1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 if (graphic_info == NULL) /* still at startup phase */
419 /* set values to -1 to identify later as "uninitialized" values */
420 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
422 for (act = 0; act < NUM_ACTIONS; act++)
424 element_info[i].graphic[act] = -1;
425 element_info[i].crumbled[act] = -1;
427 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
429 element_info[i].direction_graphic[act][dir] = -1;
430 element_info[i].direction_crumbled[act][dir] = -1;
435 /* initialize normal element/graphic mapping from static configuration */
436 for (i = 0; element_to_graphic[i].element > -1; i++)
438 int element = element_to_graphic[i].element;
439 int action = element_to_graphic[i].action;
440 int direction = element_to_graphic[i].direction;
441 boolean crumbled = element_to_graphic[i].crumbled;
442 int graphic = element_to_graphic[i].graphic;
443 int base_graphic = el2baseimg(element);
445 if (graphic_info[graphic].bitmap == NULL)
448 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
451 boolean base_redefined = getImageListEntry(base_graphic)->redefined;
452 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
454 /* if the base graphic ("emerald", for example) has been redefined,
455 but not the action graphic ("emerald.falling", for example), do not
456 use an existing (in this case considered obsolete) action graphic
457 anymore, but use the automatically determined default graphic */
458 if (base_redefined && !act_dir_redefined)
463 action = ACTION_DEFAULT;
468 element_info[element].direction_crumbled[action][direction] = graphic;
470 element_info[element].crumbled[action] = graphic;
475 element_info[element].direction_graphic[action][direction] = graphic;
477 element_info[element].graphic[action] = graphic;
481 /* initialize normal element/graphic mapping from dynamic configuration */
482 for (i = 0; i < num_property_mappings; i++)
484 int element = property_mapping[i].base_index;
485 int action = property_mapping[i].ext1_index;
486 int direction = property_mapping[i].ext2_index;
487 int special = property_mapping[i].ext3_index;
488 int graphic = property_mapping[i].artwork_index;
489 boolean crumbled = FALSE;
491 if (special == GFX_SPECIAL_ARG_CRUMBLED)
497 if (graphic_info[graphic].bitmap == NULL)
500 if (element >= MAX_NUM_ELEMENTS || special != -1)
504 action = ACTION_DEFAULT;
509 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
510 element_info[element].direction_crumbled[action][dir] = -1;
513 element_info[element].direction_crumbled[action][direction] = graphic;
515 element_info[element].crumbled[action] = graphic;
520 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
521 element_info[element].direction_graphic[action][dir] = -1;
524 element_info[element].direction_graphic[action][direction] = graphic;
526 element_info[element].graphic[action] = graphic;
530 /* now copy all graphics that are defined to be cloned from other graphics */
531 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
533 int graphic = element_info[i].graphic[ACTION_DEFAULT];
534 int crumbled_like, diggable_like;
539 crumbled_like = graphic_info[graphic].crumbled_like;
540 diggable_like = graphic_info[graphic].diggable_like;
542 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
544 for (act = 0; act < NUM_ACTIONS; act++)
545 element_info[i].crumbled[act] =
546 element_info[crumbled_like].crumbled[act];
547 for (act = 0; act < NUM_ACTIONS; act++)
548 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
549 element_info[i].direction_crumbled[act][dir] =
550 element_info[crumbled_like].direction_crumbled[act][dir];
553 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
555 element_info[i].graphic[ACTION_DIGGING] =
556 element_info[diggable_like].graphic[ACTION_DIGGING];
557 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
558 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
559 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
564 /* now set all undefined/invalid graphics to -1 to set to default after it */
565 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
567 for (act = 0; act < NUM_ACTIONS; act++)
571 graphic = element_info[i].graphic[act];
572 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
573 element_info[i].graphic[act] = -1;
575 graphic = element_info[i].crumbled[act];
576 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
577 element_info[i].crumbled[act] = -1;
579 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
581 graphic = element_info[i].direction_graphic[act][dir];
582 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
583 element_info[i].direction_graphic[act][dir] = -1;
585 graphic = element_info[i].direction_crumbled[act][dir];
586 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
587 element_info[i].direction_crumbled[act][dir] = -1;
593 /* now set all '-1' values to element specific default values */
594 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
596 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
597 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
598 int default_direction_graphic[NUM_DIRECTIONS];
599 int default_direction_crumbled[NUM_DIRECTIONS];
601 if (default_graphic == -1)
602 default_graphic = IMG_UNKNOWN;
603 if (default_crumbled == -1)
604 default_crumbled = IMG_EMPTY;
606 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
608 default_direction_graphic[dir] =
609 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
610 default_direction_crumbled[dir] =
611 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
613 if (default_direction_graphic[dir] == -1)
614 default_direction_graphic[dir] = default_graphic;
615 if (default_direction_crumbled[dir] == -1)
616 default_direction_crumbled[dir] = default_crumbled;
619 for (act = 0; act < NUM_ACTIONS; act++)
621 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
622 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
623 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
624 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
625 act == ACTION_TURNING_FROM_RIGHT ||
626 act == ACTION_TURNING_FROM_UP ||
627 act == ACTION_TURNING_FROM_DOWN);
629 /* generic default action graphic (defined by "[default]" directive) */
630 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
631 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
633 /* look for special default action graphic (classic game specific) */
634 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
635 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
636 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
637 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
638 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
639 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
641 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
642 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
643 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
644 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
645 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
646 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
649 /* !!! make this better !!! */
650 if (i == EL_EMPTY_SPACE)
652 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
653 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
657 if (default_action_graphic == -1)
658 default_action_graphic = default_graphic;
659 if (default_action_crumbled == -1)
660 default_action_crumbled = default_crumbled;
662 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
664 int default_action_direction_graphic = element_info[i].graphic[act];
665 int default_action_direction_crumbled = element_info[i].crumbled[act];
667 /* no graphic for current action -- use default direction graphic */
668 if (default_action_direction_graphic == -1)
669 default_action_direction_graphic =
670 (act_remove ? IMG_EMPTY :
672 element_info[i].direction_graphic[ACTION_TURNING][dir] :
673 default_direction_graphic[dir]);
674 if (default_action_direction_crumbled == -1)
675 default_action_direction_crumbled =
676 (act_remove ? IMG_EMPTY :
678 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
679 default_direction_crumbled[dir]);
681 if (element_info[i].direction_graphic[act][dir] == -1)
682 element_info[i].direction_graphic[act][dir] =
683 default_action_direction_graphic;
684 if (element_info[i].direction_crumbled[act][dir] == -1)
685 element_info[i].direction_crumbled[act][dir] =
686 default_action_direction_crumbled;
689 /* no graphic for this specific action -- use default action graphic */
690 if (element_info[i].graphic[act] == -1)
691 element_info[i].graphic[act] =
692 (act_remove ? IMG_EMPTY :
693 act_turning ? element_info[i].graphic[ACTION_TURNING] :
694 default_action_graphic);
695 if (element_info[i].crumbled[act] == -1)
696 element_info[i].crumbled[act] =
697 (act_remove ? IMG_EMPTY :
698 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
699 default_action_crumbled);
704 /* set animation mode to "none" for each graphic with only 1 frame */
705 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
707 for (act = 0; act < NUM_ACTIONS; act++)
709 int graphic = element_info[i].graphic[act];
710 int crumbled = element_info[i].crumbled[act];
712 if (graphic_info[graphic].anim_frames == 1)
713 graphic_info[graphic].anim_mode = ANIM_NONE;
714 if (graphic_info[crumbled].anim_frames == 1)
715 graphic_info[crumbled].anim_mode = ANIM_NONE;
717 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
719 graphic = element_info[i].direction_graphic[act][dir];
720 crumbled = element_info[i].direction_crumbled[act][dir];
722 if (graphic_info[graphic].anim_frames == 1)
723 graphic_info[graphic].anim_mode = ANIM_NONE;
724 if (graphic_info[crumbled].anim_frames == 1)
725 graphic_info[crumbled].anim_mode = ANIM_NONE;
735 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
736 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
738 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
739 element_info[i].token_name, i);
745 void InitElementSpecialGraphicInfo()
747 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
748 int num_property_mappings = getImageListPropertyMappingSize();
751 /* always start with reliable default values */
752 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
753 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
754 element_info[i].special_graphic[j] =
755 element_info[i].graphic[ACTION_DEFAULT];
757 /* initialize special element/graphic mapping from static configuration */
758 for (i = 0; element_to_special_graphic[i].element > -1; i++)
760 int element = element_to_special_graphic[i].element;
761 int special = element_to_special_graphic[i].special;
762 int graphic = element_to_special_graphic[i].graphic;
763 int base_graphic = el2baseimg(element);
764 boolean base_redefined = getImageListEntry(base_graphic)->redefined;
765 boolean special_redefined = getImageListEntry(graphic)->redefined;
767 /* if the base graphic ("emerald", for example) has been redefined,
768 but not the special graphic ("emerald.EDITOR", for example), do not
769 use an existing (in this case considered obsolete) special graphic
770 anymore, but use the automatically created (down-scaled) graphic */
771 if (base_redefined && !special_redefined)
774 element_info[element].special_graphic[special] = graphic;
777 /* initialize special element/graphic mapping from dynamic configuration */
778 for (i = 0; i < num_property_mappings; i++)
780 int element = property_mapping[i].base_index;
781 int special = property_mapping[i].ext3_index;
782 int graphic = property_mapping[i].artwork_index;
784 if (element >= MAX_NUM_ELEMENTS)
787 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
788 element_info[element].special_graphic[special] = graphic;
792 /* now set all undefined/invalid graphics to default */
793 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
794 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
795 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
796 element_info[i].special_graphic[j] =
797 element_info[i].graphic[ACTION_DEFAULT];
801 static int get_element_from_token(char *token)
805 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
806 if (strcmp(element_info[i].token_name, token) == 0)
812 static void set_graphic_parameters(int graphic, char **parameter_raw)
814 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
815 int parameter[NUM_GFX_ARGS];
816 int anim_frames_per_row = 1, anim_frames_per_col = 1;
817 int anim_frames_per_line = 1;
820 /* get integer values from string parameters */
821 for (i = 0; i < NUM_GFX_ARGS; i++)
824 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
825 image_config_suffix[i].type);
827 if (image_config_suffix[i].type == TYPE_TOKEN)
828 parameter[i] = get_element_from_token(parameter_raw[i]);
831 graphic_info[graphic].bitmap = src_bitmap;
833 /* start with reliable default values */
834 graphic_info[graphic].src_x = 0;
835 graphic_info[graphic].src_y = 0;
836 graphic_info[graphic].width = TILEX;
837 graphic_info[graphic].height = TILEY;
838 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
839 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
840 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
841 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
842 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
843 graphic_info[graphic].anim_delay_fixed = 0;
844 graphic_info[graphic].anim_delay_random = 0;
845 graphic_info[graphic].post_delay_fixed = 0;
846 graphic_info[graphic].post_delay_random = 0;
848 /* optional x and y tile position of animation frame sequence */
849 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
851 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
852 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
854 /* optional x and y pixel position of animation frame sequence */
855 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
856 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
857 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
858 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
860 /* optional width and height of each animation frame */
861 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
862 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
863 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
864 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
868 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
869 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
872 /* correct x or y offset dependent of vertical or horizontal frame order */
873 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
875 graphic_info[graphic].offset_y =
876 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
877 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
878 anim_frames_per_line = anim_frames_per_col;
880 else /* frames are ordered horizontally */
882 graphic_info[graphic].offset_x =
883 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
884 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
885 anim_frames_per_line = anim_frames_per_row;
888 /* optionally, the x and y offset of frames can be specified directly */
889 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
890 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
891 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
892 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
894 /* automatically determine correct number of frames, if not defined */
895 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
896 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
897 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
898 graphic_info[graphic].anim_frames = anim_frames_per_row;
899 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
900 graphic_info[graphic].anim_frames = anim_frames_per_col;
902 graphic_info[graphic].anim_frames = 1;
904 graphic_info[graphic].anim_frames_per_line =
905 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
906 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
908 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
909 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
910 graphic_info[graphic].anim_delay = 1;
912 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
914 if (graphic_info[graphic].anim_frames == 1)
915 graphic_info[graphic].anim_mode = ANIM_NONE;
918 /* automatically determine correct start frame, if not defined */
919 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
920 graphic_info[graphic].anim_start_frame = 0;
921 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
922 graphic_info[graphic].anim_start_frame =
923 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
925 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
927 /* animation synchronized with global frame counter, not move position */
928 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
930 /* optional element for cloning crumble graphics */
931 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
932 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
934 /* optional element for cloning digging graphics */
935 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
936 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
938 /* optional border size for "crumbling" diggable graphics */
939 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
940 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
942 /* this is only used for player "boring" and "sleeping" actions */
943 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
944 graphic_info[graphic].anim_delay_fixed =
945 parameter[GFX_ARG_ANIM_DELAY_FIXED];
946 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
947 graphic_info[graphic].anim_delay_random =
948 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
949 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
950 graphic_info[graphic].post_delay_fixed =
951 parameter[GFX_ARG_POST_DELAY_FIXED];
952 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
953 graphic_info[graphic].post_delay_random =
954 parameter[GFX_ARG_POST_DELAY_RANDOM];
956 /* this is only used for toon animations */
957 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
958 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
960 /* this is only used for drawing font characters */
961 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
962 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
964 /* this is only used for drawing envelope graphics */
965 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
968 static void InitGraphicInfo()
970 int fallback_graphic = IMG_CHAR_EXCLAM;
971 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
972 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
973 int num_images = getImageListSize();
976 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
977 static boolean clipmasks_initialized = FALSE;
979 XGCValues clip_gc_values;
980 unsigned long clip_gc_valuemask;
981 GC copy_clipmask_gc = None;
984 checked_free(graphic_info);
986 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
989 printf("::: graphic_info: %d entries\n", num_images);
992 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
993 if (clipmasks_initialized)
995 for (i = 0; i < num_images; i++)
997 if (graphic_info[i].clip_mask)
998 XFreePixmap(display, graphic_info[i].clip_mask);
999 if (graphic_info[i].clip_gc)
1000 XFreeGC(display, graphic_info[i].clip_gc);
1002 graphic_info[i].clip_mask = None;
1003 graphic_info[i].clip_gc = None;
1008 for (i = 0; i < num_images; i++)
1010 struct FileInfo *image = getImageListEntry(i);
1013 int first_frame, last_frame;
1016 printf("::: image: '%s' [%d]\n", image->token, i);
1020 printf("::: image # %d: '%s' ['%s']\n",
1022 getTokenFromImageID(i));
1025 set_graphic_parameters(i, image->parameter);
1027 /* now check if no animation frames are outside of the loaded image */
1029 if (graphic_info[i].bitmap == NULL)
1030 continue; /* skip check for optional images that are undefined */
1033 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1034 if (src_x < 0 || src_y < 0 ||
1035 src_x + TILEX > src_bitmap->width ||
1036 src_y + TILEY > src_bitmap->height)
1038 Error(ERR_RETURN_LINE, "-");
1039 Error(ERR_RETURN, "warning: error found in config file:");
1040 Error(ERR_RETURN, "- config file: '%s'",
1041 getImageConfigFilename());
1042 Error(ERR_RETURN, "- config token: '%s'",
1043 getTokenFromImageID(i));
1044 Error(ERR_RETURN, "- image file: '%s'",
1045 src_bitmap->source_filename);
1047 "error: first animation frame out of bounds (%d, %d)",
1049 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1051 if (i == fallback_graphic)
1052 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1054 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1055 Error(ERR_RETURN_LINE, "-");
1057 set_graphic_parameters(i, fallback_image->default_parameter);
1058 graphic_info[i].bitmap = fallback_bitmap;
1061 last_frame = graphic_info[i].anim_frames - 1;
1062 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1063 if (src_x < 0 || src_y < 0 ||
1064 src_x + TILEX > src_bitmap->width ||
1065 src_y + TILEY > src_bitmap->height)
1067 Error(ERR_RETURN_LINE, "-");
1068 Error(ERR_RETURN, "warning: error found in config file:");
1069 Error(ERR_RETURN, "- config file: '%s'",
1070 getImageConfigFilename());
1071 Error(ERR_RETURN, "- config token: '%s'",
1072 getTokenFromImageID(i));
1073 Error(ERR_RETURN, "- image file: '%s'",
1074 src_bitmap->source_filename);
1076 "error: last animation frame (%d) out of bounds (%d, %d)",
1077 last_frame, src_x, src_y);
1078 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1080 if (i == fallback_graphic)
1081 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1083 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1084 Error(ERR_RETURN_LINE, "-");
1086 set_graphic_parameters(i, fallback_image->default_parameter);
1087 graphic_info[i].bitmap = fallback_bitmap;
1090 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1091 /* currently we need only a tile clip mask from the first frame */
1092 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1094 if (copy_clipmask_gc == None)
1096 clip_gc_values.graphics_exposures = False;
1097 clip_gc_valuemask = GCGraphicsExposures;
1098 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1099 clip_gc_valuemask, &clip_gc_values);
1102 graphic_info[i].clip_mask =
1103 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1105 src_pixmap = src_bitmap->clip_mask;
1106 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1107 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1109 clip_gc_values.graphics_exposures = False;
1110 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1111 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1113 graphic_info[i].clip_gc =
1114 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1118 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1119 if (copy_clipmask_gc)
1120 XFreeGC(display, copy_clipmask_gc);
1122 clipmasks_initialized = TRUE;
1126 static void InitElementSoundInfo()
1128 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1129 int num_property_mappings = getSoundListPropertyMappingSize();
1132 /* set values to -1 to identify later as "uninitialized" values */
1133 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1134 for (act = 0; act < NUM_ACTIONS; act++)
1135 element_info[i].sound[act] = -1;
1137 /* initialize element/sound mapping from static configuration */
1138 for (i = 0; element_to_sound[i].element > -1; i++)
1140 int element = element_to_sound[i].element;
1141 int action = element_to_sound[i].action;
1142 int sound = element_to_sound[i].sound;
1143 boolean is_class = element_to_sound[i].is_class;
1146 action = ACTION_DEFAULT;
1149 element_info[element].sound[action] = sound;
1151 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1152 if (strcmp(element_info[j].class_name,
1153 element_info[element].class_name) == 0)
1154 element_info[j].sound[action] = sound;
1157 /* initialize element class/sound mapping from dynamic configuration */
1158 for (i = 0; i < num_property_mappings; i++)
1160 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1161 int action = property_mapping[i].ext1_index;
1162 int sound = property_mapping[i].artwork_index;
1164 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1168 action = ACTION_DEFAULT;
1170 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1171 if (strcmp(element_info[j].class_name,
1172 element_info[element_class].class_name) == 0)
1173 element_info[j].sound[action] = sound;
1176 /* initialize element/sound mapping from dynamic configuration */
1177 for (i = 0; i < num_property_mappings; i++)
1179 int element = property_mapping[i].base_index;
1180 int action = property_mapping[i].ext1_index;
1181 int sound = property_mapping[i].artwork_index;
1183 if (element >= MAX_NUM_ELEMENTS)
1187 action = ACTION_DEFAULT;
1189 element_info[element].sound[action] = sound;
1192 /* now set all '-1' values to element specific default values */
1193 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1195 for (act = 0; act < NUM_ACTIONS; act++)
1197 /* generic default action sound (defined by "[default]" directive) */
1198 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1200 /* look for special default action sound (classic game specific) */
1201 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1202 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1203 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1204 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1205 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1206 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1208 /* !!! there's no such thing as a "default action sound" !!! */
1210 /* look for element specific default sound (independent from action) */
1211 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1212 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1215 /* no sound for this specific action -- use default action sound */
1216 if (element_info[i].sound[act] == -1)
1217 element_info[i].sound[act] = default_action_sound;
1222 static void InitGameModeSoundInfo()
1226 /* set values to -1 to identify later as "uninitialized" values */
1227 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1230 /* initialize gamemode/sound mapping from static configuration */
1231 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1233 int gamemode = gamemode_to_sound[i].gamemode;
1234 int sound = gamemode_to_sound[i].sound;
1237 gamemode = GAME_MODE_DEFAULT;
1239 menu.sound[gamemode] = sound;
1242 /* now set all '-1' values to levelset specific default values */
1243 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1244 if (menu.sound[i] == -1)
1245 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1249 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1250 if (menu.sound[i] != -1)
1251 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1255 static void set_sound_parameters(int sound, char **parameter_raw)
1257 int parameter[NUM_SND_ARGS];
1260 /* get integer values from string parameters */
1261 for (i = 0; i < NUM_SND_ARGS; i++)
1263 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1264 sound_config_suffix[i].type);
1266 /* explicit loop mode setting in configuration overrides default value */
1267 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1268 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1271 static void InitSoundInfo()
1274 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1275 int num_property_mappings = getSoundListPropertyMappingSize();
1277 int *sound_effect_properties;
1278 int num_sounds = getSoundListSize();
1281 checked_free(sound_info);
1283 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1284 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1286 /* initialize sound effect for all elements to "no sound" */
1287 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1288 for (j = 0; j < NUM_ACTIONS; j++)
1289 element_info[i].sound[j] = SND_UNDEFINED;
1291 for (i = 0; i < num_sounds; i++)
1293 struct FileInfo *sound = getSoundListEntry(i);
1294 int len_effect_text = strlen(sound->token);
1296 sound_effect_properties[i] = ACTION_OTHER;
1297 sound_info[i].loop = FALSE; /* default: play sound only once */
1300 printf("::: sound %d: '%s'\n", i, sound->token);
1303 /* determine all loop sounds and identify certain sound classes */
1305 for (j = 0; element_action_info[j].suffix; j++)
1307 int len_action_text = strlen(element_action_info[j].suffix);
1309 if (len_action_text < len_effect_text &&
1310 strcmp(&sound->token[len_effect_text - len_action_text],
1311 element_action_info[j].suffix) == 0)
1313 sound_effect_properties[i] = element_action_info[j].value;
1314 sound_info[i].loop = element_action_info[j].is_loop_sound;
1321 if (strcmp(sound->token, "custom_42") == 0)
1322 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1325 /* associate elements and some selected sound actions */
1327 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1329 if (element_info[j].class_name)
1331 int len_class_text = strlen(element_info[j].class_name);
1333 if (len_class_text + 1 < len_effect_text &&
1334 strncmp(sound->token,
1335 element_info[j].class_name, len_class_text) == 0 &&
1336 sound->token[len_class_text] == '.')
1338 int sound_action_value = sound_effect_properties[i];
1340 element_info[j].sound[sound_action_value] = i;
1345 set_sound_parameters(i, sound->parameter);
1348 free(sound_effect_properties);
1351 /* !!! now handled in InitElementSoundInfo() !!! */
1352 /* initialize element/sound mapping from dynamic configuration */
1353 for (i = 0; i < num_property_mappings; i++)
1355 int element = property_mapping[i].base_index;
1356 int action = property_mapping[i].ext1_index;
1357 int sound = property_mapping[i].artwork_index;
1360 action = ACTION_DEFAULT;
1362 printf("::: %d: %d, %d, %d ['%s']\n",
1363 i, element, action, sound, element_info[element].token_name);
1365 element_info[element].sound[action] = sound;
1372 int element = EL_CUSTOM_11;
1375 while (element_action_info[j].suffix)
1377 printf("element %d, sound action '%s' == %d\n",
1378 element, element_action_info[j].suffix,
1379 element_info[element].sound[j]);
1384 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1390 int element = EL_SAND;
1391 int sound_action = ACTION_DIGGING;
1394 while (element_action_info[j].suffix)
1396 if (element_action_info[j].value == sound_action)
1397 printf("element %d, sound action '%s' == %d\n",
1398 element, element_action_info[j].suffix,
1399 element_info[element].sound[sound_action]);
1406 static void InitGameModeMusicInfo()
1408 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1409 int num_property_mappings = getMusicListPropertyMappingSize();
1410 int default_levelset_music = -1;
1413 /* set values to -1 to identify later as "uninitialized" values */
1414 for (i = 0; i < MAX_LEVELS; i++)
1415 levelset.music[i] = -1;
1416 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1419 /* initialize gamemode/music mapping from static configuration */
1420 for (i = 0; gamemode_to_music[i].music > -1; i++)
1422 int gamemode = gamemode_to_music[i].gamemode;
1423 int music = gamemode_to_music[i].music;
1426 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1430 gamemode = GAME_MODE_DEFAULT;
1432 menu.music[gamemode] = music;
1435 /* initialize gamemode/music mapping from dynamic configuration */
1436 for (i = 0; i < num_property_mappings; i++)
1438 int prefix = property_mapping[i].base_index;
1439 int gamemode = property_mapping[i].ext1_index;
1440 int level = property_mapping[i].ext2_index;
1441 int music = property_mapping[i].artwork_index;
1444 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1445 prefix, gamemode, level, music);
1448 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1452 gamemode = GAME_MODE_DEFAULT;
1454 /* level specific music only allowed for in-game music */
1455 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1456 gamemode = GAME_MODE_PLAYING;
1461 default_levelset_music = music;
1464 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1465 levelset.music[level] = music;
1466 if (gamemode != GAME_MODE_PLAYING)
1467 menu.music[gamemode] = music;
1470 /* now set all '-1' values to menu specific default values */
1471 /* (undefined values of "levelset.music[]" might stay at "-1" to
1472 allow dynamic selection of music files from music directory!) */
1473 for (i = 0; i < MAX_LEVELS; i++)
1474 if (levelset.music[i] == -1)
1475 levelset.music[i] = default_levelset_music;
1476 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1477 if (menu.music[i] == -1)
1478 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1482 for (i = 0; i < MAX_LEVELS; i++)
1483 if (levelset.music[i] != -1)
1484 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1485 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1486 if (menu.music[i] != -1)
1487 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1491 static void set_music_parameters(int music, char **parameter_raw)
1493 int parameter[NUM_MUS_ARGS];
1496 /* get integer values from string parameters */
1497 for (i = 0; i < NUM_MUS_ARGS; i++)
1499 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1500 music_config_suffix[i].type);
1502 /* explicit loop mode setting in configuration overrides default value */
1503 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1504 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1507 static void InitMusicInfo()
1509 int num_music = getMusicListSize();
1512 checked_free(music_info);
1514 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1516 for (i = 0; i < num_music; i++)
1518 struct FileInfo *music = getMusicListEntry(i);
1519 int len_music_text = strlen(music->token);
1521 music_info[i].loop = TRUE; /* default: play music in loop mode */
1523 /* determine all loop music */
1525 for (j = 0; music_prefix_info[j].prefix; j++)
1527 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1529 if (len_prefix_text < len_music_text &&
1530 strncmp(music->token,
1531 music_prefix_info[j].prefix, len_prefix_text) == 0)
1533 music_info[i].loop = music_prefix_info[j].is_loop_music;
1539 set_music_parameters(i, music->parameter);
1543 static void ReinitializeGraphics()
1545 InitGraphicInfo(); /* graphic properties mapping */
1546 InitElementGraphicInfo(); /* element game graphic mapping */
1547 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1549 InitElementSmallImages(); /* create editor and preview images */
1550 InitFontGraphicInfo(); /* initialize text drawing functions */
1552 SetMainBackgroundImage(IMG_BACKGROUND);
1553 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1559 static void ReinitializeSounds()
1561 InitSoundInfo(); /* sound properties mapping */
1562 InitElementSoundInfo(); /* element game sound mapping */
1563 InitGameModeSoundInfo(); /* game mode sound mapping */
1565 InitPlayLevelSound(); /* internal game sound settings */
1568 static void ReinitializeMusic()
1570 InitMusicInfo(); /* music properties mapping */
1571 InitGameModeMusicInfo(); /* game mode music mapping */
1574 static int get_special_property_bit(int element, int property_bit_nr)
1576 struct PropertyBitInfo
1582 static struct PropertyBitInfo pb_can_move_into_acid[] =
1584 /* the player may be able fall into acid when gravity is activated */
1589 { EL_SP_MURPHY, 0 },
1590 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1592 /* all element that can move may be able to also move into acid */
1595 { EL_BUG_RIGHT, 1 },
1598 { EL_SPACESHIP, 2 },
1599 { EL_SPACESHIP_LEFT, 2 },
1600 { EL_SPACESHIP_RIGHT, 2 },
1601 { EL_SPACESHIP_UP, 2 },
1602 { EL_SPACESHIP_DOWN, 2 },
1603 { EL_BD_BUTTERFLY, 3 },
1604 { EL_BD_BUTTERFLY_LEFT, 3 },
1605 { EL_BD_BUTTERFLY_RIGHT, 3 },
1606 { EL_BD_BUTTERFLY_UP, 3 },
1607 { EL_BD_BUTTERFLY_DOWN, 3 },
1608 { EL_BD_FIREFLY, 4 },
1609 { EL_BD_FIREFLY_LEFT, 4 },
1610 { EL_BD_FIREFLY_RIGHT, 4 },
1611 { EL_BD_FIREFLY_UP, 4 },
1612 { EL_BD_FIREFLY_DOWN, 4 },
1614 { EL_DARK_YAMYAM, 6 },
1617 { EL_PACMAN_LEFT, 8 },
1618 { EL_PACMAN_RIGHT, 8 },
1619 { EL_PACMAN_UP, 8 },
1620 { EL_PACMAN_DOWN, 8 },
1622 { EL_MOLE_LEFT, 9 },
1623 { EL_MOLE_RIGHT, 9 },
1625 { EL_MOLE_DOWN, 9 },
1629 { EL_SATELLITE, 13 },
1630 { EL_SP_SNIKSNAK, 14 },
1631 { EL_SP_ELECTRON, 15 },
1638 static struct PropertyBitInfo pb_dont_collide_with[] =
1640 { EL_SP_SNIKSNAK, 0 },
1641 { EL_SP_ELECTRON, 1 },
1649 struct PropertyBitInfo *pb_info;
1652 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1653 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1658 struct PropertyBitInfo *pb_info = NULL;
1661 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1662 if (pb_definition[i].bit_nr == property_bit_nr)
1663 pb_info = pb_definition[i].pb_info;
1665 if (pb_info == NULL)
1668 for (i = 0; pb_info[i].element != -1; i++)
1669 if (pb_info[i].element == element)
1670 return pb_info[i].bit_nr;
1676 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1677 boolean property_value)
1679 int bit_nr = get_special_property_bit(element, property_bit_nr);
1684 *bitfield |= (1 << bit_nr);
1686 *bitfield &= ~(1 << bit_nr);
1690 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1692 int bit_nr = get_special_property_bit(element, property_bit_nr);
1695 return ((*bitfield & (1 << bit_nr)) != 0);
1702 void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set)
1704 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1708 level->can_move_into_acid_bits &= ~(1 << bit_nr);
1711 level->can_move_into_acid_bits |= (1 << bit_nr);
1715 boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element)
1717 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1720 return ((level->can_move_into_acid_bits & (1 << bit_nr)) != 0);
1726 void InitElementPropertiesStatic()
1728 static int ep_diggable[] =
1733 EL_SP_BUGGY_BASE_ACTIVATING,
1736 EL_INVISIBLE_SAND_ACTIVE,
1738 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1739 /* (if amoeba can grow into anything diggable, maybe keep these out) */
1743 EL_SP_BUGGY_BASE_ACTIVE,
1748 static int ep_collectible_only[] =
1765 EL_DYNABOMB_INCREASE_NUMBER,
1766 EL_DYNABOMB_INCREASE_SIZE,
1767 EL_DYNABOMB_INCREASE_POWER,
1784 static int ep_dont_run_into[] =
1786 /* same elements as in 'ep_dont_touch' */
1792 /* same elements as in 'ep_dont_collide_with' */
1804 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1808 EL_SP_BUGGY_BASE_ACTIVE,
1813 static int ep_dont_collide_with[] =
1815 /* same elements as in 'ep_dont_touch' */
1831 static int ep_dont_touch[] =
1840 static int ep_indestructible[] =
1844 EL_ACID_POOL_TOPLEFT,
1845 EL_ACID_POOL_TOPRIGHT,
1846 EL_ACID_POOL_BOTTOMLEFT,
1847 EL_ACID_POOL_BOTTOM,
1848 EL_ACID_POOL_BOTTOMRIGHT,
1849 EL_SP_HARDWARE_GRAY,
1850 EL_SP_HARDWARE_GREEN,
1851 EL_SP_HARDWARE_BLUE,
1853 EL_SP_HARDWARE_YELLOW,
1854 EL_SP_HARDWARE_BASE_1,
1855 EL_SP_HARDWARE_BASE_2,
1856 EL_SP_HARDWARE_BASE_3,
1857 EL_SP_HARDWARE_BASE_4,
1858 EL_SP_HARDWARE_BASE_5,
1859 EL_SP_HARDWARE_BASE_6,
1860 EL_INVISIBLE_STEELWALL,
1861 EL_INVISIBLE_STEELWALL_ACTIVE,
1862 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1863 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1864 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1865 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1866 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1867 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1868 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1869 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1870 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1871 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1872 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1873 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1875 EL_LIGHT_SWITCH_ACTIVE,
1876 EL_SIGN_EXCLAMATION,
1877 EL_SIGN_RADIOACTIVITY,
1888 EL_STEELWALL_SLIPPERY,
1911 EL_SWITCHGATE_OPENING,
1912 EL_SWITCHGATE_CLOSED,
1913 EL_SWITCHGATE_CLOSING,
1915 EL_SWITCHGATE_SWITCH_UP,
1916 EL_SWITCHGATE_SWITCH_DOWN,
1919 EL_TIMEGATE_OPENING,
1921 EL_TIMEGATE_CLOSING,
1924 EL_TIMEGATE_SWITCH_ACTIVE,
1929 EL_TUBE_VERTICAL_LEFT,
1930 EL_TUBE_VERTICAL_RIGHT,
1931 EL_TUBE_HORIZONTAL_UP,
1932 EL_TUBE_HORIZONTAL_DOWN,
1940 static int ep_slippery[] =
1954 EL_ROBOT_WHEEL_ACTIVE,
1960 EL_ACID_POOL_TOPLEFT,
1961 EL_ACID_POOL_TOPRIGHT,
1971 EL_STEELWALL_SLIPPERY,
1977 static int ep_can_change[] =
1982 static int ep_can_move[] =
1984 /* same elements as in 'pb_can_move_into_acid' */
2005 static int ep_can_fall[] =
2020 EL_BD_MAGIC_WALL_FULL,
2033 static int ep_can_smash_player[] =
2058 static int ep_can_smash_enemies[] =
2066 static int ep_can_smash_everything[] =
2074 static int ep_can_explode_by_fire[] =
2076 /* same elements as in 'ep_can_explode_impact' */
2081 /* same elements as in 'ep_can_explode_smashed' */
2090 EL_DYNABOMB_PLAYER_1_ACTIVE,
2091 EL_DYNABOMB_PLAYER_2_ACTIVE,
2092 EL_DYNABOMB_PLAYER_3_ACTIVE,
2093 EL_DYNABOMB_PLAYER_4_ACTIVE,
2094 EL_DYNABOMB_INCREASE_NUMBER,
2095 EL_DYNABOMB_INCREASE_SIZE,
2096 EL_DYNABOMB_INCREASE_POWER,
2097 EL_SP_DISK_RED_ACTIVE,
2110 static int ep_can_explode_smashed[] =
2112 /* same elements as in 'ep_can_explode_impact' */
2125 static int ep_can_explode_impact[] =
2133 static int ep_walkable_over[] =
2137 EL_SOKOBAN_FIELD_EMPTY,
2155 static int ep_walkable_inside[] =
2160 EL_TUBE_VERTICAL_LEFT,
2161 EL_TUBE_VERTICAL_RIGHT,
2162 EL_TUBE_HORIZONTAL_UP,
2163 EL_TUBE_HORIZONTAL_DOWN,
2171 static int ep_walkable_under[] =
2176 static int ep_passable_over[] =
2191 static int ep_passable_inside[] =
2197 EL_SP_PORT_HORIZONTAL,
2198 EL_SP_PORT_VERTICAL,
2200 EL_SP_GRAVITY_PORT_LEFT,
2201 EL_SP_GRAVITY_PORT_RIGHT,
2202 EL_SP_GRAVITY_PORT_UP,
2203 EL_SP_GRAVITY_PORT_DOWN,
2207 static int ep_passable_under[] =
2212 static int ep_droppable[] =
2217 static int ep_can_explode_1x1[] =
2222 static int ep_pushable[] =
2234 EL_SOKOBAN_FIELD_FULL,
2241 static int ep_can_explode_cross[] =
2246 static int ep_protected[] =
2261 static int ep_throwable[] =
2266 static int ep_player[] =
2273 EL_SOKOBAN_FIELD_PLAYER,
2277 static int ep_can_pass_magic_wall[] =
2290 static int ep_switchable[] =
2294 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2295 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2296 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2297 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2298 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2299 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2300 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2301 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2302 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2303 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2304 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2305 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2306 EL_SWITCHGATE_SWITCH_UP,
2307 EL_SWITCHGATE_SWITCH_DOWN,
2309 EL_LIGHT_SWITCH_ACTIVE,
2311 EL_BALLOON_SWITCH_LEFT,
2312 EL_BALLOON_SWITCH_RIGHT,
2313 EL_BALLOON_SWITCH_UP,
2314 EL_BALLOON_SWITCH_DOWN,
2315 EL_BALLOON_SWITCH_ANY,
2321 static int ep_bd_element[] =
2354 static int ep_sp_element[] =
2356 /* should always be valid */
2365 EL_SP_HARDWARE_GRAY,
2373 EL_SP_GRAVITY_PORT_RIGHT,
2374 EL_SP_GRAVITY_PORT_DOWN,
2375 EL_SP_GRAVITY_PORT_LEFT,
2376 EL_SP_GRAVITY_PORT_UP,
2381 EL_SP_PORT_VERTICAL,
2382 EL_SP_PORT_HORIZONTAL,
2388 EL_SP_HARDWARE_BASE_1,
2389 EL_SP_HARDWARE_GREEN,
2390 EL_SP_HARDWARE_BLUE,
2392 EL_SP_HARDWARE_YELLOW,
2393 EL_SP_HARDWARE_BASE_2,
2394 EL_SP_HARDWARE_BASE_3,
2395 EL_SP_HARDWARE_BASE_4,
2396 EL_SP_HARDWARE_BASE_5,
2397 EL_SP_HARDWARE_BASE_6,
2400 /* additional elements that appeared in newer Supaplex levels */
2402 /* more than one murphy in a level results in an inactive clone */
2404 /* runtime elements*/
2405 EL_SP_DISK_RED_ACTIVE,
2406 EL_SP_TERMINAL_ACTIVE,
2407 EL_SP_BUGGY_BASE_ACTIVATING,
2408 EL_SP_BUGGY_BASE_ACTIVE,
2414 static int ep_sb_element[] =
2419 EL_SOKOBAN_FIELD_EMPTY,
2420 EL_SOKOBAN_FIELD_FULL,
2421 EL_SOKOBAN_FIELD_PLAYER,
2426 EL_INVISIBLE_STEELWALL,
2430 static int ep_gem[] =
2441 static int ep_food_dark_yamyam[] =
2468 static int ep_food_penguin[] =
2481 static int ep_food_pig[] =
2492 static int ep_historic_wall[] =
2517 EL_EXPANDABLE_WALL_HORIZONTAL,
2518 EL_EXPANDABLE_WALL_VERTICAL,
2519 EL_EXPANDABLE_WALL_ANY,
2520 EL_EXPANDABLE_WALL_GROWING,
2527 EL_SP_HARDWARE_GRAY,
2528 EL_SP_HARDWARE_GREEN,
2529 EL_SP_HARDWARE_BLUE,
2531 EL_SP_HARDWARE_YELLOW,
2532 EL_SP_HARDWARE_BASE_1,
2533 EL_SP_HARDWARE_BASE_2,
2534 EL_SP_HARDWARE_BASE_3,
2535 EL_SP_HARDWARE_BASE_4,
2536 EL_SP_HARDWARE_BASE_5,
2537 EL_SP_HARDWARE_BASE_6,
2539 EL_SP_TERMINAL_ACTIVE,
2542 EL_INVISIBLE_STEELWALL,
2543 EL_INVISIBLE_STEELWALL_ACTIVE,
2545 EL_INVISIBLE_WALL_ACTIVE,
2546 EL_STEELWALL_SLIPPERY,
2562 static int ep_historic_solid[] =
2566 EL_EXPANDABLE_WALL_HORIZONTAL,
2567 EL_EXPANDABLE_WALL_VERTICAL,
2568 EL_EXPANDABLE_WALL_ANY,
2581 EL_QUICKSAND_FILLING,
2582 EL_QUICKSAND_EMPTYING,
2584 EL_MAGIC_WALL_ACTIVE,
2585 EL_MAGIC_WALL_EMPTYING,
2586 EL_MAGIC_WALL_FILLING,
2590 EL_BD_MAGIC_WALL_ACTIVE,
2591 EL_BD_MAGIC_WALL_EMPTYING,
2592 EL_BD_MAGIC_WALL_FULL,
2593 EL_BD_MAGIC_WALL_FILLING,
2594 EL_BD_MAGIC_WALL_DEAD,
2603 EL_SP_TERMINAL_ACTIVE,
2607 EL_INVISIBLE_WALL_ACTIVE,
2608 EL_SWITCHGATE_SWITCH_UP,
2609 EL_SWITCHGATE_SWITCH_DOWN,
2611 EL_TIMEGATE_SWITCH_ACTIVE,
2623 /* the following elements are a direct copy of "indestructible" elements,
2624 except "EL_ACID", which is "indestructible", but not "solid"! */
2629 EL_ACID_POOL_TOPLEFT,
2630 EL_ACID_POOL_TOPRIGHT,
2631 EL_ACID_POOL_BOTTOMLEFT,
2632 EL_ACID_POOL_BOTTOM,
2633 EL_ACID_POOL_BOTTOMRIGHT,
2634 EL_SP_HARDWARE_GRAY,
2635 EL_SP_HARDWARE_GREEN,
2636 EL_SP_HARDWARE_BLUE,
2638 EL_SP_HARDWARE_YELLOW,
2639 EL_SP_HARDWARE_BASE_1,
2640 EL_SP_HARDWARE_BASE_2,
2641 EL_SP_HARDWARE_BASE_3,
2642 EL_SP_HARDWARE_BASE_4,
2643 EL_SP_HARDWARE_BASE_5,
2644 EL_SP_HARDWARE_BASE_6,
2645 EL_INVISIBLE_STEELWALL,
2646 EL_INVISIBLE_STEELWALL_ACTIVE,
2647 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2648 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2649 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2650 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2651 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2652 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2653 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2654 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2655 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2656 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2657 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2658 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2660 EL_LIGHT_SWITCH_ACTIVE,
2661 EL_SIGN_EXCLAMATION,
2662 EL_SIGN_RADIOACTIVITY,
2673 EL_STEELWALL_SLIPPERY,
2696 EL_SWITCHGATE_OPENING,
2697 EL_SWITCHGATE_CLOSED,
2698 EL_SWITCHGATE_CLOSING,
2700 EL_TIMEGATE_OPENING,
2702 EL_TIMEGATE_CLOSING,
2706 EL_TUBE_VERTICAL_LEFT,
2707 EL_TUBE_VERTICAL_RIGHT,
2708 EL_TUBE_HORIZONTAL_UP,
2709 EL_TUBE_HORIZONTAL_DOWN,
2717 static int ep_classic_enemy[] =
2733 static int ep_belt[] =
2735 EL_CONVEYOR_BELT_1_LEFT,
2736 EL_CONVEYOR_BELT_1_MIDDLE,
2737 EL_CONVEYOR_BELT_1_RIGHT,
2738 EL_CONVEYOR_BELT_2_LEFT,
2739 EL_CONVEYOR_BELT_2_MIDDLE,
2740 EL_CONVEYOR_BELT_2_RIGHT,
2741 EL_CONVEYOR_BELT_3_LEFT,
2742 EL_CONVEYOR_BELT_3_MIDDLE,
2743 EL_CONVEYOR_BELT_3_RIGHT,
2744 EL_CONVEYOR_BELT_4_LEFT,
2745 EL_CONVEYOR_BELT_4_MIDDLE,
2746 EL_CONVEYOR_BELT_4_RIGHT,
2750 static int ep_belt_active[] =
2752 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2753 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2754 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2755 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2756 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2757 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2758 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2759 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2760 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2761 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2762 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2763 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2767 static int ep_belt_switch[] =
2769 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2770 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2771 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2772 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2773 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2774 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2775 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2776 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2777 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2778 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2779 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2780 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2784 static int ep_tube[] =
2791 EL_TUBE_HORIZONTAL_UP,
2792 EL_TUBE_HORIZONTAL_DOWN,
2794 EL_TUBE_VERTICAL_LEFT,
2795 EL_TUBE_VERTICAL_RIGHT,
2800 static int ep_keygate[] =
2821 static int ep_amoeboid[] =
2831 static int ep_amoebalive[] =
2840 static int ep_has_content[] =
2850 static int ep_can_turn_each_move[] =
2852 /* !!! do something with this one !!! */
2856 static int ep_can_grow[] =
2868 static int ep_active_bomb[] =
2871 EL_DYNABOMB_PLAYER_1_ACTIVE,
2872 EL_DYNABOMB_PLAYER_2_ACTIVE,
2873 EL_DYNABOMB_PLAYER_3_ACTIVE,
2874 EL_DYNABOMB_PLAYER_4_ACTIVE,
2875 EL_SP_DISK_RED_ACTIVE,
2879 static int ep_inactive[] =
2916 EL_INVISIBLE_STEELWALL,
2924 EL_WALL_EMERALD_YELLOW,
2925 EL_DYNABOMB_INCREASE_NUMBER,
2926 EL_DYNABOMB_INCREASE_SIZE,
2927 EL_DYNABOMB_INCREASE_POWER,
2931 EL_SOKOBAN_FIELD_EMPTY,
2932 EL_SOKOBAN_FIELD_FULL,
2933 EL_WALL_EMERALD_RED,
2934 EL_WALL_EMERALD_PURPLE,
2935 EL_ACID_POOL_TOPLEFT,
2936 EL_ACID_POOL_TOPRIGHT,
2937 EL_ACID_POOL_BOTTOMLEFT,
2938 EL_ACID_POOL_BOTTOM,
2939 EL_ACID_POOL_BOTTOMRIGHT,
2943 EL_BD_MAGIC_WALL_DEAD,
2944 EL_AMOEBA_TO_DIAMOND,
2952 EL_SP_GRAVITY_PORT_RIGHT,
2953 EL_SP_GRAVITY_PORT_DOWN,
2954 EL_SP_GRAVITY_PORT_LEFT,
2955 EL_SP_GRAVITY_PORT_UP,
2956 EL_SP_PORT_HORIZONTAL,
2957 EL_SP_PORT_VERTICAL,
2968 EL_SP_HARDWARE_GRAY,
2969 EL_SP_HARDWARE_GREEN,
2970 EL_SP_HARDWARE_BLUE,
2972 EL_SP_HARDWARE_YELLOW,
2973 EL_SP_HARDWARE_BASE_1,
2974 EL_SP_HARDWARE_BASE_2,
2975 EL_SP_HARDWARE_BASE_3,
2976 EL_SP_HARDWARE_BASE_4,
2977 EL_SP_HARDWARE_BASE_5,
2978 EL_SP_HARDWARE_BASE_6,
2979 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2980 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2981 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2982 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2983 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2984 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2985 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2986 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2987 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2988 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2989 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2990 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2991 EL_SIGN_EXCLAMATION,
2992 EL_SIGN_RADIOACTIVITY,
3003 EL_STEELWALL_SLIPPERY,
3019 static int ep_em_slippery_wall[] =
3024 static int ep_gfx_crumbled[] =
3037 } element_properties[] =
3039 { ep_diggable, EP_DIGGABLE },
3040 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3041 { ep_dont_run_into, EP_DONT_RUN_INTO },
3042 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3043 { ep_dont_touch, EP_DONT_TOUCH },
3044 { ep_indestructible, EP_INDESTRUCTIBLE },
3045 { ep_slippery, EP_SLIPPERY },
3046 { ep_can_change, EP_CAN_CHANGE },
3047 { ep_can_move, EP_CAN_MOVE },
3048 { ep_can_fall, EP_CAN_FALL },
3049 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3050 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3051 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3052 { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
3053 { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
3054 { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
3055 { ep_walkable_over, EP_WALKABLE_OVER },
3056 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3057 { ep_walkable_under, EP_WALKABLE_UNDER },
3058 { ep_passable_over, EP_PASSABLE_OVER },
3059 { ep_passable_inside, EP_PASSABLE_INSIDE },
3060 { ep_passable_under, EP_PASSABLE_UNDER },
3061 { ep_droppable, EP_DROPPABLE },
3062 { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
3063 { ep_pushable, EP_PUSHABLE },
3064 { ep_can_explode_cross, EP_CAN_EXPLODE_CROSS },
3065 { ep_protected, EP_PROTECTED },
3066 { ep_throwable, EP_THROWABLE },
3068 { ep_player, EP_PLAYER },
3069 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3070 { ep_switchable, EP_SWITCHABLE },
3071 { ep_bd_element, EP_BD_ELEMENT },
3072 { ep_sp_element, EP_SP_ELEMENT },
3073 { ep_sb_element, EP_SB_ELEMENT },
3075 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3076 { ep_food_penguin, EP_FOOD_PENGUIN },
3077 { ep_food_pig, EP_FOOD_PIG },
3078 { ep_historic_wall, EP_HISTORIC_WALL },
3079 { ep_historic_solid, EP_HISTORIC_SOLID },
3080 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3081 { ep_belt, EP_BELT },
3082 { ep_belt_active, EP_BELT_ACTIVE },
3083 { ep_belt_switch, EP_BELT_SWITCH },
3084 { ep_tube, EP_TUBE },
3085 { ep_keygate, EP_KEYGATE },
3086 { ep_amoeboid, EP_AMOEBOID },
3087 { ep_amoebalive, EP_AMOEBALIVE },
3088 { ep_has_content, EP_HAS_CONTENT },
3089 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3090 { ep_can_grow, EP_CAN_GROW },
3091 { ep_active_bomb, EP_ACTIVE_BOMB },
3092 { ep_inactive, EP_INACTIVE },
3094 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3096 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3101 static int copy_properties[][5] =
3105 EL_BUG_LEFT, EL_BUG_RIGHT,
3106 EL_BUG_UP, EL_BUG_DOWN
3110 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
3111 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
3115 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
3116 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
3120 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
3121 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
3125 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
3126 EL_PACMAN_UP, EL_PACMAN_DOWN
3130 EL_MOLE_LEFT, EL_MOLE_RIGHT,
3131 EL_MOLE_UP, EL_MOLE_DOWN
3141 /* always start with reliable default values (element has no properties) */
3142 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3143 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3144 SET_PROPERTY(i, j, FALSE);
3146 /* set all base element properties from above array definitions */
3147 for (i = 0; element_properties[i].elements != NULL; i++)
3148 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3149 SET_PROPERTY((element_properties[i].elements)[j],
3150 element_properties[i].property, TRUE);
3152 /* copy properties to some elements that are only stored in level file */
3153 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3154 for (j = 0; copy_properties[j][0] != -1; j++)
3155 if (HAS_PROPERTY(copy_properties[j][0], i))
3156 for (k = 1; k <= 4; k++)
3157 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3160 void InitElementPropertiesEngine(int engine_version)
3163 static int active_properties[] =
3168 EP_DONT_COLLIDE_WITH,
3172 EP_CAN_PASS_MAGIC_WALL,
3177 EP_CAN_EXPLODE_BY_FIRE,
3190 EP_EM_SLIPPERY_WALL,
3194 static int no_wall_properties[] =
3197 EP_COLLECTIBLE_ONLY,
3199 EP_DONT_COLLIDE_WITH,
3202 EP_CAN_SMASH_PLAYER,
3203 EP_CAN_SMASH_ENEMIES,
3204 EP_CAN_SMASH_EVERYTHING,
3209 EP_FOOD_DARK_YAMYAM,
3226 InitElementPropertiesStatic();
3229 /* important: after initialization in InitElementPropertiesStatic(), the
3230 elements are not again initialized to a default value; therefore all
3231 changes have to make sure that they leave the element with a defined
3232 property (which means that conditional property changes must be set to
3233 a reliable default value before) */
3235 /* set all special, combined or engine dependent element properties */
3236 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3239 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3240 SET_PROPERTY(i, j, FALSE);
3243 /* ---------- INACTIVE ------------------------------------------------- */
3244 SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
3246 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3247 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3248 IS_WALKABLE_INSIDE(i) ||
3249 IS_WALKABLE_UNDER(i)));
3251 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3252 IS_PASSABLE_INSIDE(i) ||
3253 IS_PASSABLE_UNDER(i)));
3255 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3256 IS_PASSABLE_OVER(i)));
3258 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3259 IS_PASSABLE_INSIDE(i)));
3261 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3262 IS_PASSABLE_UNDER(i)));
3264 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3267 /* ---------- COLLECTIBLE ---------------------------------------------- */
3268 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3272 /* ---------- SNAPPABLE ------------------------------------------------ */
3273 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3274 IS_COLLECTIBLE(i) ||
3278 /* ---------- WALL ----------------------------------------------------- */
3279 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3281 for (j = 0; no_wall_properties[j] != -1; j++)
3282 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3283 i >= EL_FIRST_RUNTIME_UNREAL)
3284 SET_PROPERTY(i, EP_WALL, FALSE);
3286 if (IS_HISTORIC_WALL(i))
3287 SET_PROPERTY(i, EP_WALL, TRUE);
3289 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3290 if (engine_version < VERSION_IDENT(2,2,0,0))
3291 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3293 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3295 !IS_COLLECTIBLE(i)));
3298 /* ---------- PROTECTED ------------------------------------------------ */
3299 if (IS_ACCESSIBLE_INSIDE(i))
3300 SET_PROPERTY(i, EP_PROTECTED, TRUE);
3303 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3305 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3306 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3308 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3309 IS_INDESTRUCTIBLE(i)));
3311 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3313 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3314 else if (engine_version < VERSION_IDENT(2,2,0,0))
3315 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3318 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3323 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3324 !IS_WALKABLE_OVER(i) &&
3325 !IS_WALKABLE_UNDER(i)));
3327 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3332 if (IS_CUSTOM_ELEMENT(i))
3334 /* these are additional properties which are initially false when set */
3336 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3338 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3339 if (DONT_COLLIDE_WITH(i))
3340 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3342 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3343 if (CAN_SMASH_EVERYTHING(i))
3344 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3345 if (CAN_SMASH_ENEMIES(i))
3346 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3349 /* ---------- CAN_SMASH ------------------------------------------------ */
3350 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3351 CAN_SMASH_ENEMIES(i) ||
3352 CAN_SMASH_EVERYTHING(i)));
3354 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3355 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3356 CAN_EXPLODE_SMASHED(i) ||
3357 CAN_EXPLODE_IMPACT(i)));
3359 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3360 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3361 !CAN_EXPLODE_1X1(i) &&
3362 !CAN_EXPLODE_CROSS(i)));
3364 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3365 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3367 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3368 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3369 i == EL_BLACK_ORB));
3371 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3372 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
3374 IS_CUSTOM_ELEMENT(i)));
3376 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
3377 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
3378 i == EL_SP_ELECTRON));
3380 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
3381 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
3382 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
3383 getMoveIntoAcidProperty(&level, i));
3385 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
3386 if (MAYBE_DONT_COLLIDE_WITH(i))
3387 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
3388 getDontCollideWithProperty(&level, i));
3390 /* ---------- SP_PORT -------------------------------------------------- */
3391 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3392 IS_PASSABLE_INSIDE(i)));
3395 if (i == EL_CUSTOM_START + 253)
3396 printf("::: %d, %d, %d -> %d\n",
3399 CAN_EXPLODE_CROSS(i),
3403 /* ---------- CAN_CHANGE ----------------------------------------------- */
3404 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3405 for (j = 0; j < element_info[i].num_change_pages; j++)
3406 if (element_info[i].change_page[j].can_change)
3407 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3409 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3410 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3411 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3415 /* determine inactive elements (used for engine main loop optimization) */
3416 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3418 boolean active = FALSE;
3420 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3422 if (HAS_PROPERTY(i, j))
3428 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3433 /* dynamically adjust element properties according to game engine version */
3435 static int ep_em_slippery_wall[] =
3440 EL_EXPANDABLE_WALL_HORIZONTAL,
3441 EL_EXPANDABLE_WALL_VERTICAL,
3442 EL_EXPANDABLE_WALL_ANY,
3446 /* special EM style gems behaviour */
3447 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3448 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3449 level.em_slippery_gems);
3451 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3452 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3453 (level.em_slippery_gems &&
3454 engine_version > VERSION_IDENT(2,0,1,0)));
3458 /* set default push delay values (corrected since version 3.0.7-1) */
3459 if (engine_version < VERSION_IDENT(3,0,7,1))
3461 game.default_push_delay_fixed = 2;
3462 game.default_push_delay_random = 8;
3466 game.default_push_delay_fixed = 8;
3467 game.default_push_delay_random = 8;
3470 /* set uninitialized push delay values of custom elements in older levels */
3471 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3473 int element = EL_CUSTOM_START + i;
3475 if (element_info[element].push_delay_fixed == -1)
3476 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3477 if (element_info[element].push_delay_random == -1)
3478 element_info[element].push_delay_random = game.default_push_delay_random;
3481 /* set some other uninitialized values of custom elements in older levels */
3482 if (engine_version < VERSION_IDENT(3,1,0,0))
3484 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3486 int element = EL_CUSTOM_START + i;
3488 element_info[element].access_direction = MV_ALL_DIRECTIONS;
3490 element_info[element].explosion_delay = 17;
3491 element_info[element].ignition_delay = 8;
3496 /* set element properties that were handled incorrectly in older levels */
3497 if (engine_version < VERSION_IDENT(3,1,0,0))
3499 SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
3500 SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
3506 /* this is needed because some graphics depend on element properties */
3507 if (game_status == GAME_MODE_PLAYING)
3508 InitElementGraphicInfo();
3511 static void InitGlobal()
3513 global.autoplay_leveldir = NULL;
3515 global.frames_per_second = 0;
3516 global.fps_slowdown = FALSE;
3517 global.fps_slowdown_factor = 1;
3520 void Execute_Command(char *command)
3524 if (strcmp(command, "print graphicsinfo.conf") == 0)
3526 printf("# You can configure additional/alternative image files here.\n");
3527 printf("# (The entries below are default and therefore commented out.)\n");
3529 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3531 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3534 for (i = 0; image_config[i].token != NULL; i++)
3535 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3536 image_config[i].value));
3540 else if (strcmp(command, "print soundsinfo.conf") == 0)
3542 printf("# You can configure additional/alternative sound files here.\n");
3543 printf("# (The entries below are default and therefore commented out.)\n");
3545 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3547 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3550 for (i = 0; sound_config[i].token != NULL; i++)
3551 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3552 sound_config[i].value));
3556 else if (strcmp(command, "print musicinfo.conf") == 0)
3558 printf("# You can configure additional/alternative music files here.\n");
3559 printf("# (The entries below are default and therefore commented out.)\n");
3561 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3563 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3566 for (i = 0; music_config[i].token != NULL; i++)
3567 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3568 music_config[i].value));
3572 else if (strcmp(command, "print editorsetup.conf") == 0)
3574 printf("# You can configure your personal editor element list here.\n");
3575 printf("# (The entries below are default and therefore commented out.)\n");
3578 PrintEditorElementList();
3582 else if (strcmp(command, "print helpanim.conf") == 0)
3584 printf("# You can configure different element help animations here.\n");
3585 printf("# (The entries below are default and therefore commented out.)\n");
3588 for (i = 0; helpanim_config[i].token != NULL; i++)
3590 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3591 helpanim_config[i].value));
3593 if (strcmp(helpanim_config[i].token, "end") == 0)
3599 else if (strcmp(command, "print helptext.conf") == 0)
3601 printf("# You can configure different element help text here.\n");
3602 printf("# (The entries below are default and therefore commented out.)\n");
3605 for (i = 0; helptext_config[i].token != NULL; i++)
3606 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3607 helptext_config[i].value));
3611 else if (strncmp(command, "dump level ", 11) == 0)
3613 char *filename = &command[11];
3615 if (access(filename, F_OK) != 0)
3616 Error(ERR_EXIT, "cannot open file '%s'", filename);
3618 LoadLevelFromFilename(&level, filename);
3623 else if (strncmp(command, "dump tape ", 10) == 0)
3625 char *filename = &command[10];
3627 if (access(filename, F_OK) != 0)
3628 Error(ERR_EXIT, "cannot open file '%s'", filename);
3630 LoadTapeFromFilename(filename);
3635 else if (strncmp(command, "autoplay ", 9) == 0)
3637 char *str_copy = getStringCopy(&command[9]);
3638 char *str_ptr = strchr(str_copy, ' ');
3640 global.autoplay_leveldir = str_copy;
3641 global.autoplay_level_nr = -1;
3643 if (str_ptr != NULL)
3645 *str_ptr++ = '\0'; /* terminate leveldir string */
3646 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3651 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3655 static void InitSetup()
3657 LoadSetup(); /* global setup info */
3659 /* set some options from setup file */
3661 if (setup.options.verbose)
3662 options.verbose = TRUE;
3665 static void InitPlayerInfo()
3669 /* choose default local player */
3670 local_player = &stored_player[0];
3672 for (i = 0; i < MAX_PLAYERS; i++)
3673 stored_player[i].connected = FALSE;
3675 local_player->connected = TRUE;
3678 static void InitArtworkInfo()
3683 static char *get_string_in_brackets(char *string)
3685 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3687 sprintf(string_in_brackets, "[%s]", string);
3689 return string_in_brackets;
3692 static char *get_level_id_suffix(int id_nr)
3694 char *id_suffix = checked_malloc(1 + 3 + 1);
3696 if (id_nr < 0 || id_nr > 999)
3699 sprintf(id_suffix, ".%03d", id_nr);
3705 static char *get_element_class_token(int element)
3707 char *element_class_name = element_info[element].class_name;
3708 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3710 sprintf(element_class_token, "[%s]", element_class_name);
3712 return element_class_token;
3715 static char *get_action_class_token(int action)
3717 char *action_class_name = &element_action_info[action].suffix[1];
3718 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3720 sprintf(action_class_token, "[%s]", action_class_name);
3722 return action_class_token;
3726 static void InitArtworkConfig()
3728 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3729 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3730 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3731 static char *action_id_suffix[NUM_ACTIONS + 1];
3732 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3733 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3734 static char *level_id_suffix[MAX_LEVELS + 1];
3735 static char *dummy[1] = { NULL };
3736 static char *ignore_generic_tokens[] =
3742 static char **ignore_image_tokens;
3743 static char **ignore_sound_tokens;
3744 static char **ignore_music_tokens;
3745 int num_ignore_generic_tokens;
3746 int num_ignore_image_tokens;
3747 int num_ignore_sound_tokens;
3748 int num_ignore_music_tokens;
3751 /* dynamically determine list of generic tokens to be ignored */
3752 num_ignore_generic_tokens = 0;
3753 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3754 num_ignore_generic_tokens++;
3756 /* dynamically determine list of image tokens to be ignored */
3757 num_ignore_image_tokens = num_ignore_generic_tokens;
3758 for (i = 0; image_config_vars[i].token != NULL; i++)
3759 num_ignore_image_tokens++;
3760 ignore_image_tokens =
3761 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3762 for (i = 0; i < num_ignore_generic_tokens; i++)
3763 ignore_image_tokens[i] = ignore_generic_tokens[i];
3764 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3765 ignore_image_tokens[num_ignore_generic_tokens + i] =
3766 image_config_vars[i].token;
3767 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3769 /* dynamically determine list of sound tokens to be ignored */
3770 num_ignore_sound_tokens = num_ignore_generic_tokens;
3771 ignore_sound_tokens =
3772 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3773 for (i = 0; i < num_ignore_generic_tokens; i++)
3774 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3775 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3777 /* dynamically determine list of music tokens to be ignored */
3778 num_ignore_music_tokens = num_ignore_generic_tokens;
3779 ignore_music_tokens =
3780 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3781 for (i = 0; i < num_ignore_generic_tokens; i++)
3782 ignore_music_tokens[i] = ignore_generic_tokens[i];
3783 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3785 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3786 image_id_prefix[i] = element_info[i].token_name;
3787 for (i = 0; i < NUM_FONTS; i++)
3788 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3789 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3791 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3792 sound_id_prefix[i] = element_info[i].token_name;
3793 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3794 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3795 get_string_in_brackets(element_info[i].class_name);
3796 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3798 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3799 music_id_prefix[i] = music_prefix_info[i].prefix;
3800 music_id_prefix[MAX_LEVELS] = NULL;
3802 for (i = 0; i < NUM_ACTIONS; i++)
3803 action_id_suffix[i] = element_action_info[i].suffix;
3804 action_id_suffix[NUM_ACTIONS] = NULL;
3806 for (i = 0; i < NUM_DIRECTIONS; i++)
3807 direction_id_suffix[i] = element_direction_info[i].suffix;
3808 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3810 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3811 special_id_suffix[i] = special_suffix_info[i].suffix;
3812 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3814 for (i = 0; i < MAX_LEVELS; i++)
3815 level_id_suffix[i] = get_level_id_suffix(i);
3816 level_id_suffix[MAX_LEVELS] = NULL;
3818 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3819 image_id_prefix, action_id_suffix, direction_id_suffix,
3820 special_id_suffix, ignore_image_tokens);
3821 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3822 sound_id_prefix, action_id_suffix, dummy,
3823 special_id_suffix, ignore_sound_tokens);
3824 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3825 music_id_prefix, special_id_suffix, level_id_suffix,
3826 dummy, ignore_music_tokens);
3829 static void InitMixer()
3837 char *filename_font_initial = NULL;
3838 Bitmap *bitmap_font_initial = NULL;
3841 /* determine settings for initial font (for displaying startup messages) */
3842 for (i = 0; image_config[i].token != NULL; i++)
3844 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3846 char font_token[128];
3849 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3850 len_font_token = strlen(font_token);
3852 if (strcmp(image_config[i].token, font_token) == 0)
3853 filename_font_initial = image_config[i].value;
3854 else if (strlen(image_config[i].token) > len_font_token &&
3855 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3857 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3858 font_initial[j].src_x = atoi(image_config[i].value);
3859 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3860 font_initial[j].src_y = atoi(image_config[i].value);
3861 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3862 font_initial[j].width = atoi(image_config[i].value);
3863 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3864 font_initial[j].height = atoi(image_config[i].value);
3869 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3871 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3872 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3875 if (filename_font_initial == NULL) /* should not happen */
3876 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3878 /* create additional image buffers for double-buffering */
3879 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3880 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3882 /* initialize screen properties */
3883 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3884 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3886 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3887 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3888 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3890 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3892 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3893 font_initial[j].bitmap = bitmap_font_initial;
3895 InitFontGraphicInfo();
3897 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3898 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3900 DrawInitText("Loading graphics:", 120, FC_GREEN);
3902 InitTileClipmasks();
3905 void InitGfxBackground()
3909 drawto = backbuffer;
3910 fieldbuffer = bitmap_db_field;
3911 SetDrawtoField(DRAW_BACKBUFFER);
3913 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3914 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3915 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3916 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3918 for (x = 0; x < MAX_BUF_XSIZE; x++)
3919 for (y = 0; y < MAX_BUF_YSIZE; y++)
3922 redraw_mask = REDRAW_ALL;
3925 static void InitLevelInfo()
3927 LoadLevelInfo(); /* global level info */
3928 LoadLevelSetup_LastSeries(); /* last played series info */
3929 LoadLevelSetup_SeriesInfo(); /* last played level info */
3932 void InitLevelArtworkInfo()
3934 LoadLevelArtworkInfo();
3937 static void InitImages()
3940 setLevelArtworkDir(artwork.gfx_first);
3944 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3945 leveldir_current->identifier,
3946 artwork.gfx_current_identifier,
3947 artwork.gfx_current->identifier,
3948 leveldir_current->graphics_set,
3949 leveldir_current->graphics_path);
3952 ReloadCustomImages();
3954 LoadCustomElementDescriptions();
3955 LoadSpecialMenuDesignSettings();
3957 ReinitializeGraphics();
3960 static void InitSound(char *identifier)
3962 if (identifier == NULL)
3963 identifier = artwork.snd_current->identifier;
3966 /* set artwork path to send it to the sound server process */
3967 setLevelArtworkDir(artwork.snd_first);
3970 InitReloadCustomSounds(identifier);
3971 ReinitializeSounds();
3974 static void InitMusic(char *identifier)
3976 if (identifier == NULL)
3977 identifier = artwork.mus_current->identifier;
3980 /* set artwork path to send it to the sound server process */
3981 setLevelArtworkDir(artwork.mus_first);
3984 InitReloadCustomMusic(identifier);
3985 ReinitializeMusic();
3988 void InitNetworkServer()
3990 #if defined(PLATFORM_UNIX)
3994 if (!options.network)
3997 #if defined(PLATFORM_UNIX)
3998 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
4000 if (!ConnectToServer(options.server_host, options.server_port))
4001 Error(ERR_EXIT, "cannot connect to network game server");
4003 SendToServer_PlayerName(setup.player_name);
4004 SendToServer_ProtocolVersion();
4007 SendToServer_NrWanted(nr_wanted);
4011 static char *getNewArtworkIdentifier(int type)
4013 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4014 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4015 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4016 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4017 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4018 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4019 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4020 char *leveldir_identifier = leveldir_current->identifier;
4022 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4023 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4025 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4027 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4028 char *artwork_current_identifier;
4029 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4031 /* leveldir_current may be invalid (level group, parent link) */
4032 if (!validLevelSeries(leveldir_current))
4035 /* 1st step: determine artwork set to be activated in descending order:
4036 --------------------------------------------------------------------
4037 1. setup artwork (when configured to override everything else)
4038 2. artwork set configured in "levelinfo.conf" of current level set
4039 (artwork in level directory will have priority when loading later)
4040 3. artwork in level directory (stored in artwork sub-directory)
4041 4. setup artwork (currently configured in setup menu) */
4043 if (setup_override_artwork)
4044 artwork_current_identifier = setup_artwork_set;
4045 else if (leveldir_artwork_set != NULL)
4046 artwork_current_identifier = leveldir_artwork_set;
4047 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4048 artwork_current_identifier = leveldir_identifier;
4050 artwork_current_identifier = setup_artwork_set;
4053 /* 2nd step: check if it is really needed to reload artwork set
4054 ------------------------------------------------------------ */
4057 if (type == ARTWORK_TYPE_GRAPHICS)
4058 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4059 artwork_new_identifier,
4060 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4061 artwork_current_identifier,
4062 leveldir_current->graphics_set,
4063 leveldir_current->identifier);
4066 /* ---------- reload if level set and also artwork set has changed ------- */
4067 if (leveldir_current_identifier[type] != leveldir_identifier &&
4068 (last_has_level_artwork_set[type] || has_level_artwork_set))
4069 artwork_new_identifier = artwork_current_identifier;
4071 leveldir_current_identifier[type] = leveldir_identifier;
4072 last_has_level_artwork_set[type] = has_level_artwork_set;
4075 if (type == ARTWORK_TYPE_GRAPHICS)
4076 printf("::: 1: '%s'\n", artwork_new_identifier);
4079 /* ---------- reload if "override artwork" setting has changed ----------- */
4080 if (last_override_level_artwork[type] != setup_override_artwork)
4081 artwork_new_identifier = artwork_current_identifier;
4083 last_override_level_artwork[type] = setup_override_artwork;
4086 if (type == ARTWORK_TYPE_GRAPHICS)
4087 printf("::: 2: '%s'\n", artwork_new_identifier);
4090 /* ---------- reload if current artwork identifier has changed ----------- */
4091 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4092 artwork_current_identifier) != 0)
4093 artwork_new_identifier = artwork_current_identifier;
4095 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
4098 if (type == ARTWORK_TYPE_GRAPHICS)
4099 printf("::: 3: '%s'\n", artwork_new_identifier);
4102 /* ---------- do not reload directly after starting ---------------------- */
4103 if (!initialized[type])
4104 artwork_new_identifier = NULL;
4106 initialized[type] = TRUE;
4109 if (type == ARTWORK_TYPE_GRAPHICS)
4110 printf("::: 4: '%s'\n", artwork_new_identifier);
4114 if (type == ARTWORK_TYPE_GRAPHICS)
4115 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4116 artwork.gfx_current_identifier, artwork_current_identifier,
4117 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4118 artwork_new_identifier);
4121 return artwork_new_identifier;
4124 void ReloadCustomArtwork(int force_reload)
4126 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4127 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4128 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4129 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4130 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4131 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4132 boolean redraw_screen = FALSE;
4134 if (gfx_new_identifier != NULL || force_reload_gfx)
4137 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4138 artwork.gfx_current_identifier,
4140 artwork.gfx_current->identifier,
4141 leveldir_current->graphics_set);
4144 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4149 printf("... '%s'\n",
4150 leveldir_current->graphics_set);
4153 FreeTileClipmasks();
4154 InitTileClipmasks();
4156 redraw_screen = TRUE;
4159 if (snd_new_identifier != NULL || force_reload_snd)
4161 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4163 InitSound(snd_new_identifier);
4165 redraw_screen = TRUE;
4168 if (mus_new_identifier != NULL || force_reload_mus)
4170 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4172 InitMusic(mus_new_identifier);
4174 redraw_screen = TRUE;
4179 InitGfxBackground();
4181 /* force redraw of (open or closed) door graphics */
4182 SetDoorState(DOOR_OPEN_ALL);
4183 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4187 void KeyboardAutoRepeatOffUnlessAutoplay()
4189 if (global.autoplay_leveldir == NULL)
4190 KeyboardAutoRepeatOff();
4194 /* ========================================================================= */
4196 /* ========================================================================= */
4200 InitGlobal(); /* initialize some global variables */
4202 if (options.execute_command)
4203 Execute_Command(options.execute_command);
4205 if (options.serveronly)
4207 #if defined(PLATFORM_UNIX)
4208 NetworkServer(options.server_port, options.serveronly);
4210 Error(ERR_WARN, "networking only supported in Unix version");
4212 exit(0); /* never reached */
4218 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4219 InitArtworkConfig(); /* needed before forking sound child process */
4224 InitRND(NEW_RANDOMIZE);
4225 InitSimpleRND(NEW_RANDOMIZE);
4230 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
4233 InitEventFilter(FilterMouseMotionEvents);
4235 InitElementPropertiesStatic();
4236 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4241 InitLevelArtworkInfo();
4243 InitImages(); /* needs to know current level directory */
4244 InitSound(NULL); /* needs to know current level directory */
4245 InitMusic(NULL); /* needs to know current level directory */
4247 InitGfxBackground();
4249 if (global.autoplay_leveldir)
4255 game_status = GAME_MODE_MAIN;
4259 InitNetworkServer();
4262 void CloseAllAndExit(int exit_value)
4267 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4270 FreeTileClipmasks();
4272 CloseVideoDisplay();
4273 ClosePlatformDependentStuff();