename);
3295 LoadLevelFromFilename(&level, filename);
3300 else if (strncmp(command, "dump tape ", 10) == 0)
3302 char *filename = &command[10];
3304 if (access(filename, F_OK) != 0)
3305 Error(ERR_EXIT, "cannot open file '%s'", filename);
3307 LoadTapeFromFilename(filename);
3312 else if (strncmp(command, "autoplay ", 9) == 0)
3314 char *str_copy = getStringCopy(&command[9]);
3315 char *str_ptr = strchr(str_copy, ' ');
3317 global.autoplay_leveldir = str_copy;
3318 global.autoplay_level_nr = -1;
3320 if (str_ptr != NULL)
3322 *str_ptr++ = '\0'; /* terminate leveldir string */
3323 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3328 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3332 static void InitSetup()
3334 LoadSetup(); /* global setup info */
3336 /* set some options from setup file */
3338 if (setup.options.verbose)
3339 options.verbose = TRUE;
3342 static void InitPlayerInfo()
3346 /* choose default local player */
3347 local_player = &stored_player[0];
3349 for (i = 0; i < MAX_PLAYERS; i++)
3350 stored_player[i].connected = FALSE;
3352 local_player->connected = TRUE;
3355 static void InitArtworkInfo()
3360 static char *get_string_in_brackets(char *string)
3362 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3364 sprintf(string_in_brackets, "[%s]", string);
3366 return string_in_brackets;
3369 static char *get_level_id_suffix(int id_nr)
3371 char *id_suffix = checked_malloc(1 + 3 + 1);
3373 if (id_nr < 0 || id_nr > 999)
3376 sprintf(id_suffix, ".%03d", id_nr);
3382 static char *get_element_class_token(int element)
3384 char *element_class_name = element_info[element].class_name;
3385 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3387 sprintf(element_class_token, "[%s]", element_class_name);
3389 return element_class_token;
3392 static char *get_action_class_token(int action)
3394 char *action_class_name = &element_action_info[action].suffix[1];
3395 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3397 sprintf(action_class_token, "[%s]", action_class_name);
3399 return action_class_token;
3403 static void InitArtworkConfig()
3405 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3406 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3407 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3408 static char *action_id_suffix[NUM_ACTIONS + 1];
3409 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3410 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3411 static char *level_id_suffix[MAX_LEVELS + 1];
3412 static char *dummy[1] = { NULL };
3413 static char *ignore_generic_tokens[] =
3419 static char **ignore_image_tokens;
3420 static char **ignore_sound_tokens;
3421 static char **ignore_music_tokens;
3422 int num_ignore_generic_tokens;
3423 int num_ignore_image_tokens;
3424 int num_ignore_sound_tokens;
3425 int num_ignore_music_tokens;
3428 /* dynamically determine list of generic tokens to be ignored */
3429 num_ignore_generic_tokens = 0;
3430 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3431 num_ignore_generic_tokens++;
3433 /* dynamically determine list of image tokens to be ignored */
3434 num_ignore_image_tokens = num_ignore_generic_tokens;
3435 for (i = 0; image_config_vars[i].token != NULL; i++)
3436 num_ignore_image_tokens++;
3437 ignore_image_tokens =
3438 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3439 for (i = 0; i < num_ignore_generic_tokens; i++)
3440 ignore_image_tokens[i] = ignore_generic_tokens[i];
3441 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3442 ignore_image_tokens[num_ignore_generic_tokens + i] =
3443 image_config_vars[i].token;
3444 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3446 /* dynamically determine list of sound tokens to be ignored */
3447 num_ignore_sound_tokens = num_ignore_generic_tokens;
3448 ignore_sound_tokens =
3449 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3450 for (i = 0; i < num_ignore_generic_tokens; i++)
3451 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3452 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3454 /* dynamically determine list of music tokens to be ignored */
3455 num_ignore_music_tokens = num_ignore_generic_tokens;
3456 ignore_music_tokens =
3457 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3458 for (i = 0; i < num_ignore_generic_tokens; i++)
3459 ignore_music_tokens[i] = ignore_generic_tokens[i];
3460 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3462 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3463 image_id_prefix[i] = element_info[i].token_name;
3464 for (i = 0; i < NUM_FONTS; i++)
3465 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3466 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3468 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3469 sound_id_prefix[i] = element_info[i].token_name;
3470 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3471 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3472 get_string_in_brackets(element_info[i].class_name);
3473 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3475 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3476 music_id_prefix[i] = music_prefix_info[i].prefix;
3477 music_id_prefix[MAX_LEVELS] = NULL;
3479 for (i = 0; i < NUM_ACTIONS; i++)
3480 action_id_suffix[i] = element_action_info[i].suffix;
3481 action_id_suffix[NUM_ACTIONS] = NULL;
3483 for (i = 0; i < NUM_DIRECTIONS; i++)
3484 direction_id_suffix[i] = element_direction_info[i].suffix;
3485 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3487 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3488 special_id_suffix[i] = special_suffix_info[i].suffix;
3489 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3491 for (i = 0; i < MAX_LEVELS; i++)
3492 level_id_suffix[i] = get_level_id_suffix(i);
3493 level_id_suffix[MAX_LEVELS] = NULL;
3495 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3496 image_id_prefix, action_id_suffix, direction_id_suffix,
3497 special_id_suffix, ignore_image_tokens);
3498 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3499 sound_id_prefix, action_id_suffix, dummy,
3500 special_id_suffix, ignore_sound_tokens);
3501 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3502 music_id_prefix, special_id_suffix, level_id_suffix,
3503 dummy, ignore_music_tokens);
3506 static void InitMixer()
3514 char *filename_font_initial = NULL;
3515 Bitmap *bitmap_font_initial = NULL;
3518 /* determine settings for initial font (for displaying startup messages) */
3519 for (i = 0; image_config[i].token != NULL; i++)
3521 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3523 char font_token[128];
3526 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3527 len_font_token = strlen(font_token);
3529 if (strcmp(image_config[i].token, font_token) == 0)
3530 filename_font_initial = image_config[i].value;
3531 else if (strlen(image_config[i].token) > len_font_token &&
3532 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3534 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3535 font_initial[j].src_x = atoi(image_config[i].value);
3536 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3537 font_initial[j].src_y = atoi(image_config[i].value);
3538 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3539 font_initial[j].width = atoi(image_config[i].value);
3540 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3541 font_initial[j].height = atoi(image_config[i].value);
3546 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3548 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3549 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3552 if (filename_font_initial == NULL) /* should not happen */
3553 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3555 /* create additional image buffers for double-buffering */
3556 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3557 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3559 /* initialize screen properties */
3560 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3561 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3563 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3564 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3565 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3567 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3569 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3570 font_initial[j].bitmap = bitmap_font_initial;
3572 InitFontGraphicInfo();
3574 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3575 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3577 DrawInitText("Loading graphics:", 120, FC_GREEN);
3579 InitTileClipmasks();
3582 void InitGfxBackground()
3586 drawto = backbuffer;
3587 fieldbuffer = bitmap_db_field;
3588 SetDrawtoField(DRAW_BACKBUFFER);
3590 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3591 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3592 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3593 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3595 for (x = 0; x < MAX_BUF_XSIZE; x++)
3596 for (y = 0; y < MAX_BUF_YSIZE; y++)
3599 redraw_mask = REDRAW_ALL;
3602 static void InitLevelInfo()
3604 LoadLevelInfo(); /* global level info */
3605 LoadLevelSetup_LastSeries(); /* last played series info */
3606 LoadLevelSetup_SeriesInfo(); /* last played level info */
3609 void InitLevelArtworkInfo()
3611 LoadLevelArtworkInfo();
3614 static void InitImages()
3617 setLevelArtworkDir(artwork.gfx_first);
3621 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3622 leveldir_current->identifier,
3623 artwork.gfx_current_identifier,
3624 artwork.gfx_current->identifier,
3625 leveldir_current->graphics_set,
3626 leveldir_current->graphics_path);
3629 ReloadCustomImages();
3631 LoadCustomElementDescriptions();
3632 LoadSpecialMenuDesignSettings();
3634 ReinitializeGraphics();
3637 static void InitSound(char *identifier)
3639 if (identifier == NULL)
3640 identifier = artwork.snd_current->identifier;
3643 /* set artwork path to send it to the sound server process */
3644 setLevelArtworkDir(artwork.snd_first);
3647 InitReloadCustomSounds(identifier);
3648 ReinitializeSounds();
3651 static void InitMusic(char *identifier)
3653 if (identifier == NULL)
3654 identifier = artwork.mus_current->identifier;
3657 /* set artwork path to send it to the sound server process */
3658 setLevelArtworkDir(artwork.mus_first);
3661 InitReloadCustomMusic(identifier);
3662 ReinitializeMusic();
3665 void InitNetworkServer()
3667 #if defined(PLATFORM_UNIX)
3671 if (!options.network)
3674 #if defined(PLATFORM_UNIX)
3675 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
3677 if (!ConnectToServer(options.server_host, options.server_port))
3678 Error(ERR_EXIT, "cannot connect to network game server");
3680 SendToServer_PlayerName(setup.player_name);
3681 SendToServer_ProtocolVersion();
3684 SendToServer_NrWanted(nr_wanted);
3688 static char *getNewArtworkIdentifier(int type)
3690 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
3691 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
3692 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
3693 static boolean initialized[3] = { FALSE, FALSE, FALSE };
3694 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
3695 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
3696 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
3697 char *leveldir_identifier = leveldir_current->identifier;
3699 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
3700 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
3702 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
3704 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
3705 char *artwork_current_identifier;
3706 char *artwork_new_identifier = NULL; /* default: nothing has changed */
3708 /* leveldir_current may be invalid (level group, parent link) */
3709 if (!validLevelSeries(leveldir_current))
3712 /* 1st step: determine artwork set to be activated in descending order:
3713 --------------------------------------------------------------------
3714 1. setup artwork (when configured to override everything else)
3715 2. artwork set configured in "levelinfo.conf" of current level set
3716 (artwork in level directory will have priority when loading later)
3717 3. artwork in level directory (stored in artwork sub-directory)
3718 4. setup artwork (currently configured in setup menu) */
3720 if (setup_override_artwork)
3721 artwork_current_identifier = setup_artwork_set;
3722 else if (leveldir_artwork_set != NULL)
3723 artwork_current_identifier = leveldir_artwork_set;
3724 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
3725 artwork_current_identifier = leveldir_identifier;
3727 artwork_current_identifier = setup_artwork_set;
3730 /* 2nd step: check if it is really needed to reload artwork set
3731 ------------------------------------------------------------ */
3734 if (type == ARTWORK_TYPE_GRAPHICS)
3735 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
3736 artwork_new_identifier,
3737 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3738 artwork_current_identifier,
3739 leveldir_current->graphics_set,
3740 leveldir_current->identifier);
3743 /* ---------- reload if level set and also artwork set has changed ------- */
3744 if (leveldir_current_identifier[type] != leveldir_identifier &&
3745 (last_has_level_artwork_set[type] || has_level_artwork_set))
3746 artwork_new_identifier = artwork_current_identifier;
3748 leveldir_current_identifier[type] = leveldir_identifier;
3749 last_has_level_artwork_set[type] = has_level_artwork_set;
3752 if (type == ARTWORK_TYPE_GRAPHICS)
3753 printf("::: 1: '%s'\n", artwork_new_identifier);
3756 /* ---------- reload if "override artwork" setting has changed ----------- */
3757 if (last_override_level_artwork[type] != setup_override_artwork)
3758 artwork_new_identifier = artwork_current_identifier;
3760 last_override_level_artwork[type] = setup_override_artwork;
3763 if (type == ARTWORK_TYPE_GRAPHICS)
3764 printf("::: 2: '%s'\n", artwork_new_identifier);
3767 /* ---------- reload if current artwork identifier has changed ----------- */
3768 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3769 artwork_current_identifier) != 0)
3770 artwork_new_identifier = artwork_current_identifier;
3772 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
3775 if (type == ARTWORK_TYPE_GRAPHICS)
3776 printf("::: 3: '%s'\n", artwork_new_identifier);
3779 /* ---------- do not reload directly after starting ---------------------- */
3780 if (!initialized[type])
3781 artwork_new_identifier = NULL;
3783 initialized[type] = TRUE;
3786 if (type == ARTWORK_TYPE_GRAPHICS)
3787 printf("::: 4: '%s'\n", artwork_new_identifier);
3791 if (type == ARTWORK_TYPE_GRAPHICS)
3792 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
3793 artwork.gfx_current_identifier, artwork_current_identifier,
3794 artwork.gfx_current->identifier, leveldir_current->graphics_set,
3795 artwork_new_identifier);
3798 return artwork_new_identifier;
3801 void ReloadCustomArtwork()
3803 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
3804 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
3805 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
3806 boolean redraw_screen = FALSE;
3808 if (gfx_new_identifier != NULL)
3811 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
3812 artwork.gfx_current_identifier,
3814 artwork.gfx_current->identifier,
3815 leveldir_current->graphics_set);
3818 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3823 printf("... '%s'\n",
3824 leveldir_current->graphics_set);
3827 FreeTileClipmasks();
3828 InitTileClipmasks();
3830 redraw_screen = TRUE;
3833 if (snd_new_identifier != NULL)
3835 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3837 InitSound(snd_new_identifier);
3839 redraw_screen = TRUE;
3842 if (mus_new_identifier != NULL)
3844 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3846 InitMusic(mus_new_identifier);
3848 redraw_screen = TRUE;
3853 InitGfxBackground();
3855 /* force redraw of (open or closed) door graphics */
3856 SetDoorState(DOOR_OPEN_ALL);
3857 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
3861 void KeyboardAutoRepeatOffUnlessAutoplay()
3863 if (global.autoplay_leveldir == NULL)
3864 KeyboardAutoRepeatOff();
3868 /* ========================================================================= */
3870 /* ========================================================================= */
3874 InitGlobal(); /* initialize some global variables */
3876 if (options.execute_command)
3877 Execute_Command(options.execute_command);
3879 if (options.serveronly)
3881 #if defined(PLATFORM_UNIX)
3882 NetworkServer(options.server_port, options.serveronly);
3884 Error(ERR_WARN, "networking only supported in Unix version");
3886 exit(0); /* never reached */
3892 InitArtworkInfo(); /* needed before loading gfx, sound & music */
3893 InitArtworkConfig(); /* needed before forking sound child process */
3898 InitRND(NEW_RANDOMIZE);
3899 InitSimpleRND(NEW_RANDOMIZE);
3904 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
3907 InitEventFilter(FilterMouseMotionEvents);
3909 InitElementPropertiesStatic();
3910 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
3915 InitLevelArtworkInfo();
3917 InitImages(); /* needs to know current level directory */
3918 InitSound(NULL); /* needs to know current level directory */
3919 InitMusic(NULL); /* needs to know current level directory */
3921 InitGfxBackground();
3923 if (global.autoplay_leveldir)
3929 game_status = GAME_MODE_MAIN;
3933 InitNetworkServer();
3936 void CloseAllAndExit(int exit_value)
3941 CloseAudio(); /* called after freeing sounds (needed for SDL) */
3944 FreeTileClipmasks();
3946 CloseVideoDisplay();
3947 ClosePlatformDependentStuff();