1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i=0; i<NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i=0; i<NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i=0; tile_needs_clipping[i].start>=0; i++)
156 for (j=0; j<tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i=0; i<NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i=0; i<NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i=0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i=0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i=0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i=0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i=0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i=0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i=0; i < NUM_FONTS; i++)
321 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i=0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i=0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i=0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 /* set values to -1 to identify later as "uninitialized" values */
417 for (i=0; i<MAX_NUM_ELEMENTS; i++)
419 for (act=0; act<NUM_ACTIONS; act++)
421 element_info[i].graphic[act] = -1;
422 element_info[i].crumbled[act] = -1;
424 for (dir=0; dir<NUM_DIRECTIONS; dir++)
426 element_info[i].direction_graphic[act][dir] = -1;
427 element_info[i].direction_crumbled[act][dir] = -1;
432 /* initialize normal element/graphic mapping from static configuration */
433 for (i=0; element_to_graphic[i].element > -1; i++)
435 int element = element_to_graphic[i].element;
436 int action = element_to_graphic[i].action;
437 int direction = element_to_graphic[i].direction;
438 boolean crumbled = element_to_graphic[i].crumbled;
439 int graphic = element_to_graphic[i].graphic;
441 if (graphic_info[graphic].bitmap == NULL)
444 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
445 el2img(element) != -1)
447 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
448 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
450 /* if the base graphic ("emerald", for example) has been redefined,
451 but not the action graphic ("emerald.falling", for example), do not
452 use an existing (in this case considered obsolete) action graphic
453 anymore, but use the automatically determined default graphic */
454 if (base_redefined && !act_dir_redefined)
459 action = ACTION_DEFAULT;
464 element_info[element].direction_crumbled[action][direction] = graphic;
466 element_info[element].crumbled[action] = graphic;
471 element_info[element].direction_graphic[action][direction] = graphic;
473 element_info[element].graphic[action] = graphic;
477 /* initialize normal element/graphic mapping from dynamic configuration */
478 for (i=0; i < num_property_mappings; i++)
480 int element = property_mapping[i].base_index;
481 int action = property_mapping[i].ext1_index;
482 int direction = property_mapping[i].ext2_index;
483 int special = property_mapping[i].ext3_index;
484 int graphic = property_mapping[i].artwork_index;
485 boolean crumbled = FALSE;
487 if (special == GFX_SPECIAL_ARG_CRUMBLED)
493 if (graphic_info[graphic].bitmap == NULL)
496 if (element >= MAX_NUM_ELEMENTS || special != -1)
500 action = ACTION_DEFAULT;
505 for (dir=0; dir<NUM_DIRECTIONS; dir++)
506 element_info[element].direction_crumbled[action][dir] = -1;
509 element_info[element].direction_crumbled[action][direction] = graphic;
511 element_info[element].crumbled[action] = graphic;
516 for (dir=0; dir<NUM_DIRECTIONS; dir++)
517 element_info[element].direction_graphic[action][dir] = -1;
520 element_info[element].direction_graphic[action][direction] = graphic;
522 element_info[element].graphic[action] = graphic;
526 /* now copy all graphics that are defined to be cloned from other graphics */
527 for (i=0; i<MAX_NUM_ELEMENTS; i++)
529 int graphic = element_info[i].graphic[ACTION_DEFAULT];
530 int crumbled_like, diggable_like;
535 crumbled_like = graphic_info[graphic].crumbled_like;
536 diggable_like = graphic_info[graphic].diggable_like;
538 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
540 for (act=0; act<NUM_ACTIONS; act++)
541 element_info[i].crumbled[act] =
542 element_info[crumbled_like].crumbled[act];
543 for (act=0; act<NUM_ACTIONS; act++)
544 for (dir=0; dir<NUM_DIRECTIONS; dir++)
545 element_info[i].direction_crumbled[act][dir] =
546 element_info[crumbled_like].direction_crumbled[act][dir];
549 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
551 element_info[i].graphic[ACTION_DIGGING] =
552 element_info[diggable_like].graphic[ACTION_DIGGING];
553 for (dir=0; dir<NUM_DIRECTIONS; dir++)
554 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
555 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
560 /* now set all undefined/invalid graphics to -1 to set to default after it */
561 for (i=0; i<MAX_NUM_ELEMENTS; i++)
563 for (act=0; act<NUM_ACTIONS; act++)
567 graphic = element_info[i].graphic[act];
568 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
569 element_info[i].graphic[act] = -1;
571 graphic = element_info[i].crumbled[act];
572 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
573 element_info[i].crumbled[act] = -1;
575 for (dir=0; dir<NUM_DIRECTIONS; dir++)
577 graphic = element_info[i].direction_graphic[act][dir];
578 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
579 element_info[i].direction_graphic[act][dir] = -1;
581 graphic = element_info[i].direction_crumbled[act][dir];
582 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
583 element_info[i].direction_crumbled[act][dir] = -1;
589 /* now set all '-1' values to element specific default values */
590 for (i=0; i<MAX_NUM_ELEMENTS; i++)
592 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
593 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
594 int default_direction_graphic[NUM_DIRECTIONS];
595 int default_direction_crumbled[NUM_DIRECTIONS];
597 if (default_graphic == -1)
598 default_graphic = IMG_CHAR_QUESTION;
599 if (default_crumbled == -1)
600 default_crumbled = IMG_EMPTY;
602 for (dir=0; dir<NUM_DIRECTIONS; dir++)
604 default_direction_graphic[dir] =
605 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
606 default_direction_crumbled[dir] =
607 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
609 if (default_direction_graphic[dir] == -1)
610 default_direction_graphic[dir] = default_graphic;
611 if (default_direction_crumbled[dir] == -1)
612 default_direction_crumbled[dir] = default_crumbled;
615 for (act=0; act<NUM_ACTIONS; act++)
617 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
618 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
619 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
620 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
621 act == ACTION_TURNING_FROM_RIGHT ||
622 act == ACTION_TURNING_FROM_UP ||
623 act == ACTION_TURNING_FROM_DOWN);
625 /* generic default action graphic (defined by "[default]" directive) */
626 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
627 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
629 /* look for special default action graphic (classic game specific) */
630 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
631 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
632 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
633 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
634 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
635 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
637 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
638 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
639 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
640 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
641 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
642 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
644 if (default_action_graphic == -1)
645 default_action_graphic = default_graphic;
646 if (default_action_crumbled == -1)
647 default_action_crumbled = default_crumbled;
649 for (dir=0; dir<NUM_DIRECTIONS; dir++)
651 int default_action_direction_graphic = element_info[i].graphic[act];
652 int default_action_direction_crumbled = element_info[i].crumbled[act];
654 /* no graphic for current action -- use default direction graphic */
655 if (default_action_direction_graphic == -1)
656 default_action_direction_graphic =
657 (act_remove ? IMG_EMPTY :
659 element_info[i].direction_graphic[ACTION_TURNING][dir] :
660 default_direction_graphic[dir]);
661 if (default_action_direction_crumbled == -1)
662 default_action_direction_crumbled =
663 (act_remove ? IMG_EMPTY :
665 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
666 default_direction_crumbled[dir]);
668 if (element_info[i].direction_graphic[act][dir] == -1)
669 element_info[i].direction_graphic[act][dir] =
670 default_action_direction_graphic;
671 if (element_info[i].direction_crumbled[act][dir] == -1)
672 element_info[i].direction_crumbled[act][dir] =
673 default_action_direction_crumbled;
676 /* no graphic for this specific action -- use default action graphic */
677 if (element_info[i].graphic[act] == -1)
678 element_info[i].graphic[act] =
679 (act_remove ? IMG_EMPTY :
680 act_turning ? element_info[i].graphic[ACTION_TURNING] :
681 default_action_graphic);
682 if (element_info[i].crumbled[act] == -1)
683 element_info[i].crumbled[act] =
684 (act_remove ? IMG_EMPTY :
685 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
686 default_action_crumbled);
691 /* set animation mode to "none" for each graphic with only 1 frame */
692 for (i=0; i<MAX_NUM_ELEMENTS; i++)
694 for (act=0; act<NUM_ACTIONS; act++)
696 int graphic = element_info[i].graphic[act];
697 int crumbled = element_info[i].crumbled[act];
699 if (graphic_info[graphic].anim_frames == 1)
700 graphic_info[graphic].anim_mode = ANIM_NONE;
701 if (graphic_info[crumbled].anim_frames == 1)
702 graphic_info[crumbled].anim_mode = ANIM_NONE;
704 for (dir=0; dir<NUM_DIRECTIONS; dir++)
706 graphic = element_info[i].direction_graphic[act][dir];
707 crumbled = element_info[i].direction_crumbled[act][dir];
709 if (graphic_info[graphic].anim_frames == 1)
710 graphic_info[graphic].anim_mode = ANIM_NONE;
711 if (graphic_info[crumbled].anim_frames == 1)
712 graphic_info[crumbled].anim_mode = ANIM_NONE;
722 for (i=0; i<MAX_NUM_ELEMENTS; i++)
723 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
724 i != EL_CHAR_QUESTION)
725 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
726 element_info[i].token_name, i);
732 void InitElementSpecialGraphicInfo()
734 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
735 int num_property_mappings = getImageListPropertyMappingSize();
738 /* always start with reliable default values */
739 for (i=0; i < MAX_NUM_ELEMENTS; i++)
740 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
741 element_info[i].special_graphic[j] =
742 element_info[i].graphic[ACTION_DEFAULT];
744 /* initialize special element/graphic mapping from static configuration */
745 for (i=0; element_to_special_graphic[i].element > -1; i++)
747 int element = element_to_special_graphic[i].element;
748 int special = element_to_special_graphic[i].special;
749 int graphic = element_to_special_graphic[i].graphic;
750 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
751 boolean special_redefined = getImageListEntry(graphic)->redefined;
753 /* if the base graphic ("emerald", for example) has been redefined,
754 but not the special graphic ("emerald.EDITOR", for example), do not
755 use an existing (in this case considered obsolete) special graphic
756 anymore, but use the automatically created (down-scaled) graphic */
757 if (base_redefined && !special_redefined)
760 element_info[element].special_graphic[special] = graphic;
763 /* initialize special element/graphic mapping from dynamic configuration */
764 for (i=0; i < num_property_mappings; i++)
766 int element = property_mapping[i].base_index;
767 int special = property_mapping[i].ext3_index;
768 int graphic = property_mapping[i].artwork_index;
770 if (element >= MAX_NUM_ELEMENTS)
773 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
774 element_info[element].special_graphic[special] = graphic;
778 /* now set all undefined/invalid graphics to default */
779 for (i=0; i < MAX_NUM_ELEMENTS; i++)
780 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
781 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
782 element_info[i].special_graphic[j] =
783 element_info[i].graphic[ACTION_DEFAULT];
787 static int get_element_from_token(char *token)
791 for (i=0; i < MAX_NUM_ELEMENTS; i++)
792 if (strcmp(element_info[i].token_name, token) == 0)
798 static void set_graphic_parameters(int graphic, char **parameter_raw)
800 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
801 int parameter[NUM_GFX_ARGS];
802 int anim_frames_per_row = 1, anim_frames_per_col = 1;
803 int anim_frames_per_line = 1;
806 /* get integer values from string parameters */
807 for (i=0; i < NUM_GFX_ARGS; i++)
810 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
811 image_config_suffix[i].type);
813 if (image_config_suffix[i].type == TYPE_TOKEN)
814 parameter[i] = get_element_from_token(parameter_raw[i]);
817 graphic_info[graphic].bitmap = src_bitmap;
819 /* start with reliable default values */
820 graphic_info[graphic].src_x = 0;
821 graphic_info[graphic].src_y = 0;
822 graphic_info[graphic].width = TILEX;
823 graphic_info[graphic].height = TILEY;
824 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
825 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
826 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
827 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
828 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
829 graphic_info[graphic].anim_delay_fixed = 0;
830 graphic_info[graphic].anim_delay_random = 0;
831 graphic_info[graphic].post_delay_fixed = 0;
832 graphic_info[graphic].post_delay_random = 0;
834 /* optional x and y tile position of animation frame sequence */
835 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
836 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
837 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
838 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
840 /* optional x and y pixel position of animation frame sequence */
841 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
842 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
843 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
844 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
846 /* optional width and height of each animation frame */
847 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
848 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
849 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
854 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
855 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
858 /* correct x or y offset dependent of vertical or horizontal frame order */
859 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
861 graphic_info[graphic].offset_y =
862 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
863 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
864 anim_frames_per_line = anim_frames_per_col;
866 else /* frames are ordered horizontally */
868 graphic_info[graphic].offset_x =
869 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
870 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
871 anim_frames_per_line = anim_frames_per_row;
874 /* optionally, the x and y offset of frames can be specified directly */
875 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
876 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
877 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
878 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
880 /* automatically determine correct number of frames, if not defined */
881 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
882 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
883 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
884 graphic_info[graphic].anim_frames = anim_frames_per_row;
885 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
886 graphic_info[graphic].anim_frames = anim_frames_per_col;
888 graphic_info[graphic].anim_frames = 1;
890 graphic_info[graphic].anim_frames_per_line =
891 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
892 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
894 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
895 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
896 graphic_info[graphic].anim_delay = 1;
898 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
900 if (graphic_info[graphic].anim_frames == 1)
901 graphic_info[graphic].anim_mode = ANIM_NONE;
904 /* automatically determine correct start frame, if not defined */
905 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
906 graphic_info[graphic].anim_start_frame = 0;
907 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
908 graphic_info[graphic].anim_start_frame =
909 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
911 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
913 /* animation synchronized with global frame counter, not move position */
914 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
916 /* optional element for cloning crumble graphics */
917 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
918 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
920 /* optional element for cloning digging graphics */
921 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
922 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
924 /* optional border size for "crumbling" diggable graphics */
925 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
926 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
928 /* this is only used for player "boring" and "sleeping" actions */
929 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
930 graphic_info[graphic].anim_delay_fixed =
931 parameter[GFX_ARG_ANIM_DELAY_FIXED];
932 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
933 graphic_info[graphic].anim_delay_random =
934 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
935 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
936 graphic_info[graphic].post_delay_fixed =
937 parameter[GFX_ARG_POST_DELAY_FIXED];
938 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
939 graphic_info[graphic].post_delay_random =
940 parameter[GFX_ARG_POST_DELAY_RANDOM];
942 /* this is only used for toon animations */
943 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
944 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
946 /* this is only used for drawing font characters */
947 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
948 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
950 /* this is only used for drawing envelope graphics */
951 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
954 static void InitGraphicInfo()
956 int fallback_graphic = IMG_CHAR_EXCLAM;
957 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
958 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
959 int num_images = getImageListSize();
962 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
963 static boolean clipmasks_initialized = FALSE;
965 XGCValues clip_gc_values;
966 unsigned long clip_gc_valuemask;
967 GC copy_clipmask_gc = None;
970 if (graphic_info != NULL)
973 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
976 printf("::: graphic_info: %d entries\n", num_images);
979 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
980 if (clipmasks_initialized)
982 for (i=0; i<num_images; i++)
984 if (graphic_info[i].clip_mask)
985 XFreePixmap(display, graphic_info[i].clip_mask);
986 if (graphic_info[i].clip_gc)
987 XFreeGC(display, graphic_info[i].clip_gc);
989 graphic_info[i].clip_mask = None;
990 graphic_info[i].clip_gc = None;
995 for (i=0; i<num_images; i++)
997 struct FileInfo *image = getImageListEntry(i);
1000 int first_frame, last_frame;
1003 printf("::: image: '%s' [%d]\n", image->token, i);
1007 printf("::: image # %d: '%s' ['%s']\n",
1009 getTokenFromImageID(i));
1012 set_graphic_parameters(i, image->parameter);
1014 /* now check if no animation frames are outside of the loaded image */
1016 if (graphic_info[i].bitmap == NULL)
1017 continue; /* skip check for optional images that are undefined */
1020 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1021 if (src_x < 0 || src_y < 0 ||
1022 src_x + TILEX > src_bitmap->width ||
1023 src_y + TILEY > src_bitmap->height)
1025 Error(ERR_RETURN_LINE, "-");
1026 Error(ERR_RETURN, "warning: error found in config file:");
1027 Error(ERR_RETURN, "- config file: '%s'",
1028 getImageConfigFilename());
1029 Error(ERR_RETURN, "- config token: '%s'",
1030 getTokenFromImageID(i));
1031 Error(ERR_RETURN, "- image file: '%s'",
1032 src_bitmap->source_filename);
1034 "error: first animation frame out of bounds (%d, %d)",
1036 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1038 if (i == fallback_graphic)
1039 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1041 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1042 Error(ERR_RETURN_LINE, "-");
1044 set_graphic_parameters(i, fallback_image->default_parameter);
1045 graphic_info[i].bitmap = fallback_bitmap;
1048 last_frame = graphic_info[i].anim_frames - 1;
1049 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1050 if (src_x < 0 || src_y < 0 ||
1051 src_x + TILEX > src_bitmap->width ||
1052 src_y + TILEY > src_bitmap->height)
1054 Error(ERR_RETURN_LINE, "-");
1055 Error(ERR_RETURN, "warning: error found in config file:");
1056 Error(ERR_RETURN, "- config file: '%s'",
1057 getImageConfigFilename());
1058 Error(ERR_RETURN, "- config token: '%s'",
1059 getTokenFromImageID(i));
1060 Error(ERR_RETURN, "- image file: '%s'",
1061 src_bitmap->source_filename);
1063 "error: last animation frame (%d) out of bounds (%d, %d)",
1064 last_frame, src_x, src_y);
1065 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1067 if (i == fallback_graphic)
1068 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1070 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1071 Error(ERR_RETURN_LINE, "-");
1073 set_graphic_parameters(i, fallback_image->default_parameter);
1074 graphic_info[i].bitmap = fallback_bitmap;
1077 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1078 /* currently we need only a tile clip mask from the first frame */
1079 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1081 if (copy_clipmask_gc == None)
1083 clip_gc_values.graphics_exposures = False;
1084 clip_gc_valuemask = GCGraphicsExposures;
1085 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1086 clip_gc_valuemask, &clip_gc_values);
1089 graphic_info[i].clip_mask =
1090 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1092 src_pixmap = src_bitmap->clip_mask;
1093 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1094 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1096 clip_gc_values.graphics_exposures = False;
1097 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1098 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1100 graphic_info[i].clip_gc =
1101 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1105 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1106 if (copy_clipmask_gc)
1107 XFreeGC(display, copy_clipmask_gc);
1109 clipmasks_initialized = TRUE;
1113 static void InitElementSoundInfo()
1115 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1116 int num_property_mappings = getSoundListPropertyMappingSize();
1119 /* set values to -1 to identify later as "uninitialized" values */
1120 for (i=0; i < MAX_NUM_ELEMENTS; i++)
1121 for (act=0; act < NUM_ACTIONS; act++)
1122 element_info[i].sound[act] = -1;
1124 /* initialize element/sound mapping from static configuration */
1125 for (i=0; element_to_sound[i].element > -1; i++)
1127 int element = element_to_sound[i].element;
1128 int action = element_to_sound[i].action;
1129 int sound = element_to_sound[i].sound;
1130 boolean is_class = element_to_sound[i].is_class;
1133 action = ACTION_DEFAULT;
1136 element_info[element].sound[action] = sound;
1138 for (j=0; j < MAX_NUM_ELEMENTS; j++)
1139 if (strcmp(element_info[j].class_name,
1140 element_info[element].class_name) == 0)
1141 element_info[j].sound[action] = sound;
1144 /* initialize element class/sound mapping from dynamic configuration */
1145 for (i=0; i < num_property_mappings; i++)
1147 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1148 int action = property_mapping[i].ext1_index;
1149 int sound = property_mapping[i].artwork_index;
1151 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1155 action = ACTION_DEFAULT;
1157 for (j=0; j < MAX_NUM_ELEMENTS; j++)
1158 if (strcmp(element_info[j].class_name,
1159 element_info[element_class].class_name) == 0)
1160 element_info[j].sound[action] = sound;
1163 /* initialize element/sound mapping from dynamic configuration */
1164 for (i=0; i < num_property_mappings; i++)
1166 int element = property_mapping[i].base_index;
1167 int action = property_mapping[i].ext1_index;
1168 int sound = property_mapping[i].artwork_index;
1170 if (element >= MAX_NUM_ELEMENTS)
1174 action = ACTION_DEFAULT;
1176 element_info[element].sound[action] = sound;
1179 /* now set all '-1' values to element specific default values */
1180 for (i=0; i<MAX_NUM_ELEMENTS; i++)
1182 for (act=0; act < NUM_ACTIONS; act++)
1184 /* generic default action sound (defined by "[default]" directive) */
1185 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1187 /* look for special default action sound (classic game specific) */
1188 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1189 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1190 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1191 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1192 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1193 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1195 /* look for element specific default sound (independent from action) */
1196 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1197 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1199 /* no sound for this specific action -- use default action sound */
1200 if (element_info[i].sound[act] == -1)
1201 element_info[i].sound[act] = default_action_sound;
1206 static void InitGameModeSoundInfo()
1210 /* set values to -1 to identify later as "uninitialized" values */
1211 for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
1214 /* initialize gamemode/sound mapping from static configuration */
1215 for (i=0; gamemode_to_sound[i].sound > -1; i++)
1217 int gamemode = gamemode_to_sound[i].gamemode;
1218 int sound = gamemode_to_sound[i].sound;
1221 gamemode = GAME_MODE_DEFAULT;
1223 menu.sound[gamemode] = sound;
1226 /* now set all '-1' values to levelset specific default values */
1227 for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
1228 if (menu.sound[i] == -1)
1229 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1233 for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
1234 if (menu.sound[i] != -1)
1235 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1239 static void set_sound_parameters(int sound, char **parameter_raw)
1241 int parameter[NUM_SND_ARGS];
1244 /* get integer values from string parameters */
1245 for (i=0; i < NUM_SND_ARGS; i++)
1247 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1248 sound_config_suffix[i].type);
1250 /* explicit loop mode setting in configuration overrides default value */
1251 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1252 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1255 static void InitSoundInfo()
1258 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1259 int num_property_mappings = getSoundListPropertyMappingSize();
1261 int *sound_effect_properties;
1262 int num_sounds = getSoundListSize();
1265 if (sound_info != NULL)
1268 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1269 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1271 /* initialize sound effect for all elements to "no sound" */
1272 for (i=0; i < MAX_NUM_ELEMENTS; i++)
1273 for (j=0; j < NUM_ACTIONS; j++)
1274 element_info[i].sound[j] = SND_UNDEFINED;
1276 for (i=0; i < num_sounds; i++)
1278 struct FileInfo *sound = getSoundListEntry(i);
1279 int len_effect_text = strlen(sound->token);
1281 sound_effect_properties[i] = ACTION_OTHER;
1282 sound_info[i].loop = FALSE; /* default: play sound only once */
1285 printf("::: sound %d: '%s'\n", i, sound->token);
1288 /* determine all loop sounds and identify certain sound classes */
1290 for (j=0; element_action_info[j].suffix; j++)
1292 int len_action_text = strlen(element_action_info[j].suffix);
1294 if (len_action_text < len_effect_text &&
1295 strcmp(&sound->token[len_effect_text - len_action_text],
1296 element_action_info[j].suffix) == 0)
1298 sound_effect_properties[i] = element_action_info[j].value;
1299 sound_info[i].loop = element_action_info[j].is_loop_sound;
1306 if (strcmp(sound->token, "custom_42") == 0)
1307 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1310 /* associate elements and some selected sound actions */
1312 for (j=0; j < MAX_NUM_ELEMENTS; j++)
1314 if (element_info[j].class_name)
1316 int len_class_text = strlen(element_info[j].class_name);
1318 if (len_class_text + 1 < len_effect_text &&
1319 strncmp(sound->token,
1320 element_info[j].class_name, len_class_text) == 0 &&
1321 sound->token[len_class_text] == '.')
1323 int sound_action_value = sound_effect_properties[i];
1325 element_info[j].sound[sound_action_value] = i;
1330 set_sound_parameters(i, sound->parameter);
1333 free(sound_effect_properties);
1336 /* !!! now handled in InitElementSoundInfo() !!! */
1337 /* initialize element/sound mapping from dynamic configuration */
1338 for (i=0; i < num_property_mappings; i++)
1340 int element = property_mapping[i].base_index;
1341 int action = property_mapping[i].ext1_index;
1342 int sound = property_mapping[i].artwork_index;
1345 action = ACTION_DEFAULT;
1347 printf("::: %d: %d, %d, %d ['%s']\n",
1348 i, element, action, sound, element_info[element].token_name);
1350 element_info[element].sound[action] = sound;
1357 int element = EL_CUSTOM_11;
1360 while (element_action_info[j].suffix)
1362 printf("element %d, sound action '%s' == %d\n",
1363 element, element_action_info[j].suffix,
1364 element_info[element].sound[j]);
1369 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1375 int element = EL_SAND;
1376 int sound_action = ACTION_DIGGING;
1379 while (element_action_info[j].suffix)
1381 if (element_action_info[j].value == sound_action)
1382 printf("element %d, sound action '%s' == %d\n",
1383 element, element_action_info[j].suffix,
1384 element_info[element].sound[sound_action]);
1391 static void InitGameModeMusicInfo()
1393 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1394 int num_property_mappings = getMusicListPropertyMappingSize();
1395 int default_levelset_music = -1;
1398 /* set values to -1 to identify later as "uninitialized" values */
1399 for (i=0; i < MAX_LEVELS; i++)
1400 levelset.music[i] = -1;
1401 for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
1404 /* initialize gamemode/music mapping from static configuration */
1405 for (i=0; gamemode_to_music[i].music > -1; i++)
1407 int gamemode = gamemode_to_music[i].gamemode;
1408 int music = gamemode_to_music[i].music;
1411 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1415 gamemode = GAME_MODE_DEFAULT;
1417 menu.music[gamemode] = music;
1420 /* initialize gamemode/music mapping from dynamic configuration */
1421 for (i=0; i < num_property_mappings; i++)
1423 int prefix = property_mapping[i].base_index;
1424 int gamemode = property_mapping[i].ext1_index;
1425 int level = property_mapping[i].ext2_index;
1426 int music = property_mapping[i].artwork_index;
1429 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1430 prefix, gamemode, level, music);
1433 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1437 gamemode = GAME_MODE_DEFAULT;
1439 /* level specific music only allowed for in-game music */
1440 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1441 gamemode = GAME_MODE_PLAYING;
1446 default_levelset_music = music;
1449 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1450 levelset.music[level] = music;
1451 if (gamemode != GAME_MODE_PLAYING)
1452 menu.music[gamemode] = music;
1455 /* now set all '-1' values to menu specific default values */
1456 /* (undefined values of "levelset.music[]" might stay at "-1" to
1457 allow dynamic selection of music files from music directory!) */
1458 for (i=0; i < MAX_LEVELS; i++)
1459 if (levelset.music[i] == -1)
1460 levelset.music[i] = default_levelset_music;
1461 for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
1462 if (menu.music[i] == -1)
1463 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1467 for (i=0; i < MAX_LEVELS; i++)
1468 if (levelset.music[i] != -1)
1469 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1470 for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
1471 if (menu.music[i] != -1)
1472 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1476 static void set_music_parameters(int music, char **parameter_raw)
1478 int parameter[NUM_MUS_ARGS];
1481 /* get integer values from string parameters */
1482 for (i=0; i < NUM_MUS_ARGS; i++)
1484 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1485 music_config_suffix[i].type);
1487 /* explicit loop mode setting in configuration overrides default value */
1488 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1489 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1492 static void InitMusicInfo()
1494 int num_music = getMusicListSize();
1497 if (music_info != NULL)
1500 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1502 for (i=0; i < num_music; i++)
1504 struct FileInfo *music = getMusicListEntry(i);
1505 int len_music_text = strlen(music->token);
1507 music_info[i].loop = TRUE; /* default: play music in loop mode */
1509 /* determine all loop music */
1511 for (j=0; music_prefix_info[j].prefix; j++)
1513 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1515 if (len_prefix_text < len_music_text &&
1516 strncmp(music->token,
1517 music_prefix_info[j].prefix, len_prefix_text) == 0)
1519 music_info[i].loop = music_prefix_info[j].is_loop_music;
1525 set_music_parameters(i, music->parameter);
1529 static void ReinitializeGraphics()
1531 InitGraphicInfo(); /* graphic properties mapping */
1532 InitElementGraphicInfo(); /* element game graphic mapping */
1533 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1535 InitElementSmallImages(); /* create editor and preview images */
1536 InitFontGraphicInfo(); /* initialize text drawing functions */
1538 SetMainBackgroundImage(IMG_BACKGROUND);
1539 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1545 static void ReinitializeSounds()
1547 InitSoundInfo(); /* sound properties mapping */
1548 InitElementSoundInfo(); /* element game sound mapping */
1549 InitGameModeSoundInfo(); /* game mode sound mapping */
1551 InitPlayLevelSound(); /* internal game sound settings */
1554 static void ReinitializeMusic()
1556 InitMusicInfo(); /* music properties mapping */
1557 InitGameModeMusicInfo(); /* game mode music mapping */
1560 void InitElementPropertiesStatic()
1562 static int ep_diggable[] =
1567 EL_SP_BUGGY_BASE_ACTIVATING,
1570 EL_INVISIBLE_SAND_ACTIVE,
1572 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1576 EL_SP_BUGGY_BASE_ACTIVE,
1581 static int ep_collectible_only[] =
1598 EL_DYNABOMB_INCREASE_NUMBER,
1599 EL_DYNABOMB_INCREASE_SIZE,
1600 EL_DYNABOMB_INCREASE_POWER,
1617 static int ep_dont_run_into[] =
1619 /* same elements as in 'ep_dont_touch' */
1625 /* same elements as in 'ep_dont_collide_with' */
1637 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1641 EL_SP_BUGGY_BASE_ACTIVE,
1646 static int ep_dont_collide_with[] =
1648 /* same elements as in 'ep_dont_touch' */
1664 static int ep_dont_touch[] =
1673 static int ep_indestructible[] =
1677 EL_ACID_POOL_TOPLEFT,
1678 EL_ACID_POOL_TOPRIGHT,
1679 EL_ACID_POOL_BOTTOMLEFT,
1680 EL_ACID_POOL_BOTTOM,
1681 EL_ACID_POOL_BOTTOMRIGHT,
1682 EL_SP_HARDWARE_GRAY,
1683 EL_SP_HARDWARE_GREEN,
1684 EL_SP_HARDWARE_BLUE,
1686 EL_SP_HARDWARE_YELLOW,
1687 EL_SP_HARDWARE_BASE_1,
1688 EL_SP_HARDWARE_BASE_2,
1689 EL_SP_HARDWARE_BASE_3,
1690 EL_SP_HARDWARE_BASE_4,
1691 EL_SP_HARDWARE_BASE_5,
1692 EL_SP_HARDWARE_BASE_6,
1693 EL_INVISIBLE_STEELWALL,
1694 EL_INVISIBLE_STEELWALL_ACTIVE,
1695 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1696 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1697 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1698 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1699 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1700 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1701 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1702 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1703 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1704 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1705 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1706 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1708 EL_LIGHT_SWITCH_ACTIVE,
1709 EL_SIGN_EXCLAMATION,
1710 EL_SIGN_RADIOACTIVITY,
1721 EL_STEELWALL_SLIPPERY,
1744 EL_SWITCHGATE_OPENING,
1745 EL_SWITCHGATE_CLOSED,
1746 EL_SWITCHGATE_CLOSING,
1748 EL_SWITCHGATE_SWITCH_UP,
1749 EL_SWITCHGATE_SWITCH_DOWN,
1752 EL_TIMEGATE_OPENING,
1754 EL_TIMEGATE_CLOSING,
1757 EL_TIMEGATE_SWITCH_ACTIVE,
1762 EL_TUBE_VERTICAL_LEFT,
1763 EL_TUBE_VERTICAL_RIGHT,
1764 EL_TUBE_HORIZONTAL_UP,
1765 EL_TUBE_HORIZONTAL_DOWN,
1773 static int ep_slippery[] =
1787 EL_ROBOT_WHEEL_ACTIVE,
1793 EL_ACID_POOL_TOPLEFT,
1794 EL_ACID_POOL_TOPRIGHT,
1804 EL_STEELWALL_SLIPPERY,
1810 static int ep_can_change[] =
1815 static int ep_can_move[] =
1837 static int ep_can_fall[] =
1852 EL_BD_MAGIC_WALL_FULL,
1865 static int ep_can_smash_player[] =
1890 static int ep_can_smash_enemies[] =
1898 static int ep_can_smash_everything[] =
1906 static int ep_can_explode_by_fire[] =
1908 /* same elements as in 'ep_can_explode_impact' */
1913 /* same elements as in 'ep_can_explode_smashed' */
1922 EL_DYNABOMB_PLAYER_1_ACTIVE,
1923 EL_DYNABOMB_PLAYER_2_ACTIVE,
1924 EL_DYNABOMB_PLAYER_3_ACTIVE,
1925 EL_DYNABOMB_PLAYER_4_ACTIVE,
1926 EL_DYNABOMB_INCREASE_NUMBER,
1927 EL_DYNABOMB_INCREASE_SIZE,
1928 EL_DYNABOMB_INCREASE_POWER,
1929 EL_SP_DISK_RED_ACTIVE,
1939 static int ep_can_explode_smashed[] =
1941 /* same elements as in 'ep_can_explode_impact' */
1954 static int ep_can_explode_impact[] =
1962 static int ep_walkable_over[] =
1966 EL_SOKOBAN_FIELD_EMPTY,
1984 static int ep_walkable_inside[] =
1989 EL_TUBE_VERTICAL_LEFT,
1990 EL_TUBE_VERTICAL_RIGHT,
1991 EL_TUBE_HORIZONTAL_UP,
1992 EL_TUBE_HORIZONTAL_DOWN,
2000 static int ep_walkable_under[] =
2005 static int ep_passable_over[] =
2020 static int ep_passable_inside[] =
2026 EL_SP_PORT_HORIZONTAL,
2027 EL_SP_PORT_VERTICAL,
2029 EL_SP_GRAVITY_PORT_LEFT,
2030 EL_SP_GRAVITY_PORT_RIGHT,
2031 EL_SP_GRAVITY_PORT_UP,
2032 EL_SP_GRAVITY_PORT_DOWN,
2036 static int ep_passable_under[] =
2041 static int ep_droppable[] =
2046 static int ep_can_explode_1x1[] =
2051 static int ep_pushable[] =
2063 EL_SOKOBAN_FIELD_FULL,
2070 static int ep_player[] =
2080 static int ep_can_pass_magic_wall[] =
2093 static int ep_switchable[] =
2097 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2098 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2099 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2100 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2101 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2102 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2103 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2104 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2105 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2106 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2107 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2108 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2109 EL_SWITCHGATE_SWITCH_UP,
2110 EL_SWITCHGATE_SWITCH_DOWN,
2112 EL_LIGHT_SWITCH_ACTIVE,
2114 EL_BALLOON_SWITCH_LEFT,
2115 EL_BALLOON_SWITCH_RIGHT,
2116 EL_BALLOON_SWITCH_UP,
2117 EL_BALLOON_SWITCH_DOWN,
2118 EL_BALLOON_SWITCH_ANY,
2124 static int ep_bd_element[] =
2153 static int ep_sp_element[] =
2155 /* should always be valid */
2164 EL_SP_HARDWARE_GRAY,
2172 EL_SP_GRAVITY_PORT_RIGHT,
2173 EL_SP_GRAVITY_PORT_DOWN,
2174 EL_SP_GRAVITY_PORT_LEFT,
2175 EL_SP_GRAVITY_PORT_UP,
2180 EL_SP_PORT_VERTICAL,
2181 EL_SP_PORT_HORIZONTAL,
2187 EL_SP_HARDWARE_BASE_1,
2188 EL_SP_HARDWARE_GREEN,
2189 EL_SP_HARDWARE_BLUE,
2191 EL_SP_HARDWARE_YELLOW,
2192 EL_SP_HARDWARE_BASE_2,
2193 EL_SP_HARDWARE_BASE_3,
2194 EL_SP_HARDWARE_BASE_4,
2195 EL_SP_HARDWARE_BASE_5,
2196 EL_SP_HARDWARE_BASE_6,
2199 /* additional elements that appeared in newer Supaplex levels */
2201 /* more than one murphy in a level results in an inactive clone */
2203 /* runtime elements*/
2204 EL_SP_DISK_RED_ACTIVE,
2205 EL_SP_TERMINAL_ACTIVE,
2206 EL_SP_BUGGY_BASE_ACTIVATING,
2207 EL_SP_BUGGY_BASE_ACTIVE,
2213 static int ep_sb_element[] =
2218 EL_SOKOBAN_FIELD_EMPTY,
2219 EL_SOKOBAN_FIELD_FULL,
2221 EL_INVISIBLE_STEELWALL,
2225 static int ep_gem[] =
2236 static int ep_food_dark_yamyam[] =
2263 static int ep_food_penguin[] =
2276 static int ep_food_pig[] =
2287 static int ep_historic_wall[] =
2312 EL_EXPANDABLE_WALL_HORIZONTAL,
2313 EL_EXPANDABLE_WALL_VERTICAL,
2314 EL_EXPANDABLE_WALL_ANY,
2315 EL_EXPANDABLE_WALL_GROWING,
2322 EL_SP_HARDWARE_GRAY,
2323 EL_SP_HARDWARE_GREEN,
2324 EL_SP_HARDWARE_BLUE,
2326 EL_SP_HARDWARE_YELLOW,
2327 EL_SP_HARDWARE_BASE_1,
2328 EL_SP_HARDWARE_BASE_2,
2329 EL_SP_HARDWARE_BASE_3,
2330 EL_SP_HARDWARE_BASE_4,
2331 EL_SP_HARDWARE_BASE_5,
2332 EL_SP_HARDWARE_BASE_6,
2334 EL_SP_TERMINAL_ACTIVE,
2337 EL_INVISIBLE_STEELWALL,
2338 EL_INVISIBLE_STEELWALL_ACTIVE,
2340 EL_INVISIBLE_WALL_ACTIVE,
2341 EL_STEELWALL_SLIPPERY,
2357 static int ep_historic_solid[] =
2361 EL_EXPANDABLE_WALL_HORIZONTAL,
2362 EL_EXPANDABLE_WALL_VERTICAL,
2363 EL_EXPANDABLE_WALL_ANY,
2376 EL_QUICKSAND_FILLING,
2377 EL_QUICKSAND_EMPTYING,
2379 EL_MAGIC_WALL_ACTIVE,
2380 EL_MAGIC_WALL_EMPTYING,
2381 EL_MAGIC_WALL_FILLING,
2385 EL_BD_MAGIC_WALL_ACTIVE,
2386 EL_BD_MAGIC_WALL_EMPTYING,
2387 EL_BD_MAGIC_WALL_FULL,
2388 EL_BD_MAGIC_WALL_FILLING,
2389 EL_BD_MAGIC_WALL_DEAD,
2398 EL_SP_TERMINAL_ACTIVE,
2402 EL_INVISIBLE_WALL_ACTIVE,
2403 EL_SWITCHGATE_SWITCH_UP,
2404 EL_SWITCHGATE_SWITCH_DOWN,
2406 EL_TIMEGATE_SWITCH_ACTIVE,
2418 /* the following elements are a direct copy of "indestructible" elements,
2419 except "EL_ACID", which is "indestructible", but not "solid"! */
2424 EL_ACID_POOL_TOPLEFT,
2425 EL_ACID_POOL_TOPRIGHT,
2426 EL_ACID_POOL_BOTTOMLEFT,
2427 EL_ACID_POOL_BOTTOM,
2428 EL_ACID_POOL_BOTTOMRIGHT,
2429 EL_SP_HARDWARE_GRAY,
2430 EL_SP_HARDWARE_GREEN,
2431 EL_SP_HARDWARE_BLUE,
2433 EL_SP_HARDWARE_YELLOW,
2434 EL_SP_HARDWARE_BASE_1,
2435 EL_SP_HARDWARE_BASE_2,
2436 EL_SP_HARDWARE_BASE_3,
2437 EL_SP_HARDWARE_BASE_4,
2438 EL_SP_HARDWARE_BASE_5,
2439 EL_SP_HARDWARE_BASE_6,
2440 EL_INVISIBLE_STEELWALL,
2441 EL_INVISIBLE_STEELWALL_ACTIVE,
2442 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2443 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2444 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2445 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2446 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2447 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2448 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2449 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2450 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2451 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2452 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2453 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2455 EL_LIGHT_SWITCH_ACTIVE,
2456 EL_SIGN_EXCLAMATION,
2457 EL_SIGN_RADIOACTIVITY,
2468 EL_STEELWALL_SLIPPERY,
2491 EL_SWITCHGATE_OPENING,
2492 EL_SWITCHGATE_CLOSED,
2493 EL_SWITCHGATE_CLOSING,
2495 EL_TIMEGATE_OPENING,
2497 EL_TIMEGATE_CLOSING,
2501 EL_TUBE_VERTICAL_LEFT,
2502 EL_TUBE_VERTICAL_RIGHT,
2503 EL_TUBE_HORIZONTAL_UP,
2504 EL_TUBE_HORIZONTAL_DOWN,
2512 static int ep_classic_enemy[] =
2528 static int ep_belt[] =
2530 EL_CONVEYOR_BELT_1_LEFT,
2531 EL_CONVEYOR_BELT_1_MIDDLE,
2532 EL_CONVEYOR_BELT_1_RIGHT,
2533 EL_CONVEYOR_BELT_2_LEFT,
2534 EL_CONVEYOR_BELT_2_MIDDLE,
2535 EL_CONVEYOR_BELT_2_RIGHT,
2536 EL_CONVEYOR_BELT_3_LEFT,
2537 EL_CONVEYOR_BELT_3_MIDDLE,
2538 EL_CONVEYOR_BELT_3_RIGHT,
2539 EL_CONVEYOR_BELT_4_LEFT,
2540 EL_CONVEYOR_BELT_4_MIDDLE,
2541 EL_CONVEYOR_BELT_4_RIGHT,
2545 static int ep_belt_active[] =
2547 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2548 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2549 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2550 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2551 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2552 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2553 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2554 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2555 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2556 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2557 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2558 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2562 static int ep_belt_switch[] =
2564 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2565 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2566 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2567 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2568 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2569 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2570 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2571 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2572 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2573 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2574 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2575 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2579 static int ep_tube[] =
2586 EL_TUBE_HORIZONTAL_UP,
2587 EL_TUBE_HORIZONTAL_DOWN,
2589 EL_TUBE_VERTICAL_LEFT,
2590 EL_TUBE_VERTICAL_RIGHT,
2595 static int ep_keygate[] =
2616 static int ep_amoeboid[] =
2626 static int ep_amoebalive[] =
2635 static int ep_has_content[] =
2645 static int ep_active_bomb[] =
2648 EL_DYNABOMB_PLAYER_1_ACTIVE,
2649 EL_DYNABOMB_PLAYER_2_ACTIVE,
2650 EL_DYNABOMB_PLAYER_3_ACTIVE,
2651 EL_DYNABOMB_PLAYER_4_ACTIVE,
2652 EL_SP_DISK_RED_ACTIVE,
2656 static int ep_inactive[] =
2693 EL_INVISIBLE_STEELWALL,
2701 EL_WALL_EMERALD_YELLOW,
2702 EL_DYNABOMB_INCREASE_NUMBER,
2703 EL_DYNABOMB_INCREASE_SIZE,
2704 EL_DYNABOMB_INCREASE_POWER,
2708 EL_SOKOBAN_FIELD_EMPTY,
2709 EL_SOKOBAN_FIELD_FULL,
2710 EL_WALL_EMERALD_RED,
2711 EL_WALL_EMERALD_PURPLE,
2712 EL_ACID_POOL_TOPLEFT,
2713 EL_ACID_POOL_TOPRIGHT,
2714 EL_ACID_POOL_BOTTOMLEFT,
2715 EL_ACID_POOL_BOTTOM,
2716 EL_ACID_POOL_BOTTOMRIGHT,
2720 EL_BD_MAGIC_WALL_DEAD,
2721 EL_AMOEBA_TO_DIAMOND,
2729 EL_SP_GRAVITY_PORT_RIGHT,
2730 EL_SP_GRAVITY_PORT_DOWN,
2731 EL_SP_GRAVITY_PORT_LEFT,
2732 EL_SP_GRAVITY_PORT_UP,
2733 EL_SP_PORT_HORIZONTAL,
2734 EL_SP_PORT_VERTICAL,
2745 EL_SP_HARDWARE_GRAY,
2746 EL_SP_HARDWARE_GREEN,
2747 EL_SP_HARDWARE_BLUE,
2749 EL_SP_HARDWARE_YELLOW,
2750 EL_SP_HARDWARE_BASE_1,
2751 EL_SP_HARDWARE_BASE_2,
2752 EL_SP_HARDWARE_BASE_3,
2753 EL_SP_HARDWARE_BASE_4,
2754 EL_SP_HARDWARE_BASE_5,
2755 EL_SP_HARDWARE_BASE_6,
2756 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2757 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2758 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2759 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2760 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2761 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2762 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2763 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2764 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2765 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2766 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2767 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2768 EL_SIGN_EXCLAMATION,
2769 EL_SIGN_RADIOACTIVITY,
2780 EL_STEELWALL_SLIPPERY,
2796 static int ep_em_slippery_wall[] =
2801 static int ep_gfx_crumbled[] =
2814 } element_properties[] =
2816 { ep_diggable, EP_DIGGABLE },
2817 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
2818 { ep_dont_run_into, EP_DONT_RUN_INTO },
2819 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
2820 { ep_dont_touch, EP_DONT_TOUCH },
2821 { ep_indestructible, EP_INDESTRUCTIBLE },
2822 { ep_slippery, EP_SLIPPERY },
2823 { ep_can_change, EP_CAN_CHANGE },
2824 { ep_can_move, EP_CAN_MOVE },
2825 { ep_can_fall, EP_CAN_FALL },
2826 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
2827 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
2828 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
2829 { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
2830 { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
2831 { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
2832 { ep_walkable_over, EP_WALKABLE_OVER },
2833 { ep_walkable_inside, EP_WALKABLE_INSIDE },
2834 { ep_walkable_under, EP_WALKABLE_UNDER },
2835 { ep_passable_over, EP_PASSABLE_OVER },
2836 { ep_passable_inside, EP_PASSABLE_INSIDE },
2837 { ep_passable_under, EP_PASSABLE_UNDER },
2838 { ep_droppable, EP_DROPPABLE },
2839 { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
2840 { ep_pushable, EP_PUSHABLE },
2842 { ep_player, EP_PLAYER },
2843 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
2844 { ep_switchable, EP_SWITCHABLE },
2845 { ep_bd_element, EP_BD_ELEMENT },
2846 { ep_sp_element, EP_SP_ELEMENT },
2847 { ep_sb_element, EP_SB_ELEMENT },
2849 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
2850 { ep_food_penguin, EP_FOOD_PENGUIN },
2851 { ep_food_pig, EP_FOOD_PIG },
2852 { ep_historic_wall, EP_HISTORIC_WALL },
2853 { ep_historic_solid, EP_HISTORIC_SOLID },
2854 { ep_classic_enemy, EP_CLASSIC_ENEMY },
2855 { ep_belt, EP_BELT },
2856 { ep_belt_active, EP_BELT_ACTIVE },
2857 { ep_belt_switch, EP_BELT_SWITCH },
2858 { ep_tube, EP_TUBE },
2859 { ep_keygate, EP_KEYGATE },
2860 { ep_amoeboid, EP_AMOEBOID },
2861 { ep_amoebalive, EP_AMOEBALIVE },
2862 { ep_has_content, EP_HAS_CONTENT },
2863 { ep_active_bomb, EP_ACTIVE_BOMB },
2864 { ep_inactive, EP_INACTIVE },
2866 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
2868 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
2873 static int copy_properties[][5] =
2877 EL_BUG_LEFT, EL_BUG_RIGHT,
2878 EL_BUG_UP, EL_BUG_DOWN
2882 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
2883 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
2887 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
2888 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
2892 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
2893 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
2897 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
2898 EL_PACMAN_UP, EL_PACMAN_DOWN
2908 /* always start with reliable default values (element has no properties) */
2909 for (i=0; i < MAX_NUM_ELEMENTS; i++)
2910 for (j=0; j < NUM_ELEMENT_PROPERTIES; j++)
2911 SET_PROPERTY(i, j, FALSE);
2913 /* set all base element properties from above array definitions */
2914 for (i=0; element_properties[i].elements != NULL; i++)
2915 for (j=0; (element_properties[i].elements)[j] != -1; j++)
2916 SET_PROPERTY((element_properties[i].elements)[j],
2917 element_properties[i].property, TRUE);
2919 /* copy properties to some elements that are only stored in level file */
2920 for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
2921 for (j=0; copy_properties[j][0] != -1; j++)
2922 if (HAS_PROPERTY(copy_properties[j][0], i))
2923 for (k=1; k<=4; k++)
2924 SET_PROPERTY(copy_properties[j][k], i, TRUE);
2927 void InitElementPropertiesEngine(int engine_version)
2930 static int active_properties[] =
2935 EP_DONT_COLLIDE_WITH,
2939 EP_CAN_PASS_MAGIC_WALL,
2944 EP_CAN_EXPLODE_BY_FIRE,
2957 EP_EM_SLIPPERY_WALL,
2961 static int no_wall_properties[] =
2964 EP_COLLECTIBLE_ONLY,
2966 EP_DONT_COLLIDE_WITH,
2969 EP_CAN_SMASH_PLAYER,
2970 EP_CAN_SMASH_ENEMIES,
2971 EP_CAN_SMASH_EVERYTHING,
2976 EP_FOOD_DARK_YAMYAM,
2992 InitElementPropertiesStatic();
2995 /* set all special, combined or engine dependent element properties */
2996 for (i=0; i < MAX_NUM_ELEMENTS; i++)
2999 for (j=EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3000 SET_PROPERTY(i, j, FALSE);
3003 /* ---------- INACTIVE ------------------------------------------------- */
3004 if (i >= EL_CHAR_START && i <= EL_CHAR_END)
3005 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3007 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3008 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3009 IS_WALKABLE_INSIDE(i) ||
3010 IS_WALKABLE_UNDER(i)));
3012 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3013 IS_PASSABLE_INSIDE(i) ||
3014 IS_PASSABLE_UNDER(i)));
3016 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3017 IS_PASSABLE_OVER(i)));
3019 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3020 IS_PASSABLE_INSIDE(i)));
3022 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3023 IS_PASSABLE_UNDER(i)));
3025 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3028 /* ---------- COLLECTIBLE ---------------------------------------------- */
3029 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3032 /* ---------- SNAPPABLE ------------------------------------------------ */
3033 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3034 IS_COLLECTIBLE(i) ||
3038 /* ---------- WALL ----------------------------------------------------- */
3039 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3041 for (j=0; no_wall_properties[j] != -1; j++)
3042 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3043 i >= EL_FIRST_RUNTIME_UNREAL)
3044 SET_PROPERTY(i, EP_WALL, FALSE);
3046 if (IS_HISTORIC_WALL(i))
3047 SET_PROPERTY(i, EP_WALL, TRUE);
3049 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3050 if (engine_version < VERSION_IDENT(2,2,0,0))
3051 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3053 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3055 !IS_COLLECTIBLE(i)));
3057 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3059 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3060 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3062 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3063 IS_INDESTRUCTIBLE(i)));
3065 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3067 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3068 else if (engine_version < VERSION_IDENT(2,2,0,0))
3069 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3071 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3072 !IS_WALKABLE_OVER(i) &&
3073 !IS_WALKABLE_UNDER(i)));
3075 if (IS_CUSTOM_ELEMENT(i))
3077 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3079 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3080 if (DONT_COLLIDE_WITH(i))
3081 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3083 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3084 if (CAN_SMASH_EVERYTHING(i))
3085 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3086 if (CAN_SMASH_ENEMIES(i))
3087 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3090 /* ---------- CAN_SMASH ------------------------------------------------ */
3091 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3092 CAN_SMASH_ENEMIES(i) ||
3093 CAN_SMASH_EVERYTHING(i)));
3095 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3096 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3097 CAN_EXPLODE_SMASHED(i) ||
3098 CAN_EXPLODE_IMPACT(i)));
3100 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3101 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3102 !CAN_EXPLODE_1X1(i)));
3104 /* ---------- CAN_CHANGE ----------------------------------------------- */
3105 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3106 for (j=0; j < element_info[i].num_change_pages; j++)
3107 if (element_info[i].change_page[j].can_change)
3108 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3110 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3111 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3112 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3116 /* determine inactive elements (used for engine main loop optimization) */
3117 for (i=0; i < MAX_NUM_ELEMENTS; i++)
3119 boolean active = FALSE;
3121 for (j=0; i < NUM_ELEMENT_PROPERTIES; j++)
3123 if (HAS_PROPERTY(i, j))
3129 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3134 /* dynamically adjust element properties according to game engine version */
3136 static int ep_em_slippery_wall[] =
3141 EL_EXPANDABLE_WALL_HORIZONTAL,
3142 EL_EXPANDABLE_WALL_VERTICAL,
3143 EL_EXPANDABLE_WALL_ANY,
3147 /* special EM style gems behaviour */
3148 for (i=0; ep_em_slippery_wall[i] != -1; i++)
3149 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3150 level.em_slippery_gems);
3152 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3153 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3154 (level.em_slippery_gems &&
3155 engine_version > VERSION_IDENT(2,0,1,0)));
3159 /* set default push delay values (corrected since version 3.0.7-1) */
3160 if (engine_version < VERSION_IDENT(3,0,7,1))
3162 game.default_push_delay_fixed = 2;
3163 game.default_push_delay_random = 8;
3167 game.default_push_delay_fixed = 8;
3168 game.default_push_delay_random = 8;
3171 /* set uninitialized push delay values of custom elements in older levels */
3172 for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
3174 int element = EL_CUSTOM_START + i;
3176 if (element_info[element].push_delay_fixed == -1)
3177 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3178 if (element_info[element].push_delay_random == -1)
3179 element_info[element].push_delay_random = game.default_push_delay_random;
3184 static void InitGlobal()
3186 global.autoplay_leveldir = NULL;
3188 global.frames_per_second = 0;
3189 global.fps_slowdown = FALSE;
3190 global.fps_slowdown_factor = 1;
3193 void Execute_Command(char *command)
3195 if (strcmp(command, "print graphicsinfo.conf") == 0)
3199 printf("# You can configure additional/alternative image files here.\n");
3200 printf("# (The entries below are default and therefore commented out.)\n");
3202 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3204 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3207 for (i=0; image_config[i].token != NULL; i++)
3209 getFormattedSetupEntry(image_config[i].token,
3210 image_config[i].value));
3214 else if (strcmp(command, "print soundsinfo.conf") == 0)
3218 printf("# You can configure additional/alternative sound files here.\n");
3219 printf("# (The entries below are default and therefore commented out.)\n");
3221 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3223 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3226 for (i=0; sound_config[i].token != NULL; i++)
3228 getFormattedSetupEntry(sound_config[i].token,
3229 sound_config[i].value));
3233 else if (strcmp(command, "print musicinfo.conf") == 0)
3237 printf("# You can configure additional/alternative music files here.\n");
3238 printf("# (The entries below are default and therefore commented out.)\n");
3240 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3242 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3245 for (i=0; music_config[i].token != NULL; i++)
3247 getFormattedSetupEntry(music_config[i].token,
3248 music_config[i].value));
3252 else if (strcmp(command, "print editorsetup.conf") == 0)
3254 printf("# You can configure your personal editor element list here.\n");
3255 printf("# (The entries below are default and therefore commented out.)\n");
3258 PrintEditorElementList();
3262 else if (strncmp(command, "dump level ", 11) == 0)
3264 char *filename = &command[11];
3266 if (access(filename, F_OK) != 0)
3267 Error(ERR_EXIT, "cannot open file '%s'", filename);
3269 LoadLevelFromFilename(&level, filename);
3274 else if (strncmp(command, "dump tape ", 10) == 0)
3276 char *filename = &command[10];
3278 if (access(filename, F_OK) != 0)
3279 Error(ERR_EXIT, "cannot open file '%s'", filename);
3281 LoadTapeFromFilename(filename);
3286 else if (strncmp(command, "autoplay ", 9) == 0)
3288 char *str_copy = getStringCopy(&command[9]);
3289 char *str_ptr = strchr(str_copy, ' ');
3291 global.autoplay_leveldir = str_copy;
3292 global.autoplay_level_nr = -1;
3294 if (str_ptr != NULL)
3296 *str_ptr++ = '\0'; /* terminate leveldir string */
3297 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3302 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3306 static void InitSetup()
3308 LoadSetup(); /* global setup info */
3310 /* set some options from setup file */
3312 if (setup.options.verbose)
3313 options.verbose = TRUE;
3316 static void InitPlayerInfo()
3320 /* choose default local player */
3321 local_player = &stored_player[0];
3323 for (i=0; i<MAX_PLAYERS; i++)
3324 stored_player[i].connected = FALSE;
3326 local_player->connected = TRUE;
3329 static void InitArtworkInfo()
3334 static char *get_string_in_brackets(char *string)
3336 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3338 sprintf(string_in_brackets, "[%s]", string);
3340 return string_in_brackets;
3343 static char *get_level_id_suffix(int id_nr)
3345 char *id_suffix = checked_malloc(1 + 3 + 1);
3347 if (id_nr < 0 || id_nr > 999)
3350 sprintf(id_suffix, ".%03d", id_nr);
3356 static char *get_element_class_token(int element)
3358 char *element_class_name = element_info[element].class_name;
3359 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3361 sprintf(element_class_token, "[%s]", element_class_name);
3363 return element_class_token;
3366 static char *get_action_class_token(int action)
3368 char *action_class_name = &element_action_info[action].suffix[1];
3369 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3371 sprintf(action_class_token, "[%s]", action_class_name);
3373 return action_class_token;
3377 static void InitArtworkConfig()
3379 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3380 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3381 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3382 static char *action_id_suffix[NUM_ACTIONS + 1];
3383 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3384 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3385 static char *level_id_suffix[MAX_LEVELS + 1];
3386 static char *dummy[1] = { NULL };
3387 static char *ignore_generic_tokens[] =
3393 static char **ignore_image_tokens;
3394 static char **ignore_sound_tokens;
3395 static char **ignore_music_tokens;
3396 int num_ignore_generic_tokens;
3397 int num_ignore_image_tokens;
3398 int num_ignore_sound_tokens;
3399 int num_ignore_music_tokens;
3402 /* dynamically determine list of generic tokens to be ignored */
3403 num_ignore_generic_tokens = 0;
3404 for (i=0; ignore_generic_tokens[i] != NULL; i++)
3405 num_ignore_generic_tokens++;
3407 /* dynamically determine list of image tokens to be ignored */
3408 num_ignore_image_tokens = num_ignore_generic_tokens;
3409 for (i=0; image_config_vars[i].token != NULL; i++)
3410 num_ignore_image_tokens++;
3411 ignore_image_tokens =
3412 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3413 for (i=0; i < num_ignore_generic_tokens; i++)
3414 ignore_image_tokens[i] = ignore_generic_tokens[i];
3415 for (i=0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3416 ignore_image_tokens[num_ignore_generic_tokens + i] =
3417 image_config_vars[i].token;
3418 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3420 /* dynamically determine list of sound tokens to be ignored */
3421 num_ignore_sound_tokens = num_ignore_generic_tokens;
3422 ignore_sound_tokens =
3423 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3424 for (i=0; i < num_ignore_generic_tokens; i++)
3425 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3426 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3428 /* dynamically determine list of music tokens to be ignored */
3429 num_ignore_music_tokens = num_ignore_generic_tokens;
3430 ignore_music_tokens =
3431 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3432 for (i=0; i < num_ignore_generic_tokens; i++)
3433 ignore_music_tokens[i] = ignore_generic_tokens[i];
3434 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3436 for (i=0; i < MAX_NUM_ELEMENTS; i++)
3437 image_id_prefix[i] = element_info[i].token_name;
3438 for (i=0; i < NUM_FONTS; i++)
3439 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3440 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3442 for (i=0; i < MAX_NUM_ELEMENTS; i++)
3443 sound_id_prefix[i] = element_info[i].token_name;
3444 for (i=0; i < MAX_NUM_ELEMENTS; i++)
3445 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3446 get_string_in_brackets(element_info[i].class_name);
3447 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3449 for (i=0; i < NUM_MUSIC_PREFIXES; i++)
3450 music_id_prefix[i] = music_prefix_info[i].prefix;
3451 music_id_prefix[MAX_LEVELS] = NULL;
3453 for (i=0; i < NUM_ACTIONS; i++)
3454 action_id_suffix[i] = element_action_info[i].suffix;
3455 action_id_suffix[NUM_ACTIONS] = NULL;
3457 for (i=0; i < NUM_DIRECTIONS; i++)
3458 direction_id_suffix[i] = element_direction_info[i].suffix;
3459 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3461 for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
3462 special_id_suffix[i] = special_suffix_info[i].suffix;
3463 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3465 for (i=0; i < MAX_LEVELS; i++)
3466 level_id_suffix[i] = get_level_id_suffix(i);
3467 level_id_suffix[MAX_LEVELS] = NULL;
3469 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3470 image_id_prefix, action_id_suffix, direction_id_suffix,
3471 special_id_suffix, ignore_image_tokens);
3472 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3473 sound_id_prefix, action_id_suffix, dummy,
3474 special_id_suffix, ignore_sound_tokens);
3475 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3476 music_id_prefix, special_id_suffix, level_id_suffix,
3477 dummy, ignore_music_tokens);
3480 static void InitMixer()
3488 char *filename_font_initial = NULL;
3489 Bitmap *bitmap_font_initial = NULL;
3492 /* determine settings for initial font (for displaying startup messages) */
3493 for (i=0; image_config[i].token != NULL; i++)
3495 for (j=0; j < NUM_INITIAL_FONTS; j++)
3497 char font_token[128];
3500 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3501 len_font_token = strlen(font_token);
3503 if (strcmp(image_config[i].token, font_token) == 0)
3504 filename_font_initial = image_config[i].value;
3505 else if (strlen(image_config[i].token) > len_font_token &&
3506 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3508 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3509 font_initial[j].src_x = atoi(image_config[i].value);
3510 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3511 font_initial[j].src_y = atoi(image_config[i].value);
3512 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3513 font_initial[j].width = atoi(image_config[i].value);
3514 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3515 font_initial[j].height = atoi(image_config[i].value);
3520 for (j=0; j < NUM_INITIAL_FONTS; j++)
3522 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3523 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3526 if (filename_font_initial == NULL) /* should not happen */
3527 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3529 /* create additional image buffers for double-buffering */
3530 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3531 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3533 /* initialize screen properties */
3534 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3535 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3537 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3538 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3539 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3541 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3543 for (j=0; j < NUM_INITIAL_FONTS; j++)
3544 font_initial[j].bitmap = bitmap_font_initial;
3546 InitFontGraphicInfo();
3548 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3549 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3551 DrawInitText("Loading graphics:", 120, FC_GREEN);
3553 InitTileClipmasks();
3556 void InitGfxBackground()
3560 drawto = backbuffer;
3561 fieldbuffer = bitmap_db_field;
3562 SetDrawtoField(DRAW_BACKBUFFER);
3564 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3565 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3566 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3567 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3569 for (x=0; x<MAX_BUF_XSIZE; x++)
3570 for (y=0; y<MAX_BUF_YSIZE; y++)
3573 redraw_mask = REDRAW_ALL;
3576 static void InitLevelInfo()
3578 LoadLevelInfo(); /* global level info */
3579 LoadLevelSetup_LastSeries(); /* last played series info */
3580 LoadLevelSetup_SeriesInfo(); /* last played level info */
3583 void InitLevelArtworkInfo()
3585 LoadLevelArtworkInfo();
3588 static void InitImages()
3591 setLevelArtworkDir(artwork.gfx_first);
3595 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3596 leveldir_current->identifier,
3597 artwork.gfx_current_identifier,
3598 artwork.gfx_current->identifier,
3599 leveldir_current->graphics_set,
3600 leveldir_current->graphics_path);
3603 ReloadCustomImages();
3605 LoadCustomElementDescriptions();
3606 LoadSpecialMenuDesignSettings();
3608 ReinitializeGraphics();
3611 static void InitSound(char *identifier)
3613 if (identifier == NULL)
3614 identifier = artwork.snd_current->identifier;
3617 /* set artwork path to send it to the sound server process */
3618 setLevelArtworkDir(artwork.snd_first);
3621 InitReloadCustomSounds(identifier);
3622 ReinitializeSounds();
3625 static void InitMusic(char *identifier)
3627 if (identifier == NULL)
3628 identifier = artwork.mus_current->identifier;
3631 /* set artwork path to send it to the sound server process */
3632 setLevelArtworkDir(artwork.mus_first);
3635 InitReloadCustomMusic(identifier);
3636 ReinitializeMusic();
3639 void InitNetworkServer()
3641 #if defined(PLATFORM_UNIX)
3645 if (!options.network)
3648 #if defined(PLATFORM_UNIX)
3649 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
3651 if (!ConnectToServer(options.server_host, options.server_port))
3652 Error(ERR_EXIT, "cannot connect to network game server");
3654 SendToServer_PlayerName(setup.player_name);
3655 SendToServer_ProtocolVersion();
3658 SendToServer_NrWanted(nr_wanted);
3662 static char *getNewArtworkIdentifier(int type)
3664 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
3665 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
3666 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
3667 static boolean initialized[3] = { FALSE, FALSE, FALSE };
3668 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
3669 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
3670 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
3671 char *leveldir_identifier = leveldir_current->identifier;
3673 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
3674 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
3676 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
3678 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
3679 char *artwork_current_identifier;
3680 char *artwork_new_identifier = NULL; /* default: nothing has changed */
3682 /* leveldir_current may be invalid (level group, parent link) */
3683 if (!validLevelSeries(leveldir_current))
3686 /* 1st step: determine artwork set to be activated in descending order:
3687 --------------------------------------------------------------------
3688 1. setup artwork (when configured to override everything else)
3689 2. artwork set configured in "levelinfo.conf" of current level set
3690 (artwork in level directory will have priority when loading later)
3691 3. artwork in level directory (stored in artwork sub-directory)
3692 4. setup artwork (currently configured in setup menu) */
3694 if (setup_override_artwork)
3695 artwork_current_identifier = setup_artwork_set;
3696 else if (leveldir_artwork_set != NULL)
3697 artwork_current_identifier = leveldir_artwork_set;
3698 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
3699 artwork_current_identifier = leveldir_identifier;
3701 artwork_current_identifier = setup_artwork_set;
3704 /* 2nd step: check if it is really needed to reload artwork set
3705 ------------------------------------------------------------ */
3708 if (type == ARTWORK_TYPE_GRAPHICS)
3709 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
3710 artwork_new_identifier,
3711 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3712 artwork_current_identifier,
3713 leveldir_current->graphics_set,
3714 leveldir_current->identifier);
3717 /* ---------- reload if level set and also artwork set has changed ------- */
3718 if (leveldir_current_identifier[type] != leveldir_identifier &&
3719 (last_has_level_artwork_set[type] || has_level_artwork_set))
3720 artwork_new_identifier = artwork_current_identifier;
3722 leveldir_current_identifier[type] = leveldir_identifier;
3723 last_has_level_artwork_set[type] = has_level_artwork_set;
3726 if (type == ARTWORK_TYPE_GRAPHICS)
3727 printf("::: 1: '%s'\n", artwork_new_identifier);
3730 /* ---------- reload if "override artwork" setting has changed ----------- */
3731 if (last_override_level_artwork[type] != setup_override_artwork)
3732 artwork_new_identifier = artwork_current_identifier;
3734 last_override_level_artwork[type] = setup_override_artwork;
3737 if (type == ARTWORK_TYPE_GRAPHICS)
3738 printf("::: 2: '%s'\n", artwork_new_identifier);
3741 /* ---------- reload if current artwork identifier has changed ----------- */
3742 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3743 artwork_current_identifier) != 0)
3744 artwork_new_identifier = artwork_current_identifier;
3746 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
3749 if (type == ARTWORK_TYPE_GRAPHICS)
3750 printf("::: 3: '%s'\n", artwork_new_identifier);
3753 /* ---------- do not reload directly after starting ---------------------- */
3754 if (!initialized[type])
3755 artwork_new_identifier = NULL;
3757 initialized[type] = TRUE;
3760 if (type == ARTWORK_TYPE_GRAPHICS)
3761 printf("::: 4: '%s'\n", artwork_new_identifier);
3765 if (type == ARTWORK_TYPE_GRAPHICS)
3766 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
3767 artwork.gfx_current_identifier, artwork_current_identifier,
3768 artwork.gfx_current->identifier, leveldir_current->graphics_set,
3769 artwork_new_identifier);
3772 return artwork_new_identifier;
3775 void ReloadCustomArtwork()
3777 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
3778 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
3779 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
3780 boolean redraw_screen = FALSE;
3782 if (gfx_new_identifier != NULL)
3785 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
3786 artwork.gfx_current_identifier,
3788 artwork.gfx_current->identifier,
3789 leveldir_current->graphics_set);
3792 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3797 printf("... '%s'\n",
3798 leveldir_current->graphics_set);
3801 FreeTileClipmasks();
3802 InitTileClipmasks();
3804 redraw_screen = TRUE;
3807 if (snd_new_identifier != NULL)
3809 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3811 InitSound(snd_new_identifier);
3813 redraw_screen = TRUE;
3816 if (mus_new_identifier != NULL)
3818 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3820 InitMusic(mus_new_identifier);
3822 redraw_screen = TRUE;
3827 InitGfxBackground();
3829 /* force redraw of (open or closed) door graphics */
3830 SetDoorState(DOOR_OPEN_ALL);
3831 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
3835 void KeyboardAutoRepeatOffUnlessAutoplay()
3837 if (global.autoplay_leveldir == NULL)
3838 KeyboardAutoRepeatOff();
3842 /* ========================================================================= */
3844 /* ========================================================================= */
3848 InitGlobal(); /* initialize some global variables */
3850 if (options.execute_command)
3851 Execute_Command(options.execute_command);
3853 if (options.serveronly)
3855 #if defined(PLATFORM_UNIX)
3856 NetworkServer(options.server_port, options.serveronly);
3858 Error(ERR_WARN, "networking only supported in Unix version");
3860 exit(0); /* never reached */
3866 InitArtworkInfo(); /* needed before loading gfx, sound & music */
3867 InitArtworkConfig(); /* needed before forking sound child process */
3872 InitRND(NEW_RANDOMIZE);
3873 InitSimpleRND(NEW_RANDOMIZE);
3878 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
3881 InitEventFilter(FilterMouseMotionEvents);
3883 InitElementPropertiesStatic();
3884 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
3889 InitLevelArtworkInfo();
3891 InitImages(); /* needs to know current level directory */
3892 InitSound(NULL); /* needs to know current level directory */
3893 InitMusic(NULL); /* needs to know current level directory */
3895 InitGfxBackground();
3897 if (global.autoplay_leveldir)
3903 game_status = GAME_MODE_MAIN;
3907 InitNetworkServer();
3910 void CloseAllAndExit(int exit_value)
3915 CloseAudio(); /* called after freeing sounds (needed for SDL) */
3918 FreeTileClipmasks();
3920 CloseVideoDisplay();
3921 ClosePlatformDependentStuff();