1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 #include "conf_e2g.c" /* include auto-generated data structure definitions */
29 #include "conf_esg.c" /* include auto-generated data structure definitions */
30 #include "conf_e2s.c" /* include auto-generated data structure definitions */
31 #include "conf_fnt.c" /* include auto-generated data structure definitions */
34 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
37 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
40 static void InitTileClipmasks()
43 #if defined(TARGET_X11)
44 XGCValues clip_gc_values;
45 unsigned long clip_gc_valuemask;
47 #if defined(TARGET_X11_NATIVE)
57 tile_needs_clipping[] =
59 { GFX_SPIELER1_UP, 4 },
60 { GFX_SPIELER1_DOWN, 4 },
61 { GFX_SPIELER1_LEFT, 4 },
62 { GFX_SPIELER1_RIGHT, 4 },
63 { GFX_SPIELER1_PUSH_LEFT, 4 },
64 { GFX_SPIELER1_PUSH_RIGHT, 4 },
65 { GFX_SPIELER2_UP, 4 },
66 { GFX_SPIELER2_DOWN, 4 },
67 { GFX_SPIELER2_LEFT, 4 },
68 { GFX_SPIELER2_RIGHT, 4 },
69 { GFX_SPIELER2_PUSH_LEFT, 4 },
70 { GFX_SPIELER2_PUSH_RIGHT, 4 },
71 { GFX_SPIELER3_UP, 4 },
72 { GFX_SPIELER3_DOWN, 4 },
73 { GFX_SPIELER3_LEFT, 4 },
74 { GFX_SPIELER3_RIGHT, 4 },
75 { GFX_SPIELER3_PUSH_LEFT, 4 },
76 { GFX_SPIELER3_PUSH_RIGHT, 4 },
77 { GFX_SPIELER4_UP, 4 },
78 { GFX_SPIELER4_DOWN, 4 },
79 { GFX_SPIELER4_LEFT, 4 },
80 { GFX_SPIELER4_RIGHT, 4 },
81 { GFX_SPIELER4_PUSH_LEFT, 4 },
82 { GFX_SPIELER4_PUSH_RIGHT, 4 },
84 { GFX_MURPHY_GO_LEFT, 3 },
85 { GFX_MURPHY_GO_RIGHT, 3 },
86 { GFX_MURPHY_SNAP_UP, 1 },
87 { GFX_MURPHY_SNAP_DOWN, 1 },
88 { GFX_MURPHY_SNAP_RIGHT, 1 },
89 { GFX_MURPHY_SNAP_LEFT, 1 },
90 { GFX_MURPHY_PUSH_RIGHT, 1 },
91 { GFX_MURPHY_PUSH_LEFT, 1 },
96 { GFX_SOKOBAN_OBJEKT, 1 },
97 { GFX_FUNKELN_BLAU, 3 },
98 { GFX_FUNKELN_WEISS, 3 },
99 { GFX2_SHIELD_PASSIVE, 3 },
100 { GFX2_SHIELD_ACTIVE, 3 },
105 #endif /* TARGET_X11_NATIVE */
106 #endif /* TARGET_X11 */
110 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
111 for (i=0; i<NUM_TILES; i++)
112 tile_clipmask[i] = None;
114 #if defined(TARGET_X11)
115 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
116 often very slow when preparing a masked XCopyArea() for big Pixmaps.
117 To prevent this, create small (tile-sized) mask Pixmaps which will then
118 be set much faster with XSetClipOrigin() and speed things up a lot. */
120 clip_gc_values.graphics_exposures = False;
121 clip_gc_valuemask = GCGraphicsExposures;
122 tile_clip_gc = XCreateGC(display, window->drawable,
123 clip_gc_valuemask, &clip_gc_values);
126 for (i=0; i<NUM_BITMAPS; i++)
128 if (pix[i]->clip_mask)
130 clip_gc_values.graphics_exposures = False;
131 clip_gc_values.clip_mask = pix[i]->clip_mask;
132 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
133 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
134 clip_gc_valuemask, &clip_gc_values);
139 #if defined(TARGET_X11_NATIVE)
142 /* create graphic context structures needed for clipping */
143 clip_gc_values.graphics_exposures = False;
144 clip_gc_valuemask = GCGraphicsExposures;
145 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
146 clip_gc_valuemask, &clip_gc_values);
148 /* create only those clipping Pixmaps we really need */
149 for (i=0; tile_needs_clipping[i].start>=0; i++)
153 for (j=0; j<tile_needs_clipping[i].count; j++)
155 int tile = tile_needs_clipping[i].start + j;
161 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
162 src_pixmap = src_bitmap->clip_mask;
164 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
167 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
168 src_x, src_y, TILEX, TILEY, 0, 0);
172 XFreeGC(display, copy_clipmask_gc);
175 #endif /* TARGET_X11_NATIVE */
176 #endif /* TARGET_X11 */
180 void FreeTileClipmasks()
183 #if defined(TARGET_X11)
186 for (i=0; i<NUM_TILES; i++)
188 if (tile_clipmask[i] != None)
190 XFreePixmap(display, tile_clipmask[i]);
191 tile_clipmask[i] = None;
196 XFreeGC(display, tile_clip_gc);
200 for (i=0; i<NUM_BITMAPS; i++)
202 if (pix[i] != NULL && pix[i]->stored_clip_gc)
204 XFreeGC(display, pix[i]->stored_clip_gc);
205 pix[i]->stored_clip_gc = None;
210 #endif /* TARGET_X11 */
216 FreeLevelEditorGadgets();
225 static boolean gadgets_initialized = FALSE;
227 if (gadgets_initialized)
230 CreateLevelEditorGadgets();
234 CreateScreenGadgets();
236 gadgets_initialized = TRUE;
239 void InitElementSmallImages()
241 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
242 int num_property_mappings = getImageListPropertyMappingSize();
245 /* initialize normal images from static configuration */
246 for (i=0; element_to_graphic[i].element > -1; i++)
247 CreateImageWithSmallImages(element_to_graphic[i].graphic);
249 /* initialize special images from static configuration */
250 for (i=0; element_to_special_graphic[i].element > -1; i++)
251 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
253 /* initialize images from dynamic configuration */
254 for (i=0; i < num_property_mappings; i++)
255 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
256 CreateImageWithSmallImages(property_mapping[i].artwork_index);
259 static int getFontBitmapID(int font_nr)
263 if (game_status == MAINMENU || game_status == TYPENAME)
264 special = GFX_SPECIAL_ARG_MAIN;
265 else if (game_status == CHOOSELEVEL)
266 special = GFX_SPECIAL_ARG_LEVELS;
267 else if (game_status == HALLOFFAME)
268 special = GFX_SPECIAL_ARG_SCORES;
269 else if (game_status == LEVELED)
270 special = GFX_SPECIAL_ARG_EDITOR;
271 else if (game_status == HELPSCREEN)
272 special = GFX_SPECIAL_ARG_INFO;
273 else if (game_status == SETUP)
274 special = GFX_SPECIAL_ARG_SETUP;
275 else if (game_status == PSEUDO_PREVIEW)
276 special = GFX_SPECIAL_ARG_PREVIEW;
277 else if (game_status == PLAYING || game_status == PSEUDO_DOOR)
278 special = GFX_SPECIAL_ARG_DOOR;
281 return font_info[font_nr].special_bitmap_id[special];
286 void InitFontGraphicInfo()
288 static struct FontBitmapInfo *font_bitmap_info = NULL;
289 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
290 int num_property_mappings = getImageListPropertyMappingSize();
291 int num_font_bitmaps = NUM_FONTS;
294 if (graphic_info == NULL) /* still at startup phase */
296 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
301 /* ---------- initialize font graphic definitions ---------- */
303 /* always start with reliable default values (normal font graphics) */
304 for (i=0; i < NUM_FONTS; i++)
305 font_info[i].graphic = FONT_INITIAL_1;
307 /* initialize normal font/graphic mapping from static configuration */
308 for (i=0; font_to_graphic[i].font_nr > -1; i++)
310 int font_nr = font_to_graphic[i].font_nr;
311 int special = font_to_graphic[i].special;
312 int graphic = font_to_graphic[i].graphic;
317 font_info[font_nr].graphic = graphic;
320 /* always start with reliable default values (special font graphics) */
321 for (i=0; i < NUM_FONTS; i++)
323 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
325 font_info[i].special_graphic[j] = font_info[i].graphic;
326 font_info[i].special_bitmap_id[j] = i;
330 /* initialize special font/graphic mapping from static configuration */
331 for (i=0; font_to_graphic[i].font_nr > -1; i++)
333 int font_nr = font_to_graphic[i].font_nr;
334 int special = font_to_graphic[i].special;
335 int graphic = font_to_graphic[i].graphic;
337 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
339 font_info[font_nr].special_graphic[special] = graphic;
340 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
345 /* initialize special element/graphic mapping from dynamic configuration */
346 for (i=0; i < num_property_mappings; i++)
348 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
349 int special = property_mapping[i].ext3_index;
350 int graphic = property_mapping[i].artwork_index;
355 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
357 font_info[font_nr].special_graphic[special] = graphic;
358 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
363 /* ---------- initialize font bitmap array ---------- */
365 if (font_bitmap_info != NULL)
366 free(font_bitmap_info);
369 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
371 /* ---------- initialize font bitmap definitions ---------- */
373 for (i=0; i < NUM_FONTS; i++)
375 if (i < NUM_INITIAL_FONTS)
377 font_bitmap_info[i] = font_initial[i];
381 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
383 int font_bitmap_id = font_info[i].special_bitmap_id[j];
384 int graphic = font_info[i].special_graphic[j];
386 /* set 'graphic_info' for font entries, if uninitialized */
387 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
389 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
390 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
393 /* copy font relevant information from graphics information */
394 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
395 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
396 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
397 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
398 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
399 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
400 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
402 font_bitmap_info[font_bitmap_id].num_chars =
403 graphic_info[graphic].anim_frames;
404 font_bitmap_info[font_bitmap_id].num_chars_per_line =
405 graphic_info[graphic].anim_frames_per_line;
409 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
412 void InitElementGraphicInfo()
414 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
415 int num_property_mappings = getImageListPropertyMappingSize();
418 /* set values to -1 to identify later as "uninitialized" values */
419 for (i=0; i<MAX_NUM_ELEMENTS; i++)
421 for (act=0; act<NUM_ACTIONS; act++)
423 element_info[i].graphic[act] = -1;
425 for (dir=0; dir<NUM_DIRECTIONS; dir++)
426 element_info[i].direction_graphic[act][dir] = -1;
430 /* initialize normal element/graphic mapping from static configuration */
431 for (i=0; element_to_graphic[i].element > -1; i++)
433 int element = element_to_graphic[i].element;
434 int action = element_to_graphic[i].action;
435 int direction = element_to_graphic[i].direction;
436 int graphic = element_to_graphic[i].graphic;
438 if (graphic_info[graphic].bitmap == NULL)
442 action = ACTION_DEFAULT;
445 element_info[element].direction_graphic[action][direction] = graphic;
447 element_info[element].graphic[action] = graphic;
450 /* initialize normal element/graphic mapping from dynamic configuration */
451 for (i=0; i < num_property_mappings; i++)
453 int element = property_mapping[i].base_index;
454 int action = property_mapping[i].ext1_index;
455 int direction = property_mapping[i].ext2_index;
456 int special = property_mapping[i].ext3_index;
457 int graphic = property_mapping[i].artwork_index;
459 if (graphic_info[graphic].bitmap == NULL)
462 if (element >= MAX_NUM_ELEMENTS || special != -1)
466 action = ACTION_DEFAULT;
469 element_info[element].direction_graphic[action][direction] = graphic;
471 element_info[element].graphic[action] = graphic;
474 /* now set all '-1' values to element specific default values */
475 for (i=0; i<MAX_NUM_ELEMENTS; i++)
477 int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
478 int default_action_direction_graphic[NUM_DIRECTIONS];
480 if (default_action_graphic == -1)
481 default_action_graphic = IMG_CHAR_QUESTION;
483 for (dir=0; dir<NUM_DIRECTIONS; dir++)
485 default_action_direction_graphic[dir] =
486 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
488 if (default_action_direction_graphic[dir] == -1)
489 default_action_direction_graphic[dir] = default_action_graphic;
492 for (act=0; act<NUM_ACTIONS; act++)
494 boolean act_empty = (act == ACTION_DIGGING ||
495 act == ACTION_SNAPPING ||
496 act == ACTION_COLLECTING);
498 for (dir=0; dir<NUM_DIRECTIONS; dir++)
500 int default_direction_graphic = element_info[i].graphic[act];
502 /* no graphic for current action -- use default direction graphic */
503 if (default_direction_graphic == -1)
504 default_direction_graphic =
505 (act_empty ? IMG_EMPTY : default_action_direction_graphic[dir]);
507 if (element_info[i].direction_graphic[act][dir] == -1)
508 element_info[i].direction_graphic[act][dir] =
509 default_direction_graphic;
512 /* no graphic for this specific action -- use default action graphic */
513 if (element_info[i].graphic[act] == -1)
514 element_info[i].graphic[act] =
515 (act_empty ? IMG_EMPTY : default_action_graphic);
523 for (i=0; i<MAX_NUM_ELEMENTS; i++)
524 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
525 i != EL_CHAR_QUESTION)
526 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
527 element_info[i].token_name, i);
533 void InitElementSpecialGraphicInfo()
535 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
536 int num_property_mappings = getImageListPropertyMappingSize();
539 /* always start with reliable default values */
540 for (i=0; i < MAX_NUM_ELEMENTS; i++)
541 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
542 element_info[i].special_graphic[j] =
543 element_info[i].graphic[ACTION_DEFAULT];
545 /* initialize special element/graphic mapping from static configuration */
546 for (i=0; element_to_special_graphic[i].element > -1; i++)
548 int element = element_to_special_graphic[i].element;
549 int special = element_to_special_graphic[i].special;
550 int graphic = element_to_special_graphic[i].graphic;
551 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
552 boolean special_redefined = getImageListEntry(graphic)->redefined;
554 if (base_redefined && !special_redefined)
557 element_info[element].special_graphic[special] = graphic;
560 /* initialize special element/graphic mapping from dynamic configuration */
561 for (i=0; i < num_property_mappings; i++)
563 int element = property_mapping[i].base_index;
564 int special = property_mapping[i].ext3_index;
565 int graphic = property_mapping[i].artwork_index;
567 if (element >= MAX_NUM_ELEMENTS)
570 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
571 element_info[element].special_graphic[special] = graphic;
575 static void set_graphic_parameters(int graphic, char **parameter_raw)
577 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
578 int parameter[NUM_GFX_ARGS];
579 int num_xtiles = 1, num_ytiles = 1;
582 /* get integer values from string parameters */
583 for (i=0; i < NUM_GFX_ARGS; i++)
585 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
586 image_config_suffix[i].type);
588 graphic_info[graphic].bitmap = src_bitmap;
590 /* start with reliable default values */
591 graphic_info[graphic].src_x = 0;
592 graphic_info[graphic].src_y = 0;
593 graphic_info[graphic].width = TILEX;
594 graphic_info[graphic].height = TILEY;
595 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
596 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
598 /* optional x and y tile position of animation frame sequence */
599 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
600 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
601 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
602 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
604 /* optional x and y pixel position of animation frame sequence */
605 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
606 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
607 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
608 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
610 /* optional width and height of each animation frame */
611 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
612 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
613 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
614 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
618 num_xtiles = src_bitmap->width / graphic_info[graphic].width;
619 num_ytiles = src_bitmap->height / graphic_info[graphic].height;
622 /* correct x or y offset dependant of vertical or horizontal frame order */
623 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
624 graphic_info[graphic].offset_y =
625 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
626 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
627 else /* frames are ordered horizontally */
628 graphic_info[graphic].offset_x =
629 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
630 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
632 /* optionally, the x and y offset of frames can be specified directly */
633 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
634 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
635 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
636 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
638 /* automatically determine correct number of frames, if not defined */
639 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
640 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
641 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
642 graphic_info[graphic].anim_frames = num_xtiles;
643 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
644 graphic_info[graphic].anim_frames = num_ytiles;
646 graphic_info[graphic].anim_frames = 1;
648 graphic_info[graphic].anim_frames_per_line =
649 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
650 parameter[GFX_ARG_FRAMES_PER_LINE] : graphic_info[graphic].anim_frames);
652 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
653 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
654 graphic_info[graphic].anim_delay = 1;
656 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
657 if (graphic_info[graphic].anim_frames == 1)
658 graphic_info[graphic].anim_mode = ANIM_NONE;
660 /* automatically determine correct start frame, if not defined */
661 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
662 graphic_info[graphic].anim_start_frame = 0;
663 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
664 graphic_info[graphic].anim_start_frame =
665 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
667 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
669 /* animation synchronized with global frame counter, not move position */
670 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
672 /* this is only used for toon animations */
673 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
674 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
676 /* this is only used for drawing font characters */
677 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
678 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
681 static void InitGraphicInfo()
683 int fallback_graphic = IMG_CHAR_EXCLAM;
684 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
685 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
686 int num_images = getImageListSize();
689 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
690 static boolean clipmasks_initialized = FALSE;
692 XGCValues clip_gc_values;
693 unsigned long clip_gc_valuemask;
694 GC copy_clipmask_gc = None;
697 if (graphic_info != NULL)
700 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
702 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
703 if (clipmasks_initialized)
705 for (i=0; i<num_images; i++)
707 if (graphic_info[i].clip_mask)
708 XFreePixmap(display, graphic_info[i].clip_mask);
709 if (graphic_info[i].clip_gc)
710 XFreeGC(display, graphic_info[i].clip_gc);
712 graphic_info[i].clip_mask = None;
713 graphic_info[i].clip_gc = None;
718 for (i=0; i<num_images; i++)
720 struct FileInfo *image = getImageListEntry(i);
723 int first_frame, last_frame;
725 set_graphic_parameters(i, image->parameter);
727 /* now check if no animation frames are outside of the loaded image */
729 if (graphic_info[i].bitmap == NULL)
730 continue; /* skip check for optional images that are undefined */
733 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
734 if (src_x < 0 || src_y < 0 ||
735 src_x + TILEX > src_bitmap->width ||
736 src_y + TILEY > src_bitmap->height)
738 Error(ERR_RETURN_LINE, "-");
739 Error(ERR_RETURN, "warning: error found in config file:");
740 Error(ERR_RETURN, "- config file: '%s'",
741 getImageConfigFilename());
742 Error(ERR_RETURN, "- config token: '%s'",
743 getTokenFromImageID(i));
744 Error(ERR_RETURN, "- image file: '%s'",
745 src_bitmap->source_filename);
747 "error: first animation frame out of bounds (%d, %d)",
749 Error(ERR_RETURN, "custom graphic rejected for this element/action");
751 if (i == fallback_graphic)
752 Error(ERR_EXIT, "fatal error: no fallback graphic available");
754 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
755 Error(ERR_RETURN_LINE, "-");
757 set_graphic_parameters(i, fallback_image->default_parameter);
758 graphic_info[i].bitmap = fallback_bitmap;
761 last_frame = graphic_info[i].anim_frames - 1;
762 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
763 if (src_x < 0 || src_y < 0 ||
764 src_x + TILEX > src_bitmap->width ||
765 src_y + TILEY > src_bitmap->height)
767 Error(ERR_RETURN_LINE, "-");
768 Error(ERR_RETURN, "warning: error found in config file:");
769 Error(ERR_RETURN, "- config file: '%s'",
770 getImageConfigFilename());
771 Error(ERR_RETURN, "- config token: '%s'",
772 getTokenFromImageID(i));
773 Error(ERR_RETURN, "- image file: '%s'",
774 src_bitmap->source_filename);
776 "error: last animation frame (%d) out of bounds (%d, %d)",
777 last_frame, src_x, src_y);
778 Error(ERR_RETURN, "custom graphic rejected for this element/action");
780 if (i == fallback_graphic)
781 Error(ERR_EXIT, "fatal error: no fallback graphic available");
783 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
784 Error(ERR_RETURN_LINE, "-");
786 set_graphic_parameters(i, fallback_image->default_parameter);
787 graphic_info[i].bitmap = fallback_bitmap;
790 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
791 /* currently we need only a tile clip mask from the first frame */
792 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
794 if (copy_clipmask_gc == None)
796 clip_gc_values.graphics_exposures = False;
797 clip_gc_valuemask = GCGraphicsExposures;
798 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
799 clip_gc_valuemask, &clip_gc_values);
802 graphic_info[i].clip_mask =
803 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
805 src_pixmap = src_bitmap->clip_mask;
806 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
807 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
809 clip_gc_values.graphics_exposures = False;
810 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
811 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
813 graphic_info[i].clip_gc =
814 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
818 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
819 if (copy_clipmask_gc)
820 XFreeGC(display, copy_clipmask_gc);
822 clipmasks_initialized = TRUE;
826 static void InitElementSoundInfo()
828 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
829 int num_property_mappings = getSoundListPropertyMappingSize();
832 /* set values to -1 to identify later as "uninitialized" values */
833 for (i=0; i < MAX_NUM_ELEMENTS; i++)
834 for (act=0; act < NUM_ACTIONS; act++)
835 element_info[i].sound[act] = -1;
837 /* initialize element/sound mapping from static configuration */
838 for (i=0; element_to_sound[i].element > -1; i++)
840 int element = element_to_sound[i].element;
841 int action = element_to_sound[i].action;
842 int sound = element_to_sound[i].sound;
843 boolean is_class = element_to_sound[i].is_class;
846 action = ACTION_DEFAULT;
849 element_info[element].sound[action] = sound;
851 for (j=0; j < MAX_NUM_ELEMENTS; j++)
852 if (strcmp(element_info[j].class_name,
853 element_info[element].class_name) == 0)
854 element_info[j].sound[action] = sound;
857 /* initialize element/sound mapping from dynamic configuration */
858 for (i=0; i < num_property_mappings; i++)
860 int element = property_mapping[i].base_index;
861 int action = property_mapping[i].ext1_index;
862 int sound = property_mapping[i].artwork_index;
864 if (element >= MAX_NUM_ELEMENTS)
868 action = ACTION_DEFAULT;
870 element_info[element].sound[action] = sound;
873 /* initialize element class/sound mapping from dynamic configuration */
874 for (i=0; i < num_property_mappings; i++)
876 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
877 int action = property_mapping[i].ext1_index;
878 int sound = property_mapping[i].artwork_index;
880 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
884 action = ACTION_DEFAULT;
886 for (j=0; j < MAX_NUM_ELEMENTS; j++)
887 if (strcmp(element_info[j].class_name,
888 element_info[element_class].class_name) == 0)
889 element_info[j].sound[action] = sound;
892 /* now set all '-1' values to element specific default values */
893 for (i=0; i<MAX_NUM_ELEMENTS; i++)
895 int default_action_sound = element_info[i].sound[ACTION_DEFAULT];
897 for (act=0; act < NUM_ACTIONS; act++)
899 /* no sound for this specific action -- use default action sound */
900 if (element_info[i].sound[act] == -1)
901 element_info[i].sound[act] = default_action_sound;
906 static void set_sound_parameters(int sound, char **parameter_raw)
908 int parameter[NUM_SND_ARGS];
911 /* get integer values from string parameters */
912 for (i=0; i < NUM_SND_ARGS; i++)
914 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
915 sound_config_suffix[i].type);
917 /* explicit loop mode setting in configuration overrides default value */
918 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
919 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
922 static void InitSoundInfo()
924 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
925 int num_property_mappings = getSoundListPropertyMappingSize();
926 int *sound_effect_properties;
927 int num_sounds = getSoundListSize();
930 if (sound_info != NULL)
933 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
934 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
936 /* initialize sound effect for all elements to "no sound" */
937 for (i=0; i<MAX_NUM_ELEMENTS; i++)
938 for (j=0; j<NUM_ACTIONS; j++)
939 element_info[i].sound[j] = SND_UNDEFINED;
941 for (i=0; i<num_sounds; i++)
943 struct FileInfo *sound = getSoundListEntry(i);
944 int len_effect_text = strlen(sound->token);
946 sound_effect_properties[i] = ACTION_OTHER;
947 sound_info[i].loop = FALSE;
949 /* determine all loop sounds and identify certain sound classes */
951 for (j=0; element_action_info[j].suffix; j++)
953 int len_action_text = strlen(element_action_info[j].suffix);
955 if (len_action_text < len_effect_text &&
956 strcmp(&sound->token[len_effect_text - len_action_text],
957 element_action_info[j].suffix) == 0)
959 sound_effect_properties[i] = element_action_info[j].value;
961 if (element_action_info[j].is_loop_sound)
962 sound_info[i].loop = TRUE;
966 /* associate elements and some selected sound actions */
968 for (j=0; j<MAX_NUM_ELEMENTS; j++)
970 if (element_info[j].class_name)
972 int len_class_text = strlen(element_info[j].class_name);
974 if (len_class_text + 1 < len_effect_text &&
975 strncmp(sound->token,
976 element_info[j].class_name, len_class_text) == 0 &&
977 sound->token[len_class_text] == '.')
979 int sound_action_value = sound_effect_properties[i];
981 element_info[j].sound[sound_action_value] = i;
986 set_sound_parameters(i, sound->parameter);
989 free(sound_effect_properties);
991 /* initialize element/sound mapping from dynamic configuration */
992 for (i=0; i < num_property_mappings; i++)
994 int element = property_mapping[i].base_index;
995 int action = property_mapping[i].ext1_index;
996 int sound = property_mapping[i].artwork_index;
999 action = ACTION_DEFAULT;
1001 element_info[element].sound[action] = sound;
1007 int element = EL_CUSTOM_11;
1010 while (element_action_info[j].suffix)
1012 printf("element %d, sound action '%s' == %d\n",
1013 element, element_action_info[j].suffix,
1014 element_info[element].sound[j]);
1019 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1025 int element = EL_SAND;
1026 int sound_action = ACTION_DIGGING;
1029 while (element_action_info[j].suffix)
1031 if (element_action_info[j].value == sound_action)
1032 printf("element %d, sound action '%s' == %d\n",
1033 element, element_action_info[j].suffix,
1034 element_info[element].sound[sound_action]);
1041 static void ReinitializeGraphics()
1043 InitGraphicInfo(); /* graphic properties mapping */
1044 InitElementGraphicInfo(); /* element game graphic mapping */
1045 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1047 InitElementSmallImages(); /* create editor and preview images */
1048 InitFontGraphicInfo(); /* initialize text drawing functions */
1050 SetMainBackgroundImage(IMG_BACKGROUND);
1051 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1057 static void ReinitializeSounds()
1059 InitSoundInfo(); /* sound properties mapping */
1060 InitElementSoundInfo(); /* element game sound mapping */
1063 InitElementSoundInfo(); /* element game sound mapping */
1066 InitPlaySoundLevel(); /* internal game sound settings */
1069 static void ReinitializeMusic()
1071 /* currently nothing to do */
1074 void InitElementProperties()
1078 static int ep_amoebalive[] =
1085 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1087 static int ep_amoeboid[] =
1095 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1097 static int ep_schluessel[] =
1108 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1110 static int ep_pforte[] =
1129 EL_SWITCHGATE_OPENING,
1130 EL_SWITCHGATE_CLOSED,
1131 EL_SWITCHGATE_CLOSING,
1133 EL_TIMEGATE_OPENING,
1135 EL_TIMEGATE_CLOSING,
1139 EL_TUBE_VERTICAL_LEFT,
1140 EL_TUBE_VERTICAL_RIGHT,
1141 EL_TUBE_HORIZONTAL_UP,
1142 EL_TUBE_HORIZONTAL_DOWN,
1148 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1150 static int ep_solid[] =
1154 EL_EXPANDABLE_WALL_HORIZONTAL,
1155 EL_EXPANDABLE_WALL_VERTICAL,
1156 EL_EXPANDABLE_WALL_ANY,
1169 EL_QUICKSAND_FILLING,
1170 EL_QUICKSAND_EMPTYING,
1172 EL_MAGIC_WALL_ACTIVE,
1173 EL_MAGIC_WALL_EMPTYING,
1174 EL_MAGIC_WALL_FILLING,
1178 EL_BD_MAGIC_WALL_ACTIVE,
1179 EL_BD_MAGIC_WALL_EMPTYING,
1180 EL_BD_MAGIC_WALL_FULL,
1181 EL_BD_MAGIC_WALL_FILLING,
1182 EL_BD_MAGIC_WALL_DEAD,
1191 EL_SP_TERMINAL_ACTIVE,
1195 EL_INVISIBLE_WALL_ACTIVE,
1196 EL_SWITCHGATE_SWITCH_UP,
1197 EL_SWITCHGATE_SWITCH_DOWN,
1199 EL_TIMEGATE_SWITCH_ACTIVE,
1211 /* the following elements are a direct copy of "indestructible" elements,
1212 except "EL_ACID", which is "indestructible", but not "solid"! */
1217 EL_ACID_POOL_TOPLEFT,
1218 EL_ACID_POOL_TOPRIGHT,
1219 EL_ACID_POOL_BOTTOMLEFT,
1220 EL_ACID_POOL_BOTTOM,
1221 EL_ACID_POOL_BOTTOMRIGHT,
1222 EL_SP_HARDWARE_GRAY,
1223 EL_SP_HARDWARE_GREEN,
1224 EL_SP_HARDWARE_BLUE,
1226 EL_SP_HARDWARE_YELLOW,
1227 EL_SP_HARDWARE_BASE_1,
1228 EL_SP_HARDWARE_BASE_2,
1229 EL_SP_HARDWARE_BASE_3,
1230 EL_SP_HARDWARE_BASE_4,
1231 EL_SP_HARDWARE_BASE_5,
1232 EL_SP_HARDWARE_BASE_6,
1233 EL_INVISIBLE_STEELWALL,
1234 EL_INVISIBLE_STEELWALL_ACTIVE,
1235 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1236 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1237 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1238 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1239 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1240 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1241 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1242 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1243 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1244 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1245 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1246 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1248 EL_LIGHT_SWITCH_ACTIVE,
1249 EL_SIGN_EXCLAMATION,
1250 EL_SIGN_RADIOACTIVITY,
1261 EL_STEELWALL_SLANTED,
1284 EL_SWITCHGATE_OPENING,
1285 EL_SWITCHGATE_CLOSED,
1286 EL_SWITCHGATE_CLOSING,
1288 EL_TIMEGATE_OPENING,
1290 EL_TIMEGATE_CLOSING,
1294 EL_TUBE_VERTICAL_LEFT,
1295 EL_TUBE_VERTICAL_RIGHT,
1296 EL_TUBE_HORIZONTAL_UP,
1297 EL_TUBE_HORIZONTAL_DOWN,
1303 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1305 static int ep_indestructible[] =
1309 EL_ACID_POOL_TOPLEFT,
1310 EL_ACID_POOL_TOPRIGHT,
1311 EL_ACID_POOL_BOTTOMLEFT,
1312 EL_ACID_POOL_BOTTOM,
1313 EL_ACID_POOL_BOTTOMRIGHT,
1314 EL_SP_HARDWARE_GRAY,
1315 EL_SP_HARDWARE_GREEN,
1316 EL_SP_HARDWARE_BLUE,
1318 EL_SP_HARDWARE_YELLOW,
1319 EL_SP_HARDWARE_BASE_1,
1320 EL_SP_HARDWARE_BASE_2,
1321 EL_SP_HARDWARE_BASE_3,
1322 EL_SP_HARDWARE_BASE_4,
1323 EL_SP_HARDWARE_BASE_5,
1324 EL_SP_HARDWARE_BASE_6,
1325 EL_INVISIBLE_STEELWALL,
1326 EL_INVISIBLE_STEELWALL_ACTIVE,
1327 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1328 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1329 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1330 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1331 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1332 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1333 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1334 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1335 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1336 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1337 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1338 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1340 EL_LIGHT_SWITCH_ACTIVE,
1341 EL_SIGN_EXCLAMATION,
1342 EL_SIGN_RADIOACTIVITY,
1353 EL_STEELWALL_SLANTED,
1376 EL_SWITCHGATE_OPENING,
1377 EL_SWITCHGATE_CLOSED,
1378 EL_SWITCHGATE_CLOSING,
1380 EL_TIMEGATE_OPENING,
1382 EL_TIMEGATE_CLOSING,
1386 EL_TUBE_VERTICAL_LEFT,
1387 EL_TUBE_VERTICAL_RIGHT,
1388 EL_TUBE_HORIZONTAL_UP,
1389 EL_TUBE_HORIZONTAL_DOWN,
1395 static int ep_indestructible_num = SIZEOF_ARRAY_INT(ep_indestructible);
1397 static int ep_slippery[] =
1411 EL_ROBOT_WHEEL_ACTIVE,
1417 EL_ACID_POOL_TOPLEFT,
1418 EL_ACID_POOL_TOPRIGHT,
1428 EL_STEELWALL_SLANTED,
1432 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1434 static int ep_enemy[] =
1447 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1449 static int ep_mauer[] =
1474 EL_EXPANDABLE_WALL_HORIZONTAL,
1475 EL_EXPANDABLE_WALL_VERTICAL,
1476 EL_EXPANDABLE_WALL_ANY,
1477 EL_EXPANDABLE_WALL_GROWING,
1484 EL_SP_HARDWARE_GRAY,
1485 EL_SP_HARDWARE_GREEN,
1486 EL_SP_HARDWARE_BLUE,
1488 EL_SP_HARDWARE_YELLOW,
1489 EL_SP_HARDWARE_BASE_1,
1490 EL_SP_HARDWARE_BASE_2,
1491 EL_SP_HARDWARE_BASE_3,
1492 EL_SP_HARDWARE_BASE_4,
1493 EL_SP_HARDWARE_BASE_5,
1494 EL_SP_HARDWARE_BASE_6,
1496 EL_SP_TERMINAL_ACTIVE,
1499 EL_INVISIBLE_STEELWALL,
1500 EL_INVISIBLE_STEELWALL_ACTIVE,
1502 EL_INVISIBLE_WALL_ACTIVE,
1503 EL_STEELWALL_SLANTED,
1517 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1519 static int ep_can_fall[] =
1534 EL_BD_MAGIC_WALL_FULL,
1545 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1547 static int ep_can_smash[] =
1570 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1572 static int ep_can_change[] =
1583 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1585 static int ep_can_move[] =
1605 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1607 static int ep_could_move[] =
1617 EL_BD_BUTTERFLY_RIGHT,
1619 EL_BD_BUTTERFLY_LEFT,
1620 EL_BD_BUTTERFLY_DOWN,
1621 EL_BD_FIREFLY_RIGHT,
1630 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1632 static int ep_dont_touch[] =
1639 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1641 static int ep_dont_go_to[] =
1655 EL_SP_BUGGY_BASE_ACTIVE,
1659 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1661 static int ep_mampf2[] =
1686 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1688 static int ep_bd_element[] =
1715 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1717 static int ep_sb_element[] =
1722 EL_SOKOBAN_FIELD_EMPTY,
1723 EL_SOKOBAN_FIELD_FULL,
1725 EL_INVISIBLE_STEELWALL
1727 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1729 static int ep_gem[] =
1738 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1740 static int ep_inactive[] =
1777 EL_INVISIBLE_STEELWALL,
1785 EL_WALL_EMERALD_YELLOW,
1786 EL_DYNABOMB_INCREASE_NUMBER,
1787 EL_DYNABOMB_INCREASE_SIZE,
1788 EL_DYNABOMB_INCREASE_POWER,
1790 EL_SOKOBAN_FIELD_EMPTY,
1791 EL_SOKOBAN_FIELD_FULL,
1792 EL_WALL_EMERALD_RED,
1793 EL_WALL_EMERALD_PURPLE,
1794 EL_ACID_POOL_TOPLEFT,
1795 EL_ACID_POOL_TOPRIGHT,
1796 EL_ACID_POOL_BOTTOMLEFT,
1797 EL_ACID_POOL_BOTTOM,
1798 EL_ACID_POOL_BOTTOMRIGHT,
1802 EL_BD_MAGIC_WALL_DEAD,
1803 EL_AMOEBA_TO_DIAMOND,
1811 EL_SP_GRAVITY_PORT_RIGHT,
1812 EL_SP_GRAVITY_PORT_DOWN,
1813 EL_SP_GRAVITY_PORT_LEFT,
1814 EL_SP_GRAVITY_PORT_UP,
1815 EL_SP_PORT_HORIZONTAL,
1816 EL_SP_PORT_VERTICAL,
1825 EL_SP_HARDWARE_GRAY,
1826 EL_SP_HARDWARE_GREEN,
1827 EL_SP_HARDWARE_BLUE,
1829 EL_SP_HARDWARE_YELLOW,
1830 EL_SP_HARDWARE_BASE_1,
1831 EL_SP_HARDWARE_BASE_2,
1832 EL_SP_HARDWARE_BASE_3,
1833 EL_SP_HARDWARE_BASE_4,
1834 EL_SP_HARDWARE_BASE_5,
1835 EL_SP_HARDWARE_BASE_6,
1836 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1837 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1838 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1839 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1840 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1841 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1842 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1843 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1844 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1845 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1846 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1847 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1848 EL_SIGN_EXCLAMATION,
1849 EL_SIGN_RADIOACTIVITY,
1860 EL_STEELWALL_SLANTED,
1874 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1876 static int ep_explosive[] =
1881 EL_DYNABOMB_PLAYER_1_ACTIVE,
1882 EL_DYNABOMB_PLAYER_2_ACTIVE,
1883 EL_DYNABOMB_PLAYER_3_ACTIVE,
1884 EL_DYNABOMB_PLAYER_4_ACTIVE,
1885 EL_DYNABOMB_INCREASE_NUMBER,
1886 EL_DYNABOMB_INCREASE_SIZE,
1887 EL_DYNABOMB_INCREASE_POWER,
1888 EL_SP_DISK_RED_ACTIVE,
1902 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1904 static int ep_mampf3[] =
1915 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1917 static int ep_pushable[] =
1924 EL_SOKOBAN_FIELD_FULL,
1934 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1936 static int ep_player[] =
1943 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1945 static int ep_has_content[] =
1953 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1955 static int ep_eatable[] =
1960 EL_SP_BUGGY_BASE_ACTIVATING,
1963 EL_INVISIBLE_SAND_ACTIVE
1965 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1967 static int ep_sp_element[] =
1975 EL_SP_HARDWARE_GRAY,
1983 EL_SP_GRAVITY_PORT_RIGHT,
1984 EL_SP_GRAVITY_PORT_DOWN,
1985 EL_SP_GRAVITY_PORT_LEFT,
1986 EL_SP_GRAVITY_PORT_UP,
1991 EL_SP_PORT_VERTICAL,
1992 EL_SP_PORT_HORIZONTAL,
1998 EL_SP_HARDWARE_BASE_1,
1999 EL_SP_HARDWARE_GREEN,
2000 EL_SP_HARDWARE_BLUE,
2002 EL_SP_HARDWARE_YELLOW,
2003 EL_SP_HARDWARE_BASE_2,
2004 EL_SP_HARDWARE_BASE_3,
2005 EL_SP_HARDWARE_BASE_4,
2006 EL_SP_HARDWARE_BASE_5,
2007 EL_SP_HARDWARE_BASE_6,
2010 /* additional elements that appeared in newer Supaplex levels */
2012 /* more than one murphy in a level results in an inactive clone */
2015 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2017 static int ep_quick_gate[] =
2031 EL_SP_GRAVITY_PORT_LEFT,
2032 EL_SP_GRAVITY_PORT_RIGHT,
2033 EL_SP_GRAVITY_PORT_UP,
2034 EL_SP_GRAVITY_PORT_DOWN,
2035 EL_SP_PORT_HORIZONTAL,
2036 EL_SP_PORT_VERTICAL,
2041 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2043 static int ep_over_player[] =
2049 EL_SP_GRAVITY_PORT_LEFT,
2050 EL_SP_GRAVITY_PORT_RIGHT,
2051 EL_SP_GRAVITY_PORT_UP,
2052 EL_SP_GRAVITY_PORT_DOWN,
2053 EL_SP_PORT_HORIZONTAL,
2054 EL_SP_PORT_VERTICAL,
2059 EL_TUBE_VERTICAL_LEFT,
2060 EL_TUBE_VERTICAL_RIGHT,
2061 EL_TUBE_HORIZONTAL_UP,
2062 EL_TUBE_HORIZONTAL_DOWN,
2068 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2070 static int ep_active_bomb[] =
2073 EL_DYNABOMB_PLAYER_1_ACTIVE,
2074 EL_DYNABOMB_PLAYER_2_ACTIVE,
2075 EL_DYNABOMB_PLAYER_3_ACTIVE,
2076 EL_DYNABOMB_PLAYER_4_ACTIVE,
2077 EL_SP_DISK_RED_ACTIVE
2079 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2081 static int ep_belt[] =
2083 EL_CONVEYOR_BELT_1_LEFT,
2084 EL_CONVEYOR_BELT_1_MIDDLE,
2085 EL_CONVEYOR_BELT_1_RIGHT,
2086 EL_CONVEYOR_BELT_2_LEFT,
2087 EL_CONVEYOR_BELT_2_MIDDLE,
2088 EL_CONVEYOR_BELT_2_RIGHT,
2089 EL_CONVEYOR_BELT_3_LEFT,
2090 EL_CONVEYOR_BELT_3_MIDDLE,
2091 EL_CONVEYOR_BELT_3_RIGHT,
2092 EL_CONVEYOR_BELT_4_LEFT,
2093 EL_CONVEYOR_BELT_4_MIDDLE,
2094 EL_CONVEYOR_BELT_4_RIGHT,
2096 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2098 static int ep_belt_active[] =
2100 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2101 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2102 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2103 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2104 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2105 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2106 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2107 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2108 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2109 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2110 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2111 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2113 static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2115 static int ep_belt_switch[] =
2117 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2118 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2119 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2120 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2121 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2122 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2123 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2124 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2125 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2126 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2127 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2128 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2130 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2132 static int ep_tube[] =
2137 EL_TUBE_VERTICAL_LEFT,
2138 EL_TUBE_VERTICAL_RIGHT,
2139 EL_TUBE_HORIZONTAL_UP,
2140 EL_TUBE_HORIZONTAL_DOWN,
2146 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2148 static int ep_em_slippery_wall[] =
2151 static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall);
2153 static int ep_can_be_crumbled[] =
2160 static int ep_can_be_crumbled_num = SIZEOF_ARRAY_INT(ep_can_be_crumbled);
2162 static long ep1_bit[] =
2169 EP_BIT_INDESTRUCTIBLE,
2196 static long ep2_bit[] =
2202 EP_BIT_EM_SLIPPERY_WALL,
2203 EP_BIT_CAN_BE_CRUMBLED
2205 static int *ep1_array[] =
2239 static int *ep2_array[] =
2245 ep_em_slippery_wall,
2248 static int *ep1_num[] =
2255 &ep_indestructible_num,
2275 &ep_has_content_num,
2279 &ep_over_player_num,
2282 static int *ep2_num[] =
2285 &ep_belt_active_num,
2286 &ep_belt_switch_num,
2288 &ep_em_slippery_wall_num,
2289 &ep_can_be_crumbled_num
2291 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2292 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2294 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2300 for (i=0; i<num_properties1; i++)
2301 for (j=0; j<*(ep1_num[i]); j++)
2302 Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2303 for (i=0; i<num_properties2; i++)
2304 for (j=0; j<*(ep2_num[i]); j++)
2305 Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2307 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2308 Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2311 static void InitGlobal()
2313 global.autoplay_leveldir = NULL;
2315 global.frames_per_second = 0;
2316 global.fps_slowdown = FALSE;
2317 global.fps_slowdown_factor = 1;
2320 void Execute_Command(char *command)
2322 if (strcmp(command, "print graphicsinfo.conf") == 0)
2326 printf("# You can configure additional/alternative image files here.\n");
2327 printf("# (The images below are default and therefore commented out.)\n");
2329 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2331 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2334 for (i=0; image_config[i].token != NULL; i++)
2336 getFormattedSetupEntry(image_config[i].token,
2337 image_config[i].value));
2341 else if (strcmp(command, "print soundsinfo.conf") == 0)
2345 printf("# You can configure additional/alternative sound files here.\n");
2346 printf("# (The sounds below are default and therefore commented out.)\n");
2348 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2350 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2353 for (i=0; sound_config[i].token != NULL; i++)
2355 getFormattedSetupEntry(sound_config[i].token,
2356 sound_config[i].value));
2360 else if (strcmp(command, "print musicinfo.conf") == 0)
2362 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2364 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2366 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2370 else if (strncmp(command, "dump level ", 11) == 0)
2372 char *filename = &command[11];
2374 if (access(filename, F_OK) != 0)
2375 Error(ERR_EXIT, "cannot open file '%s'", filename);
2377 LoadLevelFromFilename(filename);
2382 else if (strncmp(command, "dump tape ", 10) == 0)
2384 char *filename = &command[10];
2386 if (access(filename, F_OK) != 0)
2387 Error(ERR_EXIT, "cannot open file '%s'", filename);
2389 LoadTapeFromFilename(filename);
2394 else if (strncmp(command, "autoplay ", 9) == 0)
2396 char *str_copy = getStringCopy(&command[9]);
2397 char *str_ptr = strchr(str_copy, ' ');
2399 global.autoplay_leveldir = str_copy;
2400 global.autoplay_level_nr = -1;
2402 if (str_ptr != NULL)
2404 *str_ptr++ = '\0'; /* terminate leveldir string */
2405 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2410 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2414 static void InitSetup()
2416 LoadSetup(); /* global setup info */
2418 /* set some options from setup file */
2420 if (setup.options.verbose)
2421 options.verbose = TRUE;
2424 static void InitPlayerInfo()
2428 /* choose default local player */
2429 local_player = &stored_player[0];
2431 for (i=0; i<MAX_PLAYERS; i++)
2432 stored_player[i].connected = FALSE;
2434 local_player->connected = TRUE;
2437 static void InitArtworkInfo()
2442 static char *get_element_class_token(int element)
2444 char *element_class_name = element_info[element].class_name;
2445 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
2447 sprintf(element_class_token, "[%s]", element_class_name);
2449 return element_class_token;
2452 static void InitArtworkConfig()
2454 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
2455 static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1];
2456 static char *action_id_suffix[NUM_ACTIONS + 1];
2457 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
2458 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
2459 static char *dummy[1] = { NULL };
2460 static char *ignore_image_tokens[] =
2465 "menu.draw_xoffset",
2466 "menu.draw_yoffset",
2467 "menu.draw_xoffset.MAIN",
2468 "menu.draw_yoffset.MAIN",
2473 static char *ignore_sound_tokens[] =
2481 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2482 image_id_prefix[i] = element_info[i].token_name;
2483 for (i=0; i<NUM_FONTS; i++)
2484 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
2485 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
2487 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2488 sound_id_prefix[i] = element_info[i].token_name;
2489 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2490 sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_element_class_token(i);
2491 sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS] = NULL;
2493 for (i=0; i<NUM_ACTIONS; i++)
2494 action_id_suffix[i] = element_action_info[i].suffix;
2495 action_id_suffix[NUM_ACTIONS] = NULL;
2497 for (i=0; i<NUM_DIRECTIONS; i++)
2498 direction_id_suffix[i] = element_direction_info[i].suffix;
2499 direction_id_suffix[NUM_DIRECTIONS] = NULL;
2501 for (i=0; i<NUM_SPECIAL_GFX_ARGS; i++)
2502 special_id_suffix[i] = special_suffix_info[i].suffix;
2503 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
2505 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
2506 image_id_prefix, action_id_suffix, direction_id_suffix,
2507 special_id_suffix, ignore_image_tokens);
2508 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
2509 sound_id_prefix, action_id_suffix, dummy,
2510 special_id_suffix, ignore_sound_tokens);
2513 static void InitMixer()
2521 char *filename_font_initial = NULL;
2522 Bitmap *bitmap_font_initial = NULL;
2525 /* determine settings for initial font (for displaying startup messages) */
2526 for (i=0; image_config[i].token != NULL; i++)
2528 for (j=0; j < NUM_INITIAL_FONTS; j++)
2530 char font_token[128];
2533 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
2534 len_font_token = strlen(font_token);
2536 if (strcmp(image_config[i].token, font_token) == 0)
2537 filename_font_initial = image_config[i].value;
2538 else if (strlen(image_config[i].token) > len_font_token &&
2539 strncmp(image_config[i].token, font_token, len_font_token) == 0)
2541 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
2542 font_initial[j].src_x = atoi(image_config[i].value);
2543 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
2544 font_initial[j].src_y = atoi(image_config[i].value);
2545 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
2546 font_initial[j].width = atoi(image_config[i].value);
2547 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
2548 font_initial[j].height = atoi(image_config[i].value);
2553 for (j=0; j < NUM_INITIAL_FONTS; j++)
2555 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
2556 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
2559 if (filename_font_initial == NULL) /* should not happen */
2560 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
2562 /* create additional image buffers for double-buffering */
2563 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
2564 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
2566 /* initialize screen properties */
2567 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
2568 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
2570 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
2571 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
2572 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
2574 bitmap_font_initial = LoadCustomImage(filename_font_initial);
2576 for (j=0; j < NUM_INITIAL_FONTS; j++)
2577 font_initial[j].bitmap = bitmap_font_initial;
2579 InitFontGraphicInfo();
2581 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
2582 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
2584 DrawInitText("Loading graphics:", 120, FC_GREEN);
2586 InitTileClipmasks();
2589 void InitGfxBackground()
2593 drawto = backbuffer;
2594 fieldbuffer = bitmap_db_field;
2595 SetDrawtoField(DRAW_BACKBUFFER);
2597 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
2598 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2599 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
2600 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
2602 for (x=0; x<MAX_BUF_XSIZE; x++)
2603 for (y=0; y<MAX_BUF_YSIZE; y++)
2606 redraw_mask = REDRAW_ALL;
2609 static void InitLevelInfo()
2611 LoadLevelInfo(); /* global level info */
2612 LoadLevelSetup_LastSeries(); /* last played series info */
2613 LoadLevelSetup_SeriesInfo(); /* last played level info */
2616 void InitLevelArtworkInfo()
2618 LoadLevelArtworkInfo();
2621 static void InitImages()
2623 ReloadCustomImages();
2625 LoadCustomElementDescriptions();
2626 LoadSpecialMenuDesignSettings();
2628 ReinitializeGraphics();
2631 static void InitSound()
2633 InitReloadCustomSounds(artwork.snd_current->identifier);
2634 ReinitializeSounds();
2637 static void InitMusic()
2639 InitReloadCustomMusic(artwork.mus_current->identifier);
2640 ReinitializeMusic();
2643 void InitNetworkServer()
2645 #if defined(PLATFORM_UNIX)
2649 if (!options.network)
2652 #if defined(PLATFORM_UNIX)
2653 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
2655 if (!ConnectToServer(options.server_host, options.server_port))
2656 Error(ERR_EXIT, "cannot connect to network game server");
2658 SendToServer_PlayerName(setup.player_name);
2659 SendToServer_ProtocolVersion();
2662 SendToServer_NrWanted(nr_wanted);
2666 void ReloadCustomArtwork()
2668 static char *leveldir_current_identifier = NULL;
2669 static boolean last_override_level_graphics = FALSE;
2670 static boolean last_override_level_sounds = FALSE;
2671 static boolean last_override_level_music = FALSE;
2672 /* identifier for new artwork; default: artwork configured in setup */
2673 char *gfx_new_identifier = artwork.gfx_current->identifier;
2674 char *snd_new_identifier = artwork.snd_current->identifier;
2675 char *mus_new_identifier = artwork.mus_current->identifier;
2676 boolean redraw_screen = FALSE;
2678 if (leveldir_current_identifier == NULL)
2679 leveldir_current_identifier = leveldir_current->identifier;
2682 printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
2683 leveldir_current->graphics_set);
2684 printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
2685 leveldir_current->identifier);
2689 printf("graphics --> '%s' ('%s')\n",
2690 artwork.gfx_current_identifier, artwork.gfx_current->filename);
2691 printf("sounds --> '%s' ('%s')\n",
2692 artwork.snd_current_identifier, artwork.snd_current->filename);
2693 printf("music --> '%s' ('%s')\n",
2694 artwork.mus_current_identifier, artwork.mus_current->filename);
2697 /* leveldir_current may be invalid (level group, parent link) */
2698 if (!validLevelSeries(leveldir_current))
2701 /* when a new level series was selected, check if there was a change
2702 in custom artwork stored in level series directory */
2703 if (leveldir_current_identifier != leveldir_current->identifier)
2705 char *identifier_old = leveldir_current_identifier;
2706 char *identifier_new = leveldir_current->identifier;
2708 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
2709 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
2710 gfx_new_identifier = identifier_new;
2711 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
2712 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
2713 snd_new_identifier = identifier_new;
2714 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
2715 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
2716 mus_new_identifier = identifier_new;
2718 leveldir_current_identifier = leveldir_current->identifier;
2721 /* custom level artwork configured in level series configuration file
2722 always overrides custom level artwork stored in level series directory
2723 and (level independant) custom artwork configured in setup menue */
2724 if (leveldir_current->graphics_set != NULL)
2725 gfx_new_identifier = leveldir_current->graphics_set;
2726 if (leveldir_current->sounds_set != NULL)
2727 snd_new_identifier = leveldir_current->sounds_set;
2728 if (leveldir_current->music_set != NULL)
2729 mus_new_identifier = leveldir_current->music_set;
2731 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
2732 last_override_level_graphics != setup.override_level_graphics)
2735 printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
2736 artwork.gfx_current_identifier,
2737 artwork.gfx_current->identifier,
2738 gfx_new_identifier);
2741 setLevelArtworkDir(artwork.gfx_first);
2743 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
2747 FreeTileClipmasks();
2748 InitTileClipmasks();
2750 artwork.gfx_current_identifier = artwork.gfx_current->identifier;
2751 last_override_level_graphics = setup.override_level_graphics;
2753 redraw_screen = TRUE;
2756 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
2757 last_override_level_sounds != setup.override_level_sounds)
2760 printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
2761 artwork.snd_current_identifier,
2762 artwork.snd_current->identifier,
2763 snd_new_identifier);
2766 /* set artwork path to send it to the sound server process */
2767 setLevelArtworkDir(artwork.snd_first);
2769 InitReloadCustomSounds(snd_new_identifier);
2770 ReinitializeSounds();
2772 artwork.snd_current_identifier = artwork.snd_current->identifier;
2773 last_override_level_sounds = setup.override_level_sounds;
2775 redraw_screen = TRUE;
2778 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
2779 last_override_level_music != setup.override_level_music)
2781 /* set artwork path to send it to the sound server process */
2782 setLevelArtworkDir(artwork.mus_first);
2784 InitReloadCustomMusic(mus_new_identifier);
2785 ReinitializeMusic();
2787 artwork.mus_current_identifier = artwork.mus_current->identifier;
2788 last_override_level_music = setup.override_level_music;
2790 redraw_screen = TRUE;
2795 InitGfxBackground();
2797 /* force redraw of (open or closed) door graphics */
2798 SetDoorState(DOOR_OPEN_ALL);
2799 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
2804 /* ========================================================================= */
2806 /* ========================================================================= */
2810 InitGlobal(); /* initialize some global variables */
2812 if (options.execute_command)
2813 Execute_Command(options.execute_command);
2815 if (options.serveronly)
2817 #if defined(PLATFORM_UNIX)
2818 NetworkServer(options.server_port, options.serveronly);
2820 Error(ERR_WARN, "networking only supported in Unix version");
2822 exit(0); /* never reached */
2828 InitArtworkInfo(); /* needed before loading gfx, sound & music */
2829 InitArtworkConfig(); /* needed before forking sound child process */
2834 InitRND(NEW_RANDOMIZE);
2835 InitSimpleRND(NEW_RANDOMIZE);
2840 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
2843 InitEventFilter(FilterMouseMotionEvents);
2845 InitElementProperties();
2850 InitLevelArtworkInfo();
2852 InitImages(); /* needs to know current level directory */
2853 InitSound(); /* needs to know current level directory */
2854 InitMusic(); /* needs to know current level directory */
2856 InitGfxBackground();
2858 if (global.autoplay_leveldir)
2864 game_status = MAINMENU;
2868 InitNetworkServer();
2871 void CloseAllAndExit(int exit_value)
2876 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2879 FreeTileClipmasks();
2881 CloseVideoDisplay();
2882 ClosePlatformDependantStuff();